================================= Mobile Suit Gundam: Pilot's Locus ================================= Introduction (INTRO) Controls (CTRL) Functions (FUNK) Weaponry (W!) Federation Weapons (FW) Zeon Weapons (ZW) Mobile Suits (MOS) Earth Federal Force (MSF) Principality of Zeon (MSZ) Ships (SHP) Installations (INSS) MISSION MODE (MM) Earth Federal Force (MMF) Principality of Zeon (MMZ) Pilot Directory (PD) M.S. GRAPHICS (MSG) Skill List (SKLZ) Tips (TPS) Legal, Thanks and Info (LGL) ------------------------------------------------------------------------------ ==================== Introduction (INTRO) ==================== Welcome. This is a guide for the Gamecube game: "Mobile Suit Gundam: Pilot's Locus" also known as "Mobile Suit Gundam: The Ace Pilot". This is a complete guide to the game, covering everything from mobile suits, weapons and missions. If you happen to own this game, I hope you find this guide useful. =============== Controls (CTRL) =============== Menus controls are simple: "A" is yes. "B" is cancel. In-Game: Space and Ground Control Pad Up: Use the scope. Need to have a compatible weapon and the skill equipped. Left: Display Ability Select Right: Display Map Down: Exit the scope. Need to have a compatible weapon and the skill equipped. Analog Stick Left/Right: Turns you in the direct pushed A Button: Use weapon B Button: Switch between weapon and infight weapon C Button: Move view around X Button: Lock-on/off of an enemy. Press while more than one enemy is on screen to change target. Hold to turn off auto-lock-on. Y Button: Use Sub Weapon (If a Sub Weapon is available) Z Button: Switch between weapon 1 and weapon 2 (if two weapons are equipped) L+B: Ram/Special Attack R: Use Shield (if equipped) as well as fixes your view behind the unit. Can strafe left and right while held down In-Game: Ground only Analog Stick Up/Down: Move forward/backward L: Press down fully to use thrusters. Press down lightly and a direction to boost in that direction. Fills up the power bar while in use. In-Game: Space only Analog Stick Up/Down: Turns you upward/downward (Inversed if option is on) Double Tap L: Use shield and boost backwards. Press R to go faster and to fill up the power bar. R: Press down only a bit to move forward. Press down fully to use thrusters at full power, this fills up the power bar. ============= WEAPONRY (W!) ============= Weapon Name Ammo: Number of times the weapon can be used Clips: Number of times the weapon can be reloaded ("-" means unlimited) Range: How far the weapon can reach Firing Rate: How the weapon is fired (e.g. Automatic, Single or Double) Firing Speed: Rate at which rounds are fired Damage: How powerful the weapon is per round Weight: How much the suit is slowed down by the weapon Reload Speed: The time it takes to for a clip to be loaded Power Drain: How much the power bar is filled when the weapon is fired 2-Hand Firing Mode: Whether or not the weapon can be held with both hands to increase the range Unlock: Any requirements that are needed to unlock the weapon Notes: Info about the weapon Note: A comma followed by another number indicates how much the ammo or clip is increased by an equipped skill level. E.G. By equipping a level 1 Beam Ammo Up skill, the Beam Rifle () now has a clip of 1 rather than 0. ================ Functions (FUNK) ================ Locking on - Different weapons have different lock on times and ranges. If the pair is lined up, the enemy is in range of the weapon. If another crosshair appears, the sub weapon is in range of your target. ========== Battle Map ========== ---- Ally ---- Move - Move to an area, if the cursor is placed on an enemy, that unit will attack it as well Defend - Protects an area from enemies Help - Assists an ally unit in battle Cancel ---- Ship ---- Move - Move to an area Bombard - Attack all enemies in an area around the ship - 3 uses Heal Ally - Heals 20 points of damage to a non-ship ally - 3 uses Resupply Ally - Reloads all weapons and gives a new shield (if using one) to a non-ship ally - 3 uses Cancel - Exit Menu Pressure When an enemy's pressure bar is full, their display turns red and they stop moving and attacking. When you have your pressure bar full, you enter confusion mode. Controls are switched around and you cannot pause the game (e.g. up becomes down, fire becomes sub weapon etc.). Luckily this only lasts for a couple of seconds and when finished completely empties the pressure bar. You can still attack enemies while confused. ------------------------------------------------------------------------------ ======================= Federation Weapons (FW) ======================= ---Main Weapons--- Beam Spray Gun Ammo: 50 Clips: 10 Range: Short Firing Rate: Automatic (Minimum 2 shots fired) Firing Speed: Very Fast Damage: Low Weight: Medium Reload Speed: Fast Power Drain: Low 2-Hand Firing Mode: No Scope: Yes Unlock: Default Notes: A more compact version of the Gundam's beam rifle. It operates like a machine gun in-game. Though it is actually is supposed to fire more like a beam rifle. I find it very effective against enemy ships and that's about it. Beam Rifle (Gundam) Ammo: 15 Clips: 0, 1, 2, 3 Range: Long Firing Rate: Single Firing Speed: Medium Damage: High Weight: Medium Reload Speed: Fast Power Drain: Medium 2-Hand Firing Mode: Yes Scope: Yes Unlock: S-Rank Kai Shiden's 5th Mission Notes: The first handheld beam cannon that revolutionized MS combat. Very powerful but has limited ammo. Beam Rifle (Guncannon) Ammo: 12 Clips: 0, 1, 2, 3 Range: Long Firing Rate: Single Firing Speed: Medium Damage: High Weight: Medium Reload Speed: Slow Power Drain: Medium 2-Hand Firing Mode: Yes Scope: Yes Unlock: S-Rank Hayato Kobayashi's 5th Mission Notes: A beam rifle designed with a longer range but less ammo than the Gundam's beam rifle Beam Rifle (Gundam [G]) Ammo: 10 Clips: 2, 3, 4, 5 Range: Medium Firing Rate: Single Firing Speed: Medium Damage: Medium Weight: Medium Reload Speed: Medium Power Drain: Medium 2-Hand Firing Mode: Yes Scope: Yes Unlock: S-Rank Shiro Amada's 2nd Mission Notes: A beam weapon designed for use with the Gundam [G], its 2 default clips give it an advantage over other beam rifles. Double Beam Gun Ammo: 10 Clips: 4, 5, 6, 7 Range: Long Firing Rate: Double Firing Speed: Medium Damage: Very High Weight: - Reload Speed: Medium Power Drain: Medium 2-Hand Firing Mode: No Scope: No Unlock: Built-in Weapon Notes: A small yet extremely deadly weapon attached to the Perfect Gundam's right arm Beam Rifle (Alex) Ammo: 20 Clips: 1, 2, 3, 4 Range: Long Firing Rate: Single Firing Speed: Medium Damage: Very High Weight: Medium Reload Speed: Medium Power Drain: Medium 2-Hand Firing Mode: Yes Scope: Yes Unlock: Complete Hayato Kobayashi's Hardcore Mission Notes: A new updated beam rifle specifically designed for use by the Alex Gundam 100mm Machine Gun Ammo: 25 Clips: 4 Range: Short Firing Rate: Automatic Firing Speed: Fast Damage: Low Weight: Medium Reload Speed: Fast Power Drain: - 2-Hand Firing Mode: Yes Scope: Yes Unlock: Default Notes: A ground combat machine gun used primarily by the GM [G] and the Gundam [G] 90mm Machine Gun Ammo: 40 Clips: 4 Range: Short Firing Rate: Automatic Firing Speed: Very Fast Damage: Low Weight: Light Reload Speed: Fast Power Drain: - 2-Hand Firing Mode: Yes Scope: Yes Unlock: Complete Christina Mackenzie's 1st Mission Notes: Another type of machine gun used by the Federation. It was commonly used by more advanced types of the GM. Gatling Gun Ammo: 300 Clips: 0 Range: Short Firing Rate: Automatic Firing Speed: Very Fast Damage: Low Weight: - Reload Speed: - Power Drain: - 2-Hand Firing Mode: No Scope: No Unlock: Built-in Weapon Notes: Built directly onto the forearms of the Alex Gundam, this is a very powerful machine gun 120mm Cannon (Guntank) Ammo: 2, 4, 6, 8 Clips: 24 Range: Long Firing Rate: Double Firing Speed: Slow Damage: Medium Weight: - Reload Speed: Slow Power Drain: - 2-Hand Firing Mode: No Scope: No Unlock: Built-in Weapon Notes: The main weapon of the Guntank, best used it to take out enemies from afar 120mm Cannon (Guntank M.P.) Ammo: 2, 4, 6, 8 Clips: 29 Range: Long Firing Rate: Double Firing Speed: Slow Damage: Medium Weight: - Reload Speed: Slow Power Drain: - 2-Hand Firing Mode: No Scope: No Unlock: Built-in Weapon Notes: Slightly weaker than the regular Guntank's, they do have more ammo 150mm Cannon Ammo: 2, 4, 6, 8 Clips: 44 Range: Medium Firing Rate: Automatic Firing Speed: Fast Damage: very Low Weight: - Reload Speed: Fast Power Drain: - 2-Hand Firing Mode: No Scope: No Unlock: Built-in Weapon Notes: The horribly weak weapon of the Type-61 Tank. Each cannon fires independently 240mm Cannon Ammo: 2, 4, 6, 8 Clips: 19 Range: Long Firing Rate: Double Firing Speed: Slow Damage: High Weight: - Reload Speed: Slow Power Drain: - 2-Hand Firing Mode: No Scope: No Unlock: Built-in Weapon Notes: The large powerful cannons of the Guncannon, use them to quickly take out enemy units 300mm Cannon Ammo: 2, 4, 6, 8 Clips: 19 Range: Long Firing Rate: Double Firing Speed: Slow Damage: High Weight: - Reload Speed: Slow Power Drain: - 2-Hand Firing Mode: No Scope: No Unlock: Built-in Weapon Notes: The cannons of the Mudrock Gundam Shoulder Cannon Ammo: 1, 2, 3, 4 Clips: 29 Range: Long Firing Rate: Single Firing Speed: Slow Damage: High Weight: - Reload Speed: Slow Power Drain: - 2-Hand Firing Mode: No Scope: No Unlock: Built-in Weapon Notes: A very powerful cannon on the Perfect Gundam, it has a large widespread effect as well 180mm Cannon (Ball) Ammo: 1, 2, 3, 4 Clips: 65 Range: Long Firing Rate: Single Firing Speed: Slow Damage: Medium Weight: - Reload Speed: Fast Power Drain: - 2-Hand Firing Mode: No Scope: No Unlock: Built-in Weapon Notes: The Ball's only weapon. It does decent damage, but only has one shot per clip by default. 180mm Cannon (Hand Held) Ammo: 10 Clips: 3 Range: Long Firing Rate: Single Firing Speed: Slow Damage: High Weight: Heavy Reload Speed: Power Drain: - 2-Hand Firing Mode: Yes Scope: Yes Unlock: S-Rank Hayato Kobayashi's 3rd Mission Notes: A cannon designed for use with the Gundam [G], good power and range. Hyper Bazooka Ammo: 5, 10, 15, 20 Clips: 1 Range: Medium Firing Rate: Single Firing Speed: Slow Damage: High Weight: Heavy Reload Speed: Slow Power Drain: - 2-Hand Firing Mode: No Scope: Yes Unlock: Default Notes: A bazooka developed alongside the Gundam Rocket Launcher Ammo: 7, 14, 21, 28 Clips: 2 Range: Long Firing Rate: Single Firing Speed: Slow Damage: High Weight: Heavy Reload Speed: Slow Power Drain: - 2-Hand Firing Mode: No Scope: Yes Unlock: S-Rank Hayato Kobayashi's 4th Mission Notes: A bazooka designed for use with the Gundam [G], it has more ammo than the hyper bazooka but its rounds are weaker. Missile Launcher Ammo: 6 Clips: 4 Range: Long Firing Rate: Firing Speed: Slow Damage: High Weight: Very Heavy Reload Speed: Slow Power Drain: - 2-Hand Firing Mode: No Scope: Yes Unlock: S-Rank Christina Mackenzie's 1st Mission Notes: A heavy six tube missile launcher, it's as strong as the rocket launcher. It also seems to have a slight homing ability. Spray Missile Launcher Ammo: 24 Clips: 4 Range: Medium Firing Rate: Automatic Firing Speed: Fast Damage: Medium Weight: - Reload Speed: Fast Power Drain: - 2-Hand Firing Mode: No Scope: No Unlock: S-Rank Kai Shiden's 4th Mission Notes: One of two choices for the fixed weapon of the Guncannon, it fires off a barrage of missiles that can quickly take out or stun enemies. Hand Grenade (Federation) Ammo: 1 Clips: 6 Range: Short Firing Rate: Single Firing Speed: Medium Damage: High Weight: Light Reload Speed: Fast Power Drain: - 2-Hand Firing Mode: No Scope: No Unlock: Complete Kai Shiden's 5th Mission Notes: The hand grenade has a spread effect, doing more damage to the target hit and blast damage to surrounding enemies Gundam Hummer Ammo: - Clips: - Range: Very Short Firing Rate: Single Firing Speed: Slow Damage: Medium Weight: Heavy Reload Speed: Fast Power Drain: - 2-Hand Firing Mode: No Scope: No Unlock: Complete Amuro Ray's 12th Mission Notes: A crude weapon that is essentially a MS-sized morning star Hyper Hummer Ammo: - Clips: - Range: Short Firing Rate: Single Firing Speed: Slow Damage: Medium Weight: Heavy Reload Speed: Fast Power Drain: - 2-Hand Firing Mode: No Scope: No Unlock: Complete Amuro Ray's Hardcore Mission Notes: Upgraded version of the Gundam Hammer. The spikes are sharper and the ball head now has thrusters built in for greater throwing speed. The chain length has also been increased. Missile Launcher (Core Fighter) Ammo: 2, 4, 6, 8 Clips: 8 Range: Medium Firing Rate: Double, Automatic Firing Speed: Fast Damage: Low Weight: - Reload Speed: Fast Power Drain: - 2-Hand Firing Mode: No Scope: No Unlock: Built-in Weapon Notes: Small built-in missile launchers on the Core Fighter ---Federation Sub-Weapons--- 60mm Vulcan (Guncannon/Gundams) Ammo: 100 Clips: 0 Range: Very Short Firing Rate: Automatic Firing Speed: Fast Damage: Very Low Weight: - Reload Speed: - Power Drain: - Notes: Small head mounted weaponry, best used for taking out tanks or fighters and softening up stronger enemies 60mm Vulcan (GM) Ammo: 200 Clips: 0 Range: Very Short Firing Rate: Automatic Firing Speed: Fast Damage: Very Low Weight: - Reload Speed: - Power Drain: - Notes: Small head mounted weaponry, best used for taking out tanks or fighters and softening up stronger enemies Chest Vulcan Ammo: 150 Clips: 0 Range: Very Short Firing Rate: Automatic Firing Speed: Fast Damage: Very Low Weight: - Reload Speed: - Power Drain: - Notes: A small chest mounted vulcan, best used for taking out tanks or fighters and softening up stronger enemies 35mm Vulcan Ammo: 100 Clips: 0 Range: Very Short Firing Rate: Automatic Firing Speed: Fast Damage: Very Low Weight: - Reload Speed: - Power Drain: - Notes: Works the same as larger head vulcans 30mm Vulcan Ammo: 100 Clips: - Range: Very Short Firing Rate: Automatic Firing Speed: Fast Damage: Very Low Weight: - Reload Speed: - Power Drain: - Notes: The vulcans installed in the nose of the core fighter, nearly useless against mobile suits BOP Missile Ammo: 120 Clips: 0 Range: Short Firing Rate: Automatic - up to 8 shot bursts Firing Speed: Fast Damage: Very Low Weight: - Reload Speed: - Power Drain: - Notes: Short range missiles used by both versions of the Guntank and more effective than vulcans. ---Federation Infight Weapons--- Beam Sabre: Used by most units, this weapon is highly effective. Grapple - Used by the Guncannon, it is a punch. Claw Arm - The small claws of the Ball, it's not very effective. Rapid Turn - Used by the Guntanks. Turns the unit around faster than it can normally. ---Federation Shields--- Federation Shield 2-Hand Mode: No Special: - Federation Shield (G-3) 2-Hand Mode: No Special: - Ground Combat Shield 2-Hand Mode: Yes Special: - Ground Combat Shield (GM) 2-Hand Mode: Yes Special: - Reinforced Ground Combat Shield 2-Hand Mode: Yes Special: - GM Command Shield 2-Hand Mode: No Special: - Alex Shield 2-Hand Mode: No Special: - ================= Zeon Weapons (ZW) ================= 105mm Zaku M. Gun Ammo: 50 Clips: 2 Range: Short Firing Rate: Automatic Firing Speed: Medium Damage: Very Low Weight: Medium Reload Speed: Medium Power Drain: - 2-Hand Firing Mode: Yes Scope: Yes Unlock: Default Notes: An older machine gun designed for use with the Zaku I 120mm Zaku M. Gun Ammo: 60 Clips: 2 Range: Short Firing Rate: Automatic (Maximum of six shot bursts) Firing Speed: Medium Damage: Very Low Weight: Medium Reload Speed: Medium Power Drain: - 2-Hand Firing Mode: Yes Scope: Yes Unlock: Default Notes: A machine gun designed for use with the Zaku II, it can only fire up to six round bursts MMP-80 Machine Gun Ammo: 32 Clips: 4 Range: Short Firing Rate: Automatic Firing Speed: Fast Damage: Low Weight: Light Reload Speed: Fast Power Drain: - 2-Hand Firing Mode: Yes Scope: Yes Unlock: Default Notes: The newest Zeon machine gun, it has a smaller ammo capacity but a higher rate of fire 280mm Zaku Bazooka Ammo: 4, 8, 12, 16 Clips: 1 Range: Long Firing Rate: Single Firing Speed: Slow Damage: Medium Weight: Heavy Reload Speed: Slow Power Drain: - 2-Hand Firing Mode: Yes Scope: Yes Unlock: Default Notes: Originally built to fire nuclear warheads, it has been modified to fire standard bazooka rounds 360mm Giant Bazooka Ammo: 5, 10, 15, 20 Clips: 1 Range: Long Firing Rate: Single Firing Speed: Medium Damage: High Weight: Heavy Reload Speed: Slow Power Drain: - 2-Hand Firing Mode: Yes Scope: Yes Unlock: Complete Johnny Ridden's 2nd Mission Notes: A new model bazooka developed for the Dom 880mm RB-T27 Bazooka Ammo: 7, 14, 21, 28 Clips: 3 Range: Long Firing Rate: Single Firing Speed: Slow Damage: High Weight: Heavy Reload Speed: Slow Power Drain: - 2-Hand Firing Mode: No Scope: Yes Unlock: S-Rank Gaia's 5th Mission Notes: An excellent bazooka with high damage and a larger ammo capacity than the giant bazooka N.C. Bazooka Ammo: 4, 8, 12, 16 Clips: 1 Range: Long Firing Rate: Single Firing Speed: Slow Damage: Very High Weight: Heavy Reload Speed: Slow Power Drain: - 2-Hand Firing Mode: Yes Scope: Yes Unlock: Complete Bernie Wiseman's Hardcore Mission Notes: The original version of the 280mm Bazooka. This weapon was so powerful that many Zaku pilots got caught up in the explosion during the battle of Loum (Luckily for you this weapon can't hurt you). This weapon was banned by the signing of the Antarctic Treaty early in the war. Beam Bazooka Ammo: 1, 2, 3, 4 Clips: 10 Range: Long Firing Rate: Single Firing Speed: Slow Damage: Very High Weight: Very Heavy Reload Speed: Very Slow Power Drain: Very High 2-Hand Firing Mode: No Scope: Yes Unlock: Complete Ramba Ral's Hardcore Mission Notes: A large beam cannon in the shape of a bazooka. One of the most powerful weapons but it has a long reload time. Also it is affected by the Explosive ammo/power up skills, not the beam skills. Cracker Ammo: 1, 2, 3, 4 Clips: 5 Range: Short Firing Rate: Single Firing Speed: Fast Damage: Medium Weight: Light Reload Speed: Fast Power Drain: - 2-Hand Firing Mode: No Scope: No Unlock: Default Notes: A hand grenade with a large explosion radius Hand Grenade (Zeon) Ammo: 1, 2, 3, 4 Clips: 7 Range: Short Firing Rate: Single Firing Speed: Fast Damage: High Weight: Light Reload Speed: Fast Power Drain: - 2-Hand Firing Mode: No Scope: No Unlock: S-Rank Norris Packard's 1st Mission Notes: Zeon's new hand grenade, it is more powerful but has a smaller blast radius than the Cracker 175mm Recoilless Rifle Ammo: 7 Clips: 5, 6, 7, 8 Range: Long Firing Rate: Single Firing Speed: Fast Damage: Low Weight: Heavy Reload Speed: Power Drain: - 2-Hand Firing Mode: Yes Scope: Yes Unlock: Complete Ramba Ral's 5th Mission Notes: The main cannon of the Magella Tank modified for a mobile suit, its ammo is affected by beam ammo Up... Trial Product B.R. Ammo: 12 Clips: 0, 1, 2, 3 Range: Long Firing Rate: Single Firing Speed: Slow Damage: High Weight: Heavy Reload Speed: Slow Power Drain: High 2-Hand Firing Mode: Yes Scope: Yes Unlock: S-Rank Anavel Gato's 2nd Mission Notes: A prototype beam rifle, it's stronger than the Gelgoog beam rifle but has less ammo Beam Rifle (Gelgoog) Ammo: 20 Clips: 0, 1, 2, 3 Range: Long Firing Rate: Single Firing Speed: Medium Damage: High Weight: Medium Reload Speed: Medium Power Drain: Medium 2-Hand Firing Mode: Yes Scope: Yes Unlock: S-Rank Aina Saharin's 5th Mission Notes: A beam rifle that is the equivalent to the Gundam's beam rifle but with more ammo One Arm M.P.C. Ammo: 3 Clips: - Range: Long Firing Rate: Single Firing Speed: Medium Damage: Medium Weight: - Reload Speed: Medium Power Drain: Medium 2-Hand Firing Mode: No Scope: No Unlock: Built-in Weapon Notes: One of two mega particle cannons installed in the Z'Gok's arms Both Arms M.P.C. Ammo: 8 Clips: - Range: Long Firing Rate: Auto Firing Speed: Fast Damage: Medium Weight: - Reload Speed: Slow Power Drain: Medium 2-Hand Firing Mode: No Scope: No Unlock: Built-in Weapon Notes: Fast alternating fire from the Z'Gok's arm mega particle cannons, shots are slightly weaker than the one arm m.p.c. Mega Particle Cannon (Acguy) Ammo: 5 Clips: - Range: Medium Firing Rate: Single Firing Speed: Medium Damage: Medium Weight: Heavy Reload Speed: Fast Power Drain: Very Low 2-Hand Firing Mode: No Scope: No Unlock: Built-in Weapon Notes: The mega particle cannon built into the right arm of the Acguy, its beams are not long in shape like other beam shots but are more shaped like cannon rounds Mini Missile (Acguy) Ammo: 6 Clips: 5 Range: Medium Firing Rate: Single Firing Speed: Damage: Low Weight: - Reload Speed: Fast Power Drain: - 2-Hand Firing Mode: No Scope: No Unlock: Built-in Weapon Notes: A six-tube missile launcher built into the Acguy's left arm that can fire off rapidly Mega Particle Cannon (Gogg) Ammo: 80 Clips: - Range: Long Firing Rate: Double, semi-auto Firing Speed: Very Fast Damage: Very Low Weight: - Reload Speed: Slow Power Drain: Very Low 2-Hand Firing Mode: No Scope: No Unlock: Built-in Weapon Notes: The Gogg's MPC fires like wide machine guns Mega Particle Cannon (Apsaras) Ammo: 1 Clips: - Range: Very Long Firing Rate: Single Firing Speed: Very Slow Damage: Very High Weight: - Reload Speed: Medium Power Drain: Very Low 2-Hand Firing Mode: No Scope: No Unlock: Built-in Weapon Notes: An insanely strong beam cannon that fires out a blue beam blast Mega Particle Cannon (Zeong) Ammo: 4 Clips: - Range: Medium Firing Rate: Double Firing Speed: Medium Damage: Very High Weight: - Reload Speed: Fast Power Drain: Low 2-Hand Firing Mode: No Scope: No Unlock: Built-in Weapon The mega particle cannons installed as fingers on the Zeong's hands. L+B launches the hand units to hit the current target from different directions Heat Rod (Gouf) Ammo: - Clips: - Range: Very Short Firing Rate: Automatic Firing Speed: Medium/Fast Damage: Medium Weight: - Reload Speed: Fast Power Drain: Very Low 2-Hand Firing Mode: No Scope: No Unlock: Built-in Weapon Notes: An electric whip that can continually shock an enemy. Not all enemies can be continually shocked though. It can also inflict the status effect of stun. Heat Rod (Gouf Custom) Ammo: - Clips: - Range: Very Short Firing Rate: Automatic Firing Speed: Medium/Fast Damage: Medium Weight: - Reload Speed: Fast Power Drain: Very Low 2-Hand Firing Mode: No Scope: No Unlock: Built-in Weapon Notes: An enhanced heat rod with slightly greater length and slower power consumption Hide Bomb Ammo: 200 Clips: 2 Range: Short Firing Rate: Single, Automatic Firing Speed: Fast Damage: Low Weight: - Reload Speed: Fast Power Drain: - 2-Hand Firing Mode: No Scope: No Unlock: Built-in Weapon Notes: Small rapid firing bombs built into the Gyan's shield. This weapon is destroyed if the shield is destroyed. Bit Ammo: 6 Clips: - Range: Varies Firing Rate: Varies Firing Speed: Varies Damage: Medium Weight: - Reload Speed: - Power Drain: - 2-Hand Firing Mode: No Scope: No Unlock: Built-in Weapon Notes: The small deadly newtype weapons of the Elmeth, they seem to not have a set range, do not run out of ammo and go after enemies on their own 20mm Vulcan Ammo: 100 Clips: - Range: Very Short Firing Rate: Very Fast Firing Speed: Fast Damage: Very, Very Low Weight: - Reload Speed: - Power Drain: - 2-Hand Firing Mode: No Scope: No Unlock: Built-in Weapon Notes: The vulcan gun used by the Attack Helicopter ---Zeon Sub-Weapons--- Finger Vulcan Ammo: 280 Clips: 0 Range: Medium Firing Rate: Automatic Firing Speed: Fast Damage: Very Low Weight: - Reload Speed: - Power Drain: - Notes: 5 small vulcan guns built into the Gouf's fingers Gatling Gun (Gouf Custom without Shield) Ammo: 280 Clips: 0 Range: Short Firing Rate: Automatic Firing Speed: Fast Damage: Very Low Weight: - Reload Speed: - Power Drain: - Notes: A small 3-barrel gun attached to the Gouf Custom's right arm. You use this sub-weapon is used when the Gouf Custom's shield is not used or destroyed Gatling Gun (Gouf Custom with Shield) Ammo: 300 Clips: 0 Range: Medium Firing Rate: Automatic Firing Speed: Fast Damage: Low Weight: - Reload Speed: - Power Drain: - Notes: A very effective gatling gun attached to the Gouf Custom's shield, you only use this weapon with the Gouf Custom when you have the actual shield Vulcan Ammo: 200 Clips: 0 Range: Very Short Firing Rate: Double, Automatic Firing Speed: Fast Damage: Very Low Weight: - Reload Speed: - Power Drain: - Notes: 4 vulcan guns installed in the Acguy's head Missile (Z'Gok) Ammo: 6 Clips: 5 Range: Short Firing Rate: Automatic Firing Speed: Fast Damage: Very Low Weight: - Reload Speed: - Power Drain: - Notes: A six-tube missile launcher installed in the Z'Gok's head and is best used for mid range combat Missile (Gogg) Ammo: 4 Clips: 8 Range: Medium Firing Rate: Double, semi-auto Firing Speed: Very Fast Damage: Very Low Weight: - Reload Speed: Slow Power Drain: Very Low 2-Hand Firing Mode: No Notes: 2 missile launchers built into the waist of the Gogg Missile Launcher Ammo: 3 Clips: 3 Range: Medium Firing Rate: Automatic Firing Speed: Fast Damage: Medium Weight: - Reload Speed: - Power Drain: - Notes: A 3-tube missile launcher attached to the Zaku II J Type's right leg Needle Missile Ammo: 300 Clips: 0 Range: Short Firing Rate: Single, Automatic Firing Speed: Fast Damage: Low Weight: - Reload Speed: - Power Drain: - Notes: Multiple small missile launchers built into the Gyan's shield. This weapon is destroyed if the shield is destroyed. M.P.C. Ammo: 2 Clips: - Range: Long Firing Rate: Double Firing Speed: Slow Damage: High Weight: - Reload Speed: Very Fast Power Drain: Low Notes: The two cannons on the front of the Elmeth. This is its only other weapon when the bits are deployed. Head M.P.C. Ammo: 6 Clips: - Range: Medium Firing Rate: Single Firing Speed: Fast Damage: High Weight: - Reload Speed: Medium Power Drain: Low Notes: The mega particle cannon built into the Zeong's mouth Spread Beam Ammo: 12 Clips: - Range: Very Long Firing Rate: Single Firing Speed: Very Fast Damage: High Weight: - Reload Speed: Medium Power Drain: Low Notes: The Apsaras fires out 12 beam shots in a rapid session Missile (Attack Helicopter) Ammo: 8 Clips: 5 Range: Medium Firing Rate: Automatic Firing Speed: Very Fast Damage: Very Low Weight: - Reload Speed: Very Fast Power Drain: - Notes: Small missiles located on either side of the Attack Helicopter ---Zeon Infight Weapons--- Heat Hawk - Used by nearly all the Zaku I and Zaku II types Heat Hawk (MS-05B Ramba Ral Custom) A larger and more deadly version of the heat hawk, making the unit very effective in melee combat Heat Sword (Gouf Prototype) - A large heated sword Heat Sword (Gouf Custom) - A slight variation of the Gouf's heat Sword Heat Sabre - Used by the Doms and Rick Doms, this weapon is shaped like a beam sabre Beam Naginata - A melee beam weapon with a blade on both ends used by the Gelgoog mobile suits Stab - This uses the Gyan's beam sabre in a stab attack Claw Arm (MSM-03) -The five clawed arms of the Gogg Claw Arm (MSM-04) - The six clawed right arm of the Acguy Claw Arm (MSM-07) - The three clawed arms of the Z'Gok Note: The following two "infight" weapons are different from the rest M.C. Over Drive Ammo: - Clips: - Range: Large Firing Rate: Single Firing Speed: Very Slow Damage: Low to High Weight: - Reload Speed: - Power Drain: Very, Very High Note: The energy from the minovsky craft is channelled downward to form a large shockwave covering a large area. The damage seems to vary a lot more than regular attacks. It also knocks over mobile suits easily. Body M.P.C. Ammo: - Clips: - Range: Medium Firing Rate: Double Firing Speed: Medium Damage: Low Weight: - Reload Speed: - Power Drain: Very Low Note: The two mega particle cannons in the Zeong's chest. They are used in the same fashion as regular beam weapons, except they have no ammo. ---Zeon Shields--- Knuckle Shield 2-Hand Mode: No Special: Changes L+B attack into shield ram Gouf Shield 2-Hand Mode: No Special: - Gouf Custom Shield 2-Hand Mode: No Special: Built in Gatling Gun is destroyed with the shield, changing the unit's sub-weapon Gelgoog Shield 2-Hand Mode: No Special: - Gyan Shield 2-Hand Mode: No Special: If the shield is destroyed, the Hide Bombs and Needle Missiles are destroyed as well ================== MOBILE SUITS (MOS) ================== Armour: Affects HP Mobility: How fast the MS can move Manoeuvrability: How agile the unit is Vernier: How fast the thrusters can propel the MS Generator: How much the power bar increases when using thrusters or beam weapons Radar: Affects how far you can see with the unit Weight Capacity: How much weaponry the unit can carry before it is slowed down ------------------------------------------------------------------------------ ============================ Earth Federation Force (MSF) ============================ Unit Code: RB-79 Unit Name: Ball Weapon 1: 180mm Cannon (Ball) [Fixed] Weapon 2: - Sub Weapon: - Infight: Claw Arm Shield: - Armour: 0 Mobility: [] Manoeuvrability: [][] Vernier: [] Generator: 0 Radar: [][][] Weight Capacity: 0 Ground Movement: Water Movement: Space Movement: [][][] Unlock: Complete The First Training Mission A space only unit, the Ball was a stop gap unit used by the Federation to increase their numbers. It is used as a mid-range support unit for the GMs. Unit Code: RX-78-6 Unit Name: Mudrock Gundam Weapon 1: 300mm Cannon [Fixed] Weapon 2: Beam Spray Gun, Beam Rifle (Gundam), Beam Rifle (Guncannon), 90mm Machine Gun, 100mm Machine Gun, 180mm Cannon (Hand Held), Hand Grenade (Federation) Sub Weapon: 60mm Vulcan [Gundam] Infight: Beam sabre Shield: GM Command Shield Armour: [][][][] Mobility: [] Manoeuvrability: [][] Vernier: [][][][] Generator:[][][] Radar: [][][][] Weight Capacity: [][][] Ground Movement: [][] Water Movement: [] Space Movement: [][][] Unlock: S-Rank Sayla Mass' 1st Mission The Mudrock combines the best of both the Gundam and Guncannon with extra armour and better weapons. Unit Code: PF-78-1 Unit Name: Perfect Gundam Weapon 1: Double Beam Gun [Fixed] Weapon 2: Shoulder Cannon [Fixed] Sub Weapon: 60mm Vulcan [Gundam] Infight: Beam sabre Shield: GM Command Shield Armour: [][][][][] Mobility: [] Manoeuvrability: [][] Vernier: [][][][] Generator:[][] Radar: [][][] Weight Capacity: [][][] Ground Movement: [][] Water Movement: [] Space Movement: [][][] Unlock: Complete Shiro's Hardcore Mission A powerful "perfect" version of the gundam with deadly fixed weaponry along with extra thrusters and armour. Unit Code: RX-78-2 Unit Name: Gundam Weapon 1: Beam Spray Gun, Beam Rifle (Gundam), Beam Rifle (Guncannon), 90mm Machine Gun, Hyper Bazooka, Rocket Launcher, Missile Launcher (Hand Held), Gundam Hummer, Hyper Hummer Weapon 2: Same as Weapon 1 Sub Weapon: 60mm Vulcan (Gundam) Infight: Beam sabre Shield: Federation Shield Armour: [][][][] Mobility: [][] Manoeuvrability: [][] Vernier: [][][] Generator:[][] Radar: [][][] Weight Capacity: [] Ground Movement: [][] Water Movement: [][] Space Movement: [][][] Unlock: S-Rank Amuro's 12th Mission A prototype close combat mobile suit designed by the Federation. It's high performance and versatility allows it to handle most situations. Only one unit survived the attack at Side 7 and would be piloted by Amuro Ray, the most famous One Year War ace. This is the ORIGINAL Gundam. Unit Code: RX-78-2 M.C. Unit Name: Gundam Weapon 1: Beam Spray Gun, Beam Rifle (Gundam), Beam Rifle (Guncannon), 90mm Machine Gun, Hyper Bazooka, Rocket Launcher, Missile Launcher (Hand Held), Gundam Hummer, Hyper Hummer Weapon 2: Same as Weapon 1 Sub Weapon: 60mm Vulcan [Gundam] Infight: Beam Sabre Shield: Federation Shield Armour: [][][][] Mobility: [][][] Manoeuvrability: [][][] Vernier: [][][] Generator:[][] Radar: [][][] Weight Capacity: [] Ground Movement: [][][] Water Movement: [][] Space Movement: [][][] Unlock: Complete Sayla's Hardcore Mission Note: This permanently upgrades the RX-78-2 with Magnetic Coating An enhancement done to the Gundam to allow it to respond better to Amuro's reflexes and skill. A magnetic coating is applied to the Gundam's joints and motors to increase its manoeuvrability. In-game, this also increases it's mobility. Unit Code: RX-77-2 Unit Name: Guncannon Weapon 1: 240mm Cannons or Spread Missile Launchers [Fixed] Weapon 2: Beam Spray Gun, Beam Rifle (Gundam), Beam Rifle (Guncannon), Beam Rifle (Gundam [G]), 90mm Machine Gun, 100mm Machine Gun, 180mm Cannon (Hand Held), Hand Grenade (Federation) Sub Weapon: 60mm Vulcan (Guncannon) Infight: Grapple Shield: - Armour: [][][][] Mobility: [] Manoeuvrability:[][] Vernier: [][] Generator: [][] Radar:[][][][] Weight Capacity: [][] Ground Movement: [][][] Water Movement: [] Space Movement: [][] Unlock: S-Rank Kai Shiden's 3rd Mission A prototype mid-range support mobile suit. It has two large cannons on it's shoulders. Due to its heavy armour, its mobility and manoeuvrability suffer. Only one unit survived the attack on Side 7 and was piloted by Kai Shiden. Unit Code: RX-75 Unit Name: Guntank Weapon 1: 120mm Cannons (Guntank) [Fixed] Weapon 2: - Sub Weapon: BOP Missile Launchers Infight: Rapid Turn Shield: - Armour: [][][] Mobility: [] Manoeuvrability: 0 Vernier: [] Generator: [] Radar: [][][][] Weight Capacity: [][][] Ground Movement: [][][] Water Movement: Space Movement: A prototype long-range support mobile suit. It is essentially a mobile suit with guns for arms, cannons on its shoulders and a tank base for legs. Hayato Kobayashi is the primary pilot of the unit stored on the White Base. Despite it appearing in space in the original Gundam series, in this game the Guntank cannot operate in space. Unit Code: RGM-79 Unit Name: GM Weapon 1: Beam Spray Gun, 90mm Machine Gun, 100mm Machine Gun, Hyper Bazooka, Rocket Launcher, Missile Launcher (Hand Held), Hand Grenade (Federation), Gundam Hummer Weapon 2: Same as Weapon 1 Sub Weapon: 60mm Vulcan [GM] Infight: Beam Sabre Shield: Federation Shield Armour: [] Mobility: [][] Manoeuvrability: [][] Vernier: [][] Generator: [] Radar: [] Weight Capacity: [] Ground Movement: [][] Water Movement: [] Space Movement: [][][] Unlock: S-Rank Amuro Ray's 7th Mission The GM is the mass production version of the Gundam. While lacking most of the more costly features of the Gundam, it is still a decent general purpose unit. Due to the weaker generator, it uses a toned down beam spray gun rather than a beam rifle. Unit Code: RX-79[G] Unit Name: Gundam Ground Type Weapon 1: Beam Rifle (Gundam [G]), 100mm Machine Gun, 180mm Cannon (Hand Held) Hyper Bazooka, Rocket Launcher, Missile Launcher, Hand Grenade (Federation) Weapon 2: Same as Weapon 1 Sub Weapon: Chest Vulcan Infight: Beam Sabre Shield: Ground Combat Shield (Gundam) Armour: [][][][] Mobility: [] Manoeuvrability: [][] Vernier: [][] Generator: [][] Radar:[][][] Weight Capacity: [][] Ground Movement: [][][] Water Movement: [][] Space Movement: Unlock: S-Rank Shiro Amada's 1st Mission A mass production ground combat type Gundam built from leftover spare parts from the RX-78-1 Gundam. It has a high performance level despite it being a mass production model. Approximately 20 units were built. Unit Code: RX-79[G]Ez-8 Unit Name: Gundam Ez8 Weapon 1: Beam Rifle (Gundam [G]), 100mm Machine Gun, 180mm Cannon (Hand Held) Hyper Bazooka, Rocket Launcher, Missile Launcher, Hand Grenade (Federation) Weapon 2: Same as Weapon 1 Sub Weapon: 35mm Vulcan Infight: Beam Sabre Shield: Reinforced Ground Combat Shield Armour: [][][][] Mobility: [][] Manoeuvrability: [][] Vernier: [][] Generator: [][] Radar: [][][] Weight Capacity: [][] Ground Movement: [][][] Water Movement: [][] Space Movement: Unlock: S-Rank Shiro Amada's 5th Mission After Shiro Amada's Gundam Ground Type is heavily damaged in battle with Zeon's Apsaras, it is rebuilt and upgraded into the Gundam Ez8. It's redesigned, lighter armour has been grants it more mobility than the standard Gundam Ground Type. Unit Code: RX-79[G] Unit Name: Gundam Ground Type (GM Head) Weapon 1: Beam Rifle (Gundam [G]), 100mm Machine Gun, 180mm Cannon (Hand Held) Hyper Bazooka, Rocket Launcher, Missile Launcher, Hand Grenade (Federation) Weapon 2: Same as Weapon 1 Sub Weapon: Chest Vulcan Infight: Beam Sabre Shield: Ground Combat Shield (Gundam) Armour: [][][][] Mobility: [] Manoeuvrability: [][] Vernier: [][] Generator:[] Radar: [] Weight Capacity: [][] Ground Movement: [][][] Water Movement: [][] Space Movement: Unlock: S-Rank Shiro Amada's 4th Mission Due to the lack of spare parts for the Gundam Ground Type's, Karen Joshua's damaged Gundam is forced to use the head unit from a GM Ground Type. This decreases the unit's radar. Unit Code: RX-78NT-1 Unit Name: Alex Gundam Weapon 1: Beam Spray Gun, Beam Rifle (Gundam), Beam Rifle (Guncannon), Beam Rifle (Gundam [G]), Beam Rifle (Alex), 90mm Machine Gun, Hyper Bazooka, Gundam Hummer, Hyper Hummer Weapon 2: Gatling Gun [Fixed] Sub Weapon: 60mm Vulcan Infight: Beam Sabre Shield: Alex Shield Armour: [][][][] Mobility: [][][][] Manoeuvrability: [][][][][] Vernier: [][][][][] Generator:[][] Radar: [][][][][] Weight Capacity: [][] Ground Movement: [][] Water Movement: [][] Space Movement: [][][] Unlock: Complete Christina Mackenzie's Hardcore Mission A new gundam designed for new types such as Amuro Ray. Its performance far exceeds any other mobile suit. Unit Code: RGM-79[G] Unit Name: GM Ground Type Weapon 1: 90mm Machine Gun, 100mm Machine Gun, 180mm Cannon (Hand Held), Hyper Bazooka, Rocket Launcher, Missile Launcher, Hand Grenade (Federation) Weapon 2: Same as Weapon 1 Sub Weapon: - Infight: - Shield: Ground Combat Shield (GM) Armour: [][][] Mobility: [] Manoeuvrability: [][] Vernier: [] Generator: [] Radar: [] Weight Capacity: [][] Ground Movement: [][][] Water Movement: [][] Space Movement: Unlock: Complete The Second Training Mission A mass production GM based of off the Ground Type Gundam. It shares many of the same features as its gundam brethren, but it cannot use beam rifles. Unit Code: RX-75 M.P. Unit Name: Guntank Mass Production Type Weapon 1: 120mm Cannons [Guntank M.P.] [Fixed] Weapon 2: - Sub Weapon: BOP Missile Launchers Infight: Rapid Turn Shield: - Armour: [][] Mobility: [] Manoeuvrability: 0 Vernier: [] Generator: 0 Radar: [][][][][] Weight Capacity: [][][] Ground Movement: [][][] Water Movement: Space Movement: Unlock: Complete Shiro Amada's 5th Mission A mass production model based off the Guntank. It can turn its upper body while strafing, but other than that it is inferior to the prototype version. Its verniers are absolutely atrocious. Unit Code: RX-78-3 Unit Name: G-3 Gundam Weapon 1: Beam Spray Gun, Beam Rifle (Gundam), Beam Rifle (Guncannon), Beam Rifle (Alex), 90mm Machine Gun, 100mm Machine Gun, Hyper Bazooka, Rocket Launcher, Missile Launcher, Hand Grenade (Federation), Gundam Hummer, Hyper Hummer Weapon 2: Same as Weapon 1 Sub Weapon: 60mm Vulcan [Gundam] Infight: Beam Sabre Shield: Federation Shield (G-3) Armour: [][][] Mobility: [][][] Manoeuvrability: [][][][] Vernier: [][][] Generator: [][][][][] Radar: [][][] Weight Capacity: [] Ground Movement: [][] Water Movement: [][] Space Movement: [][][] Unlock: Complete Kai Shiden's Hardcore Mission The 3rd Gundam type, it was the test bed for the magnetic coating later applied to the RX-78-2. This powerful version is apparently based of the RX-78-3 from the gundam novels. Unit Code: FF-X7 Unit Name: Core Fighter Weapon 1: Missile Launcher (Core Fighter) [Fixed] Weapon 2: - Sub Weapon: 30mm Vulcan Infight: - Shield: - Armour: 0 Mobility: [][][][][] Manoeuvrability: 0 Vernier: [] Generator: [] Radar: [][][][][] Weight Capacity: 0 Ground Movement: [][][] Water Movement: Space Movement: [][][] A transformable small fighter that also serves as the cockpit for the Gundam, Guncannon and Guntank. It is meant to serve as an escape system, preserving the learning computer's data and the pilot. Unit Code: Type-61 Unit Name: Type-61 Tank Weapon 1: 150mm Cannon [Fixed] Weapon 2: - Sub Weapon: - Infight: - Shield: - Armour: 0 Mobility: [] Manoeuvrability: 0 Vernier: 0 Generator: 0 Radar: 0 Weight Capacity: 0 Ground Movement: [][][] Water Movement: Space Movement: A tank the was the Federation's main ground unit before the introduction of their own mobile suits. Horribly weak against anything except other tanks and fighters. ========================== Principality of Zeon (MSZ) ========================== Unit Code: MS-06S Unit Name: Zaku II S Type Char Aznable Custom Weapon 1: 120mm Zaku M. Gun, MMP-80 Machine Gun, 175mm Recoilless Rifle, 280mm Zaku Bazooka, 360mm Giant Bazooka, 880mm RB-T27 Bazooka, Hand Grenade (Zeon), Cracker, N.C. Bazooka Weapon 2: MMP-80 Machine Gun, 175mm Recoilless Rifle, 280mm Zaku Bazooka, 360mm Giant Bazooka, 880mm RB-T27 Bazooka, Hand Grenade (Zeon), Cracker, N.C. Bazooka Sub Weapon: None Infight: Heat Hawk Shield: Knuckle Shield Armour: [] Mobility: [][] Manoeuvrability: [][] Vernier: [][] Generator: [] Radar: [] Weight Capacity: [] Ground Movement: [][] Water Movement: [] Space Movement: [][][] Unlock: Complete Char Aznable's 12th Mission A commander type Zaku with 20% more powerful thrusters. In game the unit's other abilities have been increased. This unit was used by Char Aznable. Unit Code: MSM-07S Unit Name: Z'Gok Commander Type Char Aznable Custom Weapon 1: One Arm M.P.C. [Fixed] Weapon 2: Both Arms M.P.C. [Fixed] Sub Weapon: Missile (Z'Gok) Infight: Claw Arm (Z'Gok) Shield: - Armour: [][] Mobility: [][] Manoeuvrability: [][] Vernier: [] Generator: [][] Radar: [] Weight Capacity: [][][] Ground Movement: [][][] Water Movement: [][][] Space Movement: Unlock: S-Rank Char Aznable's 12th Mission A commander type Z'Gok. The only difference compared to the regular model is a slight increase in mobility. This unit is painted in Char's personal colours. Unit Code: YMS-14 Unit Name: Gelgoog Commander Type Char Aznable Custom Weapon 1: MMP-80 Machine Gun, 280mm Zaku Bazooka, 360mm Giant Bazooka, 880mm RB-T27 Bazooka, Beam Rifle (Gelgoog), Beam Bazooka, Trial Product B.R. Weapon 2: Same as Weapon 1 Sub Weapon: - Infight: Beam Naginata Shield: Gelgoog Shield Armour: [][][] Mobility: [][] Manoeuvrability: [][][] Vernier: [][][][] Generator: [][] Radar: [][][] Weight Capacity: [][] Ground Movement: [][] Water Movement: [] Space Movement: [][][] Unlock: S-Rank Lalah Sune's 1st Mission A prototype version of the Gelgoog that was used by Char Aznable. It's verniers are better than the standard model, but not quite as fast as the B-type Gelgoog. Unit Code: YMS-07B Unit Name: Gouf Prototype Weapon 1: Heat Rod (Gouf) [Fixed] Weapon 2: MMP-80 Machine Gun, 280mm Zaku Bazooka, 360mm Giant Bazooka, 880mm RB-T27 Bazooka, Cracker Sub Weapon: Finger Vulcan Infight: Heat Sword Shield: Gouf Shield Armour: [][] Mobility: [][] Manoeuvrability: [][] Vernier: [][] Generator: [] Radar: [] Weight Capacity: [] Ground Movement: [][][] Water Movement: [][] Space Movement: Unlock: S-Rank Ramba Ral's 5th Mission A prototype version of the Gouf. Its armament focuses more on close combat than the Zaku with built in weapons. Its heat rod can shock most enemies until they are destroyed. It was phased out for the hovering Dom. Unit Code: MS-05B Unit Name: Zaku I (Ramba Ral Custom) Weapon 1: 105mm Zaku M. Gun, MMP-80 Machine Gun, 175mm Recoilless Rifle, 280mm Zaku Bazooka, 360mm Giant Bazooka, 880mm RB-T27 Bazooka, Cracker, Hand Grenade (Zeon), N.C. Bazooka Weapon 2: MMP-80 Machine Gun, 175mm Recoilless Rifle, 280mm Zaku Bazooka, 360mm Giant Bazooka, 880mm RB-T27 Bazooka, Cracker, Hand Grenade (Zeon), N.C. Bazooka Sub Weapon: - Infight: Heat Hawk Shield: Knuckle Shield Armour: 0 Mobility: 0 Manoeuvrability: [] Vernier: [] Generator: 0 Radar: 0 Weight Capacity: [][] Ground Movement: [][][] Water Movement: Space Movement: [][][] Unlock: S-Rank Ramba Ral's 1st Mission Ramba Ral's custom Zaku. It features a larger heat hawk and shoulder armour on both shoulders. Unit Code: MS-05B Unit Name: Zaku I Black Tri-Stars Custom Weapon 1: 105mm Zaku M. Gun, MMP-80 Machine Gun, 175mm Recoilless Rifle, 280mm Zaku Bazooka, 360mm Giant Bazooka, 880mm RB-T27 Bazooka, Cracker, Hand Grenade (Zeon), N.C. Bazooka Weapon 2: MMP-80 Machine Gun, 175mm Recoilless Rifle, 280mm Zaku Bazooka, 360mm Giant Bazooka, 880mm RB-T27 Bazooka, Cracker, Hand Grenade (Zeon), N.C. Bazooka Sub Weapon: - Infight: Heat Hawk Shield: Knuckle Shield Armour: 0 Mobility: [] Manoeuvrability: [] Vernier: [] Generator: 0 Radar: 0 Weight Capacity: 0 Ground Movement: [][] Water Movement: Space Movement: [][][] Unlock: Complete Gaia's 4th Mission A Zaku I in the Black Tri-Stars colours. It features slightly better mobility. Unit Code: YMS-15 Unit Name: Gyan Weapon 1: Beam Sabre [Fixed] Weapon 2: Hide Bomb [Fixed] Sub Weapon: Needle Missile Infight: Stab Shield: Gyan Shield Armour: [][][] Mobility: [][][] Manoeuvrability: [][][][] Vernier: [][][] Generator: [][] Radar: [][][] Weight Capacity: [][] Ground Movement: [][][] Water Movement: [][] Space Movement: [][] Unlock: Complete Aina Saharin's Hardcore Mission A close combat prototype mobile suit that was a rival to the Gelgoog for Zeon's new primary mobile suit. Its beam sabre is actually used as both a main weapon and an infight weapon. Unit Code: MS-07B-3 Unit Name: Gouf Custom Weapon 1: Heat Rod (Gouf Custom) [Fixed] Weapon 2: MMP-80 Machine Gun, 280mm Zaku Bazooka, 360mm Giant Bazooka, 880mm RB-T27 Bazooka, Cracker Sub Weapon: Gatling Gun Infight: Heat Sword Shield: Gouf Custom Shield Armour: [][] Mobility: [][] Manoeuvrability: [][] Vernier: [][] Generator: [] Radar: [][] Weight Capacity: 0 Ground Movement: [][][] Water Movement: [][] Space Movement: Unlock: S-Rank Norris Packard's 3rd Mission An enhanced Gouf with updated weaponry including a powerful shield gatling gun. Very useful on ground missions. Unit Code: MS-06FZ Unit Name: Zaku II Kai Weapon 1: MMP-80 Machine Gun, 175mm Recoilless Rifle, 280mm Zaku Bazooka, 360mm Giant Bazooka, 880mm RB-T27 Bazooka, Hand Grenade (Zeon), Cracker Weapon 2: Same as Weapon 1 Sub Weapon: - Infight: Heat Hawk Shield: Knuckle Shield Armour: [] Mobility: [] Manoeuvrability: [][] Vernier: [][] Generator: [] Radar: [] Weight Capacity: [][] Ground Movement: [][] Water Movement: [] Space Movement: [][][] Unlock: Complete Bernie Wiseman's 1st Mission A new higher performance Zaku II model. Bernie Wiseman used this unit to heavily damage the Alex Gundam. Unit Code: MS-09R Unit Name: Rick Dom Anavel Gato Custom Weapon 1: MMP-80 Machine Gun, 280mm Zaku Bazooka, 360mm Giant Bazooka, 880mm RB-T27 Bazooka, Hand Grenade (Zeon), Cracker, Beam Bazooka Weapon 2: Same as Weapon 1 Sub Weapon: Spread Beam Gun Infight: Heat Sabre Shield: Knuckle Shield Armour: [][] Mobility: [][] Manoeuvrability: [][] Vernier: [][][] Generator: [] Radar: [][] Weight Capacity: [][][] Ground Movement: Water Movement: Space Movement: [][] Unlock: S-Rank Anavel Gato's 2nd Mission A Rick Dom in Anavel Gato's personal colours. It functionally the same as other Rick Doms. Unit Code: MS-14A Unit Name: Gelgoog Anavel Gato Custom Weapon 1: MMP-80 Machine Gun, 280mm Zaku Bazooka, 360mm Giant Bazooka, 880mm RB-T27 Bazooka, Beam Rifle (Gelgoog), Beam Bazooka, Trial Product B.R. Weapon 2: Same as Weapon 1 Sub Weapon: - Infight: Beam Naginata Shield: Gelgoog Shield Armour: [][][] Mobility: [][] Manoeuvrability: [][][] Vernier: [][][] Generator: [][] Radar: [][][] Weight Capacity: [][] Ground Movement: [][] Water Movement: [] Space Movement: [][][] Unlock: Complete Anavel Gato's 2nd Mission A Gelgoog in Anavel Gato's personal colours. It functionally the same as the standard Gelgoog. Unit Code: MS-06R-2 Unit Name: Zaku II High Mobility Type 2 Johnny Ridden Custom Weapon 1: 120mm Zaku M. Gun, MMP-80 Machine Gun, 175mm Recoilless Rifle, 280mm Zaku Bazooka, 360mm Giant Bazooka, 880mm RB-T27 Bazooka, Hand Grenade (Zeon), Cracker Weapon 2: MMP-80 Machine Gun, 175mm Recoilless Rifle, 280mm Zaku Bazooka, 360mm Giant Bazooka, 880mm RB-T27 Bazooka, Hand Grenade (Zeon), Cracker Sub Weapon: - Infight: Heat Hawk Shield: Knuckle Shield Armour: [] Mobility: [][] Manoeuvrability: [][] Vernier: [][][] Generator: [] Radar: [] Weight Capacity: [] Ground Movement: [] Water Movement: Space Movement: [][][] Unlock: S-Rank Johnny Ridden's 2nd Mission The 2nd type of high mobility Zaku II. It has the highest performance for a Zaku in space. This unit is also in Johnny Ridden's personal colours. Unit Code: MS-14B Unit Name: Gelgoog High Mobility Type Johnny Ridden Custom Weapon 1: MMP-80 Machine Gun, 280mm Zaku Bazooka, 360mm Giant Bazooka, 880mm RB-T27 Bazooka, Beam Rifle (Gelgoog), Beam Bazooka, Trial Product B.R. Weapon 2: Same as Weapon 1 Sub Weapon: - Infight: Beam Naginata Shield: Gelgoog Shield Armour: [][][] Mobility: [][] Manoeuvrability: [][][] Vernier: [][][][] Generator: [][] Radar: [][][] Weight Capacity: [][] Ground Movement: [] Water Movement: Space Movement: [][][] Unlock: S-Rank Johnny Ridden's 3rd Mission Johnny Ridden's personalized high mobility Gelgoog. This fast and powerful unit is one of the strongest Zeon units. Appears to be the same as the standard high mobility Gelgoog. Unit Code: MS-05B Unit Name: Zaku I B Type Weapon 1: Weapon 1: 105mm Zaku M. Gun, MMP-80 Machine Gun, 175mm Recoilless Rifle, 280mm Zaku Bazooka, 360mm Giant Bazooka, 880mm RB-T27 Bazooka, Hand Grenade (Zeon), Cracker, N.C. Bazooka Weapon 2: MMP-80 Machine Gun, 175mm Recoilless Rifle, 280mm Zaku Bazooka, 360mm Giant Bazooka, 880mm RB-T27 Bazooka, Hand Grenade (Zeon), Cracker, N.C. Bazooka Sub Weapon: - Infight: Heat Hawk Shield: Knuckle Shield Armour: 0 Mobility: 0 Manoeuvrability: [] Vernier: 0 Generator: 0 Radar: 0 Weight Capacity: [] Ground Movement: [] Water Movement: Space Movement: [][] Unlock: Complete Norris Packard's 2nd Mission The first combat ready mobile suit. As such, its performance is below all other units. Unit Code: MS-06C Unit Name: Zaku II C Type Weapon 1: 120mm Zaku M. Gun, MMP-80 Machine Gun, 175mm Recoilless Rifle, 280mm Zaku Bazooka, 360mm Giant Bazooka, 880mm RB-T27 Bazooka, Hand Grenade (Zeon), Cracker, N.C. Bazooka Weapon 2: MMP-80 Machine Gun, 175mm Recoilless Rifle, 280mm Zaku Bazooka, 360mm Giant Bazooka, 880mm RB-T27 Bazooka, Hand Grenade (Zeon), Cracker, N.C. Bazooka Sub Weapon: - Infight: Heat Hawk Shield: Knuckle Shield Armour: 0 Mobility: 0 Manoeuvrability: [] Vernier: 0 Generator:0 Radar: [] Weight Capacity: [][][] Ground Movement: Water Movement: Space Movement: [][][] Unlock: Complete Johnny Ridden's 3rd Mission The first mass produced model of the Zaku II. It was used heavily at the Battle of Loum. Afterwards, it was replaced by the F-Type. Unit Code: MS-06F Unit Name: Zaku II F Weapon 1: 120mm Zaku M. Gun, MMP-80 Machine Gun, 175mm Recoilless Rifle, 280mm Zaku Bazooka, 360mm Giant Bazooka, 880mm RB-T27 Bazooka, Hand Grenade (Zeon), Cracker, N.C. Bazooka Weapon 2: MMP-80 Machine Gun, 175mm Recoilless Rifle, 280mm Zaku Bazooka, 360mm Giant Bazooka, 880mm RB-T27 Bazooka, Hand Grenade (Zeon), Cracker, N.C. Bazooka Sub Weapon: - Infight: Heat Hawk Shield: Knuckle Shield Armour: 0 Mobility: [] Manoeuvrability: [] Vernier: [] Generator: 0 Radar: [] Weight Capacity: [][] Ground Movement: [] Water Movement: [] Space Movement: [][][] Unlock: S-Rank Char Aznable's 2nd Mission The main model of the Zaku II after the Battle of Loum. Inferior to most other units. Unit Code: MS-06J Unit Name: Zaku II J Type Weapon 1: 120mm Zaku M. Gun, MMP-80 Machine Gun, 175mm Recoilless Rifle, 280mm Zaku Bazooka, 360mm Giant Bazooka, 880mm RB-T27 Bazooka, Hand Grenade (Zeon), Cracker Weapon 2: MMP-80 Machine Gun, 175mm Recoilless Rifle, 280mm Zaku Bazooka, 360mm Giant Bazooka, 880mm RB-T27 Bazooka, Hand Grenade (Zeon), Cracker Sub Weapon: Missile Launcher Infight: Heat Hawk Shield: Knuckle Shield Armour: 0 Mobility: [] Manoeuvrability: [] Vernier: [] Generator: 0 Radar: [] Weight Capacity: [][] Ground Movement: [][][] Water Movement: [][] Space Movement: Unlock: Complete Norris Packard's 3rd Mission A Zaku II modified for ground combat. It has its space operation parts removed to enhance its performance on the ground. Unit Code: MS-06RD-4 Unit Name: Zaku II Rick Dom Test Type Weapon 1: 120mm Zaku M. Gun, MMP-80 Machine Gun, 175mm Recoilless Rifle, 280mm Zaku Bazooka, 360mm Giant Bazooka, 880mm RB-T27 Bazooka, Hand Grenade (Zeon), Cracker Weapon 2: MMP-80 Machine Gun, 175mm Recoilless Rifle, 280mm Zaku Bazooka, 360mm Giant Bazooka, 880mm RB-T27 Bazooka, Hand Grenade (Zeon), Cracker Sub Weapon: - Infight: Heat Hawk Shield: Knuckle Shield Armour: 0 Mobility: [][] Manoeuvrability: [][] Vernier: [][][] Generator: [] Radar: [][] Weight Capacity: [] Ground Movement: Water Movement: Space Movement: [][][] Unlock: S-Rank Aina Saharin's 1st Mission A modified Zaku II that simulates a Rick Dom. It was used to test aspects of the Rick Dom. While fast, it lacks armour. Unit Code: MS-09 Unit Name: Dom Weapon 1: MMP-80 Machine Gun, 280mm Zaku Bazooka, 360mm Giant Bazooka, 880mm RB-T27 Bazooka, Hand Grenade (Zeon), Cracker Weapon 2: Same as Weapon 1 Sub Weapon: Spread Beam Gun Infight: Heat Sabre Shield: Knuckle Shield Armour: [][] Mobility: [][][][][] Manoeuvrability: [][] Vernier: [] Generator: [] Radar: [][] Weight Capacity: [][][][] Ground Movement: [][][] Water Movement: Space Movement: Unlock: S-Rank Aina Saharin's 2nd Mission A hovering heavy mobile suit that uses jet engines to hover along the ground. With thick armour, high speed and weight capacity, it is a great unit. However, just watch out for the low vernier power and its large size makes it an easy target. Unit Code: MS-09 Unit Name: Dom Black Tri-Stars Custom Weapon 1: MMP-80 Machine Gun, 280mm Zaku Bazooka, 360mm Giant Bazooka, 880mm RB-T27 Bazooka, Hand Grenade (Zeon), Cracker Weapon 2: Same as Weapon 1 Sub Weapon: Spread Beam Gun Infight: Heat Sabre Shield: Knuckle Shield Armour: [][] Mobility: [][][][][] Manoeuvrability: [][] Vernier: [] Generator: [] Radar: [][] Weight Capacity: [][][][] Ground Movement: [][][] Water Movement: Space Movement: Unlock: S-Rank Gaia's 3rd Mission A Dom customized with the Black Tri-Star's markings. Functionally the same. Unit Code: MS-09R Unit Name: Rick Dom Weapon 1: MMP-80 Machine Gun, 280mm Zaku Bazooka, 360mm Giant Bazooka, 880mm RB-T27 Bazooka, Hand Grenade (Zeon), Cracker, Beam Bazooka Weapon 2: Same as Weapon 1 Sub Weapon: Spread Beam Gun Infight: Heat Sabre Shield: Knuckle Shield Armour: [][] Mobility: [][] Manoeuvrability: [][] Vernier: [][][] Generator: [] Radar: [][] Weight Capacity: [][][] Ground Movement: Water Movement: Space Movement: [][] Unlock: S-Rank Char Aznable's 9th Mission A Dom refitted for use in space. It lacks the same performance level as the regular Dom, but is still a decent unit. Unit Code: MS-09R Unit Name: Rick Dom Black Tri-Stars Custom Weapon 1: MMP-80 Machine Gun, 280mm Zaku Bazooka, 360mm Giant Bazooka, 880mm RB-T27 Bazooka, Hand Grenade (Zeon), Cracker, Beam Bazooka Weapon 2: Same as Weapon 1 Sub Weapon: Spread Beam Gun Infight: Heat Sabre Shield: Knuckle Shield Armour: [][] Mobility: [][] Manoeuvrability: [][] Vernier: [][][] Generator: [] Radar: [][] Weight Capacity: [][][] Ground Movement: Water Movement: Space Movement: [][] Unlock: Complete Gaia's 5th Mission A Rick Dom customized with the Black Tri-Star's markings. Functionally the same as the regular Rick Dom. Unit Code: MSM-04 Unit Name: Acguy Weapon 1: Mega Particle Cannon [Fixed] Weapon 2: Mini Missile [Fixed] Sub Weapon: Vulcan Infight: Claw Arm Shield: - Armour: [] Mobility: [] Manoeuvrability: [][] Vernier: 0 Generator: [][] Radar: [] Weight Capacity: [][][][][] Ground Movement: [][][] Water Movement: [][][] Space Movement: Unlock: Complete Lalah Sune's 1st Mission The second mass produced amphibious mobile suit which uses a lot of Zaku II parts. It features a wide variety of weaponry, none of which is all that spectacular. Unit Code: MS-14A Unit Name: Gelgoog Weapon 1: MMP-80 Machine Gun, 280mm Zaku Bazooka, 360mm Giant Bazooka, 880mm RB-T27 Bazooka, Beam Rifle (Gelgoog), Beam Bazooka, Trial Product B.R. Weapon 2: Same as Weapon 1 Sub Weapon: - Infight: Beam Naginata Shield: Gelgoog Shield Armour: [][][] Mobility: [][] Manoeuvrability: [][][] Vernier: [][][] Generator: [][] Radar: [][][] Weight Capacity: [][] Ground Movement: [][] Water Movement: [] Space Movement: [][][] Unlock: S-Rank Bernie Wiseman's 1st Mission Zeon's newest and most powerful mass produced mobile suit. It features a beam rifle similar to the Gundam's, and is even said to rival it in performance. Seen only during the final days of the war, most were piloted by rookies. Unit Code: ??? Unit Name: Apsaras Weapon 1: Mega Particle Cannon (Apsaras) [Fixed] Weapon 2: - Sub Weapon: Spread Beam Infight: M.C. Over Drive Shield: - Armour: [][][][][] Mobility: [][][][][] Manoeuvrability: [][] Vernier: [][][][][] Generator: [][][][] Radar: [][][] Weight Capacity: [][][][][] Ground Movement: [][][] Water Movement: [][][] Space Movement: Unlock: Only useable in some of Aina's missions An odd mobile armour being developed in Southeast Asia. It features a Minovsky craft system enabling it to float endlessly along with a large and devastating mega particle cannon that can change the way it fires. Unit Code: MSM-07 Unit Name: Z'Gok Weapon 1: One Arm M.P.C. [Fixed] Weapon 2: Both Arms M.P.C. [Fixed] Sub Weapon: Missile (Z'Gok) Infight: Claw Arm (Z'Gok) Shield: - Armour: [][] Mobility: [][] Manoeuvrability: [][] Vernier: [] Generator: [][] Radar: [] Weight Capacity: [][][] Ground Movement: [][][] Water Movement: [][][] Space Movement: Unlock: Complete Aina Saharin's 5th Mission Zeon's 3rd mass produced amphibious mobile suit and the most powerful of the three. It features two strong beam cannons in each arm and a six tube missile launcher in its head. Fast both on land and in water. Unit Code: MAN-08 Unit Name: Elmeth Weapon 1: Bit [Fixed] Weapon 2: - Sub Weapon: M.P.C. Infight: - Shield: - Armour: [][][][][] Mobility: [][][] Manoeuvrability: [][][] Vernier: [][][][] Generator:[][][][] Radar:[][][][][] Weight Capacity: [][][][][] Ground Movement: Water Movement: Space Movement: [][][] Unlock: Only useable in Lalah's missions A space only newtype use mobile armor. Its bits can attack enemies from large distances. Just try to stay out of the way as you are a large target. Unit Code: MSN-02 Unit Name: Zeong Weapon 1: Mega Particle Cannon (Zeong) [Fixed] Weapon 2: - Sub Weapon: Head M.P.C. Infight: Body M.P.C Shield: - Armour: [][][][][] Mobility: [][] Manoeuvrability: [][][] Vernier: [][][][] Generator: [][][][] Radar: [][][] Weight Capacity: [][][][][] Ground Movement: Water Movement: Space Movement: [][][] Unlock: Complete Lalah Sune's Hardcore Mission A mobile suit equipped with a psycommu system for its finger mega particle cannons. By pressing "L+B" the Zeong will launch its hands to fire at the targeted enemy (While the hands have launched, their ammo does not decrease nor do they increase the power bar by firing). This leaves you with the infight weapon and sub weapon. A truly deadly unit if used properly. Unit Code: MS-06S Unit Name: Zaku II S Type Char Aznable Custom (No Antenna) Weapon 1: 120mm Zaku M. Gun, MMP-80 Machine Gun, 175mm Recoilless Rifle, 280mm Zaku Bazooka, 360mm Giant Bazooka, 880mm RB-T27 Bazooka, Hand Grenade (Zeon), Cracker, N.C. Bazooka Weapon 2: Same as Weapon 1 Sub Weapon: - Infight: Heat Hawk Shield: Knuckle Shield Armour: [] Mobility: [][] Manoeuvrability: [][] Vernier: [][] Generator: [] Radar: [] Weight Capacity: [] Ground Movement: [][] Water Movement: [] Space Movement: [][][] Identical to Char's regular model, only without the head antenna. Used at the Battle of Loum. Unit Code: MS-06R-1A Unit Name: Zaku II High Mobility Type Black Tri-Stars Custom Weapon 1: 120mm Zaku M. Gun, MMP-80 Machine Gun, 175mm Recoilless Rifle, 280mm Zaku Bazooka, 360mm Giant Bazooka, 880mm RB-T27 Bazooka, Hand Grenade (Zeon), Cracker Weapon 2: MMP-80 Machine Gun, 175mm Recoilless Rifle, 280mm Zaku Bazooka, 360mm Giant Bazooka, 880mm RB-T27 Bazooka, Hand Grenade (Zeon), Cracker Sub Weapon: - Infight: Heat Hawk Shield: Knuckle Shield Armour: 0 Mobility: [][] Manoeuvrability: [][] Vernier: [][][] Generator: [][] Radar: [] Weight Capacity: [][] Ground Movement: [] Water Movement: Space Movement: [][][] Unlock: S-Rank Gaia's 2nd Mission A High Mobility Type Zaku, it can only be handled by skilled pilots. This unit was used by the Black Tri-Stars. Unit Code: MS-14B Unit Name: Gelgoog High Mobility Type Black Tri-Stars Custom Weapon 1: MMP-80 Machine Gun, 280mm Zaku Bazooka, 360mm Giant Bazooka, 880mm RB-T27 Bazooka, Beam Rifle (Gelgoog), Beam Bazooka, Trial Product B.R. Weapon 2: Same as Weapon 1 Sub Weapon: - Infight: Beam Naginata Shield: Gelgoog Shield Armour: [][][] Mobility: [][] Manoeuvrability: [][][] Vernier: [][][][] Generator: [][] Radar: [][][] Weight Capacity: [][] Ground Movement: [] Water Movement: Space Movement: [][][] Unlock: Complete Gaia's Hardcore Mission The Black Tri-Stars personalized Gelgoog high mobility types. This is actually a "what-if" mobile suit. Same as the regular Gelgoog high mobility type. Unit Code: MS-06S Unit Name: Zaku II S Type Black Tri-Stars Custom Weapon 1: 120mm Zaku M. Gun, MMP-80 Machine Gun, 175mm Recoilless Rifle, 280mm Zaku Bazooka, 360mm Giant Bazooka, 880mm RB-T27 Bazooka, Hand Grenade (Zeon), Cracker, N.C. Bazooka Weapon 2: Same as Weapon 1 Sub Weapon: - Infight: Heat Hawk Shield: Knuckle Shield Armour: [] Mobility: [][] Manoeuvrability: [][] Vernier: [][] Generator: [] Radar: [] Weight Capacity: [] Ground Movement: [][] Water Movement: [] Space Movement: [][][] Unlock: Only useable in Gaia's first mission Gaia's Zaku II S-Type. It is in the colours of the Black Tri-Stars. Performance is the same as a regular S-Type. Unit Code: RX-78 Ver. CHAR Unit Name: Gundam Char Aznable Custom Weapon 1: Beam Rifle (Gundam), MMP-80 Machine Gun, 280mm Zaku Bazooka, 360mm Giant Bazooka, 880mm RB-T27 Bazooka, Hand Grenade (Zeon), Cracker, Beam Rifle (Gelgoog), Beam Bazooka, Trial Product B.R. Weapon 2: Same as Weapon 1 Sub Weapon: Vulcan (Guncannon/Gundam) Infight: Beam Sabre Shield: Federation Shield Armour: [][][][] Mobility: [][] Manoeuvrability: [][] Vernier: [][] Generator: [][][] Radar: [][][] Weight Capacity: [] Ground Movement: [][] Water Movement: [][] Space Movement: [][][] Unlock: Complete Char Aznable's Hardcore Mission A RX-78-2 in Char Aznable's colours. Seen only in the novels. It can use the Gundam's beam rifle and a number of Zeon weapons. Unit Code: MSM-03 Unit Name: Gogg Weapon 1: Mega Particle Cannon [Fixed] Weapon 2: - Sub Weapon: Missile (Gogg) Infight: Claw Arm Shield: - Armour: [][][] Mobility: 0 Manoeuvrability: [] Vernier: [] Generator: [] Radar: Weight Capacity: [][][][] Ground Movement: [][] Water Movement: [][][] Space Movement: Unlock: S-Rank Norris Packard's 2nd Mission Zeon's first successful amphibious mobile suit. Its weapons are all located in its waist. Its mega particle cannons fire like short range machine guns. Unit Code: - Unit Name: Attack Helicopter Weapon 1: 20mm Vulcan [Fixed] Weapon 2: - Sub Weapon: Missile (Attack Helicopter) Infight: - Shield: - Armour: 0 Mobility: [][][] Manoeuvrability: 0 Vernier: [][][][][] Generator: 0 Radar: 0 Weight Capacity: [][][][] Ground Movement: [][] Water Movement: Space Movement: An attack helicopter developed by Zeon. It is of course woefully outdated to any mobile suit. It is used it Bernie Wiseman's hardcore mission. ---------- Unplayable ---------- Note: These are units that are unplayable but seen in the game. Some actually have been given stats, while others do not. Unit Code: MS-14B Unit Name: Gelgoog High Mobility Type Weapon 1: MMP-80 Machine Gun, 280mm Zaku Bazooka, 360mm Giant Bazooka, 880mm RB-T27 Bazooka, Beam Rifle (Gelgoog), Beam Bazooka, Trial Product B.R. Weapon 2: Same as Weapon 1 Sub Weapon: - Infight: Beam Naginata Shield: Gelgoog Shield Armour: [][][] Mobility: [][] Manoeuvrability: [][][] Vernier: [][][][] Generator: [][] Radar: [][][] Weight Capacity: [][] Ground Movement: [] Water Movement: Space Movement: [][][] Note: Unplayable, but its abilities are equal to the custom versions. Unit Code: MS-06S Unit Name: Zaku II S Type Black Tri-Stars Custom (No Antenna) Weapon 1: 120mm Zaku M. Gun, MMP-80 Machine Gun, 175mm Recoilless Rifle, 280mm Zaku Bazooka, 360mm Giant Bazooka, 880mm RB-T27 Bazooka, Hand Grenade (Zeon), Cracker, N.C. Bazooka Weapon 2: Same as Weapon 1 Sub Weapon: - Infight: Heat Hawk Shield: Knuckle Shield Armour: [] Mobility: [][] Manoeuvrability: [][] Vernier: [][] Generator: [] Radar: [] Weight Capacity: [] Ground Movement: [][] Water Movement: [] Space Movement: [][][] The Zaku II S-Type that Mash and Ortega use at the Battle of Loum. Only Gaia's unit has the head antenna. Unit Code: MS-07B Unit Name: Gouf Note: The mass production model, its abilities should be equal to the prototype version. Unit Code: FF-S3 Unit Name: Shaverfish Weapon 1: Missile (6-7) Sub Weapon: Machine Gun? Armour: Very, Very Low (10-12) Mobility: Very High Manoeuvrability: Low Vernier: Very High The Federation's main space fighter. Not a threat to a mobile suit. Unit Code: - Unit Name: Public Weapon 1: Large Missile (2-0) Sub Weapon: Machine Gun? Armour: Very, Very Low (4) Mobility: Very High Manoeuvrability: Low Vernier: Very High A small ship with two very large missiles. The missiles were used at Solomon and A Boa Qu to create an anti-beam barrier to weaken long range beam cannons. Unit Code: FF-X7[Bst] Unit Name: Core Booster Weapon 1: Beam Cannon (16-1) Weapon 2: Missile (2-11) Sub Weapon: ? Infight: - Shield: - Armour: Very Low (37-57) Mobility: Very High Manoeuvrability: Low Vernier: Very High A Core Fighter With an attached booster. The booster has 2 beam cannons, increasing its firepower and speed. Unit Name: FanFan Weapon 1: Twin 5-Tube Missile Launchers (10-4) Weapon 2: - Sub Weapon: - Armour: Very, Very Low (6) Mobility: Low Manoeuvrability: Low Vernier: - A small hovercraft equipped with missile launchers. Lt. Woody Malden used one when Zeon invaded Jaburo. Unit Code: MA-08 Unit Name: Big Zam Weapon 1: Large Mega Particle Cannon (1-(-)) Weapon 2: - Sub Weapon: Circumference Beam Cannons? Infight: ? Shield: I-Field Armour: Very High (679) Mobility: Medium Manoeuvrability: Low Vernier: High A large and deadly mobile armor used by Dozle Zabi at Solomon. It is immune to attacks until someone does a kamikaze on it. Unit Name: Gattle Weapon 1: Large Missile (4-0) Weapon 2: - Sub Weapon: Machine Gun? Armour: Very, Very Low (6) Mobility: High Manoeuvrability: Low Vernier: High A small space fighter-bomber equipped with 4 large missiles. Unit Name: Dopp Weapon 1: Machine Gun (100-(-)) Weapon 2: - Sub Weapon: Missiles? Armour: Very, Very Low (7) Mobility: High Manoeuvrability: High Vernier: High Zeon’s odd fighter. It has a wide canopy to allow the pilot a large field of view. Unit Name: Dopp (Garma Zabi) Weapon 1: Machine Gun (100-(-)) Weapon 2: - Sub Weapon: Missiles? Armour: Very Low (37) Mobility: High Manoeuvrability: High Vernier: High Garma Zabi's personal Dopp. Its armour is much higher. Unit Name: Magella Attack Weapon 1: Cannon (1-60) Weapon 2: - Sub Weapon: Machine Gun? Armour: Very, Very Low (8-12) Mobility: Low Manoeuvrability: Low Vernier: - Zeon's tank. The top can detach from the base to continue on as a fighter. =========== Ships (SHP) =========== ---------- Federation ---------- Ship Name: Medea Weapon 1: 2-Barrel Machine Gun 1 round per shot (100-(-)) Weapon 2: - Sub Weapon: - Armour: Very Low (28-41) Mobility: Medium Manoeuvrability: Medium A transport plane used by the Earth Federation. It was used primarily to move supplies around. Ship Name: White Base Weapon 1: 2-Barrel Cannon (1-50) Weapon 1: Two 2-Barrel Mega Particle Cannons (1-(-)) Sub Weapon: Machine Guns? Armour: Very High (451-534) Mobility: Very Low Manoeuvrability: Very Low Vernier: - The Federation's newest battleship, intended to support and deploy mobile suits. Well armed with a slew of weaponry, it became the most iconic ship of the OYW. Ship Name: Salamis Weapon 1: 6 Beam Cannons (1-(-)) Weapon 2: - Sub Weapon: Missiles/2-Barrel Machine Guns (INFINITE?) Armour: Low (165) Mobility: - Manoeuvrability: - The Federations main space cruiser. While featuring a decent armament, it initially lacks the ability to carry mobile suits leading to a large number being destroyed. Ship Name: Magellan Weapon 1: 2-Barrel Beam Cannon(1-(-)) Weapon 2: - Sub Weapon: Missiles/2-Barrel Machine Guns Armour: Medium (278-417) Mobility: Low Manoeuvrability: Low The Federation's main battleship. While better armed than most Zeon ships, its lack of mobile suits make it inferior in battle until the Federation deploys its own mobile suit forces. Ship Name: Columbus Weapon 1: - Weapon 2: - Sub Weapon: - Armour: Very Low (64) Mobility: Low Manoeuvrability: Low The Federation's space transport ship. It can carry a large cargo load and was also used to carry mobile suits and space fighters. It requires an escort for defense, as it lacks weapons. Ship Name: Big Tray Weapon 1: 2-Barrel Forward Cannon (3-50) Weapon 2: 3 3-Barrel Side/Rear Cannon (80-50) Sub Weapon: - Armour: Medium (220-326) Mobility: ? Manoeuvrability: ? A large land battleship equipped with 2 and 3 barrelled cannons. It also served as a communications base during missions. Ship Name: Type-74 Hover Truck Weapon 1: - Weapon 2: - Sub Weapon: - Armour: Very, Very Low (10-12) Mobility: Low Manoeuvrability: Low A truck used by the EFF forces. Despite being a simple hovering truck, it acts the same as a ship and is used to support mobile suit teams on earth. ---- Zeon ---- Ship Name: Musai Weapon 1: 3 2-Barrel Beam Cannon (1-50) Weapon 2: - Sub Weapon: Missiles (INFINITY?) Armour: Low (112-161) Mobility: Low Manoeuvrability: Low Zeon's main space cruiser. Armed specifically for long range combat, it relies on its mobile suits for protection. Ship Name: Zamel Weapon 1: 3 2-Barrel Beam Cannon (1-50) Weapon 2: - Sub Weapon: Missiles (INFINITY?) Armour: Low (223) Mobility: Low Manoeuvrability: Low The first ship of the Musai class. Was initially captained by Dozle Zabi and later used by Char Aznable. Ship Name: Gallop Weapon 1: 2-Barrel Rear Beam Cannon (INFINITY) Weapon 2: Two 2-Barrel Machine Guns? (600-0) Sub Weapon: Two 2-Barrel Machine Guns? (INFINITY?) Armour: Low (135-148) Mobility: Low Manoeuvrability: Medium A land ship used by Zeon. It carries 3 mobile suits in its central hull and is armed with a pair of dual machine guns along with a rear dual beam cannon. Ship Name: Zanzibar Weapon 1: 2-Barrel Cannon (1-(-)) Weapon 2: 4 Mega Particle Cannons (1-(-)) Sub Weapon: 5 2-Barrel Machine Guns (INFINITY?) Armour: Medium (320-368) Mobility: Low Manoeuvrability: Low A ship capable of entering Earth's atmosphere. Ship Name: Gwazine Weapon 1: 3 2-Barrel Beam Cannon (1-(-)) Weapon 2: - Sub Weapon: 2-Barrel Machine Guns (INFINITY?) Armour: Very High (617-665) Mobility: Low Manoeuvrability: Low An elite large battleship that can carry 20 mobile suits. Only 8 were made and were given to the highest ranking officials. Ship Name: Dabde Weapon 1: 2 2-Barrel Side Cannon (80-(50)) Weapon 2: 2 2-Barrel Machine Guns (400-0) Sub Weapon: - Armour: Low (195-270) Mobility: Low Manoeuvrability: Low A land battleship used by Zeon. Ship Name: Chibe Weapon 1: 3-Barrel Forward/Rear Beam Cannon (1-(-)) Weapon 2: - Sub Weapon: Missiles/2-Barrel Machine Guns (INFINITY?) Armour: Medium (-391) Mobility: Low Manoeuvrability: Low Zeon's first real space battleship, it was also the first to mount a mega particle cannon. It was later refit to carry mobile suits. Its English name is Chivvay. Ship Name: Gaw Weapon 1: 2-Barrel Beam Cannon (2-50) Weapon 2: Bombs (24-10) Sub Weapon: Armour: Medium (98) Mobility: Low Manoeuvrability: Low An mobile carrier used on earth by Zeon. It can launch both mobile suits and fighters. =================== Installations (INSS) =================== Name: Tochka Weapon 1: 2-Barrel Cannon (2-50) Weapon 2: - Sub Weapon: - Armour: Low (36-52) A Ground installation with a 2-barrel cannon seen at Jaburo. Name: Watch Dome Weapon 1: - Weapon 2: - Sub Weapon: - Armour: Very Low (6) A small dome used at Jaburo to search for enemies. Name: Anti Air Cannon Weapon 1: 2-Barrel Cannon (2-(-)) Weapon 2: - Sub Weapon: - Armour: Very Low (20-29) A weapon seen a Jaburo. It will go underground if you get too close. Its weapons are only deadly to Gaws and not mobile suits. Name: Anti Air Missile Weapon 1: 16-Tube Missile Launcher (16-0) Weapon 2: - Sub Weapon: - Armour: Very Low (12-18) A weapon seen a Jaburo. It will go underground if you get too close. Its weapons are only deadly to Gaws and not mobile suits. Name: Gate Weapon 1: - Weapon 2: - Sub Weapon: - Armour: Very High (500) One of the many entrances into Jaburo. You must destroy these in the Zeon missions. ---- Zeon ---- Name: Tochka Weapon 1: 2-Barrel Cannon (2-50) Weapon 2: - Sub Weapon: - Armour: Low (40-58) Zeon's version of the Tochka. ================= MISSION MODE (MM) ================= ========================= Earth Federal Force (MMF) ========================= --------- Amuro Ray --------- Tutorial 1 S-Rank Secret: RB-79 Ball A tutorial mission that teaches the basic controls in space. Be sure to destroy the Zaku II S-Type last. Tutorial 2 S-Rank Secret: RGM-79[G] GM Ground Type A tutorial mission that teaches the basic controls on the ground. Be sure to destroy the Zaku II F-Type last. Mission 1 Success: MS-06S Zaku II Char Aznable Custom (Char Aznable) Heavily Damaged Failure: Unit Destroyed, White Base Destroyed Unit: RX-78-2 Gundam Weaponry: Hyper Bazooka, (Gundam Hummer after Completion), Federation Shield Ally1 Unit: - Ally1 Weaponry: - Ally1 Pilot: - Ally2 Unit: - Ally2 Weaponry: - Ally2 Pilot: - Secret: B2 - Anti-Machine Gun S-Rank Secret: - Suggested Skills: Melee Power Up, Anti-Machine Gun, Space Movement Up, Quick Reload The first real mission on the Federation side. You have to take out Char's Zaku II. Not too difficult, assuming you levelled up a bit doing the training missions. To get the S-Rank, take out the other three Zakus first. Mission 2 Success: 1. White Base reaches Advance Area 2. MS-06S Zaku II Char Aznable Custom (Char Aznable) Heavily Damaged Failure: Unit Destroyed, White Base Destroyed Unit: RX-78-2 Gundam Weaponry: Beam Rifle (Gundam), Hyper Bazooka, Federation Shield Ally1 Unit: RX-77-2 Guncannon Ally1 Weaponry: 240mm Cannon, Beam Rifle (Guncannon) Ally1 Pilot: Kai Shiden Ally2 Unit: RX-75 Guntank Ally2 Weaponry: 120mm Cannon (Guntank) Ally2 Pilot: Hayato Kobayashi Secret: A5 - Machine Gun Power Up S-Rank Secret: - Suggested Skills: Melee Power Up, Anti-Machine Gun, Ground Movement Up, Quick Reload You have to catch up to the White Base, taking out all tanks, fighters and mobile suits that are in your way. Once you catch up, head forward taking out the hidden enemies, otherwise they will ambush and quickly destroy the White Base. Don't worry too much about the fighters, the Guntank and Guncannon will take care of them. When it reach the advance area, Char will appear in a random area with some Zaku II's and Magellas. Take him out to finish the mission. If he gives you trouble, have the Guncannon and Guntank help you out. S-Rank: can easily be obtained by destroying all the tanks and fighters. A machine gun is really useful here. Mission 3 Success: YMS-07B Gouf (Ramba Ral) Heavily Damaged Failure: Unit Destroyed, White Base Destroyed Unit: RX-78-2 Gundam Weaponry: Hyper Bazooka, Federation Shield Ally1 Unit: RX-77-2 Guncannon Ally1 Weaponry: 240mm Cannon Ally1 Pilot: Kai Shiden Ally2 Unit: RX-75 Guncannon Ally2 Weaponry: 120mm Cannon (Guntank) Ally2 Pilot: Hayato Kobayashi Secret: D5 - Anti-Missile S-Rank Secret: - Suggested Skills: Melee Power Up, Anti-Machine Gun, Ground Movement Up, Quick Reload A short mission, you have to defend the White Base from an attack by Gouf and two Zakus. Just take out the Gouf. S-Rank: Be sure to take out the two Zakus before attacking Ramba Ral. Mission 4 Success: YMS-07B Gouf (Ramba Ral) Heavily Damaged Failure: Unit Destroyed, RX-78-2 Gundam (Sayla Mass) Destroyed, White Base Destroyed Unit: RX-77-2 Guncannon Weaponry: 240mm Cannon Ally1 Unit: RX-75 Guncannon Ally1 Weaponry: 120mm Cannon (Guntank) Ally1 Pilot: Hayato Kobayashi Secret: C1 - Forward/Backward Dash Up S-Rank Secret: - Suggested Skills: Explosive Ammo Up, Anti-Machine Gun, Ground Movement Up, Quick Reload Oh noes!!! Sayla went and stole the Gundam, so you have to go get it back. You use the Guncannon in this mission, so be prepared to move slower. Be sure to destroy the two Zakus before taking on the Gouf as this makes things less hectic. S-Rank: Take out the Gallop hiding in the northeast corner of the stage. Mission 5 Success: All Enemies Mobile Suits Destroyed Failure: Unit Destroyed, White Base Destroyed Unit: RX-78-2 Gundam Weaponry: Beam Rifle (Gundam), Federation Shield Ally1 Unit: RX-77-2 Guncannon Ally1 Weaponry: 240mm Cannon Ally1 Pilot: Kai Shiden Ally2 Unit: RX-75 Guntank Ally2 Weaponry: 120mm Cannon (Guntank) Ally2 Pilot: Hayato Kobayashi Secret: B3 - Anti-Explosive S-Rank Secret: - Suggested Skills: Melee Power Up, Anti-Machine Gun, Ground Movement Up, Quick Reload This mission has you far off from the White Base, so get moving. You don't need to take out the Gallop, only do so if you have the time. Focus on the Zakus first rather than the Gouf. S-Rank: Destroy everything yourself while trying to defend your allies as well. Mission 6 Success: 1. Defeat the 9 Dopps 2. Defeat the Black Tri-Stars' MS-09 Doms (Gaia, Mash, Ortega) Failure: Unit Destroyed, White Base Destroyed Unit: RX-78-2 Gundam Weaponry: Beam Rifle (Gundam), Federation Shield Ally1 Unit: RX-77-2 Guncannon Ally1 Weaponry: 240mm Cannon Ally1 Pilot: Kai Shiden Ally2 Unit: RX-75 Guntank Ally2 Weaponry: 120mm Cannon (Guntank) Ally2 Pilot: Hayato Kobayashi Secret: D1 - Scope S-Rank Secret: - Special: Shiro Amada unlocked Suggested Skills: Beam Power Up, Anti-Explosive, Ground Movement Up, Quick Reload This mission is in two small parts. First a wave of 9 Dopps comes in attacking you and the Medeas. It shouldn't take too long to shoot them all down, especially with help from the Guncannon, Guntank and Core Booster. Next the Black Tri-Stars will show up in the Northern region. Going against them alone is rather hard, so have you allies back you up to prevent a 3 on 1. Try to single out one of the Doms and take it out rather than focusing on all three. Also, some of the Medeas try to get in on the action. S-Rank: Finishing off all three Doms by yourself is a good way to achieve it. Mission 7 Success: Defeat the MSM-07S Z'Gok Char Aznable Custom (Char Aznable) Failure: Unit Destroyed, White Base Destroyed Unit: RX-78-2 Gundam Weaponry: Beam Rifle (Gundam), Federation Shield Ally1 Unit: RX-77-2 Guncannon Ally1 Weaponry: 240mm Cannon, Beam Rifle (Guncannon) Ally1 Pilot: Kai Shiden Ally2 Unit: RX-75 Guntank Ally2 Weaponry: 120mm Cannon (Guntank) Ally2 Pilot: Hayato Kobayashi Secret: A3 - Combo S-Rank Secret: RGM-79 GM Suggested Skills: Beam Power Up, Anti-Beam, Ground Movement Up, Quick Reload Don't worry about the enemies facing off against the Guncannon and Guntank. They should be fine. Have the northwest GM pull back towards the White Base while you go and destroy the two Goggs. Their armour is thick so watch out. Now focus on the Acguys and Char in his Z'Gok coming towards the White Base. If Char gets too close, Lt. [name] will attack in a FanFan and be destroyed in a cut scene. Also when you get close to Char, another scene will play, mimicking a certain weapon changing scene. Also note some GMs in this mission are equipped with the Gundam's beam rifle, something they cannot normally do. S-Rank: Try to destroy all the enemies yourself while having your allies retreat towards the White Base. Mission 8 Success: 1. 6 MS-09R Rick Doms Destroyed 2. Chibe Destroyed Failure: Unit Destroyed, White Base Destroyed Unit: RX-78-2 Gundam Weaponry: Beam Rifle (Gundam), Federation Shield Ally1 Unit: RX-77-2 Guncannon Ally1 Weaponry: 240mm Cannon, Beam Rifle (Guncannon) Ally1 Pilot: Kai Shiden Ally2 Unit: RX-77-2 Guncannon Ally2 Weaponry: 240mm Cannon, Beam Rifle (Guncannon) Ally2 Pilot: Hayato Kobayashi Secret: A4 - Beam Power Up S-Rank Secret: - Suggested Skills: Beam Power Up, Anti-Explosive, Space Movement Up, Quick Reload Your first space mission in a long time. Destroy the Rick Doms to have the Chibe appear in the far corner of the map. More Rick Doms will appear so take them out as well. Destroying the Chibe will end the mission. S-Rank: Be sure to take out all the Rick Doms before moving forward. There are two Musais escorting the Chibe so blow them up before focusing on it. Mission 9 Success: 1. White Base Reaches Advance Area 2. White Base Reaches Advance Area 3. MA-08 Big Zam (Dozle Zabi) Destroyed Failure: Unit Destroyed, White Base Destroyed Unit: RX-78-2 Gundam Weaponry: Beam Rifle (Gundam), Hyper Bazooka, Federation Shield Ally1 Unit: RX-77-2 Guncannon Ally1 Weaponry: 240mm Cannon, Beam Rifle (Guncannon) Ally1 Pilot: Kai Shiden Ally2 Unit: RX-77-2 Guncannon Ally2 Weaponry: 240mm Cannon, Beam Rifle (Guncannon) Ally2 Pilot: Hayato Kobayashi Secret: C4 - Space Movement Up S-Rank Secret: - Suggested Skills: Beam Ammo Up, Anti-Explosive, Space Movement Up, Anti-Ship This is perhaps the longest mission and is separated into 3 main parts. The part has you escorting the White Base along with a Magellan and 2 Salamis' towards Solomon. There are also GMs and Balls helping out and 4 Public ships. The section ends when the White Base reaches the advance area. The second part is the same except the GMs are replaced by Balls. When the White Base again reaches the Advance Area, a scene will play. Afterwards, do not attack the Big Zam yet as it is immune to ALL attacks. Wait and eventually a scene will play. Now the Big Zam is shield less and heavily damaged. It shouldn't be too hard to destroy it. S-Rank: Hanging around the northern part of the first two maps seems to cause enemy ships to appear faster. The Anti-Ship skill really helps here. Also try to have as much health as possible when you destroy the Big Zam. Mission 10 Success: 1. YMS-15 Gyan (M'Quve) Destroyed 2. YMS-14 Gelgoog Char Aznable Custom (Char Aznable) Heavily Damaged Failure: Unit Destroyed Unit: RX-78-2 Gundam Weaponry: Beam Rifle (Gundam) Ally1 Unit: - Ally1 Weaponry: - Ally1 Pilot: - Ally2 Unit: - Ally2 Weaponry: - Ally2 Pilot: - Secret: D4 - Anti-Ship S-Rank Secret: - Suggested Skills: Beam Ammo Up, Anti-Explosive, Space Movement Up, Quick Reload This mission has you pitted in two one-on-one fights. Watch out as there are mines hidden underground and some floating in the air. The Gyan is specializes in close combat, and its hide bombs cause stun your MS. The Melee Up skill works really well so try to circle around it and attack. Eventually, it will go down. Next Char in his custom Gelgoog will attack. He likes to dodge around a lot so try to get in close and attack with your beam saber. He shouldn't be too much of a problem. S-Rank: Take a shield on a replay and equip either the Melee Up or Beam Ammo Up skill and just tear into the Gyan and Gelgoog. Mission 11 Success: 1. The 3 Musais are Destroyed 2. Zanzibar Destroyed 3. MSN-08 Elmeth (Lalah Sune) Moderately Damaged 4. YMS-14 Gelgoog Char Aznable Custom (Char Aznable) Heavily Damaged Failure: Unit Destroyed, White Base Destroyed, MSN-08 (Lalah Sune) Destroyed Unit: RX-78-2 M.C. Gundam Weaponry: Beam Rifle (Gundam), Federation Shield Ally1 Unit: - Ally1 Weaponry: - Ally1 Pilot: - Ally2 Unit: - Ally2 Weaponry: - Ally2 Pilot: - Secret: A1 - Beam Ammo Up S-Rank Secret: - Suggested Skills: Beam Ammo Up, Anti-Beam, Space Movement Up, Quick Reload Another multi-part stage. First, destroy the 3 Musais, followed by the Zanzibar. Lalah in the Elmeth will now attack. Damaging the Elmeth will trigger a scene. Stop firing at her and only attack the bits. Eventually Char will show up in his Gelgoog. Damage him enough to end the mission. S-Rank: When you are to destroy the Zanzibar, head north and find the Gwazine. Destroying that nets you some major points. Mission 12 Success: 1. All Ships reach the Advance Area 2. Destroy the MSN-02 Zeong (Char Aznable) Failure: Unit Destroyed Unit: RX-78-2 M.C. Gundam Weaponry: Beam Rifle, Federation Shield Ally1 Unit: - Ally1 Weaponry: - Ally1 Pilot: - Ally2 Unit: - Ally2 Weaponry: - Ally2 Pilot: - Secret: Gundam Hummer S-Rank Secret: RX-78-2 Gundam Special: Kai Shiden is unlocked Suggested Skills: Beam Ammo Up, Anti-Beam, Space Movement Up, Anti-Ship The final battle at A Bao Qu. The first part is set up much like the Solomon mission with your allied ships approaching the fortress. Make sure you have your allied mobile suits protect the ships. When the ships make to the area, a cut scene will play and you now have to take out the Zeong. Try to stay close to the Zeong and blast away with your beam rifle. S-Rank: In the first part, stay near the Advance Area and blast the enemy ships as they appear. ---Hardcore Mission--- Location: Mission 9 Success: 1. Chibe Destroyed 2. MS-06FZ Zaku II Kai (Aina Saharin) Destroyed Failure: Unit destroyed, White Base Destroyed Unit: Core Fighter Weaponry: Missile Launcher (Core Fighter) Ally1 Unit: Core Fighter Ally1 Weaponry: Missile Launcher (Core Fighter) Ally1 Pilot: Kai Shiden Ally2 Unit: Core Fighter Ally2 Weaponry: Missile Launcher (Core Fighter) Ally2 Pilot: Hayato Kobayashi Secret: Hyper Hummer Suggested Skills: Explosive Ammo Up, Anti-Machine Gun, Space Movement Up, Anti-Ship One of the more easy and fun missions, this has you replaying mission 8 in a Core Fighter against Zakus. Be sure to equip the Explosive/Cannon ammo Up skill to increase the number of missiles you have. After you take out the Chibe, Aina in a Zaku II Kai will show up. She is a bit tougher than the other enemies but she shouldn't be a problem. S-Rank: A decent level Amuro should have no problem completing this mission. Just be sure to re-supply at the White Base. ---------- Kai Shiden ---------- Mission 1 Success: 1. White Base Reaches the Advance Area 2. Defeat the MS-06S Zaku II Char Aznable Custom (Char Aznable) Failure: Unit Destroyed, White Base Destroyed Unit: RX-77-2 Guncannon Weaponry: 240mm Cannon, Beam Rifle (Guncannon) Ally1 Unit: RX-78-2 Gundam Ally1 Weaponry: Beam Rifle (Gundam), Federation Shield Ally1 Pilot: Amuro Ray Ally2 Unit: RX-75 Guntank Ally2 Weaponry: 120mm Cannon (Guntank) Ally2 Pilot: Hayato Kobayashi Secret: A6 - Explosive Power Up S-Rank Secret: - Suggested Skills: Explosive Ammo Up, Anti-Machine Gun, Ground Movement Up, Quick Reload This mission is the same as Amuro's 2nd mission except you take control of Kai. Focus on the Zakus and take out the hidden enemies before they can attack the White Base. Have Amuro and Hayato help out against Char when he shows up. S-Rank: Try to destroy all the Tanks and Zakus along with some fighters. The Explosive/Cannon ammo Up skill allows you to go crazy with your main weapon. Mission 2 Success: 1. Defeat the 9 Dopps 2. Defeat the Black Tri-Stars' MS-09 Doms (Gaia, Mash, Ortega) Failure: Unit Destroyed, White Base Destroyed Unit: RX-77-2 Guncannon Weaponry: 240mm Cannon, Beam Rifle (Guncannon) Ally1 Unit: RX-75 Guntank Ally1 Weaponry: 120mm Cannon (Guntank) Ally1 Pilot: Hayato Kobayashi Ally2 Unit: RX-78-2 Gundam Ally2 Weaponry: Beam Rifle (Gundam), Federation Shield Ally2 Pilot: Amuro Ray Secret: C2 - Side Dash Up S-Rank Secret: - Suggested Skills: Explosive Ammo Up, Anti-Explosive, Ground Movement Up, Quick Reload Again, very similar to Amuro's mission 6. Take out the 9 Dopps and the Black Tri-Stars will appear in the North. Gang up on them with everyone and try to focus on one Dom at a time. S-Rank: You want to finish off all 3 of the Doms yourself, and have a lot of health left. Mission 3 Success: Defeat the MSM-07S Z'Gok Char Aznable Custom (Char Aznable) Failure: Unit Destroyed, White Base Destroyed Unit: RX-77-2 Guncannon Weaponry: 240mm Cannon, Beam Rifle (Guncannon) Ally1 Unit: RX-78-2 Gundam Ally1 Weaponry: Beam Rifle (Gundam), Federation Shield Ally1 Pilot: Amuro Ray Ally2 Unit: RX-75 Guntank Ally2 Weaponry: 120mm Cannon (Guntank) Ally2 Pilot: Hayato Kobayashi Secret: B4 - Anti-Stun S-Rank Secret: RX-77-2 Guncannon Suggested Skills: Explosive Ammo Up, Anti-Beam, Ground Movement Up, Quick Reload Be sure to have all of your allies except Amuro fall back to reduce casualties. You start off immediately facing off against 2 Goggs and 2 Acguys. Use your cannons against them and they should soon fall. Next take out the North-eastern Goggs. Amuro may wander off to attack enemies so let him do so. Try to double team Char with him after destroying the Acguys. S-Rank: Come back with the Spray Missile Launchers and jump around while attacking. Try to destroy all the enemies yourself, including Char. Mission 4 Success: 1. 6 MS-09R Doms Destroyed 2. Chibe Destroyed Failure: Unit Destroyed, White Base Destroyed Unit: RX-77-2 Guncannon Weaponry: 240mm Cannon, Beam Rifle (Guncannon) Ally1 Unit: RX-78-2 Gundam Ally1 Weaponry: Beam Rifle (Gundam), Federation Shield Ally1 Pilot: Amuro Ray Ally2 Unit: RX-77-2 Guncannon Ally2 Weaponry: 240mm Cannon, Beam Rifle (Guncannon) Ally2 Pilot: Hayato Kobayashi Secret: A2 - Explosive Ammo Up S-Rank Secret: Spray Missile Launcher Suggested Skills: Explosive Ammo Up, Anti-Explosive, Space Movement Up, Quick Reload Identical to Amuro's Mission 8. Destroy the Rick Doms to have the Chibe appear in the far corner of the map. More Rick Doms will appear so take them out as well. Destroying the Chibe will end the mission. S-Rank: Be sure to take out all the Rick Doms before moving forward. There are two Musais escorting the Chibe so blow them up before focusing on it. Mission 5 Success: 1. White Base Reaches Advance Zone 2. White Base Reaches Advance Zone Failure: Unit Destroyed, White Base Destroyed Unit: RX-77-2 Guncannon Weaponry: 240mm Cannon, Beam Rifle (Guncannon) Ally1 Unit: RX-77-2 Guncannon Ally1 Weaponry: 240mm Cannon, Beam Rifle (Guncannon) Ally1 Pilot: Hayato Kobayashi Ally2 Unit: - Ally2 Weaponry: - Ally2 Pilot: - Secret: Hand Grenade (Federation) S-Rank Secret: Beam Rifle (Gundam) Suggested Skills: Explosive Ammo or Power Up, Anti-Beam, Space Movement Up, Anti-Ship First off, have all mobile suits help a ship to make sure they attack enemies when they approach a ship. Destroy any threat. Eventually the White Base will reach the advance area. In the second part it's more of the same, except that the White Base is heavily damaged and is slowly floating towards A Boa Qu. Eventually, a team of Gelgoogs and a Musai will appear in a scene and focus on the White Base. Do everything you can to defend it as it will not take long for them to destroy it. After they are destroyed the White Base will reach the advance area. S-Rank: During the first part of the mission, take out all of the enemies and then hang out at the top of the map blasting the hell out of ships when they spawn. ---Hardcore Mission--- Location: Mission 3 Success: Enemy Forces Destroyed Failure: Unit destroyed, White Base Destroyed Unit: RX-77-2 Guncannon Weaponry: 240mm Cannon Ally1 Unit: - Ally1 Weaponry: - Ally1 Pilot: - Ally2 Unit: - Ally2 Weaponry: - Ally2 Pilot: - Secret: RX-78-3 G-3 Gundam Suggested Skills: Melee Power Up, Anti-Machine Gun, Ground Movement Up, Quick Reload Guncannon + no ammo + melee only = :( Okay, basically you get to take down a bunch of Zakus piloted by various characters by punching them into submission. The suggested skills are a must unless you're an ace at this game. Try to circle around each Zaku and attack them from behind. This mission requires a lot of patience. ---------------- Hayato Kobayashi ---------------- Mission 1 Success: 1. White Base Reaches the Advance Area 2. Defeat the MS-06S Zaku II Char Aznable Custom (Char Aznable) Failure: Unit Destroyed, White Base Destroyed Unit: RX-75 Guntank Weaponry: 120mm Cannon (Guntank) Ally1 Unit: RX-78-2 Gundam Ally1 Weaponry: Beam Rifle (Gundam), Hyper Bazooka, Federation Shield Ally1 Pilot: Amuro Ray Ally2 Unit: RX-77-2 Guncannon Ally2 Weaponry: 240mm Cannon, Beam Rifle (Guncannon) Ally2 Pilot: Kai Shiden Secret: C3 - Water Speed Up S-Rank Secret: - Suggested Skills: Explosive Ammo Up, Anti-Machine Gun, Ground Movement Up, Quick Reload The final variation of this mission, this time as Hayato. Have to Guntank stick close to the White Base, only moving away to take out enemies. The Guntank has a huge range, so use it to your advantage. When Char shows up, triple team him with the Gundam and Guncannon. S-Rank: Try to take out everything and keep your health up. Mission 2 Success: 1. Defeat the 9 Dopps 2. Defeat the Black Tri-Stars' MS-09 Doms (Gaia, Mash, Ortega) Failure: Unit Destroyed, White Base Destroyed Unit: RX-75 Guntank Weaponry: 120mm Cannon (Guntank) Ally2 Unit: RX-77-2 Guncannon Ally1 Weaponry: 240mm Cannon, Beam Rifle (Guncannon) Ally1 Pilot: Kai Shiden Ally2 Unit: RX-78-2 Gundam Ally2 Weaponry: Beam Rifle (Gundam), Federation Shield Ally2 Pilot: Amuro Ray Secret: B7 - Anti-Power down S-Rank Secret: - Suggested Skills: Explosive Ammo Up, Anti-Cannon/Explosive, Ground Movement Up, Quick Reload The 9 Dopps should be easy for the Guntank to take care off. Send everyone else after the Doms while you attack from afar. Try to focus on them one at a time. S-Rank: Deliver the finishing blow to all 3 Doms. Mission 3 Success: Defeat the MSM-07S Z'Gok Char Aznable Custom (Char Aznable) Failure: Unit Destroyed, White Base Destroyed Unit: RX-75 Guntank Weaponry: 120mm Cannon (Guntank) Ally1 Unit: RX-78-2 Gundam Ally1 Weaponry: Beam Rifle (Gundam), Federation Shield Ally1 Pilot: Amuro Ray Ally2 Unit: RX-77-2 Guncannon Ally2 Weaponry: 240mm Cannon, Beam Rifle (Guncannon) Ally2 Pilot: Kai Shiden Secret: B5 - Anti-Speed Down S-Rank Secret: 180mm Cannon (Hand Held) Suggested Skills: Explosive Ammo Up, Anti-Beam, Ground Movement Up, Quick Reload Be sure to have all of your allies except Amuro fall back to reduce casualties. You start off at the same location as the Guncannon and are immediately facing off against 2 Goggs and 2 Acguys. Use the BOP missiles and your cannons against them and they should soon fall. Next head out to attack the north-eastern Goggs. Amuro may wander off to attack enemies so let him do so. Try to double team Char with him after destroying the Acguys. S-Rank: Try to destroy all the enemies yourself, including Char. Mission 4 Success: 1. 6 MS-09R Doms Destroyed 2. Chibe Destroyed Failure: Unit Destroyed, White Base Destroyed Unit: RX-77-2 Guncannon Weaponry: 240mm Cannon, Beam Rifle (Guncannon) Ally1 Unit: RX-78-2 Gundam Ally1 Weaponry: Beam Rifle (Gundam), Federation Shield Ally1 Pilot: Amuro Ray Ally2 Unit: RX-77-2 Guncannon Ally2 Weaponry: 240mm Cannon, Beam Rifle (Guncannon) Ally2 Pilot: Kai Shiden Secret: B6 - Anti-Overheat S-Rank Secret: Rocket Launcher Suggested Skills: Explosive Ammo Up, Anti-Explosive, Ground Movement Up, Quick Reload Nearly identical to Kai's 4th Mission. You get to use a Guncannon now instead of the Guntank. Destroy the Rick Doms to have the Chibe appear in the far corner of the map. More Rick Doms will appear so take them out as well. Destroying the Chibe will end the mission. S-Rank: Be sure to take out all the Rick Doms before moving forward. There are two Musais escorting the Chibe so blow them up before focusing on it. Mission 5 Success: 1. White Base Reaches the Advance Area 2. White Base Reaches the Advance Area Failure: Unit Destroyed, White Base Destroyed Unit: RX-77-2 Guncannon Weaponry: 240mm Cannon, Beam Rifle (Guncannon) Ally2 Unit: RX-77-2 Guncannon Ally1 Weaponry: 240mm Cannon, Beam Rifle (Guncannon) Ally1 Pilot: Kai Shiden Ally2 Unit: - Ally2 Weaponry: - Ally2 Pilot: - Secret: RX-75 Guntank S-Rank Secret: Beam Rifle (Guncannon) Suggested Skills: Explosive Ammo Up, Anti-Explosive, Space Movement Up, Anti-Ship Basically the same as Kai's 5th Mission. Have all mobile suits help a ship to make sure they attack enemies when they approach a ship. Destroy any threat. Eventually the White Base will reach the advance area. In the second part it's more of the same, except that the White Base is heavily damaged and is slowly floating towards A Boa Qu. Eventually, a team of Zaku II Kais and a Musai will appear in a scene and focus on the White Base. Do everything you can to defend it as it will not take long for them to destroy it. After they are destroyed the White Base will reach the advance area. S-Rank: During the first part of the mission, take out all of the enemies and then hang out at the top of the map blasting ships when they spawn. ---Hardcore Mission--- Location: Mission 3 Success: Enemy Forces Destroyed Failure: Unit destroyed, White Base (Bright Noa) Destroyed Unit: RX-75 Guntank Weaponry: 120mm Cannon (Guntank) Ally1 Unit: - Ally1 Weaponry: - Ally1 Pilot: - Ally2 Unit: - Ally2 Weaponry: - Ally2 Pilot: - Secret: Beam Rifle (Alex) Suggested Skills: Explosive Ammo Up, Anti-Beam, Ground Movement Up, Quick Reload It's you guarding the White Base on your own in Jaburo. You are at the same gate entrance as in Mission 3. Scores of amphibious mobile suits will appear, requiring you to take them out. Blast away and reload when necessary. ----------- Shiro Amada ----------- Mission 1 Success: 1. Assault the Enemy Base 2. Defeat the MS-06J Zaku II (Norris Packard) Failure: Unit Destroyed, Ally Destroyed, Type-74 Destroyed Unit: RX-79[G] Gundam Ground Type Weaponry: 100mm Machine Gun, Ground Combat Shield Ally1 Unit: RX-79[G] Gundam Ground Type Ally1 Weaponry: Missile Launcher (Hand Held), 100mm Machine Gun, Ground Combat Shield Ally1 Pilot: Karen Joshua Ally2 Unit: RX-79[G] Gundam Ground Type Ally2 Weaponry: Rocket Launcher, 100mm Machine Gun, Ground Combat Shield Ally2 Pilot: Terry Sanders Jr. Secret: B1 - Anti-Beam S-Rank Secret: RX-79[G] Gundam Ground Type Suggested Skills: Melee Power Up or Combo, Anti-Machine Gun, Ground Movement Up, Quick Reload You have to move towards the Northern enemy base and start attacking. You do not want to step on the area labelled "Mine" as it is covered in explosives. Your allies are further North and will attack after 40 seconds. Focus on the mobile suits first, then the turrets. After taking out some of the defenses a cut scene will play and Norris in a Zaku II will show up. He's not too tough if you've levelled Shiro up a bit. Defeating him ends the mission. S-Rank: Take out as many enemy units as possible before Norris shows up. Mission 2 Success: 1. Defeat Enemy Forces 2. Defeat the Apsaras (Aina Saharin) Failure: Unit Destroyed, Ally Destroyed, Type-74 Destroyed Unit: RX-79[G] Gundam Ground Type Weaponry: 100mm Machine Gun, Ground Combat Shield Ally1 Unit: RX-79[G] Gundam Ground Type Ally1 Weaponry: 100mm Machine Gun, Ground Combat Shield Ally1 Pilot: Karen Joshua Ally2 Unit: RX-79[G] Gundam Ground Type Ally2 Weaponry: 180mm Cannon (Hand Held), 100mm Machine Gun, Ground Combat Shield Ally2 Pilot: Terry Sanders Jr. Secret: C5 - Ground Speed Up S-Rank Secret: Beam Rifle (Gundam [G]) Suggested Skills: Melee Power Up or Combo, Anti-Machine Gun, Ground Movement Up, Quick Reload Start off by going around destroying all the enemies on your map. Eventually, the Apsaras will show up. Be sure that no one is underneath it as it has a large blast attack that hits everything underneath it. S-Rank: Go off and destroy everything yourself, making sure you get the kills and not your allies. Mission 3 Success: Defeat the Apsaras (Aina Sarahin) Failure: Unit Destroyed, Ally Destroyed, Type-74 Destroyed Unit: RX-79[G] Weaponry: Beam Rifle (Gundam [G]), Ground Combat Shield Ally1 Unit: RX-79[G] Gundam Ground Type Ally1 Weaponry: Beam Rifle (Gundam [G]), Ground Combat Shield Ally1 Pilot: Karen Joshua Ally2 Unit: RX-79[G] Gundam Ground Type Ally2 Weaponry: Beam Rifle (Gundam [G]), Ground Combat Shield Ally2 Pilot: Michel Ninorich Secret: D3 - Quick Reload S-Rank Secret: - Suggested Skills: Beam Power Up, Anti-Beam, Ground Movement Up, Quick Reload This has fighting against the Apsaras at full power. Have the Type-74 tank move away from the Apsaras and have your 2 allies assist in attacking it. Be sure to dodge its main attack; otherwise you may be instantly destroyed. A couple of Dopps will show up after you start attacking the Apsaras. Luckily, it's not too hard to shoot down. S-Rank: I suggest taking both the Hyper Bazooka and Rocket launcher and equipping the Cannon/Explosive Ammo Up instead of the default. Keep on firing at the Apsaras and be sure to take out the Dopps that show up. Mission 4 Success: Defeat all Enemy Forces Failure: Unit Destroyed, Ally Destroyed, Type-74 Destroyed Unit: RX-79[G]Ez-8 Gundam Ez8 Ground Type Custom Weaponry: Beam Rifle (Gundam [G]), 100mm Machine Gun, Reinforced Ground Combat Shield Ally1 Unit: RX-79[G] Gundam Ground Type (GM Head) Ally1 Weaponry: Beam Rifle (Gundam [G]), 100mm Machine Gun, Ground Combat Shield Ally1 Pilot: Karen Joshua Ally2 Unit: RX-79[G] Gundam Ground Type Ally2 Weaponry: Beam Rifle (Gundam [G]), 100mm Machine Gun, Ground Combat Shield Ally2 Pilot: Terry Sanders Jr. Secret: A7 - Melee Damage Up S-Rank Secret: Gundam Ground Type (GM Head) Suggested Skills: Beam Ammo Up, Anti-Machine Gun, Ground Movement Up, Quick Reload You have to destroy a large number of enemies in this mission. Take at least one of your allies with you and set out from the left to right, taking each group of enemies out one at a time. Try to get overwhelmed. Be sure to keep an eye on the Hover Truck as it may come under attack and has no defenses. S-Rank: Leave your 2 allies to guard the Type-74 Hover Truck. Make your way from the left to the right, taking out the enemies one group at a time. Be sure to check on your allies as some enemies may approach them or just to re-supply. Mission 5 Success: 1. Defeat all Enemy Forces 2. Destroy the MS-07B-3 (Norris Packard) Failure: Unit Destroyed, Ally Destroyed, Type-74 Destroyed, 3 Guntank M.P.'s Destroyed Unit: RX-79[G]Ez-8 Gundam Ez8 Ground Type Custom Weaponry: 100mm Machine Gun, Reinforced Ground Combat Shield Ally1 Unit: RX-79[G] Gundam Ground Type (GM Head) Ally1 Weaponry: Beam Rifle (Gundam [G]), 100mm Machine Gun, Ground Combat Shield Ally1 Pilot: Karen Joshua Ally2 Unit: RX-79[G] Gundam Ground Type Ally2 Weaponry: 180mm Cannon (Hand Held), 100mm Machine Gun, Ground Combat Shield Ally2 Pilot: Terry Sanders Jr. Secret: RX-75 M.P. S-Rank Secret: RX-79[G]Ez-8 Gundam Ez8 Ground Type Custom Suggested Skills: Melee Power Up, Anti-Machine Gun, Ground Movement Up, Quick Reload Shiro's last mission. Before the mission starts, have all the Guntanks move to a different corner of the map, Norris only needs to be near a Guntank to actually destroy it (they are destroyed in a small cut scene). When you start, attack the Zaku II and then move onto the Dom. Karen may be having trouble fighting off another Dom so go help her ASAP. Terry will be attacking another Zaku II. Once the initial enemies are gone, Norris in a Gouf Custom will attack. He starts from the large squarish building. Have Karen and Terry team up with you to take him down. He can dash a huge distance and is hard to knock down. Just keep at him and make sure to protect the Guntanks no matter what. S-Rank: I suggest taking both the Hyper Bazooka and Rocket launcher and equipping the Cannon/Explosive Ammo Up. Keep on firing at him with the bazookas to try to defeat Norris as quickly as possible. ---------- Sayla Mass ---------- Mission 1 Success: Defeat the YMS-07B Gouf (Ramba Ral) Failure: Unit Destroyed Unit: RX-78-2 Gundam Weaponry: Beam Rifle [Gundam], Shield Ally1 Unit: - Ally1 Weaponry: - Ally2 Unit: - Ally2 Weaponry: - Secret: D2 - Quick Switch S-Rank Secret: RX-78-6 Mudrock Gundam Suggested Skills: Beam Power Up, Anti-Machine Gun, Ground Movement Up, Quick Reload Sayla has run off with the Gundam. After a few seconds Ramba Ral and his group will attack. You will constantly be confused throughout this mission, making it quite a hassle. Level up Sayla a bit first before you try this mission. Try to focus just on the Gouf to end the mission quickly. S-Rank: The Gallop is hiding to the north. You need to take it out along with the 2 Zakus and Gouf yourself. ---Hardcore Mission--- Location: Mission 1 Success: Destroy Both Dabdes (Kycillia and Hamon) Failure: Unit destroyed, Medea (Matilda) Destroyed Unit: RX-79[G] Gundam Ground Type Weaponry: Beam Rifle (Gundam [G]), 180mm Cannon (Hand Held), Ground Combat Shield Ally1 Unit: RX-79[G] Gundam Ground Type (GM Head) Ally1 Weaponry: Beam Rifle (Gundam [G]), Missile Launcher, Ground Combat Shield Ally1 Pilot: Karen Joshua Ally2 Unit: RX-79[G] Gundam Ground Type (GM Head) Ally2 Weaponry: Beam Rifle (Gundam [G]), Rocket Launcher, Ground Combat Shield Ally2 Pilot: Christina Mackenzie Secret: Upgrades the RX-78-2 to RX-78-2 M.C. Suggested Skills: Beam Power Up, Anti-Beam, Ground Movement Up, Anti-Ship There are 2 Dabdes hiding in the far North. They are your main target. You must protect the Medea from attack and make your way north. Various Zakus will spawn to attack so take them out and have your allies guard the Medea. As you get close to the Dabdes, 3 Doms armed with beam bazookas will appear piloted by Aina, Lalah and a member of the Fenrir Corps. Try to evade them and blast the ships. This is a really hard mission. ------------------- Christina Mackenzie ------------------- Mission 1 Success: Defeat the MS-06FZ Zaku II Kai (Bernie Wiseman) Failure: Unit Destroyed Unit: RX-78NT-1 Alex Gundam Weaponry: Gatling Gun, Alex Shield Ally1 Unit: - Ally1 Weaponry: - Ally1 Pilot: - Ally2 Unit: - Ally2 Weaponry: - Ally2 Pilot: - Secret: 90mm Machine Gun S-Rank Secret: Missile Launcher (Hand Held) Special: Hayato Kobayashi is unlocked Suggested Skills: Melee Power Up, Anti-Machine Gun, Ground Movement Up, Quick Reload The Gatling Gun only has only 10 rounds in it, and you have no vulcans. Since Christina is at such as low level, you need to level her up quite a bit before you can even beat this mission. S-Rank: Once you beat this mission, you can use the Alex's Beam Rifle. Equip it and blast the Zaku from a distance for an easy kill. ---Hardcore Mission--- Location: Mission 1 Success: 10 minutes pass Failure: Unit destroyed, Hover Truck Destroyed, Enemy MS passes Hover Truck Unit: RX-78NT-1 Alex Gundam Weaponry: Beam Rifle (Alex), Gatling Gun, Alex Shield Ally1 Unit: - Ally1 Weaponry: - Ally1 Pilot: - Ally2 Unit: - Ally2 Weaponry: - Ally2 Pilot: - Secret: RX-78NT-1 Alex Gundam Suggested Skills: Beam Ammo Up, Anti-Machine Gun, Ground Movement Up, Quick Reload This mission is pure hell. You have to stop all enemy mobile suits from either destroying the Hover Truck or passing by it. Luckily, you are piloting the Alex Gundam. I seriously suggest being at least level 20 for this mission, as you will need the level 3 skills. The enemies go from unskilled pilots in Gelgoogs to insanely fast aces in Zaku Is. All I can suggest is destroy the fastest enemies first and pray. ========================== Principality of Zeon (MMZ) ========================== ------------ Char Aznable ------------ Mission 1 Success: Enemy Battleship and Cruisers Destroyed Failure: Unit Destroyed, Falmel (Dozle Zabi) Destroyed Unit: MS-06S Zaku II S Type Char Aznable Custom (No Antenna) Weaponry: N.C. Bazooka, 120mm Zaku M. Gun Ally1 Unit: Ally1 Weaponry: - Ally1 Pilot: Ally2 Unit: Ally2 Weaponry: - Ally2 Pilot: Secret: D1 - Scope S-Rank Secret: - Suggested Skills: Explosive Ammo Up, Anti-Beam, Space Movement Up, Anti-Ship Save the bazooka for the Magellans and return to your ship to reload. Don't forget about the Columbus ships hiding at the back of the stage. The ships weaponry can put you in a world of hurt very quickly. S-Rank: Take the MMP-80 Machine Gun instead of the 120mm Zaku M. Gun. Mission 2 Success: White Base Heavily Damaged Failure: Unit Destroyed Unit: MS-06S Zaku II S Type Char Aznable Custom Weaponry: 280mm Zaku Bazooka, 120mm Zaku M. Gun Ally1 Unit: MS-06F F Type Ally1 Weaponry: 280mm Zaku Bazooka Ally1 Pilot: ? Ally2 Unit: MS-06F F Type Ally2 Weaponry: 120mm Zaku M. Gun, 280mm Zaku Bazooka Ally2 Pilot: - Secret: D5 - Anti-Missiles S-Rank Secret: MS-06F Suggested Skills: Explosive Ammo Up, Anti-Explosive, Space Movement Up, Anti-Ship You have to attack the White Base in this mission. Try to get as far away as possible from Amuro in the Gundam. One or two hits from him will kill you. Move in towards the White Base and fire at it with your bazooka. S-Rank: You are going to have to take out the Gundam before the White Base. Dodge and try to hit him from behind. Throw in an occasional ram attack as well. Mission 3 Success: White Base Heavily Damaged Failure: Unit Destroyed Unit: MS-06S Zaku II S Type Char Aznable Custom Weaponry: 120mm Zaku M. Gun, 280mm Zaku Bazooka Ally1 Unit: - Ally1 Weaponry: - Ally1 Pilot: - Ally2 Unit: - Ally2 Weaponry: - Ally2 Pilot: - Secret: B1 - Anti-Beam S-Rank Secret: - Special: Ramba Ral unlocked Suggested Skills: Explosive Ammo Up, Anti-Beam, Ground Movement Up, Anti-Ship Again, the White Base is your target. Head left from where you start and climb up the cliff. Try to avoid the Gundam and focus solely on the White Base. S-Rank: You have to take out the Gundam, Guncannon and Guntank before the White Base. Take out the Guntank and Guncannon first and keep your distance. Try to take a better bazooka and use your ammo and skill points wisely. Mission 4 Success: Correct Advance Area Gate Entrance Destroyed Failure: Unit Destroyed Unit: MSM-07S Z'Gok Char Aznable Custom Weaponry: One Arm M.P.C., Both Arms M.P.C. Ally1 Unit: MSM-04 Acguy Ally1 Weaponry: Mega Particle Cannon, Mini Missile Ally1 Pilot: ? Ally2 Unit: MSM-04 Acguy Ally2 Weaponry: Mega Particle Cannon, Mini Missile Ally2 Pilot: - Secret: C5 - Land Speed Up S-Rank Secret: - Special: Norris Packard unlocked Suggested Skills: Beam Power Up, Anti-Beam, Ground Movement Up, Quick Reload You get to use a much better unit in this mission. The only thing you really need to destroy is the Advance Area Gates. Have the 4 Acguys follow you, destroying all the enemies in your way. A cut scene will play when you get close to a hidden gate. Which gate is the correct one seems to vary. If you destroy the wrong one, 5 GMs will appear in a cut scene. S-Rank: Take out all the tanks, GMs and weapon installations that you can find. Mission 5 Success: White Base Destroyed Failure: Unit Destroyed Unit: MSM-07S Z'Gok Char Aznable Custom Weaponry: One Arm M.P.C., Both Arms M.P.C. Ally1 Unit: MSM-04 Acguy Ally1 Weaponry: Mega Particle Cannon, Mini Missile Ally1 Pilot: ? Ally2 Unit: MSM-04 Acguy Ally2 Weaponry: Mega Particle Cannon, Mini Missile Ally2 Pilot: - Secret: A3 - Combo S-Rank Secret: - Suggested Skills: Beam Power Up, Anti-Beam, Ground Movement Up, Anti-Ship Head after the White Base which is docked to the Northeast. Amuro will be in your way so either fight or evade him. The Guntank and Guncannon will be busy fighting some Goggs so use this time to attack the White Base. S-Rank: Again, you are going to have to take of the Guntank, Guncannon and Gundam. Just use the beam cannons on the Z'Gok. Mission 6 Success: Reach the Advance Area Failure: Unit Destroyed Unit: MSM-07S Z'Gok Char Aznable Custom Weaponry: One Arm M.P.C., Both Arms M.P.C. Ally1 Unit: MSM-04 Ally1 Weaponry: Mega Particle Cannon, Mini Missile Ally1 Pilot: ? Ally2 Unit: MSM-04 Ally2 Weaponry: Mega Particle Cannon, Mini Missile Ally2 Pilot: - Secret: C4 - Space Movement Up S-Rank Secret: - Suggested Skills: Beam Power Up, Anti-Beam, Ground Movement Up, Quick Reload You are now escaping from Jaburo and have to reach the Northern passage. Amuro will be here ready for a fight. Fight him if you want. Either way make your way through the waves of enemies and try to keep your allies alive. S-Rank: Along with the Gundam, the Guntank and Guncannon will be in one of the corridors. Be sure to take them all out along with any enemies you run into. Mission 7 Success: Defeat the RX-78-2 Gundam (Amuro Ray) Failure: Unit Destroyed Unit: YMS-14 Gelgoog Char Aznable Custom Weaponry: Beam Rifle (Gelgoog), Gelgoog Shield Ally1 Unit: - Ally1 Weaponry: - Ally1 Pilot: - Ally2 Unit: - Ally2 Weaponry: - Ally2 Pilot: - Secret: A4 - Beam Power Up S-Rank Secret: - Suggested Skills: Beam Ammo Up, Anti-Beam, Ground Movement Up, Quick Reload You get to use a Gelgoog in this mission. It is a one-on-one fight with the Gundam. Use your ability points wisely and keep your shield up. S-Rank: Just keep your health up. Mission 8 Success: 1. Defeat Enemy Forces 2. Defeat Enemy Forces or Reach the Advance Area Failure: Unit Destroyed, MAN-08 (Lalah Sune) Destroyed Unit: YMS-14 Gelgoog Char Aznable Custom Weaponry: Beam Rifle (Gelgoog), Gelgoog Shield Ally1 Unit: MAN-08 Elmeth Ally1 Weaponry: Bit Ally1 Pilot: Lalah Sune Ally2 Unit: MS-09R Rick Dom Ally2 Weaponry: 360mm Giant Bazooka, MMP-80 Machine Gun Ally2 Pilot: ? Secret: D4 - Anti-Ship S-Rank Secret: - Special: Anavel Gato unlocked Suggested Skills: Beam Ammo Up, Anti-Beam, Space Movement Up, Anti-Ship This is a combat test of the Elmeth. Have your ally help the Elmeth as. Just take out as many units as you can. Try to conserve your beam rifle ammo for the ships if you don't have the Beam Ammo Up skill. After you destroy the initial enemies, more will appear. You have the option of fighting them or fleeing. Take your pick. S-Rank: Again just destroy as much as you can. Destroy all the enemies in the second part rather than running. Mission 9 Success: 1. Destroy Enemy Ships 2. Defeat the RX-78-2 M.C. Gundam (Amuro Ray) 3. "Unit Destroyed" Failure: MAN-08 Elmeth (Lalah Sune) Destroyed, Core Booster (Sayla Mass) Destroyed Unit: YMS-14 Gelgoog (Char Aznable Custom) Weaponry: Beam Rifle (Gelgoog), Gelgoog Shield Ally1 Unit: - Ally1 Weaponry: - Ally1 Pilot: - Ally2 Unit: - Ally2 Weaponry: - Ally2 Pilot: - Secret: B3 - Anti-Explosive S-Rank Secret: MS-09R Special: Bernie Wiseman unlocked Suggested Skills: Beam Ammo Up, Anti-Beam, Space Movement Up, Quick Reload Destroy as many mobile suits while attacking the ships. Once they are destroyed, the Gundam and White Base will show up. Destroy the Gundam, or be destroyed by it to end the mission. S-Rank: You must defeat the Gundam, White Base and Guncannons. Mission 10 Success: 1. Destroy Enemy Ships 2. Destroy the RX-78-2 M.C. Gundam (Amuro Ray) Failure: Unit Destroyed Unit: MSN-02 Zeong Weaponry: Mega Particle Cannon (Zeong) Ally1 Unit: - Ally1 Weaponry: - Ally1 Pilot: - Ally2 Unit: Ally2 Weaponry: - Ally2 Pilot: - Secret: A1 - Beam Ammo Up S-Rank Secret: - Suggested Skills: Beam Power Up, Anti-Beam, Space Movement Up, Quick Reload The Zeong has a special L+B attack, so be sure to use it. Destroy all enemies you can while taking out the ships. When Amuro shows up, use your skill points to help defeat him. S-Rank: Just keep your health up. Mission 11 Success: Destroy all Enemy Forces EXCEPT the Core Booster (Sayla Mass) Failure: Unit Destroyed, Core Booster (Sayla Mass) Destroyed Unit: MSN-02 Zeong Weaponry: Mega Particle Cannon (Zeong) Ally1 Unit: - Ally1 Weaponry: - Ally1 Pilot: - Ally2 Unit: Ally2 Weaponry: - Ally2 Pilot: - Secret: C2 - Side Dash Up S-Rank Secret: - Suggested Skills: Beam Power Up, Anti-Beam, Space Movement Up, Quick Reload You have to destroy the White Base and the two Guncannons now. If Sayla dies, you fail the mission. There are also a bunch of GMs, Balls Magellans to take care of as well. Keep your distance from the Guncannons and focus on them one at a time. Have your allies assist you, otherwise you will be overwhelmed. S-Rank: Try to destroy most enemies yourself. Mission 12 Success: 1. Destroy Enemy Forces 2. Destroy the RX-78-6 Mudrock Gundam (Agar) Failure: Unit Destroyed, Gwazine (Kycillia Zabi) Destroyed Unit: MSN-02 Zeong Weaponry: Mega Particle Cannon (Zeong) Ally1 Unit: - Ally1 Weaponry: - Ally1 Pilot: - Ally2 Unit: Ally2 Weaponry: - Ally2 Pilot: - Secret: MS-06S Zaku S Type Char Aznable Custom S-Rank Secret: MSM-07S Z'Gok Char Aznable Custom Special: Johnny Ridden unlocked Suggested Skills: Beam Power Up, Anti-Beam, Space Movement Up, Quick Reload This is a hypothetical assault on Luna II, if Zeon won the battle on A Boa Qu. It is very easy to be confused in the first part of the mission. Destroy 2 of the 4 ships and Agar in the Mudrock will show up along with some GMs and another Magellan. Watch out as the Mudrock is quite powerful but Agar is not as skilled as Amuro. S-Rank: Destroy as many enemies as you can. ---Hardcore Mission--- Location: Mission 9 Success: Destroy as many RB-79 Balls as possible using kicks (L+B) Failure: Unit destroyed, Enemy destroyed with a non-kick Unit: MS-06S Zaku II S Type Char Aznable Custom Weaponry: 120mm Zaku M. Gun Ally1 Unit: - Ally1 Weaponry: - Ally1 Pilot: - Ally2 Unit: - Ally2 Weaponry: - Ally2 Pilot: - Secret: RX-78 Ver. Char Gundam Suggested Skills: Melee Power Up, Anti-Cannon/Explosive, Space Movement Up, Quick Reload You have to kick a bunch of balls. Take the melee power Up and quick reload skills to help a lot in this mission. Using another type of attack causes you to fail instantly. --------- Ramba Ral --------- Mission 1 Success: Destroy Enemy Ships Failure: Unit Destroyed, 3 Enemy Ships Reach the Advance Area Unit: MS-05B Zaku I Ramba Ral Custom Weaponry: N.C. Bazooka, 105mm Zaku M. Gun Ally1 Unit: - Ally1 Weaponry: - Ally1 Pilot: - Ally2 Unit: Ally2 Weaponry: - Ally2 Pilot: - Secret: C1 - Forward/Backward Dash Up S-Rank Secret: MS-05B Zaku I Ramba Ral Custom Suggested Skills: Explosive Ammo Up, Anti-Beam, Space Movement Up, Anti-Ship Another "Battle of Loum" mission. You pilot Ramba's enhanced Zaku I. It's still rather weak but has a powerful heat hawk, so use it. Be sure to take out the closest ships first, otherwise they may enter the advance area. Also try to stay out of the firing paths of the ships. S-Rank: Just kill everything. Mission 2 Success: White Base/RX-78-2 Gundam (Amuro Ray) Heavily Damaged Failure: Unit Destroyed Unit: YMS-07B Gouf Weaponry: Heat Rod (Gouf), Gouf Shield Ally1 Unit: MS-06F Zaku II Ally1 Weaponry: 120mm Zaku M. Gun, Cracker Ally1 Pilot: Cozun Ally2 Unit: MS-06F Zaku II Ally2 Weaponry: 120mm Zaku M. Gun, Cracker Ally2 Pilot: Acous Secret: D3 - Quick Reload S-Rank Secret: - Suggested Skills: Melee Power Up, Anti-Explosive, Ground Movement Up, Anti-Ship You are going up against the White Base in this mission. The easiest way to complete the mission is to go directly after the White Base. However, this will get you a low rank. Otherwise, attack the Guntank and Guncannon. S-Rank: Destroy the Guntank, Guncannon and Gundam. Mission 3 Success: Any Enemy Unit Heavily Damaged Failure: Unit Destroyed Unit: YMS-07B Gouf Weaponry: Heat Rod (Gouf), Gouf Shield Ally1 Unit: MS-06J Zaku II Ground Type Ally1 Weaponry: 120mm Zaku M. Gun, Cracker Ally1 Pilot: Cozun Ally2 Unit: MS-06J Zaku II Ground Type Ally2 Weaponry: 280mm Zaku Bazooka, 120mm Zaku M. Gun Ally2 Pilot: Acous Secret: A7 - Melee Power Up S-Rank Secret: - Suggested Skills: Melee Power Up, Anti-Beam, Ground Movement Up, Quick Reload Sayla has commandeered the Gundam, so it won't be a threat this mission. Amuro is in the Guncannon and will be your primary threat. You can take out any unit in to end the mission. S-Rank: Take out the Guncannon. Mission 4 Success: White Base Heavily Damaged Failure: Unit Destroyed Unit: YMS-07B Gouf Weaponry: Heat Rod (Gouf), Gouf Shield Ally1 Unit: MS-06J Zaku II Ground Type Ally1 Weaponry: 120mm Zaku M. Gun, Cracker Ally1 Pilot: ? Ally2 Unit: MS-06J Zaku II Ground Type Ally2 Weaponry: 280mm Zaku Bazooka, 120mm Zaku M. Gun Ally2 Pilot: Unknown Grunt Secret: B2 - Anti-Machine Gun S-Rank Secret: - Suggested Skills: Melee Power Up, Anti-Beam, Ground Movement Up, Anti-Ship The White Base is attacking a base. To quickly end the S-Rank: Destroy the Guntank, Guncannon and Gundam before attacking the White Base. Mission 5 Success: Destroy the White Base Failure: Unit Destroyed Unit: YMS-07B Gouf Weaponry: Heat Rod (Gouf), Gouf Shield Ally1 Unit: MS-06J Zaku II Ground Type Ally1 Weaponry: 120mm Zaku M. Gun, Cracker Ally1 Pilot: ? Ally2 Unit: MS-06J Zaku II Ground Type Ally2 Weaponry: 280mm Zaku Bazooka, 120mm Zaku M. Gun Ally2 Pilot: Unknown Grunt Secret: 175mm Recoilless Rifle S-Rank Secret: YMS-07B Gouf Special: Gaia unlocked Suggested Skills: Melee Power Up, Anti-Beam, Ground Movement Up, Anti-Ship You can quickly end the mission by destroying the White Base, otherwise you are once again going up against the Gundam, Guncannon and Guntank. Focus on the Gundam first. S-Rank: Take a bazooka and blast the Gundam and Guncannon with it from a short distance. You need to destroy all the enemies before the White Base. ---Hardcore Mission--- Location: Mission 4 Success: Enemy Forces Destroyed Failure: Unit destroyed, Gallop (Hamon) Destroyed Unit: MS-05B Zaku I Ramba Ral Custom Weaponry: 105mm Zaku M. Gun, Knuckle Shield Ally1 Unit: - Ally1 Weaponry: - Ally1 Pilot: - Ally2 Unit: - Ally2 Weaponry: - Ally2 Pilot: - Secret: Beam Bazooka Suggested Skills: Melee Power Up, Anti-Explosive, Ground Movement Up, Quick Reload It is you protecting the Gallop in Ramba's custom Zaku I. The bulk of the enemies are GM types with pilots ranging from crappy to highly skilled. Use ---- Gaia ---- Mission 1 Success: General Revil's Magellan Destroyed Failure: Unit Destroyed Unit: MS-06S Zaku II S Type Black Tri-Stars Custom Weaponry: N.C. Bazooka, 120mm Zaku M. Gun, Knuckle Shield Ally1 Unit: MS-06S Zaku II S Type Black Tri-Stars Custom (No Antenna) Ally1 Weaponry: N.C. Bazooka, 120mm Zaku M. Gun, Knuckle Shield Ally1 Pilot: Mash Ally2 Unit: MS-06S Zaku II S Type Black Tri-Stars Custom (No Antenna) Ally2 Weaponry: N.C. Bazooka, 120mm Zaku M. Gun, Knuckle Shield Ally2 Pilot: Ortega Secret: A6 - Explosive Power Up S-Rank Secret: - Suggested Skills: Explosive Ammo Up, Anti-Beam, Space Movement Up, Anti-Ship You can have Mash and Ortega switch between following you or not by pressing L+B. This isn't too difficult a mission. Your main target is Revil's Magellan. S-Rank: Destroy as many enemy units as you can before going after Revil's Magellan. Mission 2 Success: White Base Destroyed Failure: Unit Destroyed, MS-09 Dom (Mash) Destroyed, MS-09 Dom (Ortega) Destroyed Weaponry: 360mm Giant Bazooka Ally1 Unit: MS-09 Dom Black Tri-Stars Custom Ally1 Weaponry: 360mm Giant Bazooka Ally1 Pilot: Mash Ally2 Unit: MS-09 Dom Black Tri-Stars Custom Ally2 Weaponry: 360mm Giant Bazooka Ally2 Pilot: Ortega Secret: B7 - Anti-Power down S-Rank Secret: MS-06R-1A Zaku II High Mobility Type Black Tri-Stars Custom Suggested Skills: Explosive Ammo Up, Anti-Beam, Ground Movement Up, Quick Reload First off, don't get separated from Mash and Ortega as you can be quickly killed off. Attack the Gundam first and try to draw him away from his allies. Next Attack the Guntank and then the Guncannon. Finally take out the White Base. S-Rank: Destroy everything yourself. Mission 3 Success: General Revil's Big Tray Destroyed Failure: Unit Destroyed, MS-09 Dom (Mash) Destroyed, MS-09 Dom (Ortega) Destroyed Unit: MS-09 Dom Black Tri-Stars Custom Weaponry: 360mm Giant Bazooka, MMP-80 Machine Gun Ally1 Unit: MS-09 Black Tri-Stars Custom Ally1 Weaponry: 360mm Giant Bazooka, Cracker Ally1 Pilot: Mash Ally2 Unit: MS-09 Black Tri-Stars Custom Ally2 Weaponry: 360mm Giant Bazooka, Cracker Ally2 Pilot: Ortega Secret: B6 - Anti-Vernier Down S-Rank Secret: MS-09 Dom Black Tri-Stars Custom Suggested Skills: Explosive Ammo Up, Anti-Explosive, Ground Movement Up, Anti-Ship Fans of Zeonic Front should recognize the other pilots in this mission. They may be destroyed rather quickly if you don't help out. Take out the first Big Tray to get rid of the long range fire. Take out as many enemies as you can. The GM [G]'s are not too tough but try not to take on too many at once. Get close to Revil's Big Tray and blast it. It is harder than other ships however so keep your guard up. S-Rank: All of your allies must live to get the S-Rank. Have the other mobile suits retreat back to the Dabde and go after the two Big Trays with or without the other Black Tri-Stars. Mission 4 Success: 1. Advance Area Jaburo Entrance Destroyed 2. Destroy the RX-78-6 Mudrock Gundam (Agar) and the GMs Failure: Unit Destroyed, MS-09 Dom (Mash) Destroyed, MS-09 Dom (Ortega) Destroyed Unit: MS-09 Dom Black Tri-Stars Custom Weaponry: 360mm Giant Bazooka, MMP-80 Machine Gun Ally1 Unit: MS-09 Dom Black Tri-Stars Custom Ally1 Weaponry: 360mm Giant Bazooka, MMP-80 Machine Gun Ally1 Pilot: Mash Ally2 Unit: MS-09 Dom Black Tri-Stars Custom Ally2 Weaponry: 360mm Giant Bazooka, MMP-80 Machine Gun Ally2 Pilot: Ortega Secret: MS-05B Zaku I Black Tri-Stars Custom S-Rank Secret: - Suggested Skills: Explosive Ammo Up, Anti-Beam, Ground Movement Up, Quick Reload You get thrown right into the action at the start of this mission. Some members of the Midnight Fenrir will assist you in Goufs along with some Gaws. Take out the GMs as fast as you can, otherwise you could be overwhelmed. Make your way towards the Gate, taking out any enemies in your way. The Gaw will take some heavy damage from all the AA cannons, so take them out. When you destroy the Gate, a team of GMs will appear and the Mudrock Gundam will emerge from the water. Take out the Gundam first as it is the biggest threat, then worry about the GMs. S-Rank: Destroy all the installations and keep your allies alive. Mission 5 Success: 1. Destroy Enemy Ships 2. Destroy the RX-78-3 Gundam G-3 (Amuro Ray) Failure: Unit Destroyed, Gwazine (Kycillia) Destroyed Unit: MS-14B Gelgoog High Mobility Type Black Tri-Stars Custom Weaponry: Beam Rifle (Gelgoog), 360mm Giant Bazooka Ally1 Unit: MS-14B Gelgoog High Mobility Type Black Tri-Stars Custom Ally1 Weaponry: Beam Rifle (Gelgoog), 360mm Giant Bazooka Ally1 Pilot: Mash Ally2 Unit: MS-14B Gelgoog High Mobility Type Black Tri-Stars Custom Ally2 Weaponry: Beam Rifle (Gelgoog), 360mm Giant Bazooka Ally2 Pilot: Ortega Secret: MS-09R Rick Dom Black Tri-Stars Custom S-Rank Secret: 880mm RB-T27 Bazooka Suggested Skills: Beam Ammo Up, Anti-Beam, Space Movement Up, Quick Reload You get one of Zeon's best units in this mission. Don't head too far out, as you may become confused from all the GMs that appear. Destroy the ships to make Amuro appear in the G-3. This is a real pain as this Gundam is extremely fast and agile and is assisted by a whole bunch of GMs. Wear him down with your beam rifle and you should make it out alive. S-Rank: Destroy as many units as you can while making sure Mash and Ortega survive. ---Hardcore Mission--- Location: Mission 3 Success: General Revil's Big Tray Destroyed Failure: Unit Destroyed, MS-09 Dom (Mash) Destroyed, MS-09 Dom (Ortega) Destroyed, Dabde (M'Quve) Destroyed Unit: MS-09 Dom Black Tri-Stars Custom Weaponry: 360mm Giant Bazooka, MMP-80 Machine Gun Ally1 Unit: MS-09 Dom Black Tri-Stars Custom Ally1 Weaponry: 360mm Giant Bazooka, MMP-80 Machine Gun Ally1 Pilot: Mash Ally2 Unit: MS-09 Dom Black Tri-Stars Custom Ally2 Weaponry: 360mm Giant Bazooka, MMP-80 Machine Gun Ally2 Pilot: Ortega Secret: MS-14B Gelgoog High Mobility Type Black Tri-Stars Custom Suggested Skills: Explosive Ammo Up, Anti-Explosive, Ground Movement Up, Anti-Ship You have to destroy Revil's Big Tray again. Only this time it is swarmed with GM [G] types. You are also prone to confusion so it makes this a rather hard mission. I prefer to just go in there and try to take out the Big Tray. ----------- Anavel Gato ----------- Mission 1 Success: Destroy Enemy Forces in each Advance Area Failure: Unit Destroyed, Musai Destroyed Unit: MS-09R Rick Dom Anavel Gato Custom Weaponry: Beam Bazooka, MMP-80 Machine Gun, Knuckle Shield Ally1 Unit: MS-09R Rick Dom Ally1 Weaponry: 880mm RB-T27 Bazooka, MMP-80 Machine Gun, Knuckle Shield Ally1 Pilot: Karius Ally2 Unit: - Ally2 Weaponry: - Ally2 Pilot: - Secret: A5 - Machine Gun Power Up S-Rank Secret: - Suggested Skills: Melee Power Up, Anti-Beam, Space Movement Up, Anti-Ship There are a total of 3 areas, each time you have to destroy all the enemies. Take it slow otherwise you will be quickly overwhelmed. Have your allied Rick Doms assist the Musai in case enemy units make it past you. S-Rank: You may want to take a regular bazooka for this. Just be sure to use the ally Musai to re-supply when you need it. Mission 2 Success: At least 1 Ship Reaches the Advance Area Failure: Unit Destroyed, All Ships , MS-09R Rick Dom (Karius) Destroyed Unit: MS-014A Gelgoog Anavel Gato Custom Weaponry: Trial Product B.R., MMP-80 Machine Gun, Gelgoog Shield Ally1 Unit: MS-09R Rick Dom Ally1 Weaponry: 880mm RB-T27 Bazooka, 120mm Zaku M. Gun, Knuckle Shield Ally1 Pilot: Karius Ally2 Unit: - Ally2 Weaponry: - Ally2 Pilot: - Secret: D2 - Quick Draw S-Rank Secret: MS-09R Rick Dom Anavel Gato Custom Suggested Skills: Beam Ammo Up, Anti-Beam, Space Movement Up, Anti-Ship You're helping 3 ships making an escape from Solomon. To make things worse, the ships already have damage. At the very least, one must reach the Advance Area. Have all your allies guard the ship while you go around picking off the enemies. The mission starts off with you guarding the ships with no enemies present. Eventually a cut scene will play and the Federation will attack. Focus on the enemy MS first, as the ships will take awhile to reach you. S-Rank: Mission 3 Success: Gwazine Reaches Advance Area Failure: Unit Destroyed, Gwazine (Delaz) Destroyed Unit: MS-014A Gelgoog Anavel Gato Custom Weaponry: Beam Rifle (Gelgoog), MMP-80 Machine Gun, Gelgoog Shield Ally1 Unit: MS-09R Rick Dom Ally1 Weaponry: 880mm RB-T27 Bazooka, 120mm Zaku M. Gun, Knuckle Shield Ally1 Pilot: Karius Ally2 Unit: - Ally2 Weaponry: - Ally2 Pilot: - Secret: MS-014A Gelgoog Anavel Gato Custom S-Rank Secret: Trial Product B.R. Suggested Skills: Beam Ammo Up, Anti-Beam, Space Movement Up, Quick Reload This is the retreat of Admiral Delaz's forces at A Boa Qu. The Gwazine must survive, otherwise its game over. Have your allies protect Gwazine as the Musais won't last very long anyway. Take out the Magellans first, as they can damage the Gwazine very easily. S-Rank: Destroy as many GMs and Balls as you can. ------------- Johnny Ridden ------------- Mission 1 Success: Enemy Ships Destroyed Failure: Unit Destroyed, Centre Musai Destroyed Unit: MS-06C Zaku II C Type Weaponry: N.C. Bazooka, 120mm Zaku M. Gun Ally1 Unit: - Ally1 Weaponry: - Ally2 Unit: - Ally2 Weaponry: - Secret: A2 - Explosive Ammo Up S-Rank Secret: - Suggested Skills: Explosive Ammo Up, Anti-Beam, Space Movement Up, Anti-Ship Yet another Loum mission. Just be careful around the ships and save the bazooka for the Magellans. S-Rank: Destroy as many enemies as you can. Mission 2 Success: Destroy all Columbus Class Ships Failure: Unit Destroyed, Musai Destroyed, Columbus Ship reaches Advance Area Unit: MS-06R-2 Zaku II High Mobility Type 2 Johnny Ridden Custom Weaponry: 360mm Giant Bazooka, 120mm Zaku M. Gun Ally1 Unit: - Ally1 Weaponry: - Ally2 Unit: - Ally2 Weaponry: - Secret: 360mm Giant Bazooka S-Rank Secret: MS-06R-2 Zaku II High Mobility Type 2 Johnny Ridden Custom Suggested Skills: Explosive Ammo Up, Anti-Beam, Space Movement Up, Anti-Ship This is a raid on Federation supply ships. Go along, destroying the enemy units and reinforcements will show up; a Guncannon, a Magellan and some GMs. You can either take them out or just destroy the Columbus ships. S-Rank: You must destroy the Guncannon along with all the other units. Mission 3 Success: Destroy Enemy Forces Failure: Unit Destroyed, Zanzibar Destroyed, 3 enemy ships make it to the Advance Area Unit: MS-14B Gelgoog High Mobility Type Johnny Ridden Custom Weaponry: Beam Rifle (Gelgoog), 360mm Giant Bazooka Ally1 Unit: MS-14B Gelgoog High Mobility Type Ally1 Weaponry: Beam Rifle (Gelgoog), 360mm Giant Bazooka Ally1 Pilot: Thomas Kurtz Ally2 Unit: - Ally2 Weaponry: - Ally2 Pilot: - Secret: MS-06C Zaku II C Type S-Rank Secret: MS-14B Gelgoog High Mobility Type Johnny Ridden Custom Suggested Skills: Beam Ammo Up, Anti-Beam, Space Movement Up, Anti-Ship Johnny Ridden's last battle, at the N field of A Bao Qu. The main goal is to prevent enemy ships from entering the Advance Area and defend the Zanzibar. You get to use Johnny's personal High Mobility Gelgoog, which is extremely fast along with Thomas Kurtz as an ally. Focus on the ships first, then the mobile suits. Also, be sure to have some of your allies guard the ships. S-Rank: Destroy as many enemy units as you can. ------------ Aina Saharin ------------ Mission 1 Success: Complete Tests, Destroy Terry Sanders Jr.'s GM Failure: Unit Destroyed Unit: MS-06RD-4 Zaku Rick Dom Prototype Weaponry: 120mm Zaku M. Gun, Knuckle Shield Ally1 Unit: - Ally1 Weaponry: - Ally2 Unit: - Ally2 Weaponry: - Secret: B5 - Anti-Power Down S-Rank Secret: MS-06RD-4 Zaku Rick Dom Prototype Suggested Skills: Machine Gun Power Up, Anti-Machine Gun, Space Movement Up, Quick Reload You don’t actually have to complete the tests unless you're aiming for the S-Rank. Either do them or let the timer run out. The tests consist of destroying captured Shaverfish fighters. Either way, a cut scene will play and the Musai will be destroyed by a Salamis. You now have to destroy a team of GMs along with a Salamis. Be careful as this Zaku has very low armour. Single out Terry Sanders Jr. GM and destroy it to complete the mission or destroy the Salamis. S-Rank: Do the training and destroy as many GMs as possible. Mission 2 Success: Enter the Advance Area or Destroy The 3 RX-79[G] Gundam Ground Types Failure: Unit Destroyed Unit: Apsaras Weaponry: - (Mega Particle Cannon (Apsaras) on completion of Mission 3) Ally1 Unit: - Ally1 Weaponry: - Ally2 Unit: - Ally2 Weaponry: - Secret: B4 - Anti-Stun S-Rank Secret: - Suggested Skills: Beam Power Up, Anti-Machine Gun, Ground Movement Up, Quick Reload You only have the M.C. Overdrive until you complete the mission. Just run for the top left of the screen when the enemies appear. S-Rank: Come back after completing mission 3. You will get both the Mega Particle Cannon and the Spread Beam. Just keep your distance and blast the 3 Gundams and the Hover Truck. Mission 3 Success: Destroy The 3 RX-79[G] Gundam Ground Types and Hover Truck Failure: Unit Destroyed Unit: Apsaras Weaponry: Mega Particle Cannon (Apsaras) Ally1 Unit: - Ally1 Weaponry: - Ally1 Pilot: - Ally2 Unit: - Ally2 Weaponry: - Ally2 Pilot: - Secret: Enhances the Apsaras' weapons for Mission 2 S-Rank Secret: - Suggested Skills: Beam Power Up, Anti-Beam, Ground Movement Up, Quick Reload You have to take out the 08th MS Team in this mission. Try to take them on one at a time, as you can easily be overwhelmed. You want to line up the Apsaras with the enemy and then fire, switching between your main and sub weapon. Take out Shiro first as he is the strongest. Once he is gone, take out whatever Gundam approaches you first. They should be a lot easier. Finally, take out the hover truck. S-Rank: Nothing more you can really do. Just keep your distance and fire away. You can also destroy the captured tanks to the North. Mission 4 Success: Destroy Enemy Forces Failure: Unit Destroyed Unit: Apsaras Weaponry: Mega Particle Cannon (Apsaras) Ally1 Unit: - Ally1 Weaponry: - Ally1 Pilot: - Ally2 Unit: - Ally2 Weaponry: - Ally2 Pilot: - Secret: ??? S-Rank Secret: MS-09 Dom Suggested Skills: Beam Power Up, Anti-Explosive, Ground Movement Up, Quick Reload You now get wipe out the remaining teams of the Kojima Battalion. Just stay out of their range and blast them with your mega particle cannon. S-Rank: Just keep your armour up. Mission 5 Success: Destroy northern Jaburo entrance and its defending forces Failure: Unit Destroyed Unit: Apsaras Weaponry: Mega Particle Cannon (Apsaras) Ally1 Unit: - Ally1 Weaponry: - Ally1 Pilot: - Ally2 Unit: - Ally2 Weaponry: - Ally2 Pilot: - Secret: MSM-07 Z'Gok S-Rank Secret: Beam Rifle (Gelgoog) Suggested Skills: Beam Power Up, Anti-Beam, Ground Movement Up, Quick Reload This is an attack on Jaburo. Norris Packard in a Gouf Custom will be helping you as well. The anti-air weaponry will attack you so be careful. Try to stay just within your weapons range and blast them from a distance with the MPC. S-Rank: Destroy a decent number of enemy units. ---Hardcore Mission--- Location: Mission 1 Success: Destroy Enemy Forces Failure: Unit destroyed, Zanzibar Destroyed Unit: MS-06RD-4 Zaku Rick Dom Prototype Weaponry: 880mm Raketen Bazooka, 120mm Zaku M. Gun, Knuckle Shield Ally1 Unit: - Ally1 Weaponry: - Ally2 Unit: - Ally2 Weaponry: - Secret: YMS-15 Gyan Suggested Skills: Explosive Ammo Up, Anti-Explosive, Space Movement Up, Quick Reload Another defend mission. This time a Zanzibar. It is very similar to Ramba's Hardcore mission, except you get some decent weapons. Keep your guard up and attack whenever you can. -------------- Norris Packard -------------- Mission 1 Success: Destroy the RX-79[G] Gundam Ground Type (Shiro Amada) Failure: Unit Destroyed Unit: MS-06J Zaku II Ground Type Weaponry: MMP-80 Machine Gun, Cracker Ally1 Unit: - Ally1 Weaponry: - Ally2 Unit: - Ally2 Weaponry: - Secret: C3 - Water Movement Up S-Rank Secret: Hand Grenade (Zeon) Suggested Skills: Explosive Power Up, Anti-Machine Gun, Ground Movement Up, Quick Reload Your target is the single southern Gundam. Hit it with the machine gun from a distance while firing off the leg missiles. Eventually it will try to attack with its beam saber so use the cracker to stun it. S-Rank: Take the best bazooka you can and the Cannon/Explosive Power Up. You need to take out the other two Gundams as well as Shiro's. Stun them with the cracker and then let loose with the bazooka. Mission 2 Success: Destroy the three RX-75 M.P. Guntanks Failure: Unit Destroyed Unit: MS-07B-3 Gouf Custom Weaponry: Heat Rod (Gouf Custom), Gouf Custom Shield Ally1 Unit: - Ally1 Weaponry: - Ally2 Unit: - Ally2 Weaponry: - Secret: MS-05B Zaku I S-Rank Secret: MSM-03 Gogg Suggested Skills: Machine Gun Power Up, Anti-Machine Gun, Ground Movement Up, Quick Reload There are 3 Guntanks, and the 08th MS Team in this mission. The heat sabre is useless in this mission. You need to land and shock each mobile suit with the heat rod. It is best to try to use it on each Gundam first, as the Guntank pilots are not too bright and may just sit there as you attack. Also don't miss the small hover truck For the Ez8, Shiro is cannot be constantly shocked so just attack the Guntank to complete the mission. S-Rank: Take the MMP-80 Machine Gun as Shiro cannot be constantly shocked by the heat rod. Stay in medium range and unload on him with both the machine gun and gatling gun. Mission 3 Success: Destroy Northern Jaburo Entrance Advance Area Failure: Unit Destroyed Unit: MS-07B-3 Gouf Custom Weaponry: Heat Rod (Gouf Custom), Gouf Custom Shield Ally1 Unit: - Ally1 Weaponry: - Ally1 Pilot: - Ally2 Unit: - Ally2 Weaponry: - Ally2 Pilot: - Secret: MS-06J Zaku II Ground Type S-Rank Secret: MS-07B-3 Gouf Custom Special: Aina Saharin Unlocked Suggested Skills: Machine Gun Power Up, Anti-Beam, Ground Movement Up, Quick Reload You are attacking Jaburo in this mission. You are actually assisted by a Zaku II and Dom so have them help out. Gaws will constantly fly above you so make use of the supplies as necessary and bombard any enemies in the area. There are some skilled GM pilots as well so be careful and attack at range and try to draw them out one at a time. When you find and destroy the gate, some GMs will appear and attack including a skilled pilot. Destroy them all to finish the mission. S-Rank: Destroy any units you can find. -------------- Bernie Wiseman -------------- Mission 1 Success: Destroy the RX-78NT-1 Alex Gundam Failure: Unit destroyed Unit: MS-06FZ Zaku II Kai Weaponry: MMP-80 Machine Gun Ally1 Unit: - Ally1 Weaponry: - Ally1 Pilot: - Ally2 Unit: - Ally2 Weaponry: - Ally2 Pilot: - Secret: MS-06FZ Zaku II Kai S-Rank Secret: MS-14A Gelgoog Special: Lalah Sune unlocked Suggested Skills: Melee Power Up, Anti-Machine Gun, Ground Movement Up, Quick Reload The machine gun is empty until you beat the mission. All you have is your heat hawk. Lure the Gundam through the mine field in front of you. This will inflict some damage as well as possibly stunning it. Try to get behind it and attack. S-Rank: Take a bazooka or two and blast the Alex Gundam from a distance before it can even reach you. ---Hardcore Mission--- Location: Mission 1 Success: Destroy Amuro Ray's Type-61 Tank Failure: Unit destroyed Unit: Attack Helicopter Weaponry: 20mm Vulcan Ally1 Unit: Attack Helicopter Ally1 Weaponry: 20mm Vulcan Ally1 Pilot: ? Ally2 Unit: - Ally2 Weaponry: - Ally2 Pilot: - Secret: N.C. Bazooka Suggested Skills: Explosive Ammo Up, Anti-Explosive, Ground Movement Up, Quick Reload It is a bunch of helicopters vs. a bunch of tanks. The one you are after is the one piloted by Amuro. Try to keep together with the other helicopters, as you are quite weak on your own. The easiest way to complete this mission is to send Char and some other Aces after Amuro rather than trying to beat him yourself. ---------- Lalah Sune ---------- Mission 1 Success: Destroy Enemy Forces Failure: Char Destroyed, Unit Destroyed, Core Booster (Sayla Mass) Destroyed Unit: MAN-08 Elmeth Weaponry: Bit Ally1 Unit: YMS-14 Gelgoog Char Aznable Custom Ally1 Weaponry: Beam Rifle (Gelgoog), Gelgoog Shield Ally1 Pilot: Char Aznable Ally2 Unit: MS-09R Rick Dom Ally2 Weaponry: 360mm Giant Bazooka Ally2 Pilot: ??? Secret: MSM-04 Acguy S-Rank Secret: YMS-14 Gelgoog Char Aznable Custom Suggested Skills: Beam Power Up, Anti-Beam, Space Movement Up, Quick Reload First thing fire off the bits as soon as the mission starts. They automatically seek out and attack the enemy. Your main enemy here is the Gundam. Try to take him out first. There is no real trick to winning here other than staying just far back enough so your sub weapon is still effective. Remember to not attack Sayla, she has to live. S-Rank: Just avoid close combat as much as possible and let your funnels do all the work. ---Hardcore Mission--- Location: Mission 1 Success: Destroy the correct RX-78-2 Gundam (Amuro Ray) Failure: Unit destroyed Unit: MAN-08 Elmeth Weaponry: Bit Ally1 Unit: - Ally1 Weaponry: - Ally1 Pilot: - Ally2 Unit: - Ally2 Weaponry: - Ally2 Pilot: - Secret: MSN-02 Zeong Suggested Skills: Beam Power Up, Anti-Beam, Space Movement Up, Quick Reload Not a difficult mission. There are a bunch of different Gundams floating around with different weapons. Take out the one with the Beam Rifle (Gundam). ================= Skill List (SKLZ) ================ Using Skills Lv1: Rank C in unlocking mission Lv2: Rank B in unlocking mission and a character level of 10 Lv3: Rank A in unlocking mission and a character level of 20 A Group 1 - Beam Ammo Up: Increases the ammo capacity, firing rate and switches beam weapons to automatic. 2 - Explosive Ammo Up: Increases the ammo capacity, firing rate and switches cannons, bazookas and missiles to automatic. 3 - Combo: Allows you to link melee attacks. The number increases based on skill level (2-4 attacks). 4 - Beam Power Up: Increases damage done by beam weapons. 5 - Machine Gun Power Up: Increases damage done by machine guns, vulcans, etc. 6 - Explosive Power Up: Increases damage done by explosives, cannons and missiles. 7 - Melee Power Up: Melee damage increases. B Group 1 - Anti-Beam: Decreases damage taken by beams weapons. 2 - Anti-Machine Gun: Decreases damage taken by machine guns, vulcans, etc. 3 - Anti-explosive: Decreases damage taken by cannons, bazookas and missiles. 4 - Anti-Stun: Decreases time unit is affected by stun. 5 - Anti-Speed Down: Decreases time unit is affected by speed-down. 6 - Anti-Overheat: Decreases time unit is overheated. 7 - Anti-Power Down: Decreases time unit is affected by power-down. C Group 1 - Forward/Backward Dash Up: Longer and faster forward and backward dash. 2 - Side Dash Up: Longer and faster left and right dashes. 3 - Water Movement Up: Increases overall speed in water. 4 - Space Movement Up: Increases overall speed in space. 5 - Ground Movement Up: Increases overall speed on the ground. D Group 1 - Scope: Weapons with cameras can zoom in for sniping in a first person view. 2 - Weapon Switch: Shortens the time between switching weapons. 3 - Quick Reload: Decreases reloading time. 4 - Anti-Ship: Increases the damage done to ships. Level 3 enables you to target the bridge. 5 - Anti-Missile: Allows you to lock onto missiles and shoot them down with certain sub weapons (e.g. vulcans, machine guns). ==================== Pilot Directory (PD) ==================== Amuro Ray and Char Aznable are default, other characters appear when they are unlocked in the main game. ---EFF--- Amuro Ray LV.1 86 97 88 99 98 3 Special: When using the RX-78-2 or a variant, pressing L+B has it place its shield on its back enabling 2-hand firing mode. Kai Shiden Lv.1 72 87 66 70 86 2 Special: When using the RX-77-2 Guncannon, pressing L+B has the unit grab an enemy mobile suit and fire off two rounds from its 240mm cannons. Hayato Kobayashi Lv.1 61 72 68 63 138 2 Special: When using the RX-75 Guntank, pressing L+B has the unit fire off its cannons and missiles in very rapid fashion. Afterwards, L+B becomes a ram attack. If you have the unit's weapons reloaded, it reverts to the rapid fire. Shiro Amada Lv.5 70 108 86 93 140 2 Sayla Mass Lv.1 11 60 70 45 60 2 Christina McKenzie Lv.2 27 25 62 33 111 2 ---Zeon--- Char Aznable Lv.6 81 100 97 111 162 5 Special: Ram attack changes to a kick with Zaku II S Type Char Aznable Custom. Ram attack becomes a claw attack with personal Z'Gok. Can put shield on back of personalized Gelgoog. Ramba Ral Lv.8 81 117 89 82 189 4 Special: Ram attack changes to a kick with MS-05B Zaku I Ramba Ral Custom and YMS-07B Gouf. Gaia Lv.6 72 90 81 92 152 4 Special: If Mash and Ortega are present, pressing L+B will have Mash and Ortega follow you. You can tell if they are following you if "Out" is displayed beside the LB indicator where it used to show "SP". Pressing L+B again will have them go their own way. Special: Can put shield on back of personalized Gelgoog. Anavel Gato Lv.7 69 106 88 100 174 5 Special: Can put shield on back of personalized Gelgoog. Ram attacks become kicks with personalized Rick Dom and Gelgoog. Johnny Ridden Lv.5 76 91 89 112 138 4 Special: Can put shield on back of personalized Gelgoog. Aina Saharin Lv.4 68 66 80 95 123 2 Norris Packard Lv.8 78 109 88 92 211 3 Bernie Wiseman Lv.3 57 115 85 56 134 2 Lalah Sune Lv.2 80 72 92 93 132 2 =================== M.S. GRAPHICS (MSG) =================== This section shows short videos in Japanese describing various units featured in the game. Default: RX-78-2, RX-77-2, Zaku II F Type and S type Other units are unlocked when you unlock the unit in game RX-78-2 Gundam RX-77-2 Guncannon MS-06F Zaku II F Type MS-06S Zaku II S Type RX-75 Guntank RX-75 Guntank Mass Production Type RGM-79 GM MSN-02 Zeong RX-78-3 G-3 Gundam MS-05B Zaku I B Type RX-79[G] Gundam Ground Type RX-79[G] Gundam Ez8 Ground Type Custom RGM-79[G] GM Ground Type MS-06FZ Zaku II FZ Type MS-06R-2 Zaku II R-2 Type MSM-04 Acguy MSM-07S Z 'Gok S Type YMS-07B Gouf Prototype MS-07B-3 Gouf Custom Type MS-09 Dom MS-09R Rick Dom YMS-15 Gyan YMS-14 Gelgoog Prototype MS-14A Gelgoog A Type RX-78NT-1 Gundam For Newtype ========== Tips (TPS) ========== Always equip the skills that suit the unit. Always equip the movement skill that will affect the unit in the mission. Combo melee attacks do not always work on character enemies. Absolutely always take a shield if you can. Mobile suits take more damage from behind. You can only rank up to "A" in a mission if you are using a different unit than the default and the default pilot. You cannot get a rank in a mission by using a different pilot in a mission. --------- S-Ranking --------- Ranking "S" in a mission is the only way to unlock a lot of the better equipment in the game. Kill everything yourself or at least make sure you deliver the finishing blow. Particularly enemy characters be sure to use the ships to re-supply not only yourself but damaged allies End missions with a good amount of health left ============================ Legal, Thanks and Info (LGL) ============================ ------ Thanks ------ Gamefaqs - For supplying the best gaming help info Bandai - For creating this game Yoshiyuki Tomino - For creating Gundam ----- Legal ----- Copyright 2008 Pat Johnson aka WookMaster This may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site other than www.gamefaqs.com or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders.