. .......,............. Nintendo GameCube :i;;;r;;;iiiiiiiiiiiii::iiiii:::,...,i;SX: .,i;rr;iii:::::::::::::::::::::,,,.. ,,;r7X777X; Doubutsu Banchou .i;rr;ii::,,,,,,,,,,,,,,,,,,,,,,,,.. ..:;rXX77rr;;;rXr ,;;i:,,......,,,,,,,,,,,:,,:::::::::,i;7XXX7rr;;;;;;;;;77 (Animal Leader) r7;;;;;;;;;;;;iiiiiii;ii;i;;;;;iiiiii:7rr;;;;;;;;;;;;;;77 iiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiii,rr;;;;;;;;;;;;;;;rX FAQ/Walkthrough ,i;iiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiii,rr;;;;;;;;;;;;;;;rS, ,.:iiiiiiiiiiiiiiiiiiiiiiiiiiiiiii:.;;;;;;;;;;;;;;;;;rX: Version 1.00 :a@. :iiiiiiiiiiiiiiiiiiiiiiiiiii: :;;;;;;;;;;;;;rX: M iiiiiiiiiiiiiiiiiiiiiiiiiii MMMMMZ ;;;;;;;;;;;;;rXi 04/02/2002 aMMW iiiiiiiiiiiiiiiiiiiiiiiiiii MMB MM ;;;;;;;;;;;r;7X; MM iiiiiiiiiiiiiiiiiiiiiiiiiii MMMMM2 ;;;;;;;;;;;r;r7r by Jeff "CJayC" ..,,,,...,,,,:::::::::::::::, . :;;;;;;;;r;;;;7Xr Veasey XSr7r7rri X ,;;;iiiiii :::::::,. i;;;;;;;;;rr;rr7XXX i2;;rrrr,iMB r7777777r MM :777777777;;;;;i;;;r;;i:,:;XX7 ,aX7;;;r BMM :r;;;;;r: MM@ ;;;;;;;i7ri;rrrr;;i, @M.XXr .2rri;;r aMM:.r;;;;;r rMMM ;;;;;;i;Xrir;;;i, 2MMB rrSr: 7, MM MMM ,,,.,::ii: :8MMMM ;7rXr,rr;i. MMMMMMMMBMM;ZSSS7rr:, M ,7MM2MMMMMM :rrrrr7...:ir7Xri. WWMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM7 .;rr;;r7SS2SX;i,..:irri MMBZZaaa222222SX8Z8B0B00088888880BWMMX irrrr;r7X77XXXXS2aSX7iiXX iMMW000BBBBWWWWBBB0088ZZ88B0B@@WWWWWMM2 ;rrrr;rS8ZZ88Z800000BBW@@87 ,MMMMMBBBaSX;i:X7rXXXSS2088008888@@@M7XM:rrrrrr7a2; .iXWMMMMMMMMMMMMMMMMMMMMM@@MM@BWMWMM:.rrr;rX8X. .; :;;X22aaaa;i ,;rrrraZ; 7S;iiiiii::i:::,,.. irrr;;S0X. :227r;;;iiiiiii:iiiiiiiiiiiiiii;rrr7r;;X8Zi iS00000ZZa2SSXr7;rr;iiii;;;;;i;i;rr;7Z8r ,ir7S2a8800BB0BWB00BZ2ZZZ000000S .,iiiii:::, Doubutsu Banchou is copyright 2002 Saru Brunei (Marigul) and Nintendo. This guide is copyright 2002 Jeff Veasey. It was written _exclusively_ for GameFAQs, http://www.gamefaqs.com. No other non-private use is permitted. ******************************************************************************* Table of Contents: I. Introduction and Version History II. Controls and Gameplay III. Walkthrough A. Lap 1: Buta B. Lap 2: Kuma C. Lap 3: Tori D. Lap 4: Bancho E. Returning to Lap 1: Buta F. Returning to Lap 2: Kuma G. Returning to Lap 3: Tori H. Returning to Lap 2 Again: Kuma I. The Epilogue IV. Hentai List V. Administrivia ******************************************************************************* I. Introduction hentai (noun, Japanese) 1) pervert, perversion 2) metamorphosis As you might expect from a Nintendo game, we'll be dealing with the _second_ definition. Doubutsu Banchou is a game along the lines of Seventh Cross on the Dreamcast, where the goal is to continually evolve into new and better forms in order to become the Banchou, or leader, of the animal kingdom. It won't be easy. There are over 150 different Hentai, or forms, that your creature can become over the course of the game. Each has its own strengths and weaknesses, and this guide will hopefully show how to obtain all of them, as well as progress through the game's four "Laps" and eventually win. This guide is based on the Japanese version of the game (no other languages have yet been announced) yet written completely in English, as it is designed for the non-Japanese literate. In some cases, I will avoid using Romaji and just stick to translations, or in some cases, interpretations. I have no doubt that I've gotten a lot of the names wrong; I know some of the names are actually translatable (especially the Shiny Red series), but I'm happy with this version as it is and see no pressing need to fix up anything unless it actually comes to the US. Version 1.00 (04/02/2002) Created over the course of four long days of play. Methods for obtaining all 150 listed in a walkthrough, along with pretty much any extra information about the game I can think of. Should be the final version unless I've missed something huge. ******************************************************************************* II. Controls and Gameplay ===Controls=== Left Analog Stick: Move your creature Left Trigger: Target an enemy creature + A Button: While targeting, tackle or eat D-Pad Left/Right: Change form to another Red-marked Hentai Start Button: Pause D-Pad Up: Radar toggle (only available after certain conditions are met) A Button: Jump B Button: Guard X Button: Back R Button: Dash (only available after certain conditions are met) Y Button: Taunt Right Analog Stick: Move camera Z Button: Defecate (Drop a panel) While Chomping a Downed Creature: Left Analog Stick Down (one to multiple times): Tear off panels B Button: Chomp and release creature X Button + Left Stick Down: Tear off a single panel only While Downed: Left Analog stick + A Button (multiple times): Recover While Paused: Z Button: Use Genki Dama (restore health) ===Menu Translations=== Level Select Menu: Z Button: Show Hentai Chart X Button: Show 100/150 Hentai messages (only after completing that many) Pause Menu: Hentai Chart Status Rules Save and Exit Level (only after beating final Lap) ===Creatures of the World=== There are five kinds of moving creatures in Doubutsu Banchou: Animals (literally, "Meat Creatures"): Have a solid head and one or more colored panels. Grass Creatures: Green and leafy, have a head made out of panels and one or more colored panels. Grant health when eaten, rarely if ever attack. Mushi: Made of two small leafy panels. Grant health when eaten, sometimes attack for low damage. Namamushi: Made of two small silver panels, one with a Nama (symbol). Must be eaten to clear foggy areas. Heart Mushi: Made of two small silver panels, covered with hearts. Grants three Hearts when eaten. ===Items=== There are also several items to pick up over the course of the game: Dead Grass, always brown, gives a quick health boost when eaten. Hearts are all over the place. Collecting 100 gives you another creature to choose from the next time you breed. Shino Boxes, with a horn on the sides, give you a single Shino Point, which in turn give you horns (higher offense). Kobu Boxes, with a tail on the sides, give you a single Bero Point, which in turn gives you a tail (faster speed). Kizu Boxes, with a scar on the sides, give you a single Kizu Point, which in turn gives you a scar (higher defense). Question Boxes, with a question mark, explain how to play the game. In Japanese. Genki Dama, yellow with an airplane on the side, can be used while the game is paused (by pressing the Z button) to fully restore your healh at any time. Save these for later. ===Classes and Colors=== There are 150 different creatures, or Hentai, available in the game for you to attack, eat, and transform into. The 150 creatures are made up of a mixture of 1 to 6 panels, five colors, and three panel types that can be combined in five ways. --Panels: Both the animals and yourself can have anywhere from one to six panels. When a normal animal loses at least one panel, it is dead. When your creature loses all of its panels, it dies and the game is over. Your creature gains new panels from breeding with females. --Colors: There are five different colors of panels in the game: Yellow creatures have both the strongest attack and defense powers, but are the slowest of them all, and have no real strong points. Red creatures are granted the gift of high jumps and are fairly fast, but have the lowest attack power. Blue creatures are the snipers, with very long tackle range, good attack power, and good speed. Dark and shiny blue creatures will often move with the head sideways, making control a little difficult but enabling easy side-attacks. Purple creatures back up amazingly well, and advanced ones actually move with the head facing backwards, making for some very interesting play styles. Ash creatures are all-around good creatures with the highest health and by far the fastest speed. --Panel Types and Combinations: There are three types of panels: Pale, which have only a faint hint of color and are the weakest of the three. Dark, which have a strong color and pattern on them. Shiny, which are, well, shiny. These three types can be combined in five ways: All Pale, which are the weakest type of a creature. Pale/Dark, which are slightly stronger. All Dark, which are very strong and highly characteristic of the color. Mixed, a mix of shiny panels, with elements of all its colors. All Shiny, which are the strongest and most characteristic of a color. ===Evolving=== In order to evolve into new creatures, you need to eat other creatures. When you eat the panels off of a creature, the color of that panel goes into your panels, and once you have the right combination, you will evolve into a new creature, or Hentai. For example, if you have two panels and eat a pale yellow single-panel creature, your first panel will become pale yellow. If you eat a second one, your second panel takes the color of the first (pale yellow) and the first panel absorbs the one you just ate. Two pale yellow panels (yy-yy) will turn you into a Shikkaebo (026, yy-yy). If you then eat a dark yellow creature, you'll have one dark and one pale yellow panel and become a Boaeri (031, Yy-yy). Finally, if you eat another dark yellow creature, you'll become a Kyaripaa (036, Yy-Yy). The panels are always filled from left to right. You can drop a panel at any time by holding the Z button. Clear panels are not moved to the right when you eat new creatures, so you're better able to select the panels you eat. The order of the panels is not important, only the combination of them. For example, if your two panel creature is a Hougan (041, YY-RR) with the yellow panels first and you eat a single-panel shiny blue creature, you'll become a Tebura (043, BB-YY). However, if instead you drop your yellow panel and eat the shiny blue, you'll become a Deyanen (042, RR-BB). Once you get three panels, you'll have the ability to eat two panels at once from other creatures. Once you get five, you can eat three at once. You can choose to eat only one at a time by holding the X button while tugging on a creature, but if your creature has three or more panels more than the other creature when you go in for the kill, you'll automatically consume all of that creature's panels. There are some strange rules concerning the mixed creatures. If you eat two Pale/Dark creatures in a row, you'll get one group of Pale panels, and one group of Dark. If you eat a Mixed Shiny creature, while you're holding the L trigger, the targeting circle will change colors, allowing you to select the first panel you tear from that creature. It doesn't always work properly, though, but you can always tell what color you're about to eat by seeing what your creature has in his mouth, and then discard it with the B button if you don't want that one. While you are a single panel creature, a few extra rules apply. Eating a Pale creature makes you Pale, Dark makes you Dark, a single or double Pale/Dark creature makes you Pale/Dark, Shiny makes you Shiny, and a single or double Mixed Shiny makes you Mixed Shiny. Once you have two panels, the mixed rules no longer apply. Silver creatures will not give you any panel color changes, but eating a silver panel will always fully restore your health. If you are knocked down (0 health), an attacking creature can rip off one of your panels. Should this happen, you'll devolve into the next lower-paneled creature until you can eat any other creature. You can also temporarily lose Nama this way, and you must eat the creature that stole it to get it back. If you lose all of your panels, you die, and the game is over. And finally, you should never attack a creature with two or more panels than you have. You'll bounce off of them, and be unable to attack for several seconds. ===Powering Up=== There are five additional points you can gain through the game that also help power up your creature: Haro Points: Gained from eating animals. Grants more Haro (health). Shino Points: Gained from Training Dummies and Shino boxes. Grant horns (attack power) 15 points: Level 2 55 points: Level 3 75 points: Level 4 100 points: Level Max Bero Points: Gained from Tugging Dummies. Grants tongue (tugging power) 15 points: Level 2 40 points: Level 3 70 points: Level Max Kobu Points: Gained from Treadmills and Kobu boxes. Grants tail (speed). 40 points: Level 2 70 points: Level Max Kizu Points: Gained from Bowls and Kizu boxes. Grants Scar (defense). 15 points: Level 2 40 points: Level 3 70 points: Level Max ===Nama=== As you progress through the game, you'll eventually run into a boss. As you attack and defeat these bosses, you'll take the symbols, or Nama, from their panels, and be granted additonal powers. You can only breed once every panel you have has a Nama on it, so getting these are essential to completing the game. The Nama you will find are: Paw Nama: Dash enabled (R Trigger). Claw Nama: Move while targeting. Bone Nama: Blocks become effective (attacks while blocking cause a tiny percentage of damage) Nose Nama: Camouflage (Stand still to blend in with the surroundings) Eye Nama: Change radar view (D-Pad up to change) Mars Nama: End lap (Lap will instantly end once you get it) ******************************************************************************* III. Walkthrough Doubutsu Banchou has four "Laps", or travels through a series of areas as a certain base creature. When first playing the game, you progress through each of the first three Laps in order. After the third Lap, the game will end if you do not yet have 100 Hentai, a.k.a. transformations. At this point, your saved game has a level select option, at which point you can go back and try the first three Laps until you reach 100 Hentai, at which point you'll be automatically transported to the final Lap to face the final Boss of the game. The walkthrough below shows just one way to get all 150 Hentai in the game; others are possible (and perhaps easier), but the method below worked for me, and should work for you. ******************************************************************************* A. Lap 1: Buta (Pig) ---Area 1: Nakukyuu After being "born" as a Banchou (000), you'll be dropped in a small nest, and you'll be ready to take on the world. Sort of. This first area is pretty much one-way through a single path, so there's not much to do but follow it. Eat the grass in your way to gain some health, then eat all of the Mushi you desire and continue until you run into the Training Dummy. Tackle it until it breaks, then move on and grab all the hearts on the path. You'll next come across three small Tugging Dummies, which should be easy to grab and shred. Keep on down the path, and you'll run into your first enemy, a Jakki (001,yy). Kill, then eat, and you'll have your very first Hentai. Next up, a Henkeki (002, rr), an Ijekuto (004, pp), and finally, a Mafuryaa (006, yx) will all be in your way before you can reach the exit. Once you've gotten them all, you can leave the area at your leisure. You may as well, as there's nothing else to do there. ---Area 2: Shirachaketa Keep moving along until you find the "fog" area (pink, and can't be moved across), then hang a right and chomp on the Namamushi to open a path. Move through the newly opened path and grab the Genki Dama box there, followed by the Shino Box. Once you reach the crate, tackle it to release the two Namamushi, which you can eat to clear some more fog. There's also a Question Box there, but the instructions are of course in Japanese. :) Heading into the newly cleared area, you'll find your first two-panel animal, a Marakasu (028, bb-bb). Eating it will transform you into a Mokugyu (003,bb), which is less powerful than your current form, so it might be a good idea to avoid it for the time being. You'll find a Shino Box in the tall grass near the end of the cleared area, along with two Namamushi. Eat them to clear the way to the exit, where you'll find your first boss and two Gobugari (005,aa). Try to clear out the boss first, as your current Hentai is the more powerful of what's available. Once you've defeated and eaten the Boss, then go back and eat the Marakasu and the Gobugari to fill out your Hentai list. Don't worry about the still-foggy areas; you can't clear them now, and you'll notice on your map that they aren't even part of this area. Once you're ready, leave the area. ---Area 3: Erubo There's nothing else you can do in this area until you head into the Tunnel of Love, where you'll breed for the first time. You'll likely only have one option to choose from at this point, a Shikkaebo (026, yy-yy). After leaving, two Namamushi will be hiding behind the tunnel, which you can eat to clear up the fog for the rest of the level. A Kobu Box will be immediately beyond the tunnel, and from there, you've got the level to explore at will. In the south part of the level, you'll find your first healing spring, which is also stocked with hearts, Shino boxes, and Grass Creatures. Another Kobu Box is just north of the spring. In the east, you'll find a Bowl, rolling around in which increases Kibu Points. Throughout the rest of the level, there are five groups of animals, each "guarding" a Namamushi. Eating all five Namamushi will open up the last small foggy area, clearing the way to the boss. Center: Gobugari (005, aa), Riizento (030, aa-aa) Southwest: Mokugyu (003, bb), Marakasu (028, bb-bb) Southeast: 2 Henkeki (002, rr) Northeast: Ijekuto (004, pp), Saisei (029, pp-pp) Northwest: 2 Boaeri (031, Yy-yy) It's recommended that you save the 2 Boaeri for last, as eating them will leave you with the most powerful Hentai in this area, a Boaeri yourself. Once you're ready for the boss, make your way north to find him, a Koteki. He'll have two silver Marakasu (028, bb-bb) with him, so make sure you use a divide-and-conquer strategy where possible on him. Once you have the Bone Nama, you can move on to the next area. ---Area 4: Mubobo The final Area of this lap, before or after entering the Tunnel of Love, smash the crate for a Genki Dama, grab the hearts (including the Motemushi), the Tugging Dummy, and finally the Namamushi. Once the fog is lifted (and you've got three panels), it's time to move on. Down the narrow (and only) path you can travel, you'll run into a bunch of Mushi, a Jakki (001, yy), a Mafuryaa (006, yx), a Kizu box, and some Grass Creatures. Finally, as you clear the fog path, you'll spot the area Boss, a Kibaa, his companions, 3 Bainda (060, Aa-aa-mm), and 3 Namamushi. If you choose to clear the fog by going after the Namamushi, you'll have access to the menagerie you passed earlier, along with a Healing Spring. In the menagerie area, you'll find these groups: Tatoru (056, Yy-yy-xx) 2 Morotebata (052, rr-rr-rr), Tebata (027, rr-rr) 3 Koteki (053, bb-bb-bb) 2 Makimodoshi (054, pp-pp-pp), Saisei (029, pp-pp) 2 Heinami (055, aa-aa-aa), Riizento (030, aa-aa) Assuming you ate the Jakki and Mafuryaa on your way, the best strategy here is to kill the Tatoru to become one, then take on the boss's companions to become a Bainda. At that point, wound the boss (take him down to 0 health), and if you want the extra Hentai, go take out the other groups to fill your list up as much as possible before taking out the boss with any form you desire. Don't forget about the Slot Box hidden in the Crate in the northeast, should you want to try something different. A good strategy here is to only kill two of the Bainda, then go get your extra Hentai finishing with the Koteki, then kill the last Bainda to become one again. Neat trick, no? After defeating the boss, the stage will automatically end, and you'll be eaten by a giant female. Don't you hate it when that happens? ---Area 5: Kojiiro Well, you're in the afterlife. It's rather a dull place, but you do get a sneak preview of the kinds of creatures you'll be facing in the next go-round. Simply walk up to each group to talk to them, which will in turn reveal the next path you can take. Repeat until you reach the final area, and hop on the Magic Platform to leave. Buta Lap Hentai: 19 yy rr bb pp aa yx rx bx px ax Yy Rr Bb Pp Aa YX RX BX PX AX YY RR BB PP AA 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 00 ** ** ** ** ** ** 57 58 59 ** 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 ** ** ** ** ** ** 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 ** ** ** ** ** ** 07 08 09 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 ******************************************************************************* B. Lap 2: Kuma (Bear) ---Area 1: Nakukyuu You're a Kuma now. You have to start from scratch, but getting going is a bit easier now. Nothing much to do but move forward, grabbing hearts and boxes as you go. You'll come across the first four creatures in your Hentai list (Jakki, Henkeki, Mokugyu, Ijekuto), and a bowl for scar-creating, so use it. Hentai numbers 5 and 6 (Gobugari and Mafuryaa) are next on your path, nothing you haven't already seen. Then, finally, you find some new prey. A Pankei (009, px), an Onbeki (013, Bb), and a Disuku (011, Yy) allow you to eat and gain three new Hentai. Pick your favorite for last, then move on. A Healing Spring lies in your path, and then you'll find the boss, a silver Jin (040) and two silver Jii (010). Defeat the boss to get the Paw Namu to exit the level. On your way out, however, don't miss the secret area just south of the exit! Go through the wall to discover a Shishunki (014, Pp) and a Genki Dama. ---Area 2: Madashiro Nothing to do here but grab some hearts and play the mating game. Once you're on the other site of the Tunnel of Love, you'll spot a Jakki (001, yy), Shikkaebo (026, yy-yy), and a Marakasu (028, bb-bb). Ignore them, and move on to find the three Namamushi hanging out with a Riizento (030, aa-aa), Saisei (029, pp-pp), and a Ijekuto (004, pp). Grabbing the third Namamushi opens up the a lot more of the area for you, so go explore and grab everything that's there for you (including a GD). The remaining foggy area is just a red herring (it's not on the map), so go ahead and head into the next section. You'll immediately be greeted by a menagerie: 2 Sumishibo (012, Rr) 2 Tebbodama (032, Rr-rr) Seshigane (037, Rr-Rr) 2 Udemakera (033, Bb-bb) Boaeri (031, Yy-yy) Tatoru (056, Yy-yy-xx) Bourupen (062, Rr-Rr-Rr) In the middle of the level is a Health Spring, with a couple of Grass Creatures and some animals for you: Pankei (009, px) 2 Panshi (034, Pp-pp) Also in this area is a Treadmill for you to work out on, so don't miss it. A Namamushi is hiding in an inlet in the foggy area, so grab him to clear it. This will unveil some more anrgy animals for you: 3 Kakko (038, Bb-Bb) 3 So (063, Bb-Bb-Bb) Moving towards the exit will reveal the Boss, a Jinba and his two Jins, all silver. There's also a Slot Box in that area, if you want to roll the dice. Now, it's time to start grabbing some new Hentai. Eat a Tebbodama, then a Sumishibo to become a Seshigane (037), then eat the other Tebbodama (032) to turn into one. Munch both Udemakera (033) to become one, eat a Pankei (009) and a Panshi (034) to be a Panshi, and finally, eat two Kakko (038) to become one of them. That's all the evolving you can do at this level, so then go beat up the boss and grab the Claw Nama from him. As a Kakko, you attack from the side, not the front, which is a big advantage in boss battles once you get used to it. Once you have the Claw, head to the Tunnel of Love to get your third panel, then go back to get some more Hentai. Another boss will appear, but it's likely your current form isn't the best for handling him anyway. You should also notice a few new creatures: a Bourupen (062, Rr-Rr-Rr), and a Hashideeto (064, Pp-Pp-Pp). Go back to the first area and eat the Saisei there. Come back, and eat the Panshi to become a Maekake (059, Pp-pp-xx). If your first panel is (likely) a pale purple, hit Z to get rid of it, then eat the Hashideeto (064, Pp-Pp-Pp) to become one. From there, eat two of the reds however you'd like to become a Bourupen (062, Rr-Rr-Rr). Finally, go back to the first area and chew on a Marakasu, then come back and eat one So (063, Bb-Bb-Bb) to become a Hijimakura (058, Bb-bb-xx), and a second to become a So. As a So, you're in the best shape to take on the area Boss and his friends The boss is a Magejinba (90, Aa-Aa-Aa-Aa), but his two friends are regular Jinba (65, Aa-Aa-Aa), so you can eat both to become one. Finishing the boss should be a breeze as either form, so once you've done it, just move on to the exit. In this final area, you'll get a lovely view of some six-panel fiends, but they can't get you, so don't worry. There's nothing to do here but snap up the poor little Heart Mushi then leave. ---Area 3: Ashimete In this first, large area, you've got two five-panel mini-bosses running around. As they have five and you have three, you can't touch them, so don't bother. You can, however, take this time to scope out the area and take note of the four sections here. The first grassy section is populated by Grass Creatures, there for the picking if you get a little hungry. Across the river is a Tunnel of Love, with the following munchies: 2 Mokugyu (003, bb) Disuku (011, Yy) Kyaripaa (036, Yy-Yy) Marakasu (028, bb-bb) In the swamp area, you'll find a Training Dummy, another mini-boss and: 2 Tebata (027, rr-rr) Tebbodama (032, Rr-rr) And finally, there's a small plain area with a single Shikkaebo (026, yy-yy), and a Magic Circle. Before you go to the Tunnel, there's two extra three-panel Hentai to pick up. Eat a Tebata and a Tebbodama to become a Reigan (057, Rr-rr-xx), then go and eat the Disuku and the Kyaripaa to become a Direira (061, Yy-Yy-Yy). All done with the possible three-panel Hentai, so go get yourself a little lovin'. You've earned it. I chose the Uma (076, yy-yy-yy-yy) for my starter Hentai, but I'm not including it in the Hentai list yet (as there's an alternate way to get it in this level). Once you've got four panels, it's time to head to the bonus area. Before you go, eat the two Mokugyu and the Marakasu to become an Onsei (078, bb-bb-bb-bb), then eat the last Tebata, then head to the Magic Platform and take it for a ride. ---Bonus: Yabuhebii With seven minutes to use, you can run around and grab some new Hentai. In this level, you'll find a creature in many of the grass patches: --------------------- r12: Sumishibo (012, Rr) ------ EXT ------ r37: Seshigane (037, Rr-Rr) --- a60 --- r62: Bourupen (062, Rr-Rr-Rr) | p59 p64 | | p64 | y51: Sutando (051, yy-yy-yy) --- b63 mus --- y61: Direira (061, Yy-Yy-Yy) | p54 a60 | | y61 p54 |p54: Makimodoshi (054, pp-pp-pp) |b63 HLS |p64: Hashideeto (064, Pp-Pp-Pp) | r12 r37|p59: Maekake (059, Pp-pp-xx) | y61 b58 XXX | |a60 XXXXXXXXX mus |b63: So (063, Bb-Bb-Bb) | XXX r62 |b58: Hijimakura (058, Bb-bb-xx) --- hrt --- b53: Koteki (053, bb-bb-bb) | b53 mus y51 | | | a60: Bainda (060, Aa-aa-xx) --- y51 --- ------ --- mus: Mushi ------------------------ hrt: Heart Mushi So, here's how you can add a whole pile of Hentai to your collection: Tebata (from main level) + Seshigane = Derinja (082, Rr-rr-xx-xx) + Bourupen = Ruuda (087, Rr-Rr-Rr-Rr) Sutando + Sutando = Uma (076, yy-yy-yy-yy) + Direira = Tatokkuri (081, Yy-yy-xx-xx) + Direira = Jikosha (086, Yy-Yy-Yy-Yy) Koteki/Hijimakura + So = Dakimakura (083, Bb-bb-xx-xx) + So = Kagikakko (088, Bb-Bb-Bb-Bb) Makimodoshi + Makimodoshi = Boozu (079, pp-pp-pp-pp) + Hashideeto = Hakama (084, Pp-pp-xx-xx) + Hashideeto = Deeto (089, Pp-Pp-Pp-Pp) Yes, it is possible to get all of the above in the time permitted. I've gotten them all with two minutes to spare, so it's a matter of learning the locations and coming up with a plan to hit them all as quickly as possible. Once you're out of time (or leave the area manually), you'll head back to the area you were in... ---Area 3: Ashimete Killing time. Once you've taken out both mini-bosses, the exit is open, so move on out. In the next area, you can grab the two Riizento (30, aa-aa) to become a Saibakku (80, aa-aa-aa-aa), then the Hotekisu (35, Aa-aa) to get the Kabaa (85, Aa-aa-xx-xx). Across the stream, you'll find a whole herd of Grass Creatures, a Tugging Dummy, a ton of Heart Mushi, and another mini-boss. Eat away until there's nothing left (except maybe the Grass Creatures, save them if you get hurt later). There's also a Slot Box in the corner of that area, so get it if you want to press your luck. Once you get the mini-boss, the foggy area clears to reveal a desert. This happy little desert area is chock-full of mini-bosses, but only one has a Nama. Once you kill and eat that one, the door to the next area will finally be opened for you, and you can leave this happy land. ---Area 4: Urutimu This is some seriously unfriendly territory. Your new hiding ability will help you a little, but for the most part, you'll want to try and grab one extra Hentai before breeding. In the corner directly out from the Training Dummy entrance are two Ribouruba (107, Rr-rr-xx-xx-xx). Eat one, get rid of the dark color, eat the second, get rid of the dark, then go the corner with the Training Dummy Entrance and eat the Danki (102, rr-rr-rr-rr-rr) to get the Bankokki (77, rr-rr-rr-rr). Finally, it's time for some sexual healing... After entering the Tunnel of Love and getting your fifth panel, you can grab a few more Hentai before going after the boss and his buddies who are constantly circling. In the corner next to the Dummy are two Wadome (101, yy-yy-yy-yy-yy) that you can eat to become one yourself, and a Daijiko (111, Yy-Yy-Yy-Yy-Yy) that you can munch to get a Dekaeri (106, Yy-yy-xx-xx-xx). In the "empty" corner are two Baisoku (104, pp-pp-pp-pp-pp) that you can grab to become one. From there, return to the Dummy corner and eat one Ruurem (114, Pp-Pp-Pp-Pp-Pp) to become a Mawashi (109, Pp-pp-xx-xx-xx) and the second in the facing corner to become a Ruurem. Back in the empty corner are two Nanaonsa (103, bb-bb-bb-bb-bb) that you can eat to become one, and two Nyurokaku (113, Bb-Bb-Bb-Bb-Bb) that can be eaten to become a Nebukuro (108, Bb-bb-xx-xx-xx) and then a Nyurokaku. Finally, in the facing corner, there are four Obikabaa (110, Aa-aa-xx-xx-xx), and eating two of them will make you one. Now you're ready for the boss and his buddies. The level ends when you eat the boss's Nama, so be sure and take out the two Shishijinba (140, Bb-Bb-Bb-Bb-Bb-Bb) before going after him so you can transform to a Karajinba (115, Bb-Bb-Bb-Bb-Bb) for the final battle. Once you eat the Male Nama, the level ends, and another giant female...well, you know the rest. ---Area 5: Kojiiro You're dead again. Same as before, just wander and talk to the animals until you reach the Magic Platform so you can be reincarnated once again... Kuma Lap Hentai: 60 yy rr bb pp aa yx rx bx px ax Yy Rr Bb Pp Aa YX RX BX PX AX YY RR BB PP AA 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 ** 02 ** ** 05 ** 07 ** ** ** 11 12 ** ** ** 16 17 18 19 20 21 22 23 24 25 ** ** ** ** ** ** ** ** ** ** ** ** ** ** 90 91 92 93 94 95 96 97 98 99 00 ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** 66 67 68 69 70 71 72 73 74 75 ** ** ** ** ** ** ** ** ** 35 36 ** ** 39 40 41 42 43 44 45 46 47 48 49 50 ** ** ** ** ** ** 07 08 ** 10 ** 12 ** ** 15 16 17 18 19 20 21 22 23 24 25 ******************************************************************************* C. Lap 3: Tori (Chicken) ---Area 1: Nakukyuu As a young Tori, you now have the extra added benefit of tasting like chicken. As you move on from your next area, you'll run into a nice little group of tasty prey near a Tugging Dummy. Pankei (009, px) Mokugyu (003, bb) Onbeki (013, Bb) Ijekuto (004, pp) Mafuryaa (006, yx) Jakki (001, yy) Nothing you haven't seen there already. Moving on, around a healing pool and the entrance to a Training Dummy you'll spot: 2 Jin (040, Aa-Aa) Gobugari (005, aa) Henkeki (002, rr) Moving further on, you'll find a pond containing a two-panel boss and two Kyuuho (016, YX) as his friends, along with the entrance to a Tunnel of Love. Along the wall with the tunnel heading towards the exit are: Tebbodama (032, Rr-rr) Seshigane (037, Rr-Rr) 2 Jin (040, Aa-Aa) Kakko (038, Bb-Bb) The healing spring in the center has twp more Jin (040, Aa-Aa) and a Hotekisu (035, Aa-aa). Finally, almost directly across from the Tunnel is a hidden area with yet another three Jin and a Tojimata (021, YY). First of all, let's grab a few single-panel Hentai while we're here. The Tebbodama will give you Mizudeppo (007, rx), and the Seshigane will make you go Sumishibo (012, Rr). The Hotekisu will give you Panchi (010, ax), and any of the Jin will boost you to Jii (030, Aa). From there, you can take out the Kyuuho and a Tojimata to evolve in to them and get your first two shiny Hentai. Taking on the boss as a Tojimata is fairly simple as well. Once you have the boss's Paw Nama, there's nothing else to do but to to the Tunnel. Upon your return, there will be a new boss, but before you go after him, you've got a couple of extra Hentai to grab. Eat the Gobugari and any Jin to become a Hotekisu (035, Aa-aa), and then grab another Jin to become one. The new boss's two companions are Souji (044, PP-AA), so eat both of them to become one, then take out the boss, who should give you no trouble. There's nothing more to do here, so head on out... And yes, if you've been following the guide up to this point, you'll now have 69 Hentai. Sorry for all the search engines that are going to pick up on that bit... ---Area 2: Midoriro No choice but to breed here... Over the next three small lands of this area, don't eat anyone. You'll want to come back when it's all over and rack up some hard-to-get Hentai before it's all over. As you exit the tunnel and head down the path, you'll encounter... Ijekuto (004, pp) Gobugari (005, aa) Zoukin (024, PX) 2 Mokugyu (003, bb) 2 Sagashimono (018, BX) Riizento (030, aa-aa) Isourou (020, AX) Jakki (001, yy) And, inside the crate is a Maido (017, RX). Once you're done, move on to the next area, as you can't do anything about the fog here yet. In the next area, there are some nice big five-panel beasts running around. You can't touch them, but they'll attack you all the time, so the key here is to be quick and careful. Don't forget about the Bowl in the corner. In this area, you'll encounter several groups: Red: Deyanen (042, RR-BB) Sumishibo (012, Rr) Tebbodama (032, Rr-rr) Yellow: Mafuryaa (006, yx) Boaeri (031, Yy-yy) Blue: Udemakera (033, Bb-bb) Sagashimono (018, BX) Onbeki (013, Bb) Ash: Panchi (010, ax) Hotekisu (035, Aa-aa) Purple: Pankei (009, px) Panshi (034, Pp-pp) Koukin (019, PX) Souji (044, PP-AA) Once you've had all you can stand, take the exit out. In this third area, you'll immediately hit another group of creatures: Maido (017, RX) Seshigane (032, Rr-rr) Hougan (041, YY-RR) Disuku (011, Yy) Deyanen (042, RR-BB) Once you take out the two Namamushi hiding, you'll open up the first foggy area. Go work out on the treadmill to get some running practice first, and then go exploring. In one corner now you'll find a healing ponf with a Kakko (038, Bb-Bb) and an Onbeki (013, Bb), and below the other corner are a Hankouki (039, Pp-Pp) and a Pankei (009, px). Don't miss the secret area here with a GD and some hearts. Further into the corner, you'll find an exercise in futility. Several six-panel beasts, nine Namamushi. You need the Namamushi to get past this area. Good luck. Just keep attacking and dodging the best you can. One of the Namamushi will be hiding in the treadmill area, so don't be discouraged if you can't find the last one. Once the last of the fog is clear, you'll find a Tebura (043, BB-YY) waiting there. Move on to the next area when you're ready. The next area is actually the first area, on the other side of the fog. Eat the Seven Namamushi, and the way is clear for you to exit the level. But first, it's Hentai time. The five three-panel mix Hentai are easily available by moving through these three small areas. In part one, grab the Zoukin (024, PX), then go to part three and get the Tebura (043, BB-YY) to become a Kabinmochi (068, BB-YY-PP). Between parts 2 and 3, grab the two Deyanen (042, RR-BB) to become a Tanomasse (067, RR-BB-XX). Make sure you eat the first with the red flasing and the second with the blue, so you'll be RR-BB-BB. Get rid of the first panel, then go to area 1 and eat a Sagashimono (018, BX) to become a Hita (073, BB-BB-BB). If you miss your timing and you end up with another mix, just eat both Sagashimono after dropping off the red panel. Next, you have to be a bit more careful. In part 1 and eat the Maido (017, RX) hidden in the crate. Next, head to part 3 and eat the Hougan to become a Danberu (066, YY-RR-XX). If you end up as RR-YY-RR, drop your first panel before going to part 1 and eating the Isourou to become a Ikkodate (070, AA-YY-RR). Then, head to part 2, and grab the Souji to become a Houki (069, PP-AA-XX). Five mixed plus one shiny, not too bad. Once you're all done, head for the exit. There's a Slot Box next to it if you missed anything. ---Area 3: Karibano As you enter this next area, you'll immediately see a Hougan (041, YY-RR), a Tebura (043, BB-YY), and a Souji(044, PP-AA). In between the two training areas on the map are four Magajinba (090, Aa-Aa-Aa-Aa). The areas contain a Tugging Dummy and a Training Dummy. Near the exit are three more Magajinba, and further along that wall is a Bowl. Around the Tunnel of Love in the center you'll find a whole bunch of creatures, including the Boss who carries the Bone Nama: 2 Bota (093, BB-YY-PP-XX) Kagikakko (088, Bb-Bb-Bb-Bb) 2 Magajinba (090, Aa-Aa-Aa-Aa) 2 Rubarashi (119, PP-AA-XX-XX-XX) Bourupen (062, Rr-Rr-Rr) Rurisen (117, RR-BB-XX-XX-XX) Tanomasse (092, RR-BB-XX-XX) Ruuda (087, Rr-Rr-Rr-Rr) Danberu (066, YY-RR-XX) Matawari (091, YY-RR-XX-XX) The secret here is to figure out how to get the boss while surviving all of the other creatures in the area. The real secret, of course, is that there's a healing pond just a few feet away. Once you get the boss, go ahead and breed, as there's no easy Hentai here... Now that you have four panels, you'll spot the next boss, but it's time to get busy. First, go ahead and kill as many Magajinba as you can. You'll become one in the process, and it'll definitely make you feel better once you're all done. First, go eat the two Rubarashi to become a Burashi (094, PP-AA-XX-XX). Then, munch the Danberu and the Matawari to become a Matawari (091, YY-RR-XX-XX). Finally, kill the Rurisen and Tanomasse to become a Shibakude (092, RR-BB-XX-XX). There's probably a way to become a Bota here, but I can't figure it out yet. Once you've cleared away the fluff and have a good Hentai to work with, go for the boss. He's got a long-range attack, so stay close and strike often. Once he's out of the way, there's nothing more to do, so go ahead and head to the exit. ---Area 4: Irokoi Beach Gotta make some love... but look behind you before you do for a GD. Once you emerge with five panels, you'll be greeted by a welcoming party. In fact, all along the beach are tons of 1, 2, and 3-panel creatures. Unfortunately, by the time you get a bead on what you want to eat, they'll all start running off into the ocean. You do, however, have a lovely Magic Circle waiting for you to hop on and take a ride... ---Bonus: Shingoju You have 10 minutes to gather as much Hentai as you can. Luckily, you've got a head start. There are five groups of animals in this land, grouped by color: Yellow: 2 Wadome (101, yy-yy-yy-yy-yy) 2 Daijiko (111, Yy-Yy-Yy-Yy-Yy) Serumata (121, YY-YY-YY-YY-YY) Red: 2 Danki (102, rr-rr-rr-rr-rr) 2 Tatamishika (112, Rr-Rr-Rr-Rr-Rr) Orugan (122, RR-RR-RR-RR-RR) Blue: 2 Nanaonsa (103, bb-bb-bb-bb-bb) 2 Nyurokaku (113, Bb-Bb-Bb-Bb-Bb) Danro (123, BB-BB-BB-BB-BB) Purple: 2 Baisoku (104, pp-pp-pp-pp-pp) 2 Ruurem (114, Pp-Pp-Pp-Pp-Pp) Kurodogeza (124, PP-PP-PP-PP-PP) Ash: 2 Jira (105, aa-aa-aa-aa-aa) 2 Karajinba (115, Aa-Aa-Aa-Aa-Aa) Gonke (125, AA-AA-AA-AA-AA) As you can see, it should be very easy to fill out the first of the fifteen 5-panel hentai, as well as getting a couple of mixes as well. To fill out the chart, go eat: Danki + Danki = Danki (102, rr-rr-rr-rr-rr) + Tatamishika = Ribouruba (107, Rr-rr-xx-xx-xx) + Tatamishika = Tatamishika (112, Rr-Rr-Rr-Rr-Rr) Jira + Jira = Jira (105, aa-aa-aa-aa-aa) Daijiko + Daijiko = Daijiko (111, Yy-Yy-Yy-Yy-Yy) Danro + Orugan = Rurisen (117, RR-BB-XX-XX-XX) + Serumata = Baaberu (116, YY-RR-XX-XX-XX) Gonke + Kurodogeza = Rubarashi (119, PP-AA-XX-XX-XX) That's all you can do here, so go ahead and take the circle if you're bored. ---Area 4: Irokoi Beach Now, as you come back, you'll notice that in the first group of animals waiting for you is a Dogeza (074, PP-PP-PP). Assuming you left the bonus area as a Rubarashi, eat him, and you'll become a Kurodogeza (124, PP-PP-PP-PP-PP). Nothing left to do here, so head on out... ---Area 5: Safari This is the final area of the Lap (you can always tell, because there's no exit). Immediately after you arrive, a boss will show off to you. Kill him, and take his Eye Nama. There are lots of little silver heads around should you get injured, but it's unlikely. After getting the last Nama, you can explore a little before breeding if you want. There's a Treadmill, and the safari has several large areas with a whole menagerie of animals to eat: Lake: 2 (135, Aa-aa-xx-xx-xx-xx) (140, Aa-Aa-Aa-Aa-Aa-Aa) (130, aa-aa-aa-aa-aa-aa) 2 Silver (140, Aa-Aa-Aa-Aa-Aa-Aa) Desert: Rifuto (126, yy-yy-yy-yy-yy-yy) (132, Rr-rr-xx-xx-xx-xx) (134, Pp-pp-xx-xx-xx-xx) (128, bb-bb-bb-bb-bb-bb) (137, Rr-Rr-Rr-Rr-Rr-Rr) (136, Yy-Yy-Yy-Yy-Yy-Yy) (138, Bb-Bb-Bb-Bb-Bb-Bb) Doharem (139, Pp-Pp-Pp-Pp-Pp-Pp) Mountain (132, Rr-rr-xx-xx-xx-xx) (136, Yy-Yy-Yy-Yy-Yy-Yy) (138, Bb-Bb-Bb-Bb-Bb-Bb) (134, Pp-pp-xx-xx-xx-xx) (127, rr-rr-rr-rr-rr-rr) (128, bb-bb-bb-bb-bb-bb) Rifuto (126, yy-yy-yy-yy-yy-yy) (129, pp-pp-pp-pp-pp-pp) Once you're bored of exploring, go breed, and prepare for some serious Hentai. (Heh.) I chose to take the Magic Platform first, as the timed area is much harder to get things done on than the untimed Safari. Now, on to the bonus area. ---Bonus: Nuribashi 10 minutes. Ready, set, eat! Several areas, each blocked off with rocks that disappear once you eat all of the creatures of that color. Neat trick. The map below isn't perfect, but should get you started. ..E.. ..... | \ ..... _ ..... 1: Heart ..17. ..A.. 2: 3Rr, 3Bb ..... / | \ 3: 3Yy, 3Bb ..... ..... .................. 4: 3Yy .14.. ..15. __ ......16.......... 5: Shino Box ..... \ | .................. 6: Grass | ..... ..... | \ 7: 2 Heart Mushi | ..12. ..... __ | ..... 8: Heart | \ ..... \ | ..13. 9: 1Aa, 3Rr ............. ..10. ................ / | 10: 2 * 1Aa ......9...... ..... ................ ..... 11: Heart, Grass Creatures ............. ..... .......11....... ..... 12: Grass | | | ................ ..P.. 13: 3Pp ..... _ ..... _ ..... ................ _ ..... 14: 4 Heart, 1Aa ..... ..8.. ..... / | ..... 15: Heart ..R.. | ..B.. ..... | / 16: 2 * 1Aa ..... _ ..... _ ..... .18.. ..... _ ..... 17: Nothing ..... ..5.. ..... ..6.. ..7.. 18: 3Pp \ \ / / S: Start ..... ....._ ..... E: Exit Platform ..2.. _..3.. ..4.. | / / B: Blue Area ..... _..... P: Purple Area ..Y.. ..1.. Y: Yellow Area | R: Red Area ..... A: Ash Area ..S.. In the closed off areas, you'll find: Blue: 2 Sagashimono (018, BX) 2 Tebura (043, BB-YY) Hikkosha (143, BB-YY-PP-XX-XX-XX) Yellow: 2 Kyuuho (016, YY) 2 Hougan (041, YY-RR) Sunacchi (141, YY-RR-XX-XX-XX-XX) Red: 2 Maido (017, RR) 2 Deyanen (042, RR-BB) Oitoite (142, RR-BB-XX-XX-XX-XX) Ash: 4 Wasoruum (045, AA-YY) Ikkodate (70, AA-YY-RR) Zenekon (145, AA-YY-RR-BB-PP-XX) Purple: Koukin (019, PX) Rubarashi (119, PP-AA-XX-XX-XX) Suiipa (144, PP-AA-XX-XX-XX-XX) Now, you don't have nearly enough time to get all the possible Hentai here, so we'll go for one good set this round, then worry about coming back later. First, go to areas 13 and 18 and eat the Hashideetos (064, Pp-Pp-Pp) there to become a Doharem (139, Pp-Pp-Pp-Pp-Pp-Pp). This will also open up area P. Eat the Rubarashi (Purple glow), then the Suiipa (Purple glow) to become a Oodegesa (149, PP-PP-PP-PP-PP-PP). Next, we'll take out the two Bourupen (062, Rr-Rr-Rr) to unlock the red area, from areas 9 and 2. While in 2, eat the So (063, Bb-Bb-Bb) there and then in area 3 to unlock Blue. Next, eat the two Direira (061, Yy-Yy-Yy) in areas 3 and 4 to unlock the Yellow area. This will also net you three new Hentai, Sukurappu (136, Yy-Yy-Yy-Yy-Yy-Yy), Manriki (137, Rr-Rr-Rr-Rr-Rr-Rr), and Shimeshime (138, Bb-Bb-Bb-Bb-Bb-Bb). In the yellow area, eat the Sunacchi (Yellow glow), then a Hougan (Yellow glow), ditch the red panel, then eat the two Kyuuho to become a Ganimata (146, YY-YY-YY-YY-YY-YY). Head to the red area and eat the Oitoite (Red glow) to become a Sunacchi (141, YY-RR-XX-XX-XX-XX). Eat the Deyanen (Red glow), lose the blue panel, then eat the two Maido to become a Piano (147, RR-RR-RR-RR-RR). Eat the Deyanen (Red glow) to become a Oitoite (142, RR-BB-XX-XX-XX-XX). Head to the blue area, and assuming you got the blue panel first on that Deyanen, eat the Hikkosha on a blue glow to get YY-BB-BB-BB-RR-RR. Ditch the yellow, and eat a Tebura on a blue glow, ditch the yellow, then eat the two Sagashimono to become a Senpuuki (148, BB-BB-BB-BB-BB-BB). That's likely all you'll have time for, but it's not a bad day's work, is it? This also brings you up to 99 Hentai. Time to head back... ---Area 5: Safari Back on Safari, you'll notice the area boss in the lake now. Forget him for the moment, and head to the desert and plains for some yummy Hentai. Eat the desert Rifuto (126, yy-yy-yy-yy-yy-yy) and the mountain one to become one. Eat a Sukurappu to become a Erizabesu (131, Yy-yy-xx-xx-xx-xx), and a second one if you to become a Sukurappu for the next part of the hunt. For the reds, eat two the Magunamu (132, Rr-rr-xx-xx-xx-xx) until you get the to become one and get the first three panels pale red. When you do, go eat the Daidanki (127, rr-rr-rr-rr-rr-rr) to become one. Same trick with the purple here. Eat the two Furamuwashi (134, Pp-pp-xx-xx-xx-xx) to become one with the first three panels light, then munch the Dobaisoku (129, pp-pp-pp-pp-pp-pp) to evolve into one. Next, it's the blues, but there's no challenge here. Light blue, light blue, dark blue, dark blue, and you'll have two new Hentai, Tanbarin (128, bb-bb-bb-bb-bb-bb) and Danbouru (133, Bb-bb-xx-xx-xx-xx), and be ready for the next battle with a Shimeshime (138, Bb-Bb-Bb-Bb-Bb-Bb). Now, on to the lake. Eat a Dobokaba (135, Aa-aa-xx-xx-xx-xx), then the second one to become one, then run away. If you got 3 dark then 3 light, you're good but if it's reversed, get rid of the light panels. Eat the Shishijinba (140, Aa-Aa-Aa-Aa-Aa-Aa) to become one, and that's the last evolving you'll do this game, with 108 Hentai in your first trip. The boss should be a piece of cake, ending this Lap on a strong note. Tori Lap Hentai: 108 yy rr bb pp aa yx rx bx px ax Yy Rr Bb Pp Aa YX RX BX PX AX YY RR BB PP AA ** ** ** ** 30 ** ** ** ** ** ** ** ** ** ** ** ** 43 44 45 ** ** ** ** 50 ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** 18 ** 20 21 22 23 ** 25 ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** 93 ** 95 96 97 98 99 00 ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** 71 72 ** 74 75 ** ** ** ** ** ** ** ** ** ** 36 ** ** 39 ** 41 42 43 ** 45 46 47 48 49 50 ** ** ** ** ** ** ** 08 ** ** ** ** ** ** ** ** 17 18 19 20 ** 22 23 24 25 ******************************************************************************* G. Lap 4: Bancho ---Area 1: Bosudarrake In the first Boss Area, you'll face 15 silver creatures. Many, if not all, of them are copies of bosses you've already fought, so they shouldn't provide too much challenge for you. You begin this area as your highest-numbered Hentai (if you were following the walkthrough above, #149, Oodegesa). Once they're all gone, you'll move to the final boss area. ---Area 2: Yakugoju First thing to do, if you like the transformation you've got, drop all the colors you have. There are five creatures here: Ganimata (146, YY-YY-YY-YY-YY-YY) Piano (147, RR-RR-RR-RR-RR-RR) Senpuuki (148, BB-BB-BB-BB-BB-BB) Oodegesa (149, PP-PP-PP-PP-PP-PP) and the final boss. Take out the four colored creatures first, then the boss. No real new strategies, although the boss will take you forever to kill, so here's hoping you saved up all those Genki Dama's. When the boss gets down to one panel, he pulls out all the tricks; a spin that makes him invulnerable (and leaves you dizzy if you hit him), the long-range attack, and more. Just keep at it, time your attacks, and you'll be the leader before you know it. Watch the ending (which you can't skip), save afterwards, and prepare to start looking for those other Hentai. ******************************************************************************* E. Returning to Lap 1: Buta Once you can come back to previous stages, you can take a second trip through the first lap to pick up any Hentai you missed. Additionally, Magic Platforms that were inactive on your first pass are now activated. You may also notice that if you've beaten the game, your creature now looks quite different. ---Area 1: Nakukyuu Not a lot extra to see or do here, except maybe that Magic Platform which can take you to Kokurokoji, the first bonus area. You should also pick up the new Zoukin (019, PX) before you go. ---Bonus: Kokurokoji It's a maze! Augh! ### #E# # ########################### # # # ### ########### ####### # # # B2 # # # # # # ##### # ### # ### # # # # # # # # # # A1: (20, AX) # # #R2 # # ##### # # # A2: (50, AA-AA) # # # # # # # # # B1: (18, BX) # ### # ####### # # ### # # B2: (48, BB-BB) # # # # # # # P1: (19, PX) # # ####### # ####### ### # P2: (49, PP-PP) # # # B1 # # # R2: (47, RR-RR) # # # ### ##### # ##### # # # # # # # # # # # # # # A1##### # ### # # # # # # # #A2 # # # # # # # ##### # # # # ### # # # # # # # # # # # # # ### # ########### ##### # # # # # # # # # # # # # ### # # ### # # # # # # # # # # # # # # P2# ### # ### ### # # # # # # # # # # # # ##### # # ##### ##### # # # # # # # # ### ############### ##### # # # ########################### # #S# ### Now that you know where everything is, you should be able to pick up seven more single-panel Hentai without a hitch: Sagashimono (018, BX) Isourou (020, AX) Pikkoro (022, RR) Uchiwa (023, BB) Kirishi (024, PP) Ikku (025, AA) And that should be your five minutes right there. ---Area 1: Nakukyuu Nothing else new, move on. ---Area 2: Shirachaketa Nothing new here, except an extra two Jin (40, Aa-aa) with the boss. Piffle. ---Area 3: Erubo Gotta breed, and then there's a new Magic Platform waiting for you... ---Bonus: Buduukan Now, this is a nice little level. In each of the four corners is a 1-panel shiny (which color should be very obvious once you see it), up top, two-panel solid shinies. You have five minutes to pull off seven Hentai. Can you do it? Did I mention all the Magajinba that are in the way that you can't attack because they have four panels? For the counting, there's: Tojimata (21, YY) Pikkoro (22, RR) Uchiwa (23, BB) Kirishi (24, PP) Yokomata (046, YY-YY) Furuuto (047, RR-RR) Ryuuchiwa (048, BB-BB) Chakuseki (049, PP-PP) 2 Sanku (075, AA-AA-AA) And here's how to do it (Yes, it's possible to get Hougan and Kokku, but there's not enough time or extra panels to chomp.): Chakuseki (049, PP-PP) + Kirishi (24, PP) = Chakuseki (049, PP-PP) Furuuto (047, RR-RR) + Pikkoro (22, RR) = Furuuto (047, RR-RR) + Ryuuchiwa (048, BB-BB) = Deyanen (42, RR-BB) + Uchiwa (23, BB) = Ryuuchiwa (048, BB-BB) + Yokomata (046, YY-YY) = Tebura (43, BB-YY) + Tojimata (21, YY) = Yokomata (046, YY-YY) + Sanku (075, AA-AA-AA) = Wasoruum (45, AA-YY) Fun, isn't it? Good luck. Those five minutes will fly by. ---Area 3: Erubo Once you've back, you know the drill, except there are a couple of Kabaa (085, Aa-aa-xx-xx) running around just to annoy you. Bleah. Get the Namamushi, get the boss, and move on. ---Area 4: Mubobo First, start clearing the fog. Before you breed, go grab the Mafuryaa and the Disuku on the path to turn into a Kyaripaa (036, Yy-Yy). Go breed, then clear the rest of the fog. The level is same-old, same-old, with a couple of new creatures on the path: Hougan (041, YY-RR) Disuku (011, Yy) Once the fog is clear, you'll also find new: Hijimakura (058, Bb-bb-xx) Tebura (043, BB-YY) Matawari (091, YY-RR-XX-XX) Nothing else here for you, so go ahead and grab the boss to finish this highly productive lap. Buta Second Lap Hentai: 123 yy rr bb pp aa yx rx bx px ax Yy Rr Bb Pp Aa YX RX BX PX AX YY RR BB PP AA ** ** ** ** 30 ** ** ** ** ** ** ** ** ** ** ** ** 43 44 45 ** ** ** ** 50 ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** 18 ** 20 21 22 23 ** 25 ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** 93 ** 95 96 97 98 99 00 ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** 71 72 ** 74 75 ** ** ** ** ** ** ** ** ** ** ** ** ** 39 ** 41 ** ** ** ** ** ** ** ** 50 ** ** ** ** ** ** ** 08 ** ** ** ** ** ** ** ** 17 ** ** ** ** ** ** ** ** ******************************************************************************* F. Returning to Lap 2: Kuma ---Area 1: Nakukyuu One extra creature, a Tojimata (021, YY), and two Jin (040, Aa-Aa) helping out the boss. No big deal. This time around, get into the hidden area and kill the Makuraresu (008, bx). It's to the "west" (with the exit as north) of where you encounter the first group of creatures along the North wall. Eat the boss, move on. ---Area 2: Madashiro Nothing new in the first area. In the second area, you'll find two Pikkoro (022, RR), a Hougan (041, YY-RR), a Danberu (066, YY-RR-XX), and the boss has two Jinba (065, Aa-Aa-Aa) with him. Finally, you can pick up one missing Hentai here. Eat the Pankei (009, px), then a Panshi (034, Pp-pp) to pick up Hankouki (039, Pp-Pp). Kill the boss, breed, and then go hunting. Eat either the Hougan or the Danberu while glowing yellow, then eat both Pikkoro to become a Baiorin (072, RR-RR-RR). From there, kill the boss, and move on. Third area is clear. ---Area 3: Ashimete Two extra Maido (017, RX) and Kyuuho (015, YX) here, nothing else worth mentioning. Now, this time around, we're going to go into the bonus area before we breed. ---Bonus: Yabuhebii Watch out for the many-tiled creatures roaming. They'll annoy you. Many of the creatures here have been replaced by their shiny counterparts. Instead of re-mapping the area, I'll give directions, using the exit as "north". Just to the west of the exit, south of center on the west wall and north of center on the west wall (where the Bainda were) are three Ikkodate (70, AA-YY-RR). Eat all three, striking when they flash _red_ so you'll grab a ash square, then eat only one panel (hold X while chewing). Doing so successfully, you'll become a Sanku (075, AA-AA-AA). A little south and west of the exit are two Dogeza (074, PP-PP-PP) in two nearby grass patches. Eat both to become one. Finally, along the west wall you'll find two Uchimata (071, YY-YY-YY). Eat them both to become one, and finish up all of the three-panel Hentai. ---Area 3: Ashimete Nothing much to do here, so go breed and eat the mini-bosses. In the next area, there's a Jiage (120, AA-YY-RR-BB-PP), but no new Hentai possible here, so go ahead and take out the out the mini-bosses and leave. ---Area 4: Urutimu Now, there are some new baddies here, a Hikkosha (143, BB-YY-PP-XX-XX-XX), a Suiipa (144, PP-AA-XX-XX-XX-XX), and a Sunacchi (141, YY-RR-XX-XX-XX-XX). Plus, there's a Magic Platform where there wasn't before. ---Bonus: Ryukugoju This 10-minute bonus area is almost identical to Shingoju, with the addition of one extra shiny creature. So, let's get some Hentai! (Yes, it's weird for me saying that as it is you reading it.) Eat each of two shiny together to get five new Hentai: Sotomato (096, YY-YY-YY-YY) Kiiboudo (097, RR-RR-RR-RR) Kotashi (098, BB-BB-BB-BB) Yamadogeze (099, PP-PP-PP-PP) Yunku (100, AA-AA-AA-AA) That should take up your 10 minutes, at which you can head back. ---Area 4: Urutimu Nothing to do but head to the tunnel. Once you're out, there's one more Hentai you can grab. Eat the Hikkosha while purple to get BB-BB-PP. Drop the first blue, then eat the Sunacchi while yellow to become a Dorobou (118, BB-YY-PP-XX-XX). From there, just take out the boss to end it all. Literally. Kuma Second Lap Hentai: 135 yy rr bb pp aa yx rx bx px ax Yy Rr Bb Pp Aa YX RX BX PX AX YY RR BB PP AA ** ** ** ** 30 ** ** ** ** ** ** ** ** ** ** ** ** 43 44 45 ** ** ** ** 50 ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** 20 21 22 23 ** 25 ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** 93 ** 95 ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** 41 ** ** ** ** ** ** ** ** 50 ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** 17 ** ** ** ** ** ** ** ** ******************************************************************************* G. Returning to Lap 3: Tori ---Area 1: Nakukyuu What are you, a chicken? A few new creatures roam your home: Tebura (043, BB-YY) Wasoruum (045, AA-YY) Hita (073, BB-BB-BB) Deyanen (042, RR-BB) Baiorin (072, RR-RR-RR) Dogeza (074, PP-PP-PP) Before doing anything else, go kill the Deyanen (042, RR-BB), and eat his red panel to become a Maido (017, RX). You can't do anything else good with just the one panel, so go ahead and hit the boss and then breed. Once you have two panels, there's two Hentai you can get. Tojimata to get its one yellow panel, then eat the Baiorin to become a Hougan (041, YY-RR). Eat both Souji (044, PP-AA) with the boss to become one (purple, then ash), then go eat the ash panel off of the Wasoruum to become a Kokku (045, AA-AA). Then, smash the boss to a pulp and move on. ---Area 2: Midoriro Breed. We have all 25 three-panel Hentai, so there's absolutely nothing extra of note here. Move on as fast as possible. ---Area 3: Karibano Boss, then Breed. We're missing two four-panel Hentai. The nice little two-panel beasts near the front are gone, by the way. You'll find an extra Orugan (122, RR-RR-RR-RR-RR), a Kurodogeza (124, PP-PP-PP-PP-PP), and a Danro (123, BB-BB-BB-BB-BB) around. Eat a Rubarashi while ash to get PP-AA. Ditch the purple. Eat one panel off of the Orugan to be RR-AA. Next, eat one panel off a Danberu while it's yellow. Finally, munch a panel of Danro, or a blue panel of a Bota to become a Teitaku (095, AA-YY-RR-BB). You should be BB-YY-RR-AA, so then eat two panels from the Kurodogeza to become a Bota and finish off the four-panel Hentai. ---Area 4: Irokoi Beach We need five more five-panel Hentai, but they're not going to be easy. On the beach, before they run off, eat the following four creatures, in order: Furuuto (047, RR-RR) - beach near Tunnel Zoukin (019, PX) - upper area Isourou (020, AX) - upper area Tebura (043, BB-YY) - beach near exit Ta-dah, you're a Jiage (120, AA-YY-RR-BB-PP). Not much time to do anything else before they all run off... The bonus area holds nothing you need, so you may as well leave. ---Area 5: Safari Go ahead and kill the first boss, then take a look around. Things have changed, with several new creatures: Sunacchi (141, YY-RR-XX-XX-XX-XX) Oitoite (142, RR-BB-XX-XX-XX-XX) Hikkosha (143, BB-YY-PP-XX-XX-XX) Suiipa (144, PP-AA-XX-XX-XX-XX) 3 Zenekon (145, AA-YY-RR-BB-PP-XX) Still, there's a better place to get those five-panel creatures, so go ahead and head to the tunnel. Once you're back, it's time to get the last of the six panels. Now, it's Magic Platform time. ---Bonus: Nuribashi As a fast creature (like a Shishijinba) ,it's possible to run through and open up all five areas in about four minutes. Do it. First, go to the Ash one. Once it's open, eat: Ikkodate (070, AA-YY-RR), ditch yellow and red Wasoruum (045, AA-YY), ditch the yellow Wasoruum (045, AA-YY), ditch the yellow Wasoruum (045, AA-YY), ditch the yellow Wasoruum (045, AA-YY), ditch the yellow Zenekon (145, AA-YY-RR-BB-PP-XX), one ash panel And you're a Rokku (150, AA-AA-AA-AA-AA). Woohoo! Next, go the the purple zone, and eat the Koukin to become a Suiipa (144, PP-AA-XX-XX-XX-XX). Go to the yellow zone, grab a Hougan (041, YY-RR), then the blue zone for a Tebura (043, BB-YY) to become a Zenekon (145, AA-YY-RR-BB-PP-XX). Back to the Purple zone, chomp a Suippa while it's purple to get three purple panels, then back to yellow to munch the Kyuuho (016, YY) to finally get the Hikkosha (143, BB-YY-PP-XX-XX-XX). Nothing else to do here, so head on back. ---Area 5: Safari One last six-panel creature to get, and it'll be messy. Take out one or both of the Dobokaba (135, Aa-aa-xx-xx-xx-xx) so your first three panels are light ash. Then, get the Ourubakku (130, aa-aa-aa-aa-aa-aa) to become one. Finally, smash the boss. Tori Second Lap Hentai: 146 yy rr bb pp aa yx rx bx px ax Yy Rr Bb Pp Aa YX RX BX PX AX YY RR BB PP AA ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** 21 22 23 ** 25 ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ******************************************************************************* H. Returning to Lap 2 Again: Kuma We missed four Hentai on our last go-round, and they can all be very easily found in Kuma. Just play through the level until you reach Area 4... ---Area 4: Urutimu Before doinng anything else, breed to get five panels. Then, the fun begins... ---Bonus: Ryukugoju You know the drill. Eat two same-colored shiny (except purple) four times to get: Serumata (121, YY-YY-YY-YY-YY) Orugan (122, RR-RR-RR-RR-RR) Danro (123, BB-BB-BB-BB-BB) Gonke (125, AA-AA-AA-AA-AA) At 150 Hentai, the game will automatically end, and you'll be treated to a congratulatory message, then a new version of the closing credits showing a good selection of creatures. Don't forget to save your game after the credits are complete... ******************************************************************************* I. The Epilogue Once you've saved a 150-Hentai game, re-select it to see a new option replacing the first three laps, "Peace". You can swap between any six-panel Hentai by moving the D-Pad left and right, explore the area, and generally play around. You might also happen to notice the big yellow Doshin watching over you. Hmmm... :) ******************************************************************************* IV. Hentai List Num Name Panels Hlth Att Def Dash Jump Tckl Back Area ----------------------------------------------------------------------------- 000 Banchou 8 ? ? ? ? ? ? N/A 001 Jakki yy 10 2 1 E E E D Buta-1 002 Henkeki rr 9 1 1 E D E E Buta-1 003 Mokugyu bb 9 1 0 E E D E Buta-2 004 Ijekuto pp 10 2 0 E E E B Buta-1 005 Gobugari aa 11 2 1 C E E E Buta-2 006 Mafuryaa yx 18 3 1 E E E E Buta-1 007 Mizudeppo rx 16 3 1 E C E E Tori-1 008 Makuraresu bx 15 3 1 E E C D Kuma-1* 009 Pankei px 17 3 1 E D E B Kuma-1 010 Panchi ax 19 3 1 C E E E Tori-1 011 Disuku Yy 29 6 3 E D E D Kuma-1 012 Sumishibo Rr 26 4 3 E C E E Tori-1 013 Onbeki Bb 24 5 2 E D C D Kuma-1 014 Shishunki Pp 27 5 2 D D E B Kuma-1 015 Jii Aa 30 5 3 C D D E Tori-1 016 Kyuuho YX 39 8 5 D D E C Tori-1 017 Maido RX 35 6 5 D C D D Tori-1* 018 Sagashimono BX 34 7 4 D D C C Bonus-K* 019 Zoukin PX 37 7 5 D D D B Buta-1* 020 Isourou AX 41 7 5 C C D C Bonus-K* 021 Tojimata YY 55 11 10 D C D C Tori-1 022 Pikkoro RR 50 9 9 D B D E Bonus-K* 023 Uchiwa BB 47 10 8 D C B C Bonus-K* 024 Kirishi PP 52 10 8 D C D B Bonus-K* 025 Ikku AA 58 11 9 C C D C Bonus-K* 026 Shikkaebo yy-yy 34 7 2 E E E D Buta-3 027 Tebata rr-rr 31 5 2 E C E E Buta-3 028 Marakasu bb-bb 29 6 2 E E C D Buta-3 029 Saisei pp-pp 32 6 2 D E E B Buta-3 030 Riizento aa-aa 36 6 2 C E D D Buta-3 031 Boaeri Yy-yy 45 9 4 E E E D Buta-3 032 Tebbodama Rr-rr 40 7 4 D C D D Kuma-2 033 Udemakera Bb-bb 38 8 3 D D C D Kuma-2 034 Panshi Pp-pp 42 8 4 D D D B Kuma-2 035 Hotekisu Aa-aa 47 9 4 C D D D Tori-1 036 Kyaripaa Yy-Yy 55 11 8 D D D D Buta-4* 037 Seshigane Rr-Rr 50 9 8 D B D E Kuma-2 038 Kakko Bb-Bb 47 10 6 D D B D Kuma-2 039 Hankouki Pp-Pp 52 10 7 D C D B Kuma-2* 040 Jin Aa-Aa 58 11 7 C C C D Tori-1 041 Hougan YY-RR 71 14 14 D D D D Tori-1* 042 Deyanen RR-BB 64 12 14 D B D E Bonus-B* 043 Tebura BB-YY 61 12 12 D C B D Bonus-B* 044 Souji PP-AA 68 13 12 D C D B Tori-1 045 Wasoruum AA-YY 74 14 13 B C C D Bonus-B* 046 Yokomata YY-YY 102 21 25 D C D C Bonus-B* 047 Furuuto RR-RR 92 17 24 C B D D Bonus-B* 048 Ryuuchiwa BB-BB 87 18 21 C B B B Bonus-B* 049 Chakuseki PP-PP 97 19 22 C B C B Bonus-B* 050 Kokku AA-AA 107 20 23 B B C B Tori-1* 051 Sutando yy-yy-yy 60 12 6 D E D D Buta-4 052 Morotebata rr-rr-rr 55 19 6 D C D E Buta-4 053 Koteki bb-bb-bb 52 11 5 D E B D Buta-4 054 Makimodoshi pp-pp-pp 58 11 5 D D D B Buta-4 055 Heinami aa-aa-aa 63 12 6 C D D D Buta-4 056 Tatoru Yy-yy-xx 82 17 11 D D D D Buta-4 057 Reigan Rr-rr-xx 74 14 11 D B D D Kuma-3 058 Hijimakura Bb-bb-xx 70 14 9 D D B C Kuma-2 059 Maekake Pp-pp-xx 78 15 10 D D D B Kuma-2 060 Bainda Aa-aa-xx 82 16 10 B C C C Buta-4 061 Direira Yy-Yy-Yy 102 21 20 D C D C Kuma-3 062 Bourupen Rr-Rr-Rr 92 17 20 C B C D Kuma-2 063 So Bb-Bb-Bb 87 18 17 C C B C Kuma-2 064 Hashideeto Pp-Pp-Pp 97 19 18 C C C A Kuma-2 065 Jinba Aa-Aa-Aa 107 20 19 B C C C Kuma-2 066 Danberu YY-RR-XX 134 28 36 C C C D Tori-2 067 Tanomasse RR-BB-XX 121 23 35 C B C D Tori-2 068 Kabinmochi BB-YY-PP 115 24 30 C C A D Tori-2 069 Houki PP-AA-XX 127 25 31 C C C A Tori-2 070 Ikkodate AA-YY-RR 140 26 33 A B C D Tori-2 071 Uchimata YY-YY-YY 176 37 64 C C C C Bonus-Y* 072 Baiorin RR-RR-RR 159 30 61 C A C C Kuma-2* 073 Hita BB-BB-BB 151 31 52 C B A B Tori-2 074 Dogeza PP-PP-PP 168 33 55 C B C C Bonus-Y* 075 Sanku AA-AA-AA 185 35 58 A B C B Bonus-Y* 076 Uma yy-yy-yy-yy 107 22 17 D E D C Bonus-Y 077 Bankokki rr-rr-rr-rr 97 18 16 D C D E Kuma-4 078 Onsei bb-bb-bb-bb 92 19 14 C D B C Kuma-3 079 Boozu pp-pp-pp-pp 102 20 14 C D C A Bonus-Y 080 Saibakku aa-aa-aa-aa 112 21 15 B D C C Kuma-3 081 Tatokkuri Yy-yy-xx-xx 134 28 29 C D C C Bonus-Y 082 Derinja Rr-rr-xx-xx 121 23 28 C B C D Bonus-Y 083 Dakimakura Bb-bb-xx-xx 115 24 24 C D A C Bonus-Y 084 Hakama Pp-pp-xx-xx 127 25 25 C C C A Bonus-Y 085 Kabaa Aa-aa-xx-xx 140 26 27 B C C C Kuma-3 086 Jikosha Yy-Yy-Yy-Yy 166 34 52 C C C C Bonus-Y 087 Ruuda Rr-Rr-Rr-Rr 150 28 50 C A C D Bonus-Y 088 Kagikakko Bb-Bb-Bb-Bb 142 30 43 C C A C Bonus-Y 089 Deeto Pp-Pp-Pp-Pp 158 31 45 C C C A Bonus-Y 090 Magajinba Aa-Aa-Aa-Aa 174 33 47 B B C C Tori-3 091 Matawari YY-RR-XX-XX 223 46 91 C C C C Tori-3 092 Shibakude RR-BB-XX-XX 202 38 87 C A C C Tori-3 093 Bota BB-YY-PP-XX 191 40 75 C C A B Tori-3* 094 Burashi PP-AA-XX-XX 213 42 79 C B C A Tori-3 095 Teitaku AA-YY-RR-BB 234 44 83 A B B C Tori-3* 096 Sotomato YY-YY-YY-YY 320 67 160 C B C B Bonus-R* 097 Kiboudo RR-RR-RR-RR 289 54 153 B A C C Bonus-R* 098 Kotashi BB-BB-BB-BB 274 51 131 B B A B Bonus-R* 099 Yamadogeza PP-PP-PP-PP 304 60 139 B B B A Bonus-R* 100 Yunku AA-AA-AA-AA 335 64 146 S B B B Bonus-R* 101 Wadome yy-yy-yy-yy-yy 170 35 42 C E C C Kuma-4 102 Danki rr-rr-rr-rr-rr 154 29 41 C B C D Bonus-S 103 Nanaonsa bb-bb-bb-bb-bb 146 30 35 C D A C Kuma-4 104 Baisoku pp-pp-pp-pp-pp 162 32 37 C D C A Kuma-4 105 Jira aa-aa-aa-aa-aa 178 34 39 B D C B Bonus-S 106 Dekaeri Yy-yy-xx-xx-xx 213 44 74 C D C C Kuma-4 107 Riboruba Rr-rr-xx-xx-xx 192 36 71 C B C C Bonus-S 108 Nebukuro Bb-bb-xx-xx-xx 182 38 61 B C A C Kuma-4 109 Mawashi Pp-pp-xx-xx-xx 202 40 64 C C C A Kuma-4 110 Obikaba Aa-aa-xx-xx-xx 223 42 68 A C B C Kuma-4 111 Daijiko Yy-Yy-Yy-Yy-Yy 270 56 130 C C C C Bonus-S 112 Tatamishika Rr-Rr-Rr-Rr-Rr 244 46 125 B A C C Bonus-S 113 Nyurokaku Bb-Bb-Bb-Bb-Bb 231 48 107 B C A B Kuma-4 114 Ruurem Pp-Pp-Pp-Pp-Pp 257 51 113 B C C A Kuma-4 115 Karajinba Aa-Aa-Aa-Aa-Aa 283 54 119 A B B C Kuma-4 116 Baaberu YY-RR-XX-XX-XX 354 74 228 B C B B Bonus-S 117 Rurisen RR-BB-XX-XX-XX 320 60 219 B A B C Bonus-S 118 Dorobou BB-YY-PP-XX-XX 303 64 188 B B A B Kuma-4* 119 Rubarashi PP-AA-XX-XX-XX 337 67 198 B B B S Bonus-S 120 Jiage AA-YY-RR-BB-PP 371 70 209 A B B C Tori-4* 121 Serumata YY-YY-YY-YY-YY 481 100 400 B B B B Bonus-R! 122 Orugan RR-RR-RR-RR-RR 435 82 384 B S B C Bonus-R! 123 Danro BB-BB-BB-BB-BB 412 87 329 B A S A Bonus-R! 124 Kurodogeza PP-PP-PP-PP-PP 458 91 348 B A B S Tori-4 125 Gonke AA-AA-AA-AA-AA 504 96 366 S A A B Bonus-R! 126 Rifuto yy-yy-yy-yy-yy-yy 296 62 106 C D C C Tori-5 127 Daidanki rr-rr-rr-rr-rr-rr 268 50 102 B B C C Tori-5 128 Tanbarin bb-bb-bb-bb-bb-bb 253 53 87 C D A C Tori-5 129 Danbouru pp-pp-pp-pp-pp-pp 282 56 92 B D C A Tori-5 130 Ourubakku aa-aa-aa-aa-aa-aa 310 59 97 A C B B Tori-5* 131 Erizabesu Yy-yy-xx-xx-xx-xx 365 76 186 C D C C Tori-5 132 Magunamu Rr-rr-xx-xx-xx-xx 330 62 179 B A C C Tori-5 133 Donbouru Bb-bb-xx-xx-xx-xx 313 66 153 B C A B Tori-5 134 Furamuwashi Pp-pp-xx-xx-xx-xx 347 69 162 B C B S Tori-5 135 Dobokaba Aa-aa-xx-xx-xx-xx 382 73 170 A C B C Tori-5 136 Sukurappu Yy-Yy-Yy-Yy-Yy-Yy 444 93 326 B C B C Bonus-N 137 Manriki Rr-Rr-Rr-Rr-Rr-Rr 401 76 314 B A B C Bonus-N 138 Shimeshime Bb-Bb-Bb-Bb-Bb-Bb 380 80 269 B C A C Bonus-N 139 Doharem Pp-Pp-Pp-Pp-Pp-Pp 422 84 284 B B B S Bonus-N 140 Shishijinba Aa-Aa-Aa-Aa-Aa-Aa 465 88 299 A B B C Tori-5 141 Sunacchi YY-RR-XX-XX-XX-XX 549 115 571 B B B B Bonus-N 142 Oitoite RR-BB-XX-XX-XX-XX 496 94 549 A S B C Bonus-N 143 Hikkosha BB-YY-PP-XX-XX-XX 470 99 471 B B S B Bonus-N* 144 Suiipa PP-AA-XX-XX-XX-XX 523 104 497 A B B S Bonus-N* 145 Zenekon AA-YY-RR-BB-PP-XX 575 109 523 S A A B Bonus-N* 146 Ganimata YY-YY-YY-YY-YY-YY 681 1421000 A A B B Bonus-N 147 Piano RR-RR-RR-RR-RR-RR 616 116 961 A S B B Bonus-N 148 Senpuuki BB-BB-BB-BB-BB-BB 583 123 824 A A S A Bonus-N 149 Oodegesa PP-PP-PP-PP-PP-PP 648 129 870 A A B S Bonus-N 150 Rokku AA-AA-AA-AA-AA-AA 699 136 915 S S S B Bonus-N* Key: Num: Hentai Number Name: Hentai Name Panels: Required Panels (not in order) yy: Pale Yellow Yy: Dark Yellow YY: Shiny Yellow rr: Pale Red Rr: Dark Red RR: Shiny Red bb: Pale Blue Bb: Dark Blue BB: Shiny Blue pp: Pale Purple Pp: Dark Purple PP: Shiny Purple aa: Pale Ash Aa: Dark Ash AA: Shiny Ash xx or XX: Any combination of previously listed panels cx (where c = y,r,b,p,a): Single-panel Pale/Dark mix CX (where c = Y,R,B,P,A): Single-panel Shiny mix Hlth: Base Health Points Att: Attack Power Def: Defense Power Dash: Dash Speed Jump: Jump Ability Tckl: Tackle Ability Back: Back Ability Area: Area where obtained in walkthrough (* = second pass, ! = third pass) ******************************************************************************* V. Administrivia Sources: All information comes from either the game itself, the manual, or my own head, with the following exceptions: Iro picture from Nintendo's DB web site, http://www.nintendo.co.jp/ngc/gdbj/index.html ASCII Art generated by ASCII Generator, http://go.to/ascgen/ "hentai" definition from the Random House J-E/E-J Dictionary. Thanks to Celda02 for pointing out the 100-Hentai requirement for the Banchou level on the message board. Contacting Me: If you have any corrections or additions to this guide, please send a note to faqs@gamefaqs.com for inclusion in the next revision. Please do not ask if you can display this guide on your own site. If you need additional gameplay help or advice, I recommend the GameFAQs message board for this title: http://cgi.gamefaqs.com/boards/gentopic.asp?board=12179 Copyright Notice: This document is Copyright 2002 Jeff "CJayC" Veasey. It may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site outside of GameFAQs. It may not be distributed electronically outside of the GameFAQs web site, and it may not be distributed otherwise at all. Use of this guide on any other web site or as a part of any public format is strictly prohibited, and a violation of copyright. ---EOF---