---------------------------- Mortal Kombat: Deception The Kabal Guide By Charles Grey (iceout5002@netzero.com) Revision 1.40 Updated 09/10/2005 ---------------------------- -- CONTENTS 01. Updates 02. Legend 03. Movelist 04. Strategy 05. Juggle Combos 06. Extras 07. Credits -- 01. Updates 1.40 (09/10/2005) * New Sun Bin combos. 1.35 (05/24/2005) * Updated e-mail address, some hit/damage corrections. 1.30 (01/25/2005) * 66% SUN BIN combo. 1.26 (12/18/2004) * Corrections to combo hits/damage. 1.25 (12/09/2004) * 2 more combos. * Various corrections. 1.20 (11/20/2004) * New Goju Ryu Combos 1.10 (11/16/2004) * 62% anti-air combo, unlockables. * Corrections. 1.02 (11/07/2004) * 2 more combos. 1.01 (11/03/2004) * Another combo added. 1.0 (10/29/2004) * Complete movelist. * Special and Style Strategies. * A total of 19 juggle combos, including some very powerful Hooksword double juggles. -- 02. Legend U: Up D: Down F: Forward B: Back PS2 XBox GameCube 1: Square (X) (B) 2: Triangle (Y) (Y) 3: X (A) (A) 4: Circle (B) (X) JS: Juggle Starter SS: Sidesteps KD: Knocks Down CS: Change Style -- 03. Movelist Specials Plasma Blast : D,F,1 Nomad's Touch : D,B,2 Raging Flash : B,F,4 Throws Vertebreaker : THROW (16%, 2 hit) Fatality : F,U,U,U,3 (close) [Kabal kicks opponent and they start to spin. He then cuts top to bottom causing pieces to fly.] Fatality : U,U,D,D,2 (close) [Kicks them into the air, then slices the falling opponent.] Hara Kiri : F,U,U,D,2 (do when you lose) [Pulls out a hooksword and rams it broadside into his head.] SUN BIN Small Frame Strike : 1 Twisting Hammer Fist : B+1 (stun KD) Golden Fist : D+1 Digging Fingers : 2 Chest Opener : B+2 (KD) Awkward Uppercut : D+2 (KD) Large Frame Kick : 3 (15%, 2 hit) Small Frame Toe Kick : B+3 Aged Heels : U+3 (JS) Dangerous Heels : D+3 Thunderous Chest Breaker : 4 Dusty Shin Kick : D+4 Hidden Hands : 1,1 (9%) Road To Victory : 1,1,1 (13%) Hidden Fists : 1,B+1 (14%, KD) Linked Thrust Kick : 1,1,4 (15%, KD) Gathered Strength : 1,B+3 (11%) Overhead Pain : 3,3,3 (17%, KD) The Art Of War : 1,3 (18%, JS) Masked Psycho : 1,1,2 (15%) The Beast : 1,1,U+3 (14%, JS) Psycho Machine : 1,1,2,CS (19%, KD, ends in Goju Ryu) GOJU RYU Shotei : 1 Long Arm Palm : B+1 (KD) Elbow To The Knee : D+1 Wind Cutter : 2 (JS) Head Crusher : F+2 (stun KD) Monkey Uppercut : D+2 (KD) Chudan Mae Geri : 3 Defensive Sidekick : U+3 (SS) Spinning Trip : D+3 Ankle Tapper : B+3 Foot Smasher : 4 (15%, KD, 2 hit) Scratching Heels : D+4 Dual Shotei : 1,1 (14%) No Escape : 1,2 (15%, JS) Head Twister : 1,4 (21%, KD) Unlisted Kombo : F+2,4 (20+10%, last hit doesn't combo) Speed Monster : 1,1,CS (19%, ends in Hookswords) Secret Branch 1 : 1,1,CS,1,2 (27%, ends in Hookswords) Secret Branch 2 : 1,1,CS,1,B+1 (29%, KD, ends in Hookswords) Secret Branch 3 : 1,1,CS,1,4,CS (29%, KD, ends in Sun Bin) HOOKSWORDS Chest Strike : 1 Twisting Hook : U+1 Shoulder Rip : B+1 (17%, KD, 2 hit) Low Reverse Blow : D+1 Power Hook : 2 Twin Overhead Strike : B+2 (JS) Chin and Neck Slice : U+2 (16%, 2 hit) One Hook Sweep : D+2 Spinning Sidekick : 3 Leg Hooks : U+3 (SS, KD) Leg Tripper : B+3 (KD) Scissors Swipe : D+3 Double Axe Kick : 4 (10%, 2 hit) Upward Cross Strike : D+4 Shin Strike : B+4 Razor Moon : 1,1 (18%) Strength and Balance : 1,1,2 (23%) Furious Edges : 2,1 (17%) Blazing Fury : 2,1,4 (20%, JS) Unlisted Kombo : 2,1,3 (22%) Unholy Strength : 1,1,4 (24%) Hooksword Pain : 1,1,4,CS (27%, KD, ends in Sun Bin) Shady Blows : 1,1,B+1 (28%, KD) -- 04. Strategy - Special PLASMA BLAST [D,F,1] His projectile from MK3. It's fast but has a slow start-up. You can put it in a combo but you have to be fast. NOMAD'S TOUCH [D,B,2] A new Ermac-type move. Kabal sticks out his fists while they glow. If opponent gets sucked in they fly toward Kabal and bounce off and they both fall down. The range is just under a full non-zoomed screen. It won't juggle out of air, though. RAGING FLASH [B,F,4] The 'stun' move from MK3. Kabal dashes forward quickly toward his opponent. If it hits they 'spin'. The stun time is about 2 seconds. There is some recovery time if it's blocked. You can use it in a juggle, but it must be the first or second hit in the combo or it won't activate. VERTEBREAKER [THROW] Kabal grabs them and throws them aside. It does about 16% damage. Like all throws, Kabal does a missed grab if it dosen't connect. - Sun Bin Style [D+2] Powerful uppercut punch, but dosen't recover quick enough for a juggle. [U+3] or [1,1,U+3] Basic SUN BIN launcher that knocks them way up. It's great for knocking into stage traps! [1,3] 3-hit juggle starter. [3,3,3] 4-kick combo in which the last hit knocks away. You can juggle this but the last 3 won't reach. [1,1,2,CS] His most powerful Sun Bin string combo. 3rd hit dosen't always juggle. - Goju Ryu Style [2] or [1,2] Bonuce hit juggle starters. [D+2] An uppercut punch, but dosen't recover quick enough to juggle. [4] or [1,4] Short but powerful combination that ends with a knockdown headbutt. This is great when fighting against the final boss. [U+3] Similar to Johnny Cage's Karate U+3 from MK:DA, except it dosen't knock down. A sidestep dodge and high kick. Good to use in close. - Hookswords Style [B+1] or [1,1,B+1] Swings both swords downward. The second hit floors the opponent. You can juggle both hits if you're close enough. [B+2] Bonuce hit juggle starter. [U+2] A spin that hits twice, but has short range. [U+3] Sidesteps then throws a low sword sweep. [4] or [1,1,4] The 4 has some weird juggle properties. If the 4 hits both times, they stay airborne longer and there's time to juggle them again until you're out of range. This is how his extended Hooksword juggles like the 1,1,4, 1,1,4 are possible. [1,1,2] Three advancing strikes with good damage. Good pressure combo. It's also good against the final boss. [1,1,4,CS] His most Hooksword powerful combo string, and it knocks away. [2,1,4] His other Hooksword juggle starter, ends with a kick launcher. -- 05. Juggle Combos * Combos do 25% more if opponent is in weapon style. * Some combos won't work in corner because you get pushed out. * Long combos are easier to escape with the Breaker [F+Block]. * Combos were tested on Mileena, results may be different against larger characters. Hits/%Damage SUN BIN 5 / 31%: U+3, 1,1,4, jump 3/4 5 / 32%: U+3, 1,1,2,CS 5 / 35%: U+3, 1,1,2(corner push), D+2 7 / 33%: 1,3, 1,1,2,CS 9 / 55%: U+3, B,F,4, (CS,CS)1,1,4, 1,1,4 -Mew2King 9 / 66%: U+3, (CS,CS)1,1,4, 1,1,4, (CS)D+2 (corner only) 10/ 61%: U+3, B,F,4, (CS,CS)1,1,4, 1,1,4, U+1 GOJU RYU 4 / 26%: 2, 1,1,CS 5 / 27%: 1,2, 1,1,CS 8 / 43%: 2, 1,1,CS,1,4,CS -SnotRocket420 HOOKSWORDS 3 / 20%: B+2, D,F,1, D+3 (best in corner) 8 / 48%: B+2, 1,1,4, 1,1,4 9 / 55%: B+2, 1,1,4, 1,1,4,CS -Mew2King 10/ 46%: 2,1,4, 1,1,4, 1,1,4 11/ 51%: 2,1,4, 1,1,4, 1,1,4,CS -AntiFrodis 7 / 62%: (out of air)1,1,4, 1,1,4 9 / 72%: (out of air)D,F,1, B,F,4, 1,1,4, 1,1,4 * The first 4 (axe kick) must hit twice for the juggle to work. -- 06. Extras Alt Outfit: Koffin DA (challenge Kabal in Chaosrealm, B-1.) Alt Bio: Koffin KS -- 07. Credits - The 1-Page Fatality List by Kaijam Jeffers - antifrodis@hotmail.com -- 51% combo. - Mew2King ---------------- 2 combos. - SnotRocket420 ----------- Goju Ryu combos. MK: Deception is (c) MIDWAY