Super Mario Sunshine -------------------- Copyright 2005-2006 Brian McPhee Author: Brian McPhee E-mail: Kirby0215@aol.com Most Recent Update: April 30, 2006 Originally Created: January 12, 2005 Version: 1.0 ----------------------------------------------------------------------------- ------------------------------Table of Contents------------------------------ ----------------------------------------------------------------------------- Section 1* Introduction* Navigation* Storyline* Walkthrough Content* Section 2* Bianco Hills* Ricco Harbor* Gelato Beach* Pinna Park* Sirena Beach* Noki Bay* Pianta Village* Corona Mountain* Section 3* Secret Shine Sprites* Blue Coins* Enemy List* Travel Guide* FAQ* Section 4* Credits and Legal Information* ----------------------------------------------------------------------------- _______________________________________________________________________ / \ / \ ||-------------------------------Section 1*--------------------------------|| \ / \_______________________________________________________________________/ ============================================================================= ================================Introduction*================================ ============================================================================= It’s that time again. Yes, I’ve written another walkthrough. In case you’re blind and you just miraculously regained your sight here, this guide is for Super Mario Sunshine. This game is very similar to Super Mario 64, which was by all standards an awesome videogame. Mario has all his jumps, punches, and kicks this time around, minus the punches and kicks, but he also has a water- spewing machine called FLUDD. FLUDD is like Luigi’s Poltergust 3000 in Luigi’s Mansion; both the Mario brothers wanted to use machines for at least one game. Well, the FLUDD just makes Mario even more acrobatic. He can hover over gaps with a high-pressure jetpack, blast straight up with a rocket-like pack, and he can travel on water at super-speeds by propelling himself. Yoshi even makes an appearance in this game (and you can actually ride him)! No, Luigi is absent from this title, but it is still well worth purchase. There are enough side quests and extra missions to keep you playing for a long time, even after you’ve beat the game. The goal of the game is, essentially, to collect all of the Shine Sprites. Shine Sprites are the equivalent of Power Stars in Super Mario 64. Not only that, but Mario breaks away from his usual long sleeves. Talk about trend setting. Another new feature is the fact that Mario can actually jump on people. So, for all of these reasons, Super Mario Sunshine is worth your time. Also, I don’t know how many people this will convince, but Toadsworth is in this game… By the by, if you see any website other than GameFaqs.com using this guide, please alert me via e-mail. With your help, this guide won’t ever be plagiarized. It will also win you a mound of gratitude. Thanks a bunch. ============================================================================= =================================Navigation*================================= ============================================================================= This is a pretty big document; you’ll need an efficient way to get around. Now, you may’ve noticed the asterisks (*) that I’ve placed after each section title. Those are actually intentional and functional, although they do add a festive touch. Press CTRL and F at the same time (Apple and F if you have a Mac) and a Find/Search box pops up. Type in the text, which would be the section title, asterisk and all, and then press Find/Search. It should take you to the Table of Contents. Press it again to go to the section. No need to thank me – just part of the job. Seriously, though, this works on all documents. May it serve you well. ============================================================================= =================================Storyline*================================== ============================================================================= The plot is pretty funny when you reach the end of it and find out all the characters’ motivations. Until then, the island is shrouded in mystery… kind of. Here’s a list of all the characters succeeded by a summary of the events that take place before the game begins. +-------------------------+ | Storyline Summary | +-------------------------+ Mario and Peach are flying to Isle Delfino, a tropical vacation hot spot. However, when they arrive, everything is covered in slime. AND Mario has a doppelganger running around on the island spreading graffiti far and wide. The worst of it is that this “Shadow Mario” kidnapped Princess Peach. As Mario, you must rescue the princess and clear your good name. After all, slime must not be good for tourism. Quite a yarn, isn’t it? Mario meets a few new characters along the way and has run-ins with some old ones. Here’s my list of important characters. +--------------------------+ | Cast of Characters | +--------------------------+ Mario: Of course Mario is an important character! Mario is the mascot of Nintendo and the coolest plumber to ever live. Mario’s abilities as a plumber allow him to travel through warp pipes. Anyways, Mario has a very long history. He first appeared in the arcade classic, Donkey Kong. In that game he swapped the colors of his overalls and his shirt. A few years later, Jumpman was renamed Mario after the landlord of the Nintendo of America building. He was originally depicted as a carpenter, but took up his duty as plumber for his first Mario-title, Super Mario Bros. Mario has a brother named Luigi that he always outshines. He even has a number of archenemies, the most notable of them being Bowser. Mario’s come a long way since 1983. Mario forever! Princess Peach: Peach was not Mario’s first damsel in distress. Long ago Mario played knight in shining armor to “Pauline.” Although Mario rescued Daisy one time, Princess Peach is his tried and true. Princess Peach often signed Toadstool on her letters to Mario, but she became a bit friendlier as time went by. Princess Peach has never been the star of her own game, but that will change in an upcoming DS release. This is not the first time Peach has gone on vacation. Super Mario World was a total disaster for her; she gets kidnapped every time she steps outside. It must be so stressful and time-consuming, getting abducted 24/7. Toadsworth: Toadsworth is a very minor character in the Mario world. As of late, Toadsworth has been assigned to watch over Peach to try to prevent abductions. Toadsworth is pretty old and very loyal to Mushroom Kingdom. Yoshi: The Yoshis in this game are not the famous Yoshi we all know and love. There is a special breed to Yoshi on Isle Delfino that can spit water at high-speeds. Yoshi has been being ridden by Mario, Luigi, and even Peach, ever since Super Mario World. Aside from a few Yoshi Story games, Yoshi has been missing from the Nintendo scene since Super Mario 64. It’s been even longer since Mario and Yoshi have partnered up. It’s time to travel in style. FLUDD: FLUDD, the Flash Liquidizer Ultra Dousing Device, has such high water pressure that it can lift Mario off the ground! It can clear graffiti and knock enemies back with his powerful jets. It also has a personality of its own. It was made by Professor Elvin Gadd from Luigi’s Mansion. Shadow Mario: Who is the mysterious Shadow Mario? He has all the abilities of Mario, but he is dark as night. Why does he want to ruin Mario? We’ll just have to find out. Just to give you an idea of how many rivals Mario has, I’ll just make a short list. The following characters are, or were at one time, enemies of Mario: Donkey Kong, Donkey Kong Jr., Bowser, Wario, Wart, Smithy, Grodus, Cackletta, and King Boo. I’m probably leaving out a few, but this is by accident, not by lack of other archenemies. Yes, Mario has a long history. Time to turn the page to another chapter of his life in Super Mario Sunshine! ============================================================================= ============================Walkthrough Content*============================= ============================================================================= Here’s where I list where I get what in the walkthrough (Section 2). You see, there are many secret Shines in the game. I cover them in different sections, and so you should have a guide for where to look for them. Here it is. Note that I cover how to get every single Shine Sprite. By the way, let me explain the numbering system. Shine Sprites 1-8 are the episode rewards in the course. 9-10 are the secret Shine Sprites in a level. 11 is the Shine Sprite awarded for getting 100 coins. However, Delfino Plaza and Delfino Airstrip do not have episodes. They only have secret Shines. --------------------------------Bianco Hills--------------------------------- Delfino Airstrip: 1 Bianco Hills: 1-11 --------------------------------Ricco Harbor--------------------------------- Delfino Plaza: 1-2 Ricco Harbor: 1-7, 9-11 --------------------------------Gelato Beach--------------------------------- Delfino Plaza: 3 Gelato Beach: 1-11 ---------------------------------Pinna Park---------------------------------- Pinna Park: 1-11 Ricco Harbor: 8 --------------------------------Sirena Beach--------------------------------- Delfino Plaza: 4-15 Sirena Beach: 1-11 ----------------------------------Noki Bay----------------------------------- Noki Bay: 1-11 -------------------------------Pianta Village-------------------------------- Pianta Village: 1-11 -------------------------------Corona Mountain------------------------------- Corona Mountain: 1 There are also 24 Shine Sprites awarded to you by getting all 240 of the game’s Blue Coins. Also, there is one Shine Sprite in Delfino Airstrip that you can only get after beating the game. If you use only Section 2 of my guide, you will have 95 Shine Sprites at the end of the game. To get the remaining 25 you must see the first two sections of Section 3. ----------------------------------------------------------------------------- _______________________________________________________________________ / \ / \ ||-------------------------------Section 2*--------------------------------|| \ / \_______________________________________________________________________/ ============================================================================= ================================Bianco Hills*================================ ============================================================================= +-------------+ | FLUDD | +-------------+ The plane is just pulling into Delfino Airstrip. Toadsworth and Mario are both ready for their vaction, but the plane must stop midway due to a large puddle of goop. Peach thinks that she sees Mario in the distance, but perhaps it’s just the heat. Toadsworth tells Mario to find her assistance across the shores. We’ll need help. I’m guessing (and this is just a guess here) that we’ll get a high-powered water-spewing machine. Run forward, jumping over or around the slime, and continue until you see a yellow Pianta with a moustache. Everyone’s angry at Mario. To the left of him is a machine. It is said to be from Gadd technologies (Professor E. Gadd is the man that made Luigi the Poltergust 3000). After it explains its usage, go back to the slime. FLUDD, your new machine, can shoot water from its nozzle. Press R to spray some on the slime. Clear off everything around it (spray the grassy part a lot to uncover a person) and then douse the lump. This causes a huge monster to pop out! Don’t be fooled by its exterior; this creature is a Piranha Plant from Mario games in the past. Shoot its head when the mouth is open and it will eventually be destroyed. This causes the ground around it to rise and something shiny to come out. Go touch it and Mario will have a Shine Sprite! You can save at this point, too. However, two policeman come after you right then. In court, Mario is judged guilty. As punishment, he must clean the entire island. In prison, FLUDD explains to Mario that Shine Sprites protect the island as guardians. The graffiti has caused them to vanish from the Shine Gate. After a day in jail, Mario is set free to repay his debt to society. +----------------------------+ | Shadow Mario Appears | +----------------------------+ Run forward to see Princess Peach. You can access a map of Delfino Plaza with Z. Run forward from there to the sludge at the Grand Pianta statue. Clear a path to the central mound. There are some strange organisms in the sludge, but water will destroy them. Attack the lump until a Piranha Plant pops out. Defeat it just like the last one by shooting water into the mouth three times. When you win, the Grand Pianta statue pops out. Look! Shadow Mario! He runs forward and steals Princess Peach! Chase after him (he runs in the same circle each time) and tap R slightly while running to spray water. This way, when you’ve hit him with enough water, he stops and throws a temper tantrum. He runs away into graffiti he drew on the Grand Pianta statue. Squirt it with water to make a portal and then jump in. +--------------------------------+ | Road to the Big Windmill | +--------------------------------+ I tell you, I did the second mission first. You may not understand what to do. Every mission has a name. Bianco Hills is a small village famous for its windmills. It is located at the foot of the island’s active volcano. Run down the path and you’ll reach a stream. See the rope? Jump on and walk across. Go forward past the arrow sign and you’ll see a low gate. Let me teach you a new jump. Run in, almost touching the gate, and then pull back toward the screen. Shift back to the gate and press A to do a side somersault. This is only one of the ways to get over the fence. Now go right until you fall down to another path. Follow it to a large rotating wheel, possibly a waterwheel if the path was once a stream. Jump onto one of the extending platforms and ride it to the other side. Follow this trail to the second puddle of sludge. There should be large boulders rolling down the path here. These boulders not only track slime, but they are large Piranha Plant heads. Run down the left side of the puddle until you reach a large lump. Yes, you’ve already encountered two of these, and this Piranha Plant is no different. Shoot water onto the lump to flush it out and then spray water into its mouth three times to beat it. Beating the plant causes a large road to form. Follow it up to the Shine Sprite! +-------------------------------+ | Down with Petey Piranha | +-------------------------------+ Bianco Hills is the first level of the game. Each level has several missions. Road to the Big Windmill was the first. Run forward on this trail and you’ll see some circular yellow objects. These are Coins, the official currency of the Mushroom Kingdom and apparently Isle Delfino. At the end of the trail, you’ll see a log and a stream. Either use the log as a steppingstone to jump across the stream or use the laundry rope to cross. The door here is open, but it is easier to find what I’m talking about if you go the way we did in the first mission. Follow the arrow sign to a low gate. If you jump twice, you do a double jump. Double jump over it and you’ll hang on the edge. Pull yourself up and cross over. When over it, go right and you’ll fall to another path. Follow it until you see a large rotary wheel. Jump on one of the extended parts to ride it up and then fall to another path. There are more coins here. They also refill your power meter, which is your health. Stop when you see the first arrow sign to your left. By it is a tightrope. Jump on and walk across to the end. When you reach the end, jump off and get on the next rope. Get into the center and jump. Do this until you are high enough to reach the wooden beams above. To assure that you do, press X to switch FLUDD to the hover form and then press R to hover to the wooden beams. Note: Although it isn’t necessary, it is much easier to go about this differently. Go through the open door in the village and then run up the road that formed when you got the first Shine Sprite. This makes it easy to reach the ropes and therefore the beams. Head up the slime-covered path. Hover (press R when the Hover Nozzle is on) over gaps and around the spiky roots running down the windmill. If you need to refill on water, do so at the sprinklers. At the end you should take the platforms adjoined to the windmill up to the top. On it is Petey Piranha, a little Piranha baby. Aw, so cute. Hover forward and Petey will roar. This causes the roof to cave in and you two to have to settle your differences inside the windmill. There’s only one way to beat Petey. He vomits sludge all over the place and tries to drown you in it. When he opens his mouth, shoot water in. This over-saturates Petey, pushing his belly button out. Jump onto him as he collapses and ground pound the belly button. Do this by jumping (A) and then by pressing L. Do this three times and Petey turns to sludge, ending his reign of terror. Pick up the Shine Sprite that results. +--------------------------------+ | The Hillside Cave Secret | +--------------------------------+ Expect to play quite a few missions like this. There’s a cave in the distance from where you start. Go to the village like before and go out the door, which has been open since the previous mission. Go forward to some logs. It is easier just to swim across the water. Press A while in water to do a breast stroke. Get across and you’ll see a wall. You can make yourself a large shortcut here. Do a side somersault against the face of the wall. When you hit it, press A to jump off of it. At the height of this jump (have your Hover Nozzle on) hover up to the tier above. From here, do another side somersault to get onto a rope above. Use this to walk right into the cave. You fall down and Shadow Mario steals FLUDD! As Mario, with no FLUDD, you must make it to the Shine Sprite and your trusty machine. Jump up these blocks and you’ll reach two nails. If you ground pound both in (press L while in air) for a 1-Up. Now carefully navigate the moving blocks. You can change the camera view with the C Stick; do not be afraid to do so. At the other side you’ll see blocks moving across the path. Go when the first block is down and you’ll be able to run straight across. At the end, you must jump across spinning platforms. Don’t stop for the 1- Up. It is too risky. At the end you’ll find the Shine Sprite. +-------------------------------------+ | Red Coins of Windmill Village | +-------------------------------------+ At this point, you’ve seen two cinemas about possible sludge-cleaning opportunities. However, there are still many more Shine Sprites to get in Bianco Hills. Go to Windmill Village and you’ll find eight Red Coins in the village. You see, ever since Super Mario 64 it has been a tradition that collecting 8 Red Coins in a Mario game gives you a Power Star (or in this case, a Shine Sprite). The eight are all hidden in the village, which is good for us. Go forward to the first rope. Bounce on it to another one above. Go forward to a small platform. Hover to the right to get the first Red Coin. Hover back to the platform and then hover to the Red Coin on the rooftop of the house to the left. Look forward from here until you see another Red Coin on the top of some stone. When you see it, side somersault on the rooftop and then hover to the third Red Coin. Hover across as much of the rope connected to this as you can (there’s a hazard running across it) and you’ll reach the fourth Red Coin. I wouldn’t stick around over here; there’s a windy spirit that comes crashing into you in the area. Instead, hover forward to the wooden platform with the sail on it. Hover to the fifth Red Coin ahead and then drop down. First, refill your water. Go to the waterwheel you used in the first mission to exit Windmill Village. Use it to get onto the right stretch of wall, instead. Follow it (use the C Stick to change camera direction) until you see a wide U-shaped wall below (right). Drop onto it and you’ll find the sixth Red Coin in an opening at the end. From where you got # 6, look right. You’ll see a Red Coin between two ropes. Hover to the higher wall (above # 6) from a side somersault and follow the path to see a house ahead. Jump to it and you’ll be on one of the buildings that the ropes connect to. If you bounce enough at the right point in the rope, the rope will stretch down, allowing you to take the seventh Red Coin. For the last one, drop down and look around the village for a building with a Shadow Mario M (red) on its wall. This building is actually two different ones connected. Do a side somersault and a wall jump to attain enough height to hover up to the midpoint of the building. Stand there and wall kick your way up the sides of the building to reach the eighth Red Coin. The Shine Sprite appears in the distance. Jump to the other side of the building that had # 8 on it and take the rope to the Shine Sprite. +----------------------------------+ | Petey Piranha Strikes Back | +----------------------------------+ Windmill Village is now blanketed in sludge thanks to that vindictive toddler, Petey Piranha. Go to the village and go past the waterwheel used in the first mission. I guess it’s become a landmark. There should be a pole by a sheer wall. Wall kick your way up (using the pole) to the next tier. This is a bit tricky; you might want to let the Hover Nozzle do some of the work. Make your way up the ledges (wall kicks help here) to a huge puddle of goop. It will help you a lot to clear it out. Now look at the pig balloons. These are called Poinks. Go near one and it will attach to your nozzle. Pump it up with R and aim for Petey Piranha on the other side of the fence. When you’re confident that it will connect, fire the Poink. If it hits weary Petey, he will wake up and fly off the cliff. Quickly follow him and shoot him with water (note that you can hit him with your water from the ground. You’ll just have to tilt it up and jump). This causes Petey to fall. Petey will engage you for a short period of time. Avoid his tornados and send some water his way when his mouth is open. When he fills up, ground pound his bloated stomach to deal him damage. He’ll then take to the skies again. Repeat this process twice more to beat him. Petey will fade away into the sludge like in your last battle. This time, though, you get a new Shine Sprite. +------------------------------------+ | The Secret of the Dirty Lake | +------------------------------------+ When will Shadow Mario leave poor Bianco Hills? This time around, he and his minions have polluted its pristine lake. Go to Windmill Village and then go through the open door. The lake is disgusting and highly poisonous. The source can be traced to a cave on the lake. Use the road made in the first episode to reach the windmill. Go to the back of it until you can see the cave ahead. To the right a bit (when directly facing the cave) is a rotted leaf. Hover onto it from there (get a good jumping start) and quickly turn away from the cave. Use the first nozzle mode to spray water away from the cave. This causes the leaf to go toward the cave (Newton’s third law of motion, I do believe). Jump onto the logs before it and use them to side somersault/hover into the cave. As you fall, Shadow Mario steals FLUDD. This is getting old. The Shine Sprite is quite a ways up. The blocks ahead can be tricky. Jump onto the blue ones when they just turned and onto the red when they just turn. Jump to the blue and then onto the final platform. There’s a 1-Up on the spinning star, which lets you try this a few times. Go forward and you’ll see a block. There is a platform below that acts as your safety net. Personally, I think that the easiest way to reach the block is by wall kicking. If you want, jump forward and press B in air to dive in. Doing this, though, runs the risk of sliding off the platform. Jump when it turns to avoid falling to your demise and get onto the yellow platform at the end. You might want to do that jump/dive technique I mentioned earlier to shorten the trip. For this next part, run forward when the arrows have moved across the platform. Jump onto the block and ride it up like you did the previous block. At the top, go forward to see even more of the colored blocks. Cross them just like you did the last. That is, jump to blocks that have just flipped to assure safety. The Shine Sprite is on the platform at the end. NOTE: Rita Fang has sent in an alternate method for reaching the cave that’ll serve you well: “Go past the lake, and go up the path to the windmill. Stay near the edge, but don't fall off. Just stay close enough so you can see over the legde. As soon as you see the cave, side somersault and hover to the logs right before the entrance to the cave. You should land on the logs, but take one point of damage. It won't matter though, because you'll be right next to the cave.” +---------------------------------+ | Shadow Mario on the Loose | +---------------------------------+ Shadow Mario, paintbrush and all, is wreaking havoc on poor Windmill Village. As the real Mario, it is your duty to beat him up with the power of water. Possessing Mario’s body, Shadow Mario has all of the athletic abilities that Mario has (and mastery of them). Run around and spray him with water to weaken him. The best way to do this is to run and squirt. Do this by gently tapping R as you run. Once you’ve got Shadow Mario on the ground, run up to him and give him some more. He flees, but a Shine Sprite remains. What an easy sprite! +---------------------------------+ | The Red Coins of the Lake | +---------------------------------+ Two Red Coin missions? Apparently. First, go to the stretch of path that you raised in the first mission. Use the ropes on the side to bounce up to a height that you can hover to the ropes ahead from. Bounce on those ropes to reach the top one. The ropes around here form a triangle. Cross them to the first Red Coin up here among other coins. Facing the windmill, there’s another Red Coin in the air on the right rope. You’ll have to bounce to it. Hover to the rope ahead of it (nearer to the windmill) and bounce there for the third Red Coin. Also, there’s a Blue Coin at the end of this rope (their use will be explained later). Go back to the bridge and stand on the right rope. Bounce down to the platforms lower in the water to the right. Use the ropes here to collect the fourth Red Coin. Also, while you’re here you can hover to the fifth Red Coin above the water near here. If you miss, simply get on the lily pad and side somersault to it. Now swim to the right bank. Side somersault against the cliff face and wall kick off of it. From the height of that jump, hover to the nearby platforms. Use the rope to reach the sixth Red Coin. Climb up the rope and take another one to the right that goes up. Jump over the electric hazards and about midway you’ll find three coins, one of which is the seventh Red Coin. Go back to where you got # 6. To the left a bit (when facing Windmill Village) is a rope with a Red Coin on it. Hover to it and the Shine Sprite appears in a pocket of the windmill. Use the platforms adjoined to it (like in the second mission) to reach it. +------------------------+ | Secret Shine One | +------------------------+ Go to the secret area in the third mission. This time, your FLUDD stays with you and there’s a red switch at the start. Ground pound it and you’re given a minute to collect eight Red Coins. The first is on the blocks, four are in the corners of the block area, and three are on the stars. Remember that you must only collect the coins in a minute; you have as long as you want for taking the Shine Sprite. +------------------------+ | Secret Shine Two | +------------------------+ Return to the secret area in the sixth mission. Hit the red switch to go through a process similar to that in the above mission. There all along the normal path and you have a minute and thirty seconds to get them. The Shine Sprite appears at the end. +-----------------+ | 100 Coins | +-----------------+ Note: When defeating the plant enemies mentioned in the guide, spray them into walls for three coins. This saves you a lot of time. Every stage has 11 Shine Sprites – eight from the “episodes,” two from secrets, and one for collecting 100 coins in the stage. Choose to play on the eighth mission (you can get it on any, but it’s easier when there’s no slime). First, this game is not like Super Mario 64; Red Coins do not add to your coin count. You’re going to have to collect them normally. Defeat the enemies in Windmill Village for a total of 21 coins (use the note above for details on how to get three coins from each). The only enemies you’ll find are the heads of Pokeys – the long, segmented cactus-like creatures. These appear to be plants at first. Defeat the plant enemies outside the village walls (by the waterwheel) for 27 coins in all. There are two more plant enemies by the road (33). Now go up the road that you formed in episode 1 to see coins below the bridge. Drop down to the platforms to below and use the rope to bounce to the wire net. Collect the coins here (including a Blue Coin) to have 37. Now drop back to the rope and bounce back onto the bridge. Now fall into the lake. There are several bundles of coins around the lake; collect them all. You’ll end up with 53 and one Blue Coin more than you had (if you got the one submerged in the water). Now go to the ledge left of the door to the lake. There are several enemies there that can be defeated for 59 coins. If you reach the third brick ledge here, you can defeat a Pokey for another Blue Coin (this Blue Coin is given only on the fourth mission). Regardless, we’re lacking many coins. Go to the circles of flowers (there are five in all, three in the village and two out of it) and spray each flower in a 360-degree turn (rotate the control stick around all the way and press R). Doing this yields six coins apiece, adding up to 89 coins. Any remaining coins you need are found in the elaborate rope system over the lake. The Shine Sprites appears on a platform by the wall of Windmill Village. You’ll have to wall kick onto the wall and then side somersault/hover to reach it. Bianco Hills was riddled with trouble. Not only did Shadow Mario graffiti the place silly, but a menace to society – Petey Piranha – came in his wake. However, Mario has cleared out the enemies and has made Bianco Hills a nice place to be once more. Pretty corny, huh? I’m going to have to do this for every level. ============================================================================= ================================Ricco Harbor*================================ ============================================================================= +---------------------+ | The Boathouse | +---------------------+ Before we access the next level, we’re going to do a few things around town. First, go left from the Grand Pianta statue and you’ll eventually find some black goop covering a dock. This is the same cinema you’ve seen after just about every Bianco Hills mission. Clear out the sludge leading to the mound and then spray it to uncover yet another Piranha Plant. It is beaten in the same way as all the others; shoot water into its mouth when it is open. However, this particular Piranha Plant takes six hits. When you win, the Boathouse opens! Here, you can exchange ten Blue Coins for a Shine Sprite. There are 240 Blue Coins in all. +---------------------------------+ | Secret Course of the Pipe | +---------------------------------+ There’s some black slime that covers a lighthouse on the east side of town. In the distance is a green warp pipe that is on a high ledge. Hover to the ledges and work your way to the pipe. Inside, it leads to a secret stage. Slide down slowly, jumping and using the Hover Nozzle if you need to avoid pits, and you’ll reach one easy Shine Sprite at the end. +--------------------+ | Tower Sprite | +--------------------+ On the ground left of the Shine Gate, there are several umbrellas. Use them to bounce and then hover to the house to the left (when facing the Shine Gate). On this roof is a man that will chuck you through the air for one coin. Give it to him (you can get a coin easily by spraying the wind vane by him) and he’ll throw you through a window and into a Shine Sprite. +------------------------------+ | Accessing Ricco Harbor | +------------------------------+ It is now time to proceed to the next level. Go to the Boathouse that you rescued earlier and spray Shadow Mario’s “M.” Spray some water on it to make it a portal to Ricco Harbor (“rico” means rich in Spanish. Most of the names of the levels are either a take on Spanish or Italian. “Pianta,” for instance, means “plant” in Italian). +---------------------------------+ | Gooper Blooper Breaks Out | +---------------------------------+ Ricco Harbor is a developing community that is, for the most part, still under construction. You can see Pinna Park and Bianco Hills (the starting point) behind you. However, an ink-spewing Blooper has taken over part of the harbor. Go forward and onto a ship. There’s a wire net here just like the kind from Super Mario World. Get on the squares and press B to flip to the other side. However, it is easier to take the high route. Climb up the wire net and jump off of it, hovering back to the top afterwards. Go forward to an arrow sign. Go left, instead, and you’ll hover to a piece of land that is caked with slime. Go to the northern end and get on the crates. Side somersault off of them and hover to the next tier. Go forward until you see a tentacle sticking out of a stack of packages. Pull the tentacle and out comes Gooper Blooper. Gooper Blooper is not too hard to beat. Squirt it faces and it swing all its tentacles right at you. When they land, jump on one or more to flatten it. Pick up the tentacle with B and pull it back until it snaps off (poor Gopper Blooper). Do this to all four tentacles and then pull the cork on its face until it comes out. It would seem that you have Gooper Blooper beat, but he returns with a vengeance. Since the cork is gone, he can now shoot ink every which way he wants. However, it is the same boss. Beat it in the same way (squirt the face, jump on the tentacles, and pull them off. Then pull the beak until Gooper Blooper flies up and lands in his own muck). Take the Shine Sprite that results. +------------------------------+ | Blooper Surfing Safari | +------------------------------+ Turn around and you’ll see some logs leading left. Go over there and you’ll see the “Big Daddy” of Blooper-surfing. You can take any three of his Bloopers that you’d like. I always choose the green one (it is the slowest), but you can take any of them. Surf in the direction of where Gooper Blooper landed. Near there is a cave. Surf in. Now, I should warn you that Blooper-surfing is a very dangerous sport. Your Blooper will stop if it collides with a solid object. That in mind, pick your next Blooper in here. You have an obstacle course to go through to win the Shine Sprite. You have 45 seconds, which is just enough time to make it. Dodge solid materials and make those wide turns without going on land. Don’t jump. Good luck and have fun. +------------------------------+ | The Caged Shine Sprite | +------------------------------+ Side somersault/hover to the ship ahead. Do the same to reach the top of the wire net in it. Go forward to where the arrow sign would normally be and hover left. Side somersault and wall kick against the wall to be able to hover to the next ledge. Go forward until you see a cylindrical object with “Fruits” written on it. Get onto it via a wall kick and then hover to the rooftops to the left. Go down on them until you see a pink Pianta by a stack of wooden crates. There is a blue catwalk by this roof; get on and walk forward to an intersection. Continue forward until you can jump onto a vertically moving platform fixed to a crane. At the top, jump to the blue catwalk. You should see another blue bar ahead with yellow coins on it (face the starting point). Get a good side somersault start and hover to it. Remember that you can squirt Bloopers to knock them off. Go forward and left a bit to see a red box. Inside is an upgrade for the FLUDD (not permanent, only for this mission), the Rocket Nozzle! Press and hold R to blast skyward by the power of propulsion. Notice that Professor E. Gadd’s (from Luigi’s Mansion) face is on the box. Now drop into the water. Use the Rocket Nozzle to get onto the arrow platform in the ink. From there, rocket up to a wire net. Press A to flip the square and then take the Shine Sprite. NOTE: mr_stupid_maniac has found a useful shortcut: “You can just jump onto the ship in front of you and instead of jumping off to the left(though there is a 1 up if you smash the crate by the wall) you can jump onto the ship's steam-pipe and after that jump onto the catwalk and voila! You're already at the crane! I do suggest, however, that you shoot the Bloopers first with some water so they won't spit ink at you while you're waiting for the crane.” NOTE 2: Agahnim Koopa has even more insight to provide: “OK, first off use mr_stupid_maniac's technique to reach the crane. Use spin jumps and the hover nozzle to avoid using the crane and continue on these platforms until you get the white box with the Rocket Nozzle. Having gotten it, jump off the level into the water. Go to near the funnel again, and look right. You'll see the moving platform. Jump on it, head to the platform with the arrow drawn on and use the Rocket. This'll make you catch onto the netting and you can then flip the ceiling with A and land right next to the Shine. Easy.” +---------------------------------+ | The Secret of Ricco Tower | +---------------------------------+ This is very easy to reach. At the start, go forward, onto the ship, and get on top by hovering to the wire net. Hover left and stop at the tower. Go to the far left side and you’ll see a support against a sheer wall. Wall kick between the two and you’ll end up on a wooden plank. Hover forward and go around to the entrance of the tower. As usual, Shadow Mario steals FLUDD for this course. Really, this is one of the easier courses. Go forward, running across the rotating blocks. After a short intermission with a 1-Up, you’ll reach more rotating objects. These are slightly trickier. The side somersault has the potential to save you here. The key to crossing is to do so when you can just jump a straight line across. At the end you’ll have more blocks to jump across. These make this course harder, but they can be crossed easily if you make use of your jump. That is, do not be hasty and usually jump to the other face of the block; don’t run to the next face. The Shine Sprite is at the end. +------------------------------+ | Gooper Blooper Returns | +------------------------------+ This time, Gooper is perched on the helicopter pad. Go over to where you fought Gooper the first time and backtrack a bit to the “Fruits” dispenser. Run to the stony walkway left of it and use that to hover to the helipad. Gooper is occupying the helipad with his usual strategy in mind. First, squirt water in its face. This causes it to smash its tentacles into you. Dodge them and jump on them to flatten them. Press B to grab them and pull back to rip them off. Do this to all four and Gooper will be defenseless. Walk up and yank that cork until it comes out and Gooper collapses. However, this Blooper is not down. Like last time, he rises again with regenerated tentacles to take you on. Beat it again with the same strategy and Gooper Blooper will be no more. If you were really mean, you could continually squirt its face before beating it. Anyways, defeating Gooper Blooper causes him to land in the water, vanish, and it makes a Shine Sprite appear. Take it to restore peace to Ricco Harbor. +------------------------------+ | Red Coins on the Water | +------------------------------+ Go over to Big Daddy and his Bloopers. Ground pound the red switch and take the green Blooper (it is the slowest, making it the easiest to control). You have two minutes to collect all eight Red Coins. One is in the air, but the others are in the water. The real challenge is getting the Shine Sprite, which appears on land. Since there is no way to ditch your Blooper, you’re going to have to make a leap of faith. +------------------------------+ | Shadow Mario Revisited | +------------------------------+ Hooray! Another easy mission! Shadow Mario is trying to get the run on Ricco Harbor again and you must stop him. Do not lose him! This is a very confusing course to be looking for Shadow Mario in. He’ll more than likely hide on the grid of catwalks. If he tries to give you the slip, remember that he shares your excellent jump and that he can side somersault to the next level. Jump and spray (it is the easiest way to do it on the catwalks) and he’ll eventually throw a temper tantrum. Shadow Mario must be a real baby. Walk up to him and he takes off, leaving a Shine Sprite behind. We cannot do the next mission to completion at the current time. However, we can still collect the secret shines and the 100 coin-stars. +------------------------+ | Secret Shine One | +------------------------+ Select to play “The Secret of Ricco Tower” and get into the secret part. Ground pound the red switch and you’ll be provided with a minute and a half to collect all eight Red Coins. This is plenty. There are two Red Coins along the first set of blocks. The next two are above the 1-Up in the intermission (wall kick to reach them). The fifth is on the rolling, slightly sprocket-shaped objects in the middle. The last three are on the final blocks. FLUDD makes this so much easier. The Shine Sprite appears before the old one. +------------------------+ | Secret Shine Two | +------------------------+ This isn’t quite as easy. Go to the second mission and enter the surfing course. You have forty seconds to complete the course. Although the purple/pink Blooper is the fastest, it makes lousy turns. The green Blooper is the best choice. Jump over as many obstacles as you can (turning loses speed) and hold forward on the control stick constantly. However, there is a really easy way to save a lot of time. At the end where you would normally make really narrow turns, go over the land. This loses a lot of speed for you, but you caught off a lot of turn. Do this and you’ll save eight to ten seconds. For impressing the Pianta organizer of the events, you get a second Shine Sprite. +-----------------+ | 100 Coins | +-----------------+ Play this in “The Caged Shine Sprite.” First, ground pound the crates behind you for 3 coins. Go onto the ship to the right for a total of 12 coins (remember to defeat the Blooper). Now, return to the starting point and look at the sun-shaped circle. This is a manhole. Ground pound it to enter the sewers of Ricco Harbor. Jump at every point that you can (the high points, like sewer exits) and go down every road. You want to end up by the Fruits dispenser with 50 coins in total. Get onto the dispenser’s top with a wall kick and the Hover Nozzle. From there, hover to the rooftops and go left as much as you can. Do not take the Rocket Nozzle. At the end there is a catwalk with coins along it. Collect these to have 57. Do not defeat the Bloopers here for coins (too risky). Instead, squirt them down. Now, go forward all the way and side somersault onto the blue bar above. On it, run toward the cage and go right at the intersection. At the end you should side somersault to another catwalk to the right and hover to it. It has 2 coins on it (59) and a Blue Coin. Run to the end and drop down to two more coins and a Blue Coin (61). From here, drop to the crane below (the upper part). Let it spin and you’ll have 73 coins at the end, plus one Blue Coin more. Now use the sewers to return to the rooftops and take the Rocket Nozzle from them. Go to Ricco Tower. If you jump before you blast off, you can make it to a platform with two more coins (75 grand total). From there make your way to the top of the tower. Blast off from a Spin Jump (rotate the control stick 360 degrees and press A) and you can collect several coins as well as a Blue Coin (this makes for 82). Now return to the starting area. There should be a gray box in the upper- left corner (if facing the helipad). Hit it to get the Turbo Nozzle! This is the coolest of the nozzles. It is awful on land, but it is unparalleled in water. Get in and charge it to blaze through the water, leaving an awesome trail in your wake. It is probably easier for you to use the Rocket Nozzle here, but I had to introduce the Turbo Nozzle before we go on. Zoom along, collecting coins in the air (don’t forget a Blue Coin), and a few submerged ones (Blue Coin inclusive) to have 94. Now go under the helipad. There should be a Rocket Nozzle that you can jump to (when boosting). Take it and swim over to a small blue ship. Blast onto it and stand on the grated pipe. Blast there to get up to another catwalk. Go left here (if facing the cage) and blast over the vertical bar to four coins ahead (98). Drop down and blast from the blue ship again to be back on that first bar. This time, go right and defeat the Bloopers. Fall down the right bar to collect four more coins, a Blue Coin, and to have 102, enough to get the Shine Sprite. Since the Shine Sprite appears by the houses, you can easily rocket to them. Ricco Harbor was a highly polluted place under construction. Shadow Mario’s underling, Gooper Blooper, was inking up the place, but we were able to stop him twice and refresh the clear waters of the harbor. Aside from a slight fruit shortage that we had to skip, Ricco Harbor is all the better for our visit. ============================================================================= ================================Gelato Beach*================================ ============================================================================= +------------------------------+ | Rise of the Lighthouse | +------------------------------+ Seeing the same cinema over and over has probably been driving you nuts. Go over to the beach right of the Grand Pianta statue and you’ll find some black sludge. Of course, this is a Piranha Plant. Spray the mound to make it come out and then wet its mouth six times to beat it. Its mouth must be open, mind you. Aside from freeing a Toad, you make a lighthouse rise from the depths of the slime. On it is an M, similar to the ones on the Grand Pianta statue and the Boathouse. Spray it with water to activate it. +----------------------------------+ | Hidden Shine Sprite Emblem | +----------------------------------+ Before you do jump in, spray the beach around the lighthouse until you hear a noise like spraying the closed mouth of a Piranha Plant and see little orange light popping up. Keep spraying there and you’ll uncover a Shine Sprite emblem. Keep spraying and one comes out. Hover to the platforms to reach the Shine Sprite. +-----------------------------------+ | Dune Bud Sand Castle Secret | +-----------------------------------+ Gelato Beach (“gelato” is Italian for ice cream) is a festive gathering place for Nokis and Piantas alike. It is home to rare (very rare, thankfully) species of enemies and the egg of a mysterious bird. Run straight, slightly left, and you’ll see a dune bud. These are plants that can be watered. Go left of the one you arrive at and you’ll see another. You’ll probably attract the attention of the Cataquacks, so be sure to water it quickly. It should cause a sand castle to form in the distance. If not, water other dune buds. Run to the castle and go through the entrance. Welcome to the first secret stage of Gelato Beach! Talk about starter missions. Of course, Shadow Mario steals FLUDD before you can begin. Note that the sand blocks here will waste away to nothing if you stand on them, and that they eventually reform. Run forward and jump over gaps to the real start of the level. Ground pound thrice (three times) the lower left nail for a 1-Up. Run up this path, much like the first, and you’ll end up at another stable platform. The sand formation is a lot like a crown, the Shine Sprite on top of the arm nearest the green platform. Run up to the center of it and then hike up the sand blocks toward the screen. The Shine Sprite is at the top. +-----------------------------------------+ | Mirror Madness! Tilt, Slam, Bam! | +-----------------------------------------+ A giant Wiggler has perches on top of the tower that houses the egg of the Sand Bird. Go forward and up the tier (wall kick it and then hover) to see the tower. Side somersault against it, wall kick off of it, and then hover onto it. From there you can hover to any of the three mirrors. On it are Plungelo(s), depending on which you go to. Spray them against the edge and they will try to stay balanced on one leg to prevent falling off. At this point you should ground pound the opposite part of the mirror. Do this until all the Plungelos are gone and the mirror is focuses on the Wiggler. The light of three mirrors concentrated on the Wiggler causes him to fall off. Not only will the Sand Bird’s egg hatch, but you also get a Shine Sprite for it. +----------------------------------------+ | Wiggler Ahoy! Full Steam Ahead! | +----------------------------------------+ Wigglers are segmented caterpillar-like creatures that first made the Mario scene in Super Mario World. Ah, what a great game it was. Anyways, Wigglers are peaceful until you get them angry. And when you get them ticked off, they are furious. Wigglers are usually yellow, but the Isle Delfino variation is green. Anyways, enough ramblings from me. Let’s get to the sprite. First, this Wiggler is way too big to attack directly. To beat it, wait for it to charge at a dune bud. Water the dune bud (the one by the Noki is perfect, for example) and it will, hopefully, either slip on it or be blasted upwards on its back. Side somersault onto its body and work your way to the head. That’s when you ground pound it. This counts as a hit, and you need four more to beat Wiggler. Always attack the specified segment (the one that the arrow points to). The Shine Sprite appears after Wiggler’s been sanded. +-----------------------------+ | The Sand Bird is Born | +-----------------------------+ It’s an exciting day at Gelato Beach. The Sand Bird has hatched! However, it flew off right after its birth. Go to the mirrors like you did the second mission and hover to the large, umbrella-like pink structure. Use it to bounce through the opening in the incubator and into the bottom half of the egg. This brings you to the second secret course of the level, on the back of the Sand Bird. You must be quick if you plan on getting all 8 Red Coin. Although it does not give way to your weight like other sand blocks, the Sand Bird will eventually turn over in flight. I suggest that you get the two Red Coins in front of you, the one on the tail, the four on the wings, and then the final one on the tower near the end. There are also many Blue Coins in the area. The Shine Sprite appears on the tower that # 8 was on. +------------------------------------+ | II Piantissimo’s Sand Sprint | +------------------------------------+ I love this mission. It’s so easy, but a lot of people don’t see the obvious shortcut. There is a man (you will see him again, trust me) that tries to disguise himself as a Pianta. You’d think that this was an old Mario character making a cameo, but I don’t recognize who this II Piantissimo is. He wants to race you to the finish flag on the hill. It takes II Piantissimo about 30 seconds to get there, making him an easy opponent. For the first part of the race you should just run forward (jump, press B to dive in, and then A when sliding to go faster than running) over the first two ledges. When you reach a tunnel (past the tower) with sandy stalactites in it, get ready for the shortcut. Wall kick against the sides and hover onto the left side of the tunnel. Run up the slope to the flag. You must touch the flag to have finished the race. Don’t make the mistake I did. With this method you can beat II Piantissimo very easily. Take the Shine Sprite as your prize for winning. +-----------------------------------+ | Red Coins in the Coral Reef | +-----------------------------------+ Swim left from the start to a coral reef system. The 8 Red Coins are in the area. First off, a few of the Red Coins move with schools of fish or just away from you. As frustrating as this may be, you must persist in chasing them and you should press A to breast stroke rapidly. Look in the anemone, too. They are all hidden fairly well. The Shine Sprite appears on part of the coral that sticks out of the water. +--------------------------------------+ | It’s Shadow Mario! After him! | +--------------------------------------+ The Cataquacks are a minor complication. Shadow Mario, for whatever reason, has decided to visit Gelato Beach. Don’t let him lose you with his fancy wall kicks meant to throw you off. Keep coming at him and he’ll fall soon. After throwing a temper tantrum (how immature), Shadow Mario leaves, leaving a Shine Sprite for you to take. +---------------------------+ | Watermelon Festival | +---------------------------+ Today the day that Gelato Beach celebrates the Watermelon Festival. This mission takes a lot of fine handling and finesse. You need to win the festival by getting the biggest watermelon. The watermelon you want to get is the one where the finish flag was in the fifth mission. Push it forward down the slope (hopefully without hitting any Cataquacks) and down to the lowest tier. Push it past the Cataquacks quickly to avoid detection. If you must, squirt the Cataquacks to flip them over before you advance. Make your way to the ramp of the pier. You must now roll it up the pier’s ramp. Slowly roll it, making sure to center it constantly. If you need to move it very slightly, use FLUDD from a distance. Getting it to the Pianta there will make him toss it onto the roof, making a smoothie for everyone. Side somersault onto the roof and take the Shine Sprite. NOTE: mr_stupid_maniac suggests this to ease the watermelon-rolling: “You can make it easier to get the watermelon to the pier by first getting close to a Cataquack so that it will start to chase you. You can then run across a dune bud and the Cataquack will trip over it. Then you can squirt the dune bud and it will raise the sand and the Cataquack will get launched into the air and SPLAT!!! It explodes! This may take a bit of time but you can also trip multiple Cataquacks and kill them at the same time.” +------------------------+ | Secret Shine One | +------------------------+ Go with the first mission. Enter the secret area (the Sand Portal) and get to the second stable platform. Here’s where you’ll find the red switch. Pound it down and run forward. Three of the Red Coins are on this first path. The remaining five are on the great sand crown. You should be able to get all of them within a minute, especially with FLUDD. Four of them are on the sides of the crown (top and bottom), while one is in a pocket in the front. The Shine Sprite appears on the stable platform. +------------------------+ | Secret Shine Two | +------------------------+ This took some looking, but I found it eventually. Play the first mission. Behind the tower that the Sand Bird’s egg is nesting in is a dune bud. Squirt it and the sand lowers into a stairway. Squirt the wall that the stairs lead to. This uncovers a Shine Sprite emblem on the wall. Keep spraying and soon a Shine Sprite comes out. It is located where the finish flag was in the fifth episode. +-----------------+ | 100 Coins | +-----------------+ The best mission to go in is the eighth. For starters, look behind you to see a swing. Get on it and spray water in the direction of the starting point to swing back to 5 coins and a Blue Coin. In the same area, there are four coins atop each palm tree. Collect them to have 17 coins in all. You’ll also increase your Blue Coin count by one. Go to the pier and collect the coins under it. Again, there is also a Blue Coin here. You’ll have 24 after doing this. Now go to the mainland. All over the place are Cataquacks. Squirt them to flip them onto their heads and then jump on them to take a coin. Do this to all of them (each tier) and you’ll end up with a one more Blue Coin (if this was the first mission) than you had and a total of 50 coins. Now, go to the hut on the right side of the beach. There’s a wire net at the top for you to climb, giving you 54 coins in total. You’ll also earn yourself another Blue Coin. Now look right. Jump over the first ledge and then side somersault – wall kick – hover up to a second ledge. You’ll have 60 coins from this. Take the Rocket Nozzle here before you go. Now go to the tower. Stand on the wooden structure’s highest point and rocket up from there to have 68 coins and another Blue Coin. There are four more coins by where you got the second secret Shine, making for 72. Now, to get the remaining 28, find each watermelon. The biggest one is where the finish flag normally is, another is by the hut where you found four coins on the wire net, and another is in the upper-left hand corner (when facing the tower from the pier). Jump and dive into them to smash them open. A coin will come out. Wait for them to reform and do it again. Keep doing it to each of them until they no longer bear coins. Doing this gets you 30 coins, more than enough to satisfy the requirement. Go to where the Shine Sprite forms – right on level land. Gelato Beach was troubled by an unwary Wiggler when the egg of the legendary Sand Bird was nearing its hatching. Mario saved the day again when he kept the ancient traditions of the Watermelon Festival alive, too. Although Gelato Beach had only minor problems and no graffiti, they are very glad that Mario came. ============================================================================= =================================Pinna Park*================================= ============================================================================= +-----------------------+ | The Bowser Boat | +-----------------------+ As soon as you come out you find out that Princess Peach has been kidnapped (the Toad tells you)!!! She’s actually been kidnapped since we played Gelato Beach. Delfino Plaza is in an uproar. They even posted it on the Delfino Emergency Broadcast System (D.E.B.S). Go to the Bowser Boat (right of the entrance to Ricco Harbor) and Shadow Mario will take off to Pinna Island with Princess Peach in hand. When the cinema is over, Mario appears on a red dome. Jump into the exhaust port’s hole and you’ll be fired to Pinna Island. +-----------------------------+ | Mecha-Bowser Appears! | +-----------------------------+ Pinna Park is an amusement park that has been chosen as the escape sight for Shadow Mario. Go straight forward to enter the park. Follow Shadow Mario to a fountain in here. A giant robot rises from the water. It’s Mecha-Bowser! The park’s director thinks that this is all a show, so he supplies you with a vehicle (on a roller coaster) to make it more exciting. There are missiles along the track and you can use FLUDD to fire them at Mecha-Bowser. Also, Bullet Bills approach you from behind on occasion. If you’re not in range of the mechanical monstrosity, use the missile on the Bullet Bill. You can also use water on Bullet Bills to stop them if you have no missile. Once you’ve hit Mecha-Bowser four times, Shadow Mario jumps forward and takes off his disguise to reveal Bowser Jr.!!! Bowser Jr. says that his dad, King Bowser, told him that Mario kidnaps Peach and that Peach is his mom. Bowser Jr.’s got things a little backwards. He tried to get Mario thrown in jail by using the wand that Professor E. Gadd gave him, but it didn’t work. Now he has to rescue his Princess Peach (he’s really confused) from Mario. They take off to Corona Mountain, leaving a Shine Sprite behind. Well, there’s some benefit here. Note: Bowser Jr. is often called Baby Bowser. You see, some might say that Baby Bowser is the son of Bowser Sr., but this is not true. I refer to him as Bowser Jr. because Baby Bowser is the name for the infant version of Bowser, not his son. As proof, they refer to him as Bowser Jr. all throughout Mario Kart: Double Dash!! +---------------------------------+ | The Beach Cannon’s Secret | +---------------------------------+ There’s a Mole firing Bullet Bills from the beach before the park. Go left to the cannon and the Mole will throw Bob-ombs at you. Squirt them with water to make them more stable and then throw them at the Mole. If you get too close, it pulls down the hatch. Throw it from a fair distance and three hits will have it beat. Jump into the opening that it was in and you enter a secret course. No FLUDD, of course. Jump forward to a Yoshi-inspired block. Quickly cross the blocks before you. They disappear over time (they give you warning by turning black). When you reach the other side, stop. Ground pound the central crate for a 1-Up. There should be several orange trampolines here. Bounce up them to reach a gray block at the top. Wait for a bit and some orange blocks should form (and disappear if given enough time). To get across these quickly, jump, press B to dive in, and press A to jump up quickly (repeat this). Do this again at the next path (when you reach the straight part). The Shine Sprite is at the end. +-------------------------------------+ | Red Coins of the Pirate Ships | +-------------------------------------+ Enter the park and go right, past the Yoshi-Go-Round, there is a stairway leading to the Pirate Ships. Let me tell you a little something about the Pirate Ships. Every three swings, they make a full rotation. This will almost always knock you off (unless you hover when you fall to land on it when it comes around again). The first Red Coin is at the top of the stairs. There are two more Red Coins along the path that the ships take. When you can, hover to the bar that the ships swing on and jump onto the frames. Now hover to the grating with a box that sticks upward. The fourth Red Coin is on it. Jump onto the nearby wire net (right) and side somersault from it to a hover to the underside of another wire net, on which is the fifth Red Coin. If you move forward, press A at the square to flip over to a Blue Coin. On that other wire net that you side somersaulted off of, run up to the sixth Red Coin. There are enemies called Electro-Koopas here. Just squirt them and run by. When you have the sixth, return to the start of that wire net. Drop down to the wooden plank and use it to climb up the underside, taking the seventh Red Coin with you. When you have it, drop down to the near ship from the wooden plank. On one of its lower rotations, hover to a wire net with Electro- Koopas on it. Take the eighth Red Coin quick and drop into the water. The Shine Sprite appears on the highest catwalk. +-----------------------------+ | The Wilted Sunflowers | +-----------------------------+ This mission does not require entering the park. The sunflowers (which are actually alive and can talk) here are being eaten away at the roots by fake Yoshi eggs. Spray the eggs to reveal Koopas in disguise. Dodge their shell slam attacks and ground pound their stomachs to beat them. The Koopas must land in sand to get stuck for you to ground pound them. Defeating all five, which causes the sunflowers to return to prosperity, rewards you with a Shine Sprite. Shine! +--------------------------------+ | The Runaway Ferris Wheel | +--------------------------------+ Go to the pool of water where you fought Mecha-Bowser and learned Bowser Jr.’s evil plot. Go up the brick-paved pathway to the right and you’ll end up behind the Ferris Wheel. Some Electro-Koopas (you’d think that they would be bad for business) are causing it to spin out of control. Time to kick some Electro-Koopa tail! Jump to the first wire net and climb up until you are at the top (not hanging, mind you). Shoot the wire nets ahead and climb onto them. Go left to another set and repeat this process to be at the leftmost wire net. Climb up and pull yourself to the some level land. Climb on the wire net near here and press B to punch off the first Electro-Koopa. Now get back to where you were. Ground pound the square and get onto the vertical wire net with a square on it. Go on it to another Electro-Koopa that you can punch off. Continue along this path to some green wire. Spray it with water and it will come out. Wait on it for it to resume its former position. Climb up and onto a new platform. Get onto the vertical catwalk from here and knock off both Electro-Koopas. Now go back to that platform you stood on to reach this net. Jump over the wire net from here and hover to grab onto the other side. Climb across the Electro-Koopa-free wire net and up to a square. Kick it (A) and jump to the rope. Bounce on it to a wire net above, on which is perched a final green Electro-Koopa. Kick it to slow the Ferris Wheel to its normal speed. From here you should hover onto the arch and then onto one of the seats. Ride it up to the Shine Sprite. +----------------------+ | Rescuing Yoshi | +----------------------+ As you may’ve noticed by all of the cinemas, Shadow Mario has a Yoshi egg. Yoshis once roamed free on Isle Delfino, but now they are extinct. We need Yoshi for this next mission and for one in Ricco Harbor (plus many others), which is plenty of incentive to rescue him. In front of the Grand Pianta Statue is Shadow Mario. Show him what-for with FLUDD and he’ll collapse. Shadow Mario’s attempts to ride Yoshi were in vain. Upon rescuing the egg from the clutches of Bowser Jr., you need to feed it a special fruit to make it hatch. There are tons of fruit stands (look on rooftops, too) in Delfino Plaza, so it shouldn’t be that hard. If you want to be prepared for the next course, you can eat the pineapple covering the warp pipe on the house behind the Grand Pianta Statue. However, we’re not going there yet. We need Yoshi for a few more missions. +-----------------------------------+ | The Yoshi-Go-Round’s Secret | +-----------------------------------+ Enter the park. The first thing you notice is the Yoshi-Go-Round. To beat the Electro-Koopas here, jump on them when their shells are off. One Yoshi is missing – an orange one. This can only mean one thing. We need an orange Yoshi to take its place. The Yoshi egg can be found on a ledge near the wood carving with an X on it (lower right of Pirate Ships). Bananas can be found on a ledge nearby, the pineapple in a shrine, a durian (the spiky thing) by the fountain, coconuts by a tree near the Pirate Ships, and a pear is in the nostril of the wood carving. You need an orange Yoshi (eat a pear to make it orange). Now remember, Yoshis can jump higher if you hold A. They can do a triple jump (Mario can, too. Jump one, twice, and then a third time while running in sequence), which is much higher than Mario could ever jump. They also spit juice with R. Eventually, Yoshi will run out of juice, which ends its life. Also, Yoshis cannot swim. Once you have it orange, run to the Yoshi-Go-Round and fill in the empty seat. Shadow Mario takes the FLUDD, of course. Run forward, jumping over the rotating blocks. This is actually pretty easy. At the other end, ground pound the upper nail for a 1-Up (infinite tries). Now you must navigate the blocks ahead. Ultimately, you want to get to the blue block. This gives you a 1-Up and puts you in jumping range of other blocks. In case you don’t understand the layering form that the blocks are in, you should jump in the following fashion: red, green, gray, blue, gray, green, red. At the other side, jump to the orange block and let it take you to the next region of the course. You’re going to have to rely on the moving blocks to get around. When you’re going up a floor, use the wall kick. Side somersault onto the vertically rising platform when it is low and then side somersault to the next platform. From here, you can easily reach the Shine Sprite. +--------------------------------+ | Shadow Mario in the Park | +--------------------------------+ It’s time to catch Shadow Mario a.k.a. Bowser Jr. again. Enter the park and you’ll see Shadow Mario directly ahead of you. Let me teach you a useful trick to use when in pursuit of Shadow Mario. As you are running after him, press A and R at the same time to jump and release a lot of water at once. It makes hitting him a breeze. Of course, you get a Shine Sprite for your efforts. +-------------------------------+ | Roller Coaster Balloons | +-------------------------------+ Upon entering the park, you see Bowser Jr. balloons littered around the coaster’s track. On a side note, I discovered a glitch. If you side somersault into the stairs at the start, you might go through them and fall to your death. Anyways, from the start go right of the Clam Cups and follow the path to a bridge. At the end is the roller coaster’s starting point. Talk to the Noki wearing green and play the balloon game. Use the water rockets to shoot down all the balloons before the coaster makes three laps. This can be difficult. Try to use rockets strategically; aim when the balloons are lined up to take out multiple targets. When you hit all twenty, you get a Shine Sprite as your prize. +------------------------+ | Secret Shine One | +------------------------+ Go to the first secret area in the second mission. The red switch is on the second platform. You have a minute, and FLUDD makes all the difference. Six of the Red Coins appear on the starting platforms. The Hover Nozzle can outlast their disappearance periods, so don’t worry about falling. When you have those six, go forward and bounce up on the trampolines to the seventh. The eighth is near the end of the disappearing paths. The Shine Sprite appears on the next platform. +------------------------+ | Secret Shine Two | +------------------------+ Go to the sixth mission and access the secret area like you did when playing it. The red switch is on the platform after the rotating blocks. If you plan on playing this multiple times, hit the nail for a 1-Up before hitting the red switch. This is one of the easier red coin missions. Luckily, you have two minutes. Ride the blue block for one and the gray block through the larger opening for a second. There are only two in that section. Moving on, there are two more in the part that you wall kick, two in the middle section of the blocks, another atop the rising orange block, and one on a block near the old Shine Sprite. FLUDD should be used to its full potential. Hover over gaps, to Red Coins, and so on. The Shine Sprite appears to the lower-left of the old one. +-----------------+ | 100 Coins | +-----------------+ Easiest 100 coins you’ll ever get. Choose the second mission and stay far away from the Mole. Shoot the Bullet Bills (there are also Bombshell Bills shot occasionally. They’re the gold ones) with water to make two coins come out. Do this 50 times for 100 coins. Also, spraying the sand in random places may unearth fruit, coins, you name it. Of course, Bombshell Bills give the most amount of coins. The Shine Sprite appears near the entrance to Pinna Park. Pinna Park was in no way bad off. They were an amusement park trying to make a quick buck off of Mario vs. Shadow Mario. However, Mario did return a seat to the Yoshi-themed Merry-Go-Round, and he even fixed a cannon that was disrupting business, not to mention save their nationally-recognized symbol, the Ferris Wheel. Here’s to profit! +-------------------------------+ | Yoshi’s Fruit Adventure | +-------------------------------+ We’re returning to Ricco Harbor to complete a mission we skipped (because we didn’t have Yoshi). There is a slight shortage of fruit in the harbor, and somehow we fix it by getting the Shine Sprite here. First, you can find Yoshi’s egg by where you fought Gooper Blooper the first time. To give it the fruit it wants, simply ground pound the tops of the “Fruits” dispensers. You must alternate between them to make fruits come out. When you have Yoshi, it will be time for you to learn yet another trick of the Yoshi. Go to the left and stand on the edge of the concrete. A Cheep Cheep will be jumping up and down. Spray it with water and it will become a platform! Jump on and ride this platform to the construction platforms. From the first metal platform, do a triple jump to the ledge to the left and eat a coconut to make Yoshi pink. Its platforms rise vertically. When it rises to its full height, jump forward in the direction of the Shine Sprite. You should land (if not, aim more carefully) on another metal platform. From here, it’s a simple matter of spraying a Cheep Cheep, rising up, and jumping to the final platform. Spray some juice on the strange yellow object. Press X to dismount from Yoshi and jump onto the cage. Ground pound the square and take the Shine Sprite. ============================================================================= ================================Sirena Beach*================================ ============================================================================= +-----------------------------------+ | Shadow Mario’s Turbo Nozzle | +-----------------------------------+ Shadow Mario is running about the town carrying a Turbo Nozzle. Track him down, hose him like there’s no tomorrow, and you’ll have it! You can now get the Turbo Nozzle from the gray box behind the Grand Pianta statue. We now have access to quite a few Shine Sprites around town. +------------------------------------+ | Reclaiming the Rocket Nozzle | +------------------------------------+ As well as stealing the Turbo Nozzle, Shadow Mario has made off with a Rocket Nozzle. To make this event start, exit and enter Delfino Plaza (go to a level and exit it). By preventing Bowser Jr. from rocket-jumping, you’ll have the red holographic box filed in. Now you can use the Rocket Nozzle (for a good number of shines) in Delfino Plaza! +--------------------------+ | Bell Tower’s Shine | +--------------------------+ Left of the Grand Pianta statue is a house, possibly a bell tower, that has a Shine Sprite hidden in its confines. Charge up a Turbo Dash to blast right through the double doors. Inside is a Shine Sprite. +---------------------------+ | Secret Turbo Course | +---------------------------+ Go right of the Grand Pianta statue and go forward from there to some double doors. Blast through them with the Turbo Nozzle to enter a secret course. This is actually pretty hard. Charge up the nozzle and release. Press A at the ramp to jump to another block. Jump off of it to another just like it and repeat this to reach a ramp. Boost down it and jump at the end to an orange rectangular block. Jump off of it to reach the Shine Sprite. +------------------------------+ | Box-Breaking Challenge | +------------------------------+ Go to the cannon that shoots to Pinna Park. Go down, through an arch, and go left at the fork. At the end of this path are a few buildings. Look at them for an opening. The Pianta in here has a game in which you must break all the crates in the room within 30 seconds for a prize. Ground pound all the ones on the ground and you’ll get a Shine Sprite. +----------------------------+ | The Second Challenge | +----------------------------+ Return to the room where you took the above challenge and play again. This time you must ground pound some vertical crates. Use the lower ones to reach the higher ones. Do it within thirty seconds for another Shine Sprite. This is the last time that you can do this for a new Shine Sprite. +----------------------------+ | Restoring Shine Gate | +----------------------------+ There are many Shine Sprites in Delfino Plaza. If you haven’t noticed, the large Shine Sprite statue in the Shine Gate, the gathering place of the Shine Sprites, is covered in black ooze. Rocket-jump your way to the large Shine Sprite statue. Blast it clean and a Shine Sprite appears high above. How are you going to get that? I’m glad you asked that question. Take the newly-acquired Rocket Nozzle and blast your way up. +-------------------------+ | Cleaning the Bell | +-------------------------+ Face the Grand Pianta statue and go right. You should be able to see the bell tower’s bell. Rocket up to it and clean it off. A Shine Sprite will appear below you. Use the manhole by Pinna Park to go over twice to another manhole. Jump out for a Shine Sprite. +--------------------------+ | The Jail Cell Bell | +--------------------------+ In the opposite direction of the above Shine Sprite is the jail that Mario was kept in. Rocket up to the bell and make it shine with some water. A Shine Sprite appears above for you to take with the Rocket Nozzle. +--------------------------------+ | Boat to the Secret Stage | +--------------------------------+ The boats in Delfino Plaza are now working. Go to the center of the plaza, which is some water before the Shine Gate, and a boat will eventually pass under a bridge. Stand on the awning of the boat when it passes under and hover up where the coin is. This special stage is basically a pinball machine. Head forward to the slot and you’ll see a red trampoline that bounces you into the main part of the course. There is a really easy way to control, to an extent, where you land. Side somersault against the right wall and you’ll slowly slide down it. This will allow you to wall kick your way out of this slot. There are three Red Coins in the slot, but you want to go through slowly so you have more control via the Hover Nozzle as to where you land. The goal is to land in the cups, which have the remaining five Red Coins in them. The only danger is not landing in the cups, which leads you to a hole. Use the Hover Nozzle to avoid death and redirect yourself to different cups. The far-right one is probably the toughest to get. If you wall kick quickly, you’ll fly out toward it. You can then hover into its cup. Generally speaking, if you want a close cup, hover at the top of the slot. Also, you might consider coming with the Rocket Nozzle. The Shine Spite appears in the center of the machine. +----------------------------------+ | Rocket to the Secret Stage | +----------------------------------+ Take the Rocket Nozzle and go to the cannon that launches you to Pinna Park. Jump into the water nearby and swim along the cliff’s face until you see palm trees above. Rocket up to a ledge just before the last palm tree to the left. There should be a green pipe there. Jump in and you’ll be taken to what is, by far, the easiest secret stage ever. The first four Red Coins are gotten by defeating the enemies here. There are four, each giving a Red Coin (one to a corner). To defeat the blue enemies, spray them from a distance and then jump on them. The fifth is on a block in plain site. The sixth is gotten by extinguishing the Pianta on fire. Talk to him for the Red Coin. The seventh is gotten from spraying water on a red bird. The eighth is hidden well. In one of the corners is a hole. Drop in and walk forward to the Red Coin. Rocket out of the hole and take the Shine Sprite on one of the blocks. +-------------------------+ | Lighthouse Secret | +-------------------------+ The entrance to Gelato Beach lies on a lighthouse. Take the Rocket Nozzle there and rocket to the top. On it is a cork-like object with a flame on it. Rocket up and ground pound from the top of that blast to come down with incredible force – enough to break the cork. A Shine Sprite comes out in the end. Rocket to it to increase your numbers by one. +---------------------+ | Yoshi’s Shine | +---------------------+ First, get Yoshi. You can find his egg on the bell tower left of the Grand Pianta statue. Take it whatever fruit it needs (it should be easy considering the number of fruit stands around Delfino Plaza). Get onto the boat that you used in “Boat to the Secret Stage” to reach a deserted island. When a different ship comes by (you can keep Yoshi fresh by eating the coconuts on the tree), jump on it to be taken to a wooden platform. Use the fruit here to keep Yoshi alive and then jump to the other boat. Take it to another island. Spray the strange substance covering the pipe with some juice (why doesn’t Mario just fill FLUDD with that?) and then jump in. Welcome to a secret stage. This must be where the sewers lead. The water is poisonous here; do not jump in it. Get on the rotten leaf and try to collect seven of the Red Coins here. The eighth is at the end. Steer the leaf by shooting water in the direction opposite the one you want to go. If you miss one, you might as well jump in the water. If you take the pipe at the end, you’ll reappear at Delfino Plaza and the pipe will be covered again. The eighth Red Coin is at the end of the stream. The Shine Sprite appears in the center of the final platform. I should say that Jeff Bolton has this tip to add for this Shine Sprite: “Try to get as many of the red coins as you go down the river on the leaf. When you get towards the end, and there is the red coin in the middle that you need to jump for on the leaf, instead of jumping up to get the coin and land on the leaf again, jump to the side so that you land on the red edge of the river. You can stand on it, and walk back to the start slowly. When you get back, surprise!!!! The leaf is back!!! Hop back on, and go though again and get any red coins you missed, saving the one at the very end for last. You can do this as many times as you want, until you run out of water in FLUDD!” +-----------------------+ | The Golden Bird | +-----------------------+ On the deserted island that you found the last Shine Sprite on is a gold bird. If you keep spraying it, it will release a Shine Sprite. It forms on the small islands in the distance (by the lighthouse). +-----------------+ | 100 Coins | +-----------------+ There is a Shine Sprite awarded for getting 100 coins in Delfino Plaza. The easiest way to get them all is to enter the sewers via a manhole. Run around until you have 30 or more coins. Now get a quick Shine Sprite (like the one I listed as “Bell Tower’s Shine”). You’ll restart in Delfino Plaza with the same number of coins, but the coins here are reset. Do this until you’ve gotten the Shine Sprite. It appears out on a wooden platform south of the Grand Pianta statue that is seemingly in the middle of nowhere. Use the Rocket Nozzle to blast to it. To blast from water, jump out before the launch. +-----------------+ | Moving On | +-----------------+ Yes, it’s time to actually do something non-Delfino-Shine-Sprite-related. On top of the building that is behind the Grand Pianta statue is a pipe. Use Yoshi (if you haven’t already done so) to eat the pineapple blocking your entry. On the other side is the next level. +-----------------------+ | The Manta Storm | +-----------------------+ Sirena Beach is the name of a four-star hotel that advertises its wonderful position on the beach and its romantic sunsets. It also has a casino. However, the place is covered in muck. Not only that, but the hotel has vanished! It is under the muck, of course. Apparently a wafer-thin manta ray came by and blanketed the place in electric goop. When you talk to the hotel manager, the manta returns! To defeat it, get into hover gear and spray the thing from a lofty mid-air position. This causes the manta to divide into smaller units. Eventually, it won’t be able to divide and it will go poof. There are coins under the roofs if you need them. If you’re being beat down by multiple enemies, rotate the control stick in a complete circle and press R. Move around to defeat any enemies within a short range. Also, they cannot come under the roof, making it the ideal vantage point for you to take in shooting them silly. Beating every last one causes the hotel to rise, the muck to vamoose, and the gossamer haunt to disappear. More importantly, you get a Shine Sprite. +--------------------------------+ | The Hotel Lobby’s Secret | +--------------------------------+ Sierena Beach is the only place on all of Isle Delfino that experiences ghost troubles. Boos, ultimately the servants of Bowser, are completely ruining business at the hotel. There are plenty to go around in the lobby. Now that things are back to normal, go to the hotel and talk to the mustachioed Pianta. When inside, you’ll see quite a few Boos. Mario has been kicking Boo-butt ever since Super Mario Bros. 3. However, they look very much unlike the usual Boos (they look drunk in this game). Boos can turn invisible. Only when they are visible (shower them with water) can you defeat them with a jump. The pink Boos cannot be beaten, but they will turn into platforms when squirted. Use these Boo platforms to jump into the golden Boo’s mouth. Shadow Mario takes FLUDD because this is a secret stage. Some enemies are actually in here. Jump to the brick platform to the right and side somersault onto the above catwalk. To cross the gaps you’ll need to bounce off of the flying enemies. Be quick at the sand platform, especially. At the end you’ll face a sheer wall. Just like an old school Mario game, Mario can break the bricks with a jump. Wall kick to reach the higher ones and you’re set. At the top, the key is running across the sand blocks before they crumble. At the end are more watermelons. Ground pound the last column for a 1-Up (this is quite reminiscent of Gelato Beach). Drop to the wooden object below and you’ll begin your slow trek to the sand pile ahead. Jump across the tiers to the Shine Sprite at the end. NOTE: mr_stupid_maniac has this to say about this mission: “In the secret level you may get a 1 up by instead of somersaulting onto the first block break it. By now those Koopa-like things will notice you and start to charge at you. Just hop onto them and kill them. When that's done, break the second block by jumping from below it. You may notice that you can't hop onto the platform above now because of the stupid watermelon block so you can simply just break the third block and summersault onto the fourth one. This is much faster than if you first hop onto it and smash the watermelon and then get the 1 up.” +--------------------------------+ | Mysterious Hotel Delfino | +--------------------------------+ Hotel Delfino faces new problems in customer service. Go to the door and talk to the owner (the mustachioed Pianta) to get in. Run forward and go up the stairs. Behind it is a stairway leading to the third floor. Enter the only open door here and you’ll see two Nokis sitting in a bed. Jump to the center of the bed and you’ll bounce into the ventilation system. Due to some sleeping Boos, there are only a few ways you can go in this maze. Take the right path (this is assuming that you were looking in the direction of the top of the bed when you bounced) down to another fork. Go down if you want a Blue Coin. Otherwise, go left and you’ll be led to some coins. Ground pound there and you’ll fall to the third floor. Now that we know that we need to use the vents, go down to the first floor. When facing the stairs, the men’s bathroom is to the left. Go to the leftmost stall and you’ll see that water is leaking in from above. Side somersault to that water to jump out of a pool on the second story. Run around here and do not jump on the bed (it leads to the pre-pool area and that is blocked by a Pianta). Instead, spray the painting until a Boo forms. Jump through and you’ll be in a room with two little Nokis running scared because of three Boos. Defeat them and squirt the closet to rotate the panels around. When a Boo is formed by the backside of the panels, the closet opens like a door. Go through and you’ll see two pink Boos. Send some water their way and they turn into platforms. Use them to get to another room. Spray the bookcase and it will move forward, allowing you to pass under it. In this room, spray the “Dolpic” poster. Jump through for a Blue Coin and return to the previous room. Ground pound a slightly discolored tile to fall through to a new room. Ground pound the crates to find a pineapple. Now, exit the room by pressing B at the door and go back to the lobby. There is a Yoshi egg here that needs a pineapple. Give it to him and you’ll have Yoshi! Now we can finally get the Shine Sprite. Go to the third floor and enter the open door. Bounce on the bed to the vents. Swallow the Boo to the left (B) and go left until you get to the corner of the room. Go right and go up at the fork, eating whatever Boos are necessary. Ground pound the discolored tile at the end and you’ll fall to a new room. There’s a pineapple in here to sustain Yoshi. Spray the mirror and a Blue Coin comes out. Now ground pound the table to fall to a new room. Take the Blue Coin and bounce back to the previous room. Triple jump (hold A, too) to exit this room back into the vent. Go down twice and you should be walking along the wall. Take it to some blue tile. Ground pound the discolored one and you’ll fall to the pool with the Shine Sprite in it. +------------------------------------+ | The Secret of Casino Delfino | +------------------------------------+ Now that you’ve fixed a slight ghost infestation problem the casino that the hotel boasts in open. Enter the hotel and go to the upper-left. Talk to the Pianta and enter the casino. The Boos have been, for the most part, driven out of the hotel. A few still linger in the casino, however. Anyways, you’re only interested in the water-powered slots here. Spray some water on each individual slot until it shows a 7. You can get a Boo, a Coin, three Coins, or a 7. You make these differ by spraying more water. When you have all 7’s, the curtains open to reveal some ? Blocks (old Mario items). The idea here is to flip all the blocks over with water to make a picture of a Shine Sprite. Getting them all to show a Shine Sprite makes the blocks rise, revealing a warp pipe. Jump in. As always, Shadow Mario steals FLUDD. When the first set of blocks are clear, jump to the spinning one ahead. Ride it forward and jump onto the next platform when the time is right. There is one way to make this a super- easy stage. Side somersault onto one block and wall kick onto another. If you do this, you can make it to the next platform with the greatest of ease; you are escorted to the end. Run forward on the rotating block to the next platform. Jump to the next bars when they are extended and you’ll soon reach a huge block. It will rotate twice, each time diagonally. Run to the upright end and you can take it to the Shine Sprite. +---------------------------+ | King Boo Down Below | +---------------------------+ Enter the casino to find it packed with Boos. Don’t touch non-spinning coins. The roulette wheel has purple tiles on it. Ground pound it to be taken down to an arena. And from above rises King Boo. First, let me say that King Boo looked WAY, WAY cooler in Luigi’s Mansion. He looks like a complete moron in this game. Secondly, King Boo is the leader of all Boos, but he is the servant of Bowser in the end. Finally, King Boo and Mario have been on not-so-friendly terms ever since Luigi’s Mansion, in which King Boo captured Mario and it was up to Luigi to rescue him. Now it is Mario’s chance to seize revenge. Squirt King Boo’s tongue and he’ll play the slots. He can either give you coins, simple enemies, or fruit. You want fruit. Take a chili pepper and throw it at King Boo’s tongue (it was never this easy to beat him). He dislikes spicy foods and will try to extinguish his tongue. Pick up another fruit and toss it at King Boo. This does damage, and you must do it three times to beat him. Beating King Boo gets you a Shine Sprite. +------------------------------+ | Scrubbing Sirena Beach | +------------------------------+ The manta ray has returned and you have three minutes to clean up the electrified goop. This is easy if you use the run-and-spray technique. That is, hold R lightly so that it does not click and run around. There are also a few water-filled barrels that you can throw around to clear off goop. Little bits of slime do not matter, but you must get rid of every big concentration. Talk to the hotel owner for the Shine Sprite. +------------------------------+ | Shadow Mario Checks In | +------------------------------+ There’s a troublemaker in the hotel that has caused an evacuation. All the Boos that are normally invisible are pretending to be Shadow Mario, making this the hardest hunt yet. Remember, he can go any of the floors, so if you lose him, check all three. Catching him wins you a Shine Sprite. +------------------------------+ | Red Coins in the Hotel | +------------------------------+ Enter the hotel and you’ll see a red switch. Ground pound it to make eight Red Coins appear that you must collect in five minutes. The first one is in front of you. Head into the women’s restroom (upper-right) to find the second. Go to the men’s room and jump through the water leak (this follows just about the same path that the third mission does) to a new room. Spray the painting in here to make a Boo form and jump through. This room has the third Red Coin in it. Return to the previous room through the Boo painting and bounce on the bed. This leads you through a tile to the pool. The fourth Red Coin is at the end. Exit this room through the door (press B at it) and you’ll find the fifth Red Coin outside. Jump down to the second floor to find the sixth Red Coin. Return to the third floor and go through the door that is open. Bounce into the vents (the Boos are gone) and ground the northwest tiles (the northwest corner, which is left at the start). Spray the poster in here and jump through to the seventh Red Coin. Jump back through the poster and ground pound the discolored tile. We can find the final Red Coin in the hole connecting two rooms here. Exit via the door and you can find the Shine Sprite in the lobby. +------------------------+ | Secret Shine One | +------------------------+ You can get the first secret shine in the second episode. Jump into the gold statue’s mouth to enter the course like last time. This was not a hard course to begin with, and it is only made easier with the inclusion of FLUDD. The red switch is found after the group of flying enemies and bricks (right before the sandy trail). You get a minute and thirty seconds to get the eight Red Coins that appear. The sand road has three Red Coins on it. The next part of the level has the fourth. Ground pound the second watermelon (behind you a bit) to fall to some bricks. Hover to the ice blocks below and spray them to uncover the fifth Red Coin. Now run forward to the block that takes you to the sand pile. The remaining three can be found on the last pile of sand. The Shine Sprite appears before the normal one. +------------------------+ | Secret Shine Two | +------------------------+ This is found in the fourth episode. Get to the secret area, first. FLUDD is a life-saver here. The red switch is right at the start with one minute on the clock. One Red Coin is found on the first platform and you take the second Red Coin on the block that spins across the gap. The third Red Coin is on the next platform and the fourth on the next spinning block. The fifth, sixth, and seventh Red Coins are all on the bars (side somersault and hover to get two at once). The eighth is by the second 1-Up of the course on the rotating rectangular prism. The Shine Sprite appears at the end of the course. +-----------------+ | 100 Coins | +-----------------+ This is not hard, but it sure is long. Play the fourth mission. That way, if you are into gambling you can play the slots. First, put out the torches right before the hotel for a Blue Coin are seven coins. The Hover Nozzle works best for this. Take the coins in the huts (two each, on the ceiling) to have 10 and a Blue Coin more. There’s one more torch outside. Hover over it to have 11. Now enter the hotel. On the first floor, hover over each of the ten torches and you’ll end up with 21 coins. Take the coins in the water to have 33 coins. The left side of the room has a Pianta with two coins behind him (35). Ascend to the second story and collect the three coins there to have 38. Move on the third floor. Take the three coins in the corner by the glass near the pool to have 41 and then take the coins in the pool to have 51. Enter the open door and bounce on the bed to enter the vents. The Boos are gone, allowing you to run around and collect all the coins. This leaves you with 69. Return to the first floor and enter the casino. Ground pound each slot to have another Blue Coin and 92 in total. Spray the fountain and you’ll have 93. This leaves you with only a bit of slots- playing. The Shine Sprite appears on the stairs that lead to the roulette wheel. Sirena Beach was a hotel with a ghost problem. Mario helped clean up and settle an old score with King Boo, who was leading an onslaught of Boos against the owner. Needless to say, Hotel Delfino will continue to draw in customers (maybe even become five star). ============================================================================= ==================================Noki Bay*================================== ============================================================================= +-------------------+ | Light Force | +-------------------+ Surly you’ve noticed the multicolor light coming from the Shine Sprite insignia in Delfino Plaza (by the water). Stand in the light and press Y to look around in first person perspective. Look at the sun and you’ll be magically teleported to Noki Bay. That’s very similar to how you enter another course in Super Mario 64. +----------------------------+ | Uncork the Waterfall | +----------------------------+ Noki Bay is a system of coral reefs and ancient stones that the Noki people call home. Nokis wear seashells for protection and tradition, and are the other main inhabitant of Isle Delfino (aside from the Pianta). There is a Mole in a cannon firing sludge all over the place. Even worse, he’s doing it on a cork in the waterfall. The water of Noki Bay is now poisonous. Take the platforms to the left up a large stone structure. When you reach a wooden platform, use it to jump to a ledge to the right. At the gap, wait until you see three balls of slime fall. Then you can hover across. Here, side somersault and wall kick to hover to the upper platform. Wait for three balls to fall and hover across. Now stand on the metal platform. Spray the pot to make the platform rise and then hover to the ledge to the right from a side somersault. Head up this path, washing away as much slime in your path as you can, and you’ll reach a dead-end. Side somersault/wall kick/hover your way up to the next ledge. Continue forward (there’s a small pond ahead for you to refill your water) to reach another impassable wall. Use the same combo as before to clear it. Continue forward and you’ll reach the ledge right before the cork. Spray it off and then let the Mole throw some active Bob-ombs your ways. Douse them with water to make them inactive and pick them up. Throw three at the Mole and his cannon breaks. This causes the cork to break and clean water to return to Noki Bay. Well, some of it. Swim to the stone to avoid the murky water and make your way back to where the Mole was. That’s where you’ll find the Shine Sprite. +--------------------------------+ | The Boss of Tricky Ruins | +--------------------------------+ Apparently, the Mole was not the source of the pollution. Go forward, jumping over platforms to the right (follow the trail of coins) to reach the old fisherman. The old Noki tells you that the bay contains the tomb of an ancient Noki king! And, if you spray the wall paintings around here with water, a path opens up. How convenient! If you look above the old timer, you’ll see a wall painting. Spray it and a path opens up for about a minute. Run forward and wall kick up the side to an opening. Go right and wall kick to the next tier. Wall kick up here out of the tunnel. Immediately upon your exit you’ll see three Bloopers by a wall painting. It’s almost as if they’re guarding it… Defeat them with a jump and spray the painting. Wall kick up the side of the tunnel and go right and drop down. Go left, wall kick here, drop down again, and go right to another wall. Wall kick up this and take the path up to another wall-kick opportunity. At the top you see… Lo and behold! It’s Gooper Blooper! Yes, Gooper Blooper is the source of the poisonous water! Well, if he wants more, it’s more he’ll get! Spray his face and he’ll instinctively try to strike you with its tentacles. Dodge these and jump on one to flatten it. Pick it up (B) and pull it back until it comes off. Do this until it doesn’t have a tentacle to stand on. Now go to its cork and pull it off. Like usual, Gooper looks like he’s down, but he’s actually initiating part two of the battle. Without the cork, Gooper Blooper can spew ink freely. The strategy remains the same, however. Spray the face, jump on the tentacles, pull them all off, and then pull on its beak. Generally speaking, if you stand still when you spray, the tentacles will miss you. Beating Gooper Blooper causes the fiend to fly off into the distance. Jump through the hole that Gooper Blooper was resting on to fall to the Shine Sprite. +-----------------------------+ | Red Coins in a Bottle | +-----------------------------+ Apparently, Gooper Blooper was not the cause of the water pollution. So, the fisherman brought a bottle to you. This is for you to practice with before you go to the ocean floor (where the problem must lie). He gives you a helmet that you can wear to stay underwater much longer. Use FLUDD to guide yourself through the bottle’s water. If you run low on life (your oxygen, which was never a problem for Mario in Super Mario Bros.), grab a few coins. Beware the ultra-annoying Cheep Cheeps in here. They cling onto you and drag you to the bottom of the bottle. Swimming underwater is very frustrating. I suggest that you use FLUDD’s Hover Nozzle. The first Red Coin is at the top of the bottle, while three of them are in the general middle. One is very low to the ground, one is actually on the ground, and two are in the ruins at the very bottom. Yellow coins refill one bar of the life meter, while Red Coins refill two (like in Super Mario 64). The Shine Sprite appears by the rubble. +----------------------------+ | Eely-Mouth’s Dentist | +----------------------------+ This has got to be the source of the water problem. They should consider a filter. Mario is deemed ready to dive to the depths of the ocean. The old Noki’s grandson gives you the air helmet (fish bowl) and tells you that his grandpa is waiting by where you fought the Mole. Use the rope to the right as a shortcut. Take the rope and use the platforms to head left. Spin jump (rotate the control stick 360 degrees and press A) and hover up to the ledge and then continue left to the old fellow. Talking to him reveals that a giant eel that moved into the Nokis’ ancestral home is to blame for the gunk in the water. He says that the eel’s cavities are what’s causing its pain (and therefore cause pollution). Jump into the waterfall and, after losing quite a bit of health from the fall, dive down to the lair of the eel. Apparently, it is nestled in an ancient city (cough, cliché, cough). You start by falling down to the eel. Those bright yellow things are its eyes, and FLUDD senses highly toxic material there. Get right over the eel and hover over him. This causes the eel to rise up and open its mouth to suck you in. From above, hover over to spray its teeth, thus cleaning them. It has eight teeth, and you must rinse off each. Washing some causes them to actually come off. Use the coins to keep up your oxygen, and knocking out the last of them sends up his gold tooth, which has a Shine Sprite in them. +----------------------------------+ | II Piantissimo’s Surf Swim | +----------------------------------+ Ugh. All these old enemies/rivals are back. Gooper Blooper was okay by me, but II Piantissimo? Well, first off, the water is now clean! It took four missions, but we did it. Take the rope up at the start to II Piantissimo, a Pianta want-to-be. The flag you’re racing to is on the other side of the bay. His record time is 40 seconds, but you’ll be able to beat it easily. Hover forward until you fall and get onto a platform. Hover across these to the finish flag. Using this strategy, you can easily beat II Piantissimo in under twenty seconds. He gives you a new Shine Sprite (you have rose ever- so-slightly in his esteem) for your victory. +--------------------------+ | The Shell’s Secret | +--------------------------+ Now they have to stuff in the secret levels. A shell at the top of a new, highly-roped Noki Bay is the home of a secret stage. Goody… Jump forward on the platforms to the stone object. On the leaf (it looks like a leaf to me. Don’t make fun of me) that holds the grandkid is a rope. Hop on and bounce/hover over the blue thing to bounce to the rope above it. On here, get to the far end and bounce to a rope above you (not the one to the left). Go toward the screen to a stone with many leaves. Side somersault your way up them to be right under the shell. Side somersault against the base and wall kick off to be able to hover onto the lip of it. In you go. As usual, Shadow Mario nabs FLUDD. Wall kick your way out of the box you start in and go forward. Jump onto the spinning platform and jump to the yellow one when it is level with you. Jump to the red block ahead. Ground pound the upper nail thrice (three times) to get a 1-Up. This part could be easier. Spin jump toward the block but hit the wall. Wall kick off of it to the block. Now you can easily cross the next section. At the other end, go forward to a pole. Climb up and jump off of it (remember that Mario jumps backwards when on poles). Ahead, get on the rope and walk to the end. Bounce until you’re high enough and lean toward the ledge to grab it. At the top, spin jump to the next tier. If you’re not exactly known for your spin jumping skills, you can also side somersault and wall kick to the next tier. Here, side somersault against the wall and wall kick to the ledge above. Do not ground pound the nail here. It’s just a coin, anyway. Stand on it and side somersault to the tier above. Here, go to the end to see a rotating block. Run across, jumping to reach other faces (running is risky because you might slip). At the end, run across a faster block to another stable platform. Ground pound the right nail for a 1-Up. Jump to the spinning platform and side somersault your way to the top. Run to the end and run up the final block. Jumping to new faces is crucial here. Do not run. At the end you’ll find the Shine Sprite. +------------------------------+ | Hold it, Shadow Mario! | +------------------------------+ Shadow Mario’s coming at you in Noki Bay. This is probably the hardest Shadow Mario you’ve faced yet, although it isn’t too tough. Hose down Shadow Mario as he wall kicks up the path to where the Mole was. As usual, he leaves a Shine Sprite as he makes a hasty escape. Bowser Jr. simply lacks the experience that his father has. +-------------------------+ | The Red Coin Fish | +-------------------------+ We have to go to the underwater city again. The grandson gives you the air helmet and tells you to go meet his grand-pappy. Make your way back up to where you fought the Mole in the very first episode to find him. To reward you for returning the Nokis to their ancestral home by curing the eel’s ailment, you get a treasure in the depths below. Of course, they had to put it in Red Coin form. Jump into the waterfall and you’ll be taken to the underground arena that you faced the eel in. The Red Coins move in a series of coins called the Red Coin Fish. It occasionally disbands and lets the coins fly all over the place. But, it is, by far, much easier to collect all eight of the Red Coin found in the fish when it is whole. Generally, the Red Coin fish stays at the top, but the Shine Sprite appears at the very bottom. That was a refreshingly easy mission. +------------------------+ | Secret Shine One | +------------------------+ Since there is no second secret course, one of the secret Shine Sprites comes from elsewhere. The second mission of Ricco Harbor might lead you to believe that doing better in races gets you them, but this is not the case. Choose to play the second mission. Why? Because Gooper Blooper is awfully cool. Get to the old Noki and go left. You’ll see a vertical tunnel here. Wall kick up the sides to an opening to the left. Run through it like it was a sewer system and you’ll end up by the entrance to another tunnel. Side somersault into the upper opening. A gold bird resides here, one of the only two in the game. Spray it until a Shine Sprite comes out. +------------------------+ | Secret Shine Two | +------------------------+ Go to the secret stage in the sixth mission. Now, red coin-hunting in this course may seem like a nightmare, but FLUDD makes all the difference. All difficulty in this stage (and most, really) come from your reliance on FLUDD. Having it, though, makes it a cakewalk. The Red Coin is across from the first rotating platform. Take the 1-Up at the nail before ground pounding it. You have a minute and thirty seconds to get this accomplished. Side somersault to the first one ahead of you. A second one is by the blocks that extend from the wall. The third is in the air; jump off the pole to get it. The fourth is atop the slope’s flat end. You can easily side somersault and hover to it. The fifth and sixth are found by side somersaulting on the tiers. The seventh Red Coin is in the air (they must think that side somersaults are hard to pull off) before the first block rolling on its side. After that first block is the final Red Coin in the air. Cross the second block to the Shine Sprite. +-----------------+ | 100 Coins | +-----------------+ This is a very easy mission. The underwater region is littered with coins. We play this in the eighth mission. First, follow the guide for “Secret Shine One” to get 21 coins in the sewers. However, do not get the Shine Sprite for the gold bird, obviously. Now swim over to the waterfall. There’s a row of ten coins here (although I doubt you’ll reach them before the underwater city kicks in). Since these are hard to get, I’ll assume that you have 21 coins only. There are over 100 coins in the underwater city alone. The fish itself is made of many coins (Red Coins do not count as two yellow coins like they did in Super Mario 64. They don’t count toward your total at all), and there are rows and columns of coins all over the place. I know that navigating the water isn’t exactly lightning-fast, so you can hold A to swim faster on ground. Make sure to check for coins on top of pillars. There’re many coins (and a Blue Coin) there. The Shine Sprite appears on one of the lower pillars. Noki Bay, the traditional home of the gentle Noki, was under siege by a number of Bowser Jr.’s cohorts. From a cannon-wielding Monty Mole to a giant eel to Gooper Blooper himself, the waters of Noki Bay were hopelessly polluted. But, with the help of an old fisherman, Mario was able to travel to the ocean floor and allow the Noki to return to their ancestral residence. ============================================================================= ===============================Pianta Village*=============================== ============================================================================= +---------------------+ | The Next Step | +---------------------+ Now that we’ve cleared all but one of the levels, we will advance to the heart of Isle Delfino. Use the Rocket Nozzle to blast your way onto Shine Gate. You may’ve noticed the pipe here last time you were on Shine Gate, right before attempting Sirena Beach. This pipe is our last level. Let’s make the best of it. +---------------------------------+ | Chain Chomplets Unchained | +---------------------------------+ Pianta Village is the traditional home of the Piantas, built on a giant tree as protection against wild beasts. Giant mushrooms thrive in this high- altitude environment. However, Pianta Village is plagued with many problems. Like Noki Bay, we need to preserve the history of Isle Delfino by solving their troubles. We also might pick up some Shine Sprites along the way. Go across the bridge to learn that a local woman’s pets have a fever and they’re taking it out on the village. First, they leave behind fiery goop. Spray it off by running with R (press R lightly and run) and then cool the tail of each Chain Chomplet (chomplets as to indicate that they are babies). This cools them down into their original black version. Now, there is a spring in the center of the course. Grab their tails, pull back, aim them in the direction you want, and throw them into the spring for a constant cooling effect that decommissions the hotheads. The best strategy to use involved waiting at the roads’ intersection. You get a Shine Sprite for your efforts. +------------------------------------+ | II Piantissimo’s Crazy Climb | +------------------------------------+ Hoorah! It’s daytime and we get to beat that snob, II Piantissimo! Go across the bridge and he’ll start talking. The finish flag is atop a giant tree. His personal record is exactly thirty seconds. Of course, you can do better. Dive forward with B and press A to jump. This is the best way to run (it cuts off some time). Side somersault at the first earthen platform you reach and then hover to the base of the tree. Run up it normally and you’ll reach the finish flag in no time. +-------------------------+ | The Goopy Inferno | +-------------------------+ You start out with Shadow Mario stealing FLUDD. This is the only mission where you have FLUDD for only the very end of it. The entire village is covered in sludge, the fiery kind. The mayor is in the middle of it all. Go right until you see a hole. This hole is past the stream and buy a group of musicians. When you fall in, you’ll reach a cage. Ground pound it to go to the secret underside of the village. Normally, since lava-slime isn’t your usual problem, this is not used (or so I’d imagine). Go to the end of this first path and lower yourself to the hanging wire net. Press B on it to knock it forward and then jump off with A to the regular net (the vertical one drops). Avoid the spider enemy here and continue along the path. At the end is a square. Press A there to kick through it and end up on the other side of the village. Wall kick your way out of the hole and side somersault onto the edge (the very tip is not covered in gunk). Side somersault to the tree ahead. From here, jump onto the mushroom and spin jump forward. Dive in toward the platform free of goop ahead. If you jump just far enough you can make it. It may be easier for you to jump to the bridge to the left first. From there, run up the platforms to FLUDD! Use it to reach the golden mushroom and then spray off the mayor. He gives you a Shine Sprite for the hose-down. NOTE: Ever-helpful mr_stupid_maniac has this alternate trip through the village planned out for you: “Once you pass the bridge, turn right and keep following the path until you reach the hot springs. There should be a hole and a Pianta in front. Jump down the hole and continue along the path while avoiding enemies. You'll reach a hanging wire net. Press B and when it stops jump off. If some enemies are close by, you may want to take shelter by going right. After you decide it's safe enough continue and you'll reach a swing. Drop down and jump onto a mushroom. You may want to take a 1 up from a nearby mushroom with the rope connecting them. After you are done, return to the mushroom you just left and continue to the next mushroom. Eventually you'll reach one with a green mushroom you jump onto. It will launch you onto the wires. If you go to the other side by pressing B when you're at the gate, you can climb up to a 1 up. Then slowly walk on the edge and you'll fall and get back onto the wire wall. Get back on the other side and climb up. You then jump and continue until you reach another hanging wire net. Again press B and you'll reach the other side. Now avoid the enemies and when you get to the gate press A to flip to the other side. Summersault up and you get to a piece of land with no fiery sludge. There are more pieces nearby, making it like stepping stones. Go along this until you reach a platform. Jump up along the platforms and you'll see FLUDD. Get him and then [as it says in the guide] use it to get onto the golden mushroom. Then you can clean the mayor and you'll have 1 more Shine Sprite and also 2 more lives.” +--------------------------+ | Chain Chomp’s Bath | +--------------------------+ Forget the chomplets! Let’s talk about Chain Chomp, a classic Mario enemy. Chain Chomp is all steamed up. The owner of the pets seems to be oblivious to this, but all have them have fevers. It must be contagious. Regardless, we’re here to act as a sort of “house-call-making-obedience-trainer.” Go right after the mayor and you’ll see it. Hose it down to reveal the black Chain Chomp deep down inside. Well! No wonder it’s being bad; it has a huge cut in the side of its head. Anyways, we’re going unleash the beast. To do this, walk up to the stake holding its chain in and pick it up. Now lift a barrel and run toward the hot springs in the village. If you don’t know where they are, check the northwest corner. When he’s unchained, Chain Chomp will not cause any real damage. It just runs around on the path. When it crosses in front of the hot springs, throw the barrel of water I told you to pick up at it to cool (thus stopping) it. Grab the chain and pull it into the water. For some reason, boiling water treats his ailment (or just his irritation). The Chain Chomp falls asleep and the source of the problem comes out – a Shine Sprite. Take it to add it to your collection. +---------------------------------------+ | Secret of the Village Underside | +---------------------------------------+ This requires Yoshi. Also, you must use that ancient wire net system again. Perhaps I lie a bit; you don’t rely on it as much as the mushrooms under it. Anyways, Yoshi’s egg is at the other side of the bridge. Now, no matter what fruit your Yoshi wants, it can be found at the tree we used in the third mission. In case you forget, it is south of the hot spring. Once you’ve gotten Yoshi, go to the starting bridge, the village side. Go left and look down to see some monstrous mushrooms. Jump down to one and then jump toward the center of the underground. Here you’ll find some orange material that only Yoshi’s juice can destroy. High-pressure vomit out that juice over it and jump into the hole. As always, Shadow Mario steals FLUDD. This secret stage is home to the chucksters. Talk to the first Pianta to learn what they are and be thrown forward. When you talk to these powerful Piantas, they will throw you forward, backward, or into the air. Of course, there is a secret to manipulating where you land. For instance, talk to the blue Pianta while roughly facing the sign by him to be thrown to a 1-Up. So, go forward and talk to the pink Pianta to be thrown to the next platform. Now, you have two Piantas to choose from. The little one is best-suited for the job. Big guy over there doesn’t know his own strength. The little guy is too weak to get you all the way over there when you’re just dead weight, so tilt the control stick forward when being thrown and talk to him when he’s at the edge. Tilt back when you land to avoid bouncing off the edge. Here, there’s no where to go but up. Talk to the Pianta and fly high into the sky. Lean forward to land on the platform. The enemies here are endless, so just talk to the chuckster to be tossed forward. And now you reach a fork in the road. Obviously, left is the best way to go due to the Shine Sprite. Stand on the crack of the two blocks and wait for the Pianta to make his way to you. Do not be pressured to press the button at a bad time due to his walking. Waiting a second or two won’t kill you. At the end, you’ll be hurled to the Shine Sprite. +-----------------------+ | Piantas in Need | +-----------------------+ Mario never denies a Pianta in need. Remember! A Pianta in need is a Pianta indeed. Seriously, though, ten villagers are trapped in burning ooze and they have three minutes to get out. This isn’t very hard at all. There are ten villagers, as I said, and you must first clean off the ooze around them and then the slime on them. When they start to sparkle, you know you’ve washed them successfully. Two Piantas by the start are buried together, mind you. I will tell you, though, that six of the Piantas are scattered right after the bridge. Also, you might want to talk to the people you rescue. You get eight Blue Coins this way. When you’ve saved the world, go talk to the mayor for the Shine Sprite. +------------------------------+ | Shadow Mario Runs Wild | +------------------------------+ You need to beat the seventh mission of each level to access the final zone. This time, we’re flushing Shadow Mario out of his hiding places once and for all! Shadow Mario is, as always, not particularly challenging. The only added level of difficulty is Shadow Mario’s newfound ability to leave fiery acid in his tracks. This only makes him easier, though, because it provides a path right to him if you should lose him. He follows the same path each time, sticking mainly to the right side of the village. Catching him has terrible side effects in Delfino Plaza. You can reenter all the courses (with the side effect in play, you cannot access many of the levels, like Bianco Hills, for instance) by following Shadow Mario into Corona Mountain and then coming out. This makes everything normal, allowing you to reenter Pianta Village. +--------------------------------+ | Fluff Festival Coin Hunt | +--------------------------------+ It’s the day of a huge celebration in Pianta Village – the Fluff Festival. And between you and me, this is one Shine Sprite to get. Pianta Village hits you and hits you hard this time around. For starters, cross the bridge and go to the swing to the left. Spray water away from the bridge to move the swing in that direction. When it is up far enough, hover toward the first Red Coin on a gigantic tree leaf. Now go left (back on the mainland) and up a bit to a huge patch of tall dress. Trekking through earns you a Blue Coin and the second Red Coin. Go right to the fruit tree and you’ll find the third Red Coin in its shade. The fourth is in the hot water of the spring. The fifth Red Coin is under the giant tree left of the hot springs (by a beehive, no less). Now, jump down to the mushrooms from here and make your way to one of the mushrooms used in the fifth episode. Look left on this particular mushroom to see a vertical wire net. Hover onto it and climb to the top to be on top of them; you can walk around. From here, hover your way to the sixth Red Coin toward the bridge. Get back on the surface by using the green mushroom at the end. Now go to the east side of the village. Near the end is a stack of crates. Ground pound them to reveal a Red Coin. Now we can go for the last. As you may’ve noticed, there is a giant tree in the center of the town. To get onto the lowest platform on it, go up the slope left of it (when facing it with your back to the west) and side somersault into the tree. Wall kick off of it and hover to the platform. Continue this until you reach a box with the Rocket Nozzle in it. Take it and rocket to a platform about halfway on the other side of the tree. From here, rocket up (launch from the jump) to the top of the tree. On the tower here, which you may want to rocket to, is the eighth Red Coin. Unfortunately, the Shine Sprite is off in the middle of nowhere. To reach it, you must grab onto the fluff flowers in the air and take them across the void to the cloud. The Rocket Nozzle is a security measure; use it to recover from falls should you let go. Jump off with A when you it is safe for the Shine Sprite. punkrockmetalhead_78 has sent me this tip for reaching the coin more easily: “An easier way to get the eighth coin is to first get the rocket nozzle, and then go on top of the mushroom the mayor was sitting on in episode three. From there, rocket to a nearby cloud, and then another cloud, and finally onto the leaf of the big tree.” +------------------------+ | Secret Shine One | +------------------------+ Go to the only secret stage present in the fifth course. The red switch is ahead on an elevated platform. Ground pound it and you’ll find the first above the blue Pianta. Bounce on his head three times to reach it. Go to the pink Pianta and be thrown to the next platform. You can get it from the platform, but it shaves off some time (you have a minute and thirty seconds) to get it in air. Be thrown to the next platform and then be thrown upward. Hover from a side somersault on either side of the platform for the third and fourth Red Coins. From here, hover to the rope near here. Bounce in the center for the fifth and get to the end for the sixth Red Coin. Now be thrown to the next platform. The Red Coins can be reached via side somersaults and the Hover Nozzle. Fortunately for you, the Shine Sprite appears right after the eighth coin. +------------------------+ | Secret Shine Two | +------------------------+ This takes place in the eighth episode. Skip over the first seven Red Coins and go straight for the eighth one on the giant tree in the center of town. Get it and you’ll notice a Shine Sprite insignia on the tower. This is a clue as to what to do. Press Y to go into first-person perspective (enter Mario) and spray the sun. This causes an invisible Shine Sprite to form, and it releases one on the tower. That was quite a refreshing Shine. +-----------------+ | 100 Coins | +-----------------+ Believe it or not, the best mission is the first. Steer clear of the Chain Chomplets the whole way through (this is kind of unspoken). There’s a treasure trove of coins to collect. First, go to the hot spring. It is a bone-dry in this episode, but you can ground pound the very center for 13 coins. What a start! On the east side of town is a large stack of crates. Ground pound them all to end up with 33. Go to the tree and ground pound the crates by it to have 45. There are six mushrooms aflame around the level. Extinguish the flame and ground pound the mushroom and you get eighth coins. Do this until you have 93 coins. To get the remaining coins, we’ll be returning to the hot spring. I know that, ever since you saw a Pianta for the first time, that deep inside you’ve always wanted to do this. Ground pound its nose for nine coins, which two more than 100. It also earns you a Blue Coin. And, fortunately for you, the Shine Sprite appears on the statue’s arm to the left. Pianta Village, our last stop in Isle Delfino as far as collecting eleven Shine Sprites is concerned, was in grave danger of becoming uninhabitable. Not only were Chain Chomps on the loose, but a new type of fiery slime blanketed the village rich in history. Mario prevented the Piantas from losing a part of their heritage by treating ill Chain Chomps and seeing to it that the Fluff Festival went well. ============================================================================= ==============================Corona Mountain*=============================== ============================================================================= +---------------------+ | The Big Flood | +---------------------+ If you now have 94 Shine Sprites, which indicates that you’ve either followed my guide completely or you’ve done pretty well for yourself, then this has already happened to you. When you catch Shadow Mario in all the worlds – Bianco Hills, Ricco Harbor, Gelato Beach, Pinna Park, Sirena Beach, Noki Bay, and Pianta Village – he is forced to retreat to Corona Mountain, the stronghold of Bowser Jr.. By the way (just in case I’ve confused you in any way), Shadow Mario is Bowser Jr. in disguise. This was revealed to us in the first mission of Pinna Park. Regardless, the gates to Corona Mountain open and release tons of water. This water causes a flood that forces Piantas onto the rooftops. You cannot access levels like Ricco Harbor or Gelato Beach anymore! In fact, the only level you can access is Sirena Beach. Regardless, this changes as soon as you enter Corona Mountain and exit (everything is back to normal, and the sun is finally shining to the fullest). Also, the Pianta stranded on the island has now floated to the mainland. Anyways, I just thought I’d talk about the flood. The best part of it is, though, the two quarreling Piantas. They are the best characters in Delfino Plaza hands-down. I know, Toadsworth is right up there, but I think they beat him by a bit. Anyways, the entrance to Corona Mountain is behind the Shine Gate. Normally you need the Rocket Nozzle (you don’t really need it, but it helps) to reach there, but the flood lets you swim to it. Jump in to fight through the final stretch of our grand adventure. +-----------------------+ | Corona Mountain | +-----------------------+ Corona Mountain is an active volcano. The hot springs before it are not forbidden to the public, but the mountain itself is deemed dangerous and is restricted to the people. It also just happens to be the lair of Bowser Jr.. As a result, it has been Bowser-ized. Jump forward when the spikes are up and you’ll land (if not, hover until they do) when they are down. Hover forward and extinguish the flames. Notice the flaming Cheep Cheeps frolicking in the magma. Hover forward to a platform with a 1-Up on it. Jump to the next platform when the spikes are up. Fall to it and hover to the next platform aflame. Extinguish it by means of Hover Nozzle and continue forward to another rocky platform. Take the Blue Coin here (there are ten in Corona Mountain) and then continue the hover process. Flaming platforms are much safer to be on, so use them to their full potential. They eventually rekindle, mind you. Before the next section is a brief rest period. Fill up FLUDD with the sprinkler’s water and ground pound the crate for a 1-Up. Jump onto the boat and direct it around the stalactites. This is a very dangerous proposition; if the boat hits one, it will sink and take you with it. Magma causes instantaneous death. At the end is a platform with the Rocket Nozzle on it. The nine other Blue Coins are around it (if you want to risk it). If not, rocket to the cloud above. Rocket your up to the final cloud and you’ll come out on Bowser Jr.! +---------------------------------+ | Boss: Bowser & Bowser Jr. | +---------------------------------+ Bowser Jr. and his papa are relaxing in the water at the top of the mountain. Mama Peach is invited in, but Mario jumps up to the rescue. Unfortunately, Bowser Jr. was only the implement of the true mastermind – BOWSER! Yikes. And, not only that, but they give Bowser a ridiculously stupid voice. Seriously! Bowser is the father of Bowser Jr. and seven other children that died in the early Mario games, presumably. Bowser is the King of the Koopa, and has been Mario’s main adversary since the dawn of the NES. Also, Bowser gets progressively bigger in each game. This time around, he’s huge! In most games, though, Bowser is about a head taller than Mario and is much bulkier. Anyways, this battle pits Mario against father and son. It’s Mario time! Bowser Jr. fires Bullet Bills from his toy submarine. In the meantime, Bowser breathes a wall of fire around the pool. Now, you do not have the Hover Nozzle for this battle; you have the Rocket Nozzle. It actually has a function here (you cannot beat Bowser without it). Rocket up and ground pound from the height of that jump. Do this on the rocket symbols in the five corners of the arena. FLUDD slowly loses power as you do this (the pool’s water must be bad for it). This is not a particularly difficult battle. It is actually really easy. Bowser and his son plus Mario (Peach falls gently with her parasol) fall to Delfino Plaza. Mario lands on his head on an island with Peach. FLUDD, however, is dead. With his last breath, FLUDD asks of he was of assistance. Just after he keels over, the Shine Sprite that Bowser had goes to the Shine Gate. All of the Piantas and Nokis celebrate! Bowser and his son are on a submarine. Bowser Jr. discovers that Peach isn’t his mama. Bowser Jr. has plans to face Mario again, but they won’t be any time soon. As the sun sets, the Toad fixes FLUDD. Now the vacation begins! You get to see the company’s pictures in the different regions. I love seeing Toadsworth on the pirate ships of Pinna Park. At the very end, it shows II Piantissimo finding Shadow Mario’s brush. To be continued… CONGRATULATIONS! You beat the game! However, there’s still more to do. You have one more Shine Sprite from besting Bowser, but there are still plenty more to get. Can you collect all 120? ----------------------------------------------------------------------------- _______________________________________________________________________ / \ / \ ||-------------------------------Section 3*--------------------------------|| \ / \_______________________________________________________________________/ ============================================================================= ============================Secret Shine Sprites*============================ ============================================================================= Each level has two secret Shine Sprites. That means that there are 14 secret Shine Sprites in the seven worlds. However, this section is not devoted to them. You can find all Secret Shine guides in the walkthrough (look in the world that the secret Shine you need is located in, like Bianco Hills). This section is devoted to the Shine Sprites found in Delfino Plaza and Delfino Airstip. I list them here in the order that they are listed in my guide. If you need Blue Coin Shine Sprites, see the next section. Here’s my list. Note that the names of the Shine Sprites I give are in no way official. Note: You get Yoshi after completing the fourth mission of Pinna Park successfully. When you get one Shine Sprite more after that, Shadow Mario will be carrying the Turbo Nozzle. After that, Shadow Mario will be carrying the Rocket Nozzle. Catch Shadow Mario with each of these items to have them in Delfino Plaza. ============================================================================= Delfino Plaza ============================================================================= 1) Secret Course of the Pipe There’s some black slime that covers a lighthouse on the east side of town. In the distance is a green warp pipe that is on a high ledge. Hover to the ledges and work your way to the pipe. Inside, it leads to a secret stage. Slide down slowly, jumping and using the Hover Nozzle if you need to avoid pits, and you’ll reach one easy Shine Sprite at the end. ----------------------------------------------------------------------------- 2) Tower Sprite On the ground left of the Shine Gate, there are several umbrellas. Use them to bounce and then hover to the house to the left (when facing the Shine Gate). On this roof is a man that will chuck you through the air for one coin. Give it to him (you can get a coin easily by spraying the wind vane by him) and he’ll throw you through a window and into a Shine Sprite. ----------------------------------------------------------------------------- 3) Hidden Shine Sprite Emblem Spray the beach around the lighthouse until you hear a noise like spraying the closed mouth of a Piranha Plant and see little orange light popping up. Keep spraying there and you’ll uncover a Shine Sprite emblem. Keep spraying and one comes out. Hover to the platforms to reach the Shine Sprite. ----------------------------------------------------------------------------- 4) Bell Tower’s Shine Left of the Grand Pianta statue is a house, possibly a bell tower, that has a Shine Sprite hidden in its confines. Charge up a Turbo Dash to blast right through the double doors. Inside is a Shine Sprite. ----------------------------------------------------------------------------- 5) Secret Turbo Course Go right of the Grand Pianta statue and go forward from there to some double doors. Blast through them with the Turbo Nozzle to enter a secret course. This is actually pretty hard. Charge up the nozzle and release. Press A at the ramp to jump to another block. Jump off of it to another just like it and repeat this to reach a ramp. Boost down it and jump at the end to an orange rectangular block. Jump off of it to reach the Shine Sprite. ----------------------------------------------------------------------------- 6) Box-Breaking Challenge Go to the cannon that shoots to Pinna Park. Go down, through an arch, and go left at the fork. At the end of this path are a few buildings. Look at them for an opening. The Pianta in here has a game in which you must break all the crates in the room within 30 seconds for a prize. Ground pound all the ones on the ground and you’ll get a Shine Sprite. ----------------------------------------------------------------------------- 7) The Second Challenge Return to the room where you took the above challenge and play again. This time you must ground pound some vertical crates. Use the lower ones to reach the higher ones. Do it within thirty seconds for another Shine Sprite. This is the last time that you can do this for a new Shine Sprite. The challenge does, however, change again. ----------------------------------------------------------------------------- 8) Restoring Shine Gate There are many Shine Sprites in Delfino Plaza. If you haven’t noticed, the large Shine Sprite statue in the Shine Gate, the gathering place of the Shine Sprites, is covered in black ooze. Rocket-jump your way to the large Shine Sprite statue. Blast it clean and a Shine Sprite appears high above. How are you going to get that? I’m glad you asked that question. Take the Rocket Nozzle and blast your way up. ----------------------------------------------------------------------------- 9) Cleaning the Bell Face the Grand Pianta statue and go right. You should be able to see the bell tower’s bell. Rocket up to it and clean it off. A Shine Sprite will appear below you. Use the manhole by Pinna Park to go over twice to another manhole. Jump out for a Shine Sprite. ----------------------------------------------------------------------------- 10) The Jail Cell Bell In the opposite direction of the above Shine Sprite is the jail that Mario was kept in. Rocket up to the bell and make it shine with some water. A Shine Sprite appears above for you to take with the Rocket Nozzle. ----------------------------------------------------------------------------- 11) Boat to the Secret Stage The boats in Delfino Plaza are now working. Go to the center of the plaza, which is some water before the Shine Gate, and a boat will eventually pass under a bridge. Stand on the awning of the boat when it passes under and hover up where the coin is. This special stage is basically a pinball machine. Head forward to the slot and you’ll see a red trampoline that bounces you into the main part of the course. There is a really easy way to control, to an extent, where you land. Side somersault against the right wall and you’ll slowly slide down it. This will allow you to wall kick your way out of this slot. There are three Red Coins in the slot, but you want to go through slowly so you have more control via the Hover Nozzle as to where you land. The goal is to land in the cups, which have the remaining five Red Coins in them. The only danger is not landing in the cups, which leads you to a hole. Use the Hover Nozzle to avoid death and redirect yourself to different cups. The far-right one is probably the toughest to get. If you wall kick quickly, you’ll fly out toward it. You can then hover into its cup. Generally speaking, if you want a close cup, hover at the top of the slot. Also, you might consider coming with the Rocket Nozzle. The Shine Spite appears in the center of the machine. ----------------------------------------------------------------------------- 12) Rocket to the Secret Stage Take the Rocket Nozzle and go to the cannon that launches you to Pinna Park. Jump into the water nearby and swim along the cliff’s face until you see palm trees above. Rocket up to a ledge just before the last palm tree to the left. There should be a green pipe there. Jump in and you’ll be taken to what is, by far, the easiest secret stage ever. The first four Red Coins are gotten by defeating the enemies here. There are four, each giving a Red Coin (one to a corner). To defeat the blue enemies, spray them from a distance and then jump on them. The fifth is on a block in plain site. The sixth is gotten by extinguishing the Pianta on fire. Talk to him for the Red Coin. The seventh is gotten from spraying water on a red bird. The eighth is hidden well. In one of the corners is a hole. Drop in and walk forward to the Red Coin. Rocket out of the hole and take the Shine Sprite on one of the blocks. ----------------------------------------------------------------------------- 13) Lighthouse Secret The entrance to Gelato Beach lies on a lighthouse. Take the Rocket Nozzle there and rocket to the top. On it is a cork-like object with a flame on it. Rocket up and ground pound from the top of that blast to come down with incredible force – enough to break the cork. A Shine Sprite comes out in the end. Rocket to it to increase your numbers by one. ----------------------------------------------------------------------------- 14) Yoshi’s Shine First, get Yoshi. You can find his egg on the bell tower left of the Grand Pianta statue. Take it whatever fruit it needs (it should be easy considering the number of fruit stands around Delfino Plaza). Get onto the boat that you used in “Boat to the Secret Stage” to reach a deserted island. When a different ship comes by (you can keep Yoshi fresh by eating the coconuts on the tree), jump on it to be taken to a wooden platform. Use the fruit here to keep Yoshi alive and then jump to the other boat. Take it to another island. Spray the strange substance covering the pipe with some juice (why doesn’t Mario just fill FLUDD with that?) and then jump in. Welcome to a secret stage. This must be where the sewers lead. The water is poisonous here; do not jump in it. Get on the rotten leaf and try to collect seven of the Red Coins here. The eighth is at the end. Steer the leaf by shooting water in the direction opposite the one you want to go. If you miss one, you might as well jump in the water. If you take the pipe at the end, you’ll reappear at Delfino Plaza and the pipe will be covered again. The eighth Red Coin is at the end of the stream. The Shine Sprite appears in the center of the final platform. Also, this additional tip was sent in to me: ““Try to get as many of the red coins as you go down the river on the leaf. When you get towards the end, and there is the red coin in the middle that you need to jump for on the leaf, instead of jumping up to get the coin and land on the leaf again, jump to the side so that you land on the red edge of the river. You can stand on it, and walk back to the start slowly. When you get back, surprise!!!! The leaf is back!!! Hop back on, and go though again and get any red coins you missed, saving the one at the very end for last. You can do this as many times as you want, until you run out of water in FLUDD!” You can thank Jeff Bolton for that, by the way. ----------------------------------------------------------------------------- 15) The Golden Bird On the deserted island that you found the last Shine Sprite on is a gold bird. If you keep spraying it, it will release a Shine Sprite. It forms on the small islands in the distance (by the ligththouse). ----------------------------------------------------------------------------- 16) 100 Coins There is a Shine Sprite awarded for getting 100 coins in Delfino Plaza. The easiest way to get them all is to enter the sewers via a manhole. Run around until you have 30 or more coins. Now get a quick Shine Sprite (like #4). You’ll restart in Delfino Plaza with the same number of coins, but the coins here are reset. Do this until you’ve gotten the Shine Sprite. It appears out on a wooden platform south of the Grand Pianta statue that is seemingly in the middle of nowhere. Use the Rocket Nozzle to blast to it. To blast from water, jump out before the launch. ----------------------------------------------------------------------------- 17) Corona Mountain You get a Shine Sprite for beating the final boss of the game in Corona Mountain. I won’t give any hints; you’ll have to get that far to find out who it is. ============================================================================= Delfino Airstrip ============================================================================= 18) FLUDD This is the first Shine Sprite of the game. You have to get it to move on to Delfino Plaza. Once you’ve recovered FLUDD, go to the pile of sludge and spray until a Piranha Plant comes out. Spray its mouth when it opens it three times to beat it. This causes the muck in the airstrip to clear out and for you to get a Shine Sprite. ----------------------------------------------------------------------------- 19) Red Coins of the Strip Once you’ve beaten the game you, you can return to Delfino Airstrip. Collect ten coins in Delfino Plaza and go to the bell tower. Talk to the dancing Pianta and pay him ten coins to be taken to the airstrip. An alternate method for getting 100 coins is to go back and forth between Delfino Plaza and Airstrip. Regardless, head forward and you’ll see a red switch. Go to it and take the Turbo Nozzle nearby. Hit the switch and blast into the double doors ahead. You have two minutes, by the way. Going through gets you the first Red Coin. Keep going to enter the water. Jump over the two boats in the path of the trail of coins for the second and third Red Coins. The fourth is further along the trail. A bit farther are three inter-tubes floating by the fifth Red Coin. Keep going to get the sixth Red Coin under the bridge. Keep following the coins to reach the actual tract of land that the planes land on. Here, between a plethora of enemies, are the seventh and eighth Red Coins. The Shine Sprite appears further along, right where the Piranha Plant was. ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- And that’s all folks. These are the nineteen Shine Sprites in Delfino Plaza/Airstrip that require little hunting. The other twenty-four in Delfino Plaza aren’t quite as friendly. ============================================================================= =================================Blue Coins*================================= ============================================================================= The other major source of Shine Sprites in the game is the 240 Blue Coins. I recommend that you get all 240 before you cash them in (this way, you can tell if you got all the Delfino Plaza secret Shines). You see, Blue Coins were worth five yellow coins in Super Mario 64. In this game, they are currency used at the Boathouse. The Boathouse is the building with the entrance to Ricco Harbor on it. When you have three Shine Sprites at least the Boathouse will be buried in sludge. Defeat the Piranha Plant there and you can access it. Here, you can exchange ten Blue Coins for a Shine Sprite. These same creatures run a mud-boat shop in Noki Bay, by the way. In case you were interested, they are Tanookis, mythical Japanese raccoons. Mario was able to dress as a Tanooki in Super Mario Bros. 3 with the Tanooki Suit, which explains their Mario origins. There are tons of Blue Coins, and here is where I will list them all. Each of the seven worlds have thirty Blue Coins in them, leaving thirty of them scattered around the place. I list them in the following order: Delfino Airstrip, Delfino Plaza, Corona Mountain, Bianco Hills, Ricco Harbor, Gelato Beach, Pinna Park, Sirena Beach, Noki Bay, and we end with Pianta Village. # 1 is in Delfino Airstrip, # 2-20 are in Delfino Plaza, # 21-30 are in Corona Mountain, # 31-60 Bianco Hills, # 61-90 Ricco Harbor, # 91-120 Gelato Beach, # 121-150 Pinna Park, # 151-180 Sirena Beach, # 181-210 Noki Bay, and the last thirty are in Pianta Village. ============================================================================= Delfino Airstrip ============================================================================= 1) Once you’ve beaten the game, take a boat to Delfino Airstrip by paying the dancing Pianta by the bell tower ten coins. Use the Turbo Nozzle by the red switch here to blast through the double doors ahead. Stop inside and spray the block of ice to reveal a Blue Coin. ============================================================================= Delfino Plaza ============================================================================= 2) Inside the jail is a Blue Coin. To get it, go to the back and hover right to a hole. I don’t see why Mario didn’t use it to get out when he was trapped. They must have low crime rates if it is a single-cell. ----------------------------------------------------------------------------- 3) All M signatures and X’s that Shadow Mario has left behind are directly linked to Blue Coins. One of them that you’ll find is on the side of the Grand Pianta statue. Spray it off and a Blue Coin appear by the bell tower. The bell tower is left of the grand Pianta statue. Go quickly before the coin disappears. You can run faster by diving with B, pressing A to jump up, and repeating the process. ----------------------------------------------------------------------------- 4) Go to the Shine Gate, the right side of the water. On the dock right before the Shine Gate is a crate against the gate. Ground pound it to reveal an M. Spray it off for a Blue Coin. ----------------------------------------------------------------------------- 5) By a manhole on a rooftop (left of Grand Pianta statue) is a crate. Ground pound said crate to reveal an M. Spray it for a Blue Coin. ----------------------------------------------------------------------------- 6) When facing the Grand Pianta statue, look right from the rooftop with the entrance to Sirena Beach on it. Among many green birds (spray green birds for a yellow coin) is a blue bird sticking out like a sore thumb. Spray it enough and you’ll earn yourself a Blue Coin. ----------------------------------------------------------------------------- 7) Jump across the rooftops to reach a Pianta sitting on one (he throws you for a loop for a coin). Around here is another blue bird. Spray it until you get another Blue Coin. ----------------------------------------------------------------------------- 8) By the rooftop that you got # 7 on is a tower. On the back of it is an M. Spray this for a Blue Coin. ----------------------------------------------------------------------------- 9) This Blue Coin is located in the sewers (to enter the sewers, ground pound a manhole). You’ll have to navigate it yourself, as I’m not up to writing it or making a map. Basically, though, go north as far as you can from the Grand Pianta statue’s manhole. ----------------------------------------------------------------------------- 10) There are two Blue Coins in the sewer system. From where you get # 9, head south twice (two open areas). There should be a four-way intersection along the way. Go east, north, and then west when you can. Take the first path that heads north that you can and keep going north, slightly west, to reach the Blue Coin at a dead-end. ----------------------------------------------------------------------------- 11) There are many female Piantas in Delfino Plaza that want fruit. Deliver it to their baskets and they give you a Blue Coin. One such lady is left of the Shine Gate. She wants three durians. Durians are the spiky fruit that look like pineapples with no leaves. They are the only fruit that Mario cannot carry (he must kick them). Hover across the water and go down through an opening that is left of the entrance to Noki Bay. Go right and you’ll see durians in the first stall. Kick this (kick gently or spray the fruit to move it) left of the Grand Pianta statue. Go up the alley and give the durian a strong kick over the gap. Now deliver it to the Pianta. Diving into it will probably send it over. If this doesn’t work, alley you came by Deliver all three and talk to her for a Blue Coin. ----------------------------------------------------------------------------- 12) Don’t worry! The durian Blue Coin was the hard one. On the right side of the Shine Gate is a Pianta with a high basket that is craving some pineapples. This is incredibly easy. In the middle stall at the fruit stands you used in the previous Blue Coin are pineapples. Take them to her and thrown them into the basket. Mario seriously over-throws, by the way, so stand just after where the rail to the left meets the gate. With all three delivered, talk to her for a Blue Coin. ----------------------------------------------------------------------------- 13) The third lady with a craving for fruit is almost directly across from the previous. She wants bananas, which are also found at the fruit stands you used for the two Blue Coins prior to this one. To throw it, stand by the pillar to the right of her. Three gets you a Blue Coin. ----------------------------------------------------------------------------- 14) Another fruit-munching Pianta is on a desert island. This one is on the island by the Boathouse. She wants three coconuts. This is just the height of laziness here. The coconuts are on the tree right next to her. Spray them to knock them off. Throw them from on the manhole. Three of these in the basket gets you a Blue Coin. Talk to her to receive it. ----------------------------------------------------------------------------- 15) From the island with the lady that wants coconuts, ground pound the manhole and take the following directions at intersections: east, south, and south once more. This takes you to another Blue Coin in the sewers. ----------------------------------------------------------------------------- 16) There is a Pianta that carries mushrooms in its backpack that is on fire. He is always by the lighthouse and he runs a circular path. Find and spray him until the fire is extinguished. Talk to him for a Blue Coin. ----------------------------------------------------------------------------- 17) You need Yoshi for this. Go to the roof of the building by the lighthouse. The awnings near the entrance to Noki Bay are ideal for this. Anyways, the building I’m referring to has a tower with a green roof (no weather vane) on it. Behind this tower is some strange substance that only Yoshi can deal with. Juice it and take the Blue Coin in the alcove. ----------------------------------------------------------------------------- 18) This also requires Yoshi. Go to the entrance to the box-breaking challenge room (left side of Shine Gate) and bounce on the umbrellas to a rooftop. Look at the tower ahead to see some more of that strange material. Dissolve it with Yoshi’s juice and dismount from Yoshi. Run up the path on the side of the building to an alcove with a Blue Coin. ----------------------------------------------------------------------------- 19) Erase the X behind the bell tower and a Blue Coin appears by the Grand Pianta statue. It is a link, as I have said. To reach it in time, press B to dive and A to jump. Repeat this until you reach it. ----------------------------------------------------------------------------- 20) Once you have the Turbo Nozzle, get in the water by the lighthouse. Do you see the double doors in a platform near here? Blast through them for the Blue Coin. ============================================================================= Corona Mountain ============================================================================= 21) I list Corona Mountain next so that we can get it out of the way and just have the seven main worlds to deal with. The first Blue Coin is located on one of the rocky platforms near the start. ----------------------------------------------------------------------------- 22) The next eight are all located in the same area. It is actually pretty hard to get, but if you’re patient, you can get all eight in separate tries. When you reach the island in the lava via the boat at the end, sail around for the remaining Blue Coins. If you are willing, you can get to the island and hover out to the coins, falling to your death in the process of getting them. If you get all the 1-Ups in the area, this will not be a problem for you life-wise. It is just a very tedious process. I can tell you, though, that it pays to tap R when doing this to avoid going really far and not being able to stop. ----------------------------------------------------------------------------- 23) This is one of the Blue Coins around the stony island at the end that you must use the boat to reach. See # 22 for further detail. ----------------------------------------------------------------------------- 24) This is one of the Blue Coins around the stony island at the end that you must use the boat to reach. See # 22 for further detail. ----------------------------------------------------------------------------- 25) This is one of the Blue Coins around the stony island at the end that you must use the boat to reach. See # 22 for further detail. ----------------------------------------------------------------------------- 26) This is one of the Blue Coins around the stony island at the end that you must use the boat to reach. See # 22 for further detail. ----------------------------------------------------------------------------- 27) This is one of the Blue Coins around the stony island at the end that you must use the boat to reach. See # 22 for further detail. ----------------------------------------------------------------------------- 28) This is one of the Blue Coins around the stony island at the end that you must use the boat to reach. See # 22 for further detail. ----------------------------------------------------------------------------- 29) This is one of the Blue Coins around the stony island at the end that you must use the boat to reach. See # 22 for further detail. ----------------------------------------------------------------------------- 30) This is one of the Blue Coins around the stony island at the end that you must use the boat to reach. See # 22 for further detail. ============================================================================= Bianco Hills ============================================================================= 31) For your information, each of the “worlds” has thirty Blue Coins in them on the dot. First, some Blue Coins are in certain missions only. If I don’t specify, do it in whatever mission you choose. For this world, all Blue Coins are gotten on the eighth mission unless otherwise stated. For the first, run down the path and into the stream. Swim to the left to see a Blue Coin submerged. ----------------------------------------------------------------------------- 32) By the waterwheel you use in the first mission to exit the village, there is an M. Clean it off for a Blue Coin. ----------------------------------------------------------------------------- 33) The wall that the M was on in # 32 is actually lower than the main wall. Use the waterwheel to get onto the wall and fall into the gap below to see a red X. Spray it and a Blue Coin appears on the other side of the wall. Wall kick out of the gap and over the wall (to be outside of the village) and take the Blue Coin. ----------------------------------------------------------------------------- 34) This is the other link in the Blue Coin described in # 33. Spray the X on the wall outside the village by the waterwheel to see a Blue Coin drop into the gap on the other side. The easiest way to get there in time is to jump onto the wall to the left and go through the arch to drop down. ----------------------------------------------------------------------------- 35) Clean off the Pianta in the gap described in # 33-34. Talk to him for a Blue Coin. ----------------------------------------------------------------------------- 36) In the village is an M with two accents over it on the back of one of the houses. Spray it off for a Blue Coin. ----------------------------------------------------------------------------- 37) Right next to the M from # 36 is an O. Spray it clean and a Blue Coin appears to the left. Follow the path here quickly to find the second O, and therefore the Blue Coin. ----------------------------------------------------------------------------- 38) The second O mentioned in the above Blue Coin can be sprayed separately for another Blue Coin on the back of the house referred to in # 36-37. You must be quick to reach it; dive (B), jump out of it (A), and then repeat to go quickly. Try spraying it from a distance. ----------------------------------------------------------------------------- 39) On the wall by the waterwheel is an M (on the top-walk-able part). Spray it for a Blue Coin. ----------------------------------------------------------------------------- 40) On a large, circular portion of the wall is a muddy Pianta. Hose him down to wash him and he’ll be so grateful that you get a Blue Coin by talking to him. ----------------------------------------------------------------------------- 41) It must be the sixth mission for you to get this. In the fifth mission, Petey Piranha was perched on a small platform behind the village over the river that the lake empties out into. Two clouds are there and Petey Piranha is nowhere to be found. Spray the clouds to make them bigger and then wet Petey’s platform. This causes a Blue Coin to come out. ----------------------------------------------------------------------------- 42) Upon entering Windmill Village you’ll notice a red box on one of the buildings here. Jump on it for the Rocket Nozzle. Use it to blast yourself to the highest support rope near the starting stream. From here you can easily force a Blue Coin out of a blue bird flying around the area. ----------------------------------------------------------------------------- 43) Yoshi’s egg starts out to the right of you in Bianco Hills. Get whatever fruit it is partial to from the trees directly outside the village and ride Yoshi into town. By the twin towers house (# 36-38) is a blue butterfly. It is hard to see, but it is there. Have Yoshi swallow it with B and out comes a Blue Coin. ----------------------------------------------------------------------------- 44) You might want to do this while you still have Yoshi. Directly after the door to the exterior of the village are a few trees. You’ll also find two beehives in the area. Swallow the guard bees around one of them and the entire hive comes out. Run from them (they can make Yoshi buck you off) and swallow as many as you can when you are far-enough ahead. The final bee yields a Blue Coin. The other beehive holds a 1-Up. ----------------------------------------------------------------------------- 45) Near the house with the two towers used in # 36-38 is a post with a rope at the top. Right below it is a Blue Coin. Hover to it; it’s yours for the taking. ----------------------------------------------------------------------------- 46) The house with two towers (actually gazebos) has two openings in it. In one of them at the top is a Blue Coin. ----------------------------------------------------------------------------- 47) There are two houses with sails on them in the village. Get onto the right one (when facing the starting point) using a side somersault, a wall kick, and some hovering. Make the platform rotate to the Blue Coin you want by spraying the sail. ----------------------------------------------------------------------------- 48) In the fifth mission, from where you fire the Poinks at Petey Piranha to awaken him, there are five posts to the left. Side somersault, wall kick, and hover your way onto them for a Blue Coin. Due to some glitch, you cannot wall kick against the stony wall to the left, which means that you must resort to the poles of the posts themselves. ----------------------------------------------------------------------------- 49) Follow the wall leading out of the village right (when facing the windmill) to see three brick platforms fixed to the wall. Hover to the third one to find a Pokey. Jump on its head and you’ll get a Blue Coin. This only happens in the fourth mission. ----------------------------------------------------------------------------- 50) We’re starting to leave Windmill Village now. Once you’ve caused the mound that rises at the end of the first episode to appear, you’ll notice a grated bridge with a Blue Coin on the bottom. Bounce to it from the rope below and take the Blue Coin. ----------------------------------------------------------------------------- 51) In the lake is one Blue Coin submerged by a bundle of coins. It is hard to miss, and you must dive down (B) to get it. ----------------------------------------------------------------------------- 52) On the rope system over the path leading to Big Windmill is a Blue Coin on one of the post’s platforms. To reach the ropes, bounce off the rope rails of the bridge and hover to the rope ahead (eighth mission). Bounce on these to reach the Blue Coin. ----------------------------------------------------------------------------- 53) Get onto the top of the windmill using the platforms at the end of each spoke. This must be after the second mission. You’ll find a Pokey on the top in place of Petey Piranha. Jump on its head and take the Blue Coin. ----------------------------------------------------------------------------- 54) There is an M on the windmill, right at the end of the path leading up. Wash away the graffiti left by Shadow Mario and you’ll receive yet another Blue Coin. ----------------------------------------------------------------------------- 55) It must be the third episode to get this. Head over the bridge by the windmill as if going to the top. Clean off the Pianta along here for a Blue Coin. ----------------------------------------------------------------------------- 56) I missed one inside Windmill Village and we’re going back for it. The building left of the first building that you see has a balcony. Get into it by side somersaulting, wall kicking, and hovering. Spray the right opening for the Blue Coin. ----------------------------------------------------------------------------- 57) When you exit Windmill Village via the door exit, you’ll be among trees. There is one miniature windmill here. Spraying the blades of it and a Blue Coin will come out shortly after. ----------------------------------------------------------------------------- 58) Walk up the path along the windmill and you’ll see a grassy ledge jutting out of the water left of said windmill. Spray it with water and hover to the platform, taking the Blue Coin that popped out. ----------------------------------------------------------------------------- 59) This must be gotten on the sixth mission when the lake is polluted. The toxic muck must be like oil, as it floats atop the water. That is to say that being underwater is no threat to you at all (aside from running out of oxygen). Enter the left side of the lake and quickly dive in. Swim forward and you’ll see a row of coins. Use these to sustain oxygen (yes, coins provide air. I didn’t make this game; don’t ask) long enough to reach the Blue Coin. ----------------------------------------------------------------------------- 60) The last Blue Coin of Bianco Hills is found in the trees right outside Windmill Village. To get on top of the trees, talk to the male Pianta here wearing a hat. He will chuck you up to the treetops. Make your way to the leftmost tree (that is when facing the windmill). Drench the top with the Hover Nozzle (the other works fine, too) and you’ll take the Blue Coin. ============================================================================= Ricco Harbor ============================================================================= 61) Like Bianco Hills, the mission that I get the Blue Coin in will be the eighth unless I state otherwise. From the start go left and forward a bit. On the back of the garage here is an M. Clearing it off increases your Blue Coin count by one. ----------------------------------------------------------------------------- 62) On top of the garages left from the start is an M. Spray it for a Blue Coin. ----------------------------------------------------------------------------- 63) Enter on the first mission for this. Go forward and jump atop the wire net here. Jump to the moving platform to the right and you’ll end up on an arrow platform with yellow grating around it. Side somersault and hover onto some grating to the right and climb up to the top. Now you can walk across it easily. Jump down to the platform suspended by the crane and then to the platform ahead of it. There is a sun-marked waterwheel to the left over the yellow submarine. Spray it until the submarine rises from the depths all the way, getting you a Blue Coin. ----------------------------------------------------------------------------- 64) I did this in the first mission. At the base of Ricco Tower is a gray X. Spray it and a Blue Coin pops out over at the residential area. Run right and side somersault into the wall. Wall kick off of it and hover to the next tier. Now dash to the Blue Coin before it disappears. ----------------------------------------------------------------------------- 65) This is basically the vice versa of # 64. You get a lot less time, but it is much easier. I did it on the first mission, mind you. Spray the X that corresponds to the one on Ricco Tower in the residential area and a Blue Coin comes out by Ricco Tower. Hurry over there, jumping down to the coin before it disappears. If you absolutely cannot reach it in time, use the Turbo Nozzle in the eighth mission. ----------------------------------------------------------------------------- 66) Do this on the first mission. Around Ricco Tower is a lot of black sludge, probably ink. Spray some to uncover an M. Spray it until it vanishes for a Blue Coin. ----------------------------------------------------------------------------- 67) Get the Rocket Nozzle from the platform beneath the helipad and go to Ricco Tower. Rocket up to one of the higher platforms and jump your way to a Blue Coin. ----------------------------------------------------------------------------- 68) From where you got # 67, jump to the top of Ricco Tower and blast up from a jump at the top. If you achieve full height, you’ll get a line of coins and a Blue Coin. ----------------------------------------------------------------------------- 69) Stand by where the X was on Ricco Tower and look right to see an M on the side of the ship. Remove the graffiti with good old FLUDD and you’ll get a Blue Coin. ----------------------------------------------------------------------------- 70) Go to the residential region. In any episode you choose, there is an M on one of the buildings by the Fruits dispensers. Spraying it yields a Blue Coin (what else?). ----------------------------------------------------------------------------- 71) There’s a Blue Coin atop the fountain before the Fruits dispensers. You can reach it quite easily with a rocket-jump, or by hovering from the rooftop of a nearby building. ----------------------------------------------------------------------------- 72) Get on top of the roofs in the residential area by bouncing on the awnings. Stand on the building left of the Rocket Nozzle box that is against a portion of the brick wall with an M on it. Clear it off for a Blue Coin. ----------------------------------------------------------------------------- 73) By the Fruits dispensers is a long, stone catwalk. Hover to it from the rooftops or from the tops of the dispensers and take the Blue Coin at the end. ----------------------------------------------------------------------------- 74) Go back to the body of land that Ricco Tower is on. Behind it (when facing the front, to the upper-right) is a wall that adjoins the natural rock wall to some more brick wall. Spray along here until you hear the popping noise you hear when spraying a yellow spider, for example. Keep spraying to find the blue outline of a Shine Sprite. When it is complete, you get a Blue Coin. ----------------------------------------------------------------------------- 75) Time to get all the aquatic Blue Coins. Just so you know, the Turbo Nozzle (episode 8) is found on the starting platform and the Rocket Nozzle can be gotten under the helipad. First, there is a Blue Coin under an arrow platform surrounded by coins. Dive to get it. ----------------------------------------------------------------------------- 76) Use the Turbo Nozzle to speed along the water. The Blue Coin is in the air and you must jump to get it. Physically, the Blue Coin is before the helipad, almost in line with it. ----------------------------------------------------------------------------- 77) Take the Rocket Nozzle from beneath the helicopter pad and then swim in the direction of the starting point (Pinna Park in the background. Swim to the leftmost vertical beam and rocket up the side to just barely reach the Blue Coin. ----------------------------------------------------------------------------- 78) Our sights are now set on a new target – the construction platforms. You see, I always get rid of places systematically in my lists. Now then, use the Rocket Nozzle to blast up to them easily without using Yoshi. When on the second-lowest platform, look left to see a ledge with an M on it. Rocket over there and then wipe off that M with some well-aimed water for a Blue Coin. ----------------------------------------------------------------------------- 79) One of the construction platforms that I spoke of above has an M on it. Use FLUDD’s Rocket Nozzle to reach this platform, the second-highest, and then spray it for a Blue Coin. ----------------------------------------------------------------------------- 80) This requires that you are playing the second mission. You know where the entrance to the Blooper-surfing racetrack is, right? You don’t need a Blooper, but it sure speeds things up. Follow the coins to that opening. Along the way you’ll see a Blue Coin in the air. Jump for it and you’ll have one Blue Coin more than you did. ----------------------------------------------------------------------------- 81) It must be episode three for this. Go forward to the ship ahead and drop in. Side somersault to the top of the wire net here and go to the end to see a spider hanging on it. Ground pound there to knock it down, resulting in a Blue Coin. Ground pound one of the flip-squares nearby and you’ll be able to reach it. ----------------------------------------------------------------------------- 82) Do this in the third mission. I’m going to begin guiding you through the construction site now. Go to the roofs and go as far to the left as you can to see a blue catwalk. Now, go forward all the way and side somersault onto the blue bar above. On it, run toward the cage and go right at the intersection. At the end you should side somersault to another catwalk to the right and hover to it. It has 2 coins on it and a Blue Coin. ----------------------------------------------------------------------------- 83) It must be the third mission. Start out where you ended in # 82. Run to the end of the catwalk and drop down to two more coins and a Blue Coin. ----------------------------------------------------------------------------- 84) From where you were at the end of # 83, drop to the crane below (the upper part). On it is a Blue Coin. You can reach this from any episode using the boat at the start, too. Hover off the side to the arm of the crane and then run to the Blue Coin, alternatively. ----------------------------------------------------------------------------- 85) This is in the eighth episode (you can get it in others, by the way). Get to the arrow platform that is underneath the cage. Make sure to have the Rocket Nozzle from under the helipad. Rocket up here and you’ll be in the cage with a Blooper. Defeating it earns you a Blue Coin. ----------------------------------------------------------------------------- 86) In the eighth mission, go to the fruit stands where Gooper Blooper once resided. Spraying on the barrels of fish gets you a Blue Coin. ----------------------------------------------------------------------------- 87) Go to the eighth mission and to the fruit stands. Get Yoshi here by using the Fruits dispensers and ride him around until the market until you see a swarm of blue butterflies. Swallow every last one of them for a Blue Coin. ----------------------------------------------------------------------------- 88) Go to Ricco Tower with Yoshi. In the direction of the market is a spider on the wall that cannot be killed without your main dinosaur. Eat it with B for a Blue Coin. ----------------------------------------------------------------------------- 89) Just like in # 81, another one of the spiders in the black ship has a Blue Coin in it (third mission). The spider I refer to is, of course, the first one on the vertical wire net. Hit the square by it and press B on the other side of the wire net to punch it into the wall. This gets you a Blue Coin. ----------------------------------------------------------------------------- 90) One of the bars in the construction site has a Blue Coin and four coins on it. This was gotten in the third mission for me. Go forward to the first ship and get onto the pipe at the end. Look toward the start and side somersault and hover to the wire nets in that direction. Climb up them, hit the flip-square, and jump to the next. Repeat this to get onto a new path. Follow it to the end where you’ll see a box with the Rocket Nozzle in it. Get it if you like; it doesn’t really matter. There’s one catwalk going in the direction of the cage. Follow it to the Blue Coin. ============================================================================= Gelato Beach ============================================================================= 91) Just like in Bianco Hills and Ricco Harbor, all Blue Coins are gotten in the eighth mission unless I state otherwise. From the start, look behind you and swim out to the swing. Spray water toward the mainland to move the swing backwards, right to the Blue Coin. ----------------------------------------------------------------------------- 92) On the tree that the swing was hanging from in # 91 is a Blue Coin. Run up the trunk until the bark becomes a lush green and curves up abruptly. Side somersault to the leaves, in the center of which is the Blue Coin. ----------------------------------------------------------------------------- 93) Turn around and look toward Ricco Harbor. Swim in that direction to find a Blue Coin left of the island used in the previous two guides. ----------------------------------------------------------------------------- 94) Similar to # 93, swim right of the island to find a Blue Coin submerged in the water. ----------------------------------------------------------------------------- 95) Near where you get # 94 is a school of fish. Swimming with them is a Blue Coin. Swim toward them and the Blue Coin will start to avoid you as if it had a mind of its own. Keep at it and you’ll catch it. ----------------------------------------------------------------------------- 96) Just like in the last mission, another school of fish, blue this time, is lugging around a Blue Coin. The fish that I’m referring to are closer to the coral reef than the previous school was. Aside from the Cheep Cheep placed here to hinder your progression, this is easy. ----------------------------------------------------------------------------- 97) By the coral reef there is a building where they make the watermelon smoothies. Swim under it for a Blue Coin. ----------------------------------------------------------------------------- 98) You can find fruit on the island in the hut that is slightly left (ahead of, too) of the starting point. Any fruit will do; take some and go to the building where you got # 97 under. On the roof are two blades that make a blender. Drop the fruit in and you’ll get a Blue Coin. ----------------------------------------------------------------------------- 99) Face the Shine Tower (the nesting place of the Sand Bird’s egg) and go left to a grassy slope. Jump up and you won’t slide down. Eventually you’ll reach a ledge, behind which is a Blue Coin. ----------------------------------------------------------------------------- 100) You can actually get this Blue Coin without the use of the Turbo Nozzle. On the far left of the mainland is a cliff with a triangle dabbed on it. Spray it off and run to the far right, the link in the triangles. To run fast enough, press B to dive, A to jump up, and repeat the process. ----------------------------------------------------------------------------- 101) This is the other mirror Blue Coin of # 100. On the far right of the mainland is a cliff with a triangle on it. Spray it and work your way to the first triangle from # 100. Spray the triangle from as far away as you can and you’ll save some time. ----------------------------------------------------------------------------- 102) When you play the eighth mission, go to the surfboard rack in the center of the beach. Spray around it and eventually a Shine Sprite silhouette appears. It is to the lower-left of the rack when facing Pinna Park. ----------------------------------------------------------------------------- 103) On the first mission of Gelato Beach, you’ll see tons of blue Cataquacks roaming around. Squirt them and they will flip over onto their heads. Jump on their bellies for a coin. Ironically, the only red Cataquack on the beach is the one with the Blue Coin. ----------------------------------------------------------------------------- 104) Get onto the second tier of the beach and go as far right as you can. Side somersault against the cliff here, wall kick off of it, and then hover to a ledge. Squirt the M here for a Blue Coin. ----------------------------------------------------------------------------- 105) In the sixth episode you can find Yoshi’s egg on a peninsula on the beach. The fruit that it wants can be found in the shack near the right edge of the beach. Take Yoshi to the shack and you’ll see some yellow material to the left of it. Juice it and water the dune bud that is uncovered. This causes a large foot impression to form, at the bottom of which is a Blue Coin. ----------------------------------------------------------------------------- 106) Get Yoshi as you did in # 105 and go to the Shine Tower (where the Sand Bird’s egg is kept). Left of it is a wooden structure with a beehive under it. Juice the beehive until it falls and then have Yoshi eat each bee. Doing so gets you a Blue Coin. ----------------------------------------------------------------------------- 107) Go to where the largest watermelon is in the eighth mission. Once there, look on the ropes for a blue bird. Spray it until a Blue Coin comes out. ----------------------------------------------------------------------------- 108) You’ll find a second blue bird by where you saw # 107. Spray it until it coughs up a Blue Coin. Although it makes little difference, I got this and the previous one on the sixth mission. ----------------------------------------------------------------------------- 109) As you may’ve noticed, there’s an elaborate system of ropes over the highest tier of Gelato Beach. From the rope behind the large watermelon, work your way in the direction of the Surf Cabana (the watermelon smoothie shack) to progressively higher ropes. The highest one should be bounced off of to a Blue Coin. ----------------------------------------------------------------------------- 110) Face the starting point and get on the rope in front of the largest watermelon in the eighth episode. Bounce left to a rope that is higher up than the one you’re on. On the pole that holds it is a Blue Coin. ----------------------------------------------------------------------------- 111) There is a blue Cataquack sleeping in a tree left of the Shine Tower (when facing it’s front). Wake it by treading on the leaves that surround it and then spray it with water. Jump on the capsized Cataquack for a Blue Coin. ----------------------------------------------------------------------------- 112) Face the Surf Cabana (where they hold the Watermelon Festival) and spray the sand to the upper-left of it. Keep spraying to make the outline of a Shine Sprite appear. When you’ve exposed it to the light of day, a Blue Coin pops out. ----------------------------------------------------------------------------- 113) Play the eighth mission and go to where Yoshi’s egg normally is. This is also where the Sandcastle appears from the first mission. Spray the center of the peninsula to uncover one huge Shine Sprite outline. Keep spraying for a Blue Coin. ----------------------------------------------------------------------------- 114) Play the fourth mission for this Blue Coin. In it is a boat on the beach to use as a landmark. You want the one closest to the starting point, which is a bit to the left. Between it and the surfboards to the upper-right of it is a hidden Shine Sprite silhouette. Keep spraying for a Blue Coin. ----------------------------------------------------------------------------- 115) At the start, go forward and right for the Rocket Nozzle. When you have it, go to the wooden structure to the left of the Shine Tower. Rocket-jump at the very center of it to the Blue Coin at the top of a column of coins. ----------------------------------------------------------------------------- 116) To get this Blue Coin, play the fourth mission. Enter the secret zone (the Sand Bird) and you’ll have many Blue Coins to get. The first Blue Coin comes on a cloud that brushes by the left wing. ----------------------------------------------------------------------------- 117) After getting # 116, use the control stick to have a very high view of Mario. This way, you can see a Blue Coin coming on a cloud that touches the right wing and the back. This happens right as the Sand Bird flips onto its side for the first time. ----------------------------------------------------------------------------- 118) Get # 117 first. Once the Sand Bird gets back to flying normally, a cloud with a Blue Coin passes under the right wing. ----------------------------------------------------------------------------- 119) There is one last Blue Coin to be found with the Sand Bird. Obviously, it’s the last cloud before the tower. ----------------------------------------------------------------------------- 120) In the shack that has the fruit for the Yoshi (go forward and right a tad) is a wire net on the ceiling. Jump up and take the Blue Coin in the center. ============================================================================= Pinna Park ============================================================================= 121) Pinna Park is not a fun place to get Blue Coins. As always, it is done in the eighth mission unless I say otherwise. The first one will be gotten in the second mission. Go forward to see a Blue Coin under a basket. Stand on the basket and jump when a Bullet Bill is fired at you. It will make the basket explode, allowing you to take a Blue Coin. # 121-130 are done on the second mission. ----------------------------------------------------------------------------- 122) Go left at the start to another basket. Stand on it to make Bullet Bills home in on you and jump when they are about to hit. The explosion destroys the basket, letting you take the Blue Coin. ----------------------------------------------------------------------------- 123) There’s another basket across from the one in # 122 (toward the park entrance). Stand right of the basket (below, too) so that Bullet Bills will be fired at you. One of them will be fired at the basket, earning you a Blue Coin. ----------------------------------------------------------------------------- 124) There is yet another basket in a corner (face the Mole, look against the left wall of rock). This is a rather difficult basket to destroy because the cliff acts as a natural shield to the Bullet Bills. Stand on the upper-left corner of the basket and jump up. Hover and stay in hover. If you’re lucky, the Bullet Bills will hit the basket. Alternately, stand out in the open and lead a homing Bullet Bill to the basket. Blowing it up gets you a Blue Coin. ----------------------------------------------------------------------------- 125) More baskets are ready to go. Like all of the Pinna Park coins to date, do this in the second episode. There is another basket out in the open behind a tree. Let the Bullet Bills fly and hit it with the greatest of ease. Take the Blue Coin and be happy. ----------------------------------------------------------------------------- 126) You’ll find the last basket by the sunflowers, right of Yoshi’s egg. There’s nothing to stop the Bullet Bills, which means that you’ll have an easy time leading them there and taking the Blue Coin. ----------------------------------------------------------------------------- 127) First, dispatch the Mole. Don’t enter the secret course (this is still episode 2), but defeat the Mole nonetheless. It is easier to do these things without him sending twenty tons of gunpowder at you while you are. South of Yoshi’s egg is a spot of sand that, when sprayed, shows the outline of a Shine Sprite in blue. Keep spraying until a Blue Coin pops out. ----------------------------------------------------------------------------- 128) North of Yoshi’s egg against the tree is some sand that hides a Blue Coin. Spray there and the silhouette of a Shine Sprite in blue appears. Keep on spraying and you’ll have yourself another Blue Coin. ----------------------------------------------------------------------------- 129) Take out the Mole and get Yoshi. Fruit can be found by spraying random patches of sand. Run left to the sunflowers and eat one of the blue butterflies for a Blue Coin. ----------------------------------------------------------------------------- 130) Just like in # 129, there are actually two blue butterflies in the area. Swallow the second with Yoshi for this Blue Coin. ----------------------------------------------------------------------------- 131) While over a third of the Blue Coins are gotten in the starting area, many others are found in the Pirate Ships. However, thee are a few Blue Coins even before that. Enter the park and go right to the Clam Cups. Hover over the green clam to expose a Blue Coin, yours for the taking. ----------------------------------------------------------------------------- 132) Look at the wall left of the Pirate Ships (the gate around it) to see an X. Spray it and a Blue Coin plops down in front of another X in front of the wood carving of the Pianta to the right. Use the running trick (press B to dive and A to jump up repeatedly) to reach it in time. ----------------------------------------------------------------------------- 133) The X on the wood carving described above links to the X described in # 132. Spray the X from a distance and run around the entrance to the Pirate Ships to the left of the carving to where the Blue Coin is. Do not go over the water; it takes way too long. ----------------------------------------------------------------------------- 134) There’s a Shadow Mario M left of the arch by the Clam Cups. Spray it for a Blue Coin. ----------------------------------------------------------------------------- 135) Behind the Pirate Ships is a ledge with a triangle on it plus a banana. Spray the former until a Blue Coin appears at the other triangle in the stage. Side somersault over the wall and run up the path heading right to be led right to the Blue Coin. Reaching it in the provided time is a piece of cake. ----------------------------------------------------------------------------- 136) Spray the second triangle described in # 135 to make a Blue Coin appear on the ledge with the bananas behind the Pirate Ships. Simply drop down two tiers to reach it in time. ----------------------------------------------------------------------------- 137) Stand on the ledge with the bananas involved in # 135-136 and look left to see a big enemy with several smaller ones on its head. Spray off the top one to make it fall, and then spray off all the new top ones until the big enemy has no protection. Now’s the time to jump on it, getting you a Blue Coin. ----------------------------------------------------------------------------- 138) Go behind the Ferris Wheel as you did in one of the episodes. To do so, go to the fountain that you fought Mecha-Bowser in and take the brick path to its right. Look at the high part of the wall to the left and you’ll see an M. Spray it for a Blue Coin. ----------------------------------------------------------------------------- 139) From where the Blue Coin fell down in # 138, jump off of the side of the park to some water. Swim right to see a small stretch of beach with a palm tree and two support beams for the roller coaster on it. Also, there’s one of Shadow Mario’s M’s on the side of the wall. As usual, spray it for the money. ----------------------------------------------------------------------------- 140) Get Yoshi. His egg can be found by the wood carving used in # 132-133. This must be the sixth mission, by the way. Jump over the wall to the upper- right relative the Yoshi-Go-Round. Here you can find some butterflies. You want to swallow the blue one, however. It gets you a Blue Coin. ----------------------------------------------------------------------------- 141) When you first enter the park, look around on the blue awning for a blue bird. Spray it until a Blue Coin falls from it. ----------------------------------------------------------------------------- 142) Go right from the entrance of the park through an archway to a path. At the end is a gazebo with a pineapple in it. A blue bird just begging to be squirted resides here. Spraying it allows you to take its Blue Coin. ----------------------------------------------------------------------------- 143) Go across from the bridge from the gazebo in # 142 and you’ll see a cliff at the end, on which is a Blue Coin hidden in plain site. ----------------------------------------------------------------------------- 144) Drop into the pool of water beneath the Pirate Ships. Under the stairs here is a Blue Coin. Get under it and jump/hover to ascend to # 144. ----------------------------------------------------------------------------- 145) Get to the grated box behind the Pirate Ships. You can do this either by using the Pirate Ships as steppingstones or by hovering to it from the entrance to the roller coaster (see # 142-143). I prefer the latter, but you can do either. There are several Blue Coins over here. From here, hover to the Blue Coin sitting on one of the beams that make up the frame for the ride. ----------------------------------------------------------------------------- 146) Get back to the grated box discussed in # 145. There’s a Blue Coin on the wooden platform to the right (look high in the air). Side somersault and then hover to the cage near there to be in a good position. Side somersault onto the bottom of the ship when it makes a full circular swing and then quickly side somersault off of it to the wooden platform. If you slip up, you’ll just have to try again. ----------------------------------------------------------------------------- 147) Get to the grated box used in # 145-146 and go right on it to a lower platform. At the end, side somersault and hover from the peak of the jump to the wire net above. Climb to the end, where you should press A to flip the square. Inside is a Blue Coin. ----------------------------------------------------------------------------- 148) Get to the caged box that I talked about in # 145 and run up the path to the left. There’s a Blue Coin floating in the air from here that you can hover to reach. ----------------------------------------------------------------------------- 149) Go back to the ramp from # 148 (don’t jump off, though). From the top, look behind you to see the Ferris Wheel. On either side are circles. Spray the one to the right to make a Blue Coin pop out of a circle on the wall to the left. Run over there, being wary not to fall off, and claim the Blue Coin. ----------------------------------------------------------------------------- 150) This is the reverse of the previous Blue Coin. Spray the circle on the left side of the Ferris Wheel to make a Blue Coin appear on the right side. Run over (do not do the B and A trick) to the coin. ============================================================================= Sirena Beach ============================================================================= 151) Like usual, missions are done in the eighth episode unless otherwise specified. Go to the far right and get into the water. Hug the wall and dive down to see a Blue Coin. ----------------------------------------------------------------------------- 152) Do this in the first mission. Do not talk to the mayor (this will start the battle with the Manta). By the fountain to the right are two Nokis locked in ooze. Free them by spraying the sludge covering them and then give them a scrubbing. Talk to one of them for a Blue Coin. ----------------------------------------------------------------------------- 153) When doing # 152, talk to the other Noki you freed for a second Blue Coin. ----------------------------------------------------------------------------- 154) Right of the hotel is a flowerbed. Water the daffodils for a Blue Coin, well worth the water. ----------------------------------------------------------------------------- 155) Extinguishing one of the torches in front of the hotel gets you a Blue Coin. It’s the second from the left. ----------------------------------------------------------------------------- 156) Get onto the rim of the second floor from outside (the tiny ledge where “Hotel Delfino” is written). Do this by side somersaulting into the pillar and wall kicking off to a good position to hover. Go around the rim and you’ll find a Blue Coin in the back. ----------------------------------------------------------------------------- 157) Under one of the huts is a Blue Coin. It’s on the ceiling of the right one. ----------------------------------------------------------------------------- 158) In the eighth episode, look at the ramp leading up to Hotel Delfino on the right side. There’s an M on it to be sprayed off for a Blue Coin. ----------------------------------------------------------------------------- 159) Play the sixth episode. In this one, where electrified goop has blanketed the hotel, there are two Nokis that are Blue Coin-rich. Ignore the mission and go to where they are buried. That is, go a bit left of the right fountain. Clean them off and talk to one for a Blue Coin. ----------------------------------------------------------------------------- 160) When getting Blue Coin # 159, talk to the other Noki for a second Blue Coin. ----------------------------------------------------------------------------- 161) In the second episode, you’ll see a sort of tile that is standing erect between the hotel and the beach, closer to the latter. It has a fish insignia on it. Spray it for a Blue Coin. ----------------------------------------------------------------------------- 162) Quite a few Blue Coins come from graffiti. Play the eighth mission as usual. Go inside the hotel, first. Go to the third floor and you’ll find one of Shadow Mario’s M’s on the wall by the entrance to the pool. Spray it down for the Blue Coin you seek. ----------------------------------------------------------------------------- 163) Look on the right side of the wall on the first floor in the hotel. Stand as far away from the triangle as you can and spray it. A Blue Coin appears by another triangle on the second floor. When using the stairs, run straight forward when you get out to nab the Blue Coin in the time limit. The easiest way to get there in time is to side somersault and wall kick off of the central pole. It’s quite a nifty shortcut. ----------------------------------------------------------------------------- 164) This is the opposite of the above mission. That is, spray the triangle on the second floor and jump over the rail to the first floor. You’ll land right by the Blue Coin. ----------------------------------------------------------------------------- 165) Stand on the stairs of the second floor (go to the third floor) and spray the X found here. Run up the stairs and you’ll easily take the Blue Coin before it dissipates. ----------------------------------------------------------------------------- 166) This is the vice versa of # 165. On the third floor there is an X; squirt it down and run down the stairs to the Blue Coin. This is a pretty easy task, really. Be sure to spray from the stairs. ----------------------------------------------------------------------------- 167) Go to the casino in the fourth episode. Ground pound the slot machines (the small ones) and coins come out. Ground pound one of them for a Blue Coin. ----------------------------------------------------------------------------- 168) In the casino, fourth mission, spray the right torch in the water for a Blue Coin. ----------------------------------------------------------------------------- 169) This time around, enter the casino from the fifth episode. Look on the wall that the door is attached to and you’ll spy an M. Make that wall shine and you’ll get a Blue Coin. ----------------------------------------------------------------------------- 170) Make it the fifth episode. Instead of gambling at Casino Delfino, go to the third floor. Enter the open door and bounce on the bed to the ventilation system. Wander around until you find a lone Boo. Jump on it for a Blue Coin. Usually, the Boo is found on the left side of the room. ----------------------------------------------------------------------------- 171) Spray the light fixture at the very top of the third floor and a Blue Coin falls down to the flat part of the pillar below. ----------------------------------------------------------------------------- 172) Go to the vent system in the fifth mission (I did it then, but it can be done whenever). It is easiest to do it now, when all the sleeping Boos re gone. Run around the maze to find a Blue Coin. ----------------------------------------------------------------------------- 173) In the second episode, enter the hotel and get to the third floor via squirting the pink Boos. At the top, go to the left wall and spray the lamp for a Blue Coin. ----------------------------------------------------------------------------- 174) Make it the third episode. For the next few Blue Coins, you must do everything in order. That is, pick up where you left off on the previous coin. Go to the men’s room (left side, first floor) and jump through the water leak on the leftmost side to be in a new room. Go through this room and spray the painting to expose a Boo. Jump through the painting and spray the closet to expose a Boo. Run through and squirt the pink Boos to make them into platforms. Jump up them to an opening in the ceiling. Squirt the bookcase to make it turn over, allowing you to pass through. Spray the “Dolphic” poster to make a hole in it. Jump through to find a Blue Coin in a secret room. ----------------------------------------------------------------------------- 175) From getting # 174, jump back through the Dolphic poster and squirt the bookcases (hovering is effective) to make a Blue Coin come out. ----------------------------------------------------------------------------- 176) Ground pound the discolored tile in the room that you got # 175 in and you’ll fall to a room with crates in it. Ground pound them for a pineapple and then exit the room using the door. Jump down to the first floor and give Yoshi the pineapple to take him for a spin. Now that you have Yoshi, return to the room where you got the pineapple using the instructions for # 174-175 and eat the sleeping Boo. Go through the hole in the wall to find a Blue Coin. ----------------------------------------------------------------------------- 177) Now you can play the eighth mission, which is much easier to do. Go to the vents (bounce on a bed in the open room of the third floor). Go right, left, and up to see an M. Spray it and take the Blue Coin as your reward. ----------------------------------------------------------------------------- 178) From getting # 177, go to the tiles with coins on them in the southwest corner and ground pound the discolored tile. In here, spray the mirror to get a Blue Coin. ----------------------------------------------------------------------------- 179) In the room that you got # 178 in, ground pound the table to fall to a new room in which a Blue Coin lies. ----------------------------------------------------------------------------- 180) Play the fourth mission and enter the hotel. Go to the ventilation system first. To do this, run to the third floor, go through the open door, and bounce on the bed. Ground pound the discolored tile in the northwest corner to fall to the room with the Dolphic posters. Ground pound the off color tile here to fall to the storage room (with the pineapples). Ground pounding one of the crates gets you a Blue Coin. ============================================================================= Noki Bay ============================================================================= 181) Like usual, the Blue Coins will be gotten in the eighth episode unless I say otherwise. Look left and you’ll see a Blue Coin way out in the distance. Swim that way and hover out of the water to it. ----------------------------------------------------------------------------- 182) There’s another Blue Coin out in the water near a platform. From where you start, look to the lower-left to see it. You can hover to it from the water quite easily. ----------------------------------------------------------------------------- 183) Do this in the second episode. Go over to the Mud Boat shop (upper-left from starting point) and look toward the waterfall. When you do you’ll see a trail of coins descending into the depths. Swim down there, using the coins for your oxygen supply, and you’ll find a Blue Coin by a Cheep Cheep at the bottom. ----------------------------------------------------------------------------- 184) In the second episode, spray the cave painting over the old fisherman to make a maze appear. In this maze is a Blue Coin. Hover or wall kick to it. ----------------------------------------------------------------------------- 185) Also in episode 2, when you get out of the maze mentioned in # 184 you’ll see a Shadow Mario M on the wall. Spray it down for a new Blue Coin. ----------------------------------------------------------------------------- 186) Near the M from the above Blue Coin guide is a cave painting. Spray it to make many tunnels form. Wall kick up the first tunnel and you’ll see four slots in the cliff wall above, one containing a Blue Coin. Jump out of the tunnel and hover backwards into it. ----------------------------------------------------------------------------- 187) Play the second mission and beat Gooper Blooper. In the room you fall down to (the one with the Shine Sprite) are many pots. Spray one for a Blue Coin. ----------------------------------------------------------------------------- 188) Spray another one of the big pots in the room described in # 187 for a Blue Coin. ----------------------------------------------------------------------------- 189) To speed things along, go right to the underwater city in which you fought the eel and collect Red Coins. There are four Blue Coins in total on the tops of pillars. Take one for this. ----------------------------------------------------------------------------- 190) Like I said in # 189, there are four Blue Coins in the underwater city on top of pillars. Hover high to scan them all and then drop down to one. ----------------------------------------------------------------------------- 191) There are four Blue Coins in the underwater city on pillars; read # 189. ----------------------------------------------------------------------------- 192) See # 189. ----------------------------------------------------------------------------- 193) Spray the cave painting above where you would meet the old fisherman in the second episode. Wall kick your way up and go left instead of right. Side somersault off the side of the cliff and hover to the Blue Coin to the left in the alcove. ----------------------------------------------------------------------------- 194) Left of where you get # 193 are two cave drawings. Spray the right one for a Blue Coin. ----------------------------------------------------------------------------- 195) From where you get # 194, look to the lower-left to see a ledge sticking out. Hover to it and go through the tunnel on it to a painting. Spray it to make the wall move backward, creating a huge vertical shaft. Wall jump your way up to a tunnel on the left side. Go through it like a sewer and spray the upper painting for a Blue Coin. ----------------------------------------------------------------------------- 196) Go to where you find the golden bird in the secret Shine of this course. To the right are several cave paintings in a pocket. Jump to them and spray the upper-right one. It reveals a Blue Coin. ----------------------------------------------------------------------------- 197) From where you got # 196, go to one of the steps before it that are a bit lower. From the very bottom step you can kind of see an opening to the right that is slightly lower than where you are. Hover to it and take the Blue Coin inside. ----------------------------------------------------------------------------- 198) Go to where you got # 194 and jump to the ledge to the left. Spray the blank wall here to make two openings, one of which contains a Blue Coin. ----------------------------------------------------------------------------- 199) Above where you got the previous Blue Coin are two openings. Jump down to them from where you saw the gold bird (the secret Shine) and spray the wall around the opening to expose a Blue Coin. ----------------------------------------------------------------------------- 200) Get to where you fought the Mole. Below the piece of land sticking out with the fisherman on it is an alcove. Within is a Blue Coin. ----------------------------------------------------------------------------- 201) From where you got # 200, jump down to an opening below that is the beginning of a very narrow path. Wall kick up it to a Blue Coin. ----------------------------------------------------------------------------- 202) Make it the sixth episode. Get the Turbo Nozzle in the place where you’d normally get Blue Coin # 200. When you have it, go to the Mud Boat shop. It is right of where the fisherman stands in the second episode. Spray the O that is to the left of it and a Blue Coin pops out on an O on the opposite side of the bay. It is very hard to reach it in time, but the Turbo Nozzle makes it a cakewalk. ----------------------------------------------------------------------------- 203) In the sixth episode, go to the second O mentioned in # 202 and spray it down. The Blue Coin appears by the Mud Boat shop. I hope you still have the Turbo Nozzle (see # 202 for that as well), because you’ll need it reach the Blue Coin in time. ----------------------------------------------------------------------------- 204) Time to get the Rocket Nozzle and all the Blue Coins attached to it. Play the sixth mission for this one. Work your way to the point (right cliff that leads to the Mole) that you can see the first waterwheel and you can take a slope to the left to the second. Look to the right to see a series of platforms. Side somersault against the wall and hover to the first of these ledges. Hover to the one to the right with the blue spring. Do not spray the spring; it will shrink. Instead, bounce on it to a new ledge. Jump up these (they follow a zigzag fashion) and at the top is the box with the Rocket Nozzle inside. Take it and rocket-jump where you see the shadow of the line of coins above to get your hands on a Blue Coin. ----------------------------------------------------------------------------- 205) After getting the Rocket Nozzle from the alcove described in # 204, side somersault to the alcove above it for a Blue Coin. A punching glove trap will pop out (like in a coo-coo clock) and send you flying to the first platform. ----------------------------------------------------------------------------- 206) Once you’ve gotten the Rocket Nozzle in episode 6 as described in # 204, go to where the fisherman is in episode 2 and spray the wall painting above him. Wall kick through here and go left at the top. Look above and you might be able to see an opening. Rocket-jump to it and take the Blue Coin. You’ll have to rocket from a higher position, such as the nearby seashell. ----------------------------------------------------------------------------- 207) You need the Hover Nozzle back at this point. Go to where the second waterwheel is. In between it and the up arrow sign is a small patch of grass. Look down and you’ll see an opening ahead. Hover to it and spray the wall to the right of it. This makes an opening, revealing a Blue Coin. Note that I got this in the sixth mission. ----------------------------------------------------------------------------- 208) Make it the sixth episode and go to the second waterwheel. Get in between the ledge and the wheel and jump down to the opening. As you climb left, spray a wall at the end (not at the other wall like # 207 is) of the path for a Blue Coin. ----------------------------------------------------------------------------- 209) I left this out earlier, but when getting # 196, spray the lower-left spot for a second Blue Coin. ----------------------------------------------------------------------------- 210) FINALLY! It took me forever to find this Blue Coin, but the deed is done, my friend. Go to where you would catch the golden bird, first. If you don’t remember where that is, go the small shaft left of where the old fisherman is in episode 2 and wall kick up it. Take the opening to a large black hole, which you should take up to the golden bird. From here, drop off the side of the cliff that the black hole I spoke of was on. You’ll land on a ledge with an empty slate. Spray the bottom to reveal an opening with the last Blue Coin you’ll ever have to get in Noki Bay inside. ============================================================================= Pianta Village ============================================================================= 211) Glad that nightmare’s over. But still, Pianta Village is not extremely easy, either (like a certain Gelato Beach). As always, if I don’t mention an episode, then that Blue Coin is found in the eighth one. Look behind you at the start to see an M. Spray it for a Blue Coin. ----------------------------------------------------------------------------- 212) Cross the bridge into the village and run left to the tall grass. By where the Red Coin is usually found is a Blue Coin. ----------------------------------------------------------------------------- 213) Go right of the tall grass to two platforms (one wooden, one earthen) connected by a bridge. Under the bridge is another one of Shadow Mario’s M’s. Clear off the graffiti for a Blue Coin. ----------------------------------------------------------------------------- 214) At the very start of the village, just right of the group of dancers celebrating the Fluff Festival, you’ll see another graffiti mark in the form of an M. Wash it off and take the Blue Coin that results. ----------------------------------------------------------------------------- 215) I did this in the first mission, so I don’t know if it works in the eighth, but you get a Blue Coin from ground pounding the nose of the Pianta statue by the hot spring. ----------------------------------------------------------------------------- 216) You’ll notice a triangle on the side of the highest wall in the hot springs area. Wash it off to make a Blue Coin appear by a second triangle that is to the upper-left of a group of crates. To be more specific, it is on the opposite side of town if the town were cut down the middle, the hot spring being halved in the division. So, run forward and jump onto the platform as quickly as you can. Jump and hover over the next tier and you’ll fall right to the Blue Coin. ----------------------------------------------------------------------------- 217) This is the reverse of the Blue Coin above. Go to the second triangle mentioned in # 216 and drench it. When the mark comes off, a Blue Coin appears on the left side of the hot spring. Side somersault against the wall that the triangle is on and wall kick off it. Hover to the top and then do the speed trick (B and A alternately and repeatedly) to reach the Blue Coin in the provided time. ----------------------------------------------------------------------------- 218) Run up the tree by the hot springs and you’ll see where the finish flag was in your race with II Piantissimo. Run up further for a Blue Coin. ----------------------------------------------------------------------------- 219) Get Yoshi in the fifth episode. Right by him is a beehive. Squirt it down to earth with some juice and you’ll have an entire hive of bees to contend with. Run away from them and pick off a few until your position becomes dangerous. Repeat this to defeat all the bees easily. Getting the last bee in Yoshi’s stomach gets you a Blue Coin,. ----------------------------------------------------------------------------- 220) While you still have Yoshi go over to the big tree mentioned in # 218. Under it is a beehive; juice the bees out and then swallow them all for a Blue Coin. ----------------------------------------------------------------------------- 221) Also in the fifth episode, stand on the golden mushroom that the mayor was on in episode 3 and spray the moon. You get the mayor’s savings, a Blue Coin. ----------------------------------------------------------------------------- 222) In the fifth episode you’ll find some blue butterflies atop the mushroom near the fruit tree. There’s a whole swarm here. Yoshi’s spin jump is very effective in getting up there. Use Yoshi to swallow each and every one and you’ll take home a brand new Blue Coin. ----------------------------------------------------------------------------- 223) In the sixth episode, the one where you must clean off ten Piantas, eight of them will reward you with a Blue Coin for doing so. All you have to do is talk to them. Sure, there are two deadbeats, but it is way better than nothing. Way better. ----------------------------------------------------------------------------- 224) See # 223. ----------------------------------------------------------------------------- 225) See # 223. ----------------------------------------------------------------------------- 226) See # 223. ----------------------------------------------------------------------------- 227) See # 223. ----------------------------------------------------------------------------- 228) See # 223. ----------------------------------------------------------------------------- 229) See # 223. ----------------------------------------------------------------------------- 230) Guess what. See # 223. ----------------------------------------------------------------------------- 231) In the third mission, go right all the way to a stream and swim to the end for a Blue Coin. ----------------------------------------------------------------------------- 232) Swim under the bridge in the stream mentioned in # 231 for a new Blue Coin. ----------------------------------------------------------------------------- 233) There are many Blue Coins found exclusively in the third mission (you don’t have FLUDD, so it is a good time to stuff them in). The first one you can get is after you get FLUDD back in your hands. FLUDD is laying on top of a Shadow Mario M. Squirt it for a Blue Coin. ----------------------------------------------------------------------------- 234) First things first; clear off every inch of slime in all the third mission once you have FLUDD. Near the beginning of the level is a huge M buried in sludge. Spray it for a Blue Coin. ----------------------------------------------------------------------------- 235) At the right side of the level by the stream is a Pianta on fire. Spray him warm and take the Blue Coin he gives you by talking to him. ----------------------------------------------------------------------------- 236) Moving on, go to the sixth mission. Get through the mayor’s babble and ahead you’ll see a sign. It is just right of the bridge. Spray it for a Blue Coin. ----------------------------------------------------------------------------- 237) Go to the central tree of the course in the eighth mission and get to where you would normally take the Rocket Nozzle. There’s a blue bird stationed here. Naturally, you need to spray it until it drops a Blue Coin. ----------------------------------------------------------------------------- 238) In the fifth episode, you’ll see a leak in the central tree and water is coming out. Spray this hole and take the Blue Coin that results. Look! It’s walking on water! ----------------------------------------------------------------------------- 239) Make it the first episode. Enter the village and look to the right for two Piantas conversing by a gated mushroom. Drop into the hole by them and ground pound the square. Climb over the vertical square and hit it with B. Jump off it shortly after to get onto the grating. Now look up for an M (it is right by the “tube” you came through. It is very dark down here, but you’ll be able to see it if you look heard enough. Take the Blue Coin that comes from hosing it down. ----------------------------------------------------------------------------- 240) In the southwest corner of the village (still in episode 1) is a tree. It is headed in the direction of Gelato Beach with Pinna Park in the distance (which is really quite a nice view). Climb up and get onto the leaf leading toward the start. Travel down it to the Blue Coin at the very end. And that’s a wrap. ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- On a side note, I’m not quite sure of the nature of Blue Coins. I do know, though, that there are at least three Blue Coins that I’ve found that I haven’t put in the 240. Yes, there are only 240 in the game, but I think that there are more than 30 in some levels, and they all disappear when you get 30 in them. In Bianco Hills, for example, there is a Blue Coin in the sixth episode on a ledge opposite the house with the sails that I did not mention. Also, in Ricco Harbor, there’s an M under the sludge in the first boat in the first mission and you can ground pound a crate by Ricco Tower for a Blue Coin. These are the only “alternate coins” that I’ve found, and I’m not interested in any more. Really, as long as you can get all 240, it is of little consequence. If you talk to the person in the Boathouse, he will offer as many Shine Sprites as you can afford. It’s one of the only times that your Shine Sprite count can rise by the second. Happy hunting. ============================================================================= =================================Enemy List*================================= ============================================================================= There are a handful of new enemies introduced to the Mario universe in Super Mario Sunshine. In this section, an enemy is any enemy that you can fight in one of the seven worlds and defeat. Obstacles, such as fire or sludge, do not count as enemies. The character in question must be alive and able to attack or annoy you (like Cheep Cheeps). The final boss is not listed (it would ruin it for a lot of people). Everything is alphabetized and the names are as official as they can be. A few enemies may be misnamed. They never really tell you the names of the enemies, but I do know a lot of them from past Mario games. Enjoy. ----------------------------------------------------------------------------- Name: Bee Habitat: Various Notes: Bees are almost everywhere. They have hives and they will attack in force if you disrupt them. The only way to beat them is to swallow them with Yoshi. Doing this often earns you a 1-Up or a Blue Coin. ----------------------------------------------------------------------------- Name: Blooper Habitat: Ricco Harbor, Noki Bay Notes: Ever since Super Mario Bros., Blooper have been squid-like creatures that inhabit aquatic areas. Occasionally they flew in the air, so you should feel lucky that they’ve been downgraded so much. A bit of water will defeat them, but you can jump on them as well. Their only attack (aside from touching you) is to fire ink at you. ----------------------------------------------------------------------------- Name: Bob-omb Habitat: Pinna Park, Noki Bay Notes: Both Moles in the game throw Bob-ombs when you get too close to them. Squirt them to deactivate them and then pick one up. Three of these thrown at the Mole defeat them. They each give one coin from exploding. ----------------------------------------------------------------------------- Name: Boo Habitat: Sirena Beach Notes: Boos look drunk in this game. Their tongues are hanging out and they can go invisible (you can still see their outlines). This is common Boo behavior, but, apparently, getting them wet makes them appear. Visible or not, jump on them to defeat them. The pink kind, though, can be sprayed. This makes them turn into platforms, making them very useful in certain situations. Platforms eventually wear off. Boos may disguise themselves as coins or Shadow Mario. You know it’s a fake if it doesn’t move (you know how coins usually spin and Shadow Mario looks around, right?). ----------------------------------------------------------------------------- Name: Bullet Bill Habitat: Pinna Park Notes: There are three types of Bullet Bill, each being fired by Moles in cannons. All three should be squirted to be destroyed, although they are endless. The basic type is black and has very limited homing powers. Yes, they can move slightly, but not enough to affect you. Homing bills are the worst. Their noses blink red and they can make wide turns to hit you. Bombshell Bulls, the golden type, give out eight coins when sprayed. They are the best type, but the rarest as well. Mecha-Bowser also fires Bullet Bills, but only the standard type. ----------------------------------------------------------------------------- Name: Burt Habitat: Various Notes: This probably isn’t the name, but they look very similar. Burt was the first boss of Super Mario World 2, and he slightly resembled a muffin with really big pants. The small, Goomba-like enemies that you can find in secret stages and Delfino Airstrip look a lot like him. This enemy entry also covers “Paraburts,” the flying kind, and the kind that are on fire. Basically, jump on all of them except the type that are flaming. Those should be extinguished beforehand. There is also one big one with little ones on its head in Pinna Park. Squirt off the little ones before jumping on the big guy. These might just be Isle Delfino’s version of the Goomba, but I’ve categorized them like this because they resemble Burt the Bashful much more. ----------------------------------------------------------------------------- Name: Cataquack Habitat: Gelato Beach Notes: Talk about annoying. These are the duck creatures that come in red and blue in Gelato Beach. There are only a few ways to beat them; the easiest is to swallow them with Yoshi. You can also make them trip over dune buds, water them, and then have the bud rise into the air. This makes the Cataquack explode upon landing. Even so, you can also paralyze these newcomers to the Mario world, at least for a little while, even if a dune bud isn’t on hand. You can also paralyze by spraying them and then jump on their undersides to force a coin out of them and to stun them for a bit. The only difference in their attacks is that blue ones knock you high into the air, but do no damage. Red ones also cause you pain when they send you flying. ----------------------------------------------------------------------------- Name: Chain Chomp Habitat: Pianta Village Notes: A local villager owns several pets, and Chain Chomp has a fever (along with a few nasty cuts). Take the beast to the hot springs to calm it down. To do this, throw a barrel at it (this cools him down momentarily) and then pick up the nail that chains him down. Now let him go, head over to the hot springs, and bring a barrel of water. When he crosses in front of you, throw the barrel at him and grab the chain. Lead him into the water to remove what ails him, a Shine Sprite. ----------------------------------------------------------------------------- Name: Chain Chomplet Habitat: Pianta Village Notes: Like a puppy is to a dog, Chain Chomplets are merely younger versions of Chain Chomps. A native owns three of them, and they are running amuck in the village. They tread fiery sludge (they also have a fever). To calm them down, squirt them with water and grab their tails/chains. Now pull back to fire them in a certain direction. You want them in the central pond. Wait for them to go by, and then initiate the cooling procedure. ----------------------------------------------------------------------------- Name: Cheep Cheep Habitat: Various Notes: Cheep Cheep are fish that jump out of the water. Really cool, huh? That type doesn’t really do anything, but you should beware the type that swim around. They will pull you under, which is hugely annoying. This puts you in jeopardy; you might suffocate. If you are holding something while underwater, they won’t bother you. ----------------------------------------------------------------------------- Name: Eely-Mouth Habitat: Noki Bay Notes: This eel has four eyes, possibly two heads, and terrible cavities. Dive down and squirt its teeth to make them shine. Your dentistry hurts them, causing them to launch highly-toxic bubbles at you (the reason for Noki Bay’s water pollution). Keep at it and eventually you’ll knock out a gold tooth that holds the Shine Sprite. ----------------------------------------------------------------------------- Name: Electro-Koopa Habitat: Pinna Park, Pianta Village Notes: For whatever reason, Pinna Park is infested with mechanically-modified Koopas, Mario’s old time enemies. Yes, Isle Delfino sports many new versions of classic enemies. They launch their shells at you, trying to electrocute you. Jump on them when they are shell-less and you’ve won. You must punch/kick/ground pound the type found on wire nets, though, depending on their position relative to you. ----------------------------------------------------------------------------- Name: Gooper Blooper Habitat: Ricco Harbor, Noki Bay Notes: Gooper Blooper in one of my favorite enemies, mostly because of his name. You fight him a total of three times, each time because he is suspected of inking up the water around him. His battle plan does not change even once. First, squirt his face to make him smash his tentacles down around you. Jump on one to flatten it and then press B to grab it. Pull it back to rip it off. Do this to all four arms and then pull off the cork in its beak (the face must be clean or it’ll slip out of Mario’s grasp). It looks like you’ve won, but it regenerates its tentacles quickly and starts spewing ink with its unclogged beak. Repeat the process to deliver the finishing blow. Don’t worry, though; Gooper Blooper doesn’t die. Like Petey Piranha, Gooper Blooper goes on to play sports with the gang, like tennis. Rent Mario Power Tennis to see what I mean. Notes: mr_stupid_maniac gives this tip on Gooper Blooper: “Spray at his face and when he is about to strike at you with his tentacles run backwards a short distance and summersault so as to when the tentacles come down half a second later you can ground pound them all and pull the cork/beak.” ----------------------------------------------------------------------------- Name: King Boo Habitat: Sirena Beach Notes: King Boo is one of the coolest Mario enemies ever thought up… just not in Super Mario Sunshine. In this game, King Boo is a bumbling idiot that carries a slot machine with him. Spray his tongue, which is dangling from his mouth with drool on it, and he’ll play them. He either sends enemies at you, fruit at you, or coins. If you get fruit, throw a chili pepper at his tongue to set it on fire. Then throw another fruit at him to deal damage. It takes three hits to win. King Boo first appeared in Super Mario World as a minor boss (optional, too), but he eventually kidnapped Mario, forcing Luigi to rescue him in the GCN launch title, Luigi’s Mansion. ----------------------------------------------------------------------------- Name: Koopa Troopa Habitat: Pinna Park Notes: There are a few Koopas disguised as Yoshi eggs in one mission of Pinna Park. To beat them, squirt them and stand in the sand. They will flip over, trying to crush you with their shells. In the sand, though, they get stuck. Ground pound their underbellies to beat them. ----------------------------------------------------------------------------- Name: Manta Ray Habitat: Sirena Beach Notes: Manta Ray is a gossamer specter that covers wherever he goes in electrically-charged sludge. He’s wafer-thin, and the only way to beat him is to douse him with water. This causes fission (he separates), which should be repeated until he divides into nothing. This makes for a very long battle. If he touches you, you get knocked into the air, probably into sludge, much like a Cataquack. Find coins in the huts (which are safe havens) and on the tree leaves. ----------------------------------------------------------------------------- Name: Mecha-Bowser Habitat: Pinna Park Notes: Shadow Mario used this contraption in a fight against Mario. The park director will let you use the roller coaster (he thinks it’s a show) to fight the fiend. FLUDD will pick up water rockets that you can fire at Mecha- Bowser’s vulnerable head. In the meantime, Mecha-Bowser will breathe fire and launch Bullet Bills at you. Unless you have a perfectly-aimed rocket, use water rockets to stop Bullet Bills. Water also destroys them. It takes four hits to send Mecha-Bowser packing. ----------------------------------------------------------------------------- Name: Mole Habitat: Pinna Park, Noki Bay Notes: There are only two of these in the game. They fire Bullet Bills at you endlessly, and they can throw Bob-ombs if you get too close. In most Mario games, Moles throw stones and you can jump on them to beat them, but these Moles are in cannons and they hide in their metal coverings to avoid your jump. To beat them, squirt the Bob-ombs and throw three at them. That’s all it takes. The Noki Bay variation fires sludge, by the way. ----------------------------------------------------------------------------- Name: Petey Piranha Habitat: Bianco Hills Notes: Petey Piranha is involved with two Shine Sprites, although he can be seen in three missions. Petey is an infant Piranha Plant that has developed legs. I say infant because that’s how he’s presented (the flowers around his head are a baby bonnet and he’s wearing a sort of red diaper). At first, Petey stays on Big Windmill and fires balls of sludge at the poor residents of Windmill Village. Scale the windmill to fight him and the roof caves in, giving you two an arena in the mill. Spray water into his mouth to bloat the baby and his belly button is eventually pushed out. Ground pound it to do damage. The second time you face him, wake him with a Poink and then spray him to bring him down. The same strategy applies as before. In both cases he takes three hits. ----------------------------------------------------------------------------- Name: Piranha Plant Habitat: Delfino Airstrip, Delfino Plaza, Bianco Hills Notes: These old timers have been around for a while, but they have new strategies now that they are covered in goop. The smaller kinds appear when you are close and attack you by firing projectiles. Squirt them until they burst to defeat them. Then you have the larger kind, which often hold Shine Sprites or the entrances to certain levels. To defeat them, squirt water into their mouths when they are open. The earlier type take three hits, while the more advanced take six. ----------------------------------------------------------------------------- Name: Plungelo Habitat: Gelato Beach Notes: There are only six of these creatures in existence. Like Cataquacks, they waddle around aimlessly, but they have feet with suction power, allowing them to stay on mirrors (this is where you fight them) as long as they like. The only way to beat them is to first squirt them to the edge of the mirror and then to ground pound the opposite side. Doing this focuses the mirrors on Wiggler, which is what makes him so angry. ----------------------------------------------------------------------------- Name: Pokey Habitat: Bianco Hills Notes: Pokeys are large, cactus-like creatures made of several segments. In this game they wear flowers on their heads. Jump on the heads to get two coins out of them, or jump on them when they collapse on you (this is their attack) for one coin. ----------------------------------------------------------------------------- Name: Shadow Mario Habitat: Various Notes: Shadow Mario just runs away from you. If he runs into you, you will take damage, but that’s not his style. As he runs, he often leaves behind graffiti. Spray him continuously to bring him down. If he’s carrying an item (Yoshi’s egg, Turbo Nozzle, Rocket Nozzle) you’ll get it. If not, you at least get a Shine Sprite. ----------------------------------------------------------------------------- Name: Spider Habitat: Ricco Harbor, Pianta Village Notes: Spiders are really annoying. They are yellow and they climb on surfaces. It’s best just to avoid them when you can, but you can also jump on them (if they’re on a horizontal wire net), punch/kick/ground pound them on wire nets, or to use Yoshi to eat them. ----------------------------------------------------------------------------- Name: Wiggler Habitat: Gelato Beach Notes: Ever since Super Mario World, Wigglers have been gentle caterpillars with hot tempers. When Wiggler was awoken from his comfortable sleep on Shine Tower, he started storming around Gelato Beach. Water a dune bud when he is over one and it will spring up, capsizing him. FLUDD will point out a certain segment of his body, which you should ground pound. It takes five hits to beat Wiggler. ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- As you might’ve noticed, I did not add the wind enemy (the ones that appear in high elevations) and the plant enemies found in Bianco Hills. I don’t know their names, so I do not list them. If anyone wants to correct my entry for “Burt,” feel free to do so. I’m not sure that’s the name. However, you must send me your source before I list an enemy. Similarly, the name of the creatures that jump from the sludge would be helpful, too. Also, I need the name of the flying creature in Bianco Hills that drops sludge. Much appreciated. ============================================================================= ================================Travel Guide*================================ ============================================================================= This section is devoted to telling all you people who are either too lazy to look in the guide or for those who just want to read about the sections. You see, there are nine different places that can be accessed from Delfino Plaza. I’ll tell you how and then give a bit of background information. I also include the Shine Sprites, Piantas, and Nokis (everything on the map). Shine Sprite: The Shine Sprites are the source of sunshine and power on Isle Delfino. They gather at the Shine Gate and they keep Isle Delfino looking good. Pianta: Mountain folk in origin, Piantas call Isle Delfino home. They are much stronger than Mario, but are much slower than him. They also have difficulty swimming. They have trees on their heads that provide shade from the island’s heat. Noki: Nokis live among coral reefs during the early stages of their lives, but eventually become land-dwellers. They wear seashells as reminders of their time in the coral reefs. They share Isle Delfino with the Piantas. Delfino Airstrip: You start here. It is a simple airstrip built on a series of islets off the coast of Delfino Plaza. You need to take a ferry to reach the mainland. You can return here after beating the game. Talk to the Pianta by the bell tower (left from the starting point) and pay him ten coins to go across. Delfino Plaza: You arrive here after getting your first Shine Sprite. Delfino Plaza is the island’s largest city. It is built around the Shine Gate and the Grand Pianta Statue. For Mario, it is the link to all of the other areas. Bianco Hills: Windmill Village is built by a pristine lake. It is one of the few locations Mario visits that’s inland. It is famous for its windmills, which the village is even named after. To reach it, catch Shadow Mario after he tries to kidnap Princess Peach the first time. Ricco Harbor: Ricco Harbor is a port city that is known for its seafood. It is a rapidly-expanding community, too. To reach it, you must defeat the Piranha Plant covering the Boathouse. Gelato Beach: Gelato Beach is Isle Delfino’s largest beach, sprawling across almost the entire south shores of the island. It is even home to Shine Tower, in which rests the egg of the legendary Sand Bird. Defeat the Piranha Plant covering the lighthouse in Delfino Plaza (on the beach) to access the beach. Pinna Park: Located on an island off of Sirena Beach, Pinna Park is the island’s only amusement park. It features a Ferris Wheel, a roller coaster, Pirate Ships, Clam Cups, and even a Yoshi-Go-Round. You reach it by using the cannon near the boat that Shadow Mario takes off in when he kidnaps Peach the second time. Sirena Beach: Sirena Beach is home to a four-star resort, Hotel Delfino. It’s sunsets are one of its major selling points. Sirena Beach can be accessed via the pipe on the building behind the Grand Pianta Statue. Use Yoshi to swallow the pineapple covering it. Noki Bay: Noki Bay is the ancestral home of the Nokis. It is a huge system of cliffs and reefs. It also has an underwater city beneath it. When you have at least 20 Shine Sprites, a light starts to pour into the plaza at a particular point in front of the Shine Gate. Look into the sun while in that light to go here. Pianta Village: Pianta Village is the island’s oldest city. It is the traditional home of the Piantas and is built on a giant tree trunk for protection from wild beasts below. Get to it by rocketing to the pipe atop Shine Gate. Corona Mountain: The isle’s active volcano, Corona Mountain is restricted to the public. You can enter here by catching Shadow Mario in the seventh mission of each world. The city will flood and the gates will open, allowing you to follow Shadow Mario into his lair. I hope this has been convenient for you. Now, onto the interrogation session. ============================================================================= ====================================FAQ*===================================== ============================================================================= Here’s where I answer frequently asked questions (that’s what FAQ stands for). Without further ado, let’s get down to business. Question: What’s the least number of Shine Sprites you can get through this game with? Answer: I’ve done the math, and lazy people out there can get by with only getting 50 Shine Sprites in the game (if you include the one for beating the boss). You see, there are 7 worlds and you must catch Shadow Mario, the seventh mission, in each. That’s 49 Shine Sprites. Subtract 1 for Bianco Hills because it is possible to skip the first mission (just beat Petey Piranha in the first mission) to have 48. There’s one Shine Sprite awarded for beating the Piranha Plant in Delfino Plaza, 49, and one more for beating the boss, makes 50. Question: What do you get for getting all 120 Shine Sprites? Answer: As you may or may not know, you see a picture at the end of the game (when you beat the final boss). This may ruin things for you, so stop reading if you don’t want to know. Normally, you see II Piantissimo looking at the brush Shadow Mario uses. Will he take up a life of crime? However beating the boss with all 120 Shine Sprites shows a new picture. When the credits are through, you will (major spoilers ahead) see (I repeat, major spoilers) a (these are some serious spoilers) picture (did I mention these were way major spoilers?) of (last warning) a bunch of Piantas and Nokis and the like wishing you a relaxing vacation. I know what you’re thinking – whoop-de-doo. However, you can then save and you’ll have a sun next to your file name from there on out. Question: What’s the most number of Shine Sprites you can have after beating the game only once? Answer: I don’t see why everyone wants to know, but you can have at most 118 after beating the game. You can get only 23 of the Shine Sprites from Blue Coins and you cannot get the one in Delfino Airstrip either. Question: How do I get that guy that says I need sunshades to give me a pair? Answer: Simply collect 30 Shine Sprites or more. Talk to him (he’s a yellow Pianta with a yellow mustache at the beginning of most levels) for the shades. Once you’ve beaten the game once (as in, beaten the boss), he also gives you a blue Hawaiian shirt with Shine Sprites on it. Mario looks very shifty in that outfit. Question: Who is II Piantissimo? Answer: Well, I think it’s obvious that it’s Toadsworth, but no one seems to believe me. Seriously, though, no one is quite sure. Some people have proposed that he is the postman from The Legend of Zelda: Ocarina of Time (he’s also in Majora’s Mask). Personally, I doubt this because the postman is pretty pale and the racer is really tan. However, Zelda characters do make cameos in Mario games and vice versa. If you don’t believe me, check out Super Mario RPG and stay a night in the inn at Rose Town. When you wake up, you might just see Link sleeping in the bed opposite you. Question: I can’t get [insert Blue Coin # or Shine Sprite title here]. Answer: That’s quite unfortunate. Even more unfortunate, though, is that I have nothing to say about that. My guide covers how to get everything. However, if you are missing Blue Coins in either Bianco Hills or Ricco Harbor, read the blurb beneath the guide for Blue Coin # 240. Question: How many Shine Sprites/Blue Coins are there? Answer: There are 120/240. Question: I’m thinking about getting this game; is it better than Super Mario 64? Answer: I doubt anyone but someone who had the game would look here, but it is still a question. Seriously, GameFaqs does have a reviews section. You can use it if you think I’m untrustworthy. I made my opinion clear in the introduction of this game. Still, this game is no substitute for SM64. It is probably the best Mario game of its kind (you know, the collect-all-the- items type). Question: Can I use your guide on my website/magazine/book/etc.? Answer: No. Absolutely not. Yes, the point of the guide is to make it available to those who need it, but it is much less helpful if your website, say, doesn’t update it when it needs it. Not only that, but I get a lot of e-mail about unanswered questions. GameFaqs.com is the only site that can use my guides, and that’s final. Question: What other guides have you written? Answer: Guide is so much easier to type than walkthrough. Anyhow, they are all found on GameFaqs.com. They were written in this order and they are for The Legend of Zelda: Four Swords Adventures, Harvest Moon: A Wonderful Life, Sonic the Hedgehog 2 and 1, Sonic Heroes, Mario Kart: Double Dash, The Legend of Zelda: Ocarina of Time, The Legend of Zelda: Ocarina of Time/Master Quest, The Legend of Zelda: The Wind Waker, Super Smash Bros. Melee, The Legend of Zelda: The Adventure of Link, Paper Mario: The Thousand-Year Door, The Legend of Zelda, Super Mario 64, Super Mario 64 DS, The Legend of Zelda: Majora’s Mask, Sonic Adventure 2 Battle, Luigi’s Mansion, and my nineteenth is the one that you’re reading. To see an up-to-date listing of games I have guides for, use the below address. http://www.gamefaqs.com/features/recognition/46879.html Question: How can I contact you? Answer: I have a new IM/e-mail policy. First, all questions should be asked in e-mail. I might, and that’s one huge might, answer your IM, but you’d better be armed with rabbit’s feet and four-leaf clovers my friend because I do not respond to IM’s often, especially since I’m away a lot. My e-mail address is given purely for asking e-mails, not for socializing. When you e- mail me, please do so at kirby0215@aol.com. It’s more helpful to you to include “Super Mario Sunshine” in the title, or SMS, and you should try to be as specific as possible. For example, asking me how to get the one star at the place gives me hardly any chance of answering you correctly. Finally, please talk in readable script. I understand a good deal of type slang, but don’t try to test me on it. Follow these guidelines and you can get the most help out of me. Just in case you skipped over a few questions, you can e-mail me at kirby0215@aol.com. Now for the real fun. That’s right… the legal section! ----------------------------------------------------------------------------- _______________________________________________________________________ / \ / \ ||-------------------------------Section 4*--------------------------------|| \ / \_______________________________________________________________________/ ============================================================================= =======================Credits and Legal Information*======================== ============================================================================= Reading legal sections is about as fun as watching a foreign-language film about the making of boxes in black and white. First, though, the credits. Yes, I know that everybody is dying to know who helped me write this. Let’s get started, shall we? First, I’d like to thank myself for writing the guide, playing the game, and for just being awesome. The man! The myth! The legend! Second, a big round of applause to Nintendo. They made Mario and this game, and this guide wouldn’t be around without them. Third, let’s all thank GameFaqs, the great site that is the only place where you can find my guides. Without them, you wouldn’t be reading this. Recently, some more people have helped me out. Here’s a list of who they are and what they did. - Jeff Bolton, for sending in a great tip regarding a secret Shine Sprite (# 14, “Yoshi’s Shine,” in the “Secret Shine Sprite” section). - punkrockmetalhead_78, for sending in a useful tip for the Fluff Coin Festival episode in Pianta Village. - Rita Fang, who sent in a tip for reaching the cave in Episode 6 of Bianco Hills. - smartymart, for telling me that Shadow Mario does indeed go on the third floor in the seventh mission of Sirena Beach (originally, I said he didn’t). - mr_stupid_maniac, for several tips throughout the guide. All the tips he’s provided are pointed out as they occur. - Agahnim Koopa, who sent in a tip for the third episode of Ricco Harbor. That’s it for now, but I’m sure that list will grow. Now for the legal section. If you’re really obsessed with my guides, you’ll know which one I copied the legal boilerplates out of. First of all, I take no credit for the creation, distribution, productions, idealizing, or in any way making this game. That honor goes to Nintendo, not me, and I do not deny this. Second, this document is Copyright 2005-2006 Brian McPhee. Third, this may not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. To phrase that first item legally, all trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. To make it clear for those of you who might having problems absorbing information, no one but the website GameFAQs may use my guides on their sites, books, magazines, etc. That’s some delivery right there. Now, I must say good-bye. It has been an absolute blast writing this guide. Super Mario Sunshine is a great game rediscovered for me, and I’m glad that I can make a replay helpful to all of you. It’s been fun, but there’s an end to all things. Let me end this walkthrough with my signature move, my great escape tactic, a string of words that has withstood the passing of time. See ya later.