Gotcha Force Move List by Voltrox747 I don't care what anyone does with this so long as you give due credit. This lists all attacks for each borg and their damages. Due to the somewhat odd nature of Gotcha Force's mechanics, these values are sometimes only a rough estimate. In cases where a move deals varied damage based on how it hits, I have given the highest damage value that I was able to produce, so all numbers are a best-case scenario. Most damage values were tested against a level 7 Neo G Red. Attacks that stagger Neo G before dealing their full damage or have trouble hitting him were tested against Blizzard Dragon, unless noted otherwise. A ~ in front of a damage value means that the damage dealt by that attack was particularly random. All tests against shields were done with a Spike Knight. For moves with multiple hits, the damage shown is for the full combo. For projectiles, Recharge means that the move will regenerate ammo without having to use all of it first. There are generally five varieties of melee moves. These are performed by pressing the button while standing, dashing on the ground, landing from a jump, being in the air, or dashing in the air. Any exceptions are listed as such. Shot Types To avoid repeat descriptions, some projectiles simply list a shot type. Laser: Usually faster than other shots. Large Shot: A large, quick projectile. Round: The basic shot of most borgs. Varies greatly in size and speed. Fireball: Faster than most forms of Round shots but slower than lasers. Gun: Similar to Round shots but with a unique shape. Shuriken: Very slow projectiles. Missile: Explodes on contact. Bomb: Projectiles dropped downward that explode on contact. Blast Laser: Extremely fast and accurate laser that explodes on contact. X Slash: A X-shaped projectile. Fairly slow. Tank: Moves in a slight arc and knocks enemies over easily. Movement Types Borgs that jump normally have the amount of times they can jump before landing here. Otherwise, a special movement type is listed in their description. Boost: The A button can be held for a certain length of time to dash or move upward. Flying: Flying borgs hover in place. The A button lets them flap higher, while X makes them dive. Air: These borgs are always in the air and moving forward. The A button makes them move faster. Helicopter: Only two borgs have this. They are similar to Air borgs but can hover in place. Dragon: Dragons move very slowly. They can flap higher with A, and pushing a direction will put them in a flying state. Move Attributes These are extra information added to a move's description. CN: Shows that the move can be cancelled with another attack. SB: These moves break through all shields with at least one hit in their combo. MH: These moves hit continuously while in contact with an enemy. WV: These moves produce a wave projectile along with the attack. This is included with the move's damage. Borg List Air [1AIR] Orange Fighter Blue Striker Violet Attacker Red Attacker Eagle Jet Victory Jet Carrier Helicopter Flying Saucer Angel [2ANGEL] Quick Valkrie Slow Valkrie Ice Valkrie Tornado Valkrie Wind Valkrie Ring Valkrie Bug [3BUG] Roach Alien Insect Claw Worm Alien Worm Poison Worm Venom Worm Death Borg [4DEATH] Death Borg Alpha Death Borg Alpha II Death Borg Beta Death Borg Beta II Death Borg Beta III Death Borg Gamma Death Borg Gamma II Death Borg Delta Death Borg Delta II Death Borg Delta III Death Borg Zeta Death Borg Zeta II Death Borg Zeta III Death Borg Zeta IV Death Borg Theta Death Borg Iota Death Borg Lambda Death Borg Lambda II Death Borg Sigma Death Borg Sigma II Death Borg Mu Death Borg Nu Death Borg Nu II Death Borg Nu III Death Borg Omicron Death Borg Tau Death Borg Chi Death Borg Omega Death Borg Omega II Death Borg Omega III Death Borg Omega IV Death Eye Death Bomb Death ICBM Demon [5DEMON] Akuma Samurai Demon Samurai Demon Wing Death Wing Dragon [6DRAG] Wing Dragon Phoenix Dragon Fire Dragon Flame Dragon Ice Dragon Blizzard Dragon Thunder Dragon Plasma Dragon Space Dragon Cosmic Dragon Machine Head Death Head Mechanical Dragon Cyber Dragon Machine Dragon Cyber Death Dragon Fortress [7FORT] Beam Satellite Death Saucer Sirius Death Arc Antares Girl [8GIRL] Battle Girl Kei Wire Girl Command Girl Spinner Girl Barrier Girl Cyber Girl Cyber Girl Super Cyber Girl Hyper Shadow Girl Killer Girl Gun [9GUN] Revolver Gunman Billy Powered Guman Wire Gunman Time Bomber Remote Bomber Gatling Gunner Beam Gunner Hero [10HERO] Jet Hero Gold Hero Metal Hero Cyber Hero Star Hero Planet Hero Idol [11IDOL] Pop Honey Knight [12KNIGHT] Normal Knight Sword Knight Hatchet Knight Axe Knight Ghost Knight Elemental Knight Hammer Knight Spike Knight Chainsaw Knight Vampire Knight Vlad Sapphire Knight Ruby Knight Imperial Knight Dark Knight Knuckle [13KNUC] Kung-Fu Master Tao Master Jelly Diver Jack Tar Diver Copy Man Walking Bomb Machine (small) [14SMACH] G Red Neo G Red G Black Claw Robot Isaac Build Robot Army Robot Thunder Robot Magnet Robot (+) Magnet Robot (-) Megaton Robot Drill Robot Hammer Robot Machine (large) [15LMACH] Proto Panther Panther Robot Proto Titan Titan Robot Proto Eagle Eagle Robot Proto Red Machine Red Proto Blue Machine Blue Proto Mars Cyber Mars Proto Atlas Cyber Atlas Proto King Victory Duke Victory Baron Victory King Cyber Machine Seiryu Cyber Machine Genbu Cyber Machine Byakko Cyber Machine Suzaku Musha [16MUSHA] Normal Samurai Musashi Sonic Samurai Beam Samurai Chrono Samurai Samurai Shogun Ninja [17NINJA] Normal Ninja Sasuke Double Ninja Shuriken Ninja Arrow Ninja Shijima Acceleration Ninja Teleport Ninja Flame Ninja Switching Ninja Cyber Ninja Nurse [18NURSE] Angel Nurse Nao Angel Rescue Tank [19TANK] Normal Tank Leopard Gatling Tank Titan Tank Beam Tank Victory Tank Victory Machine ICBM Tank Panther Vehicle Ultimate Cannon Wing [20WING] Wing Soldier Beam Wing Blue Beam Wing Red Blade Wing Anubis Wing Garuda Wizard [21WIZ] Guard Witch Shield Witch Patra Witch Isis Witch Bastet Witch Sekhmet Witch Bug Witch ******************************************************************** Air [1AIR] Orange Fighter Cost: 200 HP: 150 Jump: Air Extra Info: None B Shot Shot Type: Round Damage: 8 Ammo: 40 Recharge: No B Charge Shot Type: Large Laser Damage: 52 X Shot Shot Type: Shockwave Bomb Damage: 49 Ammo: 2 Recharge: No -------------------------------------------------------------------- Blue Striker Cost: 200 HP: 150 Jump: Air Extra Info: None B Shot Shot Type: Round Damage: 8 Ammo: 40 Recharge: No B Charge Shot Type: Large Laser Damage: 52 X Shot Shot Type: Missile Damage: 49 Ammo: 4 Recharge: No -------------------------------------------------------------------- Violet Attacker Cost: 290 HP: 150 Jump: Air Extra Info: None B Shot Shot Type: Round Damage: 8 Ammo: 40 Recharge: No X Shot Shot Type: Bomb Damage: 102 Ammo: 1 Recharge: Yes -------------------------------------------------------------------- Red Attacker Cost: 290 HP: 150 Jump: Air Extra Info: None B Shot Shot Type: Shockwave Bomb Damage: 49 Ammo: 2 Recharge: No X Shot Shot Type: Bomb Damage: 102 Ammo: 1 Recharge: Yes -------------------------------------------------------------------- Eagle Jet Cost: 380 HP: 250 Jump: Air Extra Info: None B Shot Shot Type: Laser Damage: 34 Ammo: 5 Recharge: No B Melee Damage: 44 Attributes: None Description: Eagle Jet activates two laser blades on the front. The attack must be aimed, as this does not affect Eagle Jet's movement. -------------------------------------------------------------------- Victory Jet Cost: 380 HP: 300 Jump: Air Extra Info: None B Shot Shot Type: Machine Gun Damage: 49 Ammo: 10 Recharge: No X Shot Damage: 31 Ammo: 3 Recharge: No Description: Drops a series of small bombs. -------------------------------------------------------------------- Carrier Helicopter Cost: 390 HP: 200 Jump: Helicopter Extra Info: None B Shot Shot Type: Round Damage: 16 Ammo: 40 Recharge: No Description: Two shots are fired with each button press. Up to 20 can be fired by holding the button. X Shot Shot Type: Missile Damage: 63 Ammo: 1 X Charge Description: Carrier Helicopter fires its claw at the enemy, pulling it towards itself. The enemy borg can be lifted into the air and moved around, or attacked with B shots. This move does not deal damage. -------------------------------------------------------------------- Flying Saucer Cost: 600 HP: 250 Jump: Helicopter Extra Info: None B Shot Damage: 16 Ammo: 10 Recharge: No Description: Fires two shots similar to a Large Shot but smaller. X Shot Damage: 78 Ammo: 1 Description: Fires a laser across the ground that creates a shockwave where it hits. ******************************************************************** Angel [2ANGEL] Quick Valkrie Cost: 230 HP: 120 Jump: Flying Extra Info: None B Shot Shot Type: Round Damage: 19 Ammo: 10 Recharge: No Description: 5 shots are fired per button press. Damage given is for all five. B Charge Description: Fires a shot that greatly increases the move and attack speed of the target. B Attacks Hovering Damage: 51 Attributes: None Description: 3-hit staff combo. Dashing Damage: 51 Attributes: None Description: Same as Hovering. Diving Damage: 32 Attributes: SB MH Description: Dives while holding the staff forward. -------------------------------------------------------------------- Slow Valkrie Cost: 350 HP: 120 Jump: Flying Extra Info: None B Shot Shot Type: Round Damage: 19 Ammo: 10 Recharge: No Description: 5 shots are fired per button press. Damage given is for all five. B Charge Description: Fires a shot that greatly decreases the move and attack speed of the target. B Attacks Hovering Damage: 51 Attributes: None Description: 3-hit staff combo. Dashing Damage: 51 Attributes: None Description: Same as Hovering. Diving Damage: 32 Attributes: SB MH Description: Dives while holding the staff forward. -------------------------------------------------------------------- Ice Valkrie Cost: 240 HP: 120 Jump: Flying Extra Info: None B Shot Shot Type: Round Damage: 19 Ammo: 10 Recharge: No Description: 5 shots are fired per button press. Damage given is for all five. B Charge Description: Creates a small platform that instantly raises the target up to a set height, which is about halfway to the ceiling in most stages. The platform breaks after a few seconds. B Attacks Hovering Damage: 51 Attributes: None Description: 3-hit staff combo. Dashing Damage: 51 Attributes: None Description: Same as Hovering. Diving Damage: 32 Attributes: SB MH Description: Dives while holding the staff forward. -------------------------------------------------------------------- Tornado Valkrie Cost: 200 HP: 130 Jump: Flying Extra Info: None B Shot Shot Type: Round Damage: 19 Ammo: 10 Recharge: No Description: 5 shots are fired per button press. Damage given is for all five. B Charge Damage: 17 Description: Fires a tornado that tosses the target all the way up to the ceiling. B Attacks Hovering Damage: 51 Attributes: None Description: 3-hit staff combo. Dashing Damage: 51 Attributes: None Description: Same as Hovering. Diving Damage: 32 Attributes: SB MH Description: Dives while holding the staff forward. -------------------------------------------------------------------- Wind Valkrie Cost: 200 HP: 130 Jump: Flying Extra Info: None B Shot Shot Type: Round Damage: 19 Ammo: 10 Recharge: No Description: 5 shots are fired per button press. Damage given is for all five. B Charge Damage: 17 Description: Creates a cone of wind in front of Wind Valkrie that pushes enemies away. Repeatedly pressing the B button will keep this going indefinitely. B Attacks Hovering Damage: 51 Attributes: None Description: 3-hit staff combo. Dashing Damage: 51 Attributes: None Description: Same as Hovering. Diving Damage: 32 Attributes: SB MH Description: Dives while holding the staff forward. -------------------------------------------------------------------- Ring Valkrie Cost: 280 HP: 180 Jump: Flying Extra Info: None B Shot Damage: 19 Ammo: 1 Description: Shots appear as spiked rings. 5 shots are fired per button press. Damage given is for all five. B Charge Damage: 8 Description: Creates a ring of projectiles around Ring Valkrie. These spin in a circle, moving outward until they vanish. B Attacks Hovering Damage: 60 Attributes: None Description: 3-hit sword combo. Dashing Damage: 60 Attributes: None Description: Same as Hovering. Diving Damage: 43 Attributes: SB MH Description: Dives while holding the sword forward. ******************************************************************** Bug [3BUG] Roach Cost: 30 HP: 60 Jump: Extra Info: None B Shot Damage: 20 Ammo: 1 Recharge: Special Description: The Roach drops bombs behind it, and can only drop one at a time. They explode after a few seconds have passed or when an enemy is near them. Another bomb can be dropped as soon as the previous one explodes. -------------------------------------------------------------------- Alien Insect Cost: 350 HP: 200 Jump: 4 Extra Info: Holding A after a jump will allow Alien Insect to hover. He will still be moving downward, but at a greatly reduced speed. You can move around with the stick and fire with B in this state, but dashing or pressing X will make him start to fall again. B Shot Damage: 36 Ammo: 2 Recharge: Yes Description: Fires small insects that explode on contact. B Melee Normal Ground Damage: 90 Attributes: CN WV Description: 3-hit sword combo. Ground Dash Damage: 49 Attributes: CN WV Description: Forward stab. Landing Damage: 43 Attributes: CN WV Description: Upward sword swing. Normal Air Damage: 34 Attributes: CN WV Description: Single slash. Air Dash Damage: 34 Attributes: CN WV Description: Same as Normal Air. X Attack Description: Fires a sphere of energy that reduces the damage of shots passing through it. Alien Insect jumps backward when using this, and can cancel part of the animations of its melee attacks by doing so. -------------------------------------------------------------------- Claw Worm Cost: 390 HP: 150 Jump: Boost Extra Info: None B Shot Damage: 16 Ammo: 5 Description: When fired, web will travel outward while rotating toward the enemy, and will vanish after dealing damage. If it connects with an object, it will remain in place for a few seconds. Strands will recharge the moment they vanish. B Melee Normal Ground Damage: 17 Attributes: None Description: Forward lunge. Ground Dash Damage: 17 Attributes: None Description: Same as Normal Ground. Landing Damage: 17 Attributes: Description: Same as Normal Ground. Normal Air Damage: 41 Attributes: SB MH Description: Forward dive with the claws. Air Dash Damage: 41 Attributes: SB MH Description: Same as Normal Air. X Attack Damage: 10 Ammo: 5 Description: Pressing X once will place a web node. Pressing it again will place another, activating the web strand between them. The strand will not deal damage until it has been released. Strands will recharge the moment they vanish. -------------------------------------------------------------------- Alien Worm Cost: 600 HP: 300 Jump: Boost Extra Info: None B Shot Damage: 16 Ammo: 5 Description: When fired, web will travel outward while rotating toward the enemy, and will vanish after dealing damage. If it connects with an object, it will remain in place for a few seconds. Strands will recharge the moment they vanish. B Melee Normal Ground Damage: 35 Attributes: None Description: Forward lunge. Ground Dash Damage: 35 Attributes: None Description: Same as Normal Ground. Landing Damage: 35 Attributes: Description: Same as Normal Ground. Normal Air Damage: 85 Attributes: SB MH Description: Forward dive with the claws. Air Dash Damage: 85 Attributes: SB MH Description: Same as Normal Air. X Attack Damage: 10 Ammo: 5 Description: Pressing X once will place a web node. Pressing it again will place another, activating the web strand between them. The strand will not deal damage until it has been released. Strands will recharge the moment they vanish. -------------------------------------------------------------------- Poison Worm Cost: 300 HP: 150 Jump: Boost Extra Info: All B attacks deal 20 poison damage over time. The second damage value includes this. B Shot Shot Type: Poison Shot Damage: 13 (33) Ammo: 5 Recharge: No B Melee Normal Ground Damage: 17 (37) Attributes: None Description: Forward lunge. Ground Dash Damage: 17 (37) Attributes: None Description: Same as Normal Ground. Landing Damage: 17 (37) Attributes: Description: Same as Normal Ground. Normal Air Damage: 41 (61) Attributes: SB MH Description: Forward dive with the claws. Air Dash Damage: 41 (61) Attributes: SB MH Description: Same as Normal Air. X Attack Damage: 33 Ammo: 5 Recharge: No Description: Places a ball of poison. Any enemy coming into contact with this will take 33 damage over time. -------------------------------------------------------------------- Venom Worm Cost: 500 HP: 300 Jump: Boost Extra Info: All B attacks deal 20 poison damage over time. The second damage value includes this. B Shot Shot Type: Venom Shot Damage: 26 (46) Ammo: 5 Recharge: No B Melee Normal Ground Damage: 35 (55) Attributes: None Description: Forward lunge. Ground Dash Damage: 35 (55) Attributes: None Description: Same as Normal Ground. Landing Damage: 35 (55) Attributes: Description: Same as Normal Ground. Normal Air Damage: 85 (105) Attributes: SB MH Description: Forward dive with the claws. Air Dash Damage: 85 (105) Attributes: SB MH Description: Same as Normal Air. X Attack Damage: 46 Ammo: 5 Recharge: No Description: Places a ball of poison. Any enemy coming into contact with this will take 46 damage over time. ******************************************************************** Death Borg [4DEATH] Death Borg Alpha Cost: 80 HP: 50 Jump: 3 Extra Info: None B Shot Shot Type: Shuriken Damage: 3 Ammo: 10 Recharge: No B Melee Normal Ground Damage: 42 Attributes: Description: 2-hit combo. Ground Dash Damage: 42 Attributes: None Description: Same as Normal Ground. Landing Damage: 42 Attributes: None Description: Same as Normal Ground. Normal Air Damage: 23 Attributes: None Description: Single slash. Air Dash Damage: 23 Attributes: None Description: Same as Normal Air. Special Damage: 78 Attributes: SB MH Description: If Alpha is directly above the enemy, pressing B will cause him to drop straight down with the sword. -------------------------------------------------------------------- Death Borg Alpha II Cost: 110 HP: 60 Jump: 3 Extra Info: Death Borgs with a Death Eye for a head and that have a single Death Eye hovering next to them fire an additional shot on their projectile attacks. If such a borg reaches level 10, it gains a second Death Eye. B Shot Shot Type: Shuriken Damage: 3 Ammo: 10 Recharge: No B Melee Normal Ground Damage: 42 Attributes: Description: 2-hit combo. Ground Dash Damage: 42 Attributes: None Description: Same as Normal Ground. Landing Damage: 42 Attributes: None Description: Same as Normal Ground. Normal Air Damage: 23 Attributes: None Description: Single slash. Air Dash Damage: 23 Attributes: None Description: Same as Normal Air. X Shot Damage: 15 Ammo: 5 Recharge: No Desription: Throws an explosive projectile in an arc. Special Damage: 78 Attributes: SB MH Description: If Alpha is directly above the enemy, pressing B will cause him to drop straight down with the sword. -------------------------------------------------------------------- Death Borg Beta Cost: 90 HP: 50 Jump: 3 Extra Info: None B Melee Normal Ground Damage: 29 Attributes: None Description: 4-hit combo. Ground Dash Damage: 27 Attributes: None Description: Punch followed by a forward kick. Landing Damage: 81* Attributes: SB MH Description: Beta does a quick series of 9 kicks with his upper body low to the ground (like the Russian dance move) while moving forward. This cannot be cancelled, and every kick must be performed once started.This move forces a borg into its invincible state very easily, so the full damage could not be tested against Neo G. In fact, only the largest borgs can take all of it without staggering. In most situations, the damage will be somewhere between 30 and 50. Normal Air Damage: 7 Attributes: None Description: Kicks in the direction of the enemy. Air Dash Damage: 35 Attributes: None Description: Quick series of punches. X Attack Damage: 6 Attributes: None Description: Beta does a pelvic thrust. *Damage tested against Death Arc. -------------------------------------------------------------------- Death Borg Beta II Cost: 100 HP: 50 Jump: 3 Extra Info: None B Shot Shot Type: Gun Damage: 7 Ammo: 5 Recharge: No X Shot Shot Type: Tank Damage: 27 Ammo: 1 Recharge: Yes -------------------------------------------------------------------- Death Borg Beta III Cost: 120 HP: 50 Jump: 3 Extra Info: None B Attack Damage: 42 Attributes: None Description: Beta III fires his claws at the enemy. -------------------------------------------------------------------- Death Borg Gamma Cost: 90 HP: 80 Jump: 3 Extra Info: None B Melee Normal Ground Damage: 34 Attributes: None Description: 3-hit sword combo. Ground Dash Damage: 34 Attributes: None Description: Same as Normal Ground. Landing Damage: 34 Attributes: None Description: Same as Normal Ground. Normal Air Damage: 7 Attributes: None Description: Horizontal sword strike. Air Dash Damage: 7 Attributes: None Description: Same as Normal Air. -------------------------------------------------------------------- Death Borg Gamma II Cost: 110 HP: 80 Jump: 3 Extra Info: None B Melee Normal Ground Damage: 34 Attributes: None Description: 3-hit sword combo. Ground Dash Damage: 23 Attributes: None Description: Forward stab. Landing Damage: 15 Attributes: None Description: Upward sword strike. Normal Air Damage: 7 Attributes: None Description: Horizontal sword strike. Air Dash Damage: 7 Attributes: None Description: Same as Normal Air. X Attack Damage: 15 Attributes: None Description: The Death Eye is thrown forward a long distance. It can be blocked, but it is extremely difficult to do so without taking at least some of the damage. -------------------------------------------------------------------- Death Borg Delta Cost: 80 HP: 50 Jump: Boost Extra Info: None B Melee Normal Ground Damage: 26 Attributes: None Description: 3-hit combo. Ground Dash Damage: 11 Attributes: SB Description: Sliding kick. Landing Damage: 11 Attributes: SB Description: Same as Ground Dash. Normal Air Damage: 7 Attributes: None Description: Flip kick. Air Dash Damage: 7 Attributes: None Description: Downward punch. -------------------------------------------------------------------- 084. Death Borg Delta II Cost: 100 HP: 50 Jump: Boost Extra Info: None B Shot Shot Type: Gun Damage: 18 Ammo: 6 Recharge: No Description: 3 shots are fired per button press. Damage given is for all three. X Shot Shot Type: Large Shot Damage: 23 Ammo: 1 Recharge: Yes -------------------------------------------------------------------- Death Borg Delta III Cost: 100 HP: 50 Jump: Boost Extra Info: None B Attacks Normal Ground Damage: 34 Attributes: SB Description: 3-hit combo. Ground Dash Damage: 32, 32 Attributes: SB Description: Lunges forward with the Death Eye, then kicks. I was not able to hit Neo G with both attacks at once without causing knockback, so the damages for both hits are listed separately. Landing Damage: 11 Attributes: None Description: Sliding kick. Normal Air Damage: 14 Attributes: SB Description: Forward swipe with the Death Eye. This moves her down slightly, and can easily lead into the Landing attack. Air Dash Damage: 16 Attributes: SB Description: Lunges forward with the Death Eye. X Attack Damage: 32 Attributes: None Description: The Death Eye is thrown forward a long distance. It can be blocked, but it is extremely difficult to do so without taking at least some of the damage. -------------------------------------------------------------------- Death Borg Zeta Cost: 100 HP: 50 Jump: 3 Extra Info: None. B Attacks Normal Ground Damage: 41 Attributes: CN Description: 4-hit combo. Ground Dash Damage: 13 Attributes: CN SB Description: 2-hit combo. Landing Damage: 15 Attributes: CN Description: Low slash. Normal Air Damage: 27 Attributes: CN Description: 2-hit combo. Air Dash Damage: 27 Attributes: CN Description: Same as Normal Air. X Attack Damage: 57 Attributes: SB MH Description: Spinning attack. The button must be pressed repeatedly for the full effect. -------------------------------------------------------------------- Death Borg Zeta II Cost: 140 HP: 50 Jump: 3 Extra Info: Death Borgs with a Death Eye for a head and that have a single Death Eye hovering next to them fire an additional shot on their projectile attacks. If such a borg reaches level 10, it gains a second Death Eye. B Shot Shot Type: X-Slash Damage: 27 Ammo: 1 Recharge: Yes B Attacks Normal Ground Damage: 41 Attributes: CN Description: 4-hit combo. Ground Dash Damage: 13 Attributes: CN SB Description: 2-hit combo. Landing Damage: 15 Attributes: CN Description: Low slash. Normal Air Damage: 27 Attributes: CN Description: 2-hit combo. Air Dash Damage: 27 Attributes: CN Description: Same as Normal Air. X Attack Damage: 57 Attributes: SB MH Description: Spinning attack. The button must be pressed repeatedly for the full effect. -------------------------------------------------------------------- Death Borg Zeta III Cost: 160 HP: 60 Jump: 3 Extra Info: None. B Shot Damage: 13 Description: Sends both death eyes toward the enemy. cannot be used again until they return. B Attacks Normal Ground Damage: 34 Attributes: CN SB Description: 3-hit combo. Ground Dash Damage: 15 Attributes: CN SB Description: Jumping slash. Landing Damage: 15 Attributes: CN Description: Low slash. Normal Air Damage: 27 Attributes: CN SB Description: 2-hit combo. Air Dash Damage: 27 Attributes: CN SB Description: Same as Normal Air. X Attack Damage: 74 Attributes: None Description: Attacks with multiple sword swings while moving forward. The button must be pressed repeatedly for the full effect. -------------------------------------------------------------------- Death Borg Zeta IV Cost: 150 HP: 60 Jump: 3 Extra Info: None. B Shot Shot Type: Laser Damage: 14 Ammo: 5 Recharge: Yes Description: Zeta IV and both Death Eyes each fire one laser. Damage given is for all three. B Attacks Normal Ground Damage: 34 Attributes: CN SB Description: 3-hit combo. Ground Dash Damage: 15 Attributes: CN SB Description: Jumping slash. Landing Damage: 15 Attributes: CN Description: Low slash. Normal Air Damage: 27 Attributes: CN SB Description: 2-hit combo. Air Dash Damage: 27 Attributes: CN SB Description: Same as Normal Air. X Attack Damage: 74 Attributes: None Description: Attacks with multiple sword swings while moving forward. The button must be pressed repeatedly for the full effect. -------------------------------------------------------------------- Death Borg Theta Cost: 100 HP: 50 Jump: 3 Extra Info: None. B Shot Shot Type: Round Damage: 7 Ammo: 5 Recharge: No B Attacks Normal Ground Damage: 13 Attributes: CN Description: 2-hit combo. Ground Dash Damage: 13 Attributes: CN SB Description: Spinning attack. Landing Damage: 13 Attributes: CN Description: Same as Normal Ground. Normal Air Damage: 3 Attributes: CN Description: Theta flips and hits once. Air Dash Damage: 3 Attributes: CN Description: Same as Normal Air. X Attack Description: Dashes toward a borg and heals it for 37 HP. -------------------------------------------------------------------- Death Borg Iota Cost: 190 HP: 70 Jump: 3 Extra Info: None B Melee Damage: 3 Ammo: 100 Recharge: No Description: When the button is held, the move functions as a flamethrower. -------------------------------------------------------------------- Death Borg Lambda Cost: 100 HP: 50 Jump: Flying Extra Info: None B Shot Shot Type: Round Damage: 15 Ammo: 5 Recharge: Yes Description: 5 shots are fired per button press. Damage given is for all five. B Attacks Hovering Damage: 26 Attributes: None Description: 3-hit staff combo. Dashing Damage: 26 Attributes: None Description: Same as Hovering. Diving Damage: 19 Attributes: SB MH Description: Dives while holding the staff forward. -------------------------------------------------------------------- Death Borg Lambda II Cost: 150 HP: 50 Jump: Flying Extra Info: Death Borgs with a Death Eye for a head and that have a single Death Eye hovering next to them fire an additional shot on their projectile attacks. If such a borg reaches level 10, it gains a second Death Eye. B Shot Shot Type: Round Damage: 26 Ammo: 5 Recharge: Yes Description: 5 shots are fired per button press. Damage given is for all five. B Attacks Hovering Damage: 26 Attributes: None Description: 3-hit staff combo. Dashing Damage: 26 Attributes: None Description: Same as Hovering. Diving Damage: 19 Attributes: SB MH Description: Dives while holding the staff forward. -------------------------------------------------------------------- Death Borg Sigma Cost: 100 HP: 50 Jump: Boost Extra Info: None B Shot Shot Type: Laser Damage: 7 Ammo: 3 Recharge: No B Attacks Hovering Damage: 27 Attributes: None Description: 2-hit sword combo. Dashing Damage: 34 Attributes: None Description: 3-hit sword combo. Diving Damage: 23 Attributes: None Description: Spinning sword attack. -------------------------------------------------------------------- Death Borg Sigma II Cost: 180 HP: 50 Jump: Boost Extra Info: Death Borgs with a Death Eye for a head and that have a single Death Eye hovering next to them fire an additional shot on their projectile attacks. If such a borg reaches level 10, it gains a second Death Eye. B Shot Shot Type: Laser Damage: 14 Ammo: 3 Recharge: No B Attacks Hovering Damage: 27 Attributes: None Description: 2-hit sword combo. Dashing Damage: 34 Attributes: None Description: 3-hit sword combo. Diving Damage: 23 Attributes: None Description: Spinning sword attack. -------------------------------------------------------------------- Death Borg Mu Cost: 60 HP: 20 Jump: Air Extra Info: None B Shot Shot Type: Laser Damage: 7 Ammo: 5 Recharge: Yes -------------------------------------------------------------------- Death Borg Nu Cost: 40 HP: 30 Jump: Boost Extra Info: None B Shot Shot Type: Round Damage: 7 Ammo: 10 Recharge: No -------------------------------------------------------------------- Death Borg Nu II Cost: 50 HP: 40 Jump: Boost Extra Info: None B Shot Shot Type: Laser Damage: 7 Ammo: 5 Recharge: Yes -------------------------------------------------------------------- Death Borg Nu III Cost: 70 HP: 50 Jump: Boost Extra Info: None B Shot Shot Type: Blast Laser Damage: 13 Ammo: 1 Recharge: Yes -------------------------------------------------------------------- Death Borg Omicron Cost: 350 HP: 180 Jump: 3 Extra Info: None X Charge Damage: 6 Description: Fires the claw on its head at the enemy. A hit transforms the enemy into a Death Eye temporarily. The enemy retains its HP. -------------------------------------------------------------------- Death Borg Tau Cost: 90 HP: 60 Jump: 3 Extra Info: None. B Attacks Normal Ground Damage: 34 Attributes: None Description: 2-hit combo. Ground Dash Damage: 15 Attributes: None Description: Uppercut. Landing Damage: 15 Attributes: None Description: Forward dive. Normal Air Damage: 15 Attributes: None Description: Dashes toward the enemy and kicks once it comes within a certain range or reaches the end of the dash. Air Dash Damage: 15 Attributes: None Description: Same as Normal Air. -------------------------------------------------------------------- Death Borg Chi Cost: 80 HP: 40 Jump: Boost Extra Info: None B Shot Shot Type: Tank Damage: 7 Ammo: 10 Recharge: No Description: After firing, Chi will be knocked back by the recoil. If a shot is fired from the air, Chi will be unable to move until touching the ground again. -------------------------------------------------------------------- Death Borg Omega Cost: 130 HP: 100 Jump: Boost Extra Info: None B Attacks Normal Ground Damage: 61 Attributes: SB Description: 4-hit combo. Ground Dash Damage: 31 Attributes: CN Description: Dashing attack. Landing Damage: 31 Attributes: None Description: Diving attack. Normal Air Damage: 23 Attributes: None Description: Dashing attack. Air Dash Damage: 23 Attributes: None Description: Same as Normal Air. X Attack Damage: 42 Attributes: SB MH Description: Spinning attack. -------------------------------------------------------------------- Death Borg Omega II Cost: 170 HP: 100 Jump: Boost Extra Info: None B Attacks Normal Ground Damage: 61 Attributes: SB Description: 4-hit combo. Ground Dash Damage: 31 Attributes: CN Description: Headbutt. Landing Damage: 31 Attributes: None Description: Dashing attack. Normal Air Damage: 23 Attributes: None Description: Overhead swipe with both maces. Air Dash Damage: 23 Attributes: None Description: Dashing kick. X Attack Damage: 42 Description: Fires both maces at the enemy. -------------------------------------------------------------------- Death Borg Omega III Cost: 150 HP: 150 Jump: Boost Extra Info: None B Shot Shot Type: Round Damage: 15 Ammo: 10 Recharge: No Description: 5 shots are fired per button press. Damage given is for all five. -------------------------------------------------------------------- Death Borg Omega IV Cost: 160 HP: 100 Jump: Boost Extra Info: None B Shot Shot Type: Laser Damage: 14 Ammo: 4 Recharge: No -------------------------------------------------------------------- Death Eye Cost: 10 HP: 30 Jump: 3 Extra Info: None B Shot Shot Type: Round Damage: 7 Ammo: 5 Recharge: No -------------------------------------------------------------------- Death Bomb Cost: 20 HP: 30 Jump: Air Extra Info: Death Bomb has no attacks. Colliding with an enemy or object causes it to explode, dealing 95 damage to Neo-G. Death Bomb starts near the top of the stage and cannot move up or down. Pressing X causes it to fall, and it can be directed somewhat while doing this. It will also drift slowly downward on its own. -------------------------------------------------------------------- Death ICBM Cost: 400 HP: 100 Jump: Air Extra Info: Death ICBM has no attacks. Colliding with an enemy or object causes it to explode, killing most borgs outright. Large borgs like Dragons and Warships can survive it, and will take roughly 500 damage from the blast. ******************************************************************** Demon [5DEMON] Akuma Samurai Cost: 480 HP: 250 Jump: 3 Extra Info: His swords grow in length as enemies die. He does not need to kill them himself. B Shot Shot Type: Laser Damage: 26 Ammo: 5 Recharge: Yes B Attacks Normal Ground Damage: 62 Attributes: CN SB Description: 3-hit slash combo. Akuma Samurai can jump immediately after the final hit to follow the enemy into the air, though this does not give him access to any special attacks. Ground Dash Damage: 26 Attributes: CN Description: Akuma Samurai jumps into the air and slashes down with both swords. Landing Damage: 26 Attributes: CN Description: Akuma Samurai spins around and slashes with one sword. Normal Air Damage: 47 Attributes: CN SB Description: Akuma Samurai slashes once with each sword. Air Dash Damage: 47 Attributes: CN SB Description: Same as Normal Air. X Attack Damage: 131 Attributes: SB Description: Akuma Samurai flails wildly with his swords while moving forward. X must be pressed repeatedly to perform the entire move. All melee attacks can cancel into this. -------------------------------------------------------------------- Demon Samurai Cost: 480 HP: 220 Jump: 3 Extra Info: His swords grow in length as enemies die. He does not need to kill them himself. B Shot Damage: 31 Ammo: N/A Recharge: N/A Description: Demon Samurai sends two ghostly skulls after the enemy. He will not be able to fire again until they return. B Attacks Normal Ground Damage: 62 Attributes: CN SB Description: 3-hit slash combo. Demon Samurai can jump immediately after the final hit to follow the enemy into the air, though this does not give him access to any special attacks. Ground Dash Damage: 26 Attributes: CN Description: Demon Samurai jumps into the air and slashes down with both swords. Landing Damage: 26 Attributes: CN Description: Demon Samurai spins around and slashes with one sword. Normal Air Damage: 47 Attributes: CN SB Description: Demon Samurai slashes once with each sword. Air Dash Damage: 47 Attributes: CN SB Description: Same as Normal Air. X Attack Damage: 131 Attributes: SB Description: Demon Samurai flails wildly with his swords while moving forward. X must be pressed repeatedly to perform the entire move. All melee attacks can cancel into this. -------------------------------------------------------------------- Demon Wing Cost: 610 HP: 210 Jump: Flying Extra Info: None B Shot Damage: 35 Ammo: 3 Recharge: No Description: Demon Wing's shots aim downward, then home in on an enemy. B Melee Normal Air Damage: 47 Attributes: None Description: 2-hit scythe combo. Air Dash Damage: 46 Attributes: None Description: 5-hit scythe combo. Diving Damage: 56 Attributes: None Description: 4-hit scythe combo. -------------------------------------------------------------------- 188. Death Wing Cost: 550 HP: 200 Jump: Flying Extra Info: All melee attacks produce a small scythe projectile that deals 15 damage by itself. These are included in the damages for each attack. B Melee Normal Air Damage: 69 Attributes: SB Description: 2-hit scythe combo. Air Dash Damage: 74 Attributes: SB Description: 5-hit scythe combo. Diving Damage: 78 Attributes: SB Description: Death Wing spins around with his scythe while moving toward the enemy. ******************************************************************** Dragon [6DRAG] Wing Dragon Cost: 450 HP: 250 Jump: Flying Extra Info: None B Shot Shot Type: Laser Damage: 15 Ammo: 15 Recharge: No B Charge Damage: ~180 Attributes: SB MH Description: Wing Dragon covers himself with energy and charges forward. -------------------------------------------------------------------- Phoenix Dragon Cost: 800 HP: 500 Jump: Flying Extra Info: None B Shot Shot Type: Laser Damage: 31 Ammo: 15 Recharge: No B Charge Damage: ~196 Attributes: SB MH Description: Phoenix Dragon covers himself with energy and charges forward. -------------------------------------------------------------------- Fire Dragon Cost: 1000 HP: 500 Jump: Dragon Extra Info: None B Shot Damage: 63 Ammo: 5 Recharge: Yes Description: Fires a flaming projectile that explodes on contact. X Attack Damage: ~251 Ammo: 1 Description: Fires a large laser that deals continuous damage for about 2 seconds. It will normally be fired forward and can be aimed left and right slightly, but will be aimed straight down if fired while dashing in the air. Damage is extremely random, and the value given is only a rough average. Special Damage: 22 Description: Dragons can damage other borgs by stepping on them, caused by contact with the dragon's feet while it is walking or in the air. -------------------------------------------------------------------- Flame Dragon Cost: 1500 HP: 1000 Jump: Dragon Extra Info: None B Shot Damage: 98 Ammo: 5 Recharge: Yes Description: Fires a flaming projectile that explodes on contact. X Attack Damage: ~456 Ammo: 1 Description: Fires a large laser that deals continuous damage for about 2 seconds. It will normally be fired forward and can be aimed left and right slightly, but will be aimed straight down if fired while dashing in the air. Damage is extremely random, and the value given is only a rough average. Special Damage: 44 Description: Dragons can damage other borgs by stepping on them, caused by contact with the dragon's feet while it is walking or in the air. -------------------------------------------------------------------- Ice Dragon Cost: 1050 HP: 500 Jump: Dragon Extra Info: None B Shot Damage: 63 Ammo: 5 Recharge: Yes Description: Fires an ice projectile that explodes on contact. Most borgs will be frozen if hit by the projectile itself. Pressing buttons or directions will remove this status faster. X Attack Damage: ~251 Ammo: 1 Description: Fires a large laser that deals continuous damage for about 2 seconds. It will normally be fired forward and can be aimed left and right slightly, but will be aimed straight down if fired while dashing in the air. Damage is extremely random, and the value given is only a rough average. Special Damage: 22 Description: Dragons can damage other borgs by stepping on them, caused by contact with the dragon's feet while it is walking or in the air. -------------------------------------------------------------------- Blizzard Dragon Cost: 1500 HP: 1000 Jump: Dragon Extra Info: None B Shot Damage: 98 Ammo: 5 Recharge: Yes Description: Fires an ice projectile that explodes on contact. Most borgs will be frozen if hit by the projectile itself. Pressing buttons or directions will remove this status faster. X Attack Damage: ~456 Ammo: 1 Description: Fires a large laser that deals continuous damage for about 2 seconds. It will normally be fired forward and can be aimed left and right slightly, but will be aimed straight down if fired while dashing in the air. Damage is extremely random, and the value given is only a rough average. Special Damage: 44 Description: Dragons can damage other borgs by stepping on them, caused by contact with the dragon's feet while it is walking or in the air. -------------------------------------------------------------------- Thunder Dragon Cost: 1100 HP: 500 Jump: Dragon Extra Info: None B Shot Damage: ~55 Ammo: 5 Recharge: Yes Description: Fires an electric projectile that can hit through shields. This has a small blast radius and deals somewhat random damage. X Attack Damage: ~251 Ammo: 1 Description: Fires a large laser that deals continuous damage for about 2 seconds. It will normally be fired forward and can be aimed left and right slightly, but will be aimed straight down if fired while dashing in the air. Damage is extremely random, and the value given is only a rough average. Special Damage: 22 Description: Dragons can damage other borgs by stepping on them, caused by contact with the dragon's feet while it is walking or in the air. -------------------------------------------------------------------- Plasma Dragon Cost: 1500 HP: 1000 Jump: Dragon Extra Info: None B Shot Damage: 98 Ammo: 5 Recharge: Yes Description: Fires an electric projectile that can hit through shields. This has a small blast radius and deals somewhat random damage. X Attack Damage: ~456 Ammo: 1 Description: Fires a large laser that deals continuous damage for about 2 seconds. It will normally be fired forward and can be aimed left and right slightly, but will be aimed straight down if fired while dashing in the air. Damage is extremely random, and the value given is only a rough average. Special Damage: 44 Description: Dragons can damage other borgs by stepping on them, caused by contact with the dragon's feet while it is walking or in the air. -------------------------------------------------------------------- Space Dragon Cost: 1200 HP: 650 Jump: Dragon Extra Info: None B Shot Damage: 23 Ammo: 5 Recharge: Yes Description: Fast beam. B Charge Damage: 15 Description: Creates a black hole that pulls in enemy projectiles and damages enemies who touch it. X Attack Damage: ~251 Ammo: 1 Description: Fires a large laser that deals continuous damage for about 2 seconds. It will normally be fired forward and can be aimed left and right slightly, but will be aimed straight down if fired while dashing in the air. Damage is extremely random, and the value given is only a rough average. Special Damage: 22 Description: Dragons can damage other borgs by stepping on them, caused by contact with the dragon's feet while it is walking or in the air. -------------------------------------------------------------------- Cosmic Dragon Cost: 1700 HP: 1300 Jump: Dragon Extra Info: None B Shot Damage: 47 Ammo: 5 Recharge: Yes Description: Fast beam. B Charge Damage: 15 Description: Creates a black hole that pulls in enemy projectiles and damages enemies who touch it. X Attack Damage: ~456 Ammo: 1 Description: Fires a large laser that deals continuous damage for about 2 seconds. It will normally be fired forward and can be aimed left and right slightly, but will be aimed straight down if fired while dashing in the air. Damage is extremely random, and the value given is only a rough average. Special Damage: 22 Description: Dragons can damage other borgs by stepping on them, caused by contact with the dragon's feet while it is walking or in the air. -------------------------------------------------------------------- Machine Head Cost: 300 HP: 250 Jump: Air Extra Info: Can combine with Machine Dragon. B Shot Shot Type: Laser Damage: 16 Ammo: 10 Recharge: No X Attack Damage: 29 Ammo: 1 Description: Fires a large beam diagonally downward. -------------------------------------------------------------------- Death Head Cost: HP: 500 Jump: Air Extra Info: Can combine with Cyber Dragon. B Shot Shot Type: Laser Damage: 34 Ammo: 10 Recharge: No X Attack Damage: 78 Ammo: 1 Description: Fires a large beam diagonally downward. -------------------------------------------------------------------- Mechanical Dragon Cost: 1200 HP: 1000 Jump: Dragon Extra Info: None B Shot Damage: 66 Ammo: 5 Recharge: No Description: Fires a series of beams diagonally downward that explode on contact. X Attack Damage: 9 Ammo: 8 Description: Mechanical Dragon releases one of four pod weapons that chase the enemy, fire one laser, then return. This cannot be used if all four are already detached. Special Damage: 22 Description: Dragons can damage other borgs by stepping on them, caused by contact with the dragon's feet while it is walking or in the air. -------------------------------------------------------------------- Cyber Dragon Cost: HP: 2000 Jump: Dragon Extra Info: None B Shot Damage: 90 Ammo: 5 Recharge: No Description: Fires a series of beams diagonally downward that explode on contact. X Attack Damage: 36 Ammo: 8 Description: Cyber Dragon releases one of four pod weapons that chase the enemy, fire one laser, then return. This cannot be used if all four are already detached. Special Damage: Description: Dragons can damage other borgs by stepping on them, caused by contact with the dragon's feet while it is walking or in the air. -------------------------------------------------------------------- Machine Dragon Cost: HP: 1250 Jump: Dragon Extra Info: Machine Head and Mechanical Dragon can combine to form this borg when both are on a team and use their Power Burst (Y). -Player 1- B Shot Damage: 39 Description: Fires two beams that sweep across the ground in a line toward the target. B Charge Damage: 62 Description: Fires a series of beams diagonally downward that explode on contact. -Player 2- B Shot Damage: 36 Ammo: 8 Description: Machine Dragon releases one of four pod weapons that chase the enemy, fire one laser, then return. This cannot be used if all four are already detached. -X Charge- Damage: 2280 Description: If both players charge their X Attack, Machine Dragon will fire a large beam that kills most borgs in one hit. A charged X attack will do nothing unless both players have fully charged it. Damage shown was tested against a Level 4 Sirius. -------------------------------------------------------------------- Cyber Death Dragon Cost: HP: 500 Jump: Dragon Extra Info: Death Head and Cyber Dragon can combine to form this borg when both are on a team and use their Power Burst (Y). -Player 1- B Shot Damage: 244 Description: Fires two beams that sweep across the ground in a line toward the target. B Charge Damage: 90 Description: Fires a series of beams diagonally downward that explode on contact. -Player 2- B Shot Damage: 36 Ammo: 8 Description: Cyber Dragon releases one of four pod weapons that chase the enemy, fire one laser, then return. This cannot be used if all four are already detached. -X Charge- Damage: ???? Description: If both players charge their X Attack, Cyber Death Dragon will fire a large beam powerful enough to kill any borg. A charged X attack will do nothing unless both players have fully charged it. ******************************************************************** Fortress [7FORT] Beam Satellite Cost: 800 HP: 1000 Jump: Special Extra Info: Can only move very slowly at a set height. B Shot Damage: 76 Ammo: 8 Recharge: Yes Description: Beam Satellite fires a small pod a short distance away in a random direction. It then fires alaser to the pod which redirects it at the enemy. Only four pods can be in use at one time. X Attack Damage: 476 Description: Fires a large laser straight downward that will kill most borgs in one hit, and deals continuous damage. Damage shown is the amount dealt to a Blizzard Dragon before it is staggered. -------------------------------------------------------------------- Death Saucer Cost: 1000 HP: 2000 Jump: Special Extra Info: Can only move very slowly at a set height. B Shot Damage: 48 Ammo: 10 Recharge: Yes Description: Death Saucer fires a purple beam at the enemy which deals continuous damage. Damage shown is the amount dealt to a Blizzard Dragon before it is staggered. X Attack Damage: 476 Description: Fires a large laser straight downward that will kill most borgs in one hit, and deals continuous damage. Damage shown is the amount dealt to a Blizzard Dragon before it is staggered. -------------------------------------------------------------------- Sirius Cost: 1000 HP: 2000 Jump: Special Extra Info: Can only turn in place. Starts at one of the corners of the arena. B Shot Damage: 8 Ammo: 30 Recharge: Yes Description: Fires a beam that travels sideways for a moment before moving toward the enemy. This is fired from the side closest to the enemy. X Shot Damage: 70 Ammo: 30 Recharge: Yes Description: Fires a large beam at the enemy after a short pause. Turning will move the beam sideways as it fires. X Charge Damage: ? Description: Fires up to 16 X Shots and at least 22 B Shots at once, using their ammo. Damage is entirely dependant on how many of them hit and how quickly the enemy staggers. -------------------------------------------------------------------- Death Arc Cost: 1000 HP: 2000 Jump: Special Extra Info: Can only turn in place. Starts at one of the corners of the arena. Identical to Sirius. B Shot Damage: 8 Ammo: 30 Recharge: Yes Description: Fires a beam that travels sideways for a moment before moving toward the enemy. This is fired from the side closest to the enemy. X Shot Damage: 70 Ammo: 30 Recharge: Yes Description: Fires a large beam at the enemy after a short pause. Turning will move the beam sideways as it fires. X Charge Damage: ? Description: Fires up to 16 X Shots and at least 22 B Shots at once, using their ammo. Damage is entirely dependant on how many of them hit and how quickly the enemy staggers. -------------------------------------------------------------------- Antares Cost: 1300 HP: 2000 Jump: Special Extra Info: Can only turn in place. Starts at one of the corners of the arena. B Shot Damage: 70 Ammo: 5 Recharge: Yes Description: Fires a large beam at the enemy after a short pause. Turning will move the beam sideways as it fires. X Attack Damage: 17 Ammo: 10 Recharge: Yes Description: Releases a small fighter that will strafe and fire a small projectile at the enemy three times before returning. Up to ten can be active at once. ******************************************************************** Girl [8GIRL] Battle Girl Cost: 230 HP: 130 Jump: Boost Extra Info: None B Shot Shot Type: Round Damage: 38 Ammo: 5 Recharge: No Description: Five shots are fired with each press. Damage given is for all five. B Melee Normal Ground Damage: 35 Attributes: CN SB Description: 3-hit knife combo. Ground Dash Damage: 31 Attributes: CN Description: Battle Girl lunges forward with the knife, followed by a kick. Landing Damage: 17 Attributes: CN SB Description: Sliding kick. Normal Air Damage: 8 Attributes: CN Description: Single knife slash. Air Dash Damage: 17 Attributes: CN Description: Forward lunge with the knife. X Attack Shot Type: Missile Damage: 49 Ammo: 1 -------------------------------------------------------------------- Kei Cost: 230 HP: 150 Jump: Boost Extra Info: None B Shot Shot Type: Round Damage: 38 Ammo: 5 Recharge: No Description: Five shots are fired with each press. Damage given is for all five. B Melee Normal Ground Damage: 35 Attributes: CN SB Description: 3-hit knife combo. Ground Dash Damage: 31 Attributes: CN Description: Kei lunges forward with the knife, followed by a kick. Landing Damage: 17 Attributes: CN SB Description: Sliding kick. Normal Air Damage: 8 Attributes: CN Description: Single knife slash. Air Dash Damage: 17 Attributes: CN Description: Forward lunge with the knife. X Attack Shot Type: Large Missile Damage: 49 Ammo: 1 -------------------------------------------------------------------- Wire Girl Cost: 230 HP: 130 Jump: Boost Extra Info: None B Shot Shot Type: Round Damage: 24 Ammo: 10 Recharge: No Description: Three shots are fired with each press. Damage given is for all three. B Charge Shot Type: Large Shot Damage: 35 B Melee Normal Ground Damage: 35 Attributes: CN SB Description: 3-hit knife combo. Ground Dash Damage: 31 Attributes: CN Description: Wire Girl lunges forward with the knife, followed by a kick. Landing Damage: 17 Attributes: CN SB Description: Sliding kick. Normal Air Damage: 8 Attributes: CN Description: Single knife slash. Air Dash Damage: 17 Attributes: CN Description: Forward lunge with the knife. X Attack Description: Wire Girl places a node which she is connected to by a wire of energy. Double tapping the X button will quickly withdraw her back to that node. She can place up to four of these to create a path for herself. Boosting sideways while withdrawing will keep her in place at a node. -------------------------------------------------------------------- Command Girl Cost: 330 HP: 200 Jump: Boost Extra Info: None B Shot Shot Type: Laser Damage: 13 Ammo: 10 Recharge: No X Shot Shot Type: Blast Laser Damage: 40 Ammo: 3 Recharge: No -------------------------------------------------------------------- Spinner Girl Cost: 250 HP: 200 Jump: Boost Extra Info: None B Attacks Normal Ground Damage: 47 Attributes: SB Description: 3-hit spinner combo. Ground Dash Damage: 44, 44 Attributes: SB Description: Lunges forward with the spinner, then kicks. I was not able to hit Neo G with both attacks at once without causing knockback, so the damages for both hits are listed separately. Landing Damage: 17 Attributes: None Description: Sliding kick. Normal Air Damage: 15 Attributes: SB Description: Forward swipe with the spinner. This moves her down slightly, and can easily lead into the Landing attack. Air Dash Damage: 44 Attributes: SB Description: Same as Ground Dash. X Attack Damage: 44 Attributes: None Description: The spinner is thrown forward a long distance. It can be blocked, but it is extremely difficult to do so without taking at least some of the damage. -------------------------------------------------------------------- Barrier Girl Cost: 500 HP: 150 Jump: Boost Extra Info: None B Shot Shot Type: Round Damage: 24 Ammo: 10 Recharge: No Description: Three shots are fired per button press. Damage listed is for all three shots. B Charge Shot Type: Large Shot Damage: 44 B Melee Normal Ground Damage: 47 Attributes: CN SB Description: 3-hit spinner combo. Ground Dash Damage: 44 Attributes: CN MH SB Description: Spinner attack followed by a kick. Landing Damage: 17 Attributes: CN SB Description: Sliding kick. Normal Air Damage: 19 Attributes: CN SB Description: Single spinner hit. Air Dash Damage: 22 Attributes: CN MH SB Description: Forward lunge with the spinner. X Attack Ammo: 1 Description: Creates a barrier, preventing all damage while active. The barrier will take roughly 80 damage before breaking. -------------------------------------------------------------------- Cyber Girl Cost: 440 HP: 200 Jump: Boost Extra Info: None B Shot Shot Type: Laser Damage: 32 Ammo: 4 Recharge: No B Melee Normal Ground Damage: 35 Attributes: CN SB Description: 3-hit sword combo. Ground Dash Damage: 31 Attributes: CN SB Description: Forward stab followed by a kick. Landing Damage: 17 Attributes: CN SB Description: Sliding kick. Normal Air Damage: 8 Attributes: CN SB Description: Downward stab. Air Dash Damage: 17 Attributes: CN Description: Forward stab. X Attack Damage: 44 Attributes: SB Description: Forward slash with both blades. Cancels all other melee attacks. -------------------------------------------------------------------- Cyber Girl Super Cost: 590 HP: 250 Jump: Boost Extra Info: None B Shot Shot Type: Laser Damage: 32 Ammo: 4 Recharge: No B Melee Normal Ground Damage: 35 Attributes: CN SB Description: 3-hit blade combo. Ground Dash Damage: 31 Attributes: CN SB Description: Forward stab followed by a kick. Landing Damage: 17 Attributes: CN SB Description: Sliding kick. Normal Air Damage: 8 Attributes: CN SB Description: Downward stab. Air Dash Damage: 17 Attributes: CN Description: Forward stab. X Attack Shot Type: Laser Damage: 8 Ammo: 6 Recharge: Yes Attributes: CN Description: Cyber Girl Super sends out a remote weapon, which fires 3 lasers before returning, if the ammo is available. Only two remotes can be released at a time. Pressing X with all remotes out will start the releasing animation, but it will cancel early. Multiple remotes can be released at a time by holding X. -------------------------------------------------------------------- Cyber Girl Hyper Cost: 620 HP: 300 Jump: Boost Extra Info: None B Shot Shot Type: Laser Damage: 32 Ammo: 8 Recharge: No B Melee Normal Ground Damage: 35 Attributes: CN SB Description: 3-hit blade combo. Ground Dash Damage: 31 Attributes: CN SB Description: Forward stab followed by a kick. Landing Damage: 17 Attributes: CN SB Description: Sliding kick. Normal Air Damage: 8 Attributes: CN SB Description: Downward stab. Air Dash Damage: 17 Attributes: CN Description: Forward stab. X Attack Shot Type: Laser Damage: 8 Ammo: 12 Recharge: Yes Attributes: CN Description: Cyber Girl Hyper sends out a remote weapon, which fires 3 lasers before returning, if the ammois available. Only four remotes can be released at a time. Pressing X with all remotes out will start thereleasing animation, but it will cancel early. Multiple remotes can be released at a time by holding X. -------------------------------------------------------------------- Shadow Girl Cost: 340 HP: 100 Jump: 3 Extra Info: None B Melee Normal Ground Damage: 35 Attributes: CN Description: Two slashes followed by a kick. Ground Dash Damage: 31 Attributes: CN Description: Foreward stab followed by a kick. Landing Damage: 17 Attributes: CN Description: Sliding kick. Normal Air Damage: 22 Attributes: SB CN Description: Shadow Girl slashes downward, then performs a flip kick. The kick is either unblockable, or hits at such an angle that a shield is very unlikely to stop it. Air Dash Damage: 17 Attributes: CN Description: Foreward stab. X Attack Damage: 47 Attributes: SB Description: Shadow Girl teleports through the enemy. -------------------------------------------------------------------- Killer Girl Cost: 580 HP: 150 Jump: Boost Extra Info: None B Shot Shot Type: Round Damage: 38 Ammo: 20 Recharge: No Description: Killer Girl can only fire in bursts of five, so the damage given is for the entire burst. The burst can be interrupted by a jump from the ground or by moving into melee range. B Melee Normal Ground Damage: 35 Attributes: SB CN Description: Two slashes followed by a kick. Ground Dash Damage: 31 Attributes: CN Description: Foreward stab followed by a kick. Landing Damage: 17 Attributes: CN Description: Sliding kick. Normal Air Damage: 22 Attributes: SB CN Description: Killer Girl slashes downward, then performs a flip kick. The kick is either unblockable, or hits at such an angle that a shield is very unlikely to stop it. Air Dash Damage: 17 Attributes: CN Description: Foreward stab. X Shot Shot Type: Blast Laser Damage: 40 Ammo: 3 Recharge: No ******************************************************************** Gun [9GUN] Revolver Gunman Cost: 250 HP: 150 Jump: 3 Extra Info: None B Shot Shot Type: Gun Damage: 8 Ammo: 20 Recharge: No B Melee Normal Ground Damage: 34 Attributes: CN Description: 2-hit combo. Ground Dash Damage: 17 Attributes: None Description: Single kick. Landing Damage: 25 Attributes: CN Description: Leg sweep, followed by a kick. Sweep cannot be cancelled. Normal Air Damage: 17 Attributes: SB Description: Single punch. Air Dash Damage: 17 Attributes: SB Description: Same as Normal Air. X Attack Shot Type: Tank Damage: 47 Ammo: 1 Description: Revolver Gunman moves backward when firing. This can cancel some attacks, or can be fired directly after them. -------------------------------------------------------------------- Billy Cost: 250 HP: 200 Jump: 3 Extra Info: None B Shot Shot Type: Gun Damage: 8 Ammo: 20 Recharge: No B Melee Normal Ground Damage: 34 Attributes: CN Description: 2-hit combo. Ground Dash Damage: 17 Attributes: None Description: Single kick. Landing Damage: 25 Attributes: CN Description: Leg sweep, followed by a kick. Sweep cannot be cancelled. Normal Air Damage: 17 Attributes: SB Description: Single punch. Air Dash Damage: 17 Attributes: SB Description: Same as Normal Air. X Attack Shot Type: Tank Damage: 47 Ammo: 1 Description: Billy moves backward when firing. This can cancel some attacks, or can be fired directly after them. -------------------------------------------------------------------- Powered Gunman Cost: 350 HP: 200 Jump: 3 Extra Info: None B Shot Shot Type: Gun Damage: 16 Ammo: 20 Recharge: No B Melee Normal Ground Damage: 34 Attributes: CN Description: 2-hit combo. Ground Dash Damage: 17 Attributes: None Description: Single kick. Landing Damage: 25 Attributes: CN Description: Leg sweep, followed by a kick. Sweep cannot be cancelled. Normal Air Damage: 17 Attributes: SB Description: Single punch. Air Dash Damage: 17 Attributes: SB Description: Same as Normal Air. X Attack Damage: 94 Ammo: 1 Description: Powered Gunman fires a spread of shots in front of him, moving him backward in the process. This can cancel some attacks, or can be fired directly after them. Damage represents an average point-blank shot. X Charge Damage: 70 Description: Powered Gunman fires a group of bombs that travel in an arc. Upon reaching the enemy, they will explode into a spread of shots similar to the X Attack. This can cancel some attacks, or can be fireddirectly after them. Damage represents the average damage done to a stationary target. -------------------------------------------------------------------- Wire Gunner Cost: 270 HP: 220 Jump: 3 Extra Info: None B Shot Shot Type: Round Damage: 39 Ammo: 20 Recharge: No Description: Five shots are fired with each press. Damage given is for all five. B Charge Damage: 8 Description: Wire Gunner fires the end of his wire at the enemy, forcing them to retract along the wire he has set. Using this without having placed a wire will only deal damage. B Melee Normal Ground Damage: 55 Attributes: None Description: 4-hit combo. Ground Dash Damage: 17 Attributes: None Description: Single kick. Landing Damage: 25 Attributes: None Description: Leg sweep followed by a kick. Normal Air Damage: 17 Attributes: None Description: Single hit with the gun. Air Dash Damage: 17 Attributes: SB Description: Same as Normal Air. X Attack Description: Wire Gunner places a node which he is connected to by a wire of energy. He can place up to four of these to create a path for the enemy. -------------------------------------------------------------------- Time Bomber Cost: 220 HP: 220 Jump: 3 Extra Info: None B Shot Damage: 40 Ammo: 10 Description: Time Bomber fires a bomb a little to the side from his left shoulder. The bomb floats in place and explodes about 4 seconds after it is fired, or when an enemy touches it. Up to ten bombs can be active at one time. Once a bomb explodes, a new bomb becomes available to fire. Bombs can be fired even while stunned. X Attack Shot Type: Bomb Damage: 40 Ammo: 3 Recharge: Yes Description: Time Bomber fires a bomb toward the enemy. The bomb explodes upon contact with any surface or enemy. -------------------------------------------------------------------- Remote Bomber Cost: 220 HP: 220 Jump: 3 Extra Info: None B Shot Damage: 40 Ammo: 8 Description: Remote Bomber fires a bomb a little to the side from either shoulder (alternating). Bombs float in place and explode when X is pressed or when they come into contact with any surface, enemy, or explosion from another bomb. Up to eight bombs can be active at one time. Once a bomb explodes, a new bomb becomes available to fire. Bombs can be fired even while stunned. X Attack Description: Pressing X causes the bomb that has been active the longest to explode. If no bombs are active, this has no effect. -------------------------------------------------------------------- Gatling Gunner Cost: 420 HP: 250 Jump: 3 Extra Info: None B Shot Shot Type: Round Damage: 8 Ammo: 100 Recharge: No Description: Gatling Gunner can fire continuously by holding the button. These shots will never cause the enemy to enter its invincible state. X Shot Damage: 18 Ammo: 4 Recharge: No Description: Throws an explosive projectile in an arc. -------------------------------------------------------------------- Beam Gunner Cost: 650 HP: 300 Jump: Boost Extra Info: None B Shot Shot Type: Laser Damage: 26 Ammo: 5 Recharge: Yes B Charge Shot Type: Laser Damage: 52 Ammo: 5 Recharge: Yes Description: Fires two lasers at once. B Melee Normal Ground Damage: 55 Attributes: CN Description: 4-hit combo. Ground Dash Damage: 17 Attributes: CN Description: Single kick. Landing Damage: 25 Attributes: CN Description: Leg sweep, followed by a kick. Sweep cannot be cancelled. Normal Air Damage: 17 Attributes: None Description: Single punch. Air Dash Damage: 17 Attributes: None Description: Same as Normal Air. X Shot Damage: 120 Ammo: 1 Description: Beam Gunner jumps into the air, then fires a giant laser. This can hit through stage objects. The laser originates from the end of the gun, so it will not hit some borgs if Beam Gunner is standing right next to them. ******************************************************************** Hero [10HERO] Jet Hero Cost: 350 HP: 160 Jump: Flying Extra Info: None B Shot Shot Type: Round Damage: 19 Ammo: 10 Recharge: No Description: 5 shots are fired with each press. Damage given is for all five. B Charge Description: Creates a temporary red sphere in front of Jet Hero. Any shots passing through will increase in size and have their damage boosted. B Melee Normal Air Damage: 60 Attributes: None Description: 3-hit sword combo. Air Dash Damage: 56 Attributes: SB MH Description: Jet Hero rises above the enemy, then spins downward with the sword. Diving Damage: 47 Attributes: SB MH Description: Jet Hero spins toward the enemy with his sword. -------------------------------------------------------------------- Gold Hero Cost: 420 HP: 200 Jump: 2 (4) Extra Info: Values given in parenthesis reflect Gold Hero's transformed state. B Shot (normal) Shot Type: Round Damage: 17 Ammo: 10 Recharge: No B Shot (transformed) Shot Type: Laser Damage: 26 Ammo: 10 Recharge: No B Melee Normal Ground Damage: 46 (70) Attributes: None Description: 5-hit punch combo. Ground Dash Damage: 26 (43) Attributes: None Description: Uppercut. Landing Damage: 35 (44) Attributes: None Description: Single punch. Normal Air Damage: 17 (26) Attributes: None Description: Single kick. Air Dash Damage: 26 (44) Attributes: None Description: Single punch. X Attack (normal) Description: Gold Hero transforms, gaining new projectiles and various stat increases. His melee attacks do not change. Gold Hero will not take damage during the transformation. X Attack (transformed) Damage: 69 Description: Gold hero fires a super-accurate laser with a very long recharge time. -------------------------------------------------------------------- Metal Hero Cost: 380 HP: 200 Jump: 2 (4) Extra Info: Values given in parenthesis reflect Metal Hero's transformed state. Metal Hero does continuous damage with the last hit of each transformed ground attack, so the total damage done is heavily dependant on the borg being fought and how close that borg is to being knocked over. The damage given is the maximum amount done to Neo G. The shockwave itself also behaves this way, and will generally do between 15 and 34 damage on its own. B Melee (normal) Normal Ground Damage: 49 Attributes: None Description: 4-hit punch combo. Ground Dash Damage: 57 Attributes: None Description: 5-hit punch combo. Landing Damage: 81 Attributes: None Description: 6-hit punch combo. Normal Air Damage: 17 Attributes: None Description: Flying kick toward the enemy. Air Dash Damage: 17 Attributes: None Description: Same as Normal Air. B Melee (transformed) Normal Ground Damage: 112 Attributes: SB Description: 3-hit sword combo. The last hit creates an unblockable shockwave similar to that of a napalm bomb. Ground Dash Damage: 112 Attributes: SB Description: 4-hit sword combo. The last hit creates an unblockable shockwave similar to that of a napalm bomb. Landing Damage: 106 Attributes: SB Description: 5-hit sword combo. The last hit creates an unblockable shockwave similar to that of a napalm bomb. The third hit is also unblockable. Normal Air Damage: 26 Attributes: None Description: Vertical spinning slash. Air Dash Damage: 26 Attributes: None Description: Foreward stab. X Attack (normal) Damage: 0 Attributes: SM Description: Metal Hero transforms, gaining new moves and various stat increases. Metal Hero will not take damage during the transformation. X Attack (transformed) Damage: ??? Attributes: None Description: Metal Hero fires a large laser from his sword and drops down. The laser stays active during his fall, and does continuous damage to anything it touches. This is among the most damaging moves in the game, and most borgs caught by a direct hit will be killed outright. However, its damage is dependant on the size of the enemy and the amount of time the laser spends in contact with that enemy. This move takes a long time to perform, leaving Metal Hero vulnerable and unable to move. -------------------------------------------------------------------- Cyber Hero Cost: 450 HP: 200 Jump: 3 Extra Info: None B Attacks Normal Ground Damage: 67 Attributes: None Description: 4-hit combo. Ground Dash Damage: 44 Attributes: None Description: Single punch. Landing Damage: 52 Attributes: SB Description: Punch, followed by an uppercut. Normal Air Damage: 26 Attributes: None Description: Cyber Hero lunges forward with a kick. Air Dash Damage: 44 Attributes: None Description: Cyber Hero lunges forward with a kick. B Charge Damage: 87 Attributes: SB MH Description: Cyber Hero lunges forward with a spinning kick. X Shot Damage: 8 Ammo: 5 Recharge: No Description: A large round shot. X Charge Damage: 54 Description: Cyber Hero fires a large laser. -------------------------------------------------------------------- Star Hero Cost: 520 HP: 250 Jump: 3 Extra Info: The damage values are for the normal and large states, respectively. B Shot Damage: 13, 65 Ammo: 3 Recharge: No Description: Normally, three star-shaped shots are fired in a spread pattern. When Star Hero is in his large state, these projectiles will home in on the enemy. The second value shows the damage done when all three hit in the large state. B Attacks Normal Ground Damage: 92, 149 Attributes: SB MH Description: Punch, followed by an uppercut. Ground Dash Damage: 47, 82 Attributes: SB Description: Quick flurry of kicks. Landing Damage: 102, 188 Attributes: SB MH Description: Single kick that leads into a Normal Ground. Normal Air Damage: 26, 42 Attributes: SB Description: Star Hero lunges forward with a kick. Air Dash Damage: 47, 84 Attributes: SB MH Description: Star Hero spins toward the enemy feet first. Can be quickly followed by a Normal Air. X Damage: 88 Attributes: None Description: Star Hero grows larger for a limited time, dealing damage if in contact with the enemy. -------------------------------------------------------------------- Planet Hero Cost: 530 HP: 250 Jump: 3 Extra Info: The damage values are for the normal and large states, respectively. B Shot Damage: 26 Ammo: 3 Recharge: No Description: A fast star-shaped shot. B Attacks Normal Ground Damage: 92, 149 Attributes: SB MH Description: Punch, followed by an uppercut. Ground Dash Damage: 44, 81 Attributes: SB Description: Planet Hero kicks the enemy until stunned. Against a shielded enemy, this will continue untilPlanet Hero moves into an angle in which he can connect. Obviously, the damage done by this move is dependent on how much the enemy can take, but the total damage done to Neo-G is still listed. Landing Damage: 46, 89 Attributes: SB MH Description: Series of spinning kicks. Normal Air Damage: 26, 47 Attributes: SB Description: Planet Hero lunges forward with a kick. Air Dash Damage: 53, 88 Attributes: SB MH Description: Planet Hero spins toward the enemy like a tornado. Can be quickly followed by a Normal Air. X Damage: 88 Attributes: None Description: Planet Hero grows larger for a limited time, dealing damage if in contact with the enemy. ******************************************************************** Idol [11IDOL] Pop Honey Cost: 250 HP: 150 Jump: 3 Extra Info: None B Shot Shot Type: Round Damage: 17 Ammo: 5 Recharge: No B Melee Normal Ground Damage: 31 Attributes: CN Description: 2-hit combo. Ground Dash Damage: 31 Attributes: CN Description: Pop Honey spins around. Landing Damage: 31 Attributes: CN Description: Same as Normal Ground. Normal Air Damage: 8 Attributes: CN Description: Single hit. Air Dash Damage: 8 Attributes: CN Description: Same as Normal Air. X Attack Damage: 14 Description: Pop Honey shoots musical notes at the enemy. An enemy hit by them will spin around temporarily, losing their ability to aim shots and melee attacks. This does not affect movement. ******************************************************************** Knight [12KNIGHT] Normal Knight Cost: 180 HP: 180 Jump: 3 Extra Info: None B Melee Normal Ground Damage: 69 Attributes: None Description: 3-hit sword combo. Ground Dash Damage: 35 Attributes: None Description: Forward stab. Landing Damage: 26 Attributes: None Description: Upward sword strike. Normal Air Damage: 17 Attributes: None Description: Horizontal sword strike. Air Dash Damage: 17 Attributes: None Description: Same as Normal Air. B Charge Damage: 52 Attributes: CN Description: Normal Knight swings twice with his sword. X Attack Damage: 35 Attributes: None Description: Normal Knight throws his shield toward the enemy. A charged B attack will cancel the throwing animation. -------------------------------------------------------------------- Sword Knight Cost: 280 HP: 180 Jump: 3 Extra Info: None B Melee Normal Ground Damage: 90 Attributes: WV Description: 3-hit sword combo. Ground Dash Damage: 49 Attributes: WV Description: Forward stab. Landing Damage: 43 Attributes: WV Description: Upward sword strike. Normal Air Damage: 34 Attributes: WV Description: Horizontal sword strike. Air Dash Damage: 34 Attributes: WV Description: Same as Normal Air. B Charge Damage: 78 Attributes: CN WV Description: Sword Knight swings twice with his sword. X Attack Damage: 35 Attributes: None Description: Sword Knight throws his shield toward the enemy. A charged B attack will cancel the throwing animation. -------------------------------------------------------------------- Hatchet Knight Cost: 490 HP: 200 Jump: 3 Extra Info: None B Melee Normal Ground Damage: 68 Attributes: None Description: 3-hit axe combo. Ground Dash Damage: 32 Attributes: None Description: Forward stab. Landing Damage: 22 Attributes: None Description: Upward swing. Normal Air Damage: 14 Attributes: None Description: Vertical slash. Air Dash Damage: 14 Attributes: None Description: Same as Normal Air. B Charge Damage: 68 Attributes: MH Description: Hatchet Knight throws a massive, spinning axe with homing ability. This can cancel an X Attack. X Attack Damage: 67 Attributes: CN SB MH Description: Hatchet Knight spins around while moving forward. This lasts longer if the button is pressed rapidly. -------------------------------------------------------------------- Axe Knight Cost: 590 HP: 250 Jump: 3 Extra Info: None B Melee Normal Ground Damage: 90 Attributes: WV Description: 3-hit axe combo. Ground Dash Damage: 49 Attributes: WV Description: Forward stab. Landing Damage: 43 Attributes: WV Description: Upward swing. Normal Air Damage: 34 Attributes: WV Description: Vertical slash. Air Dash Damage: 34 Attributes: WV Description: Same as Normal Air. B Charge Damage: 68 Attributes: MH Description: Axe Knight throws a massive, spinning axe with homing ability. This can cancel an X Attack. X Attack Damage: 85 Attributes: CN SB MH Description: Axe Knight spins around while moving forward. This lasts longer if the button is pressed rapidly. Axe Knight's version lasts a bit longer than Hatchet Knight's. -------------------------------------------------------------------- Ghost Knight Cost: 590 HP: 200 Jump: 3 Extra Info: None B Shot Damage: 25 Ammo: 2 Recharge: Yes Attributes: SB MH Description: Ghost Knight fires his fist at the enemy, which will explode on contact. This does not prevent him from using melee attacks. B Melee Normal Ground Damage: 87 Attributes: CN SB Description: 2-hit sword combo. Ground Dash Damage: 44 Attributes: CN SB Description: Forward stab. Landing Damage: 44 Attributes: CN Description: Single sword strike. Normal Air Damage: 35 Attributes: CN SB Description: Horizontal sword strike. Air Dash Damage: 44 Attributes: CN MH SB Description: Ghost Knight throws his sword a short distance. X Attack Damage: 40 Attributes: MH SB Description: Ghost Knight throws his sword at the enemy. If performed on the ground, he will jump into the air first. He will fall after throwing the sword, and will be unable to move again until landing. This cancels all other melee attacks. -------------------------------------------------------------------- Elemental Knight Cost: 540 HP: 300 Jump: 3 Extra Info: None B Shot Damage: 30 Attributes: SB MH Description: Elemental Knight fires his fist at the enemy. He will not be able to fire again until it returns, though he can still use melee attacks. B Melee Normal Ground Damage: 87 Attributes: CN SB Description: 2-hit sword combo. Ground Dash Damage: 44 Attributes: CN SB Description: Forward stab. Landing Damage: 44 Attributes: CN Description: Single sword strike. Normal Air Damage: 35 Attributes: CN SB Description: Horizontal sword strike. Air Dash Damage: 35 Attributes: CN SB Description: Same as Normal Air. X Attack Damage: 40 Attributes: MH SB Description: Elemental Knight breaks apart and throws his sword at the enemy. If performed on the ground, he will jump into the air first. He cannot be hit until the reforming animation begins, but will be unableto move again until the animation ends. This cancels all other melee attacks. -------------------------------------------------------------------- Hammer Knight Cost: 450 HP: 200 Jump: 3 Extra Info: None B Shot Damage: 35 Attributes: None Description: Hammer Knight throws his mace at the enemy. X Attack Damage: 36 Attributes: MH SB Description: Hammer Knight spins around while moving toward the enemy. -------------------------------------------------------------------- Spike Knight Cost: 520 HP: 250 Jump: 3 Extra Info: None B Shot Damage: 35 Attributes: None Description: Spike Knight throws his mace at the enemy. B Melee Normal Ground Damage: 91 Attributes: CN SB Description: 3-hit mace combo. Ground Dash Damage: 68 Attributes: CN SB MH Description: Forward lunge. Landing Damage: 44 Attributes: CN Description: Upward swing. Normal Air Damage: 35 Attributes: CN Description: Horizontal swing. Air Dash Damage: 35 Attributes: CN Description: Same as Normal Air. B Charge Damage: 47 Attributes: SB MH Description: Spike Knight spins around while moving toward the enemy. X Attack Damage: 44 Attributes: CN SB MH Description: Spike Knight rolls into a ball and moves forward. Pressing X again will end the move early. Damage is caused continuously by being in contact with the enemy, so the total damage for an attack dependson how much damage the enemy can withstand before staggering. The value given represents the total damage done to Neo-G before he is knocked over. Spike Knight can perform a single jump in this form, reaching a height similar to the total height of all three of his normal jumps. He will not be able to jump again until touching the ground, even if he reverts to his normal form. The move will not begin to recharge until the move ends. This move will cancel all standard melee attacks, and can be canceled by a charged B. -------------------------------------------------------------------- Chainsaw Knight Cost: 370 HP: 250 Jump: 4 Extra Info: None B Melee Normal Ground Damage: 190 Attributes: MH Description: 3-hit sword combo. Ground Dash Damage: 190 Attributes: MH Description: Same as Normal Ground. Landing Damage: 190 Attributes: MH Description: Same as Normal Ground. Normal Air Damage: 91 Attributes: MH Description: Forward lunge. Air Dash Damage: 91 Attributes: MH Description: Same as Normal Air. X Attack Damage: 0 Attributes: None Description: Chainsaw Knight fires his grappling hook into the enemy, dealing no damage but pulling both borgs closer together. -------------------------------------------------------------------- Vampire Knight Cost: 330 HP: 250 Jump: 3 Extra Info: Vampire Knight constantly loses HP at a rate of about 2-3 per second. However, he is capable of regaining health with any melee attack. This loss will not drop him below 1 HP. B Shot Shot Type: X Slash Damage: 30 Ammo: 5 Recharge: Yes B Melee Normal Ground Damage: 73 Attributes: CN Description: 4-hit sword combo. Jumping after the last hit will cancel the cooldown animation, allowing him to immediately follow the enemy into the air. Ground Dash Damage: 26 Attributes: CN Description: Vampire Knight hits twice while jumping into the air. Landing Damage: 26 Attributes: CN Description: Single slash. Normal Air Damage: 48 Attributes: CN Description: 2-hit sword combo. Air Dash Damage: 48 Attributes: CN Description: Same as Normal Air. X Attack Damage: 107 Attributes: SB MH Description: Vampire Knight spins around with his swords while moving toward the enemy. This will cancel all melee attacks. -------------------------------------------------------------------- Vlad Cost: 330 HP: 280 Jump: 3 Extra Info: Vlad constantly loses health, but can regenerate by connecting with any melee attack. B Shot Shot Type: X Slash Damage: 24 Ammo: 5 Recharge: Yes B Melee Normal Ground Damage: 73 Attributes: MH CN Description: 4-hit slash combo. The 4th hit will always be used after the third, and does not require another button press. Ground Dash Damage: 26 Attributes: CN Description: Vlad flips the enemy into the air with his swords. The move ends with Vlad in the air, and he will not be able to move again until he lands unless the attack is cancelled with X. Landing Damage: 26 Attributes: CN Description: A single sword slash that is very similar to the second hit of his Normal Ground combo. Normal Air Damage: 47 Attributes: MH CN Description: A 2-hit slash combo. Only one button press is needed. Air Dash Damage: 47 Attributes: MH CN Description: Same as Normal Air. X Attack Damage: 100 Attributes: MH Description: Spinning sword attack. All of his other attacks can cancel into this. If used in air, Vlad will not be able to move again until he lands. -------------------------------------------------------------------- Sapphire Knight Cost: 630 HP: 300 Jump: Boost Extra Info: None B Shot Shot Type: Laser Damage: 17 Ammo: 3 Recharge: Yes B Attacks Normal Ground Damage: 91 Attributes: CN Description: 3-hit combo. Ground Dash Damage: 44 Attributes: CN Description: Forward stab. Landing Damage: 70 Attributes: CN Description: Sapphire Knight stabs many times in quick succession, ending with one slower stab. Normal Air Damage: 35 Attributes: CN Description: Forward stab. Air Dash Damage: 35 Attributes: CN Description: Same as Normal Air. Above Enemy Damage: 87 Attributes: CN SB Description: Sapphire Knight stabs straight downward after a short pause, then leaps backward while pulling his lance out of the ground. X Shot Damage: 39 Ammo: 1 Recharge: Yes Description: Large laser attack. Melee attacks can be cancelled with this. -------------------------------------------------------------------- Ruby Knight Cost: 590 HP: 300 Jump: Boost Extra Info: None B Shot Shot Type: Bomb Shot Damage: 40 Ammo: 4 Recharge: No B Attacks Normal Ground Damage: 91 Attributes: CN Description: 3-hit combo. Ground Dash Damage: 44 Attributes: CN Description: Forward stab. Landing Damage: 70 Attributes: CN Description: Ruby Knight stabs many times in quick succession, ending with one slower stab. Normal Air Damage: 35 Attributes: CN Description: Forward stab. Air Dash Damage: 35 Attributes: CN Description: Same as Normal Air. Above Enemy Damage: 87 Attributes: CN SB Description: Ruby Knight stabs straight downward after a short pause, then leaps backward while pulling his lance out of the ground. X Shot Damage: 17, 89 Ammo: 1 Description: Releases a ring of six bombs in front of Ruby Knight that explode when touched or after about 2 seconds have passed. Melee attacks can be cancelled with this. The first damage value given is for a single explosion, the second for a point-blank hit with all bombs. -------------------------------------------------------------------- Imperial Knight Cost: 550 HP: 250 Jump: 3 Extra Info: Imperial Knight can alternate between both swords for a combo that will last until the enemy isdead or knocked down. Imperial Knight must land each hit to continue the combo. All red sword moves are performed with B, and all yellow moves are controlled with X. Imperial Knight will seem to vanish while dashing on the ground, but this will not prevent him from taking damage. B Attacks Normal Ground Damage: 90 Attributes: CN Description: 4-hit slash combo. The combo can be cancelled at any time with X, but only when making contactwith an enemy. If A is pressed after the last hit, Imperial Knight will jump higher than normal, following the enemy into the air. Ground Dash Damage: 90 Attributes: CN Description: Same as normal ground. Landing Damage: 90 Attributes: CN Description: Same as normal ground. Normal Air Damage: 90 Attributes: CN Description: Same as normal ground, though Imperial Knight will slowly fall during the combo. Air Dash Damage: 68 Attributes: SB, CN Description: Imperial Knight spins toward the enemy with sword extended. This can be cancelled with X if it connects. B Charge Damage: 52 Attributes: CN Description: 2-hit slash combo. This will cancel any other attack, and can be cancelled by a charged X. X Attacks Normal Ground Damage: 90, 48 Attributes: CN WV Description: 3-hit slash combo. The combo can be cancelled at any time with B, but only when making contactwith an enemy. Each attack fires a large wave with very long range and homing. Ground Dash Damage: 49, 17 Attributes: CN WV Description: A single forward stab. This attack fires a small wave with very long range and homing. This can be cancelled with X if it connects. Landing Damage: 45, 21 Description: Imperial Knight fires a bolt of lightning toward the enemy. This can be cancelled with B if the sword itself connects. Normal Air Damage: 31, 17 Attributes: CN WV Description: A single, slow slash that fires a large wave. This can be cancelled with B if it connects. Air Dash Damage: 68 Attributes: SB CN Description: Imperial Knight spins toward the enemy with sword extended. This can be cancelled with B if it connects. X Charge Damage: 78, 34 Attributes: CN WV Description: 2-hit slash combo. Each hit has a short wave. This will cancel any other attack, and can be cancelled with a charged B. -------------------------------------------------------------------- Dark Knight Cost: 610 HP: 300 Jump: 3 Extra Info: Dark Knight can hover in the air by holding A after a jump. He will fall very slowly and can move around while doing this. Using a dash or an attack will make him begin to fall again,though holding A at any point while he is in the air will make him fall a little slower. Dark Knight will seem to vanish while dashing on the ground, but this will not prevent him from taking damage. B Attacks (Red Sword) Normal Ground Damage: 90, 48 Attributes: WV Description: 3-hit slash combo. Each hit creates a large wave with minor homing. Ground Dash Damage: 49, 17 Attributes: WV Description: Dark Knight dashes forward and stabs. The stab creates a small wave with minor homing. Landing Damage: 90, 48 Attributes: WV Description: Same as normal ground. Normal Air Damage: 34, 17 Attributes: WV Description: Dark Knight moves forward and slashes. The slash creates a large wave with minor homing. Air Dash Damage: 68 Attributes: SB Description: Dark Knight spins toward the enemy with sword extended. B Charge Damage: 50 Shot Type: Laser Description: Dark Knight fires multiple lasers from his shield. The lasers are very close together and fireat the same time in the same direction, so for all practical purposes they act as one shot. Firing them pushes Dark Knight back a bit. B Attacks (Blue Sword) Normal Ground Damage: 20 Attributes: SB Description: Dark Knight fires a bolt of lightning from his sword. The lightning moves very quickly in one direction. Ground Dash Damage: 18, 18 Attributes: WV Description: Dark Knight stabs in front of him, creating a large wave with good homing. Landing Damage: 20 Attributes: SB Description: Same as normal ground. Normal Air Damage: 18, 18 Attributes: WV Description: Same as ground dash. Air Dash Damage: 18, 18 Attributes: WV Description: Same as ground dash. B Charge Damage: 35 Attributes: SM Description: Dark Knight creates a wall of fire around himself. The wall spreads outward from Dark Knight, but does not actually cause damage until a certain point in the animation. A small electrical spark can be seen once the wall has reached its maximum range, and at this point all enemies caught within it will be hit. Even if the attack is used right next to an enemy, they will still have a chance to escape or interrupt the attack before the spark appears. Since Dark Knight remains completely still during the attack, holding A while using it in air will allow him to hover again, even if he is out of jumps. X Attacks Pressing X at any time will switch between the red and blue swords. Swords cannot be switched during an attack animation, but pressing X at any time during an attack will still make Dark Knight switch them after the animation is over. ******************************************************************** Knuckle [13KNUC] Kung Fu Master Cost: 260 HP: 180 Jump: 3 Extra Info: None B Shot Damage: 17 Ammo: 5 Recharge: Yes B Melee Normal Ground Damage: 42 Attributes: CN SB MH Description: Long series of punches. Ground Dash Damage: 26 Attributes: CN Description: Uppercut. Jumping after the attack will follow the enemy into the air. Landing Damage: 42 Attributes: CN SB MH Description: Same as Normal Ground. Normal Air Damage: 17 Attributes: CN Description: Flying kick. Air Dash Damage: 23 Attributes: CN SB MH Description: Kung Fu Master spins toward the enemy. X Attack Damage: 65 Attributes: SB MH Description: Kung Fu Master spins toward the enemy like a tornado. If started on the ground, he will move upward after connecting with the enemy. The ground version is blockable. -------------------------------------------------------------------- Tao Master Cost: 300 HP: 180 Jump: 3 Extra Info: None B Shot Damage: 17 Ammo: 5 Recharge: Yes B Melee Normal Ground Damage: 42 Attributes: CN Description: Long series of punches. Ground Dash Damage: 26 Attributes: CN Description: Single punch. Landing Damage: 26 Attributes: CN Description: Same as Ground Dash. Normal Air Damage: 17 Attributes: CN Description: Flying kick. Air Dash Damage: 33 Attributes: SB CN Description: Tao Master spins toward the enemy. The attack is partially blockable, but will eventually break through on a solid hit. X Attack Damage: 32 Attributes: SB Description: Tao Master realeases one of the swords on his back. The sword flies toward the enemy and hovers over it for a moment, then stabs downward. Tao Master cannot use this move if all four of his swords are already in the air. The swords are unblockable due to the angle of attack. All other attacks can be partially cancelled with this. -------------------------------------------------------------------- Jelly Diver Cost: 280 HP: 180 Jump: 3 Extra Info: None B Shot Damage: 15 Ammo: 5 Recharge: No Description: Fires a slow jelly-like shot. B Melee Normal Ground Damage: 67 Attributes: CN SB Description: 3-hit combo. Ground Dash Damage: 26 Attributes: CN Description: Forward lunge with both arms. Landing Damage: 67 Attributes: CN SB Description: Same as Normal Ground. Normal Air Damage: 26 Attributes: CN SB Description: Single punch with both arms. The move will repeat if the button is continually pressed, or until Jelly Diver comes in contact with the ground. Damage given is for a single hit. Air Dash Damage: 44 Attributes: CN SB MH Description: Jelly Diver attacks multiple times with a swimming motion. X Attack Description: Creates a sphere of jelly which slows any enemies that enter it slightly. -------------------------------------------------------------------- Jack Cost: 280 HP: 200 Jump: 3 Extra Info: None B Shot Damage: 15 Ammo: 5 Recharge: No Description: Fires a slow jelly-like shot. B Melee Normal Ground Damage: 67 Attributes: CN SB Description: 3-hit combo. Ground Dash Damage: 26 Attributes: CN Description: Forward lunge with both arms. Landing Damage: 67 Attributes: CN SB Description: Same as Normal Ground. Normal Air Damage: 26 Attributes: CN SB Description: Single punch with both arms. The move will repeat if the button is continually pressed, or until Jelly Diver comes in contact with the ground. Damage given is for a single hit. Air Dash Damage: 44 Attributes: CN SB MH Description: Jack attacks multiple times with a swimming motion. X Attack Description: Creates a sphere of jelly which slows any enemies that enter it slightly. -------------------------------------------------------------------- Tar Diver Cost: 340 HP: 180 Jump: 3 Extra Info: None B Shot Damage: 15 Ammo: 5 Recharge: No Description: Fires a slow jelly-like shot. B Melee Normal Ground Damage: 67 Attributes: CN SB Description: 3-hit combo. Ground Dash Damage: 26 Attributes: CN Description: Forward lunge with both arms. Landing Damage: 67 Attributes: CN SB Description: Same as Normal Ground. Normal Air Damage: 26 Attributes: CN SB Description: Single punch with both arms. The move will repeat if the button is continually pressed, or until Tar Diver comes in contact with the ground. Damage given is for a single hit. Air Dash Damage: 44 Attributes: CN SB MH Description: Tar Diver attacks multiple times with a swimming motion. X Attack Description: Creates a sphere of tar which slows any enemies that enter it greatly. -------------------------------------------------------------------- Copy Man Cost: 350 HP: 200 Jump: 3 Extra Info: None X Charge Damage: 26 Attributes: None Description: Copy Man temporarily becomes the borg he hits with this. He gains all of their skills and attributes except HP. -------------------------------------------------------------------- Walking Bomb Cost: 400 HP: 50 Jump: 3 Extra Info: The walking bomb's only purpose is to explode. Simply coming into contact with another borg ordestroyable stage object triggers the explosion. The explosion causes 478 damage to Death Arc. This is a very rough estimate, as any borg that can survive the explosion will be staggered and avoid some of the damage. X Charge Description: The walking bomb fires a claw from its head, pulling itself toward the enemy. ******************************************************************** Machine (small) [14SMACH] G Red Cost: 300 HP: 200 Jump: Boost Extra Info: None B Shot Shot Type: Laser Damage: 17 Ammo: 5 Recharge: No B Charge Damage: 30 Attributes: MH Description: Super-accurate laser that can hit through objects. B Melee Normal Ground Damage: 70 Attributes: CN Description: 3-hit punch combo. The last hit can be partially cancelled with a jump. Ground Dash Damage: 31 Attributes: CN Description: Uppercut. The move ends with G Red in the air. The attack animation can be partially cancelled with a jump. Landing Damage: 25 Attributes: CN Description: G Red dashes toward the enemy and does a kick. The move ends with G Red in the air. The attack animation can be partially cancelled with a jump. Normal Air Damage: 33 Attributes: None Description: G-Red dashes toward the enemy with his foot extended. Air Dash Damage: 33 Attributes: SB Description: Kicks the enemy downward. Special 1 Damage- From Normal Ground: 111 From Ground Dash: 67 From Landing: 82 Attributes: None Description: 7-hit combo ending in his Air Dash attack. This move can only be done by canceling a ground attack into a jump, then pressing B when next to the enemy in the air. Since this must follow a ground attack, the damage listed is the total damage for each available combo. X Attack Damage: 76 Attributes: SB MH CN Description: G Red's raises his fist, which is now glowing. He then charges forward while surrounded by yellow energy. This can be cancelled at any time with a charged B. Otherwise, G Red will fall for a bit before he is able to move again. The first hit can be blocked. -------------------------------------------------------------------- Neo G Red Cost: 500 HP: 400 Jump: Boost Extra Info: None B Shot Shot Type: Laser Damage: 17 Ammo: 11 Recharge: No B Charge Damage: 30 Attributes: MH Description: Super-accurate laser that can hit through objects. B Melee Normal Ground Damage: 80 Attributes: SB CN Description: Two punches followed by an upward sword swing. Ends with Neo G in the air. The last hit can be partially cancelled with a jump. Ground Dash Damage: 26 Attributes: CN Description: Uppercut. The attack animation can be partially cancelled with a jump. Landing Damage: 61 Attributes: CN Description: Neo G dashes toward the enemy and does a kick. The move ends with Neo G in the air. The attack animation can be partially cancelled with a jump. Normal Air Damage: 51 Attributes: SB CN Description: 3-hit sword combo. Air Dash Damage: 46 Attributes: CN Description: Same as normal air, but the angle for each hit is slightly different. Special 1 Damage - From Normal Ground: 102 - From Ground Dash: 70 - From Landing: 70 Attributes: CN Description: 7-hit combo ending in his Air Dash attack. This move can only be done by canceling a ground attack into a jump, then pressing B when next to the enemy in the air. Since this must follow a ground attack, the damage listed is the total damage for each available combo. X Attack Damage: 70 Attributes: SB CN MH Description: Neo G pulls back his sword, then lunges forward as it glows yellow. This can be cancelled at any time with a charged B. Otherwise, G Red will fall for a bit before he is able to move again. This move cancels everything except a charged B. -------------------------------------------------------------------- G Black Cost: 600 HP: 350 Jump: Boost Extra Info: This borg is not normally obtainable in the game. B Shot Shot Type: Laser Damage: 17 Ammo: 5 Recharge: No B Charge Shot Type: Blast Laser Damage: 40 B Melee Normal Ground Damage: 66 Attributes: SB CN Description: 3-hit sword combo. The third slash releases a shockwave. Ground Dash Damage: 26 Attributes: CN Description: Upward slash. Landing Damage: 86 Attributes: CN Description: 2-hit sword combo.. Normal Air Damage: 26 Attributes: SB CN Description: Horizontal slash. Air Dash Damage: 44 Attributes: CN Description: Spinning overhead slash. Special 1 Damage: 70 Attributes: CN Description: 7-hit combo ending in his Air Dash attack. This move can only be done by canceling a Ground Dash into a jump, then pressing B when next to the enemy in the air. X Attack Damage: 70 Attributes: SB CN MH Description: G Black pulls back his sword, then lunges forward as it glows yellow. This can be cancelled atany time with a charged B. Otherwise, G Red will fall for a bit before he is able to move again. This move cancels everything except a charged B. X Charge Damage: 30 Attributes: MH Description: Super-accurate laser that can hit through objects. Lifts G Black into the air when fired. This will cancel all other moves. -------------------------------------------------------------------- Claw Robot Cost: 350 HP: 300 Jump: Boost Extra Info: None B Shot Shot Type: Missile Damage: 40 Ammo: 4 Recharge: No B Melee Normal Ground Damage: 103 Attributes: CN SB Description: 4-hit combo. Ground Dash Damage: 44 Attributes: CN Description: Forward lunge. Landing Damage: 44 Attributes: CN Description: Overhead swipe. Normal Air Damage: 44 Attributes: CN SB Description: Spinning overhead swipe. Air Dash Damage: 44 Attributes: CN SB Description: Same as Normal Air. X Attack Damage: 32 Attributes: CN MH Description: Forward spinning attack. Cancels all other melee attacks. -------------------------------------------------------------------- Isaac Cost: 350 HP: 330 Jump: Boost Extra Info: None B Shot Shot Type: Missile Damage: 40 Ammo: 4 Recharge: No B Melee Normal Ground Damage: 103 Attributes: SB MH CN Description: Two claw strikes followed by a spin. The spin ignores shields. Ground Dash Damage: 44 Attributes: CN Description: Issac dashes forward and strikes with both claws. Landing Damage: 44 Attributes: CN Description: Same as Ground Dash. Normal Air Damage: 44 Attributes: SB MH CN Description: Spinning claw strike. Air Dash Damage: 44 Attributes: SB MH CN Description: Same as Normal Air. X Attack Damage: 32 Attributes: MH Description: Issac dashes forward while spinning. All of his other attacks can cancel into this. -------------------------------------------------------------------- Build Robot Cost: 410 HP: 300 Jump: Boost Extra Info: None B Shot Shot Type: Laser Damage: 26 Ammo: 4 Recharge: No B Melee Normal Ground Damage: 117 Attributes: CN SB Description: 4-hit combo. Ground Dash Damage: 44 Attributes: CN Description: Dashing kick. Landing Damage: 44 Attributes: CN Description: Forward dash attack. Normal Air Damage: 44 Attributes: CN SB Description: Forward kick. Air Dash Damage: 44 Attributes: CN SB Description: Same as Normal Air. X Attack Damage: 66 Ammo: 10 Recharge: No Description: Creates a barrel and throws it forward a little. The barrel then behaves like any other destructable stage object. It can cause damage if thrown on top of an enemy. -------------------------------------------------------------------- Army Robot Cost: 400 HP: 350 Jump: Boost Extra Info: None B Shot Shot Type: Round Damage: 35 Ammo: 10 Recharge: No Description: Five shots are fired with each press. Damage given is for all five. B Melee Normal Ground Damage: 117 Attributes: CN SB Description: 4-hit combo. Ground Dash Damage: 44 Attributes: CN Description: Dashing kick. Landing Damage: 44 Attributes: CN Description: Forward dash attack. Normal Air Damage: 44 Attributes: CN SB Description: Forward kick. Air Dash Damage: 44 Attributes: CN SB Description: Same as Normal Air. X Attack Damage: 66 Ammo: 10 Recharge: No Description: Creates a barrel and throws it forward a little. The barrel then behaves like any other destructable stage object. It can cause damage if thrown on top of an enemy. -------------------------------------------------------------------- Thunder Robot Cost: 400 HP: 350 Jump: Boost Extra Info: None B Shot Shot Type: Laser Damage: 13 Ammo: 4 Recharge: No B Melee Normal Ground Damage: 111 Attributes: CN SB Description: 4-hit combo. Ground Dash Damage: 44 Attributes: CN Description: Forward lunge. Landing Damage: 44 Attributes: CN Description: Diving attack. Normal Air Damage: 44 Attributes: CN SB Description: Forward lunge. Air Dash Damage: 44 Attributes: CN SB Description: Same as Normal Air. X Attack Description: Attaches a beam of energy between Thunder Robot and an ally. Any enemy touching this beam takes continuous damage until they stagger. Deals 1 damage if fired at an enemy directly. -------------------------------------------------------------------- Magnet Robot (+) Cost: 400 HP: 350 Jump: Boost Extra Info: None B Shot Shot Type: Round Damage: 35 Ammo: 10 Recharge: No Description: Five shots are fired with each press. Damage given is for all five. B Melee Normal Ground Damage: 117 Attributes: CN SB Description: 4-hit combo. Ground Dash Damage: 44 Attributes: CN Description: Headbutt. Landing Damage: 44 Attributes: CN Description: Overhead swipe. Normal Air Damage: 44 Attributes: CN SB Description: Overhead swipe. Air Dash Damage: 44 Attributes: CN SB Description: Same as Normal Air. X Attack Description: Magnet Robot creates a large cone of magnetism in front of it, pulling borgs towards it. Magnet Robot can begin moving again halfway through the attack's duration. -------------------------------------------------------------------- Magnet Robot (-) Cost: 410 HP: 350 Jump: Boost Extra Info: None B Shot Shot Type: Round Damage: 26 Ammo: 4 Recharge: No B Melee Normal Ground Damage: 117 Attributes: CN SB Description: 4-hit combo. Ground Dash Damage: 44 Attributes: CN Description: Headbutt. Landing Damage: 44 Attributes: CN Description: Overhead swipe. Normal Air Damage: 44 Attributes: CN SB Description: Overhead swipe. Air Dash Damage: 44 Attributes: CN SB Description: Same as Normal Air. X Attack Description: Magnet Robot creates a large cone of magnetism in front of it, pulling borgs towards it. Magnet Robot can begin moving again halfway through the attack's duration. -------------------------------------------------------------------- Megaton Robot Cost: 470 HP: 350 Jump: Boost Extra Info: None B Shot Shot Type: Round Damage: 35 Ammo: 10 Recharge: No Description: Five shots are fired with each press. Damage given is for all five. B Melee Normal Ground Damage: 117 Attributes: CN SB Description: 4-hit combo. Ground Dash Damage: 44 Attributes: CN Description: Dashing kick. Landing Damage: 44 Attributes: CN Description: Forward dash attack. Normal Air Damage: 44 Attributes: CN SB Description: Forward kick. Air Dash Damage: 44 Attributes: CN SB Description: Same as Normal Air. X Attack Damage: 176 Description: Megaton Robot throws his head at enemies, after which he'll have to go pick it up (touch it) to throw it again. Other borgs can target and destroy the head after it is thrown, though it will regenerate after a long time. -------------------------------------------------------------------- Drill Robot Cost: 500 HP: 350 Jump: Boost Extra Info: None B Shot Shot Type: Drill Damage: 58 Ammo: 2 Recharge: No Description: Drills deal multiple hits and move through objects, so they can cause more damage to large borgs. B Melee Normal Ground Damage: 107 Attributes: CN SB MH Description: 4-hit combo. Ground Dash Damage: 43 Attributes: CN SB MH Description: Forward drill attack. Landing Damage: 62 Attributes: CN SB MH Description: Dashing drill attack. Normal Air Damage: 60 Attributes: CN SB MH Description: Downward drill attack. Air Dash Damage: 60 Attributes: CN SB MH Description: Same as Normal Air. X Attack Damage: 72, 150 Description: Drill Robot drills down into the ground, then drills upward from underneath the enemy. The first damage value is for the upward attack, and the second includes drilling down into the enemy first. -------------------------------------------------------------------- Hammer Robot Cost: 460 HP: 400 Jump: Boost Extra Info: None B Attack Damage: 79 Description: Throws both maces forward. He must wait for them to return before attacking again. B Melee Normal Ground Damage: 117 Attributes: CN SB Description: 4-hit combo. Ground Dash Damage: 44 Attributes: CN Description: Forward lunge attack. Landing Damage: 44 Attributes: CN Description: Overhead swipe. Normal Air Damage: 60 Attributes: CN SB Description: Overhead swipe. Air Dash Damage: 44 Attributes: CN SB Description: Same as Normal Air. X Attack Damage: 40 Ammo: 4 Recharge: No Description: Hammer Robot creates four bombs in a row slightly above him that move forward a little before stopping. ******************************************************************** Machine (large) [15LMACH] Proto Panther Cost: 800 HP: 400 Jump: Boost Extra Info: None B Shot Shot Type: Round Damage: 40 Ammo: 20 Recharge: No Description: Five shots are fired with each press. Damage given is for all five. B Melee Normal Ground Damage: 106 Attributes: CN SB Description: 3-hit combo. Ground Dash Damage: 48 Attributes: CN SB Description: Forward lunge. Landing Damage: 40 Attributes: CN SB Description: Sweep kick followed by a wheel attack. Normal Air Damage: 48 Attributes: CN MH Description: Upward kick. Air Dash Damage: 26 Attributes: CN SB Description: Horizontal sword attack. X Attack Damage: 48 Description: Proto Panther fires two spiked wheels at the enemy. -------------------------------------------------------------------- Panther Robot Cost: 1000 HP: 450 Jump: Boost Extra Info: None X Attack Description: Panther Robot transforms into a Panther Vehicle, canceling all melee attacks. If he moves within melee range while transformed, he will switch back to robot mode and perform a Normal Air attack. Transformations cancel melee attacks and instantly restore all ammo. -Robot Form- B Shot Shot Type: Round Damage: 40 Ammo: 20 Recharge: No Description: Five shots are fired with each press. Damage given is for all five. B Charge Damage: 48 Description: Proto Panther fires two spiked wheels at the enemy. B Melee Normal Ground Damage: 106 Attributes: CN SB Description: 3-hit combo. Ground Dash Damage: 48 Attributes: CN SB Description: Forward lunge. Landing Damage: 40 Attributes: CN SB Description: Sweep kick followed by a wheel attack. Normal Air Damage: 48 Attributes: CN MH Description: Upward kick. Air Dash Damage: 26 Attributes: CN SB Description: Horizontal sword attack. -Vehicle Form- B Shot Shot Type: Round Damage: 35 Ammo: 10 Recharge: No Description: Fires five shots at once. Damage given is for all five. B Charge Shot Type: Laser Damage: 47 -------------------------------------------------------------------- Proto Titan Cost: 800 HP: 420 Jump: Boost Extra Info: None B Shot Shot Type: Round Damage: 40 Ammo: 20 Recharge: No Description: Five shots are fired with each press. Damage given is for all five. B Melee Normal Ground Damage: 75 Attributes: CN SB Description: Sweep kick followed by two sword attacks. Ground Dash Damage: 48 Attributes: CN SB Description: Forward lunge. Landing Damage: 75 Attributes: CN SB Description: Same as Normal Ground. Normal Air Damage: 48 Attributes: CN MH Description: Upward kick. Air Dash Damage: 48 Attributes: CN MH Description: Same as Normal Air. X Attack Damage: 32 Description: Proto Titan fires two energy lances at the enemy. -------------------------------------------------------------------- Titan Robot Cost: 1000 HP: 450 Jump: Boost Extra Info: None X Attack Description: Titan Robot transforms into a Titan Tank, canceling all melee attacks. If he moves within melee range while transformed, he will switch back to robot mode and perform a Normal Air attack. Transformations cancel melee attacks and instantly restore all ammo. -Robot Form- B Shot Shot Type: Round Damage: 40 Ammo: 20 Recharge: No Description: Five shots are fired with each press. Damage given is for all five. B Charge Damage: 32 Description: Proto Titan fires two energy lances at the enemy. B Melee Normal Ground Damage: 75 Attributes: CN SB Description: Sweep kick followed by two sword attacks. Ground Dash Damage: 48 Attributes: CN SB Description: Forward lunge. Landing Damage: 75 Attributes: CN SB Description: Same as Normal Ground. Normal Air Damage: 48 Attributes: CN MH Description: Upward kick. Air Dash Damage: 48 Attributes: CN MH Description: Same as Normal Air. -Tank Form- B Shot Shot Type: Laser Damage: 34 Ammo: 5 Recharge: No B Charge Damage: 40 Description: Fires energy javelins that can move through objects. -------------------------------------------------------------------- Proto Eagle Cost: 850 HP: 380 Jump: Boost Extra Info: None B Shot Shot Type: Round Damage: 16 Ammo: 10 Recharge: No Description: Can fire in bursts of five by holding the button. B Melee Normal Ground Damage: 71 Attributes: CN SB Description: Two sword attacks follows by a punt. Ground Dash Damage: 31 Attributes: CN SB MH Description: Single slash followed by a spinning sword attack. Landing Damage: 71 Attributes: CN SB Description: Same as Normal Ground. Normal Air Damage: 26 Attributes: CN Description: Quick sword attack. Air Dash Damage: 26 Attributes: CN Description: Same as Normal Air. X Attack Damage: 56 Description: Proto Eagle fires two large energy beams at the enemy. -------------------------------------------------------------------- Eagle Robot Cost: 1000 HP: 400 Jump: Boost Extra Info: None X Attack Description: Eagle Robot transforms into an Eagle Jet, canceling all melee attacks. Transformations cancel melee attacks and instantly restore all ammo. -Robot Form- B Shot Shot Type: Laser Damage: 34 Ammo: 5 Recharge: No B Melee Normal Ground Damage: 71 Attributes: CN SB Description: Two sword attacks follows by a punt. Ground Dash Damage: 31 Attributes: CN SB MH Description: Single slash followed by a spinning sword attack. Landing Damage: 71 Attributes: CN SB Description: Same as Normal Ground. Normal Air Damage: 26 Attributes: CN Description: Quick sword attack. Air Dash Damage: 26 Attributes: CN Description: Same as Normal Air. -Jet Form- B Shot Shot Type: Laser Damage: 34 Ammo: 5 Recharge: No B Melee Damage: 44 Attributes: None Description: Eagle Robot activates two laser blades on the front. The attack must be aimed, as this does not affect Eagle Robot's movement. -------------------------------------------------------------------- Proto Red Cost: 850 HP: 500 Jump: Boost Extra Info: None B Shot Shot Type: Laser Damage: 8 Ammo: 5 Recharge: No B Melee Normal Ground Damage: 61 Attributes: SB CN Description: 2-hit sword combo. Ground Dash Damage: 26 Attributes: SB CN Description: Upward sword swing. Landing Damage: 44 Attributes: CN Description: Low sword slash. Normal Air Damage: 35 Attributes: CN Description: Dashing kick. Air Dash Damage: 35 Attributes: SB CN Description: Knee attack that can be quickly followed by a Normal Air. Special 1 Damage: 78 Attributes: CN Description: 5-hit combo ending with a Normal Air. Can only be performed in air after jumping out of a Ground Dash. Damage includes the Ground Dash. X Attack Shot Type: Blast Laser Damage: 26 Ammo: 2 Recharge: Yes -------------------------------------------------------------------- Machine Red Cost: 900 HP: 500 Jump: Boost Extra Info: Can combine with Machine Blue or Cyber Atlus. B Shot Shot Type: Laser Damage: 8 Ammo: 5 Recharge: No B Melee Normal Ground Damage: 61 Attributes: SB CN Description: 2-hit sword combo. Ground Dash Damage: 26 Attributes: SB CN Description: Upward sword swing. Landing Damage: 44 Attributes: CN Description: Leg sweep. Normal Air Damage: 35 Attributes: CN Description: Dashing kick. Air Dash Damage: 35 Attributes: SB CN Description: Knee attack that can be quickly followed by a Normal Air. Special 1 Damage: 78 Attributes: CN Description: 5-hit combo ending with a Normal Air. Can only be performed in air after jumping out of a Ground Dash. Damage includes the Ground Dash. Can be cancelled with X. X Attack Shot Type: Blast Laser Damage: 26 Ammo: 2 Recharge: Yes -------------------------------------------------------------------- Proto Blue Cost: 800 HP: 550 Jump: Boost Extra Info: None B Shot Shot Type: Missile Damage: 40 Ammo: 4 Recharge: No B Melee Normal Ground Damage: 59 Attributes: SB CN Description: 2-hit combo. Ground Dash Damage: 26 Attributes: SB CN Description: Punt. Landing Damage: 54 Attributes: SB CN Description: Low sweep followed by a punt. Normal Air Damage: 35 Attributes: SB CN Description: Downward punch. Easily followed with a Landing attack. Air Dash Damage: 35 Attributes: SB CN Description: Same as Normal Air. X Attack Shot Type: Tank Damage: 63 Ammo: 5 Recharge: No -------------------------------------------------------------------- Machine Blue Cost: 850 HP: 550 Jump: Boost Extra Info: Can combine with Machine Red or Cyber Mars. B Shot Shot Type: Missile Damage: 40 Ammo: 4 Recharge: No B Melee Normal Ground Damage: 59 Attributes: SB CN Description: 2-hit combo. Ground Dash Damage: 26 Attributes: SB CN Description: Punt. Landing Damage: 54 Attributes: SB CN Description: Low sweep followed by a punt. Normal Air Damage: 35 Attributes: SB CN Description: Downward punch. Easily followed with a Landing attack. Air Dash Damage: 35 Attributes: SB CN Description: Same as Normal Air. X Attack Shot Type: Tank Damage: 63 Ammo: 5 Recharge: No -------------------------------------------------------------------- Proto Mars Cost: 900 HP: 500 Jump: Boost Extra Info: None B Shot Shot Type: Laser Damage: 16 Ammo: 5 Recharge: No B Melee Normal Ground Damage: 61 Attributes: SB CN Description: 2-hit sword combo. Ground Dash Damage: 26 Attributes: SB CN Description: Upward sword swing. Landing Damage: 44 Attributes: CN Description: Low sword slash. Normal Air Damage: 35 Attributes: CN Description: Dashing kick. Air Dash Damage: 35 Attributes: SB CN Description: Knee attack that can be quickly followed by a Normal Air. Special 1 Damage: 78 Attributes: CN Description: 5-hit combo ending with a Normal Air. Can only be performed in air after jumping out of a Ground Dash. Damage includes the Ground Dash. X Attack Shot Type: Blast Laser Damage: 26 Ammo: 2 Recharge: Yes -------------------------------------------------------------------- Cyber Mars Borg Info Cost: 950 HP: 500 Jump: Boost Extra Info: Can combine with Machine Blue or Cyber Atlus. B Shot Shot Type: Laser Damage: 16 Ammo: 5 Recharge: No B Melee Normal Ground Damage: 61 Attributes: SB CN Description: 2-hit sword combo. Ground Dash Damage: 26 Attributes: SB CN Description: Upward sword swing. Landing Damage: 44 Attributes: CN Description: Leg sweep. Normal Air Damage: 35 Attributes: CN Description: Dashing kick. Air Dash Damage: 35 Attributes: SB CN Description: Knee attack that can be quickly followed by a Normal Air. Special 1 Damage: 78 Attributes: CN Description: 5-hit combo ending with a Normal Air. Can only be performed in air after jumping out of a Ground Dash. Damage includes the Ground Dash. Can be cancelled with X. X Attack Shot Type: Blast Laser Damage: 26 Ammo: 2 Recharge: Yes -------------------------------------------------------------------- Proto Atlas Cost: 850 HP: 550 Jump: Boost Extra Info: None B Shot Shot Type: Laser Damage: 16 Ammo: 5 Recharge: No B Charge Shot Type: Laser Damage: 8 Description: Proto Atlas releases one of four pod weapons that chase the enemy, fire a laser three times from different angles, then return. These use ammo from his B Shot. This cannot be used if all four are already detached. B Melee Normal Ground Damage: 59 Attributes: SB CN Description: 2-hit combo. Ground Dash Damage: 26 Attributes: SB CN Description: Punt. Landing Damage: 54 Attributes: SB CN Description: Low sweep followed by a punt. Normal Air Damage: 35 Attributes: SB CN Description: Downward punch. Easily followed with a Landing attack. Air Dash Damage: 35 Attributes: SB CN Description: Same as Normal Air. X Attack Shot Type: Laser Damage: 30 Ammo: 3 Recharge: No X Charge Shot Type: Laser Damage: 8 Description: Proto Atlas releases all four pod weapons (or however many remain), which will attempt to firetwice before returning. These use ammo from his B Shot. This cannot be used if all four are already detached. -------------------------------------------------------------------- Cyber Atlas Cost: 900 HP: 550 Jump: Boost Extra Info: Can combine with Machine Red or Cyber Mars. B Shot Shot Type: Laser Damage: 16 Ammo: 5 Recharge: No B Charge Shot Type: Laser Damage: 8 Description: Cyber Atlas releases one of four pod weapons that chase the enemy, fire a laser three times from different angles, then return. These use ammo from his B Shot. This cannot be used if all four are already detached. B Melee Normal Ground Damage: 59 Attributes: SB CN Description: 2-hit combo. Ground Dash Damage: 26 Attributes: SB CN Description: Punt. Landing Damage: 54 Attributes: SB CN Description: Low sweep followed by a punt. Normal Air Damage: 35 Attributes: SB CN Description: Downward punch. Easily followed with a Landing attack. Air Dash Damage: 35 Attributes: SB CN Description: Same as Normal Air. X Attack Shot Type: Laser Damage: 30 Ammo: 3 Recharge: No X Charge Shot Type: Laser Damage: 8 Description: Cyber Atlas releases all four pod weapons (or however many remain), which will attempt to firetwice before returning. These use ammo from his B Shot. This cannot be used if all four are already detached. -------------------------------------------------------------------- Proto King Cost: 800 HP: 400 Jump: Boost Extra Info: None B Shot Shot Type: Chest Laser Damage: 44 Ammo: 5 Recharge: No B Melee Normal Ground Damage: 94 Attributes: CN Description: 2-hit sword combo. Ground Dash Damage: 35 Attributes: CN Description: Proto King twirls his swords around for a moment, then slashes with both. Landing Damage: 94 Attributes: CN Description: Same as Normal Ground. Normal Air Damage: 35 Attributes: CN Description: Proto King slashes at a downward angle with both blades. Air Dash Damage: 35 Attributes: CN Description: Same as Normal Air. X Attack Damage: ? Attributes: MH Description: Proto King spins his blades around in front of him as long as the button is held. Damage depends on how long the enemy remains in contact with the blades. -------------------------------------------------------------------- Victory Duke Cost: 850 HP: 420 Jump: Boost Extra Info: None X Attack Description: Victory Duke Transforms into a tank, canceling all melee attacks. If he moves within melee range while transformed, he will switch back to robot mode and perform a charged B attack. This version can be extended indefinitely by holding B. -Robot Form- B Shot Damage: 44 Ammo: 5 Recharge: No Description: Fires a large laser from his chest. B Charge Damage: ? Attributes: MH Description: Victory Duke spins his blades around in front of him. Damage depends on how long the enemy remains in contact with the blades. B Melee Normal Ground Damage: 94 Attributes: CN Description: 2-hit sword combo. Ground Dash Damage: 35 Attributes: CN Description: Victory Duke twirls his swords around for a moment, then slashes with both. Landing Damage: 94 Attributes: CN Description: Same as Normal Ground. Normal Air Damage: 35 Attributes: CN SB Description: Victory Duke slashes at a downward angle with both blades. Air Dash Damage: 35 Attributes: CN SB Description: Same as Normal Air. -Tank Form- B Shot Shot Type: Round Damage: 49 Ammo: 10 Recharge: No Description: Five shots are fired at once. Damage given is for all five. B Charge Shot Type: Tank Damage: 63 -------------------------------------------------------------------- Victory Baron Cost: 850 HP: 380 Jump: Boost Extra Info: None X Attack Description: Victory Baron Transforms into a jet, canceling all melee attacks. If he moves within melee range while transformed, he will switch back to robot mode and perform a charged B attack. This version can be extended indefinitely by holding B. -Robot Form- B Shot Damage: 44 Ammo: 5 Recharge: No Description: Fires a large laser from his chest. B Charge Damage: ? Attributes: MH Description: Victory Baron spins his blades around in front of him. Damage depends on how long the enemy remains in contact with the blades. B Melee Normal Ground Damage: 94 Attributes: CN RE Description: 2-hit sword combo. Ground Dash Damage: 35 Attributes: CN Description: Victory Baron twirls his swords around for a moment, then slashes with both. Landing Damage: 94 Attributes: CN RE Description: Same as Normal Ground. Normal Air Damage: 35 Attributes: CN SB Description: Victory Baron slashes at a downward angle with both blades. Air Dash Damage: 35 Attributes: CN SB Description: Same as Normal Air. -Jet Form- B Shot Shot Type: Round Damage: 49 Ammo: 10 Recharge: No Description: Five shots are fired at once. Damage given is for all five. B Charge Damage: 31 Description: Drops a series of small bombs. -------------------------------------------------------------------- Victory King Cost: 1000 HP: 450 Jump: Boost Extra Info: None X Attack Description: Victory Baron transforms into a tank if touching the ground or a jet if in the air, canceling all melee attacks. Pressing X as a tank while in the air will cause him to transform directly into a jet, and in jet form he can transform into a tank by pressing X while touching the ground. If he moves within melee range while transformed, he will switch back to robot mode and perform a charged B attack. This version can be extended indefinitely by holding B. -Robot Form- B Shot Damage: 44 Ammo: 5 Recharge: No Description: Fires a large laser from his chest. B Charge Damage: ? Attributes: MH Description: Victory Baron spins his blades around in front of him. Damage depends on how long the enemy remains in contact with the blades. B Melee Normal Ground Damage: 94 Attributes: CN Description: 2-hit sword combo. Ground Dash Damage: 35 Attributes: CN Description: Victory Baron twirls his swords around for a moment, then slashes with both. Landing Damage: 94 Attributes: CN Description: Same as Normal Ground. Normal Air Damage: 35 Attributes: CN SB Description: Victory Baron slashes at a downward angle with both blades. Air Dash Damage: 35 Attributes: CN SB Description: Same as Normal Air. -Tank Form- B Shot Shot Type: Round Damage: 49 Ammo: 10 Recharge: No Description: Five shots are fired at once. Damage given is for all five. B Charge Shot Type: Tank Damage: 63 -Jet Form- B Shot Shot Type: Round Damage: 49 Ammo: 10 Recharge: No Description: Five shots are fired at once. Damage given is for all five. B Charge Damage: 31 Description: Drops a series of small bombs. -------------------------------------------------------------------- Cyber Machine Seiryu Cost: 1750 HP: 1050 Jump: Boost Extra Info: Machine Red and Machine Blue can combine to form this borg when both are on a team and use their Power Burst (Y). -Player 1- B Shot Shot Type: Laser Damage: 78 Ammo: 10 Recharge: No B Melee Normal Ground Damage: 88 Description: Horizontal slash. Ground Dash Damage: 116 Description: Seiryu leaps into the air and stabs the ground, causing an explosion. Landing Damage: 116 Description: Same as Ground Dash. Normal Air Damage: 88 Description: Horizontal slash. Air Dash Damage: 88 Description: Same as Normal Air. X Shot Shot Type: Blast Laser Damage: 102 Ammo: 3 Recharge: No -Player 2- B Shot Shot Type: Missile Damage: 66 Ammo: 10 Recharge: No Description: Fires in a high arc at the enemy. X Attack Ammo: 3 Description: Creates a shield in the direction pressed that lasts for roughly one second. The shield will absorb a large amount of damage before being destroyed, and up to three can be created at a time. A new shield can be created as soon as an old one vanishes. -X Charge- Damage: ???? Description: If both players charge their X Attack, Seiryu will fire a large beam powerful enough to kill any borg. A charged X attack will do nothing unless both players have fully charged it. -------------------------------------------------------------------- Cyber Machine Suzaku Cost: 1850 HP: 1050 Jump: Boost Extra Info: Cyber Mars and Cyber Atlas can combine to form this borg when both are on a team and use their Power Burst (Y). -Player 1- B Shot Shot Type: Laser Damage: 92 Ammo: 10 Recharge: No B Melee Normal Ground Damage: 88 Description: Horizontal slash. Ground Dash Damage: 116 Description: Seiryu leaps into the air and stabs the ground, causing an explosion. Landing Damage: 116 Description: Same as Ground Dash. Normal Air Damage: 88 Description: Horizontal slash. Air Dash Damage: 88 Description: Same as Normal Air. X Shot Shot Type: Blast Laser Damage: 102 Ammo: 3 Recharge: No -Player 2- B Shot Shot Type: Laser Damage: 17 Ammo: 15 Description: Suzaku releases one of four pod weapons that chase the enemy, fire a laser three times from different angles, then return. This cannot be used if all four are already detached. X Attack Ammo: 3 Description: Creates a shield in the direction pressed that lasts for roughly one second. The shield will absorb a large amount of damage before being destroyed, and up to three can be created at a time. A new shield can be created as soon as an old one vanishes. -X Charge- Damage: ???? Description: If both players charge their X Attack, Suzaku will fire a large beam powerful enough to kill any borg. A charged X attack will do nothing unless both players have fully charged it. -------------------------------------------------------------------- Cyber Machine Byakko Cost: 1800 HP: 1050 Jump: Boost Extra Info: Machine Red and Cyber Atlas can combine to form this borg when both are on a team and use their Power Burst (Y). -Player 1- B Shot Shot Type: Laser Damage: 91 Ammo: 10 Recharge: No B Melee Normal Ground Damage: 88 Description: Horizontal slash. Ground Dash Damage: 116 Description: Byakko leaps into the air and stabs the ground, causing an explosion. Landing Damage: 116 Description: Same as Ground Dash. Normal Air Damage: 88 Description: Horizontal slash. Air Dash Damage: 88 Description: Same as Normal Air. X Shot Shot Type: Blast Laser Damage: 102 Ammo: 3 Recharge: No -Player 2- B Shot Shot Type: Laser Damage: 17 Ammo: 15 Description: Byakko releases one of four pod weapons that chase the enemy, fire a laser three times from different angles, then return. This cannot be used if all four are already detached. X Attack Ammo: 3 Description: Creates a shield in the direction pressed that lasts for roughly one second. The shield will absorb a large amount of damage before being destroyed, and up to three can be created at a time. A new shield can be created as soon as an old one vanishes. -X Charge- Damage: ???? Description: If both players charge their X Attack, Byakko will fire a large beam powerful enough to kill any borg. A charged X attack will do nothing unless both players have fully charged it. -------------------------------------------------------------------- Cyber Machine Genbu Cost: 1800 HP: 1050 Jump: Boost Extra Info: Cyber Mars and Machine Blue can combine to form this borg when both are on a team and use their Power Burst (Y). -Player 1- B Shot Shot Type: Laser Damage: 88 Ammo: 10 Recharge: No B Melee Normal Ground Damage: 88 Description: Horizontal slash. Ground Dash Damage: 116 Description: Genbu leaps into the air and stabs the ground, causing an explosion. Landing Damage: 116 Description: Same as Ground Dash. Normal Air Damage: 88 Description: Horizontal slash. Air Dash Damage: 88 Description: Same as Normal Air. X Shot Shot Type: Blast Laser Damage: 102 Ammo: 3 Recharge: No -Player 2- B Shot Shot Type: Missile Damage: 66 Ammo: 10 Recharge: No Description: Fires in a high arc at the enemy. X Attack Ammo: 3 Description: Creates a shield in the direction pressed that lasts for roughly one second. The shield will absorb a large amount of damage before being destroyed, and up to three can be created at a time. A new shield can be created as soon as an old one vanishes. -X Charge- Damage: ???? Description: If both players charge their X Attack, Genbu will fire a large beam powerful enough to kill any borg. A charged X attack will do nothing unless both players have fully charged it. ******************************************************************** Musha [16MUSHA] Normal Samurai Cost: 300 HP: 220 Jump: 3 Extra Info: None B Shot Shot Type: X-Slash Damage: 26 Ammo: 5 Recharge: Yes B Melee Normal Ground Damage: 73 Attributes: CN Description: 4-hit sword combo. Ground Dash Damage: 31 Attributes: SB CN Description: 2-hit sword combo. Landing Damage: 26 Attributes: CN Description: Single sword slash. Normal Air Damage: 47 Attributes: CN Description: 2-hit sword combo. Air Dash Damage: 47 Attributes: CN Description: Same as Normal Air. X Attack Damage: 115 Attributes: SB MH Description: Spinning sword attack. All of his other attacks can cancel into this. If used in air, Normal Samurai will not be able to move again until he lands. The duration can be extended slightly by repeatedly pressing the button. -------------------------------------------------------------------- Musashi Cost: 300 HP: 250 Jump: 3 Extra Info: None B Shot Shot Type: X-Slash Damage: 26 Ammo: 5 Recharge: Yes B Melee Normal Ground Damage: 73 Attributes: MH CN Description: 4-hit sword combo. The 4th hit automatically follows the 3rd. Ground Dash Damage: 31 Attributes: SB MH CN Description: 2-hit sword combo. Landing Damage: 26 Attributes: CN Description: Single sword slash. Normal Air Damage: 47 Attributes: MH CN Description: 2-hit sword combo. Air Dash Damage: 47 Attributes: MH CN Description: Same as Normal Air. X Attack Damage: 92 Attributes: MH Description: Spinning sword attack. If used in air, Musashi will not be able to move again until he lands.The duration can be extended slightly by repeatedly pressing the button. -------------------------------------------------------------------- Sonic Samurai Cost: 330 HP: 250 Jump: 3 Extra Info: None B Shot Shot Type: X-Slash Damage: 26 Ammo: 5 Recharge: Yes B Melee Normal Ground Damage: 73 Attributes: CN Description: 4-hit sword combo. Ground Dash Damage: 34 Attributes: CN SB MH Description: Sonic Samurai lunges at the enemy while spinning. Landing Damage: 26 Attributes: CN Description: Single sword slash. Normal Air Damage: 47 Attributes: CN Description: 2-hit sword combo. Air Dash Damage: 47 Attributes: CN Description: Same as Normal Air. X Attack Damage: 70 Attributes: None Description: Sonic Samurai instantly slashes through the enemy. He will be stunned momentarily after doing so. This cancels all other melee attacks. -------------------------------------------------------------------- Beam Samurai Cost: 550 HP: 350 Jump: 3 Extra Info: The first number listed for damage is an uncharged attack. The second is the range of damage that a charged attack is likely to do at point-blank. B Attacks Normal Ground Damage: 60, 192-220 Attributes: None Description: 3-hit combo. Ground Dash Damage: 26, 51-68 Attributes: SB Description: Upward slash. Landing Damage: 26, 51 Attributes: None Description: Quick slash. Normal Air Damage: 47, 120-136 Attributes: None Description: Overhead slash. Air Dash Damage: 47, 120-136 Attributes: None Description: Same as Normal Air. X Description: This charges up Beam Samurai's sword for a short time, giving it extended range and higher damage. The damage increase depends heavily on the sword's tendancy to get extra hits while charged due to the larger hitbox, so the damage will vary based on the size of the enemy and angle of attack. The glow of energy near Beam Samurai's arm also seems to add damage, so in general it is best to get as close to the enemy as possible. The glow also allows any attack to break through shields if the glow itself hits. The charge will be lost if Beam Samurai is hit. -------------------------------------------------------------------- Chrono Samurai Cost: 300 HP: 220 Jump: 3 Extra Info: None B Shot Shot Type: X-Slash Damage: 26 Ammo: 5 Recharge: Yes B Melee Normal Ground Damage: 88 Attributes: CN Description: 4-hit sword combo. Ground Dash Damage: 56 Attributes: CN SB MH Description: Multiple-hit sword combo. Landing Damage: 30 Attributes: CN SB MH Description: Multiple-hit sword combo. Normal Air Damage: 59 Attributes: CN SB MH Description: Multiple-hit sword combo. Air Dash Damage: 59 Attributes: CN SB MH Description: Same as Normal Air. X Charge Description: Stops time for a few seconds. Enemy borgs can be attacked during this, but if they are put into their invincible state they will remain that way until the move ends. This will cancel all melee attacks. 115 was the maximum amount of damage that could be done to Neo G in this state. -------------------------------------------------------------------- Samurai Shogun Cost: 620 HP: 300 Jump: 3 Extra Info: None B Shot Shot Type: X-Slash Damage: 26 Ammo: 5 Recharge: Yes B Melee Normal Ground Damage: 88 Attributes: CN Description: 4-hit sword combo. Ground Dash Damage: 56 Attributes: CN SB MH Description: Multiple-hit sword combo. Landing Damage: 30 Attributes: CN SB MH Description: Multiple-hit sword combo. Normal Air Damage: 59 Attributes: CN SB MH Description: Multiple-hit sword combo. Air Dash Damage: 59 Attributes: CN SB MH Description: Same as Normal Air. X Charge Damage: 280 Attributes: None Description: Samurai Shogun fires an instant, 2-dimensional beam. ******************************************************************** Ninja [17NINJA] Normal Ninja Cost: 150 HP: 150 Jump: 3 Extra Info: None B Shot Shot Type: Shuriken Damage: 4 Ammo: 10 Recharge: No B Melee Normal Ground Damage: 88 Attributes: CN SB Description: 2-hit knife combo. Ground Dash Damage: 35 Attributes: CN Description: Quick horizontal slash. Landing Damage: 88 Attributes: CN SB Description: Same as Normal Ground. Normal Air Damage: 35 Attributes: CN Description: Quick horizontal slash. Air Dash Damage: 35 Attributes: CN Description: Same as Normal Air. Special 1 Damage: 80 Attributes: CN SB Description: Downward stab. Cannot be cancelled until contact with the enemy or the ground. X Shot Damage: 22 Ammo: 5 Recharge: No Desription: Throws an explosive projectile in an arc. -------------------------------------------------------------------- Sasuke Cost: 150 HP: 180 Jump: 3 Extra Info: None B Shot Shot Type: Shuriken Damage: 4 Ammo: 10 Recharge: No B Melee Normal Ground Damage: 88 Attributes: SB CN WV Description: 2-hit slash combo. The second slash, once started, can be canceled with X. A bomb will then be thrown in place of or immediately after the second hit. Ground Dash Damage: 40 Attributes: SB MH CN Description: Spinning slash. Can be cancelled into a bomb throw with X. Landing Damage: 40 Attributes: SB MH CN Description: Same as Ground Dash. Normal Air Damage: 35 Attributes: CN Description: Flip kick. Can be cancelled into a bomb throw with X. Air Dash Damage: 35 Attributes: CN Description: Same as Normal Air. Special 1 Damage: 88 Attributes: CN SB Description: Sasuke stabs downward while falling onto the enemy. This only happens if B is pressed while Sasuke is directly above an enemy. X Attack Shot Type: Bomb Damage: 22 Ammo: 5 Recharge: No Description: Sasuke throws a bomb and is pushed back a bit. Tapping a direction will shorten the lag time after a throw, allowing you to throw another more quickly. -------------------------------------------------------------------- Double Ninja Cost: 210 HP: 150 Jump: 3 Extra Info: None B Shot Shot Type: Shuriken Damage: 4 Ammo: 10 Recharge: No B Melee Normal Ground Damage: 88 Attributes: CN SB Description: 2-hit knife combo. Ground Dash Damage: 35 Attributes: CN Description: Quick horizontal slash. Landing Damage: 88 Attributes: CN SB Description: Same as Normal Ground. Normal Air Damage: 35 Attributes: CN Description: Quick horizontal slash. Air Dash Damage: 35 Attributes: CN Description: Same as Normal Air. Above Enemy Damage: 80 Attributes: CN SB Description: Downward stab. Cannot be cancelled until contact with the enemy or the ground. X Shot Damage: 22 Ammo: 5 Recharge: No Desription: Throws an explosive projectile in an arc. X Charge Description: Double Ninja creates a duplicate of himself. The duplicate will not deal extra damage in melee, but can throw an additional projectile. The duplicate vanishes if Double Ninja is knocked over. -------------------------------------------------------------------- Shuriken Ninja Cost: 310 HP: 200 Jump: 3 Extra Info: None B Shot Shot Type: Shuriken Damage: 4 Ammo: 30 Recharge: No B Melee Normal Ground Damage: 63 Attributes: CN Description: Punch, followed by a kick. Ground Dash Damage: 83 Attributes: CN SB MH Description: Shuriken Ninja attacks with his large shuriken, then follows with a landing attack. Landing Damage: 34 Attributes: CN SB Description: Shuriken Ninja punches the enemy with energy. Normal Air Damage: 24 Attributes: CN SB MH Description: Quick attack with the large shuriken. Air Dash Damage: 76 Attributes: CN SB MH Description: Rolling attack with the large shuriken. X Attack Damage: 110 Attributes: SB MH Description: Rolling attack with the large shuriken. -------------------------------------------------------------------- Arrow Ninja Cost: 300 HP: 180 Jump: 3 Extra Info: None B Shot Shot Type: Shuriken Damage: 4 Ammo: 10 Recharge: No B Melee Normal Ground Damage: 88 Attributes: CN SB WV Description: 2-hit combo. Ground Dash Damage: 17 Attributes: CN SB MH Description: Arrow Ninja rolls toward the enemy and jumps, dealing damage on contact. The damage done is extremely variable depending on the angle of attack, so the damage listed is just for a single hit. Landing Damage: 17 Attributes: CN SB MH Description: Same as Ground Dash. Normal Air Damage: 34 Attributes: CN Description: Quick strike. Air Dash Damage: 34 Attributes: CN Description: Same as Normal Air. X Attack Damage: 4 Ammo: 8 Recharge: No Description: A large arrow is fired at the enemy, tethering them to a small radius around their position for a limited time. Hitting with multiple arrows will tether the enemy to multiple positions, potentially restricting their movement entirely. -------------------------------------------------------------------- Shijima Cost: 300 HP: 210 Jump: 3 Extra Info: None B Shot Shot Type: Shuriken Damage: 4 Ammo: 10 Recharge: No B Melee Normal Ground Damage: 88 Attributes: CN SB WV Description: 2-hit combo. Ground Dash Damage: 17 Attributes: CN SB MH Description: Shijima rolls toward the enemy and jumps, dealing damage on contact. The damage done is extremely variable depending on the angle of attack, so the damage listed is just for a single hit. Landing Damage: 17 Attributes: CN SB MH Description: Same as Ground Dash. Normal Air Damage: 34 Attributes: CN Description: Quick strike. Air Dash Damage: 34 Attributes: CN Description: Same as Normal Air. X Attack Damage: 4 Ammo: 8 Recharge: No Description: A large arrow is fired at the enemy, tethering them to a small radius around their position for a limited time. Hitting with multiple arrows will tether the enemy to multiple positions, potentially restricting their movement entirely. -------------------------------------------------------------------- Acceleration Ninja Cost: 380 HP: 200 Jump: 3 Extra Info: None B Shot Shot Type: Wave Damage: 8 Ammo: 5 Recharge: No B Charge Damage: 8 Attributes: SM Description: Accel. Ninja fires a spread of wave shots that home in on the enemy. Damage given is for a single projectile. Melee Accel. Ninja does not have normal melee attacks. Instead, touching an enemy during certain movements will cause damage. A touch attack causes multiple hits during the collision, so damage is highly dependant on the relative positions of both borgs and on the amount of damage an enemy can take before staggering. The damages given will reflect the damage done to Neo G on a direct hit. Direct hits will break through shields, though a glancing blow may be blocked. Air Dash Damage: 44 Description: Accel. Ninja holds his blades out in front of him while dashing. Jumping Damage: 44 Description: Accel. Ninja spins around with his blades out during a jump. X Attack Damage: 44 Description: Accel. Ninja runs forward at high speed with his blades in front of him. If in the air, he will fall downward at a sharp angle until he hits the ground. The move will end only if a wall stops him or X is pressed again. -------------------------------------------------------------------- Teleport Ninja Cost: 400 HP: 200 Jump: 3 Extra Info: None B Shot Damage: 16 Ammo: 5 Recharge: No Description: Fires crescent-shaped shots. B Melee Normal Ground Damage: 80 Attributes: CN Description: 3-hit combo. Ground Dash Damage: 34 Attributes: CN Description: 2-hit combo. Landing Damage: 80 Attributes: CN Description: Same as Normal Ground. Normal Air Damage: 35 Attributes: CN Description: Teleprot Ninja lunges forward and attacks with both claws. Air Dash Damage: 35 Attributes: CN Description: Same as Normal Air. X Attack Damage: None Ammo: 2 Recharge: Yes Description: Teleport Ninja teleports a short distance in the direction he is moving. In addition to avoiding damage, these can be used as extra jumps or to move quickly toward an enemy. If he is standing still, Teleport Ninja will reappear in the same spot. If he teleports during Chrono Samurai's time stop, he will not reappear until the move ends. Teleporting will cancel any other action except X Charge. X Charge Damage: 47 Attributes: SB Description: Same as X Attack, except moving through an enemy deals damage, and the teleport will be in thedirection of the enemy. If Teleport Ninja is too far from an enemy, he will move forward instead. This has a small delay before and after the move. If done in air, Teleport Ninja will drop for a short distance before being able to move again. -------------------------------------------------------------------- Flame Ninja Cost: 590 HP: 250 Jump: 3 Extra Info: Flame Ninja's attacks stun the enemy very quickly. Normal Ground in particular cannot be completed in full against any borg. Damage values given show the amount that can be done to Neo G before stunning him. B Shot Shot Type: Fireball Damage: 8 Ammo: 10 Recharge: No B Melee Normal Ground Damage: 186 Attributes: CN SB Description: 3-hit fire attack. Ground Dash Damage: 27 Attributes: CN SB Description: Flaming uppercut. Landing Damage: 186 Attributes: CN SB Description: Same as Normal Ground. Normal Air Damage: 41 Attributes: CN Description: Horizontal flame attack. Air Dash Damage: 57 Attributes: CN Description: Forward flame attack. X Attack Damage: 83 Attributes: SB MH Description: Flame Ninja surrounds himself with fire and dashes toward the enemy. -------------------------------------------------------------------- Switching Ninja Cost: 380 HP: 200 Jump: 3 Extra Info: None B Shot Shot Type: Shinobi Claw Damage: 8 Ammo: 5 Recharge: No B Melee Normal Ground Damage: 80 Attributes: CN Description: 3-hit combo. Ground Dash Damage: 34 Attributes: CN Description: 2-hit combo. Landing Damage: Attributes: CN Description: Same as Normal Ground. Normal Air Damage: 35 Attributes: CN Description: Forward strike with both claws. Air Dash Damage: 35 Attributes: CN Description: Same as Normal Air. X Attack Damage: 26 Attributes: None Description: Creates a pillar of energy around the enemy, causing them to switch places after about a second if the enemy is still within its range. -------------------------------------------------------------------- Cyber Ninja Cost: 640 HP: 300 Jump: Boost Extra Info: None B Shot Shot Type: Laser Damage: 26 Ammo: 4 Recharge: No B Charge Damage: 45 Attributes: SB MH Description: Cyber Ninja dashes through the enemy multiple times. B Melee Normal Ground Damage: 118 Attributes: CN SB MH Description: Cyber Ninja attacks once with each arm shuriken. Ground Dash Damage: 88 Attributes: CN SB MH Description: Cyber ninja lunges forward with an arm shuriken. Landing Damage: 87 Attributes: CN SB MH Description: Cyber ninja attacks twice with both arm shurikens. Normal Air Damage: 52 Attributes: CN Description: Flying kick. Air Dash Damage: 52 Attributes: CN Description: Same as Normal Air. X Shot Shot Type: Beam Shuriken Damage: 24 (46) (64) (76) Ammo: 2 Recharge: No Description: Cyber Ninja fires four projectiles at once in a spread pattern. The shurikens have slight homing capability, and it is common for more than one to hit for each shot. Damages in parentheses are for 2, 3, and 4 hits respectively. ******************************************************************** Nurse [18NURSE] Angel Nurse Cost: 240 HP: 150 Jump: 3 Extra Info: None B Shot Shot Type: Round Damage: 17 Ammo: 10 Recharge: No B Melee Normal Ground Damage: 31 Attributes: CN Description: 2-hit combo. Ground Dash Damage: 31 Attributes: CN Description: Angel Nurse spins around with her syringe. Landing Damage: 31 Attributes: CN Description: Same as Normal Ground. Normal Air Damage: 8 Attributes: CN Description: Single hit. Air Dash Damage: 8 Attributes: CN Description: Same as Normal Air. X Attack Description: Angle Nurse dashes toward the target and heals it for 50 HP. -------------------------------------------------------------------- Nao Cost: 240 HP: 180 Jump: 3 Extra Info: None B Shot Shot Type: Ball Damage: 17 Ammo: 10 Recharge: No B Melee Normal Ground Damage: 31 Attributes: CN Description: Nao swings her syringe at the enemy for a 2-hit combo. Ground Dash Damage: 31 Attributes: MH CN Description: Spinning attack. Landing Damage: 31 Attributes: CN Description: Same as Normal Ground. Normal Air Damage: 8 Attributes: CN Description: Spin hit. Air Dash Damage: 8 Attributes: CN Description: Same as Normal Air. X Attack Description: Dashes toward and heals an enemy or ally. All of Nao's other attacks can be cancelled into this, though there's little reason to do so. Even after the attack has recharged, you will still be unable to use it if the other borg hasn't finished its healing animation. -------------------------------------------------------------------- Angel Rescue Cost: 300 HP: 180 Jump: 3 Extra Info: None B Shot Shot Type: Round Damage: 17 Ammo: 10 Recharge: No B Melee Normal Ground Damage: 31 Attributes: CN Description: 2-hit combo. Ground Dash Damage: 31 Attributes: CN Description: Angel Rescue spins around with her syringe. Landing Damage: 31 Attributes: CN Description: Same as Normal Ground. Normal Air Damage: 8 Attributes: CN Description: Single hit. Air Dash Damage: 8 Attributes: CN Description: Same as Normal Air. X Attack Description: Angle Rescue dashes toward the target and heals it for 100 HP. ******************************************************************** Tank [19TANK] Normal Tank Cost: 450 HP: 300 Jump: Boost Extra Info: None B Shot Shot Type: Bullet Damage: 11 Ammo: 20 Recharge: No Description: Fires in bursts of 3 if the button is pressed, 5 if the button is held down. X Shot Shot Type: Tank Damage: 70 Ammo: 6 Recharge: No -------------------------------------------------------------------- Leopard Cost: 450 HP: 330 Jump: Boost Extra Info: None B Shot Shot Type: Gun Damage: 12 Ammo: 20 Recharge: No X Attack Shot Type: Tank Damage: 70 Ammo: 6 Recharge: No -------------------------------------------------------------------- Gatling Tank Cost: 690 HP: 320 Jump: Boost Extra Info: None B Shot Shot Type: Round Damage: 80 Ammo: 50 Recharge: No Description: Holding down the button will fire all 50 shots. A minimum of 10 shots can be fired at a time, so the damage given is for 10 shots. X Shot Shot Type: Special Damage: 52 Ammo: 2 Recharge: No -------------------------------------------------------------------- Titan Tank Cost: 620 HP: 400 Jump: Boost Extra Info: None B Shot Shot Type: Laser Damage: 34 Ammo: 5 Recharge: No X Shot Damage: 40 Ammo: 3 Recharge: No Description: Fires energy javelins that can move through objects. -------------------------------------------------------------------- Beam Tank Cost: 780 HP: 400 Jump: Boost Extra Info: None B Shot Shot Type: Round Damage: 33 Ammo: 50 Recharge: No Description: Fires in bursts of 5. Damage given is for a whole burst. B Melee Normal Ground Damage: 120 Attributes: SB CN Description: Beam Tank lunges forward with the drill spinning. Dashing or jumping can cancel the cooldown animation, but only if this is done before the animation starts. X Shot Damage: 52 Ammo: 3 Recharge: No Description: Fires two large lasers. -------------------------------------------------------------------- Victory Tank Cost: 560 HP: 400 Jump: Boost Extra Info: None B Shot Shot Type: Round Damage: 49 Ammo: 10 Recharge: No Description: Fires in bursts of 5. Damage given is for a whole burst. X Shot Shot Type: Tank Damage: 63 Ammo: 3 Recharge: No -------------------------------------------------------------------- Victory Machine Cost: 600 HP: 400 Jump: Boost Extra Info: None X Attack Description: Victory Machine transforms between Victory King's tank and jet forms. -Tank Form- B Shot Shot Type: Round Damage: 49 Ammo: 10 Recharge: No Description: Fires in bursts of 5. Damage given is for a whole burst. B Charge Shot Type: Tank Damage: 63 -Jet Form- B Shot Shot Type: Machine Gun Damage: 49 Ammo: 10 Recharge: No B Charge Damage: 31 Description: Releases a series of small bombs. -------------------------------------------------------------------- ICBM Tank Cost: 1000 HP: 200 Jump: Boost Extra Info: None B Shot Shot Type: Round Damage: 33 Ammo: 20 Recharge: No Description: Fires two shots at once. Hold the button to fire three. X Shot Shot Type: ICBM Damage: 584 Ammo: 1 -------------------------------------------------------------------- Panther Vehicle Cost: 620 HP: 200 Jump: Boost Extra Info: None B Shot Shot Type: Round Damage: 35 Ammo: 10 Recharge: No Description: Fires five shots at once. X Shot Shot Type: Laser Damage: 47 Ammo: 3 Recharge: No -------------------------------------------------------------------- Ultimate Cannon Cost: 1500 HP: 500 Jump: Boost Extra Info: None B Shot Damage: 225 Ammo: 200 Recharge: No Description: Fires multiple round shots and three vertical missiles. Uses 15 ammo per shot. X Shot Shot Type: Laser Damage: 68 Ammo: 1 Recharge: Yes X Charge Damage: ???? Description: Ultimate Cannon fires a massive laser. Most borgs are killed outright. Large borgs like Dragons and Warships will survive only from being staggered and avoiding most of the damage. Deals roughly 500 damage to a Blizzard Dragon. ******************************************************************** Wing [20WING] Wing Soldier Cost: 200 HP: 150 Jump: Flying Extra Info: None B Shot Damage: 19 Ammo: 10 Recharge: No Description: 5 arrows are fired per button press. Damage given is for all five. B Attacks Hovering Damage: 47 Attributes: SB Description: 2-hit sword combo. Dashing Damage: 60 Attributes: SB Description: 3-hit sword combo. Diving Damage: 35 Attributes: None Description: Dives while holding the sword forward. -------------------------------------------------------------------- Beam Wing Blue Cost: 350 HP: 200 Jump: Flying Extra Info: None B Shot Shot Type: Laser Damage: 8 Ammo: 5 Recharge: No B Charge Description: Creates a sphere that accelerates any shots that enter it. B Attacks Hovering Damage: 60 Attributes: None Description: 3-hit sword combo. Dashing Damage: 60 Attributes: SB Description: Slightly faster 3-hit sword combo. Diving Damage: 44 Attributes: None Description: Quick stab. Special Damage: 96 Attributes: SB MH Description: Beam Wing Blue holds his sword in front of him while diving, dealing collision damage. -------------------------------------------------------------------- Beam Wing Red Cost: 400 HP: 200 Jump: Flying Extra Info: None B Shot Shot Type: Twin Laser Damage: 8 Ammo: 5 Recharge: No B Charge Damage: 14 Attributes: None Description: Large beam attack. B Attacks Hovering Damage: 60 Attributes: None Description: 3-hit sword combo. Dashing Damage: 60 Attributes: SB Description: Slightly faster 3-hit sword combo. Diving Damage: 44 Attributes: None Description: Quick stab. Special Damage: 96 Attributes: SB MH Description: Beam Wing Red holds his sword in front of him while diving, dealing collision damage. -------------------------------------------------------------------- Blade Wing Cost: 650 HP: 400 Jump: Flying Extra Info: None B Shot Shot Type: Fireball Damage: 39 Ammo: 9 Recharge: No Description: 3 shots are fired per button press. Damage given is for all three. B Charge Damage: 120 Attributes: SB MH Description: Blade Wing throws his weapon at the enemy like a boomerang. B Attacks Hovering Damage: 78 Attributes: None Description: 3-hit combo. Dashing Damage: 40 Attributes: SB MH Description: Upward attack. Diving Damage: 92 Attributes: None Description: Quick stab. -------------------------------------------------------------------- Anubis Wing Cost: 750 HP: 400 Jump: Flying Extra Info: None B Shot Shot Type: Fireball Damage: 39 Ammo: 9 Recharge: No Description: 3 shots are fired per button press. Damage given is for all three. B Charge Damage: 48 Attributes: SB MH Description: Anubis Wing fires a fast fireball that explodes on contact. B Attacks Hovering Damage: 78 Attributes: None Description: 3-hit combo. Dashing Damage: 40 Attributes: SB MH Description: Upward attack. Diving Damage: 92 Attributes: None Description: Quick stab. -------------------------------------------------------------------- Garuda Cost: 750 HP: 450 Jump: Flying Extra Info: None B Shot Shot Type: Fireball Damage: 39 Ammo: 9 Recharge: No Description: 3 shots are fired per button press. Damage given is for all three. B Charge Damage: 48 Attributes: SB MH Description: Anubis Wing fires a fast fireball that explodes on contact. B Attacks Hovering Damage: 78 Attributes: None Description: 3-hit combo. Dashing Damage: 40 Attributes: SB MH Description: Upward attack. Diving Damage: 92 Attributes: None Description: Quick stab. ******************************************************************** Wizard [21WIZ] Guard Witch Cost: 250 HP: 150 Jump: 3 Extra Info: None B Shot Shot Type: Round Damage: 17 Ammo: 10 Recharge: No B Melee Normal Ground Damage: 31 Attributes: CN Description: 2-hit combo. Ground Dash Damage: 31 Attributes: CN Description: Guard Witch spins around with her staff. Landing Damage: 31 Attributes: CN Description: Same as Normal Ground. Normal Air Damage: 8 Attributes: CN Description: Single hit. Air Dash Damage: 8 Attributes: CN Description: Same as Normal Air. X Attack Ammo: 4 Recharge: No Description: Guard Witch fires a shot that creates a barrier in front of the enemy, blocking any shots fired by them, but does not protect them from incoming fire. The shield takes roughly 200 damage to destroy or will vanish by itself after a while. Multiple shots will stack. -------------------------------------------------------------------- Shield Witch Cost: 330 HP: 180 Jump: 3 Extra Info: None B Shot Shot Type: Round Damage: 17 Ammo: 10 Recharge: No B Melee Normal Ground Damage: 31 Attributes: CN Description: 2-hit combo. Ground Dash Damage: 31 Attributes: CN Description: Guard Witch spins around with her staff. Landing Damage: 31 Attributes: CN Description: Same as Normal Ground. Normal Air Damage: 8 Attributes: CN Description: Single hit. Air Dash Damage: 8 Attributes: CN Description: Same as Normal Air. X Attack Ammo: 4 Recharge: No Description: Shield Witch fires a shot that creates a barrier in front of the enemy, blocking any shots fired by them, but does not protect them from incoming fire. The shield takes roughly 280 damage to destroy or will vanish by itself after a while. Multiple shots will stack. -------------------------------------------------------------------- Patra Witch Cost: 150 HP: 150 Jump: 3 Extra Info: None B Shot Shot Type: Round Damage: 17 Ammo: 10 Recharge: No B Melee Normal Ground Damage: 31 Attributes: CN Description: 2-hit combo. Ground Dash Damage: 31 Attributes: CN Description: Patra Witch spins around with her staff. Landing Damage: 31 Attributes: CN Description: Same as Normal Ground. Normal Air Damage: 8 Attributes: CN Description: Single hit. Air Dash Damage: 8 Attributes: CN Description: Same as Normal Air. X Attack Ammo: 2 Recharge: No Description: Shot enlarges the target slightly, increasing the target's stats. -------------------------------------------------------------------- Isis Witch Cost: 190 HP: 180 Jump: 3 Extra Info: None B Shot Shot Type: Round Damage: 17 Ammo: 10 Recharge: No B Melee Normal Ground Damage: 31 Attributes: CN Description: 2-hit combo. Ground Dash Damage: 31 Attributes: CN Description: Isis Witch spins around with her staff. Landing Damage: 31 Attributes: CN Description: Same as Normal Ground. Normal Air Damage: 8 Attributes: CN Description: Single hit. Air Dash Damage: 8 Attributes: CN Description: Same as Normal Air. X Attack Ammo: 2 Recharge: No Description: Shot enlarges the target greatly, increasing the target's stats. -------------------------------------------------------------------- Bastet Witch Cost: 230 HP: 150 Jump: 3 Extra Info: None B Shot Shot Type: Round Damage: 17 Ammo: 10 Recharge: No B Melee Normal Ground Damage: 31 Attributes: CN Description: 2-hit combo. Ground Dash Damage: 31 Attributes: CN Description: Bastet Witch spins around with her staff. Landing Damage: 31 Attributes: CN Description: Same as Normal Ground. Normal Air Damage: 8 Attributes: CN Description: Single hit. Air Dash Damage: 8 Attributes: CN Description: Same as Normal Air. X Attack Ammo: 2 Recharge: No Description: Shot shrinks the target slightly, decreasing the target's stats. -------------------------------------------------------------------- Sekhmet Witch Cost: 330 HP: 180 Jump: 3 Extra Info: None B Shot Shot Type: Round Damage: 17 Ammo: 10 Recharge: No B Melee Normal Ground Damage: 31 Attributes: CN Description: 2-hit combo. Ground Dash Damage: 31 Attributes: CN Description: Sekhmet Witch spins around with her staff. Landing Damage: 31 Attributes: CN Description: Same as Normal Ground. Normal Air Damage: 8 Attributes: CN Description: Single hit. Air Dash Damage: 8 Attributes: CN Description: Same as Normal Air. X Attack Ammo: 2 Recharge: No Description: Shot shrinks the target greatly, decreasing the target's stats. -------------------------------------------------------------------- Bug Witch Cost: 300 HP: 150 Jump: 3 Extra Info: None B Shot Shot Type: Round Damage: 17 Ammo: 5 Recharge: No B Melee Normal Ground Damage: 31 Attributes: CN Description: 2-hit combo. Ground Dash Damage: 31 Attributes: CN Description: Guard Witch spins around with her staff. Landing Damage: 31 Attributes: CN Description: Same as Normal Ground. Normal Air Damage: 8 Attributes: CN Description: Single hit. Air Dash Damage: 8 Attributes: CN Description: Same as Normal Air. X Attack Ammo: 1 Description: Temporarily transforms the enemy into a Roach.