Final Fantasy Crystal Chronicles Faq/Walkthrough by Matthew "bluemax" Barney Version .52 This Faq/Walkthrough covers the Japanese version of Final Fantasy Crystal Chronicles. I am playing through this game both by myself and with my 3 siblings. My Japanese language skills are fairly limited at this time, however I will provide translations where possible. I may also provide screen shots if I feel they are neccessary. Make sure your browser supports Shift-JIS character encoding as there is Japanese text in this faq. To enable this in most browsers simply choose view, then go to encoding (or character coding) and choose Japanese (Shift-JIS). Contents: I. Story II. Controls III. Races IV. Getting Started V. Gameplay/Walkthrough (If you're looking for a specific level just copy the numbers before it and do a control-f to find it.) 5.1 Year One 5.1.1 River Belle Path 5.1.2 Fungi Forest 5.1.3 Carthulige Mine 5.2 Year Two 5.2.1 Goblin Wall 5.2.2 Jack Moscheat 5.2.3 Cida Village 5.3 Year Three 5.3.1 Veo Lu Sluice 5.3.2 Daemon's Court 5.3.3 Selepation Cave 5.4 Year Four 5.4.1 Cohall Curach 5.4.2 Rebena Te Ra 5.4.3 Kilanda 5.5 Year Five 5.5.1 Linali Desert VI. Items VII. Weapons and Armor VIII. Ultimate Weapons and Armor IX. Artifacts X. Bonus Goals XI. Magic and Magic Combos XII. Minigames XIII. Hotspots XIV. General Info and Tips XV. Thanks and contact info XVI. Stuff that is still needed. XVII. Links XVIII. Legal stuff Sections to come: Letter Writing Secrets Boss Strategies Version History Friday August 8th 2003 Intial version, sections are outlined, basic info is filled in. Monday August 11th 2003 Actually played the game, more information is filled in. August 12-13th 2003 Completed year 1 of the game. Figured out the upgrade system for equipment. Worked on magic combos. Got information on artifacts, filled out the rest of the sections of the faq, submitted to gamefaqs. August 17th-19th 2003 Completed year 2 of the walkthrough. Did some more work on artifacts sections, added a few things to items sections (still need to figure out what all those bags are, I think theyre just for forging items), got info on bonus goals from rstar02, added some more equipment to the weapon and armor sections (need to find out what the number 3 upgrade scroll is called, unless Im confused and the one I think is number 4 is really number 3...). Added the starting stats for each race to the characters section, I think people will appreciate this bit of info. Faq was also linked by Penny Arcade, w00t! August 20th-26th Completed year 3 of the walkthrough. Added a complete list of artifacts along with translations. Added some more weapons and armor. Begun to formulate some ideas on the letter writing (my single player save has a very good relationship with his family). Ill probably experiment more with this after I finish the game. September 3rd-9th Was out of town for awhile. Decided to change version number system. Version will now correspond to the year Im on and the number of mana drops I have, thus this is version .5. New things to this version include: walktrhough complete for the first four years, moogle house locations added to some of the previous level walkthroughs, more weapons and armor, a few minor corrections here and there. I would like to thank Maniac Matt this time around for providing me with a link to a Japanese website that has maps. These maps have been invaluable in finding the moogle houses. Once I complete the main walktrhough I will finish finding all the moogle houses. I've begun to consider a faq section, mostly to clear up common questions. I already have a prerelease faq I did, so this shouldnt be to hard to tack on... September 18th I've been rather unmotivated to proceed on this faq as there just doesn't seem to be anyone playing the game. Nevertheless I updated the walkthrough with probably the most confusing dungeon in the game: Lynari Desert. Hopefully this ends the topics on the board about it. One new weapon scroll has been added to the item section. As there is only one level left to do a walkthrough for I probably won't add that for awhile. I'm attempting to make a list of forge items and what creatures drop them. The moogle house list is nearing completion and if I feel up to it Ill finish it by the weekend. Since I start classes a week from yesterday, the updates are probably going to get even more infrequent. Also new to this version of the faq is some information on how to get the ultimate weapons. ------------ I. The Story ------------ Final Fantasy Crystal Chronicles takes place in a world that was once wrapped in a poisonous vapor-like substance ("Shouki" in Japanese -- the actual English word will be dependent on what exactly the substance is, but we'll just refer to it as "Death Vapor" for now). If people were to come into contact with the death vapor, their lives would come to an end. That's all in the past, though, as since those times, people have developed the technology to overcome the death vapor, the so-called Crystals of the title. In present times, the gentle light of Crystals surrounds the world with small villages having small Crystal and large towns having a large one. A Crystal's power is not eternal, however, weakening as time passes. Crystals must once a year be purified with so-called Mana Water and will then glow for another year's time. Alas, Mana Water can be tough to come by. Sometimes it can be found in the heart of a cave, sometimes on the other side of a mountain, sometimes across the sea. It's necessary to search for this special water. Every year, people from villages throughout the land send out groups of youths in so-called "Crystal Caravans" to continually seek out Mana Water. Final Fantasy Crystal Chronicles is the story of a group of youths from a certain village on the frontier. And so begins FFCC... ------------ II. Controls ------------ Menus: A: Confirm B: Cancel D-Pad/Control Stick: Navigate World Map: A: Confirm/Select B: Bring up options menu D-Pad/Control Stick: Press in the direction you want to travel. In levels: A: Attack/Cast Spell/Use Item (Hold to charge) B: Pick things up Select: Switch to GBA Start: Pause R/L Pad's: Cycle through attack, defend, magic, and item (depending upon what you have set on your command list) D-Pad/Control Stick: Move around level/target enemy GCN Controller Only: Y: Menu X: Commands Moogle to pick up cage. Z: Does nothing C Stick: Does nothing On GBA: A: Select B: Cancel/Go Back Select: Switch to GCN Start: Pause R/L Pad's: Cycle through different screens D-Pad: Navigate menus ------------ III. Races ------------ Clavat's: Human like in appearance and nature. Well balanced with slight leanings toward magic. Third highest offense, highest defense, second highest magic. Starting Stats: Attack:21 Defense: 24 Magic: 13 Selkie's: Also somewhat humanlike in nature although they are distinguished by their blue and purple hair. Tend to be a bit stronger than Clavat's but with less magic power. second highest offense, third highest defense, third highest magic. Starting Stats: Attack:22 Defense: 21 Magic: 12 Yuke's: Lanky and mysterious as their faces are covered by helmets. The Yuke are slightly better at magic than Clavat's with a little less attack power. Highest magic, lowest defense, lowest attack. Starting Stats: Attack:20 Defense: 20 Magic: 15 Lilty's: Dimunitive in stature, what they lack in size they make up for in strength. Higher attack power than Selkies but lower magical strength. second highest Defense, highest offense, lowest magic. Starting Stats: Attack:23 Defense: 23 Magic: 10 There is no statistical difference between genders. ------------ IV. Getting Started ------------ On the main screen choose the top option (はじめから) to begin a new game. You will then see a picture of a female Clavat with a moogle or a party of four characters. The first is for single player the second is for multiplayer. You can not select multiplayer unless you have at least two GBA plugged in and turned on. You will now enjoy the opening movie sequence and the theme song as sung by Yae. You will now have the option to name your party. Once you complete this you will be at the options menu. Press over until the Caravan is selected (its the one with the blue blobby creature and the wagon). You will now be able to name your character (press R-Pad twice for the English Alphabet). Next choose your gender (top is male, bottom is female). The next menu is race, the top is Clavat, second is Lilty, third is Yuke, fourth is Selkie. After that you choose your characters appearance. The final menu is for your parents occupation. They are as follows (in order): Blacksmith : can make you Weapons and Armors Seamstress : Can make Accessories Farmer (field) : Makes Grain (if you give Grain Seeds) Farmer (cow) : Can make MEAT Millman : Makes Flour from Grain Fisherman : Can make FISH Trader : Buy/sell items Alchemist : Make item formula scrolls Thanks go to ndufer from gamefaqs.com for this info. If youre still having problems with this, go to cube.ign.com and look for the graphical menu translations. ------------ V. Walkthrough ------------ A few notes before I start the walkthrough. From what I understand this game can be played an inifinite number of years, up until you fight the final boss. You simply proceed from year to year, collecting mana water and powering up. A year ends when you collect three drops of mana water. Around year 4 area's you beat in year 1 will begin opening up again with stronger enemies, but the maps remain the same. Some levels do have new places you can explore that were not accessible in previous years. For now the walkthrough will go in a year by year basis until either Ive completed the game or I cant find any new areas to explore. 5.1 Year 1: After you finish talking to all your family members you will see their names and some other information, just hit A to continue. On the world map hit up to move forward, here your first event will occur. You will meet Stiltzkin and he will take you to the beach for a training session. The first option will instruct you on the crystal cage and hot spots. The second on fighting and charging attacks. The third on magic and magic combos. The fourth option talks about using your moogle in single player, and how you can hit X to have him hold the cage, etc. Choose the last option and then the top option to return to the world map. On the world map go to the right to enter the first level. 5.1.1 River Belle Path Yae will narrate a letter to her(your) mother. After she finishes you will see the name of the dungeon. In multiplayer everyone will have to press select and then A to indicate that they are ready to start the level, on single player just press A (unless you are using the GBA). Once youre ready proceed up and to the right. Place the crystal cage on one of the pressure pads and stand on the other yourself to lower half of the bridge. Now return to the fork and head left. You will encounter a Goblin, simply slash at him until he is dead. He will mostly likely drop a spell which is automatically equipped. The next enemy is a hedgehog pie, again just attack unless you got an attack spell which you can use. Head to the right at the path and you will encounter another Goblin, kill him and he almost always drops a fish. Now proceed right past the hot spot and down to the beach, smash the chest for what is almost always another spell. By this point I almost always had fire and cure. If youre playing single player you want to use fire as it will kill most enemies in this level in one hit. Head back up the path to the hot spot. Drop the cage on it and choose the bottom option (the top will teleport you out of the level). Continue to the left and dispatch of the goblin. He will drop a stone block which you put on the pedestal to open the gate. Dont pass through the gate yet but instead go to the left, and head up the path. Kill the hedgehog pie and then return to the gate and cross the bridge. In this area you will encounter a larger goblin than what you have faced so far, and two small goblins. Your best bet is to blast the large one once with fire, run a little, and blast him again. Two hits of fire and he will be dead. If you do find yourself running low on HP just run until they stop chasing and heal. One of the small goblins (usually the first) drops a stone block to place on the pedestal and open the gate. Go ahead and place this but do not go through. Instead go back down and to the right where you will find a chest, smash it and take the contents. Now go left and look for a path down to the beach. Follow this path to the right and up hill. Kill the hedgehog pie to your right and then place the cage on the hotspot. You can continue left and finish lowering the bridge if you want but its not neccessary. Instead head right and up where you will encounter a small goblin, kill him and pick up the gold. Further up the path and to the left you will fight a hedgehog pie and a nu, they also drop gold. Smash the chest for an artifact and then search the norther part of this area for a moogle house. Return to that last gate that we opened. Immediately through the gate you will be attacked by a nu, kill it and continue up to fight two more nu's. As you proceed upward veer to the left off the broken bridge and take the bridge to the end. Then head up the shore to take the chest. Now return across the bridge and go up some more. You will be jumped by another large goblin so be ready, kill him and take the chest he guards. Then go up a little more, fight a small goblin and take the chest he guards. Return to the broken bridge head across it and this time go to the lower shoreline, follow this to the left and back up the hill. To the left and down is another nu who drops gold and a stone tablet, place the tablet and then proceed upwards. You will now be in a large open area with two small goblins and one large goblin, kill them all in any way possible (if you die you can just head left and up from the start through the gate we just opened to get back). Eventually you will reach the top and there will be a sign, go left first and get the chest, double back to the right and cross the bridge. Place the cage on the hot spot and choose the bottom option again. Pick the cage up and head right to visit a moogle house. Talk to the moogles then go back to the left and proceed upward to the boss area. Boss Fight Avoid the purple lightning (youll know its coming because he charges) and the slow moving blob (which casts slow) and just continue to pound the guy with either fire or physical attacks. When he loses enough HP he will lose some of his armor and his claw. You should probably cure up everytime you get down to 2 hearts. Other than that just keep weaving and attacking, I find you get hurt less if you use magic. After the level you will receive a letter from your family as delivered by Stiltzkin. There are two responses you can send, I havent translated these yet but I usually pick the top one which says thanks. You can then choose to send an item or some gil to your family. Do whichever you want and then you will be back to your list of letters, press be until you are on the main screen. Finally press A and your character will sit down. Bonus points are then added up and you can pick from one of 6 artifacts. See the artifacts section for more info. After this you will be returned to the world map. Head left twice and enter the small house area. Theres nothing you can do here at the moment so just take either path and return to the world map. Go right and then up and enter the forest. You will be in a misty purple forest. Stiltzkin is here but he doesn't seem to do much. Go straight through and you will be in another section of the world map. Head up twice and enter the town. Walk straight ahead until you come to a fork in the path. To your left is the armor smith, to your right is the weapon smith and item shop. Check your inventory and make sure you have to following scrolls corresponding to your race: Clavat: てつのよろい Iron Armor てつのたて Iron Shield Selkie: どのよろい Copper Armor てつのべルト Iron Belt Yuke: どのよろい Copper Armor てつのかぶと Iron Helmet Lilty: てつのよろい Iron Armor てつのこて Iron Gloves All: みならいのぶき Everyone Arms (weapons) (Please note this is a literal rough translation, essentially this scroll allows anyone to upgrade their weapon) If you are lacking money go back to the River Belle Path and fight in that one area where all the monsters drop money (they always drop money). If you need more どう it can also be found back in that level. If you need てつ it can be found early on in the next level (I'll indicate where in a moment). Once youre significantly upgraded, exit the town to the south, go south once on the world map and then west into the Fungi Forest. 5.1.2 Fungi Forest After the narration head left, kill the caterpillar and take the chest. Keep going left at the fork and go up when that path ends. Fight the plant and continue upward, youll have to fight some more enemies (a caterpillar, plant and then an imp). Just past the imp you should see a mushroom above you that you can walk on to. The mushroom will spring you upward to a platform with a chest and an Ahriman, kill the Ahriman for some iron and take the chest for an artifact. Head south (fighting the enemies as you go) to the hot spot. If you need to teleport out and forge some better equipment, then work your way back here. Going right you will see another spring mushroom, ignore this as it just takes you back to the begining. You will be attacked by a hedgehog pie and another plant, kill them head south and keep to the left. Going right youll fight a caterpillar and another ahriman. Kill them and open the chest for another artifact. Going right some more is another plant and hedghog pie, then an ahriman and hedgehog pie. Get the chest and place the Cage on the hot spot. Follow the path up and to the left to fight another plant, then continue into a clearing. Go to the upper part of the clearing and take the spring mushroom to a chest. Search the northern portion of this area for a moogle house. Head back to the clearing and head left killing the plant, then a hedgehog pie and another plant. You will enter another clearing with an imp, then you can head northward where youll be accosted by two more plants. Kill them and enter the arch for a boss fight. Boss Fight: Marlboro Marlboro is flanked by two plants, dispatch of them quickly if youd like or ignore them altogether. The key to this fight is to avoid their attacks and the vines that sprout from the ground while you attack Marlboro. I suggest blasting him once or twice with fire then retreating to the front of the area, curing and repeating. When you retreat he will often use a wind attack to pull you back so make sure you cure quickly. Head right, then up to the town. Go into town and do any upgrades you may need, you should be able to upgrade your weapon a third time by now. Leave town and head up then right to the next dungeon. 5.1.3 Carthulige Mine: Hit the mine cart with your weapon, it will go right, you go to the left. Youll be attacked by an Orc. Kill him and proceed to the left. youll come to a round room with a bomb, and an orc. Be careful when fighting the bombs as they can cast fire, they will also explode when you kill them. Place the cage on the hotspot, then pick it back up. Return to the right, you will be attacked by an orc. Kill him and then hit the mine cart, it will smash through some boxes into a new area. There will be two pressure plates. Step on the top one once and hit the mine cart with your weapon, the cart should go upward. Kill all the orcs and take the treasure chest in the upper right of the room. Hit the mine cart one more time and it will crash through some more boxes. Follow it. Hit it twice more and you will be in a large open room. To your right are two more orcs, kill them and take the chest. To the north is another large enemy, not sure what its called but kill it for an artifact. Back to your left youll see two more pressure plates, step on the top one and hit the cart to smash through some boxes. Keep going left and downward and youll find a side path. Youll fight another bomb and then continue into a large open room. Kill the bomb below you and go left to a hot spot. Do the usual then head up the stairs, kill the orc then go right and down. Go through the tunnel kill another orc and bomb. Back track to the large room where you left the mine cart. Hit it up once more and continue to the next room. Head right kill the orc and go up to get a chest, go left kill another orc for and get a chest, go down and get another chest. Go back up and through the small tunnel. Kill the monster for a stone key block, pick this up and continue upwards and place this on the block. Go through the door. The only way to go right now is straight, watch out for the orc on your left. Youll come to an oval shaped area with two orcs, kill them and get the chest on the right. Keep going upward, the path will snake slightly, kill the orc and keep following the path until you reach another oval area. There are two more orcs, kill them and take the left path. Hit the b button when prompted and choose the top option to enter a moogle house. Talking to the moogle will get you a stamp on your postcard. If you are playing single player you will also be able to customize your moogle. The first option is red paint, then green, then blue. The light blue option washes him, and the White option cuts his fur. When you are done press b and exit to the left. Follow the path upward and around to another open area. Kill the three orcs and take the chest in the upper right. Head upwards and prepare for a boss fight. Goblin King: This guy likes to charge his left fist and attack with that. Its pretty easy to know when hes about to release his attack so keep moving and attacking him. If you stay close to him for too long he will spin and knock you back. Try to get behind him and just pound him with physical attacks. There's not a lot to this guy you should be able to beat him with no problem. After the boss you will receive another drop of mana water. This will fill your cage completely. The color of the crystal at the top of your cage will now be red. Stiltzkin will show up with another letter, respond and send something back to your family. Bonus points will be tallied and you will now get to select an artifact. After this you will see the end of the year ceremony. When you get tired of the dancing, press start to continue. You will see a message, then a map of the world with some colorful kanji. After this you will get a message indicating it is now year 2. End of Year 1 Walkthrough. 5.2 Year 2: Talk to your family before leaving town and they will give you some gil. When you are ready, leave town, the old man will talk to you some more. After this you will be back on the world map. Head up a couple times and then go right to the Goblin Wall. 5.2.1 Goblin Wall. This is a fairly straightfoward level, it just has a lot of backtracking, if you want to collect all the items. Head straight up and engage the first goblin, kill him, take whatever he drops and go right. Youll come to a table guarded by a bat and goblin, kill them, take their drops and go left. As you head up hill youll encounter a flan and a goblin. Once youre up the incline go to the right, kill the goblin and then hit the skull switch. Go right a little more, kill another goblin and hit the other skull switch. Continue going upward. Youll fight two goblins and a flan. To your right is the first hotspot and a bat. Dispatch of the bat and place the cage on the hotspot to activate it. Hit the skull switch, go right, kill the bat and goblin and head down the slope. Now backtrack to hotspot and go left, kill the goblin and hit both skull switches. Follow the incline up and kill the bat. Hit the skull switch. Make sure you veer of to the left on your way down to get the other skull switch. Backtrack to the first floor picking up all the chests along the way. Return to the hot spot, go right and down the path, go through the tunnel on this level. Go forward kill the two enemies then go back down a little and take the path upward. Kill the enemies, hit the skull switch and continue left. Smack all the skull switches and kill any enemies that get in your way. Return to the right once you get all the switches. Go down and get the two chests, proceed through the left tunnel. There will be another chest here and some enemies. Take care of them and then hit the two switches to the south. Go left and down, defeating enemies as you go. When you reach the bottom go through the tunnel and to the area with the hot spot. Deal with the enemies and activate the hotspot. Go back to the left as far as you can, and head upward. Keep to the left to ensure that you go as far up as possible. When you reach the top go right. Kill all the enemies and hit the last skull switch here. Backtrack and get the chest, then return here. Place the stone key in the pedestal and proceed through the door for a boss fight. Goblin Shaman: First thing you have to do is dispatch of the two goblins and get the stone keys. Once the gates are opened you can fight the Shaman. He has a tendency to teleport and to stun you. If youre playing multiplayer its best to dedicate 1-2 players to curing and the other two to attacking. One of the two attackers should fend off the goblins that show up every now and then. Keep moving and healing and you should eventually do him in. Try to stay spaced out so that his spells cant hit multiple people and stun/kill them. This fight shouldnt pose too much of a problem if youve upgraded your weapons and armor at least once. After youve finished the post level stuff, go through the mist forest to the next section of the world map. Stop at the fungi forest and change your crystal power to blue. Now proceed northward to the next mist forest. You will now be in a new area with three possible places to go. In the upper right and lower left are dungeons and in the middle is a town. Visit the town if you need items or to forge anything, and then proceed to the dungeon in the lower left. 5.2.2 Jack Moscheat Welcome to Jack Moscheat's mansion. This level is pretty short but it can be a bit annoying. The basic premise is that you need to clear all the rooms of the enemies, however the Tonberries in some of the rooms have a nasty tendency of hiding, which can make it difficult to kill them. Some good general advice is to use the scouter (paint the moogle green) function on the GBA to find out if there are any enemies still alive in the room. You might also want the monster map (paint the moogle red). From the start of the level run out to the middle and dispatch of the two cats and the gargoyles. This can be brutal in singleplayer if youre underpowered/underequipped. Try to keep moving so you dont get paralyzed and make sure you have a phoenix down equipped. Once you've finished them off head back to the starting point and go right, take the chest and go directly left for another chest. Step on the large green button and enter the room. Youll be in a room with a Lamia that Im assuming is Jack's wife. Activate the hotspot and take the chest then leave. Proceed northward to the next green button and enter the next room. You will be in a room with a table a fireplace and a bed. Kill any tonberries in here and search the left hand side (near the bed) for another moogle house. Exit back to the main part of the level. Once again step on the next most northern pressure plate and enter the door to your left. Youll now be in the library. Kill the tonberries and take the chest. You can go up the stairs and read books on the shelves, but this is not neccessary. Exit the room the way you came in and go right. Go through the large doors into the dining room. Proceed clockwise around the room, killing gargoyles and tonberries. There are no treasure chests so exit when youre done. Go to the right again in the main hall and enter the top most room on the right. This appears to be Jack's bedroom. Activate the hotspot and get the chest. Go in the next room to the south. This is the kitchen, the tonberries in here sometimes try to hide behind stuff so make sure you do a good sweep through the area and get them all before exiting through the south door. Back in the main area proceed south once more and enter the final room. Kill the enemies and take the chest, return to the main chamber. At this point you should hear the boss intro music, if you do not reexamine all the rooms for missed enemies. The most commonly missed one is the Tonberry behind the bed in Jack Mosscheat's room. Jack Moscheat: This guy is big and slow, and he likes to jump. After you hit him once the Lamia will come out and join the battle. She likes to cast slow on you, and occasionally she will cure Jack. Hit her a few times and she'll leave. Jack has three main attacks, his jump, a sweeping punch, and a breath attack. The jump (he bends his knees a little and moves his arms)and breath (he arches his back) are pretty easy to spot and dodge, but the punch might catch you off gaurd every now and then. Try to stay behind him to prevent getting punched. Just keep laying into him with physical attacks and magic and he will fall in no time. Afterwards Jack runs off and you get another drop of mana water. Send your letter and return to the world map. Once on the world map head to the upper right of the current area for the next dungeon (you may want to go to town first and sell off any unneeded items of course). 5.2.3 Cida Village This dungeon is long and annoying. Its dark and full of cobwebs, which youll need to burn away with fire. There are also plenty of obnoxious enemies. That being said, from the beginning go left and get the chest. Go back to the right and up the first path, kill the enemy and activate the hotspot. Get the chest and head back down, now take the right path. Dispatch of the imp and the larger version of the caterpillars. One thing to look out for in this level is the large number of enemies that can paralyze you. Any time you see the lightning appear under you, move! Continue following the path up and then to the left. Eventually youll go down an incline to a more open area, kill the enemies here, one of which should drop a stone key. Use fire on the cob webs surrounding the pillar and place the key. Go through the gate into a small cul de sac. Kill the enemies back here and get the two chests. Head back to the wide open area you were just in and go south. You should find a yellow hotspot, to the right of this is another chest. Activate the hotspot and take the chest and the double back and go north. Kill the enemies to get another stone key, open the gate but do not go through yet, instead take the path to the right. Dispatch of any enemies and proceed until you get the chest, return to the gate. Walk through the gate now to the next area. To your right is another hot spot, activate it and go west. Burn the cobweb gate to proceed (note if you need fire, smack the thing next to the cobweb gate and it will eventually drop fire). Keep heading left and up and youll come to a dead end with a chest, take it and return to the hotspot. The middle path is just a cul de sac with a caterpillar go through it and kill him then return. Head right, then down, then right again. Kill the enemies, burn the cobwebs from the pillar and place the stone key. Now head through the gate. Take care of the enemies here and get the two chests, then proceed back to the open area you were just at. Head left, and up and you should be back to the start of this particular section. Kill the puppet, and go up and to the right, burn the cobwebs kill another puppet and burn the next set of cobwebs. Head to the north, then left and left again. Youll be in a wide open area, make your way to the northwest for another chest. You can now either head northward to fight the boss or return to the right and fight some more enemies. There is one chest back to the right, and it did contain an artifact so you may want to go back, just keep heading right and youll find it. Once you have it return to the left cross the bridge and kill the enemies. Take the stone key, open the gate and pass through, boss fight time. Moldy House (I came up with this name...) This guy has two main attacks, he shoots needles (ala Cactuars) and he blows steam out of the Chimney. Theyre both pretty easy to dodge, as is his punch. Just keep moving and stay behind him. Watch out for his mist which will poison you and when he summons the little guys to help him kill them before they can paralyze you. Year 2 now ends, its the exact same as year one, press start when youre done and dont forget to talk to your family before you go. End of Year two walkthrough. 5.3 Year 3: Return to the last area of the world map you were on and go through the left mist forest. Head to the dungeon to your south. 5.3.1 Veo Lu Sluice This is one of my favorite levels, it looks cool, the monsters arent too hard, and its pretty straightforward. From the entrance go straight left youll find a small building with a chest, get the chest. Go down and right to fight a couple monsters, ignore the stairs and go back right and down the southern path. Follow the path as it heads left, in the clearing go to the south and fight the two monsters. You can now either follow the northwest path, or proceed left, either way takes you to the same spot, an area with a fountain a pressure pad and two enemies. Kill the enemies and then if youre in single player mode place the cage on the wooden pressure pad (in multiplayer just have someone stand on it). A spigot of water will shoot a stone key up, run over and grab it quickly, if you drop it because you got hurt dont worry, as long as you got it off the water spigot you can now pick it up any time, so go back and get the cage. Return to the gate (its south and to your right), place the key and proceed. Youll come to another clearing, kill the monsters and take the path on the right. Get the chest and return to the clearing, explore the left hand side of the clearing for another chest and then go south. Ignore the stairs and continue to the left for another gate. This time the pressure pad and spigot are right there, do the same thing as last time to unlock the gate. Before you go through the gate go south a little ways and take the stairs, follow the path to the right for some more monsters and a chest. Return to the main path and go left to fight a couple more monsters. Theres another gate and spigot near by, do the same as before and proceed through the gate and to the north. Youll come to a fork, just keep heading up as the right path is the way you came from. Another clearing, more monsters a chest and a spigot. Simple enough to take care of. Do not go through the gate yet, instead continue to the north. Follow the path around to an area with some monsters, kill them and one will drop an artifact. Also, at the end of the main path here, a short ways to the right of the monsters, you should find another moogle house. After talking to the moogle return to gate I told you to ignore and go through it to fight the boss. Boss Fight: Iron Golem Ah yes, the big scary Iron Golem from the trailers. Dispatch of the flans quickly as they like to cast slow, which can become annoying.The Golem has four main attacks, two laser attacks from his eyes, rocket punch arms, and a mist thing that causes slow. His eyes will glow before he shoots the laser's, simply side step when you seem the light up blue to dodge this. If they turn purple run backwards as he will spin once with purple lasers from his eyes. He always backs up two steps before he rocket punches, to avoid this attack just line yourself up with the middle of his body and the fists will miss you. He also throws in some normal punches for good measure every now and then. Overall this guy is pretty simple and will fall in a hurry if you just continue to pummel him with normal attacks. You get another mana drop and an artifact of your choosing for your trouble. You may want to visit the nearby town afterwards and forge some accessories, thats up to you. Im not really sure which ones are good (too much kanji) buy some of the cheaper scrolls and if you have the material forge them I suppose. There is also a moogle house with another GBA minigame that can be played here. After youre down return to the map area with Marle town, and the fungi forest. Head to the location near the river (its the docks).Talk to the Lilty on the dock twice to cross (itll cost 50gil a head). You'll now be in a new area with three locations to go to. Left and up one is a town, you can buy fruits and what not there, and there is a betting game with some pigs I think. For now we will continue with the dungeons. From the dock head left twice and up once to enter the Daemon Court. 5.3.2 Daemon's Court This level isnt particularly long but it can be rather hard due to the monsters. There are a lot of monsters capable of stunning you or at least disrupting charge attacks. If you're soloing the key is to keep moving and run any time you get weak. Multiplayer it shouldnt be too bad, just make sure one person is healing the fighters. From the entrance go left, youll pass by a gate that needs two stone keys, this is the boss entrance, ignore it for the time being and keep going left. Fight off the bug and the cat enemy and head for the stairs against the wall. Head northward and fight off the lizards, watch out for the larger ones as their maces can stun you. Some of the lizards can stun you with lightning as well, watch out for circles below you as you attack. Get the chest and go back down the stairs. Proceed now to the north wall killing anything in your path. Note if you get one of the stone tablet keys feel free to take it to the pillars, just dont proceed through the gate until I tell you to. When you reach the northwall watch out for the ghost, hit it with holy if you have the appropriate spells, other wise attack it with what youve got until it dies. Follow the north wall to the right until youre prompted to press b, youll enter a moogle house. Get the stamp then exit. Head just south from the moogle house and up the stairs. Take the southern fork on the stairs first for a chest. Go back to the north, up on to the wall and head left. Kill the monsters for another chest then double back to the right. This is the area where I probably died the most while soloing this level (especially as a Yuke). Try to get rid of the smaller enemies first, run away any time you get weak, heal and return. Eventually youll rid yourself of all the enemies and you can take the chest. Continue to the right and down the steps. Make your way south, fighting off enemies (ignore the bomb on the bridge unless its hurting you too much to ignore). Head up the stairs at the south of this path, go south on the wall at the top and dispatch of the enemies. Take the chest and go north along the wall. Repeat the process here. Take the stairs back down and cross the bridge to your left. Head north and make your way to the northwest corner of this path for another chest. Back to the south a little is another set of stairs, go up and follow the path for another chest. Return to the ground and start making your way back towards the entrance of the level. From here you can go to the right and get another chest with a spell or you can go left to the boss, its up to you. When you're ready proceed through the mouth opened by the stone keys to fight the boss. Boss Fight:Lizard King This guy can be tough if you're ill prepared but there are a few tricks. As always dispatch of his minions ASAP. Now head for the read pressure button in the northwest, stepping on this will activate some saw blades that travel around the room. If youre lucky these will hit him and take off some of his hp. The lizard guy has three main attacks, a sweeping punch with his right fist, purple arrows from his right fist, and a spike jab from his left hand. He will raise his right arm and aim before he shoots the arrows, just run to your right to avoid them. The sweep punch can be spotted by him leaning forward and raising his right arm when youre in close. Its pretty hard to dodge, but its also his least damaging attack, so stand your ground and keep wailing on him. The spike jab is generally signaled by him shifting in your direction and reaching up his left arm in a rather slow exaggerated fashion. Most of the time he will hit you with his fist and if you move quickly youll avoid the spike, if not prepare to take some major damage. Every now and then he will cross his arms to block, use this oppurtunity to get behind him and lay into him. Eventually he will fall and it will be mana drop time. Send your letter and pick your artifact and you should be back on the main map. If you were lucky then you should have picked up at least two piece of mithril (3 if you were really lucky). Return to the mainland and head to Marle town. By any necessary scrolls and forge as much mithril equipment as you can. If you are playing multiplayer I suggest replaying Daemon's Court until every character has a full compliment of Mithril equipment. When youre ready return back across the river for the next dungeon. Head left once and down to enter the Selepation Cave. 5.3.3 Selepation Cave: This dungeon is long, which is why we saved it for the end of the year. It's not quite as challenging as Daemon's Court, but the length can wear on you somewhat. Start out by working your way to the left. You'll come up against a couple new enemies but theyre nothing to worry about. Do watch out for the bug's from Daemon's Court as they can still be annoying, and the Lizards will still stun you. When you reach the end of the path, go up the small stairs and kill the lizard. Take the chest and head back to the gate you passed. See the purple hanging things? In multiplayer you must hit all three at once. In single mode there are only two to hit, hit both at once by swinging at the middle. If youre lucky you should be able to take out the two enemies just through the gate with charged attacks before they can hit you. Proceed left, dispatch the bug and go up the stairs for another chest. Back down the stairs and to the right now and up a little to another music gate. Get rid of the first enemy through the gate and head left. Two more lizards that you should be able to get the drop on await. Now bear right and up. Youll be confronted by two of the beetle creatures, kill them. Do not go through the hole as it leads to the next are which we are not ready to go to yet. Instead return to the beginning of the level and proceed up the path to the right. Take out any enemies along the way and then go through the doorway. In the new area head to the northeast and go up the stairs. Sahagins will pop out of the puddles, eliminate them and keep making your way to the north. Watch out for the birds as they can turn you to stone, remedy this with Clear magic. When you finally reach the north wall there will be a chest. Take it and make your way left, there will be another path to follow a little to the south. Proceeding along this path youll encounter a couple of those stun bugs and a Jack Moscheat look alike. Try to avoid his breath as it will freeze you momentarily. When you've finished with them continue on to the left. Ignore the chime gate and keep going left under some arches. Youll find the hotspot here. Continue on to the left to a wide open area. Kill all the monsters and head to the northeast corner for a chest. Now go back to the south and take the right path when it becomes available. Take out the electro squid and the Jack Moscheat wanna be. Ignore the stairs to the south west as they just return you to the main area. Instead go right fight another JM wanna be. Do not go right yet, go south first and follow the path around and back to the main room. Youll come out to face yet another mini JM and electro squid. Kill them and keep along the path taking the first left you come to. Step onto the elevator to go down. Head north and eliminate the enemies to access the chest. Double back to the south and take the elevator back up. Take the south path and follow it along to another elevator, go down. Hit the big guy from behind and then go north. Take out the lizards for another chest, be careful as the big guy can kill you in a hurry. Return to the south, take the elevator back up and go down the other elevator. Head south once you get down, Im not really sure whats down in this area as I died twice before I could check it out and couldnt figure out how to bring the elevators back up. At any rate when youre done down here take the elevator back up and go up the left stairs. Take out the two monsters, get the chests. Before you go north, note the small bridge below the stairs that appears to go nowhere. Follow it to a semi hidden walkway for another moogle house. Make your way back through the northern part to the chime gate. Open the chime gate and proceed through. Boss Fight: I'm not sure what this guy is called, but I do know one thing, he's ugly. Take out the two electro squids and get ready to rumble. This guy has three attacks, a blue bolt that causes slow, a sweeping brown wind breath attack, and a suction wind attack. He doesnt really give off what he's going to do, but most of his attacks are slow enough that you should be able to dodge without getting hurt too much. Just keep your distance on this guy, hitting him with long range charge attacks (Rune Sword, Dragoon Lance) or magic. If you get too close he will flail from side to side and take off some hefty damage on you. He may also jump and send out shockwaves, these have a limited range so just run to the south when you see him jump. When you defeat him he will collapse in a puddle of ooze. Same old end of the dungeon routine, followed by the same old end of the year routine. Once it all finishes talk to your parents for any bonuses, sell off old equipment, forge new stuff if possible and prepare to head out. End of Year three Walkthrough 5.4 Year 4 Make your way to Goblin wall and change the crystal color to Yellow. Now pass through the mist forest. One the other side stop at Fungi forest to change your crystal color to blue. Now go to the docks. You have two options at this point, you can cross the river for two more dungeons, or go further south to the volcano. Pick the top option twice to cross the river for now, as we will do the volcano later. Once across make your way left to the forest and pass through. Head left and down for the first dungeon of this area. 5.4.1 Cohall Curach This place is commonly referred to as "The Swamp" although it really is more of marshy wetlands type of deal than a swap. At any rate this level is long and features some rather powerful enemies. From the entrace take the left path upward, youll see a stone, head towards and dispatch of the mu that pops out of the ground. Read the stone by pressing b. Make your way to the right for another chest. Watch out for Sahagins as they pop out of the water every now and then. Return left slightly and take the path to the north. Ignore the north fork as it leads nowhere and continue to the left. The wood plank path is one way with no way to deviate so continue along it until you come to a clearing. Make your way south west for a chest, then west a little more for another chest. Go northeast for another chest, then head west a bit for another stone you can read then head northwest to the next section. Go across the first plank and then go left. Follow the path to the northeast, taking out Sahagins as they come. Youll come to a small clearing with two frog creatures and a flan. Eliminate them and read the stone. Double back to the start of this area and go to the right. Follow the path to a fork, take the left path and dispatch of the enemy, then go back and take the right. Shortly along this path there will be a widesection in the plank. This section will sink into the water and you will be damaged once you touch the water. Getting hurt here will cause you to drop the crystal cage from time to time. In singleplayer you can just run across but in multiplayer, its best to send one person across at a time, and to leave the cage in the middle of the plank for the last person to pick up. At any rate, take the right path and follow it around for a chest, return to the sinking plank and go north. The path remains pretty linear until you get into a marshy region, you will then have a choice of going east or south. Take the south path first and follow it to a small island, kill the frog and proceed for another sinking platform. Past the sinking platform will be a large island. Youll have to go through a corridor before you get to a wide open area. Make you way to the southwest for a chest with an artifact. You can now return to the fork and head east. Almost immediately you will be presented with three directions. Go south a short ways for a chest then return to the intersection. Take the north path, youll come to another fork thats blocked by two frog type enemies, kill them and head north again. Kill the two Sahagin and take the chest, now return to the fork. Go right for another chest, head back left slightly and go south. Youll come to another fork, go back left for two chests, then return go right and down to a slightly wider area. Take the lower left path and follow it downward. Take the left at the fork for a chest, then go right and follow the path further south. Youll have to cross another sinking plank before you arrive on dry land again. Once you finally hit dry land, youll see a large bug man enemy. Take advantage of him not spotting you to get in a couple quick licks. After you defeat him keep going south, youll see another of these guys, take him out. A few steps away youll face yet another one of these guys. Finally just past him is another chest with an artifact. Watch out for the Sahagin that tries to jump you as you take it. Now return to that wide plank area we came from, and go right to the next area. Just across the plank is an open area, youll see an ominous purple tail not to far off. Try to take out the two smaller enemies without alerting the Behemoth. When you're ready hit the behemoth with all you've got. Stay close and hit him in the head and you should get away with taking minimal damage. Head north and read the stone tablet, then head west and start on the plank. Take the first left, kill the ghost and take the chest, now head north. Kill the two stone Sahagins and go east. Get rid of the Stone Sahagin and Purple Flan, ignore the south path as it takes you back, and head north. Take the first left, get the chest and then follow the path to the north a bit. Kill the enemy and return to the main path. Go north along the main path. Head right, now youll have to fight a couple ghosts on a series of sinking platforms, shouldnt be too bad just keep your health up and watch the cage. Eventually youll come to dry land, and another Behemoth. Kill him and head to the northwest for another behemoth. If you want to run past this guy, and to the south to a small plank. The Behemoth cant get onto the plank so youll be able to wail on him pretty easily. At any rate head south and get the chest, and then return to the north. Youll face yet another Behemoth here and two purple flans. Go right now and take the chest, then go back to the south a little and right to another wide area with yet another Behemoth and flan combo. Eliminate them and take the chest, then return to where you got the last chest. Make your way across the plank to another piece of land. Keep going north until you come to a sinking platform. Head right for a chest and follow the path around to the left and go north when you have the chance. Time for a boss fight. Boss fight: Zombie Dragon This fight is long and hard. If you are playing multiplayer I suggest having one person use Clear, another use Cure, one person take out the Stone Sahagins as they show up and another person to blast away at the Dragon with either Thunder magic or a long range weapon (Rune Sword, Dragoon Lance, Double Shot). The dragon has three breath attacks, green, white, and rainbow. Green causes poison, white just damages, and rainbow turns you to stone. If you are on multiplayer clear will soften the stone, otherwise move the control stick around until you break out. When the dragon leans forward use this as an oppurtunity to hit him in the head rapidly. Keep moving left and right and hitting him with charge attacks and magic until he leans forward. Itll take awhile, but he will fall. After the usual post dungeon routine, you may want to head back to town to forge/sell things. Then return here and cross the river for the next dungeon. 5.4.2 Rebena Te Ra This is also referred to by some as the aztec temple level. I would like to mention this is my least favorite single player level. It feature's two puzzles that are next to impossible to complete with less than two people (I spent close to three hour's on this level). As you enter youll see two treasure chests. The one on the right is a mimic, and the one on the left generally contains the life spell. Kill the mimic if you want, get the spell and go left. Past a skeleton will be two more chests. Once again the right one is a mimic and the left is a spell. Continue to the left until you see some stairs to the north you can go down. Head down them into the courtyardish area. Make your way counterclockwise around this are area killing the bats. One of them will drop a stone key for the northern gate. Also make sure to get fire from one of them. Take the key to the northern part of this area and unlock the gate. If you don't find fire, back track to the beginning and go to the right, there's another small courtyard area full of monsters, one of which is bound to give you fire. At any rate proceed through the gate you unlocked to a point with two pressure pads. In single player you have to put the crystal cage on one while you stand on the other. This can be a bit tricky, but you should get it eventually. Proceed through where the forcefield was to the two chests. Once again the one on the right is a mimic and the left is a spell. Work your way around the wall to the left. Fight your way through the monsters to the north. There's now a fork of either continuing north or heading right up some stairs. Go north into the next area. There will be a gargoyle to dispatch of, then head to the left a bit. See the funny glowing thing? Cast blizzard on it then wack it with your weapon and the gate should open. Kill the ghost in the next area and continue upward. Cast fire on the shining thing this time and hit it with your weapon. Make your way up and to the right. Watch out for the Cerberus (he's a push over honestly). And youll be presented with three more glowing light orbs. From left to right cast ice, fire and thunder and then hit them with your weapons to open two more gates. Note to open the upper gate you have to destroy both the colored posts before they have a chance to regenerate, this can be annoying difficult on single player. Get the chest to the north and then proceed north through the next gate. In the area to the left is four chests. Three of them are mimics and one is an actual chest. Take it and return to the main path. Head right through the gate you opened with thunder, ignore the first gate to the north and continue to the next one. Kill the cerberos but not the other enemy. Stand on the ground near the gate and it should light up. Let the marionette enemy hit you with his thunder spell, the gate will now open. Follow the path north then around to the south and up the stairs on the right. There will now be two more of the magic casting enemies and four glowing spots. I'm not completely sure what to do here, but I think you may have to get hit with magic once while standing on each of the squares to open the north door. Once it's open proceed through and kill the two skeletons. Step on the small switch on the left and the big block will proceed to lower. Now stand on the big block and step on the right switch to go up. Cross on to the wall and stand on the left switch. This will lower the big wall to the right. Now make your way back down Go through to the north and kill the enemies, take the chest and go up the stairs. Youll now be on the wall again. This next part is extremely tricky in single player (and very easy in multiplayer). Stand on the right button on the wall and make the other wall move down. Now once its down position the moogle with the cage above the left switch, move as close to the pillar that lets you jump down as possible and have the moogle drop the cage, jump down from the pillar to you left and run over and jump on the shorter part of the wall before it's too high. If you do it fast enough you'll be able to get to the stone key block. Take the stone key and head south. Activate both of the magic panels by getting hit and then go through the gate. Fight your way past the Gargoyle's and out of this area. You'll now be on the right hand side of the main part of the level, an area you couldnt get to previously. Drop the stone key and go south a little and you should see a fallen pillar that you can cross over to the left. Cross and head to the south. Head up the stairs when they become available, step on the pressure pad to open the doorway to the boss. Now go down the other set of stairs and head north, take the chest and cast lightning on the shining orb to remove the gate. Work your way back down and around to where you left the stone key and head to where that gate just was. As you head right make sure you take note of the path north here, as we will be returning to it shortly. Make your way south fighting past the gargoyles for another chest. Make sure you still have the key and proceed back to the beginning of the level. Keep going right now to the area all the way on the right. Fight your way north and place the stone key to pass through a gate. head left and follow the path around to where you'll find another chest and another stone key. Take the chest and the stone key, head all the way to the back side of the stone temple again to the place I told you to remember. Go north through this path now. Head up the stairs to the left for a chest, then go back down and to the right. There's another one of those pads where you have to get hit by a spell to open the gate here. Go north and take out the Gargoyles, then head left and down there stairs. Get hit by fire to open the gate, now take out the enemies. Keep going north and you should see a stone key gate. Place the stone key (you do still have it right?) and go through the gate. To your right as you go in this area is a mog house. After you get the mog house go to the northwest corner of this area for a chest. We're finally finished with this level, make your way all the way back to the front of the temple, run up the stairs and brace yourself. Boss fight time. Lich (My name for him, I don't know what the actual name is) In order to hurt this guy you have to dispel his two orbs. Cast fire, on each of the orbs and they will lose their glow. Note, he will sometimes ressurect the barrier and you'll need to cast a different spell to destroy it. You can now proceed to attack him. All of his attacks are magical and thus require charge time. They should be pretty easy to spot. If you get in close he will blast you with gravity, and if you try to hit him from far away he will cast meteor. Stay in close as the gravity attack is pretty weak. Watch out for when he resummons the skeletons as they can lay waste to you in a hurry. Make sure both of his orbs are destroyed, otherwise he will have access to his more powerful spells. Two third's of the way through the year. Head back across the river and through the mist gate. Return to the dock and cross back over. Talk to the dockworker again and pick the middle option, it'll cost you 500 gil per person. The boat will now take you down the river and out to sea, to an island. Our final journey for this year is the volcano on this island. 5.4.3 Kilanda From the start head immediately left a ways to get a chest. Work your way northeasterly and there will be an area off of the main path. Kill both of the red Ahrimans (gravity works wonders) and the Lamia and take the two chests. Return to the main path and continue to the north until the path forks. Take the left fork and follow it to the south. Fight your way past a red Ahriman and a red Mu for two chests, head back to the fork and go right. All the way to the right is another clearing, kill the red mu and the beetle. Get the chest and then go up behind where it was for another moogle house. You may want to trim the moogle if you havent already, as he can get overheated. Exit back to the level and proceed northwesterly. Eventually you will exit to the next portion of the level. There are no chests in this part of the level so if you want you can proceed straight north to the end of the level for the boss fight. Otherwise make you way around the room killing all the monsters for treasure. I suggest going counterclockwise around the room starting in the lower left hand corner. Watch out for the guys with hammers as they take off a lot of damage. You should pick up three artifacts while killing monsters. I also managed to get some really good forge materials. When you're ready proceed north to fight the boss. Boss Fight: Black Knight This guy has a huge sword, obviously he likes to use it. His two main sword attacks are a sweeping slash, and a large chop. When he does the chop his sword will be stuck in the ground for a bit use this oppurtunity to run behind him and attack. Occasionally he will throw his sword to the side and use his fists. While using his fists he likes to charge them up and bring them down together to pound the ground, this sends out a small shockwave that if it hits you will stun you. When you see his hands raise run behind him and attack. He telegraphs all of his moves so they shouldn't be too hard to avoid. Just stay to his non sword side and try to get behind him when possible. He's quite a bit simpler than the last boss so you should have very little trouble. The level ends as always and so does another year. If you're lucky you will get the fire ring as one of your artifacts (I got it anyhow, I had a score of 137). Repeat the regular routine and return to the world map to start year 5. End of Year 4 5.5 Year 5 As you head up from town an event will occur where you meet a cool looking Lilty in black armor. Im not sure what this is about, but it seems ominous. From here head left twice to the docks. Another event triggers before you reach the dock, you'll see Gadei haggleing with some Yuke's. You then get a couple of choices, picking the top one seems to do more than the bottom one. In the dock area make sure you visit the moogle. Go straight to the right from the start and look for the cave door. Head down to the dock and talk to the dock worker. Pick the second option and then the top option, you will be transported to Ruda village. In the upper left corner of the village is another moogle house make sure to visit before you exit to the world map. There's only one place you can go, Lynari Desert. 5.5.1 Lynari Desert This is one of the most important levels in the game. In order to reach the final level you must complete everything in this level appropriately. In order to make this a bit easier I shall refer to the following map: http://bxmafia.cool.ne.jp/airship/ffcc/map/rainari.html Start by heading straight north towards #1 on the map. Watch out for any quick sand pits you may come across. If you start to get sucked in mash the A button and you may get out, otherwise youll get sucked in and find yourself on the right hand side of the map (somewhere between #2 and #3). When you spot a large rock, this will indicate that you that you are near the spot. Head up a bit more until you spot two cactai. Cast thunder on the larger one and an event should trigger. A zu and a couple of scorpions will also attack you once do this, use gravity on the Zu if possible to bring it to the ground making it easier to kill. Follow the ridge to the left and down now. You'll come across another Zu right away so be prepared. Eventually you won't be able to go left anymore, head south now. You will pass a hotspot and come to a slope with a lamia. Kill her and keep heading south through the bones, the path will snake around to the left again and come to a dead end. Kill the lamia and scorpion here and head into the small cave(smash the object blocking the entrance). Open the chest back here and proceed back a bit more for the entrance to another moogle house. After you finish here head back out and follow the path back to the hotspot. Head right down the slope and kill the lamias. Just beyond them is a chest, take it and go back to the hotspot again. Check the map, we now want to go to spot #2. It's on the far right of this dungeon in the northeast corner. Note, as you are heading up from the hotspot you should notice another chest to your right. Make sure to pick this up before proceeding. Also if you keep going straight to the right youll find another chest guarded by a Zu, a scorpion and a Cactuar. You will now when you have arrived in the right place to continue as you'll see a small tent guarded by a scorpion, cactuar, and lamia. Cast gravity on the tent and another event will trigger. Head south from here for #3 on the map. Just past a Zu, on the right hand wall you will come to a spot where pressing b let's you look up at a strange rock. Target this rock with a fire spell to trigger another event. Grab the nearby chest and proceed to the south. Eventually you'll come to a wide area with two chests guarded by a zu, a lamia, and a scorpion. Kill the enemies take the chests and proceed back north to spot #4. Remember those rocks we passed on our way to the cactus earlier? That's where we are headed. Cast blizzard once on each of them, starting with the smallest of the three and ending with the biggest. You'll know you did it right because a light will shoot out of the biggest one at the end. Now we want to head back to the south, towards spot #7 on the map. You'll know you're approaching the right spot when you pass under some bones. You should see a flower that is glowing. Cast Holy on it to trigger another event. A hotspot will appear, place you cage on the hotspot and the color will change to white. You can now pass through any of the magic gates without having to change your crystals color, you can also pass through the final gate to the last stage now. DO NOT CHANGE YOUR CRYSTALS COLOR, if you do youll have to come back here and do all those things over again. From this hotspot proceed to the sandfalls on the right hand side of the level, near the tent. From the second one (the southernmost of the two) head down and to the right a bit and you'll come to a sand pit. Fall in it to be transported to the next part of the level. Head north and fight your way past the two Sahagins. Go left at the fork, get the chest guarded by a lamia, sahagin, and some odd enemy that I have no idea what is. Follow the path all the way back to the right and go down when it veers that way. You'll come to a dead end with a small cactus. Smash the cactus open for an artifact and head back up and to the left. Again continue along the path past some cactuars and a lamia to another dead end with a cactus and an artifact. Back to the right and down (near the lamia) is another chest get it and now head upward. Ignore the ribcage on the left and keep going north, then left. Youll come across another of those weird things and two lamias. Kill them and go north to the final area. Follow the path around until it veers downward, go down into the center. You'll have to fight a couple sets of enemies, each time the sand level will lower, until the boss comes out. Boss Fight: Antlion Compared to some of the more recent bosses this guy is quite simple. He has two main attacks, a breath attack that he will do when you get far away, and a pincer attack for when you're up close. The breath attack doesn't damage you but it does turn you to stone. The pincers take off a decent amount of damage and negate any charge attack you may be trying to do. I suggest staying to his side and just wailing on him with physical attacks as it's too hard to really get off any magic. Keep moving left and right to cure, clearing the poison is probably not worth the effort itll take. When he gets weak he will pound the ground with his legs to send out mini shockwaves. Keep attacking and he will fall in no time. After the fight you will get the usual moogle letter, and artifact sequence. Return to Ruda village and head to the dock, pick the middle option twice to return to the mainland. The question now becomes, where do I go? Although you have the crystal necessary to visit the final dungeon, you will not be able to cross the river yet. Head north on the world map all the way back to Veo Lo Sluice. Replay this level, casting life on all the dead plants (make sure you get the chests where the water used to be first). Once you have done this you will be able to sale across the river to the final dungeon. In case you forgot its through the forest in the area with Cohal Curach and Rebena Te Ra. You may want to replay some of the other levels first, building up your stats and collecting moogle houses. You may also want to attempt to get the Ultima equipment (although the game is beatable without it. Anywho, when you're ready proceed to the area with the final dungeon... Final Dungeon Walkthrough coming soon. ------------- VI. Items ------------ Note, these are not all the items, just all the ones Ive figured out so far. When it indicates that a stat is upped, that is only for the duration of the level. Also you can note keep eating/drinking items to max out a particular stat as once youve gained the bonus its there until you drink/eat something that effects another stat. You can not have multiple stat boosting items in effect at once. I.E. If I eat a fish, and then eat a striped apple, my magic will be 2 higher than normal, but my strength will have returned to さかな fish, restores hp, strength +2 temporarily しましまリンゴ striped apple, restores hp magic plus 2 にじいろブドウgrapes, restores hp ほしがたにんじんcarrots, restores hp, defense plus 2 ミネ mine, restores hp ミルクmilk, restores hp すずないチェリCherries, restores hp, magic +2 ニクmeat, hp restored, strength +2 ひょうたんいもhyoutanimo, restores hp, defense +2 フェニックスのお phoenix down, brings you back to life まんまるコーン corn, restores hp, defense +2 ふしぎなえきたい: restores hp, defense +2 ------------ VII. Weapons and Armor ------------ Each character starts with a basic weapon, body armor, and a special piece of armor based upon their race. The special armor is as follows: Clavat's: たて (shield) Selkie's: べルト (belt) Yuke's: かぶと (helmet) Lilty's: こて (gloves) Throughout the levels you will find strange square shaped objects and diamond shaped objects. The first are scrolls that you use to make upgrades, and the diamond objects are the actual materials. So far I have discovered four types of material: どう: Copper/bronze てつ: Iron ミスリル: Mythril オリハルコン: Orihalcon You will need one piece of material, a scroll and enough money in order to forge better armor. The requirements are as follows: Material Requirements Weapon Upgrade One (みならいのぶき): 1 piece of てつ Weapon Upgrade Two(せんしのぶき): 1 piece of てつ and 1 bag of こんごうせき(can be purchased from the store) Weapon Upgrade Three (たつじんのぶき): 1 piece of ミスリル and 1 bag of こんごうせき Weapon Upgrade Four (しょうりのぶき): 2 pieces of てつ and 1 オーガのキバ Weapon Upgrade Five (ちからのぶき): 2 pieces of てつand 1 ざくりカマ Swords: みがるなけん: Polished Sword attack power 15 アイアンソード: Iron Sword attack power 20 セーフブレイド: Safe Blade attack power 25 ルーンブレイド: Rune Blade attack power 30 Lances: アイアンランス: Iron Lance attack power 15 パルチザン: Partisan attack power 20 ソコックランス: Sokku Lance attack power 25 ひりゅうのやり: Dragoon's Lance/Spear attack power 30 ハイウィンド: High Wind attack power 31 ハルバード: Halberd attack power 32 Hammers: オークハンマー: Oak Hammer attack power 15 ウェイブハンマー: Whip Hammer attack power 20 マールのハンマー: Marle's Hammer attack power 22 ルーンハンマー: Rune Hammer attack power 25 Shots: オーラシュート: Oora Shoot attack power 15 ハードスマッシュ: Hard Smash attack power 20 ダブルシュート: Double Shot attack power 25 バタフライヘッド: Butterfly Head attack power 30 Armor ~~のよるい (unless otherwise noted all characters can wear this) Body Armor: たびだちのふく: Traveling Clothes defense 10 ブロンズアーマー: Bronze Armor defense 13 アイアンアーマー: Iron Armor defense 17 (I dont think Selkies and Yukes can wear Iron armor) ミスリルアーマー: Mithril Armor defense 22 エターナルメイル(とわのよろいscroll): Eternal Mail defense 23 stop + 1 requires ミスリル and ガマのあぶら ~~のこて Gloves: はじめてのこて: Initial Gloves defense 5 アイアンウォール: Iron Wool defense 12 ミスリルウォール Mithril Wool defense 15 ~~のかぶと Helmets: ノーマルメット: Normal Helmet defense 5 アイアンメット: Iron Helmet defense 12 ミスリルバイザー: Mithril Baizaa defense 15 フレイムヘルム: Flame Helmet defense 17 fire power +1 エターナルヘルム(とわのかぶと scroll):Eternal Helm defense ?? requires ミスリル and ガマのあぶら ~~のたて Shields: おてせいのたて: Homemade Shield defense 7 アイアンシールド: Iron Shield defense 10 ミスリルシールド: Mithril Shield defense 15 ~~のベルト おふるのべルト: Wave(?) belt defense 5 アイアンべルト: Iron Belt defense 12 ミスリルべルト: Mithril Belt defense 15 サンダーバックル(でんげきのべルトscroll): Thunder Buckle defense ?? requires てつ and かみなりだま ブレスバックル(きよめのべルト scroll): Bless Buckle defense ?? requires: ミスリル and せいすい The shopkeeper who sells you the item necessary to make weapon upgrade two, moves from Marle Pass (The first town other than your own), to Alfitalia Castle, so it may be prudent to upgrade your weapon(s) twice in year one, unless you want to make the long trek in year 2. Note, he alternates between the two locations every other year. ------------ VIII. Ultimate Weapons and Armor ------------ The following is copied directly from gamefaqs, with some minor edits for spelling, grammar etc. The following was obtained at this link - http://game.surpara.com/bbs/ffcc-2/mes/79.html, as provided by ilovegames in his "translation help needed (guide on equipment and stuffs)" on this board. Complete Guide to the Strongest Weapons and Armour Originally posted by "Clavat" on the SP Game Kan FFCC Spoiler Forums, on 29 Aug. 2003Translation by REVOLVA. Japanese names provided in brackets where appropriate. Had to take out the JP name for Milura Drops, because GameFAQs thinks it's a censor violation、 Weapons Ultima (common to all races) Recipe Name: The Ultimate Weapon (きゅきょくのぶき) Obtained by: Having your character's father be an alchemist (れんきんじゅつし). When you have a close relationship with him, talk to him at the start of a new game year. Cost to make: 45,000Gil Required Materials: ORIHALCON x 1 (オリハルコン), dropped by Behemoths in Cohal Curach Swamps/Wetlands. ULTIMITE x 1 (アルテマイト). Make a sub-character with a merchant (しょうにん) father. Talking to him every year will result in you being able to buy Ultimite from him. *Depending on the character, DIAMOND x 1 (こんごうせき) may be necessary, too. Weapon Characteristics: Enemies will wince after being hit (be stunned/unable to move). Special Attack: The same as Iron weapons. Weapon Names: ULTIMA SWORD (Clavat) アルテマソード) ULTIMA LANCE (Lilty) (アルテマ ランス) ULTIMA HAMMER (Yuke) (アルテマ ハンマー) ULTIMA RACQUET (Selkie) (アルテマ ラケット) Clavat Special Weapon: RAGNAROK (ラグナロク) Recipe Name: Dark Weapon (やみのぶき) Obtained by: Having already collected 3 Milura Drops from Rebena Te Ra, finish Rebena Te Ra again without picking up any artifacts at all. Cost to make: 5,000Gil Required Materials: ORIHALCON x 1 OLD SWORD x 1 (ふるびたけん), River Belle Path CURSED STAFF x 1 (のろいのつえ), Goblin's Wall Old Swords and Cursed Staffs can be obtained after you've collected 3 Milura Drops in the items' respective dungeons. Weapon Characteristics: Attack +35 Special Attack: Dark Sword, uses 1/2 a heart to cause large amounts of damage on enemies. Lilty Special Weapon: LONGINUS (ロンギナスn) Recipe Name: Weapon from the Heavens (てんかいのぶき) Obtained by: Collect 3 Milura Drops from Mt. Kilanda, then clear the stage again without picking up an artifact. You will be able to select it as an artifact at the end of the stage. Weapon Characteristics: Attack +35 Cost to make: 8,000Gil: Required Materials: ORIHALCON x 1 DRAGON FANG x 1 (ドラゴンのきば), Cohal Curach RED EYE x 1 (レッドアイ), Mt. Kilanda You'll be able to obtain Dragon Fangs and Red Eyes after you've collected 3 drops from their respective stages and then cleared them again without picking up any artifacts. Weapon Characteristics: Attack +40 Special Attack: Mettagiri (literally translated: hack the bejeezus out of something), a chain attack that will cause your Lilty to jab/slash the enemy 5 times. Selkie Special Weapon: GRANDSLAM (グランドスラム) Recipe Name: Lunar Weapon (tsuki no buki) Obtained by: Collecting 3 Milura Drops from Cohal Curach Wetlands, and then clearing the stage again without picking up any artifacts. Cost to make: 5,000Gil Required Materials: ORIHALCON x 1 MOON CRYSTAL x 1 (つきのけしょう), Selapation Cave DESERT FANG x 1 (さばくのきば), Lynari Desert You know the drill, finish the respective stages with no artifacts, but only after you've collected 3 drops from that stage. Weapon Characteristics: Attack +35 Special Attack: Meteo Shot (ミティオシュウト), causes an area-of-effect attack, but requires 1/2 a heart to do so. Yukes have no special weapons (which makes sense, seeing as they are a race of magic usえ。. Armour: Clavat Special Armour: GAIA ARMOUR (ゲィアアーマー) Recipe Name: Earth Armour (だいちのよろい) Obtained by: After 3 drops in Selapation Cave... you know what to do, right? Cost to make: 2,500Gil Required Materials: KING'S SCALE x 1 (おうのうろこ), Daemon's Court LORD'S GOWN x1 (ロードガウン), Jack Moscheat's ORIHALCON x 1 Guess how you get King's Scales and Lord's Gowns? After 3 drops... Armour Characteristics: Defence +30 For the other races: Diamond Armour (ダイヤアーマー) Recipe Name: Diamond Armour (ダイヤのよろい). Obtained by: opening the treasure chest in the newly opened up area of Cohal Curach, having collected Milura Drops from there 3 times before. Cost to make: 2500Gil Materials Required: King's Scale x 1 (おうのうろこ), Daemon's Court Lord's Gown x 1 (ロードガウン), Jack Moscheats' Orihalcon (オリハルコン), Behemoths in Cohal Curach. King's Scales and Lord's Gowns are found in their respective dungeons when you've collected Milura Drops from those stages 3 times before. They will be found as artifacts. Armour Characteristics: Defence +30 *Armour and Shields* Clavat: Chocobo Shield Recipe Name: Legendary Bird Obtained by: collecting 3 Milura Drops from Jack Moscheats', then finishing the stage again without picking up any artifacts. It will be selectable as an artifact if you finish the level. Cost to make: 2500Gil Materials Required: Yellow Feather (きいろいはね), dropped by Tonberry Cooks Jack Moscheats'. Orihalcon x 2, dropped by Behemoths in Cohal Curach. Characteristics: Defence + 25 Lilty: Diamond Protect (daiya purotekuto) Recipe Name: Diamond Gauntlets/Diamond Arm Guard (ダイヤのこて ) Obtained by: opening a certain treasure chest in Cohal Curach after you have collected Milura Drops 3 times from there. Cost to make: Unknown Materials Required: Unknown Characteristics: Unknown Yuke: Diamond Visor (ダイヤバイザー ) Recipe Name: Diamond Helmet (ダイヤのかぶと) Obtained by: opening a certain treasure chest in Cohal Curach after you have collected Milura Drops 3 times from there. Selkie: Diamond Belt (ダイヤベルト) Cost to make: 2,000Gil Materials Required: Orihalcon x 1 Uncut Diamond x 1 (ダイヤのもと) Characteristics: Defence +22 *Accessories* Useable by all races: Force Ring Recipe Name: Indestructible Ring Obtained by: (presumably the same way as) how you get the Ultimate Weapon recipe, only one year earlier. Cost to make: 45,000Gil Required Materials: Orihalcon x 1 Dark Sphere x 1 Obtained by making a sub-character with a merchant father, and talking to him every year for several years in a row. You'll eventually be able to buy it from him. Characteristics: You won't get stunned when you take a hit. Thanks again to Revolva for all his work on this! If you have any more information to add please email me. ------------ IX. Artifacts ------------ At the conclusion of each level you are given the oppurtunity to pick from one of 6 artifacts. So far there seem to be three types of artifacts: stat raising, command slot raising, and heart raising. I have also seen a fourth type which looks like the mineral items you use to upgrade equipment, however the effect of this type is unknown. Stat raising Artifacts: These look like either female torso's or small dragons and they are colored either green, orange, or purple. The colors correspond to the stat they raise: green for defense, orange for attack and purple for magic. Nothing has been determined as to what the difference between the dragons and the female torso's are. Command Slot Artifacts: These appear as either a Moogle statue or a chocobo statue. They give you one more command slot to use (So you can have another spell or item equipped during the level). Life Artifacts: So far I have only seen ones that look like tree's with hearts underneath, there are supposedly two other types which also do the same thing. These artifacts permanently give you one more heart, not sure what the maximum is. Ring Artifacts: Ring artifacts permanently give you a particular spell. A lot of methods on obtaining them have been speculated on the FFCC board. I currently have found 3 (thunder, blizzard and cure). They aren't as great as you would think as they still take up space in your inventory and most of the time the spells can be found so early on in a dungeon. Material Artifacts: Increase your resistance to certain elements. A complete list of artifacts can be found at the following URL: http://f18.aaacafe.ne.jp/~ffcc/ffcckurabu/m.html Thanks go to ilovegames on gfaqs for the url. A partial translation of the list follows: Number | Name | Effect | Location 1 | Shuriken | Attack +1 | Riverbell Highway 2 | Man Eater | Attack +1 | Riverbell Highway 3 | Double Haken | Attack +1 | Goblin Wall 4 | Ashura | Attack +1 | Goblin Wall 5 | Kaizer Knuckle | Attack +1 | Floodgate 6 | Flame Tongue | Attack +2 | Mushroom Forest 7 | Ice Brand | Attack +2 | Floodgate 8 | Fixed Dice | Attack +2 | Demon's Coat 9 | Ogre Killer | Attack +2 | Mansion 10 | Engetsurin | Attack +2 | Village of Tide 11 | Sasuke's Katana | Attack +3 | Mushroom Forest 12 | Thor Hammer | Attack +3 | Goblin Wall 13 | Masquerade | Attack +3 | Desert 14 | AME N OMURAKUMO(Heaven's Cloud) | Attack +4 | The Mine 15 | Masamune | Attack +5 | Volcano 16 | Gekka Bijin | Attack +5 | Mansion 17 | Onion Sword | Attack +2 | Selpation Cave 18 | Power Wrist | Attack +1 | Village of Tide 19 | Green Beret | Attack +1 | Riverbell Highway 20 | Fang Amulet | Attack +1 | Mansion 21 | Twist Headband | Attack +2 | Village of Tide 22 | Power Sash | Attack +3 | Floodgate 23 | Giant's Gauntlet | Attack +3 | Demon's Coat 24 | Dragon's Hair | Magic +1 | Riverbell Highway 25 | Mage Masher | Magic +1 | Mushroom Forest 26 | Rune Wand | Magic +1 | Demon's Coat 27 | Dict of light | Magic +1 | Floodgate 28 | Sage Staff | Magic +3 | Mushroom Forest 29 | Wonder Wand | Magic +3 | Desert 30 | Rune Bell | Magic +3 | Village of Tide 31 | Mage Staff | Magic +5 | Riverbell Highway 32 | Noah's Lute | Magic +5 | Floodgate 33 | Garateen | Magic +7 | Goblin Wall 34 | book of ultima | Magic +10 | Swamp 35 | silver bracelet | Magic +1 | Riverbell Highway 36 | Cat's Bell | Magic +1 | The Mine 37 | Fairy Ring | Magic +1 | Volcano 38 | Feather Hat | Magic +1 | Goblin Wall 39 | Candy Ring | Magic +1 | Demon's Coat 40 | Kris Knife | Magic +3 | Mansion 41 | Red shoes | Magic +3 | Floodgate 42 | Dark Matter | Magic +5 | Floodgate 43 | Golden Hairpin| Magic +5 | Swamp 44 | TOUTETUPATAN | Magic +7 | Floodgate 45 | Ribbon | Magic +9 | REBENA TE RA 46 | Main Gauche | Defense +2 | Floodgate 47 | Chicken Knife | Defense +3 | REBENA TE RA 48 | Save the queen | Defense +4 | Riverbell Highway 49 | Drill | Defense +1 | Floodgate 50 | Buckler | Defense +1 | Riverbell Highway 51 | Silver Glasses | Defense +1 | Mushroom Forest 52 | Beautiful Bracelet | Defense +1 | Goblin Wall 53 | Black Hood | Defense +2 | Volcano 54 | Arai's Helmet | Defense +2 | Village of Tide 55 | Elf Mantle | Defense +2 | Village of Tide 56 | Wonder Bangle | Defense +3 | Riverbell Highway 57 | Defense Ring | Defense +4 | Selpation Cave 58 | Aegis Shield | Defense +5 | Demon's Coat 59 | Rat's tail | Defense +2 | Riverbell Highway 60 | Kuma-chan(Teddy Bear) | Defense +2 | Village of Tide 61 | Moogle Pocket | Item Slot | Riverbell Highway 62 | Chocobo Pocket | Item Slot | Village of Tide 63 | Goblin Pocket | Item Slot | Desert 64 | Last Pocket | Item Slot | The Mine 65 | Fire Ring | Permanent Fire | Volcano 66 | Frost Ring | Permanent Frost | Floodgate 67 | Thunder Ring | Permanent Thunder | Selpation Cave 68 | Cure Ring | Permanent Cure | Swamp 69 | Raise Ring | Permanent Raise | Swamp 70 | Earth Pendant | Heart Bonus | The Mine 71 | Moon Pendant | Heart Bonus | Mansion 72 | Sun Pendant | Heart Bonus | Desert 73 | Star Pendant | Heart Bonus | Desert Thanks go to Yoshi6400 and rstar02 once again for their work on this list. ------------ X. Bonus Goals ------------ Alot of people have been asking about the points tallied up at the end of levels. It pretty simply to explain, these are your points for perfomance of your bonus goal. Well of course without Japanese reading skills knowing what your special goal is, is kind of hard. However thanks to rstar02 on gamefaqs.com we know have a list of all the goals and their translations! This is bound to bring more multiplayer enjoyment. Ill probably have more info on this in the next version of the faq after I get some time to test these out. アイテムをたくさんつかうUse many items アイテムをたくさんひろうPick up many items がったいこうげきでてきをたおすDefeat enemies with combined attacks こうげきをかわすAvoid attacks さいそくでクリアGo through the level quickly じぶんをかいふくしないDon't cure yourself すききらいせずたくさんたべるDon't be picky, eat much たからばこをたくさんあけるOpen many treasure boxes たたかうでてきをたおさないDon't defeat enemies with attack ダメージをあたえるInflict more damages ダメージをうけないDon't take damages ひっさつわざをつかわないDon't use the special move とうせきをかいひするAvoid throwing stones なぐりこうげきにたえるTolerate enemy's blows ひこうモンスターをたおすDefeat flying enemies ませきをたくさんひろうPick up many orbs まほうこうげきにたえるTolerate enemy's spells まほうでてきをたおすDefeat enemies with spells まほうをつかわないDon't use magic みかたをかいふくしないDon't heal your friends ものをひろわないDon't pick up items ひっさつわざでてきをたおす Defeat enemies with the special move ------------ XI. Magic and Magic Combos ------------ Magic in this game is a bit different from other FF games. Enemies will drop different colored orbs, each representing a spell. You then pick these up, equip them to a command slot and switch to them by pressing either the r or l pad (your currently selected spell is shown below your hearts). You then hold the A button to charge the spell up and a colored targeting circle will appear, move this with the d-pad/control stick and then release the a button to cast the spell. If you are playing two players or more you can combo spells, have one person select a spell, charge and target, the other person does the same and places their targeting circle on top of the first persons, cast the first spell and then immediately afterward cast the second. The timing will take a little getting used to, but the effects are well worth it. In single player when you equip spells on the command list if they can be comboed then you are shown the resulting spell and given two choices. The top choice will allow you to use the spells individually while the bottom option will let you use the comboed spell. The 6 base spells are as follows: Yellow Orb: レイズRise, brings ally back to life Green Orb: クアルCure, restores HP Clear Orb:クリア Clear, erases status effects Light blue Orb:ブリザド Blizzard, ice magic, sometimes freezes enemy in place. Dark blue Orb: サンダーThunder, thunder magic Red Orb: Fire, フィアfire magic, can catch enemy on fire. In many levels you will find small jars (similar to the pots from Zelda). If you pick these up and throw them on the ground they will leave color spots. Cast the corresponding attack spell on these spots and they will react, if enemies are standing on these spots then they will take extra damage when you do this. Magic Combos: Spells must be equipped in the manner shown in order to produce the desired spell. (note if you see spellname/spellname/spellname that means any of the three can be used) Fira: Fire Fire Thundara: Thunder Thunder Blizara: Blizzard Blizzard Firaga: Fire Fire Fire Thundaga: Thunder Thunder Thunder Blizzard Blizzard Curaga(doesnt seem to work in single player, and yes I know its only two cure spells, the katakana still says curaga, even if it should technically be cura) Cure Cure Slow: Raise Any attack spell Stop: Raise Fire/Thunder/Blizzard Fire/Thunder/Blizzard Holy: Fire/Thunder/Blizzard Raise Gravity: Fire/Thunder/Blizzard Fire/Thunder/Blizzard Haste: Raise Cure Cure Magic Weapon: Fire/Thunder/Blizzard A Weapon In multiplayer to do the magic weapon one player charges up their weapon while the other person charges the spell. You then combine the two targeting circles like a normal magic combo. These are all the spell combos I could find, if you know of any others email me. --------- XII. Minigames/Sidequests --------- There are three minigames: Kechira Cart Race: This is only available in multiplayer. In certain moogle houses (namely the one Marle) the moogle will offer to transfer a minigame to your gameboy. KCR, is a cart racing game similar to Mario Kart. However, there is no power sliding, and weight is more important than speed. The fruits will affect your speed based upon that chart on your status screen. IE the more you eat a certain fruit the more itll help you in the cart race game. Also there seems to be a tie in with how many mog stamps you get and an effect on the cart race, not sure what yet though. Cow betting: In the farm town you can bet on cows as they race around the field. It's pretty dull, but I guess if you like to gamble you may enjoy it. Selkie Trampoline: In Ruda Village there is a Selkie who will let you on her net trampoline if you are a Selkie. The more consecutive jumps you do the better your prize. Of course it takes an exhorbitant amount just to get a piece of iron, so its probably not worth the effort. Moogle Stamps: Not a minigame, but a sidequest. In every level and town there is a moogle house hidden. Talking with the moogle in green will net you a stamp on your post card. Collecting three of the same stamp type will do something (although my Japanese is not good enough to know what). If you have anymore info on this please email me. --------- XIV. Hotspots --------- Ok so in the previous version of the faq I had no idea what these colored spots did. However after getting stuck for a while in year two I figured it out. Each year the mist color for the Mist Forests changes. In order to pass through the crystal color on your crystal cage must match. Going to levels youve already beaten you can select to change your crystals color based upon one of the hotspots in that level. So there you have it. --------- XV. General Tips and advice --------- Always keep your health up, especially during boss fights. Try to never fall below 2 hearts during boss fights. In single player keep a fenix down equipped in one command slot. This will bring you back to life automatically when you die. Sell off scrolls for armor you cant equip for extra cash. Also sell off old materials like copper. If youre having problems with a level try upgradeing all your equipment and replaying levels youve cleared to get more artifacts. Dont be afraid to run from monsters. They will only chase you back a short distance and then stop. Run until they arent following, heal and head back to finish them off. Explore everywhere you never know what youll find. -------- XVI. Thanks and contact info -------- Thanks go out to OstoXX, benjjjamin, Demonkaze, ndufer, Bebpo, rstar02, Yoshi6400, Maniac Matt, Revolva and the rest of the FFCC forum on gamefaqs(except Senor Coconuts, cause he has yet to do anything positive for the forum), your info and help has been invaluable. Thanks also go out to my siblings for being so kind as to trudge through this game in Japanese with me. And to my parents, without whom I wouldnt be here. If you have anything you would like to contribute or correct or if you feel you have contributed and not been mentioned properly please feel free to email me at bluemaxmb@yahoo.com. I can also be reached on Yahoo messenger at the same name or on AIM at the screen name Super Ska Hero. -------- XVII. Stuff that is still needed. -------- 1. Complete the game walkthrough. Just began year 4, almost at 9 hours. 2. A better understanding of the letter system. The common theory seems to be that if you send home items appropriate to your parents occupation youll get a better rating, as well as other bonuses. I plan to put more into this after I finish the game. 3. More item translations, Ive written about all the consumables that Ive found so far. Ive also translated the basic weapon forging material, although Ive noticed that there are also barrels that are needed, not just the diamond shaped minerals. Also finding out where all the forge materials are found and what enemies drop them (especially for the rare stuff needed to make ultimate weapons). 4. More weapons and armor, so far Ive only written about the ones I've found. 5. More magic combos, if there are any. 6. Sidequests/Minigames. I've got more info on this, but I'll probably hold off until I complete the walkthrough. 7. A bestiary? I know all the enemies have HP, and probably weaknesses, not to mention names... 8. Better boss strategies. 9. The rings, how do you get them to show up? I've collected four on my single player save, and none on my multiplayer save. 10. Ultimate Equipment,finishing off the info on how much they cost, how much they affect stats etc. 11. Item drop list, which enemies drop what? As always there's probably more, so if you think of something email me to let me know. ---------- XVII. Links ---------- http://bxmafia.cool.ne.jp/airship/ffcc/ Excellent Japanese resource for FFCC. Not much for english speakers except the maps which can be found starting under the heading: [ダンジョン]. Note that there does not seem to be maps for Goblin Wall and Cida Village, I have no idea why... http://www-scf.usc.edu/~mbarney/ffcc/index.htm My personal site for this game. It's pretty mundane htmlwise, but it holds a lot of screen shots I took, and some video clips. Also my faq will be posted here first, always. If you have a website related to this game and you'd like me to link to it here, please contact me either via email or on gamefaqs, and I'll check it out. ---------- XVIII. Legal Info ---------- This faq is copyright 2003 of Matthew Barney. It can not be reused or reprinted anywhere else without my express written consent. This faq should only be found on www.gamefaqs.com, faqs.ign.com and my personal website. If you find it anywhere else please email me. If you paid to see this faq, or were charged in any way for this information, contact me as this is free information that should be available to all. If you wish to use this faq on your website email me and I will then decide whether or not to allow you to use it. Final Fantasy Crystal Chronicles, Game Designers Studio, Nintendo, Square Enix, Nintendo Gamecube, and Nintendo Gameboy Advance are all owned by their respective companies, etc etc.