Metroid Prime 2 Enemy FAQ (Version 1.1) by: The Mystical One (tmo@baldninja.com) May only be hosted by www.gamefaqs.com +-----------------+ | Introduction | +-----------------+ This guide will focus on strategies and information about the creatures found in the Nintendo Gamecube game, "Metroid Prime 2: Echoes." It will begin as a work of strategies for the harder monsters in the game as well as boss strategies. Future versions will include locations of the creatures. Other strategies are welcome. Feel free to email me with any that you find to be more effective. Be advised that spoilers may be present. +-----------------+ | Email Policy | +-----------------+ DO NOT add me to your email address lists. I get more virus-contaminated emails because of this, and I'd appreciate this stop-gap measure from you all ;) I do not mind feedback, but please be courteous. Praise, constructive criticism and new strategies are things I like to read. Spam, flaming, and unconstructive criticism are things I do not like. Should I receive any of the latter group, I will consider myself superior to you and consequently ignore your email. Thanks :) +-----------------+ | Contents Table | +-----------------+ Use your browsers search feature to search for the X#### that follows the category to jump to that section. Creatures [XCREA] Bosses [XBOSS] | Aether [X1000] +--------------------------------- Aquatic [X1100] Small Aquatic Bloggling [X1101] Hydlings [X1102] Large Aquatic Blogg [X1103] Alpha Blogg [X1104] [XB07] Flying [X1200] Small Flyers Lightflyer [X1201] Lumite [X1202] Sandbats [X1203] War Wasp [X1204] Large Flyers Shriekbat [X1205] Shrieker [X1206] Shredder [X1207] Ground [X1300] Predators Alpha Splinter [X1301] [XB01] Alpha Sandigger [X1302] [XB02] Grenchler [X1303] Sandigger [X1304] Splinter [X1305] Sporb [X1306] Tunnel Prowlers Pillbug [X1307] Worker Splinter [X1308] Surface Prowlers Brizgee [X1309] Green Kralee [X1310] Kralee [X1311] Krocuss [X1312] Lightbringer [X1313] Seedburster [X1314] Mechanoids [X1400] Small Diligence Class Drone [X1401] Harmony Class Drone [X1402] Mechlops [X1403] Octopede [X1404] Rezbit [X1405] Serenity Class Drone [X1406] Large Ingsmasher [X1407] Mekenobite [X1408] Quad CM [X1409] Quad M8 [X1410] Watchdrone [X1411] Stationary Caretaker Class Drone [X1412] [XB14] Growler Class Turret [X1413] Humility Class Turret [X1414] Luminoth Turret [X1415] Vigilance Class Turret [X1416] | Dark Aether [X2000] +--------------------------------- Darklings [X2100] Darkling Aquatic Dark Blogg [X2101] Dark Phlogus [X2102] Darkling Flyers Dark Shredder [X2103] Dark War Wasp [X2104] Nightbarb [X2105] Darkling Ground Dark Alpha Splinter [X2106] [XB01] Dark Grenchler [X2107] Dark Splinter [X2108] Darkling Offworld Dark Misile Trooper [X2109] [XB10] Dark Pirate Commando [X2110] Dark Pirate Trooper [X2111] Dark Preed [X2112] Dark Tallon Metroid [X2113] Dark Trooper [X2114] Darkling Mechanoids Corrupted Sentreye [X2115] Dark Diligence Drone [X2116] Dark Ingsmasher [X2117] Dark Quad CM [X2118] Dark Quad M8 [X2119] Guardians [XBOSS] Amorbis [XB05] Amorbis 1 Amorbis 2 Chykka [XB09] Chykka Chykka larva Chyklings Dark Chykka Quadraxis [XB15] Damaged Quadraxis Final Head Module Shielded Head Module Stunned Head Module Quadraxis Sub Guardians [XBOSS] Bomb Guardian [XB02] Boost Guardian [XB06] Grapple Guardian [XB08] Jump Guardian [XB03] Spider Guardian [XB11] Power Bomb Guardian [XB12] Ing [X2300] Darkling Tentacle [X2301] Hunter Ing [X2302] Ing Larva Swarm [X2303] Inglet [X2304] Ingstorm [X2305] Warrior Ing [X2306] Ing Emperor [XB16] Ing Emperor Body Ing Emperor Head Ing Emperor Eye Ing Emperor Crysalis Mutated Ing Emperor | Offworld [X3000] +--------------------------------- Dark Samus [X3100] Dark Samus 1 [XB04] Dark Samus 2 [XB13] Dark Samus 3 [XB17] Dark Samus 4 [XB17] Metroids [X3200] Infant Tallon Metroid [X3201] Tallon Metroid [X3202] Pirates [X3300] Pirate Aerotrooper [X3301] Pirate Commando [X3302] Pirate Grenadier [X3303] Priate Trooper [X3304] Preed [X3305] +-------------------+ | Creatures (XCREA) | +-------------------+ | Aether (X1000) +--------------- Aether Aquatic (X1100) ---------------------- /Small Aquatic/ Name: Bloggling (X1101) Recommended Weapons: Charge Beam Strategy: Much easier than the bigger ones, just fire charged blasts at their head, usually it'll strike the weak point. As they are relatively nonaggressive, you can easily ignore them and move on. Location: Torvus Bog>Hydrodynamo Station (After killing the Bloggs) Torvus Bog>Main Hydrochamber (After Alpha Blogg) Torvus Bog>Training Chamber (Before Gravity Boost, after Bloggs die) Name: Hydlings (X1102) Recommended Weapons: Power Beam Strategy: These little fishy creatures travel in large packs. Rapidly lock on and fire repeatedly to destroy them all for lots of powerups. They cause only minor damage Location: Torvus Bog>Hydrodynamo Shaft Torvus Bog>Path of Roots Torvus Bog>Torvus Lagoon (Before Super Missile) /Large Aquatic/ Name: Blogg (X1103) Recommended Weapons: Super Missiles, Charge Beam Strategy: Tag the creature with the power beam to make it mad (or sit it one place since they are aggressive). When it charges you (naturally or as a result of you making it mad), fire a super missile or a charge beam blast down its throat from close range. Right before it hits you, sidestep with the B- button to avoid being hit. Location: Torvus Bog>Catacombs (Before Gravity Boost) Torvus Bog>Fortress Transport Access Torvus Bog>Gathering Hall (Before Power Bomb) Torvus Bog>Hydrodynamo Station (Until you kill them) Torvus Bog>Training Chamber (Until dead, Before Gravity Boost) Name: Alpha Blogg (X1104) Recommended Weapons: Super Missiles, Dark Beam Strategy: See the boss section for more detals. (XB07) Aether Flying (X1200) --------------------- /Small Flyers/ Name: Lightflyer (X1201) Recommended Weapons: Charge Beam Strategy: Stay away and hit them with a charge blast from a distance. They regenerate after awhile. On Dark Aether, they create safe zones while dead. Location: Great Temple>Transport A Access (After Emerald Translator) Great Temple>Transport B Access Dark Agon Wastes>Portal Access Torvus Bog>Forgotten Bridge Dark Torvus Bog>Dark Forgotten Bridge Name: Lumite (X1202) Recommended Weapons: Power Beam Strategy: Lock on from a distance and fire a charge blast or just some rapid fire power beam blasts. walk to the side when they shoot fire at you. Location: Temple Grounds>Service Access (Before Light Suit?) Agon Wastes>Mining Station A (After Bombs, Before Light Beam) Agon Wastes>Plaza Access Dark Agon Wastes>Feeding Pit (After Light Beam) Name: Sandbats (X1203) Recommended Weapons: Power Beam Strategy: Get reasonably close and lock/blast rapidly with the power beam. They tend to exist in a swarm and only do minor damage. Location: Temple Grounds>Hall of Honored Dead Temple Grounds>Meeting Grounds (Before Super Missile) Great Temple>Transport A Access (First visit) Agon Wastes>Mining Plaza Agon Wastes>Mining Station Access (Before getting the Energy Tank) Agon Wastes>Sandcanyon Agon Wastes>Save Station A Agon Wastes>Transit Station Name: War Wasp (X1204) Recommended Weapons: Power Beam Strategy: Lock on and rapid fire to destroy the wasps. They will glow blue before shooting a projective at you, so move to the side to dodge it. Fire a missile (use the R-button to manually aim) at their hives to prevent more from spawning. Location: Temple Grounds>Communication Area (After speaking to U-Mos) Temple Grounds>GMFC Compound (After Spider Ball) Temple Grounds>Hall of Eyes Temple Grounds>Meeting Grounds (Before Dark Visor) Temple Grounds>Path of Eyes (After Seeker Missiles) Temple Grounds>Sacred Bridge Temple Grounds>Sacred Path Temple Grounds>Temple Assembly Site (After Light Beam) Temple Grounds>Torvus Transport Access Agon Wastes>Agon Temple (After Amber Translator) Agon Wastes>Mining Station A (After first visit, before Bombs) Agon Wastes>Portal Terminal (During Portal Activation) Agon Wastes>Portal Terminal (After Light Beam) /Large Flyers/ Name: Shriekbat (X1205) Recommended Weapons: Power Beam Strategy: Before they fly at you, shoot them manually with the R-button aim or fire a missile at the ceiling near them. If they fly at you, lock/shoot rapidly with the power beam. They aren't very dangerous. Location: Agon Wastes>Temple Access Torvus Bog>Great Bridge (Before ?) Torvus Bog>Path of Roots Torvus Bog>Temple Transport Access Name: Shrieker (X1206) Recommended Weapons: Charged Beam, Missiles Strategy: Once aroused, they will fire sonic bursts at you and phase in and out of visibility. If you do not have the dark visor, keep moving to avoid their attack and use the charge beam or missiles on them whenever they become visible. Once you have it, use the dark visor to easily see them. Location: Torvus Bog>Great Bridge (Before Super Missile) Torvus Bog>Torvus Temple (After Super Missile) Name: Shredder (X1207) Recommended Weapons: Power Beam Strategy: They fly at you fairly slowly and explode. Rapid fire at the closest one to destroy it and it keep it away from you. Location: Torvus Bog>Ruined Alcove (Before Boost Ball) Torvus Bog>Torvus Lagoon (Before Super Missile) Aether Ground (X1300) --------------------- /Predators/ Name: Alpha Splinter (X1301) Recommended Weapons: Missiles or Charge Beam Strategy: This big splinter is covered in the boss section. (XB01) Name: Alpha Sandigger (X1302) Recommended Weapons: Missiles or Charge Beam Strategy: Very easy. Covered in the boss section. (XB02) Name: Grenchler (X1303) Recommended Weapons: Charge Beam Strategy: Similar to the little Sheegoths in Metroid Prime 1. Lock on and use the B-button dash to get a charged shot at its back. It'll eventually lose the shell on the back and you can use either missiles or beams on its back. They have an electrical attack that you should avoid by sidestepping. They can also jump very high and far as well as swim underwater. Avoid fighting them underwater until you have the proper underwater movement system. Location: Torvus Bog>Catacombs (After Gravity Boost) Torvus Bog>Forgotten Bridge Torvus Bog>Great Bridge (After Super Missile, Before ?) Torvus Bog>Ruined Alcove (After Boost Ball) Torvus Bog>Torvus Lagoon (After Super Missile) Torvus Bog>Undergroud Tunnel (First visit) Name: Sandigger (X1304) Recommended Weapons: Charge Beam Strategy: Strafe around it to avoid the green poison it sprays. and B-dash to avoid it when it rushes towards you. Pop it in the eye with your charged beam and then repeat for its back end once the first side is dead. Location: Agon Wastes>Mining Plaza Agon Wastes>Mining Station B (After Light Suit) Name: Splinter (X1305) Recommended Weapons: Power Beam Strategy: Rapid Fire until it dies. Use charge beam if you want. Locations: Temple Grounds>Communication Area (Before speaking to U-Mos) Temple Grounds>Dynamo Chamber Temple Grounds>Industrial Site (Before speaking to U-Mos) Temple Grounds>Temple Assembly Site (Before speaking to U-Mos) Temple Grounds>Trooper Security Station (First visit) Name: Sporb (X1306) Recommended Weapons: Missiles, Bombs, Power Bomb Strategy: When it grabs your morph ball, drop some bombs to damage it. Power bombs will kill it. Samus should hit it with missiles when it's exposed and attacking. Strafe to avoid its acid spit. Alternate Strategy: Two dark beam shots will kill it. Location: Torvus Bog>Abandoned Worksite Torvus Bog>Torvus Plaza Torvus Bog>Underground Tunnel /Tunnel Prowlers/ Name: Pillbug (X1307) Recommended Weapons: Bombs Strategy: Avoid contact and lay a bomb in its path to knock it down. Then drop some bombs on it to destroy it for good. Location: Agon Wastes>Mine Shaft Agon Wastes>Portal Terminal (Scanable) Agon Wastes>Ventilation Area A Sanctuary Fortress>Dynamo Works (After Spider Ball, Scanable) Name: Worker Splinter (X1308) Recommended Weapons: Power Beam Strategy: Shoot repeatedly with the power beam until it dies. Location: Temple Grounds>Command Chamber (First Visit) Temple Grounds>Hive Tunnel /Surface Prowlers/ Name: Brizgee (X1309) Recommended Weapons: Missiles, Power Beam Strategy: Shoot this crab's shell with a missile (I think bombs work too) to make it vulnerable. Finish it off with the power beam. Location: Agon Wastes>Mining Station A Torvus Bog>Catacombs Access Name: Green Kralee (X1310) Recommended Weapons: Charge Beam Strategy: One charge beam blast kills it, but it is easy to just avoid. Locations: Temple Grounds>Agon Transport Access Temple Grounds>Collapsed Tunnel Temple Grounds>Industrial Site (Before Light Beam) Name: Kralee (X1311) Recommended Weapons: Dark Visor, Power Beam Strategy: Same as the kralee, though it phases out of visible space from time to time. Use the dark visor to see it always, but it is easy to just ignore. Location: Agon Wastes>Mining Station B Name: Krocuss (X1312) Recommended Weapons: Charge Beam Strategy: Shoot it with a charged blast when it exposes its gills, or just jump over it and continue on your way. Location: Torvus Bog>Grove Access Name: Lightbringer (X1313) Recommended Weapons: None Strategy: You really shouldn't kill a creature that creates a safe field. But the dark beam can kill it. Location: Dark Agon Wastes>Dueling Range (Before Light Beam) Name: Seedburster (X1314) Recommended Weapons: Power Beam Strategy: These little bugs crawl on the walls in a swarm and fire energy at you when they get close. Rapid fire the power beam to kill most of them and grab a lot of power ups. Location: Torvus Bog>Training Access Torvus Bog>Underground Tunnel (After first visit) Aether Mechanoids (X1400) ------------------------- /Small Mechanoids/ Name: Diligence Class Drone (X1401) Recommended Weapons: Dark Beam Strategy: They always block tunnels. Shoot it with a single dark beam shot. Location: Sanctuary Fortress>Dynamo Access Sanctuary Fortress>Power Junction (After Power Bombs) Name: Harmony Class Drone (X1402) Recommended Weapons: Charge Beam Strategy: They fly around and drop little bombs. Shoot them with a charged blast from afar. If you get to close, your charge will suck the enemy towards you. Location: Great Temple>Transport C Access Sanctuary Fortress>Minigyro Chamber (After Spider Ball) Name: Mechlops (X1403) Recommended Weapons: Bombs Strategy: This little guy will grab your morph ball and spit you out to cause you damage. It's not too bright though. Just drop a bomb in front of it and it will eat it, killing itself. Location: Sanctuary Fortress>Dynamo Access Name: Octopede (X1404) Recommended Weapons: Power Beam Strategy: Rapid fire at them from a distance. They explode in self defense frequently. They give powerups pretty frequently when killed. Location: Sanctuary Fortress>Power Junction (Before Power Bombs) Sanctuary Fortress>Torvus Transport Access Name: Rezbit (X1405) Recommended Weapons: Dark Beam, Missile. Strategy: This enemy fires rapid steam of energy at you, and can cause your suit computer to lock up. It also has a shield to block frontal attacks. Try to charge your dark beam before you encounter it. Lock on and fire a charged dark beam blast and follow with a missile. If it has its shield up, wait till it drops it. It will then move to the side. That is when you should fire the dark beam charge if you didn't hit it by surprise. Sometimes you cannot lock onto it. Be careful, as its attacks rarely miss and they are quite damaging. If it causes your system to lock up, hold L+R andpress B to "reboot." (The game tells you this). You will be defenseless for a short time. Location: Sanctuary Fortress>Main Research (After Screw Attack) Sanctuary Fortress>Reactor Access (First visit) Sanctuary Fortress>Reactor Access (After killing the Ingsmashers) Sanctuary Fortress>Reactor Core Sanctuary Fortress>Temple Access (After Cobalt Translator) Sanctuary Fortress>Transit Station (After first visit) Sanctuary Fortress>Vault Sanctuary Fortress>Watch Station (Before Screw Attack) Name: Serenity Class Drone (X1406) Recommended Weapons: Power Beam Strategy: They are a defenseless swarm on a wall. Shoot them for powerups or ignore them. Location: Sanctuary Fortress>Temple Transport Access /Large Mechanoids/ Name: Ingsmasher (X1407) Recommended Weapons: Dark Beam, Light Beam Strategy: Watch for it to glow a light or dark aura, then hit it with charged blasts from the opposite beam. It occasionally puts up a shield, which looks like a glowing ball. Jump over its shockwave attack (stay far enough away and single jump in the air). It can shoot energy at you, but this is fairly easy to avoid. All Ingsmashers only appear until you kill them. Location: Sanctuary Fortress>Hall of Combat Mastery (After Power Bombs) Sanctuary Fortress>Reactor Access (After Power Bombs) Name: Mekenobite (X1408) Recommended Weapons: Seeker Missiles Strategy: The magnetically accelerated projectiles can knock you back far and causes a fair bit of damage. To defeat it, line up a good shoot and charge up your seeker missiles. Target both legs. When the missiles hit at the same time, it will fall and explode. Location: Sanctuary Fortress>Sanctuary Temple (After Cobalt Translator) Sanctuary Fortress>Sentinel's Path (After Annihilator Beam) Name: Quad CM (X1409) Recommended Weapons: Dark Beam, Light Beam Strategy: This is the head of the Quad M8. To scan it, you must first defeat the legs. See the Quad M8 strategy for help. Name: Quad MB (X1410) Recommended Weapons: Boost Ball, Bombs Strategy: You need to destroy its head and its legs. When it flashes red underneath, drop a bomb or boost into it to destroy the legs. If it does a spin attack, boosting into it will automatially disrupt this and open the red orb. Kill it with another boost. The head can then be damaged by dark or light beams depending on which aura it has. Not too tough. Be sure to scan its head after you destroy the legs. You can also attack the head with beams or missiles, etc to destroy it before the legs. Flying heads can attach themselves to spare legs that are lying around. Location: Sanctuary Fortress>Agon Transport Access Sanctuary Fortress>Dynamo Works (First visit) Sanctuary Fortress>Hall of Combat Mastery (First visit) Sanctuary Fortress>Main Research (Before Screw Attack) Sanctuary Fortress>Reactor Core (First Visit) Sanctuary Fortress>Sentinel's Path (Before Annihilator Beam) Sanctuary Fortress>Temple Access (First visit) Name: Watchdrone (X1411) Recommended Weapons: None Strategy: Indestructable. Light up a beacon to get it to move out of your way. Location: Dark Torvus Bog>Dungeon (Underwater) /Stationary Mechanoids/ Name: Caretaker Class Drone (X1412) Recommended Weapons: Boost Ball Strategy: Be sure to scan this drone on Light Aether before you've entered the core. It's easy to miss. A full description of this fight can be found in the boss section. (XB14) Location: Sanctuary Fortress>Main Research Name: Growler Class Turret (X1413) Recommended Weapons: Charge Beam Strategy: Move left and right to avoid its shots. It moves slowly. Hit it with a charge beam shot. Location: Temple Grounds>Trooper Security Station (First visit) Name: Humility Class Turret (X1414) Recommended Weapons: Charge Beam or Missiles Strategy: Pretty much the same as the Growler Class Turret. Shoots faster. Location: Agon Wastes>Biostorage Access (Before Light Beam) Agon Wastes>Sand Processing Agon Wastes>Security Station A (First visit) Name: Luminoth Turret (X1415) Recommended Weapons: Charge Beam, Super Missile Strategy: Targets and shoots very fast. Move left or right as soon as it glows blue to shoot. Three charge beam shots or one super missile should take care of it. Locations: Temple Grounds>Fortress Transport Access Sanctuary Fortress>Temple Transport Access Sanctuary Fortress>Transit Station (First visit) Name: Vigilence Class Turret (X1416) Recommended Weapons: Charge Beam, Missiles Strategy: Shoot it. Jump or strafe to avoid its shots. These only appear once so be sure to scan them. Location: Agon Wastes>Central Mining Station (First visit) | Dark Aether (X2000) +-------------------- Darklings (X2100) ----------------- /Darkling Aquatic/ Name: Dark Blogg (X2101) Recommended Weapons: Super Missiles, Power Bombs Strategy: Treat this like and extra aggressive, extra powerful blogg. Run from it. You can defeat it the same way, but it only appears in twos. When you do need to defeat it, roll into a ball and let it pick you up. One power bomb ensures its death, and may kill the other. Location: Torvus Bog>Training Chamber (After Gravity Boost) Name: Dark Phlogus (X2102) Recommended Weapons: Charge Beam, Power Bombs Strategy: Walk close to it. When it opens its mouth, fire the charge beam into it. Use it as a temporary platform. If you really want to kill it, use a power bomb when its mouth is open. Location: Dark Torvus Bog>Dark Forgotten Bridge (Before Super Missile) Dark Torvus Bog>Putrid Alcove /Darkling Flyers/ Name: Dark Shredder (X2103) Recommended Weapons: Charge Beam, Power Beam Strategy: Shoot it with charged shots, or just rapid fire. Do so from a distance; it leaves a little cloud of poison behind when it dies. Great for energy powerups. Location: Dark Torvus Bog>Dark Torvus Temple (During Boss Fight) Name: Dark War Wasp (X2104) Recommended Weapons: Power Beam, Missiles Strategy: Same as the normal war wasp. Location: Temple Grounds>Service Access (Before Light Suit?) Ing Hive>Vault Attack Portal Name: Nightbarb(X2105) Recommended Weapons: Power Beam Strategy: Another flying swarm enemy. Shoot them with the power beam if they are in your way. Location: Dark Agon Wastes>Feeding Pit (Before Light Beam) Dark Agon Wastes>Save Station 2 Dark Agon Wastes>Trial Grounds Ing Hive>Hive Dynamo Works (Before Spider Ball) Ing Hive>Hive Reactor Access Sky Temple Grounds>Abandoned Base /Darkling Ground/ Name: Dark Alpha Splinter (X2106) Recommended Weapons: Charge Beam, Missiles Strategy: Covered in detail in the boss section. (XB01) Name: Dark Grenchler (X2107) Recommended Weapons: Charge Beam, Missiles, Super Missiles Strategy: Treat it like an extra strong Grenchler. The same strategy applies, it just takes longer. Location: Dark Torvus Bog>Dungeon Name: Dark Splinter (X2108) Recommended Weapons: Charge Beam Strategy: Shoot it with charge beam shots. It leaps, so circle it while you attack. Light beam charged shots work decently as well, but you may as well save ammo. For the most part you can just avoid these. Locations: Temple Grounds>GMFC Compound (First visit, after getting missile) Temple Grounds>Industrial Site (After Light Beam) Temple Grounds>Temple Assembly Site (After U-Mos, before Light Beam) Great Temple>Temple Sanctuary (During Boss Fight) Dark Agon Wastes>Doomed Entry (After Light Beam) Dark Agon Wastes>Double Path /Darkling Offworld/ Name: Dark Missile Trooper (X2109) Recommended Weapons: Light Beam, Charge Beam, Missiles Strategy: Pathetically easy. Shoot him and circle to avoid being hit. He's sort of a boss. (XB10) Location: Temple Grounds>Hive Chamber A (After speacing to U-Mos; appears once) Name: Dark Pirate Commando (X2110) Recommended Weapons: Dark Visor, Light Beam, Super Missiles Strategy: They are super fast and can become invisible. Keep moving, their dark energy shots hurt, and they have a bomb that disrupts your vision. When you see one, let loose with a charge light beam blast or a super missile. Once you have the dark visor, use itto always see them. Most of these fights can be won just by waiting. They will eventually leave on their own. Alternate Strategy: Smack it with a charged dark beam to freeze it (must be able to see it). Follow up with a missile to kill it. The commando may jump to a new location after being hit and before being frozen. You may have to look for it somewhere. The radar helps. Location: Temple Grounds>Grand Windchamber (After Sunburst) Temple Grounds>Path of Eyes (Before Super Missile) Torvus Bog>Forgotten Bridge (Once, after moving bridge) Torvus Bog>Great Bridge (After ?) Torvus Bog>Torvus Grove (After Boost Ball) Torvus Bog>Torvus Plaza (First visit) Dark Torvus Bog>Crypt Dark Torvus Bog>Dark Forgotten Bridge (After Boost Ball) Sanctuary Fortress>Aerie (After Echo Visor) Ing Hive>Aerial Training Site Ing Hive>Culling Chamber (After Screw Attack) Sky Temple Grounds>Profane Path Name: Dark Pirate Trooper (X2111) Recommended Weapons: Missiles, Super Missiles Strategy: Treat them like a pirate trooper who is more dangerous. They leap around a lot. Always be moving and smack them with missiles and super missiles. Alternate Strategy: Freeze it with a charged dark beam shot to freeze it and then follow with a missile to shatter it. Location: Temple Grounds>Path of Eyes (Before Seeker Missiles) Agon Wastes>Portal Terminal (First visit after Morph Ball Bombs) Dark Agon Wastes>Portal Site (After Amorbis) Dark Torvus Bog>Crypt (First visit coming from Undertransit One) Sanctuary Fortress>Checkpoint Station (First visit) Name: Dark Preed (X2112) Recommended Weapons: Power Beam Strategy: Ignore it if it isn't in you way. Shoot it with the power beam to burst it if it is. Just don't walk into the poison cloud this causes. Location: Dark Agon Wastes>Doomed Entry Dark Torvus Bog>Brooding Ground Dark Torvus Bog>Torvus Arena Dark Torvus Bog>Undertemple Shaft Ing Hive>Hive Entrance Ing Hive>Judgement Drop Name: Dark Tallon Metroid (X2113) Recommended Weapons: Screw Attack, Dark Beam, Light Beam, Super Missiles, Bomb Strategy: Pick your favorite from the above list. Generally you can screw attack them by the time they appear in the game. Treat them like extra tough metroids. Alternate Strategy: Fire a charged dark beam at it to freeze it. Follow up with a missile to kill it instantly. Location: Ing Hive>Hazing Cliff (First visit) Sky Temple Grounds>Phazon Grounds Sky Temple Grounds>Phazon Pit Name: Dark Trooper (X2114) Recommended Weapons: Charge beam Strategy: One charge beam will kill them. Yawn. Locations: Temple Grounds>Commnd Chamber (After Bomb Slot activation, Once) Temple Grounds>Command Chamber (After speaking to U-Mos) Temple Grounds> Hive Chamber C (First visit) /Darkling Mechanoids/ Name: Corrupted Sentreye (X2115) Recommended Weapons: Power Beam, Light Beam Strategy: Shoot them to turn them of. Use a charged Light Beam blast to kill them for good. Location: Sky Temple Grounds>Abandoned Base Sky Temple Grounds>Shrine Access Name: Dark Diligence Drone Recommended Weapons: Light Beam Strategy: Smack it with a charged light beam blast. Location: Ing Hive>Hazing Cliff Name: Dark Ingsmasher Recommended Weapons: Light Beam, Dark Beam Strategy: He's just an extra tough Ingsmasher. Follow the same strategy. Location: Ing Hive>Hive Portal Chamber (First visit) Ing Hive>Hive Reactor (First visit; After Light Suit?) Name: Dark Quad CM Recommended Weapons: Light Beam, Dark Beam Strategy: Same as the regular Quad CM, though it just takes longer. Name: Dark Quad MB Recommended Weapons: Boost, Bombs Strategy: Same as the regular Quad M8. Exactly the same. Location: Sanctuary Fortress>Sanctuary Temple (Before Cobalt Translator) Ing Hive>Hive Temple (During Boss Fight) Ing (X2300) ----------- Name: Darkling Tentacle (X2301) Recommended Weapons: Power Beam Strategy: Shoot its tip to stun it and have it temporarily retract. Location: Dark Agon Wastes>Double Path Dark Torvus Bog>Crypt Tunnel Dark Torvus Bog>Undertemple Access Ing Hive>Hive Gyro Chamber Ing Hive>Hive Reactor (Before Light Suit?) Sky Temple Grounds>Gateway Access Name: Hunter Ing (X2302) Recommended Weapons: Light Beam, Dark Visor Strategy: Phases in and out of visible space. Shoot a light beacon or crystal wth the light beam and hope it runs into the new damaging safe zone, which will kill it instantly. Or just fire when it is visible and hope that it hits. Once you ahve the dark visor, they are easy. Leap over its tentacles when it extends them to you and keep moving. Charged light beam blasts work well on it, as do single blasts. Alternate Strategy: The Hunter Ing will phase out when you fire a charged shot at it. To prevent this before you ahve the dark visor, use the power beam on it. You should be able to rapid fire while locked on. Location: Dark Torvus Bog>Poisoned Bog Dark Torvus Bog>Polluted Mire Dark Torvus Bog>Sacrificial Chamber Dark Torvus Bog>Undertemple Shaft Dark Torvus Bog>Venemous Pond Ing Hive>Staging Area Sky Temple Grounds>Accursed Lake Name: Ing Larva Swarm (X2303) Recommended Weapons: Power Beam Strategy: Yet another swarm energy that shoots things at you. Blast away. Location: Ing Hive>Entrance Defense Hall Name: Inglet (X2304) Recommended Weapons: Charge Beam Strategy: One good blast when it is solid should kill it. Hard to see. Location: Dark Agon Wastes>Crossroads Dark Agon Wastes>Dark Oasis Dark Agon Wastes>Oasis Access (After Light Beam) Dark Agon Wastes>Save Station 2 Dark Torvus Bog>Undertemple (During Boss Fight) Ing Hive>Hive Reactor (After Light Suit?) Sky Temple Grounds>Base Access Name: Ingstorm (X2305) Recommended Weapons: None Strategy: Can't be killed. Deals rapid environmental damage without the light suit. Acts like a poison cloud. Location: Dark Agon Wastes>Dark Oasis (Power bomb to find) Ing Hive>Temple Security Access Sky Temple Grounds>Ing Reliquary Sky Temple Grounds>Reliquary Access Name: Warrior Ing (X2306) Recommended Weapons: Missiles, Charged Beam Strategy: Move left and right to avoid the light beam attacks it uses. When it growls, it is about to charge at you, so be ready to use the b-button to sidestep. You can manually target its puddle to attack it, or use bombs. Later on, the light beam works well. Location: Dark Agon Wastes>Battleground (Before Dark Agon Key 3) Dark Agon Wastes>Dark Agon Temple (After Amorbis) Dark Agon Wastes>Dueling Range (First visit) Dark Agon Wastes>Dueling Range (After Light Beam) Dark Agon Wastes>Judgement Pit (After Amorbis) Dark Agon Wastes>Oasis Access (Before Light Beam) Ing Hive>Culling Chamber (Before Screw Attack) Ing Hive>Hive Dynamo Access (Until opening sonic gate) Ing Hive>Hive Gyro Access Ing Hive>Hive Reactor (Before Light Suit?) Sky Temple Grounds>Defiled Shrine Sky Temple Grounds>Reliquary Grounds | Offworld (X3000) +-------------------- Dark Samus (X3100) ------------------ Name: Dark Samus 1 Recommended Weapons: Power Beam Strategy: See the boss section. (XB04) Name: Dark Samus 2 Recommended Weapons: Power Beam Strategy: See the boss section. (XB13) Name: Dark Samus 3 Recommended Weapons: Missiles, Echo Visor Strategy: See the boss section. (XB17) Name: Dark Samus 4 Recommended Weapons: Charge Beam, Annihilator Beam, Sonic Boom Strategy: See the boss section. (XB17) Metroids (X3200) ---------------- Name: Infant Tallon Metroid (X3201) Recommended Weapons: Charge Beam, Super Missile Strategy: It it with charge beam shots or smack it with a super missile. Hit its cocoon (manual aim with the R-button) with a super missile or several regular missiles to destroy it. If the infant contacts phazon, it can turn nto a normal metroid. Location: Agon Wastes>Biostorage Station (After Annihilator Beam?) Name: Tallon Metroid (X3202) Recommended Weapons: Dark Beam, Missile Strategy: Freeze it with a charged dark beam blast and then hit it with a missile. Location: Agon Wastes>Bioenergy Production (After Dark Beam) Agon Wastes>Biostorage Station (After Dark Beam) Pirates (X3300) --------------- Name: Pirate Aerotrooper (X3301) Recommended Weapons: Missiles Strategy: Three missiles is all it takes. Sidestep to avoid its kamikaze attack at the end. Keep moving to avoid its projectiles. Location: Temple Grounds>Grand Windchamber (Before Sunburst) Agon Wastes>Bioenergy Production (Before Dark Beam) Agon Wastes>Mining Station A (After Light Beam) Agon Wastes>Mining Station B (Once after getting Darkburst) Torvus Bog>Torvus Temple (Before Super Missile) Sanctuary Fortress>Watch Station (After Screw Attack) Name: Pirate Commando (X3302) Recommended Weapons: Super Missiles Strategy: Hit it with super missiles whenever it doesn't have its shield up. Keep your distance and step left or right to avoid its shots. Location: Torvus Bog>Torvus Grove (First visit) Sanctuary Forress>Sanctuary Entrance (First visit) Name: Pirate Grenadier (X3303) Recommended Weapons: Charge Beam, Missile Strategy: A charge beam blast followed by a missile does the trick. It is very weak in melee, so get up close and fire away, since it won't be able to use its grenades, which are fairly damaging. Location: Agon Wastes>Command Center (After Dark Beam) Name: Pirate Tooper (X3304) Recommended Weapons: Missiles, Charge beam Strategy: Lock on and move left or right to avoid its fire. Hit it with missiles or your charge beam. Location: Temple Grounds>GMFC Compound (First visit after dark visor) Agon Wastes>Biostorage Station (First visit) Agon Wastes>Central Mining Station (First visit) Agon Wastes>Central Mining Station (First time you use a turret) Agon Wastes>Central Station Access (First visit) Agon Wastes>Command Center (First visit) Agon Wastes>Mining Station A (First visit) Agon Wastes>Portal Terminal (First visit after Morph Ball Bombs) Agon Wastes>Portal Terminal (First visit after Space Jump Boots) Torvus Bog>Torvus Temple (Before Super Missile) Name: Preed (X3305) Recommended Weapons: Power Beam Strategy: Ignore it if it isn't in you way. Shoot it with the power beam to burst it if it is. Just don't walk into the poison cloud this causes. Location: Torvus Bog>Gathering Access Torvus Bog>Hydrodynamo Station +-----------------+ | Bosses (XBOSS) | +-----------------+ Alpha Splinter/Dark Alpha Splinter (Mini-Boss) XB01 --------------------- Recommended tools: Missiles, Power Beam Difficulty: 2/10 Reward: Unknown Item (Alien Technology - Energy Transfer Module) Yawn... Next! Some splinters will drop as you enter the arena. The'll turn into dark splinters Take them out with the power beam (charge it if you like, but I find that rapid firing the beam works best). An Alpha Splinter will drop from the ceiling. Take the tie to switch to the scan visor and scan it once the cutscene ends. This boss attacks by leaping towardsyou, then jumping back to where it was. Lock onto it and dash to the side using the B button right before it leaps. Fire a missile at it once it leaps back to its initial position. After you damage it enough, it will become possessed. Make sure you scan this new version as well. Its two attacks are to spit some dark goop at you and to leap at you. It does not leap to its initial position. Lock onto it and use missiles if you have any left. It will show some dark goop by its mouth and then spit it at you. Dodge this by jumping sideways or using the B-button dash. It will then try to leap on you. Dodge this with the B-button. Wait about 2-3 seconds after it spits before dashing. Rapid fire your power beam when your missiles run out, since this will let you dash more easily. Alpha Sandigger/Bomb Guardian (Boss - Subguardian) XB02 --------------------- Recommended tools: Missiles, Charge Beam Difficulty: 1/10 Reward: Morph Ball Bomb Smack the Alpha Sandigger with a few missiles to the face to take it down. If you want to conserve missiles (I had 15 and was fine), use the charge beam. It can spit green goo at you and charge, much like normal sandiggers. After it takes a few hits, it'll be possessed and turn into the bomb guardian, which uses your morph ball bombs against you. It'll drop bombs from its tail as it moves, and can spray out bombs in clusters at random. You need to first aim at its tail. You must be mostly behind it to hit the tail. Use your carge beam or your missiles. Once the tail is hurt enough, it's mouth will glow. Lock onto the mouth, circle around to get a good shot, and fire a missile down its through. Repeat. When near death, it'll spew out a massive amount of bombs. In addition to bomb attacks, it can charge you. Use the B-button dash to circle it throughout this fight. It's bombs don't do much damage, so you can almost ignore them and just take the hits. Jump Guardian (Boss - Subguardian) XB03 --------------------- Recommended tools: Missiles Difficulty: 1/10 Reward: Space Jump Boots An easy battle due to the protective crystal. Use missiles. This beastie can fire beams of energy, jump around, and draw up a forcefield. It's general pattern is to jump somewhere, sending out a shockwave that's easily avoided, then firing several energy beams at you. Lock on and jump to the side to avoid these. Fire missiles at im whenever he's not surrounded by his dark cloudy forcefield. He'll sometimes leap up onto the rocks, so be sure to look up if you can't find him. When he's almost dead, he'll run faster and faster around you in a circle and leap to the opposite side. He does not fire energy beams so fire at him right as he lands or just try to lock on and pelt him with the power beam. If you run out of missiles, shoot the pods around the arena and suck in the missile powerups with your charge beam. Otherwise just use the power beam/charge beam. Dark Samus 1 (Boss) XB04 --------------------- Recommended tools: Power Beam Difficulty: 2/10 Reward: Dark Beam She's got a nifty phazon shielf she can put up at will, usually right before a missile hits her. Missiles do decent damage, but there are very few chances to hit her with them. Use your power beam most of the time and just fire away constantly. Charge beam can be used, though it misses frequently. She's got a variety of phazon attacks that are easily avoided if you keep your distance. Use the B-button dash to avoid them. Stay away from her. She can use the phazon shield to attack also. Eventually she'll start using an attack where she leaps up, turns into a ball of phazon and launches herself at you. To avoid this, use the B-button dash. She'll break parts of the environment which smoke and can make her hard to see. She'll frequently break your lock-on. Fortunately she won't damage you a lot with her attacks, so this fight is easily won with patience. Amorbis (Boss - Guardian) XB05 --------------------- Recommended tools: Missiles, Bombs Difficulty: 4/10 Reward: Dark Suit Amorbis is a reasonably complicated boss, but not too much trouble. Try to stay within the protective areas. This is much easier said than done. Inititally there will be one worm hopping in and out of the sand. Target the dust clouds and then fire a missile or two when the worm leaps out of the ground. This will knock off some of its exoskeleton, and release some power ups. Collect any health and missiles by using the charge beam. Once all of its armor is off, it will attach itself to the orb (scan the worm again) and its other end will attack. Blast it with missiles until it falls to the ground. Its attacks are pretty easy to avoid and mostly involve shooting things at you. Try to stay in the protective areas. Once it is on the ground, roll into a ball and let it suck you up. Once it does, drop a few morph ball bombs in its gut. Now you will have to repeat all of that, except that there are two worms hopping around. Once you blast off the exoskeletons, both will attach to the orb. They have a combo attack that hits pretty hard, but it's easy to jump over if you are standing far enough away. Once a worm hits the ground, get sucked up and bomb it, then repeat for the other worm. Next you'll have to do this all over again, but with three worms. Be sure you suck up all health and missiles every time you bomb a worm. It's quite needed. If you have enough ammo, charged light beam blasts will instantly destroy its face and let you get sucked up. Boost Guardian (Boss - Subguardian) XB06 --------------------- Recommended tools: Light Beam, Bombs Difficulty: 8/10 Reward: Boost Ball One of the most anoying fights. Start off by scanning it (and backing away so it doesn't swipe at you. Make sure you have the light beam selected before rolling nto his room. After you scan, charge up the light beam ad fire off aa blast while he's still solid. He should soon turn into a morph ball and try to ram you. This hurts A LOT. There's no good way to avoid it, but staying behind a pillar in morph ball form and not moving is frequently a decent strategy. You'll need to be n ball form to get him to revert to solid form anyway. You can also double jump around a lot which improves your chances since you'll be in the air most of the time. If you're feeling brave, pay attention to the direction he was traveling when boosting. Try laying some bombs ahead of where he would have kept going had he not stoped (he never changes boost direction). If you manage to hit him when he starts boosting, he'll immediately stop. After boosting around, he'll be a lighter shade of puddle. You need to lay bombs in front of it until he turns back into a solid Ing. He'll switch from that puddle to boosting around until you've dealt him enough damage. You can also bomb the inglets that get spawned while they are puddles. It's an easy way to generate some extra health. Once he's solid, you'll be in front of him after a cutscene (automatically out of morph ball state). Be holding the A button during the cutscene so you will be charging the light beam and you should be able to get off two chraged blasts before he reverts. Consider using super missiles instead, since they knock hm back, and may give you enough time to fire off a second one. Whenever he crashes into a pillar, it'll leave behind a big energy power up. Be sure to pick these up. For each pillar destroyed, one inglet can be spawned, so there will be more of them to watch out for as the fight goes on. Concentrate on avoiding the boost. It does much more damage. Alpha Blogg (Boss) XB07 --------------------- Recommended tools: Super Missiles Difficulty: 3/10 Reward: Gravity Boost (Prereward) The Alpha Blogg isfairly easy, but make sure you have enough energy tanks, because the best way to damage him is to take damage. He'll swim around the room and eventually spit three bursts of bubble goop at you. keep walking left or right to avoid it it will mess up yur HUD/aim if you get hit. Right after this he'll open his mouth and charge you. As soon as he opens his mouth, stop moving and fire off a super missile you WERE charging your beam this whole time, weren't you? Repeat until dead. Sometimes after being hit he'll charge you repeatedly. This generally causes massive damage. Use your new Gravity Boost to avoid it, or just get lucky sidestepping. You should be able to have 5 Energy Tanks at this point, so it should be enough. To sidestep, use the b-button dash shortly before it hits you. Also consider using a charged dark beam instead of the super missile as it does quite a bit of damage. Grapple Guardian (Boss - Subguardian) XB08 --------------------- Recommended tools: Charge Beam, Light Beam, Super Missiles Difficulty: 1/10 Reward: Grapple Beam A very easy and boring boss. Lock onto it and keep a pillar in between you and this beastie. Blast it with charge beam shots to tick it off. This will eventually stun the beast, at which point you should quickly B-button dash behind it and smack it with the light beam or a super missile. Other times it will fire out a grapple beam at you. if there is a pillar in the way, it'll get stuck to the pillar Treat this like it was stunned and get behind it and blast away. Grappling causes it to get stunned for longer though. After awhile it will lose its protective shell. Now, whenever it gets stunned, it can be damaged by any weapon. If you've run out of missiles and light beam ammo, you can get by just with the power beam at this point. Chykka (Boss - Guardian) XB09 --------------------- Recommended tools: Power Beam, Grappling Beam, Missiles, Dark Beam, Light Beam Difficulty: 5/10 Reward: Dark Visor Scan the larva form first. You may aso want to scan the Dark Shredders it summons. Scanning the larva will adjust the lock on point to its underbelly. It will swim around and occasionally leap from the water. Dark Beam works fairly well against it, but is slow and hard to aim, so I prefer the regular ol' power beam. Jump over the water waves it generates when it crashes back into the water. The timing can be tricky, but you just need to leap shortly after it jumps out of the water. Just about the same time you should be firing (make sure you double jump). If you are close to the edge of the arena, it'll sometimes pop up in front of you and lash its tongue out at you. Fire normal shots at it. If it latches on, hold away from it and fire rapidly. Be careful as it tilts the platform while doing this and it's easy to walk into the water. Always kill the dark shredders when they appear (use the power beam). They give easy health. This part of the fight is mostly about patience. Use your RADAR. Next you'll fight the Chykka adult. Be sure to scan her. She's a gimmicky boss, which means you'll need to use your new grappling beam in the fight. Try to stay in a light bubble and maintain lock on. Pelt her with power beam shots (Or dark beam if you are decent at hitting her with it. Dark beam stuns her more quickly/does more damage). Once she's stunned, Grapple to a platform behind her and lock onto a wing joint. Use R to target before locking on. Blast it with two missiles. This will destroy a wing joint. If you are good, you can charge up and use seeker missiles to hit four joints at once, making the fight quicker. You have to lock on each time to target though. While trying to stun her, double jump sideways to avoid the dark goop she spits are you. If you get hit and fall into the water, immediately jump back to the light field. The water drains health fast! Once the four wings joints die, it's time for the Dark Chykka (scan). Use charged light beam shots on her egg sac. Be sure to scan the little Chyklings she spawns. They are also good for health. She'll eventually morph back into the regular adult. Rinse, lather, repeat until dead. This time though, she'll gear up (back up far away) to ram you. When you see her doing this, grapple to another platform to avoid her charge. Sometimes merely walking to the edge of a platform will allow you to avoid it. Dark Missile Trooper (Boss) XB10 --------------------- Recommended tools: Light Beam Difficulty: 1/10 Reward: Missile Expansion. Yawn. Scan him. Hit him with a charged light beam. Kill him. Next? Spider Guardian (Boss - Subguardian) XB11 --------------------- Recommended tools: Bombs Difficulty: 7/10 Reward: Spider Ball Morph ball time! You can only scan this boss BEFORE you enter the tunnel maze where it lives. Be sure to do so. The first part is easy. Bomb it three times as it circles around its little loop. Once damaged, it will have a firey aura that you should avoid. After being hit three times, head to the bomb slot that appears and use it to fry the bug. You may want to hand out near the bomb slot from the beginning of the battle, so that you can make it there quickly. In the next area, use the halfpipe to get up to the righthand platform. Then, dropp back down while holding a boost to rocket back up on the left side. This should get you above his platform. Drop down and place a bomb in his path. After three, make it to the bomb slot and trigger it to move to the next stage. The third stage is pretty easy. Get to the platforms above him and drop down to bomb him. Once the new platforms appear and the bomb slotis active, stay ahead of him and shimmy down the platforms to the bomb slot. The fourth stage, however, is pretty tough. Bomb him three times, and then hit the bomb slot in the lower left. Stay above the little dips on the second level to avoid his aura. Next, bomb him three times, and trigger the lower left and upper right bomb slots. If you need to get past him, stun him with a bomb, then you can roll right through him. Do you bombing to the right of the lowest flipper platform for best safety. Next time through you have to hit all three bomb slots, which can be very tricky. He needs to be right of the lowest flip platform when you activate the first bomb slot, left of the second flip platform when you activate the second, and right of the third flip platform when you activate the third. Power Bomb Guardian (Boss - Subguardian) XB12 --------------------- Recommended tools: Morph Ball Difficulty: 1/10 Reward: Power Bomb Be sure to scan this guy before the fight. This is insanely easy. You need to make it to all bomb slots. The boss will powerbomb the slot and destroy a support above it whenever you reach one. The two to the left and right of the initial spider ball track are easy to get to. For the others, head left for one and right for the other. You need to move fast. Use bombs to jump up to tracks, and let go of spider ball to drop. When droppng, hole left or right so you travel horizontally as you fall. Sometimes you may need to backtrack to avoid powerbomb explosions, which move pretty slowly on the whole. The various inglets that are spawned during this fight will regenerate your health. When you fall off the track (and you will), suck all the energy up. Very easy. There is a track that leads to a platform once you've beaten it. Use that to claim your prize. Dark Samus 2 (Boss) XB13 --------------------- Recommended tools: Power Beam Difficulty: 2/10 Reward: Echo Visor Another easy boss. Think the game is trying to lull you into a false sense of security? She's got the same moves as last time, plus a few new ones. About halfway through the fight she'll go into stealth mode. Use your dark visor to see her. When your vision goes blind, switch back to the combat visor. He most dangerous attack is her boost ball attack, though she's less dangerous with it thanthe boost guardian was. If you fire a missile at the boost ball as she transforms, she seems to morph out of it. The power beam is the easiest beam with which to hit her, though you might consider using the light beam (dark beam is too slow). Caretaker Class Drone (Boss - Mini Boss) XB14 --------------------- Recommended tools: Boost Ball, Spider Ball Difficulty: 4/10 Reward: Passage opens. A fairly dificult trap if you don't have full energy. Hold onto your spider ball as you circle around the ring. When a red sensor drops down, boost across and hit it in mid air. It's easier to do this when its in front of you rather than when its across the arena. Avoid the pincers as they'll knock you off the track onto the platform. The platform electricfies and causes massive amounts of damage. After you destroy the three red sensors, it will briefly drop a center target from time to time. Boost into this (always have a boost charged) and it'llraise the trap to another level. Use the track to get up there. The second phase is the same as the first, only there are two gaps in the track, so you'll have to boost across to avoid the pincers occasionally. The third and final phase has three gaps, which means you will tend to miss the track on the other side unless you are next to a gap when boosting. Use a bomb jump to get back on the track quickly if you fall. This boss gets much easier once you practice it. Quadraxis (Boss - Guardian) XB15 --------------------- Recommended tools: Boost, Bombs, Super Missiles, Light Beam, Spider Ball Difficulty: 4/10 Reward: Annihilator Beam Scan the big boy first. Boost into the glowing red orbs at his feet (or bomb them). Once they are all destroyed, knee joints will become vulnerable. When the knee joints flash blue, target them and fire a super missile or use the light beam. Until one is destroyed. Then you have to repeat the process until you've destroyed all four. He's got a variety of projectile attacks that are fairly easy to avoid. When his feet glow extra red, get out of morph ball/boost to the edge of the arena and then jump over the resulting flames. His other attacks involve a spin attack likethe little Quad robots, and a beam that locks onto you and causes some ugly damage. Boost far away from it to avoid lock on. As you destroy knee joints and red orbs, be sure to suck up the big energy powerups that he drops. You'll need them. Time for phase two! Scan the head and the ruined body. To damage it, you must switch to the echo visor so that you can see the antenna on the ruined body. Blast it away with super missiles to drop the shield on the head. Scan the unshielded head. Using the echo visor still, destroy one of the three antennae that are on its head. Light beam blasts work well, as do super missiles. Repeat this three times. It has a few projectile attacks and the lock on attack that it had before. It also drops a Dark Quad M8 Drone when you destroy an antenna. Kill it if you'd like. Scan the final head module (lotsa scans!). It has the same attacks as the previous phase. Blast it with a few super missiles or your favor damaging attack. It'll move clockwise around the room, stunner. Spider ball up the leg that is next in its path and boost jump to the head. Roll into a bomb slot and bomb. Repeat once more and the mechanoid will cease functioning. Ing Emperor (Boss) XB16 --------------------- Recommended tools: Missiles, Annihilator Beam, Bombs Difficulty: 9/10 Reward: Last Energy Module Scan both its body and head. It'll spawn some tentacles to mangle you. They've got a lot of attacks, mostly involving spinning around and smacking you. Lock on (you'll have to use R to aim first) and pelt them with missiles. Each tentacle takes about two hits to kill, and sometimes a single missile will strike more than one. Once the tentacles are destroyed, it'll exposethe core. Fire super missiles or charged light blasts into the gap in the shield. It'll eventually regenerate unless you are very quick. Sidedash over the laser beam it fires. The more damage it has taken, the more tentacles it spawns, so try to make the last few hits count. To best aim at the tentacles, stay in a corner of the arena (the circular icons on the ground show where the corners are). Be sure to scan its eye once you've destroyed its tentacles Part two is easier. Scan the crysalis. Spider ball around the boss, killing things for health. Stay near the top and destroy the first few weakspots. Sit on one until you see some black spots, then quickly drop bombs and run away. You'll nail the tentacle, then you can bomb the spot and destroy it. Destroyed spots emit gas. Occasionally the fog will rise, stay near the top to avoid it and make sure you bomb the puddles. Stay near the top to fill up on them, and just make raids to the lower weak spots. Use power bombs once the tentacles appear if you want to. You won't need them after this fight Scan him again. You need to hit him in his open mouth until he becomes weak to light or dark. This is tricky, since one of his legs likes to block your shots, so stay to the left or right of him. Try to smack him with a super missile, or just use normal missiles to hit his mouth. Once he's stunned, whip out the annihilator beam and rapid fire into his open mouth (don't waste too many shots, try to stay angles so that when it homes in, it doesn't try to go through a leg or hit a closed mouth). If you came in with full ammo, you should have close to enough. If you need more, fire a sunburst or darkburst into the swarm of critters he summons. He also has a weak spot on his back, so use that to stun him too. If you have 250 light/dark ammo coming into this fight, it should be a piece of cake. Dark Samus 3 and 4 (Boss) XB17 --------------------- Recommended tools: Echo Visor, Charge Beam, anything you have left. Difficulty: 6/10 Reward: Victory Pretty easy fight on the whole. Strafe to avoid the big phazon beam that she likes to fire at the beginning. Just waste away at DS3 like you did DS2. Eventually she'll go spastic (in a bubble - scan her again) and start shooting all sorts of things at you. You'll need to watch for the blue phazon particles she lobs and hold your charge beam down. Angle it up, scoop in a few of them until your charge goes blue, then smack her with the nifty phazon- powered beam. Wait until she fires before deciding to dodge. If it's a big ball of phazon, quickly walk to the side as this should avoid it. Eventually she'll come out of the bubble and land. Shoot afterwards she'll be vulnerable, so smack her with any annihilator beam action you have left. Consider hitting her with a sonic boom if you have the ammo, or a missile. Repeat until dead. Oh, and don't worry so much about the time limit. Once you have the pattern down, the fight goes fast. The more she's damage, the longer she'll sit in the bubble, giving you more and more chances to collect the phazon particles (remember that if you sidestep them, you won't be able to collect enough. If you die on her, be sure to contiue from the last save, because the game will start you at Dark Samus rather than at the save point. If you say no/quit, you'll have to fight the Ing Emperor again. +-----------------+ | Version History | +-----------------+ 12/02/2004 v1.1 - Added Enemy Locations and a few new strategies 11/24/2004 v1.0 - First Version Thanks ------ 1. Amy for being a wonderful wife 2. Nintendo/Retro for making this fine game 3. Dark Master for tipping me off on a Hunter Ing strategy 4. Andrew Dionne for informing me of the great alternate strategy for the Dark Pirate Troopers and Commandos as well as the Dark Metroid. 5. slylizard15 for the alternate Sporb-killing method 6. Needleman EXE for a Dark Phlogus location. This document is copyright (c) Matt Buchwald