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BWM: MX:W@MZ7 MM;7;72BMrrX0MMMMarX2MM0. :,aMMMM, MW .;S iS8Xi @M S:r27 aZZa2aX 2SSr, 7Xa; raZMM0 SMM07WMMMWa::@8Z0Z287 M2rX. ______________________________________________________________________________ ============================================================================== Donkey Konga For the Nintendo Gamecube Version 1.1 FAQ/Walkthrough ============================================================================== ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ +=--=+=--=+*+=--=+=--=+ TABLE OF CONTENTS +=--=+=--=+*+=--=+=--=+ I. Background A. Introduction B. FAQ History C. Story D. Game Objectives II. Playing the Game A. The Donkey Konga Controller B. Getting Started 1. How To Play 2. Scoring C. Random Secrets III. Street Performance A. How to Clear B. Earning Coins A. Monkey/Chimp/Gorilla D. Jam! Modes E. Song List (USA) IV. Challenge A. Brief Explanation B. Rules C. The Phonograph Gauge V. Battle A. Brief Explanation B. Rules C. The POW Block D. The Slot Machines E. Final Roll Zone VI. Jam Session A. Brief Explanation B. Solo Performance C. Duet and Quartet Performances VII. Ape Arcade A. Brief Explanation B. The Games 1. Bash K. Rule 2. Banana Juggle 3. 100M Vine Climb VIII. DK Town A. Jungle Jams 1. Explanation 2. Items & Prices B. Bongos A-Go-Go 1. Explanation 2. Items & Prices C. Monkey Shines 1. Explanation 2. Items & Prices D. Hall Of Records 1. Explanation E. Electric Hut 1. Explanation IX. Closing A. Thanks/Credits B. Contact C. Legal Stuff ---------------------------------------------------------------------------- ____________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Section One: Background ____________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ The welcoming stuff to my awesome Donkey Konga FAQ! _______________ =============== A) Introduction =============== ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Donkey Konga is the very first game that uses Nintendo's Bongo controller. The Bongo controller comes with the game when you buy it, or can be purchased in stores for a retail of $30. The game is much more enjoyable to play with a Bongo controller, though, at least it is in my opinion. Donkey Konga is probably the first rythm/musical game released by Nintendo. Featuring the ape named Donkey Kong, the beast that started the Nintendo franchise, and his faithful monkey pal Diddy, it contains dozens and dozens of songs for you to drum to! The game is filled with great gameplay, loaded with tons to accomplish before finishing the game. The reason why I wrote this FAQ is because I enjoy the game very much. I would have to say that I have a considerable amount of knowledge when it comes to this game, and I just wanted to share some of it with you. If you know of anything I missed, which is very possible, please contact me to let me know. ______________ ============== B) FAQ History ============== ¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Saturday, July 7, 2007 - Version 1.1 ------------------------------------ Sixth release. Minor changes regarding my contact information. Saturday, December 3, 2005 - Version 1.04 ----------------------------------------- Fifth release. Very minor changes. Tuesday, August 23, 2005 - Version 1.03 --------------------------------------- Fourth release. I realised I made one of those "Doh! How could I have made such a dumb mistake" mistakes. So I fixed it. Monday, August 8, 2005 - Version 1.02 ------------------------------------- Third release. Very minor changes. Thursday, December 2, 2004 - Version 1.01 ----------------------------------------- Second release. A few people pointed out mistakes in this guide and/or missing information. I made those changes, credited the individuals that helped me help this guide, and made this update. Sunday, November 21, 2004 - Version 1.00 ---------------------------------------- First release. Started November 10, 2004, took me a short 11 days to complete. Enjoy! ________ ======== C) Story ======== ¯¯¯¯¯¯¯¯ The story is very childish. You'd probably rather hear the story from the game, which can be found by waiting 10 seconds at the title screen, rather than from reading it from my guide, but I have it here anyway! One day, as Donkey Kong and Diddy Kong were strolling along a remote beach, they came across a pair of barrels unlike any they had ever seen. DK: What weird little barrels. I wonder where they come from. DK picked up a barrel and began to squeeze it. Diddy: H-hold it! Don't break it! DK: But there might be something inside! Diddy: What if it's one of King K. Rool's traps? DK: Hey! Are you trying to scare me? Diddy: We should talk to Cranky about this. The two took the barrels to Cranky. When he saw them he began to chuckle. Cranky: That there's what they call a bongo. DK & Diddy: A bongo? Cranky: A kind of drum, that one's somewhat of a legend hereabouts. DK: Ooh! I'll call it the DK bongo! DK began pounding on the bongo. Diddy: Ha ha ha ha! You're awful Donkey Kong! DK: Hmphf, think you can do better, Diddy? Next, it was Diddy's turn, but... DK: Hah! You're no funky monkey yourself! DK laughed and clapped his hands. Suddenly the bongo began to glow. Diddy: Woah! DK! It lit up when you clapped! Cranky: Yep, that's one of the odd things about this instrument. It glows and makes sounds when you clap. DK: Wow, that's cool! DK and Diddy started to drum and clap. With the two of them, the racket was worse than ever. DK: Oh... We really stink. Cranky: No one's a pro at first boys, but if you practice, you'll get better. DK: Practice? Diddy: I hate to practice... DK: Hey Cranky! if we get good at this, can we become famous? Cranky: Hmm... I guess that's possible. Diddy: So we'll be like musicians with mountains of money! DK: We'll be able to buy anything we want... DK & Diddy: All the bananas we can eat! Cranky watched DK and Diddy dream of banana heaven and sighed. Cranky: You've got to practice first, fellas. __________________ ================== D) Game Objectives ================== ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ There is a hell of a lot of objectives to complete in this game. I have compiled a list of things for you to accomplish before you can brag to your friends that you've "beat" the game. - Get the "Gold DK" marker in every single song. To get a gold DK marker, you must finish a song in Street Performance excellently. You don't have to finish the song perfectly, but if you miss too many beats, you can kiss the Gold DK marker goodbye. You can also get "Silver DK" marker if you did good, but not good enough for gold. To see weather or not you have the Gold or Silver DK marker, check the upper left margin of the box when you pick which song you want to do. - Complete the challenge mode in Monkey, Chimp, and Gorilla difficulty modes. - Use the coins accumulated from Street Performance to buy every single Jungle Jam in DK Town. The more Jungle Jams you buy, the more songs you have, which increases the gameplay value! - Use the coins accumulated from Street Performance to buy every single Drum Sound Set from the Bongos A-Go-Go section of DK Town. - Buy all three mini games from the "Monkey Shines" section of DK town. After you have bought a mini game, you can play it as often as you want, which give you something else in the game to do! And here is a list of things for you to do even after you can claim that you've "beaten" the game. - Earn more and more coins. You don't really need coins after you've bought everything, but it's still fun to get more and more coins. - Master the Jam! modes for Monkey, Chimp, and Gorilla in Street Performance. This will take a lot of memorization skills, but is sure to impress people. - In the Ape Arcade, be sure to get as high a score you can in "100M Vine Climb", "Bash K. Rule", and "Banana Juggle". Keep at it. Get a world record! - Continue practicing so you can beat anybody! ____________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Section Two: Playing The Game ____________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ This is the basics of Donkey Konga. You should probably read this if you are new to the game. ______________________________ ============================== A) The Donkey Konga Controller ============================== ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Ah, Nintendo's new Bongo Controller. It comes with every new Donkey Konga game. There are four different buttons (including the clap) on the Bongo. Here is a list of what each button does. Start: The start button is located in the middle of the bongo controller, below the bongos. The start button is used to navigate your way through the game mode selection screens. Hey, you need some way to confirm what to play! Left Bongo: On the screen, it is the yellow bongo. Each time a yellow bongo marker flashes by, you must hit the left bongo! It is also used to shuffle left when you are not playing a song. Right Bongo: On the screen, it is the red bongo. Each time a red bongo marker flashes by, you must hit the right bongo! The right bongo is also used to shuffle right when you are not playing a song. Left & Right: When you hit the left and right bongos at the same exact time, it signals a pink bongo marker. Each time a pink bongo marker flashes across the screen, you must hit both the left and right bongos at the same exact time. Clap: Each time a blue marker appears with points on it (kind of looks like an explosion), you must clap. There is a clap sensor built inside the bongos, but there are several ways to fool the clap sensor. One way, the way that I use, is to just hit the side of the bongos. I find this method quicker, and we all know, that speed is an essence in this game. If you want to perform a roll clap, you can just blow into the sensor (which is located between the bongos), but that can wear out the sensor inside, causing it to break. A safer way to roll clap is to scratch your fingernails against the side of the bongos. The ridges in the wood plastic will cause quick snapping sounds that the sensor will confuse for a clap. __________________ ================== B) Getting Started ================== ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ 1) How To Play If you've ever played Dance Dance Revolution before in your life, this concept should come easy to you. It frustrates me to see how many people play Donkey Konga (and DDR for that matter) for the first time and don't understand how the game is played. Listen carefully. Barrels will roll from the right side of the screen to the left side of the screen. You can hardly see the barrels, though, due to markers on them. Four different markers are possible; a red, a yellow, a pink, and a blue. As the barrel rolls to the left side of the screen, it will roll past a barrel outline. As the actual barrel rolls across the outline, you will need to hit the bongos! You will hit the bongos differently depending on which marker is on the barrel. If there is a red marker on the barrel, you must hit the right bongo. If there is a yellow marker on the barrel, you must hit the left bongo. If there is a pink marker on the barrel, you must hit both the right and the left bongo at the same time. If there is a blue marker, you must clap. If you are still confused, reread this paragraph slowly with the game playing. Continue to do this and you will eventually understand. 2) Scoring If you have noticed, there is a little box at the bottom of the screen when you are playing in Street Performance and Challenge mode that tells you how many points you have. My original intent was to figure out exactly how the score is tallied, how many points each hit gives you. I studied this for a while, and honestly, I have no idea. It seems to change for every song, it varies for every hit. If you know, any more info on this, please tell me. Now, I'll tell you what I know. Each time you hit a beat, you will get a certain amount of points. The points you get usually range anywhere from 50 - 250 points. It seems as is you get more points for pink double bongo hits, but this is not always the case. You can rack up serious points by performing successful roll beats/claps. Also, when you miss a beat, your points will decrease. Your points will decrease anywhere from 2-8 points. I'm not sure what determines exactly how many points you lose, but I think it has something to do with the tiempo or the difficulty of the song. It's a lot easier to gain points than it is to lose them. _________________ ================= C) Random Secrets ================= ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ If you know of any random secrets not talked about in this section, contact me ASAP. If your information is used, I will make an immediate update to the guide, and give you deserved credit. "PRESS START" Clap Effects -------------------------- If you clap into the Bongos at the Title screen, the text string "PRESS START" will quickly jerk into the air. Though it will only rise just a little bit, clapping in rapid recession will cause it to rise higher and higher into the air. This has no interaction with anything else in the game; making the "PRESS START" text rise will not do anything else except make the text rise. Clap Alternative ---------------- When a clap comes along, you are normally supposed to clap, but tapping the side of the Bongo Controller is enough of a force to trigger the clap censor. I use this for ever single clap I encounter, as I find it much quicker than actually clapping. Roll Clap Alternative --------------------- When a roll clap comes along, you are normally supposed to clap, but a good alternative to this is to just scratch your fingernails against the wood ridges on the side of the Bongo Controller. If done correctly, it will trigger a fake roll clap. You can also blow into the clap censor to perform a roll clap, but I don't recommend doing this, because I read somewhere that it could ruin the clap censor. I use the fingernail method of this for every single roll clap I encounter. The Blue Coin Secret -------------------- Every once in a blue moon, you will encounter a thing called a Blue Coin. Blue Coins are extremely rare, and are only found in Street Performance mode. Normally, when you hit a beat, you will recieve one or two coins, depending on weather or not you hit the note with 'OK' or 'Great' accuracy. Occasionally, a special note will come around that carries Blue Coins. Notes that carry Blue Coins are very distinctive, as they glow vigerously as they move, so you can always tell when a special Blue Coin carrying note arrives. When you hit a Blue Coin carrying note, you will either receive one or two blue coins, similar to ordinary notes. However, blue coins are worth 100 Gold each. That's right, one hundred. It is beneficial to be extra careful to get a 'Great' on a Blue Coin carrying note to get the extra 100 Gold. Do your best not to scoff it up, as they are extremely rare occurances in the game. ____________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Section Three: Street Performance ____________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Street Performance is the main portion of the game. You play this to clear songs, and you earn coins when doing so. _______________ =============== A) How to Clear =============== ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ To clear a song in Street Performance, you must fill up the clear meter past a certain point. The clear meter is located at the top right portion of the screen while you are playing a song. If you look closely, you will be able to see that the clear meter is divided into two different sections -- a red section on the left side of the meter, and a yellow section on the right side of the meter. To clear a song, you must fill up this clear meter into the yellow section of the meter. Every time you hit a beat successfully, the clear meter will rise a little bit. If there are not many beats in the song, you usually can't afford to miss too many beats. For example, it's better to miss 10 beats in a song that has 632 total beats rather than a song that only has 112 total beats. In other words, the less beats that are in a song, the more each beat will effect the clear meter. If you start missing beats, the clear meter will actally start to lower! Don't just assume that you've completed the song because the clear meter is in the yellow and then take it easy. I did this once before I realized that the meter could go in reverse and then I didn't complete the song. ________________ ================ B) Earning Coins ================ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ The only way to earn coins is to play the game in Street Performance mode. Coins can be redeemed in DK Town for new songs, mini games, or sound sets. You will get coins by completing each song in Street Performance. If you get a bunch of coins, but not complete the song, you will not recieve any coins for that song. Here is a list of how many coins you will recieve for each beat. - You will recieve two coins if you get a 'Great' on the beat. - You will recieve one coin if you get an 'OK' on the beat. - You will recieve one coin for each time you hit a beat during a rolling beat. - You will not recieve any coins if you get a 'Bad' or a 'Miss' on the beat. You need coins to buy items from DK Town, which will ultimately increase the gameplay value, so get thumping! _______________________ ======================= C) Monkey/Chimp/Gorilla ======================= ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ As with most games, there are different difficulty levels to accomodate those that aren't very good at the game, as well as those that excel at the game. Monkey is the easiest difficulty, Gorilla is the hardest difficulty, and Chimp is the difficulty in between the two. It's best for beginners at the game to start at the Monkey difficulty. Eventually, the game is designed to slowly work your way up to Chimp, and then up to Gorilla. You can choose which difficulty to play in immediately after you choose Street Performance at the main menu. Monkey - Start monkeying around here! Chimp - Step up to the Chimp challenge! Gorilla - Go Ape -- experts only! _____________ ============= D) Jam! Modes ============= ¯¯¯¯¯¯¯¯¯¯¯¯¯ The first thing I'd like to say about Jam! modes is that they are nearly impossible. If you master any Jam! song, even if it's in the Monkey difficulty, you must have a great deal of patients and great memorization skills. In normal game modes, there will be a yellow, red, pink, or blue mark that indicates which bongo to hit, or to clap. However, in the Jam! difficulty, there is none of these marks! Instead, they are replaced with rolling barrels! It is your job to _memorize_ which notes go where, and to play them at the time indicated. In other words, a Jam! song is the exact same as an ordinary song, except you have to MEMORIZE which note goes where or you will lose. It's almost like playing the song with your eyes closed. To get to Jam! mode, choose Street Performance from the main menu, then choose either Monkey Jam, Chimp Jam, or Gorilla Jam, depending on which difficulty you choose to play in. If you can master any Jam! song, play it infront of large crowds and you are sure to drop a few jaws. Either that, or the people will say something derogatory about how you have no life. __________________ ================== E) Song List (USA) ================== ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Here is a list of songs and some brief information about each song. I am only including information for songs included in the American version of Donkey Konga. There will not be any information about songs that appear in Japan, Europe, or other versions only. If you would like lyrics to each song, you wont find it here. I have a special FAQ on GameFAQs that has all the lyrics on it, check that guide if you really want the lyrics. 1. "Diddy's Ditties" Difficulty: Monkey - 2 Barrels Chimp - 2 Barrels Gorilla - 4 Barrels 2. "Bingo" Diffuculty: Monkey - 5 Barrels Chimp - 2 Barrels Gorilla - 2 Barrels 3. "Campfire Medley" Difficulty: Monkey - 1 Barrel Chimp - 3 Barrels Gorilla - 3 Barrels 4. "Pokemon Theme" Difficulty: Monkey - 3 Barrels Chimp - 4 Barrels Gorilla - 5 Barrels 5. "Kirby: Right Back At Ya" Difficulty: Monkey - 3 Barrels Chimp - 4 Barrels Gorilla - 4 Barrels 6. "We Will Rock You" - Written by Queen Difficulty: Monkey - 1 Barrel Chimp - 1 Barrel Gorilla - 4 Barrels 7. "Like Wow" - Written by Leslie Carter Difficulty: Monkey - 5 Barrels Chimp - 5 Barrels Gorilla - 6 Barrels 8. "Wild Thang" - Written by The Troggs Difficulty: Monkey - 2 Barrels Chimp - 3 Barrels Gorilla - 7 Barrels 9. "I Think I Love You" - Written by David Cassidy Difficulty: Monkey - 7 Barrels Chimp - 3 Barrels Gorilla - 3 Barrels 10. "Louie Louie" - Written by The Kingsmen Difficulty: Monkey - 2 Barrels Chimp - 6 Barrels Gorilla - 7 Barrels 11. "The Loco-Motion" - Written by Little Eva Difficulty: Monkey - 3 Barrels Chimp - 5 Barrels Gorilla - 4 Barrels 12. "Shining Star" - Written by Earth, Wind And Fire Difficulty: Monkey - 2 Barrels Chimp - 3 Barrels Gorilla - 4 Barrels 13. "All The Small Things" - Written by Blink 182 Difficulty: Monkey - 6 Barrels Chimp - 6 Barrels Gorilla - 3 Barrels 14. "Rock This Town" - Written by The Stray Cats Difficulty: Monkey - 2 Barrels Chimp - 3 Barrels Gorilla - 6 Barrels 15. "You Can't Hurry Love" - Written by The Supremes Difficulty: Monkey - 3 Barrels Chimp - 5 Barrels Gorilla - 6 Barrels 16. "Right Here, Right Now" - Written by Jesus Jones Difficulty: Monkey - 2 Barrels Chimp - 3 Barrels Gorilla - 4 Barrels 17. "Dancing In The Street" - Written by Martha and the Vandellas Difficulty: Monkey - 5 Barrels Chimp - 7 Barrels Gorilla - 8 Barrels 18. "Rock Lobster" - Written by The B-52's Difficulty: Monkey - 1 Barrel Chimp - 5 Barrels Gorilla - 3 Barrels 19. "Stupid Cupid" - Written by Patsy Cline Difficulty: Monkey - 5 Barrels Chimp - 3 Barrels Gorilla - 2 Barrels 20. "The Impression That I Get" - Written by The Mighty, Mighty Bosstones Difficulty: Monkey - 8 Barrels Chimp - 7 Barrels Gorilla - 3 Barrels 21. "What I Like About You" - Written by The Romantics Difficulty: Monkey - 7 Barrels Chimp - 6 Barrels Gorilla - 3 Barrels 22. "Whip It" - Written by Devo Difficulty: Monkey - 4 Barrels Chimp - 5 Barrels Gorilla - 1 Barrel 23. "Busy Child" - Written by The Crystal Method Difficulty: Monkey - 3 Barrels chimp - 8 Barrels Gorilla - 8 Barrels 24. "Para Los Rumberos" - Written by Carlos Santana Difficulty: Monkey - 8 Barrels Chimp - 8 Barrels Gorilla - 7 Barrels 25. "Sing, Sing, Sing (With A Swing)" - composed by Louis Prima Difficulty: Monkey - 4 Barrels Chimp - 6 Barrels Gorilla - 6 Barrels 26. "Oye Como Va!" - Written by Carlos Santana Difficulty: Monkey - 3 Barrels Chimp - 3 Barrels Gorilla - 8 Barrels 27. "On The Road Again" - Written by Willie Nelson Difficulty: Monkey - 2 Barrels Chimp - 7 Barrels Gorilla - 6 Barrels 28. "Hungarian Dance No.5" (In Gm) - Composed by Johannes Brahms Difficulty: Monkey - 4 Barrels Chimp - 5 Barrels Gorilla - 4 Barrels 29. "Turkish March" - Composed by Wolfgang Amadeus Mozart Difficulty: Monkey - 2 Barrels Chimp - 4 Barrels Gorilla - 2 Barrels 30. "DK Rap" Difficulty: Monkey - 3 Barrels Chimp - 2 Barrels Gorilla - 1 Barrel 31. "Legend Of Zelda Theme" Difficulty: Monkey - 6 Barrels Chimp - 5 Barrels Gorilla - 5 Barrels 32. "Mario Brothers Theme" Difficulty: Monkey - 4 Barrels Chimp - 8 Barrels Gorilla - 5 Barrels 33. "Donkey Konga Theme" Difficulty: Monkey - 4 Barrels Chimp - 5 Barrels Gorilla - 5 Barrels ____________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Section Four: Challenge ____________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Bored? Have hours to kill? This is the place for you! ____________________ ==================== A) Brief Explanation ==================== ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ The challege mode is for those of you that have a strong desire to play Donkey Konga, a lot of extra time, and a will to be challenged. This will surely satisfy all of these needs. If you are not familiar with the Challenge mode, the objective of the mode is to get through all 33 songs of an entire difficulty level without letting your phonograph gauge empty. In other words, once you clear a song, you will continue to the next song. You will repeat this process until either you clear all 33 songs, or until your phonograph gauge runs out, meaning that you lose. You can play this by yourself (as a solo), or you can have a friend help you out as a duet. There are no tricet or quartet options. After choosing Solo or Duet modes, you will have an option to play in Monkey, Chimp, or Gorilla difficulty levels. You might not have the option to play in Gorilla, though, as you must purchase all 33 Gorilla mode songs from DK Town. It's fun and challenging. Try it. ________ ======== B) Rules ======== ¯¯¯¯¯¯¯¯ The rules are simple and easy to understand. Just start playing a song the way you normally would. When you finish a song, instead of ending your session, you will continue onto another song! It's like a marthon jam session. If you start missing beats, your phonograph gauge located at the top right of the screen will lose some of its energy. If the phonograph gauge loses all of its energy, you lose. So, don't start missing beats! Each time you finish a song, the phonograph gauge will recover a little bit. The number of songs you have completed will be listed at the bottom left portion of the screen. It will say "Song Number" and then a number will be listed. If you did not already figure this out, this is the number of songs you have completed so far in the challenge. _______________________ ======================= C) The Phonograph Gauge ======================= ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ The Phonograph Gauge is that little meter located at the top right portion of the screen Remember, you want to keep this gauge as full as possible. Every time you miss a beat or hit a wrong beat, the phonograph gauge will decrease slightly. If the gauge runs out, you fail the challenge. Easy enough, huh? You should also know that every time you finish a song, the phonograph gauge will fill back up maybe 1/5th - 1/6th of it's full capacity. This gives you a little bit of room for leeway to mess up, but still end up with a full gauge at the end of the song. A full gauge is a happy gauge! ____________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Section Five: Battle ____________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Get your best friend, grab your brother, challenge your foes. This is the place where you can prove that you are better than everyone in Donkey Konga...or get proven that you aren't. ____________________ ==================== A) Brief Explanation ==================== ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Grab a friend, an extra Donkey Konga controller, and you're ready to play in the battle mode. This mode is two players only, and will determine who is the Donkey Konga champ! You cannot play this mode against a computer generated opponent. ________ ======== B) Rules ======== ¯¯¯¯¯¯¯¯ YOu should have a pretty good idea of the rules by now, but there are some new things that are introduced in the battle mode. To defeat your opponent, you must score a higher amount of points. However, unlike the Street Performance, there are POW Blocks, Slot Machines, and a Final Roll Zone. All of these new things effect the amount of points you have. These new things make the game always up for grabs, even if one player is seemingly dominating. ________________ ================ C) The POW Block ================ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ A POW Block will only appear once for every song. It is extremely important to take advantage of these when you see them! They make a huge difference to the outcome of the match. When you see a POW block, it doesn't matter which drum you bang on. All that matters is weather if you hit it "Good", "Ok", "Bad", or "Miss". It will have different effects depending on which of these you hit it on: Good: Reduce opponents score to Zero! Ok: Reduce opponents score by 90% Bad: No effect Miss: No effect It is extremely important to reduce your opponents score, so take advantage of these when you can! ____________________ ==================== D) The Slot Machines ==================== ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ The Slot Machines are an oppurtunity for you to collect major points! When playing, a slot machine will randomly appear where your points are. When this happens, you should keep your eyes peeled, because three seemingly ordinary notes will soon pass with the word "Stop" on them. When you hit these "Stop" notes, they will stop one of the three wheels on the slot machine. They will stop differently depending on weather or not you get "Great", "Ok", "Bad", or "Miss": Great: The wheel will stop on Mario Ok: The wheel will stop on Yoshi Bad: The wheel will stop on Peach Miss: The wheel will stop on Wario The only way to recieve points from the slot machine is to match the slot machine up with three of the same character. So if you mess up and get a Peach the first time, it would be beneficial to try to get a Peach the next two times. You will get a different amount of points depending on how you finish the slot machine: 3 Mario's:.... You will recieve 10,000 Points 3 Yoshi's:.... You will recieve 8,000 Points 3 Peach's:.... You will recieve 4,000 Points 3 Wario's:.... You will not recieve any Points Anything Else: You will not recieve any Points If you get 3 Mario's, Yoshi's, or "Peach's on the Slot Machines, it makes it considerably harder for your opponent to defeat you, so take advantage of these when they come around. __________________ ================== E) Final Roll Zone ================== ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ At the end of every song in the Challenge mode, there will be a little thing called a "Final Roll Zone". When they appear, you should start frantically tapping the beat as fast as you can. The player that taps the beat faster will recieve a bonus. The amount of bonus points you will recieve is equal to the your roll score and your opponents combined. No bonus will be awarded for a tie. Thanks to The_S for this information. ____________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Section Six: Jam Session ____________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Jamming out for the sake of Jamming! ____________________ ==================== A) Brief Explanation ==================== ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ The purpose of the Jam Session is just to have fun. You will not recieve anything special from playing in it with the exception of experience and entertainment. You can choose to play "Solo", "Duet", or "Quartet". You cannot play as a Tricet. If you have three people and don't want to take turns exchanging bongos, then play in the Quartet mode and a computer will be assigned to the fourth spot. The Jam session is much like playing in an actual band -- everybody is responsible to play their part. You can play a total of five different chords, yet have dreams of reaching stardom. Then before you get anywhere whatsoever, you get kicked out becuase your bandmates realize how much you suck. Okay, so I guess it isn't really like real life, but you get the idea. ___________________ =================== B) Solo Performance =================== ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ The Solo Performance is stupid. It's the exact same thing as the Street Performance, except you don't recieve any coins for it. If you want to play Donkey Konga by yourself, I advise you to do it somewhere else. ________________________________ ================================ C) Duet and Quartet Performances ================================ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ These can actually be quite cool, especially if you are playing Quartet. Even though you can play with computer generated bandmates, this is much cooler if you are playing with actual people. The purpose of Duet and Quartet is just to have fun. You will not hit the same beats! You and the people you are playing with are given a different amount of beats to hit. It's similar to being in an actual band -- everybody is responsible for a different part of the song. ____________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Section Seven: Ape Arcade ____________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Ape Arcade is the place where you can play minigames that you purchase from DK Town. There are only three minigames in Donkey Konga, but they can give you hours of fun! ____________________ ==================== A) Brief Explanation ==================== ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ This is the place where you can play fun Donkey Konga mini games. There is only a total of three mini games in the entire game, so I guess this part of the game can get pretty old pretty fast. To play these mini-games, you must first buy all three of them in DK Town, or else they will be locked. Two of the games can be played with 1 or 2 players, while the third game is a 1 player game only. ____________ ============ B) The Games ============ ¯¯¯¯¯¯¯¯¯¯¯¯ 1) Bash K. Rule This is a 1 Player Only game! The object of the game is to do exactly what the title says to do -- to Bash K. Rule. If you didn't already know, K. Rule is the name of the evil lizard King from the Donkey Kong series. Anyway, there will be three different holes, one on the left, one on the right, and one positioned in the center. K. Rule will randomly stick his head out of the holes. YOu must bash him when he does this, and before he goes back into the hole. To bash K. Rule, you must drop the Barrel Hammer on his head. To drop the Barrel Hammer on the left hole, hit the left drum, to drop the Barrel Hammer on the right hole, hit the right drum, to drop the Barrel Hammer in the center hole, you must clap. Everytime you bash K. Rule with the Barrel Hammer, you will recieve one point. The object of this game is to score as many points as you can in the 60 second time limit. Remember, the Barrel Hammer is very heavy and takes a while to lift up; if you drop it into the wrong hole, you will lose valuable time. There is one other thing you must look out for! Your good pal and long time squire Diddy Kong also pops out of the holes. It should be obvious to you that you do not want to hit Diddy, but if you accidentily hit him, you will lose one point and it will take a few extra seconds to raise the Barrel Hammer, causing you to lose some time. Get as many points as you can before time ends! 2) Banana Juggle You can play Banana Juggle either by yourself, or you can play against a friend. You cannot play against a computer. The object of this game is to do exactly what the title of the game suggests -- to juggle bananas! You control the hands of Donkey Kong. When the game starts, Diddy Kong will be right next to you holding a Banana. If you clap, Diddy will toss the Banana up and you will catch it in Donkey Kong's right hand. The object of the game is to toss as many bananas as you can without dropping any. For example, if you are juggling 6 bananas, and you toss each banana up into the air 5 times, your score will be 30. If you drop a banana, you will be penalized when the game ends. If you hit the left bongo, Donkey Kong will toss a Banana in his right hand to his left hand. If you hit the right bongo, Donkey Kong will throw a banana up in the air with his left hand. This game tends to defy the laws of gravity; the bananas stay up in the air for a time period much longer than natural. To add another banana to the mix, clap once, and Diddy will promptly toss you another banana. Be sure to add a banana when you are not currently holding one, or the added banana will just drop to the ground. Diddy Kong will also sometimes randomly add bananas without any claps or warnings. The object of this game is to see how many bananas you tossed into the air within the 77 second time period. You must perfect your timing so that you can get bunches of bananas into the air at the same time to score maximum points! If you are playing in the two player game, the player that has tossed the greater amount of bananas when the 77 seconds is up wins. 3) 100M Vine Climb This is a 1 or 2 player game. There will be seven different columns of vines, a few random platforms, and random fruit. The screen will be moving slowly upwards, which forces you to climb to the top. If you go under the bottom of the screen, just wait a few seconds and you will reappear. The object of the 100M Vine Climb is to collect as much points as you can. To earn a point, you must grab a piece of fruit. If you grab the bunch of bananas, however, you will earn five points. After the screen reaches 100M into the air, the game will stop, and your points will be scored. There are some bad guys called Zingers and Claptraps. If you touch a Zinger or a Claptrap, you will lose your grip and slide a few meters down the vine. Obviously, it's a bad thing to touch these enemies. If you were wondering what the controls are for this mini game, see this: Alternate Left and Right Bongos: Climb upwards Consecuitive Left Drum:......... Move one vine to the left Consecuitive Right Drum:........ Move one vine to the right Both Drums Together:............ Slide down / Grab vines when falling If you are playing a 2 player game, Diddy will join the vine climb to be controlled by the second player. Donkey Kong and Diddy Kong cannot cross over each other. The player with the most amount of fruit at the 100M mark will win the game. ____________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Section Eight: DK Town ____________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ DK Town is a place where you can do various things, such as buy things with the coins you've earned from Street Performance, change options, view records, et cetera. ______________ ============== A) Jungle Jams ============== ¯¯¯¯¯¯¯¯¯¯¯¯¯¯ 1) Explanation The Jungle Jams section of DK Town is where you go to buy songs of the Gorilla difficulty so that you can play them whenever you want. When you first start out playing Donkey Konga, you cannot play any songs of the Gorilla Difficulty because they are all locked. There is only one way to unlock them, and this is it -- to buy them right here! You can buy 33 songs, all of which are Gorilla difficulty. To get money, or "gold", you must compete in Street Performance. Can you unlock them all? 2) Items & Prices (Listed from Cheapest to Most Expensive) 1. Sing, Sing, Sing (With A Swing)........: 12 G 2. Bingo..................................: 25 G 3. We Will Rock You.......................: 69 G 4. I Think I Love YOu.....................: 99 G 5. Donkey Konga Theme....................: 100 G 6. Pokemon Theme.........................: 250 G 7. Turkish March.........................: 331 G 8. Diddy's Ditties.......................: 365 G 9. Para Los Rumberos.....................: 380 G 10. Campfire Medley......................: 580 G 11. Wild Thing...........................: 580 G 12. What I Like About You................: 590 G 13. Rock This Town.......................: 644 G 14. Whip It..............................: 707 G 15. Busy Child...........................: 800 G 16. Kerby: Right Back At Ya!.............: 848 G 17. Rock Lobster.........................: 980 G 18. Shining Star.......................: 1,005 G 19. Right Here, Right Now..............: 1,200 G 20. All The Small Things...............: 1,313 G 21. The Impression That I Get..........: 1,399 G 22. Stupid Cupid.......................: 1,599 G 23. On The Road Again..................: 1,600 G 24. Dancing In The Street..............: 1,745 G 25. Hungarian Dance No. 5 (In Gm)......: 1,848 G 26. Like Wow...........................: 1,898 G 27. Louie Louie........................: 1,990 G 28. The Loco-Motion....................: 2,060 G 29. Oye Como Va........................: 2,250 G 30. You Can't Hurry Love...............: 3,399 G 31. Mario Bros. Theme..................: 4,900 G 32. The Legend of Zelda Theme..........: 4,900 G 33. DK Rap.............................: 6,800 G _________________ ================= B) Bongos A-Go-Go ================= ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ 1) Explanation The Bongos A-Go-Go section of DK Town is where you go to buy new drum sound sets. You know the sound effects that are made when you hit each drum? With a different sound set, it will make different sound effects. New drum beats don't do anything except change sound effects, so they aren't really necessary to have. However, one could argue that you've never fully completed Donkey Konga if you haven't unlocked all the drum beats, so it's always a good thing to have, just in case. When you buy a drum beat, to play with it, right before you get ready to play a song, where it says "Press START/PAUSE to begin.", you can toggle all the different drum beats that you have with the left and right bongos. This is how you change the drum beat. You automatically start out with the "Bongo" sound set, which makes ordinary bongo sound effects, and the "NES" sound set, which makes sound effects from the original NES Donkey Kong game. It is a challenge to unlock all the drum beats especially "Toy Set" sound set and the "Electric Drum Set" sound set, which are priced at 14,900 G and 25,000 G respectfully. Can you unlock them all? 2) Items & Prices (Listed from Cheapest to Most Expensive) 1. Dogs Set.........................: 11 G 2. Country Set......................: 49 G 3. Konga Crew Set...................: 64 G 4. Car Set..........................: 66 G 5. Laser Space Set..................: 77 G 6. Big Band Set.....................: 88 G 7. Jungle Set......................: 333 G 8. Cold Set........................: 460 G 9. Whip It Set.....................: 707 G 10. Quiz Set.......................: 912 G 11. Barnyard Set.................: 1,050 G 12. Latin Percussion Set.........: 1,900 G 13. Classical Orchestra Set......: 2,220 G 14. Kirby Set....................: 2,599 G 15. Mario Set....................: 4,599 G 16. Zelda Set....................: 4,599 G 17. Toy Set.....................: 14,900 G 18. Electric Drum Set...........: 25,000 G ________________ ================ C) Monkey Shines ================ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ 1) Explanation The Monkey Shines section of DK town is where you go to buy (unlock) the three mini games that you can play in the Ape Arcade section of this game. When you first play Donkey Konga, you will not be able to play any mini games whatsoever, due to the fact that you must buy them first. Unfortunately, there are only three mini games. Personally, I think Nintendo should have added at least 10 mini games to increase the replay value of the game. After you buy one of these, to play it, go to the Donkey Konga main menu and choose "Ape Arcade", then pick the mini game that you want to play. It's as simple as that. Can you buy them all!? 2) Items & Prices 1. Bash K. Rool..............: 5,800 G 2. Banana Juggle.............: 5,800 G 3. 100m Vine Climb...........: 4,800 G __________________ ================== D) Hall Of Records ================== ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ 1) Explanation The Hall Of Records section of DK Town is where you can go to view the top three scores you have in all three difficulties of Street Performance and Challenge modes, as well as your top scores for the three mini games. When you view the high scores for Street Performance in any difficulty, it will give you the top three scores for each of the 33 songs in the game. It will also tell you the date in which you accomplished this high score, and the military time of when that day you scored it. When you are viewing the high scores for Challenge mode in any level of difficulty, it will tell you how many songs you completed, how many points you scored, the date in which you accomplished this, and the military time of when you did this. There is not enough room for all of this in one line, so the amount of songs completed and the points alternate. The high scores for the three mini games tells you same amount of information that it gives you for Street Performance. It tells you the amount of points you scored, the date in which you scored it, and the military time of when you scored it. _______________ =============== E) Electric Hut =============== ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ 1) Explanation The Electric Hut portion of DK Town is reserved for changing technical options about the game. The DK Bongo and Controller option lets you change the sensativity of the clap sensor. By default, the clap sensor is set very low. I think the default settings are fine, but if you want to change this, it's up to you. If you have a standard Gamecube controller plugged in instead of a DK Bongo controller, this option enables you to toggle the rumble feature on/off as well as change the control settings. If you want to change the control settings, there are three different settings, called Type A, Type B, and Type C respectfully. Personally, I think Type B controls are the most confortable of the three, but different strokes are for different folks. The Volume Balance option lets you change the ratio of volume for Music to Sound Effects. To the left is "Music" and the right is "SE", which stands for Sound Effects. If you move the meter all the way to the left or the right, you can completely get rid of sound effects/ music. The Default option is just a way for you to restore the default settings for the DK Bongo and Controller and Volume Balance options. You could do this yourself, but this is in case you forget what the default settings actually are. The Stereo/Mono option does exactly what it suggests, toggle between Stereo and Mono sound options. I recommend keeping this on Stereo, but the choice is up to you. ____________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Section Nine: Closing ____________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Ending of this wonderful FAQ! _________________ ================= A) Thanks/Credits ================= ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Thanks to Donkey Kong. I love that ape. Thanks to David Perez from Newington, CT. Some of the information I had about the artists were incorrect, but he straightened me out. Thanks to Jonathan "Spanky" Williams for alerting me about the secret of the Blue Chips, which I talked about in section 2C of this guide. I'd also like to thank ChaucersSquire, who gave me a bunch of information about the Blue Chips. Thanks, dudes. Thanks to Sam "The_S" Turner for helping me out in section 5E. You rock, big time. Thanks to Seizure_Dog for informing me of a small mistake in section 8B. __________ ========== B) Contact ========== ¯¯¯¯¯¯¯¯¯¯ Website: http://www.nicholassmorgan.com Other FAQs: http://www.gamefaqs.com/features/recognition/22650.html Email: nmorgangfaqs@yahoo.com Only email me if you have questions about Mario Kart 64. Please put the name of this game in the subject line of the email so I know what game you're talking about! ______________ ============== C) Legal Stuff ============== ¯¯¯¯¯¯¯¯¯¯¯¯¯¯ This FAQ and all text included in this FAQ is copyrighted (c) 2004 by Nick Morgan. This FAQ is Copyright (c) 2004 by Nick Morgan. All rights reserved. This FAQ may not be used in anyway, with the exception of personal or educational use, without expressed written consent by Nick Morgan, the author and owner of the FAQ. If you are a webmaster and would like to use this FAQ on your site, I grant you permission, as long as you give honest credit. Any violations of this copyright notice is subject to prosecution at extent of whatever legal system you abide by. Donkey Konga (c) 2004 by Nintendo. -END OF FILE-