Mario Party 7 Mini-Game FAQ Version 1.2 Created by: knuckles_sonic8 ************************************** Table of Contents: 1. Disclaimer 2. FAQ Information 3. Game Information 4. Version History 5. My Format 6. Mini-Games: 4-Player 7. Mini-Games: 4-Player Mic 8. Mini-Games: 1-VS-3 9. Mini-Games: 1-VS-3 Mic 10. Mini-Games: 2-VS-2 11. Mini-Games: Battle 12. Mini-Games: Duel 13. Mini-Games: DK 14. Mini-Games: Bowser 15. Mini-Games: Rare 16. Mini-Games: 8-Player 17. Mini-Game List 18. Thank You ************************************** 1. Disclaimer I give permission to GameFAQS and PwnGuide to use my FAQ on their site. No other site, nor individual person, may use my FAQ in its entirety, or part of it, by ripping off,copying and pasting, selling, rewriting, redistributing or in any way shape or form duplicating or taking part of this FAQ without documented permission from me. To violate any of the above is a serious crime and you will be dealt with by the law. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 2. FAQ Information This is an FAQ created by me to help all you Mario Party fans in defeating you friends at the Mini-Games and become a Master at the game! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 3. Game Information Title: Mario Party 7 Platform: Gamecube My Rating: 8.9/10 Number of Players: 1-8 Simultaneous ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 4. Version History Version 1.0 – Includes a list of all Mini-games found in the game. There may be room for improvement in a later version, however. Version 1.1 - Edited 2 spelling typos made in the guide. Version 1.21 - Minor edits. Rating changed. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 5. My Format Here is the format I will follow for each Mini-Game in my guide: Mini-Game Title Descriptor Toadsworth’s Advice My Advice (May be more than One Hint) Allusions & Puns (Title Pun/Objective) Fun Factor (Rate out of 5) Difficulty (Rate out of 5) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 6. Mini-Games: 4-Player Catchy Tunes --Descriptor: Run around and collect the falling musical symbols. You must collect one of each kind to win. --Toadsworth’s Advice: Watch the shadows to predict where the symbols will fall. You can also jump on other players to stun them! --My Advice: A) Once you see the green treble clef, dash towards it right away since it is the hardest one to find, apparently. B) Try jumping on other players to beat them to a symbol. C) Remember, the key is to get one of each symbol so try not to get the same symbols over and over again. --Allusions/Puns: Title Allusion – Phrase - Catchy Tunes --Fun Factor: 2/5 --Difficulty: 1/5 Bubble Brawl --Descriptor: Punch your rivals to force them out of the floating water bubble. --Toadsworth’s Advice: To avoid being forced out, try to stay in the center of the bubble. --My Advice: A) Don’t always go for one person. An opponent can easily find you an open target and they could potentially knock you out. B) Sometimes, the computers will continuously punch you so you can’t escape their wrath. Try sneaking in a punch or two when you see an opening. --Allusions/Puns: None --Fun Factor: 4/5 --Difficulty: 3/5 Track & Yield --Descriptor: Jump over hurdles on the conveyor belt. The last player standing is the winner! --Toadsworth’s Advice: Watch out! If you touch an electric hurdle, you’ll be temporarily frozen. --My Advice: Gradually, the speed at which the hurdles appear will increase. Careful! --Allusions/Puns: Title Pun - Track & Field --Fun Factor: 5/5 --Difficulty: 3/5 Fun Run --Descriptor: Run for the finish line at the top of the tower, but don't hit any obstacles! --Toadsworth’s Advice: Move carefully! There are hidden traps in the walls and floor! --My Advice: A) When you reach near the middle of the tower, there will be a block that will push you off the cliff if you're not careful. Stop in front of it, then proceed. B) Moving left and right slows you down a bit, try staying in the middle, or, to one other side. C) Hitting a shell will result in a loss of time. Jump over them to avoid them. D) There are light blue and red traps on the floor near the middle of the tower. Jump over them or else you'll fall off the tower and lose a lot of valuable time. --Allusions/Puns: None --Fun Factor: 4/5 --Difficulty: 3/5 Cointagious --Descriptor: Hit the Dice Block to earn the same number of coins as the number rolled. --Toadsworth’s Advice: You can hit the Dice Block many times. Jump, jump, jump! --My Advice: When there are 1-3 seconds remaining, jump one last time to get a few more points. --Allusions/Puns: Title Pun - Contagious --Fun Factor: 1/5 --Difficulty: 1/5 Snow Ride --Descriptor: Catch air on your snowboard as you race downhill, but don't hit any obstacles. --Toadsworth’s Advice: The gates alternate sides, so use that knowledge to prepare for what's coming next. --My Advice: Hitting the warp pipes or even the gates themselves will slow you down. --Allusions/Puns: Objective Allusion - Mario Party 6 - Snow Whirled? --Fun Factor: 3/5 --Difficulty: 3/5 Picture This --Descriptor: Turn the picture book pages to find the matching image. The first player to match 3 images wins! --Toadsworth’s Advice: Press and hold "R" or "L" to turn pages, or tap the buttons to turn them faster. --My Advice: A) Selecting the wrong image will result in a loss of valuable time. Choose carefully! --Allusions/Puns: Title Allusion - Phrase - Picture This --Fun Factor: 3/5 --Difficulty: 2/5 Ghost in the Hall --Descriptor: Aaaah! A haunted house! Run for the exit and get out before everyone else. --Toadsworth’s Advice: Closed doors will slow your progress, while Pink Boos will stun you. Watch out! --My Advice: Every time you play, the exit is placed in a different spot than before. --Allusions/Puns: None --Fun Factor: 2/5 --Difficulty: 3/5 Big Dripper --Descriptor: Collect the honey that drips from the ceiling, but watch for swarms of killer bees! --Toadsworth’s Advice: A) If the controller starts to shake, bees are on the way! Duck with "A" and wait for them to leave! B) If the Rumble Feature is turned off, you'll see a "!" on the screen when the bees are coming. --My Advice: A) You only need to duck for about 2 seconds but if you let go too early, the bees will still sting you! B) Observe the shadows to see where the honey droplets will land next. --Allusions/Puns: Title Pun - Big Dipper --Fun Factor: 2/5 --Difficulty: 2/5 Target Tag --Descriptor: Fly into the floating targets to earn points. The player with the most points is the winner! --Toadsworth’s Advice: Hitting a Bowser target will take away all your points. Be careful! --My Advice: Try to get the 50-Point and 30-Point targets at all costs. They're worth the most points. --Allusions/Puns: None --Fun Factor: 3/5 --Difficulty: 2/5 Pokey Pummel --Descriptor: Send the Pokeys flying by whacking them with your hammer. The first player to smash all of them wins. --Toadsworth’s Advice: Hit each Pokey 5 times to send it flying. Press the button as fast as you can! --My Advice: None --Allusions/Puns: Objective - Mario Party 6 - Pokey Punch Out --Fun Factor: 2/5 --Difficulty: 3/5 Take Me Ohm --Descriptor: Jump over the high-voltage sparks to avoid being tosses from the ring. --Toadsworth’s Advice: If you stomp on a rival, you will stun them for a few moments. --My Advice: A) Try not to jump on other players because you can easily inadvertently land on a laser. B) Over time, the speed of the sparks will increase. --Allusions/Puns: Title Pun - Take Me Home Title Allusion - Ohm's Law (Science) --Fun Factor: 4/5 --Difficulty: 3/5 Kart Wheeled --Descriptor: Get behind the wheel and race around the figure-eight track. The first player to complete 5 laps is the winner. --Toadsworth’s Advice: Steer clear of walls and rival buggies. Bumping into either one will slow you down. --My Advice: If you are playing with weak computers, they will, most likely, crash into almost every wall at the start. Try letting the COM's go a head a bit to avoid the jam. --Allusions/Puns: Title Pun - Cartwheel --Fun Factor: 4/5 --Difficulty: 3/5 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 7. Mini-Games: 4-Player Mic Balloon Busters --Descriptor: Say "bigger" into the Mic to inflate the giant balloon, and "stop" to stop. If the person after you pops the balloon, you win! --Toadsworth’s Advice: A) You can't just blow air into the Mic. You must say the word "bigger." B) You can blow up to 5 times during a turn. If you want to quit blowing, say "stop." --My Advice: The balloon will blow either when it is getting crushed against the ceiling, or, in some cases, 3 or 4 blows right after it touches the celiing. The time at which the balloon pops is unknown so use your judgement. --Allusions/Puns: Objective - Mario Party 2 - Bowser's Big Blast --Fun Factor: 2/5 --Difficulty: 3/5 Clock Watchers --Descriptor: Stop the timer as close to the target time as you can. --Toadsworth’s Advice: Once the timer disappears, keep counting in your head. --My Advice: You can still win even if you go a bit overtime. --Allusions/Puns: --Fun Factor: /5 --Difficulty: /5 Dart Attack --Descriptor: Say "fire" to blow a dart at the moving targets. You can launch up to 5 darts. --Toadsworth’s Advice: Don't spend too much time aiming, or the game will end with darts unspent! --My Advice: Don't try aiming at the 50-Point target all the time. It is very hard to hit and it will jsut result in both a loss of time and a wasting of darts. --Allusions/Puns: Title Pun - Art Attack Title Allusion - Show - Art Attack? --Fun Factor: 2/5 --Difficulty: 2/5 Oil Crisis --Descriptor: Drive your kart by shouting commands into the Mic. Don't run out of fuel before you cross the finish line. --Toadsworth’s Advice: The "Mushroom" command will give you a boost of speed, but you can only use it once. Plan ahead! --My Advice: A) Be careful of the oil slicks on the track. They'll slow you down. B) Your fuel runs out fast so don't waste time. --Allusions/Puns: None --Fun Factor: 3/5 --Difficulty: 2/5 Mathemortician --Descriptor: Say a number into the Mic to fire at that square. If you hit a Pink Boo, you'll earn points. --Toadsworth’s Advice: Pink Boos are worth 3 points! Hit them at all costs! --My Advice: A) To hit a Boo successfully, say the number in front of the Boo into the Mic as soon as he reaches one of the walls seperating each of the numbers. B) The blue flames at the sides show you where a Boo will appear next. --Allusions/Puns: Title Pun - Mathematician --Fun Factor: 1/5 --Difficulty: 2/5 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 8. Mini-Games: 1-VS-3 La Bomba --Descriptor: One player Ground Pounds to drop Bob-ombs while the other 3 flee. --Toadsworth’s Advice: The brightly colored crates hold more Bob-ombs than the small gray ones. --My Advice: (Single Player) A) If Bob-ombs land on a player, he'll get knocked out instantaneously. B) Go for the red and green crates at all costs. They contain the most Bob-ombs. (Team Players) A) If a Bob-omb lands on a rotating spike, it will explode! Careful. B) Running up or down will take longer than moving left or right. C) Remember, you can't jump so you'll have to move carefully. --Allusions/Puns: None --Fun Factor: 1 Player: 4/5 : 3 Players: 3/5 --Difficulty: 1 Player: 3/5 : 3 Players: 3/5 --Advantage: Single Player Spray Anything --Descriptor: Three players fire water balls at the lone player, who must try to avoid being soaked! --Toadsworth’s Advice: If you are firing water balls and an ally hits you, you'll be stunned. Check your fire! --My Advice: (Single Player) Stand still and then try dodging the water balls. It may help you concentrate. (Team Players) A) When facing a computer, the three players need to wok together to corner the opponent or the computer will easily gain victory. B) You can't fire water balls continously. After firing one, it takes a while before you can fire another. --Allusions/Puns: Title Pun - Phrase - Say Anything --Fun Factor: 1 Player: 2/5 : 3 Players: 1/5 --Difficulty: 1 Player: 2/5 : 3 Players: 4/5 --Advantage: Team Players Balloonatic --Descriptor: One player flies a hot-air balloon and tries to dodge incoming fire. The other three attempt to bring him down! --Toadsworth’s Advice: Move the hot-air balloon up and down as much as possible to make yourself harder to hit. --My Advice: (Single Player) A) Try not to make your ascends and descends so predictable or your opponents will find you an easy target. B) Remember to HOLD A to ascend, you can't just tap it. (Team Players) Work together to corner the solo player. --Allusions/Puns: Title Pun - Lunatic --Fun Factor: 1 Player: 1/5 : 3 Players: 2/5 --Difficulty: 1 Player: 3/5 : 3 Players: 3/5 --Advantage: Team Players Spinner Cell --Descriptor: One player controls 2 spinning machines and uses them to attack the other players. --Toadsworth’s Advice: The small machine stuns you, but the large one knocks you out of the ring. --My Advice: (Single Player) A) Since the smaller machine moves faster than the larger one, try attacking your opponents with the smaller machine, first, to stun them, then, knock them out with the larger one. B)Use both machine simultaneously to try to corner and/or trick your opponents. (Team Players) Eliminate the competition by jumping on other opponents to stun them temporarily. --Allusions/Puns: Title Allusion - Game - Splinter Cell Title Pun - Splinter Cell --Fun Factor: 1 Player: 3/5 : 3 Players: 2/5 --Difficulty: 1 Player: 3/5 : 3 Players: 3/5 --Advantage: Single Player Think Tank --Descriptor: One player drives a big tank while the other 3 team up in smaller tanks. Last team standing is the winner! --Toadsworth’s Advice: The players in small tanks must work together, or the big tank will crush them! --My Advice: (Single Player) A) You have exactly 10 lives, one more than all the other players combined. B) Make every shot count for it takes longer for you to fire missiles than your opponents. C) Concentrate on eliminating one person at a time or you may find yourself becoming overwhelmed. D) Try shooting from behind barriers to temporarily protect yourself from the rapid fire of your opponents. E) Your tank can destroy barriers in one shot to expose hiding opponents. (Team Players) Remember, it'll take longer for the player in the big tank to fire missiles than it would take a person in a small tank. Use this knowledge to your advantage. --Allusions/Puns: None --Fun Factor: 1 Player: 2/5 : 3 Players: 2/5 --Difficulty: 1 Player: 3/5 : 3 Players: 2/5 --Advantage: Team Players Flashfright --Descriptor: One player tries to shine a flashlight on the other 3 while they attempt to run and hide. --Toadsworth’s Advice: If you're being chased, run around the Shy Guy statues to keep your opponent guessing! --My Advice: (Single Player) Try to outwit your opponents and follow them closely for you'll easily gain on them. (Team Players) A) Never run in a straight direction. Your opponent will easily gain on you. B) Don't wait until the last minute to start running! Stay on the move to make yourself harder to get. --Allusions/Puns: Title Pun - Flashlight Objective Allusion - Game - Hide and Seek --Fun Factor: 1 Player: 4/5 : 3 Players: 3/5 --Difficulty: 1 Player: 3/5 : 3 Players: 3/5 --Advantage: Single Player Coin-op Bop --Descriptor: Stop the slot to get coins. One player presses 5 buttons, while 3 others press them as a team. --Toadsworth’s Advice: If you press the wrong button, a Bob-omb will fall on your head. Ouch! --My Advice: (Single/Team Players) A)Press the buttons as fast as you can to earn more coins in the alotted time. B) You will lose valuable time if you are hit with the Bob-omb. Press carefully and take your time. --Allusions/Puns: None --Fun Factor: 1 Player: 2/5 : 3 Players: 1/5 --Difficulty: 1 Player: 2/5 : 3 Players: 1/5 --Advantage: Team Players Easy Pickings --Descriptor: Smash the rock to find gems! One player has a big pickax while the other 3 have smaller ones. --Toadsworth’s Advice: The big pickax can smash a rock in 1 swing, but the small ones take 3 swings. You can't break certain rocks. --My Advice: (Single Player) None (Team Players) A) Continously press "A" when up against a rock so the work will get a little easier. B) Work on seperate works to have a better chance of getting gems. --Allusions/Puns: None --Fun Factor: 1 Player: 1/5 : 3 Players: 1/5 --Difficulty: 1 Player: 1/5 : 3 Players: 2/5 --Advantage: Single Player Pogo-a-Go-Go --Descriptor: One player spins the stage in an attempt to make the 3 players on pogo sticks fall through a hole. --Toadsworth’s Advice: The stage turns clockwise and counterclockwise. Look out! --My Advice: (Single Player) Try to outwit your opponents by constantly changing the direction of the stage. (Team Players) You'll move faster if you move in the opposite direction the stage is moving, making it harder for the single player to trap you. --Allusions/Puns: None --Fun Factor: 1 Player: 3/5 : 3 Players: 2/5 --Difficulty: 1 Player: 3/5 : 3 Players: 3/5 --Advantage: Single Player ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 9. Mini-Games: 1-VS-3 Mic Wheel of Woe --Descriptor: One player uses the Mic to unleash enemies on the other 3 players. Last one standing is the winner! --Toadsworth’s Advice: If a Bullet Bill is on your tail, jump on it to make it crash. --My Advice: (Single Player) Say "Shy Guy" into the Mic to change the direction of the stage. (Team Players) Keep your eyes open. Attacks can come from any direction without you ready. --Allusions/Puns: None --Fun Factor: 1 Player: 1/5 : 3 Players: 2/5 --Difficulty: 1 Player: 2/5 : 3 Players: 3/5 --Advantage: Single Player Boxing Day --Descriptor: One player uses the Mic to guide the robot arms, while the other players try to Ground Pound the tiles. --Toadsworth’s Advice: The robot must complete one full attack before you can give it another command. --My Advice: (Single Player) A) Perform attacks on players when they are jumping or are about to jump. That way, it'll be harder for them to dodge an attack. B) Eliminate as many players as possible so they can't Ground Pound all the tiles. (Team Players) A) Be careful not to Ground Pound continously or you may get hit by one of the robots attacks. B) Stay as far away from your opponents as possible so it'll be harder for the Single Player to eliminate all of the Team Players. --Allusions/Puns: None --Fun Factor: 1 Player: 1/5 : 3 Players: 1/5 --Difficulty: 1 Player: 2/5 : 3 Players: 3/5 --Advantage: Single Player Be My Chum! --Descriptor: Use the Mic to attack the underwater swimmers. If you're in the water, dodge everything! --Toadsworth’s Advice: If you're swimming, keep a close eye on the Cheep Cheeps! They're tricky! --My Advice: (Single Player) A) You can say "Cheep Cheep" a maximum of 3 times at once while they're on-screen. B) You can say more than one command into the Mic as long as they're not all the same attacks. C) An enemy/A set of enemies must be completely off the screen before the same one is called upon again. D) Say "Goomba" into the Mic and watch what happens! (Team Players) Attacks can come from all directions. Be on guard! --Allusions/Puns: Title Pun - Phrase - Be My Valentine --Fun Factor: 1 Player: 3/5 : 3 Players: 3/5 --Difficulty: 1 Player: 2/5 : 3 Players: 3/5 --Advantage: Single Player StratosFEAR! --Descriptor: One player moves the platform up and down in an attempt to make Bullet Bills hit the other players. --Toadsworth’s Advice: If a Bullet Bill is headed your way, jump on it to make it crash. --My Advice: (Single Player) Try not to move the platform in a repetitive pattern or your opponents will anticipate your next moves. (Team Players) Be careful not to hit a Bullet Bill from underneath either for doing so will also get you eliminated! --Allusions/Puns: Title Pun - Stratosphere --Fun Factor: 1 Player: 2/5 : 3 Players: 2/5 --Difficulty: 1 Player: 2/5 : 3 Players: 3/5 --Advantage: Single Player Number Crunchers --Descriptor: One player speaks commands into the Mic to drop Thwomps while the other players try to avoid being smashed. --Toadsworth’s Advice: Once dropped, Thwomps must rise completely off the screen before they can be dropped again. --My Advice: (Single Player) Avoid saying numbers for those are easy to dodge. Try saying colors and/or shapes. (Team Players) A) Look at the shadows of the Thwomps to know where they will land next. B) Be careful not to fall into the lava! --Allusions/Puns: None --Fun Factor: 1 Player: 1/5 : 3 Players: 1/5 --Difficulty: 1 Player: 3/5 : 3 Players: 2/5 --Advantage: Team Players ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 10. Mini-Games: 2-VS-2 Buzzstormer --Descriptor: Move left and right to avoid the dandelions. --Toadsworth’s Advice: Move the Control Stick in the same direction as your partner to make the bee tilt more. --My Advice: Look ahead of you to see which direction you should move next. --Allusions/Puns: None --Fun Factor: 2/5 --Difficulty: 3/5 Tile and Error --Descriptor: Ground Pound the panels to flip over your team's color. --Toadsworth’s Advice: Ground Pound the edge between two panels to change both of them at once. --My Advice: A) Punch your opponents off the stage to make them lose valuable time! This is a very useful tip. B) Make sure you Ground Pound the right panels. Check to see what your team color is, first. --Allusions/Puns: Title Pun - Trial and Error --Fun Factor: 3/5 --Difficulty: 2/5 Battery Ram --Descriptor: Help your partner carry the battery through the blocks. This one takes patience! --Toadsworth’s Advice: If you get stuck, you may need to back up and try a different path. --My Advice: Move the Control Stick in the same direction as your partner to move faster. --Allusions/Puns: None --Fun Factor: 1/5 --Difficulty: 5/5 Cardinal Rule --Descriptor: Look at the card in the center of the screen, then Ground Pound the matching card pair. --Toadsworth’s Advice: The first team to win three times takes the match. Watch out, however! Many cards look alike. --My Advice: A) You will stun your opponent if you jump on them, but spending too much time on this may lead to your detriment. B) For each of the set of cards, there are two types of each one. Some have opened/closed eyes, some have immobile/moving feet, and some have open/closed mouths. Observe the cards carefully. --Allusions/Puns: Title Allusion - Phrase - Cardinal Rule --Fun Factor: 2/5 --Difficulty: 2/5 Bumper Crop --Descriptor: Work with your partner to load 3 kinds of vegetables into the truck. You must load 2 of each one. --Toadsworth’s Advice: You can't toss while the Shy guy is holding up the "X" sign. Also, some veggies have no roots. --My Advice: Concentrate on one set of vegetables at a time. --Allusions/Puns: None --Fun Factor: 1/5 --Difficulty: 2/5 Hop-O-Matic 4000 --Descriptor: Move the Hop-O-Matic 4000 by pressing the buttons that appear on-screen. --Toadsworth’s Advice: You and your partner will alternate pressing buttons. Teamwork is vital for success! --My Advice: Remember, before you can move the Hop-O-Matic 4000, each of you need to press two buttons at different times. Press the buttons as quickly as possible. --Allusions/Puns: None --Fun Factor: 1/5 --Difficulty: 2/5 Wingin' It --Descriptor: Repeatedly tap "A" to flap the wings and get the flying Koopa airborne. --Toadsworth’s Advice: Tap "A" really fast! That's all there is to it. Easy, huh? --My Advice: You'll fly faster if both you and your partner press at rapid speeds. --Allusions/Puns: Title Allusion - Phrase - Wingin' It --Fun Factor: 2/5 --Difficulty: 2/5 Sphere Factor --Descriptor: Help your partner roll the giant ball to the goal. First team across is the winner. --Toadsworth’s Advice: Try to cross the wooden bridge and avoid the dip. If you fall into it, you'll lose time. --My Advice: A) Work together by having both teammates pushing the ball and moving the Control Stick in the same direction. You'll move faster this way. B) It'll take both of you to get out of the dip if you fall in. Hold "Up" on the Control Stick to push the ball out. C) Watch out for the Monty Moles which may appear at any time, by surprise. --Allusions/Puns: Title Pun - Fear Factor --Fun Factor: 3/5 --Difficulty: 3/5 Herbicidal Maniac --Descriptor: Fire at the Piranha Plants when they emerge from the pipe. The first team to 3 points is the winner. --Toadsworth’s Advice: Whatever you do, don't hit the bombs! The resulting explosion will cause a Piranha Plant infestation! --My Advice: A) Try targeting different Piranha Plants in different areas than your partner. B) Try targeting the Piranha Plants higher up, then, head for the Piranha Plants lower on the table. C) Try not to get confused with the targets. The first player will have a circular target whilst the second player will have a cross-hair type target. --Allusions/Puns: Title Pun - Suicidal Maniac --Fun Factor: 4/5 --Difficulty: 3/5 Pyramid Scheme --Descriptor: Work with a partner to catch the coins raining down from above! --Toadsworth’s Advice: The coins make shadows when they are about to fall. Bags are worth 5 coins, so catch them at all costs! --My Advice: A) If the coins even touch a character, you'll get them so perfection isn't key here. B) You won't get anywhere if both of you move in totally opposite directions. Co-operation is key. --Allusions/Puns: None --Fun Factor: 2/5 --Difficulty: 2/5 World Piece --Descriptor: Combine 2 shapes to make the shape in the center of the board. The first team to 3 points is the winner. --Toadsworth’s Advice: Each shape is composed of 2 halves. If you pick up the wrong shape, you will lose valuable time. --My Advice: A) If your (computer) partner is having trouble with the second piece of the puzzle, get the piece for him. B) The two puzzle pieces that make up the puzzle are usually diferent colors. Look carefully! C) If you pick up the wrong piece, simply press "A" to drop it. D) The possible shapes you may have to complete maay include a(n)/the: Heart, Triangle, Star, Arrow, Circle, Flower, Letter "L", Plus Sign, Two Squares E) Sometimes, pieces may be flipped backwards so choose pieces carefully. --Allusions/Puns: Title Pun - World Peace --Fun Factor: 2/5 --Difficulty: 2/5 Spider Stomp --Descriptor: Take down the spiders that have kidnapped poor Flutter. And do it quickly! --Toadsworth’s Advice: A giant spider awaits you at the end of the level. Give it all you've got! --My Advice: A) If a spider web hits you, you'll be stuck for a while. Avoid the webs! B) The giant spider can fire 3 webs simultanesouly and he can also ram into both you and your partner so stay on your toes! --Allusions/Puns: Spoof - Game - Space Invaders --Fun Factor: 4/5 --Difficulty: 3/5 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 11. Mini-Games: Battle Helipopper --Descriptor: Fly the helicopter and pop as many balloons as possible. --Toadsworth’s Advice: Try to hit the balloon bunches. They are worth 3 points each. --My Advice: A) Generally speaking, balloon bunches tend to be found in the center of the stage, or off to the sides. B) Don't stay in one area or you may get hit by a Bullet Bill, resulting in a loss of time. --Allusions/Puns: Title Pun - Helicopter --Fun Factor: 1/5 --Difficulty: 2/5 Monty's Revenge --Descriptor: Peek out of a hole, but don't let Monty Mole whack your head. The player who stays out the longest wins! --Toadsworth’s Advice: If Monty smacks you, you'll be stunned. Pull back when he raises his hammer! --My Advice: A) Two people can't peek out of the same hole. B) There are many holes to choose from. Choose a hole in an area that is isolated from the Monty Moles. C) If you peek out of a hole for too long, Monty Mole will automatically come and get you. Watch out! --Allusions/Puns: Spoof - Game - Whack-A-Mole --Fun Factor: 4/5 --Difficulty: 3/5 Deck Hands --Descriptor: Pick a card, any card! The player who picks the 3 highest cards is the winner! --Toadsworth’s Advice: Card numbers range from 1 to 13. Watch the cards....and hope you get lucky. --My Advice: The number you will recieve when you flip the card is completely random. Just pick a card and get it over with! --Allusions/Puns: None --Fun Factor: 1/5 --Difficulty: 1/5 Air Farce --Descriptor: Strap yourself into the hang glider and fly as far as possible. --Toadsworth’s Advice: Dive first to pick up speed, then fly parallel to the water to cover the greatest distance. --My Advice: A) At the very start, after picking up speed, dive very close to the water, then continously head up and down in a slow, continous motion. B) As soon as you touch the water, it's game over. Be careful of the way you adjust the hang glider. C) If you know you're about to fall into the water, hold "Up" on the Control Stick to glide a few extra feet. --Allusions/Puns: None --Fun Factor: 2/5 --Difficulty: 4/5 The Final Countdown --Descriptor: Shove foes off the platform, but watch the numbers! The panels break when they reach zero. --Toadsworth’s Advice: Watch the panels carefully! The countdown will speed up as the game progresses. --My Advice: A) If you see a panel with a 1 on it, kick or punch your opponent(s) in the direction of the panel to make them fall in when it reaches zero. B) You can also jump on other players heads to temporarily stun them. But, be careful! If you wait until the panel reaches 1 before you jump off their heads, you may fall into another nearby panel! --Allusions/Puns: None --Fun Factor: 5/5 --Difficulty: 3/5 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 12. Mini-Games: Duel Warp Pipe Dreams --Descriptor: Head for the goal by jumping in and out of Warp Pipes. --Toadsworth’s Advice: Remember the pipes that you used so you don't double back on yourself. --My Advice: The Warp Pipe taking you to the goal is different every time you play. Good luck! --Allusions/Puns: None --Fun Factor: 2/5 --Difficulty: 3/5 Weight For It --Descriptor: Hit balls with a hammer to roll them toward your trival. The player with the least amount of balls wins! --Toadsworth’s Advice: Hit the balls! Quickly! It's easy and fun! --My Advice: A) Never hit the ball straight for the ball could easily bounce off your rivals wall/ball and back to your section. B) Never go for the ball in the middle at the start. The computer will always get it and fighting over it isn't worth the time. C) Try hitting two balls simultanesouly. D) You can also stun your opponents if they are hit with a ball. E) Try hitting balls at angles so they can bounce off walls and onto your opponents side. F) No matter what, someone will lsoe since there are 7 balls. Make sure it's not you. G) Try knocking a ball into another ball to potentially have both flying into your opponents area. --Allusions/Puns: Title Pun - Wait For It --Fun Factor: 3/5 --Difficulty: 1/5 Mad Props --Descriptor: Use the boat's propellers to navigate through the white-water rapids. --Toadsworth’s Advice: The harder you press, the faster the props will turn. --My Advice: A) Remember the R Trigger makes you turn left and the L Trigger makes you turn right. B) Hold both L and R Triggers to move fast in a straight direction. --Allusions/Puns: None --Fun Factor: 1/5 --Difficulty: 3/5 Gimme a Sign --Descriptor: When Shy Guy holds up a card, the board with that design will sink. Don't be on it when it does! --Toadsworth’s Advice: Sometimes Shy Guy raises 2 signs at once! Keep your eyes open! --My Advice: Don't stay in one place. Shy Guy usually holds up a sign for the board you or your opponent will be standing on. --Allusions/Puns: Title Pun - Give Me a Sign --Fun Factor: 2/5 --Difficulty: 2/5 Bridge Work --Descriptor: Avoid the Cheep Cheeps jumping over the bridge. --Toadsworth’s Advice: Watch out for the big Cheep Cheeps...They're hard to avoid. --My Advice: A) When dodging the Cheep Cheeps, be careful not to fall off the bridge, or your opponent will win. B) Avoid jumping on your opponents head for a Cheep Cheep could easily knock you off. C) Never stay in one place. The Cheep Cheeps will find you an open target. --Allusions/Puns: None --Fun Factor: 3/5 --Difficulty: 2/5 Spin Doctor --Descriptor: Run to the goal by navigating a series of spinning checkpoints. --Toadsworth’s Advice: Slow and steady! Watch which way the checkpoints spin before entering one. --My Advice: A) Not all checkpoints move in all directions. Choose wisely! B) The checkpoints aren't always the same each time you play. Try different routes. --Allusions/Puns: None --Fun Factor: 2/5 --Difficulty: 2/5 Hip Hop Drop --Descriptor: Hop for the finish line by quickly pressing the buttons that appear on the panels. --Toadsworth’s Advice: If you press the wrong button, you'll fall down a hole and lose valuable time. --My Advice: A) The best score to get is 0'27"01. Don't get frustrated if you can't get lower than that for it is almost impossible. B) Press the buttons as fast as you can but don't go too fast or you'll fall in a hole. Take your time but don't take too long. --Allusions/Puns: None --Fun Factor: 2/5 --Difficulty: 2/5 Royal Rumpus --Descriptor: Ground Pound the Goombas to earn points! The player with the most points wins! --Toadsworth’s Advice: Gold Goomba's are worth 3 points each. They move quickly, but are well worth the effort. --My Advice: A) Try Ground Pounding groups of Goomba's to get more points. B) The time spent chasing the Gold Goomba can be spent getting 3 or more regular Goomba's. Unless you're very ahead, stick with the regular Goomba's. C) If you're ahead, try jumping on your opponents head to stun them and make them lose time. --Allusions/Puns: None --Fun Factor: 1/5 --Difficulty: 2/5 Light Speed --Descriptor: Hop on the amazing hoverkart and run over panels to change them to your color. --Toadsworth’s Advice: Use the Warp Zones in the corner to quickly maneuver around the board. --My Advice: A) Follw your opponent and go over the panels they try to make their color. B) You can also try trapping opponents to make them lose a bit of time (and sense of direction, also). --Allusions/Puns: None --Fun Factor: 3/5 --Difficulty: 1/5 Apes of Wrath --Descriptor: Mmm...Delicious apples...Oh no! You stole them from the monkeys! RUN! Run for your life! --Toadsworth’s Advice: The longer you run, the more monkeys will appear! Stupid monkeys! (LOL!) --My Advice: A) Usually, if you take a long time, more monkeys will come out of the trees at the side. Avoid the sides and stay in the middle if the battle extends. B) The monekys are persistent. Don't stop running! C) 2 or 3 monkeys will chase your opponent if they chase you too long with unsuccessful attempts. D) The monkeys will easily surprise you if you stay in one place! Stay on the move! --Allusions/Puns: None --Fun Factor: 3/5 --Difficulty: 3/5 Fish & Cheeps --Descriptor: Swim and dodge the school of hungry Cheep Cheeps. If you touch one, it's game over! --Toadsworth’s Advice: Watch for vengeful Cheep Cheeps! Some of them will chase you! --My Advice: A) The bigger Cheep Cheep's are hard to dodge. Be careful! B) Try to stay away from your opponent whenever possible. They can easily trap you or make you lose. C) Pressing "A" continously isn't necessry. Just press it enough that you can swim to get away from the Cheep Cheeps. --Allusions/Puns: Title Pun - Fish and Chips --Fun Factor: 3/5 --Difficulty: 2/5 Camp Ukiki --Descriptor: Race against your foe as you make your way through the obstacle course. --Toadsworth’s Advice: Move quickly, but don't get out of control. If you fall, you'll lose valuable time. --My Advice: A) At the start, dodge all the wooden sticks but be careful of dead ends. B) The doors serve as checkpoints, If you fall, you'll be taken to them. C) At the last heap of the level, avoid using the ramp. It may seem easier, but it is longer. Try jumping across the platforms, instead. --Allusions/Puns: None --Fun Factor: 4/5 --Difficulty: 3/5 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 13. Mini-Games: DK Peel Out --Descriptor: Go down the slide and collect bananas on the way down. --Toadsworth’s Advice: Which slide has more bananas? Only luck can say! --My Advice: None --Allusions/Puns: None --Fun Factor: 1/5 --Difficulty: 1/5 Bananas Faster --Descriptor: Hop on the roulette wheel to collect bananas! You can jump as many times as you want before time runs out. --Toadsworth’s Advice: Get the bunches of bananas, but watch for the peels! If you hit one of them, you'll stop and fall! --My Advice: A) Sometimes the roulette seems like it's moving so fast, sometimes the best thing to do is press the A Button randomly and see what happens. B) Wherever you decide to press "A", you'll move about three spaces ahead on the roulette. Use this knowledge to your advantage. --Allusions/Puns: None --Fun Factor: 1/5 --Difficulty: 2/5 Stump Change --Descriptor: Hop on the barrel and roll over the bananas to collect them. --Toadsworth’s Advice: If you fall off the stump, your game will end. Stay up there! --My Advice: A) If you press too hard on the Control Stick in one direction, when you try turning, you may have a little bit of trouble. B) At the start of the game, there will be a banana bunch in the middle. Race towards it! --Allusions/Puns: None --Fun Factor: 1/5 --Difficulty: 1/5 Jump, Man --Descriptor: Run up the ramp and reach the top before DK does, but watch for the barrels! Say, this looks familiar... --Toadsworth’s Advice: If a barrel hits you, you'll be stunned and lose time. Time your jumps carefully. --My Advice: A) Before climbing up the ropes at the sides, quickly look to see if any barrels are on their way down that may hit you on the head. B) You can also jump on the barrels as well so timing doesn't need to be perfect when dodging the barrels. --Allusions/Puns: Title Allusion - Game - Super Mario Bros. Title Pun - Jumpman --Fun Factor: 3/5 --Difficulty: 2/5 Vine Country --Descriptor: Tap "A" repeatedly to reach the top before DK does. Move sideways to dodge the honeycombs and spiders. --Toadsworth’s Advice: The falling objects will stop you in your tracks, so watch the top of the screen carefully! --My Advice: Don't let the objects distract you. Keep tapping the A Button as fast as you can to beat DK to the top. --Allusions/Puns: Title Pun - Fine Country --Fun Factor: 1/5 --Difficulty: 2/5 A Bridge Too Short --Descriptor: Run across the bridges! If one breaks, you'll have to go back and take another path. --Toadsworth’s Advice: If you pick different bridges than DK, you might get lucky and beat him to the finish. --My Advice: A) If you pick different bridges than DK, you could get UNLUCKY and DK will beat you to the goal! B) You're better off trying to follow DK's path. If the bridge breaks, you'll be at a better advantage since it takes DK longer to get to the next bridge. --Allusions/Puns: None --Fun Factor: 1/5 --Difficulty: 1/5 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 14. Mini-Games: Bowser Funstacle Course! --Descriptor: Reach the goal by running through a series of diabolical Koopa Kid traps! --Toadsworth’s Advice: The traps are both cleve and diabolical! Be on your toes! --My Advice: A) Don't stop running when the Koopa Kids are chasing you but don't run ahead for you don't know what you're up against next the first time around. B) Watch the shadows of the Thwomps to see when they will fall. C) Right before the rising platforms, the Koopa Kids will chase you. Take your time as the Koopa Kids won't follow you across the platforms although it may seem that way. D) Jump to avoid the spinning spikes that make come your way. E) Keep jumping to dodge the meteors from the Koopa Kids. Trying to dodge them on foot will prove to be futile. F) Avoid jumping on the heads of your opponents - this would be very foolish of you to do so! --Allusions/Puns: Title Pun - Obstacle Course --Fun Factor: 2/5 --Difficulty: 4/5 Funderwall! --Descriptor: Climb to the top of the fence while dodging the fierce attacks of the Koopa Kids! --Toadsworth’s Advice: The Koopa Kids use curosrs to aim their weapons. Avoid them as you climb! --My Advice: A) Be careful for if you get hit by one of their attacks, you'll be eliminated! B) The Koopa Kids don't follow any form of pattern so observe your surroundsings carefully as you climb. C) Watch your opponents for they could potentially push you right into one of the Koopa Kids' attacks! --Allusions/Puns: None --Fun Factor: 2/5 --Difficulty: 5/5 Magmagical Journey! --Descriptor: Hop across the rocks to reach the goal, but watch for the attacks of the Koopa Kids! --Toadsworth’s Advice: The rocks will eventually sink into the lava, so keep moving! --My Advice: A) Don't stay in one place or the Koopa Kids will find you an easy target. B) Don't get out of control. If you move too quickly and jump, since the sceen hasn't gone all the way yet, you could, potentially, just miss the rock you were jumping to reach and fall into the lava instead! Take your time but don't go too slow! C) Avoid jumping on the heads of your opponents - this would be very foolish of you to do so! --Allusions/Puns: Title Pun - Magical Journey --Fun Factor: 2/5 --Difficulty: 3/5 Tunnel of Lava! --Descriptor: Only one of Bowser's minions has the prison door key. Stomp on them to find it. --Toadsworth’s Advice: Needless to say, fire is really, really painful. Avoid the critters when they are belching flames. --My Advice: A) Stepping on of Bowser's minions when they are belching fire will result in a loss of valuable time. Careful! B) Try to step on as many of the critters as you can in one jump. --Allusions/Puns: None --Fun Factor: 1/5 --Difficulty: 2/5 Treasure Dome! --Descriptor: One chest hold a kep to the next chest, which holds a key to the next one, and so on. Opene every chest to win! --Toadsworth’s Advice: Don't agonize over which chest to choose next. Pick one and go! --My Advice: The location of the final chest with the key is different every time you play. --Allusions/Puns: None --Fun Factor: 1/5 --Difficulty: 2/5 Slot-O-Whirl! --Descriptor: Line up 3 key symbols on the slot machine to get a key of your own and win! --Toadsworth’s Advice: Watch the slot's timing and press "A" when the key hikes by. It moves fast, so you may have to guess! --My Advice: Continously press "A" on the lst slot and sure on enough, you'll get the key...eventually. --Allusions/Puns: None --Fun Factor: 1/5 --Difficulty: 3/5 Bowser's Lovely Lift! --Descriptor: Do whatever it takes to move the eleveator to the 100th floor...but watch for Bowser's attacks! --Toadsworth’s Advice: Hmmm...what do those 4 Dice Blocks do...? --My Advice: A) The asteroids are only shot straight but the missiles are homing. Careful! B) When you reach about the 70th floor, Koopa Kid will join Bowser in attacking you. That's when you must not let your guard down as the attacks are improved! --Allusions/Puns: None --Fun Factor: 2/5 --Difficulty: 4/5 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 15. Mini-Games: Rare Ice Moves --Descriptor: Split into teams and play a fun hockey game. The team that scores the most goals is the winner! --Toadsworth’s Advice: Tap "A" just before you reach the puck to fire a slap shot at the opponents goal. --My Advice: A) Don't always try to his the puck. Remember, a good defense is a good offense. B) Observe aby openings your opponents may have and take it before it's too late. C) Try bouncing the puck off the wall on an angle to trick your opponents. --Allusions/Puns: Title Pun - Nice Moves Objective - Game - Air Hockey --Fun Factor: 5/5 --Difficulty: 3/5 Stick and Spin --Descriptor: 1 Player: Connect 5 or more balls of the same color to eliminate them. When you clear a set number, you'll go to the next stage. 2 Players: Connect 5 or more balls of the same color to eliminate them. The first person to have 10 balls sticking out of the circle loses. --Toadsworth’s Advice: 1 Player: A) The number in the center shows how many balls are remaining. B) If a stack gets too high, balls will flow over the top of the circle. If 10 balls overflow, you lose -- so watch for the blue flashing lights. 2 Players: Use the special Vexing Balls to give your opponent no end of trouble! --My Advice: A) If balls start to overflow, simply start a new stack to avoid overflowingeven more balls. B) More than 5 connected balls can be used to get you lots of points. --Allusions/Puns: Title Pun - Thick and Thin Objective - Game - Tetris? --Fun Factor: 1 Player: 4/5 : 2 Players: 5/5 --Difficulty: 1 Player: 4/5 : 2 Players: 3/5 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 16. Mini-Games: 8-Player Real Smoothie --Descriptor: Throw fruit into the blender! The player on the left takes oranges, while the one on the right does strawberries. --Toadsworth’s Advice: Don't grab your partner's fruit by mistake, or you'll lose valuable time. --My Advice: None --Allusions/Puns: Title Pun - Real Smooth --Fun Factor: 2/5 --Difficulty: 2/5 Synch-row-nicity --Descriptor: Row in sync with your partner as you head for the goal. --Toadsworth’s Advice: If you match the timing of your rowing, the boat will move much faster. --My Advice: Remember, you must move the Control Stick left and right, not all round. --Allusions/Puns: Title Pun - Synchronicity --Fun Factor: 2/5 --Difficulty: 2/5 Grin and Bar It --Descriptor: Jump over the rotating metal bar to avoid being hit. The last team with a standing player wins! --Toadsworth’s Advice: The metal bar isn't straight, so you'll have to watch it closely! --My Advice: Gradually, the speed of the bar will get faster so stay on your toes! --Allusions/Puns: Spoof - Mario Party 2 - Hot Rope Jump --Fun Factor: 5/5 --Difficulty: 3/5 Hammer Spammer --Descriptor: Survive the barrage of the Hammer Bros.! --Toadsworth’s Advice: Watch the shadows of the hammers so you'll know where they will land. --My Advice: After a while, giant hammers will fall on either side of the stage in an attempt to crush the remaining players. Stay on your toes! --Allusions/Puns: None --Fun Factor: 3/5 --Difficulty: 3/5 Gimme a Brake --Descriptor: Stop your scooter closest to the course's edge by hitting the brakes at just the right moment. --Toadsworth’s Advice: The scooter slows at different rates based on the weather. Time it carefully...and don't fall in the mud! --My Advice: A) Each course has three sets of arrows right before the edge of it. Use this knowledge to time your braking accordingly. B) In the snow, don't wait until the last minute to use your brakes. Use it before the final set of arrows. C) In the rain, your scooter will stop faster than it would on a normal course. --Allusions/Puns: Title Pun - Gimme a Break Spoof - Disney's Sports: Motocross - Sink or Swim --Fun Factor: 4/5 --Difficulty: 3/5 Bumper to Bumper --Descriptor: Hop on the amazing hoverkart and use it to ram your foes off the edge! --Toadsworth’s Advice: When you see a kart near the edge, hit it hard! --My Advice: A) At the start, make sure you know who you are so you're not confused once the mini-game starts. B) Occasionally, the stage will start to tilt. C) Everyone will try to ram everyone else in the center of the stage at the beginning. Head in a different direction altogether to avoid the mess. D) Watch your back! You could try to knock someone off but someone could easily come and knock you off. E) Build momentum to knock opponents even harder. --Allusions/Puns: Title Allusion - Phrase - Bumper to Bumper --Fun Factor: 4/5 --Difficulty: 2/5 Spin Off --Descriptor: Stop the slots to make the character shown. You must make 3 different characters to win. --Toadsworth’s Advice: Once the slot stops, press the button to start it again. --My Advice: Let one character choose the character and the other try to match it. This will make things much easier for you and your partner. --Allusions/Puns: Objective Allusion - Mario Party 6 - Slot Trot --Fun Factor: 2/5 --Difficulty: 3/5 Rope a Dope --Descriptor: Cross the narrow path to make your way to the goal...But don't let your partner drag you down. --Toadsworth’s Advice: If one player falls off, the second player will fall as well. Take your time! --My Advice: If you go too far away from your partner, you could, potentially, pull him down, even if he's not moving! Stay near each other. --Allusions/Puns: None --Fun Factor: 3/5 --Difficulty: 3/5 Duct & Cover --Descriptor: Watch for button symbols to appear over the pipe. Then tap that button repeatedly to fix the leak. --Toadsworth’s Advice: If you and your partner work on different leaks, the job will go much faster. --My Advice: None --Allusions/Puns: Title Pun - Duck & Cover --Fun Factor: 1/5 --Difficulty: 3/5 Bob-ombic Plague --Descriptor: Form a ring and pass the Bob-omb to the next player. When it blows, players on either side will lose! --Toadsworth’s Advice: When the Bob-omb turns red, it's ready to blow. Quick! Pass it on! --My Advice: A) Sometimes the Bob-omb will explode a few turns after it turns red. Pass it quickly! B) If you want to be cheap, hold the Bob-omb and when it turns red, start passing it. But it could happen where the person beside you blows it up, making you lose nonetheless! (This is why I don't do this; that and because I'm not cheap!) --Allusions/Puns: Spoof - Mario Party - Hot Bob-omb --Fun Factor: 4/5 --Difficulty: 1/5 Unhappy Trails --Descriptor: Run a relay with you partner to find a precious jewel, then bring it back to the starting line. --Toadsworth’s Advice: The course is crooked and narrow in many places. Move carefully so you don't fall into the swamp. --My Advice: Falling into the swamp won't kill you, but it will result in a loss of valuable time. Be careful! --Allusions/Puns: Title Pun - Happy Trails --Fun Factor: 2/5 --Difficulty: 3/5 Shock Absorbers --Descriptor: Punch left, right, and up to hit the lights when they glow. If every light is glowing, duck! --Toadsworth’s Advice: You'll lose if you fail to punch a glowing button or if you press the wrong one. --My Advice: A) If you fail to duck when all the lights are glowing, you'll be eliminated. Keep your eyes open! B) Gradually, the speed the lights appear will increase. If you're too slow, you'll be eliminated. Careful! --Allusions/Puns: None --Fun Factor: 3/5 --Difficulty: 3/5 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 17. Mini-Game List This is a quick reference list, which lists all of the Mini-Games in the order that you find them in the Free Play Sub in Minigame Cruise: Catchy Tunes Bubble Brawl Track & Yield Fun Run Cointagious Snow Ride Picture This Ghost in the Hall Big Dripper Target Tag Pokey Pummel Take Me Ohm Kart Wheeled Balloon Busters Clock Watchers Dart Attack Oil Crisis Mathemortician La Bomba Spray Anything Balloonatic Spinner Cell Think Tank Flashfright Coin-op Bop Easy Pickings Pogo-a-Go-Go Wheel of Woe Boxing Day Be My Chum! StratosFEAR! Number Crunchers Buzzstormer Tile and Error Battery Ram Cardinal Rule Bumper Crop Hop-O-Matic 4000 Wingin' It Sphere Factor Herbicidal Maniac Pyramid Scheme World Piece Spider Stomp Helipopper Monty's Revenge Deck Hands Air Farce The Final Countdown Warp Pipe Dreams Weight For It Mad Props Gimme a Sign Bridge Work Spin Doctor Hip Hop Drop Royal Rumpus Light Speed Apes of Wrath Fish & Cheeps Camp Ukiki Peel Out Bananas Faster Stump Change Jump, Man Vine Country A Bridge Too Short Funstacle Course! Funderwall! Magmagical Journey! Tunnel of Lava! Treasure Dome! Slot-O-Whirl! Bowser's Lovely Lift! Ice Moves Stick and Spin Real Smoothie Synch-row-nicity Grin and Bar It Hammer Spammer Gimme a Brake Bumper to Bumper Spin Off Rope a Dope Duct & Cover Bob-ombic Plague Unhappy Trails Shock Absorbers ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 18. Thank You Thanks to the following people: -My fingers, for typing it. -My sister and my friend for helping me discover the Mini-Games. -Nintendo for making such a great installment to the series. -You, for reading this guide. Thanks to all of you! You really helped make this guide possible!