This is a FAQ for Rave: The Groove Adventure, ver. 0.2 By Mark Green Email address for submissions/updates: mark [at] antelope [dot] demon [dot] co [dot] uk The latest version of this FAQ will always be available from http://www.gamefaqs.com. ----------- wwwwwwwwwww If the block of characters on the left has a straight mmmmmmmmmmm right-hand edge, you are using a monospaced font. iiiiiiiiiii This FAQ looks far better viewed in a monospaced font. OoOoOoOoOoO Use EDIT, DOS TYPE, the Netscape text viewer, or MORE 12345678901 to view this file. ----------- ---------------------------------------------------------------------- **************************** LEGAL BITS ****************************** ---------------------------------------------------------------------- Neither the author of this FAQ, nor any person who distributes it in any way, shall be responsible or liable for anything that results from using this FAQ for any purpose, including but not limited to damage to your GameCube, hands, eyes, controllers, or mistakenly thinking that a 'Rave Groove Adventure' from Konami must be a music game. This FAQ may be freely distributed provided that it is kept unmodified and in its entirity. This FAQ may not be sold, or included as part of a publication that is sold (including a website to which a subscription is charged), without the author's express permission. Rave The Groove Adventure and all the characters therein are (c) and (tm) Konami 2002. The use of any trademarks within this FAQ is not intended to be a challenge to their validity. ---------------------------------------------------------------------- ******************************* INDEX ******************************** ---------------------------------------------------------------------- 1 - Introduction 2 - Translations 3 - Rules and Controls 4 - Characters 5 - Credits ---------------------------------------------------------------------- *************************** INTRODUCTION ***************************** ---------------------------------------------------------------------- Rave Groove Adventure is a multiplayer fighting game for the GameCube by Konami. It supports up to four players, who fight using weapons and bonuses dropped onto the playfield. It bears a strong resemblance to the Power Stone(tm) series by Capcom. Rave Groove Adventure is considerably simpler than Power Stone - there are fewer weapons and power ups and the stages are not interactive - but it is, IMHO, better balanced in play. RAVE GROOVE ADVENTURE IS *NOT* A MUSIC GAME. EVEN THOUGH IT'S MADE BY KONAMI. EVEN THOUGH IT'S GOT 'RAVE' AND 'GROOVE' IN THE TITLE. EVEN THOUGH IT'S GOT A CHARACTER CALLED MUSICA. EVEN THOUGH IGNCUBE PUT IT IN THE MUSIC CATEGORY. IT STILL ISN'T A MUSIC GAME. ---------------------------------------------------------------------- *************************** TRANSLATIONS ***************************** ---------------------------------------------------------------------- The main menu is in English, but most other options screens are in Japanese. When you start a game in Story Mode, after selecting your character, the option shown is the game difficulty, Easy/Normal/Hard. The default is Normal. When you start a game in Free Mode, after selecting your character, the three options shown are: Difficulty (as above), number of CPU enemies, and number of stocks (lives). In Versus mode, the four player slots will be shown in a square. Each has three options: Character, Player Type (Human/Computer/None) and Team. Which Team the player is on is determined by the first kanji of the option setting. After this, the Stage Setting screen also allows you to select Game Type (at the top), and a parameter for this (middle). The standard options menu is: Sound Stereo/Mono SE Volume Serif Volume BGM Volume Weapon/rave/DB names (toggles the display of the name as a caption over the item) Key Config Auto Save Save/Load Reset to Defaults Exit The EX options menu is available from the start, and contains CG art, sound tests and extra options and features. Many of these need to be unlocked. Here is a list of what I know so far together with the means of unlocking it: Graphic System Backgrounds - Win a match on each background Haru - (dialog pics) Finish story mode with Haru King - (dialog pics) Finish story mode with Haru Elie - (dialog pics) Finish story mode with Elie Musica - (dialog pics) Finish story mode with Musica (misc pics) Finish free mode with Musica (sketches) Finish free vs2 mode with Musica Gale - (dialog pics) Finish story mode with Shuda Sieg Hart - (dialog pics) Finish story mode with Go Shuda - (dialog pics) Finish story mode with Shuda Go - (dialog pics) Finish story mode with Go Rosa - (dialog pics) Finish free mode with Rosa (sketches) Finish free mode vs2 with Rosa Lance Let Poosha ? ? Misc - Finish story mode with each character Voice Haru King - Finish story mode with Haru Elie Musica Gale - Finish story mode with Shuda Sieg Hart - Finish story mode with Go Shuda Go Rosa Lance Let Poosya - Finish story mode with Elie Aniki - Finish story mode with Musica ? ? Puru Omake1 Announcer is System (This is unlocked at the start, but you cannot change it because there is nobody else unlocked to be the announcer.) ? ? ? Announcer is Musica -- Finish free mode vs2 with Musica ? ? ? Announcer is Rosa -- Finish free mode vs2 with Rosa ? ? ? ? Omake 2 King Playable -- Finish story mode with Haru Gale Playable -- Finish story mode with Shuda Sieg Hart Playable -- Finish story mode with Go Poosya Playable -- Finish story mode with Elie Aniki Playable -- Finish story mode with Musica ? ? ? ? ? ? Story Edit Mode -- Finish story mode with all 5 Free Mode vs2 -- Finish story mode with all 5 ? ? 2.2 - Story Edit Mode --------------------------------------------------------------------- Story Edit mode must be unlocked as shown above. It then appears in the menu after EX Options. The opening menu: Create story Play story Choosing Play will send you to a memory card menu to choose a story to play. Choosing Create gives: New Load Once you have selected one, you will see a scene of story displayed. Basically, you will move through editing steps in order. Pressing A moves a step forward and B moves a step back. Backing off the end will abort story edit mode, with an 'are you sure' dialog.. You can edit the following things, in this order: Left hand picture, for first conversation line of first battle First quote, for first conversation line of first battle Right hand picture, for first conversation line of first battle Second quote, for first conversation line of first battle Left hand picture, for SECOND conversation line of first battle First quote, for SECOND conversation line of first battle Right hand picture, SECOND first conversation line of first battle Second quote, for SECOND conversation line of first battle ... and so on for four conversation lines ... Background music select Player character in battle Opponent in battle Another battle (top option) or end of story (bottom option)? (If you choose another battle, the entire sequence repeats for each battle. When you end the story...) Ending text Name of story (Menu: Save (top), test (middle), exit (bottom)) When editing a quote, press X to move to the string editor. The buttons on the top let you choose a character set or quickly insert a common phrase (character name, weapon name, etc.) When editing any conversation line, press Z to change the background shown. ---------------------------------------------------------------------- ************************ RULES AND CONTROLS ************************** ---------------------------------------------------------------------- 3.1 - Basic Controls --------------------------------------------------------------------- Analog - Move character B - Weak attack. All characters can combo these. A - Strong attack. Most characters can't combo these but some can. X - Jump Y - Use Rave DB special power L - Block Z - Drop / Switch Weapon, Rave DB, or Item R - Use Groove Attack L+R - Use Ultimate Groove Attack JUMPING: All characters can double jump by hitting X a second time while in the air. You can jump one direction while facing another by jumping while facing the way you want to face, and then after hitting X very quickly pushing the analog in the direction you want to jump. DOWN EVASION: Press A quickly when knocked down. GROOVE ENERGY: Underneath the life boxes at the top of the screen is your Groove Gauge. This goes up as you attack and is used for activating special moves. POWER BLOCK: If you block an attack by hitting the trigger just as the attack lands, you gain some Groove Energy. PURU: This irritating little fellow runs around on all stages. He will normally not be involved in the fight unless somebody is using the Conflict Rave. However, you can beat on him, and you can send him flying into the opponent or whack him for Groove Energy. 3.2 - Weapons and Groove Attacks --------------------------------------------------------------------- There are ten different weapons available in Rave Groove Adventure. Weapons (and other things) arrive in crates which can be broken open with any attack. To pick up a weapon, stand on top of it and press Z. You can hold only one weapon at a time, so if you already have a weapon, you'll throw it down when you pick a new one up. You can also press Z at any time to throw down your weapon and fight with your bare hands. Every character has a 'groove weapon', which is a weapon they are particularly good with. When using this weapon they will be more effective somehow (exactly how depends on the character). Also, every weapon can perform a 'groove attack' which is activated by the R trigger. This will consume some of your Groove Energy to create a special move. Note than anyone can use the Groove Attack of any weapon; it does not have to be your Groove Weapon. Being hit with a strong A attack will usually make you drop your weapon. When your life runs out, you drop your weapon and all your Rave DBs. TEN COMMANDMENTS (TCM): This weapon looks like a huge, wide- bladed sword with a silvery blade. Groove Attack: Sword Art - One Stroke Defying Bolt. Creates a series of waves along the ground. DECALOGS: This weapon looks similar to TCM but the blade is dark black. It is basically an evil version of TCM. Groove Attack: Sword Art - One Stroke Defying Bolt. Creates a series of waves along the ground. MATTER IS VOID: A gold-handled sword. Groove Attack: The Draw Is All There Is. A single huge swing which inflicts great damage. BAYONET: A sword with a pistol grip. Groove Attack: Phantom Creature Claw. Creates a dragon spirit which flies around the stage hitting the enemy. HEAVEN'S JUSTICE COLOR: A sword with a silver grip. Groove Attack: Method of defeating three gangs. An automatic series of swings. (Note: The Kanji name of this sword is the same as that of 'Matter Is Void' but with the first and last symbols switched.) THUNDER: A huge hammer. Groove Attack: Magnitude Buster. A huge earthquake attack which covers most of the stage. DANCING WOLF: A short sword with a pistol-like grip. Groove Attack: Dance With Rhythm. Creates a ball of energy which bounces around rhythmically, chasing the opponent. KNIFE: It's.. a knife. Groove Attack: Musical Knife Throw. Throws a long series of knives. GANZU TONFA: A tonfa (looks a bit like a nightstick). Groove Attack: Super Ganzu Tonfa Random Firing. Shoots bullets in random directions. SILVER SPEAR: Appears to be a skull. When picked up by anyone except Musica, it disappears. See Musica's character section. 3.3 - Rave DBs --------------------------------------------------------------------- Rave DBs are spherical power-up items. They appear in crates in the same way weapons do, and are picked up in the same way. Your character can hold up to three Rave DBs, one of each colour. If you try and pick up a Rave DB of a colour you're already holding, you will drop the current one and pick the new one up. You cannot drop a Rave DB by any other means. All your time your character is holding a Rave DB they will gain a power-up effect as described below. RED DBs - These improve your attacks. Shiva's Rave An explosion will occur whenever any of your attacks hits. This is the ONLY Rave DB that doesn't look like a sphere. It looks like a small sword. Walther Flame Your attacks will set fire to the enemy. This will deal continuous damage over time. Looks like a red sphere with a flame icon. Real Moment Increases the reach of your weapon attacks. Looks like a red sphere with an icon of two swords. Angry Blitz Lightning from your attacks will freeze your opponent. Looks like a red sphere with a lightning bolt icon. Monster Prison Increase attack power. Looks like a red sphere with a fist icon. BLUE DBs - These improve your defence. Knowledge Rave Your life gauge slowly recovers. Looks like a blue sphere with a paw icon. Full Metal You turn into a metallic form, increasing defence power. Looks like a blue sphere with a diamond icon. Smoke Bar You are covered in smoke when jumping, making you invincible. Looks like a blue sphere with a smoky design made up of circles. End Of Earth Your Groove Gauge slowly increases. Looks like a blue sphere with the letters GG written in it. Warp Road Down Evasion is automatically performed. Looks like a blue sphere with a looped arrow in it. YELLOW DBs - These grant you special attacking moves. To use the moves press the Y button. Using these moves will cost you energy from your Groove Gauge. Conflict Rave Press Y to make Puru attack the nearest enemy to itself with a ranged attack. Looks like a yellow sphere with a wings icon. Black Zenith Press Y to fire a multiple-hitting sphere of darkness in the direction you're moving. Looks like an empty yellow sphere (actually a yellow sphere with a sphere icon!) Barretts Flare Press Y to set an invisible bomb that takes a while to go off. Listen for the bleeping sounds to hear it tracking your opponent. Looks like a yellow sphere with a grid icon. Glue Tear Press Y to throw a blob of glop which will stick to the enemy and hinder their movement for a while. If you miss, the glop hangs around and will stick to anyone who runs through it. Looks like a yellow sphere with a droplet icon. Needle Pine Press Y to set a spike trap at the current location. When an enemy gets near the trap expands, hitting them. Looks like a yellow sphere with a spike icon which is easily mistaken for a mountain. 3.4 - Other Items --------------------------------------------------------------------- There are three other items which may appear on the field. These items are not carried for any length of time so you can pick them up whenever you wish. GROOVE JEWEL (looks like a green gem) - Adds 50% groove energy. ELIXIR (looks like a bottle) - Adds 50% life. 1UP - Adds an extra stock, effectively meaning your opponents must beat you one more time to win the battle. 3.5 - UGA (Ultimate Groove Attack) --------------------------------------------------------------------- The UGA is the real 'super move' of Rave Groove Adventure. Activating a UGA will release a massive and devastating attack that cannot be blocked and in some cases cannot be dodged. Each character has their own UGA. To unleash a UGA the following conditions must be met: - Your character must be wielding their Groove Weapon. - Your character must have an appropriate combination of Rave DBs as listed in the Characters section. - Your character's Groove Gauge must be maxed out. Got all those? Cool. Hit the L and R triggers together and watch the fireworks. Some UGA's need to be aimed, but others don't. As you've probably guessed, by the time your enemy gets their UGA started you're already in big trouble, so find out what your opponent needs for their UGA and fight hard to keep it from them. ---------------------------------------------------------------------- **************************** CHARACTERS ****************************** ---------------------------------------------------------------------- HARU Groove Weapon: Ten Commandments Sword (TCM). The Ten Commandments is normally an awkward and slow weapon, but when wielded by Haru it can channel the power of Rave DBs to transform itself into other forms. The forms are: EXPLOSION (fiery blade): Does extra damage. SILFARION (silver blade): Has extra range. Standard Groove attack is now a series of charges and teleports into the opponent. RUNE SAVE (green blade): Increases Groove Gauge. Standard Groove Attack is now a homing missile that freezes the opponent. Two Swords (name unknown): Inflicts elemental damage with A hits. Standard Groove Attack shoots two arcing bolts. UGA Rave: Haru must have Shiva's Rave, plus any other combination of raves that puts the sword in "Explosion" form (the blade looks fiery). UGA: EXPLOSION SWORD ART: BOMBING DANCE! (Bakuhatsukengi: Bakugekiranbu) Haru charges at the opponent over and over again, blowing them up every time. You need to aim him at the opponent before doing the move for this to work best. ELIE Groove Weapon: Ganzu Tonfa. UGA Rave: Elie can do a weak UGA with Shiva's Rave OR Knowledge Rave OR Conflict Rave. For a stronger version she needs TWO of these. UGA: FOOL! With only one Rave this is just a slightly longer version of the standard Super Random Firing Groove Attack of the Tonfa. With two, she shoots a huge energy beam and slowly pans it across a short angle. MUSICA Groove Weapon: Silver Spear. When Musica picks up the Skull, it transforms into a spear. Only Musica can use the groove attack. (Be warned. If your opponent knocks this weapon from you, they can attempt to pick it up so it disappears, so denying you the chance to hit them and get it back.) Groove Attack: Showy Silver Spin. Musica creates a whirlwind which pursues the opponent a little. UGA Rave: Musica must have any TWO of: Shiva's Rave OR Knowledge Rave OR Conflict Rave. UGA: GOSBERIAN SILVER! Musica creates a HUGE whirlwind which surrounds him then begins to move around the stage. LET Groove Weapon: Bare fists. Let can do a regular Groove Attack (Fire Breath) while unarmed. UGA Rave: Let must have no rave DBs. UGA: HEAVEN HERO DISPLAY! (Tenryuukohaku) Let does a huge charge at the opponent. SHUDA Groowe Weapon: Heaven's Justice Color sword. UGA Rave: Shuda needs either Waltzer Flame or Barrets Flare. UGA: BURST BLAZE RESOLUTION! (Bakuen no kakugo) A grid appears around Shuda. After a few seconds, he explodes in a huge blast. This will seriously damage Shuda as well as the opponent. LANCE Groove Weapon: Bayonet. UGA Rave: Lance must have Real Moment. UGA: FANGS OF EVERY ANIMAL! (Hyakujyuu no kiba) Lance creates a barrage of spirit creatures which smash into the enemy for damage. GO Groove Weapon: Thunder Hammer. UGA Rave: Go must have Angry Blitz. UGA: SURE KILL THUNDER DUNK FEST! (Hissatsu SANDAADANKUFESUTO) He smacks the floor with his hammer and a lightning bolt flies into the sky. A moment later a number of random lightning bolts strike all over the stage. ROSA Groove Weapon: Dancing Wolf. UGA Rave: Rosa must have Angry Blitz. UGA: IT'S A DANCE TIME!!! Disco lights shine all over the stage (!) and any MALE characters will be frozen, dancing crazily, for a few seconds. Rosa is free to move and beat on the frozen characters. They will remain frozen until the move ends regardless of her beating on them. [This is RIDICULOUS. Drain someone's life to zero, start this up and they'll be dancing when they respawn. Beat the hell out of them with the Dancing Wolf and you can easily kill them again before they finish dancing. And then of course, you STILL have the Dancing Wolf, the Angry Blitz AND the groove energy from killing them....] SIEG HART Groowe Weapon: Bare Fists. UGA Rave: Sieg must have no rave DBs. UGA: SPACE MAGIC GRAN SHARIO! GALE Groove Weapon: Matter Is Void sword. UGA Rave: Gale must have all three of Shiva's Rave, Knowledge Rave and Conflict Rave. UGA: SKY SECRET BLADE: SKY CONTROLLED KILL! KING Groove Weapon: Decalogs sword. In King's hands, Decalogs transforms in the same way as TCM. UGA Rave: King must have Monster Prison, plus any other combination of raves that puts the sword in "D*Explosion" form. UGA: EXPLOSION SWORD ART: DESPERADO BOMB! POOSYA Groove Weapon: Glue Tear. (No, this is not a mistake.) UGA Rave: Poosya must have the Glue Tear. UGA: OMEGA RAIN! A bunch of weird spiked threads shoot out of Poosya's head and attack the enemy. ANIKI Nothing known at present... ---------------------------------------------------------------------- ****************************** CREDITS ******************************* ---------------------------------------------------------------------- Apart from me, the only contributor is: Fidika (GameFAQs message board)