********************************Star Fox: Assault******************************* *********************************Strategy Guide********************************* By Tommy Pickens E-mail: tompickens@comcast.net Table of Contents 1. (P01) Controls 2. (P02) Characters 3. (P03) Vehicles 4. (P04) Weapons/Items 5. (P05) Single Player (SP01) Mission 1: Fortuna: A New Enemy (SP02) Mission 2: Katina: Frontier Base Battle (SP03) Mission 3: Sargasso Space Zone: Hostiles Revisited (SP04) Mission 4: Fachina: Into the Storm (SP05) Mission 5: Asteroid Belt: The Aparoid Menace (SP06) Mission 6: Sauria: Reunion (SP07) Mission 7: Corneria: War Comes Home (SP08) Mission 8: Orbital Gate: Incoming (SP09) Mission 9: Aparoid Home world: Breaching the Defenses (SP10) Mission 10: Home world Core: The Final Battle 6. (P06) Multiplayer (M01) Maps (M02) Special Games (M03) Unlockables (M04) Cheating Advice (multiplayer only) WILL NOT HELP IN STORY!! 7. (P07) Thanks/Bibliography 8. (P08) Copyright Info Copyrights Tommy Pickens Versions Version 1.00 Guide complete: All single player, multiplayer -special games Version 1.01-1.03 Edited and formatted to fit gameFAQs standards Version 1.04 Booster Packs & Launcher Tilt added to Unlockables Version 1.14 Special Games added in multiplayer Version 1.15 Simple Map 5 aadded in Unlockables and Maps ________________________________________________________________________________ ********************************* 1. Controls ********************************** (P01) Pilot Controls (on foot) A: fire weapon A hold: charge weapon Y: Jump R+Control Stick: Manually Aim L+Contol Stick: Dash Sideways L+Control Stick (light): Walk Sideways Control Stick: move character Control Pad (D-Pad): change map Arwing/Wolfen Controls (in plane) A; fire laser A hold: charge laser B: fire bomb Y: boost X hold: land R: brake L+Control Stick: barrel roll (hold to fly sideways) Control Stick: fly (move) Control Pad: change map C Stick Up: loop C Stick Down: u-turn Landmaster Tank controls A: fire cannon A hold: charge cannon Y: hover X: boost R+Control Stick: Manually Aim L+Control Stick: barrel roll Control Stick: move Control Pad: change map ********************************** 2. Characters ******************************* (P02) Star Fox Team Name: Fox McCloud Role: Leader Stats: Health: 3/5 Speed: 3/5 Jump: 3/5 Arwing Skill: 4/5 Landmaster Skill: 4/5 Pilot Skill: 4/5 Skill: none Description: Head of the commandos-for-hire Star Fox team. He’s responsible and extremely capable of assessing situations and giving orders, not to mention a fiery hero with a strong sense of responsibility and record success. Comments: Fox is a great all around player and is a good choice if you switch vehicles a lot in battle. I suggest that you stay in vehicles most of the time because that’s where he most excels. Name: Slippy Toad Role: Mechanic Stats: Health: 4/5 Speed: 2/5 Jump: 4/5 Arwing Skill: 2/5 Landmaster Skill: 5/5 Pilot Skill: 3/5 Skill: Charge speed is twice as fast Description: Slippy's not much of a fighter, but he's an excellent mechanical engineer. He fulfills the role of team mascot and calms frayed nerves on the battlefield. Comments: Slippy may be able to jump but he's not a track star. I suggest that you get him an a landmaster as soon as possible because he's slow and his pilot skills are weak. I also suggest that you avoid Arwings and Wolfens but in dire situations do what is needed. Name: Falco Lombardi Role: Ace Pilot Stats: Health: 1/5 Speed: 4/5 Jump: 3/5 Arwing Skill: 5/5 Landmaster Skill: 2/5 Pilot Skill: 3/5 Skill: none Description: The Star Fox team's ace pilot Falco left the team briefly but has since returned to the fold. He says he's in it for the money, but rumor has it that he considers the team his family. He’s really a kind-hearted and uncomplicated fellow. Comments: If you're looking for a dog fight, then Falco's your man. His excellent Arwing skills make up for the lack of landmaster and pilot skills. I suggest beginners don't use him because he is killed very easily. I suggest once you start that you run directly to a Arwing or Wolfen. Name: Krystal Role: Telepath Stats: Health: 2/5 Speed: 3/5 Jump: 3/5 Arwing Skill: 2/5 Landmaster Skill: 2/5 Pilot Skill: 3/5 Skill: Receives 2 Barriers on respawning Description: The newest member of the team. Krystal's a mysterious young women with extrasensory perception, she uses her talent to foresee danger and aid her teammates. Comments: I suggest you don't use Kyrstal if you must then stay out of vehicles. She was poor health so on foot is a danger. So either way she is a poor choice. Her skill isn't that useful anyway. Name: Peppy Hare Role: Instructor Unlocked by: playing 15 vs. matches Stats: Health: 2/5 Speed: 1/5 Jump: 5/5 Arwing Skill: 3/5 Landmaster Skill: 3/5 Pilot Skill: 4/5 Skill: Charge speed is four times as fast Description: The father figure of the Star Fox team. Peppy is a retired pilot because he was unable to conquer advancing age. He currently rides in the Great Fox where he issues advice and instructs the team. Comments: Peppy has one heck of a jump. which makes him a reasonable pick even though he has a lack of health and speed. He should probably stay on the ground because he is best in these areas. Name: General Pepper Role: Commander Description: Commander of the Cornerian Defense Force. He was the commanding officer of Peppy and Fox's father when they were in the service. His leadership Abilities and trustworthiness has made him a popular figure. Name: ROB Role: Analysis Robot Description: The observation and analysis robot assigned to the Great Fox. His main Duties are to assist Peppy and transfer vehicles to Fox and company. Other Characters Name: Pigma Dengar Role: No real role Description: A greedy miser who thinks of nothing saving his own gain. His life has been one double cross after another. His overwhelming greed and unreliability got him kicked of Star Wolf. Star Wolf Team Name: Wolf O'Donnell Role: Leader Unlocked by: never letting any of your allies retire in all 10 missions Stats: Health: 5/5 Speed: 5/5 Jump: 3/5 Arwing Skill: 5/5 Landmaster Skill: 2/5 Pilot Skill: 3/5 Description: A scoundrel well known throughout the Lylat system as the leader of the ruffian gang Star Wolf. He's crossed paths and laser fire with Fox numerous times; each considers his eternal rival. Comments: Wolf is probably one of the best players in the game, but it takes a very Long time to get him. I suggest you don't get in a landmaster because of his weak skill. His exceptional speed, health, and arwing skill makes him great for beginners against masters who earned him. Name: Leon Powalski Role: Assassin Description: A member of the Star Wolf who's a cold-blooded assassin. He has no morals or conscience and well perform any task with machinelike disinterest. Name: Panther Caroso Role: Ace Pilot Description: Although he's new to the Star Wolf team, he's a top-class pilot. Panther's a flirt and incredibly indulgent with females. His conceit is so great that those around him are embarrassed. The red rose is his symbol. ******************************** 3. Vehicles ********************************* (P03) Arwing Type: Space Fighter Use: in air Description: The primary fighting vehicle of the Star Fox team. It has been refined and improved to have the strongest firepower in the Lylat system. It is equipped with a G-diffuser system that gives it high maneuverability. Comments: Ah yes, the Arwing. This fighter was been soaring through space since the days of Star Fox 64. I think the most fun thing about it pulling a loop when your friends are chasing you and blasting them to smithereens! Landmaster Tank Type: Anti-Aircraft Tank Use: on land Description: The new and improved version of the landmaster is lighter than before and maintains its all terrain exploration wheels on a combat-ready tank chassis. Small plasma engines located on either side of the chassis give the landmaster hovering abilities for short periods of time. Comments: If you're looking to just blow things up then you want a landmaster. It has a super powerful cannon that does extreme damage when charged up. It also has great defense so a landmaster is always a good choice. Wolfen Type: Ultra Space Fighter Use: in air Unlocked by: playing 150 vs. matches Description: The primary fighter of the Star Wolf team. Wolfens are equipped with more gravity-regulating Gravity Blades then Arwings and are conjectured to be at least equal to Arwings in functionality. Comments: The only known differences between Arwings and Wolfens are the Wolfen's inability to stop with brakes; they are faster than Arwings, and Arwings are smaller than Wolfens. ***************************** 4. Weapons/Items ********************************* (P04) Blaster You always start out with this weapon at the beginning of matches. Can be charged Power: Weak-Strong (strong when charged) Radius: Very Small-Small Speed: Average Comments: Does any one else think the blaster looks deformed? Machine Gum Rapid Fire Power: Weak Radius: Small (can be Medium) Speed: Fast Comments: I like to just run around like a maniac with a machine gun and shoot everything in my path Grenade Charge the Grenade up and throw it Power: Average-Strong Radius: Large Speed: Slow Comments: Grenades always blow up on me for some reason. A wall keeps getting in the way. Sensor Bomb Place it. It will explode when somebody goes near it Power: Average Radius: Medium Speed: Slow Comments: Good for tight battle space. Sniper Rifle Zoom in and fire Power: Strong Radius: Small Speed: Slow Comments: The sniper is fun in Corneria Homing Launcher Lock on to the target and fire a rocket Power: Strong Radius: Average Speed: Slow Comments: The rocket launcher is good for shooting down Arwings and Wolfens. Gattling Gun More powerful machine gun Power: Average Radius: Small-Average Speed: Fast Unlocked by: playing 20 vs. matches (multiplayer) Comments: Gattling Guns are smooth, sleek, and pack a wallop. Plasma Cannon A Powerful rapid fire gun that you use on your allies wings Power: Strong Radius: Medium Speed: Fast Comments: Too bad you can't use this great weapon on foot in single player or in multiplayer. Demon Launcher A Very Powerful rocket launcher you get after dying twice in a multiplayer match. Power: Strong Radius: Average Speed: Very Slow Comments: This gun is known as the Big Yellow Gun. Missile Launcher A user guided missile that you shoot from the ground Power: Average Radius: Medium Speed: Slow Unlocked by: playing 5 vs. matches Comments: Flying around a deadly missile. Video games don't get much better than this. Firburst Pod A super, mega, gargantuan bomb. (when shot about 10 grenades come out and blow up) Power: Very Strong Radius: Very, very large Speed: Super slow Unlocked by: playing 75 vs. matches Comments: Good times, Good times Predator Rockets A rocket positioned on the ground the locks on to flying aircraft Power: Strong Radius: Large Speed: Average Unlocked by: playing 170 vs. matches Comments: At first it seems like a giant sensor bomb, until you fly over the laser! Demon Sniper A super sniper rifle Power: Very strong Radius: Average Speed: Very slow Unlocked by: Collecting all 50 flags in Single Player Comments: Demon snipers are super scary Items Barrier A shield that protects the player for a period of time Type: Shield Comments: WARNING: barriers don't work against firburst pods! It destroyed it instantly! First Aid Kits Comes in a series of levels green: revives 25%, silver: revives 50%, and gold: 100% Type: Health Comments: Health is a weird word if you say it 10 times backwards Shield Rings Restores vehicles shields. Silver: 25%, Gold: 50% Type: Health Comments: Does it seem like shield rings do nothing to you? Power Upgrades Upgrades firepower. Green: upgrades 1 level, Red: upgrades 2 levels. Type: Upgrade Comments: Power Upgrades are cool on Landmaster tanks 1-Up Gives your character one extra life Type: Upgrade Comments: 1-Ups really help when you're far in a level and don't want to star over Stealth Suit Makes your character invisible for a short period of time Type: Effect Comments: You can only use these in multiplayer Smart Bomb A bomb for your Arwing/Wolfen that can lock on to your target and follow it. Type: bomb Comments: Good ol' Smart Bombs always appear when you need 'em most Cluster Bomb A bomb for your Arwing/Wolfen that blows up the more bombs scatter around and blow up Type: bomb Unlocked by: playing 200 vs. matches Comments: After the many explosions it stops then explodes again with more force then last time! Booster Pack A jetpack Type: Effect Unlocked by: playing 90 vs. matched Comments: Booster Packs are so fun, you can "super jump" Single Player (P05) ********************* Mission 1: Fortuna: A New Enemy ************************** (SP01) Fox: Arwing Falco: Arwing Slippy: Arwing Krystal: Arwing Mission Start First, when the mission starts, start taking out some of the enemy’s fleet. Then Krystal well say Don’t get cocky Slippy. Then they’ll be an enemy on his tail destroy it and move on. (It’s ok if you miss he’ll just take some damage.) Then some concentrates of them start aiming at you. Take them out, then you’re instructed to go with Krystal to the right and Falco and Slippy go left. Then Peppy well say everybody attack now! Charge a laser and fire it at the incoming enemies. Charge a laser and collect the Smart Bomb. Fire at the structure in front of you, it should crumple to bits. Charge another shot and fire it at the purple target on the next structure, it should crumple too. Then a whole fleet of enemy ships well fly in front of you, destroy as many as possible. Then a strange thing well appear in front of you. Sub-Boss: Prototype This thing is weird it’s like a flying ninja. Don’t let his beam hit you it causes a lot of damage. Lock onto him and fire a bomb at him. The fire some more shots and he should get destroyed. Continuing Mission Destroy the next structure in front of you by firing at the purple space. Destroy the next structure then Falco gives you a bomb. Destroy the next structure in front of you with laser fire and continue on. Sub-Bosses: Stealth Squadrons Slippy says I’ve gone something on radar. Kyrstal says Look out Fox its Stealth Squadrons! Charge a laser and fire at the stealth ship. Don’t use your bomb yet, lasers well work fine. A building like thing well appear in front of you destroy it with laser fire. Then Oikonny well be told of your presence. Dodge the missiles by barrel rolling and continue to blow up the buildings until the play field clears up. Oikonny then fleas to Fortuna and you follow him. Continuing Mission on Fortuna On Fortuna you are served light enemy fire. Falco needs help in the middle of it. Charge a laser and shot it at one of them, it well destroy the rest. ROB well then find the enemy base. There well be some conveyer belts with robot on them. Fire at them, Falco well then give you a Smart Bomb. Shoot at the robots on the next conveyer belt and then you reach a door destroy the enemies behind the door. Destroy the tank like things, then you’ll see a screw thingy. A fighter well be on Slippy, destroy it. There’ll be another conveyer belt follow it to another screw thingy. Then an armada of robots will guard the door and fire at you. Take them out. Then you see Oikonny and the battle begins! Boss: Oikonny Oikonny turns into an andross like ship. (After all he is Andross’s nephew.) First, charge up a laser and shoot it at his hand when he’s charging up to smack you. When he’s switching sides, charge another laser and fire it at his hand directly after a bomb. Krystal will say Fantastic! And Oikonny slams the ground with his fists. You’ve beat his first stage! Directly after this he tries to punch you, barrel roll out of the way. He looks, after that, like he’s doing some sort of Kung-Fu move. Shoot his hand and dodge the blow. Dodge the punch and he does the Kung-Fu move again. Fire a bomb at his hand. He should be almost dead now so keep this same process and you'll have defeated Oikonny! Then a large moth thing well appear and shoots a big laser at you. Prepare for another battle! Boss: Aparoid Moth Fire at the moth’s wing eyeballs. It fires sonic ring things at you dodge them with a roll. Then the moth well go into the background and fire a super poop- like substance at you, dodge it by flying around it. Once you’ve destroyed all the wins, the moth will go into the background and cut the ground so it can fire rocks at you dodge the rocks by flying around them, firing at them doesn’t work. The moth’s weak point is a jewel thing in its mouth, fire at it and dodge the super sonic balls. Keep on firing at its tongue jewel and you well eventually you’ll defeat it!After the battle, Peppy instructs you to get the core memory. (That’s what it’s called.) While you’re doing that more moths come. Luckily you get out before you have to battle them. MISSION COMPLETE! ******************* Mission 2: Katina: Frontier Base Battle ******************** (SP02) Fox: Foot/Landmaster Tank Falco: Arwing Slippy: Arwing Krystal: Arwing Mission Start You start off inside the Katina Outpost base. Grab the machine gun in front of you. Then Falco sees more targets, and 2 targets appear on your radar. GO to the right and around the corner, the first target well appear. Destroy it and grab the homing launcher it leaves behind. Switch to Homing Launcher, go around the corner on the left, and blow the target the smithereens. Grab the homing launcher it leaves behind and some more spider like targets drop from the sky. Mission Update There are 3 outside the bridge blow them up and jump in the landmaster. Once you do that, Krystal needs help, so blow up the enemies on her tail. Go and hover past the cannons and there should be a target on the ramp going down for you. After that, go right and there is a cover thing, and two targets underneath them. Blow them up and move on. Hover over the cover and you should be back by the cannons. Hover and get on the ledge by the cannons smoke the target and then move forward, then left. Destroy the last target. Then 8 hatchers well fly in and land, you must destroy them! Mission Update Turn around and blow the first one up. Go right and get the 2nd one. Then keep on going forward and blast the 3rd one. Slippy should need some help after that. Toast the targets on his tail and move on. Turn to the right and blast the fourth one. Half way done! Hover on to the red bridge, move forward and run over the 5th target. Turn right and toast the 6th. The 7th target is just below the platform you’re on go and get it. Hover up onto the ledge where the cannons are, where you just were. Jump out of the landmaster and hop on the elevator right in front of you. Get out your homing launcher and blast the many aparoids in front of you, grab the health and turn to the right. The last hatcher is on the wall so blow it up and get the heck outta there! Blast the aparoid on the elevator and ride it up to the top. Jump in your landmaster and go to the left facing the elevator or go to the right facing the cannons. Blast the last hatcher on the vertical platform. Then a huge mushroom like thing comes in from an Aparoid warp. It has a Core Memory on it, you got to get it! Boss: Aparoid Leader There is a jewel on the bottom side of the leader; that is its weak point. Blast it with the cannon on the landmaster twice and it’ll crumple. Hover on the top of the leader and wait for the protector of the core memory to open, the blast it! About 8 regular shots should do it! After you beat it, Fox is about to get the core memory, when Pigma comes in and steals it. He then bails, you’ve got to get it back! But destroying the Aparoid Leader is good enough for now. MISSION COMPLETE! You get Katina Outpost for VS. mode for beating this level! ************* Mission 3: Sargasso Space Zone: Hostiles Revisited ************* (SP03) Fox: Foot/Arwing Falco: Arwing Slippy: Foot Krystal: Arwing Mission Start When the mission begins go diagonally up right and blast the target. You get sensor bombs by doing so. Turn around and head right, then go up the conveyer belt. Jump to dodge the bomb barrels. Head right, to the corner and destroy the 2nd target and anything with it. Head right, up a 2nd conveyer belt, then go up another conveyer belt. There should be a tunnel that turns right, right in front of you. Charge a blaster shot and run in there and destroy the 3rd target. Once you make it out of the tunnel, there should be a large open field. Run and destroy any space fighter that gets in your way. Go to the right of the structure and charge a shot to take out the 4th target. Wait for a yellow platform to appear in front of where you just destroyed the 4th target. That is the elevator to the highest point in the hideout. Take out your machine gun and blast the space fighters. Continue forward. Once Slippy says watch out for enemy ambushes, hide behind the blocks and charge a blaster shot. Take out the rocket launching enemy and charge in to destroy the 5th target. The take a left to make it to a tunnel go up the tunnel, take a left, then a right at an opening. Take a right at another opening after that. Take out all the badies here and take out the final target. Wolf and his gang fly in after that and want to fight get out of there and get to your Arwing! Mission Update Once outside your mission is to take down Star Wolf. Your partners might need help every now and then, but all you have to is hit Panther, Leon, and Wolf twice with a fully charged Arwing laser and they’ll bite the dust. After you defeat Star Wolf Panther tells Fox and Co. that Pigma is on Fichina because he can’t take his eyes off Krystal. She doesn’t care that much because now Star Fox knows where Pigma is, off to Fichina! MISSION COMPLETE! You get Inner Sargasso Hideout in VS. for beating this level! ********************** Mission 4: Fichina: Into the Storm ********************** (SP04) Fox: Foot/Landmaster Falco: none Slippy: none Krystal: none Mission Start First things first, ran straight forward and jump in the landmaster. Head straight forward and eventually you’ll get to the shield generator. Blast the diamond thing twice and its toast. Only two left! Go forward and find a bridge, go straight until you find a fork in the bridge. Go left and you should see the generator. Take out the enemies around the generator then take out the power supply (the little diamond.) One left! Now go back to the bridge and take a right at the fork. Keep on going forward until it widens out go right and around the big hunk of ice and you should see the next generator. Destroy it and then the shield is down head for the center now! (If your landmaster is destroyed don’t worry another one appears close by.) Once you make it to the center, go inside the climate control building. Once Fox changes the weather, the alarm goes off and the sentry bots attack. Mission Update Your main goal here is to survive. But, you also have to destroy some sentry bots. It’ll say the number you have to in the corner of the screen. The only way the robots take damage is when they’re attacking. Hit them once their arm things are out. Once you defeat the number that you’re suppose to, you’ll get the machine gun and either run until Falco comes or blow their butts off. Either way works, when he does come, you’ll get on his wing and get to blast some enemies with the plasma cannon. It’s pretty self-explanatory, all you do is shot the enemies that are firing at you and the ones that have a lock on you. You do this until you reach a certain area. It’s pretty easy so it won’t be that much of a problem for you. Once Peppy says I’m finishing Arwing transformation, you’ve made it. Pigma then comes in and infects a shield generator with aparoids. Prepare to battle! Boss: Aparoid Tower Get into your Arwing and destroy some little aparoids, they drop bombs so pick them up and save them for the right time. Once the Tower was stopped spitting out enemies throw like 5 bombs (2 is enough) into its opening and that’ll take care of it! After that all the aparoids leave and climate control center is fine. MISSION COMPLETE! You get Fichina in VS. mode for beating this level! ***************** Mission 5: Asteroid Belt: The Aparoid Menace ***************** (SP05) Fox: Arwing Falco: Arwing Slippy: Arwing Krystal: Arwing Mission Start You start off with a bunch of red asteroids in front of you. Repeatedly press A to take them out and clear a path for you. Grab the upgrade and blast the aparoids in front of you. Falco well need some help so blast the enemies on his tail. There’ll be clusters of aparoid fighters, if you lock on one and fire, they all will be destroyed. Falco well leave you a bomb right as the Aparoid Mini-Moth appears Sub-Boss: Aparoid Mini-Moth Throw the bomb at him, fire at him, and dodge his attacks and your as good as victorious. Watch out for the green missiles they home you so roll or boost around them. Continuing Mission After blasting some enemies, little Aparoid infectors start chasing your Arwing, roll or pull a loop. Once the red meteorites come, loop out of the way don’t try to shoot them, there is too many. After that, there are some laser guys, shoot them down, then Krystal needs some help. Shoot her pursuers and you’ll be rewarded later. Then, the asteroids start closing in, I have yet to find a way to dodge them, if you find a way, e-mail me. So, just take the damage, if you helped Krystal it won’t matter because after you get through it, she leaves you some much needed health. Then a structure appears and you have to enter it. Pigma’s Base The door closes right before you get in so you head up, Falco’s in trouble so help him. Once you reach the top, there’ll be a burst of the flames then then you see a familiar thing, the ninja prototype, except this time he’s been infected by the aparoids! Sub-Boss: Aparoid Prototype Basically all you do, is fire shots at him, he is very easy and shouldn’t take more than 4 shots. Continuing Pigma’s Base Slippy will need some help shortly after that. Once again, the door closes right in front of you and you are forced to go to the left and dodge walls, and arms. The arms are difficult to dodge but after some practice you should be able to do it easily. Another closing door leads you down a tunnel right after Pigma! Boss: Aparoid Pigma When he first comes out it is frightening but you must fight! To get out the red eye thing you must shoot the weapons. Then rapid fire at the red eye. Keep this up until his health bar goes all the way down. His next stage is pretty straight forward. Shoot Pigma’s face when ever you can. It shouldn’t take too long before he is destroyed and you get the core memory Pigma stole back! MISSION COMPLETE! ************************* Mission 6: Sauria: Reunion *************************** (SP06) Fox: Foot/Landmaster/Arwing Falco: Arwing Slippy: Arwing Krystal: Foot Mission Start When you start off, there should be a cave directly in front of you. (Or to the right of where your Arwing originally sat.) Get the homing launcher by destroying the enemy in front of the cave. Go in there and blow the crap out of all the enemies there and collect all the weapons. Then go to the cave on the right. Use the machine gun or the homing launcher to clear the cave and take care of the first hatcher. Then go back to the cave on the left. Go to the fork on the right and destroy the enemies and the 2nd hatcher, then go to the fork on the left, collect the gattling gun, toast the enemies, and get out of the cave via the exit right in front of you. Get in the Arwing and blast the hatcher on the temple close to the golden health box. Land the Arwing and jump in the Landmaster. Hover up to the bridge and head away from the temple Krystal’s in. Go into the temple across the bridge and destroy all the aparoids, then aim up and destroy the hatcher. Only one hatcher left! Then go by where you destroyed the 3rd target and get on the ground by the waterfall. Shoot the last and target to save Sauria! MISSION COMPLETE! You get Sauria in VS. mode for beating this level! ******************** Mission 7: Corneria: War Comes Home *********************** (SP07) Fox: Foot Falco: Arwing Slippy: Arwing Krystal: Arwing Mission Start Grab the sniper rifle right next to you and shoot the radar jammer right in front of you. It’ll look at you, and the second it opens its eye, fire at it. Then go up the ramp on the building right in front of you, blast all the space cadets with the blaster, grab the homing launcher, and blast the gunner. Go around the building, kill the aparoid spider thing and the space cadets. Jump off the building from there, grab the 1-Up and the health, and go around the building on the right side where you just got the health. Get out the sniper and kill the radar jammer. Then, get out of the zoom, go up a little to the right zoom with the sniper again, and get the jammer right by the road. Turn around, get in front of the tree, and snipe another radar jammer. Get out of the zoom, and get around the yellow building. Take out yet another radar jammer. Go toward the next red dot, and eventually you’ll find a building with a base and two towers sticking out of it, back up and take down the last radar jammer. After that, you can use radar, and Peppy can send you an Arwing. Track it down on the radar. (you’ll have to get to the very top of a building.) Right before you get in it, a whole crap load of aparoids comes and destroys it. But then Star Wolf comes and blasts all the aparoids and you end up on Wolf’s wing. It is basically the same as Fichina except harder. I can’t really explain it step by step, so you just got to blast all the enemies and get the ones that lock on to you. It might take a few tries but you can do it. Once you get to a certain point, General Pepper’s ship comes in and he’s been Aparoidtized! Boss: Aparoid General Pepper All you have to do in this boss fight is shoot the General’s flagship. It takes awhile and you have to shoot the General to stop his attacks. Shoot the triangle things and the missiles to avoid damage. After you beat General Pepper, his ship is going down. Peppy comes in at the last second and gets under the ship. There’s a massive explosion and somehow Peppy and General Pepper live through it. (It was like a nuke going off.) But that doesn’t matter because this is a video game and video games can be unrealistic. MISSION COMPLETE! You get Corneria City in VS. mode for beating this level. ********************** Mission 8: Orbital Gate: Incoming! ********************** (SP08) Fox: Arwing Falco: Arwing Slippy: Arwing Krystal: Arwing Mission Start When you start out, blast the aparoids around the gate. First, Slippy well need help, he’s on the side of the gate and kind of hard to find, but once you do blast the enemies. Shortly after you save Slippy, Krystal well need some help, save her and start blasting aparoids again. Beltino well say My Apologies I need a little more time, then a aparoid missile well come through a gate and aim toward the gate! Mission Update Sub-Bosses: Regular Aparoid Missiles At first, there’ll be about 4 missiles, destroy them by firing 2 charged Arwing lasers at them. Then more well come, but Star Wolf well come too. Continue blasting missiles, until ROB says WARNING new target detected or something like that. Sub-Boss: Aparoid Large Missile At first, the missile is invisible, shoot it to make it appear. Then blast its nose cone to destroy it. After that, one more large missile will come. Destroy it and a super gigantic missile will come. Mission Update Boss: Gigantic Aparoid Missile The Missiles first weak point is the very back. Shoot at it and eventually it’ll break off. It’s next weak point is a strip of the pink colored stuff fin the middle. One fully charged shot should do it. The final weak point, is the nose cone, one fully charged shot should do it and the missile is destroyed! MISSION COMPLETE! You get the Space Station in VS. mode for beating this level! ************* Mission 9: Aparoid Home world: Breaching the Defenses ************ (SP09) Fox: Foot/Landmaster/Arwing Falco: Arwing Slippy: Arwing Krystal: Arwing Mission Start Turn around and grab the landmaster, then go back to the red side of the base. Blast everything there and enter. If you want to stock up on weapons, go downstairs, but there is nothing down there that you need. Once you are upstairs, blast the kamikaze flies and then, blast the shield generators to destroy the first hatcher. Turn around and go into the room with the purple cylinder, then there is a hallway packed with enemies. Either chuck a grenade in there or pick them off with a sniper rifle, either way works. Then head through another purple cylinder room and destroy a shield generator. Destroy the shadow ball machines and grab the health they leave behind. On the next level up, more shadow ball machines and a shield generator. Destroy everything and move to the next level. The hatcher is on the ceiling. There are shadow ball machines, and aparoid bugs so watch out when destroying it. Only 2 hatchers left! Get out of the red side of the base and move to the other side. (This is the yellow side.) Blast the aparoid and get the some more ammo for the homing launcher. Blow up the door to the entrance and move inside. Go down the ramp, and blow up the 2 shadow ball machines on the wall. Destroy the Spider Rocket Launchers and collect the barrier they leave behind. Then destroy the 3 Shield Generators and the 3rd hatcher. Go up the stairs and there are a lot of enemies here. Destroy them, collect the health and weapons, and go through the purple cylinder room. Once again, either grenade them or snipe them and move through the other purple cylinder room. Defeat the kamikaze flies and destroy the shield generator. Grab the goodies and go half way down the first ramp. Get out your sniper and pick off the spider aparoids. Throw a grenade, and run down there and blow off some heads with your blaster. Destroy the shield generator, and go half way down the ramp again. Pick off the big spiders, and go destroy the shield generator and the last hatcher. Then guess what, 6 more hatchers appear! Mission Update The hatchers are under the base, so get out of the yellow side, get in your Arwing and go below the base. The hatchers are very easily spotted so you won’t have much trouble. When there is like 1 or 2 left, Peppy starts saying stuff like I’m honored to have fought beside you. What’s going on? Destroy the last few hatchers, and now, you can invade the enemy home world! MISSION COMPLETE! You get Aparoid City in VS. mode for beating this level. *************** Mission 10: Home world Core: The Final Battle ****************** (SP10) Fox: Arwing Falco: Arwing Slippy: Arwing Krystal: Arwing Mission Start After Peppy sacrifices himself to let you get in, Star Wolf follows you. This isn’t a bad thing, though, because he helps you. This level is made up of many different challenges. I’ll guide you through them. Challenge 1 This is basically blasting and dodging enemies. In the middle, you have to dodge and closing gate but it is pretty easy. I really suggest you don’t loop, just roll. If you loop, you’ll smash against the ceiling. You’ll start to turn when the gate closes. This is the start of a new challenge. Challenge 2 All you have to do here, is dodge the security system. It is in the shape of the tunnel, so move around and you’ll be fine. Challenge 3 There is a weird structure in the middle of the field. Shoot down the enemies that are on its strings, and go to the left or right. Save Slippy and at the end, he’ll give you health. Then, there are some launchers, blow ‘em up or dodge their rockets. Challenge 4 You turn, and there are all these blue balls flying around, I suggest that you roll in and out of them, but you can shoot them. It’s pretty easy to dodge them anyway. You turn, and there are more blue balls. Dodge them and keep on going. Challenge 5 Same as Challenge 2, basically. Challenge 6 Is like Challenge 2 and 5, but the security is trying to block you out, boost through, and you should be fine. Challenge 7 Same as Challenge 3, except in this one Krystal needs help instead of Slippy, she’ll give you health if you save her. Challenge 8 There are a bunch of light shields. Dodge them by weaving in and out of them. You can get a bomb in the middle of it. Challenge 9 Same as Challenge 8, except you get a 1-Up instead of a bomb. Challenge 10 There is a mini-moth aparoid in this one, a few shots well take care of it. If you helped Falco, he’ll give you a bomb. Challenge 11 Same as Challenge 3 and 7, except this time there is a sonic boom guy, a few shots will kill him. There are a ton of enemies after the sonic guy. Destroy them or dodge them. Challenge 12 There are like these fan things, if you get through the first one just right, you can get through all of them effortlessly. Challenge 13 These doors shut, the first one is slow, and they keep on getting faster. Even if you break, it is very hard to avoid the last door. Challenge 14 There are like billions of shadow ball guys, eventually, Wolf and his team get them to follow them and you get some much needed health. It’s time to face the queen! Boss: Aparoid Queen Stage 1 The queen has on a lot of armor, but it blasts right off, so blast off her armor! Once her armor is off, and she’s stopped spinning, hit her pink spot with either laser fire, or a bomb. Keep on doing this until her life meter is drained. Once you deliver the self destruct program, the queen restrains it and goes into the depths of the planet, you’ve got to follow her! Stage 2 The first thing you need to do, is shoot all the pink spots close. Then a dragon like head thing pops out of the center of the queen. Rapid fire on the head. It stays up until it has a sliver of health left. Repeat the shooting the pink spots close, and drain the last bit of health from the queen! Stage 3 The queen is just a little tiny bug now. Anything you shoot at it (except bombs) will hurt it. Any part of her body is a weak point now! You have to maneuver inside her path things she creates to not take damage. Shoot at her until her health bar is all the way down. The self destruct is working! You did it, you stopped the aparoid invasion! MISSION COMPLETE! I’m not going to tell you the ending, so you just have to beat the game yourself! ALL MISSIONS COMPLETE! Multiplayer (P06) ******************************** M1. Maps ************************************** (M01) If the map can have arwings, it can have wolfens too. Special Battles are like the Missile Launcher Bout. Simple Map 1 Vehicles: Pilot/Landmaster/Arwing Special Battle Capability: Yes Description: A center building surrounded by four outlying buildings, make up this simple battle field. Comments: This stage isn’t very fun, and it gets old fast. Simple Map 2 Vehicles: Pilot/Landmaster/Arwing Special Battle Capability: Yes Description: A center building surrounded by four outlying buildings, make up this battle field. Comments: This stage is pretty fun at first, then it gets old. Simple Map 3 Vehicles: Pilot Special Battle Capability: Yes Description: A battlefield centered around a 3-story building. For pilots only. Comments: Very dull Simple Map 4 Vehicles: Landmaster/Arwing Special Battle Capability: No Unlocked By: playing 60 matches in vs. mode Description: A machines-only stage with a center building and 4 towers. Comments: Stage is very ordinary. Simple Map 5 Vehicles: Pilot/Landmaster/Arwing Special Battle Capability: Yes Unlocked By: paying 260 ys. matches Description Elevations are key in this four-story spiral battle field Comments: This stage is probably the best simple stage, but it takes awefully long to get it and it isn't worth it. Katina Outpost Vehicles: Pilot/Landmaster/Arwing Special Battle Capability: Yes Unlocked By: Beating Mission 2 Description: A Cornerian Outpost on the planet of Katina. The battle is concentrated on the center tower. Comments: Ah, Katina use this stage almost every time. Inner Sargasso Hideout Vehicles: Pilot Special Battle Capability: Yes Unlocked By: Beating Mission 3 Description: The narrow confines of this asteroid belt makes this a pilot-only stage. Comments: This stage is pretty fun, it doesn’t get old very fast. Outer Sargasso Hideout Vehicles: Arwing Special Battle Capability: No Description: The space around the Sargasso hideout, where dogfights are the only game to be found. Comments: I like this level, it’s fun to try and do tricks through the station Fichina Vehicles: Pilot/Landmaster/Arwing Special Battle Capability: Yes Unlocked By: Beating Mission 4 Description: Fichina’s expansive ice fields lend to wide-open firefights. Comments: It is very hard to find weapons in this level. Planet Sauria Vehicles: Pilot/Landmaster/Arwing Special Battle Capability: Yes Unlocked By: Beating Mission 6 Description: Ruins in the wilds of Planet Sauria provide places to duck and cover on this battleground Comments: This stage is sort of fun, it gets kind of old. Corneria City Vehicles: Pilot/Landmaster/Arwing Special Battle Capability: Yes Unlocked By: Beating Mission 7 Description: The floating city of Corneria and its skyscrapers are the backdrops of this skirmish. Comments: Corneria City is awesome for Missile Launcher Bouts and sniping. Space Station Vehicles: Arwing Special Battle Capability: No Unlocked By: Beating Mission 8 Description: The vast vista of space around the space station awaits combatants Comments: Just like Outer Sargasso Space Zone Aparoid City Vehicles: Pilot/Landmaster/Arwing Special Battle Capability: Yes Unlocked By: Beating Mission 9 Description: The aparoid home word is home to this extensive base with moving floors. Comments: Very hard to navigate, not very fun. Zoness Sea Base Vehicles: Pilot Special Battle Capability: Yes Unlocked By: Playing 130 vs. matches Description: Pilots soar over the polluted waters around a base on the planet Zoness Comments: Titania Desert Vehicles: Pilot/Landmaster/Arwing Special Battle Capability: Yes Unlocked By: Playing 40 matches in vs. mode Description: High-tech towers stand tall in the desert of Titania and provide strategic vantage points. Comments: This level is HUGE! If you’re in an Arwing you have an advantage. Great Fox Vehicles: Arwing Special Battle Capability: No Description: A sea of clouds where the Great Fox soars and aerial battles are the rule. Comments: Very old, very fast, and hard to get cover. **************************** M2. Special Games ********************************* (M02) Good Level is a place where that game is fun at A sideways 8 means infinite Sniper Showdown Description: All players have infinite ammo with the sniper rifle Vehicles: Pilot Weapon(s): Sniper Rifle Good Level: Corneria City Comments: Sniper Showdown isn't the best special game but it is fun if you like to be on the ground. Homing Launcher Clash Description: All players have infinite ammo with the homing launcher Vehicles: Pilot Weapon(s): Homing Launcher Good Level: Fichina Comments: This is a good battle in a wide open area. So that's why Fichina was picked. Missile Launcher Bout Description: All players have infinite ammo with the missile launcher Vehicles: Pilot Weapon(s): Missile Launcher Good Level: Corneria City Comments: The tight buildings and hiding spots make corneria city a great place. Booster Packs Brawl Description: All players have booster packs, even if they die. Vehicles: PIlot (booster pack) Weapon(s): All of them Good Level: Katina Outpost Comments: Get a sniper and hover over to the mushrooms. Snipe and dodge any shots from other enemies Booster Packs & launcher TIlt Description: Players fly around on booster packs carrying a homing launcher with unlimited ammo Vehicles: Pilot (booster pack) Weapon(s): Homing Launcher Good Level: Katina Outpost Comments: Fly around, lock on to oppoents and fire a billion rockets! Sure-Shot Scuffle Description: One shot kills. Vehicles blow up in one shot. Or a single bumb to the hull of an arwing Vehicles: Pilot/Landmaster/Arwing Weapon(s): All of them Good Level: Outer Sargasso Hideout or Aparoid City Comments: If you like flying, take outer sargasso hideout. If you're a ground person, take Aparoid City. Katina is fun too. Crown Capture Description: Players most find the crown then keep it for a certain amount of time Vehicles: Pilot/Landmaster/Arwing Weapon(s): All of them Good Level: Titania Desert or Zoness Sea Base Comments: Each of these levels is large and/or hard to navigate making them perfect for crown capture. **************************** M3. Unlockables *********************************** (M03) Unlockable (in VS. mode) How to Unlock Weapon: Missile Launcher 5 vs. matches Feature: Special Items toggle 5 vs. matches Special Game: Missile Launcher Bout 10 vs. matches Character: Peppy 15 vs. matches Weapon: Gattling Gun 20 vs. matches Special Game: Crown Capture 30 vs. matches Stage: Titania Desert 40 vs. matches Special Game: Sure-Shot Scuffle 50 vs. matches Stage: Simple Map 4 60 vs. matches Weapon: Fireburst Pod 75 vs. matches Item: Booster Packs 90 vs. matches Special Game: Booster Packs Brawl 110 vs. matches Stage: Zoness Sea Base 130 vs. matches Plane: Wolfen 150 vs. matches Weapon: Predator Rockets 170 vs. matches Weapon: Cluster Bombs 200 vs. matches Special Game: Booster Packs & Launcher Tilt 230 vs. matches Stage: Simple Map 5 260 vs. matches Weapon: Demon Sniper Get all S flags Character: Wolf Don’t let any teammate retire **************************** M4. Cheating Advice ******************************* (M04) What you’ll need: an action replay I’m just going to tell you a few ways you can make VS. mode more fun, or super lethal. (mostly super lethal.) Go to www.codejunkies.com to get the codes. Turn on Infinite Ammo Then go to Katina Outpost Find the Fireburst Pod and set like a billion. Then watch the fireworks until you get hit with some. Turn on Infinite Bombs Go to any stage Let the bombin’ begin! Turn on Infinite Health, and Infinite Ammo Go to any stage you know where the fireburst pod is. Now set a billion and watch the explosives ran on you! *************************** 7. Thanks/ Bibliography **************************** Thanks to kirbyrocks for some ideas on the frame of my guide Thanks to my allowance Thanks to Namco, SoFdec, and Nintendo for making Star Fox: Assault Bibliography Most descriptions came from the game or the game manual Descriptions from Vehicles and Characters came from the manual Descriptions from Maps came from the game. Some info came from game and game manual ************************** 8. Copyright Information **************************** If you want to take something from my guide you must ask me by e-mail. It is plagiarism, if you don’t. Plagiarism is against the law. Copyright Tommy Pickens