Go! Go! Hypergrind FAQ =============================================================================== v. 1.2 by airbat . 3/03/04 ------------------------------------------------------------------------------- Legal: *Yawn* You know the drill... +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ + This document is protected by US Copyright Law, and the Berne Copyright + + Convention of 1976. It is for private and personal use only--it cannot + + be reprinted in part or in whole, or reproduced in any way or in any + + form (written or otherwise). It is a free document that cannot be used + + in any sort of commercial transaction, including selling it or giving + + it away as a gift. This FAQ cannot be referenced, altered, or used by + + anybody (including webmasters, publishers, and magazine staff) without + + my express written permission. This FAQ was created and is owned by + + R. W. B. II . All copyrights and trademarks are + + acknowledged and respected that are not specifically mentioned herein. + +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Written exclusively for the good people at www.gameFAQs.com. If any other website is using this, please inform me. ------------------------------------------------------------------------------- This is my first FAQ, and probably my last. It was born out of the need to HAVE an FAQ for this great game someplace. Version History: 0.1 Started this damn thing *grumble grumble* 1/16/04 0.3 Character stats, basic move list, *some* of the secrets info, and special move list completed. Info on the 10 main tracks is done. 1/17/04 0.5 Finished up various bits that needed finishing. 1/19/04 0.7 Added Kevin to the Secrets & Unlockables section, as well as info to the Levels section. 1/20/04 1.0 Added correct figurine info, as well as finished up most of the Levels/Walkthrough section. Reformatted as well. 1/21/04 1.2 Changed some grammatical errors and added some info for Single Session mode. Color info and gear list added as well. Added the one, the only, Captain Milky to the credits as well. 3/03/04 ------------------------------------------------------------------------------- To do: All that is really left to do is the Gold Figurine info and the Single Session info; And maybe info about Battle, Race and other modes. A ASCII title would be nice too (*hint hint* loyal readers). =============================================================================== Table of Contents =============================================================================== 1. Introduction 2. Controls/Basic Move List 3. Characters/Special Move list 4. Levels/Walkthrough 5. Single Session mode 6. Gear List 7. Secrets/Unlockables 8. Music 9. Credits and Misc. =============================================================================== 1. Introduction. =============================================================================== Go! Go! Hypergrind (GGH) is the product of a union between Atlus and SPÜMCØ (the animation company behind Ren & Stimpy, Ripping Friends, and the flash cartoon Weekend Pussy Hunt). The result is a skateboarding game where you have to decapitate, flatten and blow-up your skater to win. It's the type of game that grows on you as well. The first time I played it, I thought it was merely okay. As time wore on, I found myself really enjoying it; trying to get 70+ Negative Reaction combos, the hyper-addictive music, the frustrating and oddly satisfying race modes, and trying to figure out how the hell to unlock the figurines. It's not Tony Hawk Pro Skater; nowhere close to it. For some people, this is a HUUUUGE deal, however, if you can deal with it, then feel free to continue on. =============================================================================== 2. Controls Basics. =============================================================================== Simple rundown on the controls used to maneuver your skater through the toon world. More detailed information is under the Characters/Move List section. Control Stick: Up- speeds up your skater. Down- slows down your skater. Left/Right- turns your skater to the left or right. - Also used to balance your skater during grind, lip, and manual appeals. Control Pad: Same as control stick. C-Stick: Use to position the camera when your skater is doing a pole appeal. A Button: Ollie (jump). The longer you hold in the A button, the higher you will ollie. B Button: Use the B button for air appeals and flip appeals. X Button: Enters your skater into the "Negative Reaction"(NR) state (if applicable). Y Button: Use the Y button to perform grind, lip, and pole appeals. L/R Button: Used to turn your skater while in the air, as well as perform reverts when coming down a ramp and to enter your skater into their "switch" stance. Press L+R to do 180° turns, as well as transfer over ramps and half pipes. Z Button: Not used. Start Button: Pauses the game and brings up the game menu. ------------------------------------------------------------------------------- Negative Reactions (NRs) NRs are the bread and butter of this game. To enter into a NR simply go up to the numerous objects in the game such as fire, saws, etc. When you approach, you should see an X button icon appear. If you hit X at the right time you will enter a NR state. While in the NR state you will have an NR meter. The NR meter allows you to combo multiple appeals together to increase your score. The more NRs you get, the more your multiplier is. With practice, you can easily string 70+ tricks together and be getting scores of 3,000,000. Theoretically, you could have an infinite number of NRs, but if you re-visit one before you have a sufficient number of other "cushion" NRs, your multiplier will be penalized. NRs are also the way to access different areas of different levels. For instance, the only way to get to higher areas in various levels is to get a fire NR, then go to a bomb and ignite it; the resulting explosion will launch you someplace that you might not have been able to get to ordinarily. Some NRs only appear in one specific area of a stage, so you need to pay careful attention for those in the Simon Says rank event. Basically, LEARN THE NRs! ------------------------------------------------------------------------------- Basic Tricks Key: U= Up UR= Up-right UL= Up-left L= Left R= Right D= Down DR= Down-right DL= Down-left Basic tricks are tricks that every character has access to during their NR phase. When not in a NR, some of the normal moves are replaced by the skaters' special moves. ------------------------------------------------------------------------------- Air Appeal Tricks done in the air are known as air appeals. These are your most basic moves and probably the ones that you will use the most. The longer you hold down the B button, the more points you can get for that trick. U+B= Air walk UR+B= Christ Air R+B= Method DR+B= Board Toss D+B= Tail Grab DL+B= Benihana L+B= Double Grab UL+B= Air Stand ------------------------------------------------------------------------------- Flip Appeals. Flip appeals are also done in the air, but they cannot be held for more points. To pull one off, get some air, hold down the B button, and quickly flick the control stick either U, D, L, or R to pull off a move. B+U= W. O. A. Kickflip B+D= W. O. A. Shove-it B+L= W. O. A. Impossible B+R= W. O. A. Heel Flip ------------------------------------------------------------------------------- Grind Appeals. Grind appeals are done by hitting an edge at an angle (straight on for rails) and holding the joystick in any direction and pressing the Y button. The longer you can hold the grind, the more points you get. Use Left and Right on the control stick/pad to balance yourself. U+Y= 50-50 UR+Y= Nose Slide R+Y= F/S Board Slide DR+Y= 5-0 Grind D+Y= Dark Slide DL+Y= Tail Slide L+Y= B/S Board Slide UL+Y= K-Grind ------------------------------------------------------------------------------- Lip Appeals. Lip appeals are pulled off by hitting any ledge straight-on and hitting a direction plus the Y button. Use Up and Down on the control stick/pad to balance your skater. Like all "balance" tricks, the longer you can hold the lip appeal, the more points you get for it. U+Y= Rock UR+Y= W. O. A. Handplant R+Y= Ho-Ho Plant DR+Y= Egg Plant D+Y= Tap DL+Y= Boneless L+Y= Board Sit UL+Y= Dark Tap ------------------------------------------------------------------------------- Pole Appeals. In GGH, skaters can grab a hold of certain poles (usually the skinny ones of one solid color), and spin around them, performing a Pole Appeal. To pull one off, just ollie up to whatever pole you want to do the Pole Appeal on and hit the Y button. While in the Pole Appeal state, you can use the C-stick to move the camera around so you can judge your dismount better. To dismount, simply hit the A button. ------------------------------------------------------------------------------- Manual Appeals. Manual appeals are the easiest appeals to pull off; you simply need to press the directional stick/pad U,D or D,U. Use Up and Down on the directional stick/pad to balance yourself. The longer you hold it, the more points you get, blah blah blah. Also, all skaters have two Manual Appeal Specials that they can pull off during a manual (except when in a NR of course) , which is covered in the Character/Special Moves section. U,D= Manual D,U= Nose Manual =============================================================================== 3. Characters/Move List =============================================================================== One of the best aspects about GGH is the great characters. Each one is unique down to how they perform even the basic appeals; basically each character has their own unique way of doing everything. The voices add a lot of personality as well and match up with the individual characters. It is a shame that they could not include some various SPÜMCØ personalities as unlockable characters; like Sodey Pop, Ren or Stimpy, Muddy Mudskipper, or Jimmy the idiot boy. Oh well... Each character starts of with their own unique stats, which can be tweaked through purchasing/winning various gear in the story mode. They also each have 6 unique special moves, and unlike other skateboarding games, you do not need to have any sort of special meter to use them; you can use them whenever you want unless you are in a NR combo. The move listing is as follows: Move name: (what the character says*) Move directions (U+B for example) A basic description of the move, i.e. "Decker does a flip." *???= Not 100% sure what the character was saying; during some moves the characters say nothing, and this space is left blank. In freeride and versus mode you can select the color scheme of your character by holding down the X button and pressing A to select. There are two color schemes for each character; one corresponding to each of the non-gold figurines. (thanks to Captain Milky for figuring this out!) ------------------------------------------------------------------------------- Decker - The rock'n'roll wolf. =======Stats====== |Ollie: 7| |Air: 5| |Rail: 7| |Manual: 7| |Lip: 6| |Reaction: 4| ================== All the concept art of Decker has him sporting a nose-ring, but it never appears in-game. Air Appeal Specials Tornado: (Yee-ha!) D+B A spinning headstand with orange flames/sparkles. Biting flip: (Come on!) DR+B A spinning kickflip with purple flames/sparkles. Lip Appeal Specials Typhoon: (Let 'er rip!) D+Y Decker pivots on his board and spins like a tornado Grind Appeal Specials Biting Slide:(Woooooooh! *howl*)- DR+Y Decker bites the front of his board and does a headstand. Manual Appeal Specials Handstand: (Check this out!)L,R+Y during manual Decker does a one-handed handstand on his board. Rock'n'roll: (Rock'n'roll!) R,L+Y during manual Decker pulls out his guitar and jams with it. ------------------------------------------------------------------------------- Freddy- The wind-up Frankenstein robot =======Stats====== |Ollie: 2| |Air: 4| |Rail: 7| |Manual: 7| |Lip: 9| |Reaction: 3| ================== Air Appeal Specials Laser Beam: (LASER BEAM!) R+B Freddy spins his arm and head around and shoots lasers from his eyes and fingers. Jack-in-the-Box: (Duuuuh...) UL+B Freddy's head opens up and all sorts of nuts, bolts and springs come pouring out. Lip Appeal Specials Tiny Robots: (Freddy's ready!) DR+Y Freddy opens his mouth and pukes out HUNDREDS of tiny Freddy robots. Grind Appeal Specials Jet Grind: (TURBO!) UL+Y Freddy does a handstand while blue flame shoots out of his feet. Manual Appeal Specials Shutdown: (Power failure...) L,R+Y during manual Freddy takes the key out of his back and falls down; if you hold it long enough, birds will start to land on him (a BIG one at the end). Overheat: (Meltdown...) R,L+Y during manual Freddy takes the silver key out of his back and replaces it with a gold one, then proceeds to freak out. ------------------------------------------------------------------------------- Gigi- The pink bunny brat =======Stats====== |Ollie: 10| |Air: 8| |Rail: 3| |Manual: 4| |Lip: 4| |Reaction: 4| ================== Air Appeal Specials Love and Peace: (Love and Peace!) UL+B Gigi does her Vash the Stampede impression. Err, I mean her ears form a heart shape and pink hearts float out of a large heart between her ears. Rabbit Power: (Fire in the hole!) DL+B Gigi tucks into a ball and shoots out firework-looking sparkles. Lip Appeal Specials Dancin' Machine: (Go Gigi! Go Gigi! Go!) DR+Y Gigi breaks it down on the dancefloor. Grind Appeal Specials Crescent Grind: (Here we go!) DL+Y Gigi's board turns into a crescent moon and spins around her. Manual Appeal Specials Low Gravity: (Whoooo hooooo!) L,R+Y during manual Gigi gets up on her ears and runs around. Crayoller: (Doo doo dee doo...) R,L+Y during manual Gigi pulls out a huge crayon and draws on the ground with it. ------------------------------------------------------------------------------- The Johnson Brothers- The Two-for-one =======Stats====== |Ollie: 1| |Air: 9| |Rail: 2| |Manual: 8| |Lip: 3| |Reaction: 10| ================== Air Appeal Specials Johnson Juice: (Oh Yeah!) R+B The bros twist themselves in opposite directions and squirt out a yellow liquid. Blow yer Nose: (That's it man!) DL+B The bros do a robot dance as their noses shoot off their faces. Lip Appeal Specials Weener Jam: (Don't blow it!) U+Y The bros get up and dance, dance, dance. Grind Appeal Specials Yellow Submarine: (We'll be fine. *???*) R+Y The bros lay on their backs and do the backstroke while their noses spin around like periscopes. Manual Appeal Specials Hive Jive: (*gibberish/Spanish*) L,R+Y during manual Bees swarm around the bros as they try to swat them away. Synchro Swim: (Here we go!) R,L+Y during manual The bros dive into the ground and do a synchronized swimming routine. ------------------------------------------------------------------------------- Penny- The sex kitten =======Stats====== |Ollie: 4| |Air: 4| |Rail: 10| |Manual: 5| |Lip: 6| |Reaction: 3| ================== FYI, the original Penny design was practically naked, clad only in shorts. She didn't have nipples or anything, but the powers that be changed her design anyways. Air Appeal Specials Passion Flower: (¡Olé!) D+B Penny does a Spanish dance (complete with castanets, rose, and Spanish guitar music) while roses fall all about her. Moon-sault: (The sky's the limit!) L+B Penny does a backflip and lands back on her board. Lip Appeal Specials Aloha 'Oe: (This is how it's done.) U+Y Penny puts on a grass skirt and lei and does a Hawaiian dance. Grind Appeal Specials Penny Strut: (It's ShowTime!) UR+Y Penny does her model strut using her board as the runway. Manual Appeal Specials Cool Chillin': (Impress me.) L,R+Y during manual Penny chills in a beach chair with a cocktail and her shades. Cheerleader: (Follow me!) R,L+Y during manual Penny pulls out some pom-poms and performs a cheerleader routine. ------------------------------------------------------------------------------- Piggy Sue- The porker in the bikini =======Stats====== |Ollie: 3| |Air: 3| |Rail: 7| |Manual: 8| |Lip: 3| |Reaction: 8| ================== Piggy Sue has a weight problem. She also "keeps drinking too much paint." I kid you not, it is right in the manual, pg 21. The first video-game cartoon skateboarding character with a substance abuse problem. It turns out she used to be quite the cutie as well (Revealed in one of Mr. Smith's movies.) Air Appeal Specials Impish Wink: (Like what you see?) D+B Her big, fat paint-drinking head inflates to even larger proportions as she turns to wink at the screen and shatter the glass. Blowin' a Kiss: (There you go!) UR+B Piggy blows a kiss and hearts shoot out of her snout. Lip Appeal Specials Chug-a-Lug: U+Y Piggy pulls out bottle after bottle of Cola (Paint!?) and chugs them. Grind Appeal Specials Prima-Ballerina: (It's princess (???) time!) L+Y Piggy dons a swan tutu and tiara and does a ballerina routine. Manual Appeal Specials Re-Lax: L,R+Y during manual Piggy gets into a bubble bath relaxes in it. Rub a dub dub: R,L+Y during manual Piggy gets into a bubble bath and washes herself. ------------------------------------------------------------------------------- Pxhbiqt (Bob)- The bling-bling pharaoh =======Stats====== |Ollie: 7| |Air: 10| |Rail: 4| |Manual: 4| |Lip: 5| |Reaction: 3| ================== Air Appeal Specials Snake Copter: (Cobra Copter!) L+B Bob's snake spins around like a propeller and spits out purple stuff. Bling-Bling: (Whoo hoo! *???*) DR+B Bob goes magnet with the money y'all; Represent! Lip Appeal Specials Snack Attack: (Yum yum!) L+Y Bob pulls out a pyramid shaped snack and pops it into his mouth. Grind Appeal Specials Facial: (Look at me!) D+Y Bob tucks into his headdress and spins around while Egyptian music plays. Manual Appeal Specials Camel Ride: (Charge everything!) L,R+Y during manual Bob pulls out a stick camel and rides it and tosses money around. Snake Dance: (Oh yeah!) R,L+Y during manual Bob plays his curse flute and lays down the shimmy. ------------------------------------------------------------------------------- Sally- The mummified schoolgirl witch =======Stats====== |Ollie: 5| |Air: 6| |Rail: 5| |Manual: 6| |Lip: 5| |Reaction: 6| ================== The Atlus GGH Homepage (http://www.atlus.com/gogo/) makes Sally out to be a secret character, but she is not. She is available right from the beginning and even appears in the opening movie! She does not appear in the instruction booklet either, so just use your imagination for her background story. Air Appeal Specials Magic Wand: (Aaugh! *it's me! it's me!*) U+B Sally pulls out her wand and summons tiny Sallies. Black Magic: (Surprise!) DR+B Sally pulls out lots and lots of toads and bugs from her hat. Lip Appeal Specials Speed Reader: (Uh-huh!) D+Y Sally puts on her reading glasses and reads book after book. Grind Appeal Specials Flying Broom: D+Y Sally summons up her broomstick and grinds with it. Manual Appeal Specials String Puppet: (Do you like it?) L,R+Y during manual Sally plays a haunting melody on her violin while mummies dance behind her. Mummy Parade: (Here ya go!) R,L+Y during manual Sally holds out her wand like a marching baton and three tiny mummies start to follow her around. ------------------------------------------------------------------------------- Mr. Smith- The monkey with the suit =======Stats====== |Ollie: 4| |Air: 5| |Rail: 6| |Manual: 4| |Lip: 4| |Reaction: 10| ================== Toon actor extraordinaire and father of 15 (must be Catholic). Air Appeal Specials Smith Paddle: (Smack!) U+B Smith attempts to swim in the air, kicking his legs and paddling with his arms. Soulful Banana: (Getta load of THIS!) DR+B Smith performs a Hadoken/Kamehameha and shoots out bananas. You need a LOT of air to pull this one off; personally I always go at a diagonal on a ramp and hold L or R to spin while I do it. This almost always gives you enough time to pull it off. Lip Appeal Specials Pick-a-Winner: R+Y Smith does a board sit and picks his nose. He pulls out a piece of brain matter and flicks it at the screen. Grind Appeal Specials Smith Wheel: (Yeeeah baby!)- UL+Y Smith tucks himself into a wheel and rolls along the edge. One of my favorites. Manual Appeal Specials Bull's Eye: (Damn!) L,R+Y during manual Smith repeatedly hits himself in the nuts with his board. Smith Twist: (Whoo whoo whoo whoo!) R,L+Y during manual Smith breakdances, old school. =============================================================================== 4. Levels/Walkthrough =============================================================================== Info on the levels and the Freeride mode will be put here sometime in the not-to-distant future. There is ONE tip that I can offer so far, as it applies to every level :Use the rehearsal. Learn all the levels inside-out. Learn all the locations of all the various types of NRs. Learn how to get to higher levels and what NRs can be strung together. If you learn the level well enough, the Story Mode is a breeze (with the exception of Races... That is another stinky kettle of fish muchachos...). Key: Level (level name) #(Round number/event number) Event (Difficulty) Info The place listing for gear/figurines/money indicates the minium rank that you have to get in that event to earn whatever item. If it says "3rd place will get you X." You will still get it if you place ABOVE 3rd. ------------------------------------------------------------------------------- Level 1: Toon City #1. Appeal Champ Easy. Rack up the NRs and rack up the points. You can really spank the competition in this event; it's a shame that you don't get any reward for the amount of points you can rack up during these. #2. Simon Says Easy. The Box NR is a flapping chute that can be found by going straight from the starting point and transfering over the quarterpipe; then go right on the rooftop and it should be pretty easy to spot. The puncture NR is in the Arms Museum building. You can skate through the windows to get inside. #3. Battle Medium/Hard. The level makes it a little difficult to stay on top of the CPU, and I have been ambushed more than once by the footbridge. Unless you are going for a perfect score, I wouldn't sweat this one too much. #4. 1 Link Appeal Easy. Just pick your favorite spots and NRs that you can link easily. 3rd place will get you Gear #91: Kaminari. #5. Mini Game (Car Chaser) Easy. Stay in the street and get hit by the cars. Just keep skating and hitting them; the cable-car also counts as a car, so hit that too. 3rd place will get you $25,000. ------------------------------------------------------------------------------- Level 2: Western Film #6. Appeal Champ Easy. Don't rely too much on the powder kegs; if you are not careful you could end up penalizing your NR multiplier not to mention just bailing your combo. #7. Race Medium. It's mainly about luck here. I have found that the streets and mine areas tend to be a little luckier than the teepee/powderkeg area. #8. 1 Link Appeal Easy. I try to stick to the teepee/powderkeg area because of the wooden quarterpipe structure and the railroad; do air/lip on the quarterpipe and grinds on the railroad. 3rd place gets you Gear #92: Samurai. #9. Simon Says Easy. Staying in the center of the town seems to help, as long as you know the layout of the NRs. #10. Mini-Game (TNT) Super Easy. 3rd place gets you $25,000. ------------------------------------------------------------------------------- Level 3: Fantasy Studio #11. Appeal Champ Easy. You could probably pull off your first 70+ trick combo here. #12. Battle Easy/Medium. The level is fairly open, making it easy to stay on top of the CPU. 1st place will get you Figurine #1. #13. 1 Link Appeal Easy. I prefer to use the castle section for this. The moat is a great place to rack up air appeals and it is easy to recharge your NR meter here as well. #14. Race. Medium. Mostly luck; 3rd place nets you Gear #93: Geisha. #15. Simon Says Easy. The gingerbread house area is the best place to do this; it gives you plenty of access to lots of different NRs. The spinning wheel counts as a flatten NR. ------------------------------------------------------------------------------- Level 4: Haunted Night #16. 1 Link Appeal. Easy. I recommend keeping it on ground level so you don't have to worry about coming down at an awkward angle and losing your combo. There is also halfpipe that you can get some good air appeals in (and pole appeals if that is your thing). #17. Race Medium. The level is small enough that you can go all over it without worrying about getting to the gate in time. 2nd place gets you Gear #94: Rice Cake. #18. Simon Says Easy. You can cut through the back wall of the house (coming from the inside only; aim for the portrait and ollie, you should smash through the wall and be in the backyard) as a shortcut. The ghost cars count as accordian NRs, and the box NR is located in a coffin behind the stairs in the house. #19. Appeal Champ Easy. Once again, the halfpipe in the front yard is a good place to rack up points. 1st place bestows you with $50,000. #20. Mini-Game (Pumpkin Smasher) Easy. Just focus on the pumpkins in the front yard. Grind all the way across the porch and go through the yard again. By the time you get to one end, the pumpkins should have grown back. You can easily get over 50 pumpkins smashed here. 1st place snags you Gear #95: Gears. ------------------------------------------------------------------------------- Level 5: Factory #21. Race Easy. Its a big open level with lots of NRs. Even getting whammied with a disorder or two shouldn't hurt you *too* much. #22. Simon Says Easy. A cement mixer on the second floor is a cylinder NR and the laser beam on the second floor is a decapitate NR. 3rd place will award you with $25,000. #23. Battle Easy/Medium. Open level, lots of NRs. This lets you stay on top of the CPU and snipe them. 2nd place will get you Gear #96: Gavel. #24. 1 Link Appeal Easy. Lots of room to do your thing. Just watch out for the roving steamrollers and trucks. #25. Mini-Game (Furnace Fodder) Super Easy. The best tactic is to transfer over the furnace walls as opposed to grinding into it. By transferring into it, you reduce the risk of hitting a "sweet spot," which will send you all the way across to the other side of the level. With the transfer method you will more than likely be shot up instead of out, which will allow you to fall right back into the furnace. Get 1st place and you get $50,000. ------------------------------------------------------------------------------- Level 6: Jungle #26. Appeal Champ Easy. Get the NRs, get the points. 1st place gives you Gear #97: Bronze Medal as well as $25,000 bonus money. #27. Race Hard. The layout of the level makes this one tough. Because the individual areas are so far apart and you HAVE to go to the different ones unless you want to start getting your own items dropped back on ya. This means that you probably will be a ways off from the goal when you get your 3 coins, giving the CPU time to sneak in some bombs and disorders. 1st place awards you with figurine #2. #28. 1 Link Appeal Easy. You should be a master of this by now. #29. Simon Says Medium. The placement of the NR items is kinda wonky, and some of them are not BLATANTLY obvious as to what they are. For example, the Hut with the big mouth is a Cylinder NR. Rehearsal, rehearsal, reahearsal! #30. Mini Game (Turtle jumping) Easy/Medium. This can be kinda annoying if you get stuck on the side with the gorilla and the laser beams. You basically have to ollie to the little island in the middle of the river, and then ollie onto a turtle, otherwise the cliff gets in the way of your view. The problem with going to the little island is that it makes your jump onto the turtle crooked, which in turn makes your launch crooked. Even with this in mind, you should have no trouble placing high in this one. ------------------------------------------------------------------------------- Level 7: Ninja Village (Jipang!) #31. Battle Easy/Medium. The open layout of the level makes it easier to stay on top of the CPU and hammer them with whatever weaponry you can get a hold of. #32. Appeal Champ Easy. Get the NRs and you get the points. The halfpipe on the roof of the dojo is a good place to do air appeals. 1st place gets you Gear #98: Silver Medal. #33. Simon Says Easy. The one electrical NR is the disco ball underneath the central dojo. Also, there are accordian, decapitation, and fire NR Ninjas. The lobster tails also count as accordian NRs. 3rd place gets you $25,000. #34. Race Medium. The hardest part about this race is finding the goal. It is in the corner by the koi pond (your starting point), in the large, square alley formed by the wall and the red building with the butterfly paddles on top. Since the goal marker is red, and the building is red, the two blend together at a distance. 1st place gets you $50,000. #35. Mini Game (Tea Robot) Easy. Follow the Tea Robot around and get the paint NR off of it. Try not to approach it from directly behind, as you will just run into it and not get the NR. Try to always hit it at an angle aiming for the tea bowl. 1st place gets you Gear #99: Gold Medal. ------------------------------------------------------------------------------- Level 8: Hong Kong Night #36. Race Medium. This one is mostly luck. The goal is in plain sight by the waterfront. 1st place gets you $50,000. #37. Appeal Champ Easy. You can NR for a LONG time in this level. There are NR items all over the place. Try to avoid doing ollies in the street with all the neon signs. If you misjudge you can hit a sign and lose your NR combo. I try to keep it on the rooftops and the waterfront. 1st place gets you Gear #100: Kevin's Medal. #38. Simon Says Easy. The flapping ventilation ducts count as box NRs, while the doors count as pinch NRs. The dragon in the bay is a cylinder NR. 1st place gets you $50,000. #39. 1 Link Appeal Easy. Follow the same strategy you did for the appeal champ and you shouldn't have any problems. #40. Minigame (Car chaser) Easy. This is the exact same minigame that was in Toontown. Just stick to the road by the waterfront and you should have no problem doing well on this one. =============================================================================== 5. Single Session Mode =============================================================================== Single Session mode is fairly similar to the various timed runs that appear in Tony Hawk games; You have a time limit, 120 seconds, to get the highest score you can and receive a ranking at the end of your run. The rankings determine what reward, if any, you recieve. These rewards come in the form of SPÜMCØ illustrations. They have no real bearing on the game (as far as I can tell) other than something to strive for. Your ranking depends on a few factors. Your score is the primary factor; a score of 700,000 is going to get you a better ranking than one of just 7,000, however, bonuses and variation (or style, if you will) are also taken into consideration. Bonuses are awarded for various feats like: never falling/bailing, using all 8 air/lip/grind appeals, grinding for X amount of time, hitting all 5 bulls-eye targets, etc. (a full list is in the manual). The variation bit, it's a little murky. I have noticed that when I have skated around the whole level grinding, lip-appealing, and manualing as opposed to just focusing on using a specific half-pipe/area and doing mainly air appeals, my ranking has been better. Whether or not this is actually true has yet to be scienfically proven (or disproven!). So, in short, a score of 700,000 with multiple bonuses and lots of variation in your appeals will net you a better ranking than just the 700,000 points. The levels have ascending standards as well. A run that would get you a gold medal ranking in Toon Town might only get you a silver medal ranking in the Western Film stage, etc. To give you an idea of the ranking curve, a 70+ combo with a score of around 3 million points will almost assuredly get you a medal in Toon Town. That same 70+ combo and 3 million points will only get you a C- in the Jungle. There is not much more to Single Session mode, but here are two additional bits of info: 1. You can choose your character's alternate color scheme by holding down the X button when you select them. The alternate color scheme is the one that appears on the #2 figurine of whatever character you are using. ( Thanks to Captain Milky for pointing this out ) 2. The next update of this FAQ *will* feature the location of all the bulls-eye targets in each level. Of course, that could be MONTHS from now (3/03/04) so don't hold your breath on that one. =============================================================================== 6. Gear List =============================================================================== Here it is, a complete listing of all the gear found inGo! Go! Hypergrind. A very hearty thanks to Ænigma for all his hard work! =========================|==========================|========================= [001] Digital | [002] Quartz | [003] Wind-up PRICE: 3000 | PRICE: 3000 | PRICE: 3000 [OLLIE -1] [MANUAL ] | [OLLIE -1] [MANUAL ] | [OLLIE +2] [MANUAL ] [AIR ] [LIP ] | [AIR -1] [LIP ] | [AIR ] [LIP -2] [RAIL ] [REACTION +1] | [RAIL +2] [REACTION ] | [RAIL ] [REACTION ] =========================|==========================|========================= [004] Pouch | [005] Knapsack | [006] Travel Bag PRICE: 3000 | PRICE: 3000 | PRICE: 3000 [OLLIE ] [MANUAL ] | [OLLIE +1] [MANUAL ] | [OLLIE +1] [MANUAL -1] [AIR ] [LIP ] | [AIR ] [LIP ] | [AIR +1] [LIP ] [RAIL -1] [REACTION +1] | [RAIL +1] [REACTION -2] | [RAIL ] [REACTION -1] =========================|==========================|========================= [007] Alpha Ring | [008] Notch Ring | [009] Skull Ring PRICE: 3000 | PRICE: 3000 | PRICE: 3000 [OLLIE ] [MANUAL ] | [OLLIE +1] [MANUAL -1] | [OLLIE +2] [MANUAL ] [AIR -2] [LIP ] | [AIR ] [LIP ] | [AIR ] [LIP ] [RAIL ] [REACTION +2] | [RAIL ] [REACTION ] | [RAIL ] [REACTION -2] =========================|==========================|========================= [010] Wrench | [011] Flathead | [012] Phillips PRICE: 3000 | PRICE: 5000 | PRICE: 5000 [OLLIE +1] [MANUAL -2] | [OLLIE -2] [MANUAL ] | [OLLIE ] [MANUAL +1] [AIR +1] [LIP ] | [AIR +3] [LIP ] | [AIR -2] [LIP ] [RAIL ] [REACTION ] | [RAIL ] [REACTION +1] | [RAIL +3] [REACTION ] =========================|==========================|========================= [013] Blow Torch | [014] Hammer | [015] Buzz Saw PRICE: 5000 | PRICE: 5000 | PRICE: 5000 [OLLIE ] [MANUAL ] | [OLLIE ] [MANUAL +3] | [OLLIE +3] [MANUAL ] [AIR ] [LIP +3] | [AIR ] [LIP ] | [AIR ] [LIP ] [RAIL -2] [REACTION +1] | [RAIL -2] [REACTION +1] | [RAIL +1] [REACTION -2] =========================|==========================|========================= [016] Nut | [017] Bolt | [018] Tool Box PRICE: 5000 | PRICE: 7000 | PRICE: 7000 [OLLIE ] [MANUAL -2] | [OLLIE +1] [MANUAL -1] | [OLLIE ] [MANUAL +1] [AIR ] [LIP ] | [AIR ] [LIP ] | [AIR +1] [LIP +1] [RAIL +1] [REACTION +3] | [RAIL +1] [REACTION +1] | [RAIL ] [REACTION -1] =========================|==========================|========================= [019] Lipstick | [020] Hair Brush | [021] Hand Mirror PRICE: 7000 | PRICE: 80000 | PRICE: 7000 [OLLIE +1] [MANUAL ] | [OLLIE +1] [MANUAL +1] | [OLLIE -1] [MANUAL +1] [AIR -1] [LIP +1] | [AIR +1] [LIP +1] | [AIR ] [LIP ] [RAIL +1] [REACTION ] | [RAIL +1] [REACTION +1] | [RAIL +1] [REACTION +1] =========================|==========================|========================= [022] Foundation | [023] Brush | [024] Nail Polish PRICE: 7000 | PRICE: 7000 | PRICE: 7000 [OLLIE +1] [MANUAL ] | [OLLIE ] [MANUAL -1] | [OLLIE +1] [MANUAL ] [AIR +1] [LIP ] | [AIR +1] [LIP +1] | [AIR -1] [LIP +1] [RAIL -1] [REACTION +1] | [RAIL +1] [REACTION ] | [RAIL +1] [REACTION +1] =========================|==========================|========================= [025] Lollypop | [026] Sucker | [027] Swirly Pops PRICE: 7000 | PRICE: 7000 | PRICE: 7000 [OLLIE -1] [MANUAL +1] | [OLLIE ] [MANUAL -1] | [OLLIE +1] [MANUAL +1] [AIR +1] [LIP +1] | [AIR +1] [LIP +1] | [AIR +1] [LIP ] [RAIL ] [REACTION +1] | [RAIL +1] [REACTION +1] | [RAIL -1] [REACTION +1] =========================|==========================|========================= [028] Cola | [029] Grape Soda | [030] Soda Pop PRICE: 7000 | PRICE: 7000 | PRICE: 10000 [OLLIE +1] [MANUAL ] | [OLLIE +1] [MANUAL +1] | [OLLIE +2] [MANUAL ] [AIR +1] [LIP +1] | [AIR +1] [LIP ] | [AIR ] [LIP +2] [RAIL +1] [REACTION -1] | [RAIL +1] [REACTION -1] | [RAIL ] [REACTION ] =========================|==========================|========================= [031] Fridge | [032] Scale | [033] Apmlifier PRICE: 10000 | PRICE: 10000 | PRICE: 110000 [OLLIE ] [MANUAL +2] | [OLLIE ] [MANUAL ] | [OLLIE +2] [MANUAL +2] [AIR +2] [LIP ] | [AIR ] [LIP ] | [AIR +2] [LIP +2] [RAIL ] [REACTION ] | [RAIL +2] [REACTION +2] | [RAIL +2] [REACTION +2] =========================|==========================|========================= [034] Camera | [035] Exercycle | [036] Treadmill PRICE: 8000 | PRICE: 8000 | PRICE: 8000 [OLLIE +3] [MANUAL ] | [OLLIE ] [MANUAL +3] | [OLLIE +1] [MANUAL ] [AIR ] [LIP ] | [AIR ] [LIP ] | [AIR +1] [LIP ] [RAIL ] [REACTION ] | [RAIL ] [REACTION ] | [RAIL +2] [REACTION ] =========================|==========================|========================= [037] Suitcase | [038] Rare Flower | [039] Blackboard PRICE: 8000 | PRICE: 10000 | PRICE: 10000 [OLLIE ] [MANUAL +1] | [OLLIE +2] [MANUAL ] | [OLLIE ] [MANUAL ] [AIR ] [LIP ] | [AIR ] [LIP ] | [AIR ] [LIP +2] [RAIL +1] [REACTION +2] | [RAIL ] [REACTION +2] | [RAIL +2] [REACTION ] =========================|==========================|========================= [040] Basket | [041] Guitar | [042] Chair PRICE: 8000 | PRICE: 8000 | PRICE: 8000 [OLLIE ] [MANUAL ] | [OLLIE ] [MANUAL ] | [OLLIE ] [MANUAL ] [AIR ] [LIP ] | [AIR ] [LIP ] | [AIR +3] [LIP ] [RAIL +3] [REACTION ] | [RAIL ] [REACTION +3] | [RAIL ] [REACTION ] =========================|==========================|========================= [043] MicroPhone | [044] Snow Maker | [045] Fan PRICE: 12000 | PRICE: 12000 | PRICE: 130000 [OLLIE +5] [MANUAL -1] | [OLLIE -1] [MANUAL -1] | [OLLIE +3] [MANUAL +3] [AIR -1] [LIP -1] | [AIR +5] [LIP -1] | [AIR +3] [LIP +3] [RAIL -1] [REACTION -1] | [RAIL -1] [REACTION -1] | [RAIL +3] [REACTION +3] =========================|==========================|========================= [046] Treasure | [047] Throne | [048] Poster Bad PRICE: 12000 | PRICE: 12000 | PRICE: 12000 [OLLIE -1] [MANUAL -1] | [OLLIE -1] [MANUAL +5] | [OLLIE -1] [MANUAL -1] [AIR -1] [LIP -1] | [AIR -1] [LIP -1] | [AIR -1] [LIP +5] [RAIL +5] [REACTION -1] | [RAIL -1] [REACTION -1] | [RAIL -1] [REACTION -1] =========================|==========================|========================= [049] Wallscroll | [050] Minicar | [051] Slugger PRICE: 12000 | PRICE: 150000 | PRICE: 13000 [OLLIE -1] [MANUAL -1] | [OLLIE +4] [MANUAL +4] | [OLLIE ] [MANUAL +3] [AIR -1] [LIP -1] | [AIR +4] [LIP +4] | [AIR +3] [LIP ] [RAIL -1] [REACTION +5] | [RAIL +4] [REACTION +4] | [RAIL ] [REACTION ] =========================|==========================|========================= [052] Boom Box | [053] Oil Drum | [054] Gas Pump PRICE: 13000 | PRICE: 13000 | PRICE: 13000 [OLLIE ] [MANUAL ] | [OLLIE +3] [MANUAL ] | [OLLIE -1] [MANUAL ] [AIR ] [LIP +3] | [AIR ] [LIP ] | [AIR +2] [LIP +2] [RAIL +3] [REACTION ] | [RAIL ] [REACTION +3] | [RAIL ] [REACTION +2] =========================|==========================|========================= [055] 20in TV | [056] Dim Sum | [057] Rare Vase PRICE: 13000 | PRICE: 13000 | PRICE: 13000 [OLLIE +2] [MANUAL ] | [OLLIE ] [MANUAL +2] | [OLLIE +2] [MANUAL -1] [AIR ] [LIP +2] | [AIR +2] [LIP ] | [AIR +2] [LIP ] [RAIL +2] [REACTION -1] | [RAIL -1] [REACTION +2] | [RAIL +2] [REACTION ] =========================|==========================|========================= [058] Windmill | [059] Badge | [060] Barrel PRICE: 15000 | PRICE: 15000 | PRICE: 180000 [OLLIE +2] [MANUAL +2] | [OLLIE +1] [MANUAL -1] | [OLLIE +5] [MANUAL +5] [AIR +1] [LIP +1] | [AIR +2] [LIP ] | [AIR +5] [LIP +5] [RAIL ] [REACTION -1] | [RAIL +2] [REACTION +1] | [RAIL +5] [REACTION +5] =========================|==========================|========================= [061] Cactus | [062] Swan Tutu | [063] Dodo Tutu PRICE: 30000 | PRICE: 30000 | PRICE: 30000 [OLLIE +2] [MANUAL +3] | [OLLIE ] [MANUAL ] | [OLLIE ] [MANUAL +2] [AIR ] [LIP ] | [AIR +3] [LIP ] | [AIR +3] [LIP ] [RAIL ] [REACTION +2] | [RAIL +2] [REACTION +2] | [RAIL ] [REACTION +2] =========================|==========================|========================= [064] Carp Flag | [065] Clapperboard | [066] Bee PRICE: 18000 | PRICE: 18000 | PRICE: 18000 [OLLIE +7] [MANUAL -1] | [OLLIE -1] [MANUAL -1] | [OLLIE -1] [MANUAL -1] [AIR -1] [LIP -1] | [AIR +7] [LIP -1] | [AIR -1] [LIP -1] [RAIL -1] [REACTION -1] | [RAIL -1] [REACTION -1] | [RAIL +7] [REACTION -1] =========================|==========================|========================= [067] Bathtub | [068] Cobra Pipe | [069] Pointed Hat PRICE: 18000 | PRICE: 18000 | PRICE: 18000 [OLLIE -1] [MANUAL +7] | [OLLIE -1] [MANUAL -1] | [OLLIE -1] [MANUAL -1] [AIR -1] [LIP -1] | [AIR -1] [LIP +7] | [AIR -1] [LIP -1] [RAIL -1] [REACTION -1] | [RAIL -1] [REACTION -1] | [RAIL -1] [REACTION +7] =========================|==========================|========================= [070] Broom | [071] Crayon | [072] Stick Camel PRICE: 20000 | PRICE: 20000 | PRICE: 20000 [OLLIE +4] [MANUAL ] | [OLLIE -2] [MANUAL +4] | [OLLIE -1] [MANUAL -1] [AIR +4] [LIP ] | [AIR ] [LIP +4] | [AIR ] [LIP ] [RAIL -2] [REACTION ] | [RAIL +4] [REACTION -2] | [RAIL +3] [REACTION +5] =========================|==========================|========================= [073] Spectacles | [074] Magic Wand | [075] Violin PRICE: 20000 | PRICE: 30000 | PRICE: 30000 [OLLIE -1] [MANUAL +4] | [OLLIE +5] [MANUAL +2] | [OLLIE +8] [MANUAL ] [AIR -1] [LIP ] | [AIR +3] [LIP +3] | [AIR +6] [LIP ] [RAIL +4] [REACTION -2] | [RAIL -2] [REACTION ] | [RAIL ] [REACTION ] =========================|==========================|========================= [076] Tass | [077] Spinning Top | [078] Ref's Flag PRICE: 20000 | PRICE: 30000 | PRICE: 20000 [OLLIE +5] [MANUAL ] | [OLLIE ] [MANUAL +6] | [OLLIE ] [MANUAL +5] [AIR +5] [LIP ] | [AIR ] [LIP ] | [AIR ] [LIP ] [RAIL ] [REACTION ] | [RAIL +8] [REACTION ] | [RAIL +5] [REACTION ] =========================|==========================|========================= [079] Tuna Sushi | [080] Tamago Sushi | [081] Ebi Sushi PRICE: 30000 | PRICE: 30000 | PRICE: 240000 [OLLIE +2] [MANUAL ] | [OLLIE ] [MANUAL +2] | [OLLIE +6] [MANUAL +6] [AIR ] [LIP ] | [AIR ] [LIP ] | [AIR +6] [LIP +6] [RAIL ] [REACTION +7] | [RAIL +2] [REACTION +5] | [RAIL +6] [REACTION +6] =========================|==========================|========================= [082] Tomahawk | [083] Pike | [084] Broad Blade PRICE: 40000 | PRICE: 30000 | PRICE: 40000 [OLLIE ] [MANUAL +7] | [OLLIE ] [MANUAL +4] | [OLLIE +4] [MANUAL +3] [AIR ] [LIP ] | [AIR ] [LIP ] | [AIR +3] [LIP ] [RAIL +8] [REACTION ] | [RAIL +4] [REACTION ] | [RAIL ] [REACTION +3] =========================|==========================|========================= [085] Sword | [086] Shuriken | [087] Ninja Knife PRICE: 50000 | PRICE: 30000 | PRICE: 30000 [OLLIE +6] [MANUAL +3] | [OLLIE +1] [MANUAL +3] | [OLLIE +4] [MANUAL +1] [AIR +5] [LIP +3] | [AIR +1] [LIP +2] | [AIR +4] [LIP +1] [RAIL ] [REACTION ] | [RAIL +4] [REACTION ] | [RAIL +1] [REACTION ] =========================|==========================|========================= [088] Rifle | [089] Machine-Gun | [090] Stun Gun PRICE: 30000 | PRICE: 30000 | PRICE: 300000 [OLLIE +1] [MANUAL +1] | [OLLIE ] [MANUAL +4] | [OLLIE +9] [MANUAL +9] [AIR +4] [LIP +1] | [AIR +1] [LIP +1] | [AIR +9] [LIP +9] [RAIL +4] [REACTION ] | [RAIL +1] [REACTION +4] | [RAIL +9] [REACTION +9] =========================|==========================|========================= [091] Kaminari | [092] Samurai | [093] Geisha Won in Story Mode | Won in Story Mode | Won in Story Mode [OLLIE +5] [MANUAL -5] | [OLLIE +9] [MANUAL -5] | [OLLIE -5] [MANUAL -5] [AIR -5] [LIP +5] | [AIR -5] [LIP -5] | [AIR +9] [LIP -5] [RAIL -5] [REACTION +2] | [RAIL -5] [REACTION -5] | [RAIL -5] [REACTION -5] =========================|==========================|========================= [094] Rice Cake | [095] Gears | [096] Gavel Won in Story Mode | Won in Story Mode | Won in Story Mode [OLLIE -5] [MANUAL -5] | [OLLIE -5] [MANUAL +9] | [OLLIE -5] [MANUAL -5] [AIR -5] [LIP -5] | [AIR -5] [LIP -5] | [AIR -5] [LIP +9] [RAIL +9] [REACTION -5] | [RAIL -5] [REACTION -5] | [RAIL -5] [REACTION -5] =========================|==========================|========================= [097] Bronze Medal | [098] Silver Medal | [099] Gold Medal Won in Story Mode | Won in Story Mode | Won in Story Mode [OLLIE -5] [MANUAL -5] | [OLLIE -9] [MANUAL -9] | [OLLIE +2] [MANUAL +2] [AIR -5] [LIP -5] | [AIR -9] [LIP -9] | [AIR +2] [LIP +2] [RAIL -5] [REACTION +9] | [RAIL -9] [REACTION ] | [RAIL +2] [REACTION -9] =========================|==========================|========================= [100] Kevin's Medal | Won in Story Mode | [OLLIE -9] [MANUAL -9] | [AIR -9] [LIP -9] | [RAIL -9] [REACTION -9] | Oh, btw, be sure to visit his site! http://www.aenigmafonts.com/ Great fonts, games, screensavers and more. =============================================================================== 7. Secrets & Unlockables =============================================================================== A. Unlockable Characters I. Vert: Unlocked by beating the game once, with any character. *Vert- The samurai skater cat* =======Stats====== |Ollie: 8| |Air: 8| |Rail: 9| |Manual: 9| |Lip: 8| |Reaction: 8| ================== Air Appeal Specials Banzai Twist: (Banzai twist.) D+B A very cool ninja flip with green flame. Samurai Style: (Samurai slash!) DR+B Vert pulls out his katana and slashes repeatedly; the screen is cut by his sword and collapses. Lip Appeal Specials The Finger: UL+Y Vert balances on the tip of his board on one finger. A pretty damn cool Lip Appeal IMHO. Grind Appeal Specials Pump You Up: (Let's do it.) Vert does sit-ups and push-ups on his board. Manual Appeal Specials Balancing Act: L,R+Y during manual Vert balances his board on his nose. Samurai Soul: (Hi-ya!) R,L+Y during manual Vert tosses watermelons into the air and cuts them in half with his katana. ------------------------------------------------------------------------------- II. Kevin: Unlocked by beating the game a second time, with any character. To select Kevin, highlight Vert in the character select menu and press L+R and A. If you did it correctly you will hear Kevin's voice. *Kevin- The "normal" one* =======Stats====== |Ollie: 8| |Air: 8| |Rail: 9| |Manual: 9| |Lip: 8| |Reaction: 8| ================== Kevin looks like he could be the illegitimate offspring of another SPÜMCØ character, George Liquor, but probably isn't. Kevin has some really cool basic moves. His version of the Dark Slide and Board Toss are amongst the coolest in the game. Kevin is also prone to insane giggling and face-making during NRs. Air Appeal Specials Laser Beam: (Laser Beam!) R+B Kevin shoots lasers from his eyes and hands. Samurai Style: (Samurai Slash!) DL+B Just like Vert's, but a tad cooler because you can see it better. Lip Appeal Specials Tiny Kevin: (It's all me baby!) DR+Y Kevin pukes out tiny Kevin heads. Weird. Grind Appeal Specials Dark Ballerina: (*insane giggling*) DR+Y Just like Piggy-Sue's except the music is all wonky and instead of a swan tutu he has a vulture one. Manual Appeal Specials Kickin' Back: L,R+Y during manual Just like Piggy-Sue's Re-Lax manual. Synchro Swim: R,L+Y during manual Similar to Johnson Brother's Synchro Swim manual, but a little better IMHO. ------------------------------------------------------------------------------- B. Unlockable Items I. SPÜMCØ Art. SPÜMCØ Art is unlocked by winning the various grades in the Single Session mode. One piece of art is awarded for each rank of C- all the way through the Gold Medal. There are 12 pieces of art to be found in each level, for a total of 96. II. Figurines. (Special thanks to ÆNIGMA for pointing this out to me) There are 33 figures in all; three for each character (including unlockable characters). The two basic figurines for each character (except Kevin) can be won by getting first place in event matches #12 and #27. You get the figurine for whatever character you are using, so if you use Decker, you will unlock the Decker figurine, etc. The gold figurines are still a msytery, however. More info to be added on them when I figure out how the hell to unlock them. To unlock the Kevin figurines (including the gold one), you simply have to play the Poponchi shooting gallery mini-game. It is uncertain whether you need to hit a specific number of targets, or meet some other condition (accuracy, etc.) I managed to unlock mine with a score of 16/20 and two scores of 20/20. III. Movies. Movies are the easiest to unlock. Just play through the game with a given character to get their movies. All the characters have 3 movies apiece: two story ones, and one victory movie. ------------------------------------------------------------------------------- C. Poponchi Shooting Gallery Mini-game The shooting gallery mini-game opens up when you beat the game for the first time. After the credits roll you will be taken to a pink room with a mechanical hand. Use the control stick to change the arc, and the A button to throw the paintballs. The object is to try to hit the portraits of the Poponchi team. At the end you are given a printoutof your accuracy, how many team members you hit, etc. You have to play the mini-game at least three times to get the Kevin figurines. After you beat the game the first time, you can go back and play the mini-game anytime you want. Simply go to the options menu, and select credits. You can either watch the credits roll, or you can hit start to be taken directly to the mini-game. If you want to exit the mini-game before the time limit is up, simply hit start again to be taken to the title menu. =============================================================================== 8. Music =============================================================================== This game has really good, hyper-addictive music. Each tune fits extremely well with the level it is paired with, and they are super catchy; I have found the Full Metal Jungle track stuck in my head more times that I would like to remember. So here are all the credited tracks for the game. If you go under the options menu and go into the sound menu, you can preview the 10 "main" tracks for the game. The credits list more than these 10, but I am not entirely sure where they are played. Info to be added as it is discovered. Indestructible "ROCK" Joints: 1. Rattle Toy - Toon Town BGM; performed by GRIZZLY. 2. Jam Jam Hype!?- Opening movie music, Western Film BGM; performed by GRIZZLY 3. Electric Party- Fantasy Studio BGM (and Gigi's theme as I like to call it); performed by Yuki Nakagawa. 4. Dra Spring- Haunted Night BGM; remix of a Vivaldi piece (Spring, from the Four Seasons suite perhaps?) by Yuki Nakagawa. Performed by Yuki Nakagawa. 5. Russian Roulette- Factory BGM; performed by Tsunami Bomb. 6. Full Metal Jungle- Jungle BGM; performed by SHINCO. 7. Trick- Ninja Village (Jipang!) BGM; performed by PARKING OUT. 8. Masaya Nakahara- Hong Kong Night BGM; performed by Masaya Nakahara 9. Walkure- Training BGM; a remix of a Wagner piece (From his opera Walkure, presumably. Flight of the Valkryies, maybe?) by Yuki Nakagawa. Performed by Yuki Nakagawa 10. Creature- Closing credits theme; performed by GRIZZLY. The credits list other songs, which will find their way in here eventually; watching the credits 1000 times in a row and frantically trying to write down the names is a pretty tedious process. Any help on this is appreciated! =============================================================================== 9. Credits and Misc. =============================================================================== Credits and Thank Yous. Thanks to Atlus, Poponchi and SPÜMCØ for a great, great game. Special thanks goes out to ÆNIGMA on the www.gameFAQs.com message board for cluing me in about the figurines. He also went to all the trouble of making the friggin' GREAT gear list. Check out his very excellent site at http://www.aenigmafonts.com/ (the creator of the 8-bit limit font! Whooo!) Thanks also to Captain Milky from www.gamefaqs.com message boards for the info on the color selection. =============================================================================== *Le Fin* ===============================================================================