>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> ============================================================================== Megaman X Command Mission FAQ/Walkthrough GameCube version. ============================================================================== <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< {Table of Contents} 1. - Controls [CTRL-LINK] 2. - Field Screen [FLDS-LINK] 2.1 - Sub Screen [SUBS-LINK] 3. - Battle Screen [BATS-LINK] 3.1 - Command Navi [NAVI-LINK] 3.2 - Data Cockpit [DATA-LINK] 3.3 - Final Strike [FINS-LINK] 4. - Attack Types [AERS-LINK] 5. - Characters [CHAR-LINK] 5.1 - Hyper Mode [HYPR-LINK] 5.2 - Action Triggers [ACTR-LINK] 6. - Walkthrough [WALK-LINK] 6.1 - Chapter 1: Lagrano Ruins [LGRN-LINK] 6.2 - Chapter 2: Central Tower [CTWR-LINK] 6.3 - Intermission Chapter 3 [INT3-LINK] 6.4 - Chapter 3: Tianna Camp [CAMP-LINK] 6.5 - Intermission Chapter 4 [INT4-LINK] 6.6 - Chapter 4: Gaudile Laboratory [GLAB-LINK] 6.7 - Intermission Chapter 5 [INT5-LINK] 6.8 - Chapter 5: Ulfat Factory [UFAC-LINK] 6.9 - Intermission Chapter 6 [INT6-LINK] 6.10 - Chapter 6: Gimialla Mines [GIMM-LINK] 6.11 - Intermission Chapter 7 [INT7-LINK] 6.12 - Chapter 7: Vanallia Desert [VDES-LINK] 6.13 - Intermission Chapter 8 [INT8-LINK] 6.14 - Chapter 8: Melda Ore Plant [MOPL-LINK] 6.15 - Intermission Chapter 9 [INT9-LINK] 6.16 - Chapter 9 Grave Ruins Base [GRBS-LINK] 6.17 - Intermission Chapter 10 [INT0-LINK] 6.18 - Chapter 10: Far East HQ [FEHQ-LINK] 7. - The Tails Clan [TAIL-LINK] 8. - Eternal Forest [ETRN-LINK] 9. - Deployment [DPLY-LINK] 10. - The Sky Room [SKYR-LINK] 11. - Items [ITEM-LINK] 12. - Weapons [WEAP-LINK] 13. - Sub Weapons [SUBW-LINK] 14. - Force Metal Generator [FMGR-LINK] 15. - Bestiary [BEST-LINK] 16. - Tips & Tricks [TIPS-LINK] 17. - Special Thanks 18. - Version History. 19. - Contact & Legal Info. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ============================================================================== 1. Controls [CTRL-LINK] ============================================================================== ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Control Stick - Moves Character, Moves Cursor. Directional Pad - Moves Cursor. A Button - Confirm, Examine, Talk, Use Main Weapon (in Battle). B Button - Cancel, Dash (in Field), Open Menu (in Battle). C Stick - Moves Camera, Used in Cinnamon's Action Trigger. Y Button - Open/Close Sub-Screen, Use Sub-Weapon (in Battle). X Button - Opens Map, Use Sub-Weapon (in Battle). Z Button - Zoom Mini-Map, Use Shortcut (in Battle). L Button - Reset Camera, Change Party Members (in Battle). R Button - Reset Camera, Action Trigger (in Battle). Start - Pause (in Battle). ============================================================================== ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ============================================================================== 2. Field Screen [FLDS-LINK] ============================================================================== ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ This is the Field Screen. Where you can move X around, collect items, talk to people and interact with the game world. It looks something like this: ----------------------------------------------------- | | | | | /-----\ (S) | | | | ___ | | | (D) | (X) /000\ | | | | /+===+\ 00000 | | | | //| |\\ | | | | |-----| ||| ||| | | | | @ +++ @ | | | | (T) || || | | | | /-\ || || | | \ / || || | | _|_ [] [] | | |---------| | | | | | | | (M) | | | | | | | |---------| | ----------------------------------------------------- (X). Is the best ASCII doodle I could do of X. (D). Is a Door. (T). Is a Treasure Gem, unlike normal treasure chests, these need to be broken with a Dash to get the goodies inside, kind of like a pinata. (M). Is the Minimap. Blue dots are treasure, Blue rectangles are doors and the the word IN shows you where you entered the room from. Zoom in with the Z-button. Also it can doubles as a Compass, The top is North, bottom is South, left is West and right is East. (S). Is a Save Point, kind of looks like a trash can. You can save your progress here and, if you're out on a mission, warp back to HQ from them. ============================================================================== 2.1 Sub Screen [SUBS-LINK] ============================================================================== Pressing the Y button while on the Field Screen will bring up the Sub Screen. Here you'll have a list: ----------------------------------------------------------------------| (1) (2) | |Sub Tank |(.a) (Level)LE 9999|WE 50%| | |Items |(.b) (Name )|---------------| | |Equip Weapons |(.c) (Level)LE 9999|WE 50%| | |Force Metal |(.d) (Name )|---------------| | |FMG |(.e) (Level)LE 9999|WE 50%| | |Status |(.f) (Name )|---------------| | |Formation |(.g) (Level)LE 9999|WE 50%| | |Options |(.h) (Name )|---------------| | |Help |(.i) (Level)LE 9999|WE 50%| | |Figures |(.j) (Name )|---------------| | |Treasure Radar |(.k) (Level)LE 9999|WE 50%| | (Name )|---------------| | (3) | [FME] ***** | [Sub Tank] ***% | ------------------ | [Zenny]**********z | | ----------------------------------------------------------------------| (1.a) Sub Tanks are how you heal your party members, using them decreases the Life Energy % they hold, refill it by collecting Tank Energy dropped by enemies, find Tank Energy in the field, or resting at a Maintenance Bed. Some Reploids will also refill your Sub Tanks free of charge. Collect 4 Tank Parts to increase your Sub Tank capacity by 100%. Capacity caps at 1000%, or 10 Sub Tanks. (1.b) Items brings up your inventory, you can check/organize Items, Weapons, Sub-Weapons, Force Metal and Key Items here. (1.c) Equip Weapon takes you to the equipment screen and lets you switch Main and Sub Weapons. (1.d) Force Metal takes you to the Force Metal equip screen, Force Metal are special accessories you equip for various effects. (1.e) FMG is the Force Metal Generator. After a certain point in the game it will be added to the Sub Menu and it allows you to refine Force Metal by using certain Items and Force Metal Energy. (1.f) Status let you check a party member allowing you to view their stats and equipment. As well as let you see how much EXP they need before they level up. You can also press A, to change pages and see a list of Action Triggers and a nice model of the character themselves, pressing Z will let you view their Hyper Modes. (1.g) Formation lets you change party order. The top 3 Party Members will go into battle first, all those below will be in reserve. (1.h) Options allows you to change game settings like volume and message speed. Also you can set up a shortcut to the Z-button. Pressing the Z Button while in battle will use whatever action you assigned to it like Defend or Run. (1.i) Help brings up an in-game instruction manual that updates as the game progresses. (1.j) This lets you view any collectable Figures you've purchased. (1.k) After a certain point in the game this will be added to the menu. If you have a Gameboy Advance, Regular or SP, and a special Link Cable you can connect your GBA to the GameCube and have it function as a radar that finds special Treasure Tokens you can exchange for new Figures. (2) Shows who's in your party. Their Level, Life Energy and Weapon Energy (3) Shows how much energy is in your Sub Tanks and how much Zenny you have Zenny is this games currency, FME is how much Force Metal Energy you have to make new Force Metal with. Pressing Z will change the display to show Game Play Time and the number of Treasure Tokens you've collected. ============================================================================== ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ============================================================================== 3. Battle Screen [BATS-LINK] ============================================================================== ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ While you are out in the field you'll eventually run into your typical random enemy encounters. When your party encounters an enemy they go into the Battle Screen. |-------------------------------------------------------| | (1)|SUB-WEAPON Y |Action Trigger | | Menu B|A Attack|SUB-WEAPON X | | | | | | | | | | (E) (E) (E) (E) | | | | | | (2) | | * | | V | | (P) (P) (P) | | | | | | | | | | [L]Rotation (3) | |(NAME)LE 9999|WE 50%|(__)(__)(__)(__)(__)(__)(__)(__)| | ----------------| | | | | | | | || |(NAME)LE 9999|WE 50%| | | | | | | | || | ----------------| | | | | | | | || |(NAME)LE 9999|WE 50%| | | | | | | | || | ----------------| | | | | | | | || |-------------------------------------------------------| (1). Is the Command Navi. (2). Is the Action Cursor, it shows you whos turn it is. (3). Is the Data Cockpit. (E). Are enemy units, up to four can be on screen at once. (P). Is your Party, you can only have 3 members in your party. ============================================================================== 3.1 Command Navi [NAVI-LINK] ============================================================================== This H.U.D (Heads-Up Display) shows your equipped Sub-Weapons, how much WE they use up and other controls. Pressing B opens the menu screen where you can select from a list: Sub-Tanks (Heals various amounts of LE) Items (Self-explanitory) Defense (Defends for one turn, blocks status effects, WE gain halved) Hyper Mode (Have your character shift into Hyper Mode for a limited time) Run (escape from battle, can fail) Analyse (View enemy information, needs Analizer Force Metal equipped) X/Y Button - uses the equipped Sub-Weapons, provided you have the neccessary WE to use them, Sub-Weapons will not use up your turn, but you can't enter the menu afterwards. A Button - uses your main attack and ends your turn. R Button - when highlighted, will use that party member's Action Trigger, a special super powerful attack or ability, also ends your turn. Z Button - uses whatever shortcut you've asigned to it so you don't have to manually open the menu to use that function. ============================================================================== 3.2 Data Cockpit [DATA-LINK] ============================================================================== This shows the names of your current party members, their Life Energy (LE) and Weapon Energy (WE) and Turn Order. LE - is this games HP, if it hits 0 that party member is KOed, restore LE with Sub Tanks, Cinnamon's Action Trigger or sleep in a Maintenance Bed. Also your LE is refilled automatically when you level up. WE - is this games MP, party members start with an initial WE and gain an additional +25 WE at the start of their turn. L Button - brings up a list of reserve party members you can swap in and out for. Turn Order - is displayed in the (__) bubbles. Either a party member's picture will be in the (__), or for enemy units E1, E2, E3 and E4, to indicate whos turn is next. Also the (__) will raise or lower to show how much LE that unit has remaining. ============================================================================== 3.3 Final Strike [FINS-LINK] ============================================================================== The Final Strike is a special attack that can only be performed under certain conditions. - You can only use a Final Strike while you have 3 healthy party members. - When you have 3 party members a small bar will appear over enemy units. This bar represents their current LE, if you manage to lower their LE into the red without destroying them you will be prompted for a Final Strike. - You have a couple seconds to confirm the Strike with A - During the Strike you'll have a limited amount of time, represented as a blue bar at the top of your screen, to rapidly mash the A, X, and, Y buttons to inflict massive damage with all three party members. - If the words "BREAKDOWN" are displayed the enemy is defeated and a new target should be selected, if one is available, by pressing Left or Right on the Control Stick or D-pad. - Depending on how many hits and damage you do, you'll gain bonus FME when the battle ends. - S-type Characters can launch about 10 Ultimate Missiles in a typical four second Final Strike (when you Final Strike only one enemy). C-type Characters (X-Fire, Zero, Massimo, and Marino) will only launch 2 Missiles before getting up close to the enemy. - A Character's Main Weapon Hits during a 4 second period are as follows: X = 5 X-Fire = 40 Ultimate Armor = (untested) Absolute Zero = (untested) Zero = 6 Axl (holding one gun) = 4 Axl (holding two guns) = 10 Spider = 10 Massimo = 2 Marino = 8 Cinnamon = 18 - Also depending on the number of enemies destroyed the character who initiated the Final Strike will recover bonus WE. The numbers are: 1 Enemy = 25% WE 2 Enemies = 35% WE 3 Enemies = 45% WE 4 Enemies = 55% WE - You can increase the time for a Final Strike by including more enemies in the Strike. Do this by knocking multiple enemies into the red with a multi-target target attack, like X's Charge Shot. - To maximize the number of hits in a Final Strike use characters with S-type attacks, like X's Buster and Axl's Blasters. The best Final Strike party is X, Axl, and Cinnamon. ============================================================================== ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ============================================================================== 4. Attack Type, Elemental Resistance, and Status Effects. [AERS-LINK] ============================================================================== ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Attacks come in two flavors, S and C. S-type attacks are long ranged projectile-based attacks, like X's X-Buster Shots. C-type attacks are close range melee attacks, like Zero's Z Saber. C-type also have poor accuracy against Air-type enemies. S-type attacks are effected by the Shield stat. C-type attacks are effected by the Armor stat. In addition to Type, attacks also come in 3 elements: Fire, Water, and Thunder. These elements follow the usual Rock/Paper/Scissors deal. Fire beats Thunder, Thunder beats Water, and Water beats Fire. Elemental Resistance governs how much or how little damage a character takes from attacks of that element and come in 7 Levels: Elemental Resistance Levels. 0: 200% damage (target takes 2x damage) 1: 150% damage (target takes 1.5x damage) 2: 100% damage (target takes normal damage) 3: 75% damage (target takes .75 damage) 4: 50% damage (target takes half damage) 5: 25% damage (target takes .25 damage) 6: Nulls (target takes no damage) 7: Absorbs (damage is converted into LE) NOTE: There isn't any way that I know of to reach Level 6. Equipping Force Metal that effects Elemental Resistance Levels cannot raise the level higher than 5. Finally there are a number of negative Status Effects, most are generally harmless and useless to attempt to inflict on the enemy yourself. Status Effects can be cured with the proper Item or by entering Hyper Mode. Bind - Lowers the target's Speed. Blind - Lowers the target's Accuracy. Virus - Target takes 5% of their maximum LE as damage every turn. Berserk - Target will randomly attack an ally instead. Frozen - Target cannot move. Attacking the target will shatter the ice. DOA - Instant Death. Status Effects seem to follow the same formula for Elemental Resistance. I say this because Block Force Metal nulls Status Effects so it must set Status Resistance to Level 6. I am not sure how much the lesser Protection Force Metals affect this value though. ============================================================================== ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ============================================================================== 5. Characters [CHAR-LINK] ============================================================================== ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ------------------------------------------------------------------------------ X: The main character of the game. He attacks with his trusty Buster which deals S-type damage and can hit multiple enemies at once with his Charge Shot. Available from chapters 1 to chapter 10 Starting Hyper Mode Turns = 6 Initial WE 25 Initial Equipment: X-Buster |Micro Missile x2 Weakness/Resistance: Fire 100% |Water 100% |Thunder 100% ------------------------------------------------------------------------------ Zero: You won't get full access to Zero until about half way in the game, but he is amazing! His sabers deal C-type damage and are great for tearing through most ground based enemies, not so good against flying enemies though. Available Chapter 1 Boss, Chapter 5 Boss and Chapter 6 through 10 Starting Hyper Mode Turns = 3 Initial WE 15 Initial Equipment (Chapter 1): Z-Saber |1 Micro Missile |1 Heat Haze Initial Equipment (Chapter 5): Z-Saber+ |2 Heat Haze Weakness/Resistance: Fire 100% |Water 100% |Thunder 100% ------------------------------------------------------------------------------ Axl: He's one of the most veratile characters able to deal both S and C-type damage as well as hit every elemental weakness. His Copy ability allows him to use most of the Bosses special attacks. Which is strange because isn't that what X usually does? Available from Chapter 5 to Chapter 10 Starting Hyper Mode Turns = 2 Initial WE 25 Initial Equipment: Axl Bullets |Hunter Missile |Cracker Weakness/Resistance: Fire 100% |Water 100% |Thunder 100% ------------------------------------------------------------------------------ Spider: A mysertious bounty hunter originally hired to kill X but decideds to switch sides. A valuable ally and snappy dresser, he attacks with poker cards which he fires out of the slots on his cuffs. Available from Chapter 2 Boss to Chapter 6 Boss Initial Hyper = 2 Initial WE 40 Initial Equipment: Jack of Diamonds |Twin Missiles |Item Capture Force Metal: Bluff Weakness/Resistance: Fire 100% |Water 100% |Thunder 100% ------------------------------------------------------------------------------ Massimo: STEEL MASSIMO is a hero who protects the weak with his Massive Lance. A bit of a coward actually but his heart is in the right place. His attacks are slow and powerful plus he has a giant Wave Motion Cannon how cool is that! Available from Chapter 3 to 10 Starting Hyper Mode Turns = 3 Initial WE 20 Initial Equipment: Massive Lance |Power Charge Force Metal: Massimo Plus |Water Guard Weakness/Resistance: Fire 150% |Water 150% |Thunder 150% ------------------------------------------------------------------------------ Marino: Is a thief, but an honest thief. Her attacks are fast but not very powerful, at least when compared to Zero and Massimo. But she is very useful when it comes to releaving an enemy of their valuables. Available from Chapter 4 to Chapter 10 Starting Hyper Mode Turns = 5 Initial WE 32 Initial Equipment: Beam Knife |Hawkeye |Get Zenny+ Force Metal: Fat Slicer Weakness/Resistance: Fire 100% |Water 100% |Thunder 100% ------------------------------------------------------------------------------ Cinnamon: Is your go-to girl for healing. Her Action Trigger effectively makes her a walking Sub Tank and her Energy Field can have her double as a WE battery too. Available from chapter 5 to chapter 10 Initial Hyper Mode Turns = 4 Initial WE 10 Initial Equipment: Angel's Hand |Energy Field Weakness/Resistance: Fire 50% |Water 50% |Thunder 50% ------------------------------------------------------------------------------ ============================================================================== 5.1 Hyper Modes [HYPR-LINK] ============================================================================== Hyper Mode allows characters to change into powerful armored forms, greatly increasing their stats and attack capabilities, but only for a limited number of turns. Characters are also completely immune to Status Effects while in Hyper Mode. You can recover turns by using "Gain Hyper" items, resting in a Maintenance Bed, having a Nurse Reploid restore them. They're also restored to their maximum when you level up. The number of turns a character can stay in Hyper Mode can be increased with "Build Hyper" Items, but there are only 12 Build Hypers in the game so be careful who you use them on! A good tactic to use in boss fights is to swap in and out of Hyper Mode every turn to conserve their power. Another thing to remember is effects from Items like Boost Power and Boost Speed, as well as the effects of the Power Charge Sub Weapon, are canceled when you enter Hyper Mode. ============================================================================== X's Hyper Modes: "X Fire" {Default} {Stat Increases/Decreases}: LE +50%, Power +50%, Speed +25%, WE Gain +25%, S/C-type damage is halved. {Description} X's equipped weapon is exchanged for a three pronged claw-like weapon. It deals Fire Damage and has a 25% of a Critical Hit. X's Sub Weapons are replaced with a Power Charge and Shell Buster. Shell Buster has 80% Power and deals Fire Damage. X's Action Trigger is changed to "Charge Collider". ------------------------------------------------------------------------------ "Ultimate Armor" {Found in Tianna Prison Camp} {Stat Increases/Decreases}: Power +100%, Speed +50%, WE Gain +40%. {Description} The X Buster becomes the Giga Crash weapon which deals guaranteed critical hits. X's Sub Weapons are replaced with the Strike Bullet and Impact Cannon. Strike Bullet deals 2-hits at 40% Power. Impact Cannon has 30% Power and ignores the enemy's Shield stat. X's Action Trigger becomes the "Nova Strike". ============================================================================== Zero's Hyper Modes: "Black Zero" {Default} {Stat Increases/Decreases}: Power +100%, Speed +50%, WE Gain +25%, Fire Resistance Level +1 {Description} Zero's stats just increases by a huge amount, no other significant changes take place. ------------------------------------------------------------------------------ "Absolute Zero" {Found in Melda Ore Plant} {Stat Increases/Decreases}: LE +50%, Power +100%, Speed +50%, WE Gain +50%, Water Resistance Level +2. {Description} Zero trades in his sword for a set of cool demon wings and claws. His Main Weapon is changed to a kick based attack that's a guaranteed critical hit. Zero's Sub Weapons are replace with the Killer Left and Brutal Right. Both inflict Water Elemental damage with 100% Power. Zero's Action Trigger is changed to "Calamity Arts". ============================================================================== Axl's Hyper Mode: "Stealth Mode" {Default} {Stat Increases/Decreases}: Power +100%, Speed -25%, Immune to all damage and effects. {Description} Axl's turns invisible making him immune to damage. Combos well with the Bait Sub-Weapon, as it draws enemy attacks to Axl where they will then do nothing. ============================================================================== Spider's Hyper Mode: "Trickstar" {Default} {Stat Increases/Decreases}: Power +100%, Speed -25%. Immune to all damage and effects. {Description} Exactly the same as Axl's. ============================================================================== Massimo's Hyper Mode: "Glint Armor" {Default} {Stat Increases/Decreases}: LE +50%, Power +50%, Armor/Shield +25%, WE Gain +50%, Fire, Water, and Thunder Resistance Level +1. When 1 Ally is KOed, chance of Counter Attack increases to 50%. When 2 Allies are KOed, chance of Counter Attack increases to 100%. {Description} Massimo decks himself out in gold armor. ============================================================================== Marino's Hyper Mode: "Quicksilver" {Default} {Stat Increases/Decreases}: LE +50%, Power +20%, Speed +200%, Water Damage +25%. {Description} Marino's Speed increases so much that she usually gets several consecutive turns. ============================================================================== Cinnamon's Hyper Mode: "Iron Maiden" {Default} {Stat Increases/Decreases}: LE+50%, Power+50%, All allies WE Gain is increased by 25%. {Description} From Sexy Nurse to Sexy French Maid...Damn it Japan what the heck is wrong with you, Cinnamon's like 10 years old! ============================================================================== ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ============================================================================== 5.2 Action Triggers [ACTR-LINK] ============================================================================== ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Action Triggers, if you've ever played Final Fantasy, are this game's Limit Breaks. They are super powerful character specific attacks and will be your main method of damaging bosses. Party members can only use their Action Triggers when their WE is at 50%, although certain extra effects can happen if you wait until it's at 100%. Changing into Hyper Mode can also give a character a different Action Trigger. {Thanks gsk6390 for the info, even though I don't quite understand it myself.} "Notes: Attacking with the Main Weapon has 100% Power. However, if a move has 50% Power this is NOT the same as 50% Main Weapon Damage! Likewise, if a move has 200% Power this is NOT the same as doing twice the Main Weapon Damage! The damage formula for attacking with the Main Weapon and for Action Triggers is the following: Damage = (Total Power - Enemy Defense) * 8 Like most RPGs, a random damage variance is applied at the end of the formula for each hit. For the above formula, the damage variance is a min of -10% damage and a max of +10% damage. Critical Hits modify the Total Power by multiplying it by 17/12. They also reduce the damage variance (I don't know by how much). Sub-weapons use a different damage formula, I have yet to determine this :(" ============================================================================== X's Action Triggers: ============================================================================== {Normal X} "Charge Shot": S-type at 130% Power, hits all enemies. Hold A to charge power and release to inflict a shotgun spread-like attack on all enemy units. The final damage is multiplied by the Charge % (eg. a 50% Charge Shot would do half the damage of a 100% Charge Shot IF 100% Charge Shot didn't crit. A 10% Charge Shot does 5 times the damage of a 2% Charge Shot). 100% charge is guaranteed critical hit. ------------------------------------------------------------------------------ {X-Fire} "Charge Collider": C-type Hold A to charge power and release to inflict massive Non-Elemental damage to one enemy. It kind of reminds me of the Rasengan from the manga/anime series Naruto. It's also a little curious as it actually hits multiple times but the damage is displayed in one lump sum. Damage is calculated: 50% Main Weapon Damage * (# of hits). The number of hits is proportional to the charged WE, the maximum is 12 at 100% WE. ------------------------------------------------------------------------------ {Ultimate Armor} "Nova Strike": S-type Similar to a Final Strike, you rapidly mash the A, X, and Y buttons to inflict massive damage. A Button: S-type attack at 8% Power, hits all enemies. Y Button: S-type attack at 10% Power, hits one enemy. X Button: S-type attack at 100% Power * (# of hits * 6%), hits 3 times. More WE gives you more time to mash like crazy. ============================================================================== Zero's Action Triggers: ============================================================================== {Normal Zero & Black Zero} "Command Arts": C-type You have a limited amount of time to use the Control Pad or D-pad to input the displayed button combinations to do a flurry of sword combos. The amount of time in seconds is = WE/10. However, everytime you input a successful command, you have to wait approx 0.5 seconds before you can start inputting the next command. Each hit is subject to a "Damage Scale". In other words each hit does slightly less damage than it normally would, think of it as Zero's Sword Arm getting tired from all that swinging. Damage Scales as follows: Hit # = Damage Scaling 1=100% 2=90% 3=70% 4=60% 5=50% 6=40% 7=30% And continues at 30% for every following hit. The available combos are: Zero Slash:(Down, Right, A) C-type attack at 80% Power. Zero Breakthrough:(Down, Down+Left, Left, A) C-type Attack, ignores Armor, uses 30% Power. Zero Dragon Slash:(Right, Down, Down+Right, A) C-type Attack, 100% Power, good accuracy against Air-type enemies. Zero Wave Slash:(Left, Down+Left, Down, Down+Right, Right, A) C-type Attack, each hit has a random Power between 40%-150%. (NOTE: The game states it's 50%-200% Power, this is false) "input a combined total of 300 commands to unlock." Zero Skull Crusher:(Right, Down+Right, Down, Down+Left, Left, Left+Up, Up, A) C-type Attack, Power 100%, Guaranteed Critial Hit! "input a combined total of 999 commands to unlock." ------------------------------------------------------------------------------ {Absolute Zero} "Calamity Arts": C-type Button combinations will flash on the screen, enter them as shown to deal massive damage to one enemy. Again time is (Seconds = WE/10). The combinations are: Left + Y: Water Element, Power 125%. Right + X: Water Element, Power 150%. Up + X: Water Element, Power 100%, ignores Armor. Down + Y: Non-Elemental, Power 50%-200%. Y + X: Non-Elemental, Power 125%, guaranteed critical hit. A Button: Water Element, Power 75%, chance of inflicting Freeze. ============================================================================== Axl's Action Trigger ============================================================================== {Normal Axl & Stealth Mode} "DNA Change": A large grid with different button combinations will appear, along with a list of names of defeated Bosses. Input the proper button combination in a set amount of time to have Axl perform that Bosses' signature attack. It's easier than it sounds, just pay attention to the grid. The more WE the more time you have to input the combination. You have to have defeated the appropriate boss first before you can use their attack. (these are just some of the possible combinations) A, X, A, A, B, Y, B, A = Wild Jango: C-type Thunder Attack at 200% Power to one enemy. (NOTE: the game says 100%-200%, it's wrong again) A ,X, B, X, X, A, X, X = Mad Nautilus: No Damage. Randomly inflicts Virus, Blind, Bind or Berserk to random enemies. A, X, A, A, B, A, Y, B = Incentas: 2-Hit S-type attack, 100% Power, hits all enemies. A, X, A, A, X, Y, Y, Y = Rafflesian: S-type, Fires 10 Missiles that inflict 200 damage each to all enemies. A, X, B, X, B, Y, A, A = Ninetails: C-type, Hits one enemy 9 times for 999 damage each. A, Y, X, A, Y, A, B, B = Depth Dragoon: 3-hit S-type Thunder Attack to all enemies. A, X, B, Y, Y, Y, X, X = Mach Jentra: S-type Fire attack to all enemies. A, Y, X, Y, B, A, Y, A = Silver Horn: S-type Water attack to all enemies. Failure will have Axl attack the enemy with a single shot at 130% Power. If you screw up you can press Start to reset the grid and try again if you have enough time left. ============================================================================== Spider's Action Trigger ============================================================================== {Normal Spider & Trickstar} "Fortune Hand": S-type You play a quick mini-game of Draw Poker. Select which cards you don't want with A, Draw new cards with the R Button. The more WE the better your starting hand? (I honestly don't know). Depending on your hand after pressing R Spider will perform one of the following attacks: (junk) Fumble: 100% Power, guaranteed Critical Hit, but horrible accuracy. (1 of a kind) Pair: 2-hit S-type attack, 100% Power. (2 of a kind) 2 Pair: 2-hit S-type attack, 100% Power, increased chance of a Critical Hit. (3 of a kind) Tri Card: 3-Hit S-type, inflicts Fire, Water and Thunder Damage. (4 of a kind) 4 Penalty: No Damage, lowers all of the target's stats by 25%. (3 of a kind + 2 of a kind) Death House: S-type to all enemies, 125% Power, chance of inflicting DOA. (All cards same suit) Flush: S-type, 100% Power, hits all enemies, inflicts blind. (8,9,10,J,etc different suits) Straight: 5-hit S-type attack. (8,9,10,J,etc same suit) Straight Flush: 3-hit S-type attack to all enemies, last hit is a guaranteed critical hit. (10,J,Q,K,A same suit) Royal Straight Flush: S-type attack to all enemies at 300% Power, chance of inflicting DOA. Honestly the most useless Action Trigger in the game, unless you're good at virtual draw poker, the effects are too random to be any real use. ============================================================================== Massimo's Action Trigger ============================================================================== {Normal Massimo & Glint Armor} "Berserk Charge": S-type Rapidly press A, B, X and Y buttons to fill the displayed meters in a limited amount of time to fire a massive Wave Motion Gun that inflicts huge damage to one enemy. More WE = More time to do the button mash. A button - Charges Power. B button - Adds status effects, Blind, Virus, Bind, and Berserk. X button - Adds extra hits. (Do 10,000 Damage to unlock) Each hit does 10% of Berserk Charge's damage. Y button - increases chance for a Critical Hit. (Do 3,000 damage to unlock) ============================================================================== Marino's Action Trigger ============================================================================== {Normal Marino & Quicksilver} "Emotional Reels": Basically a Slot Machine, press A to stop the Reels and depending on what you get Marino will do something. The more WE you have the slower the Reels spin. It's actually real easy to use. There is no time limit so take as long as you need to memorize the pattern on the Reels. It's all about timing. New Reels are added as Marino levels up. The various outcomes are: 3 Different Symbols/Blank Marino Stomp: C-type Attack, 130% Power. 3 Treasure Chests I'll Take That!: C-type Attack, 100% Power, guaranteed Item Steal. 3 Reapers Scattered Flower: 3-hit S-type Attack to one enemy, chance of inflicting DOA. 3 Hearts Your Life, Please!: 3-hit S-type Attack, recovers Marino's LE equal to the damage inflicted. 3 Boots Hyper Dive: C-type Attack on one enemy, 200% Power. 3 Marino Faces Mirage Dive: C-type attack on all enemies at 250% Power. ============================================================================== Cinnamon's Action Trigger ============================================================================== {Normal Cinnamon & Iron Maiden} "Angelic Aid": Rapidly rotate the C-stick in a set amount of time to make Pink Hearts appear on the screen. For each full heart, Cinnamon restores 10% of each party member's LE. 10 Hearts completely heals all Life Energy. More hearts are added as Cinnamon levels up. And as usual more WE means more time. ============================================================================== ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ============================================================================== 6. Walkthrough [WALK-LINK] ============================================================================== ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ After Selecting "New Game" from the Title Screen and the opening sequence, you can press Start and hold it for 2 seconds to skip cutscenes if you want to spare yourself from the horrible voice acting, You'll begin the game alone in some old ruins. ============================================================================== 6.1 Chapter 1 "Infiltrate Giga City" Lagrano Ruins. [LGRN-LINK] ============================================================================== >>>>>>>>>>[ITEMS]<<<<<<<<<<>>>>>>>>>>[ENEMIES]<<<<<<<<<<| 230 zenny ||Bat Bone | Anti-Lock ||Bit | Backup ||Preon Bitmaster | Build LE ||Preon Chaser | Build Shield ||Wild Patrol Dog | Fire Missile ||Wild Rescue Dog | Guard Buster ||Hippopresser (BOSS) | LE +100 ||Shark Missile (Boss) | Melt Missile |>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Reboot | Tank Energy 25 x2 | Tank Energy Infinity | Tank Part | Vaccine Program | X Heart | <<<<<<<<<<<<<<<<<<<<<<<<<<< ------------------------------------------------------------------------------ Before we truly begin I would like to take a moment to outline the enemies you'll be facing. BAT BONES only use "Observe", which does nothing but skip their turn until you destroy one of their friends, then they'll start using a weak nameless S-type attack. If you happen to inflict Berserk on them somehow they'll do a 6-hit C-type attack when they use "Destroy Ally", it's quite funny. Typical weak cannon fodder, but they do drop Gain Hypers at an agonizing 1% drop rate. So a group of 4 Bat Bones is probably the best way to farm them. WILD PATROL DOGS have a bit more bite to them, but are still weak. They'll use a normal S-type attack and "Shield Peeler" an S-type attack which has a chance of lowering your Shield stat by 25%. Two good shots should put them down. PREON CHASER is the biggest threat, with a sturdy 600 LE it'll take a few turns to bring down. It's uses a normal C-type attack, "Stun Gun" which is a Thunder Element C-type attack that inflicts Bind, and "Greedy" a powerful S-type attack that has a high chance of being a critical hit, but also has low accuracy. WILD RESCUE DOGS are slightly annoying. They'll attack normally with an S-type attack, use "Sand Splash" to inflict Blind on you, and worst of all use "Life Gain 25" to heal themselves. Take these out first so they're not healing enemy units. PREON BITMASTERS will use "Bit Shift" to summon Bits if there is space available. Then use "Boost All Speed" to increase their Speed by 25%. Then they'll whack you with a C-type attack or run away. BITS just peck at you with a weak S-type attack. ------------------------------------------------------------------------------ Enterance Hall - Go through the only available door in the NE corner of the room. There is no way to get to the door on the other side of the rubble. Area 1F-East - The first door on your right contains a Save Point, it sort of looks like a trash can. Further down the hall are two Blue Treasure Gems. These Gems function like pinatas as you have to break them open with the B button to get the goodies inside. Break these two open to get ([50 zenny]) and ([Build LE]). Enter the room next to the save point and a terminal will activate, examine it to open the locked door outside. East Area Stairs, 1F to 2F - Just an empty staircase, Continue on up and through the door. Area 2F East - Head for the Yellow Gem, it contains ([Tank Energy 25]), you shouldn't need it so skip past and go through the door behind it. 2F: New Model Reploid Development - Examine all 4 pods to learn Wild Jango, Silver Horn, Dr Psyche and Mach Jentler were all built here. You'll get another message from Zero, seems there are 4 pods on his side too, anyway he's unlocked the doors for you so go back out into the hall. Area 2F East +revisited+ - First door on the right has an ([Anti-Lock]). The next room contains ([70z]) and ([30z]) and a Computer Terminal displaying a security breach warning. The exit is through the southeast door. East Area Stairs, 2F to 3F - Another empty stairway, head on up. Area 3F East - Its exaclty the same as Area 2F East. Head for the Yellow ([Tank Energy 25]) Gem you probably don't need and enter the door behind it. 3F: High Performance Reploid Development - Check the pods out to see Scarface and Epsilon were built here, and it seems Epsilon must have been dropped on his head before his construction was completed. Go back outside. Area 3F East +revisited+ - The first door on the right has a ([Melt Missile]). This new Sub Weapon is weaker than your Micro Missiles and costs slightly more but has a chance of lowering an enemy's Shield by 10%. Equip it if you want to and move on to the next door. In the second room is another computer terminal. Activate it and Zero will call you and explain that you both need to activate your respective terminals at the same time. Zero will send an audio signal through the terminal and tell you to push the A button when you hear the 3rd beep. If you're having trouble try pressing A a split second before the 3rd beep. Once you've unlocked the door try to leave and you'll be confronted by your first Preon Chaser, just pound it with sub weapons and regular attacks and don't be afrade to use a Sub Tank if needed. After the fight you'll get your first two Force Metals ([X Heart]) and ([LE +100]). X Heart will automatically revive X with 10% health if he should fall once per battle and LE +100 increase your max LE by 100. Equip both and continue on. East Area Stairs, 3F to 4F - Pick up the ([Tank Energy 50]) you'll probably need it after that Preon Chaser. Area 4F East - Zero calls to let you know he's waiting on you in the next room, ignore him for the moment. Go to the end of the hall and pick up the ([Backup]), ([Build Shield]) and the ([Tank Energy Infinity]). Save your game at the save point and take note of the locked door, it'll be important later. Such a large cache of items beside a save point is an obvious sign a boss fight is around the corner. There is not much you can do to prepare, fight some random enemies till you're level 5 or so, and make sure you're fully healed and your Sub Tanks are full, then enter the west door to meet up with Zero and... ============================================================================== WARNING WARNING WARNING WARNING BOSS FIGHT WARNING WARNING WARNING WARNING ============================================================================== _________________________________________________________________ HIPPOPRESSOR |Level 12 |Steal: |Zenny: 250| LE 5000 |Type:Boss |Nothing |EXP: 200| Power 20 |----:Ground | |FME: 0| Armor 20 |Fire Damage 100%|Drop: |----------| Shield 8 |Water Damage 100%|Fire Missile (100%)| Speed 40 |Thunder Damage 100%|Guard Buster (100%)| -----------------------------------------------------| HIPPOPRESSOR's Attacks: Normal Attack |S-type |S|8-hits. Heavy Flier |C-type |A|low accuracy. Hippo Particle Cannon |S-type |S|Thunder |chance of inflicting Bind. Shark Missile Charge |N/A |-|reloads a Shark Missile ------------------------------------------------------------------------------ ____________________________________________________ SHARK MISSILE |Level 3 |Steal: |Zenny: 0| LE 500 |Type:Mechaniloid |Nothing|EXP: 12| Power 20 |----:Air | |FME: 0| Armor 2 |Fire Damage 100%|Drop: |--------| Shield 2 |Water Damage 100%|Nothing| Speed 2 |Thunder Damage 100%| | ------------------------------------------- SHARK MISSILE's Attacks: Shark Missile |S-type |S|inflicts 500 damage. ------------------------------------------------------------------------------ Strategy - Hippopressor's head protects it from S-type attacks so have X focus on the Shark Missile instead, this will prevent its painful kamikaze attack. Zero should attack Hippopressor's head. Don't bother with Sub Weapons, conserve your WE for Action Triggers instead. When X or Zero reach 100% WE switch into Hyper Mode and use their respective Action Triggers on Hippopressor. X's Charge Collider will do excellent damage. Zero's Zero Slash is the easiest to do, try and get 16 hits with it, I find it easier to do with the D-pad. On their next turn have X and Zero exit Hyper Mode and go back to the original plan, X attacking Shark Missile and Zero stabs Hippopressor in the head. When they hit 100% WE again go Hyper Mode and use Action Triggers. Keep this up and Hippo will go down real fast. ============================================================================== WARNING WARNING WARNING WARNING BOSS FIGHT WARNING WARNING WARNING WARNING ============================================================================== Depending on how fast you beat Hippopressor and what you defeated him with (Regular Attack, Action Trigger, Final Strike, etc) you'll win bonus EXP. I got 30% bonus EXP, but you might get something different. After the fight equip the ([Fire Missile]) and ([Guard Buster]) you won and you can continue exploring the ruins. Test Hall 1 - Before you leave the room check where Hippopressor broke through the wall for a ([Power +1]) and ([Speed +1]) Force Metals, equip them on X and leave through the west door. Area 4F West - Infront of you is a ([Tank Part]), collect 4 to get an extra Sub Tank. The door to the north is locked and there is no way to unlock it so go for the bottom door instead, picking up the ([80 zenny]) on the way. West Block Stairs, 4f to 5F - More featureless stairs, boring! Notice how on some stairs it's raining and on others it's not, weird. Area 5F West - Pick up the ([Vaccine Program]) and ([Reboot]) before continuing through the door and a cutscene will occur. After some plot twists you could see coming from Jupiter, Zero will leave the party. And that concludes Chapter 1. Save and continue with... ============================================================================== 6.2 Chapter 2 "Recapture Central Tower" [CTWR-LINK] ============================================================================== >>>>>>>>>>[ITEMS<<<<<<<<<<>>>>>>>>>>[ENEMIES]<<<<<<<<<<| 600 zenny ||Bit | Aile's ID ||Einhammer | Backup ||Mettaur | Build Armor ||Preon Bitmaster | Build Power ||Preon Chaser | Build Speed ||Preon Spark | Clear Vision ||Sinedropper | Eagle Eye ||Wild Patrol Dog | Gain Hyper x2 ||Wild Rescue Dog | Mega Fire ||Zennydropper | Power Charge ||Spider (Boss) | Security Card ||Wild Jango (Boss) | Sub Tank |>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Tank Energy 100 x2 | Tank Energy 25 x2 | Tank Energy 50 | Tank Energy Infinity | Tank Part | Thunder Buster | Ultra Fire | Vaccine Program | <<<<<<<<<<<<<<<<<<<<<<<<<< ------------------------------------------------------------------------------ New enemies for this area are: SINEDROPPER is a weak helicopter mechaniloid that uses a 3-hit S-type attack that hits all party memebers and "Toxic Bomb" which is a Fire Element attack that does 200 damage with a chance of inflicting Poison. METTAURS attacks with a 4-hit S-type move or "Mettock Strike" which is C-type and ignores Armor. They'll duck under their helmet once their LE drops below half which blocks S-type hits so switch to Hyper Mode and hit them with a C-type instead. EINHAMMERS look tough but they aren't really and always come with a partner, usually a Wild Rescue Dog. Normally they just use a moderate C-type attack unless you kill their partner then they go crazy. First they'll use "Break Shield" on themselves lowering their Shield to 0 to boost their Power and follow up with "Double Iron", a painful 2-hit C-type attack that ignores Armor. How I take them out easy is use only regular attacks on the partner to conserve WE. When the partner dies X should have 100% WE by then and next turn Einhammer will use Break Shield. On X's following turn have him go Hyper Mode and KO the Einhammer with a Charge Collider. ZENNYDROPPERS have Sinedropper's 3-hit S-type attack and dangle a bag of 200 zenny infront of your face instead of a bomb. They start with "Observe" just like Bat Bones. Then every following turn their zenny doubles! What makes them annoying is their evasion is through the roof and they love to run away. It's tough to take advantage of them so it's probably best to kill them quickly and take the 200z instead of risking it on double-or-nothing bets. PREON SPARK is a new Preon enemy, tougher than a Chaser. They'll use a nameless Thunder Element C-type attack, "Electric Scissors" a Thunder Element C-type attack that inflicts Bind, and "Impact Uppercut" is a Thunder Element C-type attack that has a high chance of a critical hit. Once their health falls below half they'll start using a strong Thunder Element attack called "Mega Thunder" instead of Electric Scissors. They're weak to Fire Element attacks. ------------------------------------------------------------------------------ Shaft 999F - X's wakes up at the base of Central Tower. Seems Epsilon's Rebellion has taken over the city and drove some of the Giga City's inhabitance underground. There is a female reploid in the corner who'll offer you your first chance to buy stuff. _________________ /{Shaft 999F Shop}\ /---------------------\ {Item Shop} | Vaccine Program - 80z| Anti-Lock - 80z| Cure One - 240z| Reboot - 500z| Mega Fire - 160z| ----------------------- Buy 9 Mega Fires for 1440z, they'll be very useful in the near future. There is also a Maintenance Bed you can rest at to recover LE and fill your Sub Tanks. Go through the only door and take a left to reach the main hall. Following the hallway up, picking up the ([Clear Vision]), followed by a ([Vaccine Program]) and a ([Build Power]). Go through the door at the top of the spiral hallway to reach. Air City Gate - Nothing much here, there are 3 reploids you can talk to. Continue on up till you come across a big yellow Construction Reploid blocking the way, seems the road is closed, take the detour to the right instead. Access Tower E-1 - Head stright through this short hallway picking up the ([Gain Hyper]) and a ([Tank Energy 100]). Notice the little nook, it seems like something was suppose to go here but was cut out in development. Air City East Square - A short cutscene will play. Seems X is a wanted bot. Don't worry though no one seems to really care and no one will turn you in. The south door will take you to a short hallway that leads to the shopping arcade, but it's closed so head north instead, theres a Save Point in the hallway. Air City 3rd Street - Immediately to your left is a big Purple Vending Machine, you can exchange 2 Treasure Tokens here for a special collectable Figurine, they serve no real purpose. Nothing else here so move on through the door at the far end of the hallway. Air City North Square - Nothing here but a dark storage room and a couple reploids you can chat it up with. Head through the door on the other side of the room for a cutscene. Ok I guess somebody was paying attention to the news. A Bounty Hunter named Spider has come to claim the bounty on X's head. ============================================================================== WARNING WARNING WARNING WARNING BOSS FIGHT WARNING WARNING WARNING WARNING ============================================================================== ________________________________________________ SPIDER |Level 8 |Steal: |Zenny: 0| LE 1800 |Type:Boss |Nothing|EXP: 0| Power 40 |----:Ground | |FME: 0| Armor 30 |Fire Damage 150%|Drop: |--------| Shield 26 |Water Damage 100%|Nothing| Speed 32 |Thunder Damage 75%| | --------------------------------------- SPIDER's Attacks: Normal Attack |S-type |S| Counter Card |N/A |-|creates barrier that blocks S-type attacks. Rush |S-type |S|2-hits. Four Penalty |S-type |S|4-hits, lowers target's stats by 25%. Tri-Card |S-type |S|Fire, Water, Thunder |3-hits. Straight Flush |S-type |S|3-hits. ------------------------------------------------------------------------------ Strategy - First thing he'll do is throw up his Counter Card barrier, blow it away with X Fire's Charge Collider. Then just keep using Power Charge and Regular Attacks. X Fire's Normal Attacks are Fire Element and will deal excellent damage, since Spider is weak to Fire. After 2-3 turns Spider will run away. ============================================================================== WARNING WARNING WARNING WARNING BOSS FIGHT WARNING WARNING WARNING WARNING ============================================================================== After the fight head through the door infront of you. Access Tunnel E-1 - To your left is another vending machine, this one is yellow and requires a special passwords to get the Figures inside. __________________________________ / Yellow Vending Machine Passwords \ /------------------------------------\ | Axl, Action Trigger - 91327856 | | Axl - 38184155 | | Black Zero - 72443102 | | Cinnamon - 92106548 | \ Cinnamon Iron Maiden - 19837556 / | Marino - 02098772 | | Marino Quicksilver - 87352041 | | Massimo Glint Armor - 47722361 | | X - 73001472 | | X Fire - 19690831 | | X, Victory - 44162918 | | Zero - 29290141 | ------------------------------------ Pick up the ([Power Charge]), ([Tank Energy 50]) and ([100z]). The Power Charge is a very useful Sub Weapon, for the cost of 30 WE your next attack's power will be boosted by x1.5. Two charges will double the power and the boosts carry over on following turns but expire once you attack. Air City Gate +revisited+ - Follow the hallway and ta-da, you're on the other side of the roadblock. Take a right and follow the path up. The hallway gets darker and there is some debris laying about, the path makes a sharp U-turn and you'll eventually walk into a cutscene, The Key Item ([Aile's ID]) will be added to your inventory afterwards. Tower Base Access Tunnel - Well that idiot broke the door so there is no turning back. I mean was all that really neccesary? They were just a bunch of Preon Chasers! X could have taken them...whatever, no sense crying over a dead guy you just met. Follow the path picking up the ([Gain Hyper]), ([Mega Fire]) and ([100z]), ([Tank Energy Infinity]) along the way. In this area you'll also start to encounter tougher enemies, particularly Einhammers and Mettaurs. Equipment Maintenence B - Now you're in the main tower. Behind the each set of shelves is a ([Build Armor]) and ([Build Speed]). Go through the door with the Up Arrow on it. Equipment Maintence A - There is a Save Point to your left. The west door has ([100z]) for grabs. Take the east door around and you'll meet a reploid who's friends are being held captive in the next room. Be a hero and rescue them. Base Security Station - You'll fight a group of two Preon Chasers, not too hard. After the fight the reploid from earlier will be grateful and give you the ([Security Card]) Key Item. You can buy things from the three lovely reploid ladies behind him and the reploid sitting on the bench in the corner will refill your LE and Subtanks for free, sweet! ________________ /{Chapter 2 Shop}\ /--------------------------------------------------------------------\ {Item Shop} |{Weapon Shop} |{Force Metal Shop} | Vaccine Program - 80z|Fire Buster - 500z |Thunder Guard - 500z| Anti-Lock - 80z|Guard Buster - 500z |Power +1 - 120z| Cure One - 240z| |Armor +1 - 80z| Reboot - 500z|{Sub-Weapons} |Shield +1 - 80z| Mega Fire - 160z|Fire Missile - 1500z|Speed +1 - 120z| ----------------------|Micro Missile - 300z|Virus Protection - 80z| |Tomahawk - 400z|Bind Protection - 60z| ----------------------|Decoy - 1000z| |Analyzer - 1000z| -------------------------- Restock your supply of Mega Fires if you need to. And buy the Fire Buster, trade in X's Guard Buster for a discount. Be sure to also buy 3 Thunder Guards! Now that your shopping is done take the west door and pick up the ([200z]), the North Door has an ([Ultra Fire]), best save this for later. Take the east door to continue. Data Backup Room Hall A - There's a ([Tank Energy 25]) in the center of the room. Take the west door to a hallway and follow it to the left to find the Force Metal ([Eagle Eye]), this nifty Force Metal increases accuracy by 10%, handy for hitting those damn Zennydroppers. Turn around and follow the hallway around to. Data Backup Room Hall B - A couple of cutscenes will play, after they're done go through the door infront of you. Data Backup Room - Here you'll meet Chief R, who is being held captive by a lone Preon Spark. The Preon Spark should give you no trouble, it's weak to Fire and you just happen to have a shiny new Fire Buster! You did buy the Fire Buster didn't you? After the fight, Chief R will give his thanks and you now have 200 seconds to get your robobutt to the Command Room and stop a bomb. Data Backup Room Hall B +revisited+ - Backtrack the way you came and you'll fight a group of 2 Preon Bitmasters, the bomb's timer stops during enemy encounters so take your time. Data Backup Room Hall A +revisited+ - Quickly dash through taking the east door. You'll fight another battle with 2 Preon Chasers this time. When you reach the door at the end of the hall Chief R will unlock it for you. Command Center Staff Room - Ignore everything in the room and take the east door and follow the long hall. Base Enterance - Take the door immediately to your left. Base Gateway - Take the door infront of you. Command Room - You'll fight one more battle against two Preon Chasers and one Preon Spark. After the fight push the big red button in the center of the room to turn off the bomb. Chief R will call and tell you Wild Jango is trying to escape. But first BACKTRACKING. Base Gateway +revisited+ - The east door takes you to the Air Bus and eventually the Shoping Arcade, but it's locked. The west door has a Maintenance Bed you can rest at but it's locked too. Base Enterance +revisited+ - In the center of the room is a ([Tank Energy 25]). The east door has a Save Point and will eventually take you to Wild Jango, but instead take the west door. Command Center Staff Room +revisited+ - Open the north door and fight 2 Preon Bitmasters, then take the ([Tank Part]). Now go all the way back to where you met Chief R. Data Backup Room +revisited+ - Go through the door past Chief R and take the ([100z]) in the back. After that return to the 3 reploid ladies and finish up any last minute shopping you have left to do. Be sure you have the Fire Buster, 3 Thunder Guards and 9 Mega Fires. Then head back up the tower. Base Enterance +revisited II+ - Take the east door, be sure to save at the Save Point. Large Heliport Access Tunnel - Snag the ([Backup]) and ([Tank Energy 100]). Before you go through the giant door make sure X's has his Fire Buster, and those 3 Thunder Guards equipped. ============================================================================== WARNING WARNING WARNING WARNING BOSS FIGHT WARNING WARNING WARNING WARNING ============================================================================== ____________________________________________________________________ WILD JANGO |Level 27 |Steal: |Zenny: 500| LE 9000 |Type:Boss |Protect +1 (25%)|EXP: 1000| Power 45 |----:Ground |Thunder Guard (25%)|FME: 0| Armor 43 |Fire Damage 150%|Drop: |-----------| Shield 24 |Water Damage 100%|Sub Tank (100%)| Speed 56 |Thunder Damage Absorb|Thunder Buster (100%)| -------------------------------------------------------| WILD JANGO's Attacks: Normal Attack |C-type |S|Thunder Shock Nail |C-type |S|Thunder |chance of inflicting Virus. Lightning Rod |S-type |S|Thunder |absorbs 10% of target's Speed. Rolling Assault |C-type |S|Thunder |200% Power. Ultra Thunder |S-type |A|Thunder |moderate damage. ------------------------------------------------------------------------------ Strategy - Spider joins you for this fight, his equipment is poor and his attack is weak. His Hyper Mode renders him invincible, but it burns out quickly. He comes equipped with Item Capture and Twin Missiles, I'd ignore both, Jango doesn't have anything worth stealing anyway. 3 Thunder Guards on X will greatly lower the damage from all of Jango's attacks. Pity you can't equip them on Spider. Best thing to do with Spider is have him toss Mega Fires, Ultra Fire will do 1500 damage! Or heal with a Sub Tank when needed. While Spider is doing that X should just keep hitting Jango with regular attacks. When X's WE hits 100%, enter Hyper Mode and attack with Charge Collider. Then Cooldown next turn and go back to regular attacks while you wait for X's WE to recharge. Rinse & repeat till Jango is dead, Easy! ============================================================================== WARNING WARNING WARNING WARNING BOSS FIGHT WARNING WARNING WARNING WARNING ============================================================================== After the fight you'll win a brand new ([Sub Tank]) and a ([Thunder Buster]) weapon for X. Watch the heartwarming cutscene and save your progress. This concludes Chapter 2. ============================================================================== 6.3 Intermission Chapter 2 - Chapter 3 [INT3-LINK] ============================================================================== >>>>>>>>>>>>>>>>>>>>>>>>> [Items] Figure Token x3| <<<<<<<<<<<<<<<<<<<<<<<<< Now that you've regained control of Central Tower you're ready to start building an army against Epsilon, but you're pretty short on members. It's just you, Spider and Chief R. However the Chief has a plan, break into the Tianna Island P.O.W. camp and rescue the captured reploids there being held prisoner by Epsilon. Great! But before we get to that, WE MUST EQUIP! Go outside to the Base Gateway and ta-da! the Air Bus is now up and running also the Maintenance Bed is open too. Talk to the female reploid to board the Air Bus. Air City South Square - There's really nothing here but a few reploids you can talk to. Take the East Door to a hallway with three ([Figure Tokens]) and a white Vending Machine, this one dispenses 1 Figurine for 2 Figure Tokens, you just got three so why not use them. Continue on and you'll reach. Air City Shopping Arcade - Here you'll find the main shopping district with shops that sell everything from Weapons, Items, to Force Metal and there is also a Teleporter that lets you go back to levels you've already beaten. _________________ /{Chapter 3 Shops}\ /----------------------------------------------------------------------\ {Weapon Shop} |{Item Shop} |{General Merchant} | Scope Buster - 900z|Vaccine Program - 80z|{Items} | Jack of Spades - 700z|Anti-Lock - 80z|Vaccine Program - 80z | Jack of Clubs - 700z|Warm-up - 80z|Anti-Lock - 80z | Thunder Buster - 800z|Clear Vision - 80z|Cure One - 80z | |Cure One - 240z|Reboot - 500z | {Sub-Weapons} |Reboot - 500z|Mega Fire - 160z | Thunder Missile - 1500z|Mega Thunder - 160z| | Tomahawk - 400z|----------------------|{Weapons} | Rust Missile - 2500z| |Guard Buster - 500z | Slime Missile - 2500z| |Fire Buster - 500z | ------------------------ | | {Force Metal Shop} | |{Sub Weapons} | Water Guard - 500z| |Micro Missile - 300z | LE +100 - 300z| |Tomahawk - 400z | WE +5 - 40z| |Fire Missile - 1500z | Power +1 - 120z| | | Armor +1 - 80z| |{Force Metal} | Shield +1 - 80z| |Power +1 - 120z| Speed +1 - 120z| |Armor +1 - 80z| Protect +1 - 160z| |Shield +1 - 80z| Decoy - 1000z| |Speed +1 - 120z| Analyzer - 1000z| |Thunder Guard - 500z| -------------------- |Virus Protection - 80z| |Bind Protection - 60z| |Decoy - 1000z| |Analyzer - 1000z| -------------------------- All Shops update their stock as the game progresses. The General Merchant is special, he sells stuff the other shops have stopped selling. You probably don't have much zenny right now so you'll want to come back here when you get the proper funds. But what you'll be wanting is the Jack of Spades and Jack of Clubs for Spider, 6 Water Guards, 2 WE +5s and 9 Mega Thunders. The Scope Buster is nice for hitting Zennydroppers. Spider's Card weapons are interesting. Whenever Spider has 75% or more WE they get a bonus effect. Heart Cards double the EXP of a defeated enemy, Diamond Cards double the zenny, Spade Cards hit the entire enemy party, and Club Cards deal 2-hits with a slight chance of a critical hit. His card's unique quirks make up for his lame Action Trigger. Equip the 2 WE +5 on Spider, they'll push his starting WE to 50 and on his first turn he'll gain +25 to make 75% WE which will allow his cards to do their thing right off the bat. Thats all there is to do so head back to the Command Room and talk to Chief R to start your next mission. ============================================================================== 6.4 Chapter 3 "The Paper Hero" Tianna Camp. [CAMP-LINK] ============================================================================== >>>>>>>>>>[ITEMS]<<<<<<<<<<>>>>>>>>>>[ENEMIES]<<<<<<<<<< 1800 Zenny ||Big Monkey | Boost Armor ||Blow Fish | Boost Power ||D-Shark | Boost Shield ||Doberman | Build Armor x2 ||Einhammer | Build Hyper!!! ||Mettaur | Build LE ||Preon Chaser | Build Power ||Preon Pod | Build Shield x2 ||Preon Spark | Build Speed x2 ||Sinedropper | Decoy ||Tripuffer | Figure Token x8 ||Zennydropper | Gain Hyper ||Silver Horn (Boss) | Ice Buster |>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Jack of Hearts | Mega Thunder | Prison ID | Queen of Diamonds | Reboot | Tank Part | Tank Energy 100 x2 | Tank Energy 50 x3 | Thunder Missile | Tomahawk | Warm-up | Water Guard | <<<<<<<<<<<<<<<<<<<<<<<<<<< ------------------------------------------------------------------------------ New enemies: BIG MONKEY are big, tough and carry a big axe. They attack with a normal C-type swing, "Boost All Speed" to raise the Speed of all enemies by 25%, "Power Charge" to increase the power of their next attack by x1.5, or "Mega Blizzard" a strong Water Element attack on one party member. They're weak to Thunder. BLOWFISH is a blue fish. Has a weak 3-hit S-type attack, "Armor Peeler" is a Water Element C-type attack that lowers your Armor by 25%, and they'll also use "Life Gain 25" to heal. Very weak to Thunder. D-SHARK is the most deadly thing here. Tough and with 3600 LE I hate these things. They'll attack with a 3-hit S-type attack on all party members, "Smash!" is a C-type Water Element attack with a random Power of 50%-150%, "Ultra Blizzard" is a strong Water Element attack that hits all party members, but it's most deadly attack is "Mini Shark" where it'll send up to 3 little mini D-shark bombs toward one party member which will explode and deal major damage. It's weak to Thunder Element and you can prevent its Mini Shark attack if you hit it with consecutive C-type attacks. DOBERMANS are annoying. They'll use a normal S-type attack on one party member, use "Life Gain 25" to recover their LE, and use "SOS" to summon another Doberman to the battle. I suppose you can exploit their SOS to maximize your EXP gain. PREON POD is a new Preon with two big cannons on its back. On their first turn they'll display the message "Launch sequence for freeze-shot has begun". On their following turn they'll use "Freeze Shot", a Water Element S-type attack that inflicts Freeze, it also uses up the Liquid Suffication they drop. You can prevent Freeze Shot by inflicting over 500 damage in a single hit. After that it'll restort to a weak nameless Water Element S-type attack, "Bull's Eye" which is just its regular attack with added 100% accuracy, and "Mega Blizzard". It's weak to Thunder TRIPUFFERS usually accompany Blowfish and attack with a normal 3-hit S-type attack or "Shield Peeler" which is a C-type Water Element attack that lowers Shield by 25%. They're weak to Thunder and go berserk if Blowfish is destroyed. ------------------------------------------------------------------------------ POW Camp Central Gate - You can take the Teleporter behind you if you need to go back to HQ to rest and restock if you want, you can do this from any Save Point now too. Follow the hallway where you'll meet the famous STEEL MASSIMO! Who will promptly join your group. Check Massimo's equipment if you like. He comes with his trademark lance, a Power Charge Sub Weapon, Massimo Plus and Water Guard Force Metals. Massimo Plus increases all his stats by 1 and also increases his chance to counter attack by 25%. His Action Trigger "Berserk Charge" is a powerful laser cannon that has a chance of inflicting several status effects. Massimo is powerful but his power comes at a cost, he'll take extra damage from all elements and he only has 2 Force Metal Slots. Massimo starts at Level 1 so you may want to just run around in circles fighting random encounters to level him up. The following tip comes from SigmaZeroX: Once Massimo reaches Level 10 or 11, return to the Hunter Base. Make sure that Massimo is equipped a Power Charge Sub Weapon. In addition, do not equip him with the Massimo Plus Force Metal as it makes him Counterattack needlessly. Equip Massimo with 2 Power +1s instead. Then have the party go to Lagrano Ruins or the Prisoner Admission Division in Tianna Camp. Once a battle is trigged, beat all of the enemies until only 1 remains, have X and Spider defend. As for Massimo, he should wait till he has 100% WE. With 100% WE, have Massimo enter his Glint Armor Hyper Mode and use a Power Charge. Cancel the turn with the B Button once he charges. When Massimo’s turn comes again, use Power Charge once more and it should say “CHARGE MAX”. With a full Power Charge in stock have Massimo use his Action Trigger. If Massimo deals 3,000 points of damage with Berserk Charge it will gain the “Critical” ability, which increases the chances of a critical hit. The “Critical” ability really helps Massimo win against Silver Horn. Lift 1 - Take either elevator down. Security Reploid Patrol Area - The next few rooms are patrolled by these little flying mechaniloids, if you get caught in the red beam they project you'll get sent back to the bright pulsing circle at the beginning of the room. Just dash past them when they're looking the other way it's not too hard. You can duck into little nooks in the wall to hide from them as the fly past and pick up some items too. The first nook has a ([Figure Token]). The next nook has ([200z]), be sure to quickly get out after you grab it as you're not safe there. The next room as two security bots, one flying between two nooks and the other patrolling the main hall, in the left nook is a ([Figure Token]), but if you try to collect it you'll surely be caught, then again nothing bad actually happens if you do. All of the Security Bots dissapear once you defeat the boss so you can always come back later for it. The second nook on the left has a ([Decoy]), grab it then make for the next room. In it there are two more security bots, one flying across the south end of the room, the other is on the east side. The east room contains a ([Thunder Missile]). The exit is through the south door. Lift 2 - Take either elevator down. Prisoner Admission Division - The door to your left is locked so head right. Pick up the ([Boost Armor]). Go past another locked door on the left, pick up a ([Figure Token]) at the end of the hall, then take the door on the left. Use the Computer Terminal to unlock the two doors you just saw, backtrack and pick up the ([Build Speed]) and ([Mega Thunder]) from the now unlocked rooms. Now go back down where the Computer Terminal is and take the right door this time. Lift 3 - Pick an elevator and continue on. Main Gate - Depth 4 Undersea Prison - Step forward to challenge the guards, 2 Doberman and a Big Monkey, they shouldn't be too difficult, have X with his Thunder Buster focus on the Big Monkey while Spider and Massimo take the Dobermans. After the fight, save at the Save Point, then take the big double doors. West Prison - Here you'll find a short hall with a bunch of locked cells. Unlock them with the Computer Terminal and proceed to search each room. Be careful as in this area you'll start to encounter D-Sharks, very tough enemies that hit hard. It's probably better to run from them. If you do fight them C-type attack like Massimo's Lance or X's Charge Collider work best. The cell right across from the Computer Terminal contains a Doberman disguised as a prisoner, fight him if you want he's not that hard and he'll reveal some interesting dialog. The next cell contains a female reploid who'll give you a ([Water Guard]) as thanks for saving her. The cell across the hall contains a ([Reboot]). The next cell doesn't have anything of interest. The last cell has a ([Jack of Hearts]) weapon for Spider. After you've gotten all the goodies head back out the Main Gate. Main Gate - Depth 4 Undersea Prison +Revisited+ - Take the East Door now, picking the ([Tank Energy 100]) along the way and get ready to fight 3 Big Monkey guards. Then go through the door they were guarding. East Prison - Just like the last group of cells, use the Computer Terminal to unlock the cells then search each one for goodies. Just like before the first cell has a Doberman disguised as a prisoner. The next cell has a ([Figure Token]). The next one has ([400z]). The last cell has a prisoner that will give you the ([Prison ID]) Key Item. Youre done here so go back to the Main Gate. Main Gate Depth 4 Undersea Prison +revisited II+ - Save your progress then go through the west door. Lift 4 - Take the lift down. Maze Area 1 - The door on the left is locked and needs a special key so head right instead, take the ([Tank Energy 50]) and you'll walk into a cutscene. Skip the first door on the left and head all the way to the end of the hall. Pick up ([200z]) then take the right door for a ([Build Armor]) and ([Build Shield]). Head back and take the door infront of you. Maze Area 2 - The right hallway will take you to a room with ([Warm-up]), ([Boost Power]), and ([Boost Shield]). Head back to the main hallway, ignore the door past the Yellow Gem and take the door on the left instead. Go right to find a room with a ([Tomahawk]) and then return to the main hall again. Pick up the ([Tank Energy 50]) and go through the door behind it. Lift 5 - Go down again wheee! Dark Room - Head around the corner to find the person you're looking for, The System Operator Nana, guarded by 2 Preon Sparks and a Preon Pod. Take care of the Pod first, if it freezes one of your party members use a Warm-up on them. Also you can steal a Water Guard from them if you didn't buy them in town. After the fight Nana will give you her thanks and unlock the door. Head South and you'll find a Save Point and a ([Tank Energy 50]). The room after the Save Point has two colored panels on them, Nana calls and says you have to step on them in the proper order to proceed, she'll then show you the code; [Blue], [Red]. Step on the panels in that order to unlock the door. Security Panel Area- The next series of rooms will have more colored panels on the floor. Step on them in the order Nana shows to unlock the door, but you can also step on them in different combinations to unlock items, but if you punch in a wrong code you'll set off an alarm and have to fight some enemies. The first room has three panels; [Blue], [Red], [Yellow] = Unlocks the exit. [Yellow], [Red], [Blue] = Unlocks a room with ([Build LE]), ([Build Power]), ([Build Armor]), ([Build Shield]) and ([Build Speed]). The second room has another three panels; [Yellow], [Blue], [Red] = Unlocks the exit. [Red], [Yellow], [Blue] = Unlocks a room containing ([1000z]) and four ([Figure Tokens]). [Blue], [Yellow], [Red] = Will unlock the ([Tank Part]). The last room has four panels; [Yellow], [Red], [Green], [Blue] = Unlocks the exit. [Green], [Blue], [Red], [Yellow] = Unlocks the ([Queen of Diamonds]). Deep Prison Area - Save your progress at the Save Point. Now would be a good time to warp back to HQ rest and finish any shopping you need done. Head past the two guards and you'll get a cutscene. After the scene Massimo will have disappeared from the party. Head back to those two guards to find them incapacitated. Go through the door they were guarding. Go down the lift to find Massimo and after some short dialog he'll rejoin you. Go back topside and you'll hear Nana scream, HERO TIME! Go through the now unlocked door. Aqua Coliseum Enterance - Make sure your party is fully healed then grab the ([Tank Energy 100]) and ([Gain Hyper]). Have 3 Water Guards equipped on both X and Spider, only 2 will fit on Massimo. X should have the Thunder Buster equipped. While Spider should use the Jack of Clubs. When you're ready head through the big door... ============================================================================== WARNING WARNING WARNING WARNING BOSS FIGHT WARNING WARNING WARNING WARNING ============================================================================== _____________________________________________________________________ SILVER HORN |Level 33 |Steal: |Zenny: 1000| LE 17000 |Type:Boss |Combat Absorber (20%)|EXP: 4000| Power 74 |----:Ground |Shot Absorber (20%)|FME: 0| Armor 44 |Fire Damage 100%|Drop: |-----------| Shield 42 |Water Damage Absorb|Ice Buster (100%)| Speed 88 |Thunder Damage 150%|Build Hyper!!! (100%)| --------------------------------------------------------| SILVER HORN's Attacks: Normal Attack |S-type |S|Water Cryogenics |S-type |S|Water |chance of inflicting Freeze. Tidal Wave |S-type |A|reduces all target's LE by 50%. Ultra Blizzard |S-type |A|Water |moderate damage. Liquid Coating |N/A |-|creates barrier, 50% chance to block S/C attacks. Preassure Abyss |S-type |S|guaranteed critical hit. ------------------------------------------------------------------------------ Strategy - This guys a little harder than Jango, but not by much. X and Spider should focus on regular attacks, Jack of Club's 2-hit does good damage especially if Spider is in Hyper Mode, short as it is. Massimo should use Mega Thunders unless his WE is in the green. When X hits 100% WE go into Hyper Mode and use Charge Collider. Massimo only has to wait for his WE to reach 50% then you can throw him into Hyper and use Berserk Charge. 50% WE should be more than enough time to fill his Attack and Critical meters, just mash both A and Y at the same time with your thumb. Next turn Cooldown then go back to using regular attacks and Mega Thunders. When Silver Horn's LE drops below half, he'll use Liquid Coating to increase his defense, but it won't have too much of an effect on the battle. He'll soon go down easy enough. ============================================================================== WARNING WARNING WARNING WARNING BOSS FIGHT WARNING WARNING WARNING WARNING ============================================================================== After the fight you'll win an ([Ice Buster]) for X and a ([Build Hyper])!!! There are only 12 Build Hypers in the game and this is one of them. This item will increase the maximum number of turns a character can stay in Hyper Mode by 1. A word of caution NEVER USE A BUILD HYPER ON SPIDER! It might be tempting what with his Hyper Mode only lasting 2 turns, but DO NOT USE ANY BUILD ITEMS ON SPIDER!!! ============================================================================== 6.5 Intermission Chapter 3 - Chapter 4 [INT4-LINK] ============================================================================== >>>>>>>>>>[ITEMS]<<<<<<<<<< Deerball Mechaniloid | Figure Token x2 | Good Luck | Lagrano Key | Tank Part | <<<<<<<<<<<<<<<<<<<<<<<<<<< Once your back at HQ, Chief R gives you your next mission. To get a funny looking reploid named Professor Gaudile on your side. But before we pay the Professor a visit lets look around for a bit. Talk to Nana and she'll tell you about the Treasure Radar, Deployment Center and give you access to the Sky Room. Lets do some quick Deployment first. Talk to Nana and send your default mechs to Lagrano Ruins and keep sending them until they come back with the Key Item ([Lagrano Key]) and ([Good Luck]) Force Metal, this handy Force Metal increases item drop rates by 3% and if you had more of them they'd stack too. This can take a while so why not do some shopping while you wait. _________________ /{Chapter 4 Shops}\ /--------------------------------------------------------------------------\ {Weapon Shop} |{Item Shop} |{Force Metal Shop} | Guard Buster MKII - 1800z|Vaccine Program - 80z|LE +100 - 300z| Queen of Spades - 1500z|Anti-Lock - 80z|Gain WE +5 - 600z| Queen of Clubs - 1500z|Warm-up - 80z|Power +3 - 600z| Queen of Diamonds - 1500z|Cooler - 80z|Armor +3 - 400z| Protect Lance - 2000z|Clear Vision - 80z|Shield +3 - 400z| Ice Buster - 1300z|Cure One - 240z|Speed +3 - 600z| Jack of Hearts - 700z|Reboot - 500z|Protect +1 - 160z| |----------------------|Virus Protection - 80z| {Sub Weapons} | |Bind Protection - 60z| Tomahawk - 400z| |Berserk Protection - 60z| Twin Missiles - 1200z| |Blind Protection - 80z| Drill Missile - 2500z| ---------------------------- Melt Missile - 2500z| -------------------------- Remember any old stock the normal shops have stopped carrying can be bought from the General Merchant. I won't be listing his stock from here on since he never sells anything new. Buy the Queen of Spades and Queen of Clubs for Spider and the Protect Lance for Massimo. The Guard Buster MKII is nice but I prefer the Scope Buster, it's high accuracy will come in handy where we're going, but pick which ever you like. Get a couple Gain WE +5's for X and Massimo. Berserk Protection might be a good idea as the theme of the next dungeon is Status Effect and Berserk is the most annoying. Remember if you don't have the money, use the Teleport Center to go back to a level you've already beaten and fight some enemies till you have enough money. When you finally get the "Lagrano Key" take the Teleport Center back to Lagrano Ruins. Remember that locked door near the save point right before the boss fight, guess what the "Lagrano Key" unlocks. Lagrano Ruins Area 4F East +revisited+ - Use the Lagrano Key to unlock the door next to the save point to reach a new area. East Block Stairs 4F to 5F - Follow the stairs picking up the ([Tank Part]), ([Figure Token]) x2 and a Deactivated Mechaniloid ([Deerball]), these Deactivated Mechaniloids you find can be used in the Deployment Mini-game. Area 5F East - Nothing here except, Hey its Jasmine, Cumin, Saffron the 3 reploid ladies you saved in the 2nd chapter. Such a secret and out of the way place, they must have some good stuff to sell. ________________________________________ /Jasmine, Cumin and Saffron's Secret Shop\ /----------------------------------------------------------------------------\ {Force Metal Shop} |{Weapon Shop} |{Item Shop} | Assassin Mind - 700z|Turbo Buster - 100000z|Ultra Fire - 600z| Eagle Eye - 280z|Soul Saber - 10000z|Ultra Blizzard - 600z| Light as a Feather - 800z|Interceptor - 32000z|Ultra Thunder - 600z| Neutralizer -10 - 900z|Vengeful Needles - 70000z|Boost Power - 200z| Neutralizer -20 - 2700z|Kitty Gloves - 50000z|Boost Armor - 200z| Neutralizer -30 - 8100z|Auto Bullets - 75000z|Boost Shield - 200z| --------------------------| |Boost Speed - 200z| |(Sub-Weapons} |Hacking - 100z| |Get Zenny+ - 7000z|Backup - 5000z| |Get EXP+ - 7000z|---------------------- |Get FME+ - 7000z| |Energy Field - 4000z| |Super Absorber - 6000z| |Vitality Missiles - 10000z| ----------------------------- DAMN THIS STUFF IS EXPENSIVE!!! There is no way you can afford these weapons this early in the game, unless you're crazy. it's best to remember this place and come back later when funds are more readily available. Although I do suggest stocking up on the Ultra Attack Items, Boost Power, and Boost Speed. Boost items will come in handy for the next boss. When you're ready head back to HQ, you'll have to take the Teleport Pad since the save points here lack that function, and talk to Nana to start the next mission. ============================================================================== 6.6 Chapter 4 "Gaudile Laboratory" [GLAB-LINK] ============================================================================== >>>>>>>>>>[ITEMS]<<<<<<<<<<>>>>>>>>>>[ENEMIES]<<<<<<<<<< 1600z ||Big Monkey | Big Monkey Mechaniloid ||Killer Mantis | Build Armor ||Mettaur Commander | Build LE ||Pararoid | Build Speed ||Preon Elite | Build WE ||Preon Gunner | Cooler ||Preon Pod | Cure All ||Preon Spark | Cure One x2 ||Rabbid | Figure Token x11 ||Radar Killer | Gain Hyper ||Wild Rescue Dog | Gain WE +5 ||Zennydropper | Joker ||Dr. Psyche (Boss) | LE +100 ||Needles (Boss) | Mettaur Mechaniloid ||Mad Nautilus (Boss) | Preon Spark Mechaniloid |>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Protect +1 | Queen of Heart | Reboot | Sub Tank | Tank Energy 100 | Tank Energy 25 | Tank Energy 50 x3 | Tank Part | Vaccine Program | Virus Missile | <<<<<<<<<<<<<<<<<<<<<<<<<<< ------------------------------------------------------------------------------ New Enemies: RABBIDS are annoying little rodents. They'll attack with a C-type rabbit kick, "Twin Laser" a 2-hit S-type beam fired from their ears, "Spray Gun" a 2-hit S-type attack on the whole party, or use "SOS" to summon another annoying rabbit. METTAUR COMMANDER is a new type of Mettaur. It's got the usual Mettaur 4-hit S-type attack, "Shell Breaker Wave" lowers Armor and Shield by 25%, and "Power Virus" inflicts Virus on the entire party. It's always hiding under it's helmet so S-type attacks are ineffective, but if you flip it over onto it's back with a strong C-type attack S-type weapons will be super effective! The same holds true for almost all Mettaurs. PREON ELITE is a Preon decked out in black armor holding a small shield. On the first turn it will use "Order" which will target one party member and focus all other Preon's attacks on that target. After that it will use a normal S-type attack, "Power Leak" an S-type attack that lowers Power by 25%, "Riot" inflicts Berserk on the entire party, and the ever annoying "Life Gain 25". They have a chance to block any S-type attacks with their little shield so C-type attacks are the way to go. And you can steal an Exodus Force Metal from them, this nifty Metal allows you flee from a battle with a 100% success rate. PREON GUNNER usually accompany Elites and follow their orders without question. They'll attack with a 6-hit S-type machine gun on one party member, or "180 degrees" which sprays the entire party with 3-hit S-type gunfire. PARAROID is a dragonfly mechaniloid with high evade, not as hard to hit as Zennydroppers but still a pain. They use a normal S-type attack, or "Parasite" which sacrifices themselves to boost another enemy unit's stats to their maximum. They have Eagle Eye Force Metal you can steal to increase the chance of hitting the little buggers. And also drop Mega Blizzards which you can't buy yet. KILLER MANTIS is another insect mechaniloid. This one attacks with a 6-hit S-type machine gun, or "Riot". If hit by an S-type attack they'll put their blades up in a defensive position and block all further S-type attacks as well as counter them with "Death Scythe", a Thunder Element attack on all party members that inflicts Bind. So don't shoot them when their arms are up. They have a Gatling Buster weapon for X you can steal. RADAR KILLER is a big green three legged...thing. It uses "Stun Gun" a Thunder Element S-type attack that inflicts Bind. "Lock On" which does exactly what it says. "Focus Maser" a powerful S-type attack onto whatever target it locked on to. And "Split Maser" is an S-type attack that hits everyone. It rarely drops a Shock Lance for Massimo. ------------------------------------------------------------------------------ Teleport Arrivals Area - Turn on your Treasure Radar if you have a Gameboy Advace connected. Treasure Tokens are used to buy special Figurines which don't serve any other purpose than to be a cheap gimmick to pad out the game's length. I'm not going to list where the Treasure Tokens are during the walkthrough as you can't even see them without a Gameboy Advance, and if you do have a Gameboy Advance why do you need me to tell you where they are? That would defeat the whole purpose of a radar and it would make the radar feel bad about itself. Also I'm lazy, like the developers of this game...maybe that's why I like it so much. Head on down the hall and you'll run into fight with a Preon Elite and two Preon Gunners. After the fight go through the double doors they were guarding and you'll walk into a cutscene. After it's done take the left fork in the path, the right path is a dead end. The door never unlocks. Why is it even there! East Deck High Speed Lift Area - Pick up the Deactivated Mechaniloid ([Preon Spark]). Head outside and take a left at the intersection to find two ([Figure Tokens]) then head back to the intersection and take a left. Pick up the three items ([Vaccine Program]), ([Cure One]) and ([Cooler]) in the next room. East Deck Main Route - This area has flashing red security panels on the ground, if you touch them an alarm will go off and you'll be force to fight some enemies, if you don't want to fight use the B button to dash over them. At the top of the path is a Save Point and a ([Tank Energy 25]). The path splits in two directions, lets go south first. East Deck Residential Division 101 - Take a left at the intersection and grab five ([Figure Tokens]). Back to the intersection and go straight. East Deck Residential Division 102 - Pick up the ([600z]), ([Tank Energy 50]), ([Protect +1]) and ([Tank Part]). And the Deactivated Mechaniloid ([Big Monkey]). This room is very special, the only enemies here are Zennydroppers!!! Hard to hit as they are this is probably the best place to farm zenny this early in the game. You can equip X with the Hawkeye Sub-weapon, which you'll get soon, and a Gain WE +5, then wipe them out with a single Charge Shot. Or equip Spider with 3 WE +5 and the Hawkeye Sub-Weapon, and hit them with a Diamond Card. When you're done farming you can return to HQ and finish any shopping you have left. East Deck Main Route +revisited+ - When you get back here take the north door this time. After dashing over a couple more red panels, you'll get a cutscene and fight two Preon Elites. Watch and/or skip a couple more cutscenes then pick up the ([Build WE]), ([Build LE]) and a ([LE +100]) before leaving. Continue on past the last few red panels, the last two are tricky, there is a blue line on the ground infront of them, stand behind it and dash, you should land safely right between two sets of panels. Then just dash over the last one and through the door. Observation Deck Area - Theres a path on the right, its kind of hard to see if you're not paying attention, at the end is a ([Figure Token]) x2 and the ([Queen of Hearts]). Go back to the slope and head up, pick up the ([Tank Energy 50]) along the way and go up the elevator. Laboratory Approach - Pick up ([1000z]) total and a ([Cure All]) along the path and keep going. Gaudile Laboratory Central Analysis Room - Here we finally meet Proferssor Gaudile, sadly he refuses to help you and is really stressed out over his daughter Cinnamon being kidnapped. Maybe if we save her we'll get on the Professor's good side. Counter-Biohazzard Sample Storage - Head straight picking up the ([Build Armor]), ([Build Speed]) and the ([Gain WE +5]). When you enter the storage room you'll see a cutscene. After its done carry on picking up the ([Figure Token]) x2 on the way. Eternal Forest - This is area branches and forks in several directions. You'll have to fight several gatekeepers to get through and depending on the path you take you'll recieve various rewards. This is covered in detail in Section 8. The quickest path to the exit though is: [Right, Right] You'll fight 4 Bat Bones, followed by 3 Wild Patrol Dogs. And at the end you'll recieve a simple Tank Energy 25 from the reploid in the Rare Item Storage room. If you want a new weapon for Spider go: [Right, Left, Left, Left] You'll fight 4 Bat Bones, 2 Preon Chasers, 2 more Chasers with a Preon Spark and finally 3 Preon Sparks. You'll recieve Tank Energy 100 and a Backup from the reploid and a ([Joker]) will be laying on the ground. Its a powerful weapon and has the effects of all four suits of Spider's cards, but the effects are chosen totally random. Rare Item Storage Room - This is where the Eternal Forest eventually lets out at and depending on the path you took the reploid here will give you Items, Zenny and Tank Energy of various amounts and there might be a couple Item Gems for you to collect too. The south door will take you back to the beginning of the Eternal Forest where you can pick a different path, but it's locked for now so go west instead. West Deck Main Route - Follow the path and you'll eventually come to the aid of Marino and she'll join your party. Marino is quite a nice addition to the team, she's super fast so it might be a good idea to give her the Exodus Force Metal to help flee battles you don't want to fight. She comes equipped with the Get Zenny+ and Hawkeye Sub-Weapons. The latter is one of the best Sub-Weapons in the game, for only 5 WE it guarantees your attacks will hit the enemy regardless of their evade. Also her Action Trigger lets you steal items with a 100% success rate, nice. Her Hyper Mode is good too, it boosts her speed by an incredible amount usually giving her multiple turns one after the other. While her attack is still weak compaired to others in Hyper Mode, she can use these extra turns to steal or throw Mega/Ultra Attack Items. Now is a good time to try and steal that Gatling Buster I told you about or go back to "Room 102" and fight Zennydroppers if you're hard on cash and still got shopping to do. Continue on the path and you'll reach another room with a ([Reboot]), a ([Cure One]), a ([Tank Energy 50]) and a Deactivated Mechaniloid ([Mettaur]). Save your progress in the next room, we got a big boss fight coming up. Great Tree Stump Hall Approach - Pick up the ([Gain Hyper]) and ([Tank Energy 100]). Make sure you're all healed up, this is a long battle we have coming up. X should equip the Scope Buster and a couple Gain WE +5 Force Metals. Spider should equip the Queen of Spades and 2 WE +5's, not the Gain WE's, I mean the ones that increases initial WE. His Max Erosion probably isn't high enough to take two Gain WEs right now. Marino should equip a Gain WE +5 and give her Spider's Item Capture. Massimo should equip the Protect Lance, Shock Lance has more Power but the next boss uses several status inflicting attacks and Protect Lance is better in that situation, and 2 Gain WE +5 Force Metals. Put X, Spider and Marino as your opening party and leave Massimo in reserve. When you're ready go through the door. ============================================================================== WARNING WARNING WARNING WARNING BOSS FIGHT WARNING WARNING WARNING WARNING ============================================================================== _____________________________________________________________ Dr. PSYCHE |Level 35 |Steal: |Zenny: 0| LE 12000 |Type:Boss |Virus Missile (25%)|EXP: 0| Power 85 |----:Ground |Smoke Missile (25%)|FME: 0| Armor 46 |Fire Damage 100%|Drop: |--------| Shield 40 |Water Damage 100%|Nothing | Speed 74 |Thunder Damage 100%| | ---------------------------------------------------| Dr. PSYCHE's Attacks: Summon Needles |N/A |-|summons 3 Needles. Needle Shower |N/A |-|uses Needles, raises/lowers all stats by 10%. 4th Dimension Slow |N/A |-|Throws random item for random effects: (Book) |N/A |S|deals minor damage. (Jar) |N/A |A|Water (Key) |N/A |S|lowers target's Shield by 25%. (Flask) |N/A |S|Water |chance of inflicting Freeze. (Screwdriver) |N/A |S|ignores Shield. (Syringe) |N/A |S|absorbs 10% of target's LE. Doom Blaster |S-type |S| 2-hit S-type attack that inflicts Berserk. ------------------------------------------------------------------------------ _______________________________________________________ NEEDLES |Level 4 |Steal: |Zenny: 0| LE 400 |Type:Mechaniloid |Cure One (25%)|EXP: 50| Power 70 |----:Air |Cure All (25%)|FME: 3| Armor 30 |Fire Damage 100%|Drop: |--------| Shield 40 |Water Damage 100%|Nothing | Speed 26 |Thunder Damage 100%| | ---------------------------------------------| NEEDLES' Attacks: Normal Attack |S-type |S|3-hits. Virus Attack |S-type |S|chance of inflicting inflicts Virus. Smokeout |S-type |S|chance of inflicting Blind. Codebreaker |S-type |S|chance of inflicting Instant Death (DOA) Cryogenics |S-type |S|Water |chance of inflict inflicting Freeze. Stun Gun |S-type |S|Thunder |chance of inflicting Bind. ------------------------------------------------------------------------------ Strategy - DO NOT USE ANY HYPERS FOR THIS FIGHT! At the start of the fight Psyche will summon 3 Needles and will always summon more if none are present during his turn. We can exploit this to where that's all Psyche ever does by killing all of the Needles before his next turn. That's where Spider comes in. Spider, with his 2 WE +5's, will get 75% WE right at the start. His Queen of Spades weapon will either kill all of the Needles in one hit, or put them in Final Strike range. Use Boost Speed to ensure Spider has 1 turn for every one of Psyche's turns, and Boost Power to ensure he can take out all of the Needles in one hit. X should focus on Psyche with regular attacks and conserve WE for a Charge Shot just in case Spider can't wipe out all the Needles before Psyche's next turn. Marino can steal his stuff with her Action Trigger if you like, if not swap out for Massimo instead and hit him with Regular Attacks and Berserk Charge. When Psyche eventually falls don't celebrate just yet... ------------------------------------------------------------------------------ ROUND 2 "You'll never beat my evolved form!" ~Dr Psyche ------------------------------------------------------------------------------ ____________________________________________________________________ MAD NAUTILUS |Level 38 |Steal: |Zenny: 10000| LE 10000 |Type:Boss |Cure All (100%)|EXP: 8000| Power 90 |----:Air |Tractor Net (5%)|FME: 600| Armor 30 |Fire Damage 100%|Drop: |------------| Shield 36 |Water Damage 100%|Sub Tank (100%)| Speed 68 |Thunder Damage 100%|Virus Missile (100%)| ------------------------------------------------------| MAD NAUTILUS' Attacks: Normal Attack |S-type |S| Penetration |S-type |S|ignores Shield Mad Cocktail |N/A |-|inflicts random status effects to random targets. Mad Ecstasy |S-type |-|6-hits divided between random targets. Energy Capture |N/A |S|absorbs 10% of target's LE. Death Gravity |N/A |S|reduces target's LE by 25%. ------------------------------------------------------------------------------ Strategy - Mad Nautilus has a shell that protects him from attacks and if you hit him while it's closed he'll counter attack. Swap out Spider for Massimo if he's not already out. You can try stealing his Tractor Net if you want to, it's quite rare. Have everyone Defend until the message "Infused Mad Energy Commence Core Heating" appears, he'll then use Mad Ecstacy and his shell will be open to attack. Throw X and Massimo into Hyper and let loose with the Action Triggers. Even though he is an Air-type enemy Charge Collider should still do major damage. Marino and Spider will be better off throwing Mega/Ultra attack items. This fight isn't that hard, it's just tedious. ============================================================================== WARNING WARNING WARNING WARNING BOSS FIGHT WARNING WARNING WARNING WARNING ============================================================================== After the fight you'll win another ([Sub Tank]) and a ([Virus Missile])...meh! But you'll also get Cinnamon in your party. And access to her Force Metal Generator (FMG). With it you can make many Force Metals you normally can't find in a shop. ============================================================================== 6.7 Intermission Chapter 4 - Chapter 5 [INT5-LINK] ============================================================================== >>>>>>>>>>[ITEMS]<<<<<<<<<< Generator | >>>>>>>>>>>>>>>>>>>>>>>>>>> Gaudile gives the communication transmitter a boost allowing you to contact your C.O. Redips and he tells you Zero may be alive and gives you the co-ordinates of your next destination, The Ulfat Factory. But first talk to Nana and deploy mechaniloids to Gaudile's Labratory until they come back with the ([Generator]) Sub Weapon. This is THE BEST SUB WEAPON IN THE GAME! For absolutely no cost what-so-ever you get a +20 extra WE! Later you can farm some more and equip two on just about everybody and spam Action Triggers left and right. Now lets go shopping while we wait on our mechs. _________________ /{Chapter 5 Shops}\ /--------------------------------------------------------------------\ {Weapon Shop} |{Item Shop} |{Force Metal Shop} | X-Buster MKII - 3000z|Vaccine Program - 80z|Fire Guard - 500z| King of Spades - 2800z|Anti-lock - 80z|LE +300 - 1500z| King of Clubs - 2800z|Warm-up - 80z|Gain WE +5 - 600z| Crash Hammer - 3500z|Cooler - 80z|Power +3 - 600z| Beam Chakram - 3300z|Clear Vision - 80z|Armor +3 - 400z| Metal Boxer - 3100z|Cure One - 240z|Shield +3 - 400z| Queen of Hearts - 1500z|Cure All - 500z|Speed +3 - 600z| |Reboot - 500z|Protect +3 - 800z| {Sub Weapons} |Backup - 5000z|Full Specs +1 - 200z| Ice Missile - 1500z|---------------------------------------------- Twin Missiles - 1200z| Rust Missiles - 2500z| Drill Missiles - 2500z| Melt Missiles - 2500z| Slime Missiles - 2500z| ------------------------ Buy the King of Spades and Clubs for Spider, the Crash Hammer for Massimo, the Beam Chakram for Marino and a Metal Boxer for Cinnamon. And get a couple Ice Missiles for everyone. You can ignore the X-Buster MKII, X should equip the Ice Buster you got ages ago instead. You didn't sell it did you? Buy a few Protect 3+'s and a couple of Fire Guards, 4 or 5 should be enough, you can probably guess what the theme of the next dungeon is. Then go back to Gaudile's Laboratory and fight Pararoids till you get 9 Mega Blizzards since the stupid Item Shop guy still doesn't sell them yet. Then go back to Lagrano Ruins and stock up on Ultra Blizzards at the Secret Shop. And get some Ultra Fires too, these can be mixed with those Protect +3's I told you to buy to make Fire Resist Force Metal, a stronger version of Fire Guard. Cinnamon will need to be Level 15 and have been hit by a Fire Element attack before she can make the Force Metal though, and it cost 3000 FME to make too. You can buy Reboots and LE +300's and turn them into WE +10's which Spider will like as they'll free up a Force Metal slot. You could also, if you want, mix the Item Capture Sub Weapon with a Gain Hyper to make a second Good Luck Force Metal to increase drop rates by another 3%. You might also want to buy the Soul Saber if you have enough Zenny, its the cheapest weapon there. When you're ready talk to Nana to start the next mission. ============================================================================== 6.8 Chapter 5 "Maverick Hunters Join Forces" Ulfat Factory. [UFAC-LINK] ============================================================================== >>>>>>>>>>[ITEMS]<<<<<<<<<<>>>>>>>>>>[ENEMIES]<<<<<<<<<< 2800z ||Fire Glob | 300 FME ||Gulpfast | Aero Buster ||Mega Mantor | Build Armor ||Preon Chaser | Build LE ||Preon Gunner | Build Power ||Preon Hybrid | Build Shield ||Preon Nurse | Build Speed ||Preon Shielder | Build WE ||Preon Soldier | Boost Speed ||Preon Spark | Figure Token x12 ||Preon Tank | Fire Buster MKII ||Super Tripuffer | Fire Guard x2 ||Mach Jentler (Boss) | Gain Hyper x2 |>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Hunter Missile | Ice Missile | Killer Mantis Mechaniloid | King of Hearts | Mini Battery | Rush Loader Mechaniloid | Sub Tank | Tank Energy 100 x2 | Tank Energy 25 | Tank Energy 50 x2 | Tank Part | Ultra Blizzard | WE +5 | <<<<<<<<<<<<<<<<<<<<<<<<<<< ------------------------------------------------------------------------------ New Enemies: Oh boy we got a ton of new enemies today. FIRE GLOB is a big red glob of molten ooze and recovers a bit of LE each turn. It throws a nameless fireball that does Fire Elemental S-type damage and has this weird Non-Elemental S-type attack that looks like some sort of sonic weapon. It also uses "Mega Fire", "Giga Fire", and "Terra Fire" on a single party member each doing progressively stronger Fire Element damage. "Ultra Fire", "Ultra Giga Fire" and "Ultraflame" do the same on the entire party. It absorbs Fire and is weak to Water. GULPFAST is a Fire version of Blowfish. It's got a 3-hit S-type normal attack. It's "Armor Peeler" is Fire Element this time and still lowers Armor by 25%. It'll use "Mega Fire" on one party member and curiously "Ultra Fire" on it's own group where it functions as a healing spell. Very weak to Water and you can steal a King of Diamonds from them. SUPER TRIPUFFER accompany Gulpfasts and use a 3-hit C-type attack or "Shield Peeler" which is Fire Element and lowers Shield. When Gulpfast uses "Ultra Fire" on them they'll use "Mega Fire" on their next turn. Weak to Water. MEGA MANTOR are tough cannon weilding turtles, like a fire spewing Blastoise. They have a regular S-type attack, "Shell Bullet" is a painful C-type attack, and "Flame Ray" is a Fire Element S-type attack on the party. It's shell protects it from S-type attacks and it's of course weak to Water. If you can reduce it's LE by 1,000 it'll lose it's protective shell and won't be able to use Shell Bullet so hit it hard and fast with C-type attacks. Also hitting it with a Water Element attack will shut off Flame Ray. Drops an Ace of Clubs for Spider, be sure to get one as it's one of his best weapons. PREON SHIELDER is something that isn't weak to Fire. One it's first turn it'll put up a "Counter Shield", this glowing blue force field blocks all S-type attacks. On it's next turn Preon Shielder will shoot it at you with "Force Shield", IT REALLY HURTS!!! You can knock it's shield out of commission with C-type attacks so bring in Marino and Massimo to knock it silly. Other than that it's just got a moderate S-type attack. PREON SOLDIERS like the Elites before it has a shield that blocks S-type attacks, only it wields a sword instead of a gun. It'll use a normal C-type sword swipe, "Smash!" a C-type swipe with a random Power between 50%-150%, and damn it all "Life Gain 25" again. PREON NURSE these healers buff and polish their friends with "Boost Power", "Boost Armor", "Boost Shield", "Boost Speed", "Life Gain 25" and "All L Gain 25" which heals everybody. Normally I'd say take these out first, but actually this time you want to ignore them completely. Why? Because when they are the last enemy on the field they will surrender and use "All L Gain 25" on YOUR PARTY! Then if you let them live long enough to run away they'll say "Thanks" and the drop rate of their Injector weapon for Cinnamon will increase from 1% to 25%. Hello Nurse! PREON TANKS use a normal C-type attack, "Flammable Oil" which increases the damage a party member takes from Fire attacks, and "Mega Fire". Accompanies other Fire attack users so kill them quickly before they oil your whole team. PREON HYBRID are Berserkers. They start under the effects of Berserk and when attacked use "Break Shield" to exchange their Shield stat for more Power. Then follow up with a normal C-type attack or the stronger "Wild Attack". Once their Shield is down they make easy targets. ------------------------------------------------------------------------------ Smelting Furnace 1 - Head straight down the hall to a large square room, an alarm will go off but don't worry you haven't been detected, someone is causing trouble elsewhere in the factory. In the large room is a small mechaniloid that will beep 3 times before taking off and flying to the other side of the room. DO NOT MOVE AFTER THE 3RD BEEP!!! The mechaniloid will detect you and you'll have to fight an enemy encounter. Its like that silly game "Red Light / Green Light". Anyway its safe to move when the mechaniloid is standing still so dash over to the west side of the room and pick up the ([Fire Guard]) and ([Figure Token]). Then head through the west door and follow the hallway around to a large lava filled room. Take the catwalk around and pick up the ([300FME]), ([1000z]) and the Deactivated Mechaniloid ([Rush Loader]). Head through the east door and you'll end up in another room with those Red Light/Green Light Mechs. In this room there is a ([Build LE]), a ([Figure Token]) and an ([Ultra Blizzard]) search around the crates to find them. Exit through the east door. Smelting Furnace 2 - Yet another room filled with crates and Red Light/Green Light Mechaniloids. This room has a ([Figure Token]) and a ([Tank Part]). Head north for more Red Light/Green Light fun. This room has another ([Figure Token]), a ([Build WE]), ([800z]) and a ([Tank Energy 50]). Take the west door to another lava filled room. Follow the catwalk to a hallway with the ([King of Hearts]). The Deactivated Mechaniloid cannot be retrieved until you find his missing "Ball and Chain", no not his wife! Back to the last Red Light/Green Light room and head east this time. Smelting Furnace 3 - There will be no more Red Light/Green Light from here on, yay! In the first room there is a ([Build Speed]) behind the crates on the west wall. The next room has a ([Boost Speed]) on the west side of the room and a ([Tank Energy 50]) on the east. Also when you walk into the center of this room you'll trigger a cutscene and Axl will appear and join your party. Axl's pretty interesting, his Action Trigger lets him use the Special Attacks of all the Bosses you've beaten. Which is weird cause isn't that what X is suppose to do? This also makes Axl one of the most versatile characters as he's abile to hit all elemental weaknesses and use both C and S-type attacks without having to switch into Hyper Mode. And curiously, just like Spider, Axl's Hyper Mode renders him immune to all damage, but also burns out real quick, he's only got 2 Hyper Mode Turns. Hmm...both Spider and Axl have the exact same Hyper Modes?!? What could this mean?...DRAMATIC FORESHADOWING!!! Forget that for now and head west to another lava filled room, this one has an ([Aero Buster]) and a ([Mini Battery]) Key Item. Go back to where you met Axl and take the east door. Freight Check Line - Nothing to see here, move along. Parts Intake Line - Now we have a bunch of conveyor belts and computer terminal that control their direction. Its not too hard to navigate. I'll try and draw a map though. |"Exit"| || || || __ __ / \_______/ \_______/ \ | 3 _______ 4 _______ 5 | \ / \ / \__/ || || || || || || __ / \_______/ \_______/ \ | 2 _______ 1 _______"Start" \__/ \__/ \__/ Head to 1 and pick up ([1000z]). Then head to 4, you'll have to fight a group of 2 Preon Soldiers and a Preon Gunner, pick up the ([Tank Energy 25]). Go to 5, pick up the ([Gain Hyper]), then use the terminal to change the direction of the conveyor belts. Now go straight across to 3, you'll fight 3 Preon Shielders, and pick up the ([WE +5]). head North to the exit. Parts Delivery Line - This one is a little harder...well not really. |"Exit"| || || __ __ __ || / \_______/ \_______/ \_______/ \ | 7 _______ 8 _______ 9 _______ 10 \ / \ / \ / \__/ || || || || || || || || || / \_______/ \_______/ \ | 4 _______ 5 _______ 6 | \ / \ / \ / || || || || || || || || || / \_______/ \_______/ \ | 1 _______ 2 _______ 3 | \ / \__/ \__/ || || || / \ Start \ / Pick up the ([Figure Token]) at 1. Then go to 2, pick up the ([Figure Token]) there. Go to 3, you'll fight 3 Preon Soldiers, pick up another ([Figure Token]). Go to 6, nab the ([Figure Token]) and hit the Computer Terminal. Go to 5 and another ([Figure Token]). Go to 8, you'll fight 2 Preon Shielders and a Preon Nurse, grab another ([Figure Token]). Go to 9 for another ([Figure Token]). Now head for 10 for a fight with 2 Preon Soldiers and a Preon Nurse, grab the last ([Figure Token]) and head up to the exit. Freight Lift 1 - Be sure to save at the Save Point before going up the lift. Check the dead bodies for a ([Fire Guard]) and an ([Ice Missile]), they won't be needing them. And pick up the Deactivated Mechaniloid ([Killer Mantis]) before you leave. Computer Room - Pick up the ([Build Armor]), ([Build Shield]) and the ([Hunter Missile]). The North Door is locked so take the west door. This is the last chance to double back to the Save Point and return to HQ to rest and resupply. Freight Lift 2 - Take the lift up and head through the door. Assembly Line Monitor Room - Head forward and you'll trip a cutscene. YAY! Zero's back in the party, GROUP HUG! Pick up the ([Build Power]) and ([Backup]) right behind you before you leave, it's easy to miss them. Computer Room +Revisited+ - The north door is unlocked so take it, you can't go back to the Save Point anyway. Computer Room Corridor - Ok take the ([Tank Energy 100]) x2 and the ([Gain Hyper]). Before we go any further lets check our equipment. X should have the Ice Buster and one Fire Resist, a Fire Guard and any Gain WE +5s you can fit on him. Zero should have the Soul Saber, if you bought it. Give him the Hawkeye and put one Fire Resist and a Fire Guard on him. His Erosion is probably capped out so try to fill the last slot with whatever, a WE +10 would do nice if it'll fit. Axl is stuck with his Axl Bullets. Give him the Generator, a Gain WE +5, and a couple Fire Guards. His Erosion probably isn't high enough to fit a Fire Resist. Spider gets the Ace of Clubs, if you got a Mega Mantor to drop it, King will work if not. And for Force Metal put on a WE +10, a Fire Resist, and a Fire Guard. Massimo should equip the Crash Hammer and two Fire Resists. Marino should stick to the Beam Chakram. And again, put a Fire Resist and a Fire Guard on her. Cinnamon only needs one Fire Guard as her Elemental Resistance is already at 50% by default, and put any Gain WE +5's you can fit on her too. Put X, Zero and Axl up front. Ready? Ok here we go. ============================================================================== WARNING WARNING WARNING WARNING BOSS FIGHT WARNING WARNING WARNING WARNING ============================================================================== _______________________________________________________________________ MACH JENTLER |Level 42 |Steal: |Zenny: 12000| LE 28000 |Type:Boss |Twin Fire (100%)|EXP: 10000| Power 98 |----:Air |Tank Energy 100 (50%)|FME: 800| Armor 50 |Fire Damage Absorb|Drop: |------------| Shield 70 |Water Damage 150%|Sub Tank (100%)| Speed 40 |Thunder Damage 100%|Fire Buster MKII (100%)| ---------------------------------------------------------| MACH JENTLER's Attacks: Normal Attack |C-type |S| Gentle Call |N/A |-|summons two random Preons. Smash! |C-type |S|uses random Power between 50%-150%. Giga Fire |S-type |S|Fire |moderate damage. Super Hold Gum |N/A |A|lowers all target's Speed by 25%. Leak WE |N/A |A|lowers all target's WE by 50%. Flames of Gehenna |S-type |A|Fire ------------------------------------------------------------------------------ Strategy - This boss is the hardest you've fought so far. He's flying way up in the air so C-type attacks will hardly hit him, unless you have Hawkeye equipped. You can knock Mach Jentler to the ground if you do more than 1,000 damage in a single hit. Then he'll be vulnerable to C-type Attacks like X's Charge Collider. Jentler starts the battle with a Preon Tank and Soldier by his side and will use Gentle Call to summon random Preons to replace them if they're destroyed. Axl, with a Generator and Gain WE+5, will be getting 50% weapon energy every turn. So he should spam Silver Horn's Tidal Wave Action Trigger. When Axl uses it, it does Water Element damage to everything instead of percentage based damage. X should attack Jentler normally if he's up in the air, or use Mega/Ultra Blizzards. If he is on the ground and X has 100% WE, use X Fire's Charge Collider. Zero should pound any Preon Soldiers or Nurses that get summoned as they can heal Jentler with Life Gain 25. When Zero's WE is 100% switch him into Hyper and use Hawkeye to make sure his Zero Slashes connect if Jentler is in the air. You could use Dragon Slash as it was designed to work on Air-type enemies but I find I can only do 6-7 of them instead of 15-16 Zero Slashes. You probably won't even need anybody else, but if you do; Spider should throw Mega/Ultra Blizzards or attack normally. Massimo should clear away the Preons and Berserk Charge Jentler when he can. Marino can throwing Blizzards and pop Jentler when he is stunned with her Action Trigger. Cinnamon is on Blizzard duty and you can heal with her Action Trigger when needed. ============================================================================== WARNING WARNING WARNING WARNING BOSS FIGHT WARNING WARNING WARNING WARNING ============================================================================== After the fight you'll win a new ([Sub Tank]) and a ([Fire Buster MKII]). But don't celebrate just yet. You now have to fight four battles with four different groups of Preon-type enemies. The first fight is easy, just 2 Preon Sparks and 2 Preon Chasers. Axl using Mach Jentler's Flames of Gehenna, which he just got. Should kill them in one hit. Second rounds a little harder, 2 Preon Shielders and 2 more Preon Sparks. Flames of Gehenna will take out the Sparks. Use C-type attacks for the Shielders. Third round is with a Preon Spark, Preon Shielder, Preon Hybrid and a Preon Chaser. Flames of Gehenna again. Last round is with four Preon Hybrids! They're pretty weak after they all use Breal Shield. X can take them out all at once with a 100% Charge Shot. If you're having trouble just throw any remaining Ultra items you may have. Save after the cutscene and we're done with this chapter. ============================================================================== 6.9 Intermission Chapter 5 - Chapter 6 [INT6-LINK] ============================================================================== >>>>>>>>>>[ITEMS]<<<<<<<<<< Reverse Fire | >>>>>>>>>>>>>>>>>>>>>>>>>>> Back at HQ Zero will throw a hissy-fit for no good reason, must be robo-PMS or something. Anyway Redips calls and gives you info on your next mission, The Gimilla Force Metal Mines. Although it isn't neseccary right now you can deploy mechs to Ulfat Factory and get a ([Reverse Fire]) Force Metal which will allow the equipper to absorb Fire Elemental attacks. Anyway lets see if there is anything new in town. _________________ /{Chapter 6 Shops}\ /------------------------------------------------------------------------\ {Weapon Shop} |{Item Shop} |{Force Metal Shop} | Fire Buster MKII - 4300z|Vaccine Program - 80z|LE +300 - 1500z| Ice Buster MKII - 4300z|Anti-lock - 80z|WE +10 - 400z| Thunder Buster MKII - 4300z|Warm-up - 80z|Power +3 - 600z| Fire Saber - 4600z|Cooler - 80z|Armor +3 - 400z| Ice Saber - 4600z|Clear Vision - 80z|Shield +3 - 400z| Thunder Saber - 4600z|Cure One - 240z|Speed +3 - 600z| King of Spades - 2800z|Cure All - 500z|Protect +3 - 800z| King of Clubs - 2800z|Reboot - 500z|Full Specs +1 - 200z| King of Hearts - 2800z|Backup - 5000z|Fire Guard - 500z| Massive Lance B - 4000z|Mega Fire - 160z|Water Guard - 500z| Beam Blade - 4900z|Mega Blizzard - 160z|Thunder Guard - 500z| Drill Arm - 4800z|Mega Thunder - 160z|---------------------- Revolver Barrel - 4800z|------------------------ Mettaur Crash - 4300z| | {Sub-Weapons} | Twin Tomahawks - 1500z| Fire Missiles - 1500z| Ice Missiles - 1500z| Thunder Missiles - 1500z| Photon Missiles - 2000z| ---------------------------- Damn shopkeepers, we could have used those Ice Weapons in the last mission! Pick up the three Elemental Sabers for Zero anyway. I suggest getting the Massive Lance Beta for Massimo and the Mettaur Crash for Axl, it'll come in real handy in the next mission. X should equip the Aero Buster. Marino should keep the Beam Chakram. Well that was short. ============================================================================== 6.10 Chapter 6 "The Meaning of Friendship" Gimialla Mines. [GIMM-LINK] ============================================================================== >>>>>>>>>>[ITEMS]<<<<<<<<<<>>>>>>>>>>[ENEMIES<<<<<<<<<< 2500z ||Bat Fighter | 800 FME ||Fire Glob | Ace of Hearts ||Gold Mettaur | Ace of Spades ||Liquid Glob | Anti-Lock ||Mega Mantor | Bat Bone Mechaniloid ||Mettaur Commander | Booster Part ||Mettaur Counter | Blue Pickaxe ||Mettaurcure | Build Armor ||Pararoid | Build LE ||Plasma Glob | Build Power ||Rush Loader | Build Shield ||Silver Mettaur | Build Speed ||Shadow (Boss) | Build WE ||Incentas (Boss) | Degraver Mechaniloid |>>>>>>>>>>>>>>>>>>>>>>>>>>>> DOA Protection | Electrical Components | Figure Token x10 | Fire Guard | Force Missiles | Gain Hyper | Green Pickaxe | Infinite Resist | Mega Mantor Mechaniloid | Mini Motor | Red Pickaxe | Tank Energy 100 x2 | Tank Part | Thunder Guard | Trade Sheet | Twin Ice | Twin Thunder | Ultra Blizzard | Ultra Fire | Ultra Thunder | Water Guard | White Pickaxe | Yellow Pickaxe | Z Ichimonji | >>>>>>>>>>>>>>>>>>>>>>>>>>> ------------------------------------------------------------------------------ New Enemies: BAT FIGHTER is an upgraded Bat Bone. Uses the same Bat Bone sonic S-type attack. And adds "Cracking" an S-type attack that inflicts Berserk. As well as "Bite Energy" a 6-hit C-type attack that drains 5% of your LE with each hit. They also have the curious 6-hit C-type "Destroy Ally" attack if you inflict Berserk on them. Weak just like it's predecessor. RUSH LOADER always comes in groups of three. They only uses a ramming C-type attack. When the first of their group is destroyed the remaining Rush Loaders get mad and next turn will use "Frenzied Dash" a stronger C-type attack. When only one Rush Loader remains it gets super pissed off and uses "Explosive Dash" a kamikaze C-type attack that really hurts. Best thing to do is take them all out at once with wide attacks like X's Charge Shot or Axl's Flames of Gehenna. They have a Beam Wonder weapon for Marino to steal and drop Power Charge Sub Weapons. PLASMA GLOB is exactly like it's brother Fire Glob only Thunder Elemental. Uses Thunder Elemental versions of Fire Glob's attacks and absorbs Thunder. It's weak to Fire. LIQUID GLOB completes the Glob Family, but unlike it's brothers it DOESN'T absorb Water. And most of it's attacks are completely different. It still uses the Blob's normal S-type attack, "Giga Blizzard" and "Ultrastream", but it'll also use "Death Gravity" and "Coercion". The latter of which is a Water Element S-type attack that has a chance of delaying your next turn. It also has a chance of blocking any attack by cushioning the blow with it's liquid body. Even though it resists Water it's still a good idea to hit it with a Water attack. Why? Because the thing will ice up and freeze solid XD! When inflicted with Freeze, Armor and Shield are greatly decreased and it can't move. Freeze it, then shatter it with a strong attack. METTAUR COUNTER is a new type of Mettaur and has a few new tricks. When hit by either a C or an S-type attack it will duck under it's helmet, block the same type of attack, and counter attack. The secret is to alternate between C and S-type attacks, never hitting him with the same type twice. Other than that he's pretty much an ordinary Mettaur. He's got uses their usual 4-hit S-type gun and "Shell Breaker Wave". He'll also use "Electromagnetic Field" to inflict Bind on your whole party. METTAURCURE is the field medic of the Mettaur Clan. Always hides under it's helmet so S-type attacks are out. It's got the usual Mettaur 4-hit S-type gun and "Mettock Strike". Also uses "Life Gain 25", "All L Gain 25", all four "Boost (stat)" abilities, and a new one "Refresh" which heals status effects. What makes them really interesting is they drop...GENERATORS!!! *squee* SILVER METTAURS use the usual Mettaur tricks as well as "Mega Blizzard", "Ultra Blizzard", and "Life Gain 50" to heal. They have an Ace of Diamonds for steal and drop Beam Miracle for Marino. Beam Miracles double the zenny of a defeated enemy, which is good because these things drop 2500 zenny if you can KO them in one hit! Tucked under their helmet as they are you'll need to use a strong C-type attack like a Power Charged Massimo or Axl's Rolling Thunder. GOLD METTAURS are even better, they drop 7000 zenny!!! They have a lot more LE so you might need to use Hyper Mode, but 7000 zenny is well worth it. Only new attack that have is "Giga Thunder". This chapter is going to be fun. ------------------------------------------------------------------------------ Level 1 Shaft Enterance - the main room has an ([Ultra Fire]), ([Ultra Blizzard]) and ([Ultra Thunder]). There is a Save Point is in the corner. Take the elevator down to Level 2. Level 2 Main Tunnel - Head straight into the main room and snag the ([Anti-Lock]), ([1200z]) and the ([DOA Protection]). Take the south door and pick up the ([Figure Token]) x2 then turn around and take the west door. L2 Southwest Division - Go straight a short ways and take a left through the door to find a small side room where you'll fight 3 Rush Loaders. After the fight you'll get the ([Booster Parts]) Key Item, which allows X to break the many boulders laying around the mines with his Dash. Go back out and try it on the two boulders laying nearby and pick up the ([Mini Motor]). Level 2 Main Tunnel +revisited+ - Take the door on the east side of the hallway now. L2 Southeast Division - Head straight and pick up the ([Ace of Spades]) in the small closet. Now go back and break the boulders and check to other room for a ([Figure Token]). Level 2 Main Tunnel +revisited II+ - We're done with this side of the mine so return to the main room and take the north door. There's a Save Point and a door blocked by some boulders, but first take the door immediately to your right. L2 Northeast Division - Take the right path and pick up the ([800FME]). Take the left and you'll reach a room with several boulders and a Deactivated Mechaniloid ([Mega Mantor]) however it needs a "Mini Battery", which you should have picked up in the Ulfat Factory. The room behind the Mega Mantor has a ([Build LE]). The room behind the boulders has a ([Tank Part]). Level 2 Main Tunnel +revisited III+ - Now take the door across from the Save Point. L2 Northwest Division - Search each room and you'll find ([Figure Token]) x3 and a Deactivated Mechaniloid ([Bat Bone]). Level 2 Main Tunnel +revisited IV+ - Now break the two boulders and activate the Computer Terminal and the elevator will be able to go to the 3rd floor. Save first before you go down and now would be a good time to return to HQ and rest/restock. When you're ready take the elevator to the 3rd floor basement. Level 3 Main Tunnel - There's a boss fight behind the door. It would be a good idea to farm Mettaur Cures for their Generators, about 5-6 should do. It'll take awhile as it's a 1% drop and with two Good Lucks it increases to about 7% I think. But Generators are freaken sweet! Give X the Aero Buster, or Turbo Buster from the Lagrano Secret Shop, and two Generators. Equip him with two Gain WE +5s too. Make sure Axl has the Mettaur Crash, one Generator, and at least one Gain WE +5 so he can spam Action Triggers every turn. All Spider needs is an Ace of Clubs and a WE +10 to kick butt. Give Massimo the Massive Lance Beta, or Interceptor from the Secret Shop, and two Generators. Then fill him full of Gain WE +5s Marino should keep the Beam Chakram, and if you can spare them give her two Generators. Although they're a bloody pain to farm. Cinnamon gets the Kitty Gloves if you bought them, and a Generator if you have one to spare. And fill her full of Gain WE +5s. Put X, Axl and either Spider or Massimo up front. Ready? Here we go... ============================================================================== WARNING WARNING WARNING WARNING BOSS FIGHT WARNING WARNING WARNING WARNING ============================================================================== ___________________________________________________________________ SHADOW I |Level 43 |Steal: |Zenny: 0| LE 18000 |Type:Boss |Gain Hyper (25%)|EXP: 0| Power 112 |----:Ground |Unlock Limiter (20%)|FME: 0| Armor 62 |Fire Damage 100%|Drop: |--------| Shield 73 |Water Damage 100%|Nothing | Speed 78 |Thunder Damage 100%| | ---------------------------------------------------------| SHADOW's Attacks: Normal Attack |C-type |S| Energy Charge |N/A |-|begins charging Pulverizer Cannon. Pulverizer Cannon |N/A |A|reduces target's LE by 50%. Fragmenting Cannon |N/A |S|reduces target's LE by 50%. Fatal Attack |C-type |S|guaranteed critical hit. Codebreaker |C-type |S|chance of inflicting Instant Death (DOA). Ultra Blizzard |S-type |A|Water |moderate damage. Break Shield |N/A |-|sacrifices Shield to boost Power. ------------------------------------------------------------------------------ Strategy - Finally we get to bash this traitor's face in. Don't bother with Hyper Modes for this fight. X should just attack normally and build WE with his Generators. Save his Charge Shot for when Shadow starts charging Pulverizer Cannon. It's guaranteed critical is good for stunning Shadow and canceling his attack. Axl should pound away with Rolling Thunder every turn. Spider should just throw cards at him. Have Massimo use Power Charged attacks, or Berserk Charge every turn if you gave him any Generators. Marino can try stealing his Gain Hyper and Unlock Limiter, the latter is especially nice for players who feel using Hyper Modes is too easy. Cinnamon with a Generator and Energy Field makes for an effective battery. Use her to help charge WE and recover LE. After the fight a cutscene will play and Zero will appear out of nowhere and rejoin your party. Ready for round 2! ------------------------------------------------------------------------------ ROUND 2 "I'll tear all of you into little pieces!" ~Shadow ------------------------------------------------------------------------------ ______________________________________________________________________ SHADOW II |Level 43 |Steal: |Zenny: 8000| LE 28000 |Type:Boss |Build Armor (20%)|EXP: 9000| Power 122 |----:Ground |Build Shield (20%)|FME: 600| Armor 0 |Fire Damage 100%|Drop: |-----------| Shield 73 |Water Damage 100%|Z Ichimonji (100%)| Speed 113 |Thunder Damage 100%|Figure Token (100%)| ---------------------------------------------------------| SHADOW's Attacks: Normal Attack |C-type |S| Energy Charge |N/A |-|begins charging Pulverizer Cannon. Pulverizer Cannon |N/A |A|reduces target's LE by 50%. Fragmenting Cannon |N/A |S|reduces target's LE by 50%. Fatal Attack |C-type |S|guaranteed critical hit. Codebreaker |C-type |S|chance of inflicting Instant Death (DOA). Ultra Blizzard |S-type |A|Water |moderate damage. ------------------------------------------------------------------------------ Strategy - Hmm..all that talk and what?!? 10,000 more LE, 10 more Power and 35 more Speed while sacrificing Armor. What an idiot. Really he's no different than a few seconds ago, just use the same strategy as before. And feel free to use Hyper Modes to end the fight quickly. Zero should do excellent damage even if he's not equipped for this fight, he's stuck with the stuff he had for Mach Jentler, because of Shadows 0 Armor stat. ============================================================================== WARNING WARNING WARNING WARNING BOSS FIGHT WARNING WARNING WARNING WARNING ============================================================================== After the fight you'll get a ([Figure Token]) and a new saber for Zero, the ([Z Ichimonji]), while not as powerful as the Soul Saber it hits twice and ignores the Armor stat of the enemy. On the down side it only uses 40% of Zero's Power. Take the north door all the way to the end of the hall and talk to the big Construction Reploid. He needs some "Electrical Components" to fix the terminal behind him, but one of the Degravers took them, he'll give you the ([Red Pick Axe]) Key Item it left behind. Now lets go find the mechaniloid it belongs to. Turn around and take the first door on the right. L3 Northwest Division - Way in the back hiding in the shadows is the Red Degraver, give him the "Red Pick Axe" in exchange for the ([Yellow Pick Axe]) and ([Electrical Component]) Key Items. Grab the ([Figure Token]) next to him and backtrack a bit to find a Yellow Degraver and trade the "Yellow Pick Axe" for his ([Blue Pick Axe]). Before we leave, check the rooms behind both Degravers for ([1300z]), an ([Ace of Hearts]) and a Deactivated Mechaniloid ([Degraver]). Level 3 Main Tunnel +revisited+ - Head all the way South to find the Blue Degraver and two ([Figure Tokens]). Trade your "Blue Pick Axe" for his ([Green Pick Axe]). Make a note of the locked door next to him. Now return to the Northern corridor and take the east door. L3 Northeast Division - Inside is the Green Degraver. Trade your "Green Pick Axe" for his ([White Pick Axe]) and ([Trade Sheet]) Key Items. I have no idea what the White Axe is for, I think it was suppose to be used to get that deactivated Degraver from earlier, but it just sits useless in your inventory. Check the room behind the Green Degraver for ([Force Missiles]). Now return to the Construction Reploid and give him the "Electrical Components" and the elevator can now reach the 4th floor basement. Give him the "Trade Sheet" and he'll give you the ([Infinite Resist]) Force Metal, there are only 2 of these in the game. Level 4 Main Tunnel - In the main room is a Save Point and a bunch of items. ([Build Power]), ([Build Armor]), ([Build Shield]), ([Build Speed]) and ([Build WE]). Head south to find 3 doors, one of them is locked. Behind the right door is a ([Fire Guard]), ([Water Guard]) and ([Thunder Guard]). The left door contains 3 small rooms and in each one you'll have to fight three sets of Glob enemies. The first room has two Plasma Globs and a Fire Glob, easy pickings. Axl's Flames of Gehenna will take out the Plasma Globs. The second has two Fire Globs and a Liquid Glob. Axl's Tidal Wave will clear them out. The third room has two Liquid Globs and a Plasma Glob, again Freeze the two Liquids with Tidal Wave and you should have no trouble. After all three rooms have been cleared the Boss door will be unlocked. Now would be a good time to buy all the super expensive weapons from the Lagrano Secret Shop if you haven't already. The 3rd floor is where you can farm Gold Mettaurs for lots of money and potentially more Generators. Also with everyone present and equipped with some of the strongest weapons in the game it's a great time to take on the Eternal Forest back in Gaudile's Labratory. It contains many enemies and items you won't encounter for quite a while. You can get a 3rd Good Luck Metal, an Insect Killer for Axl, and if you're really lucky a Z-Rapier+ for Zero, which is one of his best weapons. And lots of EXP, Zenny and FME. The following tip comes from SigmaZeroX: Once Massimo reaches Level 20, 21 or 22. Equip him with the Interceptor, two Power Charges, and two Power +3s. Return to Lagrano Ruins and fight a random battle. Destroy all of the enemies except one and defend until Massimo has 100% Weapon Energy. Put Massimo into Hyper Mode, use the two Power Charges, and pass the turn with the B Button. On Massimo's next turn he should have 65% WE so use his Action Trigger and fill up his Attack and Critical meters. If Massimo inflicts 10,000 damage with Berserk Charge, he will gain the "Multistage" ability. "Multistage" will allow Berserk Charge to inflict up to 12 additional hits! You should also focus on leveling up Zero's Action Trigger. If you input a combined total of 300 combos, Zero will gain the "Zero Wave Slash", which is a C-type attack with a random Power of 40%-150% (the game incorrectly says it's 50%-200%). Inputting 999 total combos will unlock the "Zero Skull Crush", which is a guaranteed critical hit! If you've been playing for 20+ hours now and Cinnamon is at least Level 30, she can make Gain WE +10s using a Backup, LE +300, and a Gain WE +5 for the cost of 5000 FME. If she's not at Level 30 and you don't feel like power leveling have her make Water Resist and Thunder Resist Force Metals. For me, everyone's levels was in the 30's. This is most certainly overleveled for this point in the game. Now there are two ways we can fight the next boss, we can hit him hard and fast or take things a bit slower. Hard and Fast; Equip X with the Turbo Buster and two Generators and give him a Gain WE +10, or two Gain WE +5s. Zero should equip the Thunder Saber, two Generators and a couple WE +10s. Give Axl the Insect Killer, a Generator, and a Power Charge. And equip him with a Gain WE +10, or two Gain WE +5s Spider is still stuck with an Ace Of Clubs and a WE +10. Massimo gets the Interceptor, a Generator, a Power Charge, and a Gain WE +10. Marino is better off with Beam Chakram, two Generators and a Gain WE +10. Cinnamon should equip the Kitty Gloves, a Generator, her Energy Field and fill her full of Gain WE +10s. Put X, Zero, and Axl up front. Slow and Steady; Is pretty much the same except instead of Gain WE+ 10s, equip Fire Resist, Water Resist and Thunder Resist on X and Spider. Zero and Axl's Erosion is probably too low to equip all three. Maybe give Zero a Water Resist to block Incentas' initial Water attacks. Give Cinnamon a Fire Guard, Water Guard, Thunder Guard and two Generators. Put X, Zero and Spider up front. Grab the ([Gain Hyper]) and ([Tank Energy 100]) infront of the Boss Door and get ready. ============================================================================== WARNING WARNING WARNING WARNING BOSS FIGHT WARNING WARNING WARNING WARNING ============================================================================== ___________________________________________________________________ INCENTAS |Level 46 |Steal: |Zenny: 15000| LE 36000 |Type:Boss |Build WE (20%)|EXP: 12500| Power 180 |----:Ground |Build LE (20%)|FME: 1000| Armor 70 |Fire Damage varies%|Drop: |------------| Shield 70 |Water Damage varies%|Twin Ice (100%)| Speed 100 |Thunder Damage varies%|Twin Thunder (100%)| --------------------------------------------------------| INCENTAS's Attacks: Elemental Change |N/A |-|changes element (Fire->Water->Thunder->Fire). Asura Knuckle |S-type |A|2-hits. Giga (Element) |S-type |S|varies |moderate damage. Ultra (Element) |S-type |A|varies |moderate damage. Hyper! |N/A |-|adds new attacks. Ultra Giga (Element) |S-type |A|varies |strong damage. Scorching Blaze |S-type |S|Fire |very strong damage. Eternal Glacier |S-type |S|Water |very strong damage. Judgment Thunder |S-type |S|Thunder |very strong damage. ------------------------------------------------------------------------------ Strategy - This guy may look tough, but he's got a serious weakness...several actually. Each turn he'll change his elemental properties and attack you using the corresponding element. He'll also take 200% damage from the opposite element. We can exploit this easily. One his first turn he will always change to Water Element and will be weak to Thunder. If you're using the Fast Strategy: Have Axl go into Hyper Mode and use a Generator to push his WE up to 80%, then use a Power Charge before activating his Action Trigger. Wild Jango's Rolling Thunder will do tremendous damage. Zero should shift into Hyper Mode and push his WE up as high as it will go with Generators and use Skull Crush if you unlocked it. This should just about kill Incentas right there. If you're using the Slow Strategy: The opening turn is mostly the same. Have Zero shift into Hyper Mode and do as much damage as possible with his Thunder Saber. On his next turn swap him out for Cinnamon. X should be using Generators to charge WE and use Charge Collider when he is at 100%. Spider should attack with his Ace of Clubs or throw an Ultra (Element) item, if you nail Incentas' weakness they'll do 2000 damage! By now Incentas should be using his "Hyper!" attacks, and they hurt at lower levels. So have Cinnamon on healing duty. When Incentas is weak to Thunder again swap out Spider for Zero. Zero should have about 25% WE and his two Generators will make it 65%. It's not much but he'll still do major damage with his Action Trigger. ============================================================================== WARNING WARNING WARNING WARNING BOSS FIGHT WARNING WARNING WARNING WARNING ============================================================================== After the fight you'll pick up the ([Twin Ice]) and ([Twin Thunder]) Sub Weapons. Incentas activates a trap and Spider sacrifices himself to save everyone. See why I told you not to use any Build items on him. I call dibs on his hat! ============================================================================== 6.11 Intermission Chapter 6 - Chapter 7 [INT7-LINK] ============================================================================== >>>>>>>>>>[ITEMS]<<<<<<<<<<>>>>>>>>>>[ENEMIES]<<<<<<<<<< Gimialla Key ||Mettaur Gigant | Figure Token x2 ||Belladonna (Boss) | Reverse Thunder ||Rafflesian (Boss) | Tianna Key |>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Ultimate Armor | <<<<<<<<<<<<<<<<<<<<<<<<<<< ------------------------------------------------------------------------------ New Enemies: METTAUR GIGANT is huge...a huge coward. It likes to run away. It also has a powerful shield that blocks C and S-type attacks so killing it before it can run away is difficult. There is a trick though, if you can steal its Tank Energy 10 you'll make it angry, very very angry! It will drop it's shield, will no longer flee, and resort to the usual Mettuar attacks like the 4-hit S-type gun and "Mattock Strike". It'll use "Mega, Tera, or Ultra Giga Fire" and "Hell Gravity" which reduces the entire party's LE by 50%. It drops the Jet Guillotine weapon for Massimo. ------------------------------------------------------------------------------ After everyone is done mourning Spider's apparent death, deploy mechs to the Gimialla Mines until they come back with the ([Gimialla Key]) and the ([Reverse Thunder]) Force Metal, this will become useful later. Also deploy mech to Tianna Camp till they return with the ([Tianna Key]). Actually you could have gotten this ealier, but its definitely better to wait until now to do it because you'll Zero back and he'll be a huge help. While we're waiting on our mechs lets check in on the shops. _________________ /{Chapter 7 Shops}\ /-------------------------------------------------------------------------\ {Weapon Shop} |{Item Shop} |{Force Metal Shop} | Scope Buster MKII - 5600z|Vaccine Program - 80z|LE +300 - 1500z| Z Rapier - 5800z|Anti-lock - 80z|WE +10 - 400z| Protect Lance B - 5900z|Warm-up - 80z|Power +3 - 600z| Beam Dagger - 6000z|Cooler - 80z|Armor +3 - 400z| Melting Arm - 6200z|Clear Vision - 80z|Shield +3 - 400z| Machine Bullets - 5500z|Cure One - 240z|Speed +3 - 600z| Noise Cancellor - 5200z|Cure All - 500z|Protect +3 - 800z| Z Ichimonji - 5000z|Reboot - 500z|Full Specs +1 - 200z| |Backup - 5000z|Resist - 600z| {Sub-Weapons} |Mega Fire - 160z|Minus Metal -10 - 400z| Twin Tomahawks - 1500z|Mega Blizzard - 160z|Fire Resist - 2000z| Combat Absorber - 2500z|Mega Thunder - 160z|------------------------ Shot Absorber - 2500z|------------------------ Justice Missiles - 2000z| --------------------------- There is really not much here, but get the Z Rapier for Zero if you didn't get the upgraded version from the Eternal Forest. It's not as powerful, but don't be fooled, it's a pretty solid weapon and comboed with Heat Haze it'll chew through most enemies. And pick up a few Minus Metals, they're really nice for equipping strong Force Metal on party members with low Erosion, like Zero. Once you do have the "Gimialla Key", return to the mines and go to the 3rd Floor Basement and return to the door near the Blue Degraver. Walk up to the locked door and it'll automatically open. Gimialla Mines: L3 Southwest Division - This area is the best place to farm zenny. Gold and Silver Mettaurs are all over the place in here. To bad you've probably already bought everything expensive by now. If only they dropped lots of FME too. In the north and south rooms you'll find two ([Figure Tokens]). These small rooms are also the only place in the game where you will find "Mettaur Gigants!". Be sure to pick up a Jet Guillotine from one, it's weaker than the Intercepter, but it looks sweet. IT'S A GIANT FRICKEN ENERGY SCYTHE! How cool is that. It targets every enemy unit and combos well with a Hawkeye to eliminate entire groups of weak enemies. Near the south room you'll also find a deactivated Gold Blader, but you need a "Heavy Motor" before you can pick it up, which you haven't got yet. Once you have the "Tianna Key" prepare yourself for one of the hardest bosses in the game. Make sure everyone is around Level 30 and you have a full set of Generators, Gain WE +10s, Gain Hypers and everyone has their strongest weapons. If you have gotten the Bait Sub Weapon from the Eternal Forest equip it to Axl. And maybe use your Build Hypers on him to increase the time he can stay in Hyper Mode. When you're read return to Tianna Camp. Maze Area 1 - Turn left and the "Tianna Key" will open the locked door. You'll have two paths, the Left path leads to a Deactivated Mechaniloid ([Radar Killer]), the left leads to the first Super Boss of the game RAFFLESIAN! And no I do not know how to pronounce that. Put X, Zero, and Axl up front if you gave Axl the Bait Sub Weapon and used a couple Build Hypers. Put Cinnamon in his place if you didn't. ============================================================================== WARNING WARNING WARNING WARNING BOSS FIGHT WARNING WARNING WARNING WARNING ============================================================================== __________________________________________________________________ RAFFLESIAN |Level 77 |Steal: |Zenny: 10000| LE 31500 |Type:Human |Buile LE (25%)|EXP: 22000| Power 115 |----:Ground |Force Tomahawk (25%)|FME: 3000| Armor 75 |Fire Damage 100%|Drop: |------------| Shield 65 |Water Damage 100%|Figure Token (100%)| Speed 70 |Thunder Damage 100%|Tank Parts (100%)| ----------------------------------------------------| RAFFLESIAN'S Attacks: Normal Attack |C-type |S| Riot |N/A |A|chance of inflicting Berserk. Tera Thunder |S-type |S|Thunder |strong damage. Sunburst |S-type |A|10-hits, inflicts 250 damage per hit. Ultra Giga Blizzard |S-type |A|Water |strong damage. Deep Impact |C-type |S|ignores Armor. ------------------------------------------------------------------------------ ____________________________________________________________________ BELLADONNA |Level 44 |Steal: |Zenny: 2000| LE 20500 |Type:Human |Force Missile (25%)|EXP: 4000| Power 145 |----:Ground |Build Speed (25%)|FME: 600| Armor 60 |Fire Damage 100%|Drop: |-----------| Shield 60 |Water Damage 100%|Turbo Clock (50%)| Speed 110 |Thunder Damage 100%|Resist (50%)| -------------------------------------------------------| BELLADONNA'S Attacks: Normal Attack |C-type |S| Electromagnetic Field |N/A |A|chance of inflicting Bind. Giga Blizzard |S-type |S|Water |moderate damage. Energy Capture |N/A |S|absorbs 10% of target's LE. Ultra Giga Blizzard |S-type |A|Water |strong damage. Fatal Attack |C-type |S|guaranteed critical hit. Bold Beam |S-type |S|deals more damage the lower the target's LE. ------------------------------------------------------------------------------ Strategy - Rafflesian has an auto recover ability, she'll regain 25% of her LE every turn and even worse her Power and Speed increase too! So the longer the fight drags on the stronger and faster she gets. Belledonna's have a similar ability, but their stats only increase when they take damage. So the best thing to do is ignore them completely and focus all your attention on Rafflesian. Oh and avoid wide attacks like X's Charge Shot! You can throw Axl into Hyper Mode to make him completely immune to damage then use Bait to draw enemy fire. The only attacks that can hurt you now is Ultra Giga Blizzard and Sunburst! If you don't have Bait just have Cinnamon on constant heal duty. Massimo's Berserk Charge is especially good against Rafflesian if you've unlocked his Critical and Multistage meters. And with two Generators he can fire them off every turn. Then just pound Rafflesian with X and Zero's Hyper Mode Action Triggers. ============================================================================== WARNING WARNING WARNING WARNING BOSS FIGHT WARNING WARNING WARNING WARNING ============================================================================== After the fight you'll win a ([Figure Token]) and a ([Tank Part]). And behind where Rafflesian was standing two more ([Figure Tokens]) and X's ([Ultimate Armor]). This thing is awesome, it's a new Hyper Mode that decks X out in like a million guns!!! And it grants the Action Trigger NOVA STRIKE which is exactly the same as a Final Strike. Kind of lame actually...but it looks sweet! Well we're done here for now so you can head back to HQ and rest then get ready for your next mission. ============================================================================== 6.12 Chapter 7 "Block Transmissions!" Vanallia Desert. [VDES-LINK] ============================================================================== >>>>>>>>>>[ITEMS]<<<<<<<<<<>>>>>>>>>>[ENEMIES]<<<<<<<<<< 3800z ||Batfighter | 800 FME ||Bigbit | Ball and Chain Hammer ||D-Rex | Build Armor ||D-Shark | Build Hyper!!! ||Gold Blader | Build LE ||Gold Mettaur | Build Power ||Mega Mantor | Build Shield ||Mega Tortoise | Build Speed ||Meltdown | Build WE ||Mettaur Counter | Combat Absorber ||Mettaurcure | Cooler ||Plasma Glob | Cure All ||Preon Nurse | Cyber Liquid ||Preon Shielder | Doubletooth ||Preon Soldier | Figure Token x11 ||Preon S Botos | Fire Resist ||Preon S Ferham | Fire Stella ||Silver Mettaur | Gain Hyper ||Triclaw Killer | Liquid Glob Mechaniloid ||Wild Dog | Mega Tortoise Mechaniloid ||Botos (Boss) | Mini Battery ||Q-Bit (Boss) | Pararoid Mechaniloid |>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Shot Absorber | Tank Energy 100 | Tank Energy 50 x2 | Tank Part | Thunder Stella | Twin Fire | Vaccine Program | >>>>>>>>>>>>>>>>>>>>>>>>>>> ------------------------------------------------------------------------------ New Enemies: D-REX are an upgrade to the D-Shark, you remember, those big behemoths from Tianna Camp. They use the same normal 3-hit S-type attack. "Fatal Attack", "Ultra Giga Fire" and "Heterostorm". The latter inflicts Virus and Blind to the entire party. And they also use "Mini Rex" which sends 3 miniature bombs hopping towards you, they would be cute if they didn't hurt so much. Repeated C-type attacks will prevent this. GOLD BLADER use "Breed Gold" to summon two Mettaurs of the Gold and Silver varity. Then only attack with a 6-hit S-type attack. If you kill the Mettaurs, and why shouldn't you, it will run away. You don't want this thing to run away as it drops two very valuable items. The first is an Item Capture Sub Weapon which you can make into Good Luck Force Metal, and the second...is actual GOOD LUCK FORCE METAL!!! You are definitely going to want to fight these until you have 9 Good Lucks. MEGA TORTOISE is an upgraded Mega Mantor. It always starts off with "Jamming" which inflicts Blind on the party. It also has a normal S-type attack, "Shell Bullet", "Mega Blizzard", and a new attack called "Phalanx" which is an S-type attack on the whole party. It has the same barrier as Mega Mantor too. Break it and you'll prevent Shell Bullet. Other than that it's pretty dull. It drops Blind Block Force Metal which can help from having to heal the effects of Jamming all the time. MELTDOWNS are big ticking time bombs. They do nothing for 3 turns then it uses "Atomic Fall" which does 9,999 damage! Kill them before they go off. They drop a fair bit of FME, 6,000 to be exact. Properly boosted with a Final Strike and Lucky Girl Force Metal that can easily reach 15,000+! PREON S BOTOS is the first of the Preon Special Forces, each modeled after one of Epsilons top generals. He'll use "Mega Fire", "Bit Shift" to summon a Big Bit, "Defend" to reduce damage till it's next turn, and "Self-Destruct" when it's LE falls below 1300 which does damage equal to it's remaining LE. Has a shield like all Preon Special Forces that blocks S-type attacks so C-type is the way to go. Weak to Water. BIGBITs use a normal S-type attack, "Stun Gun", "Smokeout", "Virus Attack", "Cracking", "Cryogenics" and "Codebreaker" to inflict status effects. PREON S FERHAM is the second of the Preon Special Forces. Uses a 3-hit C-type sword combo. "Mega, Giga and Ultra Blizzard", "Power Leak", "Armor Peeler" and "Energy Sword" which fires an S-type bolt of energy with 50% Power. Weak to Thunder. TRICLAW KILLER is an upgraded Radar Killer, those weird three-legged things from Gaudile's Lab. It uses "Bull's Eye", "Split Maser", and can use "Focus Maser" without locking on. It drops Hawkeye Sub Weapons. WILD DOGS travel in packs and have a normal C-type bite attack, "Riot", and use "Lunatic" an S-type attack that inflicts Berserk. Nothing special about them. ------------------------------------------------------------------------------ Quicksand - Well Nana drops you right in the middle of a sandstorm, wonderful. It's not too hard to navigate. There are these radar towers with cables running into the ground everywhere, if you follow the direction the cables point towards you'll get to the exit eventually, but you'll miss out on a few items. It's better if I draw up a map. A B C D E F ------------------------------------- | | |[*] | | | | | | | | | | | 1 >>>>>>>>>>>>>>>>>>>>>> | | | | |100% | | | % - Jamming Tower | ------------------------------------- | * - Item | | | | | | [X]| | | X - The Exit | | |35% | | | | 65%| 2 | S - Starting Point | |[*] | | 75%| | |80% | <<<<<<<<<<<<<<<<<<<<<< ------------------------------------- | | | | | | | | [*]| | | | | | 3 | |40% | | | |80% | ------------------------------------- | | | | | | | |25% | | | 55%| | | 4 | | | | | | 70%| ---------------------------[*]------- | 30%| | | | | | | | | | [*]| | | 5 | | | | | | | ------------------------------------- | | 20%| | | 60%| | |10% | | [*]| | | | 6 |[S] |[*] | 15%| | | | ------------------------------------- A2 is a Deactivated Mechaniloid ([Mega Mantor]), needs "Mini Battery". A3 A dead Gold Mettaur holds a ([Mini Battery]), guess where this goes. B6 A dead Mettaurcure, holding a ([Figure Token]). C1 Has a dead Mettaur, holding the ([Doubletooth]) weapon for Zero. C6 Another dead Mettaurcure with a ([Figure Token]). D5 Yet another dead Mettaurcure with a ([Figure Token]). E4/5 A dead Mettaur holds a ([Tank Part]) Once you're done treasure hunting head for the exit. You can barely see it through the sandstorm, its the small white light in the distance. When you reach it, you'll find the door is locked. Go around back and examine the Jamming Tower with 100% signal strength and follow the cables off into the desert and you'll walk into a cutscene. Quicksand South Side - You'll wake up in some underground tunnels, nearby is a save point. This place is like a maze and its easy to get turned around. Grab the ([Tank Energy 50]), then follow the path to the north, you'll find a ([Vaccine Program]) and a strange Red Switch in a corner, Push it and a lock will deactivate somewhere. Return to where you found the Tank Energy and head west this time. You'll pass a locked door with a Blue Lock on it, around the corner is the Blue Switch that unlocks it. Inside the room are a ([Build Power]), ([Build Armor]), ([Build Shield]), ([Build Speed]) and the Deactivated Mechaniloid ([Liquid Glob]), but it needs a "Cyber Liquid". Continue following the tunnels to the north. When you reach a ([Cooler]) take a right to find a second Red Switch, push it. Turn around and follow the tunnel north, but take the second left for a Yellow Switch, the next door has the third Red Switch. Quicksand North Side - Infront of you will be a locked door with a Yellow Lock on it. Past it will be a ([Cure All]), take the next right for a ([Build Hyper]) and the second Yellow Switch. Return to the locked door for ([800FME]) total. Keep going and you'll pass another room that should be unlocked if you hit all of the Red Switches. Inside is ([3800z]) total and a ([Ball and Chain Hammer]) Key Item. Head back out and you'll eventually reach a Save Point and an elevator. But before we take it I want to point out this area is the only place you'll find Gold Bladers! Stick around and farm them until you get 9 Good Luck Metals and equip them on your reserve party members. They make getting rare drops so much easier. When you're ready take the elevator up to the 1st Floor. Quicksand Central Passageway - Take the north door then turn left and enter the only unlocked room on the floor. Signal Jammer Laser Energy Control Room - This room contains a Laser Puzzle. The goal is to rotate the mirrors placed around the room to reflect a green laser and short out the control box on the wall with it. Hitting the Green Panels on the walls will unlock items in the room above. (NW Laser Puzzle Room) N ----------------------------- | [] | >>>>>>>>>>>>>>>>>>>>>>>> | | |{Key} | | 2{====================*| | * - Laser Projector | | = | | X - Control Box | W | = | E | [] - Green Panel | | = | | }{ - Mirror | | = | | = - Laser Path | | = | >>>>>>>>>>>>>>>>>>>>>>>> |X {===================[]| | 1 | ----------------------------- S First turn mirror 1 so the beam hits the control box on the west wall, then turn the mirror 2 so the beam hits the green panel on the north wall. Grab the two ([Figure Tokens]). Before we leave I want to point out that in these Laser Rooms you'll fight Triclaw Killers, these guys drop Hawkeye Sub Weapons, so be sure to get a couple. Hawkeyes are great on melee characters like Zero, Massimo and Marino as it allows them to hit pesky Air-type enemies that like to dodge their close range C-type attacks. Return to the elevator and head to the 2nd Floor. Signal Jammer Laser Energy Generator - Take the north door and grab the two ([Figure Tokens]) at opposite ends of the hallway, then enter the northwest room. If you hit the green panel like I told you then the ([Thunder Stella]) should be unlocked. Examine the computer terminal then return to the 1st Floor. Quicksand Central Passageway +revisited+ - All the other rooms are unlocked now. Lets start with the southwest one. (SW Laser Puzzle Room) This puzzle is a little different, there is a Rebellion Emblem on the wall. If you hit the emblem you'll set off an alarm and have to fight a random encounter, so DON'T! N ----------------------------- | [] 1 | >>>>>>>>>>>>>>>>>>>>>>>> |@ = } X| |{Key} | | = | | * - Laser Projector | | = 3 | | X - Control Box | W | 2{========} } | E | [] - Green Panel | | = | | }{ - Mirror | | = 4 | | = - Laser Path | | {========} []| | @ - Alarm | | = | >>>>>>>>>>>>>>>>>>>>>>>> | [] * | ----------------------------- S First turn the mirror 1 so it's facing the target and not the alarm. Then turn the mirror 2 so the beam hits the panel on the south wall. Turn the mirror 3 so the beam hits the target. And finally turn mirror 4 for to hit the last green panel. Theres a ([Tank Energy 50]) and a Deactivated Mechaniloid ([Pararoid]) in the corner that needs a "Mini Motor", which you should have gotten in Gimialla. Now lets do the Southeast room. (SE Laser Puzzle Room) N ----------------------------- | @ 2 | >>>>>>>>>>>>>>>>>>>>>>> | {===================} []| |{Key} | | = = | | * - Laser Projector| | = = | | X - Control Box | W | = = | E | [] - Green Panel | | = = | | }{ - Mirror | | = = | | = - Laser Path | |X {======================[]| | @ - Alarm | | 1 = | >>>>>>>>>>>>>>>>>>>>>>> | * | ----------------------------- S This is simple, just turn mirror 1 to hit the target then turn mirror 2 to hit the east green panel. In the center of the room is the Key Item ([Cyber Liquid]), when we're done here be sure to go back to the basement and get the Liquid Glob Mechaniloid we saw earlier. Last is the Northeast room. (NE Laser Puzzle Room) N ----------------------------- | X * | >>>>>>>>>>>>>>>>>>>>>>>> | 4 = | |{Key} | | 1{ } = []| | * - Laser Projector | | = | | X - Control Box | W | 3{=========} | E | [] - Green Panel | | = | | }{ - Mirror | | = | | = - Laser | |[]==========}2 []| | @ - Alarm | | | >>>>>>>>>>>>>>>>>>>>>>>> | @ | ----------------------------- S First turn mirror 1 away from the alarm. Then turn mirror 2, 3, and 4 to hit all the target and panels. In this room are two more ([Figure Tokens]). Return to the 2nd Floor when you're done. Signal Jammer Laser Energy Generator +revisited+ - Now all the rooms up here are unlocked. Take the west door picking up the ([Figure Token]) and check the southwest room first. In it is a ([Fire Resist]) and a ([Combat Absorber]). Deactivate the terminal. Next is the southeast room, outside it is another ([Figure Token]), inside is a ([Shot Absorber]) and another terminal. Last we have the northeast room and a ([Build LE]) and ([Build WE]). Turn off the last terminal and the elevator will now be able to go to the 3rd Floor. But first return to B1 and save then go to the 1st Floor and take the South door for a ([Gain Hyper]) and ([Tank Energy 100]). Now before we go to the 3rd Floor Cinnamon should be close to Level 30 by now so there is no reason not to make those Gain WE +10's now. Equip them and 2 Generators each to X, Zero and Axl. Make sure Zero has the Ice Saber. ============================================================================== WARNING WARNING WARNING WARNING BOSS FIGHT WARNING WARNING WARNING WARNING ============================================================================== ____________________________________________________________________ BOTOS |Level 52 |Steal: |Zenny: 16000| LE 40000 |Type:Boss |Fire Resist (20%)|EXP: 15000| Power 122 |----:Ground |Super Absorber (20%)|FME: 1500| Armor 70 |Fire Damage 50%|Drop: |------------| Shield 65 |Water Damage 150%|Twin Fire (100%)| Speed 80 |Thunder Damage 100%|Fire Stella (100%)| ------------------------------------------------------| BOTOS' Attacks: Normal Attacl |C-type |S|2-hits. Botos Trio |N/A |-|summons two Q-bits. Showtime |S-type |A|30% Power. Battle Rhapsody |S-type |A|60% Power, ignores Shield. Battle Forte |N/A |-|boosts all enemy units Power by 25%. Battle Allegro |N/A |-|boosts all enemy units Speed by 25%. Battle Amdamte |N/A |A|lowers the target's Speed by 25%. Cradle Song |N/A |A|lowers the target's Armor and Shield by 25%. ------------------------------------------------------------------------------ ______________________________________________________ Q-BIT |Level 18 |Steal: |Zenny: 0| LE 2000 |Type:Boss |Nothing |EXP: 250| Power 150 |----:Air | |FME: 20| Armor 40 |Fire Damage 75%|Drop: |----------| Shield 45 |Water Damage 150%|Nothing | Speed 100 |Thunder Damage 100%| | ------------------------------------------| Q-BIT'S Attacks: Mega Fire |S-type |S|Fire |weak damage Death Gravity |N/A |S|reduces target's LE by 25%. Life Gain 25 |N/A |S|recovers target's LE by 25%. ------------------------------------------------------------------------------ Strategy - Is it me or are these bosses getting easier? This guy is a joke. Most of his attacks don't do any damage and the Q-bits can be wiped out with Axl's Asura Fist. Hyper Mode Zero's Skull Crush will tear Botos to shreds. And X's shiney new Ultimate Armor will bloody murder everything! For players who don't have X's Ultimate Armor, SigmaZeroX offers an alternate strategy: Marino with a Hawkeye and Beam Chakram can get rid of one Q-Bit. X with Ice Buster MKII or Axl with Noise Cancellor, both should have Power Charge with Generators and Gain WE +10s, can get rid of the second Q-Bit. Zero should equip a Generator and Heat Haze, and attack Botos with his Ice Saber. Using Boost Speeds and/or Boost Powers on unarmored X, Axl, and/or Marino helps. With this strategy, Botos will do nothing but Botos Trio and the Hunters will win this one easily. ============================================================================== WARNING WARNING WARNING WARNING BOSS FIGHT WARNING WARNING WARNING WARNING ============================================================================== After the fight you'll get a ([Twin Fire]) and ([Fire Stella]). Watch the humorous cutscene...Ha-ha...Botos is silly. Save and we're done with this chapter. ============================================================================== 6.13 "Intermission" Chapter 7 - Chapter 8 [INT8-LINK] ============================================================================== >>>>>>>>>>[ITEMS]<<<<<<<<<< Block All | Einhammer Mechaniloid | >>>>>>>>>>>>>>>>>>>>>>>>>>> Once we're back at HQ deploy mechs to Vanallia Desert until they come back with the ([Block All]) Force Metal. This Force Metal guarantees resistance against all status effects, including DOA. If you're a fan of Final Fantasy, this is the "Ribbon" of the game. Saddly it's the only one IN THE GAME. Now lets check and see whats new in town. _________________ /{Chapter 8 Shops}\ /-------------------------------------------------------------------------\ {Weapon Shop} |{Item Shop} |{Force Metal Shop} | Limit Buster - 7500z|Vaccine Program - 80z|LE +500 - 4500z| Z-Saber++ - 8200z|Anti-lock - 80z|WE +10 - 400z| Crash Hammer B - 7200z|Warm-up - 80z|Power +3 - 600z| Beam Chakram S - 8400z|Cooler - 80z|Armor +5 - 1200z| Archangel - 7600z|Clear Vision - 80z|Shield +5 - 1200z| Axl Bullets 2 - 7600z|Cure One - 240z|Speed +3 - 600z| Beast Killer - 7600z|Cure All - 500z|Protect +3 - 800z| Doubletooth - 6300z|Reboot - 500z|Full Specs +1 - 200z| |Backup - 5000z|Water Resist - 2000z| {Sub-Weapons} |Mega Fire - 160z|------------------------ Twin Tomahawks - 1500z|Mega Blizzard - 160z| Hunter Missile - 1600z|Mega Thunder - 160z| Twin Thunder - 4000z|------------------------ --------------------------- Pick up the Beam Chakram S, its arguably Marino's best weapon. Everyone else should already have their ultimate weapon or second best weapon by now. If you wish you can pick up a Thunder Buster MKII from the General Merchant. It can be handy in the next level. After you're done browsing take the Teleport Center back to Ulfat Factory. Smelting Furnace 2 +revisited+ - With the Ball & Chain Hammer you're now free to pick up the Deactivated Mechaniloid ([Einhammer]). There is not much else to do before the next chapter. There are a couple interesting new Force Metals we can have Cinnamon make. The first I'd like to point out is "FS Canceller". Anyone who equips it is prevented from using a Final Strike. Why would you want this? Because it is a stepping stone to an even better Force Metal, the "End to All". End to All guarantees anyone who equips it a Final Strike. An entire party equipped with them will maximize their FME gain from each battle. To make an FS Canceller requires a Justice Missile and Eagle Eye. The Missiles can be bought in town and the Eagle Eyes from the Lagrano Shop. End to All needs another Justice Missile and a Hawkeye. You can farm more Hawkeyes from Triclaw Killers in the Desert Base. The next Force Metal is Learning Aid. This baby increase EXP by 5% for each point earned. To make them you'll need a Get EXP+ and an Item Capture. Get EXP+s can be bought in Lagrano and Item Captures can be farmed from Gold Bladers back in the Desert Base. The next Force Metal is Caution, if a front row unit equips this it will lower the enemy encounter rate by half. They're quite easy to make, just go to the Lagrano Shop and buy 9 Boost Speeds. These will refine into an Exodus. Two Exodus refines into an Attractor, which doubles the encounter rate. Combine the Attractor with a Neutralizer -10, also bought in Lagrano, to make your new Caution Force Metal. Next we have one of the most useful Force Metals in the game, Cutting Edge. The one who equips this always goes first in battle. So equipping a Cutting Edge, an Exodus, and Caution greatly decreases the annoyance of enemy encounters as you can instantly run away from any of them. These require a Caution and the sacrifice of a Good Luck Metal. You can always farm more from Gold Bladers. The next Force Metal you probably can't make yet. But if Cinnamon is Level 35 she can combine a Cutting Edge, Learning Aid, and a Get EXP+ into the Monopoly Force Metal. Any who equips this claims all EXP earned in battle. It's good for getting Cinnamon's level up fast so she can make even more powerful Force Metal. The last Force Metal I wish to talk about is Lucky Girl. Cinnamon can't make this until she's Level 35 and you have made at least 30 kinds of Force Metal. It requires the sacrifice of another Good Luck and a Get FME+, but it increases the FME earned in battle by 10%! Make three when you can. When you're done making Force Metal return to Nana and start the next mission. ============================================================================== 6.14 Chapter 8 "The Ultimate Weapon" Melda Ore Plant. [MOPL-LINK] ============================================================================== >>>>>>>>>>[ITEMS]<<<<<<<<<<>>>>>>>>>>[ENEMIES]<<<<<<<<<< 5000z ||Bladey | 1800 FME ||Degraver | Build Armor ||Gunbit | Build Hyper!!! ||Meltdown | Build Power ||Preon Doc | Build Shield ||Preon Elite | Build Speed ||Preon Gunner MKII | Build WE ||Preon Preassure | Cryogenic ||Preon S Botos | Figure Token x7 ||Preon S Ferham | Gain Hyper x2 ||Rabbid | Heat Haze ||Triclaw Killer | Heavy Motor ||Wild Dog | Ice Stella ||Wolfloid | Mini Battery ||Zwei Hammer | Rabbid Mechaniloid ||Ferham (Boss) | Tank Energy 100 |>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Tank Energy 50 x2 | Tank Part | Ultra Thunder | Wolfloid Mechaniloid | >>>>>>>>>>>>>>>>>>>>>>>>>>> ------------------------------------------------------------------------------ New Enemies: BLADEYS usually travel in groups. They attack with "Air Slicer", and S-type attack that hits the whole party. And use "Shield Peeler", "Death Gravity", or call for backup with "SOS". DEGRAVERS start out the battle completely frozen. If you use a Warm-up, Cure One, or Cure All to defrost them they will be ever so grateful, and provided you let them live, will say "Thanks" and flee on their next turn. This act of kindness does not go unrewarded as they will drop a Tank Energy 100 guaranteed and will also drop a Beam Wonder S weapon for Marino 50% of them time. If attacked they'll become enraged and attack with "Act of Justice" a C-type attack or "Ultra Fire". They have a Vengeful Counter Sub Weapon for steal. GUNBITS are white Rabbits and use the same basic attacks as their orange counterparts, but also mixes things up with "Giga Blizzard" and "Cryogenic". PREON DOC is an upgrade to the Nurse, and is not as nice. It will support it's friends with "All L Gain 25", all four "Boost All (stat)" skills, and cure status ailments with "Refresh". For offense it'll use a normal S-type attack, "Smash!", "Codebreaker", "Armor Peeler", "Shield Peeler", "Power Leak", and a new attack called "Hold Gum" which lowers Speed by 25%. They drop a new weapon for Cinnamon called 0 Effecter. PREON GUNNER MKII is a stronger version of the Preon Gunner and uses many of the same attacks, but also uses "Riot" and "Electromagnetic Field". There is nothing special about them. PREON PREASSURE is a stronger Preon Pod. On it's first turn it'll start charging just like Pod. On it's following turn it'll use "Hell Gravity" which reduces one party member's LE by 50%. You can stop it with a strong attack, just like Pod. Other than that it's got a nameless Water Element S-type attack, "Ultra Blizzard", "Death Gravity", and can use "Freeze Shot" without having to charge, unlike Pod. WOLFLOID are a snowy version of Wild Dog. Their C-type bite is Water Element. And they use "Smash", "Coercion", and "Staredown" an S-type attack that inflicts Bind. They drop Bait Sub Weapons, which Axl can use to draw enemy fire. Coupled with his Stealth Mode you can negate most any single target attack. ZWEI HAMMERS are bigger, buffer Einhammers. They use "Power Charge" to increase the Power of their next attack by x1.5 and follows up with "Deep Impact", a C-type attack that ignores Armor. They'll also panic if their ally is destroyed and use "Break Shield" just like Einhammer. Then they'll start using "Double Iron" or "Wild Attack", a C-type attack with a high critical hit rate. They drop Power Charge Sub Weapons and a Full Metal Boxer weapon for Cinnamon. ------------------------------------------------------------------------------ Ore Plant External Tank - From burning sands to freezing snow. Before you rush through the front door to get out from the cold take a moment to search around the huge tanks for a ([Heavy Motor]) and ([Tank Parts]). There is a Deactivated Mechaniloid ([Rabbid]) laying in the snow to the southwest. And two ([Figure Tokens]) by the door. Also out here in the snow is the only place in the game you'll encounter Degravers. B1 Enterance Hall - After the cutscene pick up the ([Ultra Thunder]) in the middle of the room and take note of the locked door before heading down the elevator. Area E-B02 - Walk forward into another cutscene. After examining the strange object through the peephole head south, picking up a ([Build WE]) in the next room, to find another peephole and a ([Figure Token]). Turn around and head back north for a ([Build LE]). There is another peephole next to the elevator down. Area E-B03 - There is another peephole to your right. Pick up a ([Mini Battery]) in the next room and the room after that has another peephole. Saddly none of these peepholes let you peep on Ferham in the shower. The path to the east leads to a ([Build Shield]). South leads to another peephole and an elevator. Area E-B04 - Another peephole is on your left. Further north holds a ([Tank Energy 50]) and next to it another peephole. Just what is this thing anyway? Ignore the east door it's locked, and continue north, a Deactivated Mechaniloid ([Wolfloid]) is in the next room. Finally the last peephole and a dramatic reveal. Pick up the ([Figure Token]) after the cutscene and activate the terminal to unlock the east door. B5 East-West Block Access Tunnel - There's a Save Point in the corner. Head forward to encounter an old friend, Botos. He'll let it slip that the warhead needs two keys to open and that he holds one of the keys. You'll enter into a fight with him, and even if you equip the Cutting Edge he'll still go first. Inflicting any damage at all will end the fight and Botos will turn tail and flee, so chase after him. Missile Silo Base Lower Section - Now you're standing right at the base of the missile itself. Pick up the ([Gain Hyper]), ([1000 FME]), ([Figure Token]) and ([3000z]) before leaving through the west door. B5 East-West Block Access Tunnel - Pick up the ([Build Speed]) as you make your way toward the elevator. Area W-B04 - Another Save Point is in the corner. Continue west and you'll run into Botos again. This time he'll summon a Q-Bit and disguise it as himself. They'll do a little dance to screw up your memory of which one is which and then split through two different doors. So that's his game is it, well screw that! The real Botos went through the right door. Fight him once again and he'll flee like before. Pick up the ([Tank Energy 50]) and ([Build Power]) nearby, then double back and take the door the Q-Bit took for a ([Figure Token]). Area W-B03 - Head forward to encounter Botos again, he'll do the same trick as last time. The Real Botos went north so chase after him and once again he'll flee and leave you to fight his two Q-bits. I equipped Cutting Edge onto X this time and got to attack him before he could flee. The results were curious, it seems it is impossible to kill Botos as I tried using Charge Collider on him and he stopped taking damage just short of entering Final Strike range. I just felt like pointing that out in case you wanted to try. After the fight pick up ([2000z]) and a ([Cryogenic]) then head back and check the path the Fake Botos took for a ([Build Armor]). Theres a Save Point by the elevator. Area W-B02 - Botos will flee through the west door an lock it behind him. The south door is also locked so that just leaves the east door. Before we go through it there is a ([Gain Hyper]) and ([Tank Energy 100]) on the ground. An obvious sign a boss fight is around the corner. So let's check equipment. Give Zero the Thunder Saber and a Hawkeye. Give Marino a Hawkeye as well. Give everyone Water Guards and Water Resists. Maybe give Cinnamon Learning Aids to capitalize on the huge EXP you'll get. Put X, Zero and Marino up front. Make sure everyone LE is topped off. ============================================================================== WARNING WARNING WARNING WARNING BOSS FIGHT WARNING WARNING WARNING WARNING ============================================================================== ____________________________________________________________________ FERHAM |Level 55 |Steal: |Zenny: 18000| LE 40000 |Type:Boss |Build Hyper!!! (20%)|EXP: 20000| Power 140 |----:Air |Force Missile (20%)|FME: 2000| Armor 84 |Fire Damage 100%|Drop: |------------| Shield 74 |Water Damage 50%|Ice Stella (100%)| Speed 116 |Thunder Damage 150%|Heat Haze (100%)| ------------------------------------------------------| FERHAM'S Attacks: Normal Attack |C-type |S| Crimson Shade |N/A |-|creates illusionary double, adds 2-hits to attack. Bloody Snake |C-type |A| Giga Blizzard |S-type |S|Water |moderate damage. Tera Blizzard |S-type |S|Water |strong damage. Sonic Blizzard |S-type |A|Water |chance of inflicting Freeze. ------------------------------------------------------------------------------ Stratgey - Your first priority is to steal her ([Build Hyper]). After you've stolen it switch Marino out for Axl and pound her with Zero's Skull Crush and Axl's Rolling Thunder, use Hawkeye to ensure they hit her. X's Nova Strike will naturally do massive damage. If you do not have X's Ultimate Armor or do not wish to use Hyper Modes SigmaZeroX once again has an alternative: Equip X with the Thunder Buster MKII and a Power Charge. The Thunder Element attack will always hit Ferham and cancel her Crimson Shade ability. Marino with a Hawkeye, Twin Thunder or Power Charge, will also help cancel Ferham's Crimson Shade. Seriosuly these Cadres are push overs. ...the hell is a Cadre anyway? ============================================================================== WARNING WARNING WARNING WARNING BOSS FIGHT WARNING WARNING WARNING WARNING ============================================================================== After the fight you'll win an ([Ice Stella]) and another ([Heat Haze]). I think it's weird how you get four of these in the game, but Zero can only equip two. Now if Marino could equip the other two that would be awesome! Ferham takes a dive down the missile silo taking her warhead key with her. So backtrack all the way down back to the missile silo base. Missile Silo Base Lower Section +revisited+- Well that was a wasted trip, Botos took the key so back up the way you came. An interesting cutscene will play when you reach the elevetor, but I won't spoil it. Area W-B02 +revisited+ - The two doors are unlocked now. Take the south door for a ([Figure Token]). Take the east door to find the elevetor going up. Area W-B01 - At the top of the Silo you'll find Botos dead and the warhead missing. Chapters over, save your game and we'll arrive back at HQ. ============================================================================== 6.15 Intermission Chapter 8 - Chapter 9 [INT9-LINK] ============================================================================== >>>>>>>>>>[ITEMS]<<<<<<<<<<>>>>>>>>>>[ENEMIES]<<<<<<<<<< Absolute Zero ||Gift Box | Blowfish Mechaniloid ||Scarface (Boss) | Figure Token x5 ||Duckbill Mole (Boss) | Gatling Buster II ||>>>>>>>>>>>>>>>>>>>>>>>>>>>> Generator || Gold Blader Mechaniloid || Melda Ore Key || Meltdown Mechaniloid || Power Charge x2 || Reverse Water || Shock Lance Beta || Tank Energy Infinity || Tank Part || >>>>>>>>>>>>>>>>>>>>>>>>>>>> ------------------------------------------------------------------------------ New Enemies: GIFY BOX are like Zennydroppers, they dangle a prize in front of your face, are hard to hit, and love to flee! They drop an item with a 100% rate, what that item is changes every turn. 1st Turn: Decoy, 2nd: Exodus, 3rd: Turbo Clock, 4th: Item Capture, 5th: Beam Miracle S, and the 6th turn: Kitty Gloves. All the items are easily gotten elsewhere. ------------------------------------------------------------------------------ After debrifing Col. Redips on the situation with the Supra-Force Metal Warhead the alarms start to go off. The Rebellion Army is ATTACKING!!! Rest in the Maintenance Bed if you need to. And lets check our equipment. If you really want to breeze the next boss equip the Reverse Thunder Force Metal, you did get it didn't you? With this you pretty much can't lose as the next boss uses lots of Thunder Element attacks, which the character you equip it on will absorb. Ha-Ha! Give it to Zero, or perhaps Cinnamon so she can absorb the attacks and keep everyone else healed. Equip Zero with the Flame Saber and give everyone else Thunder Guards and Thunder Resists. I shouldn't have to say equip Generators and Gain WE +10s, they should practically be stapled to your party. Take the Air Bus down to face Scarface (pun intended!) ============================================================================== WARNING WARNING WARNING WARNING BOSS FIGHT WARNING WARNING WARNING WARNING ============================================================================== ___________________________________________________________________________ SCARFACE |Level 57 |Steal: |Zenny: 10000| LE 37500 |Type:Boss |Ultra Thunder (50%)|EXP: 6000| Power 142 |----:Ground |Thunder Resist (25%)|FME: 2400| Armor 80 |Fire Damage 150%|Drop: |------------| Shield 85 |Water Damage 100%|Tank Energy Infinity (100%)| Speed 70 |Thunder Damage Absorb|Shock Lance B (100%)| -------------------------------------------------------------| SCARFACE'S Attacks: Normal Attack |C-type |S| Electro Breaker |N/A |A|absorbs 20% of target's LE. Plasma Ball |S-type |S|Thunder |guaranteed critical hit. Plasma Array |S-type |A|Thunder |chance of inflicting Bind. Tera Thunder |S-type |S|Thunder |strong damage. Ultra Giga Thunder |S-type |A|Thunder |strongdamage. ------------------------------------------------------------------------------ Strategy - Thunder Reverse Force Metal makes this fight a breeze. Scarface does have an interesting gimmick to his fight. He has a barrier that blocks consecutive C/S-type attacks. What that means is if you hit him twice in a row with the same type of attack he'll block it and counter attack. So just keep bouncing back and forth between C and S-type attacks, never using the same type twice and you'll be fine. ============================================================================== WARNING WARNING WARNING WARNING BOSS FIGHT WARNING WARNING WARNING WARNING ============================================================================== After the fight you'll win a ([Tank Energy Infinity]), wow haven't seen one of those in a while. And a ([Shock Lance Beta]) weapon for Massimo. Now that that's over return to HQ, rest then talk to Nana and deploy mechs to the Melda Ore Plant until they come back with the ([Melda Ore Key]) and ([Reverse Water]) Force Metal. While we wait lets go check on the town. _________________ /{Chapter 9 Shops}\ /-------------------------------------------------------------------------\ {Weapon Shop} |{Item Shop} |{Force Metal Shop} | Guard Buster MKIII - 8800z|Vaccine Program - 80z|LE +500 - 4500z| Aero Buster MKII - 8800z|Anti-lock - 80z|Gain WE +10 - 3000z| Doubletooth+ - 9000z|Warm-up - 80z|Power +5 - 1800z| Massive Lance r - 8500z|Cooler - 80z|Armor +5 - 1200z| Beam Blade S - 9000z|Clear Vision - 80z|Shield +5 - 1200z| Head Hammer - 8200z|Cure One - 240z|Speed +5 - 1800z| Machine Bullets 2 - 8800z|Cure All - 500z|Protect +5 - 2400z| Preon Killer - 8300z|Reboot - 500z|Full Specs +3 - 1000z| Fire Stella - 8000z|Backup - 5000z|Thunder Resist - 2000z| Ice Stella - 8000z|Mega Fire - 160z|Minus Metal 20 - 2000z| Thunder Stella - 8000z|Mega Blizzard - 160z|------------------------ |Mega Thunder - 160z| {Sub Weapons} |------------------------ Force Missiles - 8000z| Stamina Missiles - 5000z| --------------------------- Well we can finally buy Gain WE +10s if you don't have enough. Get some Minus Metal 20s too. You might want the Preon Killer since the next level is full of nothing but Preons. And although Head Hammer is Cinnamon's strongest weapon in base Power, Kitty Gloves is still superior. Everything else is pretty much crap compared to what you already have. Your mechs probably aren't back yet so let's use the Teleport Center to do some backtracking. Gimialla Mines: L3 Southwest Division +revisited+ - With the Heavy Motor you got in Melda Ore you can finally move the Deactivated Mechaniloid ([Gold Blader]) out of the way and reach the room behind it, inside is a ([Tank Part]). Tianna Camp: Aqua Coliseum - You should have a Mini Battery still in your Key Item inventory. You can take it and head all the way down to where you fought Silver Horn to find the Deactivated Mechaniloid it belongs to, a ([Blowfish]). Once you have the Melda Key in your possession it's time to face then next Super Boss "Duckbill Mole"...yes that's his name. Give everyone Fire Resist and perhaps put Reverse Fire on Zero or Cinnamon. And give Zero the Ice Saber. Return to the Melda Ore Plant. B1 Enterance Hall +revisited+ - Use the Key to open the locked door, behind it are three ([Figure Tokens]) and an elevator going up. Missile Maintenance Room - There's a Deactivated Mechaniloid ([Meltdown]) infront of the door. Continue forward to face Duckbill Mole. ============================================================================== WARNING WARNING WARNING WARNING BOSS FIGHT WARNING WARNING WARNING WARNING ============================================================================== _____________________________________________________________________ DUCKBILL MOLE |Level 60 |Steal: |Zenny: 4000| LE 58000 |Type:Human |Ultra Fire (25%)|EXP: 15000| Power 155 |----:Ground |Fire Resist (20%)|FME: 1800| Armor 65 |Fire Damage Absorbs|Drop: |------------| Shield 75 |Water Damage 150%|Power Charge (100%)| Speed 80 |Thunder Damage 100%|Figure Token (100%)| -------------------------------------------------------| DUCKBILL MOLE'S Attacks: Mega Fire |S-type |S|Fire |weak damage. Ultra Fire |S-type |A|Fire |moderate damage. Ultra Giga Fire |S-type |A|Fire |strong damage. Break Shield |N/A |S|sacrifices Shield to boost Power. Kamikaze Drill |C-type |S|lowers target's Armor and Shield by 25%. Quake Hammer |S-type |S|Fire Mantle Assault |S-type |A|Fire ------------------------------------------------------------------------------ Strategy - What you have to fight TWO OF THESE GUYS!?! They're pushovers anyway. They'll start off using Ultra Fire on themselves, this heals them and adds Quake Hammer and Mantle Assault to their list of tricks. You can prevent this by hitting them with Water Element attacks. Have Axl go into Hyper Mode and use Bait to neutralize most of their attacks, while also using Tidal Wave every turn. Zero's Ice Saber empowered Skull Crush will do major damage and X's Nova Strike will end things quickly. When one of the Duckbills is destroyed the other will use Break Shield, but it should't make a difference. SigmaZeroX once again offers his much appreciated two cents: Axl's Stealth Mode isn't really needed for this fight. You should already have the Reverse Fire and Infinite Resist Force Metals. Equip them onto either X, Massimo, or Marino as their Erosion should be high enough. And give them the Bait Sub Weapon and Combat Absorber. Also stockup on Boost Armors from the Lagrano Shop. Finally give everyone else Fire Resist and Fire Guards. When the fight starts use two Boost Armors on the character who equipped Reverse Fire. Then have your Fire absorbing character use Bait and Combat Asorber EVERY turn! As a result Duck Bill Mole's Quake Hammer will heal the Reverse Fire user. Mantle Assault will do very little damage due to Fire Resist and also heal the Reverse Fire user. And Kamikaze Drill being C-type, Combat Absorber will reduce it's damage, and Infinite Resist will block it's stat reduction properties. With most of Duckbill Mole's attacks minimized players can attack him as they like. ============================================================================== WARNING WARNING WARNING WARNING BOSS FIGHT WARNING WARNING WARNING WARNING ============================================================================== After the fight you'll get two ([Power Charges]) and two ([Figure Tokens]). As well as Zero's new Hyper Mode ([Absolute Zero]). Which turns Zero into a badass demon creature with Water Elemental Claws and a new Action Trigger Calamity Arts! While we're back in Melda, check the map, you should see there are still a few items laying around. Particularly up in the Missle Warhead room. We were cut off by a cutscene last time and couldn't get them...damn you Capcom that's a dick move and you know it! You'll just have to suck it up and head all the way up the Silo. Missile Warhead Adjustment Room - Pick up the ([Gatling Buster II]) and then take the east door. Area W-B01 - In the center of this tiny room is a lone ([Generator])...damn we came all this way for this?!? I mean sure it's a great item and all but we probably already have 9. Also Area W-B01, Missile Warhead Adjustment Room, and the place you fought Duckbill Mole are the only places you can fight Gift Boxes. We're done here so return to HQ, it's finally time to take the fight to Epsilon himself! ============================================================================== 6.16 Chapter 9 "When Giants Duel" Grave Ruins Base. [GRBS-LINK] ============================================================================== >>>>>>>>>>[ITEMS]<<<<<<<<<<>>>>>>>>>>[ENEMIES]<<<<<<<<<< 5000z ||Preon Chaser | 3000 FME ||Preon Doc | Build Armor ||Preon Elite | Build Hyper!!! x2 ||Preon Gunner | Build LE ||Preon Gunner MKII | Build Power ||Preon Nurse | Build Shield ||Preon Pod | Build Speed ||Preon Preassure | Build WE ||Preon S Botos | Beam Miracle S ||Preon S Epsilon | Bladey Mechaniloid ||Preon S Face | Figure Token x10 ||Preon S Ferham | Force Tomahawks ||Preon Shielder | Gain Hyper x2 ||Preon Soldier | Super Absorber ||Preon Spark | Tank Energy 100 x3 ||Scarface II (Boss) | Tank Energy 25 ||Epsilon (Boss) | Tank Energy 50 ||Eject Epsilon (Boss) | Tank Part x2 ||>>>>>>>>>>>>>>>>>>>>>>>>>>>> Unlock Limiter || Vitality Missiles || Z-Saber+++ || >>>>>>>>>>>>>>>>>>>>>>>>>>>> ------------------------------------------------------------------------------ New Enemies: PREON S FACE is the third of the Preon Special Forces. On it's first turn it will taunt you and use "Damage Charge", just ignore it and next turn it will use "Discharge" which inflicts damage equal to all the damage it sustained since it's last turn. Which, if you ignored it, would be...none. It'll then use a Normal Thunder Element C-type attack, "Giga Thunder", and "Ultra Giga Thunder". Weak to Fire. They drop Tractor Net Sub Weapons and Shock Lance B for Massimo. PREON S EPSILON is the strongest of the Preon Special Forces and modeled after the big guy himself. Uses a Normal C-type attack, "Giga (Element)" and "Ultra Giga (Element)" attacks, "Codebreaker", "Leak WE" which reduces the party's WE by 50%, and "Overload" which drains one party member's WE to 0. Use strong C-type attacks to defeat it. ------------------------------------------------------------------------------ Grave Base Main Gate - There's a Save Point on the left and the way forward is blocked by a force field so the only way we can go is through the left door. There's a strange red pillar or light in the next hallway. If you get near it you'll set off an alarm and have to fight a battle with some Preons. The door locks behind us so we have no choice, but trip the alarm. One thing about these fights is you can run from them, so it helps to have Exodus equipped. Fight or Flee, the result is the same, the beam deactivates and the doors unlock. But the beam is on a timer, take too long and it'll reset and the doors will lock again so quickly dash out of there! Level E Security Zone - Trip the two beams then dash for the west door before it locks. The next hall contains two more beams and two locked rooms. The first room has a single ([Figure Token]) and the second ([5000z]). Back to the first hall and trip the beams again then dash through the north door. Level D Security Zone - One long hallway with three beams this time, trip the beams and dash for the southwest door for a ([Beam Miracle S])weapon. Then dash to the east door to find a terminal, activate it to shut off the force field in the Main gate. Oh and there is a Deactivated Mechaniloid ([Bladey]) on the floor. Grave Base Main Gate +revisited+ - Use the Save Point if you like, you can take the Teleporter back to HQ if you need to rest or whatever. Level C Security Zone - In front of you is a ([Tank Energy 100]) and a rather large area with four rooms in each corner and 3 beams. It'll take several laps around the room to get everything. Clockwise from the top left are an ([Unlock Limiter]), a ([Gain Hyper]), a ([3000 FME]), and another ([Figure Token]). Once more around the room and through the north door. Level B Security Zone - Here we have a U shaped hallway with two rooms on either side and two beams between them. Pick up the ([Cure All]) and ([Backup]) first, then trip the beam and dash for the center door. The rooms at both ends are mostly empty. Level A Security Zone - Well that's the end of the laser beams...and the start of random ecounters again, damn. There's a Save Point in the corner. Battle Field - You'd think a room like this would have a Boss fight, it doesn't, but there are 7! items in the center of the room, a ([Build Armor]), ([Build Hyper]), ([Build LE]),([Build Power]), ([Build Shield]), ([Build Speed]), and a ([Build WE]) WOW! Revolver Shaft Area - Pick up the ([Tank Energy 25]) and ([Tank Energy 50]) then enter the door at the end of the hall for one of the tricker puzzles in the game. You start in room 1 and in the next room two columns will rise out of the floor. The left column will rotate the entire room clockwise 3 spaces. The right will move the room counter-clockwise 2 spaces. You need to enter the room you stop at to reset the pillars. And each room contains either an enemy or item. Let's see if I can draw a map. ____________ / ___________| / / /\ | | /\ >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> / / / \|1 |/ \ |Room 1 = Entrance | / / \8 / \2 / |Room 2 = 2 S Ferham, 1 S Epsilon| | | __\/ \/___ |Room 3 = Exit | | | | 7| | | |Room 4 = ([Z Saber+++]) | | | |__| |_3_| |Room 5 = 2 S Botos, 1 S Epsilon | | | /\ /\ |Room 6 = ([Vitality Missiles]) | |---| /6 \____/4 \ |Room 7 = ([Tank Part]) | | | \ /|5 |\ / |Room 8 = 2 S Face, 1 S Epsilon | | | \/ |__| \/ >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> |---| HOORAY for horrible ASCII skills. If you alternate left and right between the two columns you'll hit each room in order (1,4,2,5,3,6,4,7,5,8) and then hit the left column one last time to be spat out at the exit. There's another ([Tank Energy 50]) out in the hall. Level S Top Security Zone - There's a Save Point to the left. Head through the door to face 3 Preon S Epsilons. After the fight the door forward is still locked so take the left door. Down the hall in the first room are four more ([Figure Tokens]) and at the end a computer terminal, activate it and don't forget the ([Super Absorber]) hidden behind it, it's easy to miss. Back to the center room and take the right door this time. Same deal here a room with four ([Figure Tokens]) and a computer terminal, activate this one and now the way forward is unlocked. Final Gate - Alright time for the big showdown. There's two ([Tank Energy 100]) and a ([Gain Hyper]) on the left. Rest up and make sure everyone has their best weapons, Generators, Gain WE +10's, a full supply of Gain Hypers, and Axl has the Auto Bullets, Bait Sub Weapon and a Hawkeye. ============================================================================== WARNING WARNING WARNING WARNING BOSS FIGHT WARNING WARNING WARNING WARNING ============================================================================== ___________________________________________________________________________ SCARFACE II |Level 58 |Steal: |Zenny: 10000| LE 42500 |Type:Boss |Tank Energy 100 (100%) |EXP: 24000| Power 142 |----:Ground | |FME: 2600| Armor 75 |Fire Damage 150%|Drops: |------------| Shield 75 |Water Damage 100%|Thunder Buster MKIII (10%)| Speed 76 |Thunder Damage Absorb|Thunder Saber+ (10%)| -------------------------------------------------------------| SCARFACE'S Attacks Normal Attack |C-type |S| Electro Breaker |N/A |A|absorbs 20% of target's LE. Plasma Ball |S-type |S|Thunder |guaranteed critical hit. Plasma Array |S-type |A|Thunder |chance of inflicting Bind. Tera Thunder |S-type |S|Thunder |strong damage. Ultra Giga Thunder |S-type |A|Thunder |strong damage. ------------------------------------------------------------------------------ Strategy - He's much the same as he was before, only slightly stronger. He has the same C/S blocking barrier so just keep alternating between them and he'll go down easy. It's probably a good idea to hold off on Hyper Modes. And try to finish the fight in good health. ------------------------------------------------------------------------------ After the fight you don't even have time to rest before you confront the big guy himself. ============================================================================== WARNING WARNING WARNING WARNING BOSS FIGHT WARNING WARNING WARNING WARNING ============================================================================== ______________________________________________________________ EPSILON |Level 63 |Steal: |Zenny: 0| LE 34500 |Type:Boss |Protect +5 (25%)|EXP: 0| Power 134 |----:Ground |Full Specs +3 (25%)|FME: 0| Armor 84 |Fire Damage 100%|Drops: |--------| Shield 74 |Water Damage 100%|Nothing | Speed 82 |Thunder Damage 100%| | ----------------------------------------------------| EPSILON'S Attacks: Fatal Attack |C-type |S|guaranteed critical hit. Metacrush |N/A |S|reduces target's LE to 1. Nova Impact |S-type |A|really hurts! Omega Force |N/A |-|put's SFM into overdrive (starts Round 2) Power Virus |N/A |A|chance to inflict Virus. Ultra Giga Fire |S-type |A|Fire |strong damage. Ultra Giga Blizzard |S-type |A|Water |strong damage. Ultra Giga Thunder |S-type |A|Thunder |strong damage. ------------------------------------------------------------------------------ Strategy - He'll always open with Metacrush and then falls back to Ultra Giga attacks and Power Virus. If you enter Hyper Mode he'll start using Metacrush, Fatal Attack and Nova Impact instead. So if you have to use Hypers be sure to use Axl's Bait to draw his attacks. He'll use Nova Impact anyway once his health falls below 50% and Omega Force when he's LE falls to 0 and start round two. ------------------------------------------------------------------------------ _______________________________________________________________________ EJECT EPSILON |Level 63 |Steal: |Zenny: 2000| LE 43500 |Type:Boss |Gain Hyper (50%)|EXP: 30000| Power 123 |----:Ground |Build Hyper!!! (50%)|FME: 5000| Armor 93 |Fire Damage 100%|Drops: |------------| Shield 90 |Water Damage 100%|Tank Part (100%)| Speed 82 |Thunder Damage 100%|Force Tomahawks (100%)| ---------------------------------------------------------| EPSILON'S Attacks: Metacrush |N/A |S|reduces target's LE to 1. Nova Impact |S-type |A|really hurts! ------------------------------------------------------------------------------ Strategy - When Epsilon kicks things into high gear he'll start recovering 50% LE each turn as well as put up a barrier that blocks all C/S attacks. It's not as bad as it sounds, the barrier is flawed, repeated attacks will slowly weaken it. So pummle him with Axl's Auto Bullets or Zero's Command Arts to bring it down quickly. And unleash hell! Hyper Mode Axl using Bait will help cancel out his Metacrush. OH AND BE SURE TO STEAL HIS ([BUILD HYPER])!!! ------------------------------------------------------------------------------ ============================================================================== WARNING WARNING WARNING WARNING BOSS FIGHT WARNING WARNING WARNING WARNING ============================================================================== After the fight you'll get a ([Tank Part]) and ([Force Tomahawks]). And Col Redips arrives in person to congradulate you on a job well done. Save and it's back to HQ to say goodbye to everyone. ============================================================================== 6.17 Intermission Chapter 9 - Chapter 10 [INT0-LINK] ============================================================================== Well there's not much left to do. You can talk to Nana and finish up any Deployment you have left to do. Why not head into town and join in the festivities. __________________ /{Chapter 10 Shops}\ /----------------------------------------------------------------------------\ {Weapon Shop} |{Item Shop} |{Force Metal Shop} | Fire Buster MKIII - 11000z|Vaccine Program - 80z|LE +500 - 4500z| Ice Buster MKIII - 11000z|Anti-lock - 80z|Gain WE +10 - 3000z| Thunder Buster MKIII - 11000z|Warm-up - 80z|Power +5 - 1800z| Flame Saber+ - 12000z|Cooler - 80z|Armor +5 - 1200z| Ice Saber+ - 12000z|Clear Vision - 80z|Shield +5 - 1200z| Thunder Saber+ - 12000z|Cure One - 240z|Speed +5 - 1800z| Protect Lance r - 9800z|Cure All - 500z|Protect +5 - 2400z| Fire Comet - 10000z|Reboot - 500z|Full Specs +3 - 1000z| Ice Comet - 10000z|Backup - 5000z|Fire Resist - 2000z| Thunder Comet - 10000z|Mega Fire - 160z|Water Resist - 2000z| Divine Hand - 11000z|Mega Blizzard - 160z|Thunder Resist - 2000z| Axl Bullets 3 - 11500z|Mega Thunder - 160z|-----------------------| Manhunter - 10500z|-----------------------| Shock Lance B - 9200z| Beam Miracle S - 9300z| | {Sub Weapons} | Force Missiles - 8000z| Twin Fire - 4000z| Twin Ice - 4000z| Twin Thunder - 4000z| -----------------------------| Well this is odd, what are the shops still doing open? Oh well buy whatever you like. The upgraded Sabers are nice for Zero. Axl Bullets 3 are probably Axl's best weapon for Final Strike purposes, I'm not sure he seems to do more hits when he's holding two guns, and get the Manhunter for him too. it's even stronger than the Insect Killer. The Comet weapons for Marino are nice too. You can take the Teleport Center anywhere you want to go now. If you take the time to level Cinnamon to 40 and she can make Gain WE +25's wow! These things take a Backup, Build WE, Gain WE +10 and a LE +1000. The latter needs a Backup, Build LE and Gain WE +10. Expensive but it's worth it. Curiously if you return to the Grave Ruins Base and head all the way back to Epsilon's throne room you'll find a tiny empty room behind his throne that serves no apparent purpose. There are no items or enemies inside it...just a small empty closet. Once you've said goodbye to everyone it's time to go. So head up to the helipad, you remember where you fought Wild Jango, to await Col Redip's ship to come pick you up. The End. ... HA I'm kidding, in a plot twist you could see coming from Uranus, Col Redips doublecrosses you and kills Chief R. Somehow through the magic of cutscenes you manage to make it to Col Redip's front door. ============================================================================== 6.18 Chapter 10 "In the name of JUSTICE" Far East HQ. [FEHQ-LINK] ============================================================================== >>>>>>>>>>[ITEMS]<<<<<<<<<<>>>>>>>>>>[ENEMIES]<<<<<<<<<< 10000z ||B Blader | 5000 FME ||Cannon Driver | Backup ||Deerball | Beam Sword ||Metaroid | Beast Lancer ||Preon Shielder | Build Armor ||Preon Soldier | Build Hyper!!! ||Preon Tank | Build LE ||Redips Guard | Build Power ||Red Hubcap | Build Shield ||Red Stinger | Build Speed ||Wild Jango II (Boss) | Build WE ||Silver Horn II (Boss) | Central Key ||Mad Nautilus II (Boss) | Cure All ||Mach Jentler II (Boss) | Figure Token x5 ||Incentas II (Boss) | Gain Hyper x2 ||Depth Dragoon (Boss) | Rei Ichimonji ||Redips (Boss) | SFM Fragment A ||Great Redips (Boss) | SFM Fragment B ||Great Redips II (Boss) | Tank Energy 100 ||Supra-Force Metal L (Boss) | Tank Energy Infinity ||Supra-Force Metal R (Boss) | Tank Part ||>>>>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>>>>>>>>>>> ------------------------------------------------------------------------------ New Enemies: B BLADER is a big blue bumblebee. It uses a normal 6-hit S-type machine gun, "Phalanx" an S-type attack on the whole party. "Breed Ball" summon two Deerballs to the fight, which it will support with "All L Gain 25". It also uses "Smokeout", "Cracking", "Stun Gun" and "Virus Attack" to inflict status ailments. DEERBALL support B Blader with a normal C-type attack and "Smash!". CANNON DRIVER starts the battle with a barrier that blocks C/S attacks. To bring it down just hit it with consecutive type attacks. Shoot it, it's S barrier goes down, shoot it again for full damage. It restores it's barrier every turn. It attacks with a Normal S-type attack, "Hell Gravity", "Deep Impact" and "Chaff Grenade" which is an S-type attack on the party with a chance of inflicting Blind. They drop the X Buster MKIII! X's strongest weapon at the every annoying 1% drop rate, even with 9 Good Lucks this could take a while. METAROID are Pararoid pallet-swaps. They ALWAYS go first and use "Parasite" to sacrifice themselves to power up another enemy unit. If you equip the Cutting Edge you'll be able to hit Metaroid before it can use "Parasite". You can steal the Brave Buster weapon for X from it. REDIPS GUARD are the special elite guard of Col. Redips. Uses a normal C-type attack, "Codebreaker", "SOS" to summon backup, "Tera Thunder", "Critical Kick" which is a guaranteed critical hit, and "Heat Needle" a Fire Element S-type attack to the entire party. Drops an Insect Killer which is one of Axl's strongest weapons. RED HUBCAPS are floating shrimp. Uses a 3-hit S-type attack, "Mega (Element)", "Giga (Element)", and "Tera (Element)" attacks, and "SOS" to call for back up. Drops a Limit Buster MKII. RED STINGER are big humanoid bees. Uses "Boost All Speed, Power and Shield", "Penetration" an S-type attack that ignores Shield, "Window Slash" a C-type attack that hits the whole party. "Bull's Eye" an S-type attack that never misses, and "Virus Attack. They're weak to Fire and drop a Z-Rapier+, one of Zero's best weapons, at the agonizing rate of 1%...happy farming. ------------------------------------------------------------------------------ Control Room Air Access Road - In front of you is a Save Point and the General Merchant if you need supplys. Central Aerial Entrance - It's the 3 Reploid Chicks Jasmine, Cumin and Saffron. Saddly they don't sell any of their Lagrano stock, just the stuff you could have gotten back in the Air City shopping arcade. Take the elevator up. Tactics Simulation Center - A boss is up ahead, yup it's time for the traditional Mega Man Boss Rematches. It's Wild Jango again. Put X, Axl and Zero up front. Give Axl the Bait Sub Weapon and Zero the Flame Saber+. Generators and Gain WE +10's, or +25's, all around. And give Cinnamon Reverse Thunder. ============================================================================== WARNING WARNING WARNING WARNING BOSS FIGHT WARNING WARNING WARNING WARNING ============================================================================== ____________________________________________________________________ WILD JANGO II |Level 50 |Steal: |Zenny: 3000| LE 64500 |Type:Boss |Boost Power (100%)|EXP: 15000| Power 250 |----:Ground | |FME: 1000| Armor 140 |Fire Damage 150%|Drop: |-----------| Shield 60 |Water Damage 100%|Build Power (100%)| Speed 100 |Thunder Damage Absorb| | -------------------------------------------------------| WILD JANGO II's Attacks: Normal Attack |C-type |S|Thunder Shock Nail |C-type |S|Thunder |chance of inflicting Virus. Lightning Rod |S-type |S|Thunder |absorbs 10% of target's Speed. Rolling Assault |C-type |S|Thunder |200% Power. Ultra Thunder |S-type |A|Thunder |moderate damage. Ultra Giga Thunder |S-type |A|Thunder |strong damage. Codebreaker |C-type |S|chance of inflicting Instant Dead (DOA). Hell Gravity |N/A |A|reduces all target's LE by 50%. ------------------------------------------------------------------------------ Strategy - Not much has changed, he's just a bit stronger and has a few new attacks. Axl in Hyper Mode using Bait will negate most of them and Black Zero with a Flame Saber+ empowered Skull Crush will do massive damage. And you also have X's Nova Strike. If you do wind up in a pinch bring Cinnamon in to absorb his attacks and heal everyone. ------------------------------------------------------------------------------ ============================================================================== WARNING WARNING WARNING WARNING BOSS FIGHT WARNING WARNING WARNING WARNING ============================================================================== You get a ([Build Power]) for your trouble and Redips learns of your survival. Up the elevator ahead to the next area. Teleport Terminal - Now I like this area. The first door on your right leads to a small room with a Save Point, a Merchant, and a Nurse Reploid who will fully heal you for free yippie! This makes the perfect place to farm Cannon Drivers and Red Stingers for their rare drops. The X Buster MKIII is stronger than the Turbo Buster, but it takes a big bite out of X's Speed. So it's use over the Turbo Buster is debatable. 30 more Power, or X getting a turn more often? It's your choice. The Z-Rapier+ is the best weapon Zero can have now so be sure to get it if you never got it from the Eternal Forest. Back out in the hall are four teleporters with a pink holograms showing which boss they take you to. And at the end of the hall are two ([Figure Tokens]), a ([Build Hyper]), and a ([Tank Part]). Now lets start picking these bosses off. Next up Silver Horn. Same set up as Jango only with Zero using a Thunder Saber+. And give Cinnamon Reverse Water. ============================================================================== WARNING WARNING WARNING WARNING BOSS FIGHT WARNING WARNING WARNING WARNING ============================================================================== ____________________________________________________________________ SILVER HORN II |Level 50 |Steal: |Zenny: 3000| LE 73500 |Type:Boss |Boost Armor (100%)|EXP: 15000| Power 290 |----:Ground | |FME: 1000| Armor 105 |Fire Damage 100%|Drops: |-----------| Shield 95 |Water Damage Absorbs|Build Armor (100%)| Speed 100 |Thunder Damage 150%| | -------------------------------------------------------| SILVER HORN II's Attacks: Normal Attack |S-type |S|Water Cryogenics |S-type |S|Water |chance of inflicting Freeze. Tidal Wave |S-type |A|reduces all target's LE by 50%. Ultra Blizzard |S-type |A|Water |moderate damage. Liquid Coating |N/A |-|creates barrier, 50% chance to block S/C attacks. Preassure Abyss |S-type |S|guaranteed critical hit. ------------------------------------------------------------------------------ Strategy - He's exactly the same as before. At least Jango added a few new attacks. Whatever you do DON'T USE ABSOLUTE ZERO!!! You'll just heal him. ------------------------------------------------------------------------------ ============================================================================== WARNING WARNING WARNING WARNING BOSS FIGHT WARNING WARNING WARNING WARNING ============================================================================== Well you get a ([Build Armor]) out of it so meh. Next up Mad Nautilus has been naughty, lets give him a spanking! You might want to give Zero the Soul Saber for the extra Power and Defense. And replace Axl with Massimo. ============================================================================== WARNING WARNING WARNING WARNING BOSS FIGHT WARNING WARNING WARNING WARNING ============================================================================== _____________________________________________________________________ MAD NAUTILUS II |Level 50 |Steal: |Zenny: 3000| LE 38500 |Type:Boss |Boost Shield (100%)|EXP: 15000| Power 275 |----:Air | |FME: 1000| Armor 85 |Fire Damage 100%|Drops: |-----------| Shield 95 |Water Damage 100%|Build Shield (100%)| Speed 100 |Thunder Damage 100%| | --------------------------------------------------------| MAD NAUTILUS II's Attacks: Normal Attack |S-type |S| Penetration |S-type |S|ignores Shield Mad Cocktail |N/A |-|inflicts random status effects to random targets. Mad Ecstasy |S-type |-|6-hits divided between random targets. Energy Capture |N/A |S|absorbs 10% of target's LE. Death Gravity |N/A |S|reduces target's LE by 25%. ------------------------------------------------------------------------------ Strategy - Again exactly the same as before. Defend and wait for him to open his shell. That's why I suggested Soul Saber for Zero, since the battle is going to be drawn out you won't need the extra Speed of the Rapier+. When his shell is open blast him with Nova Strike, Calamity Arts, and Berserk Charge. The latter looks freaken sweet when all four gauges are filled. ------------------------------------------------------------------------------ ============================================================================== WARNING WARNING WARNING WARNING BOSS FIGHT WARNING WARNING WARNING WARNING ============================================================================== You get a ([Build Shield]) for your efforts. Rest if you need to cause next is Mach Jentler. Oh boy Absolute Zero is going to love this guy! ============================================================================== WARNING WARNING WARNING WARNING BOSS FIGHT WARNING WARNING WARNING WARNING ============================================================================== ____________________________________________________________________ MACH JENTLER II |Level 50 |Steal: |Zenny: 3000| LE 53500 |Type:Boss |Boost Speed (100%)|EXP: 15000| Power 250 |----:Air | |FME: 1000| Armor 75 |Fire Damage Absorb|Drops: |-----------| Shield 95 |Water Damage 150%|Build Speed (100%)| Speed 105 |Thunder Damage 100%| | -------------------------------------------------------| MACH JENTLER II's Attacks: Normal Attack |C-type |S| Gentle Call |N/A |-|summons two random Preons. Smash! |C-type |S|uses random Power between 50%-150%. Giga Fire |S-type |S|Fire |moderate damage. Coercion |S-type |S|chance of delaying target's next turn. Super Hold Gum |N/A |A|lowers all target's Speed by 25%. Leak WE |N/A |A|lowers all target's WE by 50%. Flames of Gehenna |S-type |A|Fire ------------------------------------------------------------------------------ Strategy - Absolute Zero absolutely murders this guy. ------------------------------------------------------------------------------ ============================================================================== You get a ([Build Speed]), you know I'm sensing a patern here. Last is Incentas II. That bastard killed Spider...REVENGE!!! Give Zero the Thunder Saber+ again. ============================================================================== WARNING WARNING WARNING WARNING BOSS FIGHT WARNING WARNING WARNING WARNING ============================================================================== _____________________________________________________________________ INCENTAS II |Level 50 |Steal: |Zenny: 3000| LE 52600 |Type:Boss |Unlock Limiter (100%)|EXP: 15000| Power 228 |----:Ground | |FME: 1000| Armor 115 |Fire Damage varies|Drops: |-----------| Shield 105 |Water Damage varies|Build WE (100%)| Speed 100 |Thunder Damage varies| | --------------------------------------------------------| INCENTAS II's Attacks: Elemental Change |N/A |-|changes element (Fire->Water->Thunder->Fire). Asura Knuckle |S-type |A|2-hits. Giga (Element) |S-type |S|varies |moderate damage. Ultra (Element) |S-type |A|varies |moderate damage. Hyper! |N/A |-|adds new attacks. Ultra Giga (Element) |S-type |A|varies |strong damage. Scorching Blaze |S-type |S|Fire |very strong damage. Eternal Glacier |S-type |S|Water |very strong damage. Judgment Thunder |S-type |S|Thunder |very strong damage. ------------------------------------------------------------------------------ Strategy - Same as before he starts 200% weak to Thunder so quickly do some major damage with Black Zero's Thunder Saber+ empowered Skull Crush. Have Axl negate his attacks with his Hyper Mode and Bait, then mop up with Nova Strike. ------------------------------------------------------------------------------ ============================================================================== WARNING WARNING WARNING WARNING BOSS FIGHT WARNING WARNING WARNING WARNING ============================================================================== And you get a ([Build WE]) after the fight. That's all the old bosses, not counting Cadres, so now the door to the elevator unlocks. Have the Nurse heal you and Save. Before we go put Marino up front and give her the Cutting Edge, we have a couple goodies to steal. Main Control Room - Now we have to fight another boss. Like a Giant Space Flea from Nowhere, I have no idea where this guy comes from, he wasn't one of Epsilon's group. From his dialog I'm guessing he's suppose to be one of X's co-workers who sided with Redips. He's probably pissed because no one would laugh at his jokes at the water cooler. ============================================================================== WARNING WARNING WARNING WARNING BOSS FIGHT WARNING WARNING WARNING WARNING ============================================================================== __________________________________________________________________________ DEPTH DRAGOON |Level 60 |Steal: |Zenny: 10000| LE 64500 |Type:Boss |Beast Lancer (100%)|EXP: 23000| Power 185 |----:Ground | |FME: 2000| Armor 152 |Fire Damage 150%|Drops: |------------| Shield 162 |Water Damage 100%|Force Tomahawks (100%)| Speed 110 |Thunder Damage Absorbs|Build LE (100%)| ------------------------------------------------------------| DEPTH DRAGOON'S Attacks: Boost Power |N/A |-|boosts target's Power by 25%. Boost Armor |N/A |-|boosts target's Armor by 25%. Boost Shield |N/A |-|boosts target's Shield by 25%. Boost Speed |N/A |-|boosts target's Speed by 25%. Destructive Blow |C-type |A| Electromagnetic Field |N/A |A|chance of inflicting Bind. Hell Gravity |N/A |A|reduces target's LE by 50%. Thunder Clap |S-type |S|Thunder |chance to delay target's next turn. Thunder Brigade |S-type |A|Thunder |3-hits. Tera Thunder |S-type |S|Thunder |strong damage. Ultra Giga Thunder |S-type |A|Thunder |strong damage. ------------------------------------------------------------------------------ Strategy - Make sure Marino steals his ([Beast Lancer]), a new weapon for Massimo. Other than that there is nothing special about him. He's weak to Fire, but you'll probably just be blowing him away with Nova Strike and Calamity Arts. Black Zero with a Fire Saber+ and Skull Crush will do major damage too. ------------------------------------------------------------------------------ ============================================================================== WARNING WARNING WARNING WARNING BOSS FIGHT WARNING WARNING WARNING WARNING ============================================================================== And following the Build theme you get a ([Build LE]). Equip the Beast Lancer to Massimo, it's his most powerful weapon, and it's Fire Element. But it also inflicts small damage to Massimo when he attacks with it. This recoil doesn't carry over to Action Triggers though so it's 110 Power is great for boosting Barserk Charge's damage output as well as making it Fire Element too. Now before we continue, run around the room for a bit till you encounter a Metaroid, they use "Parasite" on their first turn and disappear. So you'll need a Cutting Edge to keep up. They have a Brave Buster for steal and it's one of X's best weapons, like in the top 3. You have the Turbo Buster for speed, X Buster MKIII for power, and the Brave Buster...well it's weaker than the others, but it ignores the enemy's Shield stat. Saddly it's X's heaviest weapon so his turns won't come as often. Metaroids also drop a nice pile of FME and are quite common making this a decent place to farm FME. Head back to the Nurse Reploid if you need to and Save. Final Gate - There's items in them there nooks. On the left is ([10000z]) and on the right ([5000 FME]). Further up are two ([Figure Tokens]) and a Save Point. In the last two nooks are a ([Cure All]) and a ([Backup]). Infront of the big door is the obvious sign of a coming boss fight, a ([Gain Hyper]) and a ([Tank Energy 100]). Before we enter the door and confront Col Redips lets check equipment. Give X the X Buster MKIII, two Power Charges and fill his slots with Gain WE Force Metal. Give Axl the Manhunter, two Power Charges and Gain WE's. Give Zero the Z Rapier+, two Generators and Gain WE's. Everyone else should equip their best weapons, Generators and Gain WE's. Put X, Axl and Marino up front. ============================================================================== WARNING WARNING WARNING WARNING BOSS FIGHT WARNING WARNING WARNING WARNING ============================================================================== _____________________________________________________________________ REDIPS |Level 62 |Steal: |Zenny: 15000| LE 51500 |Type:Boss |Rei Ichimonji (100%)|EXP: 30000| Power 178 |----:Ground | |FME: 3000| Armor 146 |Fire Damage 100%|Drops: |------------| Shield 133 |Water Damage 100%|Beam Sword (100%)| Speed 80 |Thunder Damage 100%| | -------------------------------------------------------| REDIPS' Attacks: Normal Attack |C-type |S|2-hits Code Red |N/A |-|summons 2 Red Hubcaps. Defend |N/A |-|reduces damage taken. Ballistic |C&S-type |S|2-hits, first has chance of inflicting (DOA) Vicious Assault |S-type |A|Fire |8-hits ------------------------------------------------------------------------------ Strategy - DO NOT USE HYPER MODES FOR THIS FIGHT! Make sure Marino steals his ([Rei Ichimonji]). While not as good as the Z Rapier+ it ignores defense like the Z Ichimonji. This fight is identical to the fight with Dr. Psyche. You remember him? All he would do was summon weak things every turn if you kept destroying them. It's the same here, every turn Redips will use Code Red to summon 2 Red Hubcaps. Have X take out one Hubcap with a Power Charged regular attack, if you're lucky you'll be able to finish it with a Final Strike and recover 25% WE for next turn. Axl should do the same with the other Hubcap. Use Boost Power and Boost Speed on them if they can't destroy both Hubcaps before Redips' next turn. Once Marino is done buffing and stealing swap her out for Zero and have him focus on Redips with Skull Crush. ------------------------------------------------------------------------------ ============================================================================== WARNING WARNING WARNING WARNING BOSS FIGHT WARNING WARNING WARNING WARNING ============================================================================== You get a ([Beam Sword]) and a shocking reveal you could see coming from the Kuiper Belt, I won't spoil it...ah what the heck just look at Redips name in a mirror. After the fight the fink turns tail and flees. And you can't go back to the Nurse Reploid either, damn. Super Strato-Terminal - There is a ([Figure Token]) on your right. Starting from here on you'll encounter nothing but Red Hubcaps. The nice thing about these guys is they usually come in groups of 3-4 and drop loads of FME when KOed with a Final Strike, making this probably the quickest way to farm FME. Figures it's right at the end of the game and there is no save point! Teleport Room, Strato-Terminal - Nothing to do but take the Teleporter...really...was this room even necessary? Instead of having us take an Elevator not 5 seconds ago couldn't they have just put the Teleporter there in place of the Elevator? Blue Earth Tunnel - You're spat out infront of a ([Tank Energy Infinity]) and a ([Gain Hyper]). Before we continue put Marino up front, the final boss as a couple very awesome goodies you will want to steal. Also put Block All on Cinnamon, and Freeze Block on everyone else, maybe Berserk Block too just to be safe. The Final Boss likes to throw status effects at you and Freeze/Berserk make healing difficult because you can't move. Put X, Marino and Cinnamon up front. Follow the road up and confront Redips, he'll spout some megalomaniac evil villain philosophical dribble, like that's anything new. Let's shut him up! ============================================================================== WARNING WARNING WARNING WARNING BOSS FIGHT WARNING WARNING WARNING WARNING ============================================================================== ________________________________________________________________ GREAT REDIPS |Level 88 |Steal: |Zenny: 0| LE 999999 |Type:Boss |SFM Fragment A (5%)|EXP: 0| Power 200 |----:Ground | |FME: 0| Armor 180 |Fire Damage 100%|Drops: |--------| Shield 180 |Water Damage 100%|Nothing | Speed 90 |Thunder Damage 100%| | ------------------------------------------------------| REDIPS' Attacks: Normal Attack |C-type |A|2-hits. Memento Mori |N/A |A|inflicts random status effects. Deus ex Machina |S-type |A|3-hits. ------------------------------------------------------------------------------ ________________________________________________________________________ SUPRA-FORCE METAL L |Level 77 |Steal: |Zenny: 0| LE 4600 |Type:Boss |Neutralizer -10 (10%)|EXP: 0| Power 80 |----:Air |Neutralizer -20 (10%)|FME: 0| Armor 93 |Fire Damage 100%|Drops: |--------| Shield 92 |Water Damage 100%|Nothing | Speed 50 |Thunder Damage 100%| | --------------------------------------------------------------| SUPRA-FORCE METAL L'S Attacks: Mega Fire |S-type |S|Fire |strong damage. Mega Blizzard |S-type |S|Water |strong damage. Mega Thunder |S-type |S|Thunder |strong damage. Format |N/A |A|removes support effects like "Boost (Stat)". ------------------------------------------------------------------------------ ________________________________________________________________________ SUPRA-FORCE METAL R |Level 77 |Steal: |Zenny: 0| LE 4600 |Type:Boss |Neutralizer -10 (10%)|EXP: 0| Power 80 |----:Air |Neutralizer -20 (10%)|FME: 0| Armor 93 |Fire Damage 100%|Drops: |--------| Shield 92 |Water Damage 100%|Nothing | Speed 50 |Thunder Damage 100%| | --------------------------------------------------------------| SUPRA-FORCE METAL L'S Attacks: Mega Fire |S-type |S|Fire |strong damage. Mega Blizzard |S-type |S|Water |strong damage. Mega Thunder |S-type |S|Thunder |strong damage. Format |N/A |A|removes support effects like "Boost (Stat)". ------------------------------------------------------------------------------ Strategy - Your first priority is to steal his ([SFM Fragment A]), this super awesome Force Metal is basically a Gain WE 50+ that also heals 10% LE each turn. After that keep everyone's LE topped off with Cinnamon. There is no way to kill this boss, he just recovers a ton of LE every turn. You can shut his auto-recover down by killing the Supra-Force Metal R, but it'll regenerate in a few turns. There is just not enough time to inflict 999999 LE of damage in that amount of time. He also has a barrier that blocks all attacks, you can shut it off by destroying the Supra-Force Metal L, but it regenerates too. Plus those Supra-Force Metals, even though Mega is the lowest level Elemental Spell, their Mega attacks do well over 1,000+ damage! Try not to use Hyper Modes, it's futile. After the two Supra-Force Metals regenerate once a cutscene will trigger. ------------------------------------------------------------------------------ Ferham arrives out of nowhere and sacrifices herself to remove Redips' ability to heal, yay now he can be hurt, NOW HE CAN BE KILLED! ============================================================================== Round 2 ============================================================================== __________________________________________________________________ GREAT REDIPS II |Level 88 |Steal: |Zenny: 0| LE 72500 |Type:Boss |SFM Fragment B (5%)|EXP: 0| Power 165 |----:Ground | |FME: 0| Armor 60 |Fire Damage 100%|Drops: |--------| Shield 65 |Water Damage 100%|Nothing | Speed 90 |Thunder Damage 100%| | --------------------------------------------------------| REDIPS' Attacks: Normal Attack |C-type |A|2-hits. Memento Mori |N/A |A|inflicts random status effects. Deus ex Machina |S-type |A|3-hits. Carpe Diem |N/A |A|reduces all target's WE to 0. Codebreaker |C-type |S|chance of inflicting Instant Death (DOA). Deep Impact |C-type |S|ignores Armor. ------------------------------------------------------------------------------ ________________________________________________________________________ SUPRA-FORCE METAL L |Level 77 |Steal: |Zenny: 0| LE 4600 |Type:Boss |Neutralizer -10 (10%)|EXP: 0| Power 80 |----:Air |Neutralizer -20 (10%)|FME: 0| Armor 93 |Fire Damage 100%|Drops: |--------| Shield 92 |Water Damage 100%|Nothing | Speed 50 |Thunder Damage 100%| | --------------------------------------------------------------| SUPRA-FORCE METAL L'S Attacks: Mega Fire |S-type |S|Fire |strong damage. Mega Blizzard |S-type |S|Water |strong damage. Mega Thunder |S-type |S|Thunder |strong damage. Format |N/A |A|removes support effects like "Boost (Stat)". ------------------------------------------------------------------------------ Strategy - This battle always starts with a "Blitzkrieg!", even if you have Cutting Edge Redips will get two consecutive turns, and the SFM L will get one too. I hope you kept your LE topped off cause if he hits you with Memento Mori you'll most likely get Frozen or Berserked, unless you equipped (status) Block Force Metal and then it will be a pain just to keep everyone healthy enough to even stand up. If you manage to survive, quickly heal up and have Marino steal his shiny new Force Metal ([SFM Fragment B]). This thing increases Power, Armor and Shield by 100, and increases Speed by 20 WOO-HOO!!! Once you have it swap Marino out for Zero and Cinnamon out for Axl. Have Axl go Hyper and take out the Supra-Force Metal L to lower Redips' barrier and draw some of his single target attacks with Bait, Codebreaker can be especially painful, but Stealth Mode completely negates it. Then have X and Zero use Generators to charge WE and then go Hyper. Black Zero might be a better choice over Absolute as you can still use Generators as Black Zero and get off 100% WE Command Arts faster than you can do 100% WE Calamity Arts. ------------------------------------------------------------------------------ ============================================================================== WARNING WARNING WARNING WARNING BOSS FIGHT WARNING WARNING WARNING WARNING ============================================================================== Redips spouts some more philosophical crap then finally croaks. And that's it, enjoy the ending cutscenes. Notice how even if you used everyone else only X, Axl and Zero are shown. Wow all that talk about friendship and you don't even show your friends in the ending cutscene. And turn the volume up during the credits, I think the music is awesome, it's really...what's the word...ambient? I don't know, but I like to imagine I'm floating when I hear it. It's music to float to. After the credits you recieve the ([Central Key]) and are prompted to Save. You'll be taken back to the Title Screen and if you select your new "CLEAR" file you'll start back right at Chapter 10, it's like you never even left Giga City, except you get to keep all the items you found, including the SFM A & B Fragments! There's nothing left to do except finish any Deployment you have left. You can go back to Far East HQ, fight all the bosses again, farm all the SFM Fragments you want. Or you can take the Central Key you got all the way down to where you first came to Giga City and fight some of the toughest bosses in the game. Have Fun! ============================================================================== ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ============================================================================== 7. The Tails Clan [TAIL-LINK] ============================================================================== ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ >>>>>>>>>>[ITEMS]<<<<<<<<<<>>>>>>>>>>[ENEMIES]<<<<<<<<<< Aerial Assault ||One Tails (Boss) | Ancient Gun ||Two Tails (Boss) | Battle Epsilon ||Three Tails (Boss) | Battle Redips ||Four Tails (Boss) | Build Hyper!!! x5 ||Five Tails (Boss) | Capital ||Six Tails (Boss) | Cinnamon's Weapons ||Seven Tails (Boss) | Coliseum ||Eight Tails (Boss) | Display Device ||Nine Tails (Boss) | Enter the Intruder |>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Epsilon | Epsilon 1 | Epsilon 2 | Figure Token x11 | Flying Mechs | Great Redips | Grave Ruins | Judgment | Massimo's Weapons | PARTS | Red Lotus Saber | Redips 1 | Redips 2 | Redips 3 | Redips Soldier | Ruins Passageway | Tails | Tails Back | Tails Front | Tank Part | The End | The Throne | Transforming Mech | Scores Settled | Space | Stamina Missile x2 | Vitality Missiles x2 | X's Weapons | Zero's Weapons | >>>>>>>>>>>>>>>>>>>>>>>>>>> The Tails Clan are a group of nine bosses that are all as hard as, if not harder than, Great Redips. They've been locked away deep below Central Tower. Once you've completed the game and recieved the "Central Key" you can head down to where X first woke up in Giga City and unlock their prison cell. They will each challenge you to a fight one by one as you make your way further down the shaft. You are free to turn around and return to HQ to rest and restock at any time. It's best to wait until your party is about Level 40+, and you have a full set of Generators, at least 1 Bait Sub Weapon, plenty of Gain WE +25s, a couple SFM Fragment As, a Cutting Edge Force Matal, a full supply of Gain Hypers, and everyone has their best weapons. Shaft 999F - Here we are back where we started. The room X woke up in is blocked off with yellow tape that says "KEEP OUT" with two reploids tanding guard. The male reploid mentions the super strong prisoner locked up below and the female reploid says she can't allow you into the taped up room, where we know there's a perfectly good Maintenence Bed, and gives no reason why. No if we want to rest we have to march AAALLL the way back up the tower to the bed in HQ. Special Sealed Area - Notice how the lighting gets darker as you go down, spooky! And the floor infront of you is a Green Gem containing ([Enter the Intruder]) which unlocks Movie File #48 "Battle with Scarface" in the Sky Room. And standing in front of the door is our first opponent. Before we confront him be sure Axl is in the frontline and has the Manhunter, a Bait and Power Charge Sub Weapon, and a Gain WE+10 and Cutting Edge Force Metal. ============================================================================== WARNING WARNING WARNING WARNING BOSS FIGHT WARNING WARNING WARNING WARNING ============================================================================== _________________________________________________________________ ONE TAIL |Level 91 |Steal: |Zenny: 20000| LE 72500 |Type:Human |Build LE (?%)|EXP: 40000| Power 255 |----:Ground |Build WE (20%)|FME: 6000| Armor 35 |Fire Damage 100%|Drop: |------------| Shield 35 |Water Damage 100%|Tank Part (100%)| Speed 85 |Thunder Damage 100%|Figure Token (100%)| ---------------------------------------------------| ONE TAIL'S Attacks: Normal Attack |C-type |S|2-hits. Annihilator Hadoken |S-type |A|The higher the target's LE, the more damage. Puncture Arrows |C-type |S|lowers target's WE to 0. Tera Fire |S-type |S|Fire |strong damage. Tera Blizzard |S-type |S|Water |strong damage. Tera Thunder |S-type |S|Thunder |strong damage. Regeneration |N/A |-|revives a fallen party member with 25% LE. ------------------------------------------------------------------------------ Strategy - WOW 72500 LE and 255 Power, this guy is going to hit you hard right out of the gate. I'd suggest having Axl equipped with a Bait and the Cutting Edge, this ensures he'll go first. Have him enter Stealth Mode and use Bait to draw his attacks towards Axl. Then the only thing that can hurt you is Annihilator Hadoken, which hurts about as much as you'd expect something called "HADOKEN" to hurt, which is "A LOT!!!". Axl under Stealth Mode will take 0 damage from it though and can use a Sub Tank to heal your other two party members. Then it's just a matter of wearing him down with Action Triggers. ------------------------------------------------------------------------------ ============================================================================== WARNING WARNING WARNING WARNING BOSS FIGHT WARNING WARNING WARNING WARNING ============================================================================== You win a ([Tank Part]) and ([Figure Token]) and are free to continue. Through the door One Tail was guarding you'll find two more items, ([Capital]) and ([The Throne]) which unlock Music File #9 "Ancient Capital" and Movie File #49 "The Throne". And just beyond them is our next challenger, Two Tails. I suggest going in with X, Cinnamon and Axl. Give X the Turbo Buster, a SFM Fragment A and Reverse Water. Give Cinnamon an SFM Fragment A. And Axl should keep what he had for One Tail. Zero should be put in reserve with a Thunder Saber+, two Generators and a Reverse Thunder. Massimo should be set up in reserve with Beast Lancer, two Generators and Reverse Fire. ============================================================================== WARNING WARNING WARNING WARNING BOSS FIGHT WARNING WARNING WARNING WARNING ============================================================================== _______________________________________________________________________ TWO TAILS |Level 92 |Steal: |Zenny: 15000| LE 72500 |Type:Human |Build Power (?%)|EXP: 25000| Power 230 |----:Ground |Build Speed (?%)|FME: 4000| Armor 50 |Fire Damage varies%|Drop: |------------| Shield 50 |Water Damage varies%|Stamina Missile (100%)| Speed 85 |Thunder Damage varies%|Figure Token (100%)| ---------------------------------------------------------| TWO TAIL'S Attacks: Elemental Change |N/A |-|changes element (Fire->Water->Thunder->Fire). Normal Attack |C-type |S|varies |2-hits. Annihilator Hadoken |S-type |A|The higher the target's LE, the more damage. Puncture Arrows |C-type |S|lowers target's WE to 0. Ultra Giga Fire |S-type |A|Fire |strong damage. Ultra Giga Blizzard |S-type |A|Water |strong damage. Ultra Giga Thunder |S-type |A|Thunder |strong damage. ------------------------------------------------------------------------------ Strategy - This time you have to fight two enemies. They behave almost exactly like Incentas in that they will change their elemental property every turn, will be weak to the opposite element, and will use the matching "Ultra Giga" spell accordingly. They start as Thunder Elementals and shift to Fire on their first turn, hit them with X's Nova Strike and have Cinnamon heal. Axl should enter Hyper and snipe them with Manhunter. On their next turn they'll shift to Water and their Ultra Giga attack will be absorbed X and do hardly anything to Cinnamon. Swap X out for Zero, he won't have much WE, but use two Generators and hit them with Zero Skull Crush anyway. They will shift to Thunder next and any Thunder attack will be absorbed by Zero. Swap Zero out for Massimo and blast them with a Fire Element Berserk Charge. Again they'll shift to Fire and Massimo will absorb any Fire attack. Keep cycling your characters like this to match their weakness and absorb their attacks while Cinnamon keeps everyone healed from Annihilator Hadoken and Axl keeps poping them from the shadows and they'll go down quickly. ------------------------------------------------------------------------------ ============================================================================== WARNING WARNING WARNING WARNING BOSS FIGHT WARNING WARNING WARNING WARNING ============================================================================== You get two ([Stamina Missiles]) and two more ([Figure Tokens]) for the fight. You know I'm really getting sick of these Figure Tokens. Behind the door Two Tails was guarding are three more items ([Battle Epsilon]) , ([Epsilon 1]), and ([Ruins Passageway]), which unlock Movie File #50 "Battle with Epsilon", Music File #18 "Epsilon, First Movement", and Sketch #085. Again guarding the next door is our third opponent. ============================================================================== WARNING WARNING WARNING WARNING BOSS FIGHT WARNING WARNING WARNING WARNING ============================================================================== ___________________________________________________________________ THREE TAILS |Level 93 |Steal: |Zenny: 18000| LE 59500 |Type:Human |Build Armor (?%)|EXP: 20000| Power 180 |----:Ground |Build Shield (?%)|FME: 3000| Armor 60 |Fire Damage 100%|Drop: |------------| Shield 40 |Water Damage 100%|Build Hyper!!!(100%)| Speed 85 |Thunder Damage 100%|Figure Token (100%)| -----------------------------------------------------| THREE TAIL'S Attacks: Normal Attack |C-type |S|2-hits. Annihilator Hadoken |S-type |A|The higher the target's LE, the more damage. Puncture Arrows |C-type |S|lowers target's WE to 0. Ultra Giga Blizzard |S-type |A|Water |strong damage. Deep Impact |C-type |S|ignores Armor. Hell Gravity |N/A |A|lowers target's LE by 50%. Life Gain 25 |N/A |-|recovers target's LE by 25%. Stungun |C-type |S|Thunder |chance of inflicting Bind. Cryogenic |C-type |S|Water |chance of inflicting Freeze. Smokeout |C-type |S|chance of inflicting Blind. Cracking |C-type |S|chance of inflicting Berserk. Virus Attack |C-type |S|chance of inflicting Virus. ------------------------------------------------------------------------------ Strategy - This time it's 3 against 3. And they're surprizingly easier than Two Tails. Most of their attacks can be negated with the good old Stealth+Bait trick. Then it's just a matter of beating them down with your strongest Action Triggers. All three of them drop Build Hypers, SO BE SURE YOU HAVE LESS THAN 7 IN YOUR INVENTORY!!! If you have 7 or more, use them till you have at least 6 or you will miss one or more of these drops. ------------------------------------------------------------------------------ ============================================================================== WARNING WARNING WARNING WARNING BOSS FIGHT WARNING WARNING WARNING WARNING ============================================================================== After the fight you'll get three ([Build Hyper])!!! and three more bloody damn semi-useless ([Figure Tokens]). Behind the door are four more items ([Epsilon 2]), ([The End]), ([Grave Ruins]) and ([Display Device]). Which are Music File #19 "Epsilon, Second Movement", Movie File #51 "The End of Epsilon", Data File #17 "Grave Ruins Base", and Sketch #086 respectfully. And next up is Four Tails. Put Axl, Marino and Cinnamon up front. Give Marino and Cinnamon a SFM Fragment A each. Put Zero in reserve, and give him a Gain WE +10 and Reverse Thunder. ============================================================================== WARNING WARNING WARNING WARNING BOSS FIGHT WARNING WARNING WARNING WARNING ============================================================================== _____________________________________________________________________ FOUR TAILS |Level 94 |Steal: |Zenny: 40000| LE 121500 |Type:Human |Unlock Limiter (?%)|EXP: 80000| Power 380 |----:Ground |Build Hyper!!! (?%)|FME: 8000| Armor 200 |Fire Damage 100%|Drop: |------------| Shield 180 |Water Damage 100%|Red Lotus Saber (100%)| Speed 120 |Thunder Damage 100%|Figure Token (100%)| -------------------------------------------------------| FOUR TAIL'S Attacks: Normal Attack |C-type |S|2-hits. Annihilator Hadoken |S-type |A|The higher the target's LE, the more damage. Puncture Arrows |C-type |S|lowers target's WE to 0. Ultra Giga Thunder |S-type |A|Thunder |strong damage. Codebreaker |C-type |S|chance of inflicting Instant Death (DOA). Deep Impact |C-type |S|ignores Armor. ------------------------------------------------------------------------------ Strategy - There is only one Four Tails this time and he's the toughest of the Tails Clan yet! First thing you're going to want to do is steal his ([Build Hyper]). Axl's Stealth & Bait will negate most of his attacks and Marino will absorb his Ultra Giga Thunder. Annihilator Hadoken will be the only thing that hurts and Cinnamon can heal from that easy. After you're done stealing swap out Marino for Zero. Four Tails has a barrier similar to Scarface. If hit by an S-type attack he will block and counter all future S-type attacks. It's the same with C-type. So to beat him you'll have to do is simply alternate between the two types. Axl has S-type covered with his Manhunter and Zero has C-type covered with Command or Calamity Arts and Cinnamon should do nothing but heal every turn. If you can't keep Cinnamon alive try dropping the SFM Fragment A in favor of a Gain WE +25 and a LE +1000. This guy just seems to love spamming Annihilator Hadokens! Every turn I scream "DO SOMETHING ELSE!!!" ------------------------------------------------------------------------------ ============================================================================== WARNING WARNING WARNING WARNING BOSS FIGHT WARNING WARNING WARNING WARNING ============================================================================== After the fight you get the ([Red Lotus Saber]) which is arguably Zero's best weapon! It's 3-hit like a Rapier, Fire Element, weightless and takes all of Zero's Armor and Shield and converts it into Power, but it also effectively reduces Zero's defenses to a big fat ZERO!!! An iffy trade if you ask me. Still it loses the "Armor and Shield to 0" bit when you enter Hyper Mode, then it just becomes an 80 Power weightless weapon which is great for Command and Calamity Arts. Oh and you also get another ([Figure Token])...figures. Through the door and you'll find a lone item ([Flying Mechs]), which is Sketch #49. And ahead you can probably guess who. ============================================================================== WARNING WARNING WARNING WARNING BOSS FIGHT WARNING WARNING WARNING WARNING ============================================================================== _________________________________________________________________ FIVE TAILS |Level 95 |Steal: |Zenny: 4000| LE 26500 |Type:Human |Boost Armor (?%)|EXP: 10000| Power 180 |----:Ground |Boost Shield (?%)|FME: 1000| Armor 50 |Fire Damage 100%|Drop: |-----------| Shield 65 |Water Damage 100%|Energy Field (?%)| Speed 100 |Thunder Damage 100%|Force Tomahawks (?%)| ----------------------------------------------------| FIVE TAIL'S Attacks: Normal Attack |C-type |S|2-hits. Annihilator Hadoken |S-type |A|The higher the target's LE, the more damage. Puncture Arrows |C-type |S|lowers target's WE to 0. Self-Destruct |S-type |S|inflicts damage equal to user's LE, KO's user. SOS |N/A |-|calls an ally for backup. ------------------------------------------------------------------------------ Strategy - Fortunatly this guy is much much weaker than his brother Four Tails. Unfortunatly there's three of them and they all love to blow themseleves up and you along with them! They'll also summon more of themselves. Thankfully Stealth Mode + Bait denys them their 72 virgins. Then it's just a matter of hitting them with Action Triggers and using a Sub Tank when they suddenly decide to get smart and use Annihilator Hadokens. ------------------------------------------------------------------------------ ============================================================================== WARNING WARNING WARNING WARNING BOSS FIGHT WARNING WARNING WARNING WARNING ============================================================================== Their drops aren't even guaranteed, luckily they aren't valuable either. Beyond the next door, two more items ([Aerial Assault]) and ([Redips Soldier]) which are Movie File #52 "Air Strike" and Sketch #043. And guarding the next door...yup another Tails. ============================================================================== WARNING WARNING WARNING WARNING BOSS FIGHT WARNING WARNING WARNING WARNING ============================================================================== __________________________________________________________________ SIX TAILS |Level 96 |Steal: |Zenny: 50000| LE 206500 |Type:Human |Build LE (?%)|EXP: 100000| Power 305 |----:Ground |Build WE (?%)|FME: 10000| Armor 120 |Fire Damage 100%|Drop: |------------| Shield 75 |Water Damage 100%|Tank Part (100%)| Speed 110 |Thunder Damage 100%|Figure Token (100%)| ----------------------------------------------------| SIX TAIL'S Attacks: Normal Attack |C-type |S|2-hits. Annihilator Hadoken |S-type |A|The higher the target's LE, the more damage. Puncture Arrows |C-type |S|lowers target's WE to 0. Tera Fire |S-type |S|Fire |strong damage. Ultra Giga Fire |S-type |A|Fire |strong damage. Life Gain MAX |N/A |-|fully restores target's LE. Self-Destruct |S-type |S|inflicts damage equal to user's LE, KO's user. ------------------------------------------------------------------------------ Strategy - This guy kind of reminds me of Odin from Final Fantasy. Odin would typically give you a time limit to beat him before he'd kill you. It's sort of the same here. You have 10 turns to kill Six Tails before he uses Life Gain Max and all of his stats go through the roof! (like they aren't already sheesh) After that if you manage to survive another 10 turns he'll Self-Destruct. So I suppose a cheap way to win is just have Axl hide under Stealth Mode for 20 turns! This will take quite a few Gain Hypers so I don't suggest it as they are a pain to farm even with 9 Good Lucks. And if you have to resort to this cheap trick to win you most certainly won't survive the other Tails. So just go Hyper, go crazy with Nova Strike, and I suggest Black Zero over Absolute because it's easier to get 100% WE with Black Zero. ------------------------------------------------------------------------------ ============================================================================== WARNING WARNING WARNING WARNING BOSS FIGHT WARNING WARNING WARNING WARNING ============================================================================== Another ([Tank Part]) and ([Figure Token]), this should be the last Tank Part if you've completed all Deployments making for a grand total of TEN SUB TANKS! I don't think any other Mega Man game has been this generous with them, enjoy. Continuing on there's three more items, ([Dragoon]), ([Transform Ability]), and ([The Chair]). Which are Sketch #057, Movie File #53 "Transforming Redips" , and Sketch #094. And the seventh of the Tails family. I'd put Reverse Thunder on Zero again and give a Thunder Resist to X. ============================================================================== WARNING WARNING WARNING WARNING BOSS FIGHT WARNING WARNING WARNING WARNING ============================================================================== _______________________________________________________________________ SEVEN TAILS |Level 97 |Steal: |Zenny: 30000| LE 61500 |Type:Human |Build Power (?%)|EXP: 60000| Power 160 |----:Ground |Build Speed (?%)|FME: 3000| Armor 90 |Fire Damage 100%|Drop: |------------| Shield 85 |Water Damage 100%|Vitality Missiles (100%)| Speed 90 |Thunder Damage 100%|Figure Token (100%)| ---------------------------------------------------------| SEVEN TAIL'S Attacks: Normal Attack |C-type |S|2-hits. Annihilator Hadoken |S-type |A|The higher the target's LE, the more damage. Puncture Arrows |C-type |S|lowers target's WE to 0. Stungun |C-type |S|Thunder |chance of inflicting Bind. Deep Impact |C-type |S|ignores Armor. Tera Thunder |S-type |S|Thunder |strong damage. Ultra Giga Thunder |S-type |A|Thunder |strong damage. ------------------------------------------------------------------------------ Strategy - Now there are two of them and these guys behave similarly to Belladonnas in that every time you hit them their stats go up and every turn they recover 25% LE. They're surprizingly easy. Just focus on them one at a time with single target Action Triggers like X's Charge Collider (wow we haven't used that in a while have we) and Command Arts. ------------------------------------------------------------------------------ ============================================================================== WARNING WARNING WARNING WARNING BOSS FIGHT WARNING WARNING WARNING WARNING ============================================================================== Woo-hoo seven down and two to go and we get two ([Vitality Missiles]) and two more damn ([Figure Tokens])...whoopie. In the next room are four more items, ([Transforming Mech]), ([Battle Redips]) , ([Coliseum]), and ([Judgment]). Which unlock Sketch #095, Movie File #54 "Battle with Redips, Sketch #087, and Music File #10 "Final Judgment". And finally the last member of the Tails Clan before we take on the Patriarch himself, Eight Tails. ============================================================================== WARNING WARNING WARNING WARNING BOSS FIGHT WARNING WARNING WARNING WARNING ============================================================================== __________________________________________________________________ EIGHT TAILS |Level 98 |Steal: |Zenny: 20000| LE 58500 |Type:Human |Boost Power (?%)|EXP: 20000| Power 210 |----:Ground |Boost Speed (?%)|FME: 3000| Armor 35 |Fire Damage 100%|Drop: |------------| Shield 50 |Water Damage 100%|LE +1000 (3%)| Speed 110 |Thunder Damage 100%|Full Specs +10 (3%)| ----------------------------------------------------| EIGHT TAIL'S Attacks: Normal Attack |C-type |S|2-hits. Annihilator Hadoken |S-type |A|The higher the target's LE, the more damage. Puncture Arrows |C-type |S|lowers target's WE to 0. Coercion |S-type |S|chance of delaying targt's next turn. SOS |N/A |-|calls and ally for backup. Tera Fire |S-type |S|Fire |strong damage. Tera Blizzard |S-type |S|Water |strong damage. Tera Thunder |S-type |S|Thunder |strong damage. Ultra Giga Fire |S-type |A|Fire |strong damage. Ultra Giga Blizzard |S-type |A|Water |strong damage. Ultra Giga Thunder |S-type |A|Thunder |strong damage. ------------------------------------------------------------------------------ Strategy - Again there are two of them and they have access to the highest tier elemental spells. Stealth and Bait stops everything except Ultra Gigas and Hadokens. Just go all out with Nova Strike and Command Arts, but try to kill them both at the same time or else the survivor will use SOS to summon a fresh new Eight Tails! ------------------------------------------------------------------------------ ============================================================================== WARNING WARNING WARNING WARNING BOSS FIGHT WARNING WARNING WARNING WARNING ============================================================================== Damn their drops aren't guaranteed, still if you're lucky enough to get them they're super awesome. Better than Figure Tokens anyway. Finally eight of the Tails Clan are dead and there is nothing standing between you and the big boss himself...except a long spiralling hallway filled with TREASURE!!! Dash all the way down picking up several items, ([Redips 1]), ([Epsilon]), ([Space]), ([Redips 2]), ([Tails]), ([Redips 3]), ([Parts]), ([Great Redips]) and ([Scores Settled]). They unlock Music File #20 "Redips, First Movement.", Sketch #53, Movie File #55 "Space", Music File #21 "Redips, Second Movement", Music File #23 "Meet Ninetails!", Music File #22 "Redips, Third Movement", Music File #51 "PARTS", Sketch #54, and Movie File #57 "Scores Settled". Wow! That's a lot of Sky Room junk. After this the road forks, the left fork leads further down to the Final Figurine Vending Machine, the right fork leads us to the final challenge of the game. It's time to face NINE TAILS. X, Cinnamon and Marino should all have SFM Fragment A's. Zero and Massimo should have a Gain WE +25. Be sure Axl has Cutting Edge so he can go first and put up Stealth/Bait. Put X, Axl, and Marino up front. ------------------------------------------------------------------------------ "My strength is unparalleled!" ~Nine Tails. ------------------------------------------------------------------------------ ============================================================================== WARNING WARNING WARNING WARNING BOSS FIGHT WARNING WARNING WARNING WARNING ============================================================================== _________________________________________________________________ NINE TAILS |Level 99 |Steal: |Zenny: 65000| LE 92500 |Type:Human |Build WE (?%)|EXP: 130000| Power 400 |----:Ground |Build Hyper!!! (?%)|FME: 130000| Armor 90 |Fire Damage 100%|Drop: |------------| Shield 95 |Water Damage 100%|Ancient Gun (100%)| Speed 140 |Thunder Damage 100%|Figure Token (100%)| ------------------------------------------------------| NINE TAIL'S Attacks: Normal Attack |C-type |S|2-hits. Annihilator Hadoken |S-type |A|The higher the target's LE, the more damage. Puncture Arrows |C-type |S|lowers target's WE to 0. Nine Fragments |C-type |S|9-hits, 999 damage per hit. Tera Fire |S-type |S|Fire |strong damage. Tera Blizzard |S-type |S|Water |strong damage. Tera Thunder |S-type |S|Thunder |strong damage. Regeneration |N/A |-|revives a fallen party member with 25% LE. ------------------------------------------------------------------------------ Strategy - Essentially his attacks are exactly the same as One Tail's, except coming from a guy with 400 POWER!!! The only new attack is "Nine Fragments" which inflicts exactly 8991 damage total, it will kill any character in one hit, but it is completely useless against Axl and his Stealth Mode. He'll also recover 25% of his LE every turn. And wouldn't you know it he's got a ([Build Hyper]) to steal. Get Axl into Stealth Mode and use Bait every turn, then the only thing he can do to hurt you is Annihilator Hadoken, which coming from 400 Power will...well annihilate you. Throw Marino into Hyper and steal then let her pound away till her Hyper burns out and swap out for Zero. Pray he doesn't use Annihilator Hadoken too much and lay into him with everything you have! ------------------------------------------------------------------------------ ============================================================================== WARNING WARNING WARNING WARNING BOSS FIGHT WARNING WARNING WARNING WARNING ============================================================================== After the fight you get the ([Ancient Gun]) and the final ([Figure Token]) in the game. The Ancient Gun is perhaps Axl's best weapon, it got 100 Power, low weight, and has a high critical hit rate against Bosses! THATS GREAT except... there are no more bosses left. I suppose you can always try it out on Great Redips. Oh and it looks like an old pirate's flintlock pistol. Axl also gets his final Action Trigger, copying Nine Tail's Nine Fragments. Why couldn't he get Annihilator Hadoken instead? That would have been awesome! In the room Nine Tails was occupying is a treasure trove of Sky Room crap, ([Massimo's Weapons]), ([Zero's Weapons]), ([Tails Back]), ([Tails Front]), ([X's Weapons]) and ([Cinnamon's Weapons]). Which are Sketches #10, #8, #59, #58, #7, and #9 respectfully. Thats it there's nothing left to do except fill up the Sky Room, enjoy. ============================================================================== ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ============================================================================== 8. The Eternal Forest [ETRN-LINK] ============================================================================== ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ >>>>>>>>>>[ITEMS]<<<<<<<<<<>>>>>>>>>>[ENEMIES]<<<<<<<<<< Bone Key ||"Too many to list so I'll" | Build Armor x3 ||"only list new ones that " | Build Hyper!!! ||"appear after Chapter 6. " | Build LE ||---------------------------| Build Power x2 ||B Blader | Build Shield x3 ||Belladonna | Build Speed x2 ||Bigbit | Build WE x2 ||D-Rex | Cryogenic ||Deerball | Doberman Mechaniloid ||Mega Tortoise | Figure Token x8 ||Meltdown | Get EXP+ ||Preon Doc | Get Zenny+ ||Preon Gunner MKII | Item Capture/Good Luck ||Preon Preassure | Joker ||Preon S Botos | Power Charge ||Preon S Epsilon | Tank Part ||Preon S Face | Turbo Clock ||Preon S Ferham | Stamina Missile ||Redips Guard | >>>>>>>>>>>>>>>>>>>>>>>>>>>|Red Hubcap | |Red Stinger | |Wild Dog | |Wolfloid | >>>>>>>>>>>>>>>>>>>>>>>>>>>>> ------------------------------------------------------------------------------ New Enemies: Oh boy! B BLADER is a big blue bumblebee. It uses a normal 6-hit S-type machine gun, "Phalanx" an S-type attack on the whole party. "Breed Ball" summon two Deerballs to the fight, which it will support with "All L Gain 25". It also uses "Smokeout", "Cracking", "Stun Gun" and "Virus Attack" to inflict status ailments. DEERBALL support B Blader with a normal C-type attack and "Smash!". BELLADONNA are tough, super tough. Normally you'd encounter them in the company of a special Boss. They like to bash you with their staff inflicting normal C-type damage, "Giga Blizzard", "Energy Capture", "Ultra Giga Blizzard", "Electromagnetic Field", and "Fatal Attack". If hit three times they'll use "Bold Beam", an S-type attack that does more damage the lower their LE is, it really hurts! To make things worse they also recover 25% LE each turn and their stats increase each time the are hit. Kill them as quickly as possible in one shot if you can. D-REX are an upgrade to the D-Shark, you remember, those big behemoths from Tianna Camp. They use the same normal 3-hit S-type attack. "Fatal Attack", "Ultra Giga Fire" and "Heterostorm". The latter inflicts Virus and Blind to the entire party. And they also use "Mini Rex" which sends 3 miniature bombs hopping towards you, they would be cute if they didn't hurt so much. Repeated C-type attacks will prevent this. MEGA TORTOISE is an upgraded Mega Mantor. It always starts off with "Jamming" which inflicts Blind on the party. It also has a normal S-type attack, "Shell Bullet", "Phalanx" and "Mega Blizzard". It has the same barrier as Mega Mantor too. Break it and you'll prevent Shell Bullet. Other than that it's pretty dull. It drops Blind Block Force Metal. MELTDOWNS are big ticking time bombs. They do nothing for 3 turns then it uses "Atomic Fall" which does 9,999 damage! Kill them before they go off. It's not that hard, X's Charge Collider and Zero's Skull Crusher work wonderfully. What really makes these guys so nice is they drop 6000 EXP and FME, provided you kill them before their first turn. A Final Strike consisting of X, Axl and Cinnamon, with X in X Fire Mode and Axl dual-wielding pistols can easily make 10,000+ FME!!! PREON DOC is an upgrade to the Nurse, and is not as nice. It will support it's friends with "All L Gain 25", all four "Boost All (stat)" skills, and cure status ailments with "Refresh". For offense it'll use a normal S-type attack, "Smash!", "Codebreaker", "Armor Peeler", "Shield Peeler", "Power Leak", and a new attack called "Hold Gum" which lowers Speed by 25%. They drop a new weapon for Cinnamon called 0 Effecter. PREON GUNNER MKII is a stronger version of the Preon Gunner and uses many of the same attacks, but also uses "Riot" and "Electromagnetic Field". There is nothing special about them. PREON PREASSURE is a stronger Preon Pod. On it's first turn it'll start charging just like Pod. On it's following turn it'll use "Hell Gravity" which reduces one party member's LE by 50%. You can stop it with a strong attack, just like Pod. Other than that it's got a nameless Water Element S-type attack, "Ultra Blizzard", "Death Gravity", and can use "Freeze Shot" without having to charge, unlike Pod. PREON S BOTOS is the first of the Preon Special Forces, each modeled after one of Epsilons top generals. He'll use "Mega Fire", "Bit Shift" to summon a Big Bit, "Defend" to reduce damage till it's next turn, and "Self-Destruct" when it's LE falls below 1300 which does damage equal to it's remaining LE. Has a shield like all Preon Special Forces that blocks S-type attacks so C-type is the way to go. Weak to Water. BIGBITs use a normal S-type attack, "Stun Gun", "Smokeout", "Virus Attack", "Cracking", "Cryogenics" and "Codebreaker" to inflict status effects. PREON S FERHAM is the second of the Preon Special Forces. Uses a 3-hit C-type sword combo. "Mega, Giga and Ultra Blizzard", "Power Leak", "Armor Peeler" and "Energy Sword" fires an S-type bolt of energy with 50% Power. Weak to Thunder. PREON S FACE is the third of the Preon Special Forces. On it's first turn it will taunt you and use "Damage Charge", just ignore it and next turn it will use "Discharge" which inflicts damage equal to all the damage it sustained since it's last turn. Which, if you ignored it, would be...none. It'll then use a nameless Thunder Element C-type attack, "Giga Thunder", and "Ultra Giga Thunder". Weak to Fire. And drop Tractor Net Sub Weapons and Shock Lance Beta for Massimo. PREON S EPSILON is the strongest of the Preon Special Forces and modeled after the big guy himself. Uses a normal C-type attack, "Giga (Element)" and "Ultra Giga (Element)" attacks, "Codebreaker", "Leak WE" which reduces the party's WE by 50%, and "Overload" which drains one party member's WE to 0. Use strong C-type attacks to defeat it. REDIPS GUARD are the special elite guard of Col. Redips. Uses a normal C-type attack, "Codebreaker", "SOS" to summon backup, "Tera Thunder", "Critical Kick" which is a guaranteed critical hit, and "Heat Needle" a Fire Element S-type attack to the entire party. Drops an Insect Killer which is one of Axl's strongest weapons. RED HUBCAPS are floating shrimp. Uses a 3-hit S-type attack, "Mega (Element)", "Giga (Element)", and "Tera (Element)" attacks, and "SOS" to call for back up. Drops a Limit Buster MKII. RED STINGER are big humanoid bees. Uses "Boost All Speed, Power and Shield", "Penetration" an S-type attack that ignores Shield, "Window Slash" a C-type attack that hits the whole party. "Bull's Eye" an S-type attack that never misses, and "Virus Attack. They're weak to Fire and drop a Z-Rapier+, one of Zero's best weapons, at the agonizing rate of 1%...happy farming. WILD DOGS travel in packs and have a normal C-type bite attack, "Riot", and use "Lunatic" an S-type attack that inflicts Berserk. WOLFLOID are a snowy version of Wild Dog. Their C-type bite is Water Element. And they use "Smash", "Coercion", and "Staredown" an S-type attack that inflicts Bind. They drop Bait Sub Weapons, which Axl can use to draw enemy fire. Coupled with his Stealth Mode you can negate most any single target attack. ------------------------------------------------------------------------------ The Eternal Forest is located near the end of Gaudiel's Laboratory and can be completed anytime after you defeat Mad Nautilus, but I'd advise you wait till you're levels are around 20-30 before you tackle some of the longer paths, because some of the enemies found here aren't normally encountered until the end of the game and are quite hard on lower levels. The path branches and forks in several places and depending on the path you take you'll have to fight a Gatekeeper who throws you into a fixed enemy encounter you can't run away from, even with the Exodus Force Metal. The Reploid at the end of the path will give you Items, Zenny and Tank Energy of various amounts. Also Item Gems may be waiting for you too. Here is the list of all the paths and their Gatekeepers: [Right, Right] 4 Bat Bones, 3 Wild Patrol Dogs --------------------- Prize: Tank Energy 25 [Right, Left, Right] 4 Bat Bones, 2 Preon Casers, 3 Sinedroppers ------------------------------- Prize: Tank Energy 25, Cure One [Right, Left, Left, Right] 4 Bat Bones, 2 Preon Chasers, 2 Preon Chasers, 1 Preon Spark 2 Wild Rescue Dogs, 1 Einhammer ------------------------------- Prize: Tank Energy 50, Cure One [Right, Left, Left, Left] 4 Bat Bones, 2 Preon Chasers, 2 Preon Chasers, 1 Preon Spark 3 Preon Sparks ------------------------------------- Prize: Tank Energy 100, Backup, Joker [Left, Right, Right] 1 Preon Bitmaster 1 D-Shark 2 Doberman, 1 Big Monkey ------------------------------- Prize: Tank Energy 25, Cure One [Left, Right, Left, Right] 1 Preon Bitmaster 1 D-Shark 4 Preon Pods 3 Mettaur Commander ------------------------------- Prize: Tank Energy 50, Cure One [Left, Right, Left, Left] 1 Preon Bitmaster 1 D-Shark 4 Preon Pods 2 Preon Gunner, 1 Preon Elite --------------------------------------------- Prize: Tank Energy 50, Cure All, Figure Token [Left, Left, Right, Right] 1 Preon Bitmaster 2 Preon Pods, 1 Preon Spark 2 Killer Mantis, 1 Pararoid 2 Super Tripuffers, 1 Gulpfast --------------------------------------------- Prize: Tank Energy 50, Cure All, Figure Token [Left, Left, Right, Left, Right] 1 Preon Bitmaster 2 Preon Pods, 1 Preon Sparks 2 Killer Mantis, 1 Pararoid 1 Preon Soldier, 1 Preon Hybrid, 1 Preon Nurse 2 Preon Tanks, 1 Mega Mantor ---------------------------------------------- Prize: Tank Energy 50, Backup, Figure Token [Left, Left, Right, Left, Left] 1 Preon Bitmaster 2 Preon Pods, 1 Preon Sparks 2 Killer Mantis, 1 Pararoid 1 Preon Soldier, 1 Preon Hybrid, 1 Preon Nurse 3 Preon Shielders ---------------------------------------------- Prize: Tank Energy 50, 1000z, Build Armor [Left, Left, Left, Right, Right] 1 Preon Bitmaster 2 Preon Pods, 1 Preon Sparks 2 Preon Gunner, 2 Pararoids 3 Rush Loaders 2 Mettaur Counters ------------------------------------------ Prize: Tank Energy 50, 1000z, Build Shield [Left, Left, Left, Right, Left, Right] 1 Preon Bitmaster 2 Preon Pods, 1 Preon Sparks 2 Preon Gunner, 2 Pararoids 3 Rush Loaders 1 Plasma Glob, 1 Liquid Glob, 1 Fire Glob 1 Mega Tortoise ----------------------------------------- Prize: Tank Energy 50, 1000z, Build Power [Left, Left, Left, Right, Left, Left] 1 Preon Bitmaster 2 Preon Pods, 1 Preon Sparks 2 Preon Gunner, 2 Pararoids 3 Rush Loaders 1 Plasma Glob, 1 Liquid Glob, 1 Fire Glob 2 Preon S Botos -------------------------------------------------------- Prize: Tank Energy 100, 1000z, Build Speed, Figure Token [Left, Left, Left, Left, Right, Right] 1 Preon Bitmaster 2 Preon Pods, 1 Preon Sparks 2 Preon Gunner, 2 Pararoids 1 Silver Mettaur, 1 Mettaur Counter, 1 Mettaurcure, 1 Gold Mettaur 4 Wild Dogs 2 D-Rexs ------------------------------------------------------------------ Prize: Tank Energy 100, 1000z, Build LE, Figure Token [Left, Left, Left, Left, Right, Left, Right] 1 Preon Bitmaster 2 Preon Pods, 1 Preon Sparks 2 Preon Gunner, 2 Pararoids 1 Silver Mettaur, 1 Mettaur Counter, 1 Mettaurcure, 1 Gold Mettaur 4 Wild Dogs 1 Preon Docs, 2 Preon Gunner MKII 4 Wolfloids ---------------------------------------------------------------------- Prize: Tank Energy 100, 1500z, Build Armor, Figure Token, Item Capture You can turn the Item Capture into a Good Luck Metal! [Left, Left, Left, Left, Right, Left, Left] 1 Preon Bitmaster 2 Preon Pods, 1 Preon Sparks 2 Preon Gunner, 2 Pararoids 1 Silver Mettaur, 1 Mettaur Counter, 1 Mettaurcure, 1 Gold Mettaur 4 Wild Dogs 1 Preon Docs, 2 Preon Gunner MKII 3 Preon Pressures --------------------------------------------------------------------- Prize: Tank Energy 100, 1500z, Build Shield, Figure Token, Get Zenny+ [Left, Left, Left, Left, Left, Right, Right] 1 Preon Bitmaster 2 Preon Pods, 1 Preon Sparks 2 Preon Gunner, 2 Pararoids 1 Silver Mettaur, 1 Mettaur Counter, 1 Mettaurcure, 1 Gold Mettaur 2 Preon S Botos, 2 Preon S Ferham 1 Meltdown 1 B Blader ------------------------------------------------------------------ Prize: Tank Energy 100, 1500z, Build WE, Figure Token, Get EXP+ [Left, Left, Left, Left, Left, Right, Left] 1 Preon Bitmaster 2 Preon Pods, 1 Preon Sparks 2 Preon Gunner, 2 Pararoids 1 Silver Mettaur, 1 Mettaur Counter, 1 Mettaurcure, 1 Gold Mettaur 2 Preon S Botos, 2 Preon S Ferham 1 Meltdown 3 Preon S Epsilon ---------------------------------------------------------------------- Prize: Tank Energy 100, 1500z, Build Shield, Build Armor, Power Charge [Left, Left, Left, Left, Left, Left, Right] 1 Preon Bitmaster 2 Preon Pods, 1 Preon Sparks 2 Preon Gunner, 2 Pararoids 1 Silver Mettaur, 1 Mettaur Counter, 1 Mettaurcure, 1 Gold Mettaur 2 Preon S Botos, 2 Preon S Ferham 1 Preon S Botos, 1 Preon S Ferham, 1 Preon S Scarface, 1 Preon S Epsilon 3 Red Hubcaps ------------------------------------------------------------------------ Prize: Tank Energy 100, 1500z, Build Speed, Build Power, Turbo Clock [Left, Left, Left, Left, Left, Left, Left, Right] 1 Preon Bitmaster 2 Preon Pods, 1 Preon Sparks 2 Preon Gunner, 2 Pararoids 1 Silver Mettaur, 1 Mettaur Counter, 1 Mettaurcure, 1 Gold Mettaur 2 Preon S Botos, 2 Preon S Ferham 1 Preon S Botos, 1 Preon S Ferham, 1 Preon S Scarface, 1 Preon S Epsilon 3 Redips Guards 3 Red Stingers ------------------------------------------------------------------------ Prize: Tank Energy 100, 2000z, Cryogenic, Build WE, Bone Key The Bone Key goes to the ([Doberman Mechaniloid]) located in the room where you fought Dr. Psyche. [Left, Left, Left, Left, Left, Left, Left, Left] 1 Preon Bitmaster 2 Preon Pods, 1 Preon Sparks 2 Preon Gunner, 2 Pararoids 1 Silver Mettaur, 1 Mettaur Counter, 1 Mettaurcure, 1 Gold Mettaur 2 Preon S Botos, 2 Preon S Ferham 1 Preon S Botos, 1 Preon S Ferham, 1 Preon S Scarface, 1 Preon S Epsilon 3 Redips Guards 3 Belladonnas ------------------------------------------------------------------------ Prize: Tank Energy 100, 2000z, Stamina Missiles, Build Hyper!!!, Tank Parts ============================================================================== ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ============================================================================== 9. Deployment Mini-Game [DPLY-LINK] ============================================================================== ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Deployment is a mini-game where you send Mechaniloids you've found in the field into levels you've already completed and they'll bring back items, zenny, and other collectables that you can view in the Sky Room. The Mechaniloids come in 3 types Combat, Search and Intell. There are 8 Mechaniloids for each type making a total of 24 different Mechaniloids. Combat Mechaniloids are better at finding Zenny. |They are: |They can be found: |You'll need: --------------------------------------------------------- |D-Shark |Available from start |Nothing |Big Monkey |Gaudile Laboratory |Nothing |Einhammer |Ulfat Factory |Ball & Chain Hammer |Killer Mantis |Ulfat Factory |Nothing |Radar Killer |Tianna Camp |Tianna Key |Mega Mantor |Gimilla Mine |Mini Battery |Liquid Glob |Vanallia Desert |Cyber Liquid |Meltdown |Melda Ore Plant |Nothing Search Mechaniloids are better at finding Items. |They are: |They can be found: |You'll need: -------------------------------------------------- |Patrol Dog |Available from start |Nothing |Preon Spark |Gaudile Laboratory |Nothing |Doberman |Gaudile Laboratory |Bone Key |Rush Loader |Ulfat Factory |Nothing |Degraver |Gimilla Mine |Nothing |Mega Tortoise |Vanallia Desert |Mini Battery |Deerball |Vanallia Desert |Nothing |Wolfloid |Melda Ore Plant |Nothing Intell Mechaniloids are better at finding Info Disks for the Sky Room. |They are: |They can be found: |You'll need: ------------------------------------------------ |Sinedropper |Available from start |Nothing |Bat Bone |Gimilla Mine |Nothing |Blowfish |Tianna Camp |Mini Battery |Mettaur |Gaudile Laboratory |Nothing |Pararoid |Vanallia Desert |Mini Motor |Rabbid |Melda Ore Plant |Nothing |Gold Blader |Gimilla Mine |Heavy Motor |Bladey |Grave Ruins Base |Nothing Each Mechaniloid starts a LV1 and level up the more you use them, increasing their stats depending on the area you send them to, the max Level is 10. Each Mechaniloid have 5 Stats; Vitality = The more they have the higher the chance they'll make it back ok. Atk = The more they have the more Zenny they bring back. Search = The more they have the more Items they bring back. Int = The more they have the more Disks they bring back. Move = How fast they will return in gameplay time. Talk to Nana and select "Call Deployment Center". This will bring up a menu where you can deploy your mechs, check their stats and view a tutoral. You can send any 3 Mechaniloids to any of the following areas. ============================================================================== Lagrano Ruins |Levels up: MOVE |Zenny: 3000 ------------------------------------------------------------------------------ Items: Lagrano Key |Tank Part |Good Luck |Figure Token x2 ------------------------------------------------------------------------------ Sketches: |Data: #002 Scarf Design |#036 Patrol Dog |#08 About Giga City #034 Hippopressor |#088 Ruins |#09 Lagrano Ruins ------------------------------------------------------------------------------ Movies: #02 Analysis |#03 Hippopressor |#04 Epsilon |#05 The Cadre ------------------------------------------------------------------------------ Music: #13 Maverick Hunter 1 |#31 Darkness and Despair |#49 Trajectory of Battle 1 #24 Fight, X! |#48 Giga City Memories | ------------------------------------------------------------------------------ Figurine: Lagrano Figure |Poster: None ============================================================================== ============================================================================== Central Tower |Levels up: SEARCH |Zenny: 3000 ------------------------------------------------------------------------------ Items: Figure Token x3 |Green Scarf ------------------------------------------------------------------------------ Sketches: |Data: #014 Inhabitants |#090 Containership |#02 Building Giga City #020 R Sketch |#097 Cmnd RM Design |#10 Central Tower #027 Aile |#098 Base Design | #038 Einhammer |#100 Market | #060 Command Center | | ------------------------------------------------------------------------------ Movies: #06 Secret Resistence Base |#11 The Bargin with Jango #07 X: Wanted Dead or Alive |#12 Spider Returns #08 The Bounty Hunter |#13 Wrath of Jango #09 Enter Aile |#14 Spider Reformed #10 Vow to Aile |#15 Spider Joins the Fight ------------------------------------------------------------------------------ Music: #02 Steal Back Hope |#17 Event Battle |#32 Brush with Danger #12 Central Tower |#30 Spider Magic |#34 Sympathy and Sorrow 1 ------------------------------------------------------------------------------ Figurine: Central Tower Figure |Poster: None ============================================================================== ============================================================================== Tianna Camp |Levels up: INT |Zenny: 4000 ------------------------------------------------------------------------------ Items: Tianna Key |Infinite Resist ------------------------------------------------------------------------------ Sketches: |Data: #012 Silver Horn |#061 Undersea Tunnel |#03 Turning Maverick #017 Nana |#062 Undersea Passage |#11 Tianna Camp #019 Prisoner Nana |#064 POW Camp Passage | #029 D-Rex |#065 Guard Room | #030 Blowfish |#066 Guard Room 2 | #031 Head of Security |#067 Undersea Cell | #050 Real Massimo | | ------------------------------------------------------------------------------ Movies: #16 Enter Massimo |#18 Entrusted with a Legacy #17 Nana and Silver Horn |#19 Battle with Silver Horn ------------------------------------------------------------------------------ Music: #03 Subterrania |#15 Final Battle |#36 Resolution #11 Hunter Base |#27 Steel Massimo | ------------------------------------------------------------------------------ Figurine: Tianna Undersea Camp Figure |Poster: None ============================================================================== ============================================================================== Gaudile Laboratory |Levels up: ATK |Zenny: 3000 ------------------------------------------------------------------------------ Items: Generator ------------------------------------------------------------------------------ Sketches: |Data: #013 Psyche Mech |#041 Dr. Psyche |#04 Birth of Epsilon #025 Gaudile |#070 EV Laboratory |#12 Gaudile Laboratory #026 Cinnamon |#071 Outside Lab | #028 Marino Sketch |#072 Lab Passageway | #032 Rabbid |#073 Dug Out Passage | #033 Killer Mantis |#074 Laboratory Room | #035 Pararoid |#075 Laboratory Sketch | #040 Mad Nautilus | | ------------------------------------------------------------------------------ Movie: #20 Enter Marino |#23 Enter Gaudile |#26 Battle with Psyche #21 Dr Psyche |#24 Cinnamon's Secret | #22 Cinnamon and Marino |#25 Marino in a Tight Spot | ------------------------------------------------------------------------------ Music: #04 Forest Treasure |#29 Help Me! Cinnamon |#42 Talking #28 Marino the Thief |#33 Peace and Tranquility | ------------------------------------------------------------------------------ Figurine: None |Poster: #8 Meet Marino! ============================================================================== ============================================================================== Ulfat Factory |Levels up: MOVE |Zenny: 5000 ------------------------------------------------------------------------------ Items: Reverse Fire |Stamina Missiles |Figure Token x2 ------------------------------------------------------------------------------ Sketches: |Data: #016 Proto Crow Boss |#077 Control Room |#05 Epsilon's Uprising #042 Axl Expressions |#078 Smelting Furnace |#13 Ulfat Factory #076 Control Device |#093 Monitor Room | ------------------------------------------------------------------------------ Movies: #27 Enter Axl |#29 X and Zero Meet Again |#31 Dubor Berserk #28 Jentra |#30 Battle with Jentra |#32 Axl Transforms ------------------------------------------------------------------------------ Music: #05 Unknown Energy |#26 Enter Axl |#37 Beaming with Joy |#43 Resistance Lines ------------------------------------------------------------------------------ Figurine: Ulfat Factory Figure |Poster: None ============================================================================== ============================================================================== Gimialla Mines |Levels up: INT | Zenny: 4000 ------------------------------------------------------------------------------ Items: Gimialla Key |Reverse Thunder |Figure Token ------------------------------------------------------------------------------ Sketches: |Data: #011 Shadow |#052 Marino Design 2 |#06 The Task Force #048 Evil Shadow |#079 Mine Passageway |#14 Gimialla Mine #051 Marino Design 1 | | ------------------------------------------------------------------------------ Movies: #33 Zero goes it Alone |#36 Zero and Shadow |#39 The End of Spider #34 A Strange Light |#37 Sneak Attack | #35 Shadow Arrives |#38 Battle with Incentas | ------------------------------------------------------------------------------ Music: #06 A Friend in Danger |#25 Standby Zero |#35 Sympathy and Sorrow 2 ------------------------------------------------------------------------------ Figure: None |Poster: #7 Preon Invasion ============================================================================== ============================================================================== Vanallia Desert |Levels up: SEARCH | Zenny: 6000 ------------------------------------------------------------------------------ Items: Block All |Bait |Super Absorber |Tank Part |Figure Token x3 ------------------------------------------------------------------------------ Sketches: |Data: |#044 Botos |#080 Desert Enterance |#07 Searching Giga City |#15 Vanallia Desert ------------------------------------------------------------------------------ Movie: #40 Ferham |#41 Enter Botos |#42 Botos Escapes ------------------------------------------------------------------------------ Music: #07 Desert Maze |#40 Mysterious Ways |#47 Do you Copy? #14 Mavarick Hunter 2 |#41 They Call Me Botos! | #16 Boss Battle |#44 Mission to Rebel | ------------------------------------------------------------------------------ Figurine: Vanallia Desert Figure |Poster: #2 Fearsome Foe ============================================================================== ============================================================================== Melda Ore Plant |Levels up: ATK |Zenny 8000 ------------------------------------------------------------------------------ Items: Melda Key |Reverse Water ------------------------------------------------------------------------------ Sketches: |Data: #037 Construction Roid |#081 Plant Passageway |#16 Melda Ore Plant #045 Ferham Faces |#082 Plant Room | #046 Scarface |#083 Missile | #047 Redips |#084 Missile Silo | ------------------------------------------------------------------------------ Movie: #43 Battle with Botos |#45 Ferham Falls |#47 Stolen Supra-Force Metal #44 Battle with Ferham |#46 Fated For Betrayal | ------------------------------------------------------------------------------ Music: #08 Glacial Activity |#39 Rebellious Ambitions |#46 Mystery Metal #38 Strength and Valor |#45 A Rebel's Fate | ------------------------------------------------------------------------------ Figurine: Melda Ore Plant Figure |Poster: #3 Secret Assembly ============================================================================== NOTE: Many of the items found through Deployment have completely different names than they do when viewed in the Sky Room. Take for example Movie #42. Deployment will list it's name as "Botos Berserk", but in the Sky Room it is actually called "Botos Escapes". It gave me too much of a headache trying to sort it all so instead I've listed every item as they are named in the Sky Room. Except for Sketchs, since they have no name in the Sky Room they'll keep their Deployment names. ============================================================================== ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ============================================================================== 10. The Sky Room [SKYR-LINK] ============================================================================== ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ You'll gain access to this after Chapter 3. The Sky Room is a special room in Central Tower you can go by talking to Nana. The cabinet on the left lets you view Files, Sketchs and Figurines you've collected. The poster on the wall can be changed by examining it. There is a movie and music player. And the console on the right lets you view game data, like how many fights you've been in, how many treasures you've found, and lets you change the color of X's scarf. It serves no real purpose, but it's fun to fill up everything. Now I'll list all the Sketches, Music, Videos, etc and how to unlock them. ------------------------------------------------------------------------------ {Sketches} #001 Default #002 Scarf Design - Deploy to Lagrano Ruins. #003 X Ninja Version - Achieve over 100 Critical Hits. #004 X Flying Version - Use over 100 Action Triggers. #005 X's Armor - Achieve over 150 hits in a single attack. #006 X's Guns - Inflict more than 9,999 damage. #007 X's Weapons - Found in Special Sealed Area. #008 Zero's Weapons - Found in Special Sealed Area. #009 Cinnamon's Weapons - Found in Special Sealed Area. #010 Massimo's Weapons - Found in Special Sealed Area. #011 Shadow - Deploy to Gimialla Mines. #012 Silver Horn - Deploy to Tianna Camp. #013 Psyche Mech - Deploy to Gaudile Laboratory. #014 Inhabitants - Deploy to Central Tower. #015 Rafflesian - Collect all Video Files. #016 Proto Crow Boss - Deploy to Ulfat Factory. #017 Nana - Deploy to Tianna Camp. #018 Nana Sketch - Purchase over 40 Main Weapons. #019 Prisoner Nana - Deploy to Tianna Camp. #020 R Sketch - Deploy to Central Tower. #021 Psyche Sketch - Collect all Disk Files. #022 Mouse Mech - Party has fought over 100 battles. #023 Support Mech - X's level is over 30. #024 Proto Crab Mech - Collect all Posters. #025 Gaudile - Deploy to Gaudile Laboratory. #026 Cinnamon - Deploy to Gaudile Laboratory. #027 Aile - Deploy to Central Tower. #028 Marino Sketch - Deploy to Gaudile Laboratory. #029 D-rex - Deploy to Tianna Camp. #030 Blowfish - Deploy to Tianna Camp. #031 Head of Security - Deploy to Tianna Camp. #032 Rabbid - Deploy to Gaudile Laboratory. #033 Killer Mantis - Deploy to Gaudile Laboratory. #034 Hippopressor - Deploy to Lagrano Ruins. #035 Pararoid - Deploy to Gaudile Laboratory. #036 Patrol Dog - Deploy to Lagrano Ruins. #037 Contruction Roid - Deploy to Melda Ore Plant. #038 Einhammer - Deploy to Central Tower. #039 Preon Army - Defeat over 100 Preon-type enemies. #040 Mad Nautilus - Deploy to Gaudile Laboratory. #041 Dr. Psyche - Deploy to Gaudile Laboratory. #042 Axl Expressions - Deploy to Ulfat Factory. #043 Redips Soldier - Found in Special Sealed Area. #044 Botos - Deploy to Vanallia Desert. #045 Ferham Faces - Deploy to Melda Ore Plant. #046 Scarface - Deploy to Melda Ore Plant. #047 Redips - Deploy to Melda Ore Plant. #048 Evil Shadow - Deploy to Gimialla Mines. #049 Flying Mechs - Found in Special Sealed Area. #050 Real Massimo - Deploy to Tianna Camp. #051 Marino Design 1 - Deploy to Gimialla Mines. #052 Marino Design 2 - Deploy to Gimialla Mines. #053 Epsilon - Found in Special Sealed Area. #054 Great Redips - Found in Special Sealed Area. #055 Mega Man? - Collect all Field Items. #056 Duckbill Mole - Collect all Music Files. #057 Dragoon - Found in Special Sealed Area. #058 Tails Front - Found in Special Sealed Area. #059 Tails Back - Found in Special Sealed Area. #060 Command Center - Deploy to Central Tower. #061 Undersea Tunnel - Deploy to Tianna Camp. #062 Undersea Passage - Deploy to Tianna Camp. #063 Water Curtain - Obtain over 10,000 EXP. #064 POW Camp Passage - Deploy to Tianna Camp. #065 Guard Room - Deploy to Tianna Camp. #066 Guard Room 2 - Deploy to Tianna Camp. #067 Undersea Cell - Deploy to Tianna Camp. #068 Tree Trunk Room - Purchase over 100 Items. #069 Glass Passageway - Collect all Figure Tokens. #070 EV Laboratory - Deploy to Gaudile Laboratory. #071 Outside Lab - Deploy to Gaudile Laboratory. #072 Lab Passageway - Deploy to Gaudile Laboratory. #073 Dug Out Passage - Deploy to Gaudile Laboratory. #074 Laboratory Room - Deploy to Gaudile Laboratory. #075 Laboratory Sketch - Deploy to Gaudile Laboratory. #076 Control Device - Deploy to Ulfat Factory. #077 Control Room - Deploy to Ulfat Factory. #078 Smelting Furnace - Deploy to Ulfat Factory. #079 Mine Passageway - Deploy to Gimialla Mines. #080 Desert Enterance - Deploy to Vanallia Desert. #081 Plant Passageway - Deploy to Melda Ore Plant. #082 Plant Room - Deploy to Melda Ore Plant. #083 Missile - Deploy to Melda Ore Plant. #084 Missile Silo - Deploy to Melda Ore Plant. #085 Ruins Passageway - Found in Special Sealed Area. #086 Display Device - Found in Special Sealed Area. #087 Coliseum - Found in Special Sealed Area. #088 Ruins - Deploy to Lagrano Ruins. #089 Giga City - Collect all Deployment Mechaniloids #090 Containership - Deploy to Central Tower #091 Save Process - Save at least 50 times. #092 Force Metals - Complete 25 gameplay hours. #093 Monitor Room - Deploy to Ulfat Factory. #094 The Chair - Found in Special Sealed Area. #095 Transforming Mech - Found in Special Sealed Area. #096 Force Metal Ore - Unlock at least 50 Force Metal Recipes. #097 Cmnd Rm Design - Deploy to Central Tower. #098 Base Design - Deploy to Central Tower. #099 Teleport Device - Use over 100,000 Zenny. #100 Market - Deploy to Central Tower. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ {Movie} #01 Infiltration - Default #02 Analysis - Deploy to Lagrano Ruins. #03 Hippopressor - Deploy to Lagrano Ruins. #04 Epsilon - Deploy to Lagrano Ruins. #05 The Cadre - Deploy to Lagrano Ruins. #06 Secret Resistence Base - Deploy to Central Tower. #07 X: Wanted Dead or Alive - Deploy to Central Tower. #08 The Bounty Hunter - Deploy to Central Tower. #09 Enter Aile - Deploy to Central Tower. #10 Vow to Aile - Deploy to Central Tower. #11 The Bargin with Jango - Deploy to Central Tower. #12 Spider Returns - Deploy to Central Tower. #13 Wrath of Jango - Deploy to Central Tower. #14 Spider Reformed - Deploy to Central Tower. #15 Spider Joins the Fight - Deploy to Central Tower. #16 Enter Massimo - Deploy to Tianna Camp. #17 Nana and Silver Horn - Deploy to Tianna Camp. #18 Entrusted with a Legacy - Deploy to Tianna Camp. #19 Battle with Silver Horn - Deploy to Tianna Camp. #20 Enter Marino - Deploy to Gaudile Laboratory. #21 Dr. Psyche - Deploy to Gaudile Laboratory. #22 Cinnamon and Marino - Deploy to Gaudile Laboratory. #23 Enter Gaudile - Deploy to Gaudile Laboratory. #24 Cinnamon's Secret - Deploy to Gaudile Laboratory. #25 Marino in a Tight Spot - Deploy to Gaudile Laboratory. #26 Battle with Psyche - Deploy to Gaudile Laboratory. #27 Enter Axl - Deploy to Ulfat Factory. #28 Jentra - Deploy to Ulfat Factory. #29 X and Zero Meet Again - Deploy to Ulfat Factory. #30 Battle with Jentra - Deploy to Ulfat Factory. #31 Dubor Berserk - Deploy to Ulfat Factory. #32 Axl Transforms - Deploy to Ulfat Factory. #33 Zero Goes It Alone - Deploy to Gimialla Mines. #34 A Strange Light - Deploy to Gimialla Mines. #35 Shadow Arrives - Deploy to Gimialla Mines. #36 Zero and Shadow - Deploy to Gimialla Mines. #37 Sneak Attack - Deploy to Gimialla Mines. #38 Battle with Incentas - Deploy to Gimialla Mines. #39 The End of Spider - Deploy to Gimialla Mines. #40 Ferham - Deploy to Vanallia Desert. #41 Enter Botos - Deploy to Vanallia Desert. #42 Botos Escapes - Deploy to Vanallia Desert. #43 Battle with Botos - Deploy to Melda Ore Plant. #44 Battle with Ferham - Deploy to Melda Ore Plant. #45 Ferham Falls - Deploy to Melda Ore Plant. #46 Fated for Betrayal - Deploy to Melda Ore Plant. #47 Stolen Supre-Force Metal - Deploy to Melda Ore Plant. #48 Battle with Scarface - Found in Special Sealed Area. #49 The Throne - Found in Special Sealed Area. #50 Battle with Epsilon - Found in Special Sealed Area. #51 The End of Epsilon - Found in Special Sealed Area. #52 Air Strike - Found in Special Sealed Area. #53 Transforming Redips - Found in Special Sealed Area. #54 Battle with Redips - Found in Special Sealed Area. #55 Space - Found in Special Sealed Area. #56 Final Confrontation - Clear the game. #57 Scores Settled - Found in Special Sealed Area. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ {Music} #01 Land of Oblivion - Default. #02 Steal Back Hope - Deploy to Central Tower. #03 Subterrania - Deploy to Tianna Camp. #04 Forest Treasure - Deploy to Gaudile Laboratory. #05 Unknown Energy - Deploy to Ulfat Factory. #06 A Friend in Danger - Deploy to Gimialla Mines. #07 Desert Maze - Deploy to Vanallia Desert. #08 Glacial Activity - Deploy to Melda Ore Plant. #09 Ancient Capital - Found in Special Sealed Area. #10 Final Judgment - Found in Special Sealed Area. #11 Hunter Base - Deploy to Tianna Camp. #12 Central Tower - Deploy to Central Tower. #13 Mavarick Hunter 1 - Deploy to Lagrano Ruins. #14 Maverick Hunter 2 - Deploy to Vanallia Desert. #15 Final Battle - Deploy to Tianna Camp. #16 Boss Battle - Deploy to Vanallia Desert. #17 Event Battle - Deploy to Central Tower. #18 Epsilon, First Movement - Found in Special Sealed Area. #19 Epsilon, Second Movement - Found in Special Sealed Area. #20 Redips, First Movement - Found in Special Sealed Area. #21 Redips, Second Movement - Found in Special Sealed Area. #22 Redips, Third Movement - Found in Special Sealed Area. #23 Meet Ninetails! - Found in Special Sealed Area. #24 Fight, X! - Deploy to Lagrano Ruins. #25 Standby Zero - Deploy to Gimialla Mines. #26 Enter Axl - Deploy to Ulfat Factory. #27 Steel Massimo - Deploy to Tianna Camp. #28 Marino the Thief - Deploy to Gaudile Laboratory. #29 Help Me! Cinnamon - Deploy to Gaudile Laboratory. #30 Spider Magic - Deploy to Central Tower. #31 Darkness and Despair - Deploy to Lagrano Ruins. #32 Brush with Danger - Deploy to Central Tower. #33 Peace and Tranquility - Deploy to Gaudile Laboratory. #34 Sympathy and Sorrow 1 - Deploy to Central Tower. #35 Sympathy and Sorrow 2 - Deploy to Gimialla Mines. #36 Resolution - Deploy to Tianna Camp. #37 Beaming with Joy - Deploy to Ulfat Factory. #38 Strength and Valor - Deploy to Melda Ore Plant. #39 Rebellious Ambitions - Deploy to Melda Ore Plant. #40 Mysterious Ways - Deploy to Vanallia Desert. #41 They Call me Botos! - Deploy to Vanallia Desert. #42 Talking - Deploy to Gaudile Laboratory. #43 Resistance Lines - Deploy to Ulfat Factory. #44 Mission to Rebel - Deploy to Vanallia Desert. #45 A Rebel's Fate - Deploy to Melda Ore Plant. #46 Mystery Metal - Deploy to Melda Ore Plant. #47 Do You Copy? - Deploy to Vanallia Desert. #48 Giga City Memories - Deploy to Lagrano Ruins. #49 Trajectory of Battle 1 - Deploy to Lagrano Ruins. #50 Trajectory of Battle 2 - Deploy over 50 Times. #51 PARTS - Found in Special Sealed Area. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ {Figures} Shadow's Betrayal Shadow - Buy from East Square Vending Machine. X - Buy from East Square Vending Machine. Hippopressor - Buy from East Square Vending Machine. Bat Bone - Buy from East Square Vending Machine. Epsilon, Cape - Buy from East Square Vending Machine. Patrol Dog - Buy from East Square Vending Machine. The Bounty Hunters Spider - Buy from East Square Vending Machine. Wild Jango - Buy from East Square Vending Machine. Rowdy Reploid - Buy from East Square Vending Machine. Aile - Buy from East Square Vending Machine. R - Buy from East Square Vending Machine. Citizen Reploid - Buy from East Square Vending Machine. Massimo's Vow Massimo - Buy from East Square Vending Machine. D-Shark - Buy from East Square Vending Machine. Silver Horn - Buy from East Square Vending Machine. Super Tripuffer - Buy from East Square Vending Machine. Nana - Buy from East Square Vending Machine. Dober Man - Buy from East Square Vending Machine. Generator Revealed Mad Nautilus - Buy from East Square Vending Machine. Dr. Psyche - Buy from East Square Vending Machine. Cinnamon - Buy from East Square Vending Machine. Marino - Buy from East Square Vending Machine. Gaudile - Buy from East Square Vending Machine. Killer Mantis - Buy from East Square Vending Machine. Transform! Go Axl Security Reploid - Buy from South Square Vending Machine. Fire Glob - Buy from South Square Vending Machine. Mega Mantor - Buy from South Square Vending Machine. Axl - Buy from South Square Vending Machine. Mach Jentra - Buy from South Square Vending Machine. Tripuffer - Buy from South Square Vending Machine. Spider's End Pararoid - Buy from South Square Vending Machine. Degraver - Buy from South Square Vending Machine. Zero - Buy from South Square Vending Machine. Incentas - Buy from South Square Vending Machine. Liquid Glob - Buy from South Square Vending Machine. Rush Loader - Buy from South Square Vending Machine. Take the Supra-FM! Mega Tortoise - Buy from South Square Vending Machine. Gold Blader - Buy from South Square Vending Machine. Botos - Buy from South Square Vending Machine. Triclaw Killer - Buy from South Square Vending Machine. D-Rex - Buy from South Square Vending Machine. Meltdown - Buy from South Square Vending Machine. Mysterious Forms Ferham - Buy from South Square Vending Machine. Zwei Hammer - Buy from South Square Vending Machine. Wolfloid - Buy from South Square Vending Machine. Gun bit - Buy from South Square Vending Machine. Gift Box - Buy from South Square Vending Machine. Bladey - Buy from South Square Vending Machine. Epsilon's Ambition Epsilon - Buy from Special Sealed Area Vending Machine. Einhammer - Buy from Special Sealed Area Vending Machine. Plasma Glob - Buy from Special Sealed Area Vending Machine. Radar Killer - Buy from Special Sealed Area Vending Machine. Scarface - Buy from Special Sealed Area Vending Machine. Zennydropper - Buy from Special Sealed Area Vending Machine. Showdown with Redips Great Redips - Buy from Special Sealed Area Vending Machine. Redips - Buy from Special Sealed Area Vending Machine. Red Hubcap - Buy from Special Sealed Area Vending Machine. Aircraft Carrier - Buy from Special Sealed Area Vending Machine. Red Stinger - Buy from Special Sealed Area Vending Machine. Redips Guard - Buy from Special Sealed Area Vending Machine. Central Tower Force Metal Clerk - Buy from 3rd Street Vending Machine. Item Store Clerk - Buy from 3rd Street Vending Machine. Weapons Store Clerk - Buy from 3rd Street Vending Machine. Juvenile Reploid - Buy from 3rd Street Vending Machine. Teleport Center Staff - Buy from 3rd Street Vending Machine. Intelligence Reploid - Buy from 3rd Street Vending Machine. Hunter's Hideout Guard Reploid - Buy from 3rd Street Vending Machine. Resistance Female - Buy from 3rd Street Vending Machine. Resistance Male - Buy from 3rd Street Vending Machine. Nana, Operator - Buy from 3rd Street Vending Machine. Talkative Gaudile - Buy from 3rd Street Vending Machine. Mission Reploid - Buy from 3rd Street Vending Machine. Meet The Girls Cumin - Buy from 3rd Street Vending Machine. Engineer Reploid - Buy from 3rd Street Vending Machine. Jasmine - Buy from 3rd Street Vending Machine. Nurse Reploid - Buy from 3rd Street Vending Machine. Saffron - Buy from 3rd Street Vending Machine. Mechanic Reploid - Buy from 3rd Street Vending Machine. It's a Guy Thing Staff Reploid - Buy from 3rd Street Vending Machine. Public Reploid - Buy from 3rd Street Vending Machine. Factory Reploid - Buy from 3rd Street Vending Machine. Maintenence Reploid - Buy from 3rd Street Vending Machine. Rider Reploid - Buy from 3rd Street Vending Machine. Business Reploid - Buy from 3rd Street Vending Machine. Boss Series Eject Epsilon - Buy from 3rd Street Vending Machine. Depth Dragoon - Buy from 3rd Street Vending Machine. Rafflesian - Buy from 3rd Street Vending Machine. Ninetails - Buy from 3rd Street Vending Machine. Duckbill Mole - Buy from 3rd Street Vending Machine. Incentas Thunder - Buy from 3rd Street Vending Machine. Ultra Rare Set Incentas Water - Buy from 3rd Street Vending Machine. Prisoner Nana - Buy from 3rd Street Vending Machine. Good Shadow - Buy from 3rd Street Vending Machine. Ultimate Armor - Buy from 3rd Street Vending Machine. Absolute Zero - Buy from 3rd Street Vending Machine. Belladonna - Buy from 3rd Street Vending Machine. Delux Giga City Islands: Ulfat Factory - Deploy to Ulfat Factory. Lagrano Ruins - Deploy to Lagrano Ruins. Central Tower - Deploy to Central Tower. Tianna Undersea Camp - Deploy to Tianna Camp. Vanallia Desert - Deploy to Vanalia Desert. Melda Ore Plant - Deploy to Melda Ore Plant. Special 1 Mettaur Special - Defeat over 100 Mettaur-type enemies. Special 2 Preon Special - Defeat over 100 enemies. Special 3 Preon Special II - Defeat over 500 enemies. Special 4 Preon Special III - Defeat over 1000 enemies. Special 5 Mini Mech Set - Obtain over 100,000 EXP. Special 6 Retro Mech Set - Activate over 100 Final Strikes. Password 1 Premium Collection X Fire - Recieve from Access Tunnel E-1 Password Machine. Marino - Recieve from Access Tunnel E-1 Password Machine. X - Recieve from Access Tunnel E-1 Password Machine. Zero - Recieve from Access Tunnel E-1 Password Machine. Axl - Recieve from Access Tunnel E-1 Password Machine. Cinnamon - Recieve from Access Tunnel E-1 Password Machine. Password 2 Secret Collection Massimo (Glint Armor) - Recieve from Access Tunnel E-1 Password Machine. Axl, Action Trigger - Recieve from Access Tunnel E-1 Password Machine. X, Victory - Recieve from Access Tunnel E-1 Password Machine. Cinnamon (Iron Maiden) - Recieve from Access Tunnel E-1 Password Machine. Black Zero - Recieve from Access Tunnel E-1 Password Machine. Marino (Quicksilver) - Recieve from Access Tunnel E-1 Password Machine. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ {Data Files} #01 Origin of Force Metal - Default. #02 Building Giga City - Deploy to Central Tower. #03 Turning Maverick - Deploy to Tianna Camp. #05 Epsilon's Uprising - Deploy to Ulfat Factory. #06 The Task Force - Deploy to Gimialla Mines. #07 Searching Giga City - Deploy to Vanallia Desert. #08 About Giga City - Deploy to Lagrano Ruins. #09 Lagrano Ruins - Deploy to Lagrano Ruins. #10 Central Tower - Deploy to Central Tower. #11 Tianna Camp - Deploy to Tianna Camp. #13 Ulfat Facotry - Deploy to Ulfat Factory. #14 Gimialla Mine - Deploy to Gimialla Mine. #16 Melda Ore Plant - Deploy to Melda Ore Plant. #17 Grave Ruins Base - Found in Special Sealed Area. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ {Poster} #01 Giga Citizens - Default. #02 Fearsome Foe - Deploy to Vanallia Desert. #03 Secret Assembly - Deploy to Melda Ore Plant. #04 The Deadly Trio! - Collect all Figurines. #06 Justice - Complete 10 gameplay hours. #05 Viva la Resistance - Talk to citizens over 100 times. #07 Preon Invasion - Deploy to Gimialla Mines. #08 Meet Marino! - Deploy to Gaudile Laboratory. #09 Cinnamon's Secret - Use 100,000 Force Metal Energy. #10 Hunter Base - Complete all Deployments. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ {Scarf} Red - Default. Blue - Default. Yellow - Fight over 500 battles. Green Scarf - Deploy to Central Tower. Purple Scarf - Collect all Sketches. ------------------------------------------------------------------------------ ============================================================================== ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ============================================================================== 11. Items [ITEM-LINK] ============================================================================== ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ------------------------------------------------------------------------------ [Vaccine Program] Removes Virus effect {Can be bought} ------------------------------------------------------------------------------ [Anti-Lock] Removes Bind effect {Can be bought} ------------------------------------------------------------------------------ [Warm-Up] Removes Freeze effect {Can be bought} ------------------------------------------------------------------------------ [Cooler] Removes Beserk effect {Can be bought} ------------------------------------------------------------------------------ [Clear Vision] Removes Blind effect {Can be bought} ------------------------------------------------------------------------------ [Cure One] Removes all status effects except KO {Can be bought} ------------------------------------------------------------------------------ [Cure All] Removes all status effects except KO, All members {Can be bought} ------------------------------------------------------------------------------ [Gain Hyper] Restores Hyper Mode turns back to max {only found out in the field or dropped by Bat Bone, Big Monkey, Mettaur Counter, and Meltdown} ------------------------------------------------------------------------------ [Reboot] Restores one character with 25% LE {Can be bought} ------------------------------------------------------------------------------ [Backup] Restores one character with 100% LE {Can be bought} ------------------------------------------------------------------------------ [Boost Power] +25% Power for the duration of battle (stacks up to 50%) {Can be bought} ------------------------------------------------------------------------------ [Boost Armor] +25% Armor for the duration of battle (stacks up to 50%) {Can be bought} ------------------------------------------------------------------------------ [Boost Shield] +25% Shield for the duration of battle (stacks up to 50%) {Can be bought} ------------------------------------------------------------------------------ [Boost Speed] +25% Speed for the duration of battle (stacks up to 50%) {Can be bought} ------------------------------------------------------------------------------ [Unlock Limiter] +50% Power, Armor, Shield, & Speed for 3 turns {Dropped by Rush Loader} ------------------------------------------------------------------------------ [Mega Fire] 500 Fire Damage to a single enemy {Can be bought} ------------------------------------------------------------------------------ [Mega Blizzard] 500 Water Damage to a single enemy {Can be bought} ------------------------------------------------------------------------------ [Mega Thunder] 500 Thunder Damage to a single enemy {Can be bought} ------------------------------------------------------------------------------ [Ultra Fire] 1000 Fire Damage to all enemies {Can be bought} ------------------------------------------------------------------------------ [Ultra Blizzard] 1000 Water Damage to all enemies {Can be bought} ------------------------------------------------------------------------------ [Ultra Thunder] 1000 Thunder Damage to all enemies {Can be bought} ------------------------------------------------------------------------------ [Liquid Suffocation] Inflicts Freeze on a single enemy {Dropped by Preon Pods or stolen from Preon Preassure} ------------------------------------------------------------------------------ [Chaff] Inflicts Blind on all enemies {Stolen from D-Rex or Cannon Driver} ------------------------------------------------------------------------------ [Hacking] Inflicts Berserk on a single enemy. {Can be bought} ------------------------------------------------------------------------------ [Build LE] Perminantly add 10 to a character's max LE. {Stolen from Incentas, One Tail, and Six Tail} {Dropped by B Blader, Mettaurcure, Preon Nurse, and Depth Dragoon} ------------------------------------------------------------------------------ [Build Power] Perminantly add 1 to a character's Power {Stolen from Two Tails, and Seven Tails} {Dropped by Preon Gunner, Preon Soldier, and Wild Jango II} ------------------------------------------------------------------------------ [Build Armor] Perminantly add 1 to a character's Armor {Stolen from Shadow II, and Three Tails} {Dropped by Gulpfast, Mega Mantor, and Silver Horn II} ------------------------------------------------------------------------------ [Build Shield] Perminantly add 1 to a character's Shield {Stolen from Shadow II, and Three Tails} {Dropped by Einhammer, Mettaur Gigant, Preon Shielder, and Mad Nautilus II} ------------------------------------------------------------------------------ [Build Speed] Perminantly add 1 to a character's Speed {Stolen from Belladonna, Two Tails, and Seven Tails} {Dropped by Bladey and Mach Jentler II} ------------------------------------------------------------------------------ [Build WE] Perminantly add 1 to a character's starting WE {Stolen from Incentas, One Tail, Six Tails, and Nine Tails} {Dropped by B Blader, Preon S Epsilon, and Incentast II} ------------------------------------------------------------------------------ [Build Hyper] Perminantly add 1 to a character's Hyper Mode turns {ONLY 12 EXIST IN THE GAME!} {#1 Dropped by Silver Horn } {#2 Vanallia Desert } {#3 Stolen from Ferham } {#4 Grave Ruins Base } {#5 Stolen from Eject Epsilon} {#6 Far East HQ } {#7 Eternal Forest } {#8 Dropped By Three Tails } {#9 Dropped By Three Tails } {#10 Dropped By Three Tails } {#11 Stolen from Four Tails } {#12 Stolen from Nine Tails } ------------------------------------------------------------------------------ ============================================================================== ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ============================================================================== 12. Weapons [WEAP-LINK] ============================================================================== ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Weapons are equipped from the Equip Weapon sub-screen and augment the character's stats effecting not only attack but defense as well. So they sort of act as the games Armor too. >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> [Glossary] | Name of Weapon | Power - How much it increases Attack Power | Armor - How much it increases defense against C-type (Combat damage)| Shield - How much it increases defense against S-type (Shot damage) | Weight - How much it decreases Speed | Unit: - How many enemies it targets, S = Single, A = All enemies | Att: - Elemental Attribute and Attack Type (S/C) | { } - Special properties ( ) - Location obtained | <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< ============================================================================== X's Weapons ============================================================================== X-Buster Power 10|Armor 5|Shield 5|Weight 8| Unit: S|Att: S| (Initially equipped) ------------------------------------------------------------------------------ Guard Buster Power 12|Armor 10|Shield 10|Weight 16| Unit: S|Att: S| (Dropped by Hippopresser, can be bought) ------------------------------------------------------------------------------ Fire Buster Power 15|Armor 7|Shield 7|Weight 9| Unit: S|Att: Fire S| (Can be bought) ------------------------------------------------------------------------------ Thunder Buster Power 18|Armor 9|Shield 9|Weight 10| Unti: S|Att: Thunder S| (Dropped by Wild Jango, can be bought) ------------------------------------------------------------------------------ Scope Buster Power 20|Armor 9|Shield 9|Weight 9| Unit: S|Att: S|{Accuracy +50%, Critical Hit +4%} (Can be bought) ------------------------------------------------------------------------------ Ice Buster Power 22|Armor 10|Shield 10|Weight 11| Unit: S|Att: Water S| (Dropped by Silver Horn, can be bought) ------------------------------------------------------------------------------ Guard Buster MKII Power 20|Armor 18|Shield 18|Weight 20| Unit: S|Att: S| (Can be bought) ------------------------------------------------------------------------------ Gatling Buster Power 10|Armor 5|Shield 5|Weight 22| Unit: S|Att: 8-hit S|{Accuracy -30%} (Steal from Killer Mantis) ------------------------------------------------------------------------------ X-Buster MKII Power 30|Armor 12|Shield 12|Weight 12| Unit: S|Att: S| (Can be bought) ------------------------------------------------------------------------------ Aero Buster Power 34|Armor 1|Shield 1|Weight 2| Unit: S|Att: S|{C/S Evasion +5%} (Found in Ulfat Factory) ------------------------------------------------------------------------------ Fire Buster MKII Power 37|Armor 14|Shield 14|Weight 10| Unit: S|Att: Fire S| (Dropped by Mach Jentler, can be bought) ------------------------------------------------------------------------------ Ice Buster MKII Power 39|Armor 14|Shield 14|Weight 12| Unit: S|Att: Water S| (Can be bought) ------------------------------------------------------------------------------ Thunder Buster MKII Power 38|Armor 15|Shield 15|Weight 12| Unit: S|Att: Thunder S| (Can be bought) ------------------------------------------------------------------------------ Scope Buster MKII Power 43|Armor 17|Shield 17|Weight 13| Unit: S|Att: S|{Accuracy +50%, Critical Hit +4%} (Can be bought) ------------------------------------------------------------------------------ Limit Buster Power 53|Armor 16|Shield 16|Weight 16| Unit: S|Att: S|{Rarely deals a finishing blow} (Can be bought) ------------------------------------------------------------------------------ Guard Buster MKIII Power 60|Armor 30|Shield 30|Weight 26| Unit: S|Att: S| (Can be bought) ------------------------------------------------------------------------------ Gatling Buster II Power 20|Armor 8|Shield 8|Weight 23| Unit: S|Att: 8-hit S|{Accuracy -30%} (Found in Melda Ore Plant) ------------------------------------------------------------------------------ Aero Buster MKII Power 72|Armor 3|Shield 3|Weight 5| Unit: S|Att: S|{C/S Evasion +5%} (Can be bought) ------------------------------------------------------------------------------ Limit Buster MKII Power 96|Armor 24|Shield 24|Weight 20| Unit: S|Att: S|{Rarely deals a finishing blow} (Dropped by Red Hubcap) ------------------------------------------------------------------------------ Fire Buster MKIII Power 80|Armor 23|Shield 23|Weight 13| Unit: S|Att: Fire S| (Can be bought) ------------------------------------------------------------------------------ Ice Buster MKIII Power 83|Armor 23|Shield 23|Weight 16| Unit: S|Att: Water S| (Can be bought) ------------------------------------------------------------------------------ Thunder Buster MKIII Power 81|Armor 25|Shield 25|Weight 16| Unit: S|Att: Thunder S| (Can be bought) ------------------------------------------------------------------------------ X-Buster MKIII Power 110|Armor 30|Shield 30|Weight 20| Unit: S|Att: S| (Dropped by Cannon Driver) ------------------------------------------------------------------------------ Brave Buster Power 80|Armor 20|Shield 20|Weight 24| Unit: S|Att: S|{Ignores Shield Stat} (Steal from Metaroid) ------------------------------------------------------------------------------ Turbo Buster Power 90|Armor 10|Shield 10|Weight 0| Unit: S|Att: S|{Higher WE deals more damage} (Can be bought) ------------------------------------------------------------------------------ ============================================================================== Zero's Weapons ============================================================================== Z-Saber Power 2|Armor 5|Shield 4|Weight 8| Unit: S|Att: 2-hit C| (Initially equipped) ------------------------------------------------------------------------------ Z-Saber+ Power 10|Armor 12|Shield 10|Weight 11| Unit: S|Att: 2-hit C| (Initially equipped) ------------------------------------------------------------------------------ Flame Saber Power 34|Armor 18|Shield 16|Weight 10| Unit: S|Att: Fire C| (Can be bought) ------------------------------------------------------------------------------ Ice Saber Power 36|Armor 18|Shield 16|Weight 12| Unit: S|Att: Water C| (Can be bought) ------------------------------------------------------------------------------ Thunder Saber Power 35|Armor 20|Shield 18|Weight 12| Unit: S|Att: Thunder C| (Can be bought) ------------------------------------------------------------------------------ Z-Ichimonji Power 20|Armor 11|Shield 14|Weight 7| Unit: S|Att: 2-hit C|{Ignores Armor Stat, uses 40% of Zero's Power stat} (Dropped by Shadow, can be bought) ------------------------------------------------------------------------------ Z-Rapier Power 12|Armor 3|Shield 1|Weight 3| Unit: S|Att: 3-hit C| (Can be bought) ------------------------------------------------------------------------------ Doubletooth Power 40|Armor 20|Shield 24|Weight 16| Unit: S|Att: C|{Critical Hit +3%} (Found in Vanallia Desert, can be bought) ------------------------------------------------------------------------------ Z-Saber++ Power 24|Armor 17|Shield 15|Weight 13| Unit: S|Att: 2-hit C| (Can be bought) ------------------------------------------------------------------------------ Soul Saber Power 50|Armor 26|Shield 30|Weight 15| Unit: S|Att: C|{Damage boost when LE is 25% or less} (Can be bought) ------------------------------------------------------------------------------ Z-Rapier+ Power 40|Armor 8|Shield 4|Weight 5| Unit: S|Att: 3-hit C| (Dropped by Red Stinger) ------------------------------------------------------------------------------ Doubletooth+ Power 63|Armor 20|Shield 18|Weight 20| Unit: S|Att: C|{Critical Hit +3%} (Can be bought) ------------------------------------------------------------------------------ Flame Saber+ Power 82|Armor 22|Shield 20|Weight 18| Unit: S|Att: Fire C| (Can be bought) ------------------------------------------------------------------------------ Ice Saber+ Power 85|Armor 22|Shield 20|Weight 20| Unit: S|Att: Water C| (Can be bought) ------------------------------------------------------------------------------ Thunder Saber+ Power 83|Armor 23|Shield 21|Weight 20| Unit: S|Att: Thunder C| (Can be bought) ------------------------------------------------------------------------------ Rei Ichimonji Power 60|Armor 20|Shield 25|Weight 9| Unit: S|Att: 2-hit C|{Ignores Armor stat, uses 40% of Zero's Power stat} (Steal from Redips) ------------------------------------------------------------------------------ Z-Saber+++ Power 50|Armor 30|Shield 25|Weight 25| Unit: S|Att: 2-hits C| (Found in Grave Ruins Base) ------------------------------------------------------------------------------ Red Lotus Saber Power 80|Armor 0|Shield 0|Weight 0| Unit: S|Att: 3-hit Fire C|{Armor and Shield stats are converted to Power} (Dropped by Fourtails) ------------------------------------------------------------------------------ ============================================================================== Axl's Weapons ============================================================================== Axl Bullets Power 20|Armor 10|Shield 10|Weight 18| Unit: S|Att: 2-hit S| (Initially equipped) ------------------------------------------------------------------------------ Revolver Barrel Power 16|Armor 7|Shield 7|Weight 6| Unit: S|Att: 4-hit S|Accuracy -20% (Can be bought) ------------------------------------------------------------------------------ Mettaur Crash Power 40|Armor 12|Shield 12|Weight 4| Unit: S|Att: S|{high critical hit rate against "Mettaur-types"} (Can be bought) ------------------------------------------------------------------------------ Machine Bullets Power 28|Armor 5|Shield 5|Weight 20| Unit: S|Att: 2-hit S|Evasion +8% (Can be bought) ------------------------------------------------------------------------------ Noise Cancellor Power 45|Armor 13|Shield 13|Weight 4| Unit: S|Att: S|{high critical hit rate against "Mechaniloid-types"} (Can be bought) ------------------------------------------------------------------------------ Axl Bullets 2 Power 36|Armor 16|Shield 16|Weight 22| Unit: S|Att: 2-hit S| (Can be bought) ------------------------------------------------------------------------------ Beast Killer Power 58|Armor 16|Shield 16|Weight 4| Unit: S|Att: S|{high critical hit rate against "Beast-types"} (Can be bought) ------------------------------------------------------------------------------ Machine Bullets 2 Power 48|Armor 10|Shield 10|Weight 24| Unit: S|Att: 2-hit S|{Evasion +8%} (Can be bought) ------------------------------------------------------------------------------ Preon Killer Power 68|Armor 19|Shield 19|Weight 4| Unit: S|Att: S|{high critical hit rate against "Preon-types"} (Can be bought) ------------------------------------------------------------------------------ Axl Bullets 3 Power 60|Armor 18|Shield 18|Weight 26| Unit: S|Att: 2-hit S| (Can be bought) ------------------------------------------------------------------------------ Manhunter Power 90|Armor 20|Shield 20|Weight 4| Unit: S|Att: S|{high critical hit rate against "Human-types"} (Can be bought) ------------------------------------------------------------------------------ Insect Killer Power 85|Armor 18|Shield 18|Weight 4| Unit: S|Att: S|{high critical hit rate against "Insect-types"} (Dropped by Redips Guard) ------------------------------------------------------------------------------ Auto Bullets Power 30|Armor 10|Shield 10|Weight 16| Unit: S|Att: 8-hit S|{Accuracy -30%} (Can be bought) ------------------------------------------------------------------------------ Ancient Gun Power 100|Armor 20|Shield 20|Weight 12| Unit: S|Att: S|{high critical hit rate against "Boss-types"} (Dropped by Ninetails) ------------------------------------------------------------------------------ ============================================================================== Spider's Weapons ============================================================================== Jack of Spades Power 15|Armor 5|Shield 6|Weight 0| Unit: S|Att: S|{WE 75% or more = Attacks all enemy units} (Can be bought) ------------------------------------------------------------------------------ Jack of Clubs Power 18|Armor 1|Shield 2|Weight 0| Unit: S|Att: S|{WE 75% or more = 2-hits, Critical Hit +3%} (Can be bought) ------------------------------------------------------------------------------ Jack of Diamonds Power 12|Armor 4|Shield 5|Weight -10| (Speed increases by 10) Unit: S|Att: S|{WE 75% or more = Final blow doubles Zenny} (Initially equipped) ------------------------------------------------------------------------------ Jack of Hearts Power 13|Armor 10|Shield 11|Weight 0| Unit: S|Att: S|{WE 75% or more = Final blow doubles EXP} (Found in Tianna Camp, can be bought) ------------------------------------------------------------------------------ Queen of Spades Power 21|Armor 9|Shield 10|Weight 0| Unit: S|Att: S|{WE 75% or more = Attacks all enemy units} (Can be bought) ------------------------------------------------------------------------------ Queen of Clubs Power 24|Armor 3|Shield 4|Weight 0| Unit: S|Att: S|{WE 75% or more = 2-hits, Critical Hit +3%} (Can be bought) ------------------------------------------------------------------------------ Queen of Diamonds Power 17|Armor 8|Shield 9|Weight -10| (Speed increase by 10) Unit: S|Att: S|{WE 75% or more = Final blow doubles Zenny} (Found in Tianna Camp) ------------------------------------------------------------------------------ Queen of Hearts Power 19|Armor 15|Shield 16|Weight 0| Unit: S|Att: S|{WE 75% or more = Final blow doubles EXP} (Found in Gaudile's Laboratory) ------------------------------------------------------------------------------ King of Spades Power 24|Armor 12|Shield 13|Weight 0| Unit: S|Att: S|{WE 75% or more = Attacks all enemy units} (Can be bought) ------------------------------------------------------------------------------ King of Clubs Power 28|Armor 5|Shield 6|Weight 0| Unit: S|Att: S|{WE 75% or more = 2-hits, Critical Hit +3%} (Can be bought) ------------------------------------------------------------------------------ King of Diamonds Power 20|Armor 11|Shield 12|Weight -10| (Speed increased by 10) Unit: S|Att: S|{WE 75% or more = Final blow doubles Zenny} (Steal from Gulpfast) ------------------------------------------------------------------------------ King of Hearts Power 22|Armor 20|Shield 21|Weight 0| Unit: S|Att: S|{WE 75% or more = Final blow doubles EXP} (Found in Ulfat Factory) ------------------------------------------------------------------------------ Ace of Spades Power 25|Armor 13|Shield 14|Weight 0| Unit: S|Att: S|{WE 75% or more = Attacks all enemy units} (Found in Gimilla Mines) ------------------------------------------------------------------------------ Ace of Clubs Power 29|Armor 6|Shield 7|Weight 0| Unit: S|Att: S|{WE 75% or more = 2-hits, Critical Hit +3%} (Dropped by Mega Mantor) ------------------------------------------------------------------------------ Ace of Diamonds Power 21|Armor 12|Shield 13|Weight -25| (Speed increased by 25) Unit: S|Att: S|{WE 75% or more = Final blow doubles Zenny} (Steal from Silver Mettaur) ------------------------------------------------------------------------------ Ace of Hearts Power 23|Armor 21|Shield 22|Weight 0| Unit: S|Att: S|{WE 75% or more = Final blow doubles EXP} (Found in Gimilla Mines) ------------------------------------------------------------------------------ Joker Power 21|Armor 21|Shield 21|Weight -21|(Speed increases by 21) Unit: S|Att: S|{Uses a random effect of the other Four Suits} (Found in Eternal Forest) ------------------------------------------------------------------------------ ============================================================================== Massimo's Weapons ============================================================================== Massive Lance Power 18|Armor 7|Shield 6|Weight 8| Unit: S|Att: C| (Initially equipped) ------------------------------------------------------------------------------ Protect Lance Power 19|Armor 20|Shield 18|Weight 26| Unit: S|Att: C|{Defense against status effects +2%} (Can be bought) ------------------------------------------------------------------------------ Crash Hammer Power 30|Armor 12|Shield 11|Weight 28| Unit: S|Att: C|{Crtical Hit +20%, Accuracy -3%} (Can be bought) ------------------------------------------------------------------------------ Shock Lance Power 20|Armor 5|Shield 4|Weight 9| Unit: S|Att: Thunder C|{Inflicts Bind} (Dropped by Radar Killer) ------------------------------------------------------------------------------ Massive Lance Beta Power 34|Armor 15|Shield 14|Weight 12| Unit: S|Att: C| (Can be bought) ------------------------------------------------------------------------------ Protect Lance Beta Power 38|Armor 25|Shield 23|Weight 30| Unit: S|Att: C|{Defence against status effects +2%} (Can be bought) ------------------------------------------------------------------------------ Crash Hammer Beta Power 48|Armor 17|Shield 16|Weight 29| Unit: S|Att: C|{Critical Hit +20%, Accuracy -3%} (Can be bought) ------------------------------------------------------------------------------ Massive Lance Gamma Power 62|Armor 20|Shield 19|Weight 14| Unit: S|Att: C| (Can be bought) ------------------------------------------------------------------------------ Shock Lance Beta Power 72|Armor 9|Shield 8|Weight 13| Unit: S|Att: Thunder C|{Inflicts Bind} (Dropped by Preon S Face, dropped by Scarface, can be bought) ------------------------------------------------------------------------------ Protect Lance Gamma Power 72|Armor 33|Shield 31|Weight 32| Unit: S|Att: C|{Defence against status effects +2%} ------------------------------------------------------------------------------ Jet Guillotine Power 56|Armor 10|Shield 10|Weight 10| Unit: A|Att: C|{Hits all enemy units} (Dropped by Mettaur Gigant) ------------------------------------------------------------------------------ Interceptor Power 93|Armor 16|Shield 14|Weight 16| Unit: S|Att: C|{Chance to delay an enemy's next turn} (Can be bought) ------------------------------------------------------------------------------ Beast Lancer Power 120|Armor 30|Shield 30|Weight 20| Unit: S|Att: Fire C|{Inflicts recoil damage to Massimo} (Steal from Depth Dragoon) ------------------------------------------------------------------------------ ============================================================================== Marino's Weapons ============================================================================== Beam Knife Power 10|Armor 9|Shield 10|Weight 6| Unit: S|Att: 2-hit C| (Initially equipped) ------------------------------------------------------------------------------ Beam Chakram Power 11|Armor 2|Shield 3|Weight 4| Unit: S|Att: 3-hit C| (Can be bought) ------------------------------------------------------------------------------ Beam Wonder Power 26|Armor 13|Shield 13|Weight 11| Unit: S|Att: C|{Final blow doubles EXP} (Steal from Rush Loader) ------------------------------------------------------------------------------ Fire Star Power 30|Armor 10|Shield 12|Weight 12| Unit: S|Att: 3-hit Fire S| (Dropped by Fire Glob) ------------------------------------------------------------------------------ Ice Star Power 30|Armor 10|Shield 12|Weight 12| Unit: S|Att: 3-hit Water S| (Dropped by Liquid Glob) ------------------------------------------------------------------------------ Thunder Star Power 30|Armor 10|Shield 12|Weight 12| Unit: S|Att: 3-hit Thunder S| (Dropped by Thunder Glob) ------------------------------------------------------------------------------ Beam Blade Power 24|Armor 13|Shield 14|Weight 8| Unit: S|Att: 2-hit C| (Can be bought) ------------------------------------------------------------------------------ Beam Dagger Power 42|Armor 17|Shield 18|Weight 7| Unit: S|Att: C|{Inflicts Blind} (Can be bought) ------------------------------------------------------------------------------ Beam Miracle Power 35|Armor 15|Shield 16|Weight 13| Unit: S|Att: C|{Final blow doubles Zenny} (Dropped by Silver Mettaur) ------------------------------------------------------------------------------ Beam Chakram S Power 22|Armor 4|Shield 6|Weight 4| Unit: S|Att: 3-hit C| (Can be bought) ------------------------------------------------------------------------------ Beam Wonder S Power 50|Armor 16|Shield 17|Weight 13| Unit: S|Att: C|{Final blow doubles EXP} (Dropped by Degraver) ------------------------------------------------------------------------------ Beam Blade S Power 46|Armor 18|Shield 19|Weight 14| Unit: S|Att: 2-hit C| (Can be bought) ------------------------------------------------------------------------------ Beam Miracle S Power 72|Armor 20|Shield 21|Weight 15| Unit: S|Att: C|{Final blow doubles Zenny} (Found in Grave Ruins Base, can be bought) ------------------------------------------------------------------------------ Fire Comet Power 78|Armor 14|Shield 16|Weight 16| Unit: S|Att: 5-hit Fire S| (Can be bought) ------------------------------------------------------------------------------ Ice Comet Power 78|Armor 14|Shield 16|Weight 16| Unit: S|Att: 5-hit Water S| (Can be bought) ------------------------------------------------------------------------------ Thunder Comet Power 78|Armor 14|Shield 16|Weight 16| Unit: S|Att: 5-hit Thunder S| (Can be bought) ------------------------------------------------------------------------------ Beam Sword Power 62|Armor 23|Shield 25|Weight 18| Unit: S|Att: 2-hit C| (Dropped by Redips) ------------------------------------------------------------------------------ Fire Stella Power 60|Armor 12|Shield 14|Weight 14| Unit: A|Att: Fire S|{Hits all enemy units} (Can be bought) ------------------------------------------------------------------------------ Ice Stella Power 60|Armor 12|Shield 14|Weight 14| Unit: A|Att: Water S|{Hits all enemy units} (Can be bought) ------------------------------------------------------------------------------ Thunder Stella Power 60|Armor 12|Shield 14|Weight 14| Unit: A|Att: Thunder S|{Hits all enemy units} (Found in Vanallia Desert, can be bought) ------------------------------------------------------------------------------ Vengeful Needles Power 0|Armor 30|Shield 30|Weight 30| Unit: S|Att: C|{Inflicts damage equal to Marinos Max LE - Current LE} (Can be bought) ------------------------------------------------------------------------------ ============================================================================== Cinnamon's Weapons ============================================================================== Angel's Hand Power 14|Armor 18|Shield 18|Weight 16| Unit: S|Att: 2-hit C| (Initially equipped) ------------------------------------------------------------------------------ Metal Boxer Power 20|Armor 3|Shield 3|Weight 16| Unit: S|Att: C|{High Critical Hit %, Evasion +15%} (Can be bought) ------------------------------------------------------------------------------ Injector Power 24|Armor 12|Shield 12|Weight 8| Unit: S|Att: C|{Inflicts Virus} (Dropped by Preon Nurse) ------------------------------------------------------------------------------ Drill Arm Power 28|Armor 14|Shield 14|Weight 2| Unit: S|Att: C|{Reduces the enemy's Armor by 50%} (Can be bought) ------------------------------------------------------------------------------ Melting Arm Power 33|Armor 16|Shield 16|Weight 2| Unit: S|Att: C|{Reduces the enemy's Shield by 50%} (Can be bought) ------------------------------------------------------------------------------ Archangel Power 34|Armor 24|Shield 24|Weight 20| Unit: S|Att: 2-hit C| (Can be bought) ------------------------------------------------------------------------------ Head Hammer Power 59|Armor 18|Shield 18|Weight 4| Unit: S|Att: C|{Inflicts Berserk} (Can be bought) ------------------------------------------------------------------------------ Divine Hand Power 58|Armor 32|Shield 32|Weight 24| Unit: S|Att: 2-hit C| (Can be bought) ------------------------------------------------------------------------------ Full Metal Boxer Power 56|Armor 5|Shield 5|Weight 24| Unit: S|Att: C|{High Critical Hit %, Evasion +15%} (Dropped by Zwei Hammer) ------------------------------------------------------------------------------ 0 Effector Power 52|Armor 20|Shield 20|Weight 4| Unit: S|Att: C|{Nullifies enemy buffs (Boost Power, Armor, Shield, etc)} (Dropped by Preon Doc) ------------------------------------------------------------------------------ Kitty Gloves Power 16|Armor 18|Shield 18|Weight 0| Unit: S|Att: 5-hit C|{Reduces all enemy stats by 5%} (Dropped by Gift Box, can be bought) ------------------------------------------------------------------------------ ============================================================================== ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ============================================================================== 13. Sub-Weapons [SUBW-LINK] ============================================================================== ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ The following is a list of all Sub-Weapons in the game. You can equip up to two Sub-Weapons in the Equip Weapon sub-screen. Using Sub-Weapons takes Weapon Energy (WE) and does not use up your turn. although you can't enter the menu or use the Z-button shortcut afterwards. >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> [Glossary] | Name of Weapon | WE - How much WE it spends | Power - Its attack power | { } - Where it's found | <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< ------------------------------------------------------------------------------ Bait WE 5 Power N/A Attracts enemy attacks until next round, won't work on multi-target attacks. {Dropped by Wolfliod} ------------------------------------------------------------------------------ Combat Absorber WE 15 Power N/A Reduces C-type damage by 25% for one turn. {Can be bought} {Stolen from Silver Horn} {Dropped by Preon S Botos} ------------------------------------------------------------------------------ Cracker WE 15 Power 30 Fires one missile, inflicts Berserk. {Dropped by Preon Gunner MKII and Wild Dog} ------------------------------------------------------------------------------ Cryogenic WE 30 Power 30 Fires one missile, Water Element, inflicts Freeze. {Dropped by Gun Bit} ------------------------------------------------------------------------------ Drill Missile WE 15 Power 30 Fires one missile, lowers enemy's Armor by 10%. {Can be bought} ------------------------------------------------------------------------------ Energy Capture WE 30 Power 50 Fires one missile, restores LE. {Dropped by Batfighter} ------------------------------------------------------------------------------ Energy Field (only Cinnamon can equip) WE 20 Power N/A Everyone gains an extra 10 WE until next turn, doesn't stack. {Can be bought} ------------------------------------------------------------------------------ Fire Missile WE 15 Power 80 Fires one missile, Fire Element. {Can be bought} {Dropped by Fire Glob and Hippopressor} ------------------------------------------------------------------------------ Force Missile WE 25 Power 40 Fires 4 Micro Missiles. {Can be bought} {Stolen from Ferham and Belladonna} {Dropped by Preon Preassure} ------------------------------------------------------------------------------ Force Tomahawks WE 25 Power 60 Fires 4 Tomahawk Missiles, Accuracy -25%. {Dropped by Eject Epsilon, Depth Dragoon and Five Tails} ------------------------------------------------------------------------------ Generator WE 0 Power N/A Increases WE by +20. {Dropped by Mettaurcure} ------------------------------------------------------------------------------ Get EXP+ WE 7 Power N/A Boosts target's EXP by 10% until the end of your turn. {Can be bought} {Dropped by Meltdown} ------------------------------------------------------------------------------ Get FME+ WE 7 Power N/A Boosts target's FME by 10% until the end of your turn. {Can be bought} {Dropped by Silver Mettaur} ------------------------------------------------------------------------------ Get Zenny+ WE 7 Power N/A Boosts target's Zenny by 10% until the end of your turn. {Can be bought} {Dropped by Gold Mettaur and Zennydropper} ------------------------------------------------------------------------------ Hawkeye WE 5 Power N/A Guarantees all attacks will hit. {Dropped by Triclaw Killer} ------------------------------------------------------------------------------ Heat Haze (only Zero can equip) WE 25 Power N/A Creates a shadow that attacks with you. {Only four exist in the game!} {3 come equipped on Zero, the 4th is dropped by Ferham} ------------------------------------------------------------------------------ Hunter Missile WE 15 Power 80 Fires one missile, Accuracy +50%. {Can be bought} {Stolen from Triclaw Killer} ------------------------------------------------------------------------------ Ice Missile WE 15 Power 80 Fires one missile, Water Element. {Can be bought} {Dropped by Preon Pod and Liquid Glob} ------------------------------------------------------------------------------ Item Capture WE 7 Power N/A Attempts to steal from the enemy, 1% sucess rate. {Dropped by Gold Blader} ------------------------------------------------------------------------------ Justice Missile WE 15 Power 100 Fires one missile, rarely deals a finishing blow. {Can be bought} ------------------------------------------------------------------------------ Melt Missile WE 10 Power 40 Fires one missile, lowers enemy's Shield by 10%. {Can be bought} {Dropped by Super Tripuffer and Gold Mettaur} ------------------------------------------------------------------------------ Micro Missile WE 10 Power 40 Fires one missile. {Can be bought} ------------------------------------------------------------------------------ Oil Can WE 50 Power N/A Increases target's weakness to Fire. {Dropped by Preon Tank) ------------------------------------------------------------------------------ Photon Missile WE 15 Power 120 Fires one missile. {Can be bought} {Dropped by Red Stinger} ------------------------------------------------------------------------------ Power Charge WE 30 Power N/A Increases next attack's Power by 50%, stacks up to 100%. {Dropped by Rush Loader, Zwei Hammer, and Duckbill Mole} ------------------------------------------------------------------------------ Rust Missile WE 15 Power 30 Fires one missile, lowers enemy's Power by 10%. {Can be bought} ------------------------------------------------------------------------------ Shot Absorber WE 15 Power N/A Reduces S-type damage by 25% for one turn. {Can be bought} {Stolen from Silver Horn} {Dropped by Preon S Botos} ------------------------------------------------------------------------------ Slime Missile WE 15 Power 30 Fires one missile, lowers enemy's Speed by 10%. {Can be bought} ------------------------------------------------------------------------------ Smoke Missile WE 15 Power 30 Fires one missile, inflicts Blind {Steal from Mega Tortoise and Dr. Psyche} ------------------------------------------------------------------------------ Stamina Missile WE 17 Power N/A Fires one missile, deals damage = 10% of user's LE. {Can be bought} {Dropped by Two Tails} ------------------------------------------------------------------------------ Super Absorber WE 25 Power N/A Reduces C/S-type damage by 25% for one turn. {Can be bought} {Steal from Botos} ------------------------------------------------------------------------------ Thunder Missile WE 15 Power 80 Fires one missile, Thunder Element. {Can be bought} {Dropped by Plasma Glob} ------------------------------------------------------------------------------ Tomahawk WE 10 Power 60 Fires one missile, Accuracy -25%. {Can be bought} {Dropped by Mettaur} ------------------------------------------------------------------------------ Tractor Net WE 15 Power 30 Fires one missile, Thunder Element, inflicts Bind. {Stolen from Mad Nautilus} {Dropped by Preon S Face} ------------------------------------------------------------------------------ Turbo Clock WE 20 Power N/A Next turn comes up faster, stacks. {Dropped by Mettaur Counter and Belladonna} ------------------------------------------------------------------------------ Twin Fire WE 20 Power 80 Fires 2 Fire Missiles, Fire Element. {Can be bought} {Steal from Mach Jentler} {Dropped by Botos} ------------------------------------------------------------------------------ Twin Ice WE 20 Power 80 Fires 2 Ice Missiles, Water Element. {Can be bought} {Dropped by Incentas} ------------------------------------------------------------------------------ Twin Missiles WE 15 Power 40 Fires 2 Micro Missiles. {Can be bought} {Steal from Preon Gunner} {Dropped by D-Shark) ------------------------------------------------------------------------------ Twin Thunder WE 15 Power 80 Fires 2 Thunder Missiles, Thunder Element. {Can be bought} {Dropped by Incentas} ------------------------------------------------------------------------------ Twin Tomahawks WE 15 Power 60 Fires 2 Tomahawk Missiles, Accuracy -25%. {Can be bought} {Dropped by Preon Preassure} ------------------------------------------------------------------------------ Virus Missile WE 15 Power 30 Fires one missile, inflicts Virus. {Steal from D-Rex and Dr. Psyche} {Dropped by Mettaur Commander and Mad Nautilus} ------------------------------------------------------------------------------ Vitality Missiles WE 30 Power N/A Fires 2 Stamina Missiles. {Can be bought} {Dropped by Metaroid and Seven Tails} ------------------------------------------------------------------------------ Vengeful Counter WE 25 Power N/A Increases chance to counterattack. {Steal from Degraver} ------------------------------------------------------------------------------ ============================================================================== ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ============================================================================== 14. Force Metal Generator [FMGR-LINK] ============================================================================== ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Force Metal are special pieces of equipment you can equip to your party members to increases their stats, WE levels, defend against status effects, reduce elemental damage and other effects. There is a limit to the number of Force Metal you can equip. Also Force Metal adds to a stat called Erosion. All party members have a Max Erosion, how much strain they can take from Force Metal before their systems start to fail, this increases as they level up. The combined total of all equipped Force Metal's Erosion must not exceed the Max Erosion for that party member. If it does they'll be penalized in battle. Penaltys can range from having LE cut in half, WE drained and other bad mojo. Don't worry too much about it, the game will tell you if you go over and there are some Force Metal that actually lowers Erosion, these can be quite useful for equipping strong Force Metal. Some Force Metal can be simply bought, found in the field or found in battle, but when you get Cinnamon in your party after Chapter 3, you'll gain access to the Force Metal Generator (FMG), allowing you to have Cinnamon mix together various Items and Force Metal Energy, won from battle, to refine new Force Metal. You can access the FMG from the Sub-Menu. At first though most of the Force Metal in the FMG will be locked out with ????????s. If thats the case you must first complete the conditions shown to unlock that Metal. >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> [Glossary] | Name - Name of Force Metal | LV - What Level Cinnamon has to be before she can refine the Metal | FME - Amount of Force Metal Energy needed to refine the Metal | Items - Required items needed to refine the metal | Erosion - How much the metal adds to a characters Erosion | [ ] - Conditions for unlocking the Force Metal, ???? means I don't know | >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> ------------------------------------------------------------------------------ LE +100 LV 5 FME 100 Erosion = 3 Items: Reboot x1 WE +5 x1 Increases Max LE by 100. [????] ------------------------------------------------------------------------------ LE +300 LV 10 FME 500 Erosion = 8 Items: Reboot x1 WE +5 x1 Increases Max LE by 300. [????] ------------------------------------------------------------------------------ LE +500 LV 15 FME 3,000 Erosion = 12 Items: Backup x1 WE +10 x2 Increases Max LE by 500. [????] ------------------------------------------------------------------------------ LE +1000 LV 30 FME 30,000 Erosion = 20 Items: Backup x1 Build LE x1 Gain WE +10 x1 Increases Max LE by 1000. [????] ------------------------------------------------------------------------------ WE +5 LV 5 FME 50 Erosion = 2 Items: Reboot x1 LE +100 x1 Increases WE you start with by 5. [????] ------------------------------------------------------------------------------ WE +10 LV 10 FME 150 Erosion = 3 Items: Reboot x1 LE +300 x1 Increases WE you start with by 10. [????] ------------------------------------------------------------------------------ Gain WE +5 LV 20 FME 1,000 Erosion = 10 Items: Backup x1 LE +100 x1 WE +5 x1 Increases WE gained per turn by 5. [????] ------------------------------------------------------------------------------ Gain WE +10 LV 30 FME 5,000 Erosion = 18 Items: Backup x1 LE +300 x1 Gain WE +5 x1 Increases WE gained per turn by 10. [Complete 15 gameplay hours] ------------------------------------------------------------------------------ Gain WE +25 LV 40 FME 50,000 Erosion = 40 Items: Backup x1 Build WE x1 Gain WE +10 x1 LE +1000 x1 Increases WE gained per turn by 25. [Complete 20 gameplay hours] ------------------------------------------------------------------------------ Power +1 LV 1 FME 100 Erosion = 3 Items: Boost Power x1 Speed +1 x1 Increases Power by 1. [????] ------------------------------------------------------------------------------ Power +3 LV 10 FME 500 Erosion = 8 Items: Boost Power x1 Speed +3 x1 Increases Power by 3. [????] ------------------------------------------------------------------------------ Power +5 LV 20 FME 3,000 Erosion = 12 Items: Boost Power x1 Speed +5 x1 Increases Power by 5. [????] ------------------------------------------------------------------------------ Power +10 LV 30 FME 30,000 Erosion = 20 Items: Boost Power x1 Build Speed x1 Speed +5 x1 Increases Power by 10. [????] ------------------------------------------------------------------------------ Armor +1 LV 1 FME 60 Erosion = 2 Items: Boost Armor x1 Shield +1 x1 Increases Armor by 1. [????] ------------------------------------------------------------------------------ Armor +3 LV 8 FME 300 Erosion = 5 Items: Boost Armor x1 Shield +3 x1 Increases Armor by 3. [????] ------------------------------------------------------------------------------ Armor +5 LV 16 FME 1,800 Erosion = 8 Items: Boost Armor x1 Shield +5 x1 Increases Armor by 5. [????] ------------------------------------------------------------------------------ Armor +10 LV 24 FME 18,000 Erosion = 15 Items: Boost Armor x1 Build Shield x1 Shield +5 x1 Increases Armor by 10. [????] ------------------------------------------------------------------------------ Shield +1 LV 1 FME 60 Erosion = 2 Items: Boost Shield x1 Armor +1 x1 Increases Shield by 1. [????] ------------------------------------------------------------------------------ Shield +3 LV 8 FME 300 Erosion = 5 Items: Boost Shield x1 Armor +3 x1 Increases Shield by 3. [????] ------------------------------------------------------------------------------ Shield +5 LV 16 FME 1,800 Erosion = 8 Items: Boost Shield x1 Armor +5 x1 Increases Shield by 5. [????] ------------------------------------------------------------------------------ Shield +10 LV 24 FME 18,000 Erosion = 15 Items: Boost Shield x1 Build Armor x1 Armor +5 x1 Increases Shield by 10. [????] ------------------------------------------------------------------------------ Speed +1 LV 1 FME 100 Erosion = 3 Items: Boost Speed x1 Power +1 x1 Increases Speed by 3. [????] ------------------------------------------------------------------------------ Speed +3 LV 10 FME 500 Erosion = 8 Items: Boost Speed x1 Power +3 x1 Increases Speed by 3. [????] ------------------------------------------------------------------------------ Speed +5 LV 20 FME 3,000 Erosion = 12 Items: Boost Speed x1 Power +5 x1 Increases Speed by 5. [????] ------------------------------------------------------------------------------ Speed +10 LV 30 FME 30,000 Erosion = 20 Items: Boost Speed x1 Build Power x1 Power +5 x1 Increases Speed by 10. [Obtain 70 Main Weapons] ------------------------------------------------------------------------------ Protect +1 LV 10 FME 80 Erosion = 4 Items: Boost Armor x1 Boost Shield x1 Armor +1 x1 Shield +1 x1 Increases Armor and Shield by 1. [????] ------------------------------------------------------------------------------ Protect +3 LV 15 FME 400 Erosion = 10 Items: Boost Armor x1 Boost Shield x1 Armor +3 x1 Shield +3 x1 Increases Armor and Shield by 3. [????] ------------------------------------------------------------------------------ Protect +5 LV 20 FME 2,400 Erosion = 16 Items: Boost Armor x1 Boost Shield x1 Armor +5 x1 Shield +5 x1 Increases Armor and Shield by 5. [Inflict at least 100 hits in a Final Strike] ------------------------------------------------------------------------------ Protect +10 LV 30 FME 24,000 Erosion = 30 Items: Boost Armor x1 Boost Shield x1 Armor +10 x1 Shield +10 x1 Increases Armor and Shield by 10. [Inflict at least 180 hits in a final strike] ------------------------------------------------------------------------------ Full Specs +1 LV 15 FME 300 Erosion = 6 Items: Reboot x1 Power +1 x1 Speed +1 x1 Protect +1 x1 Increases all stats by 1. [????] ------------------------------------------------------------------------------ Full Specs +3 LV 20 FME 1,500 Erosion = 15 Items: Reboot x1 Power +3 x1 Speed +3 x1 Protect +3 x1 Increases all stats by 3. [????] ------------------------------------------------------------------------------ Full Specs +5 LV 30 FME 9,000 Erosion = 24 Items: Backup x1 Power +5 x1 Speed +5 x1 Protect +5 x1 Increases all stats by 5. [Inflict at least 100,000 damage in a final strike] ------------------------------------------------------------------------------ Full Specs +10 LV 40 FME 90,000 Erosion = 40 Items: Backup x1 Power +10 x1 Speed +10 x1 Protect +10 x1 Increases all stats by 10. [Inflict at least 200,000 damage in a final strike] ------------------------------------------------------------------------------ Massimo Plus (Only Massimo can equip) LV N/A FME N/A Erosion = 10 Items: {Unrefinable} Increases all stats by 1, and increases chance to counter attack by 25%. [UNREFINABLE] ------------------------------------------------------------------------------ Assassin Mind LV 13 FME 1,000 Erosion = 15 Items: Boost Power x3 Eagle Eye x1 Increases chance of a critical hit by 10%. [????] ------------------------------------------------------------------------------ Eagle Eye LV 10 FME 1,000 Erosion = 3 Items: Boost Speed x3 Assassin Mind x1 Increases Hit Ratio by 10. [????] ------------------------------------------------------------------------------ Fat Slicer (Only Marino can equip) LV N/A FME N/A Erosion = 7 Items: {Unrefinable} Increases the chance to evade S/C-type attacks by 10%. [UNREFINABLE] ------------------------------------------------------------------------------ Light as a Feather LV 15 FME 3,000 Erosion = 6 Items: Boost Speed x1 Build Speed x1 Speed +1 x1 Increases the chance to evade S/C-type attacks by 5%. [????] ------------------------------------------------------------------------------ SFM fragment alpha LV N/A FME N/A Erosion = 99 Items: {Unrefinable} Increases WE gained each turn by 50 and recovers 10% LE each turn. [UNREFINEABLE] ------------------------------------------------------------------------------ SFM fragment beta LV N/A FME N/A Erosion = 99 Items: {Unrefinable} Increases Power, Armor, and Shield by 100 and increases Speed by 20. [UNREFINABLE] ------------------------------------------------------------------------------ Fire Guard LV 5 FME 300 Erosion = 3 Items: Mega Fire x3 Protect +1 x1 Fire Resistance Value +1. Decreases Fire Damage by 25%. [????] ------------------------------------------------------------------------------ Fire Resist LV 15 FME 3,000 Erosion = 8 Items: Ultra Fire x3 Protect +3 x1 Fire Resistance Value +2. Decreases Fire Damage by 50%. [Cinnamon must get hit by a Fire attack] ------------------------------------------------------------------------------ Reverse Fire LV N/A FME N/A Erosion = 16 Items: {Unrefinable} Fire Resistance Value MAX. Character will absorb Fire. [UNREFINABLE] ------------------------------------------------------------------------------ Water Guard LV 5 FME 300 Erosion = 3 Items: Mega Blizzard x3 Protect +1 x1 Water Resistance Value +1. Decreases Water Damage by 25%. [????] ------------------------------------------------------------------------------ Water Resist LV 15 FME 3,000 Erosion = 8 Items: Ultra Blizzard x3 Protect +3 x1 Water Resistance Value +2. Decreases Water Damage by 50%. [Cinnamon must get hit by a Water attack] ------------------------------------------------------------------------------ Reverse Water LV N/A FME N/A Erosion = 16 Items: {Unrefinable} Water Resistance Value MAX. Character will absorb Water. [UNREFINABLE] ------------------------------------------------------------------------------ Thunder Guard LV 5 FME 300 Erosion = 3 Items: Mega Thunder x3 Protect +1 x1 Thunder Resistance Value +1 Decreases Thunder Damage by 25%. [????] ------------------------------------------------------------------------------ Thunder Resist LV 15 FME 3,000 Erosion = 8 Items: Ultra Thunder x3 Protect +3 x1 Thunder Resistance Value +2 Decreases Thunder Damage by 50%. [Cinnamon must get hit by a Thunder attack] ------------------------------------------------------------------------------ Reverse Thunder LV N/A FME N/A Erosion = 16 Items: {Unrefinable} Thunder Resistance Value MAX. Character will absorb Thunder. [UNREFINABLE] ------------------------------------------------------------------------------ Virus Protection LV 3 FME 80 Erosion = 2 Items: Vaccine Program x3 LE +100 x1 Increases resistance against Virus. [????] ------------------------------------------------------------------------------ Virus Block LV 12 FME 400 Erosion = 5 Items: Virus Missile x1 LE +300 x1 Guarantees immunity against Virus. [????] ------------------------------------------------------------------------------ Bind Protection LV 3 FME 80 Erosion = 1 Items: Anti-lock x3 LE +100 x1 Increases resistance against Bind. [????] ------------------------------------------------------------------------------ Bind Block LV 12 FME 400 Erosion = 3 Items: Tractor Net x1 LE +300 x1 Guarantees immunity against Bind. [????] ------------------------------------------------------------------------------ Freeze Protection LV 3 FME 80 Erosion = 1 Items: Warm-up x3 LE +100 x1 Increases resistance against Freeze. [????] ------------------------------------------------------------------------------ Freeze Block LV 12 FME 400 Erosion = 3 Items: Cryogenic x1 LE +300 x1 Guarantees immunity against Freeze. [????] ------------------------------------------------------------------------------ Berserk Protection LV 3 FME 80 Erosion = 1 Items: Cooler x3 LE +100 x1 Increases resistance against Berserk. [????] ------------------------------------------------------------------------------ Berserk Block LV 12 FME 400 Erosion = 3 Items: Cracker x1 LE +300 x1 Guarantees immunity against Berserk. [????] ------------------------------------------------------------------------------ Blind Protection LV 3 FME 80 Erosion = 2 Items: Clear Vision x3 LE +100 x1 Increases resistance against Blind. [????] ------------------------------------------------------------------------------ Blind Block LV 12 FME 400 Erosion = 5 Items: Smoke Missile x1 LE +300 x1 Guarantees immunity against Blind. [????] ------------------------------------------------------------------------------ DOA Protection LV 5 FME 100 Erosion = 2 Items: Justice Missile x1 LE +100 x1 Increases resistance to Instant Death attacks (DOA). [????] ------------------------------------------------------------------------------ DOA Block LV 15 FME 500 Erosion = 5 Items: DOA Protection x3 LE +300 x1 Guarantees immunity against Instant Death (DOA) attacks. [Recieve a DOA Attack and be DOA] ------------------------------------------------------------------------------ Firewall LV 20 FME 3,000 Erosion = 15 Items: Liquid Suffocation x1 Chaff x1 Hacking x1 Higher chance of blocking status effects. [Discover all 6 recepies in the Status effect series] ------------------------------------------------------------------------------ Block All LV N/A FME N/A Erosion = 25 Items: {Unrefinable} Guarantees immunity to all status effects. [UNREFINABLE] ------------------------------------------------------------------------------ Resist LV 10 FME 1,000 Erosion = 3 Items: Rust Missile x1 Drill Missile x1 Melt Missile x1 Slime Missile x1 Increases defense against stat-reducing attacks. [????] ------------------------------------------------------------------------------ Super Resist LV 20 FME 3,000 Erosion = 15 Items: Resist x2 Protect +3 x1 Higher defense against stat-reducing attacks. [The party has been subject to ability loss attacks 30 times] ------------------------------------------------------------------------------ Infinite Resist LV N/A FME N/A Erosion = 25 Items: {Unrefinable} Guarantees immunity to stat-reducing attacks. [UNREFINABLE] ------------------------------------------------------------------------------ Minus Metal 10 LV 20 FME 1,000 Erosion = 0 Items: Self Repair x1 Unlock Limiter x1 Uses one slot and reduces Erosion by -10 points. [????] ------------------------------------------------------------------------------ Minus Metal 20 LV 30 FME 3,000 Erosion = 0 Items: Self Repair x2 Unlock Limiter x1 Uses one slot and reduces Erosion by -20 points. [????] ------------------------------------------------------------------------------ Auto Sub Tank LV 20 FME 1,500 Erosion = 0 Items: Build LE x1 LE +300 x1 Vengeful Counter x1 Once per battle, recover 25% LE when LE falls below 1/4 of MAX. [Capacity of Sub Tank exceeds 600%] ------------------------------------------------------------------------------ Auto Recover LV 10 FME 500 Erosion = 0 Items: Reboot x1 Bait x1 KOed character at the end of round is revived with 25% LE. [Capacity of Sub Tank exceeds 800%] ------------------------------------------------------------------------------ Auto Barrier LV 20 FME 3,000 Erosion = 10 Items: Build Armor x1 Build Shield x1 Protect +3 x1 10% chance to activate barrier. [Finish off at least 3 enemies with a counterattack] ------------------------------------------------------------------------------ Bluff (Only Spider can equip) LV N/A FME N/A Erosion = 0 Items: {Unrefinable} Spider avoids the first attack to target him in battle. [UNREFINABLE] ------------------------------------------------------------------------------ ZERO Shift (Only Zero can equip) LV 28 FME 7,000 Erosion = 13 Items: Liquid Suffocation x1 Auto Barrier x1 Protect +3 x1 Damage less than Level x 5 is reduced to 0. [Successfully input 16 consecutive commands for Zero's Command Arts] ------------------------------------------------------------------------------ X Heart (Only X can equip) LV N/A FME N/A Erosion = 0 Items: Unrefinable Revive once per battle from KO with 10% LE. [UNREFINABLE] ------------------------------------------------------------------------------ Decoy LV 2 FME 500 Erosion = 0 Items: Reboot x1 Backup x1 Revive once from KO with 25% LE, uses up Force Metal. [Obtain at least 30 figures] ------------------------------------------------------------------------------ Parry Impact LV 17 FME 4,000 Erosion = 4 Items: Build WE x1 WE +5 x1 Item Capture x1 Each hit from an enemy attack recovers 1 WE. [Succeed at stealing enemy items at least 50 times] ------------------------------------------------------------------------------ End to ALL LV 19 FME 10,000 Erosion = 0 Items: FS Canceller x1 Justice Missile x1 Hawkeye x1 Guarantees the equipped unit will get a Final Strike. [Activate Final Strike at least 100 times] ------------------------------------------------------------------------------ FS Canceller LV 7 FME 300 Erosion = 0 Items: Justice Missile x1 Eagle Eye x1 Automatically cancels Final Strike. [Activate Final Strike at least 50 times] ------------------------------------------------------------------------------ Analizer LV N/A FME N/A Erosion = 0 Items: {Unrefinable} If a front-line unit equips, Analize is added to the battle menu, providing data on enemies. [UNREFINABLE] ------------------------------------------------------------------------------ Learning Aid LV 16 FME 5,000 Erosion = 10 Items: Get EXP + x1 Item Capture x1 5% bonus added for each EXP point earned from battle victory, stacks. [Obtain over 70,000 EXP (Party total)] ------------------------------------------------------------------------------ Caution LV 30 FME 2,000 Erosion = 0 Items: Neutralizer -10 x1 Attractor x1 If equipped to front-line unit, halves chance of encountering enemies. [????] ------------------------------------------------------------------------------ Attractor LV 4 FME 100 Erosion = 0 Items: Exodus x2 If equipped to a front-line unit, doubles the chance of encountering enemies. [????] ------------------------------------------------------------------------------ Initiative LV 21 FME 500 Erosion = 0 Items: Caution x1 Cutting Edge x1 If equipped to a front-line unit, doubles the chance of your party getting first attack. [Be hit by at least 30 enemy blitzkriegs] ------------------------------------------------------------------------------ Neutralizer -10 LV N/A FME N/A Erosion = 0 Items: {Unrefinable} Uses one slot and reduces Erosion by 10%. [UNREFINABLE] ------------------------------------------------------------------------------ Neutralizer -20 LV N/A FME N/A Erosion = 0 Items: {Unrefinable} Uses one slot and reduces Erosion by 20%. [UNREFINABLE] ------------------------------------------------------------------------------ Neutralizer -30 LV N/A FME N/A Erosion = 0 Items: {Unrefinable} Uses one slot and reduces Erosion by 30%. [UNREFINABLE] ------------------------------------------------------------------------------ Self Repair LV 15 FME 8,000 Erosion = 5 Items: Build LE x1 LE +300 x1 Power Charge x1 When unit stands by in rear, restores 1% of MAX LE per turn. [????] ------------------------------------------------------------------------------ Exodus LV 2 FME 100 Erosion = 0 Items: Boost Speed x9 If a front-line unit equips, guarantees the chance to flee. (excluding boss battles and special exceptions) [????] ------------------------------------------------------------------------------ Cutting Edge LV 20 FME 3,000 Erosion = 5 Items: Caution x1 Good Luck x1 Unit acts first at start of each battle. [Defeat the enemy "Mettaur Gigant"] ------------------------------------------------------------------------------ Lucky Girl (Only Cinnamon can equip) LV 35 FME 10,000 Erosion = 5 Items: Good Luck x1 Get FME + x1 Increases number of "FME" acquired after battle by 10%, stacks. (NOTE: The game incorrectly states it increases Zenny.) [Use the FMG to refine at least 30 types of Force Metal] ------------------------------------------------------------------------------ Good Luck LV 10 FME 700 Erosion = 7 Items: Gain Hyper x1 Item Capture x1 Increases chance of acquiring items when winning battles by 3%, stacks, and works even while equipped to reserve party members. [????] ------------------------------------------------------------------------------ Monopoly LV 35 FME 99,999 Erosion = 7 Items: Learning Aid x1 Cutting Edge x1 Get EXP + x1 Claim all EXP gained from battle victory for oneself. [Obtain over 250,000 EXP (party total)] ------------------------------------------------------------------------------ ============================================================================== ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ============================================================================== 15. Bestiary [BEST-LINK] ============================================================================== ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Glossary of Attack terms: | Type: S = Shot/C = Combat. | Shot is affected by the Shield Stat. | Combat is affected by the Armor Stat. | Unit: S = Single Target/A = All Targets. | | How to read the attacks: | Name |Type |Unit |Elemental Property |additional info.| >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> ------------------------------------------------------------------------------ ___________________________________________________________________ B BLADER |Level 39 |Steal: |Zenny: 1000| LE 8000 |Type:Mechaniloid |Tank Energy 50 (20%)|EXP: 1200| Power 145 |----:Air |Hacking (10%)|FME: 200| Armor 104 |Fire Damage 100%|Drop: |-----------| Shield 92 |Water Damage 100%|Build LE (1%)| Speed 63 |Thunder Damage 100%|Build WE (1%)| ------------------------------------------------------| Locations: Eternal Forest, Far East HQ. | ----------------------------------------| B BLADER'S Attacks: Normal Attack |S-type |S|6-hits. Cracking |S-type |S|chance of inflicting Berserk. Smokeout |S-type |S|chance of inflicting Blind. Stungun |S-type |S|Thunder |chance of inflicting Bind. Virus Attack |S-type |S|chance of inflicting Virus. All L Gain 25 |N/A |A|recovers 25% of target's LE. Breed Ball |N/A |-|summons two Deerballs. ------------------------------------------------------------------------------ _____________________________________________________________________ BATFIGHTER |Level 14 |Steal: |Zenny: 130| LE 600 |Type:Beast |Tank Energy 10 (50%)|EXP: 180| Power 83 |----:Air |Berserk Protection (25%)|FME: 48| Armor 30 |Fire Damage 100%|Drop: |-----------| Shield 30 |Water Damage 100%|Tank Energy 25 (10%)| Speed 32 |Thunder Damage 100%|Energy Capture (5%)| --------------------------------------------------------| Locations: Gimialla Mines, Vanallia Desert. | --------------------------------------------| BATFIGHTER'S Attacks: Normal Attack |S-type |S| Cracking |S-type |S|chance of inflicting Berserk. Bite Energy |C-type |S|6-hits, absorbs 10% of target's LE with each hit. ------------------------------------------------------------------------------ _____________________________________________________________ BAT BONE |Level 3 |Steal: |Zenny: 8| LE 100 |Type:Beast |Boost Speed (20%)|EXP: 4| Power 22 |----:Air | |FME: 3| Armor 8 |Fire Damage 100%|Drop: |------------------------| Shield 12 |Water Damage 100%|Tank Energy 10 (20%)|NOTE: Only uses Observe | Speed 30 |Thunder Damage 100%|Gain Hyper (1%)|until one of their group| ---------------------------------------------------|is destroyed. | Locations: Lagrano Ruins, Eternal Forest.| |------------------------| -----------------------------------------| BAT BONE'S Attacks: Normal Attack |S-type |S| Observe |N/A |-|passes turn. ------------------------------------------------------------------------------ ___________________________________________________ BIGBIT |Level 16 |Steal: |Zenny: 0| LE 1200 |Type:Mechaniloid |Nothing |EXP: 200| Power 102 |----:Air | |FME: 10| Armor 30 |Fire Damage 100%|Drop: |----------| Shield 35 |Water Damage 100%|Nothing | Speed 24 |Thunder Damage 100%| | ----------------------------------------------| Locations: Eternal Forest, Vanallia Desert, | Melda Ore Plant, Grave Ruins Base. | ----------------------------------------------| BIGBIT'S Attacks: Normal Attack |S-type |S| Smokeout |S-type |S|chance of inflicting Blind. Virus Attack |S-type |S|chance of inflicting Virus. Cracking |S-type |S|chance of inflicting Berserk. Codebreaker |S-type |S|chance of inflicting Instant Death (DOA). Cryogenics |S-type |S|Water |chance of inflicting Freeze. Stungun |S-type |S|Thunder |chance of inflicting Bind. ------------------------------------------------------------------------------ _____________________________________________________________ BIG MONKEY |Level 13 |Steal: |Zenny: 80| LE 1600 |Type:Beast |Speed +1 (20%)|EXP: 115| Power 62 |----:Ground |Boost Speed (20%)|FME: 25| Armor 20 |Fire Damage 100%|Drop: |----------| Shield 26 |Water Damage 50%|Speed +3 (10%)| Speed 36 |Thunder Damage 150%|Gain Hyper (1%)| -------------------------------------------------| Locations: Tianna Camp, Gaudile Laboratory. | --------------------------------------------| BIG MONKEY'S Attacks: Normal Attack |C-type |S| Mega Blizzard |S-type |S|Water |weak damage. Power Charge |N/A |-|increase next attack's Power by 1.5x. Boost All Speed |N/A |A|increases enemy Speed by 25%. ------------------------------------------------------------------------------ _________________________________________________ BIT |Level 2 |Steal: |Zenny: 0| LE 150 |Type:Mechaniloid |Nothing |EXP: 3| Power 20 |----:Air | |FME: 0| Armor 8 |Fire Damage 100%|Drop: |--------| Shield 10 |Water Damage 100%|Nothing | Speed 20 |Thunder Damage 100%| | -------------------------------------------| Locations: Lagrano Ruins, Central Tower, | Eternal Forest, Grave Ruins Base| -------------------------------------------| BIT'S Attacks: Normal Attack |S-type |S| ------------------------------------------------------------------------------ _____________________________________________________________ BLADEY |Level 20 |Steal: |Zenny: 200| LE 1600 |Type:Mechaniloid |Boost Speed (20%)|EXP: 300| Power 104 |----:Air | |FME: 60| Armor 60 |Fire Damage 100%|Drop: |----------| Shield 62 |Water Damage 100%|Build Speed (1%)| Speed 38 |Thunder Damage 100%| | -------------------------------------------------| Locations: Melda Ore Plant | ---------------------------| BLADEY'S Attacks: Air Slicer |S-type |A| Shield Peeler |C-type |S|lowers target's Shield by 25%. Death Gravity |N/A |S|lowers target's LE by 25%. SOS |N/A |-|calls an ally for backup. ------------------------------------------------------------------------------ _______________________________________________________________ BLOWFISH |Level 9 |Steal: |Zenny: 20| LE 1000 |Type:Beast |Boost Armor (?)|EXP: 70| Power 55 |----:Air | |FME: 12| Armor 18 |Fire Damage 100%|Drop: |---------------------| Shield 33 |Water Damage Absorb|Tank Energy 25 (25%)|NOTE: Flees if alone.| Speed 31 |Thunder Damage 200%|Armor +5 (5%)|---------------------| ----------------------------------------------------| Location: Tianna Camp | ----------------------| BLOWFISH'S Attacks: Normal Attack |S-type |S|3-hits Armor Peeler |C-type |S|Water |lowers target's Armor by 25%. Life Gain 25 |N/A |S|recovers 25% of target's LE. ------------------------------------------------------------------------------ ___________________________________________________________________ CANNON DRIVER |Level 40 |Steal: |Zenny: 800| LE 10000 |Type:Mechaniloid |Chaff (20%)|EXP: 1600| Power 90 |----:Ground |Protect +3 (15%)|FME: 200| Armor 70 |Fire Damage 100%|Drop: |---------------------| Shield 50 |Water Damage 100%|Full Specs +5 (1%)|NOTE: Generates a | Speed 40 |Thunder Damage 100%|X Buster MKIII (1%)|barrier that blocks | -------------------------------------------------------|C/S type attacks each| Locations: Far East HQ | |turn. | -----------------------| |---------------------| CANNON DRIVER'S Attacks: Normal Attack |S-type |S| Hell Gravity |N/A |A|reduces all targets' LE by 50%. Chaff Grenade |S-type |A|chance of inflicting Blind. Deep Impact |S-type |S|ignores Armor and Shield. ------------------------------------------------------------------------------ _________________________________________________________________ D-REX |Level 37 |Steal: |Zenny: 600| LE 8000 |Type:Beast |Chaff (15%)|EXP: 1200| Power 100 |----:Ground |Virus Missile (10%)|FME: 180| Armor 78 |Fire Damage 100%|Drop: |---------------------| Shield 56 |Water Damage 100%|Vaccine Program (100%)|NOTE: Multiple C-type| Speed 28 |Thunder Damage 100%|Virus Block (5%)|attacks will prevent | -----------------------------------------------------|the Mini-Rex attack. | Locations: Eternal Forest, Vanallia Desert | |---------------------| -------------------------------------------| D-REX'S Attacks: Normal Attack |S-type |A|3-hit. Fatal Attack |C-type |S|guaranteed critical hit. Ultra Giga Fire |S-type |A|Fire Element |strong damage. Heterostorm |N/A |A|chance of inflicting Virus and Blind. Mini-Rex |S-type |S|1/2/3-hit, damage & # of hits depend on user's LE. ------------------------------------------------------------------------------ _______________________________________________________________ D-SHARK |Level 37 |Steal: |Zenny: 120| LE 3600 |Type:Beast |Armor +3 (25%)|EXP: 250| Power 54 |----:Ground |Tank Energy 25 (20%)|FME: 50| Armor 42 |Fire Damage 100%|Drop: |----------------------| Shield 38 |Water Damage 25%|Mega Blizzard (20%)|NOTE: Multiple C-type | Speed 26 |Thunder Damage 200%|Twin Missiles (15%)|attacks will prevent | ---------------------------------------------------|the Mini-Shark attack.| Locations: Tianna Camp, Eternal Forest, | |----------------------| Vanallia Desert. | ----------------------------------------| D-SHARK'S Attacks: Normal Attack |C-type |S|Water Element. Smash! |C-type |S|Water Element |uses random Power between 50%-150%. Ultra Blizzard |S-type |A|Water Element |moderate damage. Mini-Shark |S-type |S|1/2/3-hit, damage & # of hits depend on user's LE. ------------------------------------------------------------------------------ ______________________________________________________________ DEERBALL |Level 28 |Steal: |Zenny: 0| LE 5000 |Type:Mechaniloid |Nothing |EXP: 400| Power 137 |----:Ground | |FME: 20| Armor 62 |Fire Damage 100%|Drop: |-----------------------| Shield 58 |Water Damage 100%|Tank Energy 10 (25%)|NOTE: Recovers 25% LE | Speed 25 |Thunder Damage 100%|Boost Power (20%)|each turn if a B Blader| ---------------------------------------------------|is present. | Locations: Eternal Forest, Far East HQ | |-----------------------| ---------------------------------------| DEERBALL'S Attacks: Normal Attack |C-type |S| Smash! |C-type |S|uses random Power between 50%-150% ------------------------------------------------------------------------------ _________________________________________________________________ DEGRAVER |Level 14 |Steal: |Zenny: 30| LE 2000 |Type:Human |Vengeful Counter (25%)|EXP: 20| Power 25 |----:Ground | |FME: 5| Armor 120 |Fire Damage 100%|Drop: |-----------------------| Shield 120 |Water Damage 100%|Ultra Fire (25%)|NOTE: Starts the fight | Speed 25 |Thunder Damage 100%| |Frozen. If cured and | -----------------------------------------------------|allowed to flee it'll | Locations: Melda Ore Plant | |drop BeamWonderS (50%)| ---------------------------| |and TankEnergy100(100%)| DEGRAVER'S Attacks: |-----------------------| Normal Attack |S-type |S| Act of Justice |S-type |S| Ultra Fire |S-type |A|Fire Element |moderate damage. Thanks |N/A |-|Flees the battle, only uses if never attacked. ------------------------------------------------------------------------------ ______________________________________________________________ DOBERMAN |Level 11 |Steal: |Zenny: 30| LE 1200 |Type:Human |Tank Energy 10 (10%)|EXP: 80| Power 58 |----:Ground | |FME: 18| Armor 25 |Fire Damage 100%|Drop: |---------| Shield 33 |Water Damage 100%|Tank Energy 10 (30%)| Speed 38 |Thunder Damage 100%|Tank Energy 25 (10%)| ---------------------------------------------------| Locations: Tianna Camp, Eternal Forest | ---------------------------------------| DOBERMAN'S Attacks: Normal Attack |S-type |S| Life Gain 25 |N/A |S|recovers 25% of target's LE. SOS |N/A |-|calls an ally for backup. ------------------------------------------------------------------------------ ____________________________________________________________ EINHAMMER |Level 9 |Steal: |Zenny: 40| LE 1200 |Type:Human |Boost Power (15%)|EXP: 34| Power 30 |----:Ground | |FME: 10| Armor 36 |Fire Damage 100%|Drop: |-----------------------| Shield 30 |Water Damage 100%|Power 1+ (20%)|NOTE: Uses Break Shield| Speed 18 |Thunder Damage 100%|Build Shield (1%)|when alone. Only uses | -------------------------------------------------|Double Iron after Break| Locations: Central Tower, Tianna Camp, | |Shield. | Eternal Forest | |-----------------------| ---------------------------------------| EINHAMMER'S Attacks: Normal Attack |C-type |S| Break Shield |N/A |-|sacrifices Shield to boost Power. Double Iron |C-type |S|2-hit, ignores Armor. ------------------------------------------------------------------------------ _____________________________________________________________ FIRE GLOB |Level 23 |Steal: |Zenny: 300| LE 3000 |Type:Energy |Mega Fire (15%)|EXP: 250| Power 60 |----:Ground |Ultra Fire (5%)|FME: 100| Armor 50 |Fire Damage Absorb|Drop: |---------------------------| Shield 50 |Water Damage 150%|Fire Star (3%)|NOTE: Fire Element attacks | Speed 30 |Thunder Damage 75%|Fire Missile (20%)|boost it's EXP and stats. | -------------------------------------------------|Restores 25% LE every turn.| Locations: Ulfat Factory, Gimialla Mine, | |Flees after absorbing 7 | Eternal Forest. | |attacks. | -----------------------------------------| |---------------------------| FIRE GLOB'S Attacks: Normal Attack |S-type |S|Fire Air Shot |S-type |S| Mega Fire |S-type |S|Fire |weak damage. Giga Fire |S-type |S|Fire |moderate damage. Ultra Fire |S-type |A|Fire |moderate damage. Tera Fire |S-type |S|Fire |strong damage. Ultra Giga Fire |S-type |A|Fire |strong damage. Ultraflame |S-type |A|Fire ------------------------------------------------------------------------------ ____________________________________________________________ GIFT BOX |Level 26 |Steal: |Zenny: 100| LE 700 |Type:Mechaniloid |Boost Speed (15%)|EXP: 100| Power 95 |----:Air | |FME: 33| Armor 65 |Fire Damage 100%|Drop: |--------------------------| Shield 72 |Water Damage 100%|"varies" (100%)|NOTE: Dropped item changes| Speed 92 |Thunder Damage 100%| |every turn. Likes to flee.| ------------------------------------------------|Turn 0-2: Decoy | Locations: Melda Ore Plant | |Turn 2-3: Exodus | ---------------------------| |Turn 3-4: Turbo Clock | GIFT BOX'S Attacks: |Turn 4-5: Item Capture | Normal Attack |S-type |A|3-hit. |Turn 5-6: Beam Miracle S | Observe |N/A |-|passes turn. |Turn 6-8: Kitty Gloves | |--------------------------| ------------------------------------------------------------------------------ _______________________________________________________________ GOLD BLADER |Level 25 |Steal: |Zenny: 700| LE 1000 |Type:Mechaniloid |Decoy (20%)|EXP: 100| Power 99 |----:Air | |FME: 80| Armor 42 |Fire Damage 100%|Drops: |----------| Shield 50 |Water Damage 100%|Item Capture (10%)| Speed 17 |Thunder Damage 100%|Good Luck (2%)| ---------------------------------------------------| Locations: Vanallia Desert | ---------------------------| GOLD BLADER'S Attacks: Normal Attack |S-type |S|6-hits. Breed Gold |N/A |-|summons two Mettaurs (Silver/Gold) ------------------------------------------------------------------------------ _________________________________________________________________ GOLD METTAUR |Level 26 |Steal: |Zenny: 7000| LE 4400 |Type:Mettaur |Boost Shield (20%)|EXP: 400| Power 104 |----:Ground | |FME: 130| Armor 90 |Fire Damage 100%|Drops: |-------------------| Shield 62 |Water Damage 100%|Melt Missile (10%)|NOTE: Blocks S-type| Speed 50 |Thunder Damage 100%|Get Zenny+ (3%)|attacks while under| ----------------------------------------------------|helmet. | Locations: Gimialla Mine, Vanallia Desert | |-------------------| Eternal Forest. | ------------------------------------------| GOLD METTAUR'S Attacks: Normal Attack |S-type |S|4-hits. Giga Thunder |S-type |S|Thunder |moderate damage. Life Gain 50 |N/A |S|recovers 50% of target's LE. Shell Breaker Wave |N/A |S|lowers target's Armor and Shield by 25%. ------------------------------------------------------------------------------ _________________________________________________________________ GULPFAST |Level 22 |Steal: |Zenny: 180| LE 2400 |Type:Beast |Ultra Fire (20%)|EXP: 300| Power 74 |----:Air |King of Diamonds (3%)|FME 40| Armor 43 |Fire Damage Absorb|Drops: |---------------------| Shield 49 |Water Damage 200%|Ultra Fire (10%)|NOTE: Only uses | Speed 26 |Thunder Damage 100%|Build Armor (1%)|Ultra Fire on itself | -----------------------------------------------------|as a healing ability.| Locations: Ulfat Factory, Eternal Forest | |---------------------| -----------------------------------------| GULPFAST'S Attacks: Normal Attack |S-type |S|3-hits. Armor Peeler |C-type |S|Fire |lowers target's Armor by 25%. Mega Fire |S-type |S|Fire |weak damage. Ultra Fire |S-type |A|Fire |moderate damage. ------------------------------------------------------------------------------ ______________________________________________________________ GUNBIT |Level 26 |Steal: |Zenny: 130| LE 3200 |Type:Beast |Nothing |EXP: 440| Power 105 |----:Ground | |FME: 70| Armor 74 |Fire Damage 100%|Drops: |----------| Shield 60 |Water Damage Absorb|Ultra Blizzard (5%)| Speed 28 |Thunder Damage 200%|Cryogenic (2%)| --------------------------------------------------| Locations: Melda Ore Plant | ---------------------------| GUNBIT'S Attacks: Normal Attack |C-type |S|Water. Cryogenic |C-type |S|Water |chance of inflicting Freeze. Giga Blizzard |S-type |S|Water |moderate damage. SOS |N/A |-|calls an ally for backup. Twin Laser |S-type |S|2-hits. Spray Gun |S-type |A|2-hits. ------------------------------------------------------------------------------ _______________________________________________________________________ KILLER MANTIS |Level 20 |Steal: |Zenny: 260| LE 4000 |Type:Insect |Tank Energy 25 (50%)|EXP: 350| Power 70 |----:Ground |Gatling Buster (3%)|FME: 50| Armor 40 |Fire Damage 100%|Drops: |-----------------| Shield 28 |Water Damage 100%|Cooler (25%)|NOTE: When arms | Speed 30 |Thunder Damage 100%|Berserk Protection (20%)|are up, counters | -----------------------------------------------------------|S-type attacks | Locations: Gaudile Laboratory | |w/ Death Scythe. | ------------------------------| |-----------------| KILLER MANTIS' Attacks: Normal Attack |S-type |S|6-hits. Death Scythe |C-type |A|Thunder |chance of inflicting Bind. Riot |N/A |A|chance of inflicting Berserk. ------------------------------------------------------------------------------ _________________________________________________________________ LIQUID GLOB |Level 24 |Steal: |Zenny: 500| LE 1500 |Type:Energy |Mega Blizzard (15%)|EXP: 350| Power 88 |----:Ground |Ultra Blizzard (5%)|FME: 250| Armor 30 |Fire Damage 100%|Drops: |-----------------------| Shield 30 |Water Damage 25%|Ice Star (3%)|NOTES: Water Attacks on| Speed 30 |Thunder Damage 200%|Ice Missile (20%)|Liquid Blob inflict | -----------------------------------------------------|Freeze with 100% rate. | Locations: Gimialla Mine, Eternal Forest | |-----------------------| -----------------------------------------| LIQUID GLOB'S Attacks: Normal Attack |S-type |S|Water. Giga Blizzard |S-type |S|Water |moderate damage. Death Gravity |N/A |S|reduces target's LE by 25%. Virus Attack |S-type |S|Water |chance of inflicting Virus. Coercion |S-type |S|Water |chance of delaying target's next turn. Ultrastream |S-type |A|Water ------------------------------------------------------------------------------ _______________________________________________________________ MEGA MANTOR |Level 25 |Steal: |Zenny: 500| LE 5200 |Type:Beast |Ultra Fire (20%)|EXP: 480| Power 80 |----:Ground | |FME: 100| Armor 53 |Fire Damage Absorb|Drops: |------------------------| Shield 43 |Water Damage 150%|Ace of Clubs (10%)|NOTE: Has Barrier that | Speed 32 |Thunder Damage 100%|Build Armor (1%)|blocks S-type attacks. | ---------------------------------------------------|Break it by inflicting. | Locations: Ulfat Factory, Gimialla Mines, | |1000 damage. Cannot do | Vanallia Desert, Eternal Forest | |Shell Bullet if Barrier | -------------------------------------------| |is down. Water Attacks | MEGA MANTOR'S Attacks: |will prevent Flame Ray. | Normal Attack |S-type |S| |------------------------| Shell Bullet |C-type |S|guaranteed critical hit. Flame Ray |S-type |A|Fire ------------------------------------------------------------------------------ __________________________________________________________________ MEGA TORTOISE |Level 29 |Steal: |Zenny: 600| LE 6000 |Type:Beast |Smoke Missile (10%)|EXP: 700| Power 120 |----:Ground | |FME: 250| Armor 83 |Fire Damage 100%|Drops: |----------------------| Shield 50 |Water Damage 100%|Clear Vision (100%)|NOTES:Has Barrier that| Speed 65 |Thunder Damage 100%|Blind Block (5%)|blocks S-type attacks.| ------------------------------------------------------|Break it by inflicting| Locations: Vanallia Desert, Eternal Forest | |1000 damage. Cannot | -------------------------------------------| |do Shell Bullet if | MEGA MANTOR'S Attacks: |Barrier is down. | Normal Attack |S-type |S| |----------------------| Jamming |N/A |A|chance of inflicting Blind. Mega Blizzard |S-type |S|Water |weak damage. Shell Bullet |C-type |S|guaranteed critical hit. ------------------------------------------------------------------------------ ____________________________________________________________ MELTDOWN |Level 44 |Steal: |Zenny: 0| LE 26000 |Type:Human |Boost Armor (25%)|EXP: 6000| Power 100 |----:Ground |Boost Shield (25%)|FME: 6000| Armor 0 |Fire Damage 100%|Drops: |------------------------| Shield 0 |Water Damage 100%|Get EXP+ (10%)|NOTES: Uses Atomic Fall | Speed 1 |Thunder Damage 100%|Gain Hyper (1%)|after 4 turns pass. For | -------------------------------------------------|every turn that passes | Locations: Vanallia Desert, Melda Ore Plant, | |EXP and FME is halved. | Eternal Forest. | |------------------------| ---------------------------------------------| MELTDOWN'S Attacks: Atomic Fall |N/A |A|inflicts 9,999 damage. KO's user. ------------------------------------------------------------------------------ __________________________________________________________________ METAROID |Level 39 |Steal: |Zenny: 0| LE 1000 |Type:Insect |Brave Buster (5%)|EXP: 2000| Power 300 |----:Air | |FME: 2000| Armor 100 |Fire Damage 100%|Drops: |---------| Shield 100 |Water Damage 100%|Vitality Missiles (10%)| Speed 200 |Thunder Damage 100%| | -------------------------------------------------------- Locations: Far East HQ | -----------------------| METAROID'S Attacks: Parasite |N/A |-|raises ally's stats to MAX, sacrifices user. ------------------------------------------------------------------------------ ______________________________________________________________ METTAUR |Level 5 |Steal: |Zenny: 12| LE 550 |Type:Mettaur |Shield +1 (50%)|EXP: 18| Power 20 |----:Ground | |FME: 24| Armor 30 |Fire Damage 100%|Drops: |------------------------| Shield 23 |Water Damage 100%|Tank Energy 10 (50%)|NOTES: Hides under hat | Speed 15 |Thunder Damage 100%|Tomahawk (10%)|when LE falls below 50%.| ---------------------------------------------------|Blocks S-type attacks | Locations: Central Tower, Tianna Camp | |while under hat. | --------------------------------------| |Weak to C-type attacks. | METTAUR'S Attacks: |------------------------| Normal Attack |S-type |S|4-hits. Mattock Strike |S-type |S|ignores Armor. ------------------------------------------------------------------------------ _________________________________________________________________________ METTAUR COMMANDER |Level 15 |Steal: |Zenny: 180| LE 2000 |Type:Mettaur |Virus Protection (25%)|EXP: 160| Power 62 |----:Ground |Boost Shield (20%)|FME: 75| Armor 65 |Fire Damage 100%|Drops: |---------------| Shield 45 |Water Damage 100%|Tank Energy 25 (50%)|NOTES: Blocks | Speed 16 |Thunder Damage 100%|Virus Missile (5%)|S-type attacks | -------------------------------------------------------------|while under | Locations: Gaudile Laboratory, Gimialla Mine,| |hat. Weak to | Vanallia Desert. | |C-type attacks.| ---------------------------------------------| |---------------| METTAUR COMMANDER'S Attacks: Normal Attack |S-type |S|4-hits. Power Virus |N/A |A|chance of inflicting Virus. Shell Breaker Wave |N/A |S|lowers target's Armor and Shield by 25%. ------------------------------------------------------------------------------ ___________________________________________________________________ METTAUR COUNTER |Level 26 |Steal: |Zenny: 360| LE 3200 |Type:Mettaur |Boost Shield (20%)|EXP: 390| Power 84 |----:Ground | |FME: 120| Armor 35 |Fire Damage 100%|Drops: |---------------------| Shield 33 |Water Damage 100%|Turbo Clock (2%)|NOTES: When hit by | Speed 24 |Thunder Damage 100%|Gan Hyper (1%)|S/C-type attacks it | -------------------------------------------------------|will hide under hat | Locations: Gimialla Mines, Vanallia Desert, | |and block attacks of | Eternal Forest. | |the same type. | --------------------------------------------| |---------------------| METTAUR COUNTER'S Attacks: Normal Attack |S-type |S|4-hits. Electromagnetic Field |N/A |A|chance of inflicting Bind. Shell Breaker Wave |N/A |S|lowers target's Armor and Shield by 25%. ------------------------------------------------------------------------------ ______________________________________________________________________ METTAUR GIGANT |Level 35 |Steal: |Zenny: 1000| LE 10000 |Type:Mettaur |Tank Energy 10 (50%)|EXP: 4000| Power 85 |----:Ground | |FME: 1000| Armor 125 |Fire Damage 100%|Drops: |-------------------| Shield 125 |Water Damage 100%|Jet Guillotine (50%)|NOTES: Has barrier | Speed 40 |Thunder Damage 100%|Build Shield (1%)|that blocks S and C| ---------------------------------------------------------|attacks. Stealing | Locations: Gimialla Mine | |it's Item removes | -------------------------| |the barrier | METTAUR GIGANT'S Attacks: |-------------------| Normal Attack |S-type |S|4-hits. Mattock Strike |S-type |S|ignores Armor. Mega Fire |S-type |S|Fire |weak damage. Tera Fire |S-type |S|Fire |strong damage. Ultra Giga Fire |S-type |A|Fire |strong damage. Hell Gravity |N/A |A|reduces all target's LE by 50%. ------------------------------------------------------------------------------ _________________________________________________________________ METTAURCURE |Level 23 |Steal: |Zenny: 320| LE 2800 |Type:Mettaur |Tank Energy 25 (20%)|EXP: 280| Power 78 |----:Ground | |FME: 95| Armor 80 |Fire Damage 100%|Drops: |----------------| Shield 50 |Water Damage 100%|Generator (2%)|NOTES: Blocks | Speed 32 |Thunder Damage 100%|Build LE (1%)|S-type attacks | -----------------------------------------------------|while under hat.| Locations: Gimialla Mine, Vanallia Desert, | |Weak to C-type | Eternal Forest. | |attacks. | -------------------------------------------| |----------------| METTAURCURE'S Attacks: Normal Attack |S-type |S|4-hits. Mattock Strike |S-type |S|ignores Armor. Life Gain 25 |N/A |S|restores target's LE by 25%. ALL L Gain 25 |N/A |A|restores all target's LE by 25%. Refresh |N/A |A|removes negative status effects. Boost Power |N/A |S|boosts target's Power by 25%. Boost Armor |N/A |S|boosts target's Armor by 25%. Boost Shield |N/A |S|boosts target's Shield by 25%. Boost Speed |N/A |S|boosts target's Speed by 25%. ------------------------------------------------------------------------------ __________________________________________________________________ PARAROID |Level 11 |Steal: |Zenny: 100| LE 200 |Type:Insect |Eagle Eye (25%)|EXP: 80| Power 64 |----:Air | |FME: 20| Armor 30 |Fire Damage 100%|Drops: |----------| Shield 30 |Water Damage 100%|Mega Blizzard (30%)| Speed 38 |Thunder Damage 100%| | --------------------------------------------------| Locations: Far East HQ | -----------------------| PARAROID'S Attacks: Normal Attack |S-type |S| Parasite |N/A |-|raises ally's stats to MAX, sacrifices user. ------------------------------------------------------------------------------ ____________________________________________________________________ PLASMA GLOB |Level 25 |Steal: |Zenny: 330| LE 3000 |Type:Energy |Mega Thunder (15%)|EXP: 480| Power 60 |----:Ground |Ultra Thunder (5%)|FME: 200| Armor 50 |Fire Damage 150%|Drop: |--------------------| Shield 50 |Water Damage 75%|Thunder Star (3%)|NOTES: Thunder | Speed 30 |Thunder Damage Absorb|Thunder Missile (20%)|Element attacks | --------------------------------------------------------|boost its FME and | Locations: Gimialla Mine, Vanallia Desert, | |stats. Restores 25% | Eternal Forest. | |LE every turn. Flees| -------------------------------------------| |after absorbing 7 | PLASMA GLOB'S Attacks: |attacks. | Normal Attack |S-type |S|Thunder |--------------------| Air Shot |S-type |S| Mega Thunder |S-type |S|Thunder |weak damage. Giga Thunder |S-type |S|Thunder |moderate damage. Ultra Thunder |S-type |A|Thunder |moderate damage. Tera Thunder |S-type |S|Thunder |strong damage. Ultra Giga Thunder |S-type |A|Thunder |strong damage. Ultraplasma |S-type |A|Thunder ------------------------------------------------------------------------------ ____________________________________________________________________ PREON BITMASTER |Level 5 |Steal: |Zenny: 28| LE 500 |Type:Preon |Boost Speed (25%)|EXP: 18| Power 38 |----:Ground | |FME: 10| Armor 22 |Fire Damage 100%|Drops: |---------| Shield 20 |Water Damage 100%|Hacking (25%)| Speed 35 |Thunder Damage 100%|Tank Energy 25 (25%)| ---------------------------------------------------------| Locations: Lagrano Ruins, Central Tower, | Eternal Forest. | -----------------------------------------| PREON BITMASTER"S Attacks: Normal Attack |C-type |S| Bit Shift |N/A |-|summons a Bit. Boost All Speed |N/A |A|boosts all target's Speed by 25% ------------------------------------------------------------------------------ _________________________________________________________________ PREON CHASER |Level 6 |Steal: |Zenny: 20| LE 600 |Type:Preon |Armor +1 (25%)|EXP: 18| Power 33 |----:Ground | |FME: 10| Armor 23 |Fire Damage 100%|Drops: |---------| Shield 18 |Water Damage 100%|Anti-Lock (20%)| Speed 18 |Thunder Damage 100%|Tank Energy 10 (25%)| ------------------------------------------------------| Locations: Lagrano Ruins, Central Tower, | Grave Ruins Base, Eternal Forest.| --------------------------------------------| PREON CHASER'S Attacks: Normal Attack |C-type |S| Stungun |C-type |S|Thunder |chance of inflicting Bind. Greedy |S-type |S|high critical hit rate, low accuracy. ------------------------------------------------------------------------------ _________________________________________________________________ PREON DOC |Level 29 |Steal: |Zenny: 600| LE 4000 |Type:Preon |Tank Energy 25 (100%)|EXP: 580| Power 108 |----:Ground |Cure All (15%)|FME: 130| Armor 75 |Fire Damage 100%|Drops: |----------| Shield 66 |Water Damage 100%|Neutralizer -10 (2%)| Speed 35 |Thunder Damage 100%|0 Effecter (1%)| -----------------------------------------------------| Locations: Melda Ore Plant, Frave Ruins Base,| Eternal Forest. | ---------------------------------------------| PREON DOC'S Attacks: Normal Attack |S-type |S| Smash! |S-type |S|uses random Power between 50%-150%. Codebreaker |S-type |S|chance of inflicting Instant Death (DOA). ALL L Gain 25 |N/A |A|restores all target's LE by 25%. Refresh |N/A |A|removes negative status effects. Boost All Power |N/A |A|boosts all target's Power by 25%. Boost All Armor |N/A |A|boosts all target's Armor by 25%. Boost All Shield |N/A |A|boosts all target's Shield by 25%. Boost All Speed |N/A |A|boosts all target's Speed by 25%. Power Leak |S-type |S|lowers target's Power by 25%. Armor Peeler |S-type |S|lowers target's Armor by 25%. Shield Peeler |S-type |S|lowers target's Shield by 25%. Hold Gum |S-type |S|lowers target's Speed by 25%. ------------------------------------------------------------------------------ _________________________________________________________________ PREON ELITE |Level 17 |Steal: |Zenny: 160| LE 2200 |Type:Preon |Exodus (25%)|EXP: 280| Power 78 |----:Ground | |FME: 40| Armor 43 |Fire Damage 100%|Drops: |-----------------------| Shield 36 |Water Damage 100%|Tank Energy 50 (25%)|NOTES: Has shield that | Speed 30 |Thunder Damage 100%|Hacking (15%)|grants a 50% chance to | -----------------------------------------------------|block S-type attacks. | Locations: Gaudile Laboratory, Melda Ore Plant,| |-----------------------| Grave Ruins Base. | -----------------------------------------------| PREON ELITE'S Attacks: Normal Attack |S-type |S| Order |N/A |S|concentrates all allies' attacks on target. Power Leak |S-type |S|lowers target's Power by 25%. Riot |N/A |A|chance of inflicting Berserk. Life Gain 25 |N/A |S|restores target's LE by 25%. ------------------------------------------------------------------------------ __________________________________________________________________ PREON GUNNER |Level 16 |Steal: |Zenny: 100| LE 1700 |Type:Preon |Twin Missiles (15%)|EXP: 230| Power 64 |----:Ground | |FME: 30| Armor 34 |Fire Damage 100%|Drops: |----------| Shield 40 |Water Damage 100%|Tank Energy 25 (30%)| Speed 13 |Thunder Damage 100%|Build Power (1%)| ------------------------------------------------------| Locations: Gaudile Laboratory, Ulfat Factory,| Grave Ruins Base. | ---------------------------------------------| PREON GUNNER'S Attacks: Normal Attack |S-type |S|6-hits. 108º |S-type |A|3-hits. ------------------------------------------------------------------------------ _______________________________________________________________________ PREON GUNNER MKII |Level 31 |Steal: |Zenny: 360| LE 4000 |Type:Preon |Cooler (25%)|EXP: 580| Power 120 |----:Ground | |FME: 60| Armor 70 |Fire Damage 100%|Drops: |----------| Shield 60 |Water Damage 100%|Tank Energy 25 (30%)| Speed 42 |Thunder Damage 100%|Cracker (5%)| -----------------------------------------------------------| Locations: Melda Ore Plant, Grave Ruins Base,| Eternal Forest. | ---------------------------------------------| PREON GUNNER MKII'S Attacks: Normal Attack |S-type |S|6-hits. 108º |S-type |A|3-hits. Riot |N/A |A|chance of inflicting Berserk. Electromagnetic Field |N/A |A|chance of inflicting Bind. ------------------------------------------------------------------------------ _____________________________________________________ PREON HYBRID |Level 24 |Steal: |Zenny: 0| LE 2600 |Type:Preon |Nothing |EXP: 450| Power 70 |----:Ground | |FME: 100| Armor 66 |Fire Damage 100%|Drops: |-------------------------| Shield 70 |Water Damage 100%|Nothing |NOTES: Starts the battle | Speed 32 |Thunder Damage 100%| |under Berserk status. | ------------------------------------------|-------------------------| Locations: Ulfat Factory, Eternal Forest. | ------------------------------------------| PREON HYBRID'S Attacks: Normal Attack |C-type |S| Break Shield |N/A |-|sacrifices Shield to boost Power. Wild Attack |C-type |S|high critical hit rate, low accuracy. ------------------------------------------------------------------------------ __________________________________________________________________ PREON NURSE |Level 19 |Steal: |Zenny: 280| LE 2400 |Type:Preon |Tank Energy 10 (100%)|EXP: 240| Power 72 |----:Ground |Reboot (15%)|FME: 200| Armor 53 |Fire Damage 100%|Drops: |----------------------| Shield 50 |Water Damage 100%|Build LE (1%)|NOTES: If alone it | Speed 34 |Thunder Damage 100%|Injector (1%-25%)|will use ALL L Gain 25| ------------------------------------------------------|on your party. | Locations: Ulfat Factory, Vanallia Desert, | |If allowed to flee | Grave Ruins Base, Eternal Forest. | |Injector's drop rate | ---------------------------------------------| |increases. | PREON NURSE'S Attacks: |----------------------| Life Gain 25 |N/A |S|restores target's LE by 25%. ALL L Gain 25 |N/A |A|restores all target's LE by 25%. Boost Power |N/A |S|boosts target's Power by 25%. Boost Armor |N/A |S|boosts target's Armor by 25%. Boost Shield |N/A |S|boosts target's Shield by 25%. Boost Speed |N/A |S|boosts target's Speed by 25%. Thanks |N/A |-|flees the battle. ------------------------------------------------------------------------------ __________________________________________________________________ PREON POD |Level 14 |Steal: |Zenny: 60| LE 1400 |Type:Preon |Warm-Up (50%)|EXP: 130| Power 60 |----:Ground |Water Guard (20%)|FME: 30| Armor 38 |Fire Damage 100%|Drops: |---------------------| Shield 43 |Water Damage 25%|Liquid Suffocation (25%)|NOTES:Begins charging| Speed 60 |Thunder Damage 200%|Ice Missile (10%)|Freeze Shot on first | -------------------------------------------------------|turn. Prevent it by | Locations: Tianna Camp, Gaudile Laboratory, | |inflicting at least | Grave Ruins Base. | |500 damage. | --------------------------------------------| |---------------------| PREON POD'S Attacks: Normal Attack |S-type |S|Water Bull's Eye |S-type |S|Water |never misses. Mega Blizzard |S-type |S|Water |weak damage. Freeze Shot |S-type |S|Water |inflicts Freeze, uses up Liquid Suffocation. ------------------------------------------------------------------------------ _________________________________________________________________________ PREON PREASSURE |Level 30 |Steal: |Zenny: 300| LE 5000 |Type:Preon |Liquid Suffocation (10%)|EXP: 640| Power 98 |----:Ground | |FME: 100| Armor 74 |Fire Damage 100%|Drops: |--------------| Shield 63 |Water Damage 25%|Twin Tomahawks (15%)|NOTE: Charges | Speed 60 |Thunder Damage 150%|Force Missiles (3%)|Hell Gravity | -------------------------------------------------------------|on first turn.| Locations: Melda Ore Plant, Grave Ruins Base, | |Prevent it by | Eternal Forest. | |inflicting | ----------------------------------------------| |1500 damage. | PREON PREASSURE'S Attacks: |--------------| Normal Attack |S-type |S|Water Freeze Shot |S-type |S|Water |inflicts Freeze, uses up Liquid Suffocation. Death Gravity |N/A |S|reduces target's LE by 25%. Hell Gravity |N/A |A|reduces all target's LE by 50%. Ultra Blizzard |S-type |S|Water |weak damage. ------------------------------------------------------------------------------ ___________________________________________________________________ PREON S BOTOS |Level 27 |Steal: |Zenny: 420| LE 4000 |Type:Preon |Mega Fire (15%)|EXP: 520| Power 150 |----:Ground |Hacking (10%)|FME: 100| Armor 63 |Fire Damage 50%|Drops: |--------------------| Shield 55 |Water Damage 150%|Shot Absorber (5%)|NOTES: Has a shield | Speed 42 |Thunder Damage 100%|Combat Absorber (5%)|that grants a 50% | -------------------------------------------------------|chance of blocking | Locations: Vanallia Desert, Melda Ore Plant, | |S-type attacks. | Grave Ruins Base, Eternal Forest. | |--------------------| ---------------------------------------------| PREON S BOTOS' Attacks: Mega Fire |S-type |S|Fire |weak damage. Bit Shift |N/A |S|summons a Bigbit. Defend |N/A |-|reduces damage taken for one turn. Self-Destruct |N/A |S|inflicts damage equal to users LE, KO's user. ------------------------------------------------------------------------------ ____________________________________________________________________ PREON S EPSILON |Level 34 |Steal: |Zenny: 560| LE 5400 |Type:Preon |Protect +3 (10%)|EXP: 700| Power 122 |----:Ground | |FME: 120| Armor 80 |Fire Damage 100%|Drops: |--------------------| Shield 72 |Water Damage 100%|DOA Protection (5%)|NOTES: Has a shield | Speed 37 |Thunder Damage 100%|Build WE (1%)|that grants a 50% | --------------------------------------------------------|chance of blocking | Locations: Grave Ruins Base, Eternal Forest. | |S-type attacks. | ---------------------------------------------| |--------------------| PREON S EPSILON'S Attacks: Normal Attack |C-type |S| Codebreaker |C-type |S|chance of inflicting Instant Death (DOA). Leak WE |N/A |A|reduces all target's WE by 50%. Overload |C-type |S|reduces target's WE to 0. Giga Fire |S-type |S|Fire |moderate damage. Giga Blizzard |S-type |S|Water |moderate damage. Giga Thunder |S-type |S|Thunder |moderate damage. Ultra Giga Fire |S-type |A|Fire |strong damage. Ultra Giga Blizzard |S-type |A|Water |strong damage. Ultra Giga Thunder |S-type |A|Thunder |strong damage. ------------------------------------------------------------------------------ _________________________________________________________________ PREON S FACE |Level 32 |Steal: |Zenny: 480| LE 6000 |Type:Preon |Ultra Thunder (15%)|EXP: 660| Power 118 |----:Ground | |FME: 90| Armor 79 |Fire Damage 150%|Drops: |--------------------| Shield 70 |Water Damage 100%|Tractor Net (5%)|NOTES: Has a shield | Speed 34 |Thunder Damage 50%|Shock Lance B (2%)|that grants a 50% | -----------------------------------------------------|chance of blocking | Locations: Grave Ruins Base, Eternal Forest. | |S-type attacks. | ---------------------------------------------| |--------------------| PREON S FACE'S Attacks: Normal Attack |C-type |S|Thunder. Damage Charge |N/A |-|absorbs damage, uses "Discharge" next turn. Discharge |N/A |S|inflicts damage equal to amount absorbed. Giga Thunder |S-type |S|Thunder |moderate damage. Ultra Giga Thunder |S-type |A|Thunder |strong damage. ------------------------------------------------------------------------------ ____________________________________________________________________ PREON S FERHAM |Level 28 |Steal: |Zenny: 330| LE 4800 |Type:Preon |Power +3 (10%)|EXP: 560| Power 96 |----:Ground | |FME: 120| Armor 61 |Fire Damage 100%|Drops: |--------------------| Shield 50 |Water Damage 50%|Assassin Mind (10%)|NOTES: Has a shield | Speed 30 |Thunder Damage 150%|Tank Energy 25 (20%)|that grants a 50% | --------------------------------------------------------|chance of blocking | Locations: Vanallia Desert, Melda Ore Plant, | |S-type attacks. | Grave Ruins Base, Eternal Forest. | |--------------------| ---------------------------------------------| PREON S FERHAM'S Attacks: Normal Attack |C-type |S| Energy Sword |S-type |S|uses 50% Power. Mega Blizzard |S-type |S|Water |weak damage. Giga Blizzard |S-type |S|Water |moderate damage. Ultra Giga Blizzard |S-type |A|Water |strong damage. Power Leak |C-type |S|lowers target's Power by 25%. Armor Peeler |C-type |S|lowers target's Armor by 25%. ------------------------------------------------------------------------------ __________________________________________________________________ PREON SHIELDER |Level 20 |Steal: |Zenny: 220| LE 2800 |Type:Preon |Shield +3 (20%)|EXP: 350| Power 80 |----:Ground | |FME: 70| Armor 73 |Fire Damage 100%|Drops: |--------------------| Shield 36 |Water Damage 100%|Boost Shield (10%)|NOTES: Force Shield | Speed 60 |Thunder Damage 100%|Build Shield (1%)|can be prevented by | ------------------------------------------------------|breaking Counter | Locations: Ulfat Factory, Vanallia Desert,| |Shield with strong | Grave Ruins Base, Far East HQ, | |C-type attacks. | Eternal Forest. | |--------------------| ------------------------------------------| PREON SHIELDER'S Attacks: Normal Attack |S-type |S| Counter Shield |N/A |-|blocks S-type attacks, uses Force Shield next turn. Force Shield |S-type |S|high critical hit rate. ------------------------------------------------------------------------------ ________________________________________________________________ PREON SOLDIER |Level 22 |Steal: |Zenny: 250| LE 3200 |Type:Preon |Protect +1 (10%)|EXP: 380| Power 78 |----:Ground | |FME: 55| Armor 46 |Fire Damage 100%|Drops: |------------------------| Shield 40 |Water Damage 100%|Boost Power (10%)|NOTES: Has a shield that| Speed 26 |Thunder Damage 100%|Build Power (1%)|grants a 50% chance of | ----------------------------------------------------|blocking S-type attacks.| Locations: Ulfat Factory, Vanallia Desert, | |------------------------| Grave Ruins Base, Far East HQ, | Eternal Forest. | -------------------------------------------| PREON SOLDIER'S Attacks: Normal Attack |C-type |S| Smash! |C-type |S|uses random Power between 50%-150%. Life Gain 25 |N/A |S|restores target's LE by 25%. ------------------------------------------------------------------------------ _______________________________________________________________ PREON SPARK |Level 9 |Steal: |Zenny: 30| LE 1100 |Type:Preon |Anti-Lock (25%)|EXP: 52| Power 40 |----:Ground | |FME: 20| Armor 30 |Fire Damage 150%|Drops: |---------| Shield 22 |Water Damage 100%|Mega Thunder (20%)| Speed 20 |Thunder Damage 75%|Thunder Guard (25%)| ----------------------------------------------------| Locations: Central Tower, Tianna Camp, | Gaudile Laboratory, Ulfat Factory, | Grave Ruins Base. | ----------------------------------------------| PREON SPARK'S Attacks: Normal Attack |C-type |S|Thunder Electric Scissors |C-type |S|Thunder |chance of inflicting Bind. Impact Uppercut |C-type |S|Thunder |high critical hit rate. Mega Thunder |S-type |S|Thunder |weak damage. ------------------------------------------------------------------------------ ________________________________________________________________ PREON TANK |Level 17 |Steal: |Zenny: 180| LE 2000 |Type:Preon |Fire Guard (20%)|EXP: 250| Power 76 |----:Ground | |FME: 60| Armor 45 |Fire Damage 200%|Drops: |----------| Shield 40 |Water Damage 100%|Tank Energy 25 (25%)| Speed 38 |Thunder Damage 100%|Oil Can (2%)| ----------------------------------------------------| Locations: Ulfat Factory, Far East HQ,| Eternal Forest. | --------------------------------------| PREON TANK'S ATTACKS: Normal Attack |C-type |S| Flammable Oil |N/A |S|increases target's weakness to Fire. Mega Fire |S-type |S|Fire |weak damage. ------------------------------------------------------------------------------ ______________________________________________________________ RABBID |Level 13 |Steal: |Zenny: 70| LE 1200 |Type:Beast |Nothing |EXP: 120| Power 66 |----:Ground | |FME: 35| Armor 38 |Fire Damage 100%|Drops: |---------| Shield 34 |Water Damage 100%|Tank Energy 10 (25%)| Speed 30 |Thunder Damage 100%|Reboot (10%)| ---------------------------------------------------| Locations: Gaudile Laboratory, Melda Ore Plant. | ------------------------------------------------| RABBID'S Attacks: Normal Attack |C-type |S| Twin Laser |S-type |S|2-hits. Spray Gun |S-type |A|2-hits. SOS |N/A |-|calls an ally for backup. ------------------------------------------------------------------------------ ___________________________________________________________________ RADAR KILLER |Level 19 |Steal: |Zenny: 300| LE 4400 |Type:Beast |Bind Protection (30%)|EXP: 330| Power 66 |----:Ground | |FME: 62| Armor 43 |Fire Damage 100%|Drops: |----------| Shield 38 |Water Damage 100%|Anti-Lock (25%)| Speed 35 |Thunder Damage 100%|Shock Lance (5%)| -------------------------------------------------------| Locations: Gaudile Laboratory | ------------------------------| RADAR KILLER'S Attacks: Stungun |S-type |S|Thunder |chance of inflicting Bind. Lock On |N/A |-|uses Focus Maser on target next turn. Focus Maser |S-type |S| Split Maser |S-type |A| ------------------------------------------------------------------------------ _________________________________________________________________ REDIPS GUARD |Level 33 |Steal: |Zenny: 500| LE 6000 |Type:Human |Boost Power (10%)|EXP: 920| Power 142 |----:Ground | |FME: 120| Armor 90 |Fire Damage 100%|Drops: |----------| Shield 76 |Water Damage 100%|Decoy (10%)| Speed 33 |Thunder Damage 100%|Insect Killer (2%)| -----------------------------------------------------| Locations: Far East HE, Eternal Forest. | ----------------------------------------| REDIPS GUARD'S Attacks: Normal Attack |C-type |S| Critical Kick |C-type |S|guaranteed critical hit. Heat Needle |S-type |S|Fire Tera Thunder |S-type |S|Thunder |strong damage. Codebreaker |C-type |S|chance of inflicting Instant Death (DOA). SOS |N/A |-|calls an ally for backup. ------------------------------------------------------------------------------ __________________________________________________________________ RED HUBCAP |Level 35 |Steal: |Zenny: 0| LE 4200 |Type:Mechaniloid |Nothing |EXP: 700| Power 130 |----:Air | |FME: 150| Armor 100 |Fire Damage 100%|Drops: |---------| Shield 100 |Water Damage 100%|Tank Energy 10 (50%)| Speed 26 |Thunder Damage 100%|Limit Buster MKII (2%)| -------------------------------------------------------| Locations: Far East HQ, Eternal Forest. | ----------------------------------------| RED HUBCAP'S Attacks: Zapper |S-type |A|3-hits. Mega Fire |S-type |S|Fire |weak damage. Mega Blizzard |S-type |S|Water |weak damage. Mega Thunder |S-type |S|Thunder |weak damage. Giga Fire |S-type |S|Fire |moderate damage. Giga Blizzard |S-type |S|Water |moderate damage. Giga Thunder |S-type |S|Thunder |moderate damage. Tera Fire |S-type |S|Fire |strong damage. Tera Blizzard |S-type |S|Water |strong damage. Tera Thunder |S-type |S|Thunder |strong damage. SOS |N/A |-|calls an ally for backup. ------------------------------------------------------------------------------ _________________________________________________________________ RED STINGER |level 35 |Steal: |Zenny: 700| LE 3600 |Type:Insect |Boost Speed (10%)|EXP: 840| Power 120 |----:Air | |FME: 80| Armor 90 |Fire Damage 150%|Drops: |----------| Shield 80 |Water Damage 100%|Photon Missile (5%)| Speed 50 |Thunder Damage 100%|Z Rapier+ (1%)| -----------------------------------------------------| Locations: Far East HQ, Eternal Forest. | ----------------------------------------| RED STINGER'S Attacks: Window Slash |C-type |A| Penetration |S-type |S|ignores Shield. Bull's Eye |S-type |S|never misses. Virus Attack |S-type |S|chance of inflicting Virus. Boost All Power |N/A |-|boost all target's Power by 25%. Boost All Shield |N/A |-|boost all target's Shield by 25%. Boost All Speed |N/A |-|boost all target's Speed by 25%. ------------------------------------------------------------------------------ ________________________________________________________________ RUSH LOADER |Level 22 |Steal: |Zenny: 450| LE 2000 |Type:Mechaniloid |Boost Power (15%)|EXP: 400| Power 80 |----:Ground |Beam Wonder (2%)|FME: 70| Armor 46 |Fire Damage 100%|Drops: |------------------------| Shield 40 |Water Damage 100%|Unlock Limiter (5%)|NOTES: Always comes in | Speed 20 |Thunder Damage 100%|Power Charge (2%)|groups of three. When an| ----------------------------------------------------|ally is KOed they'll use| Locations: Gimialla Mines, Eternal Forest. | |a stronger dash. | -------------------------------------------| |------------------------| RUSH LOADER'S Attacks: Normal Attack |C-type |S|weak damage Frenzied Dash |C-type |S|moderate damage Explosive Dash |C-type |S|strong damage, KO's user. ------------------------------------------------------------------------------ _____________________________________________________________________ SILVER METTUAR |Level 24 |Steal: |Zenny: 2500| LE 3300 |Type:Mettaur |Ace of Diamonds (10%)|EXP: 300| Power 83 |----:Ground |Boost Shield (10%)|FME: 90| Armor 80 |Fire Damage 100%|Drops: |-----------------| Shield 60 |Water Damage 100%|Beam Miracle (5%)|NOTES: Blocks | Speed 43 |Thunder Damage 100%|Get FME+ (5%)|S-type attacks | ---------------------------------------------------------|while under hat. | Locations: Gimialla Mines, Vanallia Desert, | |Weak to C-type | Eternal Forest. | |attacks. | --------------------------------------------| |-----------------| SILVER METTUAR'S Attacks: Normal Attack |S-type |S|4-hits. Shell Breaker Wave |N/A |S|lowers target's Armor and Shield by 25%. Mega Blizzard |S-type |S|Water |weak damage. Ultra Blizzard |S-type |A|Water |moderate damage. Life Gain 50 |N/A |S|restores target's LE by 50%. ------------------------------------------------------------------------------ __________________________________________________________________ SINEDROPPER |Level 5 |Steal: |Zenny: 18| LE 200 |Type:Mechaniloid |Vaccine Program (10%)|EXP: 15| Power 35 |----:Air | |FME: 6| Armor 8 |Fire Damage 100%|Drops: |---------| Shield 10 |Water Damage 100%|Vaccine Program (25%)| Speed 22 |Thunder Damage 100%|Virus Protection (20%)| -------------------------------------------------------| Locations: Central Tower, Tinna Camp, | Eternal Forest. | --------------------------------------| SINEDROPPER'S Attacks: Normal Attack |S-type |A|3-hits. Toxic Bomb |S-type |S|Fire |200 damage, chance of inflicting Virus. ------------------------------------------------------------------------------ __________________________________________________________________ SUPER TRIPUFFER |Level 12 |Steal: |Zenny: 60| LE 500 |Type:Beast |Boost Power (20%)|EXP: 120| Power 64 |----:Air | |FME: 36| Armor 16 |Fire Damage Absorb|Drops: |---------| Shield 20 |Water Damage 200%|Mega Fire (20%)| Speed 36 |Thunder Damage 100%|Melt Missile (10%)| -------------------------------------------------------| Locations: Ulfat Factory, Eternal Forest. | ------------------------------------------| SUPER TRIPUFFER'S Attacks: Normal Attack |S-type |S|3-hits Shield Peeler |C-type |S|Fire |lowers target's Shield by 25%. Mega Fire |S-type |S|Fire |weak damage. ------------------------------------------------------------------------------ ____________________________________________________________________ TRICLAW KILLER |Level 30 |Steal: |Zenny: 333| LE 5400 |Type:Beast |Hunter Missile (10%)|EXP: 666| Power 95 |----:Ground | |FME: 333| Armor 54 |Fire Damage 100%|Drops: |----------| Shield 50 |Water Damage 100%|LE +300 (3%)| Speed 33 |Thunder Damage 100%|Hawkeye (3%)| --------------------------------------------------------| Locations: Vanallia Desert, Melda Ore Plant. | ---------------------------------------------| TRICLAW KILLER'S Attacks: Bull's Eye |S-type |S|never misses. Focus Maser |S-type |S| Split Maser |S-type |A| ------------------------------------------------------------------------------ ______________________________________________________________ TRIPUFFER |Level 5 |Steal: |Zenny: 16| LE 340 |Type:Beast |Cooler (20%)|EXP: 30| Power 52 |----:Air | |FME: 4| Armor 10 |Fire Damage 100%|Drops: |---------| Shield 13 |Water Damage Absorb|Tank Energy 10 (25%)| Speed 30 |Thunder Damage 200%|Shield +1 (10%)| ---------------------------------------------------| Locations: Tianna Camp. | ------------------------| TRIPUFFER'S Attacks: Normal Attack |C-type |S|3-hits. Shield Peeler |C-type |S|Water |lowers target's Shield by 25%. ------------------------------------------------------------------------------ _______________________________________________________________ WILD DOG |Level 22 |Steal: |Zenny: 120| LE 2400 |Type:Beast |Anti-Lock (50%)|EXP: 360| Power 96 |----:Ground | |FME: 90| Armor 68 |Fire Damage 100%|Drops: |----------| Shield 60 |Water Damage 100%|Cracker (3%)| Speed 25 |Thunder Damage 100%|Tank Energy 10 (20%)| ---------------------------------------------------| Locations: Vanallia Desert, Eternal Forest. | --------------------------------------------| WILD DOG'S Attacks: Normal Attack |C-type |S| Lunatic |S-type |S|chance of inflicting Berserk. Riot |N/A |A|chance of inflicting Berserk. ------------------------------------------------------------------------------ ____________________________________________________________________ WILD PATROL DOG |Level 3 |Steal: |Zenny: 12| LE 400 |Type:Beast |Shield +1 (50%)|EXP: 7| Power 23 |----:Ground | |FME: 5| Armor 14 |Fire Damage 100%|Drops: |---------| Shield 14 |Water Damage 100%|Tank Energy 10 (25%)| Speed 10 |Thunder Damage 100%|Boost Shield (20%)| ---------------------------------------------------------| Location: Lagrano Ruins, Central Tower, | Eternal Forest. | ----------------------------------------| WILD PATROL DOG'S Attacks: Normal Attack |S-type |S| Shield Peeler |S-type |S|lowers target's Shield by 25%. ------------------------------------------------------------------------------ ____________________________________________________________________ WILD RESCUE DOG |Level 5 |Steal: |Zenny: 20| LE 600 |Type:Beast |Cure One (20%)|EXP: 12| Power 28 |----:Ground | |FME: 8| Armor 17 |Fire Damage 100%|Drops: |---------| Shield 17 |Water Damage 100%|Tank Energy 25 (20%)| Speed 26 |Thunder Damage 100%|Clear Vision (75%)| ---------------------------------------------------------| Location: Lagrano Ruins, Central Tower, | Gaudile Laboratory. | ----------------------------------------| WILD RESCUE DOG'S Attacks: Normal Attack |S-type |S| Sand Splash |N/A |A|chance of inflicting Blind. Life Gain 25 |N/A |S|restores target's LE by 25%. ------------------------------------------------------------------------------ _______________________________________________________________ WOLFLOID |Level 27 |Steal: |Zenny: 180| LE 3600 |Type:Beast |Water Guard (20%)|EXP: 520| Power 110 |----:Ground | |FME: 100| Armor 72 |Fire Damage 100%|Drops: |----------| Shield 63 |Water Damage 50%|Tank Energy 10 (20%)| Speed 33 |Thunder Damage 150%|Bait (3%)| ---------------------------------------------------| Locations: Melda Ore Plant, Eternal Forest. | --------------------------------------------| WOLFLOID'S Attacks: Normal Attack |C-type |S| Coercion |S-type |S|Water |chance of delaying target's next turn. Staredown |S-type |S|chance of inflicting Bind. Smash! |C-type |S|Water |uses random Power between 50%-150%. ------------------------------------------------------------------------------ ___________________________________________________________________________ ZENNYDROPPER |Level 6 |Steal: |Zenny: min:200-max:6400| LE 280 |Type:Mechaniloid |Boost Speed (50%)|EXP: 16| Power 40 |----:Air | |FME: 36| Armor 10 |Fire Damage 100%|Drops: |-----------------------| Shield 15 |Water Damage 100%|Get Zenny+ (3%)|NOTES: Uses Observe on | Speed 36 |Thunder Damage 100%| |first turn. Every turn | ---------------------------------------------------|after Zenny doubles. | Locations: Central Tower, Tianna Camp, | |Has high evade and | Gaudile Laboratory, Melda Ore Plant. | |chance to flee. | ------------------------------------------------| |-----------------------| ZENNYDROPPER'S Attacks: Normal Attack |S-type |A|3-hits. Observe |N/A |-|passes turn. ------------------------------------------------------------------------------ __________________________________________________________________ ZWEI HAMMER |Level 37 |Steal: |Zenny: 800| LE 8000 |Type:Human |Boost Armor (20%)|EXP: 800| Power 55 |----:Ground |Boost Power (20%)|FME: 150| Armor 90 |Fire Damage 100%|Drop: |------------------| Shield 100 |Water Damage 100%|Power Charge (4%)|NOTES: Uses Break | Speed 40 |Thunder Damage 100%|Full Metal Boxer (3%)|Shield when alone.| ------------------------------------------------------|------------------| Locations: Melda Ore Plant. | ----------------------------| ZWEI HAMMER'S Attacks: Power Charge |N/A |-|increase next attack's Power by 1.5x. Break Shield |N/A |-|sacrifices Shield to boost Power. Double Iron |C-type |S|2-hit, ignores Armor. Deep Impact |C-type |S|ignores Armor. Wild Attack |C-type |S|high critical hit rate, low accuracy. ------------------------------------------------------------------------------ ============================================================================== ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ============================================================================== 16. Tips & Tricks [TIPS-LINK] ============================================================================== ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ The Glob Trick - This trick exploits a battle mechanic of Fire Glob and Plasma Glob to generate a lot of EXP and FME in one battle. When a Fire Glob is hit by a Fire attack it's EXP is boosted by 1.5x. Likewise hitting a Plasma Glob with a Thunder attack will increase it's FME. Hitting them multiple times in the same turn won't make their points increase any faster though, once per turn is enough to trigger the boost. Also their base stats (Power, Armor, etc) will increase as well so don't hit them too much or they'll get too tough to beat. In the Japense versions of the game it seems one can use this trick to rake in millions of EXP and FME very quickly. Unfortunately for the US versions this has been severly neutered as Base EXP/FME seems to cap at 131070. You can still increase this number with a Final Strike or by fighting two Globs at once, but for a single enemy, 131070 is as high as it goes. It takes 16 hits for a Glob to reach the cap, and they run away after being hit 7 times. If you still want to try the trick you're going to want to use Marino. She should at least be Level 40 before trying this. Equip her with either a Fire Stella or Thunder Stella, and a Hawkeye to ensure she lands her attack. You'll also want X up front with a Turbo Buster, two Generators, and a SFM Fragment Beta and End to All. If you're fighting a Fire Glob you'll want Zero as well. Equip him with the Red Lotus Saber, two Generators, and two Speed +10s. If you're fighting Plasma Globs replace Zero with Axl and give him the Auto Bullets, two Speed +10s and an End to All. Set Massimo up in reserve with Interceptor, two Generators, and two WE +10s. And Cinnamon should have the Kitty Gloves and 3 Lucky Girl Force Metals. Make sure you have a large stock of Gain Hypers too. The best place to fight Globs is Gimialla Mines. Fire Globs can be encountered solo or in pairs on the first floor and Plasma Globs can be found on the 3rd Floor. When you enter a fight with a Glob, Defend and use Boost Speeds if you have to, until the turn window looks something like this: M,Z,X,M,Z,X,G. You will probably get something different just make sure X, and Zero/Axl get at least two turns before any Globs get theirs. Have Marino enter Hyper Mode and attack the Glob. When her Hyper Mode Limit reaches 1 have her use a Gain Hyper on herself. When X and Zero get a turn have them enter Hyper Mode and Defend. After 16 hits you can either use Marino's remaining turns to use Mirage Dive and whittle away the Glob's LE or swap Marino out for Massimo and have him enter Hyper Mode and use Berserk Charge. Then mop up with Nova Strike and Calamity Arts. If you're fighting Plasma Globs swap Marino out for Cinnamon instead to maximize your Final Strike hits and recieve a ton of FME. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ============================================================================== 17. Special Thanks. ============================================================================== ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ I want to thank Ultimate_Nova_X, SigmaZeroX and gsk6390 for all there help with this silly idea of mine. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ============================================================================== 18. Version History. ============================================================================== ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ - Version 1.1 Sat(9/8/2012) Added a couple new sections (AERS and TIPS). Added more detail on characters Hyper Modes and Action Triggers. And fixed some spelling errors. - Version 1.2 Thu(9/20/2012) Added new information about the famed Glob Trick. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ============================================================================== 19. Contact & Legal Info ============================================================================== ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ If you have any questions or comments you can e-mail me at: prinejonathan86@yahoo.com ------------------------------------------------------------------------------ This may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. Copyright 2012 Jonathan Prince.