Battalion Wars Unit FAQ Copyright Nintendo 2006 Written By Brian P. Sulpher E-mail: briansulpher@hotmail.com Version 1.0 Dates Written: June 25th to June 26th, 2006 I dedicate this FAQ to all the fans of the AW Universe who can appreciate this game as the close relative of said Advance Wars Games. Is it 3-D Advance Wars? No. However, it is a pretty sweet game in its own right, so here is to those who love the way it has that same feel, but it indeed is its own entity! Also, for Cougar, Howler, and Koonce. I miss you, and I hope you are living it up in the afterlife as you did in this world. You will always be in my memories, and you will never be forgotten. ----------- Version 1.0 ----------- -Submitted guide on June 26th, 2006 ---------------------------------------------------------------------------- -----------------------------Table Of Contents------------------------------ ---------------------------------------------------------------------------- 1) Introduction 2) Infantry 3) Ground Vehicles 4) Air Force Vehicles 5) Foriegn Nation Counterparts 6) Final Word ---------------------------------------------------------------------------- -------------------------------Introduction--------------------------------- ---------------------------------------------------------------------------- 1) This FAQ will take a look at the Units found within the game Battalion Wars for the Western Frontier, offering up names, stats, weaponry, and analysis of how to best use the specific unit type. The name and descriptions of the weapons come straight from the game, though the analysis is all my own opinion and experience with this game. Enjoy and go kick some Xylvanian butt solider! ---------------------------------------------------------------------------- ---------------------------------Infantry----------------------------------- ---------------------------------------------------------------------------- 2) This section will take a look at the various Infantry units found within the game, offering insigfht into how to best use them. o-------------o | Rifle Grunt | o-------------o Easily the weakest of any unit in the game, Rifle Grunts are used to tackle other Infantry units in the field. Their weapons fire in continuous streams of bullets, which will help them overcome their lack of stopping power, and they also boast a long range with their weapons, making them a great attacker for when large groups of Infantry lie ahead. However, they should never engage any vehicle in combat, as the vehicle's can use their HMGs to cut then down quickly. o-----------------o | Bazooka Veteran | o-----------------o These slow of foot troops are tailor made to enter into battle as support against the armored foes that will accost your forces. They will fire shots from their rocket-propelled launchers which move fairly slow with limited range, but it is possible to charge up the shot to increase both the range and the power of the projectile (just hold the A Button before firing). Although they can rip apart armored vehicles with ease, they struggle against Infantry as they are too mobile to get an accurate lock on. In a pinch though, if they are in really close they may be able to hit Infantry, devestating the unarmored combatants. o---------------o | Flame Veteran | o---------------o The pyromaniacs that populate the army are drawn to this job, using their Thermidor high-pressure incendiary projector (ie FLAMETHROWER) to absolutely destroy other Infantry. They have limited range though, so they will take heavy fire before they can return the favour. Also, their weapons can overheat, so do not constantly spew fire or risk being left undefended. As for vehicles, both Light and Heavy Recons will take damage from these troops (due to the open sides where the humans sit), but anything with heavier armor will ignore the attacks of these firebugs. o-----------------o | Missile Veteran | o-----------------o These snipers will be able to use their eagle eyes and guidance systems to quickly lock onto and fire their packs of Silverfish Missiles into the sky, annihalating any flying force foolish enough to come into range. They also perform well versus elevated towers and machine gun positions. When it comes to ground units though, they are rather lacking in aim and will send a spread of missiles in every direction, the high percentage of which will never touch an enemy. They also are able to fire off additional missile units if you rapidly press the A Button when locked on to a foe. o-----------------o | Assault Veteran | o-----------------o Perhaps the most versatile unit in the game, the belt fed M70 heavy caliber machine guns carried by these fellows are able to damage all units. They are most effective versus other Infantry, as their high impact shots will quickly rip the enemy apart, but they can also damage any armored target. Their downfall comes from their innacurracy at long range, so use them in mid-range to short range firefights. Like the Flame Veterans, the Assault Veterans can suffer an overheated weapon, so tap the A Button to keep the gun humming, keeping the meter as close to the top as possible for maximum rate of fire. o----------------o | Mortar Veteran | o----------------o The beret sporting Mortar Veteran also carries an impressive 50mm Grenade Launcher, able to send explosive shells arcing through the air, passing over objects that are on the ground. They are a great unit for attacking long range with, particularly for hitting stationary or slow moving targets, meaning towers, machine guns, and ground vehicles. They are a great way to bounce groups of enemy Infantry apart, but they have to be fairly close to land the shot. Hold the A Button to charge up the power and range of the shot, making the unit that much more effective than before. ---------------------------------------------------------------------------- ------------------------------Ground Vehicles------------------------------- ---------------------------------------------------------------------------- 3) This section will take a look at the various Ground Vehicles found within the game, offering insight into how to best use them. o-------------o | Light Recon | o-------------o Designed with mobility and speed in mind, the Light Recon lacks both significant protective armor and weaponry, boasting one HMG. If the enemy are Rifle Grunts or Missile Veterans, feel free to get into the fray, but when faced with any other enemy unit, take off with the superior speed offered by this vehicle. Only really useful for one or two missions, this wild ride will usually be ignored in favour of other vehicles. To top it all of, the controls for this vehicle are particularly loose, making it easy to spin out or get turned sideways after landing from a large jump through the air, so use a deft touch to get it going in the right direction. o-------------o | Heavy Recon | o-------------o Similiar to the Light Recon, the Heavy Recon is designed with speed in mind, but it has sacrificed some of that moving ability to become better armored and armed, boasting a second HMG machine gun. The "Humbug" is still vulnerable in the same manner as the Light Recon, but it is able to take somewhat of a pounding before succumbing, so it is useful for going after solo Infantry Unit (barring Bazooka Veterans, they can do too much damage). Thankfully the Heavy Recon also boasts an improved steering and handling ability, not being quite so touchy on the movements to the side like the Light Recon. o------------o | AA Vehicle | o------------o The Prometheus AIM-9RR mobile missile platform is capable of bringing down entire squadrons of enemy air force in seconds, delvivering lethal barrages of Silverfish Missiles. As great as it is in taking down the aerial threats to the Western Frontier, it is completely incapable of defeating any Infantry or Ground Vehicles, so keep it well protected (in particular from explosive weaponry). Slow on the treads, do not leave it by itself or it will soon be scrap metal, taking down your anti-air capabilities by a large degree. o-----------o | Artillery | o-----------o Much like the AA Vehicle, this slow moving treaded monstrosity is vulnerable to explosive weaponry. However, the Preacher Pk-772 artillery piece is a long ranged attacker that can absolutely devestate ground troops long before they can even take aim at your units. They are best used from a defensive position, delivering hammering blows into the enemy from behind your own lines, opening large holes in enemy ranks. They should be protected at all costs, as they are essentially incapable of short range fighting (one HMG), and Air Vehicles can fire away without worry if they stay up out of the arcing range of the massive shells fired from the cannon on this artillery piece. o------------o | Light Tank | o------------o A perfect combination of speed, armor, and power, the Herman Mk5 is a formidable vehicle that can reign supreme upon the battlefield, no matter what ground forces are after them. The biggest threat to these armored speedsters are the bigger tanks cannons and the explosive capabilities of the Mortar and Bazooka Veterans. However, if kept on the move while firing, the Light Tank is capable of bringing down even the most persistent Infantry, making it a great unit to control. Add onto that the superb handling it employs, and this is a unit you will be happy to have around. o------------o | Heavy Tank | o------------o Upgraded in both weaponry (an additional HMG and a more powerful cannon) and armor, it has the downside of reduced speed. However, the improvements make the Herman M1A5 Main Battle Tank a monster on the front, ripping apart vehicles and infantry with ease. They are even capable of greatly damaging low flying Gunships if they venture into a firefight without keeping mobile. The slight decrease in speed does make it vulnerable to group of Light Tanks and brazen Bazooka Veterans though, so be ready to retreat when the situation warrants. This is another great unit to have around, so it will rarely be deployed with Light Tanks, meaning that choosing between the two best vehicles will not be an issue. o---------------o | Battlestation | o---------------o The newly developed Ajax T-500 Battlestation is a rae sight in the ranks of the Western Frontier, but when this mammoth is deployed, the enemy better look out! Looking like something from a mad scientist's labrotory, the Battlestation boasts an impressive three HMGs on the back of the vehicle, two anti-vehicle cannons with explosive ordinance on the sides, and a truly earth shattering double battle cannon, the Battlestation can take down any unit. However, it is not designed for engaging air vehicles, so the enemy will need to come low for the Battlestation to have a shot at damaging them. The other main problem with the Battlestaion is how the double battle cannon must be manually aimed (no lock on available), but due to the power it possesses, it is worth taking a hit to line up a direct hit on a foe for maximum damage. ---------------------------------------------------------------------------- ----------------------------Air Force Vehicles------------------------------ ---------------------------------------------------------------------------- 4) This section will take a look at the various Air Vehicles found within the game, offering insight into how to best use them. o---------o | Gunship | o---------o Designed to hammer down upon ground based foes with their AGM-115 Heckfire Missiles, delivering strong blasts to both Infantry and vehicles. They can also hover in place or move in sweeping motions, able to stop and concentrate fire, making them great for running attacks or for focusing their payload into the specific enemy targets below. They are absolutely devestated by anti-air fire, so steer clear of any area with Missile Veterans, AA Vehicles, and especially Fighters. Use as support for ground troops, scampering ahead to demolish Heavy Tanks and Battlestations, or maybe taking down towers and bunkers to let the main force come in facing less armored positions. o---------o | Fighter | o---------o Desaigned solely with the intent of tackling other enemy aircraft, the fastest aircract in the game is an unholy terror in the skies for other flyers. The F-19 Poltergeist can also perform as a ground attacker as well, though it requires low passes to blast the targets that have been locked onto. However, if the targets are incapable of matching the speed of the craft, then it will be a fine idea to attack in such a manner, as the Silverfish Missiles pack a whallop and can fly out in a fairly quick manner. The primary role of this versatile plane is to clear the skies, but blasting hapless ground forces is also a great idea for this vehicle. o--------o | Bomber | o--------o The whine of the engines of the Valentine B-58 is enough to make any Infantry or ground vehicle operator drop their Gameboy Color in pure terror, as that sound will soon be followed by the devestating carpet bombing that this monster can deliver. If anything survives the barrage that lands in the area, they best locate cover or face the return of the soaring behemoth. However, despite that impressive flight range, height, and armor, anti-air units can rip massive holes in the sides of these things, so do not enter air cover or risk losing this expensive and deadly machine. Concentrate on armored foes to help the other forces advance with ease. o------------------o | Strato Destroyer | o------------------o A mammoth entry into the sky, these prototype flying fortresses are the most feared and awer inspiring creations in the world of Battalion Wars, capable of using both Silverfish missiles to incapacitate flying vehicles and heavy bombs to destroy ground targets. They are a tad weak with their armor as it lightly protected on the rear, so head on battles will do little damage (try to get around back when engaging one). Provided you are able to keep the enemy off of your rear, the B-5000 Strato Destroyer will be nigh unstoppable as it brings death and destruction upon all who foolishly oppose it. o----------o | T-Copter | o----------o Although it is not controllable directly, it is in this FAQ due to the number of times one of these workhorses of the sky will drop off enemy troops. They are fairly well armored (though not invincible) and do not waste much time getting to their targets, so if you are going to try and destroy one BEFORE they drop off the troops contained inside, be sure to have anti-air units in place to deal with them easily, or concentrate a large force of Assault Veterans, Rifle Grunts, Mortar Veterans, and Tanks, focusing their fire to hit the the C-Type Samson as it descends, hammering it while in range but before it opens the doors. If done correctly, the enemy troops inside will be destroyed along with the T-Copter, making it a fantastic way to dismantle the enemy while they are unable to return fire. ---------------------------------------------------------------------------- ------------------------Foriegn Nation Counterparts------------------------- ---------------------------------------------------------------------------- 5) This section will list the various counterparts that the Xylvanians and the Solar Empire deploy under different names. o-------------o | Xylvaniania | o-------------o i) Rocket Veterans are the equivalent of the Bazooka Veteran, but they use an open case rocket instead of large Bazooka rounds. ii) Acid Gas Veterans are the equivalent of the Flame Veterans, but they use nerve gas to incapacitate their victims. iii) Ack-Ack Veterans are the equivalent of the Missile Veterans, but they use slower but more powerful missiles. iv) Minigun Veterans are the equivalent of the Assault Veterans, using an older style of chain gun machine gun as opposed to a belt fed model. v) Grenade Veterans are the equivalent of the Mortar Veterans, using a grenade launcher style that is slightly different from the Western Frontier forces. o--------------o | Solar Empire | o--------------o i) Plasma Veterans are the equivalent of the Flame Veterans, spreading a swathe of burning energy upon the enemy. ---------------------------------------------------------------------------- --------------------------------Final Word---------------------------------- ---------------------------------------------------------------------------- 6) As is the usual, this walkthrough is copyright property of Brian P. Sulpher, 2006. The only website, group, person, etc. to have access to post it is www.gamefaqs.com, www.ign.com, www.retronintendo.com, and www.honestgamers.com. You must ask for permission before posting this, as doing so without consent is a violation of international copyright law. If you liked it, hated it, have anything to add, then please E-mail me at briansulpher@hotmail.com. You can also contact me through MSN messenger through the same E-mail address.