############# ############# ############## #### #@### ############ ############## ###########@@@ ##### ##### #### #@### ############ #### ##### #### #@@@# ##### #### #### #@### #### #### ##### #### ##### ##### #### ##### ########### ############# #### ##### ##### @@@@@@@ #### #@### ########### ###@@@@@#### #### ##@@# ##### ####@@@ #### #@### ##@# ############# #### #@#@# ##### #@@@# #### ##### #### #### ##### ######@@@@#### #####@@@@@@@@@# ############## #####@@##### #### ##### ############# ############## ############# ###@#@@@#### ### ########### ###### ########## ########### ############ ### ########### ######## ############ ########### ############# ### #### ##### ### #### ##### ##### #### #### @@# #####@@@@# ##### #@@# #### #@@@ #@###@@@### #@@# @#@# @@# ########## ###### #@@# #### #@@# #@######### #@@######### @## #### #@########### #### #@@@ ##### #@@@######## ########## #### @@#########@# #### #@### #@@######## #### #### ########## ########@@# @### #@@ ############ #@@@@@@@@## #### #### ########## ########### #### ##### ########## ########### #### #### =========================================== R O G U E S Q U A D R O N I I As usual, Atom Edge has provided this ASCII art. +--------------------------------------------+ | | | Star Wars: Rogue Squadron 2 - Rogue Leader | | For the Nintendo Gamecube | | B-Wing FAQ | | By Meowthnum1 (meowthnum1@meowthnum1.com) | | Last Updated: 1/19/04 | | Version 3.1 | | | +--------------------------------------------+ Table of Contents: I. Introduction 1.01: Table of Contents 1.02: Introduction 1.03: Dedication II. Basics 2.01: B-Wing Information 2.02: B-Wing Upgrades III. Walkthrough 3.01: Ison Corridor Ambush 3.02: Razor Rendezvous 3.03: Vengeance on Kothlis 3.04: Raid on Bespin 3.05: Battle of Endor 3.06: Endurance IV. Last Words 4.01: Copyright Information 4.02: Revision History 4.03: Email Policies 4.04: Credits 4.05: See You in September...or Lose You to a Summer Night -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- I. Introduction -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 0=~=~=~=~=~=~=~=~=~=~=~=~=0 | 1.01: Table of Contents | 0=~=~=~=~=~=~=~=~=~=~=~=~=0 Up there! 0=~=~=~=~=~=~=~=~=~=~0 | 1.02: Introduction | 0=~=~=~=~=~=~=~=~=~=~0 Hey hey hey, and welcome to my newly-revised FAQ for Star Wars: Rogue Leader II - Rogue Leader. I realize that it is a bit late to be writing this, what with the recent release of Rebel Strike (which I plan to get), but these guides have been bugging me for the longest time. I intend to fix what I did wrong last time. Now on to the purpose of this guide. Obviously, this is to help you beat all of the possible missions with the B-Wing (you can't use it on all missions). To unlock the B-Wing for Ison Corridor Ambush, you must beat the level Razor Rendezvous, which is the first level in which you use the B-Wing. From that point onward, after you beat a mission with its default ship, you can use the B-Wing in some missions. It's pretty cool. I'm assuming you know the basics of the game, so I won't go in to the control details. Additionally, this guide tends to rely heavily on you having all of the possible upgrades for the ship, so I will go in to detail on that. So sit back, grab a drink, and enjoy this guide! One other thing that I feel the need to mention. Due to the nature of this game, this guide cannot be as detailed as I would like it to be. I do my best, but if you need any clarification, feel free to drop me a line. One other disclaimer. For all that I poke at the series and the game, I really think that it's pretty cool. I'm just trying for some humor. Bad try, I know, but keep with me. So no angry emails. Please. Additionally, if you decide to use these strategies for getting a gold medal and you see a part in the strategy involving using the targeting computer, simply tap the targeting computer button, see where your targets are, and then close it. You do -not- want to keep it open for too long. 0=~=~=~=~=~=~=~=~=~0 | 1.03: Dedication | 0=~=~=~=~=~=~=~=~=~0 The dedication will be to the great Mel Brooks. He is a comedic genius. If you've never heard of him, I have no idea where you've been. I mean, even caves have at least some internet access these days, so it stands to reason that you would have at least HEARD of him. His best works, in my opinion, are "The Producers," "Blazing Saddles," "Young Frankenstein," and, "Spaceballs." If you have never seen any of his movies, I highly suggest you pick some up, and prepare to have a stomach ache from laughing so much. He's a brilliant man, and excellent guy, and one of my role-models in life. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- II. Basics -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 0=~=~=~=~=~=~=~=~=~=~=~=~=~0 | 2.01: B-Wing Information | 0=~=~=~=~=~=~=~=~=~=~=~=~=~0 Thanks go to theforce.net for this information. The B-wing is a heavy fighter, carrying a variety of weapons for tasks ranging from capital ship assualt to anti-infantry attacks. It was designed by a group of Verpines (who would later form a warship manufacturing company) under the direction of the famous Admiral Ackbar (then a Commander). Full name : Slayn & Korpil B-51 B-Wing Type : Starfighter Length : 16.9 meters Weapons : 2 laser cannons* 3 Ion cannons* 2 Auto-Blasters 2 Proton Torpedo Launchers* * = Weapons used in the game How to Unlock: Play and beat mission #5: Razor Rendezvous 0=~=~=~=~=~=~=~=~=~=~=~=0 | 2.02: B-Wing Upgrades | 0=~=~=~=~=~=~=~=~=~=~=~=0 The B-Wing's upgrades are the Advanced Proton Torpedo and the Homing Proton Torpedo. Obviously Advanced Shields, Lasers, and Targeting Computer are helpful as well. The B-Wing is a good ship; the upgrades make it awesome. --Advanced Shields-- Level : Death Star Attack Use : These give you better shields so that you can take more hits. Immediately you gain control in the second part of the mission (following the section where you destroy the towers), turn on your targeting computer. In front of you, you'll see a turret outlined in purple. Stay to the left of that turret. To the left of that (but ahead), you'll notice another turret with another turret following behind it. To the left of that third turret, close to the "ground" is the Advanced Shields upgrade. It stands out. --Advanced Proton Torpedo-- Level : Ison Corridor Ambush Use : It makes your Proton Torpedoes more powerful. Once the level starts, go down for a ways. Literally. You will come across a large piece of debris with a squre opening on its surface. Enter the opening and grab the large white cone within for the Advanced Proton Torpedo upgrade. This makes your proton torpedoes more powerful. --Advanced Lasers-- Level : Battle of Hoth Use : This make your lasers pack a better punch. It takes less hits to destroy a foe. After you gain control in the third part of the mission (after taking down the three AT-ATs and watching another AT-AT blow up), you'll start in a canyon. Turn around and follow the canyon backwards for a ways until you come to the field where you fought the AT-ATs. To your left when you enter this clearing is a little gap where the shield generator used to be. Fly down close to the Hoth snow to discover a white cone -- the Advanced Lasers tech upgrade. --Homing Proton Torpedo-- Level : Vengeance on Kothlis Use : It lets you lock on to the enemy. This one is not fun. Don't try to be seriously beating this level (like going for a medal) when getting this upgrade. I recommend using either a Y-Wing (for its lack of speed) or an A-Wing (for its size and maneuverability). After you have defeated the TIEs, head for the wrecked Star Destroyer. You want to approach it from the back of the "head," where the back of the command deck would be. There is a small opening here. Fly in to it and maneuver around the former command deck to find a white cone. This is the Homing Proton Torpedo upgrade. You're good if you can get out of there alive. --Advanced Targeting Computer-- Level : Strike at the Core Use : You don't have to hold down the Y button to use the targeting computer. Additionally, using the C-stick, you can assign your wingmen to go after a specific enemy. Like Lee Iocacca. When you can see the core itself, you'll be in a small tunnel. Seeing as most of the level is a tunnel, this is not very descriptive. This is a straight tunnel with crossbars on the corners. Once you enter this area, go to the top- right set of crossbars and follow that until you reach the upgrade. I recommend that you use the X-Wing for this. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- III. Walkthrough -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 0=~=~=~=~=~=~=~=~=~=~=~=~=~=~0 | 3.01: Ison Corridor Ambush | 0=~=~=~=~=~=~=~=~=~=~=~=~=~=~0 Objective: Get the caravan safely out of the Ison Corridor! Note: While this CAN be used for the gold medal, this isn't the recommended ship to get it with. That is the Slave-1. At the beginning of the level, fly forward until the TIES are detected. Once they are detect, send you wingman after them, while flying after them yourself. Use the radar to your advantage, as well as your targeting computer. Use your lasers to conserve your proton torpedoes. Once you've killed off the first wave of TIES, another wave will replace it. Wedge will suggest that you change ships to the faster A-Wing. Given that the aim of this guide is to maximize your experience with the B-Wing, ignore Wedge's suggestion and return to this dogfight still using with the tried-and-true tactic of BLOW THE HECK OUT OF THE LITTLE STARSHIPS WITH YOUR LASER. A new wave of TIEs has arrived. A change with this wave is that they will now start attacking the transports that you are escorting. If you see a squadron of TIEs attacking a transport, break off and go defend the transports. Once the TIEs are off the transports, resume the dogfight. A few more waves of TIEs will attack, and then the caravan will decide that, yes, you've worked hard enough, and the smart people who stopped here in the first place will go STRAIGHT IN TO THE NEBULA WHERE THEY CAN'T SEE A THING. Naturally, that annoying lady will decide that, no, they can't just run away. That would be too simple! You have to attack those stupid TIE Interceptors (the Fighters took three seconds to upgrade). Seeing as how you have the Advanced Homing Proton Torpedoes (you do, right?), simply activate homing device, wait for it to lock on to something, and then fire. Do so until you have destroyed all of the Interceptors, and then the caravan will jump to lightspeed. 0=~=~=~=~=~=~=~=~=~=~=~=~0 | 3.02: Razor Rendezvous | 0=~=~=~=~=~=~=~=~=~=~=~=~0 Objective: Rendezvous with the Blockade Runner, the Razor. But this is a video game! That's too simple! You also have to defend it from a fearsome Imperial Star Destroyer. You're also supposed to defend the frigate Redemption, but who does that? NOTE: This strategy meets the requirements for a gold medal. The B-Wing is probably the best ship for this, if not the Naboo Starfighter. Welcome, folks, to Ambush City. Population: you. Yeah, that was lame. As the mission starts out, send your wingmen after the TIEs. The TIEs are your biggest worry, so it's a huge help to have them off your back. In order to get a gold medal (and make the mission easier), you have to take out ten targets. Four targets are required to complete the mission. I recommend that you use your Advanced Homing Proton Torpedoes on the Star Destroyer's larger guns (there are four on each side). Take out the four on the side closest to the Redemption. Once that is done, it's time to concentrate on the shield generators. There are two on the top. Go after the first one using linked lasers (which are used by tapping the fire button as opposed to holding it), being sure to go as slow as possible. After it is destroyed, fly past where it used to be so that you're behing the Star Destroyer. Boost away from the Star Destroyer for about three seconds, and then turn around. Fly back towards the remaining topside shield generator. You want to go all out on this baby. Use linked lasers and your proton torpedoes (NOTE: The shield generators cannot be locked on to. What you have to do is aim the torpedoes right, and then tap the button used to fire the torpedoes a few times. They will fire). Once you've taken care of that generator, fly in to the Star Destroyer and die. Once you respawn, go as quickly as you can to the area a little ways below the Star Destroyer. Go straight down for about two seconds, and then go back up towards the bottom of the Star Destroyer. Notice that there is a large bulge at the bottom. This is the final shield generator. Hammer that thing with linked lasers and proton torpedoes. Once it is destroyed, it's time to play kamikaze. There is, however, one thing we need to do before that. Using the proton torpedoes, find two TIE Fighters somewhere around here and take them out, thus bringing your enemy count up to the ten enemies necesary to get the gold medal for this mission. Head back up to the top of the Star Destroyer so that the front of its "head" (see: Diagram 3.02a) is facing you. Remember that at the top of the head is the wreckage of the first two shield generators. Look around to the middle of the head to find the command deck of the Star Destroyer. Close your S-Foils, and fly straight at it. If you do it right, you'll slam right in to the command deck, destroying it. Oddly enough, this does not count as a life lost and you'll complete the mission! ------------------------------------------------------------------------------- Diagram 3.02a | -------------- A Star Destroyer's "head" __ __________ __ Shield -- | | |----------| | | -- Shield Generator Generator || |==========| || || | | || ======================= | | | | | CCCC | | | ----------------------- ------------------- CCCC - Command Deck| ------------------------------------------------------------------------------- 0=~=~=~=~=~=~=~=~=~=~=~=~=~=~0 | 3.03: Vengeance on Kothlis | 0=~=~=~=~=~=~=~=~=~=~=~=~=~=~0 Objective: Protect those idiot commandos who remind me a bit of Natalya from Goldeneye (the whole walking in to a time bomb thing) as they try to recover the Death Star II plans from the Razor. This -can- be used for the gold medal, but Slave-1 has proven better. You won't be using the B-Wing for long. At the beginning of the mission, keep an eye on your radar for TIEs. Take them out with your lasers, and make sure that no TIEs get too close to the transport. While the transport is on "final approach," use your Advanced Homing Proton Torpedoes to attack some of the guns on the Star Destroyer. This will help the commandos considerably. Once the transport has landed, you'll be prompted to get in to a Landspeeder. Fly over to the little Rebellion logo and hop in. Once you are in the Speeder, you'll spot AT-ATs. Take down the AT-ATs starting with the closest one. Be sure to take your time with him. This is for two reasons. One is that, unless you're experienced, you'll die if you go too fast. The other is that there are still some more AT-ATs coming out of the water. They're in too deep to safely wrap the tow cable around their legs, so you have to give them time to surface before you can get 'em. Once all of those pesky AT-ATs are have been literally taken down, you'll find another Rebellion logo, this time for the Y-Wing. Hop in to the Y-Wing and get ready for the fun part. Start out by bombing (this is much easier if you have the two bomb upgrades) the beach and tip of the Star Destroyer that is on the beach. There are some E-Web turrets on the tip of the Star Destroyer, as well as some Stormtroopers. This can cause some serious trouble for your GI-Joes. Once you've taken care of these defenses, get ready to bomb the hull of the Star Destroyer. This is the large part that seems to be at a higher elevation on the Star Destroyer than other parts. There's no way to accurately describe it, so open up your targeting computer and find the part of the Star Destroyer highlighted in a yellow-green. Bomb it until it blows up. Assuming you've taken care of the E-Webs, there's nothing else to do. Or at least there isn't until some AT-PTs surface from the water and head towards the transport. Head that way and start bombing the AT-PTs. If you have the spread bombs, this is simple. Simply focus on AT-PT groups of three and you'll be fine. Continue destroying the AT-PTs until the commandos return to the transport or until you hear Crix Madine compliment you. That will conclude the mission. 0=~=~=~=~=~=~=~=~=~=~=~0 | 3.04: Raid on Bespin | 0=~=~=~=~=~=~=~=~=~=~=~0 Objective: The Rebellion needs some Tibana gas for the attack on the Death Star II for whatever reason. Instead of making this easier on you and getting some gas from the non-Imperial places, you've gotta go to an Imperial-occupied planet. Secure the gas tanks! At the beginning of this mission, send your wingman after the TIEs. I have found that you can now go forward (and up a little) to the next tank and take out all of the TIEs here while your wingman handle the first tank's TIEs. Don't worry about using your proton torpedoes just yet, as the first part of this mission is really just about destroying some weak TIEs. The next section is when it starts to get tricky. The next section is Cloud City. The B-Wing's turning makes this section...fun. Start by going all around the city destroying the siege balloons. To destroy them, shoot the gas tanks that are hidden within the balloon. Once the city has been cleared of the balloons, go through Cloud City looking around for the Power Generators (they will appear yellowish-green on your targeting computer. Use it!). They're hidden down on the "streets" of the city, so you might have trouble fitting. To destroy them, pop a proton torpedo or two at them or use linked lasers. After you destroy two of them, you will hear about TIEs attacking the gas tanks. Find the third generator quickly, and then head to the gas balloons. Now is when the Advanced Homing Proton Torpedoes come in handy! Using them, target the TIE Bombers. It is very important that you start by focusing on these, as they're the ones that actually go for the gas tanks. While you're looking around for the bombers, send your wingmen after the TIEs. The targeting computer could come in handy here. After you have found and destroyed all of the bombers, use your remaining torpedoes on the TIE Interceptors. If there are any left after you have run out of torpedoes, then you'll have to take them out with your lasers. Once you have obliterated all of the TIEs, the mission is complete! 0=~=~=~=~=~=~=~=~=~=~=~=0 | 3.05: Battle of Endor | 0=~=~=~=~=~=~=~=~=~=~=~=0 Objective: Defend the annoying medical frigate lady while Han "Slowpoke Solo" Solo works on the shield generator. Note: This -can- be used to get the gold medal, but I've always preferred the N-1 or some other repairing ship to get it. This is a cool mission, just because there has never been a Star Wars game that has done this scene as well as Rogue Leader has. There are two options from the get-go. You can fly towards the Death Star if you want to play so that the game is faithful to the story, or you can turn around and fly backwards. If you're not going for the gold medal, I recommend that you start out by flying towards the Death Star at the outset, simply because you've have better cover when the dogfight begins. Regardless, you'll turn around at some point and head back to the fleet. Once you pass the fleet, you'll discover that the Imperial fleet has appeared behind you, thus blocking your way out. It's a trap! You'll be swarmed by TIE Fighters and TIE Interceptors. For the first part of the mission, simply fly around and destroy whatever TIEs you can. After a few minutes of this, another squadron of TIEs will enter the fray. Commence fighting these guys for awhile, and soon you'll be alerted of a squadron of TIE Bombers heading for -- you guessed it -- the medical frigate. This means that the medical frigate lady is going to start whining. The best way to do this is to open up your targeting computer. TIE Bombers are highlighted in the yellowish-green color that they seem to always be highlighted in. This is supposed to denote an objective target, meaning that we have to destroy them for the mission to succeed. Why there is a medical frigate out here in the first place is beyond me, but it STILL HAS TO BE DEFENDED! Take out the bombers with your Advanced Homing Proton Torpedoes. If you run out of torpedoes, use linked lasers. Once you've taken down all of the bombers, resume attacking the fighters and interceptors. You'll fight these for a short time, and then you'll see a cutscene involving the Death Star blowing up a cruiser. That thing's operational! Gold Leader (Lando) will decide that it's time to attack some Star Destroyers. The prudent thing to do, of course, would be to run. Pfft. You have to take out two Star Destroyers this time, as well as defending yourself from the TIE Interceptors that were released. Send your wingmen after the TIEs, and then head straight for the Star Destroyer on the left. Close your S-Foils and ram straight in to the command deck. For some reason, with these Star Destroyers, you only have to ram the command deck to destroy it. Unless you plan to shoot it, you don't have to worry about taking out the shield generators. If you wantto use your lasers or proton torpedoes, however, you do have to take down the shield generators. Once the first Star Destroyer is sent crashing down to Endor, you have two options. If you want to sacrifice another life, then simply charge the other Star Destroyer's command deck. If not, it gets a bit more complicated. I don't encourage you to ram it, as this mission does NOT end once you take out the second Star Destroyer -- it takes about thirty more seconds to end. So close your S-Foils, and speed behind the Star Destroyer. Go out for a few seconds, and then turn around. Bring yourself so that you are level with the top shield generators, put on the breaks, and start hammering it with LINKED LASERS. Don't waste your proton torpedoes just yet. Once it is destroyed, make a sharp turn to the right, and then speed out behind the Star Destroyer once more. Turn around, slam on the breaks, and start pounding the other shield generator with those linked lasers. Once the second shield generator is destroyed, turn around again, and go back behind the Star Destroyer. This time, however, drop altitude to go under the Star Destroyer. Go down for a few seconds, and then turn around and go up towards the final shield generator. Again, start hitting this thing with linked lasers. After it has been annihilated, it's time to head topside for the final charge against the Star Destroyer. You want to start at the tip of the Star Destroyer. Get your Advanced Homing Proton Torpedoes ready for action. While holding the brake, head for the command deck. When you think your aim is right, start firing the torpedoes at the command deck (they will not lock on). After a few torpedoes, the command deck will explode. When you see this, turn around, close the S-Foils, and get the heck out of there. You can either start flying towards the Death Star or you can go back in to battle with the interceptors. Either way, about thirty seconds after the destruction of the final Star Destroyer, you'll find out that the shield is down on the Death Star. Time for the final hurrah! 0=~=~=~=~=~=~=~=~=0 | 3.06: Endurance | 0=~=~=~=~=~=~=~=~=0 Objective: Being the most idiotic pilot on the squadron, you decide that you are gonna go take down the second Death Star and all of its defenses by yourself. Wow, you're smart. This is not easy in the B-Wing, simply because of its size. The chicken technique (boosting towards one end of the battlefield, turing around, and firing at the following TIEs) still works here. You really shouldn't have to use the proton torpedoes. Nevertheless, you shouldn't waste them on the shuttles. Enjoy. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- IV. Last Words -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 0=~=~=~=~=~=~=~=~=~=~=~=~=~=~=0 | 4.01: Copyright Information | 0=~=~=~=~=~=~=~=~=~=~=~=~=~=~=0 Rogue Leader, and all characters, stages, items, and other related things are copyright Factor 5 and LucasArts, 2002. This guide/FAQ/walkthrough is copyrighted (c) 2001-2004 to Trace Jackson, and is the intellectual property of Trace Jackson. This guide/FAQ/walkthrough is protected under International Copyright Laws. Please feel free to put this anywhere you like, as long as I get credit for it. After all, this is to help the readers! It should be spread around! I WOULD like it if you emailed me asking for permission, but it's not necesary. Just realize that the latest updates to this guide can and will always be found at IGN FAQs (faqs.ign.com), GameFAQs (www.gamefaqs.com), and Meowthnum1.com (www.meowthnum1.com). The following are sites that can not use my work. If you see these sites using any of my FAQs, please e-mail me ASAP. Each of these websites are sites that have plagiarized myself or others in the past, or simply taken our works without our prior permission. Since they do not have enough respect for the authors (or an ignorance of the law), I am expressly forbidding them from using my work. I will not condone such sites that partake in these actions. 911 Codes http://911codes.com 9 Lives http://www.9lives.ru/eng/ Bean's PSX Dimension http://www.bean.dk/psx/index.htm Cheat Code Central http://www.cheatcc.com Cheat Index http://cheatindex.com Cheat Matrix http://cheatmatrix.com Cheat Search http://cheatsearch.com Cheatstop http://www.panstudio.com/cheatstop/ CNET Gamecenter http://games.netscape.com/Faqs/ Console Domain http://www.consoledomain.co.uk Dirty Little Helper http://dlh.net Dark Station http://www.darkstation.com/ Dreamland http://kirby.pokep.net Games Domain http://www.gamesdomain.com Game Express http://www.gameexpress.com Games Over http://www.gamesover.com/ Mega Games http://www.megagames.com Square Haven http://www.square-haven.net Ultimate System http://www.flatbedexpress.com VideoGaming.net http://www.videogaming.net/ 0=~=~=~=~=~=~=~=~=~=~=~=~0 | 4.02: Revision History | 0=~=~=~=~=~=~=~=~=~=~=~=~0 Version 1.0 : The initial version of this guide. Everything sucks. Version FINAL : I added some ASCII art. Version 2.0 : Changed my email address; removed the board. Version 3.0 (10/25/03) : Reformatted and rewrote this guide. It's halfway decent now! Version 3.1 (1/19/04) : Changed some formatting around and added the three upgrades that help all ships to the upgrade section. 0=~=~=~=~=~=~=~=~=~=~=~0 | 4.03: Email Policies | 0=~=~=~=~=~=~=~=~=~=~=~0 Alright, just the obvious stuff here. Email me if you have: -Questions NOT answered here -Contributions to the guide -Praises (like that'll happen) -The date the world's supposed to end in 2004 (it was May 23 this year, I think) Don't email me if you have: -Questions answered here -Grammar issues 0=~=~=~=~=~=~=~=0 | 4.04: Credits | 0=~=~=~=~=~=~=~=0 -Legomondo for the idea of this guide. -theforce.net for the B-Wing information. -Atom Edge for the ASCII art. 0=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~0 | 4.05: See You in September...Or Lose You to a Summer Night | 0=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~0 I realize this guide does nothing more than show you a few secrets to the game, but I do hope you enjoyed this. And again, if you saw that atrocious version from before, I'm sorry. As said, I intend to rewrite all of them. Anyway, until the next guide, adios (yes, I know there's supposed to be an accent there, but not everyone's computer can read it). --Trace "Meowthnum1" Jackson