------------------------------------------------------------------------------- | Mega Man X: Command Mission Side Quest FAQ | | | | Writer Steve Sanchez | | | | Current Version 1.10 | | | | Last Update: October 5 , 2006 | | | | Creator/Developer: Capcom | | | | Public e-mail address: steveramon11@hotmail.com | | | | Mega Man X: Command Mission for the Sony PlayStation 2 | | | | Copyright 2006 Steve Sanchez | ------------------------------------------------------------------------------| ----------------- Table of Contents ----------------- .) Introduction .) About this Game .) Characters .) Getting to Know the Heroes Better .) Final Weapons .) X and Zero .) Eternal Forest .) Tails Clan .) FAQ's .) Contacting Me .) Credits .) Legal Things ------------------------------------------------------------------------------- .) Introduction ------------------------------------------------------------------------------- Hello and welcome to my sidequest FAQ! If you are wondering what's in the FAQ just look at the table of contents. I'll list all of the above along with some additional, general information about this game. You probably already know that this is the first RPG Mega Man game so you are probably wondering how this new system is going to work. In the about this game section I will talk about its game engines and basics on how to play. If you like my work and have some of the below games, than you can check them out if you would like. Here is a list of my other work so far. -Mega Man X5 Complete Walkthrough -Wolverine Complete Character FAQ Now if you do not mind, lets forget all of this for now and move on to the sidequest FAQ! ------------------------------------------------------------------------------- .) About this Game ------------------------------------------------------------------------------- You are probably wondering on how this game is going to work. As you know, this is the first ever Mega Man RPG. But I bet you are saying in your head that normal RPG's like the great Final Fantasy series (yes I am a Final Fantasy fan) for example have things like magic, swords, spears, elements, limit breaks and all sorts of stuff like that. Well Mega Man X: Command Mission have those too. But now it is more futuristic like. In place of limit breaks or overdrives, this game has things called Action Triggers. Action Triggers are special moves that can be pretty useful in some cases. Each character also has their own unique styles so try them all out. These are your limit breaks. But these come across more often as these Action Triggers use your magic meter. Magic? In a Mega Man game? Keep reading to get a more in-depth explanation. Now in place of your magic you have WE. Your WE meter stands for weapon energy. You get 25% of your WE back every turn. If you have 50% or more you can unleash your Action Trigger. The more WE you have, the better your Action Trigger will be. But WE isn't only for your Action Triggers. You need We to use sub-weapons. So use your WE wisely. Instead of summons, well their aren't no summons in this game. Now to the Legend of Dragoon series. If you haven't played Legends of Dragoon then I guess you do not know what Dragoons are. They are the special transformations that improve you. In this game we have Hypers. Hypers are transformations that higher your stats dramatically and change how you look. These are key to success but you will have to remember to use these wisely. This game also has things like poison and such. But again, since this is a Mega Man game they will have different names like virus and cryogenic. This also has a leveling up system. This is typical in RPG's and you should know that if your level goes up, so do your stats. And money is called zenny in this game. This is your currency and this can be used to buy weapons, force metals and other things. Just think of this game as a typical RPG game. It has mostly all of the elements needed to be one too. And since this is an RPG you will need strategy to win your way to the final fights. So do not think that attacking every turn is key. ------------------------------------------------------------------------------- .) Characters ------------------------------------------------------------------------------- Here is the section to get to know the main characters of the game. As you know most RPG's have many characters. This one too applies. A total of seven characters are playable and you will meet them and befriend them just like the normal, typical RPG. X The main Character of the game and the all-rounder type. He has good, all-round stats and his Hyper modes are great. His action trigger lacks in the usefulness department but he makes a great asset to the party. You start off with him in the beginning and his weapon is his trusty X-Buster. Zero My personal favorite and the guy who I think is the best! He has great attack and good speed. Although a good chunk of the game he isn't in your party, when he is he should be in your party on the field. He has some the best weapons in the game and once you get the Red Lotus Saber he'll be your strongest. He has good hyper modes and action triggers too. He is playable for the first boss, fifth boss, and he stays after the sub-boss of chapter six. Spider A good guy he is. He has a good hyper but it only last for two turns. He has a good and fun action trigger and has okay weapons. I wouldn't bother using your build hypers on him as he isn't playable after chapter six. His weapon is his decks of destroyable cards and is playable in chapter two an on. Massimo This guy is tough. Not! Massimo is a strong character with good weapons. His rare weapons have high attack power and make him useful. He is very slow and his accuracy is crappy. Especially against aerial enemies. He has a good hyper that gives him a big boost on life and strength. His main weapons are his lances and he is playable in chapter three and on. Marino The thief of the gang. She is very fast and has okay weapons. They lack in power though. She has good force metals and a good hyper. If you want to use items like ones that take damage. I suggest turning hyper with her for five straight turns. Her weapons are her daggers and she is playable from chapter 4 and on. Cinnamon The baby of the group. LOL! Anyways, she is weak and not useful in the beginning of the game but once you get good at her action trigger you will be getting a lot of health. She has good weapons like the kitty gloves which take a lot at higher levels and in hyper mode. her weapons are her big gloves and she is playable from chapter 4 and on. Axl The man from X7! Although I hate Axl I like him in this game. I like X7 too. Anyways, his hyper is awesome, especially with bait, as it takes no damage whatsoever to Axl. His action trigger is useful, especially is you use the elemental advantages. His main weapons are his dual pistols and he is playable from chapter 5 and on. ------------------------------------------------------------------------------- .) Getting to Know the Heroes Better ------------------------------------------------------------------------------- In this section I am going to list the characters hypers. I will list general information on them, how they should be used, and advantages. -------------------- X X is available at the start of the game and he starts with his X-buster. His best weapon in the game is his X-Buster MK-III or his Turbo Buster. Again, he has good overall stats and hypers. His action trigger is weak and shouldn't be used often. Hyper: X Fire X Fire is X's first hyper. It is a fire based hyper. This means it will be more effective against ice based enemies. This includes bosses. His action trigger can take a lot of damage if you have enough WE. I suggest saving this hyper for bosses and not enemies. Since this is a fire based armor, fire based attacks will give you life as your armor as a full resistance towards fire. This hyper has a total of six available turns at the start. I suggest not using any fire based force metals. Ice attacks will be hurting your armor more so use ice resistance metals if you plan on using this hyper often. ------------------- Zero Zero is available at the chapter one and five boss. After chapter sixes sub-boss he is in the party full-time. His best weapon is his Red Lotus Saber by far. It has a three attack pattern, taking a lot of good overall damage. His action trigger is his command arts which can do good damage if you are good at it. Hyper: Black Zero Ah, good old Black Zero is back! This hyper does not have an element based armor but it does have its advantages. This armor increases Zero's attack power greatly. He will be taking loads of damage in this hyper. So weapons with three attack patterns will do good. Use the Heat Haze force metal to attack even more on a turn. This hyper begins with a capability of three turns. ------------------- Axl Axl is available from chapter five and on. he has pretty good stats but X's statistics are still better along with his immunity. Axl's best weapon is his Ancient Gun which will be helping you defeat bosses more quicker as the Ancient Gun has a special effect on bosses. He also has a good action trigger which is the DNA change which allows you to turn into a boss and attack. Hyper: Stealth I love this Hyper! It turns Axl invincible. Since he takes no damage on himself he needs to provoke his enemies to attack him. If you deploy to the Vanallia Desert you should have the Bait force metal. The bait force metal allows the wearer to provoke enemies to attack them. You know what that means. This is a great trick and should be used for bosses. The only bad thing is that this hyper can only be used for two turns so use build hyper items to increase this. ------------------ Spider My second favorite character. He is available from chapter two and on. He has a good and fun action trigger which can have its advantages. His best weapon is Joker in terms of overall statistics. His stats are alright and I wouldn't use build hypers and such on him as he will go away forever after chapter six. Hyper: Trickstar This is basically Axl's hyper. It is the exact same thing. The problem is that you won't be able to get bait until chapter seven. This hyper too has only two turns available at the start. But I am not saying that his hyper is bad. I suggest saving this hyper for bosses as this hyper raises Spider's statistics greatly. Use the Trickstar with his action trigger for a good effect. ----------------- Massimo Although he isn't that good of a character I like him for some reason. Here is why. His best weapon is either the Beast Lancer. This has great attack power. I believe. He is available from chapter three and on. He has weak stats but his life and attack power are awesome. This guy is a tank! Hyper: Glint Armor This hyper isn't that bad. This armor raises both Massimo's health and strength greatly making Massimo the ideal tank. It takes a while for this guy to be token down. A flaw is that his accuracy is bad. Especially against aerial enemies. I suggest equipping Marino's Hawkeye force metal to have Massimo guarantee to hit the enemies. Overall this hyper is alright and its availability of turns is three. ------------------ Marino Marino is the Yuffie of the game. She lacks in the attack department but her strength is in her speed. Her best weapon is the Beam sword. She has a pretty good action trigger and she is a pretty average character. Hyper: Quick Silver This hyper is effective. This armor increases Marino's speed so much that when you use this you will probably get five turns straight. Since Marino's attack power is weak I suggest buying items that damage enemies. If you get the right element, you could be going for five turns unleashing these deadly items. I suggest using this strategy against elemental bosses. This hyper has a capability of staying for five turns. ------------------- Cinnamon Cinnamon is a good character. She is the healer of the bunch. She has a great action trigger and her best weapons are the Kitty Gloves. These have a weak attack power but these babies attack for five times! Hyper: Iron Maiden This hyper is awesome! Her attack power nearly doubles and with the Kitty gloves this is a death wish. With these things paired you'll be taking 10,000+ attack! Other than that this hyper is pretty average. Cinnamon can be in this form for _ turns. ------------------------------------------------------------------------------- .) Final Weapons ------------------------------------------------------------------------------- This is the section where I will tell you how to get the final weapons of each character. I will also list there stats and such. Note that I will list them on there ability in battle and not just there attack power. Mega Man X --------------- X-Buster MK-III Attack: 110 | Armor: 30 | Shield: 30 | Weight: 20 This weapon has great attack power as you can see. This weapon is a dropped by the Cannon Drivers in the final stage. This is very rarely dropped by them but I luckily got from all those fights. Zero --------------- Red Lotus Saber Attack: 80 | Armor: 0 | Shield: 0 | Weight: 0 Notice that the armor, shield and weight are zero? Well that all converts for a three hit attack pattern! 4 Tails drops this after you defeat him. Axl --------------- Ancient Gun Attack: 100 | Armor: 20 | Shield: 20 | Weight: 12 This weapon has good attack power and is dropped by Nine Tails after he is defeated. Massimo --------------- Beast Lancer Attack: 120 | Armor: 30 | Shield: 30 | Weight: 20 This weapon has the best attack power in the game. This weapon is a rare steal from Depth Dragoon. Marino --------------- Beam Sword Attack: 62 | Armor: 23 | Shield: 25 | Weight: 18 This weapon is her strongest and overall best. This is dropped by Colonel Redips. Spider --------------- Joker Attack: 21 | Armor: 21 | Shield: 21 | Weight: 21 This is Spiders prize possession and best overall weapon. This is found on the first Eternal Forest path. Cinnamon --------------- Kitty Gloves Attack: 16 | Armor: 8 | Shield: 8 | Weight: 0 Best not in strength, but in five hit ability. This is bought in the secret shop in Lagrano. ------------------------------------------------------------------------------- .) X and Zero ------------------------------------------------------------------------------- This section is dedicated to only X and Zero. So don't try to expect anything on the other characters of the game. I will show all the things I know about X and Zero's second hypers and such. Including in-depth locations and strategies. Ultimate Armor X Yes its back, and with a new style too. This is an awesome hyper that comes along with a great action trigger. This is a great asset to making boss battles easier and faster. Absolute Zero A new addition and new look to Zero. He has amazing power and his action trigger will kill anyone! this guy makes bosses EASY! I will list the Absolute Zero section first as to me, this is a definite recommended order. ---------------------- Absolute Zero To get the Absolute Zero you will need to follow these steps closely and carefully. If you do these steps properly you should have the Absolute Zero hyper when this is all over. 1.) Go to the hunter base and deploy any three mechaniloids you want. Send them to the Melda Ore Plant. 2.) Keep sending them until you get the Melda Key. 3.) Prepare yourself and equip your best force metals and sub-weapons. I suggest stocking up in the shops with ice items and ice weapons. 4.) Go to the Melda Ore Plant and head through the door. Remember the door in the beginning where you couldn't go in? Use the key on that one. You will then meet the Duckbill Moles and engage in a battle. Boss: Duckbill Mole x2 ---------------------- Strategy: Get out your strongest characters and equip the ice elemental weapons on them. Have Marino out in your party too. Once it is her turn, use her Quicksilver hyper and use the best ice elemental items you got. These should be taking extra damage as the Moles are fire based enemies. Once her pounding is done, the Duckbill Mole should be close to dead. I suggest getting out Zero in hyper mode and Axl in Stealth mode. Use bait with Axl and make sure to equip ice based sub-weapons to do a little damage each turn. You should also DNA change with him to Silver Horn to get good damage on them. One of them should be dead or almost dead by now. Use a gain hyper if you have one to get Marino back to use the rest of the four items. Keep using your hypers with all the characters and you should be fine. Strategy from Joe Harden Simply put Reverse Fire on your strongest person and have them attack. If you don't use ice weapons on them, their attacks will be fire based. Kamikaze Drill might not be, but they don't use it often enough to kill you. Even if your other two members die, that one person will never die. 5.) After the boss battle get the item in the room and you will get the Absolute Zero! ------------------- Ultimate Armor X Again, to get the Ultimate Armor X follow these steps closely and carefully. If you follow the steps closely you should be able to get the armor easily. 1.) Deploy to the Tianna POW Camp and keep sending mechaniloids until you get the Tianna key. 2.) Go to Tianna and go to the maze parts. You can get some pretty good items here. 3.) Make sure that your hyper modes are full and you have damaging items. 4.) Check the doors and you will eventually end up in a room with three flower girls. I'm sorry I meant, three tough flower girls. Here are the bosses. Boss: Rafflesian and x2 Belladonnas ----------------------------------- Strategy: Since you should have the Absolute Zero this battle should be easy! Get Zero out and build his WE to 100%. Unleash his action trigger on Rafflesian and she should be dead or almost dead. Remember, Absolute Zero is strong. If you don't have the Absolute Zero than you should unleash all of your hyper modes and get out Marino and use Quicksilver and the items. You should also use bait with Axl's Stealth mode. Only attack Rafflesian as once she is dead this battle will be a lot easier as the belladonnas are weak with out her. 5.) After that get the item and you will have the Ultimate Armor X. Once you have these hypers it will make the upcoming boss battles way easier. But not too easy. There is still some challenge ahead. Second hypers sidequest should now be complete! ------------------------------------------------------------------------------- .) Eternal Forest ------------------------------------------------------------------------------- If you are wondering what the eternal forest is than you have come the right place. The etenral forest is a maze of 16 sections leading to 16 rooms. Each containing items, tokens and money waiting to be found. The eternal forest is located around the end of Gaudiles laboratory. I will show the pathways and the items they lead too. |Legend-------| |-------------| |L = Left | |R = Right | |z = Zenny | |-------------| Pathway 1 --------- R/L/L/L Stuff: joker, cure one, tank energy Pathway 2 --------- L/R/L/L Stuff: figure token, cure all, tank energy Pathway 3 --------- L/L/R/R Stuff: backup, figure token, tank energy Pathway 4 --------- L/L/R/L/R Stuff: backup, figure token, tank energy Pathway 5 --------- L/L/R/L/L Stuff: build armor, 1000z, tank energy Pathway 6 --------- L/L/L/R/R Stuff: build shield, tank energy, 1000z Pathway 7 --------- L/L/L/R/L/R Stuff: build power, tank energy, 1000z Pathway 8 --------- L/L/L/R/L/L Stuff: build speed, figure token, 1000z, tank energy Pathway 9 --------- L/L/L/L/R/R Stuff: build life, tank energy, 1000z, figure token Pathway 10 ---------- L/L/L/L/R/L/R Stuff: build armor, figure token, tank energy, item capture, 1500z Pathway 11 ---------- L/L/L/L/R/L/L Stuff: build shield, figure token, get zenny+, tank energy, 1500z Pathway 12 ---------- L/L/L/L/L/R/R Stuff: build WE, figure token, get exp+, tank energy, 1500z Pathway 13 ---------- L/L/L/L/L/R/L Stuff: build shield, build armor, power charge, tank energy, 1500z Pathway 14 ---------- L/L/L/L/L/L/R Stuff: build speed, build power, turbo clock, 1500z, tank energy Pathway 15 ---------- L/L/L/L/L/L/L/R Stuff: build WE, cryogenic, bone key Pathway 16 ---------- L/L/L/L/L/L/L/L Stuff: build hyper, tank parts, stamina missile Well, those are the eternal forest routes. You should have a lot of zenny and a lot of new items. This sidequest will take a while by the way. I know it did for me. ------------------------------------------------------------------------------- .) Tails Clan ------------------------------------------------------------------------------- If you don't know who the Tails Clan members are than you have come to the right place. The Clan members are located at the bottom point of the central tower. You must already have beaten the game to gat the key necessary to open the door. I will list brief strategies as most of the fights are the same and recommend the same strategy. Bosses: One Tails, Two Tails and Three tails fight. --------------------------------------------------- Make sure to have all your best weapons, health items and hypers ready. Use Axl to use the bait trick and have Cinnamon out to get in to hyper mode and use her kitty gloves. These gloves lower attack power every time they strike. This should start to add up. Get Marion out and use her hyper and attack! Get out X and Absolute Zero to use their action triggers and these bosses should be out before you know it! Bosses: Four Tails, Five Tails ------------------------------ For Four Tails, make sure to have full health. he will start off sending out nasty attack which takes a lot. Just use your hypers and abuse them! Get out Cinnamon and her kitty gloves, Axl and bait, Marino and her Quicksilver, and X and Zero's second hypers. Do this on Five Tails too. But it might get frustrating as Five Tails can revive his friends. But don't worry you can take them down. Bosses: Six, Seven and Eight Tails ---------------------------------- If you have Supra Force metals USE them NOW! These will help a lot. Have X and Zero with generators to have them build their WE. Have Cinnamon out with her kitty gloves and an energy field to build WE. Have X and Zero use their action triggers in their second hypers. These guys should eventually die. Boss: Nine Tails ---------------- Have the three characters with the most life to start off as Nine Tails will start and take a chunk out your life. Have Axl come in and use bait to draw in Nine Tail' most powerful attack, Nine Fragments. Make sure to have some SFM for this fight as you will definitely need it. Have X and Zero in their second hypers and save up their action triggers to take massive damage. Use healing items and your sub-tanks if you need them. he should be dead in around 15 turns or so. And the Tails Clan has been defeated! This sidequest will take a while as you will probably need a couple of tries to finish these deadly bosses. But you do get the benefit of some awesome items! ------------------------------------------------------------------------------- .) FAQ's ------------------------------------------------------------------------------- This is the section of common questions people have. I will also answer them and hopefully get these out of the way. 1. How or where do I get lots of money? A: Go to the Gimialla mines and go to basement three. Make sure to have a zenny plus sub-weapon too. Keep getting and battles and kill the gold and silver mettaurs. They should be giving you lots of money. 2. How do I get the X-Buster MK-III when its a 1% drop rate? A: You can try and get good lucks from the spinny enemies in chapter 7. They drop good lucks. If you get a lot you can equip them to your characters getting a better drop rate. 3. I want a lot of experience. How or where can I get a lot? A: Use exp+ sub-weapons and learning aids. If you have the right ingredients you can get monopoly which is great for leveling up. For now, just go through chapter 10 a couple of times and you will be getting a fair amount of exp. 4. Where can I get build items? A: If you are looking for building items go through chapter 10 and kill the bosses. Each of them should be giving one build. one build per boss means you can get five builds per run through. That's not that bad. 5. How do I get music/videos/sketches and other sky room stuff? A: Deploy to every area until they are empty. Most of the sky room stuff is found by deployment so I suggest deploying when ever you can. You can also get good weapons and such. 6. How do I get Monopoly? A: The ingredients for Monopoly is this. You will need: 1 Learning Aid 1 Cutting Edge 1 exp+ You will also need to be at least level 35 and you will need 99,999 force metal energy. Once you have these you can create monopoly using the force metal generator. ------------------------------------------------------------------------------- .) Contacting Me ------------------------------------------------------------------------------- If you like my work, or not, you can e-mail me at my public e-mail address. I will list some things that I like to see, and things I don't. So be prepared. I like... -Comments -Corrections and wrong information -Strategies and such -Things I could add to the FAQ -Fan mail! :) I hate... -Questions that are in the FAQ -Bad spelling mail -Bad comments And if you like my work and have one of these games you can go ahead and check them out. -Mega Man X5 Complete Walkthrough -Complete Wolverine FAQ for X-Men Legends II: Rise of Apocalypse Here is my public e-mail address. steveramon11@hotmail.com ------------------------------------------------------------------------------- .) Credits ------------------------------------------------------------------------------- I would like to thank Capcom for another great game! Gamefaqs people for making the site! I would like to thank Joe Harden for the great Duckbill Mole strategy! My mom and dad! My friend Metin for getting me into the Mega Man X series! You for clicking and reading this guide. And me for writing this guide to hopefully give you information you didn't know! ------------------------------------------------------------------------------- .) Legal Things ------------------------------------------------------------------------------- Copyright 2006 Steve Sanchez This guide is for personal use only. Please do not take this or parts of this guide without my permission. Thank you. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders.