=============================================================================== **************************** DRAGONBALL Z: BUDOKAI 2 ************************** =============================================================================== Beat'em Up; released 2003 UK FAQ/MOVELIST (Version 2.0) 14/10/2004 Author - falsehead (Sophie Cheshire). Contact me at falsehead@aol.com Copyright stuff; this is (c) Sophie Cheshire. If you wish to use this FAQ on your website, feel free to do so under the following conditions. a) You email me first and let me know where it will be appearing and b) you do not alter the content in anyway (if you need to change the formatting slightly for display purposes that's OK). This guide may NOT be used as part of a restricted Pay-to-Enter website or in print unless you are prepared to pay me for its inclusion. If I find out that any part of this FAQ has been lifted and used without credit to me, especially if you use it to earn money, then I will be annoyed. I didn't type all this up for the good of my health you know. =============================================================================== *********************************** CONTENTS ********************************** =============================================================================== 1) INTRODUCTION/REVISION HISTORY 2) THE BASICS - General FAQ - Universal Movelist 3) DEFAULT CHARACTERS MOVELISTS a) Goku b) Gohan c) Piccolo d) Krillin e) Tien f) Raditz g) Kid Trunks h) Goten 4) SECRET CHARACTERS MOVELISTS a) Vegeta b) Yamcha c) Nappa d) Recoombe e) Captain Ginyu f) Freiza g) Future Trunks h) Android 16 i) Android 17 j) Android 18 k) Dr.Gero (Android 20) l) Cell m) Teen Gohan n) Great Saiyaman o) Hercule p) Videl q) Supreme Kai r) Dabura s) Majin Buu t) Super Buu u) Kid Buu 5) FUSION CHARACTERS a) Gotenks b) Vegito (Goku) c) Vegito (Vegeta) d) Gokule (Goku) e) Gokule (Hercule) f) Tiencha 6) OBTAINING THE SECRETS a) Secret Characters b) Babadi's Ship c) Special Skills 7) SKILLS/CAPSULES a) Attack/Defence Raising Skills b) Support Skills c) Special Capsules 8) DRAGON WORLD MODE a) How to Play b) Beating the Stages - Speed Guide c) Beating the Stages - In Depth Maps and Strategy 9) CAPSULE CHECKLIST a) Capsules which can be bought b) Capsule found in Story Mode Only c) Capsules Which Can Only Be Wished For d) Babadi's Ship Capsule List 10) THE DRAGONBALL UNIVERSE (Some Advice To Help You Live In It..!) =============================================================================== ****************************** 1) INTRODUCTION ******************************** =============================================================================== INTRODUCTION - This is my FAQ/Movelist for Dragon Ball Z: Budokai 2 on the PS2. Here you will the moves for all 29 selectable characters, how to unlock them, the skills they can use and a guide to the various modes of the game including a walkthrough of the Dragon World Story Mode. This is an excellent DBZ game and definitely the best I have played so far on any system. There are so many characters to choose from I would be surprised if your fave weren't included here. I hope you enjoy the guide and find it of use. The latest version of this guide is always found at: www.gamefaqs.com www.faqs.ign.com Please ensure you have read the latest version of the guide before emailing me with a question. Emails that are actually answered in the guide will be turned into candy and fed to Majin Buu. ******************************************************************************* REVISIONS - (02/12/2003). First version, movelists and guide to all the modes included. I still haven't managed to acquire all the breakthrough capsules for all the characters yet, so there will be additions to the FAQ coming fairly soon. But as it stands you will find here moves for all characters and a full guide to the various modes and secrets the game has to offer. Version 1.1 (14/12/2003) Ok, so now the US version is out. Mainly this update adds skills I missed and corrects a few misattributed skills. Also added are the moves for the special fusion character Gokule. Also I bunged in a FAQ in the Basics section to quickly answer the various queries flooding into my inbox. There were supposed to be the moves for Tiencha and Kibitoshin here as well, but my left shoulder froze and I had to lay off playing and writing for a week =( The last update before Christmas will be along in a week, and WILL include Tiencha and Kibitoshin, even if my arm falls off! Version 1.2 (22/12/2003) Well my arm is still on (just). Of course I soon realised that the Potara fusion characters all have slightly different moves depending who is the active character. So second movesets for the Vegeta-Vegito and Hercule-Gokule fusions added. Tiencha was fine and disappointingly Kibitoshin had no moves of his own. Also added every damn capsule in the game including the elusive "Freiza's Spaceship". That's your lot until after I have eaten my roast goose and opened my presents. Then you can expect some maps of the levels in Dragon World mode and more detailed character strategies. Version 2.0 (31/10/2004) Ok, bit of a longer delay than I planned for the update, put this down to having to move house, problems with my shoulder and my PC breaking down three times in as many months causing me to lose a lot of useful emails with good contributions in them, sorry folks =( However, I have added a nice lot of stuff, most importantly added an in-depth guide to Dragon World mode, with some fairly crude maps which give you the locations of the various buried items and some helpful strategy. I have removed the small biographies from the character movelist sections and compiled them into one section at the end, which is a brief history of the show. With 276 episodes (US/UK) it can be daunting for relative newcomers, especially with the wealth of references to obscurer characters from the original Dragonball so I hope it will be of some help (similar mini-guides in other DBZ gamefaqs helped me get to grips with the full storyline a few years back). I've added some technical guff to the movelists, mainly on how much various power-ups (Super Saiyan, Fighting Poses etc) actually power the characters up by. Finally I have added a list of the capsules by availability which should be of some help to those just starting out. Also fixed a couple of dumb mistakes like having Hercule fight Super Buu on the wrong level to get Videl. DUH! Also, please stop emailing me the "capsule cheat", I know it, I just choose to not ruin peoples games for them by encouraging them to get all the secrets without bothering to play the game. =============================================================================== Big Thank You to all the peeps who sent emails saying "thanks for writing the guide" and also sent info and corrections. I do try and reply to everyone I get, but sometimes AOL conspires to delete or randomly not deliver my emails. So if you wrote me, and I never replied, thankyou!!!! Credits: Ramien for supplying details of missed skills - "Chi Chi's Wish", "Bulma's Armour", "Desperate Power" and "Desperate Resolutions" Carter and Briancito for the "Senzu Bean" skill/s Briancito also for "Gero's Perpetual Energy R&D" Psychoknight for pointing out the Gotenks fusion doesn't need both to have Ki of 4 and also that Goku can get the Z-sword Tbest for supplying the info for "Frieza's Spaceship" skill, free tilde for you as promised.... ~ m_toope for noting some more typos and some suggestions for making a couple of biog details clearer. Brandon for being the first to point out my mistaken attribution of SSJ2 to Kid Trunks and Goten as well as several other typos and boo-boo's I made. Big Thanks to GALAHAD PC for his notes on two-player mode in Babidi's ship. The original email got wiped, but I credit you with getting me to cover it! Thanks also to those who let me know about extending Yamcha's Wolf Fang Fist combo, Babidi's Ship got a lot easier after that! =============================================================================== ******************************* 2) THE BASICS ********************************* =============================================================================== When I began the movelists I was faced with a quandary, basically what moves to list as each character can be customised with various moves gained from capsules. So I decided to list the basic moves given if you select the character as NORMAL - that's an uncustomised character - first of all. Each character has their signature moves; a throw and most of them have a powerup up or two in NORMAL mode. I have used these as the backbone of the character's movelists. The moves in NORMAL mode are a good guide to setting up a character to start with as you get into the game. You must remember though that certain moves listed in NORMAL mode are NOT initial available for creating a customised character, they must be obtained in DRAGON WORLD MODE first. After the NORMAL moves are listed, I have listed first the additional offensive moves each character can learn, along with inputs. Then the defensive and support abilities they can equip. For full descriptions of the abilities check out the skills/capsules sections, I don't want to be repeating myself for each character. Certain characters like Goku and Goten/Trunks can fuse into new characters using a Fusion capsule. I have decided these cover these Fusions as separate characters, even though they cannot actually be selected from the line-up they must be activated in battle. There is also my basic rating of the character and some suggestions for good skills to add to them when you customise them. This is only VERY basic stuff, I am sure plenty of very detailed in-depth character FAQs will appear soon, so this should be seen as a basic overview to help you get started. There are several modes of play available. The main story mode is called DRAGON WORLD. Here you take control of Goku and pick allies to work your way through an adventure based on the plot of the cartoon. Here you win new skills and unlock secret characters. Unlike the other modes, you cannot access the basic NORMAL skillset, you must use a customised character to progress. It is covered in depth in a separate section. WORLD TOURNAMENT mode sees you work your way through several battles to be crowned world champion. You can use NORMAL or customised characters here, but fusions can't be used. You earn cash from competing to spend on new skills at the skills shop, the better you do, the more cash you earn. This can also be played as multiplayer, but you will earn no cash. DUELING MODE. You basic one-on-one 2P versus mode. You can use NORMAL or CUSTOMISED characters here. You can choose a stage to fight on, some of which allow wins via Ring-Outs. TRAINING MODE is split into practice and training. Practice allows you to fight with NORMAL or CUSTOMISED characters. Training sees you take on the part of Goten as the other characters take you through the game controls. This also includes useful practice in Fusion Mode before you can access it in the game. EDIT SKILLS - here you can visit the Skill Shop and purchase new Skill capsules. You can customise the characters and you can view a list of all the skills you have purchased or won in DRAGON WORLD MODE. If you have another memory card and save you can also trade skills between them. Skills are covered in depth in their own section. BABADI'S SPACESHIP - Acquire after finishing DRAGON WORLD and wishing for it from Shenron. Here are four mini-game stages that allow you to win Dabura and the three Buu forms. ------------------------------------------------------------------------------- GENERAL FAQ ------------------------------------------------------------------------------- Ok well I thought I would get my emails on this and I wasn't wrong! The most common questions are answered below. Q: Why can't I Fuse in Tournament or Dragon World Mode? A: You can't use the Vegito or Gotenks Fusion (or special fusions) ability in either of these two modes, except when the storyline in Dragon World allows it. Which is lame. You can use them Babadi's Ship, Two-Player and Practice. Super Buu's Absorption, Vegeta's Babadi's Mind Control and Frieza's Spaceship can all be used in Tournament Mode however. Q: I can't use Teen Gohan in Dragon World Mode! A: I have no idea why he is not available as an ally in DW mode, but he ain't. Sorry! It also sucks that Android 18 can't be used after level 4 and Majin Buu on the final level. huffph. Q: How did you get the guide up so fast? A: Believe it or not, the UK (PAL) version came out a month before the US version. And I live in the UK. I also got my copy free courtesy of a website I review for, check out my review at www.thunderbolt.be (shameless plug) Q: Is Broly/Master Roshi/SSJ4 Goku/Gogeta etc in the game? A: Nope. No film characters, no Dragon Ball: GT characters and sadly no Master Roshi. What you get is what's listed here. Q: How do I unlock so-and-so character? A: Read the damn FAQ. Q: Where do I find so-and-so skill? A: Most skills eventually appear at the skill shop, but there are a lot of support skills that do not, for example 4 slot armour and the various "wish" skills, or the senzu beans. Basically you will need to play Dragon World and collect the capsules on the map and dig up ones as well. The final Buu levels yield most rare skills, so don't rush through them! Q: How do I find the Dragonballs? A: After the first level you really need to find the Dragon Radar on each level and use that. Move until the red ball is in the centre of the radar and then select the character with X but instead of moving, the character will dig up a Dragon Ball, after the first level there are 6 more balls and eight levels. If you miss a ball you can find two on the next and so on. Q: How can I get the Breakthroughs I want quickly? A: Well you have to slog through Dragon World until you get to the final battle with Kid Buu as normal. Now when you have pretty much knocked him down to one or two lights, EXIT Dragon World Mode so it saves. Now go back into Dragon World Mode and pull out the memory card. Defeat Kid Buu then when it queries your lack of card just select NO and continue to Shenron. If the Breakthrough you want is not on offer, reset the game and then shove the memory card back in. DO NOT SELECT CONTINUE!!!!!!!!!!!!!!!!! Instead choose to LOAD GAME and ignore the warning, then you can reload Dragon World Mode from where you saved just before defeating Kid Buu. Now pull out the card and do it again. As soon as the Breakthrough comes up that you want, stick the memory card back in so that when you select it, it will save to the card, then just choose to continue as normal. If you manage to balls this up, I take no responsibility for your stupidity. Q: Who's your favourite character? A: Well in the game and the Anime I like Vegeta best of all. OK, Goku is the hero, but Goku never seems to be as complex and multi-layered as Vegeta, to be honest Goku story pretty much ends with him becoming the legendary Super Saiyan towards the latter half of the Frieza saga. Original Dragonball is Goku's story, DBZ seems to be more interested in telling the story of Gohan, Piccolo and Vegeta. I love Vegeta's inner battles with his desire for power and the obvious happiness he gets from his wife and son (even if he tries to deny it). He is also a nifty fighter in the game. I love Super Buu, his battle with Gotenks is one of my favourite parts of the saga, god Gotenks is SO ANNOYING (but very true to life, little boys are JUST like that, heh heh) I was cheering Buu on by the end! He's also fun to use with his Absorption ability. Finally, I like Android 18,a powerful female fighter and damn sexy lady to boot! ------------------------------------------------------------------------------- UNIVERSAL MOVELIST ------------------------------------------------------------------------------- Every character shares the same basic moves. These are covered in the Training Mode, but for completions sake, here they are as well! Basic Punch (P) Square Basic Kick (K) Triangle Energy Blast (E) Circle Guard (G) Cross Power Punches and Hold forwards or backwards at the same time as punch or Power Kicks kick to perform more powerful uppercuts, hammerblows, scissor kicks and roundhouses Unblockable (P+K) Press punch and kick to do a close range unblockable attack This will also launch an opponent in the air and initiate air combat Hop backwards (b, b) tap back twice Dash (f, f) tap forwards twice Dash Attack double tap forwards and punch or kick Dodge back (u+G) Press up and Guard Dodge to front (d+G) Press down and Guard Throw/Combo (K+G) Kick + Guard Recover Ki Hold down Guard and double tap back or forwards then hold Transform (P+K+G) If skill is set you can transform into a stronger fighter Deflect Ki (G) Press Guard just before Ki blast hits Don't underestimate the usefulness of the basic kick and punch combos. Some of the smaller and faster characters can be utterly devastating simply using speedy strings of basic attacks, never giving the more powerful characters as chance to power-up a signature move. You should always throw in plenty of the power punches and kicks as well, as these can hurl opponents out of the ring on some stages if they hit on a counter. The basic unblockable does little damage, but is great for interrupting attacks and smacking your opponent up into the air. Like with all fighting games, it's not your mastery of the big flashy moves that matter, it's your handling of the basics that can be the difference between success and failure! When it comes to performing the powerful attacks listed below most of them require Ki to perform. Your Ki gauge is listed under your energy bar and can be maxed out at 6 levels. Certain moves require you spend a certain number of Ki Levels to perform. So this is listed as so: f + G Kamehameha (1K) 1K = 1 Ki level expended. Simple eh? Some manoeuvres do not spend Ki, but require that level of Ki to maintain, these are basically the transformations some characters have. e.g: To maintain Super Saiyan 3, Goku must have 5Ki or more. If his Ki drops below that he will stay at SSJ3 until he is knocked to the floor. Once that happens he will revert to whichever form he has Ki to sustain. So if his Ki was down to 3, he would drop from Super Saiyan 3 to Super Saiyan. Certain moves in the game require you to twirl the analogue stick as quickly as possible. If you use the palm of your hand to twirl BOTH stick at once you fill the gauge TWICE as fast! =============================================================================== ******************* 3) DEFAULT CHARACTERS MOVELISTS *************************** =============================================================================== These are the eight characters that you can initially select in the game. I have tried to be as comprehensive as possible listing all available moves, but please if I have missed something let me know POLITELY! Thanks! I have added Support Skill Notes to each characters list to give further help in character creation. I thought it would be better to place them in with the character guides as people seem to miss important stuff in separate sections. ------------------------------------------------------------------------------- a) GOKU ------------------------------------------------------------------------------- NORMAL MOVES P+K+G King Kai Fist x20 (1K) P+K+G Super Saiyan (3K)* P,P,P,P,E Kamehameha (1K) f+K,P,P,P,E Kamehameha (1K) f+E Kamehameha (1K) f+P,P,P,E Spirit Bomb (4K) * P,f+P,P,E Zanku Fist (1K) f+K,K,K,E Super Dragon Fist (2K) P+G Dragon Throw ADDITONAL MOVES P+K+G Super Saiyan 2 (4K) P+K+G Super Saiyan 3(3K)* P,P,K,K,E Warp Kamehameha (3K) K,K,f+K,K,E Super Spirit Bomb (5K) f+P,P,P,P,E Continuous Kamehameha* (2k) P,P,K,K,E Activate Vegito Fusion (3K) P,P,K,K,E Activate Gokule Fusion (3K) DEFENCE/SUPPORT SKILLS Vegito Fusion* Saiyan Spirit Gokule Fusion* Universal Power General Vest Super Kami Water Training Vest Ki Flash Sturdy Vest Gero Deflect-Back R&D Mysterious Vest Gero Energy R&D Z-Sword Gero Reflection R&D Saiyan Heritage Gero Perpetual Energy R&D Viral Heart Disease Meditation Vaccine Yakon Super Holy Water Angel Halo Dende's Recovery King Kai's Wish Rage! 1/3 Senzu Bean Rage!! Senzu Bean Rage!!! Desperate Power Serious! Serious!! Serious!!! SKILL NOTES: * Goku's Super Saiyan can only be equipped if King Kai Fistx20 (or Kaioken dammit!) is also equipped. *If you twirl the analogue stick up the full gauge of the Continuous Kamehameha you will do a tenth hit of extra damage. * The Spirit Bomb moves can only be performed in King Kai Fistx20 mode or normal mode * If the Vegito/Gokule Fusion fails it cannot be performed again during battle * Although the Vegito/Gokule Fusion capsule takes up seven slots, Goku will have access to his NORMAL moveset * The Vegito/Gokule fusion cannot be performed in Tournament Mode or in Dragon World mode (except when the story allows the Vegito fusion) POWERUPS King Kai Fist x20 increases Goku's attack power by 5% Super Saiyan increases Goku's attack power by 10% Super Saiyan 2 increases Goku's attack power by 15% Super Saiyan 3 increases Goku's attack power by 25% The Vegito Fusion increases Goku's attack power by 30% Going Super Saiyan as Vegito increases Goku's attack power by 40% The Gokule Fusion increases Goku's attack power by 10%, but Ki does not drop. COMMENTS: Well as you would expect Goku is one of the best-rounded characters in the game. With great speed, endurance and strength he is ideal for the newer players to get to grips with. He can also be set up in a lot of different ways, from sacrificing skills to be able to change into Vegito or Super Saiyan 3, to piling on all kind of powerful attacks like the Spirit Bomb at the expense of the ability to go to the highest level of Super Saiyan. With support abilities like Angels Halo which prevent Ki loss he is one of the best in the game. In battle your tactics will mainly focus around how you have set him up. If you are planning on powering up to Super Saiyan 3 you will need abilities like Angel Halo, so you are best then sticking to the basic Kamehameha attacks which will now be much more powerful. Of course Spirit Bombs when he is in Kayoken or Normal mode can be a real match finisher, but I have a hard time targeting it. ------------------------------------------------------------------------------- b) GOHAN ------------------------------------------------------------------------------- NORMAL MOVES P+K+G Super Saiyan (3K) P+K+G Super Saiyan 2 (4K) P,P,P,P,E Kamehameha (1K) f+K,P,P,P,E Kamehameha (1K) f+E Kamehameha (1K) P,f+P,P,E Zanku Fist (1Ki) f+P,P,P,P,E Continuous Kamehameha* (2K) f+K,K,K,E Super Dragon Fist (2K) P+G Jackhammer Smash ADDITIONAL MOVES P+K+G Elder Kai Unlock Ability* (4Ki) K,K,f+K,K,E Super Kamehameha (4K)* f+P,P,P,K,E Super Kamehameha (4K)* DEFENCE/SUPPORT SKILLS Kami Outfit Saiyan Spirit King Kai Outfit Super Kami Water Grand Kai Outfit Gero Perpetual Energy R&D Supreme Kai Outfit Gero Deflect-Back R&D Z-Sword Gero Reflection R&D Saiyan Heritage Gero Energy R&D Viral Heart Disease Meditation Vaccine Yakon Super Holy Water Chi Chi's Wish Ultimate Power 1/3 Senzu Bean Kibito Revival Power Senzu Bean Mixed Blood Power Ki Flash Dende's Recovery Power Near The Limit Rage! Rage!! Rage!!! Serious! Serious!! Serious!!! SKILL NOTES: *You must be in Super Saiyan Mode to perform the Super Kamehameha. *If you twirl the analogue stick up the full gauge of the Continuous Kamehameha you will do a tenth hit of extra damage. *Kai Unlock Ability can only be equipped if Saiyan and Super Saiyan 2 skills are also. POWERUPS Super Saiyan increases Gohan's attack power by 10% Super Saiyan 2 increases Gohan's attack power by 15% Elder Kai Unlock Ability increases Gohan's Attack power by 25% COMMENTS: Considering how powerful this form of Gohan is in the anime, I am quite unimpressed with him here. Frankly he plays like a less powerful Goku and some of his basic kick and punch combos seem to come out so slowly as well. Not one of the fighters I choose to play much, Teen Gohan and Great Saiyaman are much better. ------------------------------------------------------------------------------- c) PICCOLO ------------------------------------------------------------------------------- NORMAL MOVES P+K+G Sync with Nail (3K) P,P,P,P,E Destructive Wave (1K) f+P,f+P,P,f+P,E Destructive Wave (1K) f+E Destructive Wave (1K) f+P,P,P,f+P,E Special Beam Cannon (3K) P,P,K,E Instant Killquick (1K) f+K,K,K,E Fierce Ranma (2K) P+G Demon Roundhouse ADDITIONAL MOVES P+K+G Fuse With Kami* (4K) K,K,K,f+K Hellzone Grenade* (5K) DEFENCE/SUPPORT SKILLS Normal Training Uniform Super Kami Water Evil Training Uniform Gero Deflect-Back R&D Evil Sturdy Uniform Gero Reflection R&D Evil Mystery Uniform Gero Energy R&D Dende's Recovery Gero Perpetual Energy R&D Piccolo's Regeneration Meditation Viral Heart Disease Yakon Vaccine Miracle Power Super Holy Water Dende's Wish Rage! Power Near The Limit Rage!! Rage!!! Serious! Serious!! Serious!!! SKILL NOTES: * Fuse with Kami requires Sync with Nail to be equipped also * Hellzone grenade requires you to be in Fuse With Kami mode *If you twirl the analogue stick up the full gauge of the Special Beam Cannon you will do a tenth hit of extra damage. POWERUPS Sync with Nail increases Piccolo's power Attack by 5% Fuse with Kami increases Piccolo's Attack power by 10% COMMENTS: This is more like it. Considering how much they made Piccolo suck in the Psone Dragon Ball games, is great to see this Namek warrior back at full potential. He has the longest legs in the game bar Cell and can play a great push back game with them. Smaller fighters can have a hard time getting in close when you have Piccolo going wild with the Fierce Ranma. I actually prefer to use him mostly as a physical fighter, using the Piccolo Regeneration skill to spend his Ki to limit damage. His combo speed and interrupt ability are superb and with damage being soaked up by defence skills he can usually last the distance and win. Although he has two power-up skills I tend to set him up with Gero's Perpetual Energy R&D and forget the Nail/Kami skills. Destructive Wave comes out so fast that he can really do damage being able to do it over and over. ------------------------------------------------------------------------------- d) KRILLIN ------------------------------------------------------------------------------- NORMAL MOVES P+K+G Unlock Potential (3k) P,P,P,P,E Kamehameha (1K) K,K,b+K,E Kamehameha (1K) f+E Kamehameha (1K) P,P,b+P,P,E Destructo Disc (2K) f+P,P,f+P,P,E Destructo Disc (2K) b+E Destructo Disc (2K) f+P,P,K,K,E Zanku Fist (1K) f+P,P,P,P,E Valiant Fist (2K) P+G Jackhammer ADDITIONAL MOVES K,K,f+K,K,E Fierce Destructo Disc*(3K) DEFENCE/SUPPORT SKILLS General Vest Super Kami Water Training Vest Potential Sturdy Vest Gero Deflect-Back R&D Mysterious Vest Gero Perpetual Energy R&D Viral Heart Disease Gero Reflection R&D Meditation Gero Energy R&D Vaccine Yakon Super Holy Water Miracle Power Dende's Recovery 1/3 Senzu Bean Rage! Senzu Bean Rage!! Desperate Resolution Rage!!! Marron's Wish Serious! Serious!! Serious!!! SKILL NOTES: *You must be in Unlock Potential Mode to use this move. POWERUPS Unlock Potential increases Krillin's attack power by 5% COMMENTS: Krillin can actually be quite a nifty fighter, I actually like to play him as super offensive. I play most small fast fighters as super offence and larger slower characters as more defend and counter. You do need to get in close with him and if your larger opponent is using pokes to push you back you may have problems. His Kamehameha does come out very quickly and can interrupt a lot of other energy blasts. Destructo Disc is a little less easy to target, I would only ever use it at the end of a successful combo, rather than on its own. I tend to equip Rage!!! and/or Miracle Power to him and try and win as fast as possible. Also as Fierce Destructo Disc is quite Ki heavy, Gero's Perpetual Energy R&D makes a good skill as his Unlock Potential Skill gives a fairly negligible increase in power. I have detected in other DBZ game guides something of a Krillin hate club. Well I think he's great, the anime's depiction of his and Goku's growing friendship in Dragonball is wonderful (how chilling is the sequence before they find him dead.. where Goku just knows something is wrong...? brrr) and the anger and grief Goku feels when Frieza kills him just pulsates out of the TV set. Mind you his voice in the FUNimation dubs (and this game) does suck. ------------------------------------------------------------------------------- e) TIEN ------------------------------------------------------------------------------- NORMAL MOVES P,f+P,P,E Ki Blast Cannon (2K) K,K,f+K,f+K,P,E Ki Blast Cannon (2K) b+E Ki Blast Cannon (2K) P,P,P,P,E Dodompa (1K) f+K,P,P,P,E Dodompa (1K) f+E Dodompa (1K) K,K,f+K,K,E Jackhammer Fist Flash (1K) f+K,K,K,E Machine Gun Fist (2K) P+G Jackhammer Fist ADDITIONAL MOVES f+K,P,P,P,K,E Volleyball Fist (3K) f+P,P,P,P,E Domination Blast (2K) P,P,K,K,E Activate Tiencha Fusion (3K) DEFENCE/SUPPORT SKILLS Tiencha* Desperate Resolution General Vest Super Kami Water Training Vest Potential Sturdy Vest Gero Deflect-Back R&D Mysterious Vest Gero Perpetual Energy R&D Viral Heart Disease Gero Reflection R&D Meditation Gero Energy R&D Vaccine Yakon Super Holy Water Miracle Power Dende's Recovery Chiaotzu's Wish Rage! Rage!! Rage!!! Serious! Serious!! Serious!!! POWERUPS If you successfully perform the Tiencha Fusion, attack is increased by 10% If the Fusion fails, attack is reduced by 10% for the duration of the fusion. SKILL NOTES: *If you twirl the analogue stick up the full gauge of the Domination Blast you will do a tenth hit of extra damage. * To activate the Tiencha fusion, either Tien or Yamcha must have at least 4Ki. So you must tag them in and out of battle to build it up, you do this by pressing P+K+G. They will switch in battle. * When you equip the Tiencha fusion capsule, although it takes seven slots, both will still have access to their NORMAL moveset. * The Tiencha fusion lasts as long as the timer, then if knocked down when its is at zero they will break apart and refuse when their Ki is built up again. *The Tiencha fusion cannot be performed in Dragon World or Tournament Mode COMMENTS: I haven't really used Tien much to form a proper opinion. He does have some good speed and Dodompa comes out VERY quickly and can interrupt a lot of attacks, otherwise he fights pretty similarly to Yamcha. ------------------------------------------------------------------------------- f) RADITZ ------------------------------------------------------------------------------- NORMAL MOVES P,P,P,P,E Double Sunday (1K) f+K,P,P,P,E Double Sunday (1K) f+E Double Sunday (1K) P,f+P,P,E Saturday Crush (2K) f+P,P,P,K,E Saturday Crush (2K) b+E Saturday Crush (2K) K,K,f+K,K,E Exciting Year (1K) f+K,K,K,E Dynamite Monday (2K) P+G Day Crush ADDITIONAL MOVES f+P,P,P,E Weekly Special (2K) DEFENCE/SUPPORT SKILLS Old Style Armour Super Kami Water Rit Armour Saiyen Spirit New Style Armour Super Holy Water Bulma's Armour Gero Deflect-Back R&D Moonlight Gero Reflection R&D Saiyen Heritage Gero Energy R&D Viral Heart Disease Scouter Vaccine Yakon Medical Machine Gero Perpetual Energy R&D Rage! 1/3 Senzu Bean Rage!! Senzu Bean Rage!!! Last Ounce Of Strength Serious! Saiyans Awakening Serious!! Loyalty to Frieza Serious!!! SKILL NOTES: *If you twirl the analogue stick up the full gauge of the Weekly Special you will do a tenth hit of extra damage. COMMENTS: I was rather impressed with Raditz. For a fairly bulky character he has an amazing punch speed, although his kicks can be a little sluggish. He also has a neat range of energy attacks. I would in fact equip more copies of Double Sunday to power it up and forget about the other attacks and play a fist fighting and Double Sunday game with him. In fact when I did some of the Babadi's Spaceship games he was my top scorer in landing the most hits! ------------------------------------------------------------------------------- g) KID TRUNKS ------------------------------------------------------------------------------- NORMAL MOVES P+K+G Super Saiyan (3K) P,f+P,P,E Double Buster (2K) f+K,K,P,P,E Double Buster (2K) b+E Double Buster (2K) P,P,P,P,E Buster Cannon (1K) f+K,P,P,P,E Buster Cannon (1K) f+E Buster Cannon (1K) K,K,f+K,K,E Blast Attack (1K) f+P,P,P,P,E Energy Burst (2K) P+G Grand Impulse ADDITIONAL MOVES P,P,K,K,E Activate Gotenks Fusion (4K) DEFENCE/SUPPORT SKILLS Gotenks* Saiyan Spirit Normal Fibre Jacket Super Kami Water Quality Fibre Jacket Ki Control Sturdy Fibre Jacket Meditation Mystery Fibre Jacket Gero Deflect-Back R&D Potential Gero Reflection R&D Saiyan Heritage Gero Energy R&D Viral Heart Disease Bulma's Wish Vaccine Yakon Super Holy Water 1/3 Senzu Bean Mixed Blood Power Senzu Bean Dende's Recovery Desperate Power Rage! Miracle Power Rage!! Rage!!! Serious! Serious!! Serious!!! SKILL NOTES: * To activate the Gotenks fusion, either Trunks or Goten must have at least 4Ki. So you must tag them in and out of battle to build it up, you do this by pressing P+K+G. Instead of going Super Saiyan they will switch in battle. * When you equip the Gotenks fusion capsule, although it takes seven slots, both will still have access to their NORMAL moveset. * The Gotenks fusion lasts as long as the timer, then if knocked down when its is at zero they will break apart and refuse when their Ki is built up again. *The Gotenks fusion cannot be performed in Dragon World or Tournament Mode POWERUPS Super Saiyan increases Kid Trunk's attack power by 10% If you successfully perform the Gotenks Fusion attack is increased by 10% Going Super Saiyan as Gotenks increases attack power by 15% Going Super Saiyan 3 as Gotenks increases attack power by 25% If the Fusion fails, attack is reduced by 10% for the duration of the fusion. COMMENTS: I expect if you chose Trunks you are probably going for the Gotenks fusion, which is discussed in his own section. To be honest I will say the same for Goten as well, if you aren't using the fusion, they are both decent small fighters with a nice turn of speed, but basically, a bit dull to use. Sorry. ------------------------------------------------------------------------------- h) GOTEN ------------------------------------------------------------------------------- NORMAL MOVES P+K+G Super Saiyan (3K) P,P,P,P,E Kamehameha (1K) f+K,P,P,P,E Kamehameha (1K) f+E Kamehameha (1K) K,K,f+K,K,E Zanku Fist (1K) f+P,P,P,P,E Continuous Kamehameha (2k) P+G Jackhammer ADDITIONAL MOVES P,P,K,K,E Activate Gotenks Fusion DEFENCE/SUPPORT SKILLS Gotenks* Saiyan Spirit General Vest Super Kami Water Training Vest Ki Control Sturdy Vest Gero Deflect-Back R&D Mysterious Vest Gero Perpetual Energy R&D Potential Gero Reflection R&D Saiyan Heritage Gero Energy R&D Viral Heart Disease Meditation Vaccine Yakon Miracle Power Chi Chi's Wish Super Holy Water 1/3 Senzu Bean Dende's Recovery Senzu Bean Rage! Desperate Power Rage!! Mixed Blood Power Rage!!! Serious! Serious!! Serious!!! SKILL NOTES: * To activate the Gotenks fusion, either Trunks or Goten must have at least 4Ki. So you must tag them in and out of battle to build it up, you do this by pressing P+K+G. Instead of going Super Saiyen they will switch in battle. * When you equip the Gotenks fusion capsule, although it takes seven slots, both will still have access to their NORMAL moveset. * The Gotenks fusion lasts as long as the timer, then if knocked down when its is at zero they will break apart and refuse when their Ki is built up again *The Gotenks fusion cannot be performed in Dragon World or Tournament Mode POWERUPS Super Saiyan increases Goten's attack power by 10% If you successfully perform the Gotenks Fusion attack is increased by 10% Going Super Saiyan as Gotenks increases attack power by 15% Going Super Saiyan 3 as Gotenks increases attack power by 25% If the Fusion fails, attack is reduced by 10% for the duration of the fusion. COMMENTS: Goten is possibly the quickest fighter in the game outside of Kid Buu, but pays for this by having a teeny reach so if your opponent is playing a keep out game you could be in trouble. Again if you aren't using the Gotenks fusion this is like playing a mini Goku.. only not as fun. =============================================================================== ******************** 4) SECRET CHARACTERS MOVELISTS *************************** =============================================================================== How to unlock these characters is covered in the Secrets and Dragon World sections of this guide. ------------------------------------------------------------------------------- a) VEGETA/MAJIN VEGETA ------------------------------------------------------------------------------- NORMAL MOVES P+K+G Super Saiyan (3K) P,P,P,P,E Galick Gun (1K) f+K,P,P,P,E Galick Gun (1K) f+E Galick Gun (1K) P,P,K,K,E Final Flash (3K) P,f+P,P,E Final Bash (1K) f+P,P,P,P,E Meteor Flash (2K) f+K,K,K,E Meteor Break (2K) P+G Nose Dive Crash ADDITIONAL MOVES P+K+G Super Saiyan 2 (4K) f+P,P,P,K,E Big Bang Attack (4K) P,P,K,K,E Activate Vegito Fusion (4K) AS MAJIN VEGETA K,K,f+K,K,E Atomic Blast* b+E Atomic Blast* K,K,f+K,f+K,P,E Final Explosion (5K) DEFENCE/SUPPORT SKILLS Vegito Fusion* Desperate Resolution Babadi's Mind Control* Saiyan Spirit Old Style Armour Super Kami Water Rit Armour Ki Control New Style Armour Ultimate Power Bulma's Armour Gero Deflect-Back R&D Potential Gero Reflection R&D Saiyen Heritage Gero Energy R&D Viral Heart Disease Meditation Vaccine Yakon Super Holy Water Bulma's Wish Dende's Recovery Gero Perpetual Energy R&D Rage! 1/3 Senzu Bean Rage!! Senzu Bean Rage!!! Serious! Serious!! Serious!!! SKILL NOTES * Babadi's Mind Control will activate if Vegeta is knocked down with only one energy gauge left (orange), he does not need to be Super Saiyan. * Atomic Blast will consume half of whatever amount of Ki Majin Vegeta has to use. * If the Vegito Fusion fails it cannot be performed again during battle * Although the Vegito Fusion capsule takes up seven slots, Vegeta will have access to his NORMAL moveset * The Vegito fusion cannot be performed in Tournament Mode or in Dragon World mode POWERUPS Super Saiyan increases Vegeta's attack power by 10% Super Saiyan 2 increases Vegeta's attack power by 15% The Vegito Fusion increases Vegeta's attack power by 30% Going Super Saiyan as Vegito increases Vegeta's attack power by 40% COMMENTS: The man, the FREAKING man. Vegeta is my favourite character in the anime and the game (and frankly one of my favourite characters out of any medium, books, films whatever). He is almost as flexible as Goku, with the ability to equip Angels Halo. He has stumpy arms and legs, but amazing punching speed. As you power him up his Galick Gun gets ever more devastating, in fact I advise ditching some attacks to power up just that one with extra copies. Many people will be using three slots to use Babadi's Mind Control. This can be great but also a waste if it only activates when you have about half your final health bar left. Learn to do Majin Vegeta's Final Explosion Attack though and you should have most fights in the bag! ------------------------------------------------------------------------------- b) YAMCHA ------------------------------------------------------------------------------- NORMAL MOVES P,P,P,P,E Kamehameha (1K) f+K,P,P,P,E Kamehameha (1K) f+K,P,P,P,E Kamehameha (1K) f+E Wolf Fang Fist (1K) K,K,f+K,f+K,E Wolf Fang Fist (1K) f+K,K,K,E Wolf Fang Fist (1K) K,K,f+K,K,E Wolf Slice Fist (1K) f+P,P,P,P,E Wolf Fang Blast (2K) P+G Tiger Jackhammer ADDITIONAL MOVES f+P,P,P,K,E Spirit Ball* (3K) P,P,K,K,E Activate Tiencha Fusion (4K) DEFENCE/SUPPORT SKILLS Tiencha Desperate Resolution General Vest Super Kami Water Training Vest Potential Sturdy Vest Gero Deflect-Back R&D Mysterious Vest Gero Perpetual Energy R&D Viral Heart Disease Gero Reflection R&D Meditation Gero Energy R&D Vaccine Yakon Super Holy Water Miracle Power Dende's Recovery 1/3 Senzu Bean Rage! Senzu Bean Rage!! Puar's Wish Rage!!! Serious! Serious!! Serious!!! SKILL NOTES *If you twirl the analogue stick up the full gauge of the Wolf Fang Blast you will do a tenth hit of extra damage. * Spirit Ball requires you tap in a random button combo to perform once activated. Mess up and the attack misses and damages you instead! * To activate the Tiencha fusion, either Tien or Yamcha must have at least 4Ki. So you must tag them in and out of battle to build it up, you do this by pressing P+K+G. They will switch in battle. * When you equip the Tiencha fusion capsule, although it takes seven slots, both will still have access to their NORMAL moveset. * The Tiencha fusion lasts as long as the timer, then if knocked down when its is at zero they will break apart and refuse when their Ki is built up again. *The Tiencha fusion cannot be performed in Dragon World or Tournament Mode. POWERUPS If you successfully perform the Tiencha Fusion, attack is increased by 10% If the Fusion fails, attack is reduced by 10% for the duration of the fusion. COMMENTS: Aww poor old Yamcha. I've just been watching the original Dragon Ball series where he was stalking Goku, Bulma and Oolong. He was always outclassed by Goku and as you would expect he's not a great power character. However that said, most of his attacks use little Ki so you can keep up an assault of power moves raining down when others would have run out of energy. Plus.. one of his costumes is his snazzy yellow suit from the Buu saga.. so there. ------------------------------------------------------------------------------- c) NAPPA ------------------------------------------------------------------------------- NORMAL MOVES f+P,f+P,P,f+P,E Break Cannon (2K) f+K,K,K,b+K,E Break Cannon (2K) b+E Break Cannon (2K) P,P,P,P,E Bomber DX (1K) f+K,P,P,b+P,E Bomber DX (1K) f+E Bomber DX (1K) K,K,K,f+K,E Giant Attack (1K) P,P,K,E Break Storm (1K) P+G Megaton Throw ADDITIONAL MOVES DEFENCE/SUPPORT SKILLS Old Style Armour Super Kami Water Rit Armour Saiyen Spirit New Style Armour Super Holy Water Bulma's Armour Gero Deflect-Back R&D Moonlight Gero Reflection R&D Saiyen Heritage Gero Energy R&D Viral Heart Disease Scouter Vaccine Yakon Medical Machine Gero Perpetual Energy R&D Rage! 1/3 Senzu Bean Rage!! Senzu Bean Rage!!! Last Ounce of Strength Serious! Saiyen's Awakening Serious!! Loyalty to Freiza Serious!!! SKILL NOTES COMMENTS: I have honestly not used Nappa enough to get a fair impression of how he fights. He seems a bit a slow and underpowered, and lacks decent moves. ------------------------------------------------------------------------------- d) RECOOME ------------------------------------------------------------------------------- NORMAL MOVES P,P,P,P,E Recoome Eraser Gun (1K) f+E Recoome Eraser Gun (1K) f+P,f+P,P,f+P,E Recoome Kick (1K) f+K,P,P,E Recoome Kick (1K) b+E Recoome Kick (1K) f+K,K,K,b+K,E Recoome Bomber (3K)* K,K,K,f+K,E Recoome Buster Magnum (2K)* P,P,K,E Recoome Max Vulcan (2K) P+G Recoome Hyper Swing ADDITIONAL MOVES P,P,b+P,P,E Special Fighting Pose #3 (2K)* f+K,K,K,K,E Special Fighting Pose #3 (2K)* K,K,K,K,E Special Fighting Pose #4 (2K)* f+P,f+P,P,P,E Special Fighting Pose #4 (2K)* DEFENCE/SUPPORT SKILLS Old Style Armour Super Kami Water Rit Armour Potential New Style Armour Nature of Evil Bulma's Armour Gero Deflect-Back R&D Medical Machine Gero Reflection R&D Ginyu Force Badge Gero Energy R&D Viral Heart Disease Scouter Vaccine Yakon Super Holy Water Gero Perpetual Energy R&D Rage! 1/3 Senzu Bean Rage!! Senzu Bean Rage!!! Last Ounce of Strength Serious! Loyalty to Frieza Serious!! Serious!!! SKILL NOTES * Rotate the analogue sticks to do more damage with the Recoome Bomber * Rotate the analogue sticks to full guage to do a tenth hit during the Buster Magnum. POWERUPS Special Fighting Pose 3 increases attack by 8% Special Fighting Pose 4 increases defence by 5% Both poses can be performed multiple times for cumulative bonuses. COMMENTS: Again I have not used Recoome too much, but he seems to have a nice turn of speed for a bulky character and a lot of power moves to play with. You'll probably play a more defensive game with him, and the Fighting Poses can raise your resistance to damage quite considerably. ------------------------------------------------------------------------------- e) CAPTAIN GINYU ------------------------------------------------------------------------------- NORMAL MOVES P,P,P,P,E Milky Cannon (1K) f+K,P,P,P,E Milky Cannon (1K) f+E Milky Cannon (1K) f+P,P,P,K,E Body Change (1K)* K,K,f+K,K,E Processed Power Crush (1K) f+P,P,P,P,E Parmesan Shower (3K)* P+G Ginyu Strike ADDITIONAL MOVES P,f+P,P,E Special Fighting Pose #1 (2K)* K,K,b+K,E Special Fighting Pose #1 (2K)* P,P,K,f+K,E Special Fighting Pose #2 (2K)* K,K,K,K,E Special Fighting Pose #2 (2K)* f+K,K,K,E Ginyu Special (2K) DEFENCE/SUPPORT SKILLS Old Style Armour Super Kami Water Rit Armour Potential New Style Armour Nature of Evil Bulma's Armour Gero Deflect-Back R&D Medical Machine Gero Reflection R&D Ginyu Force Badge Gero Energy R&D Viral Heart Disease Scouter Vaccine Yakon Super Holy Water Gero Perpetual Energy R&D Rage! 1/3 Senzu Bean Rage!! Senzu Bean Rage!!! Last Ounce of Strength Serious! Loyalty to Freiza Serious!! Serious!!! SKILL NOTES * Body changes does exactly that, if performed correctly you will change bodies for the rest of the fight. With all their moves etc and they will be in Captain Ginyu's body with all his moves. * Twirl the analogue stick to full gauge to do an tenth hit during the Parmesan Shower. POWERUPS Special Fighting Pose 1 increases attack by 8% Special Fighting Pose 2 increases defence by 5% Both poses can be performed multiple times for cumulative bonuses. COMMENTS: This guy is FUN! Not only does he have good speed and power for basic punch and kick combos, but don't you just love the name of his moves? "Milky Cannon" comes out really quickly and never under estimate just how much you can annoy an opponent by switching bodies with them during battle! I think the fighting poses are not so useful here and Ginyu I think plays better in all out offence mode, and if you are being beaten.. turn the tables by swapping bodies, they will suddenly not know what commands to input and you can win a cheesy win.. (hmm maybe that's why his moves have dairy product names...) ------------------------------------------------------------------------------- f) FREIZA ------------------------------------------------------------------------------- NORMAL MOVES P,P,P,P,E Death Beam (1K) f+K,P,P,P,E Death Beam (1K) f+E Death Beam (1K) f+P,P,P,K,E Death Ball (3K)* K,K,f+K,K,E Freiza Nightmare (1K) f+P,P,P,P,E Killer Ball (2K) f+K,K,K,E Evil Dance (2K) P+G Meteor Crash ADDITIONAL MOVES P,f+P,P,E Death Wave (2K) K,K,f+K,f+K,E Death Wave (2K) b+E Death Wave (2K) DEFENCE/SUPPORT SKILLS Frieza's Spaceship* Universal Ambition Old Style Armour Super Kami Water Rit Armour Potential New Style Armour Nature of Evil Bulma's Armour Gero Deflect-Back R&D Medical Machine Gero Reflection R&D Ginyu Force Badge Gero Energy R&D Viral Heart Disease Scouter Vaccine Yakon Super Holy Water Gero Perpetual Energy R&D Rage! 1/3 Senzu Bean Rage!! Senzu Bean Rage!!! Pride of the Strongest Serious! Serious!! Serious!!! SKILL NOTES * When performing the Death Ball you need to spin the analogue sticks faster than the other player to do more damage, or you may get it back in your face. * Freiza's Spaceship skill works the same as full Senzu Bean. Frieza is revived from KO with full health as mecha Frieza. No new moves are added though. POWERUPS Frieza starts off with a base Attack power of 110%, however his Ki will drain constantly. COMMENTS This guy can be a tricky little swine. He has a lot of speed and poking ability. His Death Beam comes out very quickly and he is one of several characters to have a really fast "teleport" sidestep. This makes him ultra hard to keep track of as he appears and disappears and its hard to judge which way he as gone. Basically Frieza is ideal for harrying an opponent with evasion and punch and kick flurries until you have enough Ki to finish the fight with a couple of Death Beams and a Death Ball. Frieza does have a pretty awesome support ability. Frieza Spaceship will revive him when Ko'ed, and drop him back into battle as "mecha" Frieza. You'll have full health and whatever Ki level you had when you were knocked out. This is as cheap as a Senzu Bean of course and unlike other transformations, this adds no new moves to Freiza's repertoire. However it looks damn cool and makes the bulbous headed freak even more deadly! ------------------------------------------------------------------------------- g) FUTURE TRUNKS ------------------------------------------------------------------------------- NORMAL MOVES P+K+G Super Saiyan (3K) P,P,P,P,E Buster Cannon (1K) f+K,P,P,P,E Buster Cannon (1K) f+E Buster Cannon (1K) f+P,P,P,K,E Burning Attack (3K) K,K,f+K,K,E Blast Attack (1K) f+P,P,P,P,E Energy Burst (2K) f+K,K,K,E Meteor Break (2K) P+G Rapid Fall Slash ADDITIONAL MOVES P+K+G Super Saiyan 2 (4K) K,K,f+K,K,E Burning Slash* (4K) P,f+P,P,E Finish Buster (2K) f+K,K,P,P,P,E Finish Buster (2K) b+E Finish Buster (2K) DEFENCE/SUPPORT SKILLS Normal Fibre Jacket Super Kami Water Quality Fibre Jacket Meditation Sturdy Fibre Jacket Saiyen Spirit Mystery Fibre Jacket Gero Deflect-Back R&D Potential Gero Reflection R&D Saiyen Heritage Gero Energy R&D Trunks Sword Yakon Viral Heart Disease Bulma's Wish Vaccine Gero Perpetual Energy R&D Super Holy Water 1/3 Senzu Bean Mixed Blood Power Senzu Bean Ultimate Power Power Near The Limit Dende's Recovery Rage! Rage!! Rage!!! Serious! Serious!! Serious!!! SKILL NOTES * Twirl the analogue stick to full gauge to do an tenth hit during the Burning Slash POWERUPS Going Super Saiyan increases Trunks attack power by 10% Going Super Saiyan 2 increases Trunks attack power by 15% COMMENTS: Trunks is much more satisfying to use that his younger self and the older Gohan. You really need to power him up, get into Super Saiyan 2 mode and use Trunks wide array of devastating energy attacks to pummel your opponent into the ground. ------------------------------------------------------------------------------- h) ANDROID 16 ------------------------------------------------------------------------------- NORMAL MOVES P,P,f+P,P,E Rocket Punch (1K) f+K,P,P,b+P,E Rocket Punch (1K) f+E Rocket Punch (1K) f+P,f+P,P,E Hell Flash (3K)* P,P,K,E Devil Crush (1K) f+K,K,K,E Finishing Splash (2K) P+G Killing Neck Throw DEFENCE/SUPPORT SKILLS Special Coating Super Kami Water Improved Special Coating Potential Nanonmachine Gero Deflect-Back R&D Improved Nanomachine Gero Perpetual Energy R&D Viral Heart Disease Gero Reflection R&D Meditation Gero Energy R&D Vaccine Androids Barrier Super Holy Water Yakon Automatic Restoration 1/3 Senzu Bean Rage! Senzu Bean Rage!! Last Ounce of Strength Rage!!! Mode Switching Systems Serious! Androids Goals Serious!! Serious!!! SKILL NOTES * Twirl the analogue stick to full gauge to do increased damage during the Hell Flash. COMMENTS: I haven't used Android #16 enough to really make a fair assessment. ------------------------------------------------------------------------------- i) ANDROID 17 ------------------------------------------------------------------------------- NORMAL MOVES P,P,P,P,E Power Blitz (1K) f+K,P,P,P,E Power Blitz (1K) f+E Power Blitz (1K) P,f+P,P,E Energy Field (1K) f+P,P,P,K,E Energy Field (1K) b+E Energy Field (1K) K,K,f+K,K,E Power Strike (1K) f+P,P,P,P,E Power Falling Star (2K)* P+G Buster Swing DEFENCE/SUPPORT SKILLS Special Coating Super Kami Water Improved Special Coating Potential Nanonmachine Gero Deflect-Back R&D Improved Nanomachine Gero Perpetual Energy R&D Viral Heart Disease Gero Reflection R&D Meditation Gero Energy R&D Vaccine Androids Barrier Super Holy Water Yakon Automatic Restoration 1/3 Senzu Bean Mode Switching Systems Senzu Bean Rage! Last Ounce of Strength Rage!! Androids Goals Rage!!! Serious! Serious!! Serious!!! SKILL NOTES * Turning the analogue stick and filling the gauge full will add a tenth hit to the combo. COMMENTS: Well pretty speedy and Energy Field is an excellent "push back" move. To be honest though he plays pretty much identically to Android 18 and he lacks her effective ranged Destructo Disc moves. ------------------------------------------------------------------------------- j) ANDROID 18 ------------------------------------------------------------------------------- NORMAL MOVES P,P,P,P,E Power Blitz (1K) f+K,P,P,P,E Power Blitz (1K) f+E Power Blitz (1K) P,f+P,P,E Energy Field (1K) f+P,P,P,K,E Energy Field (1K) b+E Energy Field (1K) K,K,f+K,K,E Power Strike (1K) f+P,P,P,P,E Power Falling Star (2K)* P+G Buster Swing ADDITIONAL MOVES K,K,f+K,P,E Destructo Disc (2K) f+K,P,P,P,E Destructo Disc (2K) DEFENCE/SUPPORT SKILLS Special Coating Super Kami Water Improved Special Coating Potential Nanonmachine Gero Deflect-Back R&D Improved Nanomachine Gero Perpetual Energy R&D Viral Heart Disease Gero Reflection R&D Meditation Gero Energy R&D Vaccine Androids Barrier Super Holy Water Yakon Automatic Restoration 1/3 Senzu Bean Mode Switching Systems Senzu Bean Rage! Last Ounce of Strength Rage!! Marron's Wish Rage!!! Serious! Serious!! Serious!!! SKILL NOTES * Turning the analogue stick and filling the gauge full will add a tenth hit to the combo. COMMENTS: Yay for Android 18. A beautiful, sexy and damn powerful FEMALE fighter for us beautiful and sexy female gamers to play as! Seriously, she is pretty good, lots of speed in her normal punch and kick combos. Energy field is awesome for pushing people back and interrupting slower energy attack, although it has a short range. She also has access to Krillin's ferocious Destructo Disc to allow powerful follow-ups and counters to long distance attacks. She along with Vegeta and Super Buu are my top three characters! ------------------------------------------------------------------------------- k) DR.GERO (ANDROID 20) ------------------------------------------------------------------------------- NORMAL MOVES P,P,P,P,E Photon Wave (1K) f+K,P,P,P,E Photon Wave (1K) f+E Photon Wave (1K) b+E Ki Blast Absorption K,K,f+K,K,E Power Break (1K) f+P,P,P,P,E Precise Cannon (2K)* P+G Buster Swing ADDITIONAL MOVES f+P,P,P,K,E Life Drain (3K) DEFENCE/SUPPORT SKILLS Special Coating Super Kami Water Improved Special Coating Potential Nanonmachine Gero Deflect-Back R&D Improved Nanomachine Gero Perpetual Energy R&D Viral Heart Disease Gero Reflection R&D Meditation Gero Energy R&D Vaccine Androids Barrier Super Holy Water Yakon Automatic Restoration 1/3 Senzu Bean Mode Switching Systems Senzu Bean Rage! Last Ounce of Strength Rage!! Androids Goals Rage!!! Serious! Serious!! Serious!!! SKILL NOTES * Turning the analogue stick and filling the gauge full will add a tenth hit to the combo. COMMENTS: I wasn't expecting much from this guy; he looks pretty lame come on. But like Capt. Ginyu, the potential to annoy the crap out of your opponents with him is very high. Ki Blast Absorption can nullify most energy attacks if you time your input right and Life Drain will suck life out of your opponent and refill your health bar. He moves and fights pretty similarly to Androids 17 and 18, but rewards a more tactical and defensive play, draining Ki and life out of more powerful enemies. One for the more advanced player I think. ------------------------------------------------------------------------------- l) CELL ------------------------------------------------------------------------------- NORMAL MOVES P,P,P,P,E Kamehameha (1K) f+K,P,P,b+P,E Kamehameha (1K) f+E Kamehameha (1K) f+P,f+P,P,K,E Spirit Bomb (3K)* P,P,K,E Ultimate Attack (1K) K,K,K,f+K,E Negative Power Rain (2K)* f+K,K,K,E Cybernetic Radar (2K) P+G Lasso ADDITIONAL MOVES P,P,f+P,P,P,E Energy Field (1K) f+P,f+P,P,P,E Energy Field (1K) b+E Energy Field (1K) DEFENCE/SUPPORT SKILLS Life Extract for 10 Nature of Evil Life Extract for 100 Super Kami Water Life Extract for 1000 Gero Deflect-Back R&D Life Extract for 10000 Gero Reflection R&D Saiyan Heritage Gero Energy R&D Viral Heart Disease Cell's Barrier Vaccine Yakon Super Holy Water Gero Perpetual Energy R&D Cell's Regeneration 1/3 Senzu Bean Rage! Senzu Bean Rage!! Pride of the Strongest Rage!!! Essence of the Mighty Serious! Serious!! Serious!!! SKILL NOTES * When performing the Spirit Bomb you need to spin the analogue sticks faster than the other player to do more damage, or you may get it back in your face. * Turning the analogue stick and filling the gauge full will add a tenth hit to the Negative Power Rain combo. POWERUPS Cell begins at 110% base defence but his Ki will drain constantly. COMMENTS: As befits his mixed heritage Cell has a collection of good powerful moves from Goku, plus the useful Android's Energy Field one. He has the longest kick reach in the game and again can push back fighters with shorter reaches forcing them into more long range Ki based ones. The one problem I noticed with this was something that also occurred in DB:Final Bout, sometimes when fighting the really small characters like Goten and Kid Trunks, his kick combos don't hit for the full damage as some actually go over their heads.. hmm. He is also comparatively slow; so again keep the opponents out of your face and store up Ki for a devastating Kamehameha or Power Rain. ------------------------------------------------------------------------------- m) TEEN GOHAN ------------------------------------------------------------------------------- NORMAL MOVES P+K+G Super Saiyan (3K) P+K+G Super Saiyan 2 (4K) P,P,P,P,E Kamehameha (1K) f+P,P,f+P,P,E Kamehameha (1K) f+E Kamehameha (1K) f+P,P,K,E Instant Killquick (1K)* P,P,K,E High Speed Hammer (2) K,K,b+K,E Fierce Ranma (2) P+G Jackhammer ADDITIONAL MOVES K,K,f+K,K,E Father/Son Kamehameha (4)* DEFENCE/SUPPORT SKILLS Normal Training Uniform Super Kami Water Evil Training Uniform Gero Deflect-Back R&D Evil Sturdy Uniform Gero Reflection R&D Evil Mystery Uniform Gero Energy R&D Mixed Blood Power Meditation Viral Heart Disease Yakon Vaccine Saiyen Heritage Super Holy Water Chi Chi's Wish Dende's Recovery Gero Perpetual Energy R&D Ultimate Power 1/3 Senzu Bean Rage! Senzu Bean Rage!! Power Near the Limit Rage!!! Serious! Serious!! Serious!!! SKILL NOTES * Turning the analogue stick and filling the gauge full will add a tenth hit to the combo. * Turning the analogue stick and filling the gauge full will add extra damage and you must be Super Saiyan to perform the Father-Son Kamehameha. POWERUPS Going Super Saiyan increases Trunks attack power by 10% Going Super Saiyan 2 increases Trunks attack power by 15% COMMENTS: Definitely more fun to use than adult Gohan. The speed of a small fighter combined with some pretty awesome physical power and a nice combination of Goku's moves with a couple of Piccolo's make him less run of the mill. The father-son Kamehameha is devastating and spectacular and your goal should be to power Gohan up quickly to Super Saiyan and try and end the battle with this humungous blast! ------------------------------------------------------------------------------- n) GREAT SAIYAMAN ------------------------------------------------------------------------------- NORMAL MOVES P,P,P,P,E Justice Punch (1K) f+K,P,P,P,E Justice Punch (1K) f+E Justice Punch (1K) P,P,K,K,E Justice Kick (1K) K,K,f+K,K,E Justice Kick (1K) K,K,f+K,f+K,E Justice Finisher (2K)* f+P,P,P,P,E Justice Flash (2K) f+K,K,K,E Justice Carnival (2K) P+G Justice Dynamite ADDITIONAL MOVES f+P,P,P,K,E Justice Pose (3K) DEFENCE/SUPPORT SKILLS Super Kami Water Potential Miracle Power Viral Heart Disease Vaccine Super Holy Water Dende's Recovery Rage! Rage!! Rage!!! Serious! Serious!! Serious!!! Gero Deflect-Back R&D Gero Reflection R&D Gero Energy R&D Gero' Perpetual Energy R&D 1/3 Senzu Bean Senzu Bean Power Near the Limit Yakon Chi Chi's Wish SKILL NOTES * Turning the analogue stick and filling the gauge full will add a tenth hit to the combo. POWERUPS Successfully performing the Justice pose will increase Saiyamans attack by 5% each time. COMMENTS: Saiyaman is a lot of fun to use! I actually find him more effective than Gohan. He has the awesomely useful "teleport" sidestep which really helps disorientate opponents and he can't half move about the place. The Justice Pose is a great way of putting an opponent off their game, even if you fail to perform if correctly (mwahah). His main weakness is he has no long-range energy attacks, his moves are more medium range and in some cases can be easily anticipated. He also lacks all the useful defence and support skills that Gohan can equip. But if you like to play a fairly hard and fast game with lots of dodging, evasion and pummelling, he is ideal. ------------------------------------------------------------------------------- o) HERCULE ------------------------------------------------------------------------------- NORMAL MOVES K,K,K,E Dynamite Kick (1K) f+P,P,P,P,E Dynamite Kick (1K) f+E Dynamite Kick (1K) P,P,P,P,E Rolling Hercule Punch (1K) f+K,P,P,P,E Rolling Hercule Punch (1K) K,K,f+K,f+K,E Present for You (3K) P,f+P,P,E Hercule Critical Attack (1) f+K,K,K,E Hercule Ultra Dynamite (2) P+G Hercule Critical Bomber ADDITIONAL MOVES P+K+G High Tension (3K) f+P,P,P,K,E Hercule Special (3K)* P,P,K,K,E Activate Gokule Fusion (3K)* DEFENCE/SUPPORT SKILLS Gokule* World Expectations Old Training Vest Super Kami Water Wedding Vest Saiyen Spirit World Champion Vest Gero Deflect-Back R&D Champion Belt Gero Reflection R&D Cheering Gero Energy R&D Viral Heart Disease Hercules False Courage Vaccine Yakon Super Holy Water Miracle Power Dende's Recovery Gero Perpetual Energy R&D Rage! 1/3 Senzu Bean Rage!! Senzu Bean Rage!!! Pressure On the Champ Serious! King's Confidence Serious!! Serious!!! SKILL NOTES * You need to be in High Tension to perform the Hercule Special. * If the Gokule Fusion fails it cannot be performed again during battle * Although the Gokule Fusion capsule takes up seven slots, Supreme Kai will have access to his NORMAL moveset * The Gokule fusion cannot be performed in Tournament Mode or in Dragon World mode POWERUPS Hercule Tension Mode increases Hercules attack by 5% Performing the Hercule Special will add 5% to Hercule Attack each time Activating the Gokule Fusion increases attack to by 10% COMMENTS: Great stuff. Give Hercule a Rocket Pack and make his special moves a play on his general uselessness, I love it! Present for You is hilarious and pretty damaging and he has an excellent side-step move where he can very quickly roll round almost to the rear of an opponent and keep out of the way! He can also power-up with High Tension. His Dynamite Kick is rather easily anticipated and either interrupted or blocked. You best bet is to build up Ki and launch as many of his over the top moves as possible while powered up in High Tension. ------------------------------------------------------------------------------- p) VIDEL ------------------------------------------------------------------------------- NORMAL MOVES P,P,P,P,E Eagle Kick (1K) f+K,P,P,P,E Eagle Kick (1K) f+E Eagle Kick (1K) P,f+P,P,E Leopard Shoot (1K) f+K,K,K,E Falcon Rush (2K) P+G Bear Blowthrough ADDITIONAL MOVES f+P,P,P,K,E Videl's Close Call (3K) DEFENCE/SUPPORT SKILLS T-shirt Super Kami Water Black Belt Vest Potential Sparring Outfit Gero Deflect-Back R&D Great Saiyawomans Wardrobe Gero Perpetual Energy R&D Viral Heart Disease Gero Reflection R&D Ki Control Gero Energy R&D Vaccine Yakon Super Holy Water Miracle Power Dende's Recovery 1/3 Senzu Bean Rage! Senzu Bean Rage!! Desperate Resolution Rage!!! World Expectations Serious! Serious!! Serious!!! SKILL NOTES COMMENTS: Winning with Videl can be tricky as frankly as with the anime she is one of the weakest fighters in the game. To make things a bit more realistic, her special move sees Gohan swoop down to her rescue and beat the stuffing out of her opponent (awww!). Abuse that move a lot. Also she has a good side-step which lets her flip out of harms way very quickly. Like Hercule, the lack of a long-range energy attack or Ki Blasts is a disadvantage. But she is quick, so stay close, build up Ki and then call for Gohan! ------------------------------------------------------------------------------- q) SUPREME KAI ------------------------------------------------------------------------------- NORMAL MOVES P,P,P,P,E Shockwave (1K) f+K,P,P,P,E Shockwave (1K) f+E Shockwave (1K) K,K,f+K,K,E Holiness Break (1K) f+P,P,P,P,E Energy Rain (2K)* f+K,K,K,E Majestic Rush (2K) P+G Noble Throw ADDITIONAL MOVES P,P,K,K,E Activate Kibitoshin Fusion (3K) DEFENCE/SUPPORT SKILLS Kibitoshin* Desperate Resolution Kami's Outfit Potential King Kai Outfit Super Kami Water Grand Kai Outfit Ki Control Supreme Kai Outfit Gero Deflect-Back R&D Kibito Revival Power Gero Reflection R&D Viral Heart Disease Gero Energy R&D Vaccine Kibito's Wish Super Holy Water Miracle Power Rage! Yakon Rage!! Gero Perpetual Energy R&D Rage!!! 1/3 Senzu Bean Serious! Senzu Bean Serious!! Serious!!! SKILL NOTES * Turning the analogue stick and filling the gauge full will add a tenth hit to the Energy Rain combo. * If the Kibitoshin Fusion fails it cannot be performed again during battle * Although the Kibitoshin Fusion capsule takes up seven slots, Supreme Kai will have access to his NORMAL moveset * The Kibitoshin fusion cannot be performed in Tournament Mode or in Dragon World mode * The Kibitoshin Fusion adds NO new moves to Supreme Kai's moveset, but does make him more powerful. POWERUPS Performing the Kibitoshin fusion raises his attack power by 15% COMMENTS: A pretty nifty fighter, similar in some ways to Teen Gohan in both size and power. Although his punch range is poor he also possesses the teleport sidestep/dash so you can keep your opponent guessing by zapping round them. His powerful moves also use little Ki in comparison to the damage they do, so equip Ki Control and keep up a barrage of energy moves and out of reach of flying fists. If you manage the Kibitoshin Fusion, although you have no new moves, Supreme Kai becomes A LOT stronger. Combine this with his already awesome speed and teleport and you have a pretty formidable fighter! ------------------------------------------------------------------------------- r) DABURA ------------------------------------------------------------------------------- NORMAL MOVES P+K+G Demonic Will (3K) P,P,P,P,E Hell Blitz (1K) f+K,P,P,b+P,E Hell Blitz (1K) f+E Hell Blitz (1K) P,P,f+P,P,P,E Evil Blast (2K) f+P,f+P,P,P,E Evil Blast (2K) b+E Evil Blast (2K) P,P,K,E Hell Blow Shoot (1K) f+K,K,K,E Hate Dancing (2K) P+G Evil Tornado ADDITIONAL MOVES K,K,K,f+K,E Hate Ray Cannon (2K) f+P,f+P,P,K,E Hell Blade Rush (3K)* DEFENCE/SUPPORT SKILLS Demon Realm Guard Super Kami Water Mage Guard Potential Babidi's Guard Gero Deflect-Back R&D Bibidi's Guard Gero Reflection R&D Viral Heart Disease Gero Energy R&D Vaccine Yakon Super Holy Water Nature of Evil Dabura's Sword Babadi's Barrier Rage! Babidi's Scope Rage!! Loyalty to Babidi Rage!!! Gero Perpetual Energy R&D Serious! 1/3 Senzu Bean Serious!! Senzu Bean Serious!!! Pride of the Strongest SKILL NOTES * Turning the analogue stick and filling the gauge full will add a tenth hit to the Hell Blade Rush combo. POWERUPS Demonic Will raises Dabura's attack power by 5% COMMENTS: I got some complaints about how I dissed Dabura in my "DBZ: Ultimate Battle 22 Guide" (plug! plug! plug!), however he SUCKED in that game. But not here, he is every bit as awesome as the King of Demons should be. He has two powerful energy attacks that can be perform at the end of combos, one of which rips along the ground and hits any knocked down opponent every time. He can power up with Demonic Will and he has a smart analogue twirly combo (Hell Blade Rush). Although not the quickest fighter, he has long legs and arms and fights hand-to-hand like Cell or Piccolo. ------------------------------------------------------------------------------- s) MAJIN BUU ------------------------------------------------------------------------------- NORMAL MOVES P,P,P,P,E Innocence Cannon (1K) P,f+P,P,E Innocence cannon (1K) f+E Innocence cannon (1K) P,P,f+K,K,E Innocence Strike (1K) K,K,f+K,K,E Enjoy Browning (2K)* f+K,P,P,P,E Innocence Dance (2K) P+G Merry Swing ADDITIONAL MOVES f+P,P,f+P,P Angry Explosion (3K) DEFENCE/SUPPORT SKILLS Demon Realm Guard Super Kami Water Mage Guard Potential Babidi's Guard Gero Deflect-Back R&D Bibidi's Guard Gero Reflection R&D Viral Heart Disease Gero Energy R&D Vaccine Yakon Super Holy Water Toxic Chocolate Majin Buu's Regeneration Babadi's Barrier Rage! Babidi's Scope Rage!! Dabura Cookie Rage!!! Gero Perpetual Energy R&D Serious! 1/3 Senzu Bean Serious!! Senzu Bean Serious!!! Human Candy SKILL NOTES * Turning the analogue stick and filling the gauge full will add a tenth hit to the combo. COMMENTS: For such a fat bastard, Majin Buu has a surprising turn of speed. All three Buu forms have the capacity to baffle and surprise foes as their arms and legs are all stretchy and can hit at weird distances. Majin Buu is the slowest Buu and also suffers from offering such a large target to hit. However Angry Explosion can be a pretty final way of ending a bout, and Innocence Cannon if powered up with multiple copies can be devastating. ------------------------------------------------------------------------------- t) SUPER BUU ------------------------------------------------------------------------------- NORMAL MOVES P,P,P,P,E Ill Flash (1K) P,f+P,P,E Ill Flash (1K) f+E Ill Flash (1K) P,P,f+K,K,E Vice Break (1K) K,K,f+K,K,E Assault Rain (2K) f+K,P,P,P,E Vice Browning (2K) P+G Badness Throw ADDITIONAL MOVES f+P,P,f+P,P,E Absorption (3K) -WITH TIEN AND YAMCHA ABSORBED (Attack Power decreased by approx 15%) P,f+P,P,E Ki Blast Cannon (2K) f+E Ki Blast Cannon (2K) P,P,P,P,E Wolf Fang Fist (1K) b+E Wolf Fang Fist (1K) f+P,P,f+P,P,E Volleyball Fist (3K) f+P,P,P,P,E Spirit Ball Attack (3K) -WITH FRIEZA ABSORBED (appears to have no effect on attack power) P,P,P,P,E Death Beam (1K) P,f+P,P,E Death Beam (1K) f+E Death Beam (1K) f+P,P,f+P,P,E Death Ball (3K) -WITH CELL ABSORBED (Attack Power raised by approx 5%) P,P,P,P,E Energy Field (1K) P,f+P,P,E Energy Field (1K) f+E Energy Field (1K) f+P,P,f+P,P,E Spirit Bomb (3K) -WITH VEGETA ABSORED (Attack Power raised by approx 10%) P,P,P,P,E Galick Gun (1K) P,f+P,P,E Galick Gun (1K) f+E Galick Gun (1K) f+P,P,f+P,P,E Final Flash (3K) -WITH SSJ3 GOTENKS ABSORBED (Attack Power raised by approx 15%) P,P,P,P,E Victory Cannon (1K) P,f+P,P,E Victory Cannon (1K) f+E Victory Cannon (1K) f+P,P,f+P,P,E Super Kamikaze Ghost Attack (4K) -WITH MYSTIC GOHAN ABSORBED (Attack Power raised by approx 20%) P,P,P,P,E Kamehameha (1K) P,f+P,P,E Kamehameha (1K) f+E Kamehameha (1K) f+P,P,f+P,P,E Super Kamehameha (3K) DEFENCE/SUPPORT SKILLS Demon Realm Guard Super Kami Water Mage Guard Potential Babidi's Guard Gero Deflect-Back R&D Bibidi's Guard Gero Reflection R&D Viral Heart Disease Gero Energy R&D Vaccine Yakon Super Holy Water Toxic Chocolate Majin Buu's Regeneration Babadi's Barrier Rage! Babidi's Scope Rage!! Dabura Cookie Rage!!! Gero Perpetual Energy R&D Serious! 1/3 Senzu Bean Serious!! Senzu Bean Serious!!! Human Candy SKILL NOTES * Once Absorption has been activated, you will remain in changed form for the rest of the battle. You Ki will drain constantly. Your absorbees are chosen at random (but obviously if you are fighting one of the potential absorbees, they won't be absorbed!). COMMENTS: To be honest I rarely use Super Buu without doing Absorption as soon as I can! C'mon, it has to be done and you have 4 in 6 chance of powering Buu up even further. He's tough, he's fast, his punch combos are like being hit with a windmill and if you absorb SSJ3 Gotenks you can do the Super Kamikaze Ghost Attack with a little Buu headed ghost!!!! He is pretty cheap though (unless you fuse with Tien and Yamcha), but who cares, he's the best villain in DBZ ever! ------------------------------------------------------------------------------- u) KID BUU ------------------------------------------------------------------------------- NORMAL MOVES P,f+P,P,E Vanishing Ball (2K) f+P,P,P,P,E Vanishing Ball (2K) b+E Vanishing Ball (2K) P,P,P,P,E Kamehameha (1K) f+K,K,K,E Kamehameha (1K) f+E Kamehameha (1K) P,P,f+K,K,E Crazy Smash (1K) K,K,f+K,K,E Mad Kill Spike (2) f+K,P,P,P,E Savage Rush (2) P+G Vanishing Drop ADDITIONAL MOVES P,P,K,E Warp Kamehameha (4K) DEFENCE/SUPPORT SKILLS Demon Realm Guard Super Kami Water Mage Guard Potential Babidi's Guard Gero Deflect-Back R&D Bibidi's Guard Gero Reflection R&D Viral Heart Disease Gero Energy R&D Vaccine Yakon Super Holy Water Toxic Chocolate Majin Buu's Regeneration Babadi's Barrier Rage! Babidi's Scope Rage!! Dabura Cookie Rage!!! Gero Perpetual Energy R&D Serious! 1/3 Senzu Bean Serious!! Senzu Bean Serious!!! Human Candy POWERUPS Kid Buu's attack power has a base value of 110% SKILL NOTES COMMENTS: Look, he's cheap OK? Insanely fast, 10% stronger than everyone else with no Ki penalties and stupidly unpredictable, if you fight him Vs. the computer with the difficulty ramped up he will offer you your ass on a plate over and over. To be honest although he is cool at first, he becomes a bit dull to fight with as he lacks the bouncy comedy of Majin Buu and the variety available to Super Buu. Use if you need to make a point and thrash someone. =============================================================================== ************************** 5) FUSION CHARACTERS ******************************* =============================================================================== Fusion Characters are gained by equipping the relevant abilities and activating the Fusions in battle. Gotenks is gained automatically on level 7 of Dragon World. Gokus on level 8 if you complete the Fusion. The rest must be wished for at the end after you have gained the respective characters Breakthrough Capsule (see Secrets section). ------------------------------------------------------------------------------- a) GOTENKS (Goten/Trunks) ------------------------------------------------------------------------------- MOVES P+K+G Super Saiyan P+K+G Super Saiyan 3 P,P,P,P,E Kamehameha f+K,P,P,P,E Kamehameha f+E Kamehameha f+P,P,P,P,E Cont. Die-Die Missiles P,f+P,P,E Victory Cannon (SSJ3) f+K,K,P,P,E Victory Cannon (SSJ3) b+E Victory Cannon (SSJ3) f+P,P,P,K,E Galactic Donuts (SSJ or SSJ3) K,K,f+K,K,E Ultra Missile Parfait K,K,f+K,f+K,P,E Super Ghost Kamikaze Attack (SSJ or SSJ3) P+G Hyper Plasma Shortcake SKILL NOTES: Once you have successfully fused a timer will count down. Once it reaches zero you will separate if knocked to the ground. If you mess up the fusion, you must fight as the fat Gotenks until the timer reaches zero. Fat Gotenks has no special moves and gets breathless after the fourth hit of a combo. Gotenks does not have a Ki metre and needs to be in Super Saiyan or Super Saiyan 3 form to perform most of his powerful attacks. When performing the Super Ghost Kamikaze Attack you must fill the gauge right up, or instead of doing huge damage to your opponent you'll do quite a bit of damage to yourself. Gotenks fusion cannot be used in Dragon World and Tournament Mode. COMMENTS: Well once you have managed to perform the Fusion, you want to try and end the fight as soon as possible otherwise you'll end up separated again with both characters Ki at zero. Learn to perform the inputs for the Super Ghost, Ultra Missiles and Galactic Donuts; you don't have to worry about Ki so go mad. ------------------------------------------------------------------------------- b) VEGITO (Goku) ------------------------------------------------------------------------------- MOVES P+K+G Super Vegito (3K) P,P,P,P,E Kamehameha (1K) f+K,P,P,P,E Kamehameha(1K) f+E Kamehameha (1K) K,K,f+K,K,E Spirit Cannon (2K) b+K,K,K,K,E Spirit Cannon (2K) b+E Spirit Cannon (2K) f+P,P,P,K,E Spirit Sword (3K) P,f+P,P,E Spirit Might (1K) f+P,P,P,P,E Surf Chain (2K) f+K,K,K,E Dragon Dive (2K) P+G Dragon Throw SKILL NOTES: Once fused, you'll stay Vegito for the duration of the fight, even if Ki reaches zero. If the fusion fails you cannot attempt to perform it again during the match Vegito cannot be used in Dragon World and Tournament Mode COMMENTS: Yes, yes, he's super-powerful, but let me ask you one question. Where's the fun in that? Do you need tips? If you fail to win with Vegito then stick to easier games, such as Super Smash Bros ^_^ ------------------------------------------------------------------------------- c) VEGITO (Vegeta) ------------------------------------------------------------------------------- MOVES P+K+G Super Vegito (3K) P,P,P,P,E Galick Gun (1K) f+K,P,P,P,E Galick Gun (1K) f+E Galick Gun (1K) K,K,f+K,K,E Spirit Cannon (2K) b+K,K,K,K,E Spirit Cannon (2K) b+E Spirit Cannon (2K) f+P,P,P,K,E Spirit Sword (3K) P,f+P,P,E Proud Crush (1K) f+P,P,P,P,E Shining Star Rain (2K) f+K,K,K,E Disdain Blow (2K) P+G Disdain Throw SKILL NOTES: Once fused, you'll stay Vegito for the duration of the fight, even if Ki reaches zero. If the fusion fails you cannot attempt to perform it again during the match You must be in SSJ Mode to use Spirit Sword Twirling the analogue stick during Spirit Sword will add more damage Vegito cannot be used in Dragon World and Tournament Mode COMMENTS: Once again, Vegito is the most powerful character going. This version substitutes Galick Gun for Kamehameha, but you have the same fighter essentially. Why are you all so mad you can't use him in DW or Tourney Mode? Try using a less cheesy cheapass and you might find your skill and enjoyment of the game last longer. ------------------------------------------------------------------------------- d) GOKULE (Goku) ------------------------------------------------------------------------------- BIOG: This character appears briefly as Goku imagines having to fuse with Hercule and what the result would be! MOVES P,P,P,P,E Kamehameha (1K) f+K,P,P,P,E Kamehameha (1K) f+E Kamehameha (1K) K,K,f+K,K,E Trick Beam (2K) b+E Trick Beam (2K) P,f+P,P,P,E Super Finish Gokule Attack (1) f+K,K,K,E Super Dragon Dynamite (2) f+P,P,P,K,E Ultra Spirit Bomb (3K) P+G Miracle Dragon Bomber SKILL NOTES: Once fused, you'll stay Gokule for the duration of the fight, even if Ki reaches zero. If the fusion fails you cannot attempt to perform it again during the match Gokule cannot be used in Dragon World and Tournament Mode COMMENTS: Bahahahah! Now this is just wrong! He looks like a seventies porno star with that hair, moustache and skinny body. Seriously though, he is a fun variation on Goku rather than Hercule. Trick Beam comes out nice and fast and the Ultra Spirit Bomb is easy to pull off and requires less Ki than Goku's normal Spirit Bombs, while being almost as damaging. And I love the fusion sequence to! ------------------------------------------------------------------------------- e) GOKULE (Hercule) ------------------------------------------------------------------------------- MOVES P,P,P,P,E Rolling Hercule Punch (1K) f+K,P,P,P,E Rolling Hercule Punch (1K) K,K,K,E Dynamite Kick (1K) f+K,P,P,P,E Dynamite Kick (1K) f+E Dynamite Kick (1K) K,K,f+K,K,E Trick Beam (2K) b+E Trick Beam (2K) P,f+P,P,P,E Gokule Critical Attack (1) f+K,K,K,E Gokule Ultra Dynamite (2) f+P,P,P,K,E Ultra Spirit Bomb (3K) P+G Gokule Miracle Bomber SKILL NOTES: Once fused, you'll stay Gokule for the duration of the fight, even if Ki reaches zero. Gokule cannot be used in Dragon World and Tournament Mode COMMENTS: Once again.. bahahaha! Basically the same as Goku Gokule except minus the energy attacks of the Kamehameha. Which may be a downside for some, but the Hercule moves are fast and powerful and make him frankly more interesting to play around with than Goku's Gokule. ------------------------------------------------------------------------------- e) TIENCHA (Yamcha/Tien Fusion) ------------------------------------------------------------------------------- MOVES P,P,P,P,E Dodohameha f+K,P,P,P,E Dodohameha f+E Dodohameha f+P,P,P,K,E Wolf Fang Volleyball Fist K,K,f+K,K,E Sirius Hammerfist f+P,P,P,P,E Wolf Fang Jackhammer Fist f+K,K,K,E Wolf Fang Machine Fist P+G Whirlwind Impact Fist SKILL NOTES: Once you have successfully fused a timer will count down. Once it reaches zero you will separate if knocked to the ground. If you fuse wrongly you must fight as the wizened version with no moves available until the timer reaches zero. Once downed you can break apart and try again. Tiencha cannot be used in Dragon World or Tournament Mode COMMENTS: Weird and a little pointless. As you would expect, plays more like a souped up version of Tien and Yamcha with a great deal of speed. But he lacks the over the top moves of other Fused characters and is not hugely exciting to use =============================================================================== ********************* 6) OBTAINING THE SECRETS ************************** =============================================================================== The game is super packed with things to unlock. Here is your one stop shop for how to do it. If you find new skills that can be acquired in DW mode before they show up in the Skill Shop, let me know. ------------------------------------------------------------------------------- a) SECRET CHARACTERS ------------------------------------------------------------------------------- - DRAGON WORLD MODE Vegeta -Defeat him with Goku on Namek Yamcha - Defeat Nappa with Tien Nappa - Defeat him with Vegeta Recoombe - Defeat him with Goku Captain Ginyu - Defeat him Vegeta Freiza - Defeat him with Goku Future Trunks - Defeat Vegeta on Namek with Kid Trunks Android 16 - Defeat him with Goku Android 17 - Defeat him with Piccolo Android 18 - Defeat her with Krillin Android 20 - Defeat him with Goku Cell - Defeat him with Goku Teen Gohan - Defeat Cell on the final (9th) level with Gohan Great Saiyaman - Defeat Cell on the androids stage with Gohan Hercule - Defeat Majin Buu on stages 6 with Great Saiyaman Videl - Defeat Super Buu on stage 8 with Hercule Supreme Kai - Defeat him on stage 6 - BABADI'S SHIP Dabura - Get 100 Kili in Babadi's Spaceship level Majin Buu - Get 1200 Kili in Babadi's Spaceship level Super Buu - Get 2400 Kili in Babadi's Spaceship level Kid Buu - Get 3600 Kili in Babadi's Spaceship level ------------------------------------------------------------------------------- b) BABADI'S SHIP ------------------------------------------------------------------------------- This level is unlocked when you wish for the relevant capsule from Shenron at the end. I would advise you to make it your first wish as only via Babadi's Ship can Dabura and Buu be acquired. Babadi sets you four challenges which allow you to accumulate "Kili" when certain amounts have been collected you will acquire new characters and skills for them. STAGE 1 - Simply defeat enemies until your health runs out. The more you defeat, the more Kili you earn. STAGE 2 - Land as many hits as you can. Multiple hitting throw combos and special attacks only count as one hit, so better sticking to quick punch and kick combos. This is good training in learning to spot openings in defence. STAGE 3 - Just block and dodge for as long as possible. Also good training in playing a defensive game. STAGE 4 - Defect Ki blasts back and forth in a Volley. This is good practice for avoiding and bouncing back energy attacks. After each go, you'll add more Kili to the metre. You will get skill capsules but the most important secrets are: DABURA - 100 Kili MAJIN BUU - 1200 Kili SUPER BUU - 2400 Kili KID BUU - 3600 Kili ABSORBTION CAPSULE - 10,000 Kili ------------------------------------------------------------------------------- c) SPECIAL SKILLS/CAPSULES ------------------------------------------------------------------------------- The majority of skills can be found in the Skills shop, some you have to wait until you have the ability to purchase them though. However some can be found early by doing certain things in Dragon World mode. I will add more as I find them. - Let Krillin be killed by Frieza on Namek to get Goku's Super Saiyan skill - Let Vegeta beat Frieza to acquire his Super Saiyan skill - Let Future Trunks beat Cell to get his Super Saiyan skills - Let any of the Saiyans beat the Bosses to get Super Saiyan skills - Let Krillin beat Cell to get his Hidden Potential Skill - Let Gohan or Goku go to the Z Sword on the last stage to gain it as a skill - Let Goku defeat Majin Buu to get his Super Saiyan 3 skill - Let Goku defeat Kid Buu to get his Super Spirit Bomb attack skill - Let Mystic Gohan beat Super Buu to unlock City Streets arena GOTENKS FUSION - Automatically gained when you reach stage 7 of Dragon World Mode VEGITO FUSION - Automatically gained FOR GOKU ONLY when you unite Vegeta, Goku and the Potara earrings on stage 8 of Dragon World. TO get Vegeta's Potara for Vegito you must get his breakthrough and wish for it from Shenron. MAJIN VEGETA - Defeat Majin Vegeta, Cell or Frieza on stage 6. You must defeat any ONE of them in two battles minimum, to get the ability Babadi's Mind Control for Vegeta only. You must also finish the level successfully. WORLD TOURNAMENT ADEPT MODE - Unlock enough characters to be able to take part (16) and the Capsule for this will appear in the skill shop WORLD TOURNAMENT ADVANCED MODE - Unlock every character in the game and the Capsule for this will appear in the skill shop. BREAKTHROUGHS - Each character has a Breakthrough capsule they can wish for at the end of Dragon World Mode. Only two will come up at once though (unless you have wished for ALL SIX Bulma's costumes first), so you may not get the ones you want for some time. GOKULE FUSION - You can acquire two Gokule fusion capsules, one for Goku to equip and one for Hercule. The fusion results in the same character but with a few different moves. You must have the characters breakthrough before you can get the fusion capsule, but you can get Gokule for Goku before you can get it for Hercule and vice versa. TIENCHA - You must acquire the Breakthroughs for BOTH Tien and Yamcha, then you will be able to wish for this single Fusion capsule which can be equipped by both Tein and Yamcha from Shenron. KIBITOSHIN - You must acquire the Breakthrough for Supreme Kai, then you will be able to wish for this Fusion between Supreme Kai and non-playable character Kibito. ========================================================================= ************************* 7) SKILLS/CAPSULES **************************** ========================================================================= Skills are acquired in three ways in the game. First of all you will get them in Dragon World mode by defeating enemies and collecting and digging them up on the map. Secondly you will be able to purchase them from the shop and third you can win skills for Dabura and all the Buu's by playing in Babadi's Spaceship. The Skills Shop will have a new ranges of skills in each time you visit so you can keep leaving and coming back until you get the one you want. Any skills you haven't acquired are flagged as NEW until you buy or get them. Initially in the shop you can only by cheap low-level skills, but after you have acquired a certain amount you will be able to buy a capsule that lets you by better ones. GREEN MEMBERSHIP - Buy low level skills (you start with this) SILVER MEMBERSHIP - Buy next level - 3000z Skills GOLD MEMBERSHIP - Buy next level - 6000z Skills BLACK MEMBERSHIP - Buy any/all skills, inc. 10000z skills These capsules don't actually appear at a set percentage, because the couple of times I played the game from scratch the SILVER card came in at around 25% first time then 33% next time. It appears to have something to do with the amount of characters you have unlocked. If you by up every red type capsule available with only a few characters unlocked the SILVER card will appear earlier than if you have gone mad unlocking characters before spending on abilities. There are of course capsules you cannot buy, these include certain special skills like some finishing moves, Goku's Super Saiyan 3, all the fusions and all the breakthrough capsules and things like the four slot armours and the wish skills. The list below does not include the actually attack moves as they have been covered amply in the movelist section. Instead it is broken into three sections, one for the skills that raise attack and/or defence in battle. The second is for skills that have other support effects such as reducing Ki loss and the final one lists the special capsules such as Fusions and Breakthroughs. A full Skills checklist with every skill and where to acquire it can be found in section nine. ------------------------------------------------------------------------------- a) ATTACK AND DEFENCE RAISING SKILLS ------------------------------------------------------------------------------- Skill: GENERAL VEST/TRAINING VEST/STURDY VEST/MYSTERIOUS VEST Effect: Raises Defence, the more slots needed, the more it raises Used by: Goku, Goten, Krillin, Tien and Yamcha Slots: 1/2/3/4 Skill: NORMAL TRIBE UNIFORM/EVIL TRAINING UNIFORM/EVIL STURDY UNIFORM/ MYSTERY UNIFORM Effect: Raises Defence, the more slots needed, the more it raises Used by: Teen Gohan and Piccolo Slots: 1/2/3/4 Skill: FIBRE JACKET/QUALITY FIBRE JACKET/STURDY FIBRE JACKET/MYSTERY FIBRE JACKET Effect: Raises Defence, the more slots needed, the more it raises Used by: Kid Trunks and Trunks Slots: 1/2/3 Skill: KAMI'S OUTFIT/KING KAI's OUTFIT/GRAND KAI'S OUTFIT/SUPREME KAI'S OUTFIT Effect: Raises Defence, the more slots needed, the more it raises Used by: Gohan and Supreme Kai Slots: 1/2/3/4 Skill: OLD TRAINING VEST/WEDDING VEST/WORLD CHAMPION VEST/HI-TECH VEST Effect: Raises Defence, the more slots needed, the more it raises Used by: Hercule Slots: 1/2/3/4 Skill: CHAMPION BELT Effect: Raises Defence Used by: Hercule Slots: 1 Skill: T-SHIRT/BLACK BELT VEST/SPARRING OUTFIT/GREAT SAIYAWOMANS WARDROBE Effect: Raises Defence, the more slots needed, the more it raises Used by: Videl Slots: 1/2/3/4 Skill: OLD STYLE ARMOUR/RIT ARMOUR/NEW STYLE ARMOUR/BULMA'S ARMOUR Effect: Raises Defence, the more slots needed, the more it raises Used by: Raditz, Vegeta, Nappa, Recoombe, Capt. Ginyu and Freiza Slots: 1/2/3 Skill: SPECIAL COATING/IMPROVED SPECIAL COATING/NANOMACHINE/IMPROVED NANOMACHINE Effect: Raises Defence, the more slots needed, the more it raises Used by: Dr. Gero, Androids 16, 17 and 18 Slots: 1/2/3/4 Skill: LIFE EXTRACT FOR 10/100/1000/10000 Effect: Raises Defence, the more slots needed, the more it raises Used by: Cell Slots: 1/2/3/4 Skill: DEMON REALM GUARD/MAGE GUARD/BABADI'S GUARD/BIBIDI'S GUARD Effect: Raises Defence, the more slots needed, the more it raises Used by: Dabura, Majin Buu, Super Buu and Kid Buu Slots: 1/2/3/4 Skill: Z-SWORD Effect: Raises Attack power Used by: Goku and Gohan Slots: 1 Skill: DABURA'S SWORD Effect: Raises Attack power Used by: Dabura Slots: 1 Skill: TRUNKS SWORD Effect: Raises Attack power Used by: Trunks Slots: 1 Skill: CHEERING Effect: Raises Attack power Used by: Hercule Slots: 1 Skill: RAGE !/!!/!!! Effect: Attack power increases in the first 10/15/20 seconds of battle Used by: Everyone Slots: 1/2/3 Skill: SERIOUS !/!!/!!! Effect: When health drop to a third/half/two thirds attack power increases Used by: Everyone Slots: 1/2/3 Skill: DABURA COOKIE Effect: When health drops to one-sixth, attack power is GREATLY increased Used by: Majin Buu, Super Buu and Kid Buu Slots: 2 Skill: POWER NEAR THE LIMIT Effect: When health drops to one-sixth, attack power is GREATLY increased Used by: Teen Gohan, Gohan, Trunks, Piccolo and Great Saiyaman Slots: 2 Skill: DESPERATE RESOLUTION Effect: When health drops to one-sixth, attack power is GREATLY increased Used by: Vegeta, Krillin, Tien, Yamcha, Supreme Kai and Videl Slots: 2 Skill: DESPERATE POWER Effect: When health drops to one-sixth, attack power is GREATLY increased Used by: Goku, Gote and Kid Trunks Slots: 2 Skill: PRESSURE ON THE CHAMP Effect: When health drops to one-sixth, attack power is GREATLY increased Used by: Hercule Slots: 2 Skill: PRIDE OF THE STRONGEST Effect: When health drops to one-sixth, attack power is GREATLY increased Used by: Frieza, Cell and Dabura Slots: 2 Skill: LAST OUNCE OF STRENGTH Effect: When health drops to one-sixth, attack power is GREATLY increased Used by: Raditz, Nappa, Recoome, Capt. Ginyu, Androids 16, 17, 18 and Dr. Gero Slots: 2 Skill: MOON LIGHT Effect: Attack power is raised for a fixed time Used by: Raditz and Nappa Slots: 1 Skill: POTENTIAL Effect: Attack power increases for a fixed time Used by: Everyone Slots: 2 Skill: MIRACLE POWER Effect: Attack and Defence Power increase at regular intervals Used by: Goten, Kid Trunks, Piccolo, Krillen, Tien, Yamcha, Great Saiyaman Supreme Kai and Videl Slots: 3 Skill: ULTIMATE POWER Effect: Attack and Defence Power increase at regular intervals Used by: Teen Gohan, Gohan, Trunks and Vegeta Slots: 3 Skill: MODE SWITCHING SYSTEMS Effect: Attack and Defence Power increase at regular intervals Used by: Androids 16, 17, 18 and Dr. Gero Slots: 3 Skill: NATURE OF EVIL Effect: Attack and Defence Power increase at regular intervals Used by: Recoome, Captain Ginyu, Frieza, Cell and Dabura Slots: 3 Skill: KING'S CONFIDENCE Effect: Attack and Defence Power increase at regular intervals Used by: Hercule Slots: 3 Skill: SAIYAN'S AWAKENING Effect: Attack and Defence Power increase at regular intervals Used by: Raditz and Nappa Slots: 3 Skill: UNIVERSAL POWER Effect: Attack and Defence Power increase at regular intervals Used by: Goku Slots: 3 Skill: TOXIC CHOCOLATE Effect: Attack and Defence Power increase at regular intervals Used by: Majin Buu, Super Buu and Kid Buu Slots: 3 Skill: SAIYEN SPIRIT Effect: Guard is disabled but Attack and Defence are increased Used by: Goku, Raditz, Vegeta and Nappa Slots: 1 Skill: HERCULES FALSE COURAGE Effect: Guard is disabled but Attack and Defence are increased Used by: Hercule Slots: 1 Skill: GINYU FORCE BADGE Effect: Guard is disabled but Attack and Defence are increased Used by: Recoome and Captain Ginyu Slots: 1 Skill: SUPER KAMI WATER Effect: Attack increases but health decreases Used by: Everyone Slots: 2 Skill: MIXED BLOOD POWER Effect: Raises Attack and Guard Power Used by: Teen Gohan, Gohan, Goten, Kid Trunks and Trunks Slots: 1 Skill: SAIYEN HERITAGE Effect: Attack and Defence increase when combined with Senzu Bean capsule Used by: Vegeta, Gpku, Teen Gohan, Gohan, Kid trunks, Trunks, Raditz, Nappa And Cell Slots: 2 Additional: Must be equipped with Senzu Bean skill ------------------------------------------------------------------------------- b) SUPPORT SKILLS ------------------------------------------------------------------------------- Skill: VIRAL HEART DISEASE Effect: Drains both fighters health Used by: Everyone Slots: 2 Skill: VACCINE Effect: Nullifies effects of Viral Heart Disease Used by: Everyone Slots: 1 Skill: SUPER HOLY WATER Effect: Reduces Damage Used by: Everyone Slots: 2 Skill: 1/3 SENZU BEAN Effect: When health becomes zero, will recover 1/3 health and one Ki bar only once per battle and can only equip one bean in skill tray Used by: Everyone Slots: 2 Skill: SENZU BEAN Effect: When health becomes zero, recover full health and Ki only once per battle and can only equip one bean in skill tray Used by: Everyone Slots: 3 Skill: CELLS REGENERATION Effect: Damage percentage is reduced by using set amount of Ki Used by: Cell Slots: 1 Skill: MAJIN BUU'S REGENERATION Effect: Damage percentage is reduced by using set amount of Ki Used by: Majin Buu, Super Buu and Kid Buu Slots: 1 Skill: DENDE'S RECOVERY Effect: Damage percentage is reduced by using set amount of Ki Used by: Goku, Teen Gohan, Goten, Vegeta, Kid Trunks, trunks, Piccolo, Tien Yamcha, Great Saiyaman, Hercule and Videl Slots: 1 Skill: KIBITO's REVIVAL POWER Effect: Damage percentage is reduced by using set amount of Ki Used by: Supreme Kai and Gohan Slots: 1 Skill: MEDICAL MACHINE Effect: Damage percentage is reduced by using set amount of Ki Used by: Raditz, Nappa, Recoome, Capt. Ginyu and Frieza Slots: 1 Skill: AUTOMATIC RESTORATION Effect: Damage percentage is reduced by using set amount of Ki Used by: Dr. Gero, Androids 16, 17 and 18 Slots: 1 Skill: KI FLASH Effect: Nullifies all opponents Ki Blast Waves Used by: Goku Slots: 1 Skill: ANDROIDS BARRIER Effect: Nullifies all opponents Ki Blast Waves Used by: Dr. Gero, Androids 16, 17 and 18 Slots: 1 Skill: CELL'S BARRIER Effect: Nullifies all opponents Ki Blast Waves Used by: Cell Slots: 1 Skill: BABADI'S BARRIER Effect: Nullifies all opponents Ki Blast Waves Used by: Dabura, Majin Buu, Super Buu and Kid Buu Slots: 1 Skill: GERO'S DEFLECTION R&D Effect: Auto Deflect Ki Blast Wave Used by: Everyone Slots: 1 Skill: GERO's DEFLECT BACK R&D Effect: Auto Deflect Back opponents Ki Blast Wave Used by: Everyone Slots: 2 Skill: GERO'S ENERGY R&D Effect: If Deflect or Deflect back is successful, Ki increases Used by: Everyone Slots: 1 Skill: Gero's Perpetual Energy R&D Effect: Ki remains at MAX but transformations are impossible Used by: Everyone Slots: 2 Skill: KI CONTROL Effect: Reduce Ki used Used by: Goten, Kid Trunks, Tien, Yamcha, Great Saiyaman, Videl and Supreme Kai Slots: 3 Skill: MEDITATION Effect: Suppresses Ki consumption Used by: Goku, Teen Gohan, Gohan, Vegeta, Trunks, Piccolo and Krillin Slots: 1 Skill: YAKON Effect: Ki consumption accelerates if either of you are in a transformed state Used by: Everyone Slots: 1 Skill: ANGELS HALO Effect: Ki consumption zero when transformed Used by: Goku and Vegeta Slots: 1 Skill: KING KAI'S WISH Effect: Combat Spirit keeps improving Used by: Goku Slots: 2 Skill: CHIAOTZU'S WISH Effect: Combat Spirit keeps improving Used by: Tien Slots: 2 Skill: PUAR'S WISH Effect: Combat Spirit keeps improving Used by: Yamcha Slots: 2 Skill: CHI CHI'S WISH Effect: Combat Spirit keeps improving Used by: Kid Trunks, Trunks and Vegeta Slots: 2 Skill: BULMA'S WISH Effect: Combat Spirit keeps improving Used by: Kid Trunks, Trunks and Vegeta Slots: 2 Skill: MARRON'S WISH Effect: Combat Spirit keeps improving Used by: Krillin and Android 18 Slots: 2 Skill: DENDE'S WISH Effect: Combat Spirit keeps improving Used by: Piccolo Slots: 2 Skill: LOYALTY TO BABADI Effect: Combat Spirit keeps improving Used by: Dabura Slots: 2 Skill: KIBITO'S WISH Effect: Combat Spirit keeps improving Used by: Supreme Kai Slots: 2 Skill: WORLD EXPECTATIONS Effect: Combat Spirit keeps improving Used by: Hercule and Videl Slots: 2 Skill: LOYALTY TO FRIEZA Effect: Combat Spirit keeps improving Used by: Raditz, Nappa, Recoome and Capt. Ginyu Slots: 2 Skill: ESSENCE OF THE MIGHTY Effect: Combat Spirit keeps improving Used by: Cell Slots: 2 Skill: UNIVERSAL AMBITION Effect: Combat Spirit keeps improving Used by: Frieza Slots: 2 Skill: ANDROID'S GOALS Effect: Combat Spirit keeps improving Used by: Androids 16, 18 and Dr. Gero Slots: 2 ------------------------------------------------------------------------------- c) SPECIAL CAPSULES ------------------------------------------------------------------------------- Skill: POTARA Effect: Fuses Goku to Vegeta to create Vegito Used by: Goku Slots: 7 Additional: Acquired automatically in Dragon World Mode. This capsule cannot be traded Skill: FUSION Effect: Fuses Goten and Trunks into Gotenks Used by: Goten and Trunks Slots: 7 Additional: Acquired automatically in Dragon World Mode. This capsule cannot be traded Skill: BABADI'S MIND CONTROL Effect: Transforms Vegeta into Majin Vegeta if he is downed with only one Energy gauge left Used by: Vegeta Slots: 3 Additional: Acquired in Dragon World Mode by beating Majin Vegeta/Cell/Frieza in two battles with Goku as victor in the second. This capsule cannot be traded. Skill: FRIEZA's SPACESHIP Effect: When Frieza is KO'ed he will be revived at full health and half the Ki he had when KO'ed. He is now Mecha Freiza. Used by: Freiza Slots: 4 Additional: Cannot be equipped with Senzu Bean skills. This capsule is a RARE capsule which must be found by either collecting or digging for it in the later stages of Dragon World Mode Skill: ABSORPTION Effect: Allows Super Buu to absorb with a random character from the following Vegeta, Tien and Yamcha, Cell, Frieza, SSJ3 Gotenks, Mystic Gohan Used by: Super Buu Slots: 3 Additional: Get 10,000 Kili in Babadi'd Spaceship to gain this. This capsule cannot be traded Skill: BREAKTHROUGH Effect: Allows character to use all attack moves in battle, but does not include special skills like Absorption and Fusion Used by: Everybody Slots: 7 Additional: Can only be obtained by wishing for one at the end of Dragon World Mode after successfully collecting the Dragon Balls and summoning Shenron. The capsules cannot be traded. Skill: TIENCHA Effect: Allows Tien and Yamcha to fuse Used by: Tien and Yamcha Slots: 7 Additional: Can only be obtained by wishing for it at the end of Dragon World Mode after successfully collecting the Dragon Balls and summoning Shenron AND previously acquiring BOTH Tien AND Yamcha's breakthroughs. The capsule cannot be traded. Skill: GOKULE Effect: Allows Goku to fuse with Hercule Used by: Goku Slots: 7 Additional: Can only be obtained by wishing for it at the end of Dragon World Mode after successfully collecting the Dragon Balls and summoning Shenron AND previously acquiring Goku's breakthrough. The capsule cannot be traded. Skill: GOKULE Effect: Allows Hercule to fuse with Goku Used by: Hercule Slots: 7 Additional: Can only be obtained by wishing for it at the end of Dragon World Mode after successfully collecting the Dragon Balls and summoning Shenron AND previously acquiring Hercule's breakthrough. The capsule cannot be traded. Skill: VEGITO Effect: Allows Vegeta to fuse with Goku Used by: Vegeta Slots: 7 Additional: Can only be obtained by wishing for it at the end of Dragon World Mode after successfully collecting the Dragon Balls and summoning Shenron AND previously acquiring Vegeta's breakthrough. The capsule cannot be traded. ------------------------------------------------------------------------------- d) BABIDI'S SHIP CAPSULE LIST ------------------------------------------------------------------------------- You don't have to waste any money on buying skills for the three Buu's and Dabura, they can all be gained in Babidi's ship. Here is the list in full: =============================================================================== ************************* 8) DRAGON WORLD MODE ************************** =============================================================================== To win the secrets of the game you must play Dragon World at least twice, if you intend to win the special capsules you may need to play around 35 times. This is to get you started ------------------------------------------------------------------------------- a) PLAYING THE GAME ------------------------------------------------------------------------------- Dragon World Mode is split into nine stages, each corresponding to various plotlines in the show. You have to select Goku for each stages and if he is killed its game over. However you don't have to restart DW over you can go from the level you failed on. Each level allows you to chose an ally or two, these can only be drawn from the good guys though. You have an energy bar with green lights on it. Each time you lose, you lose a light, the same with the villains. If you beat a villain and they have a cloud over their head, that means if you attack them again straight then you can knock two lights off their metre. Each level is laid out like a board and you can move one space at a time. There are various symbols on the board which have the following effects: DENDE- He adds another light to your health metre, you can visit him as much as you like MR POPO - He will transport you across the board CAPSULE - Get a random Skill Capsule SWORD - Attack Power up for duration of the level VEST - Defence power up for duration of level CASH - Increase Zenie reserves RICE BUN - You can only dig for these and they give you an extra move per turn (they look like onions/turnips, but I am reliable informed they are supposed to be RICE BUNS). If you press square to excavate most places on the board you can usually gain more cash, powerups and skills etc as well. Some spots have certain conditions attached to them HEART - Usually means you'll have your life depleted or start at half health MAN WITH LINE - No defence possible YELLOW FLASH - Ki drains very quickly or starts from zero DRAGON RADAR - Collect this and you can search for the Dragon Balls on each level. Once the spot on the radar is red and central, select the character standing on the spot and press Square to have him dig up the Dragon Ball. Collect all seven and you can summon Shenron at the end of the game. If you miss a ball on a level it will move to the next so you should try and collect them all as after the credits roll you can wish for important items: SHENRONS WISHES - Breakthrough Capsules for all characters - Babadi's Spaceship level - Fusion Capsules for the special fusions for Tien/Yamcha, Goku/Hercule and Supreme Kai (only available when those characters have their breakthroughs) ------------------------------------------------------------------------------- b) CHARACTER PAIRING POWERUPS ------------------------------------------------------------------------------- In Dragon World Mode you can powerup the characters for the duration of the stage by moving them onto a square occupied by another ally. Most of the time this will be one ally with Goku, but some stages allow two allies to be chosen and they can add additional attack and defence power to each other (although in a couple of cases one half may LOSE some power). This can only be done once per stage. To check attack and defence percentages, press the R2 button. The pairings are as follows: Goku + Krillin = Krillin +10% Defence Goku + Vegeta = both +10% Attack Goku + Piccolo = both +10 Attack Goku + Gohan = Gohan +10 Defence Goku + Goten = Goten +30% Defence Goku + Hercule = Hercule +20% Attack and Defence Goku + Supreme Kai = Goku +20% Attack Gotenks + Piccolo = Gotenks +10 Attack and Defence, Piccolo MINUS 5% Attack and Defence ^_^ Gotenks + Vegeta = Gotenks +20% Attack Gohan + Piccolo = Gohan +10 Defence, Piccolo +10 Attack Gohan + Goten = Goten +30 Defence Gohan + Videl = Gohan +30 Attack and Defence Goten + Trunks = Trunks +30 Attack, Goten +30% Defence Vegeta + Kid Trunks = Vegeta + Trunks = Yamcha + Tien = Yamcha +20 Attack, Tien +10 Attack Yamcha + Krillin = Yamcha +20 Attack, Krillin +10 Defence Hercule + Videl = Videl +30 Attack, Hercule MINUS 30 Attack and Defence The numbers given to Vegeta obviously only apply to levels where he is an ally. If you try and attack him with (Future) Trunks on level 3, Trunks will LOSE 10% Attack and Defence before the battle. If you then gain Vegeta as an ally on that level (by defeating him with Goku) his beneficial powerups will apply. The benefits of the these powerups should not be underestimated. For example on the levels where two allies can be chosen, Goten can have his defence powered up to 160% from Goku and Gohan/Trunks, if he then adds a couple of defence powerups from the board he can reach over 200%. Add on a 3 or 4 slot armour and he becomes pretty much invincible. If you are having trouble with Kid Buu on the final level, a powered up Goten can be a cheap and easy way of beating him. ------------------------------------------------------------------------------- c) BEATING THE STAGES - Speed Guide ------------------------------------------------------------------------------- STAGE 1: Beat Nappa to the Dragon Balls - On your first go, choose Tien to beat Nappa with to unlock YAMCHA as playable - Second time through use Vegeta to beat Nappa to unlock NAPPA as playable - Finish the stage by collecting the Dragonball STAGE 2: Defeat Frieza - Defeat Recoombe with Goku to unlock RECOOME as playable - Defeat Frieza to finish the stage - First time through you'll unlock SNOWY MOUNTAINS as a selectable fighting stage STAGE 3: Defeat Frieza totally - Defeat Vegeta with Goku to unlock VEGETA as playable - Defeat Captain Ginyu with Vegeta to unlock CAPTAIN GINYU as playable - Defeat Vegeta with Teen Trunks to unlock Future TRUNKS as playable - Defeat Frieza with Goku to unlock FREIZA as playable - Allow Krillin to be totally defeated by Frieza to unlock SUPER SAIYAN ability for Goku - Defeat Frieza with Vegeta to get SUPER SAIYAN skills for VEGETA - Defeat Frieza with Future Trunks to get SUPER SAIYAN skills for TRUNKS - First time through you'll unlock PLANET NAMEK as a selectable fighting stage STAGE 4: Defeat the Androids and Cell - Defeat Dr.Gero (Android 20) with Goku to unlock ANDROID #20 as playable - Defeat Android #17 with Piccolo to unlock ANDROID #17 as playable - Defeat Android #18 with Krillin to unlock ANDROID #18 as playable - Defeat Android #16 with Goku to unlock ANDROID #16 as playable. NOTE: You must defeat Androids 17 and 18 before you defeat 16 on your first time through winning the characters or they will automatically disappear and kick you into the battle with Cell, and you'll have to get them next time through. - Defeat Cell with Goku to unlock CELL as playable - Defeat Cell with Gohan to unlock GREAT SAIYAMAN as playable - Defeat Cell with Krillin to get his "Hidden Potential" Skill STAGE 5: Defeat Supreme Kai and prevent Buu's Resurrection - Defeat Supreme Kai with Goku to unlock SUPREME KAI as playable - Defeat Majin Vegeta, Cell or Frieza in NO MORE THAN TWO FIGHTS to get the capsule "BABADI'S MIND CONTROL". To do this beat him once with one character then attack him right away with Goku while he is stunned. Then get to Majin Buu without fighting Cell or Frieza (it seems to be OK to fight Dabura). Or you can excavate the top North-West corner to get RICE BUN so Goku can make two moves per turn. STAGE 6: Defeat Majin Buu - Defeat Majin Buu with Goku to get his SUPER SAIYAN 3 skill - Defeat Majin Buu with Great Saiyaman to unlock HERCULE as playable - First time though you'll unlock SKY PIER as a playable stage STAGE 7: Defeat Super Buu - You'll automatically get Goten and Kid Trunks GOTENKS fusion here. - It's doesn't matter what you do, once Buu is defeated he will absorb Gotenks and leave. If you wish to exit the level quickly, have Gotenks lose to Super Buu and get to the bottom of the screen and you'll all move on. STAGE 8: Fuse with Vegeta and Defeat Super Buu - Once you have the Potara and meet with Vegeta you'll fuse into Vegito and gain the VEGITO FUSION (for Goku). However on this stage you'll stay fused for the duration. - You'll automatically gain Gohans ELDER KAI UNLOCK ABILITY skill - Let Gohan lose to Buu and be absorbed, now defeat Buu in this state with Hercule to unlock VIDEL as a playable character. - Let Mystic Gohan defeat Super Buu to unlock the CITY STREETS as a playable stage STAGE 9: Defeat Kid Buu - Defeat Cell with Gohan to unlock TEEN GOHAN as playable. - Kid Buu is a cheapass cheap cheap little bugger. He will power up at the 8th turn and keep powering up every four turns afterwards. Only reachable via the Popo warp in the NW and SW corners. - Use Dende to add a few extra life lights then send one person in to get him before Goku as if Goku bites it, you'll have to restart the level - If you have Gohan, send him to the Z-Sword on the map to get the Z-Sword capsule - Once Kid Buu is destroyed it's the end of the Dragon World. After the end credits if you have collected all seven Dragon Balls you will summon Shenron and choose one of three special capsules. These includes Babadi's Spaceship Level and Breakthrough (all moves) capsules for two other characters. When you replay you can collect all the breakthroughs and gain fusion capsules for special fusions.. See secrets section. ------------------------------------------------------------------------------- d) BEATING THE STAGES - In Depth Maps and Strategy ------------------------------------------------------------------------------- ASCII maps are not my strong point, but hopefully you will find these maps understandable! ------------------------------------------------------------------------------- STAGE ONE - EARTH ------------------------------------------------------------------------------- Mission Goal: "Beat Nappa to the Dragon Balls!" 9-----------16 / \ / | 3-----------6---------7---8/ \ / | / \ / \ 14 | / \ / \ \ | / \ / \ \ | 2 4-------------5 \ \ | \ / \ 12---------13 \ / \ / \ / \ / 1---------------------10-----11 1) Goku's starting point - Dig for CAPSULE 2) +10 Attack - Dig for CAPSULE 3) Ally's start point - Dig for RICE BUN 4) Dragon Radar - Dig for 100z 5) Saibaman - Dig for 500z 6) +30 Defence - Dig for 100z 7) Nappa's start point - Dig for RICE BUN 8) Empty Space - Dig for CAPSULE 9) Raditz start point - Dig for 100z 10) Saibaman - Dig for 500z 11) Dende - Dig for RICE BUN 12) Saibaman - Dig for 500z 13) Capsule - Dig for 100z 14) Empty Space - Dig for 500z 15) Empty Space - Dig for 500z 16) DRAGONBALL ------------------------------------------------------------------------------- STAGE 2 - NAMEK ------------------------------------------------------------------------------- Mission Goal: 2----------3 6-----------7 \ \ | | 1 \ | | \ \ | | 4----------- 5 | \_ | \__ | \__ | \___ | \ ------------8 9 | | ---10--- 11 12 / | \ / | \ 15 | 13 | \ | / | \ | / 16-17--------14 1) Goku's starting point - Dig for 500z 2) Ally start point - Dig for 100z 3) Dragon Radar - Nothing/Possible Dragonball location 4) "Health Halved" - Nothing/Possible Dragonball location 5) Recoome start point - Dig for 500z 6) 100z - Nothing/Possible Dragonball location 7) Ginyu start point - Nothing/Possible Dragonball location 8) +10 Defence - Dig for +10 Attack 9) +20 Defence - Dig for +20 Attack 10) 500z - Dig for RICE BUN 11) Empty space - Dig for CAPSULE 12) Capsule - Dig for 500z 13) Dende - Nothing/Possible Dragonball location 14) +10 Attack - Dig for CAPSULE 15) Capsule - Dig for 100z 16) "Zero Ki" - Nothing/Possible Dragonball location 17) Frieza start point - Nothing/Possible Dragonball location ------------------------------------------------------------------------------- STAGE 3 - NAMEK ------------------------------------------------------------------------------- Mission Goal: "Defeat FREIZA!" 6-----5--1 18-----------15---------11 / | | | \ / \ / | | | \ / \10 | | | \ / / | 7 | | \ / / | \ | | 12/ / | \ / 19-------------13/ / 4 2 \ | / / \ / \ | / / \ / 16----------17-----9------8-------3 1) Goku's starting point - Dig for 100z 2) Dende - Nothing/Possible Dragonball location 3) Ally start point - Nothing/Possible Dragonball location 4) Dragon Radar - Dig for 500z 5) Capsule - Nothing/Possible Dragonball location 6) Vegeta start point - Dig for +10 Defence 7) Popo Mat - Warp to 12 8) Empty Space - Dig for RICE BUN 9) Empty Space - Dig for 500z 10) "No Blocking" +10 Attack - Nothing/Possible Dragonball location 11) Empty Space - Dig for +20 Attack 12) Empty Space - Dig for CAPSULE 13) Recoome start point - Dig for +10 Defence 14) "Zero Ki" - Nothing/Possible Dragonball location 15) Ginyu start point "KI Drain" - Nothing/Possible Dragonball location 16) Empty Space - Dig for 500z 17) "Zero Ki" - Nothing/Possible Dragonball location 18) Capsule - Dig for 500z 19) "Ki Drains" Frieza start point - Nothing/Possible Dragonball location ------------------------------------------------------------------------------- STAGE FOUR: EARTH ------------------------------------------------------------------------------- Mission Goals: "Defeat Dr. Gero!" "Defeat the Androids!" "Defeat Cell!" 5-------6 12-----------------15 /| | / \ / \ / | | 10 \ / \ 2-1 | / 13------------14 \ | | | / | \ \ | | 8-----9 | 16---18 | | | \ | | / 3 | | \ | | / \ | | \ | | / \| | \ | |/ 4-------7 11----------------17 1) Goku's starting point - Dig for RICE BUN 2) Ally 1's start point - Dig for +10 Attack 3) Ally 2's start point - Dig for +10 Attack 4) Saibaman - Dig for 500z 5) Saibaman - Dig for 500z 6) Saibaman - Dig for +20 Attack 7) Saibaman - Dog for +20 Defence 8) Saibaman/Android 18 appears - Nothing/Possible Dragonball location 9) Dr.Gero - Nothing/Possible Dragonball location 10) Empty/Android 16 appears - Dig for CAPSULE (rare?) 11) Empty/Android 17 appears - Dig for CAPSULE 12) Popo Mat - Warp to 1 13) Dragon Radar - Dig for CAPSULE 14) Empty - Nothing/Possible Dragonball location 15) 100z - Dig for CAPSULE 16) Dende/Capsule - Nothing/Possible Dragonball location 17) Empty Space - Nothing/Possible Dragonball location 18) Cell appears - Nothing/Possible Dragonball location ------------------------------------------------------------------------------- STAGE FIVE -EARTH ------------------------------------------------------------------------------- Mission Goals: "Defeat The Supreme Kai??" "Prevent Majin Buu Hatching!! 15------14------13 / \ /| 23----------20--------17 / \ / | / | /\ / \ / | / | / \ / 12 | 24 | / \ / \ | | / \ / \ | | / 16----------10----------11 21---------------18 | \ \ | \ \ | 22-------------19 9 \ \ 8 / \ / \ / \ / 7 / / \ 5 4 6 \ / \ / \ / 3 \ / / \ / / 1 / \ / 2 1) Goku's starting point - Dig for 100z 2) Ally 1 start point - Dig for 100z 3) Ally 2 start point - Dig for 100z 4) +10 Defence - Nothing/Possible Dragonball location 5) +10 Attack - Dig for +20 Defence 6) +10 Attack - Dig for +20 Defence 7) 500z - Dig for CAPSULE 8) Supreme Kai start point - Dig for 500z 9) Dragon Radar - Dig for +10 Defence 10) Empty Space - Dig for +10 Defence 11) "Health Drain" - Nothing/Possible Dragonball location 12) Empty Space - Nothing/Possible Dragonball location 13) Popo Mat warp to 6 14) Capsule - Nothing/Possible Dragonball location 15) "Health Drains" 500z - Dig for RICE BUN 16) Empty/triggers Majin Vegeta/Cell/Frieza - Dig for 500z 17) Cell appears "Ki Drains" - Nothing/Possible Dragonball location 18) Dabura start point - Dig for RICE BUN 19) Empty Space - Dig for 500z 20) Empty Space - Dig for 500z 21) Empty Space - Dig for 500z 22) Capsule - Nothing/Possible Dragonball location 23) Buu's Egg 24) Babidi *Frieza and Vegeta will appear in different places depending on where your allies are. ------------------------------------------------------------------------------- STAGE SIX - SKY PIER ------------------------------------------------------------------------------- Mission Goal: "Defeat Majin Buu" ------15---- 14 16 / \ \ | \ \ 13---17-----------11 | / 12--------------10 | | 7----------------8--------9 | | 6-----------4-------------3 \ / | \ / | \ / | \ / 1 \ / / 5-----------------2 1) Goku's starting point - Dig for +10 Attack 2) Ally start point - +10 Attack 3) Empty/Capsule appears after Buu - Dig for +10 Defence 4) Vegeta/Capsule appears after Buu - Dig for +10 Attack 5) Dende/Dragon Radar - Dig for +10 Attack 6) Cell/Capsule appears after Buu - Dig for +20 Attack 7) Empty Space - Dig for +30 Defence 8) Empty Space - Dig for +30 Attack 9) Empty Space - Dig for +10 Defence 10) "Ki Drains" - Nothing/Possible Dragonball location 11) "No Blocks" - Nothing/Possible Dragonball location 12) "Health Drains" - Nothing/Possible Dragonball location 13) Empty Space - Dig for +20 Attack 14) "No Blocks" - Nothing/Possible Dragonball location 15) "Health Drains" - Nothing/Possible Dragonball location 16) Empty Space - Dog for +20 Defence 17) Majin Buu start point - Dig for CAPSULE (rare?) ------------------------------------------------------------------------------- STAGE SEVEN - HYPERBOLIC TIME CHAMBER ------------------------------------------------------------------------------- Mission Goals: "Defeat Super Buu" 1------2 30----29 | | | | | | _________12___________ | | | | / \ | | 4------3 / \ 27----28 / 16-----15------14 \ 11 13 | \ / | | 10--------------------17 | | | | | | | | | 8 | | 18 | | | | | 9 19 | |/ \ / \ | 7 \ / 20 -------5--------- / 23 | / 26 | \ 6----------- / | | \ / | | \ / | | \ / | 22---21 24---25 1) Goku starting point - Dig for 500z 2) Popo Mat - Warp to 26 3) Ally start point - Dig for RICE BUN 4) Popo Mat - Warp to 7 5) Piccolo start point - Dig for CAPSULE 6) Gotenks start point - Dig for 500z 7) Empty Space - Dig for +20 Attack 8) Dragon Radar - Dig for 500z 9) "Health Drains" - Nothing/Possible Dragonball location 10) "No Blocks" - Nothing/Possible Dragonball location 11) Freiza start point - Dig for 500z 12) Super Buu start point - Nothing/Possible Dragonball location 13) Cell start point - Dig for +10 Defence 14) Popo Mat - Warp to 20 15) Capsule (rare?) - Nothing/Possible Dragonball location 16) Empty Space - Dig for RICE BUN 17) "Health Drains" - Nothing/Possible Dragonball location 18) 100z - Dig for 500z 19) 19) "Ki Drains" - Nothing/Possible Dragonball location 20) Empty Space - Nothing/Possible Dragonball location 21) +10 Attack - Dig for 500z 22) Popo Mat - Warp to 30 23) Empty Space - Nothing/Possible Dragonball location 24) Capsule (rare?) - Nothing/Possible Dragonball location 25) Popo Mat - Warp to 23 26) Empty Space - Dig for 500z 27) Capsule - Nothing/Possible Dragonball location 28) Popo Mat - Warp to 20 29) Popo Mat - Warp to 14 30) Empty - Dig for +10 Defence ------------------------------------------------------------------------------- STAGE 8 - EARTH ------------------------------------------------------------------------------- Mission Goals: "Collect Potara" "Fuse with Vegeta" "Defeat Super Buu" 16------15----------14--------5------1--------2 / \ \ / / \ 4___________/ / 17 / 3 18 / \______11--------10______ / | \ / \ / 6 | \ / \ / \ | 19 \ / \ | | \ / \ | | \/ \ | | 12 7-------8 | | \ | 26 | \ | | 13 \ | | / \ | | / \ | | 20 \ | | / \| | _21 9 25_______22 | / 24-----23 1) Goku starting point - +20 Defence 2) Empty Space - Dig for CAPSULE 3) Ally start point - Dig for +20 Defence 4) Empty Space - Dig for RICE BUN 5) +10 Attack = Dig for +10 Defence 6) Dende - Dig for 500z 7) Popo Mat - Warp to 15 8) Popo Mat - Warp to 15 9) Capsule - Dig for 10) 500z - Nothing/Possible Dragonball location 11) Empty Space - Dig for 100z 12) Dragon Radar - 13) "No Blocks" Supreme Kai start point - Nothing/Possible Dragonball location 14) Empty Space - Nothing/Possible Dragonball location 15) Empty Space - Dig for +10 Attack 16) +30 Attack (appears after potara collected) - Dig for +10 Attack 17) "Health Drains" - Nothing/Possible Dragonball location 18) Empty Space - Dig for +10 Attack 19) Capsule - Dig for +10 Defence 20) Vegeta (appears after potara collected) - Dig for +20 Attack 21) Empty Space - Dig for 500z 22) "No Ki" - Nothing/Possible Dragonball location 23) Empty Space - Nothing/Possible Dragonball location 24) Empty Space - Dig for 500z 25) Empty Space - Nothing/Possible Dragonball location 26) Gohan start point - Dig for +10 Attack ------------------------------------------------------------------------------- STAGE 9 - THE KAI PLANET ------------------------------------------------------------------------------- Mission Goal: "Defeat Kid Buu!" 9 / \__ _ _ / 8_____ / 25 \ 10____ 7\ / \ | \ | \ / \ | 4-------3 6 / 24 | / | /\ 26 /| 11---2 ______8/ \ | / | \ 1 \ | 27 | \ / \ \ | | 12/ \ 13-------15 28-----------23 | \ | \ \ | \ 14___18 \ \ | \ | 16 \ 19 \ | / \ / \ 29------30-------17 \/ \ / \ 21---20 / 37 \ \ / / | \ 22 35\ | \ \ \_ \36 \ \ \ | \ \ \_| \ \ 34 31 \ \ / \ \ / 33_______32/ 1) Goku starting point - Dig for RICE BUN 2) Ally 1 - Dig for +20 Attack 3) Ally 2 - Dig for +20 Attack 4) Dragon Radar - Dig for 100z 5) "Health Halved" Saibaman - Dig for CAPSULE (rare?) 6) Saibaman - Dig for CAPSULE 7) 100z - Dig for 100z 8) 100z - Dig for 100z 9) Popo Mat - Warp to 37 10) 100z - Dig for 500z 11) 100z - Dig for 500z 12) Saibaman - Dig for CAPSULE 13) +10 Defence - Dig for +10 Defence 14) "Health Drain" Cells start point - Nothing/Possible Dragonball location 15) Empty Space - Dig for CAPSULE (rare?) 16) Popo Mat - Warp to ???? 17) Dende - Dig up?? 18) Popo Mat - Warp to 37 19) Saibaman - Dig for ???? 20) Capsule - Dig for ???? 21) +10 Defence - Nothing/Possible Dragonball location 22) Empty Space - Nothing/Possible Dragonball location 23) Dende - Nothing/Possible Dragonball location 24) "Ki Drain" Freiza start point - Nothing/Possible Dragonball location 25) Z-Sword - Z-SWORD CAPSULE 26) Popo Mat - Warp to 6 27) Popo Mat - Warp to 35 28) Rice Bun (appears after a few turns) - Dig for CAPSULE 29) Saibaman - Dig for ???? 30) Empty space - Dig for ???? 31) Dende - Dig for ???? 32) Popo Mat - Warp to 1 33) Capsule - Nothing/Possible Dragonball location 34) Empty Space - Nothing/Possible Dragonball location 35) Kid Buu start point - Nothing/Possible Dragonball location 36) Empty Space - Dig for CAPSULE (rare) 37) Empty Space - Nothing/Possible Dragonball location =============================================================================== ************************** 9) CAPSULE CHECKLIST ******************************* =============================================================================== This is a checklist of all the capsules available to purchase, wish from Shenron, acquire in Babidi's ship and which can only be found in Dragon World Mode. KEY: DWM = Dragon World Mode kili = Acquire on Babidi's Ship z = Zenie (capsule can be purchased from Skill Shop) ------------------------------------------------------------------------------- a) Capsules Available in Bulma's Shop ------------------------------------------------------------------------------- - ATTACK CAPSULES ------ GOKU ------ King Kai Fist x20 - Starting skill; 1500z Super Saiyan 2 - 6000z Kamehameha - Starting Skill; 1500z Warp Kamehameha - 6000z Spirit Bomb - 6000z Super Spirit Bomb - 10,000z; Zanku Fist - 1500z Continuous Kamehameha - 1500z Super Dragon Fist - 1500z Dragonthrow - 1500z ------------- TEEN GOHAN ------------- Super Saiyan - 3000z Super Saiyan 2 - 6000z Kamehameha - 1500z Father-Son Kamehemeha - 6000z Instant Killquick - 1500z High Speed Hammer - 1500z Fierce Ranma - 1500z Jackhammer -1500z ------- GOHAN ------- Super Saiyan - 3000z Super Saiyan 2 - 6000z Kamehameha - 1500z Super Kamehameha - 6000z Zanku Fist - 1500z Continuous Kamehameha - 1500z Super Dragon Fist - 1500z Jackhammer Smash - 1500z ------- GOTEN ------- Super Saiyan - 3000z Kamehameha - 1500z Zanku Fist - 1500z Continous Kamehameha - 1500z Jackhammer - 1500z -------- VEGETA -------- Super Saiyan - 3000z Super Saiyan 2 - 6000z Galick Gun - 1500z Final Flash - 6000z Big Bang Attack - 10,000z Final Bash - 1500z Meteor Flash - 1500z Meteor Break - 1500z Nose Dive Crash - 1500z ------------ KID TRUNKS ------------ Super Saiyan - 3000z Double Buster - 3000z Buster Cannon - 1500z Blast Attack - 1500z Energy Burst - 1500z Grand Impulse - 1500z -------- TRUNKS -------- Super Saiyan - 3000z Super Saiyan 2 - 6000z Buster Cannon - 1500z Finish Buster - 6000z Burning Attack - 6000z Burning Slash - 10,000z Blast Attack - 1500z Energy Burst - 1500z Meteor Break - 1500z Rapid Fall Slash - 1500z --------- PICCOLO --------- Sync with Nail - 3000z Fuse with Kami - 6000z Destructive Wave - 1500z Light Grenade - 3000z Special Beam Cannon - 6000z Hellzone Grenade - 6000z Instant Killquick - 1500z Fierce Ranma - 1500z Demon Roundhouse - 1500z --------- KRILLIN --------- Unlock Potential - 3000z Kamehameha - 1500z Destructo Disc - 3000z Fierce Destructo Disc - 6000z Zanku Fist - 1500z Valiant Fist - 1500z Jackhammer - 1500z ------- TIEN ------- KI Blast Cannon - 3000z Dodompa - 1500z Volleyball Fist - 3000z Jackhammer Fist Flash - 6000z Domination Blast - 1500z Machinegun Fist - 1500z Jackhammer Fist - 1500z -------- YAMCHA -------- Kamehameha - 1500z Wolf Fang Fist - 3000z Spirit Ball Attack - 6000z Wolf Slice Fist - 1500z Wolf Fang Blast - 1500z Tiger Jackhammer - 1500z ------------- GT. SAIYAMAN ------------- Justice Punch - 1500z Justice Kick - 3000z Justice Pose - 6000z Justice Finisher - 1500z Justice Flash - 1500z Justice Carnival - 1500z Justice Dynamite - 1500z --------- HERCULE --------- High Tension - 3000z Dynamite Kick - 1500z Rolling Attack Hercule Punch - 3000z Hercule Special - 10,000z Present For You - 6000z Hercule Critical Attack - 1500z Hercule Ultra Dynamite - 1500z Hercule Miracle Bomber - 1500z ------- VIDEL ------- Eagle Kick - 1500z Videl's Close Call - 6000z Leopard Shoot - 1500z Falcon Rush - 1500z Bear Blowthrough - 1500z ------------- SUPREME KAI ------------- Shockwave - 1500z Holiness Break - 1500z Energy Rain - 1500z Majestic Rush - 1500z Noble Throw - 1500z -------- RADITZ -------- Double Sunday - 1500z Saturday Crush - 3000z Exciting Year - 1500z Weekly Special - 1500z Dynamite Monday - 1500z Day Crush - 1500z ------- NAPPA ------- Break Cannon - 3000z Bomber DX - 1500z Giant Attack - 1500z Breakstorm - 1500z Megaton Throw - 1500z --------- RECOOME --------- Special Fighting Pose 3 - 3000z Special Fighting Pose 4 - 3000z Recoome Eraser Gun - 1500z Recoome Kick - 3000z Recoome Bomber - 6000z Recoome Buster Magnum - 1500z Recoome Max Vulcan - 1500z Recoome Hyper Swing - 1500z ------- GINYU ------- Special Fighting Pose 1 - 3000z Special Fighting Pose 2 - 3000z Milky Cannon - 1500z Body Change - 6000z Processed Power Crush - 1500z Parmesan Shower - 1500z Ginyu Special - 1500z Ginyu Strike - 1500z -------- FRIEZA -------- Death Beam - 1500z Death Wave - 3000z Death Ball - 6000z Frieza Nightmare - 1500z Killer Ball - 1500z Evil Dance - 1500z Meteor Crash - 1500z ------------ ANDROID 16 ------------ Rocket Punch - 1500z Hell Flash - 6000z Devil Crush - 1500z Finishing Splash - 1500z Killing Neck Throw - 1500z ------------ ANDROID 17 ------------ Power Blitz - 1500z Energy Field - 3000z Power Strike - 1500z Power Falling Star - 1500z Buster Swing - 1500z ------------ ANDROID 18 ------------ Power Blitz - 1500z Energy Field - 3000z Destructo Disc - 3000z Power Strike - 1500z Power Falling Star - 1500z Buster Swing - 1500z ---------- DR. GERO ---------- Photon Wave - 1500z Ki Blast Absorption - 3000z Life Drain - 6000z Power Break - 1500z Precise Cannon - 1500z Rolling Crush - 1500z ------ CELL ------ Kamehameha - 1500z Energy Field - 3000z Spirit Bomb - 6000z Ultimate Attack - 1500z Negative Power Rain - 1500z Cybernetic Radar - 1500z Lasso - 1500z -------- DABURA -------- Demonic Will - 3000z Hell Blitz - 1500z Evil Blast - 3000z Hell Blade Rush - 6000z Hell Blow Shoot - 1500z Hate Ray Cannon - 1500z Hate Dancing - 1500z Evil Tornado - 1500z ----------- MAJIN BUU ----------- Innocence Cannon - 1500z Angry Explosion - 6000z Innocence Strike - 1500z Enjoy Browning - 1500z Innocence Dance - 1500z Merry Swing - 1500z ----------- SUPER BUU ----------- Ill Flash - 1500z Vice Break - 1500z Assault Rain - 1500z Vice Browning - 1500z Badness Throw - 1500z --------- KID BUU --------- Vanishing Ball - 3000z Kamehameha - 1500z Warp Kamehameha - 6000z Crazy Smash - 1500z Mad Kill Spike - 1500z Savage Rush - 1500z Vanishing Drop - 1500z - SUPPORT CAPSULES General Vest - 1500z Training Vest - 3000z Sturdy Vest - 6000z Normal Tribe Uniform - 1500z Evil Training Uniform - 3000z Evil Sturdy Uniform - 6000z Normal Fibre Jacket - 1500z Quality Fibre Jacket - 3000z Sturdy Fibre Jacket - Old Training Vest - 1500z Wedding Vest - 3000z World Champion Vest - 6000z Champion Belt - 3000z T-shirt - 1500z Black belt Vest - 3000z Sparring Outfit - 6000z Old Style Armour - 1500z Rit Armour - 3000z New Style Armour - 6000z Special Coating - 1500z Improved Special Coating - 3000z Nanomachine - 6000z Life Extract for 10 - 1500z Life Extract for 100 - 3000z Life Extract for 1000 - 6000z Demon Realm Guard - 1500z Mage Guard - 3000z Babidi's Guard - Z-Sword - 3000z Dabura's Sword - 3000z Trunks Sword - 3000z Cheering - 3000z Viral Heart Disease - 3000z Vaccine - 3000z Super Holy Water - 6000z Piccolo's Regeneration - 3000z Cells Regeneration - 3000z Majin Buu's Regeneration - 3000z Dende's Recovery - 3000z Kibito's Revival Power - 3000z Medical Machine - 3000z Automatic Restoration - 3000z Mixed Blood Power - 6000z Rage! - 3000z Rage!! - 6000z Rage!!! - 10,000z Serious!- 3000z Serious!! - 6000z Serious!!! - 10,000z Moonlight - 3000z Potential - 6000z Saiyan Spirit - 3000z Ginyu Force Badge - 3000z Hercules False Courage - 3000z Super Kami Water - 3000z Ki Flash - 3000z Androids Barrier - 3000z Cell's Barrier - 3000z Babadi's Barrier - 3000z Gero Deflection R&D - 3000z Gero Deflect-Back R&D - 6000z Gero Energy R&D - 3000z Scouter - 3000z Babidi's Scope - 3000z Ki Control - 3000z Meditation - 3000z Red Ribbon Base - 50,000z ------------------------------------------------------------------------------- b) Capsules Only Found in Dragon World Mode ------------------------------------------------------------------------------- Vegito (Goku) - Collect earrings and fuse with Vegeta on DWM stage 8 Gotenks - Automatically gained DWM stage 7 Elder Kai Unlock Ability (Gohan) - Automatically gained DWM stage 8 Super Saiyan (Goku) - Allow Frieza to kill Krillin DWM stage 3 Super Saiyan 3 (Goku) - Defeat Majin Buu with Goku on DWM stage 6 Babadi's Mind Control - Defeat Freiza, Cell or Vegeta in two fights DWM stage 5 [The skills that follow can only be randomly found by digging in Capsule spots on each map in DWM] Mysterious Vest Evil Mystery Uniform Mystery Fibre Jacket Kami's Outfit King Kai's Outfit Grand Kai's Outfit Supreme Kai's Outfit High Tech Vest Great Saiyawomans Wardrobe Bulma's Armour Improved Nanomachine Life Extract for 10000 1/3 Senzu Bean Senzu Bean Frieza's Spaceship Gero's Perpetual Energy R&D Saiyan Heritage Power Near The Limit Desperate Resolution Desperate Power Pride of The Strongest Last Ounce of Strength Pressure on the Champ Universal Power Miracle Power Ultimate Power Kings Confidence Mode-Switching Systems Saiyans Awakening Nature of Evil Angels Halo Marron's Wish Chiaotzu's Wish Puar's Wish Chi Chi's Wish Dende's Wish Bulma's Wish World Expectations Loyalty to Frieza Universal Ambition Androids Goals Essence of the Mighty Loyalty to Babidi Kibito's Wish King Kai's Wish ------------------------------------------------------------------------------- d) Capsules Which Can Only Be Wished For ------------------------------------------------------------------------------- Babidi's Ship Fusion - Potara - (Vegeta) Potara - (Goku) Potara - (Hercule) Potara Bulma's Costume (2) Bulma's Costume (3) Bulma's Costume (4) Bulma's Costume (5) Bulma's Costume (6) Breakthrough - Goku Breakthrough - Teen Gohan Breakthrough - Gohan Breakthrough - Goten Breakthrough - Vegeta Breakthrough - Kid Trunks Breakthrough - Trunks Breakthrough - Piccolo Breakthrough - Krillin Breakthrough - Tien Breakthrough - Yamcha Breakthrough - Gt. Saiyaman Breakthrough - Hercule Breakthrough - Videl Breakthrough - Supreme Kai Breakthrough - Raditz Breakthrough - Nappa Breakthrough - Recoome Breakthrough - Captain Ginyu Breakthrough - Android 16 Breakthrough - Android 17 Breakthrough - Android 18 Breakthrough - Dr. Gero Breakthrough - Cell Breakthrough - Dabura Breakthrough - Majin Buu Breakthrough - Super Buu Breakthrough - Kid Buu ------------------------------------------------------------------------------- d) Babidi's Ship Capsule List ------------------------------------------------------------------------------- 100 kili – Dabura (character unlocked) 320 kili - Hell Blitz (Dabura) 430 kili - Evil Tornado (Dabura) 540 Kili - Demonic Will (Dabura) 800 kili - Yakon (Support Skill for Everyone) 965 kili - Demon Realm Guard (Support Skill) 1200 kili - Majin Buu (character Unlocked) 1420 kili - Innocence Cannon (Majin Buu) 1530 kili - Hell Blow Shoot (Dabura) 1695 kili - Babidi's Scope (Support Skill) 1805 kili - Merry Swing (Majin Buu) 2025 kili - Mage Guard (Support Skill) 2190 kili - Enjoy Browning (Majin Buu) 2400 kili - Super Buu (Character unlocked) 2620 kili - Ill Flash (Super Buu ) 2730 kili - Hate Ray Cannon (Dabura) 2840 kili - Innocence Dance (Majin Buu) 2950 kili - Badness Throw (Super Buu) 3000 kili - Super Saiyan (Goku) 3060 kili - Hate Dancing (Dabura) 3170 kili - Vice Browning (Super Buu) 3390 kili - Vice Break (Super Buu) 3600 kili – Kid Buu (Character Unlocked) 4040 kili - Hell Blade Rush (Dabura) 4260 kili - Evil Blast (Kid Buu) 4480 kili - Majin Buu's Restoration (Support Skill) 4700 kili - Vanishing Ball (Kid Buu) 4975 kili - Loyalty to Babidi (Support Skill) 5085 kili - Vanishing Drop (Kid Buu) 5360 kili - Babidi's Guard (Support Skill) 5580 kili - Assault Rain (Super Buu) 5745 kili - Innocence Strike (Majin Buu) 6185 kili - Angry Explosion (Majin Buu) 6405 kili – Kamehameha (Kid Buu) 6790 kili - Dabura Cookie (Support Skill) 6955 kili - Crazy Smash (Kid Buu) 7175 kili = Human Candy (Support Skill) 7505 kili - Toxic Chocolate (Support Skill) 7670 kili - Mad Kill Spike (Kid Buu) 8000 kili - Babidi's Guard (Support Skill) 8110 kili - Savage Rush (Kid Buu) 8660 kili - Warp Kamehameha (Kid Buu) 10000 kili - Absorption (Super Buu) ------------------------------------------------------------------------------- e) Miscellaneous Capsules ------------------------------------------------------------------------------- Master Roshi's Teachings - Starting Skill Korin's Teachings - Complete previous tutorial Kami's Teachings - Complete previous tutorial King Kai's Teachings - Complete previous tutorial Elder Kai's Teachings - Complete previous tutorial Goku's Teachings - Complete previous tutorial Green Membership Card - Starting Skill Silver Membership Card - Acquire all available Red Capsules from shop Gold Membership Card - Acquire all available Red Capsules from shop Black Membership Card - Acquire all available Red Capsules from shop World Tournament Novice - Starting Skill World Tournament Adept - Get 16 characters World Tournament Advanced - Unlock all characters Bulma's Costume (1) - Starting skill World Tournament Stage - Starting skill Hyperbolic Time Chamber - Unlock in DWM by completing the stage Islands - Starting skill Snowy Mountain - Starting skill Planet Namek - Unlock in DWM by completing the stage Sky Pier - Unlock in DWM by completing the stage City Streets - Unlock in DWM by completing the stage with Gohan defeating Buu Great Kai Planet - Unlock in DWM by completing the stage =============================================================================== ************************ 10) THE DRAGONBALL UNIVERSE ************************** =============================================================================== (Some Advice To Help You Live In It...!) I started watching and loving Dragonball Z a few years ago. The UK showings were just starting the first run of the Cell games saga and I got totally hooked. It did take me some time to sort out what had gone before though, for a while I was confused by the opening credits having these ape transformations on it.. what was all that about? Now with all three series showing every day on UK cable and satellite channel Toonami, newcomers must find it ever more daunting working out the tortuous history, so here is my very quick guide to the Dragonball universe for confused newcomers. (For full episode listing and guides www.pojo.com is good if a little patchy). THE BASICS. Dragonball started out as Manga (comic) serialised in a Japanese magazine called "Shonen Jump" around the mid-1980's. This was later turned into Anime series. The author/creator is a man called Akira Toriyama, who also went onto to create the next Manga series Dragon Ball Z which was also turned into a long-running Anime. He did not however have anything to do with the final series, Dragon Ball:GT. Only the first saga of the original Dragonball was initially dubbed into English, the full original saga did not see translation until its sequel series Dragon Ball Z had run its full course in the west. This has worked out quite well for Dragon Ball fans as they have not suffered the same amount of cutting and censoring as the first 100 or so DBZ episodes did. There are differences between the dubs shown in the United Kingdom and those shown in the USA. The UK ones were being dubbed by a Canadian company called the Ocean Group and were being shown in various English speaking territories. FUNimation showed an interest after the first few were completed, but then imposed outrageous censorship demands upon the episodes, resulting in characters threatening to "send people to another dimension" rather than say kill. FUNimation and the Ocean Group parted company and from the Ginyu saga onwards, UK episodes are differently dubbed from the USA ones. This means the UK have escaped the horror of Chrisopher Sabat and his 1001 sucky voices. There have also been 13 films and several specials made, characters from which will be appearing in DragonBall Budokai 3. Three have been released on DVD in the UK, but appear to have been dubbed by the cleaning staff of the studio (and about ten years ago to). Only get them if you want to enjoy King Kai with a British accent and gasp at Piccolo being renamed "Big Green." - DRAGONBALL Although most of the characters in Budokai 2 hail from the DBZ series, several of the most important have their roots in the first Dragonball show. This began by introducing us to young GOKU, an innocent lad with a monkey tail and great strength. He teams up with a teenage girl called Bulma to search for the seven dragon balls, seven spheres which when brought together can grant any wish. On their first search they meet up with YAMCHA the desert bandit and his shapeshifting cat Puar, as well as the shapeshifting pig, Ooloong. Goku also displays the ability to turn into a huge violent ape during a full moon, an ability he loses if his tail is cut off (it gets cut off and grows back a few times!). After thwarting the evil Emperor Pilaf the series alternates between quests for the Dragonballs and the World Martial Arts Tourneys. Goku goes to study under Master Roshi along with the young monk KRILLIN who becomes his best friend. Goku also does battle with the Red Ribbon Army, a nefarious organisation out to find the Dragonballs and meets up with TIEN and his partner Chiaotzu, who are a pair of confidence tricksters conning villages out of money. After fighting Goku in the next martial arts tourney, Tien like Yamcha before him becomes friends with Goku. After the second tourney though, Krillin is murdered and this is where PICCOLO puts in an appearance, as a thoroughly evil demon known as King Piccolo also out for the Dragonballs. We also find out about Kami (literally "God" in the original version) and how Piccolo and Kami are the same being split into a good and evil side. Krillin is restored to life and Goku takes Piccolo on at the next tourney, wounding him so badly that King Piccolo dies, but not before vomiting out an egg that will hatch into a new Piccolo. The series ends with Goku now a young man, marrying Chi-Chi the feisty daughter of the Ox-King he met way back on his first quest with Bulma. - DRAGONBALL Z DBZ begins with the revelation that Goku is in fact an alien, one of only a handful left of the Saiyan warrior race. These are sort of intergalactic pirates, who destroy the existing populations of planets and sell the newly emptied worlds on. This is told to a shocked Goku by his brother RADITZ, who has arrived to check up on Goku's progress (or Kakarot as the other Saiyans refer to Goku as). It seems Goku was only a low level Saiyan and was sent to destroy Earth's population as a baby. Goku recalls that before he banged his head he was a violent child, after that his adopted Grandfather was able to raise him to be a good and kind boy. A disgusted Raditz then abducts Goku and Chi-Chi's son, GOHAN hoping to make a warrior of him. Goku then decides to team up with Piccolo, although Piccolo still calls Goku his enemy, he is not the same evil being as King Piccolo was. Together they kill Raditz but in the process, Goku is killed also. Realising more Saiyans will arrive in a year's time, Goku, now in the netherworld travels the Snakeway to train under King Kai. Meanwhile Piccolo puts Gohan through rigorous training and Tien, Krillin and Yamcha prepare also. Goku learns the King Kai Fist (or Kaioken) technique of maximizing his energy and races back along the Snakeway to be resurrected via the Dragonballs just as two more Saiyans, VEGETA and NAPPA arrive on earth. The battle does not go well for the heroes, Yamcha is first to be killed, blown up by an exploding Saibaman. Tien is badly injured when Nappa smashes his arm off and Chaiotzu dies next trying to blow up Nappa. Tien is then killed to. Nappa tries to kill Gohan but Piccolo shields him and dies in the process. This causes Kami to also die and the Dragonballs, which are linked to them, to disappear. Goku arrives and quickly kills Nappa, he then takes on Vegeta, who is surprised at how much power Goku has. Using the King Kai fist Goku manages to hurt Vegeta badly, but Vegeta still has his tail and creates an artificial moon. He turns "Oozaru" and as a giant ape creature crushes and tramples Goku. Gohan, Krillin and Yajirobe manage to cut off Vegeta's tail, returning him to normal. Gohan then turns Oozaru himself and badly injures Vegeta before the "moon" is shut off. Vegeta crawls back to his ship and Goku pleads with Krillin not to kill Vegeta. After gathering up the dead bodies of their friends and taking Goku to hospital, Mr. Popo arrives and informs them there are more Dragonballs on the planet Namek, the place Kami/Piccolo come from. Bulma and her father restore Kami's spaceship and she, Krillin and Gohan set course for Namek while Goku recovers. After some adventures they arrive on Namek only to find Vegeta is also looking for the Dragonballs, as is an evil being called Frieza. He is a hugely powerful alien who the Saiyans worked for, before he destroyed their planet leaving only a handful behind. A recovered Goku travels to Namek in a spacecraft built by Bulma's father and is also pleased to hear that his friends Yamcha, Tien, Chaiotzu and Piccolo are training at King Kai's place in the netherworld. Vegeta finds and hides one Dragonball and tangles with Vegeta's henchmen Dodoria and Zarbon. Gohan and Krillin help a young Namekian called Dende after Dende's hometown is wiped out. Dende has great healing powers. The Ginyu force arrive on Namek and take on Goku who has also arrived, Goku defeats RECOOME before becoming a victim of CAPT. GINYU's body swap. While Gohan and Krillin fight Ginyu on Goku's body the Dragonballs are assembled, but neither Frieza or Vegeta can summon the Namek dragon (Porunga) as they don't know the language. Goku manages to get his body back and Ginyu is tricked into swapping bodies with a Namek toad. Goku is badly injured and has to spend some time in a recovery tank. Krillin manages to get Dende to the Dragonballs and they wish Piccolo back. Piccolo then syncs himself with a dying Namek called Nail who had been fighting Frieza. Frieza then fights Piccolo and mutates into a second form. He then mutates again and into his final form. He kills Dende and then badly beats up Vegeta, its now we find out about the Legend of the Super Saiyan. Goku arrives at the battle but cannot stop Frieza killing Vegeta. Before he dies, Vegeta makes an emotional plea to Goku to avenge their race. Goku buries Vegeta saying he has learned new respect for his Saiyan heritage. Frieza and Goku fight hard and Goku hits Frieza with a huge Spirit Bomb. But Frieza is not dead and he reappears and kills Krillin. This makes Goku so angry he transforms into the blue eyed, blonde haired Super Saiyan. He orders Gohan to take the wounded Piccolo, find Bulma and escape. He and Frieza recommence battle. During the fight Frieza fires an energy ball at Nameks core. The planet will self-destruct. Using the newly restored Earth Dragonballs and the Namek balls, everyone who died on Namek is restored to life bar Krillin as the Earth Balls cannot restore those who died once already. Frieza is finally defeated by Goku who races to escape the dying planet. Krillin is bought back using the Namek Dragonballs which have no limits on resurrection and Tien, Chaiotzu and Yamcha also come back when the wishes can be made. Goku is not dead, he managed to escape but does not return as he wishes to carry on training. Vegeta also leaves on the spaceship to train in space. After an interlude where Gohan, Krillin and Piccolo fight off the evil Garlic Jnr, who imprisons Kami and turns all on earth to demons, they get the dread news that Frieza survived and is returning to Earth to seek revenge. Vegeta has also returned to Earth and reluctantly sides with the heroes. As they wait to meet Frieza a young man appears who knows a lot about Goku. When King Cold and Frieza arrive he cuts them to pieces easily and shocks them by turning Super Saiyan. He then talks privately to the newly arrived Goku and reveals himself to be TRUNKS, the son of Bulma and Vegeta from the future. He tells Goku about the devastation two androids wreaked in his own time, and how Goku died of a heart condition and wasn't able to fight them. He gives Goku some medicine and returns to the future. In the meantime Vegeta and Bulma do indeed get together and have a baby son they name.. Trunks. After a year or so as foretold two androids appear. Androids #19 and #20 (DR. GERO). Confronting them, the Dr. Gero android tells how he was part of the Red Ribbon Army and created the androids specifically to kill Goku. While battling #19 Goku becomes very sick with Viral Heart Disease. Vegeta takes over and goes Super Saiyan for the first time. He destroys #19 and Gero runs away to revive ANDROID'S #17 and #18. They destroy Dr. Gero and revive ANDROID #16, they then start searching for Goku who is very delirious and sick. Vegeta also clashes with Android #18 who easily breaks his arm and her and #17 beat up Piccolo and Future Trunks (who had returned) before she leaves, giving Krillin a kiss before she goes. Bulma and the returned Future Trunks also find something very disturbing while hunting for Dr. Gero's lab. They discover what seems to be Trunks Time Machine, but that it has been sitting hidden away for over a year. Inside is a strange insectoid husk. Trunks is very disturbed at this, having already been puzzled by the appearance of Androids #19 and #20 who did not appear in the history he recalls. Piccolo returns to the Lookout and merges with Kami to form one more powerful being. He then discovers a new creature stalking the cities, draining the life out of humans. Confronting the being he discovers it's name is CELL, an android created by Gero from the DNA of the strongest fighters. Trunks finds and destroys the incubating Cell in this timeline, but this Cell is from Trunk's timeline, at some point in the future he manages to kill Trunks and uses his ship to escape to this past and develop safely. Realising how much more dangerous he is, the recovered Goku takes Gohan into the Lookouts Hyperbolic Time Chamber where a year inside passes as a day outside. First Vegeta and Trunks, then he and Gohan train inside. Meanwhile Cell manages to absorb first #17 then #18 to become Perfect Cell. Inside the Time Chamber Gohan goes Super Saiyan for the first time. Vegeta and Trunks battle Cell on the outside. Vegeta gets badly wounded again and a pissed off Trunks goes into Super Saiyan 2 mode. But he cannot beat Cell and Cell announces his own Martial Arts Tourney, the Cell Games will commence soon as he wishes to fight the strongest the Earth has to offer. Bulma has also managed to fix up Android #16 who was wrecked by Cell. #16 is now on their side. Goku also travels to Namek to recruit Dende as the new Guardian of Earth. As the Cell games begin, Hercule shows up with his entourage. He is of course no match for Cell who brushes him aside, but he does stay and witness the rest of the events. Goku, Vegeta, Trunks, Gohan, Piccolo, Tien and Yamcha all turn up and Goku begins to fight Cell. After a fierce battle, Goku tells Cell he cannot beat him and asks Gohan to step up and fight. The others are shocked, but Goku has great confidence in Gohan. Gohan starts fighting Cell, but has a hard time. #16 tries to blow up Cell but has no bomb inside him anymore. Cell destroys #16's body. Gohan continues to struggle against Cell, he tells Cell he is fearful of the power he can unleash when pushed into a corner, but Cell is keen to see this power and begins to crush Gohan. Piccolo lambasts Goku for not understanding his own son, telling him that Gohan does not thirst for battle the way Goku and Vegeta do. Realising his mistake, Goku decides to go and help, but Cell unleashes many mini-Cells who beat up the fighters badly. A distressed Gohan does not know what to do until #16's head is thrown over by Hercule. #16 tells Gohan its not bad to use your power to protect those you love before Cell crushes him. Gohan gets very angry at this and goes into Super Saiyan 2 mode. Gohan then pummels Cell, hitting him so hard that Cell vomits up android #18. Gohan toys with Cell but this allows Cell the time to go into self-destruct mode. With no other option Goku uses his warp ability to take Cell to King Kai's planet. Here Cell explodes killing Goku, King Kai, Bubbles and Gregory. Gohan has no time to mourn his father, Cell reappears having been able to regenerate from a single Cell. He kills Trunks which makes Vegeta go crazy. Gohan and Cell get into a power beam struggle and Gohan manages to obliterate Cell after the others barrage him with attacks. Back at the Lookout Shenron revives Trunks, but Goku refuses to be revived saying Earth would be in less danger if he stayed in the netherworld. So Krillin wishes for Android #18 to have the bomb removed from her. She flies off, but not before thanking him. Trunks returns to his time and with the skills he has learned kills Androids 17 and 18 and dispenses with Cell. Seven years pass, during this time Goku competes in netherworld Martial Arts Tourneys and trains hard. Gohan starts at a new school and fights crime under the secret identity of the GREAT SAIYAMAN. Here he meets VIDEL the daughter of Hercule who he trains to fly. He also has a new little brother GOTEN who is great friends with KID TRUNKS. Android #18 has also married Krillin and (somehow) they have a baby daughter together called Marron. A new Martial Arts tourney is arranged and everyone is pleased to hear that Goku can have 24 hours back on earth to attend it. Krillin, Vegeta, Gohan, Goku, Piccolo, Goten and Trunks all enter. Yamcha sits this one out as does Tien who is away training. Things immediately go awry when two strangers turn up one of whom radiates immense power. Calling himself Mr. Shin, he is in fact THE SUPREME KAI, with his guard Kibito. They reveal themselves to Goku and the others after Videl takes a terrible battering from a supposedly mediocre fighter called Spoppovitch who is able to fly and use Ki. They are interested in how Spoppovitch and his partner Yamu got so powerful so fast. Kibito faces Gohan on stage and asks him to go Super Saiyan. As he does so Spoppovitch and Yamu drain the enrgy out of him. Supreme Kai tells Goku and the others not to go and help. Spoppovitch and Yamu fly off and Supreme Kai, Goku, Vegeta, Krillin and Piccolo follow. Gohan is healed by Kibito and they leave also accompanied by Videl. Supreme Kai tells them about an evil wizard called Babidi who is collecting energy to revive a powerful monster called Majin Buu. When they arrive at the site of Babidi's spaceship they find him being helped by DABURA the demon king. Dabura senses the presence of our heroes and destroys Kibito, before spitting on Krillin and Piccolo and turning them to stone. Gohan, Goku, Vegeta and the Kai follow them into the ship where they have to fight their way down. Vegeta goes first and easily beats the first opponent. Goku goes next and deals with the energy sucking monster Yakon. Gohan takes his turn against Dabura, but has some difficulties, which angers an already twitchy Vegeta. Sensing Vegeta's anger, Dabura leaves the fight and informs Babidi. Babidi then gets into Vegeta's head and gives him all the power he needs in return for fighting for him. Vegeta refuses to do anything Babidi asks of him except to fight Goku. Supreme Kai tries to stop them, knowing the energy generated will revive Buu quickly, but Babidi teleports them to the Martial Arts tourney. While they were fighting in the ship, Goten and Trunks got into the adult section of the fight disguised and took on #18, who managed to unmask them. They then both left to look for the others. #18 threw her match with Hercule in return for the prize money and a little extra. Vegeta and the others arrive at the closing ceremony and Vegeta blasts the spectators stands killing many. Goku agrees to fight, but somewhere else. They then commence battle while Kai and Gohan try to reach Majin Buu's egg. A distraught Bulma gets the others together to find the Dragonballs so they can revive those killed by Vegeta. Vegeta and Goku battle intensely, Vegeta admits that he accepted power from Babidi willingly as he regretted how his settling down on Earth and having a family has robbed him of his fighting prowess. Meanwhile Gohan and Kai make it to Buu's egg but are just too late and the egg hatches to reveal MAJIN BUU. Majin Buu proves to be as powerful as feared, he beats up Dabura who had realised what a mistake it was to revive him, before smashing up the Kai and Gohan. AT the same time Vegeta and Goku finish battle, Vegeta knocks Goku out, and decides to try and stop Buu on his own. At this point Goten and Trunks have arrived, and with Dabura's death, Krillin and Piccolo return to life. They are all horrified to witness Vegeta being beaten to near death by Majin Buu. Unable to just watch, Trunks rushes to help. Vegeta finally begins to realise what has value in his life and holds his son to him. Then he knocks both Trunks and Goten out cold so Piccolo and Krillin can get them to safety. He then powers himself up into overload and literally self destructs almost obliterating Majin Buu and dying himself. Majin Buu is able to return from the few cells left over and begins to wreak havoc across the world along with Babidi. Bulma uses the Dragonballs to resurrect anyone killed that day and this returns Kibito to life (but not Vegeta). Kibito find a wounded Kai and heals him, then they both find Gohan, heal him and take him to the Supreme Kai planet to begin training him. Meanwhile Goku regains consciousness and takes Bulma, Videl, Yamcha and the rest to the Lookout where he begins teaching Goten and Trunks a technique that will allow them to fuse into one much stronger fighter. To keep Babidi and Buu from killing more people Goku travels out and fights Majin Buu, turning Super Saiyan 3 in the process. He leaves Buu with the promise of a better opponent and soon after this Buu tires of Babidi's insults and kills him. Goku then has to leave for the netherworld as the strain of going SSJ3 has reduced his time on Earth. Back in the netherworld, Goku finds Gohan alive on the Kai planet. After breaking the Z-Sword, and Old Kai comes out from inside and promises to unlock Gohan's potential power. While this goes on, Goten and Trunks learn to fuse as GOTENKS. Majin Buu learns more about the world and sets up his own home. Hercule goes to try and destroy Buu, but they end up making friends and along with a puppy called Pete Majin Buu learns to appreciate friendship, going as far as vowing to never kill again. Unfortunately this is ruined by two snipers who kill both Hercule and Pete. Majin Buu revives them but is made so angry by the events he blows out a huge cloud which turns into a dark and evil looking Buu. This Buu absorbs the now good Majin Buu and transforms again into SUPER BUU. This Buu is able to sense Trunks and Goten and arrives at the Lookout. He goes to kill Videl, but memories of Hercule stop him. He does kill Chi Chi though. Trunks and Goten train in the Hyperbolic Time Chamber and Piccolo takes Super Buu in there to fight. Trunks and Goten merge into Gotenks and he and Buu battle, with Gotenks going SSJ3 with ease. However Gotenks grandstanding leads Piccolo to destroy the door to the Time Chamber. Super Buu manages to escape and kills everyone at the Lookout before destroying every single person on earth, only Tien, Chiaotzu, Dende, Hercule and Pete escape. Gotenks and Piccolo also escape the Time Chamber and take on Super Buu again, Gotenks comes very close to destroying Buu, but before he can deliver the killing blow he powers down and separates. Before Buu can take revenges, Gohan arrives having powered up to a huge degree. He isn't able to hurt Buu much though as Buu hides away from him, waiting for Goten and Trunks to refuse. When Gotenks is reborn, Buu absorbs Gotenks and Piccolo and easily over powers Gohan. Back on the Kai planet Elder Kai gives his life to Goku so Goku can return to earth and fight. He hands over two earrings which will allow Goku to merge with Gohan into a new fused being. While messing with his own earrings Kai and Kibito also merge. Before Goku can fuse with Gohan, Gohan gets absorbed by Buu. Vegeta is then returned to Earth and after hearing how Buu killed Bulma and absorbed Trunks he agrees to fuse with Goku. They are reborn as the super warrior VEGITO. Vegito and Buu fight and Vegetto outclasses Buu easily. Even when Buu turns him into a sweet, he still fights back. Buu eventually absorbs Vegetto, but this was part of Vegetto's plan. Once inside Buu, Goku and Vegeta un-fuse and start to hunt for the others. They find them inside Buu's head, locked in fleshy pods, they rip them down, including the imprisoned Majin Buu. They then escape with Piccolo, Trunks, Gohan and Goten, but removing Majin Buus link to Super Buu causes a new version of Buu to be born, the psycotic KID BUU. Kibitoshin explains that Kid Buu was Buus original form when it attacked the Kai planet thousands of years ago. When Kid Buu absorbed a jolly old Kai it transformed into the ultimately less dangerous Majin Buu. Now Buu has reverted to his original and deadly form. Kid Buu then destroys the Earth and Vegeta and Goku only escape with Hercule and Dende. Kid Buu goes on the rampage and makes his way to heaven where Yamcha and Krillin are training. Goku lures Kid Buu to the Kai planet where he and Vegeta take Kid Buu on. While Goku battles Vegeta makes peace with the fact he will probably never manage to scale the heights Goku has managed and formulates a plan to kill Buu with a Spirit Bomb. Goku needs to rest and form a Spirit Bomb and so Vegeta takes Kid Buu on and gets a right mauling. Hercule manages to stop Kid Buu killing Vegeta. Kid Buu tries to attack Hercule but can't, he then expels Majin Buu from his body and Kid Buu and Majin Buu begin to fight. Back on Namek, Dende summons Porunga and the Earth is restored along with everyone who Buu killed, Vegeta then requests via telepathy that the people of Earth give up some energy to make the Bomb. People are suspicious though, however Hercule steps in and pleads with them and they believe their hero. A huge bomb is formed and Porunga restores Goku's power. The bomb obliterates Kid Buu down to the last atom. Majin Buu is allowed to live on Earth and Hercule takes responsibility for him. When the next wishes are due, his misdeeds are wished away and he is able to live normally. Gohan and Videl marry and have a daughter they name Pan. Several years later at the next Martial Arts Tourney Goku fights a young boy named Uub. This is the reincarnation of Buu in the form of a good human. After seeing Uub's ability, Goku takes him on as a student and it is here that Dragonball Z ends. ------------------------------------------------------------------------------- ******************************************************************************* ------------------------------------------------------------------------------- Feel free to email me about any aspect of this guide, any contributions you would like to make will be fully credited if used and are more than welcome. Please inform me of any errors, typos etc so I can rectify them immediately My email is falsehead@aol.com (Blatant plug: check out my games website at www.kungfuhamster.cjb.net for loads of info on Martial Arts, Beat 'em Ups, Kung Fu Movies and Pokemon!) Please also check out another great site for next generation gaming news and reviews htpp://www.thunderbolt.be Big Thanks to CjayC, the cool bloke who runs GameFAQs. You've given me the opportunity to reach more people with my stuff than I ever could have alone! Special thanks go out to: BillyKane, Magus747, Andy787, totalstuff and Pat Uhler for being such a laugh, and giving me the push to actually start contributing my own work back in the good old days of the DC board. Thanks also to my homies in the Review and FAQ boards for continuing support and being all round awesome dudes (and gals)! asherdeus, Djskittles, bloomer, sashanan,Andrew Schultz, MaxH, Vegita, Marc Golding, Jesse Eubanks, Adrenaline and Banandgril Love yah all guys/girls! =============================================================================== ********************************* THE END ************************************* ===============================================================================