Eternal Darkness FAQ/Walkthrough By: Zubins Email: Taroba@mpinet.net Version 1.0 ++++++++++++++++++++++++++++++ ++ __TABLE OF CONTENTS__ ++ ++++++++++++++++++++++++++++++ A. First and Foremost 1. Legal Stuff 2. Email Policy 3. Introduction 4. Version History 5. Black List! B. Walkthrough Searching through the Dark 1 Chapter One: The Chosen One Cool Blue: Searching Through The Dark 2 Chapter Two: The Binding of the Corpse God Searching Through The Dark 3 Chapter Three: Suspicions of Conspiracy Searching Through The Dark 4 Chapter Four: The Gift of Forever Searching Through the Dark 5 Chapter Five: The Lurking Horror Searching Through the Dark 6 Chapter Six: A Journey Into Darkness Searching Through The Dark 7 Chapter Seven: Heresy! Searching Through The Dark 8 Chapter Eight: The Forbidden City Searching Through The Dark 9 Chapter Nine: The War to End All Wars Searching Through The Dark 10 Chapter Ten: A Legacy of Darkness Searching Through The Dark 11 Chapter Eleven: Ashes to Ashes Searching Through The Dark: Final The Final Chapter C. Credits and Acknowledgments ======================================================================= Section A: First and Foremost ======================================================================= 1.LEGAL STUFF This entire work is copyright 2002 Robert White. You may copy it for your own personal use helping you with the game. You may not sell it to anybody or give it to anybody for money. To make it short just don't make money off my work. 2. EMAIL POLICY You may email me about this game or this guide. The subject must include: "Eternal Darkness" somewhere in it (even if its not game related). Make sure you read the FAQ entirely before asking a question. Remember if you email me and I put you in my guide, I will give you proper credit by posting your name and email in the guide. If you don't want me to disclose your email just tell me so. Note: For those emails concerning Black listing, make sure they are violating that person's FAQ's copyright, or it won't make it to the blacklist. Oh yes, and do be specific and detailed in what they did. I DO NOT want to receive the following: -Hate mail -Junk mail -Any special offers -Mail with lots of bad grammar (a little is fine) I LOVE to receive the following: -Suggestions -Contributions -Mistakes in guide (be it grammar or content) -Compliments -Questions NOT covered in the guide 3. INTRODUCTION Hi everyone! This is my first FAQ (like you don't hear that enough). I decided to write this FAQ because I've been a Gamefaqs for a long time and felt like I should contribute something. This is my third game for the Gamecube and one of the best games out for the 'cube so far. 4. Version History ~V. 1.0 -July 2, 2002- I got the entire blue path complete. I skipped all the extra crap to get the complete guide up first. ~Next time: I will have the complete red guide, how to get the Mantorok rune, and maybe put in some of the extra crap. Expect this in within a week or two. 5. BLACK LIST!! I got this idea from Aya Brea . The people and organizations on this list are evil and have stolen someone's FAQ to make money. These people/sites/ organizations/magazines should be avoided if you are in any way a decent person. If you know someone that I should add to this list, email me (read email policy above) These first two come from Aya: - The Gamesman (Wellington central, New Zealand) These guys have actually printed out Cephiroth's FFVIII walkthrough and put them on the counter for sale! To all people who are reading this and lives in Wellington, AVOID THAT SHOP!!! (There are plenty game stores in that area.) - Game Informer Magazine What did they do? They stole Happy Matt's Legend of Dragoon guide including all of the item names that he translated for the later part of the game without giving anything that barely resembles credits. ======================================================================= Section B: Walkthrough ======================================================================= The Darkness Comes... Watch the opening sequence and wait until you can control Alex. When you finally can control her there will be a lot of skeletons walking around, just shoot them (R to aim and A to shoot) or whatever and wait until the game takes over. (It's ok to run out of ammo or even get hit; it's set up that way.) You'll then wake up to a phone call and figure out it was a dream. Inspector Legrasse tells Alex that there was an accident with her grandfather and she needs to go to his mansion in Rhode Island. There he shows her Edward Roivas (her grandfather) murdered in his library. He asks her to identify the body because there is no head and she is the only living relative. Two weeks later she begins to search the mansion for clues to her grandfather's murder. ******************************* Searching Through The Dark 1 ******************************* When you get control of Alex look at the small clock straight in front of you. You'll find a key behind it and notice its not part of the clock at all; it's a dresser key! Pick it up and save it for later. <> Notice the time on the clock is set to 3:33, remember that time. If you go to the right you will enter the library. Go to the very back of the library and look at the grandfather clock. You can change the time set on the clock. Change it to the same time on the small clock in the rotunda. If you have trouble setting it exactly to 3:33, use the D-pad to move the hands. What da ya know! A secret passage opens up! Follow it to a hidden room. After the cinema you'll see a few of the items in the room sort of glow. Glowing items are items you can pick up. The main thing you need to get right now is the eerie looking book. When you read the book flashes of scenes from the past (this happens every time someone new picks up the book) and Edward starts talking about stuff. Then chapter one begins... ******************************* Chapter One: The Chosen One ******************************* The chapter starts with Pious Augustus giving orders to his men and then being called by some ghostly voice He follows it to these five pillars and gets transported into some temple. There's nothing to do in the first room so go down the ladder. As you enter the room a little bit a skeleton will stand up at the end of the hallway next to a box with a red symbol on it. Venture a little bit further into the room, but not too far yet. Because he's alone this will be easy. Remember that R aims and A attacks. You can also target specific body parts by moving the control stick while aiming: Up to attack the head, Right and left to attack either arm, and down to attack the lower torso or chest (it's automatically aimed their though) <> __(Mantorok) Skeleton__ Your classic, weak, animated bones. The best way to down them (except in certain cases) is to cut of the head first and while its stunned from that, cut off both arms. This strategy is very useful later as you can down these weaklings in 2 seconds or less, and when there are lots of them, time really counts. So kill the skeleton and when it goes down the B icon will appear in the corner with the words Finish Him! (Like Mortal Kombat :) Press B to execute your finishing blow and kill the monster for good. Start walking towards the block and two more skeletons will come out at you kill them like you did above. Go look at the block and pick it up, then continue to the next room. There will be a couple more skeletons and another granite block. Kill everything, take the block, and move on. In the next room there will be a few more skeletons. If you use the strategy I told you, you should be fine, but if somehow you do get surrounded by all four of them, I'll teach you an evasion tactic that is useful for all enemies and could help you. <> This is sort of like a hit and run tactic. If its one enemy, wait for it to start its attack, then run away and behind it before it finishes its attack and stab it one or two times. If there's a lot surrounding you, first try to get out of their circle by slashing without aiming at some of them then running out. Then you can deal with them one on one as they walk towards you. If you time it right, they might even kill some of themselves when you run out of the way and they attack! Try and remember this tactic, as it will be useful throughout the whole game. There's another block lying on the floor so pick it up and continue on. Down here there are two doors but one of them is bolted so you have to take the other one. In this room there are four symbols on the walls and each corresponds with a colored granite block in this level. Kill all the enemies in here and take the purple block in the center. Place each block underneath its color on the wall. When you place the last block the bars on the door in the previous passageway will drop. Enter that room and you will see a statue of Pious in the middle of the room. You are supposed to destroy it by chopping it up, piece by piece. After that's done the door will open. In here there is a big button on the wall, so press it. A teleportation pad will light up ready to take Pious to the next area. Here there are three artifacts. The one you take determines the rest of the game. As this is my first time through the game, I chose blue and the rest of this guide will be on the blue path. I will add red and green later (in that order, too) but for now I suggest you take blue. When you take the artifact a cinema will start and Pious' chapter will end. **************************************** (Cool Blue) Searching Through The Dark 2 **************************************** Alex will now take the book into her possession and you can now cast magic (although you don't have any yet). Behind the desk on the wall is a glowing piece of paper, another chapter page! Pick it up and read it to start the next chapter. I like to save before each new chapter, though so it's a good time to save now if you haven't done so recently. ****************************************************** (Cool Blue) Chapter Two: The Binding of the Corpse God ****************************************************** The chapter starts with Ellia reading out of the Tome about Pious sealing Mantorok into the temple. Getting bored with the book quickly, and the door to the temple closing on her, she starts to explore the temple for another way out. Look at the statue in toe front of the room. Don't take the necklace yet, although you can if you want. If you don't take the necklace go to the right passageway and travel down to the last room. In the first room you'll see three candles in front of a picture. Notice the candles depict the position of the sun in the picture. As you enter the next corridor, Ellia will step on a trapped floor and trigger a trap. Just exit and reenter the corridor and avoid the trap. There are traps all around the corridors in this temple so watch out. Continue to the next room. There's a new enemy here and you'll be introduced to sanity and your sanity meter. <> __Xel'lotath Zombie__ This Zombie is the weakest of the three aligned zombies. When it hits you there is a chance it will drain your sanity. Cut off any limb(especially the head) and it falls down. Look at the candles on the wall. You're supposed to depict the time of day on the candles matching the picture. There is no sun on the picture so extinguish all three candles to open the door slightly. With that done its time to explore the left side of the temple. As you go back through the main room again, you can pick up the necklace now. It can heal you a little bit and can be used ten times. Remember you have to stay still until the spell is cast. In the last room there is another zombie and another candle puzzle. <> __Chattur'gha Zombie__ This is the strongest of the three zombies. The best thing I can tell you to do is to cut off all the limbs and head so it just stands there, and then hack away at its chest. The candle puzzle this time must depict high noon. I think you know what to do now. When you finish that puzzle you can move on, as the door is now completely open. <>There is a bronze necklace on the right side of the room. You can pick it up now, but you don't need it any more. (Its for if you took the necklace before exploring the right corridors you can place it on the statue to open the passageway again.) Move on to the next corridor and in the middle you will see a blowgun on the right side. You might want to save before picking it up. When you do a trap opens up and Ellia falls through the hole. Her sword breaks so use the blowgun to kill the zombies. The blowgun is poisonous and cam slowly kill enemies(not the fastest way though, better shoot them a couple of times anyway) Make sure the guard in the corner doesn't die. Shoot the zombie to get his attention away from the guard and on you. <> __Ulyaoth Zombie__ This zombie isn't that strong, but it has a special attack. It sometimes drains your magik when it hits you. Its special attack is when it sings and glows blue. After some time it will explode. If there are a lot nearby, one can start all of them singing. To stop them from singing, cut off their head. Also, when they explode you can't perform a finishing blow to them so you can't regain lost sanity. Cutting off their head and either arm will cause them to fall down. After both are dead, bring your broken sword to the guard and he will fix it for you out of gratitude. Continue on to the next room and notice on the central pillar-like thing there is a hole that some kind of lever fits in. The murals are of no importance right now so ignore them. Continue on until you reach Mantorok's chamber. After the cinema go up to the center statue (the one that shocked Ellia) and take the metal staff. If you check it in the inventory you will see it is a lever of some kind. Go back and put it in the whole in the first room. This will open up the door behind Mantorok. Go through that door to end the chapter. **************************************** (Cool Blue) Searching Through The Dark 3 **************************************** When the chapter ends, the candles on the right wall light up. Do the same as you did in Ellia's chapter. Get the message tube hidden there and open it to reveal another chapter page. Save and then read the chapter. *************************************************** (Cool Blue) Chapter Three: Suspicions of Conspiracy *************************************************** The chapter starts out with a monk giving Anthony a scroll that is to be delivered to Charlemagne. He sneaks a peak at it and gets bewitched by a spell intended for Charlemagne. He now must warn Charlemagne of the danger he is in. Go up to the front of the altar and look at and open the coffin. The monk next to the coffin gives Anthony a sword for protection and tells him to find the Bishop. Go up the stairs and before you do you will be transported to a hall with statues of the previous characters and the Tome of Eternal Darkness. Pick up the Tome and continue up the stairs. Anthony will slowly transform into a zombie at certain points and this is the first one. Just ignore it and you'll be alright. Pick up the blue urn on the shelf and the circle of power on the desk. A circle of power is the first thing you need to be able to use magic. Look at the middle shelf and you'll notice a book is out of place. Move the book to open a secret passageway. Here there will be a zombie with a rune inside of him. Kill him to acquire the rune. Continue on to the next room and kill the skeletons to save the monk. Talk to him to get the two-edged sword. Equip the torch and look around the floor for three pieces of the green urn and mix them together. <> Notice how fire burned down that tapestry revealing the door? You'll need to do that later. Carry on to the next room where there is another Rune-Zombie. Kill it for its rune. There is also a codex on the stairs. In the next room there is another codex and a filled red urn. Maybe you should try to fill the other urns. When you try to fill the blue urn it breaks and a red rune comes out of it. You can now create a spell! Go to new spell and select the red alignment and your two other runes. This creates spell one which is the Enchant Item spell. <> __Enchant Item__ Enchant Item can fix any broken item you have. It can also enchant weapons to make them stronger. It also makes them a certain color depending on the alignment you use. More on that later. Fix both your urns and fill them with water. Now you can move on by using your torch to burn the tapestry. In the next room the Bishop will go into a secret passageway. Pick up the scroll and codex here. You have already made the spell so this will just tell you what it does. Put the three filled urns on the pressure plate to open the secret passage. You might want to save now, and if you're not that good at combat enchant your big sword. Now move on until you see the Bishop. You have to fight him and all I can tell you is to hack away at him. When the Ulyoath Zombies stand up, just hack their chests a bit until they start singing. Then let their blast hit the bishop (be careful not to get hit yourself) This should be an easy fight and pick up the Bishop's key after you kill him. Work your way back and sometime along the way you will encounter a trapper. <> __(Any color) Trapper__ Trappers send you to the Trapper Dimension. You can try to sneak by them with the X button. Sometimes, trappers are good as in the trapper dimension you can recover your stats by going to the corresponding pad in the dimension. To leave, just go to the purple exit. Keep going, but before you go up the ladder you might want to save your game and enchant your item again. Go up and you will encounter your first Horror. <> __Ulyaoth Horror__ Horrors are the strongest normal enemy in the game. Each one saps a stat when it hits you (blue-magik, red-health, and green-sanity) and each has a magikal attack. You can cut their arms off, but its of no use so don't try. To kill them, try cutting off their three heads. That's the best way but you are going to loose some health. You could also try to stab them in the back, but that takes longer. After that, just go to the door behind the stairs and use the Bishop's key to open it. Entering ends the chapter. **************************************** (Cool Blue) Searching Through The Dark 4 **************************************** Back as Alex, you can now try and go upstairs. When you use the key though, it breaks. Enchant it to repair it and open the door. This time lets go right to the chapter page first. Take a left and enter the first door you see on the right. Look at the picture above the desk and find the chapter page. There's some ammo on the dresser so take that. Then you are ready to start the next chapter. ********************************************* (Cool Blue) Chapter Four: The Gift of Forever ********************************************* The chapter begins with Chandra telling Karim to find an artifact for her and then she will be his. Karim, deeply in love with her can't refuse and goes to search for it. Soon, the same thing that transported Pious to the temple also sends Karim there also. Try to go down the stairs and you're teleported to the screaming hall. Now Anthony's statue has been added. This will happen almost every chapter and is just to get you the Tome. When you are sent back, the skeletons that littered the floor now arise. Kill them and continue on. Get the white statuette at the corner. There is also a Rune-Zombie before you go up the ladder so make sure you kill that. Up the ladder, go to the barrier with the picture of a rune on it. That means you must have that rune in your possession to proceed. Since you just got it, walk up to the barrier and it will disperse. Go down the new ladder. Down here make sure to get the torch, black statuette and codex. After you have all that, go back to the previous room. Place a statuette an each of those circular pads and stand on the last one. An elevator-like thing comes up depositing trappers in the room. Sneak to the elevator and take it down. The last man will have another sword in him; take it. When you try to leave that man stand up and starts attacking you! Kill him and a bonethief pops out. <> __Chattur'gha Bonethief__ I don't know what the differences between the different bonethieves are, but I suspect they are the same except the attributes they drain. Slice their head off for an easy kill. Also, bonethieves take a crap- load of your sanity so be careful. In the next room there are two more zombies. (Bonethief in one of them) Pick up the scroll by the dead guy and you might as well save now also. Go in the next room and kill everything in it. Now make sure you're health is high and maybe save. DON'T enchant you're weapon and if it already is, wait for it to wear off. Now enter the room in the corner and fight the horror to get its rune. I think you can make the recover spell now, so make a new spell with the two new runes you got this chapter and an alignment rune. <> __Recover__ Recover restores attributes depending on what alignment rune you use. Red restores health and is the only one you can use right now. Blue is magik and green is sanity. Go down the ladder that was blocked and get the codex, then enter the room on the right. Go to the middle and you see a sword in the stone :) Save and make sure you are at FULL health(or close to it) now pick up the sword and immediately equip it. The door locks and a load of skeletons pop out. Because there are so many its best to get them all together and then knock them all down at once(don't aim). Wait for them to get back up and then do it again, finally you can perform the finishing blow to them. Then even more skeletons show up, do the same thing as before. Now after that Ulyaoth Zombies come! For them you can go after their heads and then deal with them, or just get one singing and then run out of their range(not good for your sanity, though) After them comes three more, but one is a Rune-Zombie. One slice to the head will down him. The other two have bonethieves inside. After that its finally over and the door opens. Your sanity is probably history after that so be careful until you get it back up. Go back to the room with the picture of the sword and a blue rune. What do you think that means? You're right if you said enchant your sword blue and use it. This reveals a hidden door. There are some red zombies in the next hallway, but with your big sword they are easy. Two shots to the head(second time aim there even though there is no head) and it cuts it totally in half. Go up the ladder when you see it and get the red statue(I missed this the first time around because I thought it was unimportant). Then continue down the hallway, there is a horror here, but it is amazingly easy if your weapon is still enchanted blue. Before you continue I think now is a good time to explain the different colors and alignments. <> For each magik spell you have, you can cast it under 4 different alignments. Red is always about health and when you use it against enemies, its strong verses green. Green gives sanity and beats blue. And Blue is all about magik and beats Red. So if you're going to face a blue boss, enchant you're item green. It won't harm you if you make it red, but if you use blue it will take a long time to kill it. Since this is the blue path most of your enemies will be blue. So think of green as your ally. There is also a fourth color, purple. This is the color of Mantorok and is the strongest color. This is a special rune and you don't need it to complete the game. I will tell you how to get it in a later version of this guide, but for now the guide will be written as if you didn't get it. (Cause I didn't this first time and have to go back and find it) Down the ladder is a bookstand. The only book you have is the Tome so use that and it opens the door. Pick it back up and continue down the hallway (better save). A force field comes up and waves of enemies start coming at you. Don't touch the field as it will shock you, also don't worry about your sanity and finishing blows that much as the chapter is almost over. Just keep chopping and use some of those chakrams if you have any left. When all that's done retrieve the red artifact to end this chapter. **************************************** (Cool Blue) Searching Through The Dark 5 **************************************** Go back to the lobby. If the phone is ringing, well answer it, its not that bad. Now go into the kitchen, which is the door on the right. You will see a lock on the door similar to the one you saw with Karim(the next chapter page will always use something you found or spell you learned in the last chapter to find it.) So enchant your item blue and use it to open the pantry. There is a spice jar in the pantry with the next chapter page in it. ******************************************** (Cool Blue) Chapter Five: The Lurking Horror ******************************************** This chapter is on Maximillian Roivas. He has inherited the mansion just like Edward and wants to discover its secrets and family history so he goes exploring in the house. First things first, equip your pistol and lets get all the ammo in the house first. The house is safe, for now. -On the desk Maximillian was writing on -Bathroom on the sink -Table where the statue that followed you was -Desk in the bathroom with "the tub" -Corridor to the right of grand staircase. -Shelf in kitchen That's all the ammo in the house you can get at this point. I don't think I have to tell you this, but don't attack the servants. Some will attack you and have bonethieves inside. Now go to the master bedroom and get the codex and letter there. In the main hallway there is also another letter where the small clock was. Then the Kitchen and get the codex and pump handle there. Finally now that you got everything, go to the dining room(above the kitchen where the grand piano was.) Over the fireplace is a puzzle saying to place the raven in front of Ulyaoth's greatest foe. You already know that blue is weak versus green so place the raven in front of the green symbol (Xel'lotath). This opens a secret passage. In here get the scroll, sabre, another pistol, and the Tome. When you pick up the Tome a Horror appears in the main lobby and a letter falls out of the Tome.(good time to save). Go back through the passage and guess what? Your servants start attacking you(bonethieves inside them)! Don't use the gun the whole time; it takes to long to load. The second you run out of ammo, switch to the sabre. Still, don't attack every servant you see. Some are still good so I usually wait until one tries to hit me before I attack him. Reload whenever there are no enemies nearby. Note that Maximillian performs an autopsy before the finishing blow on every new creature he encounters. Get the rune from the horror in the hallway and go upstairs to search for the item talked about in the last letter. It says look towards the light so try the stained-glass window. There is a sealed letter hidden behind the small desk there. As you get it a bonethief pops out of the window.(I hate those things) Read the letter in the envelope and get the basement key.(time to save again) When you try to go downstairs there is one of those sanity things where you have to kill another horror for the Xel'lotath rune. You now have all three alignment runes. <> __Spell 9(Magikal Attack)__ You can now make this spell by using any alignment and the (Area) and (Project) runes. This spell sends magical energy of the alignment you choose at all enemies. It's similar to the horror's magical attacks, but because its actually pretty weak, isn't really useful in situations other than those that magik is the only thing that works. (Which isn't needed for a long time). Right now you can use it to stun enemies before they get close enough for you to attack. __Reveal Invisible__ You should have already learned this. But if you haven't you can learn it by using the (Absorb) and (Area) runes. When using this spell you have to use the enemy color of the thing you want to reveal for it to work. Downstairs and on the right side there is a blue symbol of a rune with a three-point Circle of Power around it. What could that mean? Look at the picture on the wall and it reveals there once was a door there. Use your new spell Reveal Invisible (green alignment because it's the enemy of blue) to reveal the basement door. I suggest enchanting your item green before going on. Then use the key and enter the basement. Get the ammo, scroll, and codex in here after killing everything. (Save) put the handle on the pump and drain the water from the well. Go down. Go down again, lol :) Get the rune from the Rune- Zombie. Now you can create two new spells. <> __Damage Field__ This will be created for you. I never found this spell that useful, but maybe you have a use for it. It creates a magical barrier of the color of your choosing and nothing can enter that area but you. __Spell 7(Shield)__ This spell creates a temporary shield of the color of your choice around you. This is one of the most useful spells in the game. Create it by using the (Self) and (Protect) runes. Whenever something aligned to the color you chose would deal damage to you, to deals it to the shield instead. When all the lights are gone so is your shield, and you need to cast this again. Give yourself a blue shield before moving on. Look out the balcony if you wish.(Save) Now you can move on. As you enter the next area a monster seals the exit and starts battle with you. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ _______________________________________________________________________ BOSS: ULYAOTH GUARDIAN This is a very simple boss. Your sabre should still be enchanted and your shield at full. The Guardian only does three things: a magical attack, shielding itself, and summoning trappers and zombies. Just hack at it, follow it (not to close though) and hack again. It should be dead very shortly. Killing it ends the chapter. _______________________________________________________________________ +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ **************************************** (Cool Blue) Searching Through The Dark 6 **************************************** In the last chapter you got a spell that reveals the invisible. So where do you think we should use that? How about that dresser with no keyhole. Look at the dresser and it has the symbols of Ulyaoth and three-point Circle of Power. So use a green reveal invisible to reveal the keyhole and use your key to open it. Inside are a revolver and the next chapter page. ************************************************ (Cool Blue) Chapter Six: A Journey Into Darkness ************************************************ The chapter starts with Dr. Edwin Lindsey and "Paul Augustine" finding the temple in Cambodia. Paul Augustine, who is really Pious, tries to kill Lindsey and sends a Winged Guardian to kill Lindsey. <> __Winged Guardian__ This guy's main attack it to try to stun you with its beak attack, and then summon a monster to kill you. Use the hit-and-run tactic you learned long ago. Their main weakness is their back and this tactic is the best way to go. In the middle of the room is a pile of dust. Use your brush to reveal a bronze bracelet. Put the bracelet on the statue to open one of the doors. You're teleported to the screaming hall before moving on. Get the Tome and move on. Remember the traps still litter the corridor; they're just harder to see. In the first corridor you will find a metal bracelet on the right side along the wall and a codex under a cobweb(use the brush) by the exit. Continue to the next room and notice the horror is protected by a barrier, so you can't attack it until you get rid of the barrier. There is the bronze necklace on the pedestal, the same place it was before, so get that. Go back to the main room and place the bronze necklace on the statue with the bracelet. This opens up the door to your right and the door in the room with the horror. Go to the right and pick up the silver bracelet. Then quickly put the metal bracelet in its place. In the next corridor there is another cobweb with a codex behind it towards the exit. In the next room there is a rune-zombie with a bunch of other zombies. When you get the rune you can now make another spell! <> __Dispel Magik__ This spell gets rid of all spell of the enemy color of the one you cast. Anything including damage fields, shields and enchanted items. To make it use the (Area) and (Dispel) runes. In the next corridor there is another cobweb with the scroll of the spell you just made under it. There is also another statue. Back it the room with the horror, you can now get rid of its barrier by casting a green dispel magik. Behind him is a silver necklace. Now go back to the statue and put the necklace and bracelet on it to open up a door. In the next area there is another rune-zombie. After killing it you can make another spell! <> __Bind(Spell 12)__ Bind lets you make creatures yours. They start attacking enemies for you until they die. You can't control them though. Make this spell by combining the (Protect) and (Creature) runes. The creature rune is the one you just found. After you kill everything in this room it is a good time to save your game. In the next corridor you can go either up or down. I personally chose up, but if you go the other way just read this section in reverse. In the first room, kill the horror then dispel the barrier. There's also a button to press on one of the walls, but I don't know what that's for. Also get the necklace from under the cobweb. In room number two kill everything, dispel barrier, and press button. Do the same in room three. Put your crusted necklace in the basin with acidic water and push the button. This reveals the necklace is gold. In room four, step on the pad and then run to the statue and receive the gold bracelet. Now go back to where the statue for gold was and place your bracelet and necklace on it. This opens up another passage. (I know Mantorok's rune has to be here somewhere, so if you want to look for it before continuing than that's ok.) When you're ready to move on go through the passage. Continue on until you get to one of those mural rooms you saw as Ellia. There is a codex here under a cobweb. Keep going until you reach the third room. In here there is another rune-zombie. Get its rune and you can now make more spells. <> __Summon Trapper(Spell 6)__ It does just as the name implies. It summons a trapper that you can control and send things to the trapper dimension. You have to aim at what you're sending with R and then trap it with A. Press start to release control over it(its now you're enemy). Trappers can't open doors or pick up items. Your sanity slowly decreases when you are controlling a creature. Create it with the (Summon) and (Creature) runes. __Magik Pool(Spell 11)__ Created with the (Summon) and (Area) runes, this spell slowly regenerates a stat by drawing energy from the environment. This is helpful in long battles where you don't have time to use recover. The stat depends on what alignment you choose. In the next room there is the scroll for the summon trapper spell. Finally in Mantorok's chamber walk up to the central statue to trigger a cinema and them enter the door behind Mantorok to end the chapter. **************************************** (Cool Blue) Searching Through The Dark 7 **************************************** The first thing you want to do is get the essence of Mantorok. You saw where Edward Roivas put it last chapter so go get it. Last chapter you got the dispel magik spell. Go upstairs to the stained- glass window and dispel the barrier around it. Now retrieve the next chapter page. ********************************** (Cool Blue) Chapter Seven: Heresy! ********************************** This chapter starts with Paul Luther arriving at the Cathedral and requesting lodging and a viewing of their hallowed relic, the hand of Jude. Enter the door right in front of you and walk to the front of the church. In one of the pews is a dead man. When you call for the guards they believe you killed him and lock you up. In your room get the emerald from the picture on the wall. When you do a monk comes to free you and tells you to find Brother Andrew's journals. He spent time in the Old Tower so that's where you should look or them. Before you leave you are sent to the screaming hall. Notice Lindsey's statue isn't there. Because Lindsey doesn't die, he doesn't get a statue. The first thing you probably want to do is meat the custodian in the bell tower. You will find enemies along the way. Just use a spell nine (magical attack) and continue on. Go up there(it's to the left of the main hall) and ring the bell to call him. He gives you the key to the Old Tower. Now go to the main part of the church and go to the left. Get the torch here and continue through the door in front of you. Get the crossbow in the chest and the Podium key by searching the robes. Go to the Podium in the other room to get diary page one.(there's also crossbow ammo in the chair next to the tabernacle.) Now down the stairs behind the altar go to the room on the left. Get the ammo and book from here. Further down get the ammo and mace. You don't need to go into the wine cellar yet so go back up and go to the Old Tower. Here get the shield spell scroll. Upstairs get the music and diary page two. Now go down and enter the old Bishop's room and you have to fight Anthony. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ _______________________________________________________________________ BOSS: ANTHONY I consider Anthony a boss even though he is very weak. Turning into a zombie has made Anthony very weak and slow. Even with his massive two-edged sword, he does almost no damage to you. Just hack away at him until he dies for good. Beating him gets you his sword and a red ruby. _______________________________________________________________________ +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Go back to the main room and play the organ. This opens up the tabernacle so you can get the Five-point Circle of Power. <> Remember the second to last note. You have to play this later, but that note will be missing. Now go down to the wine cellar and check all the barrels for the one that is hollow. That one you can turn to open a secret passage. My memory is a little vague here so I can't be real specific. Somewhere you find the last gem and use the three to open the passage down to the lower level of the church. You also find the power rune also. <> Power runes: Add power runes to any spell to make it stronger. Simple as that. So if you want to make your shield spell stronger use a five- point circle of power, the runes required for the spell and add (Power) runes. Adding these to the summon trapper spell creates the summon zombie spell. When you reach the place where Anthony killed the Bishop, you find the last piece of Brother Andrew's diary and now you can go back to report to the custodian. He gives you a sacrificial knife. Now go back to the lower level of the church and use the knife in the stone altar with the slit in to. This opens the door. A level-two barrier blocks your path so use a level-two dispel magik to continue on. Look at the custodian's body. After that go back and you see the heretic monk unlock the last door. Follow him until the ornamented door. Enter it to end the chapter. **************************************** (Cool Blue) Searching Through The Dark 8 **************************************** As you return to Alex, you find a note from Edward. He says to find the 88 keys. Those not musically inclined won't know he's talking about the piano, but that is indeed what he is talking about. Go to the piano and play the song you learned in Luther's chapter. This reveals the next chapter page. ********************************************* (Cool Blue) Chapter Eight: The Forbidden City ********************************************* The chapter starts with Roberto Bianchi being forced to survey the site where the Pillar of Flesh is being built. The places he must survey are marked with an X on his map. Note that this is the same temple that Pious and Karim were in. Continue on until you get to the first survey site. You will encounter a zombie along the way, but just run past it, as you don't have a weapon yet. After you survey the first site, pick up the sword on the wall and now you can go back to kill that zombie. There are also some crossbow bolts along a wall in here also, I think so anyway. In the next room there are four barricades. Each time you push a lever in one of the barricades another opens. Open all the barricades and kill all the monsters inside. In the next room, survey the far wall and get the crossbow and ammo here. Now finally you get the Tome when you try to go down the next ladder. Past this trapper filled hallway is a winged guardian and the scroll of summon zombie. In the next room you see a zombie walk up and trigger a trap squishing itself and locking one of the exits. First go to the other room and kill all the zombies in here and then save and prepare for a fight. Go to the smaller door on the right wall and survey that area. When you do the three workers there start attacking you. They all have bonethieves inside and this isn't an easy fight. After that's done go down the stairs in the previous room. Go to the area where you solved the block puzzle with Pious and kill all the monsters there. Take care of the horror first, and then the rest is easy. Look at the key on the pedestal. It has Ulyaoth's symbol surrounded by a five-point circle of power. So what you do is to use a green level-two reveal invisible to reveal a way to get to the key. Pick it up and continue on. Back in the previous corridor, don't forget to get the blue statue on the left-hand side. Use the key to open the double door in the previous room. Don't go on the yellow covered surface or it will shock you. I don't know if there is a way to get rid of it, so use a shield for safety instead. For the alignment choose green, I don't know if it matters though. In the next room, cut the rope with your sword to drop the bridge. This takes some aiming, but you'll get it. As you try to cross the bridge two worms pop out at you. They are amazingly easy though and don't even attack you. Survey the area and pull the lever across the bridge. Finally go back to the room where the zombie was squished and summon your own zombie for squishing. Walk him right into the trap and the gate opens. Go down the ladder and make your way to the room where Pious chose his artifact. Retrieve the essence of Chattur'gha, survey the room, and make your way back through the temple and end the chapter. **************************************** (Cool Blue) Searching Through the Dark 9 **************************************** Let's see, what did we learn last chapter? We learned to survey. So go to the painting of the pillar of flesh where the wall is now crumbling and survey the area. You will find the next chapter page. ************************************************* (Cool Blue) Chapter Nine: The War to End All Wars ************************************************* The chapter starts with Peter Jacob writing in his Journal. He sees one of the patients being taken away. He goes to investigate. Pick up the letter on the desk Peter was writing on. Get the sealed envelope on the Podium and another letter on the way to the bell tower. Then give the orders inside the envelope to the guard in front of Luther's old chamber. He leaves his post to join the soldiers on the front line. Inside the room, pick up the gun.(It's a good time to save now) As you do, a mortar blows out the power to the Cathedral. Before you leave you are sent to the screaming hall and get the Tome. There is a bonethief outside, kill it but it will use almost all your ammo. Back in the main part of the church, there are a lot of bonetheives and bonethief-infested people around. Flash them (you know what I mean) and run to the stairs behind the altar (get the rifle on the altar first). Go to the two rooms on the left and get the ammo in here. Go to the Old Tower and upstairs get the big sword and more ammo. Now go down stairs and start killing stuff. In the Bishop's room there is a torch so you can see and a couple more boxes of ammo. Go back to the basement and go to the old wine cellar. To the left is a door to a boiler. Turn the wheel to get steam running to the generator again. With the torch you can see a door in the room, but its blocked. There is a small hole so if you summon a trapper you can get rid of whatever is blocking the door. Aim at the dead soldier and send him to the trapper dimension. Now you can get the seven-point Circle of Power. Power up all your spells before continuing. Go to the right door and put the lucky penny in place of the broken fuse in the fuse box. Then switch the generator on to restore power. Make your way back to the organ, and when you get up the stairs the window gets blown out. Get the music and play it on the organ to open the Tabernacle and get the door handle. Look at the far left wall of the church. Use a green level-three reveal invisible to reveal the door. Then use the door handle to open it. Continue through the halls to the place Anthony killed the Bishop. There get the letter and the key. Then go the other way to get the blue magikal elixirs. Finally use the key to open the door to the last hallway. Get the scroll of magical attack as you go through the hallway. Now save before you enter the ornamented door. Make sure all stats are 100% and all weapons are fully loaded. You might also want to cast a level-three blue shield also. Preset a red recover, green recover, blue shield, and a green magical attack to your quickspells. They should all be level-one. When you are ready enter the door. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ _______________________________________________________________________ BOSS: THE GREATER BLACK GUARDIAN Man, this guy is hard. There are really three parts to this battle and lets take it step by step. Part One: During this part he will summon three balls of energy that sap your magic and health when they hit you. Never get to close to the Guardian or he will try and step on you. For this part equip your gun and shoot the balls as they appear. Then when they are gone, he will start to draw energy to himself. Now is when you attack. Regular attacks don't work and you have to use magical attacks to beat him. The second you see him start to drain energy hit your attack preset to shock him only use level-one because the others take to long. Three hits of green and he goes down. Round Two: This round he makes the arena smaller and this time he summons zombies. Try to stay as far back as possible. When the third zombie appears wait two-three seconds then hit your magical attack. You have to be time it right to be able to hit him. This will also start the zombies singing. Just let them and restore your sanity when you have a chance. Make sure you are in very good health before applying the third shock and starting round 3. Final Round: This round you are right at his feat as he tries to stomp you. Stay in front of him and wait for him to lift his foot, then run away. NEVER stop during this. When he stops, hit your attack and shock him. Three more greens and he's gone. _______________________________________________________________________ +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Retrieve the artifact to end the chapter. ***************************************** (Cool Blue) Searching Through The Dark 10 ***************************************** As the chapter ends Alex finds Peter's lucky penny taped to the chapter page. So we are supposed to use it to find the next chapter. In the library there is a ghost of a nurse cleaning the floor. Talk to it to get the basement key. (This is one of the freakiest parts of the whole game, rivals even the bathroom scene.) Anyway, go to the basement and get the shotgun and ammo here. Look at the fuse box. A fuse is missing, so use the lucky penny in its place. Flip it on and then go up to the now lit bathroom. Get the letter and then look in the medicine cabinet for the next chapter page. ********************************************* (Cool Blue) Chapter Ten: A Legacy of Darkness ********************************************* Edward's chapter. That means we are close to the end. He has an interest in his family history like Maximillian before him. Go around the house getting the ammo in the house first. There is a book right in front of Edward on the fireplace and one in the second bedroom upstairs. In the dining room (piano room) there is a sabre. Now go to the second part of the library to see Maximillian guide Edward to the secret passage. Get the magik pool scroll and look at the clock. It is missing its hands. If you look in the books you got you will find the missing hands. Then set the clock like you did with Alex. Follow Maximillian down the secret passage. Get all the ammo here and the revolver and Tome.(Save!) When you reenter the main part of the library, you see a vampiric beast attack and kill a servant. Kill the servant, as it will attack you. Get the bottom half of the basement key and go upstairs. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ _______________________________________________________________________ BOSS: VAMPIRIC BEAST I consider this guy a boss. He will run around attacking servants. Fortunately he attacks the same ones in the same order every time. The next one he will attack will be the one in the master bedroom. Cast a magik pool red, as it will help you. Just linger around upstairs and find a door to go in and out of until you see it attack the servant. You could try and cut him off, but as he's invisible this is very hard and it's better for you to wait for him to attack the servant. When he attacks, immediately go to the room and take a slice at his head. To avoid his attacks, run around in circles like you might've done for the Greater Black Guardian. Slice at him until he leaves. The grateful servant gives you the key to the gun cabinet. Go there and get the elephant gun. Find somewhere close by to wait again as he will strike the servant in that room next. Make him run away again and get some ammo from the servant. Now go to the main room and see him come out of the basement. He will attack one of the servants here. After you make him run again he will drop the other half of the key. Mix them together and fix it. No prepare for the final battle with it. After you're preparations are complete, go to the basement and fight him. Equip your elephant gun and try to blast that obelisk when he's away from you. Also quickly pick up the ammo and double shotgun here and use that also. After his obelisk is gone, he can't regenerate anymore and kill him one last time for good. _______________________________________________________________________ +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ After all that save (don't want to do that again, do you?), reload your guns(the double shotgun is my favorite gun in the game, and the only one worth using pretty often) and go down the ladder. Follow the path down to where Maximillian left off. There are two horrors here. I went back and summoned a horror of my own to deal with them, but a better way to deal with them is to bind(level-three) one of them to attack the other. In the next room, there is a horror and a guardian. Deal with the horror first, then kill the guardian the same way you did with Maximillian. The next room contains a big circle of power. Its nine points and you need to travel to each of them and inscribe a rune on them. The spell I picked was a green dispel magik (because you want to get rid of all the blue magic around), but I don't know if it matters. Coming back, you have to fight a lot of monsters and pull a lever to have the barrier disappear to move on. This is pretty strait forward, just takes a long time. Note that in the furthest right rune it is better to run past them instead of fighting them. When you finally cast the spell, you have to escape the city as its gonna blow. Get as far as the balcony, and the chapter ends. ***************************************** (Cool Blue) Searching Through The Dark 11 ***************************************** As the chapter ends, Alex finds a note from Edward behind the chapter page. It says to look in the barrels in the basement. Look there to find a pickaxe. Use it on the wall that covers the door to the old servant's chamber(you saw it as Maximillian). You get a flashback showing you what a nut Maximillian was. He murdered all his servants. Well, I guess I would've done the same if I figured out bonethieves were in some of them. They would all have to go. Dispel the barrier around the center and retrieve the stethoscope and paper. Go back down to the basement. The house is now unsafe and has enemies in it, so be careful. And don't waste your ammo, just use the sword. Now go to the safe and try and open it. The game gives you the directions and its not that hard. The combination in my game was about 60,81, and 46. I don't know if it's different in every game, though. Open it and receive the essence of Xel'lotath, a crankshaft, a note from Edward and the next chapter page. ****************************************** (Cool Blue) Chapter Eleven: Ashes to Ashes ****************************************** The chapter starts with Michael Edwards trying to put out a fire but something goes wrong and him and his team get blown to the temple below. Equip your fire axe and kill the zombies in the room. The fire axe is a very bad melee weapon and is very slow. If they start singing get out of the way, as you won't have time to stop them. Get the weapons from the dead soldier on near the door. In the next room there is a winged guardian. I suggest getting it out in the open first and then fighting it.(time to save) Go down and go up the first ladder on your left. RUN past the first winged guardian and attack the second. This one summons horrors so deal with it first. DO NOT let it summon a horror and don't get hit by it. Dealing with two winged guardians with that piece of crap fire axe is bad enough, you don't need a horror to top it all off. After he's gone you can deal with the other one. This one summons trappers, which actually helps you. You can't heal until you get the Tome so let it get you and give you a trapper to restore your stats! After dealing with them get the gold amulet on the side wall. Then continue down the other ladder. Kill all the enemies up to the barrier blocking you. Go back to the first hallway(lets call this the main hallway) and go up the next ladder in line (on the right). Up here there is a staff. Mix that with the gold amulet. Go back to the main hallway and go to the last ladder. At the end of this room is a light and a place to put your staff. Place your staff here and first aim it at one of the small homes on the miniature. Not your aiming is 3D and you can aim in all directions. You know you got it when it starts burning. This opens up another mirror on the wall. Do the same with the other house and open up the other mirror. Then aim at the central tower to solve the puzzle and reveal the ladder behind you. You are sent to the screaming hall before going down. Get the Tome (finally!) and continue down. Go back to the place with the barrier around the statue and dispel it. Get the statue to complete your collection. Worms will pop out at you, but they're no problem. Continue down the hallway and go up the ladder in the middle. Then go down the ladder in the middle of that room. Keep going forward. Soon you will reach some rooms familiar to you. When you get to the room with the obelisk blocking your path down the ladder, summon a trapper to get rid of it. Continue down the ladders to a room with a spell scroll and two horrors creating a barrier. Bind them to get past. Get the explosives in the back. Go to the room where you got rid of the obelisk and go in the other door here. Here you can put your effigies under their weak color (blue picture gets red, green gets blue and red gets green). This is supposed to give you a special enchanted sword. As I mentioned before I missed the red one (sort of on purpose) and didn't get this item. You don't have to get it though. Now go back through the door. Wasn't there another door in this room? Yes sirree, by golly, gee wiz(haha), look at the top wall. The door has been hidden. Use a level-three reveal invisible to reveal the door. In the next area is the yellow floor again. Get the detonator for your explosives from the dead guy. Combine them together. Get your shield up and run across the floor. When you get to the bridge, worms pop out at you. You know what to do. Try out the bomb on the bridge. It needs to be more powerful. Now save first and use enchant item level-three. Now place the bomb and get out of there. You have more than enough time to escape, but now loads of monsters infest every area. Ignore them and run. Look at your map for the fastest way out if you forgot. When you reach the starting point, the chapter ends. ********************************************* (Cool Blue) Searching Through The Dark: Final ********************************************* As the chapter ends a light comes through the telescope. Go to the observatory and line up all the mirrors. This unlocks the entrance to the city of Ehn'gha. Before you get to the basement, the doorbell rings and a package is left for you. It contains the essence of Chattur'gha and I think also has the enchanted sword if you got it. Now go down the ladder and this is the start of the end. ***************** (Cool Blue) The Final Chapter ***************** Make your way through the city until you reach the main hall. It now has the yellow magical floor like in the other temple. Before you go on the floor, cast a green level-three dispel magik. You can't see it now, but there is a barrier before the main door. Then cast your shield and run across. In the next room there is the circle of power thing you used as Edward. Find the two parts of the broken pedestal and enchant them together. Put it in its place and then place an essence on each of the pedestals. Now you have to travel around and create a spell again. This time I used a green summon creature spell.(because you are summoning an ancient.) Again, I'm not sure if this matters. I won't go into detail here, as I'm sure you know how to do it. But I will give you the answers to the puzzles: -In the room with the lava blocking your path, cast a green, level- three reveal invisible to reveal the floor. -There is a room with pictures of certain monsters on it. Summon the monster of the same color and type and walk it into its pad. -In the room with the purple floor, sneak across it towards the exit(bottom of screen). After you're off the purple you're safe. -In the room with three horrors making a barrier, Bind two of them and kill the third. -In the room with the yellow floor(besides the first) remember to cast a dispel magik before you go on the floor. -In the room with the three obelisks, cast a green level-three magikal attack to lower the barrier. Now you will cast the spell and be ready for the final battle. Go to the pad when ready and be sure to save first. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ _______________________________________________________________________ BOSS: PIOUS THE SERVANT OF ULYAOTH When the battle starts, Pious' artifact will protect him with magik. Enchant your weapon green and keep it enchanted the whole battle. Hit him with it to reveal the artifact. Now go take a hack at it. Pious will use a dispel magik to get rid of your enchantment. Just get to a safe distance and cast again. Keep repeating this, hacking Pious and then his artifact. Sooner or later you will control a ghost- Ellia and get a ghost-Tome. Now the other characters will help you. When the artifact appears hack it with Ellia. If you gat hit by Pious, you turn back into Alex. Hit him or the artifact to go back to Ellia. Keep this process up with almost all the characters until the artifact is no more. Now you have to take on Pious direct. Do the same as you have been doing. Always keep your health above half and watch out when he starts to cast a spell. DO NOT get hit by his level-three magikal attack! It takes HALF your health! Sooner or later he will die and you will win _______________________________________________________________________ +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ The game is just about over. Watch what is left. I hope you had fun playing this game as much as I have. Now try a different color until you have beaten all three! ======================================================================= Section C: Credits and Acknowledgments ======================================================================= I'd like to thank the following people for contributions or whatever: -CjayC for putting this on his site. -My friends and family The following are people who contributed to this FAQ: No one has contributed anything, yet :(