Super Monkey Ball 2: Beginner Extra Mode FAQ v1.0 Jeff Dimapasoc aka GForce9x gforce9x@aol.com September 23, 2002 This FAQ is to provide tips and strategies for the 10 floors in Challenge Mode's beginner extra level. ----------------------------- General Info and Symbol Guide ----------------------------- Throughout this guide you might see an asterik(*) on some of the floors' walkthroughs. These indicate a warp, shortcut, or alternate route to the goal. If you see an (s) symbol next to a floor, it means that you will need to pay close attention to your speed on the said floor. If you see a (t) symbol next to a floor, it means that timing will be crucial on the said floor. ------------------------------ How to access the extra floors ------------------------------ To access the beginner extra floors, you must complete floor 10 of the normal beginner mode without using a continue along the way. Once you reach the extra floors, you may use continues and still play until you finish the last floor or run out of continues to use. ----------- Walkthrough ----------- 1 - CONVEYERS - Nothing much to this floor. Just head forward at full speed to the goal. The conveyers may make you spin a little, but if you're going at full speed, they won't push you off course. 2 - BUMPY CHECK - This floor is similar to BUMPY, but with gaps in the floor. The easiest and safest way to do this floor is to go to either side, since all of the gaps are in the middle of the floor. You might be able to save a few seconds by going down the center and jumping the gaps diagonally if you choose, but it is more risky. 3 - ALTERNATIVE - Skip switch unless you really want to challenge yourself. There are eight moving platforms in the formation moving back and forward. The corner platforms alternate with the ones on the sides. You can take one platform at a time if you wish. The fastest way to do it is to go from the corner platform you first get on to one of the far side platforms as soon as the first platform joins with the rest. Wait for the side platform to move out and then back in. Then hop on to the last platform and ride it to the goal. 4 - JUNCTION - For this floor just go forward off of the runway and take any path you wish toward the goal. Just be careful of your speed. *Warp: Move forward to the end of the runway. Turn around and head full speed to the other end (bounce off the sides as you go forward for a little extra speed). As you are near the end of the runway move to the center and jump the gap, watching your speed as you land. Stay on the outer paths and work your way to the goal. Jump to floor 6. 5 - BEAD SCREEN - There are five switches here. Plant yourself near the far right one (the pause one) and wait for the sections of the floor to flatten out in the form of stairs. Hit the pause switch to keep the floor from breaking up again and head down the stairs to the goal. 6 - FLUCTUATION - Boxes move up and down through the holes in this level. This level is similar to FLOATERS, but with less room to move around in. Navigate your way between the holes in the floor toward the goal. The boxes blocking the goal will move out of the way at around 40:00. 7 - FOLDERS - Stay along outside edge where the floor doesn't move. When you get to the end where the goal is, wait for goal platform to go down and then back up. Enter goal quickly before the floor falls out from underneath you. *Optional: You can power your way through this floor. Hold forward immediately from the start, taking the right side. When you approach the end of the platform, it should just be lowering itself. Use your momentum and fall off the left side, aiming for the goal. 8 - QUICK TURN - (t) You start this floor being dropped onto a fast forward switch. Turn around to back of platform to slow it down to normal speed if desired. It's safest to stay on either the right or left side of the platform when crossing a triangle's path. 9 - LINEAR SEESAWS - (s) Maintain a steady speed on this floor. The first two seesaws have a platform in the middle. Last one has platforms to either side so roll off the second seesaw at an angle. Watch you speed as you land on the goal platform as there isn't much breathing room. 10 - BIRTH - You can tackle this floor in a variety of ways. First off, you begin by being dropped on a fast forward switch. There is a normal play switch behind you on the back of the runway. The path after the runway forks into two directions. The left path takes you up a ramp toward the main platform which you must cross to get to the goal. The right path leads to a pause switch that will freeze the blocks and keep them from falling. Choose your desired speed and head up the left path to the platform. Cross the platform as you work your way uphill. You'll need to drop down from the upper right side of the platform to get to the goal. Make sure you are high enough because it can be easy to misjudge and drop too early. *Optional: Head down the right path from the start and stop near the edge. Turn around and head full speed to the pause switch straight on. As you hit it, angle yourself left to get on to the platform. Just don't angle too hard or you may fall off as you land on it. Once you are in the air and over the wall, you may want to hold down and right to correct yourself for your landing. Don't worry about coming to a dead stop as the slope of the platform is low enough for you to accelerate uphill. ----------------------- Copyright/Contact Info. ----------------------- I am only allowing this FAQ to be hosted by GameFAQS. If you have any questions about this FAQ or its content, or if you notice any errors, feel free to write me at gforce9x@aol.com. Please be sure that the subject line of your e-mail is easily noticeable as being related to this FAQ. E-mail that is titled something like, "Hey GForce9x" or "Hey Jeff" will get deleted as it will look like a lot of the spam that I get. Also, please let me know if you see any other site besides www.gamefaqs.com hosting this FAQ. Happy Gaming This document Copyright 2002 Jeff Dimapasoc