+---------------------+ | Super Monkey Ball 2 | | | | ___JUST GO!___ | | | | FAQ | +---------------------+ Version 1.0 Copyright 2005 Bruce Field and Leon Dexter E-mail: justgo@gameswelike.com or bs@gameswelike.com Web Site: http://www.gameswelike.com ------------ 1. Introduction 2. Version History 3. JUST GO! Types 4. Level Summary 5. Level Descriptions 6. Legal and Other Information =================================== 1. Introduction =================================== This FAQ is for Monkey Ball players who want to learn to play like we do, and JUST GO! Some levels in Monkey Ball are pretty straightforward--you can just roll right to the goal with no problems. Others look a little tougher to navigate. And still others look extremely intricate or complicated. But a lot of the time, all that intimidating complexity is just for show--you can JUST GO! Many times it's easier to press forward, grit your teeth, bounce a few times, and --GOOOOOOAL!-- E-mail us if you have a better way to JUST GO, a way to JUST GO on a level we missed, or if you want to call BS on one of our videos. Some of these are tough--some are definitely easier to do with a little care--but all of them are doable and duplicatable, not one-shot lucky breaks. We CAN do these all again, and we're willing to post more videos to prove it! In fact, as a start, ALL of these videos are real time--they are not replays, they are 'live' recordings. Every video you find on our site was created as this FAQ was written, just so you can see that they are all possible! Videos of everything in this FAQ can be found at http://www.gameswelike.com/MonkeyBall.html =================================== 2. Version History =================================== Version 1.0 - Updated 3/13/05 Initial public release. =================================== 3. JUST GO! Types =================================== As we've progressed with our FAQ, we've classified different types of "just going". Here are the distinctions: Type 1: Wavebird -- this means you can just press forward and you'll win. We call it "Wavebird" because there's a trick you can do with the Wavebird wireless controller. Turn the controller off, press back all the way, hold that and turn it on. Then let go. The controller will then think it's pushing forward, and you can let your monkey roll all by itself, straight to the goal. Type 2: JUST GO! -- this means you should be pressing forward when the level starts. You'll have some steering to do, but starting full speed right away is important. Type 3: Steer and GO! -- meaning you have to go, just not straight. Type 4: Second Bounce -- when your Monkey Ball drops onto the level, it bounces once, then settles. This second hit sometimes marks the exact timing you need to start going in order to win. Type 5: Wait...and GO! -- sometimes you have to wait a few seconds to let the moving parts of a level to line up right. You're either waiting for a visual cue from moving parts, or a timer mark on the clock to go. Type 6: Back Up and GO! -- this simply means you need more run-up room for a "jump" (of course you can't really jump, but you can launch or bounce). So you'll have to turn around and go back before you can line up and JUST GO. =================================== 4. Level Summary =================================== Below is a list of the levels where we have managed to JUST GO. And you can, too. Story 1-1 & Beginner 01 "Simple" Story 1-2 & Beginner 02 "Hollow" Story 1-3 & Beginner 03 "Bumpy" Story 1-4 & Beginner 04 "Switches" Story 1-5 & Beginner Extra 01 "Conveyors" Story 1-6 & Beginner 06 "Floaters" Story 1-7 & Beginner 07 "Slopes" Story 1-8 & Beginner 08 "Sliders" Story 2-1 & Advanced 01 "Banks" Story 2-2 & Advanced 02 "Eaten Floor" Story 2-3 & Advanced 03 "Hoppers" Story 2-4 & Advanced 04 "Coaster" Story 2-5 & Beginner Extra 02 "Bumpy Checks" Story 2-6 & Advanced 06 "Swell" Story 2-7 & Advanced 07 "Gravity Slider" Story 2-9 & Advanced 09 "Totalitarianism" Story 3-1 & Advanced 11 "Organic Form" Story 3-3 & Advanced 13 "Stepping Stones" Story 3-5 & Advanced 15 "U.R.L." Story 3-6 & Advanced 16 "Mad Rings" Story 3-7 & Advanced 17 "Curvy Options" Story 3-8 & Advanced 18 "Twister" Story 3-9 & Advanced 19 "Downhill" Story 3-10 & Beginner Extra 04 "Junction" Story 4-1 & Advanced 21 "Pro Skaters" Story 4-2 & Advanced 22 "Giant Comb" Story 4-3 & Advanced 23 "Beehive" Story 4-5 & Advanced 25 "Triangle Holes" Story 4-8 & Advanced 28 "Coin Slots" Story 4-10 & Advanced 30 "Arthropod" Story 5-2 & Expert 02 "Freefall" Story 5-3 & Expert 03 "Melting Pot" Story 5-7 & Expert 07 "Zigzag Slope" Story 5-8 & Expert 08 "Tower" Story 5-9 & Expert 09 "Toggle" Story 5-10 & Beginner Extra 06 "Fluctuation" Story 6-1 & Expert 11 "Combination" Story 6-2 & Expert 12 "Punched Seesaws" Story 6-4 & Expert 14 "Brandished" Story 6-7 & Expert 17 "Narrow Peaks" Story 6-8 & Expert 18 "Detour" Story 6-10 & Beginner Extra 07 "Folders" Story 7-2 & Expert 22 "Wavy Option" Story 7-4 & Expert 24 "Domino" Story 7-10 & Beginner Extra 08 "Quick Turn" Story 8-3 & Expert 33 "Momentum" Story 8-5 & Expert 35 "Totters" Story 8-10 & Beginner Extra 09 "Linear Seesaws" Story 9-1 & Expert 41 "Serial Jumps" Story 9-2 & Expert 42 "Crossed Floors" Story 9-3 & Expert 43 "Spinning Saw" Story 9-4 & Expert 44 "Chipped Pipes" Story 9-5 & Expert 45 "Flat Maze" Story 9-7 & Expert 47 "Cork Screw" Story 9-8 & Expert 48 "Orbiters" Story 9-10 & Expert 50 "Air Hockey" Story 10-1 "Training" Story 10-3 "Mountain" Story 10-4 "Disorder" Advanced Extra 02 "Heavy Sphere" Advanced Extra 03 "Stagger" Advanced Extra 05 "Ring Bridges" Advanced Extra 06 "Domes" Advanced Extra 07 "Amida Lot" Advanced Extra 08 "Long Slider" Advanced Extra 09 "Grid Bridge" Advanced Extra 10 "Teapot" Expert Extra 01 "Charge" Expert Extra 03 "Puzzle" Expert Extra 05 "5 Drums" Expert Extra 06 "Free Throw" Expert Extra 10 "Train Worm" Master 01 "Centrifugal" Master 02 "Swing Bridges" Master 03 "Cylinders" Master 06 "Intermittent" Master 07 "Long Tours" Master 08 "Spasmodic" Master 09 "Double Twin" Master 10 "Clock Face" Master Extra 1 "Variable Width" Master Extra 2 "Striker" Master Extra 3 "Ooparts" Master Extra 5 "Sliced Cheese" Master Extra 6 "8 Seesaws" Master Extra 7 "Synchronized" Master Extra 8 "Helix" Master Extra 9 "Dizzy System" =================================== 5. Level Descriptions =================================== Now, on to the descriptions. One more reminder, though; don't just settle for text when you can see them for yourself. Videos are at http://www.gameswelike.com/MonkeyBall.html Enjoy, and have fun! Story 1-1 & Beginner 01 "Simple" Type: Wavebird Instructions: Just press forward all the way and you'll win. Story 1-2 & Beginner 02 "Hollow" Type: Just Go Instructions: Go full speed all the way down the level, and veer right a little to aim about a ball's width from the right edge of the wall at the end of the straight stretch. Hit the curved wall at the end full speed, while still aiming slightly right. It will bounce you up and quite a bit to the right. Pull back to the left to straighten out toward the goal, land and go through. If your jump wasn't enough to put you into the middle area, you can also land on the 'bridge' to your right. Story 1-3 & Beginner 03 "Bumpy" Type: Just Go Instructions: Go straight all the way. At some point, you'll have to slow down to keep your bounces from sending you over the goal. Story 1-4A & Beginner 04A "Switches" Type: Just Go Instructions: Go forward, hit the play switch, and roll to the goal without hitting the switch along the way. Story 1-4B & Beginner 04B "Switches" Type: Just Go Instructions: Go forward and hit the first switch. As soon as you land from the start platform, let go of the stick and coast onto the second switch. Steer right, and forward if necessary, into the bonus goal as it swivels up. Story 1-5 & Beginner Extra 01 "Conveyors" Type: Wavebird Instructions: Just press forward all the way and you'll win. Story 1-6 & Beginner 06 "Floaters" Type: Just Go Instructions: Go forward all the way to the goal, veering left and right as needed around the floating boxes. Story 1-7 & Beginner 07 "Slopes" Type: Back Up and Go Instructions: Turn around and go all the way back and up onto the "wall" the surrounds the start area. Turn back around and go along the wall on either side--careful, it's sloped outward. Build up as much speed as you can, and when you fall off the end of the wall, hit the first blockade in the main area of the level. This will bounce you past the second set of blockades. Aim for the middle blockade in the third set, and bounce off that as well. This will give you enough height to bounce to the goal--just aim and go in. Story 1-8 & Beginner 08 "Sliders" Type: Just Go Instructions: On this level, it is possible to jump off at the first corner and land in the goal. By pressing different control stick directions at the right times, you can greatly increase your chances of doing so over just aiming. These times are different in Story and Challenge Mode, because the start point of your ball is different. In Story Mode, press forward until 53 shows up on the clock. At exactly 53, press forward-right and hold it. At 51, press forward again. At 50, press back-right, then back. That will put you very close or in the goal. In Challenge Mode, press forward until 53, then forward-right until 51, then forward until 50, then forward-right, right, and back-right in succession over the next second/second and a half. Story 2-1 & Advanced 01 "Banks" Type: Just Go Instructions: All you really have to do on this level is go full speed to the end of the start platform, then veer right as you fall off of it and aim directly at the goal. However, it's a little more reliable to aim more to the right to clear the gap onto the "S" section, and then back toward the goal. Story 2-2 & Advanced 02 "Eaten Floor" Type: Just Go Instructions: Go forward along and off of the start platform, then hang a heavy right to roll right along the edge of the level. Slow and turn left when you approach the goal. For the best time, you can use the inside of the last hole to turn your ball toward the goal without slowing as much. Story 2-3 & Advanced 03 "Hoppers" Type: Wavebird/Second Bounce Instructions: On Challenge Mode, just press forward to win. On Story Mode, you have to wait for your ball to hit the second time and then go forward. The start platforms are different sizes. Story 2-4 & Advanced 04 "Coaster" Type: Steer and Go Instructions: Immediately turn 45 degrees right and roll up, onto, and off of the small 'wall' on the edge of the level. Aim to land on the large platform at the end of the tunnel that you would have gone through if you did the level the normal way. Just as you are about to hit the platform, pull back and right so your bounce doesn't carry you too far forward. After that, just land your successive bounces closer and closer to the goal, and go in when you've finished bouncing. Note: it's possible to hit the goal when you fall without bouncing, but due to your extreme velocity and the awkward angle, we haven't managed to win that way. Story 2-5 & Beginner Extra 02 "Bumpy Checks" Type: Just Go Instructions: This level is different in Story and Challenge Modes due to a different start point, but the navigation is similar. Go, and veer left to line up between the large square sections of the level. Navigate down the narrow area between them, paying attention to where you bounce. Use your last bounce to steer into the goal. Story 2-6 & Advanced 06 "Swell" Type: Just Go Instructions: Just go, full speed, and steer to stay centered as much as possible on the curved floor--forward-left on the first section, and forward- right on the second. That is all (it's harder than it sounds, but not too bad). Story 2-7 & Advanced 07 "Gravity Slider" Type: Wavebird Instructions: Just press forward all the way and you'll win. Story 2-9 & Advanced 09 "Totalitarianism" Type: Just Go Instructions: Though the start point is different in Story and Challenge Modes, this level plays out the same. Just go full forward until you fall off the start platform onto the main area, then veer right to avoid the falling pieces. If you steer correctly--about 25 deg right--they will rise just before you collide with them. Steer back left toward the center, and continue full speed. The path you take is critical--there's very little space where you won't get hit as the falling pieces come down again. The path you want involves aiming at the first banana you see--lining up with that banana and the pillar behind it (in front of the goal) works well for me. After the pieces fall and rise, steer around the pillar and then into the goal. Story 3-1 & Advanced 11 "Organic Form" Type: Just Go Instructions: It's impossible to describe a correct path for this level, just go and try to keep from bouncing TOO much, although a little bouncing will help you get to the end. Just stay centered as much as possible, and get to the goal. It's an easy level, but it's tricky to get a good time. Story 3-6A & Advanced 16A "Mad Rings" Type: Just Go Instructions: Just go, full speed. You'll need to slow a little as you get above the A goal platform in order to avoid bouncing into the top of the goal rather than the tape. Story 3-6B & Advanced 16B "Mad Rings" Type: Just Go Instructions: Go full speed, and veer right over to the edge of the stage. Keep going forward full speed until just as you pass the A goal, then pull back and maneuver into the B goal. Story 3-6C & Advanced 16C "Mad Rings" Type: Just Go Instructions: Go full speed, and veer right over to the edge of the stage. Keep going forward full speed until just as you pass the B goal, then pull back and maneuver into the C goal. Story 3-7 & Advanced 17 "Curvy Options" Type: Just Go Instructions: Go full forward, and don't turn until you go over the gap and impact with the second curvy beam. On impact, pull back-left in order to stay on the beam. Then just follow it to the goal. Story 3-8 & Advanced 18 "Twister" Type: Just Go Instructions: Press forward until the clock changes to 53, then pull back-left. This will get you through the moving square 'rings'. Then just roll into the goal. Story 3-9 & Advanced 19 "Downhill" Type: Just Go Instructions: For the best time, press forward until the clock says 58, then forward-right. Roll up onto the side of the platform, touch down once, and then roll off. Press forward-left and aim for the goal. It's tricky, but very possible for a great time. Story 3-10 & Beginner Extra 04 "Junction" Type: Just Go Instructions: Nothing fancy about this one, just roll to the goal. The A goal is in front of you, the B goal is behind. Story 4-1A & Advanced 21A "Pro Skaters" Type: Wait and Go Instructions: To hit the first "Skating" goal without stopping it, just wait a moment when your ball drops onto the level. Press forward a little over a half-second after the timer starts, and that's all! Story 4-1B & Advanced 21B "Pro Skaters" Type: Just Go Instructions: To hit the B goal, go full forward, but about 1/3 of the way down as you're falling from the start platform, let the control stick go to neutral. Press forward again before you hit the ground in order to hit the goal tape. Story 4-2 & Advanced 22 "Giant Comb" Type: Just Go Instructions: Go full forward, and veer right to roll along the right side of the level to avoid the giant comb's teeth. When you pass the center point of the spinning comb, veer back left toward the goal. Story 4-3 & Advanced 23 "Beehive" Type: Just Go Instructions: Press forward and hold it through your first two bounces. If you do, you'll end up far left of center, heading for the bottom of the level. Steer left slightly to hit the beam you're approaching (the one aligned with but to the left of the beam that has the banana bunch on it), and keep holding forward to bounce off of that beam and then the one further behind it. At this point, pull back to slow and regain control while you bounce up the level toward the goal. Three more bounces will get you onto the goal area. Story 4-5 & Advanced 25 "Triangle Holes" Type: Wavebird Instructions: Just press forward all the way and you'll win. Story 4-8A & Advanced 28A "Coin Slots" Type: Wait and Go Instructions: To hit the first non-bonus goal, just stay where you land until about 52.5 remaining on the clock, then go full speed. You'll need to steer a little to keep your monkey centered; maybe their animations in the meantime have screwed up their aim. Story 4-8B & Advanced 28B "Coin Slots" Type: Wait and Go Instructions: To hit the bonus goal, just wait to go until 56 shows up on the clock, or just go the moment your monkey gets impatient and starts to tell you to go :-) Story 4-10 & Advanced 30 "Arthropod" Type: Just Go Instructions: Go immediately, and don't steer at all until you hit the arthropod's last foot and bounce. As soon as you do, roll your stick around to the right quickly until you're pressing back. Hold back for about a half second, until the goal comes on screen, then continue to move your stick clockwise, always aiming at the goal, as the camera rotates. By the time you hit, you should be pressing forward-left. Story 5-2A & Expert 02A "Freefall" Type: Just Go Instructions: Go right away, full speed, and veer left just enough to miss the center beam ahead (one ball left is enough). Keep at top speed until you hit open air, and then let off the stick and free-fall. Steer back to the right to re-center yourself, and make any slight corrections necessary to hit the goal. If you were going top speed and stopped at the right time, you'll fall right through it after aiming back right that small bit. Story 5-2B & Expert 02B "Freefall" Type: Just Go Instructions: Go right away, full speed, and veer left just enough to miss the center beam ahead (one ball left is enough). Keep at top speed until just about 56 shows on the clock, or just before the top of your ball and the end of the platform meet in your line of sight. At that point, stop pressing forward, coast, and fall off. Your momentum should be approximately right to hit the goal, you just have to steer right enough to re-center your ball on the level, and make any other adjustments necessary. It can be a little tricky, but basically, if you can't see the goal, you're going in. Story 5-3 & Expert 03 "Melting Pot" Type: Just Go Instructions: Go full forward until the clock hits 26. Exactly then, push forward-right for about a quarter second, then back forward again. If your timing was right, you'll go right through the goal tape. If not, you may have to press left or right again to line up and go through. Story 5-7 & Expert 07 "Zigzag Slope" Type: Just Go Instructions: Nothing to it. Go full speed all the way, and steer around the holes. The right side is steeper, so go left and stay on the bottom slopes. Story 5-8 & Expert 08 "Tower" Type: Just Go Instructions: Go full speed all the way across the level into the teleporter. As soon as you go through, pull back all the way, then press forward all the way again before you hit (you need to land on the bottom block). If you hit just right, you'll bounce off the "ceiling" of the block above you, rather than its side, which will move you closer to the goal. Keep steering into the slope as your camera turns to slow down enough to fall off into the goal tape. Story 5-9 & Expert 09 "Toggle" Type: Second Bounce Instructions: Wait for your ball to bounce and hit again, then go full speed. Steer right to land on the far right of the spinning tiles, just as the spinning part passes going left. As it completes its turn, veer left as you cross. If you didn't hit any unfortunate bounces, you should leave the tiles before they can come around again and push you off. Story 5-10 & Beginner Extra 06 "Fluctuation" Type: Just Go Instructions: Go immediately, and line yourself up to the row of boxes and holes just to your right. Go under the first box in the row and hit the hole there, which will bounce you up and over the next 2 rows of boxes (in Story mode, you'll have to let off the gas for a split second to get this bounce). You'll probably bounce once more as you approach the goal. Slow down as soon as you have a clear path to the goal--it's easy to go too far on this level. Story 6-1 & Expert 11 "Combination" Type: Wait and Go Instructions: Wait until just after the clock shows 58, then go. Veer left before you enter the teleporter, and right again until you're going straight as soon as you leave it. Bounce onto and over the patterned part of the level that is settling. You need to hit the third square out, and you should be one square left of the teleporter after your initial steering. When you land on the third square, head diagonally left straight for the goal. You have to get there fast, because it's about to move. Story 6-2A & Expert 12A "Punched Seesaws" Type: Just Go Instructions: Go full forward, veer right and stay as close to the punched-out holes as you can. You should have plenty of momentum to get up onto the goal platform. The quickest way up is to steer into the last hole, just enough to flip your ball up onto the goal platform, and into the goal. Story 6-2B & Expert 12B "Punched Seesaws" Type: Just Go Instructions: Start this level the same way as if you're going for the A goal (see above), but steer a little harder into the last hole on the first seesaw, so that you flip up to the left of the A goal rather than into it. Keep going across the left side of that platform and you'll bounce off the gap between it and the next seesaw. That bounce will start this super-lubricated seesaw tilting to the left pretty fast, so push forward-right and try to land as far right on it as you can to avoid hitting the large center hole. Once you hit, just steer back toward center sharply, and if you're going fast enough, you can get off the seesaw just as it levels out and hit the goal. Story 6-4 & Expert 14 "Brandished" Type: Wait and Go Instructions: Wait until just AFTER your monkey hits the ground the second time, and settles. Go full forward about a half second after the clock starts (59.5 remaining). Full speed should put you right in the path of the spinning goal. Story 6-7 & Expert 17 "Narrow Peaks" Type: Back up and Go Instructions: This is a fun one. Immediately back up. What you're going to do is jump straight toward the goal, and you need some speed. You can get it by either going ALL the way to the very beginning of the start platform (where your monkey will howl about being on the edge), or you can pull a little trick- -start going, then detour diagonally into the curved edge of the start platform on the left or right. Coming back down that small curve will add to your speed. After that, just line up, jump to the next platform, and then ride up and down its peak into the goal. Story 6-8A & Expert 18A "Detour" Type: Just Go Instructions: Go full forward until the clock changes to 54. Exactly as it changes, steer forward-right, then roll the control stick around to the right to steer your ball into the teleporter as straight down as you can. You'll come out at the top heading straight for the goal. Story 6-8B & Expert 18B "Detour" Type: Just Go Instructions: Go full forward until the clock changes to 54. Exactly as it changes, steer forward-right, then roll the stick back toward forward again as the camera aligns you with the bonus goal in the distance. Head straight for it--you have plenty of speed and don't even have to touch the 45 degree angled platform that has the normal goal on it! Story 6-10 & Beginner Extra 07 "Folders" Type: Just Go Instructions: Go full forward onto the level, and then veer right onto the right edge. You don't have to do this right away; the first few 'folders' will be up while you're there. Ride along the edge until you pass the seam between the second-to-last 'folder' and the last one with the goal on it. Then let off the gas, steer left, and fall into the goal as the folder moves into its down position. Story 7-2 & Expert 22 "Wavy Option" Type: Just Go Instructions: Go forward, steer left or right to line up with one of the curvy beams, and ride it to the other end. Cut toward the goal slightly early for a better time. Story 7-4 & Expert 24 "Domino" Type: Second Bounce Instructions: You can just go on this level, but waiting for your monkey's second hit after he falls will get you a better time. That's because with the tiny edge in acceleration that gives you, you can bounce off the start button, veer a little to the right, and then bounce on the first hole under the dominos almost to the end of the level. Stop yourself before the last row of dominos, turn right, and head for the goal. You can go through the back of it, but you'll need a little speed to pull it off. The front is facing opposite you, toward the last domino. Story 7-10 & Beginner Extra 08 "Quick Turn" Type: Wavebird Instructions: Just press forward all the way and you'll win. Story 8-3 & Expert 33 "Momentum" Type: Wait and Go Instructions: You can just go on this level as well, but waiting until the clock reads 58 will allow you to be going full speed when you change sides of the level on the moving parts. So go at 58, get on the right side of the level while it's still, switch to the left when it arrives and maneuver around the left side of the central part, and then switch again to the right just before the end and roll through the goal. Story 8-5 & Expert 35 "Totters" Type: Just Go Instructions: Go full forward until you hit the third "totter". Then pull back before you hit its far side, which will flip you up into the air. Hold back-right in the air and you should land in front of the goal. Practice makes perfect! It looks tricky but isn't. Story 8-10 & Beginner Extra 09 "Linear Seesaws" Type: Just Go Instructions: Easy one, just go across the seesaws to the goal. You can go full speed, but the last seesaw will tilt its far end up in front of the goal, so you either need to slow down at its halfway point so it tilts back down out of your way, or (as in the video) make sure you're going all-out and barely touch that seesaw so you have just enough room to squeeze through. Story 9-1A & Expert 41A "Serial Jumps" Type: Just Go Instructions: Go straight down the start platform and fall off to the left before the end, onto the first ring. Navigate around it while slowing down, jump off the other side just before the off-color section, and steer for the normal goal. Story 9-1B & Expert 41B "Serial Jumps" Type: Just Go Instructions: This is a lot like the A goal, you just go faster. Go full speed until you hit open air off the very beginning platform. Then press forward- left, and keep pressing it as you bounce off the next small platform until you land on the first ring. At that point, press forward again until you're in the air once more, then freefall for a moment. The B goal will be fast approaching. Press forward and right to hit the tape. Story 9-1C & Expert 41C "Serial Jumps" Type: Just Go Instructions: The easiest one of the three, for me. Just go straight. When you land on the second platform, stop pressing forward and coast. Fall off and you'll be heading very close to the goal. Just steer right a little, eyeball it and steer in. Story 9-2 & Expert 42 "Crossed Floors" Type: Just Go Instructions: There's no way to do this level other than to "just go", but it's still a tricky one. Go full speed, and just before going onto the first tilted area, press forward-right. A split second after you get the banana, switch to forward-left. Rinse, repeat. You don't want to go up too far on the tilted areas, and obviously going down too far is even worse. Story 9-3 & Expert 43 "Spinning Saw" Type: Second Bounce Instructions: The timing on this one is actually slightly after I would usually go on a second bounce, and you can even wait longer than that if you like-- you're waiting for the goal to rotate a little so it's facing you when you arrive. Anyway, just go straight on after the second bounce. On Challenge Mode, you are started closer to the goal. Everything above still applies, but when you hit open air, just free-fall into the goal. Story 9-4 & Expert 44 "Chipped Pipes" Type: Just Go Instructions: Go full forward all the way down the start platform. As soon as you fall onto the level, veer right a little to aim straight at the goal. You should fall onto the half-pipes and roll smoothly to the goal with no problem. If not, you've aimed a little too far left or right. Story 9-5 & Expert 45 "Flat Maze" Type: Just Go Instructions: Go full forward, and veer right to get your ball at least centered on the next line on the floor, or a little past that. When you fall onto the main level, you'll see a dip in the floor approaching. When you fall into that, steer left slightly, and when you hit the bottom, steer left all the way. You want to hit the upslope of the dip on its far left. Roll your stick up from left to forward-left to aim for the goal directly from your bounce. Story 9-7 & Expert 47 "Cork Screw" Type: Just Go Instructions: Go full forward off the start platform and into the level. When you reach the last banana, press forward-right and hold it. After falling through the pipe for a while, press back-left and hold it (around 47 seconds on the clock is about right). When you reach the bottom and the goal comes in sight, your speed should have slowed enough to aim for it. Story 9-8 & Expert 48 "Orbiters" Type: Just Go Instructions: Go immediately, and slowly veer left as you progress. Once you fall onto the main area of the level, coast for a second, and steer right toward and through the goal. Don't slow down much or the moving parts will throw you. Story 9-10 & Expert 50 "Air Hockey" Type: Just Go Instructions: Go full forward. When you land on the level, press forward- right. That's it! Story 10-1 "Training" Type: Just Go Instructions: Go full forward, and get onto one of the inside tracks. Go straight down the line, and at the top of the last hill, fall off on the inside and through the goal. Story 10-3 "Mountain" Type: Just Go Instructions: Go full forward, and then aim for the left corner of the second platform, not the starting platform. As soon as you fall off, hold back-right and you'll roll along the mountain to the right and at the goal. Make any adjustments you need to hit the tape, but you should be very close. Story 10-4 "Disorder" Type: Just Go Instructions: Go immediately, and veer left about 1-1 1/2 ball widths to avoid landing on the first platform of the level. You want to fall off and hit the one below and to its left instead. As soon as you hit, hold all the way right to aim at the goal. Adjust as necessary to hit the tape. Advanced Extra 02 "Heavy Sphere" Type: Just Go Instructions: In order to get onto the main part of the stage with the "Heavy Sphere", you have to jump off of the button that starts the stage moving. To do this, you can either back up a long way, or use the little trick of running up and down the small 'wall' on the side of the start platform. I like to get going for a second or so first, then veer into the right wall at 45 degrees, 'falling' back off of it to gain speed. Then jump off the start button and onto the stage. Pull all the way back to keep from hitting or going under the Sphere. When it lifts, press forward again right away. If you delay too long, the stage will bounce you up into the air and probably over the goal. If you go soon enough, you can roll down the opposite side straight into the goal. Advanced Extra 03 "Stagger" Type: Wait and Go Instructions: Because of the moving pieces at the far end, I've found that I have to wait until 55 remaining on the clock before I run for this one, otherwise the jump I'm trying for doesn't come out right. At 55, run for the opposite end full speed. Veer off the right side of the beam in order to bounce off of the front edge of the first platform. A proper jump will send you right over to the goal, touching briefly on both other platforms along the way. Advanced Extra 05 "Ring Bridges" Type: Just Go Instructions: Go full forward. When you get to the end of the platform, you need to be two lines over to the right of the center line you started on, and headed about 30 degrees right. To do that, I like to go forward for a little while and then aim at the end of the right line. If you're lined up just right, you'll bounce lightly off the first ring, again on the near part of the large ring, and after that, honestly, you just have to deal with what it hands out. This is possibly the hardest level to do this way, believe it or not. It's a very easy level to do the 'normal' way, but if you want a great time, there you go. Advanced Extra 06 "Domes" Type: Just Go Instructions: Just go, and cross your fingers as you try to aim for the goal. Fast or slow, you'll never do the same run twice because of the randomness of the bumps. This level is complete BS. Advanced Extra 07 "Amida Lot" Type: Second Bounce Instructions: Just go on your second bounce, or you might run into the oncoming bumpers. Slow down, and stop on the 3rd platform on your left. Turn around, and go through the goal as it passes. Advanced Extra 08 "Long Slider" Type: Just Go Instructions: Hold full forward before you even start. Let go of the stick as soon as the timer shows 56 and free fall. Shortly after the timer shows 53, pull back and right and hold it, and you should slam right through the goal. Advanced Extra 09 "Grid Bridge" Type: Just Go Instructions: Go full forward and veer very slightly right. As the longest beam in the grid comes around, you will fall onto it. At the 4th 'corner' on that beam, bounce off the intersection of the crossbeam on the right. A good bounce will allow you to hit the goal. There are other bounce combinations that work on this stage as well. Advanced Extra 10 "Teapot" Type: Wait and Go Instructions: When the timer changes to 55, go full speed and fall off the starting platform at the far right corner. Aim for the goal which will just be settling to the ground as you fall. Expert Extra 01 "Charge" Type: Just Go Instructions: The point of this level is to use the teleporters to build up enough speed to jump to the goal. All you have to do is go around the teleporter you start behind, and then keep going through them until you're going fast enough--at least 100mph when you exit the teleporter. Then go along one of the beams and hit the bump at the end to jump across to the goal. Those bumps sometimes don't bounce you, so be ready for that quirk. Expert Extra 03 "Puzzle" Type: Just Go Instructions: One of the easiest levels in the game, once you know where the goal is going. Just go, and veer right about 35 degrees. Don't slow down, but watch the goal. Once it's moved twice, you'll be heading right for it. Expert Extra 05 "5 Drums" Type: Just Go Instructions: Go immediately, and head along the right side of the level as it angles outward. Turn in to the left as sharply as you can without losing speed to intersect the first 'drum' where it meets the platform, and roll up onto it. Keep heading left as much as you can while you climb the drums. In order to get onto the 4th one, you need to be left of center or a moving wall will hit you. Then steer back right as you climb the 5th drum, into the goal. It's also possible to do this as a 'Second Bounce' level and avoid having to be that far left on the 4th drum. Expert Extra 06A "Free Throw" Type: Just Go Instructions: Go full forward until the clock shows 55. Exactly when it changes to 55 (when it makes the little blip noise), let the stick go neutral. One second later, on 54, pull back all the way. Let it go neutral again a split second after the clock shows 52. Your camera will rotate slowly around and you should swish through the A goal. Expert Extra 06B "Free Throw" Type: Just Go Instructions: Go full forward, and keep pressing forward for a moment even after the stage hits you into the air. Let the stick go to neutral exactly as the clock shows 54. Then, exactly when it shows 53, pull back all the way. Let it go neutral again exactly when it shows 50. You should swish into the B goal. Expert Extra 06C "Free Throw" Type: Just Go Instructions: Go full forward, and keep pressing forward for a moment even after the stage hits you into the air. Let the stick go to neutral exactly as the clock shows 54. Then, exactly when it shows 50, pull back all the way. You should swish into the C goal. Expert Extra 10 "Train Worm" Type: Just Go Instructions: Go full forward. About a half-second after the clock shows 55 (55.5 remaining), press forward-right. That's it! Master 01 "Centrifugal" Type: Second Bounce Instructions: When your ball hits the second time, go! Immediately when your ball touches the front of the light blue band across the platform, press forward-left. Hold that position as your ball goes over the side and rolls to the goal. Master 02A "Swing Bridges" Type: Just Go Instructions: This is almost a Wavebird level, so press forward all the way along. But you'll also have to veer ever so slightly left, because the level will pull you a little to the right as you go. Master 02B "Swing Bridges" Type: Back Up and Go Instructions: The "back up" part of this one is really going forward a little and turning around to go for the bonus goal behind you. Go forward past the first band of light blue on the floor and turn around about 1/3 of the way to the next band. Go toward the back as fast as you can, and try to jump near the center. You should bounce slightly on the starting platform and then land on the spinning oval. Keep going, but don't aim for dead center, but a little to the right. This will help you make it onto the circular platform. From there, re-center your aim and go straight for the goal. Master 03 "Cylinders" Type: Just Go Instructions: Go full forward onto the spinning cylinder. Let it pull you left, but not too far. You need to be a little left of center to get a jump off of the 'crossbeam' cylinders, and you're aiming for the cylinders on the far side that point toward the goal. Land on them, and try to compensate for their spinning motion. If your aim (and reactions) are good, you'll be in the goal in no time. Master 06 "Intermittent" Type: Just Go Instructions: Believe it or not, there's no need to steer left or right on this level. Just go! At the end, just as you get onto the last platform on the right, you'll need to slow down or your last bounce will take you over the goal. Coast across that platform, and your bounce should be about right. Careful to avoid the party ball, and steer into the goal. Master 07 "Long Torus" Type: Wait and Go Instructions: You have to get on the right side of the torus, so you'll need to wait a few seconds before you go. 57 is a good time to start. Go straight down the way and hit the torus without steering. It will bounce you up and to the right. As soon as you're in the air, steer forward-left, and try to land on top of the beam. Keep your speed up and it's easier to stay on. As you approach the goal, slow down, and the level's turning will help you to fall right into it. Master 08 "Spasmodic" Type: Second Bounce Instructions: As soon as your ball touches down after the first bounce, go! That's all. Master 09 "Double Twin" Type: Just Go Instructions: Go immediately, and veer left so you can drop onto the wide green part of the spinning area. Try to stay on the inside (right) part of it--if you go too far up the left side, you'll fall back down and off. As its spin slowly pushes you right, resist until the smaller inside part is aligned enough to support you. As you approach the center platform, be ready to cut right and across to the same wide green area on the opposite side of the next spinning section. Making that switch without slowing too much is the hard part of this level. Once you've made it onto there, just keep your speed up and carefully align yourself to fall into the goal. Master 10 "Clock Face" Type: Just Go Instructions: Immediately go, and when the clock is around 58, steer a little to the right, like 15 degrees. You will start going across the moving platforms, and you should see a smaller blue platform coming in from the right. You want to hit the incoming edge of this platform and get it to bounce you up. Once air born, hold up and right, and land on either the long clock hand, or the small moving red platform. As soon as you bounce on either of those, aim straight for the goal. Master Extra 01 "Variable Width" Type: Just Go Instructions: Go full forward. As you reach the area of the level right in front of the goal, where the middle platform you're on ends, veer left or right very slightly to use the side parts as support and then immediately pull hard in the opposite direction to hit the goal. Master Extra 02A, B, C "Striker" Type: Second Bounce Instructions: The timing on Striker seems to be somewhat variable. Going on your second bounce, or a split-second before it, doesn't reliably produce the same bounces off of the "striker". But if you do it a few times, you'll notice patterns in the several types of bounces you can get. Play with those and you'll find ones that will get you to each goal. The first two goals involve NOT getting hit with the 'striker', but bouncing off of it while it's all the way down and over the lip on the far side. The C goal on the top platform involves getting hit with the 'striker' at a low angle, meaning your ball was almost all the way past it when it hit you. Master Extra 03 "Ooparts" Type: Wait and Go Instructions: Wait until about 56 to go, just as your monkey tries to remind you to get moving. Go full speed until the part where the level widens, then coast until you fall into the "oopart". You will roll along the bottom of that weird piece--as soon as you start rolling, press forward again. You'll fly up onto the goal platform and into the goal. Master Extra 05 "Sliced Cheese" Type: Wait and Go Instructions: Wait until about a half second after 57 appears, then go. Roll over to the right side, slightly away from the edge where the large holes are as the wall spins. You need to be moving as fast as possible. Straighten out so you're heading right at the wall, and you'll go through one of the large holes. Pull back in between the two walls, and you'll go through the second as well without falling off. Steer around into the goal. This one's tricky but there's no random-ness, so it becomes a lot easier with practice. Master Extra 06 "8 Seesaws" Type: Just Go Instructions: This is a boring level, not worthy of being a Master stage. Just go, keep your speed at medium, and roll onto each seesaw. Speed is key; you need to stay on the back of each seesaw long enough to raise the front up to the next seesaw's level, but still be moving fast enough to get off before it lowers back down again. Yawn. Master Extra 07A "Synchronized" Type: Second Bounce Instructions: When your ball touches down the second time, go! Veer 45 deg right while you're falling from the start platform, before you hit the ground. You must cut that corner as closely as you can in order to hit the goal. Master Extra 07B "Synchronized" Type: Just Go Instructions: The bonus goal is much easier to get. Just go full speed, and press forward-right as soon as you touch the ground from falling off the starting platform. Master Extra 08A "Helix" Type: Just Go Instructions: Go immediately, and move over about two of the squares on the floor to the right so that when you land on the half-circle of the level, you're near the top and can stay on. Keep your speed all the way up as you steer into the first corner. When the clock reaches 52, fall off the inside and you'll see the goals below. You should pass fairly close to the 1st goal with the velocity and angle you fell at. Practice falling consistently and you'll be able to steer into the A goal. Master Extra 08B "Helix" Type: Just Go Instructions: Go immediately, and move over about two of the squares on the floor to the right so that when you land on the half-circle of the level, you're near the top and can stay on. Keep your speed all the way up as you steer into the first corner. When the clock reaches 51, fall off the outside and you'll see the goals below. You should pass fairly close to the 2nd goal with the velocity and angle you fell at. Practice falling consistently and you'll be able to steer into the B goal. Master Extra 09 "Dizzy System" Type: Just Go Instructions: Go straight out onto the level at full speed. Just before you hit the large moving circle that shows up in your way, press forward-right so it will bounce you toward the goal. As soon as it does, press forward-left to maneuver your way in. =================================== 6. Legal and Other Information =================================== This guide is the copyrighted work of Bruce Field and Leon Dexter. It may not be reproduced or publicly displayed without permission. It may not be sold for any reason whatsoever. 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