_____ __ ___ _ / ___/__ ______ ___ _____ / |/ /___ ______(_)___ \__ \/ / / / __ \/ _ \/ ___/ / /|_/ / __ `/ ___/ / __ \ ___/ / /_/ / /_/ / __/ / / / / / /_/ / / / / /_/ / /____/\__,_/ .___/\___/_/ /_/ /_/\__,_/_/ /_/\____/ /_/ _____ __ _ __ / ___// /______(_) /_____ __________ \__ \/ __/ ___/ / //_/ _ \/ ___/ ___/ ___/ / /_/ / / / ,< / __/ / (__ ) /____/\__/_/ /_/_/|_|\___/_/ /____/ * * * * Super Mario Strikers (Gamecube) General FAQ Version 1.0 /11/06/06/ Written by Azzurri-4Star azzurri-4star@hotmail.com Copyright 2006 Azzurri-4Star NOTE: Welcome to my Super Mario Strikers FAQ. This writing piece details everything there is to know about the game, ranging from character descriptions to unlockables to tips and strategies. That being said, expect Spoilers below. As for this document itself, it may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. For more information, see "Legal" under the Table of Contents. * * * * * * * * Table of Contents: 1. Version History 2. Game Introduction 2a. From Soccer to Strikers 3. Controls 3a. Basic Controls 3b. Super Strikes 3c. Gameplay Strategies 4. Characters 4a. Captains 4b. Sidekicks 4c. Goalkeepers 5. Arenas 6. Power Ups 6a. Basic Power Ups 6b. Balance Power Ups 6c. Random Power Ups 7. Tournaments 7a. Cup Battles 7b. Super Cup Battles 7c. Custom Battles 8. Trophies 8a. Cup Trophies 8b. Milestone Trophies 9. Options 9a. Difficulty 9b. Cheat Menu 10. Extras 10a. Unlockables 10b. Glitches & Oddities 10c. Common Questions 11. Legal Information * * * * * * * * 1. Version History Version 1.0 /11/06/06/ Sections 1-11 completed. * * * * * * * * 2. Game Introduction Welcome to the competitive world of Super Mario Strikers for the Nintendo Gamecube. The game was created by Next Level Games under the supervision of Nintendo. It was released in North America on December 5 2005, in Japan on January 19 2006, and in Europe on November 18 2005 under the name of Mario Smash Football. In short, this game brings soccer to the Mario universe, offering a much more aggressive and competitive edge to the sport. The game features a manic four-player multiplayer experience, as well as a variety of challenging cups to conquer. Super Mario Strikers is rated E for Mild Cartoon Violence and takes up 5 blocks on a standard Gamecube memory card. 2a. From Soccer to Strikers Super Mario Strikers is an arcade soccer game, meaning that it is fast-paced and centrally focused around scoring. There are next to no strategic elements in the gameplay, so anyone looking for an in depth career mode or anything like that, you have the wrong game. Super Mario Strikers is hardly soccer to begin with, as the only elements that remotely resemble the sport in the game is the soccer field and the soccer ball. All the rules have been thrown out the window, along with throw-ins, cautions/dismissals, and so on. Every team consists of 5 characters: one captain, one goalie, and three identical sidekicks. The captains are the main characters of the Mario franchise and are differentiated by the different Super Strikes that they can perform. More about Super Strikers below. Sidekicks are smaller characters who are unable to perform any special moves, and are pretty much just there to fill in the roster. The goalies (whom you do not have control of prior to grabbing the ball), although positioned in the 18-yard box, are not confined to the box when defending. That being said, if an opponent gets too close to the keeper, he will pounce on the ball. Apart from the characters, Next Level Games introduces even more twists to the traditional sport. Classic Mario Kart power ups have been added to the game, increasing the level of chaos on the pitch. And the last unconventional addition is an electric fence which encloses the field, keeping the ball and the players in the arena. The rest is self-explanatory, the team with the most goals at the end of the set time limit (defaulted to 5 minutes) wins the match. If the match is tied at the end of the 5 minutes, overtime commences on a next-goal-wins basis. There is no time limit for overtime, so it is quite possible for matches to exceed double the playing time, especially during multiplayer modes. * * * * * * * * 3. Controls Mastery of the game's controls is essential to winning in Super Mario Strikers. Although they are very simple to understand, using them to execute plays and strategies on the pitch is another story. Practice literally makes perfect in this situation. 3a. Basic Controls ALL AROUND CONTROLS Start - Pause Menu Control Stick - Move your character OFFENSIVE CONTROLS A - Pass the ball B - Shoot the ball *Moving the control stick when passing/shooting determines where the ball goes. -> Hold B - Power up the shot and/or Super Strike. L - Lob Option *Holding L when passing/shooting puts the ball airborne. -> L + B - Chip Shot -> L + A - Lob Pass R - Speed Boost *Only available when ball is in your possession. Y/C Stick - Deke X - Power Up Z - Swap Power Up DEFENSIVE CONTROLS A - Select Character B - Slide Tackle *Advantage: Ball in your possession. Y - Big Hit *Advantage: Knocks player off of the ball and/or into electric fence. X - Power Up Z - Swap Power Up GOALIE CONTROLS (When the goalie is in possession of the ball you gain control over him) A - Throw Ball B - Goalie Kick *Moving the control stick when throwing/kicking the ball determines where the ball goes. 3b. Super Strike Super Strikes are matrix-like shots that the team captains can perform. If these shots are successful, the end result is two points on to your score. There are five possible outcomes of Super Strike shot: -knocking the goalie into the net (perfect) -scoring -having the ball sent back at the shooter -dazing the goalie -and a normal save Super Strikes are performed by holding down the B button with your captain in possession of the ball. Like all shots, they can only be performed on your opponent's half of the field. If charged fully, your captain will leap into the air with the ball, and a golf meter will come up. Your job is to tap the B button in order to align the cursor in both green areas. -if aligned perfectly, the meter will glow cyan. -if one is aligned slightly above and the other slightly below, it is a guaranteed goal. -depending on the difficulty level and distance from the net, strikes with the cursors in yellow may go in. It is also important to note that the size of the green section is different for each captain. 3c. Gameplay Strategies There is no single perfect strategy for scoring in Super Mario Strikers. Most players create their own plays on the fly, and repeat/perfect them over time. Here are some examples that I've found useful during my time with the game, especially during multiplayer. PASSING PLAYS Passing is very useful for opening up space in both the midfield and in the opponent's end. If you string a series of passes quickly, most opponents can be caught off guard and one or more of your sidekicks will be left uncovered. ONE-TWO Just like in real soccer, if you want to beat a single defender quickly, pass the ball to a player slightly ahead and to the side of you. As the defender moves toward that player, your initial player should run ahead of the defender and open up for a pass. Then, make the pass and head for the goal. (Works better during multiplayer) ONE-V-ONE: DEKE + BOOST When you find yourself in a 1 on 1 situation with a defender, deke to a side, then speed boost to breeze by the defender with ease. AERIAL STRIKES IN THE BOX If able to connect, aerial strikes at the tip of the box are almost guaranteed goals. There is no sure-way of doing this, so when you see a teammate open, quickly lob-pass them the ball and hope that the keeper doesn't come out for the snag. GROUND-PASSES ACROSS THE BOX This play is much more accurate. Carry the ball as close to the keeper as possible without him pouncing. As he approaches you, turn your back on him to allow time for a teammate to get in position near the opposite side of the box. When the keeper is about to pounce, quickly pass the ball to the open teammate, who will strike the ball into the empty net. ITEM-STRIKE Most power ups can be converted into useful defense mechanisms that can buy you the necessary time to perform a super strike. Aside from stars and chain chomps which usually isolate you with the ball, I recommend bananas and freeze shells because they create physical obstructions for a few seconds. When you find an opening in your opponent's half, run forward and throw the bananas or shells behind you. The bananas will block you off from any opponents while freeze shells will freeze your opponents and make the other players have to maneuver around them to reach you. It should look something like this. -----------------------------___ ------X---------------------| Opponent's ----X---Your Captain--------| Net ------X---------------------|___ ----------------------------- This strategy creates a sort of shield around your character, allowing you to execute a Super Strike. POWER START Items such as bombs and Bowser shells can be useful to open up space right after goals. They literally are unavoidable at that point. LUCKY SHOT Taking airborne shots near the center line can surprise your opponent and often result in a goal. * * * * * * * * 4. Characters Super Mario Strikers features 15 different types of characters that are classified into three types: captains, sidekicks, and goalies. 4a. Captains NOTE: Captains are able to perform Super Strikes. ---------------------------------- Name: Mario Status: Balanced Captian, Mario's uniform skills make him a reliable leader. Bio: The mustached plumber returns again for Nintendo's latest foray into sports. Mario is the average character and is balanced in most areas. Super Strike: Fireball Themed. ---------------------------------- Name: Luigi Status: Playmaker Captain, Luigi baffles his opponents with daring tactics. Bio: Luigi steps out of his brother's shadow once again for Super Mario Strikers. Luigi is quicker than most with superb ball control. Super Strike: Green Fireball Themed. ---------------------------------- Name: DK Status: Aggressive Captain, DK's talents can slip up even the best players. Bio: With no referee to stop him, Donkey Kong uses hands and feet to ensure that the ball goes into the net. DK is bigger and more powerful than most characters, and able to deliver powerful aerial strikes with ease. Super Strike: Electricity Themed. ---------------------------------- Name: Yoshi Status: Balanced Captain, Yoshi leads with a cool head and fierce courage. Bio: The light-footed dinosaur rules this sport with his speed and strength in balance. Quick and agile, Yoshi is a formidable opponent for even the most experienced player. Super Strike: Bubble Themed. ---------------------------------- Name: Peach Status: Playmaker Captain, Peach leads with masterful tactics and quick thinking. Bio: The princess of the Mushroom kingdom takes to the pitch to lead her team with quick feet masterful tactics. Peach is quicker than most characters, and her shots are very accurate. Her tackle doesn't reach as far as most characters though. Super Strike: Heart Themed. ---------------------------------- Name: Daisy Status: Offensive Captain, Daisy's witty attitude matches her playing style. Bio: Competitive and aggressive, the other princess of the Mario universe is a more powerful form of Peach, with her tackle range slightly extended but her speed reduced. Super Strike: Flower Themed. ---------------------------------- Name: Wario Status: Aggressive Captain, Wario will stop at absolutely nothing to win the match. Bio: First appearing in Super Mario Land 2, Wario has become a franchise staple in all of the Mario multiplayer games. He returns once again to bring his ungrateful attitude to the pitch. With powerful shots and heavy hits, Wario is ready to take out the competition. Super Strike: Electricity Themed. ---------------------------------- Name: Waluigi Status: Offensive Captain, Waluigi's ego tends to be his biggest opponent. Bio: Wario's sidekick is present as well. With his new, infamous crotch-crop and cheap tricks on the field, Waluigi makes up for his lack of skill with speed and power. Super Strike: Purple Fireball Themed. ---------------------------------- Name: Super Status: Robotic Nightmare, Cold logic and superior power on the field. Bio: Once unlocked, the Super Team consists of four identical robot and a robotic kritter, created by Bowser in his rage that he wasn't selected to be a captain. All of these robots are captains of their team and are all able to perform super strikes, though their green bar is much smaller than that of the Nintendo captains. Aside from that advantage, they are really slow but powerful characters. Super Strike: Electricity Themed. Unlock: Defeat them in the Extra Round of the Bowser Cup. ---------------------------------- 4b. Sidekicks NOTE: Three identical sidekicks fill the rest of your team roster. ---------------------------------- Name: Hammer Bros. Bio: First appearance in Super Mario Bros., he's been a common enemy in all of Mario's sidescrolling adventures. Pros: Strong shot. Cons: Smallest sidekick. ---------------------------------- Name: Toad Bio: First appearance in Super Mario Bros., he's best known for his trademark phrase "The princess is in another castle". Pros: Powerful Tackle, Best deke. Cons: Slower than most sidekicks. ---------------------------------- Name: Koopa Bio: First appearance in Super Mario Bros, he's been a common enemy in all of Mario's sidescrolling adventures. Pros: Quickest sidekick, better deke. Cons: Weaker shot. ---------------------------------- Name: Birdo Bio: First appearance in Super Mario Bros. 2, he's become a common entry into the Mario Sports games' rosters. Pros: Biggest Sidekick, Largest tackle range. Cons: Slowest Sidekick. ---------------------------------- 4c. Goalies NOTE: Goalies are one to a team and identical. ---------------------------------- Name: Kritter Bio: Originating from Donkey Kong Country, these fearless crocodiles will leap, push, charge, and even drop kick their opponents during their reckless pursuit for the ball. Every team captained by a Nintendo character has a normal kritter for their goalie. Teams: All Except Super ---------------------------------- Name: Robotic Kritter Bio: A Super Team needs a Super Goalie. This upgraded form of the kritter is behaves pretty much the same as the regular goalie, with the exception of being heavier. Their robo-exterior resembles that of the Super Team. Teams: Super only. ---------------------------------- * * * * 5. Arenas All arenas play pretty much the same, with very little differences in size and possibly ball bounce. Aside from those miniscule differences, all arenas are identical except for their appearance. There are seven in all. ---------------------------------- Name: The Palace Location: Mushroom Kingdom Type: Grass Capacity: 15 000 Home: Mushroom Cup Unlock: Unlocked at Start ---------------------------------- Name: Pipeline Central Location: Mushroom Kingdom Type: Concrete Capacity: 25 000 Home: Flower Cup Unlock: Unlocked at Start ---------------------------------- Name: The Underground Location: Subterranean Type: Metal Capacity: 35 000 Home: Star Cup Unlock: Unlocked at Start ---------------------------------- Name: Konga Coliseum Location: Kong Island Type: Wood Capacity: 31 000 Home: Super Mushroom Cup Unlock: Place in the top three of the Mushroom Cup ---------------------------------- Name: Crater Field Location: Yoshi's Island Type: Grass Capacity: 42 000 Home: Super Flower Cup Unlock: Place in the top three of the Flower Cup ---------------------------------- Name: The Battle Dome Location: Bowser's Castle Type: Concrete Capacity: 68 000 Home: Super Star Cup Unlock: Place in the top three of the Star Cup ---------------------------------- Name: Bowser Stadium Location: Deep Space Type: Rubber Compound Capacity: 50 000 Home: Bowser Cup & Super Bowser Cup Unlock: Place in the top three of the Bowser Cup ---------------------------------- * * * * * * * * 6. Power Ups Super Mario Strikers features ten different power ups for your characters to command. Power ups are awarded to players who are hit without the ball in their possession as well as when a goalie makes a big save. Power ups are awarded in singles, triples, fives, and with explosive and size changing properties. 6a. Basic Power Ups ---------------------------------- Name: Mushroom Availability: Singles Sizes/Properties: n/a Effect: Temporary boost of speed. ---------------------------------- Name: Banana Availability: Singles, Triples, Fives Sizes/Properties: Normal, Giant Effect: Trips the opponent. ---------------------------------- Name: Green Shells Availability: Singles, Triples Sizes/Properties: Normal, Giant, Explosive Effect: Knocks down opponent and/or stuns them. ---------------------------------- Name: Red Shells Availability: Singles, Triples Sizes/Properties: Normal, Giant, Explosive Effect: Homing shell that knocks down opponent and/or stuns them. ---------------------------------- Name: Blue Shells Availability: Singles, Triples Sizes/Properties: Normal, Giant, Explosive Effect: Freezes opponent temporarily. ---------------------------------- Name: Spiked Shells Availability: Singles, Triples Sizes/Properties: Normal, Giant, Explosive Effect: Bounces around while knocking down opponents. ---------------------------------- Name: Bomb-ombs Availability: Singles, Triples Sizes/Properties: Normal, Giant, Always Explosive Effect: Thrown to explode/blow opponents into the air. ---------------------------------- 6b. Balance Power Ups Two power ups are considered to be balance power ups because they usually appear to the disadvantaged or losing team, especially during a lopsided game when one team is winning by 2 or more goals. With these power ups, it is possible to perform super strikes uninterrupted. ---------------------------------- Name: Star Availability: Singles Sizes/Properties: n/a Effect: Temporary invincibility. ---------------------------------- Name: Chain Chomp Availability: Singles Sizes/Properties: n/a Effect: Runs around the field, targeting opponents and stunning them for a short time. ---------------------------------- 6c. Random Power Ups There is one power up that occurs at random during the game. This power up usually trails the ball for a short time and may or may not tilt the field in a certain direction. There is no way to control its occurrence, but it can be toggled off in the options menu. ---------------------------------- Name: Bowser Attack! Availability: Random Sizes/Properties: Giant Effect: Bowser jumps down onto the stadium and tries to take possession of the ball, knocking around everything in his way. Depending on the location of Bowser's jump, the field may or may not tilt in favor of a player/oppoenent's net. After a few seconds Bowser will jump back up and the stadium will return to normal. ---------------------------------- * * * * * * * * 7. Tournaments Super Mario Strikers features eight tournaments to conquer, as well as the ability to set up your own tournaments with the Custom Battle mode. The tournaments differentiate by length and the arena that the final match is played in. 7a. Cup Battles Cup Battles are tournaments that are available at the start. By finishing in the top three of these tournaments, you unlock a trophy as well as an additional arena. ---------------------------------- Name: Mushroom Cup Format: Table Teams: 4 Rounds: 3 ---------------------------------- Name: Flower Cup Format: Table Teams: 6 Rounds: 5 ---------------------------------- Name: Star Cup Format: Table Teams: 8 Rounds: 7 ---------------------------------- Name: Bowser Cup Format: Table & Knockout Teams: 8 Rounds: 7, 2 Bonus: Super Team Challenge Round ---------------------------------- 7b. Super Cup Battles Super Cup Battles must be unlocked by placing in the top three of the Bowser Cup. By finishing in the top three of these tournaments, you unlock a cheat in your cheat menu. ---------------------------------- Name: Super Mushroom Cup Format: Table Teams: 4 Rounds: 6 ---------------------------------- Name: Super Flower Cup Format: Table Teams: 6 Rounds: 10 ---------------------------------- Name: Super Star Cup Format: Table Teams: 8 Rounds: 14 ---------------------------------- Name: Super Bowser Cup Format: Table & Knockout Teams: 8 Rounds: 14, 2 ---------------------------------- 7c. Custom Battles Once you get tired of the same old Cup Battles, the game offers a Custom Battle mode which enables you to customize your own tournaments with a variety of options. This mode is best suited for multiplayer situations in which players can be assigned to various teams and matches can be generated. Unlike Cup Battles, there is no reward for placing in the top three of these tournaments. Features offered in Custom Battles are listed below. Tournament Type: League Table or Knockout Teams: 3-8 (League Table), 4-8 (Knockout) Teams Match Up: Play against the same opponent once or twice. * * * * * * * * 8. Trophies 8a. Cup Trophies NOTE: All the Cup Battle trophies are silver with gold lining, while the Super Cup Battle Trophies are gold. -Mushroom Cup Trophy -Flower Cup Trophy -Star Cup Trophy -Bowser Cup Trophy -Super Mushroom Cup Trophy -Super Flower Cup Trophy -Super Star Cup Trophy -Super Bowser Cup Trophy 8b. Milestone Trophies Milestone trophies are awarded for achieving qualitative goals during the course of the various cup battles. There are three types of each trophy: Bronze, Silver, and Gold. Acquiring a Gold trophy unlocks a cheat in the cheat menu. Bronze Veteran Trophy - Play 25 matches Silver Veteran Trophy - Play 50 matches Gold Veteran Trophy - Play 100 matches Bronze Sniper Trophy - Score 75 goals Silver Sniper Trophy - Score 150 goals Gold Sniper Trophy - Score 300 goals Bronze Super Striker Trophy - Perform 25 Super Strikes Silver Super Striker Trophy - Perform 50 Super Strikes Gold Super Striker Trophy - Perform 100 Super Strikes Bronze Tactician Trophy - Perform a Perfect Pass 75 times Silver Tactician Trophy - Perform a Perfect Pass 150 times Gold Tactician Trophy - Perform a Perfect Pass 300 times Bronze Paramedic Trophy - Hit other players 250 times Silver Paramedic Trophy - Hit other players 500 times Gold Paramedic Trophy - Hit other players 1000 times The amounts of goals, matches played, hits, super strikes, and perfect passes that you've performed can be viewed in the Spoils menu under Milestone Trophies. Also, it is quite possible to max out the counter at 999 for each category over a long period of gameplay. * * * * * * * * 9. Options In the options menu, the game enables you to toggle certain features on/off. They are as follows: AUDIO OPTIONS Music Volume - (-/+) SFX Volume - (-/+) Voice Volume - (-/+) Sound Mode - Stereo, Mono, Dolby Pro Logic II VISUAL OPTIONS Camera Type - Auto Zoom, Manual Zoom Aspect Ratio - Normal (4:3), Wide (16:9) GAMEPLAY OPTIONS Skill Level - Rookie, Professional, Superstar, Legend Match Time - 2:00, 3:00, 4:00, 5:00, 10:00, 15:00 Power Ups - On/Off Super Strike - On/Off Rumble - On/Off Bowser Attack - On/Off CHEAT MENU *Must be unlocked by winning different Super Cups and achieving gold milestone trophies. CREDITS *Must be unlocked by beating the Bowser Cup SAVE/LOAD 9a. Difficulty This is one of the best features of the game. There are four levels of difficulty, ranging from Rookie to Professional to Superstar and ending with Legend. Descriptions below: ---------------------------------- Level: Rookie Frustration Rate: 1/10 Winning on this level should not be a problem for anyone. The opponents hardly pass or shoot, and it is quite easy to take the ball off of them. This was clearly included as a difficultly for tutorial purposes. ---------------------------------- Level: Professional Frustration Rate: 5/10 The first big jump in difficulty. These opponents should prove to be much more challenging, as they actually seem to know what they're doing. All aspects aside, if you're a seasoned player you still shouldn't have much trouble with them. ---------------------------------- Level: Superstar Frustration Rate: 7/10 This is an actual competitive level, and for those wanting to get the most duration out of their game, I suggest that you play at this level throughout the Cup Battles. Don't take anything lightly at this level and don't give up any careless opportunities, because your opponent will make them count at this level. ---------------------------------- Level: Legend Frustration Rate: 9/10 If you really think that you are something special at this game, set the difficulty to Legend and let the computer knock your self-esteem down a couple notches. These opponents make every ball count, and every second you leave their captain open contributes to their almost-every-time perfect strikes. Use your items to your advantage, defend aggressively, and you may come out on top. ---------------------------------- 9b. Cheat Menu The following cheats can be unlocked throughout the course of the game. They are unlocked through placing in the top 3 of Super Cup Battles as well as claiming gold milestone trophies. ---------------------------------- Cheat: Custom Power Ups (Accelerators, Explosives, Giant, Shells, Freezing) Effect: Changes the Power Ups available to the selected type. ---------------------------------- Cheat: Field Tilt Effect: As the score increases, the field tilts in favor of the losing team. ---------------------------------- Cheat: Infinite Power Ups Effect: Power Ups are continuously available to the user. ---------------------------------- Cheat: Weak Goalies Effect: Goalies are set to let more shots in. ---------------------------------- Cheat: Perfect Strike Effect: No matter where the cursor is aligned on the super strike meter, the strike will always go in. ---------------------------------- * * * * * * * * 10. Extras In this section I will list any additional information that I am aware of, ranging from methods of unlocking cheats/characters/arenas to glitches to common questions and so on. 10a. Unlockables The following features can be unlocked: Flower Cup - Place in the top 3 of the Mushroom Cup Star Cup - Place in the top 3 of the Flower Cup Bowser Cup - Place in the top 3 of the Star Cup Super Mushroom Cup - Place in the top 3 of the Bowser Cup Super Flower Cup - Place in the top 3 of the Super Mushroom Cup Super Star Cup - Place in the top 3 of the Super Flower Cup Super Bowser Cup - Place in the top 3 of the Super Star Cup Konga Coliseum - Place in the top 3 of the Mushroom Cup Crater Field - Place in the top 3 of the Flower Cup The Battle Dome - Place in the top 3 of the Star Cup Bowser Stadium - Place in the top 3 of the Bowser Cup Super Cup Battles - Place in the top 3 of the Bowser Cup Super Team - Defeat them in the challenge round after winning the Bowser Cup Credits - Place first in the Bowser Cup Cheat: Custom Power Ups (Accelerators) - Get the Gold Sniper Trophy Cheat: Custom Power Ups (Giant) - Get the Gold Paramedic Trophy Cheat: Custom Power Ups (Explosives) - Get the Gold Super Striker Trophy Cheat: Custom Power Ups (Shells) - Get the Gold Veteran Trophy Cheat: Custom Power Ups (Freezing) - Get the Gold Tactician Trophy Cheat: Perfect Strike - Place first in the Super Mushroom Cup Cheat: Field Tilt - Place first in the Super Flower Cup Cheat: Weak Goalies - Place first in the Super Star Cup Cheat: Infinite Power Ups - Place first in the Super Bowser Cup 10b. Glitches & Oddities Here I've listed some glitches and oddities that have occurred over the course of my time with the game. ODDITIES: -The goalie does not enter the stadium with the team. -The ball cannot be walked into the net, an invisible wall prevents the character from entering the net. -Sideline cameras can explode during the game. -Waluigi and Super's in-game animations are identical. Super Team is pretty much a different costume for Waluigi. -The audience will occasionally scream out different Mario-related phrases. GLITCHES: -Character gets frozen with the ball in mid-air due to an explosive blue shell. -Ball bounces off of a giant shell and rebounds into my/my opponent's net. -Character misses the ball during a mid-air perfect pass and continues through the air into the electric fence. -Ball ends up going through the goalkeeper when shot from time to time. 10c. Common Questions Q: Why is DK allowed to use his hands? A: There is no referee, so he can't really be carded for it, can he? Q: What the heck? The goalie shot my Super Strike back at me?!? A: You obviously didn't line up the cursors in the meter very well. Better luck next time. Q: Why do all the characters seem pissed off? A: Next Level Games thought it was necessary in a soccer game. Who cares, it looks pretty funny. Q: Did Waluigi just...? A: Yeah, he did. Q: Why are there so few playable characters as opposed to most other Mario Sports games? A: The game was rushed to meet its release date. There was supposed to be more characters, but NLG was forced to scrap them and throw in the one unlockable Super Team as a final challenge. Q: What happened to Mario's Hammer Super Strike from the e3 demo? A: It got scrapped from the final version, along with many other things. Q: Is there a sequel to this game? A: Yes there is. Mario Strikers Charged for the Nintendo Wii will be released sometime in 2007. * * * * * * * * 11. Legal First and for most, Mario and all the characters of the Mario universe are copyrighted to Nintendo. Super Mario Strikers for Nintendo Gamecube was created by Next Level Games and published by Nintendo. Thus, all trademarks and copyrights mentioned in this document are owned by their respective trademark and copyright holders. I take no credit for the production or distribution of this game. Second, thank you to Next Level Games and Nintendo for creating and releasing such an entertaining game, as well as thank you to GameFAQs for hosting this document. Now, for the document itself. This General FAQ for Super Mario Strikers (Gamecube) was written solely by Azzurri-4Star. Copyright 2006 Azzurri-4Star. This is an unofficial guide written by a fan of the game. It may not be reproduced under any circumstances except for personal, private usage. This document may not be hosted on any other site except for GameFAQs without advance written permission. Use of this document on any other web site or as of any public display is strictly prohibited, and a violation of copyright. If you see this document (or any portion of it...which would be plagiarism) on any other website besides those listed below, please contact me at azzurri-4star@hotmail.com. In conclusion, I hope my guide was able to answer any questions you may have had about the game and/or was able to help you in some sort of way. If you have any questions, comments, or suggestions, feel free to email me. -Azzurri-4Star (azzurri-4star@hotmail.com) Hosted by: http://www.gamefaqs.com * * * *