Animal Crossing Moving/Visiting FAQ Author: Chris Turnbull This FAQ is copyright 2002 Christopher Turnbull This FAQ is yet to be updated This FAQ created on 27th September 2002 For contact details please see section 10. Contents: 1. Disclaimer 2. What is visiting? 3. Why would you want to have a second town? 4. Resetting (and other miscellaneous off-topic warnings) 5. Moving 6. Getting people to move into your town. 7. On the train 8. Miscellaneous random stuff: The main theme tune 9. Miscellaneous random stuff: Suggested nicknames 10. Reader input 1. Disclaimer You may copy/use the information on this FAQ, as long as I am given full credit for it. This is orininal work, so I don't want people ripping it off without giving me credit. 2. What is visiting? Visiting is when you visit a friend's town. To do this, get both of your memory cards and put them into one Gamecube. Talk to Porter at the train station, and you can visit the other town. If, for some reason, you can't take the save file but you can take another memory card, there is the option to save your character data to another card which you can then take round. If you have two memory cards with enough space, (a good reason to buy the larger memory cards rather than the default ones,) you can also have your own second town. 3. Why would you want to have a second town? There are various advantages: - Most likely you will find different fruits there. Each foreign fruit fetches 500 bells (verses 100 for regular fruit) at the shop. So selling your fruit at another town is a great money-spinner. Or, for those who like to think more in the long term, you could replace the trees in your town with the foreign varieties, increasing their worth fivefold. - You will find more dig-spots / golden dig-spots / red rocks than you normally would. (By dig-spots, I mean places where fossils are randomly buried each day. Golden dig-spots contain 1000 bells, plus you can plant money trees or shovel trees there. If you don't know about the red rocks, try bashing rocks with a spade. If they turn red, keep it up - you'll see.) - Different towns have different weather. Want to go fishing, but it's sunny? Want to go bug hunting, but it's rainy? Try going to the other town. - Nook's supplies are randomly generated. So buy having two shops, you will have twice as much to choose from. - The same goes for other random things, like the random visits from the fashion designer. (You can get about 1 days notice of things like this by talking to Copper at the police station.) - On days where Gulliver appears, you can see him twice by going to your other town. - One to many trading. What do I mean? Well, many FAQS like ign have passwords for trading items up. However because of the way they are coded, they can only by got by people living at the right town with the right name. So by naming your second town by that name, or maybe the same name as a friend you know who regularly gets codes, you can get a free sample. :D - There will be more animals in the new town. Good if you want to run around doing favours for people, or you want to spy on more people's houses for ideas. OK, so what's the catch? Well, there are two: you can't use reset out of town, and animals move from town to town. 4. Resetting (and other miscellaneous off-topic warnings) Whatever you do, NEVER touch the reset button out of your own town. Not only will you lose everything you've done since you last saved, you will also lose all the items, mail and money that you were carrying. (Porter sometimes warns you about this before you leave.) Obviously, not doing it deliberately is not much problem, but if you are wary of power-cuts then I'd suggest you leave any important items behind, and if you've got a lot of money on you either leave it behind in bags or consider using it to pay off your debt before you leave. By the way, you shouldn't walk around with a lot of money anyway, because sometimes animals will sometimes con you out of it, without you having the option to say no. (Or if you have the option to refuse, they will get really disappointed when you say it.) The same goes for any rare item that you've worked hard to get. I've lost many a mini-gyroid to a trade that there was no option to say no to. (A walk around to stop this happening is to put anything dear to you in envelopes, then the animals won't ask for it. Putting items in envelopes also adds another ten slots to your inventory. This won't save items from resets in other towns though.) 5. Moving Well, depending on how much you like company, there's one big catch to visiting another town. Each time you visit another town, after you leave, a character from your town will leave and go to the new town. That's EVERY time you visit. Which character it will be is chosen at random, however, some characters are more prone to moving than others, plus the characters originally from your town are more prone to moving away. You can't lose everybody in town, though. A minimum of 5 residents is required for some events, so any animals left afterwards are stuck. Also, I assume the population of your town must max out at some point. My current record is around 12. There are three main workarounds. Firstly, if you don't mind changing animals, you can maintain balance by making the trip back with a character from the other town. Secondly, you could never visit the second town, but do all the work with a new character living there, and have them visit the first to trade stuff. This will most likely fill out your first town. Thirdly, if you don't care and will be making trips often, you could always just let yourself go down to the 5 animal minimum. You could always get some back later if you're feeling lonely. Other side effects of moving include rearranging the houses in your town. (Even if an animal moves and then comes back.) 6. Getting people to move into your town. Over time, new residents may move to your town naturally. For this to happen, you must keep your town tidy, and maintain the right number of trees in each area. (To check this, talk to the wishing well, and chop down / plant trees as it instructs you. To plant a tree, just bury some fruit in the ground - if you're lucky, it will take root and grow.) For added pulling power, buy some seeds and go around planting flowers. Usually, the new arrivals will fit in with the sorts of animals you currently have in your town. However, if you want new people in your town, using the second workaround above is a quicker way of doing it. The only problem is that, because the people who move are chosen at random, you still have little control over who joins your town. 7. On the train When you start the game - and on most trips by the monkey run train - you will enter into a conversation with Rover. (Does he live on the train or something? Either than or he is stalking you... I don't believe his denials...) What you say to him doesn't really matter; he's just there to make the trip seem like a long time. Kind of defeats the point in quick loading times though Occasionally though, you will meet Blanca instead, who will freak you out then ask you to draw her a face. She'll then tell you what she thinks of the job you've done. This just seems to be a bit of fun - it has no outcome that I am aware of. After meeting her on the train, Blanca will very occasionally pop up in town wearing the face you drew her, however, she is just visiting and doesn't even have much to say. 8. Miscellaneous random stuff: The main theme tune Tried changed the main theme tune? Hard to think up a good one, isn't it? So here's the old one in case you muck it up and want to change back: ---------------- E D C G GF B ? C - Z Z Z -ZZ ---------------- 9. Miscellaneous random stuff: Suggested nicknames Every so often, an animal lets you chose what you want it to call you. Here are a few of my favourites: "Master" "Mighty one" "Ya Fool!" 10. Reader input This is the first edition, so there is no user input. But if anyone wants to tell me info, then feel free. Also, I'd appreciate it if someone could tell me what one Earth you are supposed to do with the Pitfall? I'm not giving out an e-mail address (it's spammed to death I'm afraid). So instead (blatant plug alert) you can leave feedback at my message board, http://gaminggeneration.2ya.com This is a new board, and so it's a bit empty - you'll have to excuse that, but it's a good place to get in touch with me. Anyway, I hope this helps, or at least I hope this adds to the small (at time of writing) collection of FAQS here. This is my first FAQ, so I didn't try to make a comprehensive one that covered everything. And given the nature of this game, such an FAQ would be hard to make without using time travel (which I refuse to do). ----------------------------------------------------------------------------------- EOF