____ _ __ |_ \ (_) | | / /\ \ __ ___ __ ____ | | / /__\ \ | |____ |_ | | |_______ |__ | | | | ____ | | ___ | | | | __ __ | ___| | | | | | | | | | | | | | | | | | | | | _ | | | | | | | | | | | | | | | | | | | | |_| | | | |___| |___| |__| |__| |___| |__| |__||__| |______| |__| ____ / __ \ _ / / \ \ __ (_) | | |_|| |___ _____ ______ ______ ___ __ | | | _ | / _ \ / ___/ / ___/ |_ | | |____ ______ | | _ | | |_| | / \ | | |___ | |___ | | | ___ | | __ | | | | | | | | | | | \___ \ \___ \ | | | | | | | | | | \ \__/ / | | | \_/ | ____| | ____| | | | | | | | | |__| | \____/ |___| \_____/ \_____/ \_____/ |___| |__| |__| |____ | ________________________ _ | | | | | |__| | | Population: Growing! | |______| |______________________| ============================= Animal Crossing Guide/FAQ Version 1.8 ============================= | By: Etherel15 | | etherel15@hotmail.com | * This FAQ is always available in it's latest version at * www.gamefaqs.com. Before you send my any e-mails, check to see if you * have the latest version of this FAQ. But otherwise, * * feel free to Mail me! * ======================================================================= i. ~ Version History ~ ======================================================================= Version 1.0 - October 10, 2002 - This is when I first started my FAQ. Version 1.1 - November 1, 2003 - One year later, lol, I'm restarting and I've gone through everything already down and fixed it up all pretty like. Version 1.2 - November 2, 2003 - I've added the 1st four town locations version 1.3 - November 3, 2003 - The Town Location section is finsihed, along with Landscaping and Talking with the Animals, I hope to revamp and add to it. version 1.4 - November 4, 2003 - Finally put in the beggining of the game walkthrough, through Tom Nook's chores. and all about your house, including decorating, gyroid, HRA, mail and Feng Shui(help from NP) version 1.5 - November 5, 2003 - Added the Turnip Market to Tom Nooks. No item checklist yet, still trying to "acquire rights" for it so to say, but I have accomplished the Fish and Insect Lists, and I wrote all about catching fish and bugs, even what you can catch during what months. I also wrote the entire calander, finished all holidays and the event and worked them to fit in better with the earlier parts of the Faq. version 1.6 - November 6, 2003 - I haven't finished by my unrealistic deadline. but I'm so far along that I'm of course going to finish. I wrote every single event I could think of, including Island items. version 1.7 - November 7, 2003 - I fixed a major error in the Able sisters which I noticed as I researched more info on designer tool. Started on the GBA connection section. Finished the Design Tool. version 1.8 - March 5, 2007 - Fixed a few small errors and submitted it to Gamefaqs for all the wii-crazed people who are exploring some of the jewel games of the Gamecube's life. ======================================================================= ii. ~ Requirements and Peripherals ~ ======================================================================= Players - 1 player at a time, 4 character saves per town, 1 town per memory card. Memory Card - 1 whole memory card 59 (included). - 58-61 blocks on larger sized memory cards. Game Boy - Use your Game Boy Advance and Gamecube Game Boy Advance Advance Cable to use special features of the game like the Animal Crossing Island. e-Reader - use E-reader cards to get special items, music etc. ======================================================================= iii. ~ FAQ Introduction ~ ======================================================================= I'd like to start by saying Thank you, Thank you, Thank you! It really makes my day to know someone is reading my FAQ. This is my first FAQ and I hope to be proud of it (so bear with it). I saw this as the perfect opportunity to strut my stuff. Because Animal Crossing isn't a game that you write a long walkthrough for, with a few bonus sections, Animal Crossing is a stage with many possibilities and many directions and goals to go for, thrown in with a few special events and interesting people. I hope to distinguish all the possibilities, and the answers to those questions you don't need, but you don't want to miss. For instance, if someone says something is happening, but you don't know what day, place, hour, or even what character you have meet or be at. Sure,you could spend the WHOLE day running from square to square looking and hoping you're not late or missing something. But at that point the game loses its fun. And no one wants that, so just come and look and hope I have it. The FAQ is more of a collection of information than a step by step instruction manual for the whole game. Therefore, since I know everyone doesn't want to read my whole FAQ to find everything, and I can't just list them all (too many), I will repeat things constantly through out different parts. Please don't get mad if you read something over and over again.Last, if you have anything you wish to add to my FAQ, or you think anything is wrong DO NOT HESITATE IN ANY AMOUNT to write me and tell me. A game so big can't be discovered by one man alone. ======================================================================= ~ CONTENTS ~ ======================================================================= i. Version History ii. Requirements and Peripherals iii. FAQ Introduction ~~~ 1. Game Introduction 2. Controls & Screens 2.1 Menu Controls 2.2 In-Game Controls 2.3 Items Screen and Controls 2.4 Typing Controls 3. Main characters 4. Town Map 5. Town Locations and functions 5.1 Tom Nook's Shop 5.2 The Dump 5.3 The Post Office 5.4 The Town Tune Board & Bulletin Board 5.5 The Wishing Well 5.6 The Police Station 5.7 The Museum 5.8 The Able Sisters 5.9 The Dock 6. The Wide World Around You 6.1 Time Traveling 6.2 Times and Seasons and Weather 6.3 Trees and Flowers 6.4 Landscape Objects 7. Your Animal Friends 7.1 Your Animals' Lifes 7.2 Talking with the Animals 7.3 Animals Moving in/out 7.4 Mailing your friends 8. Beginning the Game 8.1 Setting up the Game 8.2 On the Train 8.3 Settling in 8.4 Working for the Nook 8.5 Early Debt Management 9. House and Gyroid 9.1 Your Gyroid 9.2 Your Mailbox 9.3 Upgrading your House 9.4 Decorating your House 9.5 The HRA Academy 9.6 Feng Shui 10. Item Catalogue Checklist 10.1 Furniture 11. Fish and Insect Lists 11.1 Fish List 11.2 Insect List 12. Fishing and Bug Catching 12.1 Preparing for the Hunt 12.2 How to Fish 12.3 How to Catch Bugs 12.4 Golden Net and Rod 13. Events 13.1 The Calander 13.2 Holidays 13.3 Planned Events 13.4 Special Events 13.5 Other Events 14. Gameboy Advance Connectivity 14.1 Animal Island 14.2 Download NES games 14.3 Pattern Designer Tool 15. Universal Codes 15.1 Nook's Raffle & Redd's Market 15.2 Special Items 15.3 Special Series 15.4 NES games 15.5 Wallpaper, Carpets, and shirts 15.6 Other Items 16. letter writting NES games Item List visit a friend's town Trading via password Items not for trade The museum fossil hunting Perfect Town Golden tools ======================================================================= 1. ~ Game Introduction ~ ======================================================================= Animal Crossing, though very similiar to other games like "The Sims" and especially "Harvest Moon", is a a very unique game and the first of it's class. It is part RPG and part simulation, but since there is no distinct goal you're working for which signifies the end of a game, we can't really call it either. Nintendo names it in a new Genre of games called a Communication game. Were you interact, explore and grow (we're not talking about your early years). In Animal Crossing you head to a town filled with animal humanoids (or Furries). You have a tiny amount of money, not quite enough to pay the house off, and a shirt. Nothing more. You spend the game doing what ever your heart desires. Like becoming friends with the town residents, watching new ones move in and old friends move out. Mailing them letters, giving them gifts, running them erands and just chatting. Or paying your house off, making it larger and larger. Going to the ends of the earth and even the internet to get the furniture that will fit your style of house best. Even being a nature-ist. Planting trees and flowers, growing your own orchard, catching fish and bugs, and even helping the wishing spring. The game also runs time parallel to the real world. So when you wake up at 9:00 am December 20, Geuss, what? it'll be 9:00 am on December 20, in the winter. Wich means that the events, bugs & fish you can catch and the appearance of the world will constantly change. Like Nintendo says, "The real-life game that's happening every second of every day. Whether you're there or not!" ======================================================================= 2. ~ Controls & Screens ~ ======================================================================= --------------------------- ===2.1 Menu Controls=== --------------------------- Very simple, the only thing you can do is push A button when the text gets to the very bottom and a little blue arrow appears to go to the next text message or go to an answer block. A yellow box wich has a couple of responses to questions asked. Just scroll up and down using the control stick. if you're lazy and want to hold the controller with just your right hand, you can use the C-stick to scroll up and down and the A botton to confirm. If you push the B button while in a question box and there's a responce that means cancel or never mind, you'll automatically push it. Push and hold the B button while the text is scrolling to speed it up. In other words... A Button - Confirm, continue B Button - Cancel and speed up text Control Stick - Switch between response options C-Stick - Switch between response options ------------------------------ ===2.2 In-Game Controls=== ------------------------------ In- game controls means the buttons you push while wandering around the world. A button or joystick may have more than one fuction so I might have split them up in some cases and organized them into uses. Control Stick - Tilt it a little, walk that direction. The more you tilt it the faster you walk. B, L, or R - Run B Button - Pick up items Y or Start - Opens or close the Item Screan. X Button - Pulls up your map C-Stick - Adjust the Camera (inside buildings only) A-Button - The "Action Button" 1. When standing in front of other characters push to talk. 2. When standing in front of a Sign push to read 3. When standing in front of a door push to open 4. When standing in front of a tree push to shake 5. When you have a usable item equiped (like a shovel) push to use the item (outside only) 6. When standing in front of a peice of furniture push and hold to grab then push the control stick towards or away from your character to move it, or push the control stick in the other 2 directions to rotate it (in your house only, not in others!) 7.Some furniture(radios, cabinets, gyroids, etc.)are interactive. Stand in front of them and Push A to activate them. (in houses only, Any house!) Control Stick - When in your house and facing a chair, bench, or bed, push the control towards the item and you will sit or lay on it. ---------------------------------- ===2.3 Item Screen Controls=== ---------------------------------- You can bring up the item screen by either pressing the Start or Y button. The controls are: Control Stick - Scrolls the cursor hand around the screen. Pausing over an item tells you what it is A Button - When you push the A button over anything a list of commands appear (see below) X Button - Use the X button to highlight multiple items OR letters so you can give one command for all of it. B Button - Like always, means cancel R Button - Flips between the different Screens The Item Screen looks like this _____________________________________________________ | | | ( ) Town Name _________ _| | \|/ | | / | | | Character Name | Letters || F| | / \ | | \_| | You Bells ______ | [ ] [ ] | | |_ (______) | | _| | \ Items__________________________ | [ ] [ ] | / | |P | | | | ||MI| |_/ | [ ] [ ] [ ] [ ] [ ] | | [ ] [ ] | \_| | | | | | | | | [ ] [ ] [ ] [ ] [ ] | | [ ] [ ] | _| | | | | | / | | | [ ] [ ] [ ] [ ] [ ] | | [ ] [ ] || I| | |_______________________________| |_________| \_| | | |_____________________________________________________| P=Patterns screen F=Fish caught screen MI=Main Inventory screen I=Insects caught Screen The Item Screen has your character in the top left corner. To the right is the town's name (top) and your name (bottom). Under both of these is your Bells, or money, you have in your wallet(can hold up to 999,999 bells). The amount is in the round box in red. Below all of this is your items section. It is 3 spots tall and 5 spots wide (15 spots total). This is the main item section were all the items you get go. The pink Column on the right of the screen is your letters column. Here you can hold up to ten letters with you at a time. Pink letters are letters mailed to you. There are read and unread icons, and some may have presents attached. Blue letters are ones that you have written yourself. To the very right of the screen you'll see 3 tabs. One will have a face (currently opened) and the other 2 are fish and bugs. these are additional screens wich list all of the different types of bugs and fish you've caught. You can use R to scroll between them quickly. Last, on the very left of the screen is another tab with a pencil. These hold your patterns. You can have 8 patterns at one time (for more on patterns see ). General A button Commands: -When pushed over an item- Grab - When you grab an item you can move it around in your item screen. You can grab items and put them in letters as gifts. Grab tools, clothes or umbrelas and put them on your character to wear it or equip the tool. Grab bags of money and put them in your wallet to add to your total Drop - Drop an item on the ground in front of you Bury - Bury an item in a hole you are standing in front of Quite - Means never mind *EXCEPTIONS* -you cannot bury or drop items animals give you for delivery. to get rid of these (besides delivering them) you must take those to the wishing well. You Cannot drop fish unless you're standing in front of a river or ocean, or if you're in your house. Then the fish will be in an aquarium. -When pushed over a letter- Grab - Grab the letter and move it around within the letter box Read - Read the letter (pink) Throw Away - Throw away the letter (must be read and have no present) Present - Take off any attached present Rewrite - Rewrite the letter (blue) Quite - Means never mind -When pushed over your wallet- When you push A over your wallet, you can take money out in amounts of 100, 1,000, 10,000, and 30,000. -General Items- Leaf - A peice of furniture Pink Shirt - Clothes Paper with - Stationary to write letters. The Number number is how many you have left Paper Roll - Wall Paper Rug, Carpet - Carpet (covers your whole floor) Yellow Bag - bag of bells *SPECIAL* To change the background on your item screen, get a shirt you really like the pattern of. Then grab it and move it all the way to the bottom right corner of the items section. Now move it down one more spot till it's floating over nothing and let go. The background will change and the previous shirt design (generically the big dot shirt) will appear were the other shirt used to be. ----------------------------- ===2.4 Typing Controls=== ----------------------------- Everytime you need to write a name or a letter a screen will appear with a gamecube controller at the bottom which has a simple keyboard on it. First I'll give you an overview of the keyboard and then the controls. The keyboard has two layouts. The letters on the keyboard can either be arranged like a regular keyboard (asdf,gjkl;) or you can toggle it to display the letters in Alphabetical order(push Z button). Along the top row are exclamations and other punctuations. If you switch to Caps Lock (using L button) the top row will have the numbers 1-0. On the side of the board are 2 symbols you might not recognize. One is a bent arrow. It is equivalant to the enter button (also down on the Control Pad). The button with SP means space, like the spacebar(or the R button which is much easier). When you're finished writing push start and you can either say it's OK, you can Rewrite it, or you can Throw it Out. Now, the typing controls are: Z Button - Change key layout from traditional to alphabetical Control Stick - Use it to select the key you want on the keyboard Control Pad - Use it to move the little blinking cursor across the typing screen. Pushing it down is the same as pushing enter, or the bent arrow button. A Button - Type the highlighted letter or symbol on the keyboard B Button - Deletes the letter, symbol, or space behind the cursor L Button - Toggles on/off Caps Lock. Caps Lock also changes some symbols, such as punctuation to numbers. R Button - The spacebar. Same as the SP button on the keyboard X Button - There are a few letters in the game that you can change the accent on. After typing in only certain letters look to the spot on the keyboard-controler on the screen were the X button is. There will be a black shaded box hovering over the button and in it will be the current letter, and then an arrow pointing to what the letter will be changed to. If that's not the accent you wanted, just keep pushing the X button. Some letters have multiple accents Y Button - There are actually 3 keyboards you can use. The first is the one you start on, the letter keyboard. If you push Y, you'll switch to the punctuation keyboard. This keyboard has things like @, &, % etc. The 3rd keyboard is an icon keyboard. It has things like faces, anger marks, and lightning bolts. But sometimes the simpleminded townspeople get confused if you use letters other than the ones on the first keyboard. So be careful!(See letter writing for more info) *Notes* 1. When writing in ANimal Crossing, there is no word wrap. That means when you're in the middle of a word and reach the end of the line, the whole word will NOT bounce to the next line. Instead it will break in the middle leaving two halfs of words on both lines. 2. most typing occurs when you write letters to your neighbors. Their are strict rules you must adhere to when writing a letter so that they can understand it (actually, they don't "understand" it as much as they send it through a spelling a grammar check). If they can't, they'll send you a letter complaining about how stupid you are and how they didn't understand a thing in it. So please see Letter writing for more information. ======================================================================= 3. ~ Main Characters ~ ======================================================================= There are over 100 different character citizens who can move into your town, but there's really no point in listing them all. You'll only have 15 of them in your town at once and since you can't make characters move out or characters move in, what's the point of knowing about something you can't have? Anyways, doesn't it ruin the fun of having a new neighbor move in if you know what every single one looks like? So I'm going to list the main characters which--eventually--show up in everyones game, or could. I'm seperating them into 3 categories. The 1st are the ones that are in your town all the time, or come on a strict schedule. The 2nd are ones that you could see if you have the required equipment and you wanted to. The 3rd are the ones that come as special events and all the townsfolk chat about for weeks in advance (like Saharah). Don't be alarmed when I put "see..." spaces around everywere. This is a character Bio and a were to find them. I'm trying to limit the spoilers in this section. Now, here we go! ==1st== Mayor Tortimer - Mayor Tortimer is an old turtle who you hardly see. He only shows up on special occasions and the very first day you're in town. On every major festival day he'll show up. If you talk with him you'll receive a special gift which you can only get this way. It usually has something to do with the event. The only other time you'll see him is when he wants to talk to you about stuff that needs down in town.(See events) Tom Nook - He's a raccoon who runs the local store in town and is in a sense, the hub of the community. On days when his store is closed or his sevices not available is a time you'll come to despise. The animals really respect Tom Nook and will even tell you they're looking out for his best intersts. This is the same nice guy who sold you your house purely on credit. Pelly - Pelly's a white bird who works the post offfice during the day hours. She is always friendly and has a great big smile on her face whenever you see her. She's rumored to have something going with Pete, the mail-bird... Phyllis - She is literally the night, or darker version of Pelly. Phyllis is a pink bird who works the night hours at the post office and has a horrible attitude, which she doesn't try very hard to mask. Maybe it's the hours, or maybe it's secret envy of her sisters good fortune. I'm reminded of Mimi from "The Drew Carey Show" whenever I see her. Pete - He too is a white bird and he delivers the mail for the town. It is rumored Petey and Pelly are going steady. The only time you can talk to him is under certain circumstances. First, there must be mail in the post office for you (you know if it's for you if you didn't put it there). Then stand in the players housing acre at either 9:00am or 5:00pm (when the mail is automatically delivered). he'll fly in and land and then you can talk to him. But he won't say much since he's on duty. Officer Copper - The dog who stands in front of the police box and tells you what's happening in town. He's strongly devoted to his job (24-7) and constantly salutes you. Though he wishes he could enjoy some of the activities in town. When visiting another town see him for a map. Officer Booker - A pudgy Bull-dog is Copper's partner and runs the lost and found inside the police box. He's very unsure of himself and intimidated by everyone. Whenever you talk to him he'll become wishy washy and his voice will slowly die out. You could make this poor guy to do anything, but you're too nice for that. Blathers - This owl will stand in the same place in the museum lobby forever and will constantly fall asleep at all hours. He runs the town's branch of the Farway Museum. He drolls on about things and then apologize, and he absolutely hates bugs. But he must digress. Don't bother taking fossils to him. He's not certified to identify them, which can get really vexing (annoying). Mabel - She's the main associate of the Able Sisters Tailor shop. She's the blue hedgehog who greats you when you walk in and will help you if you want it. Generally she's a very happy and optomistic person. Sabel - Sabel's that black hedgehog in the corner who spends all her time continually sewing the same patter. She's Mabel's sister and if you talk to her she's always busy and will ask you to go talk to her sister if you need anything. Porter - You may nevery talk to this monkey. He is the train attendant at the train station and stands there all his days. But he's the closest thing you'll have to a travel agent unless you want to be friends with Kapp'n... Joan - Every sunday morning you'll see an old boar wandering around your town selling turnips. You'll really make her day by buying some turnips from her. You will get your first glimpse of her when your on the train heading for your town for the first time. She's the old lady sitting on the back bench. Tokake/K.K. - He's the coolest dude in the game. You first see him when you first start your game, just sitting and strumming his guitar. Every Saturday night you can go watch him perform a song just for you. He's one character You're gonna love. Mr. Resetti - Mr. Resetti, you're punishment for reseting. This mole has a very high blood pressure and a low tolerance level. oh, he may seem nice, but below all that dirt and fur is a man on the edge, willing to do anything...Even erase your game! Be scared, be very very scared... ==2nd== These are characters that are regulars to the game but you may, because of lack of equipment or want, never see. Rover - That blue cat you met at the very begging of the game. He seems to live on the train and no matter what you do to get rid of him he'll sit and chat. At least you only have to see him on train trips. Kapp'n - Kapp'n is a very strange turtle who works the fairy rowboat to the Game Boy Advance Island. To find him hook your GBA up to the Gamecube using the Gamecube Game Boy Advance Cable and turn it on before you walk into the acre with the dock. Kapp'n seems to be a little out of it and sings you strange sea shanties on the way to the island. Islander - Your islander isn't really a main character, but since every game has one and only one, I thought the role was a major one. Especially the way it helps you get money and items (see Game Boy Advance Island) Your Islander lives alone way out there and is always on the look for items for its house. ==3rd== These are what I call event characters. They are excactly the same on every game, except they don't constantly live in any exact spot or have a strict schedule of appearance. Their coming is an event on its own. For more information on ALL of them see the special events sections. Saharah - You can't play the game without hearing about the famous Saharah, The camel who walks from town to trading her rare carpets for your carpets and a fee. She's doing all this work to raise money for her homeland and to beat out her competitors back home. Wendell - Wendell, the walrus, is described as a wandering starving artist. He will occasionally come to your town begging for food. He's a very picky eater for a starving artist and will only reward fish with one of his valuable wallpapers. Katrina - If you're lucky (or unlucky as your case may be) Katrina the fortune telling cat will appear in your town late one night in a small gypsy tent. Her powers will either forsee bad luck or good fortune in your near future. But the reward can outway the risk. Gulliver - If you like long walks on the beach (alone in your case, hahaha) You'll eventually run into a bird named Gulliver stretched across the beach. After some coaxing you can get him to wake up and tell you of his seafaring and the the little fight he had with his shipmates. A sea bird who can't swim. Who'd have known. Poor guy seems to get his life mixed up with the exploits within his video games. Redd - Every now and then Redd the fox will set up his (black) market tent. His items may be rare and low priced, but others say the quality of those items are lacking. It's all up to you if you want to deal with a sly fox. Wisp - The most bizarre character you'll ever meet in the game. Maybe because he's translucant, or maybe because he's a ghost, who knows? You may happen to run into (or through) him in the wee hours of night. He needs your help and the reward is said to be good... Gracie - You may be lucky enough to see this famous giraffe one afternoon, parked in the middle of your beatiful lawn. Gracie is the famous Shirt designer (sorry, no matter how good they are, you aren't) who is the genious behind "Gracie Originals". Wash her car after going through the horrible conditions of your backwater town and she may tolerate your presence long enough to reward you. ======================================================================= 4. ~Town Map~ ======================================================================= There are 3 places to find the Town maps and 2 ways to get them. The very first place you'll find a map is right in front of the train station. Make sure to look at it the first time you start a town or visit a friends. The second place is the sign outside of the Police Station. The last is, of course, the one you carry around with you. Use the X button to bring it up. Use the Control Stick or C-stick to scroll around the grids. Information and the grids Acre are shown in a white cloud to the left of the map. Pushing any button will exit the map. Your map is gridded by letters and numbers like so: 1 2 3 4 5 _ _ _ _ _ A |_|_|_|_|_| B |_|_|_|_|_| C |_|_|_|_|_| D |_|_|_|_|_| E |_|_|_|_|_| F |_|_|_|_|_| Every Acre having a name, such as A-3, or F-5. Some times you'll hear things like "the 3 acres, or the A acres". This just means any of the acres which have that number or letter in them. There are some general rules to the layout of towns (descriptions of all these places are in Town Locations and Functions). The train station is always in Acre A-3, and the players housing acre is always below it in Acre B-3. The shop (Tom Nook's shop), the Post Office, and the dump Are always locatedin the A Acres. While the Tailor is usually in the F acres and the Museum and Police Station are usually in the lower half of town. While the dock is in Acre F-5. I don't beleive there's any special positioning I've ever seen of the Wishing Well. Every town has These same layouts I'm about say, though they may be formed differently. Every town has ocean shore along the bottom edge (F acres). Going form top to bottom is a river with 1 lake along its course with a pier and 2 bridges crossing it (eventually you can get more). Through every town is at least one cliff line running from left to right, creating at least one terrace, or upper section and lower section of the city. There may even be 2 cliff lines. Every Cliff line has 2 ramps, 1 for each side of the river. These cliffs also seem to mark off areas. All the houses within the same division of cliffs have their own color on the map, like blue, purple, or red. ======================================================================= 5. ~Town Locations and Their Functions~ ======================================================================= This is a pretty long section and will hold a lot of meat, so if you have a question that is in any part, part of any of these = ] subjects, take a look. This is were I plan to tell of things like events at Nook's shop, and the different things that happen and you can do in places all around town. --------------------------- ===5.1 Tom Nook's Shop=== --------------------------- -=Open (9:00am-10:00pm)=- Tom Nook has to be the focal point of all the town. There wouldn't be a game without him. Everything you sell, buy, or order has to go through him. You'll deffinately hate the days when he's closed (like when he upgrades his store). In these hallowed walls of merchandising you will both spend your not-so-hard earned bells, and gain more from selling him your ill-gotten booty. As well as a few other special activities. ===Tom Nook, Man of Mystery=== If there were EVER one person to know in this game, it's Tom Nook. He has connections man! Besides making the whole town work, Tom Nook also has an endless money supply, Clones of himself in every town on Animal Crossing world, he will buy anything worth buying (kinda makes you wonder what he's REALLY up to with all that stuff), he gets secret truckloads of new stuff everynight, though you never see it happen, and he owns all the new housing development. But thankfully, he's a nice guy (he gave you your house) and he always welcomes you when you come in. Tom Nook has a sample of every type of merchandise on sale including furniture, wallpaper, carpeting, stationary, clothes, gardening, tools, and some other stuff. To buy something in the store, walk up to it and pick it up. Tom Nook will run over and explain the item then tell you its price. If it's wallpaper, carpeting, or clothes, you'll see an example of it so you can decide if you want to buy it. If you do, choose "I'll buy it!" and if you don't want it, pick "Never mind...". Like I said before with his secret late night deliveries, Tom Nook will get new stuff on display everyday,replacing the old, so make sure to check out his store everyday! If you don't want to buy from Nook's shelves you'll have to talk to the big man himself. You can do the following things when you talk to Tom Nook: -=Tom Nook=- I. Sell - Yep, this is were you sell your stuff. Highlight multiple items with X so you don't have to go through the selling sequence with every item II. Catalog - This is a big list of every item you've ever owned. You can rebuy things you used to have at the same price you would inside the store (no S&H) unless the item doesn't have a price beside it. This of course means you can't buy it. For instance you can't buy fossils, some special NES games, or holiday event furniture sets. (see Catalog section of items for more info and a complete list of all items). Items will arrive the at your next session of play (leave the town then come back) III. Other Things - A subdirectory of other actions A. Turnip Prices - Tells you how much Nook is buying Turnips for that day. On rare occasions Nook will buy them at outrageously high amounts. Remember, sell high! (See below, and 13.3 Planned Events) B. Say code* - Tell Nook a code given to you by someone else to receive an item C. Hear code* - Give an item to Nook to get a code to send an item to someone else D. Nevermind... - Cancel IV. Nevermind... - Cancel ===Upgrading Nooks Shop=== Tom Nooks place starts out as a little shack and slowly upgrades itself to a full blown superstore. To get your local convenience store to the Mall of Animal Crossing you have to have paid Tom Nook enough money, from both buying his goods, and paying off your house. When you reach the magic number, the next day he'll close down his shop *Gasp* and they day after that you'll have a sparkly new store with a greater selection of all types of goods (with the exception of Nookingtons, which also requires another player (human player) to visit your town on top of the money requirement of spending 150,000 bells at his store. The different version of Tom Nook's store are as follows: Nook's Cranny - His shop when you first meet him, a little shack Nook 'n Go - His first step of modernizing his little store Nookway - A large store with the Novelties of a modern shoppping center with scanners and sliding doors. Nookingtons - The Beverly Hills of Animal Crossing. Some of you will never reach this since you don't have anyone to visit your town. ===Raffle Day=== (or in my case, a tribute to Mr. Resetti day!) In his effort to give back to the community that has given so much to him (though I think this torments me more than delights me since his shop closes the whole day on raffle day. Oh the twisted plot of this fiendish man). On the last day of every month Tom Nook holds a raffle/lottery. Now you can use the raffle tickets you kept getting, and leaving on the floor, whenever you bought something. Here's the lowdown. On raffle days, grab all of the tickets that you can (make sure they're the right month, he'll only accept the current month's tickets) and head on over. Each go is 5 tickets a pop. Everytime you play Tom Nook will turn his wheel and a small ball will pop out. Most of the time it'll be a white one, meaning you lost and get nothing, but there are also three colored balls which coincide with the prizes behind Tom Nook. They are: -=PRIZES=- 3rd Prize-Blue ball-Item to the left 2nd Prize-Orange ball-Item to the right JACKPOT-golden ball-Item in the center If you're going for all 3 prizes, you better make sure to have at least 30 tickets and most of you will probably be saying hello to Mr Resetti quite a bit today. The prizes you win from the lottery are unique only to the lottery, so you can't buy them anywere else (though a nice neighbor may give you one). Here's the complete list of Raffle only items: [ ] Blue Dresser [ ] Green Pantry [ ] Regal Cupboard [ ] Cabana Armchair [ ] Kiddie Stereo [ ] Cabin Bookcase [ ] Modern Cabinet [ ] Lovely Kitchen [ ] Classic Hutch [ ] Ranch Hutch [ ] Exotic Lamp [ ] Blue Corner [ ] Black King [ ] Garden Gnome [ ] Black Queen [ ] White King [ ] White Queen [ ] Cement Mixer [ ] Garden Pond [ ] Hamster Cage [ ] Covered Wagon [ ] Mario Trophy [ ] Pop Machine [ ] Arwing [ ] Nook's Portrait [ ] Plum Bonsai [ ] Ivory Piano [ ] Samurai Suit [ ] Dracaena [ ] Hi-Fi Stereo [ ] Jukebox ===Sale Day and Sales=== Yes, even Tom Nook has sales. There are two different types of sales The first is just a small random sale that happens about once a month. The other is actually a holidy, sale day! It occurs the day after "Thanksgiving". -=Special Sales=- The random sales occur about once a month and will feature a particular type of item (such as furniture, wallpaper, clothing, or carpeting). You will know it's coming from the flier he mails to you and when all the towns animals jabber about it on and on and on... On that day the sale will last one hour (12:00pm-1:00pm) and will display 3 items. Don't worry, during the rest of the day the store is open like normal (and if you go to the sell you may even get a balloon!). It may seem like a waste, but 3 more items in a day isn't too bad a deal, especially when you have a smaller version of Nook's store. -=Sale Day=- Sale Day is actually when of the cooler holidays. Besides talking with the mayor, and meeting Redd, there's a sweat deal going on at Nooks. On the fourth friday of November, Tom Nook will hold a tribute to the year sale. All of his shelves will be filled with goodie bags. These are nice bags, since they hold about anything you can buy. refrigerators, clothes, wallpaper, tvs. Not just some peice of junk like you'd find in real life. Every bag is priced specially too. The price of the bag is the same as the year. Is it 2003? then the bags 2003 bells. I'd seriously suggest cleaning Nook out on this one. Not only are the prices spectatular, but you can get over 50 items in just one day! -=Turnip Market=- You've heard of the Stock Market, but have you heard of the Turnip Market? Backwoods places call for backwood versions, right? The point of the "Turnip Market" is to buy Turnips low, hold out, and try to guess when the best time to sell is to either gain big, or reduce your losses to a mimimum. Every Sunday Joan will sell you turnips at a certain, ever changing, price. During the week you must go to Tom Nook and check up on how Turnip prices are doing (no one actually eats them, and if they do they're looked down on). For more detailed information and about were to go to catch Turnip Market Fever, see 13.3 Special Events! -------------------- ===5.2 The Dump=== -------------------- -=Pickups on Monday and Thursday=- Yes, even you, the rich and popular, are a trash digger. But who cares. The dump is another place you may want to check out every day. Because every mourning two new items appear. Usually it's stationary, but hey, it saves you the money and time of running into Nooks to get your daily roll of paper to mail of to the museum or the foxy lady next door. The other use for the dump is, strangely enough, dumping the trash you fish out of the river, odd isn't it? --------------------------- ===5.3 The Post Office=== --------------------------- -=Deliveries at 9:00am and 10:00pm) I'd have to say this is the second most used placed in your town (Nook's of course is THE place in AC), unless you're the anti-social kind of person who would be playing this game instead of living it = ] Your Post Office can hold a whopping 5 letters to be delivered (shown on the back counter) at a time. Besides mailing letters though, you can also do stuff like pay off your debt or use your e-reader here. -=The eTM=- on the side of the room is a machine that looks like an ATM. This is your town's eTM, e-card transfer machine. Hook up your e-reader,then walk up to this machine to get your cool little goodies. -=The Desk=- For most of you, you can only flirt with the receptionist at the front desk. But hopefully you do this during the day because there are two birds who run the Post Office (and another, Petey, who delivers mail) and their names are Pelly, the bright and cheerful one who runs the day shift, and Phyllis, who is the dark uninterested and uncaring bird who runs the graveyard shift, the whole night. Either one, when you walk up to them will ask you the same questions: -=Pelly/Phyllis=- I. Mail Letter - Choose a blue letter you've written to have it mailed. If the Post office is full (wow, you reached their staggering capacity of 5?!) just step outside, wave to Petey as he flys off to deliver the mail, then walk back in and give'em more. II. Deposit - Untill you pay off your near eternal debt, This is were you pay off the house. once you have though, this becomes your bank account (no interest) were you can deposit loads of money (or you can be like me and fill cabinents after cabinents in your basement with 30K bell bank bags) III. Save Letter - Here you can store letters in the post office so you can read them later (or the much better reason for storing letters, see below). your TOWN (not person) can store up to 160 letters with presents. IV. Nevermind... - Cancel -=Other Things=- I couldn't find room to put these things in the rest of the section and still have it make sense, so I crammed it all here. Read This! 1. Sure, you could store letters for teh sake of keeping letters, but the real reson you want to is because for each letter you store, you can also store one present. So essentially, the Post Office is also a bank and a storage facility. So store your irreplacables in letters in the Post Office 2. You get tired of talking and working for the villagers all day and end up only getting drab clothes and *gasp* MORE stationary? Well, then turn it against them! Whenever you mail a letter to an animal and attach a shirt, they will wear it. So if you want revenge, or you think they'd look real cool in that shirt, it's all good. 3. You ever noticed how no matter how many fossils you mail to the museum, you won't get back more than 3 a day? Not to worry, your spare fossils don't dissapear, they stockpile somewere, and will all eventually get to your door. 4. If for some reason you want to see Petey the mailbird (or one of the villagers made you do it) you have to first; have mail in the Post Office for you (it's for you if you didn't put it there, duh!) and second; be in the player housing square when the mail gets delivered (9:00am or 5:00pm). If you do that, then Petey will fly in and you can talk to him, though you won't get much out of him. He's on duty. ----------------------------------------------------- ===5.4 The Town Tune Board & Town Bulletin Board=== ----------------------------------------------------- ===The Town Tune Board=== You've heard that strange tune that plays whenever you talk with someone or when the clock chimes the hour? Well that horrible sound is your town tune. Most likely you'll want to change it. To do so go to the Town Tune Board outside of the Post Office. Here you can alter the current song or create a totally new one (but when you do, you lose the old one forever so make sure you like the new one before you leave the board). If you're the uncreative one but really want a new town tune just get on the web. There are plenty of sites with small cathces of favorite songs for your town. ===The Town Bulletin Board=== Located in the heart of player housing, the Town Bulletin Board is exactly what is sounds like (isn't it nice when that happens?). This board can be used by anyone, human or animal. Animals usually post were they hid their secret stash, and Tom Nook writes on here occasionally as well. The Town Bulletin Board also notifies you of upcoming tournements and events (not special events, like Katrina, but ones on the calender) and their results. The Bulletin Board can hold up to 15 messages at a time, replacing the oldest posts with the new ones. Make sure whatever you write you want up there because there's no erasing posts, unless you write 15 other ones... ---------------------------- ===5.5 The Wishing Well=== ---------------------------- The equivilant of a town square. This is were you learn how close your town is to becoming perfect. There are really only two main purposes of the wishing well. The first is a gathering point on Town holidays. Only otherwise noted (like fireworks or harvest moon wich happen at the lake) nearly all events happen around here. This is were Mayor Tortimer can be found on the rare times he visits town for festivites. The other use is the Wishing Well itself talk to it to get a list of questions you can ask it: -=Wishing Well=- I. How are Things? - This is how you find out how your town is doing environmentally. Use this to determine what you need to do to get your town in Perfect shape so that you can get the golden axe (see Perfect Town) II. Apologize - If you have an item that you need to deliver to another villager but you can't (or don't want to hehehe) because they've moved out you can't get rid of it like a normal item. You must take it to the wishing well and ask for forgiveness so that you can resolve any guilt you may be (but probably won't be) having. III. What is this? - Ask this and the wishing well tells you about itself IV. Nevermind... - Cancel ------------------------------ ===5.6 The Police Station=== ------------------------------ Sad to think that with a town the population of a small classroom needs a Police Station and TWO cops. Especially when you're the only one who does stuff wrong (unless you count other people sneaking into houses to play NES late at night...). You Police Station is equipped with a Town Map (if you ever visit some one elses town, go to the Police Station to get a Map), a Lost and Found and the two officers, Officer Copper and Officer Booker. ===Officer Copper=== Standing outside the building, through rain and snow, 24 hours a day is the ever reliable Officer Copper. Talk to him to him to ask him: -=Officer Copper=- I. Any going-ons? - This is very usefull. Ask him this to learn of any events or special events that will be happening in the next week or so, or learn about detials of an event happening right then. II. Anything lost? - He'll tell you how many lost items they have in the Lost and Found. III. What is this? - Gives a description of the Police Staion IV. I need a map! - If you're a visiter and need a map, here's the place to get it. V. Nevermind... - Cancel If you happen to be out in the early mourning, stop by the Police Station to see Copper doing his mourning aerobics. In the summer you'll have to do them as well, if you want. ===Officer Booker=== Inside the little tiny Police Box is a much larger room (hmm...Dr. Who?) were the Lost and Found is, pretty much the only function Of the Police Station. Officer Booker, the withdrawn dog who runs the Lost and Found, can be found running around the counters were the lost and found items are stored (though it rarely gets past the last counter). Guess what, everything is FREE! So fulfill your guilty little desires and nab up as much as you want! Just walk up to an item and select it. Officer Booker will scuttle over and asks; "Is this yours?". Just answer yes or no and be on your way. ---------------------- ===5.7 The Museum=== ---------------------- This is the biggest trophy case you'll ever see because that's pretty much all it is. It displays (after you bring them in) the fish you've caughtm the bugs you've caught, and the fossils you've found. Along with any paintings you were able to buy(which mysteriously, can have mulpiply copys of floating around)so you can show the world and brag to your friends so they can see.. But your museum is only a branch of the main Museum, the Farway Museum (far-a-way). ===Blathers=== It is run by the slightly absent minded and very sleepy owl, Blathers. Bring him your new items to go on display and talk to him. He'll say: -=Blathers=- I. Donate an item - When you have new items to submit to the museum ask this then select what you wish to donate. Blathers will then evaluate it and decide if it is needed, then give a small lesson on it. You cannot submit fossils raw from the ground. You must first have them evaluated by the Farway museum (not yours) mail the fossils to them and they will return them (to get the address, talk to Blathers) II. What's This? - Blathers will give a brief description of the museum III. Nevermind... - Cancel ===Museum displays=== There are four different sections of the library. One for bugs, one for fish, one for fossils, and one for paintings. I'd suggest whenever you get the first of a new bug/fish/fossil/painting that you donate it to the museum so that you don't forget to do it later. Fish and Bugs can be caught in the wild with a fishing pole and a net (see fishing and bug catching). To find fossils look for the brown star shapes on the ground. Dig at them and you'll find a buried item. Usually it's a fossil, but if it rained yesterday it could by a Gyroid, or if an animal buried a treasure it could be that. There are never (accourding to my knowledge) more than 5 fossils buried at a time. Paintings are bought either at the store or from animals (like normal items) or found exclusively at Redd's Market (see Special Events). Here are lists of both all the fossils, and all the Paintings (for Fish and bugs see Fishing and bug catching): -=Fossils=- [ ] Amber [ ] Plesio Neck [ ] Tricera Skull [ ] Ammonite [ ] Plesio Skull [ ] Tricera Tail [ ] Apato Skull [ ] Plesio Torso [ ] Tricera Torso [ ] Apato Tail [ ] Ptera Left Wing [ ] Trilobite [ ] Apato Torso [ ] Ptera Right Wing [ ] T-Rex Skull [ ] Dinosaur Egg [ ] Ptera Skull [ ] T-Rex Tail [ ] Dinosaur Track [ ] Stego Skull [ ] T-Rex Torso [ ] Mammoth Skull [ ] Stego Tail [ ] Mammoth Torso [ ] Stego Torso -=Paintings=- [ ] Amazing Painting (R) [ ] Basic Painting [ ] Classic Painting [ ] Common Painting (R) [ ] Dainty Painting (R) [ ] Famous Painting (R) [ ] Fine Painting [ ] Flowery Painting (R) [ ] Moving Painting (R) [ ] Perfect Painting [ ] Quaint Painting (R) [ ] Rare Painting [ ] Scary Painting (R) [ ] Strange Painting [ ] Worthy Painting ---------------------------- ===5.8 The Able Sisters=== ---------------------------- This place is dedicated to one thing, Patterns, and run by the able sisters Mabel and Sabel. Everything you do here is dependant on patterns, wether it be creating, displaying, or nabbing some of your own. You'll being kindly greeted by Mabel (Sabel just sits and sews the same pattern back and forth and back and forth... talk to her and she says talk to her sister). if you've happened to have created some really succesful patterns, she'll recognize you as the designer genious you are, you can do two things. Either talk with Mabel or look at the current designs on display. ===Mabel=== If you want to work with or manage patterns walk over and talk with Mabel: -=Mabel=- I. Design a Pattern - this is were you make your own patterns in the game. choose a spot to put your new pattern in, then use the design tool (see designing patterns) to create your masterpeice. When you're done the pattern will save and you will pay a small fee of 350 bells for using their equipment.(see below for how to do it for free) II. Save Pattern - When you want to save a pattern from the 8 you're holding on you for storage, choose this. There are 96 save spots for patterns per TOWN (not person) III. Any Suggestions? - Use this to see which pattern design is currently the most popular on both clothes and umbrelas. You can judge how popular they are by her enthusiasm IV. What's This? - Mabel will give you a description of Pattern designing and all the many joys it can bring. V. Other things - Opens another menu of possibilites. V.1 Download Tool - This is were you can download the pattern designer tool for use on your GBA (requires GBA connectivity, see section 14.). It's free, it's portable, it's good. Just follow the steps and you'll be sewing digital pixels in no time (remember to download patterns BACK to the GCN if you want to keep them) V.2 Upload Design - When you use the GBA to get the designer tool, you have to reconnect the GBA to the game so you can upload the designs you created back to game. V.3 Read card - Use your e-reader to get pattern designs V.4 Prep e-reader - Readies the e-reader for use V.5 Maybe not... - Cancel VI. Nothing... - Cancel *NOTE* If you post a design on flags, signs, etc. and then switch that same design in your inventory for another one, the new design that is now in the place the old one used to be, will replace all the designs the old one was pasted on ===Design Shopping=== Besides talking with Mabel, you can also mess around with the designs on display. If you don't like what's on display, or would like to try it on, just walk up to it and push A. Mabel will rush over and ask you: -=Mabel=- I. Display mine! - If you want to toss the current one and replace it with yours pick this. I.a Sure! - Trashes the old design and replaces it with yours I.b I'll trade - Trade current design for one of yours I.c Never mind... - Cancel II. I want it! - If you have to have the design, choose this, then replace one of the patterns in your inventory with it. II.a Sure! - Trashes your design and replaces it with the new one II.b I'll trade - Trade current design for one of yours II.c Never mind... - Cancel III. Can we trade? - choose a design then trade it with the one on display IV. Never mind... - Cancel -=displaying=- When you put patterns up for display it's not just for other players to come and look at them and use them, but it's also so villagers can come in and buy (though you don't see a bell of it, and you had to pay to make it!) the designs and wear them throughout town. You know you're doing good when everyone's wearing your digs. But like all fads, you have to keep making newer designs, because the neighbors will slowly replace the old with the new. ===Using Patterns=== It took me forever to find were to make a home for this little section. It's all about what you can do with you patterns once you have them. This section ties closely with both the Pattern Design Tool and the Able Sisters Shop, but it's not quite it's own section. enough jabber, here is what you can do with you patterns: -=Pattern Uses=- I. Use as Clothing - The big reason for pattern designing is so you can make your own threads. Use them on yourself or put them on display at Able's so everyone, animals included, can wear them. Patterns used on clothing will fit around you. The sleeves and front of shirt will each use a full copy of your pattern. The hat will twist and crop your pattern to fit it on your head. II. Use as Umbrela - Like clothing, you can wear this and display it for use by others. When you use a pattern for umbrelas it will look different. Think of your umbrela, were the wire frame makes little triangles on it. Each of these will fit a cropped pattern,with every other one inverted. III. Use on Walls - To make a pattern used on walls, it's pretty difficult. Your pattern will be "tiled" on. You can choose to have all the "tiles" upright, or can have every other one inverted IV. Use on Floor - Using patterns on floors is exactly like using them on walls, though they might look a little better. V. Post on Signs - When Nook's shop is big enough, you can buy sigh boards you can erect around town. The whole purpose of these is to post your design on them. I like using direction arrows and my own "Personal crest of ownership" VI. Post on Door - Talk with your gyroid to post one of your designs on your front door. The design will be cropped to be a circlular shape. VII. Post on Flag - At Animal Island you can post your design on the flag. --------------------- ===5.9 The Dock=== --------------------- If you don't have a GBA-GCN link cable then... this place means nothing. But if you do have one then this is how you get to GBA island. I won't go into anything about the island here for that, see Animal Island. If you have an urge to go see a tiny tropical island, or get a tan (seriously, just stand in the sun without moving for like 10 minutes) then you need to talk with Kapp'n. He'll be parked at the dock if you entered the dock acre with your GBA plugged in and already on. Climb aboard and off you go to Animal Island, with Kapp'n salty sea lyrics making you forgert any discomfort you would have had. =========================================================================== 6. ~The Wide World Around You~ =========================================================================== Animal Crossing is, well, a great little tiny world. But a world none the less! This section will focus mainly on the geography and nature of the game (not the same as Town Map section4) such as types of trees, how they grow, flowers, the stuff that covers the landscape, likes rocks and signs, about seasons, about holes, about the balls that appear in weird places. Pretty much, the Mother Nature stuff that happens. -------------------------- ===6.1 Time Traveling=== -------------------------- Quite a strange topic. Time traveling is, as typically reffered to by Animal Crossing players, when you change the games clock to something other than what it really is. Let's face it. Everyone will at atleast one time, miss and event and want to do it so bad that they bounce they clock back (or forward) so they didn't miss it. I think it's fine...within reason. If you're gone during the day and something happens and you can't go all the way home just to do it (what excuse would you give anyways, I must interupt my real life for something in my fake one, sure that'll go over well...). But when you begin changing the clock everyday and not just jumping back, so at least the timeline is linear, but bouncing back and forth, then you lose almost all the fun of living in a game that coincides precisely with the real world. So please, only "Time Travel" when necessary. BUT (yep, always a but), Time Traveling will not fix all of your problems, no matter how hard you try. Because Time Traveling changes the date only. Animal Crossing's chronometer doesn't run from the date. The date only triggers when events are supposed to happen. -=Example=- On November 3, 2003 you best AC friend Wolfgang was happily living by the beach, but on November 4, 2003 he moved away. If you change the date back to November 3, 2003 he'll still be gone. Heck, you can change the date back to January 1, 2000 and your town would be in the EXACT same state as it was when you last played (except the season changed). Animal Crossing doesn't figure time by dates played, but by time played. The date is just a reference, so to say, that anchors the game to a real place and a real time. No matter how much you change the date, the world, when you get down to it, will keep running in it's straight, irreversible, linear style. Jumping ahead in the game one week does not constitute one week of play, it only changes the numbers that clarify what day it is. ===Conclusion=== "Time Traveling" only changes the dates, so therefore, Time Traveling ONLY changes when Events (wether planned on the calender or not) occours. It CANNOT undue anything that's happened. The date is only a bunch of words and numbers. *note* besides changing events and seasons and such, changing the date may also cause your turnips to spoil since they have a one week from purchase life. they're flagged so that even if you don't play, they'll rot by the date one week from purchase. So be careful! Whew! glad I finally got that one over. Hope it wasn't too confusing. I'm just trying to put it straight that time traveling isn't like "Back to the Future". Now on to what I really made this section for ----------------------------------------- ===6.2 Times and Seasons and Weather=== ----------------------------------------- Animal Crossing is a game that runs parralel to real time, which means that it's: "The real-life game that's happening every second of every day. Whether you're there or not!" --Nintendo-- When it's Augst 21st in real life, It's the summer day of August 21st in the game. When it's Halloween night here, it's halloween night there. Animal Crossing is a game that simulates the real world, so that means it too must have the things of the real world, such as weather and seasons. As the year progress the seasons will change just like in the real world (though maybe not exactly like were you live, like snow in Arizona). Leaves will change color, Snow will fall, then the world will turn a bright new green again. Besides the change in climate, the change in seasons also mean holidays, and a change in the local indiginous life (no, not your neighbors). As months progress certain fish and bugs won't be around anymore and new ones will appear. This is what makes the long lasting appeal to Animal Crossing. The game actually changes throughout the year. Just as the seasons change in the game, so does the time. It will be a rosy dawn, a bright midday, and the light will slowly dim as the day grows old. Shops open and close, people go to sleep, events start and end, and fish and bugs dissapear to be replaced by new ones. Even the weather changes and it can snow and rain. Rain itself brings about new activities you can't pull off during the rest of the game. When it rains it rains for the entire 24 hour day. this means you can use your umbrella, and so will everyone else. There's no reason to use it except you can (which is a major reason behind a lot of games). On rainy afternoons is the ONLY time you can catch the Living Fossil (see How to Fish). After it rains you can find Gyroids buried in the ground. This game is very spread out, so pace yourself and relax. No one can really beat the game before you (no one can really beat the game actually) because everyone will always be on the same day. Animal Crossing isn't a game that you sit down for hours a couple of weeks then shelve it untill you have the urge to play it again. you'll play it a little here, a little there. There's so much new stuff that shows up as the game progresses that you don't want to get tired of the game too soon. I urge you not to sit down for long bouts at the game (unless you fishing for money). ----------------------------- ===6.3 Trees and flowers=== ----------------------------- Trees and flowers are the only things in all the land (except weeds) that you can change. ===flowers=== Not much on this. You buy packets of flower seeds at the store for 120 bells and to plant them just dig a whole were you want them and plant them. Presto! instant flowers. You can walk over flowers, but after running through flowers they'll wear out soon (when petals start flying off you're going too fast). Flowers don't last through the winter snow season so you must replant them every year. Flowers don't do anything for your Perfect town rating as well. ===Trees=== There are visually two types of trees. The Cedar pine, which is just a tree, no different types, nothing special. Then you have a regular tree with wide leaves. These come in multiple varieties. First off you have your plain ones which grow nothing. Then you have your fruit trees (see below). -=Tree Shaking=- Go up to any tree, push A, and give it a good shake. Quite a few things could happen. first, nothing. second, fruit will fall off fruit tress. third, money may fall out. fourth, a beehive may fall off and angry bees will fly out. Five trees a day will have beehives in them and if you don't catch the bees in your net (it's one of the insects on the list) it'll sting you and you'll run around the rest of the day with a big bump on your face, and all the villagers will point and laugh when you talk to them. Poor you. -=Choppin Down!=- You will have to,eventually chop down a tree. I guess you don't HAVE to, but you won't get the perfect town rating, there will eternally be trees in your way, and you're going to be missing one of the funnest parts in the game. whack Whack WHACK, errrrrrr THUNKkkk. Even the villagers think it's very satisfying, just don't do too much of it and remember to always put the shovel to those stumps! By the way, were do the trees go when you chop them down? it's like they fall right through the ground... -=Growing=- To grow a tree you need a shovel and to buy either the Cedar Sapling or the Sapling from Tom Nook for 60 bells if you want a fruitless tree. If you want a tree with fruit, you need a fruit of the type of tree you want to grow. just plant saplings like you would flowers, or Dig a whole and plant the fruit and a small sprout will pop up. It will take 4 days for your tree to grow fully mature (and another day for fruit if it's a fruit tree). -=Planting Restrictions=- There are certain restrictions as to were you can plant trees for them to grow fully. Oddly though, when you first begin your town, there are trees that have grown in areas that they wouldn't have if you had planted them. All trees need one free space (not including flowers or bushes) on all four sides, and on all 4 diagnols, for example here is some things you can and can't do: | Can't Do T=tree Can Do |___________________________________________________ x=free space xxx | xxx xxxx xxx xxxx o-obstacle xTx | xxTx xTTx xxox xTox xxx | xTxx xxxx xTxx xxxx | xxx xxxx Diagnal Adjacent Diagnal Adjacent Trees Trees obstacle obstacle you Also cannot plant trees right up against cliffs,walls,shores,or buildings. One last restricition has to do with signs. You can't place any trees within two squares of a sign board (not the ones you post, but the ones the game put in every acre). You have to plant trees 3 squares away from the signs for them to grow,(for more on signs, see Landscape Objects) for example: | Can't Do T=tree Can Do |____________________________________________________ x=free space xxxxxx | xxxxx xxxx | xxxxx xxxxxx S=sign xSxxTx | xSxTx xSTx | xSxxx xSxxxx xxxxxx | xxxxx xxxX | xxxTx xxxxxx | xxxxx xxxTxx Within 2 | Within 2 squares of squares of sign | sign (diagnols count too) I know these restrictions make it look like there's no were you can plant trees but actually, there's alot of space and most of the time you'll naturally plant trees in the correct spot. -=Stunted Trees=- If you have a tree that's grown only part way and won't finish growing you've got a stunted tree. This only happens when the tree isn't placed properly (see planting restrictions above). Now you have to chop it down and dig up the stump because if it's stunted, it will NEVER grow taller, and I believe it gos against your perfect town rating. -=Dying Trees=- Why do my sapling trees keep dying? Well, there could be a few reasons. The first is that you placed it in an inapropriate spot to begin with (see above). Or it could be that you planted your pine trees too far south on your town. I don't know if there's an exact line, or the chances of it, but the further south you get the less chance there is of Pine trees growing. You could also already have too many trees in that acre to begin with and the game cannot support another one there. And if you plant trees in the rain, there's a good chance they won't make it. You know a tree is dying before it does because it's little leaves will look like they've been chewed on! ===Fruit=== In Animal Crossing there are 5 different types of fruit (not including the coconut found on Animal Island, which doesn't grow on the mainland and only sells for 200). Apple, Orange, Peach, Cherry, and Pear. But your town will only start out with one of these five types. We call this your town fruit, because your town starts out with only this fruit, and because when you sell fruit at the store, your town fruit is 100 bells (because it's native) and all others, even if grown in your town are foreign and are sold at 500 bells each. You can pick up foreign fruit by the more obvious way of trading with people via code, or go to someone elses town and pick some off their trees. But actually, if you're patient and very sociable, The characters in your town will give or sell you some that they got from out of town. When you do get some foreign fruit find a GOOD place to plant it (see planting restrictions above) so that you grow your own. Fruit, after it's picked, takes 4 days to regrow, so think about when you want to pick it. Also, as an ending note, One of these five fruits will be your Islanders favorite (see Animal Island). ===Other Trees=== *Spoiler* There are, secretly, two other kind of special trees that are very abnormal. Both require you to find the daily Golden Hole (see Landscape objects) after you dig up the money there will still be a shiny hole. DON't cover it up! There are two items you could bury that would give you special trees. They are -=Money Tree=- If you bury a bag of money in the Golden Hole, there's a very good chance that the tree that grows from that will have 3 bags of money (like fruit, except it doesn't grow again). If money does grow, the amount in the bags will be the same as the amount you buried. After picked, the tree is just a normal tree. -=Golden Tree=- You can also bury a shovel in the Golden Hole, which means you'll have to get a second shovel from Nook's (I'd order it and then get off and back on the game Once you bury the second shovel, the tree that will grow from it will have yellow bark and gold leaves (can't sell them). Wait a day after it matures and shake the tree and a golden shovel (the tips supposed to not be golden) will fall out! You now have a pretty golden colored tree! ----------------------------- ===6.4 Landscape Objects=== ----------------------------- There's quite a bit more on the gorund then just trees and flowers, and this section is designed to explain everything else that is on the ground, and things that appear (temporary things) ===Ground=== I know this subject sorta sounds lame, but I couldn't think of another name. The ground in AC is mostly just little triangles that make up grass. But this world isn't just a carpet of grass. Visually, their are also small rings of dirt that look like trees that have been leveled to the ground. Physically, there are low to the ground bushes that take up alot of useless space, which means less trees and flowers. But at least you can walk over them. Their are also two tiny ponds of water, near the police station and Nook's store. ===Rocks and Signs=== The two biggest obstacles that sit their and be annoying. There's not much special about the rocks, but there's a reason for the signs. -=Rocks=- There's only one good thing that comes out of rocks, literally. Everyday one of the rocks,when hit by your shovel, will turn red, make a 1-up sound from Mario, and spout out money. It only lasts about 6 seconds, but everytime you whack it before it returns to normal 100 bell bags will pop out. After 3 100 bell bags, 1,000 bell bags will pop out and if you're really good, you may even get to the point were you've hit it 6 times and 10,000 bell bags pop out. -=Signs=- Signs amazingly have a reason for existance besides their enlightening messages of wisdom. Every sign actually saves that spot that it's on so that as the game progresses either character houses, or special events (such as Redd's market or Gracies car) have a place to set up. Without signs, you could fill the whole world with trees, and no one could move in no special events could happen. And since everyone of the buildings/events that would move onto those spots are 3x3 (with the sign saving the middle block) that means anything within one square of the sign will also disapear when someone moves in, which is why trees cannot be within 2 squares of them. I haven't found a way yet to suround a sign so nothing moves in there, so don't put stuff around signs! ===Holes=== Some how, every night, a slew of new holes appear. Holes,except the gold one, look like brown stars on the ground. use your shovel to dig up what's buried. Simple enough, right? Most of the time, the holes contain fossils (up to 5 holes with fossils a day) but after it rains, there are a few gyroids buried in the ground, and now and then the villagers give you a little treasure hunt, read the bulliten board to see if anyone's buried something. The golden hole is a spot of shimmering light on the ground. Dig it up for 10,000 bells and a golden hole. Bury money or a shovel here for special trees (see golden trees in Trees). Once you get the golden shovel, you can run around randomly digging and come up with a few bags of 100 bells. ===Weeds=== You will forever and ever have weeds in your town. Every mourning 3-4 new ones pop up, even if you don't play! If you get too many of them you towns "wishing well status" drops. So everyday, even in winter, you need to run around and pluck weeds, oh and sometimes they hide behind trees. Goodluck! ===Balls=== Nearly everyday you can find one large sports ball lying around the town. You could kick it around and just play with your neighbors (who'll actually play back) but their main use is for delivering to animals who request them. Good luck getting them up hills, and if they fall in the water they're gone for good. Or at least uhtill the next day. ===Sea Shells== Sea shells appear on the beach every mourning, and at the beggining of the game you'll probably use these as part of your staple of life. I call them my speedbumps because running along the beach scares the fish, and I always push B to run. Since B also picks up items, I pick up a shell rather than run. Sea Shells: Conch - 350 Coral - 250 Lion’s Paw - 40 Porceletta - 30 Sand Dollar - 60 Venus Comb - 150 Wentletrap - 20 White Scallop - 450 ======================================================================= 7. ~Your Animal Friends~ ======================================================================= This Section is dedicated to all those little animal neighbors that make your town a town (though 15 other people really isn't a town). I will discuss their talking habits, mailing them, watching them move in and out, and all sorts of other junk you may find useful. As I stated in the character bio; There are over 100 different character citizens who can move into your town, but there's really no point in listing them all. You'll only have 15 of them in your town at once and since you can't make characters move out or characters move in, what's the point of knowing about something you can't have? Anyways, doesn't it ruin the fun of having a new neighbor move in if you know what every single one looks like? So therefore I am not nameing every possible character, their catch phrase, and what they like to do in the mourning. Besides, I can't think of a single instance you'd actually need to know any of that, and it's alot of copying. ------------------------------- ===7.1 Your Animals' Lifes=== ------------------------------- Yes, the title is totally wrong. Your animals have no life. They live only for your petty little amusements. But that doesn't mean they don't still live, so to say. Every character who moves into your town has their own small personality. When you talk to them and watch them you will slowly see it. This is what makes moving so much harder then you thought it would for just being a game. You actually get to know them. Each animal when they move into you town pops up their own unqiue looking house right on top one of the signs dotting the landscape. Besides having a different look on the outside from yours and everyone elses, the inside reflects the type of person they are (it's sorta like looking into their minds). This one room is were they eat, sleep, go to the bathroom (don't even want to know how), and waste their lives. You can look around and even turn things on and off, but beyond that you can't do anything (but if you look in peoples dressers and stuff, you'll get some interesting messages you'll recognize from other Nintendo games). If you need to find them then first look around the acre their house is. Then check inside their house. You can't go in their house if they're not in it, or in the same acre. At night their lights will turn on if they're in and awake. If the lights aren't, they're either asleep (and an invisible note on the door will tell you so) or their not in. Sometimes you'll find them right outside their house in the dead of night sleeping! Just wake them up to talk. But be carefull because after you wake them up they'll try to go inside and go asleep, were you can't reach them. ------------------------------------ ===7.2 Talking with the Animals=== ------------------------------------ The whole reason for their existance is simply to talk with you. Actually, half the game is centered on interacting with the local populus. there is actually 4 times the amount of tex in this one game, then the leading RPGs, and numerous times more than all the others. What does this mean? Lots of reading and a whole lot of interactions. Considering this is what Nintendo has called a "communication" game, a lot of text to back it up so it doesn't get extremely monotonous real fast from running out of new things to say is a GOOD thing. It'll be quite a long while before you've heard nearly everything. Now to the talking. Just walk up to them and say hi (don't be shy). The exact message they say will be different nearly every time, but the 3 questions you can ask mean the same thing -=talking=- I. Give me a job II. Let's talk III. Never mind ===Give me a job=== At the start of the game you'll probably ask this everytime you see someone. Asking for a job only means one thing--Delivery. Everytime you ask for a job and get it (most people don't need jobs done, while some need multiple ones) You will be asked to either A. Deliver an item to someone or B. retreive an item from someone. These items are special delivery only items (like GBC, comic books, glasses etc) that are used only in deliverying. You can't drop or sell them or do anything with them but give them away. -=How a Job Works=- So you've got a job, what do you do know? Lets start by going to the person the character told you about. (see below for detials about how to accomplish the different tasks). When you finally finish the Job the person you gave the item to will thank you and pay you. Most likely it will not be in bells and most likely it will be something cheap like stationary or clothing, especially with easy jobs such as delivery. But sometimes you get nice items, and some of these items are ones you can't usually buy, but have to earn through some way, so it all works out and it's a nice way to fill out your catalog. Plus, you can get revenge on them by using their stationary to mail them their ugly shirt back and they'll actually wear it!. If you ever find yourself with an item and no one to give it to(the recipient moved) the only way to get rid of it is to take it to the wishing well and apologize. It'll take it off your hands. -=Retrival=- Sometimes when you're asked to retrieve and item from someone you can actually go up to them and get it, but most often, they lent it to someone else who lent it to smoeone else who lent it to someone else...(such disregard for others stuff, and they get mad at you!) untill you've gone through the whole freakin town looking for something. Then the next person on the list might be asleep and you have to wait till the next day by which time you may have totally forgetten about it, which has bad repercussions on the townspeople. But hopefully you'll finally find the object and bring it back to the person who first wanted it. -=Delivery=- The easiest job you can get (with the lesser rewards) is delivering a package to another character. there's only one transaction and you won't forget to do it because you'll have the item in you inventory, and it'll even have their name on it! -=Fetching the Ball=- Occasionally someone will ask you to bring them a ball. This is were you must run around the whole town looking for a sports ball that's just lying around. Then you must kick it back to them. Good luck getting it up hills, it's pretty dang hard! and don't let it roll into the water because as soon as it does its gone for good and you'll have to wait another day if there isn't another ball around town. When you do bring the ball to them kick it to them. They will sat some little exclemation, then you can talk to them for your reward. -=Bring me a...=- on rare occasions they might ask you to bring them something, like a fish or, as it usually is, a peice of foreign fruit. This can be pretty hard and they won't give you another job for days after they first ask. Just be patient and ignore them for the week. ===Let's Talk=== You can spend quite a long time talking with people sometimes and it will change their moods. Just one thing you say could make them either very glum, with a cloud over their head, or very happy, which causes them to have flower rays beam out from their head. Sometimes you'll get flowerbeam after flowerbeam in which case you can talk to them forever. But usually you can only talk so long before you become annoying. They'll give very un-subtle hints when this is about to come. If you reach the point were they're not talking to you anymore you've ruined half of the bonding you gained from spending all that time talking. Talking with you neighbors can give you interesting (and disturbing) insights about their personalities, and they'll tell you random tidbits of nonsense and discuss about upcoming events. But alot of times they ask more... "interactive" questions. They may ask you about you favortie color or event. They also do alot of things which have effects outside of the conversation, like quizes were the correct answers get you prizes, or they might sell you something or buy something off of you (prices are high both ways). Some Other things involve total randomness, like guess what hand has the prize. But some things have horrible consequences for losing, like half of all your cash, and sometimes they'll try to sell you something for half of your money. *note* to beat this take half you money thing, put all the money on you in bags. The half they take out comes from the number in your inventory screen, not including the bags, and you can go to Tom Nooks and he counts the money in the bag as well. It works out nicely. It's real funny when you're talking and they ask for your favorite color, then inform you that that wasn't the color they repainted your roof! hehe. All in all Talking with the animals is not only lots of fun, but it can be very rewarding (and time consuming). I've been very vague in this section, though I did talk alot, because I don't want to reveal the funny stuff that happens that you'll eventually find out anyways. So, make sure you talk with people! --------------------------------- ===7.3 Animals Moving in/out=== --------------------------------- One of the themes in the game is change, and some of the biggest changes are people moving in and out of your town. When you start the game you'll only have 5 citizens in your town. Slowly more will move in untill you have a totall of 15. once you reach 15 somebody has to move out. In then next couple of weeks one of them will move out and in a few days a new one will move in. I know there may be some people you love and some you hate, but you have to let go and embrace (sorry, didn't mean for it to sound so corny). -=Forcing someone to move out=- There is only one way I know of to get someone to move out. I've tried being the WORST neighbor possible. There was once this one guy who moved in, Cube, and at first I absolutely hated him! I tried everything I could to get rid of him. I made him mad, I talked with him till he was totally frustrated. I woke him up whenever he fell asleep and wouldn't let him go back inside. I hit him over the head a million times till he was to the point I thought he would cry. I pushed him into so many Pitfalls that that region is now geologically unstable, and he wouldn't move. After this we became best buds. They only real way to get someone to move out is to ignore them totally. Don't ever talk them for over 1 whole week of gameplay (not real life, just a totall of 7 days that you got on and played) and they'll pack up. It's mean, but it get's rid of who you don't like and makes sure the people you like stay in your town. -------------------------------- ===7.3 Mailing your Friends=== -------------------------------- This isn't the section that goes into detail about how to write letters. It's about writing letters to the local denizens. ===Why should I=== Because when you mail them letters not only does it improve your relationship with them but it's fun, to an extent, if you actually write them something, then it changes your view to them so they're more personal, and when you mail them and add a gift, most likely they'll mail back a better gift, and it's great to get mail back! ===What should I write=== Well, you COULD just write a bunch of words, or only just a couple, that don't really mean anything because they don't actually read and understand what you write. But I think, if you're going to write them, write them something you mean. Tell them something, mention something, ask something, tell them about the present you connected to the letter. It's much more fulfilling and fun if you really write something. ===How you should write=== I have to just mention this. When you write letters to the town's citizens, like I said before, they don't actually comprehend anything that you say. They just run a spell-check on everything you wrote. So try not to use big words your not sure you know how to spell, and no abreviations. Also, when using the AC writing tool, the words don't wrap around to the next line. In other words, When you're in the middle of a word and reach the end of the line, the whole word doesn't bounce to the next line. It get's cut in half and you have two half words instead of a real word. When you do these mistakes, the person you send the letter to won't understand it and will send back a complaint letter telling you so. ===Mail a shirt!=== I love doing this. Let's say you have this shirt you think would be perfect for that neighboring cat. If you mail it to them, the next day they'll be wearing it. It's pretty funny what you can get them to wear. Though sometimes you can watch them actually give each other copies of their own shirt. ======================================================================= 8. ~Beggining the Game~ ======================================================================= I know it's late in the FAQ, but here is the part were I explain everything from the very start of the game untill your set free to do what ever you want. This is the only part that of the game that you really needs a walkthrough, rather then a FAQ (which makes this game so cool, it isn't based on a set linear path, and there's no end) because you have goals that you have to do and a set of tasks that you must do. Most people won't need this, but there may be some parts that help clarify something or point out something you never realized before. This is all based on the stand point of you being the first person in the new city. Even if your not, 95 perdent of this still pertains true, and you can notice the differences between a first time character, and a later character ------------------------------- ===8.1 Setting up the Game=== ------------------------------- When you pop in the game with a fresh memory card you'll see the dog, K.K. (Tokake) just strumming away at his guitar. He'll put in a few comments about going out on your own. He'll eventually get to the point were he asks you if you're ready to go and you'll have two options -=K.K.=- I. I'm ready to go! - skip this whole section and get on with game II. Before I go... - K.K. will go over all the current settings and let you change them around before you go. This section is about the settings when you pick "Before I go..." If you chose "I'm ready to go!" then just skip to the next section. K.k.'s first question will be about rumble settings. These happen like when you catch fish, chop with your axe, shake trees, etc: ===Rumble=== I. Rumble:ON - Toggles Rumble on II. Rumble:OFF - Toggles RUmble off Then he asks you about the sound type you want to use. This main depends on the television or speaker system you have, but normally just use Stereo if you are unsure: ===Sound=== I. Stereo - Set's sound to Stereo II. Mono - Set's sound to Mono (single) III. Headphones - Set's sound to headphones ===Voices=== Next is how you want animals to sound when they talk to you Choose any option to hear a sample of it (I seriously suggest Animalese): -=Styles=- I.Animalese - The animals mutter the words in there own tones. It helps keep talking a little more interesting and they actually say words. If you read what they're about to say and listen, you can make it out! This is the default and suggested setting II.Bebeses - Makes a lot of dotted sounds, like a muffled typewriter III.Silence - No sound at all After you pick a voice style K.K. will give you an example of it and ask you: -=COnfirmation=- I.That's fine! - This is now your character's voices II.Umm, hang on! - You go back and pick a different voice ===Finish=== Once you go through all this he'll ask if you like the settings: -=Confirmation=- I.Yes! - Continue on with the game (see next section) II.Not Really - GO back and go through the settings again Now that you have that done K.K. will tell you about how much funner the game would be with other people, la la la. Now, on with the show! ------------------------ ===8.2 On the Train=== ------------------------ Finally the game is about to begin. Not quite there yet. You still need a town to go to! This next scene you've hopped aboard a train and you heading for, currently, no were. As your sitting (Joan the boar is there too, she's the sleepy looking pig the next row up) a Blue cat will stroll by. When he sees you his face brightens and runs up to talk to you. ===Setting Clock=== The very first thing he'll ask you is if the time and date are correct. He'll show you the time and date that are on the Gamecubes internal memory. You can reply -=Rover=- I.That's right! - Continue on to the next question. II.That's wrong - He'll be utterly shocked and ask you to tell him the correct time. Move the control stick left and right to select what you want to change, and up and down to change it. Press any button to confirm. Hell ask if the new time is correct: II.a - Perfect! - Continue to next question II.b - No! no! no! - Go through step II again ===Identity=== From here on the questions will be about you and your town. Any others have to do with calculating how your eyes look due to the responses to your questions (see Faq on eyes at GameFaqs, it's got all the info on this), so try to ask them how you normally would so that you have eyes that better reflect yourself (even if they look like a clown who worked the graveyard shift). Here are the questions, in order; A. Rover will ask you if he can sit by you. Either way he'll sit -=Rover=- I. Please! - He'll say thanks (to friendly people like you) and sit II. Now way! - He'll comment he's glad there's still rude people in the world and sit down anyways B. Rover will ask for you name and a typing box will appear (8 letters max) *Note* Try not to put any strange characters not found on your keyboard in your name, or any out of place spaces, because you might want to trade over the internet, and you'll have to type your name exactly. Remember to capitalize the first letter! When you're done he'll laugh at your strange name and ask if you like it: (this question not only confirms, but decides your gender [will confirm]) -=Rover=- I. Isn't it cool? - You continue on, assumed to be a boy II. Isn't it cute? - You continue on, assumed to be a girl III. No! no! no! - Retype your name Then he makes a comment about your gender and you have 2 responces. They will confirm your gender permenantly. -=Rover=- I. (boy) Isn't it cool! - Confirm your gender and continue I. (girl) I forgive you. - COnfirm your gender and continue II. I'm not a boy/girl! - Change your gender (permanent change) C. Now to were the heck you're going to. He'll ask you and another typing box will pop up. Here you insert your future town's name (8 letter max) -=Rover=- I. That's right! - Confirms you wrote the name right II. You're wrong! - Reype the name ===Eye Questions=== From here on, the only effect these questions will have will be to determine how your eyes look, because both answers to everyquestion will get you the same result. D. Rover will ask what you're going to [your town] for: -=Rover=- I. I'm moving II. What's it to ya E. He asks you will you'll be living -=Rover=- I. Don't know yet II. Leave me alone! Look what the game was nice enough to point out to you. You have no were to go once you get to your town. Just manage through the panic attack as Rover laughs. Don't worry though, because he'll get up to go talk to someone on the phone in your town (Bum bum BUUUUM, Tom Nook) about getting you a place. You can read what they say if you look real hard. When he finishes he walks back and tells you about some houses he's hooked you up with. F. Lastly he asks if you have to money to buy a house -=Rover=- I. oh, yeah! II. Just a little Now that 20 questions is over, the train finally arrives at your town and you can leave Rover behind for hopefully a long long time. ~They say money makes the world go 'round. And what goes around, comes around~ --Rover-- ----------------------- ===8.3 Settling in=== ----------------------- Ah, finally you've made it. But guess what, there's still even more that you have to decide on before really playing the game! Right as you get off and before you can even go look at the map, Tom Nook (a racoon, or more appriotly, a Japanese Tanuki) will bustle over to greet you. He'll introduce himself and then point out your obvious sorry state (like everyone has so far). He'll laugh and then you can comment: (I don't know of any significance of it) -=Tom Nook=- I. Don't laugh! II. Whatever... After this he takes you down one screen, or acre, into player housing and tells you to look around. There are 4 houses here, one in each corner, and the Town Bulletin Board in the center (see 5.4 The Town Tune Board & Bulletin Board). Every house is exaclty the same except for color, which you can change all throughout the game, and they all have a mailbox and a gyroid. All of the choices are Shabby, but there may be one design you like best, or one house that has the best position, so try them all. Every time you walk out of a house you've looked at Tom Nook will ask if you like it: -=Tom Nook=- I. I like it! - Means you want it, but he'll ask you again to make sure I.a Here is good! - a tone rings and the house is yours! I.b Umm, hang on! - Continue looking at houses II. It's OK I guess - continue looking at houses Just pick one! You know have your very own house and plot of earth, YEAH! Tom Nook will then give a rundown of your house and gyroid (see House and Gyroid). When he finally finishes he'll ask if you want to hear everything he said again (I hope not) -=Tom Nook=- I. No thanks... - Continue on II. Tell me again - go through that whole lecture again, but you can super speed it with B (more than regularly) And...to the bill. 19,800 bells! The game will automatically jump to the inventory screen (see 2.3 Items Screen and Controls, if you have problems) were you have a lone bag of 1000 bells. you have to give it to him, so just get on with it so you can watch him freak out. He thinks on the problem and comes up with an idea. He proposes that you have to come work at his shop to pay off his debt (though the only reason you work there is to get a good feel of game mechanics, you make less the diddly squat). He'll tell you were to find his shop and then he'll run off and give you a chance to actually do something besides answering questions! (you can finally save now if you wish). You could go explore the town now, but I wouldn't. Tom Nook will have you do it, you can't sell anything till you've worked for him, and you don't have a map yet. So I'd go north back to the train station, read the map to find Nook's, then go over for your first day of work. -------------------------------- ===8.4 Working for the Nook=== -------------------------------- Almost done. Just do the next few chores for him and you can run around town free as lark. If you don't know how to get to Tom Nook's store, look at the map by the train station. If you don't know where YOU are, Tom Nooks store is in one of the most northern acres (usually A-2). Tom Nook's store is the little shack called Nook's Cranny. He'll rap on you because of your appearance nad give you a work uniform you need to put on(see section 2.3) before you can do anything (you can take it off later with only a reprimand) Once you have it on talk with Nook. He'll give you your first job ===Job #1=== For Tom Nook's first chore he'll give you a handfull of flower seeds and saplings. He wants you to plant them around his store (or the same acre as his store). Go outside and do this. Try not to put them in the way of regularly walked paths (see 6.2 Trees and Flowers). When you have them all planted go back inside and talk with Nook. He'll give you about 80 bells for this and deduct it from your debt (wow, 80 bells!) ===Job #2=== Now he wants you to introduce yourself to all the neighbors and the mayor. The easiest way to do this is to go back to the map by the train station and study were everyones house is and how to get there. On the first day they'll all be outside of their homes, waiting to laugh at your name, making it easier. The mayor will be at the wishing well. Once you've talked to everyone go back to Tom Nook. If you missed someone he'll tell you to talk with everyone. If you succede, he'll tell you good job. Of course you don't get any money because you didn't actually do anything for him (stictler). ===Job #3=== Finally, a real job, a delivery. Tom Nook will give you an item and tell you who it's for and what acre they're in (real handy, isn't it?) Go find that denizen and tell them "Delivery!". They'll thank you and even give you a "tip". Go back to Tom Nook who will pay you, so to say, a whopping (hehehe) 230 bells. ===Town Map=== Between jobs you'll stop Tom Nook and request a map. After some complaining and thinking he finally caves in. NOW you have you're very own map. Very useful at the beggining of the game! ===Job #4=== This 4th job he has you writing a letter to one of the animals in town (see letter writing) advertising the store. Just put something simple like "Dear [resident], [your name] invites you to shop at Tom Nook's store!" When you've finished writing it, run over to the post office and mail it. Go back to Nook and he'll add an extra 130 bells. ===Task Intermission=== Between Job 4 and 5 he'll tell you he hasn't prepared the next package yet, and to go help some of the people around town. So run off, find someone, and do a task for them (see 7.2, Talking with the Animals). Once you've finished it and gotten a reward, go back to Tom Nook's and he'll be ready with you're 5th Job. ===Job #5=== Another delivery. This time it's a carpet. Go off and do it, get you reward and return like a good little worker. This time you'll get "payed" a little more (580 bells). Don't forget to use your new map! ===Job #6=== Very similar to Jobs 5 and 3. Except this time you get an axe. But.. you have it, or even use it! ={. Just run off and deliver it to it's lucky recipient then go back to Nooks for your last job. ===Job #7=== A peice of cake. He wants you to put an add on the Town Bulletin Board (located in player housing) for his shop. Easy enough. Read about how to post messages if you want, then press A and type your own message. Something simple like "Shop at Tom Nooks, The best prices in Town!" Walk back up to Nook, who will finish balancing your debt, and talk about ways to pay it off and future house upgrades. Turn around and leave the store to get a happy little green message. Now your life begins! --------------------------------- ===8.5 Early Debt Management=== --------------------------------- I know the area that calls for a walkthrough is over, but this ties in so well with what I just finished explaining that is was most logical to start here. You're a free man. With a closet, a box, and an old tape deck. What a great life. The first week or so living in you town won't be as easy to find money as it will be later. One, because you're not settled in, two because you don't have the tools for fishing or stuff, and three, you don't have nearly as many fruit trees as you will later. This section is going to be about ways to make money when you're just starting off. It may be small, but so is your house! (which you HAVE to upgrade one size bigger ASAP) ===Lost and FOund=== Almost everyday a new lost and found item appears in the Lost and Found. And everytime it does you can take it. It might even be a tool! Just bring it to Nook and sell it. ===The Dump=== Everyday two new things will appear in the dump. Most likely one of the things will be paper, but the other thing is probably worth selling. ===Sea Shells=== Just walk along the shore and you will find numerous shells. Most aren't worth much, but every bit helps ===Trees and fruit=== Every fruit growing on of your trees (untill you get foreign fruit) is worth 100 bells and every tree has 3 fruit. So raze the forest baby! Since you don't have a shovel and won't for a little bit don't bother saving any fruit for planting, yet. Also, a few of the trees you shake will drop money. But watch out for bees! ===Talking with the Animals=== Probably the best way to get stuff is from your neighbors. You can do tasks (which are abundant at the start of the game) for rewards, or just talk alot and get a few things. For more info see 7.2, Talking with the Animals Here are all the ways I can think of to make money at the begging of the game. Later on you can catch fish and bugs and collect furniture, but right now you can't. Save as much money as you can to make your closet/house bigger, but always buy any tools in Nook's store if you don't have them yet. Good luck! ======================================================================= 9. ~House and Gyroid~ ======================================================================= There's a lot to house. More then just a place to stash your goods. You can decorate it, expand it, paint it, get it judged and the gyroid in front of your house saves. And lets not forget the power of feng shui! Here I will explain everything about your house, what you can do, what it does, the things you can do to it, and all about the gyroud that gaurds the door in front of it. ----------------------- ===9.1 Your Gyroid=== ----------------------- Along with every house comes a freaky little dancing fire hydrant called a gyroid. There are small versions of this that are purely for decoration, but I those aren't the type I'm talking about. You gyroid is a necessary tool. It allows you to save, but it does more than just that. When you talk to your Gyroid he'll greet you and ask you what you want: -=Gyroid=- I. Save - This is how you save the game I.a That's right! - Confirms, takes you to the save choices screen I.a1 - Save and Quite - Save and exit the game I.a2 - Save and Continue - Save and keep playing I.b Umm, hang on! - Cancel II. Store an item - Let's your Gyroid hold an item for you. He can hold up to 4 at a time. When you select an item you have already put in the Gyroid you get the following options: II.a Grab - grabs the item so you can move it II.b Give away - Sets the item so that any other player may take it II.c Set price - Sets the price another player would have to pay for it II.d Display - Puts the item so it is only displayed, no one can take it II.e Quit - Cancel III. Other things - A list of subcategories III.a About the door - Lets you put a circular pattern on the door III.a1 Post Pattern - Let's you put a pattern on the door III.a2 Remove Pattern - Removes any patter you have on the door III.a3 Quite - Cancel III.b Set Message - Gives you four lines to type out a message that the Gyroid will tell other players when they talk to it III.c Go Back - Takes you back to the previous menu III.d Never mind... - cancel IV. Never mind... - Cancel So not only can you Gyroid save, but he's also your messaging service and very own market. No wonder all your friends want you to give it to them. ------------------------ ===9.2 Your Mailbox=== ------------------------ Besides a Gyroid, outside every house is a mail box. You can't actually send mail through it (you have to go to the post office for that), but you recieve mail there twice a day (9:00am and 5:00pm). You have mail when a flashing blue and white flag that beeps at you is raised on the side of your mailbox. Just open it up and the letters will jump into your letter box in your inventory screen. -------------------------------- ===9.3 Upgrading your House=== -------------------------------- Thankfully, you don't keep that tiny little room you first got at the start of the game forever. Once you finally pay off the first debt, the next time you visit Tom Nook's he'll spring an upgrade on you and another debt. He'll keep doing this untill your house is a manor. The Expansions of your house go as follows: Your First house _______________ | | | | | |___|___|___|___| | | | | | |___|___|___|___| | | | | | |___|___|___|___| | | | | | |___|___|___|___| | | |_____ Door_____| Main Room Upgrades Add-on Rooms ______________________________________|_______________________________________ | You First Upgrade | Attic _______________________ | _______________________ | | | | | | | | | | | | | | | |___|___|___|___|___|___| | |___|___|___|___|___|___| | | | | | | | | | | | | | | | |___|___|___|___|___|___| | |___|___|___|___|___|___| | | | | | | | | | | | | | | | |___|___|___|___|___|___| | |___|___|___|___|___|___| | | | | | | | | | | | | | | | |___|___|___|___|___|___| | |___|___|___|___|___|___| | | | | | | | | | | | | | | | |___|___|___|___|___|___| | |___|___|___|___|___|___| | | | | | | | | | | | | | | | |___|___|___|___|___|___| | |___|___|___|___|___|___| |Attic | |Basemen| | |Main | | |_______|_ Door_|_______| | |_______|_______________| | | Final House | Basement _______________________________ | _______________________________ | | | | | | | | | | | | | | | | | | | |___|___|___|___|___|___|___|___| | |___|___|___|___|___|___|___|___| | | | | | | | | | | | | | | | | | | | |___|___|___|___|___|___|___|___| | |___|___|___|___|___|___|___|___| | | | | | | | | | | | | | | | | | | | |___|___|___|___|___|___|___|___| | |___|___|___|___|___|___|___|___| | | | | | | | | | | | | | | | | | | | |___|___|___|___|___|___|___|___| | |___|___|___|___|___|___|___|___| | | | | | | | | | | | | | | | | | | | |___|___|___|___|___|___|___|___| | |___|___|___|___|___|___|___|___| | | | | | | | | | | | | | | | | | | | |___|___|___|___|___|___|___|___| | |___|___|___|___|___|___|___|___| | | | | | | | | | | | | | | | | | | | |___|___|___|___|___|___|___|___| | |___|___|___|___|___|___|___|___| | | | | | | | | | | | | | | | | | | | |___|___|___|___|___|___|___|___| | |___|___|___|___|___|___|___|___| |Attic | |Basemen| | |Main | | |_______|_____ Door_____|_______| | |_______|_______________________| | ___________________________________ | ___________________________________ *NOTE* At the bottom of every diagram is a bar that either has rectangles marked out and the bottom, and some say door. At the opening of every house is a one tile deep (which does not count against you house space, though you can't put anything here except things you can walk over) entranceway. This space is reserved so that when you get an attic and basement the stairs to both will be at the sides of this entranceway. As you have seen, there are two different ways to upgrade your house. You can make it larger, or you can add extra levels to it. There's no order you have to follow (except that mandatorily, the first upgrade you get has to be "Your first upgrade". ===House Size=== Normally your house starts out as a small little 4 tiles by 4 tiles (4x4) house. When you finally pay off your debt to Tom Nook he will insist on making your house larger. He'll increase your house to a 6x6 pad, which more than doubles the space you have to put junk. From here on, once you've paid off your new debt, you can upgrade anything, but I'm talking about house sizes right here. Now you can upgrade your house to an 8x8 manor. This is 4 times the size of your original home, with enough space to put stuff all along the walls and still have room to put furniture in the middle of the room. The 8x8 is the largest room you can get and it is quite room, big enough to comfortabley fit any complete furniture set. ===Add-ons=== After you've expanded your house to at least the 6x6, you have the option to next add on additional rooms! You can choose between an Attic or a Basement. -=Attic=- This room is like your main room (except it will always stay 6x6). You can decorate the walls and the floor and can put a whole new theme in here, or designate it for special purposes (mine, like so many others, is my Nintendo room, with all the Nintendo furniture peices, and all my NES games). A very nice room if you like your main room, but want to experiment with other stuff. -=Basement=- The Basement isn't like any other rooms in your house. It's ill-lighted, with no windows, and you can't change either the floor or the walls. It is strictly for storing. But at 8x8 you can fit alot of useless junk down there. I personally have a banstand of gyroids singing to me. And in the little empty space I have left I have a couple of rows of Cabinents I fill will items (such as pitfalls, stationary, and raffle tickets). It's a great place to store junk if it's beggining to clutter the rest of your house. ===Paying the Debt=== Everytime you pay off the old debt, old Nook will sneak up on you and slap a new one on you. To pay debts off, if you didn't know, you have to take your money to the post office and deposit it with the clerk. Don't think that once you have every upgrade you don't have to pay that last debt, because if you do you will get a pretty nice reward, see SPOILER ***SPOILER*** If you've paid off every debt you have, then Tom Nook in his ecstacy will erect a golden statue of you right outside the train station and it will sit their and sparkle all day and night. --------------------------------- ===9.4 Decorating your House=== --------------------------------- There would be no point in having a house if you couldn't do something with it. It would just be a large shed. This is the part of the game that is more similiar to "The Sims" then "Harvest Moon". One of the goals of the game is collecting furniture and stuff (Some people say the fascination is not unlike Pokemon, gotta have 'em all!). You can change the wallpaper, or change the carpeting as well as fill your house with lovely items. ===Walls, floors, and patterns=== I dearly hope that sometime during the game you're going to want to change that horrible stuff that's on your walls and floor. There are tons of different wallpapering and carpeting that you can mix and match to create just what you want. To change either, go to your Inventory screen,select the carpet/wallpaper you want to use, and choose "Put on wall/floor". In the twinkle of a tune, your new will be on and your old safely tucked away in your inventory. If you really want some interesting designs, get some wallpaper from Wendell or a carpet from Sarah. If you're the more creative type then you can design your own pattern and put it on. Just select the pattern and choose "use". You can either tile it on as a mosiac, or have the game mix that pattern around some. ===furniture=== The pride of any house the the decor. They're are litterally hundreds of just furniture peices you can stash away in your house. Many of these belong to furniture sets, such as the Cabana set, or the construction set (see Items list for more details). But most people don't pick just one set and fill their house with it. Be creative as you like. Make your house a classroom or a supermarket for all I care, but what matters is if you like it. To move furniture press against it and hold A, then push in the direction you want to push it. To rotate it, hold A then tilt the control to the right or left of your character. Have fun, be creative, make it YOUR house. (by the way, other players can come in and look at your house the same way you go and look at your neighbors). *Note* If you keep your furniture in the same spot for a long time, cockroaches will began appearing in your house and you have to run them over to stop them ===Tabletops=== There are a few surfaces that can actually have certain, smaller items placed on top of them. If you're not sure if a surface actually has tabletop ability, try putting something on top of it that you know would go on a regular table. ===Interactive Items=== There are a few furniture items that you can press A in front of to make them do stuff. Here's a list of most of them -=Stereos=- If you collect tunes from Tokakeke on Saturdays (see Speceial Events) you can pop them in your music machines and listen to them at home. Just walk up to it and press A, then choose between adding a new tune you got from K.K., or change the one playing, and off course turning it on/off. -=Gyroids=- These are not the same as the gyroid outside of your house, but they still dance. There are themes of Gyroids that do special rythms of sounds, and most themes of gyroids has different types, such as mini, mega, tall, squat, etc that are different variations on a theme. There's always a gyroid for your style, as long as you have it! you can turn his antics on and off by walking up to him and pressing A. -=TVs=- There's nothing to actually watch or hear on the TV's, but they do make sounds and noises! -=Chairs,benches,and beds=- If you walk up against chairs and benches you'll sit on them and if walk against the side of a bed you'll lay on it and close your eyes. But your little guy never really needs any sleep, right? -=NES games=- Of course these have to be interactive, how else can you play them? walk up and press A to play them (for more info see NES games) -=Cabinents=- There are a few items that you can actually store up to 3 other (non-funiture) items in. These are generally called cabinents. use them to store stuff like clothes, wallpaper, carpets, paper, etc. *Note* If you keep your furniture in the same spot for a long time, cockroaches will began appearing in your house and you have to run them over to stop them ===Painting the Roof== You can change the color of your roof, you've probably found out from some of your more "helpful" friends. There are 3 ways to do it. One, one of your neighbors do it for you, and pick a totally random color. Two, you buy a can of paint from Tom Nooks, but there's only one color there a day. Three, if you meet Wisp and do his request he will paint your roof for you any color you want (see Special events) --------------------------- ===9.5 The HRA Academy=== --------------------------- The Happy Room Academy (HRA) is a group of nosy neighbors who grade your interior design. (the attic and basement aren't included) they rate how "attractive" it is. It is rated on style, organization, neatness etc, and they will grant you points accordingly. Points awarded depend on the items placed in your house. The main way to increase the points in your house is to get more items, and wallpaper & carpet, from the same theme, and by completing sets and series. I personally haven't done much with the HRA because I don't like tearing down my current Design. ===A Quick High Score=== Just get a COMPLETE special event series (such as Spooky) and as many extras ad lucky items as you can for one night. You'll get a big score. ===How you Enroll in HRA=== At the beggining of the game Tom Nook will ask you if you want to join the HRA academy. Unless you've already played with it, hate it, and DO NOT want any of the unique items from it you can say no, but otherwise, say yes! Otherwise you'll be missing out on part of the game. Everytime you rearrange your furniture the HRA will use their invisible cameras to scope out your room. When you check the mail in the mourning you will have a letter from them telling you how many points you currently have. Before we start into the nitty gritty, there are a few points I need to point out so the scoring system makes sense. There is a difference between a theme and a set and a series. (for complete item lists on themes, series and sets see Items) -=Theme=- Multiple items that all share in a common theme, such as the space theme, the Chess theme, the boxing theme, the classroom theme, but aren't the basic things you'd use in a real house. Classroom Theme Construction Theme Space Theme Rock Garden Theme Western Theme Chess Theme Mossy Garden Theme Backyard Theme Boxing Theme -=Series=- Is a complete collection of 10 functional items that have names that connect them to their series, such as blue bench and Cabin bed. Unlike a theme, which is just theme based, Series use a collection of practical, needed items (you don't need a tumbleweed or lunar lander, but you need a bed and table and chair) they also include their own wallpaper and carpet. Blue Series Exotic Series Ranch Series Kiddie Series Classic Series Green Series Modern Series Lovely Series Cabana Series Regal Series Cabin Series Jingle Series Spooky Series Snowman Series Harvest Series -=Sets=- Sets are groups of items that make up a whole ensemble, for instance, pear set, Robot set, figurine set. All sets are focused on ONE thing, and they are very small, only a few items in each. Citrus Set Frog Set Guitar Set Teddy Bear Set String Instrument Set Figurine Set Cactus Set Vending Machine Set Office Set Melon Set Vase Set Totem Pole Set Drum Set Pine Wood Set Study Set Bonsai Set Nintendo Set Lucky Nintendo Set Pear Set Apple Set Robot Set Red Flower Set Yellow Flower Set Iris Flower Set -=Living Essentials=- You will also get scored for having all of the living essentials, which are bed, chair, table, wardrobe and either a dresser OR a bereau. You will get points for having all of these, and even more if they are all from the same series. -=Lucky Items=- There are a few items known as lucky items. Most of them are only found through special means (like raffle and events). These items count highly on your HRA score, and they increase your luck in Feng Shui. Below is a list of all the lucky Items. ===Scoring SYstem=== There are a multitude of ways to get points, from special items to complete sets and series. Below is a list of how much individual items add to your room score ______________________________________ _________________ | ITEM |POINTS| | Lucky Items | |_______________________________|______| |_________________| |Clothes, Fish, Insects | 0003 | |G Logo | |Items from Tom Nook | 0051 | |Big Festive Tree | |Items from Crazy redd | 0412 | |Hinaningyo | |Items from Saharah | 0412 | |Dracaena | |Items from Wendell | 0412 | |Tanabata Palm | |Items from Guliver | 0412 | |Mario Trophy | |Buyable items from Tortimer | 0412 | |Luigi Trophy | |Limited Time Items | 0700 | |House Model | |Lucky Items | 0777 | |Manor Model | |Gyroid | 0821 | |Post Model | |Items from Snowman | 0888 | |Treasure Chest | |Fossils | 1000 | |Samurai Suit | |E-Reader Furniture | 1000 | |Tissue | |Special NES Games | 1000 | |Piggy Bank | |E-Reader NES Games | 1000 | |Mailbox | |Birthday Cake | 1000 | |Angler Trophy | |Lottery Prizes | 1029 | |Fishing Trophy | |Items from Jack | 1031 | |Spring Medal | |After completing Museum | 1111 | |Autumn Medal | |Winning a fishing competition | 1111 | |_________________| |Non Buyable items from Tortimer| 1111 | |Maxing HRA Points | 1111 | |Items from Island | 1300 | |Baseball/Wario's Woods | 1983 | |_______________________________|______| You also recieve points on the conept of series themes and set. Below is a list of how many points you recieve from matching groups of items. ____________________________________________________________________________ |COLLECTION OF FURNITURE,WALLPAPER,CARPET | POINTS | |________________________________________________|___________________________| |Complete living essentials w/ different series's| 04400 | |Complete living essentials w/ same series | 16000 | |Only wallpaper and carpet from same series | 01000 | |Complete Series | # of pieces x 7000 + 15000| |Complete Basic Series | 48000 | |Matching wallpaper and carpet (different series)| 10000 | |Complete furniture from same set | # of pieces x 3000 | |________________________________________________|___________________________| Just counting up the points in your house to see how many you have isn't the reason I put these charts up. They're more of a reference so that you can see what gives you the most points, and what is the most important thing for you to change to raise your score. ===Reward=== Besides being happy that you've got a very attractive house, you also get 2 rewards for having a high score. These are irreplacable, so don't lose them! 70,000 points - house model 100,000 points - manor model --------------------- ===9.6 Feng Shui=== --------------------- In Japan they believe that a certain balance of harmony can bring a person more success, better luck and ward away eveil. Through placement of colors, special objects your environment will create a certain balance in your life. They believed that by using the three elements (sun, earth, and life) you can live a more peaceful life. Nintendo incorporated some of this theory into the game, on a much more primitive style. In Animal Crossing Feng Shui is based on how items are placed in your house, and which items they are. This is similiar to HRA, such as it depends on the arrangements and types of items in your house. But not in the same way. Following any Feng Shui increases your luck in multiple spectrums. (I've noticed that I get a lot less stationary and more furniture when I talk to the citizens of my town with higher Feng Shui)It simply goes like this There are 4 colors which coincide with the 4 cardinal directions. They are North - Orange - Better Luck with Finances and Items South - Green - Better Luck with Finances and Items East - Red - Better Luck with Finances West - Yellow - Better Luck with Items These color regions (North South East West) only apply to 2 spaces away from the wall, and they overlap in the corners, so you can put either one of the two colors there that you want to. With a larger house, there will be spots in the middle which is a "no-feng-shui-zone". Here are some diagrams that show which tiles are associated with which colors: Your First house _______________ |oy |oy |or |or | |___|___|___|___| |oy |oy |or |or | |___|___|___|___| |gy |gy |gr |gr | |___|___|___|___| |gy |gy |gr |gr | |___|___|___|___| | | |_____ Door_____| You First Upgrade _______________________ |oy |oy | o | o |or |or | |___|___|___|___|___|___| |oy |oy | o | o |or |or | |___|___|___|___|___|___| | y | y | | | r | r | |___|___|___|___|___|___| | y | y | | | r | r | |___|___|___|___|___|___| |gy |gy | g | g |gr |gr | |___|___|___|___|___|___| |gy |gy | g | g |gr |gr | |___|___|___|___|___|___| |Attic | |Basemen| |_______|_ Door_|_______| Final House _______________________________ |oy |oy | o | o | o | o |or |or | |___|___|___|___|___|___|___|___| |oy |oy | o | o | o | o |or |or | |___|___|___|___|___|___|___|___| | y | y | | | | | r | r | |___|___|___|___|___|___|___|___| | y | y | | | | | r | r | |___|___|___|___|___|___|___|___| | y | y | | | | | r | r | |___|___|___|___|___|___|___|___| | y | y | | | | | r | r | |___|___|___|___|___|___|___|___| |gy |gy | g | g | g | g |gr |gr | |___|___|___|___|___|___|___|___| |gy |gy | g | g | g | g |gr |gr | |___|___|___|___|___|___|___|___| |Attic | |Basemen| |_______|_____ Door_____|_______| To reap the blessings of Feng Shui you must pust items of the correct color into their proper region. But not all items are "color items". An item may be red, and even have red in it's name, but it isn't a Feng Shui item. An item may not have any colors associated with the 4 Feng Shui colors, yet it may be a red Feng Shui item. There's no knowing...unless you've got a list, like the one right here: (North) (East) (South) (West) Orange Red Green Yellow ¯¯¯¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ Cement Mixer Barbeque Aloe Ballone Fight Detour Sign Baseball Azalea Bonsai Blue Table Flagman Sign Birdcage Bird Bath Classic Sofa Gerbera Blue Dresser Bromeliaceae Cosmos Model Y. Jack-O'-Lantern Cabin Bed Cactus Exotic Lamp Maple Bonsai Cabin Table Caladium Gold Econo-Chair Men at Work Sign Clu Clu Land D Chalkboard Kayak Merge Sign Detour Arrow Coconut Palm Lemon Table Oil Drum Donkey Kong Corn Plant Melon Table Ruby Econo-Chair Donkey Kong 3 Croton Pansy Model Y. Spooky Bed Donkey Kong Jr. Deer Scare Sprinkler Spooky Bookcase Excitebike Desert Cactus Steamroller Spooky Chair Fireplace DK Jr. Math Sunflower Spooky Clock Golf Fan Palm Tennis Spooky Dresser Grapefruit Tree Froggy Chair Tent Model Spooky Lamp Hamster Cage Grass Model Tulip Model Y. Spooky Sofa Haz-Mat Barrel Green Bed Spooky Table Iron Frame Green Bench Spooky Vanity Jingle Bed Green Chair Spooky Wardrobe Jingle Chair Green Counter Wet Road Sign Jingle Clock Green Desk Jingle Dresser Green Dresser Jingle Lamp Green Drum Jimgle Piano Green Lamp Jingle Shelves Green Pantry Jingle Sofa Green Table Jingle Table Green Wardrobe Jingle Wardrobe Hawthorn Bonsaid Lantern Holly Bonsai Lawnmower Jade Econo-Chair Lovely Lamp Jasmine Bonsai Lovely Dresser Lady Palm Miniature Car Lily-Pad Table Noisemaker Lime Chair Orange Cone Market Model Plum Bonsai Mugho Bonsai Punch-Out! Pachira Ranch Bed Pine Bonsai Red Armchair Ponderosa Bonsai Red Boombox Pothos Red Corner Ranch Armchair Red Sofa Ranch Couch Quince Bonsai Round Cactus Soccer Rubber Tree Stone Coin Sleeping Bag Taylor Model Snake Plant Traffic Cone Tall Cactus Tulip Model R. Train Set Wario's Woods Tree Model Watermelon Chair Weed model Watermelon Table Weeping Fig There is also a group of special lucky items that contribute to your money and item collecting no matter were they are in your room! These items, the same lucky items as the HRA, are: Angler Trophy Hinaningyo Post Model Autumn Medal House Model Samurai Suit Big Festive Tree Luige Trophy Spring Medal Dracaena Manor Model Tanabata Palm Festive Tree Mailbox Tissue Fishing trophy Mario Trophy Trasure Chest G Logo Piggy Bank Place the appropriate objects in the right parts of your room to increase you luck. You may not notice at first, but these things really help. There are a few more pointers put down by your animal friends that if you don't do, will actually hurt your Feng Shui, and there are other little things that help your feng shui rating. All that I know of are right here (they also help with your HRA rating): ===Feng Shui Tips=== 1. Make sure all dolls and gyroids are facing away from the wall. 2. Put all cabinets and wardrobes so that you can open them 3. allow room so that you can sit on all chairs and benches 4. No junk laying around on the ground 5. putting lucky items in the corner help more than usual (unconfirmed) ======================================================================= 10. ~Item Catalogue Checklist~ ======================================================================= There are close to thousand items in Animal Crossing to collect. From Fish to Furniture, it may take you a while. Below is a checklist of all items found in your catalogue. The next section covers Fish and Insects. For more information on how to collect special items, see events section. ----------------------- ===10.1 Furniture=== ----------------------- ======================================================================= 11. ~Fish and Insect Lists~ ======================================================================= This section is intended only fora a list of all Fish and Insects, when to find them, and were to find them. For information on how to catch fishand any questions, see Fishing and Bug Catching. Everything is in seasonal order. Times in Paranthasese () are Peak times, or the best time to catch them. I added prices because the best reason to "hunt" is to sell them (not collect) ---------------------- ===11.1 Fish List=== ---------------------- NAME LOCATION TIME DATES SHADOW PRICE [] Barbel Steed -River |All Day |All Year |Small | 200 | [] Bass -River |All Day |All Year |Medium | 300 | [] Bluegill -River |9am-4pm(May-Nov)|All Year |Small | 120 | [] Brook Trout -River |All Day |All Year |Small | 150 | [] Carp -River |All Day |All Year |Medium | 300 | [] Coelacanth* -Ocean |4pm-9am |All Year |Huge |15,000 | [] Freshwater Goby -River |All Day |All Year |Small | 300 | [] Crucian Carp -River |All Day |All Year |Small | 120 | [] Dace -River |4pm-9am |All Year |Medium | 200 | [] Goldfish -River |All Day (Sept) |All Year |Tiny | 1,300 | [] Koi -River |All Day |All Year |Medium | 2,000 | [] Large Bass -River |All Day |All Year |Large | 3,000 | [] Pale Chub -River |9am-4pm |All Year |Small | 200 | [] Popeyed Goldfish-River |9am-4pm (Sept) |All Year |Tiny | 1,300 | [] Red Snapper -Ocean |4pm-9am(Apr-Jun)|All Year |Large | 3,000 | [] Sea Bass -Ocean |All Day |All Year |Large | 120 | [] Small Bass -River |All Day |All Year |Small | 200 | [] Bitterling -River |All Day(4am-9pm)|Dec-Feb |Small | 1,300 | [] Pond Smelt -River |All Day(4am-9pm)|Dec-Feb |Small | 300 | [] Stringfish -River |4pm-9am |Dec-Feb |Medium |15,000 | [] Loach -River |All Day |Mar-May |Small | 300 | [] Cherry Salmon -River |4am-9am/4pm-9pm |Mar-Oct |Small | 1,300 | [] Barred KnifeJaw -Ocean |4am-9am/4pm-9pm |Mar-Nov |Large | 5,000 | [] Large Char*** -W. Fall|4am-9am/4pm-9pm |Mar-Nov |Huge |10,000 | [] Rainbow Trout -River |4am-9am/4pm-9pm |Mar-Nov |Medium | 650 | [] Killifish** -Pond |All Day |Apr-Aug |Tiny | 300 | [] Crawfish -Pond |All Day |Apr-Sept |Small | 250 | [] Guppy -River |9am-4pm |Apr-Nov |Tiny | 1,300 | [] Frog -Pond |All Day |May-Aug |Medium | 250 | [] Angelfish -River |4pm-9am |May-Oct |Tiny | 3,000 | [] Catfish -River |4pm-9am |May-Oct |Medium | 200 | [] Giant Catfish -Lake |4pm-9am |Jun-Aug |Large | 3,000 | [] Giant Snakehead -Lake |9am-4pm(Jul-Aug)|Jun-Aug |Large | 6,500 | [] Arowana -River |4am-9am/4pm-9pm |Jun-Sept |Large |10,000 | [] Eel -River |4pm-9am |Jun-Sept |Medium | 2,000 | [] Piranha -River |9am-4pm/9pm-4am |Jun-Sept |Small | 6,500 | [] Arapaima -River |4pm-9am |Jul-Sept |Large |10,000 | [] Sweetfish -River |All Day |Jul-Sept |Medium | 1,300 | [] Jellyfish -River |All Day |2nd1/2Aug|Medium | 100 | [] Salmon -Anywere|All Day |Sept |Medium | 650 | || Bitterling -River |All Day(4am-9pm)|Dec-Feb |Small | 1,300 | || Pond Smelt -River |All Day(4am-9pm)|Dec-Feb |Small | 300 | || Stringfish -River |4pm-9am |Dec-Feb |Medium |15,000 | *notes* - There ARE fish after September, there season just started before that - Ponds are tiny bodies of water, the Lake is the large pond connected to the river. - All fish found in the river can also be found in the lake as well. * The coelacanth can only be found when it is raining (not snowing). ** The Killifish can be found in any fresh water, but usually in the pond. *** The Large Char is found at the base of waterfalls only. ------------------------ ===11.2 Insect List=== ------------------------ For more Info on exactly how to find Insects, see Bug Catching NAME LOCATION TIME DATES PRICE [] Bagworm -Trees(shake)|All Day |Oct-Mar | 250 | [] Mole Cricket -Underground |All Day(Dec-Apr)|Nov-May | 1,350 | [] Ant -Turnip/Candy|All Day |All Year | 80 | [] Bee -Trees(shake)|All Day |All Year | 4,500 | [] Pill Bug -Under Rocks |All Day(Jul-Aug)|All Year | 250 | [] Ladybug* -Flowers |8am-5pm(8am-4pm)|Mar-Jul,Oct| 130 | [] Spotted Ladybug* -Flowers |8am-5pm(8am-4pm)|Mar-Jul,Oct| 200 | [] Common Butterfly*-Anywhere |8am-5pm(8am-4pm)|Mar-Oct | 80 | [] Yellow Butterfly*-Anywhere |8am-5pm(Apr-Jun)|Mar-Oct | 80 | [] Cockroach -Flowers |All Day |Mar-Nov | 5 | [] Snail* -Flowers |All Day |Apr-Sep | 250 | [] Spider -Trees |All Day |Apr-Sep | 300 | [] Tiger Butterfly* -Anywhere |8am-5pm(May-Jun)|Apr-Sep | 200 | [] Common Dragonfly*-Anywhere |8am-5pm(May-Jun)|May-Jun | 130 | [] Mosquito* -Anywhere |8am-11pm(Dec-Apr)May-Sep | 130 | [] Firefly -Near Water |7pm-4am(7pm-11pm)June | 250 | [] Darner Dragonfly*-Anywhere |8am-5pm (June) |Jun-Aug | 200 | [] Flat Stag Beetle*-Trees |7pm-8am |Jun-Aug | 2,000 | [] Longhorn Beetle* -Anywhere |8am-5pm |Jun-Aug | 200 | [] Purple Butterfly*-Anywhere |8am-5pm |Jun-Aug | 2,000 | [] Pondskater -Ponds/Lake |8am-7pm |Jun-Sep | 130 | [] Banded Dragonfly*-Anywhere |8am-5pm |Jul-Aug | 4,500 | [] Brown Cicada* -On Trees |8am-5pm(8am-4pm)|Jul-Aug | 200 | [] Drone Beetle* -Trees |All Day |Jul-Aug | 80 | [] Dynastid Beetle* -Trees |7pm-8am |Jul-Aug | 1,350 | [] Evening Cicada* -Trees |4am-8am(4pm-7pm)|Jul-Aug | 850 | [] GiantStag Beetle*-Trees |11pm-8am |Jul-Aug |10,000 | [] Jewel Beetle* -Trees |8am-4pm |Jul-Aug | 3,000 | [] Mountain Beetle* -Trees |7pm-8am |Jul-Aug | 2,000 | [] Robust Cicada* -Trees |8am-5pm(8am-4pm)|Jul-Aug | 300 | [] Saw Stag Beetle* -Trees |7pm-8am |Jul-Aug | 2.000 | [] Walker Cicada* -Trees |8am-5pm(8am-4pm)|Jul-Sep | 400 | [] Grasshopper -Ground |8am-5pm(8am-4pm)|Aug-Sep | 130 | [] Mantis* -Flowers |8am-5pm(8am-4pm)|Aug-Oct | 430 | [] Long Locust -Ground |8am-5pm(8am-4pm)|Aug-Nov | 200 | [] Bell Cricket -Ground |5pm-8am(7pm-4am)|Sep-Oct | 430 | [] Pine Cricket -Ground |5pm-8am(7pm-4am)|Sep-Oct | 100 | [] Red Dragonfly -Anywhere |8am-7pm(4pm-5pm)|Sep-Oct | 80 | [] Cricket -Ground |5pm-8am |Sept-Nov | 130 | [] Migratory Locust -Ground |8am-7pm(8am-4pm)|Sep-Nov | 200 | || Bagworm -Trees(shake)|All Day |Oct-Mar | 250 | || Mole Cricket -Underground |All Day(Dec-Apr)|Nov-May | 1,350 | *note* - Many bugs have to be caught specially. See bug catching for more info * These bugs can also be found on Animal Island ======================================================================= 12. ~Fishing and Bug Catching~ ======================================================================= Fishing and Bug Catching are another one of those integral parts of the gane. Its a challenge to figure out how to find every one of them throughout the the year and make a collection in the museum (remember, gotta catch 'em all!), and it's a great big source of money. If you want to be a master collector, you have to learn more than just the basic "push A' techniques. A little tip, if you don't want to wait 3 months for winter to end so you can actually catch stuff, visit Animal Island. They have a wide variety all year round. ----------------------------------- ===12.1 Preparing for the Hunt=== ----------------------------------- Obviously you aren't Tarzan. you're not going to jab you're hand in the water and catch a fish. You first need the proper tools. To catch fish you need to get a fishing rod. To catch bugs, you need a net. To get the two tools you have to wait untill Tom Nook sells them (or you may get real lucky and find one in the Lost and Found). Most usually, Tom Nook sells the net first. After you have your weapon of choice, you could go out and begin hunting, and most of you probably will. But one last thing you could arm youself with is knowledge. here are a few tidbits of advice you may want to consider before searching for bugs and fish. -=Advice=- - Both fish and bugs are scare of people. You'll have to slowly creep up to them. If you hold A when you have a net/rod you can walk very slowly. When you reach the bug/fish let go of A to let it fly! - Fish bring in more dough then bugs - Realize that not all bugs/fish are out at all seasons, or even all times. - Some bugs aren't as easily found as walking up to them. - WHEN YOU CATCH A FISH/BUG GIVE YOUR FIRST ONE TO THE MUSEUM so that the ones you caught coincide with the ones in the museum so you don't get confused - There are no bugs out (except the pond skeeter) when it rains ------------------------ ===12.2 How to Fish=== ------------------------ Fishing is what you'll get the most money from (all those living fossils) but it is also one of the most tedious and time wasting tasks, though it is fun it and requires some patience. There are a totall of 40 different types of fish out there fo you to find. Fishing is actually quite easier then, say, Harvest Moon. Go to the Lake, river, or beach and you'll find eliptical shaped shadows moving under the surface. Those are your fish! The wider end of the epilpse is the fish's head. That's were you want your rods floatie to end up. Don't run around the water edge. any running at all will cause any fish nearby to swim for cover. I call seashells my speedbumps because I run by pushing B and instead of running when I push B I stop and pick up seashells. Here are the basic steps for catching a fish. ===Steps to good fish catching=== 1. Find a fish shadow in the water. The bigger the shadow means the bigger the fish and in most cases, bigger fish are bigger cash bringers. 2. Watch how the fish move. Some jump all over the place. 3. Determine wich way the water is flowing (oceans flow towards the shore, the river and lake flow towards the ocean) 4. very slowly creep up to the edge of the water. If you move to fast, the fish will be scared and disapear. If you want to walk really slow, Hold A before you walk up. This will make you walk very slowly. Release A to make the rod cast. But before you let go... 5. Line yourself up so that when you cast your rod, the floatie will be in a position that the flow of the water will bring it straight at the fish. This will take some practice for you to determine how far your rod casts, and at what angles you need be for the floatie to land were you want it. 6. The fish will nibble and bite. When it nibbles at only nips at the hook. you must wait until it bites the hook. The floatie will bob when the fish nibbles, but when it bites, there will be little splashes around the floatie. You have to reel it in (push A again) right when it bites or it'll get away. The fish will nibble up to 4 times, or not nibble at all, so don't always expect the fish to nibble first. If the fish nibbles 4 times in a row, then you know the next one is going to be a bite. Now that you've got that down here is a little more involved information that'll help you understand were to go for what type of fish you want. Their are really just 2 main places you can fish. The Ocean, and Fresh water (the river and Lake, though I know there are two fish that can only be caught in the lake). -=Ocean fishing=- The Ocean has a MUCH smaller diversity of fish. Most fish found here can be found throughout the whole year (exept the jellyfish). They are either some of the best money bringers (and in more abundance) are fairly cheap ones, such as the ever dreaded and MOST hated Sea Bass. I could write pages on my adventures in ocean fishing and all the annoyances, the BIGGEST of is the Sea Bass. There's a ratio of like 8:1 to catching anything other then a see Bass (except the jellyfish). When you fish in the ocean you must know that the ocean will bring the floatie back towards the shore, so cast it just past the fish. -=The Living Fossil!=- This has got to be the basis of my fortune, catching Coelcanth, or the living fossil. It's worth a WOPPING 15,000 bells. This fish is so legendary that the villagers aren't even sure it exists, and if you tell them you caught one they'll immediately be depressed. It's that special, and it's the only fish that has a special clause, besides location, time, and date. You have to catch it on rainy afternoons by the shore. The only way to tell it apart from the hordes of Sea Bass (death to the Sea Bass) is, thankfully, it's size. There are small medium and large shadows for fish, but this fish has an extra large shadow. Walk by the beach and look for it. If you don't spot it scare away all the fish and hope they get replaced by a Coelcanth. Every rainy day I go fishing for this baby! and wear my umbrella... ===River/Lake Fishing=== I think, that the main reason anyone would fish outside the ocean, is because of the enormous diversity of fish life there. About 85% of all fish appear in the Lake and River. These fish are slightly harder to catch, due to the curves of the river, and most often you'll make a lot less cash per fish at the end of the day. But if you even think of wanting to fill your museum up, or getting all of Wendell's wallpaper (see events) you need to fish in here to find all of the different types of fish, and to hear all the pun-ishing phrases you say when you catch a fish. ===Monthly Fish List=== This is a quick reference list of all fish that you can find during a month -=All Year=- Barbel Steed Bass Bluegill Brook Trout Carp Coelacanth Freshwater Goby Crucian Carp Dace Goldfish Koi Large Bass Pale Chub Popeyed Goldfish Red Snapper Small Bass Sea Bass -=JANUARY=- -=FEBRUARY=- -=MARCH=- -=APRIL=- Bitterling Bitterling Loach Loach Pond Smelt Pond Smelt Cherry Salmon Cherry Salmon Stringfish Stringfish Barred Knifejaw Barred Knifejaw Large Char Large Char Rainbow Trout Rainbow Trout Killifish Crawfish Guppy -=MAY=- -=JUNE=- -=JULY=- -=AUGUST=- Loach Chery Salmon Cherry Salmon Chery Salmon Cherry Salmon Barred Knifejaw Barred Knifejaw Barred Knifejaw Barred Knifejaw Large Char Large Char Large Char Large Char Rainbow Trout Rainbow Trout Rainbow Trout Rainbow trout Killifish Killifish Killifish Killifish Crawfish Crawfish Crawfish Crawfish Guppy Guppy Guppy Guppy Frog Frog Frog Frog Angelfish Angelfish Angelfish Angelfish Catfish Catfish Catfish Catfish Giant Catfish Giant Catfish Giant Catfish Giant Snakehead Giant Snakehead Giant Snakehead Arowana Arowana Arowana Eel Eel Eel Piranha Piranha Piranha Jellyfish (2nd1/2) -=SEPTEMBER=- -=OCTOBER=- -=NOVEMBER=- -=DECEMBER=- Cherry Salmon Cherry Salmon Barred Knifejaw Bitterling Barred Knifejaw Barred Knifejaw Large Char Pond Smelt Large Char Large Char Rainbow Trout Stringfish Rainbow Trout Rainbow Trout Guppy Crawfish Guppy Guppy Angelfish Angelfish Catfish Catfish Arowana Eel Piranha Arapaima Sweetfish Salmon ------------------------------ ===12.3 How to Catch Bugs=== ------------------------------ Bug catching is a littler harder,a little less rewarding,but more satisfying then Fishing. I guess it's the stalking your prey, then running around in circles after it, or perhaps it trying to find all the hiding places bugs hide in. Like the fish, their are 40 different bugs spread out through all different seasons and times. But unlike fishing it isn't as simple as walking to the water and looking for shadows. First off I'm going to give you my little step by step guide on basic bug catching. ====Steps to good bug catching=== 1. Step lightly. To find bugs you much walk slowly. Both so you don't scare off any bugs, and so that you can see bugs before you scare them away or walk righ past them 2. Listen carefully. Almost everybug makes a small whistle, whirling, or chirping sound. This is proably the best way to find out if a bug is nearby. The Mole Cricket stays underground so you have to listen for it 3. Determine what kind of bug it is. Some bugs hide untill you make them come out. Some bugs you can chase around. Others will fly away as soon as they're scared. So know what your dealing with, either through experience, or research (such as this FAQ) 4. Ready your net by holding A. This causes it to be poised ready above your head and makes you walk real slow. Very useful for sneaking up on bugs and swiftly catching them before they can react 5. Very cautiously approach. Go real slow and know the reach of your net so that the precise moment you are within range you can drop your net. *Note* there are no bugs, except the pond skeeter, out when it rains! - Don't Catch bugs for cash, if you want cash go fishing! ===Catching the different types of bugs=== Catching bugs isn't nearly as simple as catching fish. Fish, you only have to find a shadow in the ocean, or in the river. With bugs though, they hide in all sorts of different places. Some of them need special conditions to even find, and others have a totally different catching strategies from each other. This part of How to Catch Bugs is all about How to Catch each type of bug. -=Ants and Cockroaches=- The only way to find either of these is if you drop either a turnip or candy on the ground. Once they spoil (candy never spoils) these two bugs will be attracted to them. I've found cockroaches like turnips most, while only ants flock to candy (I thought it was some left over magical thing when the candy I left outside the Post office for gifts had little black dots drifting around it, those are ants!). Cockroaches are also found (easier) on flowers. -=Bees=- If you go around shaking trees you will likely shake out a beehive. When you do a high paced music will start and a swarm of bees will fly after you. If they sting you you have a huge bump on your face the rest of the day. To actually catch them, you have to put enough distance between you and the bees that you can turn around and get ready. The bees fly a little slower then you so I'd suggest running around a tree or building untill you have enought room to turn around and nab the buggers. There are only 5 beehives a day (only, 5 new beehives everyday is a whole lot. I'd be freaked to live here!) so if you get stung 5 times a day, you'll have to wait till tommorow (with a bump on your face! hahaha) -=Pillbug=- The pillbug hides under rocks. to make him show himself (they're not under every rock) you need to hit the rock with your shovel. If a little grey speck flies out, that's your bug. Quickly switch to a net an nab it. -=Cicadas=- Cicadas wait right on the face of tree trunks. If you walk too close they'll fly off forever, so slowly sneak towards them with your net poised above you and slam it over the tree trunk. -=Mole Cricket=- You may never even find these guys. They live under the ground. The only way to find them is to listen for them. Follow the sound and start digging around for them. Most likely they'll be in one of those dirt areas which look like tree rings. -=Mosquitos=- Whenever you hear a buzzing sound look for a tiny dot circling your head. If your fast enough and skilled enough, you can nab it before it bites you. -=flying bugs-= Anything that flies around in the air when you first see it. These are the easiest because they'll never run away for good and you can keep swinging at them untill you finally nab them. (i.e. dragonflies, butterflies) -=Ground Bugs=- Bugs like Crickets and other things that creepeth on the earth. These bugs also (like flying bugs) won't dissapear for good if you scare them but they will jump around in erratic patterns trying to get away from you. If you scare them wait for them to settle again and sneek at them once more. These bugs are slightly harder to catch then flying bugs. ===Monthly Bug List=== This is a quick reference list of all bugs that can be found during any month -=ALL YEAR=- Ant Bee Pillbug -=JANUARY=- -=FEBRUARY=- -=MARCH=- -=APRIL=- Bagworm Bagworm Bagworm Yellow Butterfly Mole Cricket Mole Cricket Yellow Butterfly Cockroach Cockroach Common Butterfly Common Butterfly Ladybug Ladybug Mole Cricket Mole Cricket Snail Spotted Ladybug Spider Spotted Ladybug Tiger Butterfly -=MAY=- -=JUNE=- -=JULY=- -=AUGUST=- Yellow Butterfly Yellow Butterfly Banded Dragonfly Banded Dragonfly Cockroach Cockroach Brown Cicada Brown Cicada Common Butterfly Common Butterfly Yellow Butterfly Yellow Butterfly Common Dragonfly Common Dragonfly Cockroach Cockroach Ladybug Darner Dragonfly Common Butterfly Common Butterfly Mole Cricket Firefly Common Dragonfly Darner Dragonfly Mosquito Flat Stag Beetle Darner Dragonfly Drone Beetle Snail Ladybug Drone Beetle Dynastid Beetle Spider Longhorn Beetle Dynastid Beetle Evening Cicada Spotted Ladybug Mosquito Evening Cicada Flat Stag Beetle Tiger Butterfly Pondskater Flat Stag Beetle Giant Beetle Purple Butterfly Giant Beetle Grasshopper Snail Jewel Beetle Jewel Beetle Spider Ladybug Longheaded Locust Spotted Ladybug Longhorn Beetle Mantis Tiger Butterfly Mosquito Mosquito Mountain Beetle Mountain Beetle Pondskater Pondskater Purple BUtterfly Purple Butterfly Robust Cicada Robust Cicada Saw Stag Beetle Saw Stag Beetle Snail Snail Spider Spider Spotted Ladybug Tiger Butterfly Tiger Butterfly Walker Cicada Walker Cicada -=SEPTEMBER=- -=OCTOBER=- -=NOVEMBER=- -=DECEMBER=- Bell Cricket Bagworm Bagworm Bagworm Yellow Butterfly Bell Cricket Cockroach Mole Cricket Cockroach Yellow Butterfly Cricket Common Butterfly Cockroach Longheaded Locust Cricket Common Butterfly Migratory Locust Grasshopper Cricket Mole Cricket Longheaded Locust Ladybug Mantis Longheaded Locust Migratory Locust Mantis Mosquito Migraatory Locust Pine Cricket Pine Cricket Pondskater Red Dragonfly Red Dragonfly Spotted Ladybug Snail Spider Tiger Butterfly Walker Cicada ===Island Bug List=== Som bugs can be found, year round, on Animal Island as well. They are: Banded Dragonfly Brown Cicada Clouded Yellow Butterfly Common Butterfly Common Dragonfly Darner Dragonfly Drone Beetle Dynastid Beetle Evening Cicada Flat Stag Beetle Giant Stag Beetle Jewel Beetle Ladybug Longhorn Beetle Mosquito Mountain Stag Beetle Praying Mantis Purple Butterfly Robust Cicada Saw Stag Beetle Seven-Spotted Ladybug Snail Tiger Butterfly Walker Cicada ------------------------------- ===12.4 Golden Net and Rod=== ------------------------------- To get your net of fishing rod to golden status, you have to catch all 40 fish for the fishing rod and all 40 insects for the net. It is sorta ironic that you work so hard to get to this status, and as soon as you do, you don't need to collect anymore? Well, it isn't too messed up. After you catch all 40 types of bugs you probably will never catch anymore unless you didn't give them to the museum. Luckily the Golden Net doesn't give you any bonus (that you wouldn't use). While the fishing rod you'd still use. When it turns gold it's lure naturally attracts fish so you don't have throw the floatie right in the fish's path. ===Rewards=== Yes, you do get rewards for getting the Golden Rod and the Golden Net. After you get the golden rod the mayor will grant you with a fish weathervane on top of your house. He'll do the same with a bug medallion on the side of your house for the golden bug net. ======================================================================= 13. ~Events~ ======================================================================= Events break up the monotony of continuously doing things repeatedly. (I wish they did this in The Sim's). They don't happen everyday, so they're a treat to look forward to. There are three types of events. Ones that happen on planned days every week or every month (planned events). Ones that happen randomly (special events) and ones that happen once a year (holidays). I will explain in more detail what each one is, the events under that category, and all about those events. I'll start by writing just the basic calander. ------------------------- ===13.1 The Calender=== ------------------------- January: 1st -- New Year's Day February: 2nd -- Groundhog Day 14th -- Valentine Day March: 21st -- Spring Sports Fair April: 1st -- April Fools' Day 5th-7th -- Cherry Blossom Festival 22nd -- Nature Day May: 1st -- Spring Cleaning 2nd Sunday -- Mother's Day June: 2nd Friday -- Graduation Day 3rd Sunday -- Father's Day Every Sunday -- Summer Fishing Tourney July: 4th -- Fireworks Show 25th-August 31st -- Mourning Aerobics Random -- "Your Town" Day August: 12th -- Meteor Shower 21st -- Founder's Day September: 1st Monday -- Labor Day 23rd -- Fall Sports Fair Varies -- Harvest Moon -- October: 2nd Monday -- Explorer's Day 16th to 25th -- Mushrooming Season 31st -- Halloween November: 1st Tuesday -- Mayor's Day 11th -- Officer's Day Every Sunday -- Fall Fishing Tourney 4th Thursday -- Harvest Festival 4th Friday -- Sale Day December: 1st -- Snow Day 23rd -- Toy Day 24th -- Jingle Comes To Town 31st -- New Year's Eve --------------------- ===13.2 Holidays=== --------------------- Here is were I go into detail about every holiday. Give times, places, requirements, and how to do stuff and a complete list of rewards. For ALL holidays you need to go and talk with Mayor Tortimer for a gift (T)! Most holidays also happen at the wishing well, were you can find the Mayor. ===January=== January 1st: New Year's Day 6:00am-11:00am Between 6:00am and 11:00am the towns folk will all be gathered around the wishing well. you can make a wish if you want, and Katrina will be there and you can get your fortune read for 50 bells. Talk with Mayor Tortimer to get a new diary. Your mother will also mail you and give you a wopping 10,000 bells! (where did she get so much and why didn't she give it to you when you left so you could buy a house!?) Reward: New Diary (T) ===February=== February 2nd: Groundhog Day 7:00am, 8:00am, 9:00am The village will begin gathering at the Wishing Well in anticipation at 7:00am. When it reaches 8:00 the groundhog will show his face as... Mr. Resetti (I guess you have to make due with what you've got). If you wait around after the commotion untill 9:00am then you can talk to Mayor Tortimer to recieve a flower model. Reward: one of the following (randomly) (T) Cosmos Model 1 Pansy Model 1 Tulip Model 1 Cosmos Model 2 Pansy Model 2 Tulip Model 2 Cosmos Model 3 Pansy Model 3 Tulip Model 3 February 14th: Valentine Day This is a behind the scenes holiday. Today you may, depending on how much they like you, get letters from neighbors of the opposite sex with presents attached! This isn't a sure thing. Some might not get any mail. Reward: Presents in the mail ===March=== March 21st: Spring Sports Fair 9:00am-5:00pm This holiday is a total rip off, because you aren't involved (though you're not truly involved in any of them because almost all of them start without you!) all you do is watch different pairings of 2 on 2 do silly little games. The sports schedule is as follows: 9:00am-11:00pm: Gymnastics 11:00am-1:00pm: Footrace 1:00pm-3:00pm: Ball Game 3:00pm-5:00pm: Tug-of-War It's somewhat fun to go see them mess around (though they don't really do much). The only great thing about this is that Tortimer will give you his Spring Medal (for doing what I ask you!). Can't wait till the fall one... Reward: Spring Medal (T) ===April=== April 1st: April Fools' Day Sadly, no pranks to watch or do. Though personally I have cabinents full of Pitfalls for just such an occasion... Talk to all the townspeople to hear some pretty good stories of past April Fools (though there were only 5 people living here before you and they probably moved out by now, hmm...) Talk with Mayor Tortimer to get a neat gift, the NES game Super Tortimer, this is the only gag the whole day, and it's on you! Reward: Super Tortimer (T) April 5th-7th: Cherry Blossom Festival A three day period were all the trees in your town slowly turn pink. There is a big, long feast held, and all the animals will talk about the significance of the event. Talk with Mayor Tortimer to recive the Pink Tree Model. Reward: Pink Tree Model (T) April 22nd: Nature Day Nothing happens today, except perhaps some of the animals talking about Mother Nature. You can turn it into your own holiday and try as hard as you can to make your town perfect (see Perfect Town). Talk with Tortimer at the well to get the Tree Model Reward: Tree Model (T) ===May=== May 1st: Spring Cleaning Same as Nature Day, nothing happens except a few talkative animals. I really think these blank holidays are here to give us incentive to finally do something we've been meaning to do (like re-organize the basement or letterbox at the post office). Once again go find Mayor Tortimer to get the Dump Model. Reward: Dump Model (T) 2nd Sunday of May: Mother's Day You may get a letter from your mom today, but don't forget about your real mom (the real Mother's Day and AC Mother's Day happen on the same day!). Go and talk with Mayor Tortimer to recive the Lovely Phone (not part of the Lovely series) Use the phone to reach "Dial-a Psychic Hotline" Reward: Lovely Phone (T) ===June=== 2nd Friday of June: Graduation Day There is NO point to this day that I can see, not even a reson for the name! Anyways, go talk to Tortimer for your gift, a Tailor Model Reward: Tailor Model (T) 3rd Sunday of June: Fathers Day Just go to the well and collect your prize (ever get the idea Nintendo just needed some filler holidays to get rid of all it's models and special gifts? Tortimer will give you the Locomotive Model. Don't fortget to think of real dad! Reward: Locomotive Model (T) Every Sunday: Summer Fishing Tourney 6:00am-6:00pm Starting at 6:00 am every sunday mourning at the lake, Chip the beaver will come and visit your town to host the Fishing Tourney (and to get the free samples). Here's how you do the Fishing Tournement: -You can only catch Freshwater Bass (no sea bass) -Turn your fish into Chip to see if you broke a record and get a prize -Have the record at the end of the day to get a super prize -The earlier you fish the better your chances at getting the big one! You have two goals in the competition. To beat the record, and to have the record for the largest Fish at the end of the Tourney. You may think these two are the same thing but they are each distinct. Everytime you beat that days record, you get a prize. So don't turn in your biggest Fish first. Turn in all you Bass Then either catch more Bass if you're breaking records, or start turning in Large Bass. The earlier you fish the better the catch AND the smaller the record. If you hold the record at the end of that days Tournament then you're the winner! It'll be posted on the Town Bulletin Board. If you win then Chip will mail you a nice prize in the mail. Make sure at the end of the day you still hold the record, these animals aren't pushovers! Once more, don't forget to find Tortimer (he may not be at the well) one of those sundays to get the Angle Trophy. Reward: Winner's Prizes, Angler Trophy (T) ===July=== July 4th: Fireworks Show 7:00pm-9:00pm It's a two hour spectacular of fireworks over the lake (how can a dinky town support 2 hours of that? it must be Nook...). Come and watch, talk, sing "and the rocket's red glare! The bombs burstin' in air!". Come and buy balloons, pinwheels and stuff from Redd. Don't forget to talk to Tortimer to recive your very own Bottle Rocket. You should design a pattern just for this day (and put it on display at Able Sisters) Reward: Bottle Rocket (T) July 25th-August 31st: Morning Aerobics 6:00am-7:00am For ober a month during the summer Copper will instruct the town in Mourning Aerobics (good thing school is out for some of you). Make sure that before you join in the "festivities" that you get an exercise card from the mayor. Everytime you participate in Mourning Aerobics have Tortimer stamp your card. If you show it to him with at least 14 stamps on it you'll get your prize, and Aerobic Radio. To participate in Aerobics, use your C-stick to stretch around. Just follow them. It isn't too hard. Reward: Aerobic Radio (T) July RANDOM: [your town] Day A holiday created just for your town! It's different for everytown, so check your diary to find out the exact date. Go talk with Tortimer to recive one of the 15 differnt types of train Station Models. Reward: One of the following Station Models Station Model 1 Station Model 2 Station Model 3 Station Model 4 Station Model 5 Station Model 6 Station Model 7 Station Model 8 Station Model 9 Station Model 10 Station Model 11 Station Model 12 Station Model 13 Station Model 14 Station Model 15 ===August=== August 12th: Meteor Shower 6:00pm-9:00pm Go to the lake tonight to see a spectacular meteor shower (mostly a lake reflection). Join your friends in ooing and ahhing. (strange how they can predict a future meteor shower down to the very hour...) Talk with the mayor to get your commemerative gift, a Telescope! Reward: Telescope (T) August 21st: Founders Day Tortimer's favorite day. If you want his Weed Model, you'll have to talk to him and listen to him talk about how the town got started (you'd think Nook was the brains behind it all), blah blah blah, and how important he is, blah blah blah. Reward: Weed Model (T) ===September=== 1st Monday of September: Labor Day Like in real life (except for parades and movie marathons, unless you live by a military fort AND a bunch of retirees)Nothing happens today. Just talk with the Mayor to get the Shop Model. Now YOU hold Nook in your hands... Reward: Shop Model (T) September 23rd: Fall Sports Fair 9:00am 11:00am 1:00am 3:00am This is JUST like the one in the spring, and just as dissapionting (sorry to sound so critical on these holidays, but with a game this good you except a certain level of quality (see, I just dissed and praised the game at the same time) The sports schedule is as follows: 9:00am-11:00pm: Gymnastics 11:00am-1:00pm: Footrace 1:00pm-3:00pm: Ball Game 3:00pm-5:00pm: Tug-of-War Talk to Tortimer sometime doing the day and he'll give up his Autumn Medal Reward: Autumn Medal (T) September RANDOM: Harvest Moon 6:00pm-9:00pm This, as is does in the real world, doesn't have a set date. On this Chilly fall night go to the lake to see a gorgeous reflection of the full Harvest Moon on the Lake (that's what Harvest Moon is, the full moon in September) Nintendo did this very creatively. They didn't add a new concept just for this night (such as a sky), yet they were able to have a Harvest Moon night in a very nice fashion. Talk with Tortimer to get your very own "Majora's Mask, honkin huge" Moon (T) Reward: Moon ===October=== 2nd Monday of October: Explorer's Day A day to commemerate one of the very facets of mankind, exploring! (as well as one of the major facets of video games) seek out Tortimer and he will give you your very own Bottled Ship! Reward: Bottled Ship (T) October 31st: Halloween 6:00pm-1:00am Halloween in the second biggest event in Animal Crossing. Tom Nook begins selling candy on the 13th. Grab as much of it as you can! When Halloween comes around you'll need to trade it to get items in the Spooky Series. When halloween night comes around you have to prepare. replace your clothes with a peice of junk you don't care about (you'll see why) then put as much candy as you can in your letter and empty your inventory. Now your ready to go trick or treating, literally. To get the Spooky Series items (there are 12 different items total) you have to search out Jack, a strange guy who sneaks into your town every halloween and pretends to fit in. He has a pumpkin head and a cloak. The problem is, EVERY body in town looks just like him. But they will chase after you when they see you. If they catch you they'll play a trick on you, while if you find Jack, he'll give you a trick. There is no more than one "Jack" in each acre, but you won't know if it's the real one untill it chases after you. The one that doesn't is Jack! Talk to him and give him a peice of candy and he'll give you an item out of the Spooky series. Put your new item in the empty envelope your candy was so people don't play "tricks" with it. You might want to pick up a few fruits or shells, because the "tricks" they play can be pretty neat (I'll let you find out yourself). Everytime you find Jack he'll change acres after that, so you'll start the search anew. If you want the entire collection then you will be out for a long night! The Spooky series items are untradable, unbuyable, and can't be found anywere else! I'd used any left over candy as gift items (and leave some out to catch bugs) Happy Halloween! Reward: The Spooky Series, which consists of: -=Spooky Series=- [ ] Spooky Bed [ ] Spooky Table [ ] Spooky Bookcase [ ] Spooky Vanity [ ] Spooky Chair [ ] Spooky Wardrobe [ ] Spooky Clock [ ] Spooky Carpet [ ] Spooky Dresser [ ] Spooky Wall [ ] Spooky Lamp [ ] Jack-o-Lantern (Non-series!) [ ] Spooky Sofa [ ] Jack-in-the-box (Non-series!) ===November=== 1st Tuesday of November: Mayor's Day This is the day to honor the mayor and all he does (which is what again?) Go say hi to him by the well on his big day to get the Well Model. Reward: Well Model (T) November 11th: Officer's Day On Officer's Day you should honor the fine men who serve your town (unlike Tortimer who does nothing and doesn't even live here!). They're on duty 24 hours, and can't go to any festivites or ever leave their post. Talk about dedication! Talk with the mayor to get an object to honor them, the Police Model Reward: Police Model (T) 4th Thursday of November: Harvest Festival 3:00pm-9:pm Ahhh, there's nothing like a wonderful picnic with a big juicy turkey, or is there...Somewere in your town is Franklin, the turkey. Talk to him to find out that he got a letter from the mayor inviting him to dinner...or is it for dinner. You must help Franklin out (yes, you MUST. Besides,wouldn't it be considered Cannibalism?). Go to the big Feasting table at the Wishing Well and slyly grab the fork and knife and tuck them under you shirt. Then go find Franklin again. An easy way to do that is to talk to townspeople. They'll either say the letter of the acre he's in or the number. It's hard to find him any other way, because he's hiding (duh) from everyone else behind trees and buildings and stuff (look for his shadow). Give him those horrid utensils and he'll give you peice of the Harvest Series (there's a total of 12). This one is much easier to collect then the Spooky series was and it's just as restrictive. No trading or buying of this series. Keep doing this till you've got the whole series! Talk with the mayor to learn about the missing silverware, and to get your own harvest Cornucopia. Reward: Cornucopia (T) and the Harvest Series, which consists of: -=Harvest Series=- [ ] Harvest bed [ ] Harvest Sofa [ ] Harvest Bureau [ ] Harvest Table [ ] Harvest Chair [ ] Harvest TV [ ] Harvest Clock [ ] Harvest Rug [ ] Harvest Dresser [ ] Harvest Wall [ ] Harvest Lamp [ ] Cornucopia (Non-series!) [ ] Harvest Mirror 4th Friday of November: Sale Day (Nook's business hours) On this day-after-Harvest-Day-Sale you can get some great stuff. Tom Nook will stock his shelves full of Grab Bags which contain everything from furniture to saplings to pinwheels and balloons! The price is the same as the current year (i.e. 2002, 2003, etc). It's great deals and a TON of items. On top of that, Redd will start selling goods and if you talk to the mayor, you'll get the Market Model. Great stuff, great stuff. Reward: Grab Bags, Market Model (T) ===December=== December 1st: Snow Day Yeah! it's a snow day! a day off from... from... err, well, it's Snow Day! Talk with Tortimer as always, and get a Snowman Reward: Snowman (T) December 23rd: Toy Day This is the closest thing that comes to Christmas, but nothing happens. I can see why they don't have a christmas (or even the holiday on the 24th 25th or 26th) because on Christmas they don't want to take you away from your real christmas for a fake one, and the day after christmas you'll have too many toys. But not to worry, Tortimer will give you a present,depending on wether your a boy or a girl. Reward: boys-Miniature Car; Girls-Dolly (T) December 24th: Jingle Comes to Town 8:00pm-1:00pm Like on Halloween and on the Harvest Festival, today you get to chase continuously after the same person over and over again to get all the goodies. And like the other two, this one has it's own unique way of doing it. On the night of the 24th (if you don't have anything better to do, I usually "Time Travel, see Time Traveling) Jingle, the bright and cheerful reindeer will come to spread joy and presents to your little community. This one can be pretty long, even longer then the halloween one! You're going to have to find him multiple times to give you each present. Run out and find him the first time, talk to him, then go away and find him again. He'll ask a question. Answer it and then leave. The next time you find him he'll ask another question. Find him one more time and he'll ask you one more question. Your answer decides what you get. They are: Big Things -Jingle Furniture Foldable Things-Jingle Shirt Woven Things -Jingle Carpet Printed Things -Jingle Wall After you got your special little present run off and change into a totally different outfit so you can talk to Jingle again and get another gift. If he catches on to you, you won't get another present and have to run away and change outfits again. If he doesn't, then you can go through the whole process again! Yeah! I'd suggest not wasting christmas eve to do this. Change the date on like the 23rd or the 27th or something to be christmas eve in your game. Then you're not playing on christmas eve and you can spend as much time as you want trying to get the whole Jingle set! Reward: the Jingle Series, which consists of: -=Jingle Series=- [ ] Jingle Bed [ ] Jingle Sofa [ ] Jingle Chair [ ] Jingle Table [ ] Jingle Clock [ ] Jingle Wardrobe [ ] Jingle Dresser [ ] Jingle Wall [ ] Jingle Lamp [ ] Jingle Carpet [ ] Jingle Piano [ ] Jingle Shirt [ ] Jingle Shelves Deccember 31st: New Years Eve 11:00pm-1:00am There's a great big celebration at the lake tonight. Somehow your towns folk constructed a huge clock, and it's counting down till midnight! (this is another event I wouldn't go to at it's real time see Time Traveling) Talk to Tortimer to get your Noisemaker so you too can join in and watch as the final numbers roll over and the part-ay begins! Reward: Noisemake (T) --------------------------- ===13.3 Planned Events=== --------------------------- Planned Events are ones you know when will happen, and happen on a regular basis, unlike holidays which happen once a year. In this section I will mention every event that happens on a planned day and time, and everything you need to know about them. ===Tom Nook's Raffle=== -Last day of every month- Tom Nook holds a raffle (or actually, a lottery really) at the end of every month. This is were you can use all those raffle tickets you've been given throughout the month. For ALL the on Raffle events see 5.1 Tom Nook's Shop. The Raffle items are only obtainable through the raffle (or maybe your Islander will bury some, see Animal Island). Here is a complete list: -=Raffle Prizes=- [ ] Blue Dresser [ ] Green Pantry [ ] Regal Cupboard [ ] Cabana Armchair [ ] Kiddie Stereo [ ] Cabin Bookcase [ ] Modern Cabinet [ ] Lovely Kitchen [ ] Classic Hutch [ ] Ranch Hutch [ ] Exotic Lamp [ ] Blue Corner [ ] Black King [ ] Garden Gnome [ ] Black Queen [ ] White King [ ] White Queen [ ] Cement Mixer [ ] Garden Pond [ ] Hamster Cage [ ] Covered Wagon [ ] Mario Trophy [ ] Pop Machine [ ] Arwing [ ] Nook's Portrait [ ] Plum Bonsai [ ] Ivory Piano [ ] Samurai Suit [ ] Dracaena [ ] Hi-Fi Stereo [ ] Jukebox ===Tokakeke Tunes=== -Saturdays 8:00pm-12:00am- Tokakeke, or K.K. Slider, is the "guitar slinging canine" who will arive every Saturday night to do a Jam sessions for you. Go meet him at the train station to see him strumming away at a tune. Talk to the talented guy to hear one of his songs. You can either request a song, in which case a text box will pop up to allow you to write the song's name in, or you can just let him pick one his favorites. Sit back and listen to the melody, hear the sqeak of his voice as he sings, and watch the credits fly by (were else are they going to put them? this game never ends!) as leaves fall and rain patters. When he finishes he'll kindly give you a copy of his song for you to pop into your favorite music machine (it looks like a yellow note). There are three songs he'll only play by request. They are "I Love You", "K.K. Song",and "Two Days Ago". K.K.'s songs are: -=K.K. Songs=- [ ] Aloha K.K. [ ] K.K. Etude [ ] K.K. Ska [ ] CafT K.K. [ ] K.K. Faire [ ] K.K. Song* [ ] Comrade K.K. [ ] K.K. Folk [ ] K.K. Soul [ ] DJ K.K. [ ] K.K. Fusion [ ] K.K. Steppe [ ] Go K.K. Rider! [ ] K.K. Gumbo [ ] K.K. Swing [ ] I Love You* [ ] K.K. Jazz [ ] K.K. Tango [ ] Imperial K.K. [ ] K.K. Lament [ ] K.K. Technopop [ ] K.K. Aria [ ] K.K. Love Song [ ] K.K. Waltz [ ] K.K. Ballad [ ] K.K. Lullaby [ ] K.K. Western [ ] K.K. Blues [ ] K.K. Mambo [ ] Lucky K.K. [ ] K.K. Bossa [ ] K.K. March [ ] Mr. K.K. [ ] K.K. Calypso [ ] K.K. Parade [ ] Only Me [ ] K.K. Casbah [ ] K.K. Ragtime [ ] Rockin' K.K. [ ] K.K. Chorale [ ] K.K. Reggae [ ] Señor K.K. [ ] K.K. Condor [ ] K.K. Rock [ ] Soulful K.K. [ ] K.K. Country [ ] K.K. Safari [ ] Surfin' K.K. [ ] K.K. Cruisin' [ ] K.K. Salsa [ ] The K. Funk [ ] K.K. D & B [ ] K.K. Samba [ ] Two Days Ago* [ ] K.K. Dirge * - Request Only *Tip/Note* - If you listen to a song, but don't have any room in your inventory to recieve it then you can keep hearing new songs over and over. If you find one you really like, then drop an item and go ask K.K. for it. - If you go into the train station and talk to K.K. at exacly 8:45, then Mr. Resetti will be flying around the background (From Nintendo) - According to Nintendo power, don't request "freebird. This refers to requesting anything K.K. doesn't know. he'll play the town theme. But you won't get a tune to take home. ===Joan's Turnip Market=== -Sundays 6:00am-12:00pm- (Also see 5.1 Tom Nook's Shop, Turnip Market) Every Sunday mourning Joan will tredge out to your town to give you all an opportunity to join in the fun and finances of buying turnips. between 6 and noon find Joan Mosy-ing around in one of the acres. Talk to her to find out about what turnips are, and what that weeks current price for (you) buying Turnips. If you think the numbers reasonable, you can put in a purchase of either 10, 50, or 100 turnips at a time (which means total prices will by 10x, 50x, or 100x the price she first told you). You can buy as many as you want in as many different quantities as you want. Then, over the next week (Mon-Sun), go to Tom Nook's to scope out the "markets" current prices for (your) selling turnips. Remember, you can't sell turnips when Nook has his raffle or the store closes!. If you like the price you can sell your turnips, or you can hold out and hope it gets better. But of course, you don't know if it will. You must sell any turnips you bought the same week as you bought them, because as soon as Sunday rolls back around they spoil! *Note* -Sometimes Nook will buy your turnips at an outragious price (in the hundreds). -If your turnips do spoil, leave them out to see if any bugs will snack on 'em. --------------------------- ===13.4 Special Events=== --------------------------- Special Events are designated as events that happen randomly, and at multiple times of the year. You will know before these events arrive that their coming by talking with the animals, who will just talk on and on about them, by talking with Officer Cooper and ask what's happening, and some events send fliers to you in the mail. These are fun, and many of them give out items only obtainable through them. You should always at least look into them, and I suggest you do everyone when they come. Put them on your real-life calender if you must! ===Gulliver=== -Once a week 6:00am-midnight- Once a week a poor old sea bird (see 3. Main Characters) by the name of Gulliver will wash up on you beach (and for many of you, it's once again). Keep prodding him till he jumps up. He'll tell you a tale of tradgic deceipt, and then reflect on tales of old times, or is it sessions of old play? Just don't tell him that. When he finishes he'll kindly give you a very exotic gift from across the world and fly off, to crash once more on your beach next week. His gifts are one of a kind, and irreplacable (unless you help Gull a lot). The total list of items consist of these 21 objects: -=Gulliver Items=- [ ]Arc de Triomphe [ ]Manekin Pis [ ]Plate Armor [ ]Bottled Ship [ ]Matryoshka [ ]Shogi Piece [ ]Chinese Lion [ ]Merlion [ ]Stone Coin [ ]Chinese Lioness [ ]Mermaid Statue [ ]Tiger Bobble Head [ ]Compass [ ]Moai Statue [ ]Tokyo Tower [ ]Fishing Bear [ ]Mouth of Truth [ ]Tower of Pisa [ ]Lady Liberty [ ]Pagoda [ ]Tribal Mask ===Redd's Market=== -6:00pm-6:ooam- Crazy Redd the fox is coming to your town, and boy does he has some great deals to offer you!. Before he comes he'll send out a letter to ya to tell you when he's a comin and what time it'll be. Much to the annoyance of Officer Cooper, Redd will open his tent of (not a dark color) market. Inside you'll find four items for sale. They're either items you can find at Nook's shop for a quarter of the price, or they're Redd exclusive, which means you have to order them from Redd before you can order them from your catalogue. Redd has a total of 67 exclusive items (including paintings and 3 NES games. his exclusive items are: -=Redd Exclusive Items=- [ ]Aiko Figurine [ ]Ebony Piano [ ]Moving Painting [ ]Amazing Painting [ ]Exotic Bed [ ]NES [ ]Backyard Pool [ ]Exotic Table [ ]Pinball [ ]Balloon Fight [ ]Famous Painting [ ]Quaint Painting [ ]Basic Painting [ ]Flower Painting [ ]Ranch Chair [ ]Black Bishop [ ]Frog Woman Pole [ ]Ranch Dresser [ ]Black Knight [ ]Golf [ ]Red Corner [ ]Black Rook [ ]Green Dresser [ ]Regal Bed [ ]Blue Bed [ ]Green Wardrobe [ ]Regal Chair [ ]Blue Table [ ]High-End Stereo [ ]Robo-Clock [ ]Cabana Bed [ ]HinanIngyo [ ]Saddle Fence [ ]Cabana Chair [ ]Judge's Bell [ ]Scary Painting [ ]Cabin Chair [ ]Kiddie Bed [ ]Steam Roller [ ]Cabin Dresser [ ]Kiddie Clock [ ]Super Toilet [ ]Classic Vanity [ ]Lawn Mower [ ]Tanabata Palm [ ]Classic Wardrobe [ ]Letter Cubby [ ]Timpano Drum [ ]CLU CLU Land [ ]Lovely Armoire [ ]Turntable [ ]Common Painting [ ]Lovely End Table [ ]Well [ ]Computer [ ]Lovely Stereo [ ]White Bishop [ ]Dainty Painting [ ]Luigi Trophy [ ]White Knight [ ]Deer Scare [ ]Modern End Table [ ]White Rook [ ]Dice Stereo [ ]Modern Wardrobe [ ]Wide-Screen TV [ ]Bass (unconfirmed) ===Wendell=== -6:00am-24 hrs- Sorry, but I have to say this. Wendell the Walrus puts new meaning to the phrase "starving artist" (see, it wasn't that bad). When Wendell comes to town he has a lot of Wallpaper ideas in his head, but nothing in his stomach. To get those Wallpaper out of him, you must feed him, and for someone who's starving, he sure is a picky eater! you can only feed him fish. Once you've given it to him he'll thank you by presenting you with a Wendell Wallpaper. Only 3 different players can do this a day (not one player 3 times). The list of Wendell's 18 Wallpapers is right here: -=Wendell's Wallpaper=- [ ]Ancient Wall [ ]Garden Wall [ ]Office Wall [ ]Backgammon Wall [ ]Industrial Wall [ ]Ringside Seating [ ]Basement Wall [ ]Lunar Horizon [ ]Sandlot Wall [ ]Blue Tarp [ ]Meadow Vista [ ]Tree-lined Wall [ ]Classroom Wall [ ]Mortar Wall [ ]Tropical Wall [ ]Desert Vista [ ]Music Room Wall [ ]Western Vista ===Gracie== -6:00am-24hrs- Grace the Giraffe (hmm, Gracie Giraffe, Wendell Walrus, Katrina Cat...) is a fashion designer who's a little too self involved. Why she drove to your hick town is beyond our mortal comprehension, but in doing so she get her import car all dirty. Talk to her to get suckered into cleaning it up. Of course, she comes on B.I.P., Bust Illigal Parking day. So watch for her. This particular event requires you to tap rapidly on the A button to clean her car. I MEAN LUDICROUS SPEED RAPIDLY! This challenge is one of the most difficult "Push Button Repeatedly" Challenges in all of gaming history! I'm sorry, but some of you will just not be able to do this, no matter how hard you try. Even if you have a controller with auto Turbo function on it. If you happen to miraculously get it TOTALLY clean (more then just shiny sparklies, the whole thing will glean white) then get wrap up your bleeding finger, then come back and get your very own Gracie Original shirt! There are 29 of them (ahk!) and they are unreplacable, so DON'T LOSE ANY! -=Gracie's Shirts=- [ ]Butterfly Shirt [ ]Grape Shirt [ ]Shirt Circuit [ ]Caterpillar Tee [ ]Grass Shirt [ ]Snow Shirt [ ]Citrus Shirt [ ]Groovy Shirt [ ]Splendid Shirt [ ]Cool Shirt [ ]Kiwi Shirt [ ]Strawberry Shirt [ ]Coral Shirt [ ]Ladybug Shirt [ ]Swell Shirt [ ]Cow Print [ ]Lavendar Robe [ ]Tiger Print [ ]Crossing Shirt [ ]Leopard Print [ ]Tin Shirt [ ]Fiendish Shirt [ ]Melon Shirt [ ]Watermelon Shirt [ ]Giraffe Print [ ]Orange Pinstripe [ ]Zebra Print [ ]Gracies Top [ ]Pulse Shirt ===Saharah== -6:00am-24hrs- You'll probably know about Saharah first. She's one of the nicest animals around, and she travels on foot to far towns for a good cause, to help out her homeland. Saharah designs wonderfully beautiful carpets. To get your hands on them you have to trade her any regular carpet and a fistfull of bells. For your first ecxhange she charges you 2000 bells. every one after that doubles in price untill it levels off at 48K a trade (QUITE a bit of dough!). So you're deffinately not in it for the money. You can trade for as many carpets as you want when she visits, but it'll cost you. -=Saharah's Carpets=- [ ]Ancient Tile [ ]Concrete Floor [ ]Saharah's Desert [ ]Basement Floor [ ]Daisy Meadow [ ]Sand Garden [ ]Boxing Ring Mat [ ]Lunar Surface [ ]Sandlot [ ]Chessboard Rug [ ]Mossy Carpet [ ]Sidewalk [ ]Classroom Floor [ ]Music Room Floor [ ]Tropical Floor [ ]Closed Road [ ]Office Flooring [ ]Western Desert ===Katrina=== -9:00pm-24hrs- On darks nights you may find a small gypsy tent poking up out of the darkness. Inside is the mystical Katrina, the fortune telling cat. For 50 bells, she'll give you a fortune. Most of them are bogus and make no sense. But if you keep coming in for a fortune, eventually she'll strike on the real thing. There are 5 different real fortunes. Each one will actually help (or hinder) you for one day. Once you get your fortune read for real, she'll leave for the day. The 5 different possible fortunes are, roughly: Popularity - Villagers will take a liking to you Unpopular - People will react a little hostile to you Lucky Finances - Chances go up for finding and earning more bells Lucky Materials - Chances go up for finding more and better stuff Bad Luck - You'll start tripping, then it'll happen more often and more often till it seems like every other foot. You have to wait the day out to lose this curse. ------------------------- ===13.5 Other Events=== ------------------------- This is for all the other events that happen but don't exactly fit into the other categories. They may not be predictable, they may only happen once, they may only happen of some conditions are met. If you're looking for something that happens and it isn't above, guess what, it's proably here (if it isn't feel free to e-mail me). ===Snowman=== -Snowy Days- When it snow first appears on the ground, you can begin collecting your Snowman Series. To do so, you must assemble a snowman (correctly) so he can pull a "magically come to life". In thanks, he'll send you a snowman item in mail (Everybody, but you, thanks alot, and they all do it with gifts, aren't they swell?). Here are the steps towards getting your snowman series: 1. Look around in the snow for small white balls. They may be hard to see and they may be hiding behinds trees and buildings and such. Just keep looking till you find two of them. 2. Now you have to get one over to the other. These snowballs are just like the other balls that float around your town, except that these grow and if you roll them into or off of anything they will break apart. Like balls you kick them around, they're hard to get up hills and across bridges, and if they fall in the water they're gone for good! Plan which snowball you want to move (for instance,the one on top of the hill can go down the hill easier then the one below can climb up it). After kicking your ball around for a while it will begin to grow, and you'll push it instead, giving you better control. Roll them untill they're in the same acre. 3. Now you need to roll one to be the biggest. Keep rolling it till it's about as big as you. Then grab the smaller one and roll it around untill it reaches about your chin. Now you have your two halves. 4. push your second snowball (try not to make it too big) until it's on the west side of your big ball. step away and it'll just pop right on top of the first one. If it didn't, push it against the first one. If it still doesn't work, you've got your balls sized wrong. Now the magic begins. 5. The snowman will sprout a face and talk to you. He'll either compliment you on your work,or yell at you (that means you did it wrong! try again the next day). If you succeded the snowman, in his gratitude, will mail you a snowman item when he gets home. *note* - Don't attempt to roll a ball somewere if you're not sure it will go, don't want unnecessary risks - If your not sure of the size of the balls, make them small. You can always enlarge them later. If you have to, make them smaller by rolling them in spots without any snow. - If you have trouble moving them around, you can first make them big enough to push, then push them were you want to go. - The snowman doesn't have to have balls at exact sizes, as long as they are always in the same proportions You can do this everyday, and may have to. The total snowman series is: -=Snowman Series=- [ ]Snowman Bed [ ]Snowman fridge [ ]Snowman TV [ ]Snowman Chair [ ]Snowman lamp [ ]Snowman wardrobe [ ]Snowman Clock [ ]Snowman sofa [ ]Snowman carpet [ ]Snowman Dresser [ ]Snowman table [ ]Snowman wall ===Wisp=== -12:00am-4:00am- After midnight there is a chance you may find Wisp, the ghost. You'll have better chances if you have alot of weeds, but that doesn't assure it. You won't actually be able to see Wisp, and he may not show precisely at midnight. To find him and get his reward, follow these steps: 1. Finding Wisp. This can be difficult because your town has quite a few acres and most annoyingly, he's invisible. To find him you need to run through every acre (through, not cutting the corner of). You know you've found the currect acre when you began hearing spooky messages (or reading them). To make him appear you must run into him, so run all around the acre till you do. 2. Once you find him he'll ask you to first find his five roaming spirits. Go out with your net and look for the little guys just drifting around catch them (they stack, so you only need one slot). Once you have them all run back to Wisp. 3. After you return all of his wayward spirits, he'll grant any one of your requests from these possible three: -=Wisp=- 1. Weeding - Wisp will, after you go in a building or leave the game, will remove every single weed in town. 2. Item - Wisp will give you a random item that you've never gotten before. Very usefull for finishing up that catalogue. 3. Paint - Wisp will paint your roof, after you save, whatever color you desire (stupid neighbors painting it pink!) ===Lighthouse Job=== -6:00pm-10:00pm, 1 week, January or February- Sometime after the first of the year you will Find Tortimer in by the Town's Wishing Well. You know he doesn't just hang around town,he always has something he needs to give you or have you do. This time, Tortimer needs a break from all of his behind the scenes politics and wants you to tend the lighthouse while he is gone for a week. Of course you said yes, right? For the next week, starting tommorow, you need to go to the lighthouse between 6 and 10 pm and turn it on. If you succeed Tortimer will come to your house after he gets back and reward you with teh Lighthouse model and some Chocolates. Mmmmm.... ===Bridge=== -15 villagers- One day soon after you have 15 villagers living in your town you'll find Tortimer standing by the river. Finally he has decided to add another bridge to your town. If you like the spot he's at for a new bridge tell him so. If you want it somewere else, say I'll sleep on it and he'll be in a new location tommorow. Keep doing that untill it's just were you want. The next day you can wake up and take the short cut to the wishing well. ===Igloos=== -10:00am-10:00pm Snow covers ground- Once snow covers the ground you will see an Igloo that's been built by one of your friendly neighbors. crawl in and you will can play a game with them. Which game you play depends on what their personality is. Each personality type plays a different game and personality types of the same will play the exact same game as the other one does. There are 7 special Igloo items (plus a"DUMMY" that is an item that seems to have been forgotten to be taken out). Play the games to get the items. Before you play their games there are a few preperatory things you may want to do. Dish out any items in you inventory you want to keep. Put most of your money (keep a few thousand) in the bank so that you don't lose it to whoever you play the game with. The igloo items are: -=Igloo Items=- [ ]Chowder [ ]Sleigh [ ]Igloo Model [ ]Crab Stew [ ]Snow Bunny [ ]DUMMY(not officially) [ ]Fireplace [ ]Snowboard The games have two functions. The first, is deciding how much you pay for an igloo item, the second is how much they'll pay you for an item you have. The games are: 1. Buy: They'll lay out 4 cards. Choose one. If it's the same one they choose you must buy the item with all the money you have on you. If it's not, they'll lower the price and you'll play again. If you choose the same card now you must buy the item at the new price. Keep playing till it's free or you pay. Sell: They'll say a price (usually really low) then give you the choice of picking their right or left hand. choose wrong, you sell it low. Choose correctly, the price gos up and you keep playing. 2. Buy: They'll put out three cards. They're "lucky"-get the item free, "so-so" pay a fair price for it, and "unlucky"- you pay up to thousands of bells for it. Sell: They pick a number between 1 and 9, then you guess if it's higher or lower than 5. If you guess wrong, it's 500 bells. Guess right once, 1,000 bells. Guess right twice, 2,000 bells. Guess right all 3 times, 3,000 bells 3. Buy: You must guess wether they're thinking of an apple, a peach, or a pear. Guess right and it's free. Guess wrong and you'll pay thousands of dollars for the item, or buy a different peice of junk. Sell: The person will say a price, then you if you like it say Stop!, but if you want to press you luck say Next!. When you do, the price may go up, they might not buy,or they may just go off and buy it at the low price. 4. Buy: the character will pretend to hit you, then you must guess what move you got smacked with. For two rounds you'll get two choices, but the last two you have to choice between three. Guess wrong and you have to buy the item. Get through it and you get it free! Sell: there will be three cards. Choose one and watch their facial expression as you do. If it looks like you'll get a good deal, choose that card. Or you can choose a different one. 5. Buy: 5 cards will be placed before you. Each one will be flipped up with an item and a price on it. Choose it or go on to the next one. If you reach the very end, you must buy that item. Sell: Pick one of the four cards. Each one has a different price on it. If you choose the one with 10 bells they'll take sympathy on you and trade you an item instead. If there are any I haven't encountered, please tell me about them! *BIG TIP* as I stated earlier in my fact (in Talking with your Animals) if you place your money in bags, that money doesn't count towards your total when animals want all or half of your money, but it still counts when you're buying stuff from Tom Nook. Usefull tip. ===Campers=== -9:00am Saturday-3:00pm Sunday of June-July- This is very much like the Igloos, except the residents who make temporary lodging in your town aren't from your town this time. Starting in June and going through all of July, tents will pop up for the weekend. Go in and play their games to either buy special Camper items or to sell your own. Before you play I would dump all but a few thousand bells in the bank and unload any items you don't want to sell. the 10 camper items are: -=Camper Items=- [ ]Backpack [ ]Kayak [ ]Propane Stove [ ]Bonfire [ ]Lantern [ ]Sleeping Bag [ ]Campfire [ ]Mountain Bike [ ]Tent Model [ ]Cooler In the different games you can either buy their items, or play a game of chance. The different types of games are: 1. Buy: Both of you hold three cards, and you each of you have one old maid card. Then you each draw cards from each one at a time. The first person to draw the other's Old maid Loses. If you win the items free, if you lose you have to pay for it. Chance: you take turns picking cards. If you get it, then you trade items. If he gets it, he gets your item. You play untill someone gets a match. 2. Buy: The animal first picks out one of your items. Then he gives you a a choice between four different fish he caught. You must distinguish the one he caught from the ones the proffesionals caught. If you lose, he gets your item. If you win, you trade. Chance: Once more there are four pictures. You must choose the one he took from the rest. If you do, you give him all your money for his item. If you lose he takes all you money. 3. Buy: Here, the visitor will tell you about one of their holiday exploits. The story will have alot of stuff about color, none of which will help you with the answer. When he finishes he'll ask you what color of bannana he fed (Jingle) the red coat wearing reindeer. You can't get this from the story, it's purely random. If you choose right the items for free. Guess it "that's wrong, but I did see a [your color] bannana", you buy the item for cheep. If your "That's crazy!" you have to buy it with all your money. Choose red and you always lose. Chance: here's another silly story about a camping trip. When it's over you're asked what season did it happen in. Guess right and they will buy your item for a couple thousand bells. Choose wrong and they take your item. Choose winter and you always lose ("who goes camping in the winter") 4. Buy: This game has a story in it as well. Listen to their fishing expedition and then answer their question about what fish they didn't catch. Guess correctly and they'll trade their item for one of yours. If you're wrong you lose one of your items. Chance: This story is also about a camping trip. There's Joan, Wendell, and then Tortimer appears to him and asks if he wants to come to a festival. No the question doesn't involve Franklin in any way. The question is which festival was he invited to: Fireworks Show, Meteor shower, Cherry blossum,or New Year's Eve. Guess correctly and they give you an item, guess wrong and they sell it to you for all of your money. 5. Buy: The camper will hold out three cards (you can't see them but they're the Jack Queen King and the Ace). You must choose the Ace to win. After your first two choices you get to hold on to the cards you chose to limit your possibilites, but on the last choice he gets to hold all of them. Win and you get an item! Chance: In this game you both hold 4 cards. There are a total of 3 matching sets of cards between the two of you, and you each already have one. The one who ends up with two matches, wins (but you can also draw one of their matches, extending the game for quite a bit). The prize is they buy one of your items. If you lose, they get to keep one of your items. 6. Buy: In this game you both hold 4 cards. There are a total of 3 matching sets of cards between the two of you, and you each already have one. The one who ends up with two matches, wins (but you can also draw one of their matches, extending the game for quite a bit). The prize is they buy one of your items. If you lose, they get to keep one of your items. Chance: Here's another story about the guy who went climbing with his buds, a wolf and a bear. His question will either be who wanted to keep climbing or who reached the summit first. Answer right and you get a free carpet. answer wrong, and you picked the wolf or bear, then you have to buy carpet for a few thousand bells. pick the camper and get it wrong then you buy a peice of furniture for about thousand bells. ===Islander=== -GBA connectivity- Okay, so this doesn't really fit, and it isn't an event, but it sorta acts like one. You have to know what to do. There are 9 different items only gotten this way. To get them go to your island, bury some worthless furniture around, then leave a gold shovel and a lot of your islanders favorite fruit. Then get on the GBA and have them eat the fruit till they're happy. When they are have them dig up your items. They will replace them with items, and some of them might be island items. OR they could be (not in Island Items "set") the NES games Baseball or Wario Woods. For clearer and more precise info on how to perform this little trick see Animal Island. The 9 Island Items are: -=Island Items=- [ ]Beach Chair [ ]Life Ring [ ]Treasure Chest [ ]Beach Table [ ]Snowcone Machine [ ]Ukulele [ ]Diver Dan [ ]Surfboard [ ]Wave Breaker =========================================================================== 14. ~Gameboy Advance Connectivity~ =========================================================================== For the past year Nintendo has really been pushing it's GCN-GBA connectivity, (versus the online abilities of the other two systems). This is one of the few games that it is a big plus to have. You need a Gameboy Advance, and a Gameboy Advane Gamecube Link Cable to be able to do this. With this connectivity you can download specific areas of the game so you can take them with you. To use your GCN-GBA connectivity you must: 1. In addition to your controller(which should be in controller slot 1 of course) you also need to hook the Link cable into any of the three other slots. 2. Plug your GBA into the link on the back of the handheld system. Take out any games that are in Gameboy. Turn the GBA on. 3. Go to one of the three areas were you can use the GBA connectivity (see below) and make sure that when they prompt you to, the first two steps have been completed. Now the data will be downloaded into your GBA's memory. This could take a while. When you do have it, you can disconnect the two systems and take the GBA with you. But, if the GBA loses power, all information on it will be lost. So that means you can't transfer your data back to the game. I you're going to be away from the GBA for a long while and want to conserve battery power, push select and put it into sleep mode. This will extend the battery life by a great amount and keep your data safe. There are three different areas you can use your GBA connectivity (besides the e-reader, which I don't have, sorry). You can get the pattern designer from the Able sisters and design patterns without using up the TV or wasting money. To travel to Animal Island you need to have your GBA hooked up (though you don't have to actually use it). Lastly, you can download the NES games you find throughout the game so you can play them away from the game, and on a much friendlier controller set up for such an old game. The sections following will explain what each thing is, why you want to do it, what the controlls are, and what you can do with them! ---------------------------------- ===14.1 Pattern Designer Tool=== ---------------------------------- Yes, you can create your own patterns and add a lot more play time, more satisfaction, and a very personal touch to your stuff and your town. What more customization do you want then designing your own walls, carpets, signs, and especially...Clothes! This little Faq is especially for the design tool, wether you use your GBA or not, it's just much easier with the GBA, and it's a feature of the GBA connectivity. To get your design tool (or use one) go to the Able Sisters Tailor shop. Go up to Mabel and talk to her. To use their's, pick Create a Pattern. To get the the tool on your GBA, choose Gameboy Advance Design. Do the steps I mentioned above to get it all hooked up. The following is how to work your Design Tool to make some really cool designs (though most of us just copy the really cool designs from someone else, either way's fine). ===The Designer Tool=== The first thing you need to do is choose which pattern spot you want to work with. Remember, you can only carry around 8 patterns at a time. If you want to keep all the patterns you currently have you must first save at least one pattern in the tailor (see Able Sisters). Any pattern you choose will be saved over if you decide you want to keep your new pattern, so choose wisely. The Design Tool looks like this: ________ _____________________________ xx/16 | | | | |¯¯¯| {switch color) | Design | | | |___| (sets) |Overview| | | (___) | | | | (___) {color choices) |________| | Main Design Screen | (___) | | (___) {color choices) ___ | 32x32 | (___) (Brush size}| | | | (___) {color choices) |___| | | (___) (Fill Brush}| | | | (___) {color choices) |___| | | (___) (Shapes}| | | | (___) {color choices) |___| | | (___) (Symbols}| | | | (___) {color choices) |___| | | (___) (Undo}| | | | (___) {color choices) |___| |_____________________________| (___) {Default color) Main Design Screen - This is actually were you put down the patterns that make up your design, pixel by pixel, Size is 32x32. Design Overview - This shows the Main Design Screen, only smaller so you can see what the design looks from a more proportionate perspective. Press it to remove pixel lines. Brush Size - Change the brush between 1x1 2x2 and 3x3 pixels. Fill Brush - Choose between different brushes that will affect whole screen. Shapes - stretchable and shrinkable circles and squares Symbols - pre set sized symbols and shapes. Undo - press to undo last change (only) xx/16 - Color set you're currently on Switch color set - Press to switch between color sets Color Choices - The 15 different colors in each color set Default Color - Each set has a deffault background, either white or black ===Using the design Tool=== Now, to all of the real explanations about how everything works! You should be familiar with what the main screen is, the color choices and color sets are from above. The tool has your canvas, your brushes, and your color pallet. Now,on to weaving your digital pixels to create your own masterful masterpeices. There are four different sections in your tool. The Main Design Screen, the brush types, the colors, and the Design overview. You can switch between them by pressing either the L or R button. The current selection is outlined in green -=Main and Overview Screens=- The big white block in the middle with all the tiny little boxes is the Main Design Screen, or "canvas", and this is were you will be actually designing the pattern. All of the little boxes, are individual pixels. Each box can be one color. with such a wide dispersal of colors, it's not only hard to design a pattern, but it's also hard to see how it would look when it's zoomed out and the individual color blocks don't stand out. To get a better view, there's a box in the upper right corner I've deemed the design overview. It makes the design smaller to put it in better perspective. If you "press" the box, you will toggle on/off the the grid lines that show the pixel boxes, this helps you see the picture better as well. -=Color Bar=- Now the colors. Along the right side of the screen is a bar full of 15 colors, a twisted arrow in a box, and a set of numbers. The set of numbers tells you which of the 16 sets of colors you're using. Each set has different colors and different shades so you can choose what type of mood or style you want the it to be. But each set is it's own individual color pallet. If you switch between color sets, by pressing the twisted arrow in the box, it will also convert all colors currently on the screen. So you have over a hundred colors, but really only 15. If you're in the middle of designing and you want to switch between colors you already have down, you can press B over the color you want and a little dropper will appear, meaning that that color is now the color your using. It's much faster and saves alot of agrivation. -=Brush Bar=- You could do the whole design dot by dot, and hand draw everything, but you don't have to! Nintendo has added 4 different types of brushes, they are, as I've named them; brush size, fill brush, shapes, and symbols. Brush size has three different varieties: -1 pixel -2x2 pixels -3x3 pixel brushes. Fill brush I named because the brushes here either fill in whole areas or the whole screen. The different brush varieties are: -Color fill - you fill the whole area that's the same color as the color you clicked on with your new color (Like Paint on PC) -Vertical lines - creates large vertical lines of your color on the screen, the placement is always the same. -Horizontal lines - creates large horizontal lines of your color on the screen the placement is always the same, like the horizontal -Checkered lines - a checkered pattern (like that on pies and plaid), same placement as vertical and horizontal -Dotted Pattern - Creates large dots of your color. Same placement -Whole screen fill- Changes the whole screen to the same color. Shapes is a collection of tools that you can use to create different sized basic shapes. To use them (except the line tool) click the weird icon no were you want one of the shapes corners to be. then a series of four corners will appear. Stretch them around till you have the size and shape you want, then click again. The different varieties are: -Rectangle outline - Creates an outline of quadralaterals -Circle outline - Creates the outline of circles and ovals -Rectangle Filled - creates filled in quadralaterals -Circle Filled - Creates filled in circles -Line creator - use this to create lines(or as best as they come)between two points. Click the icon first on were you want the line to start and second on were you want it to end. Symbols are shapes that cannot change in size or form. pretty much just big stamps you can use. The different varieties are: -Heart - creates a large heart -Star - creates a large star -Circle - creates the outline of a circle -Square - creates the outline of a square Lastly, at the very bottom of the brush bar is a box with a bent arrow. use it to undo the last thing you did. It only undos one thing. No undoing the last 5 changes, only one. ===After Designing== You have all the information needed to create your own works of art. Once you have one you're proud of, push start you can choose to: I. Yes! - Keep the design and save it II. Rewrite it - Restart from the design, or blank, you started with III. Throw it out - Don't save at all. Just throw it out =] If you're using the GBA then you MUST upload your designs back to the game so you can actually use them in the game! To do this reconnect your GBA, keep it on the whole time, and take it out of sleep mode. Talk with Mabel and upload your designs. THAT is how you make pretty little pictures you can use around town. Speaking of using around town... =========================================================================== 15. ~Universal Codes~ =========================================================================== Universal codes are what we call codes that can be used by anyone, as opposed to trading codes which are limited to only the person with the corresponding name and town. These codes are almost always found by mistake when someone mistypes a regular code and ends up with a different item. Another way many Universal Codes are found is by code hunting. This is a very hard, long, and usually hardly rewarding. It involves taking a known code with a recognizable phrase in it (such as AlinktothepasT or takeThisAUniverSalCodeOrElse) and then manipulating it by changing a letter or two in each line. Of course, Universal Codes have not been found for every item, and some codes are not UNIVERSAL codes, and a few don't work at all. I will NOT list all known Universal codes I can find. There's too many, too much work, and a big waste of space. What I will do is list what I believe are the more essential Universal Codes (though don't ask me why a cheat code is essential). These codes are for all the items you can't get through normal means;such as holiday items, special event items, Code only items, irreplacable items, and unique items, etc. This is not a complete list of every one of these items (I may have totally overlooked a whole section, if I have please tell me) and perhaps all the codes may not work, I haven't tested them all. But what I know I have categorized into proper sections for easier reference, and I have made a list of all special items I wasn't able to find codes for. Here they are, have fun and see Trading Via Codes for more info on how to "say" codes, how to write them down, and how to discern things like 0 and O, and I and l. Before you write me about any bad codes make sure you've copied them correctly, and tried various small changes (like k and K look very similiar) ===Codes not Found=== Aloha K.K. K.K. Chorale Pinball Ammonite K.K. Country Police Model Ancient Tile K.K. Dirge Ptera Skull Ancient Wall K.K. Etude Punch-out Basement Floor K.K. Faire Quiant Painting Basement Wall K.K. Folk Ranch Chair Beach Chair K.K. Fusion Red Aloha Shirt Bottle Ship K.K. Gumbo Samurai Suit Cabana Armchair K.K. Jazz Sand Garden Campfire K.K. Love Song Sandlot Chessboard RUg K.K. Lullaby Sandlot Wall Citrus Shirt K.K. March Senor K.K. Classic Painting K.K. Parade Sidewalk Clu Clu land D K.K. Parade Snowcone Machine Computer K.K. Parade Snowman Bed Comrade K.K. K.K. Reggae Snowman Carpet Concrete Floor K.K. Safari Snowman Chair Diver Dan K.K. Salsa Snowman Wall DJ K.K. K.K. Tango Soccer Donkey Kong 3 K.K. Technopop Splendid Shirt Donkey Kong jr. K.K. Waltz Spooky Bed Famous Painting Ladybug Shirt Spooky Carpet Fine Painting Leapard Print Spooky Wall Fiendish SHirt Letter Cubby Station Model 10 Flowery Painting Life Ring Stego Tail Go K.K. Rider Lucky K.K. Tanabata Palm Harvest Rug Lunar Horizon Tower of Pisa Igloo Model Lunar Surface Treasure Chest Industrial Wall Market Model Tree-lined Wall Jingle Shelves Meadow Vista Tree Model Jingle Wall Mortar Wall Tropical Floor Kiddie Bed Moving Painting Two Days Ago K.K. Aria Music Room Floor Ukulele K.K. Ballad Orange Pinstripe Western Desert Wide-Screen TV *Note* * Items with Astrophs(*) must be mailed to villages, see Trading Via Codes ------------------------------------------ ===15.1 Nook's Raffle & Redd's Market=== ------------------------------------------ - Nook's Raffle - Redd's Market ===Nook's Raffle=== Arwing Exotic Lamp Mario Trophy* I7r45678912345 AlinktothepasT ECzihy%rtHbHuk E2345678912345 ClinkgothepasT o3XlP3IslEqI#K Black King p Garden Pond Modern Cabinet 1LhuwvEDA23fmA 2%Q2fhVeRByAY3 MupersmaspbhoS dbgnvzbCIBAsyU Z5yYAK9z9HxLo7 SuIersmashbroS Black Queen Garden Gnome* Nook's Portrait 1LhuwvEDA22fmA IP8cGEhbT0x@En A2345678912345 dagnvzbCvBAsyU RTkjA3P3nb#GNh 12345r78m12345 Blue Dresser Green Pantry Plum Bonsai Blainq0002HeIS MupersmashbwoS MupersmaspbsoS ABigFatAssNazi SupersmashbroS SFpersmashbroS Blue Corner Hamster Cage Pop Machine Bi9xES@sTRJTAA vPdhDyYoeR685b TwspoGrhumanmY sqO9cb#3UaKHs4 afZBlkwcRCmqi3 ThRpoorhumanyG Cabana Armchair Hi-Fi Stereo Ranch Hutch 1LhuwvEDA22emA Psi6ersalClRes dbgnvzbCvBAsyU Pniversa2Codes Cabin Bookcase Ivory Piano Regal Cupboard S2ui@kTheukFH8 JurBsAyCraindY iakeThisAUnive RGTU6@F71d5GX3 HurOsmyGrainyG rNalCodeOrElse Cement Mixer Jukebox Samurai Suit* 1mWYR6IfB@&q7z a#S8UItokM6850 aPShHyYoeR685b 8XzSNwpfij76ts h%LO&kwcRCmqi3 pfBBlkwcRCmqi3 Classic Hutch Kiddie Stereo White King 5ePiES@sTRQmAA 6LhuwvEDA23fmA aPShDyYoeR685b sh&9cb#9Uh9w04 dbgnvzbCIBAsyU afbBlkwcRCmqi3 Covered Wagon Lovely Kitchen White Queen ArariaAnfSarah B6&6KQom9DzR35 aPShDyYoeR685b SpurlOageUeo&2 kfLDC4%EEpCmiR af%BlkwcRCmqi3 Draceana* xxxxxxxxxxxxxx S6nY2JIFOGE@iz ===Redd's Market=== Aiko Figurine Ebony Piano Moving Painting 2%Q3fhMURByAY3 BDeeDmumArIsee Z5yYAK9zNHxLo7 GQeermsehrIsHe Amazing Painting Exotic Bed NES ebucddbkLagnLg 2%Q2fhVtRByAY3 AkwardwardraiN BiMBdbichCmqi3 O5yYAK9zNHxLo7 AkwardhardraiN Backyard Pool Exotic Table Pinball ArTriaAedSarah znlPfBa6iXoajl Spurlingtre5&2 ibxCYoH0oW4qrs Balloon Fight Famous Painting Quaint Painting CbDahLBdaDh98d BDeeWUsmhrIsee 9ub8ExzZKwu7Zl GBeerDsehrIsee Basic Painting Flowery Painting Ranch Chair ebucddbkLRgnLg BiMBdbichCmqi3 Bass (?) Frog Woman Pole Ranch Dresser* 4u%x5fw9GINwLS i5iupw5MaN#Z33 9ljjHSoLwZMD7& VaK4XsEbrp5WZO Black Bishop Golf Red Corner aDSLDyYoeR685b Crm%h4BNRbu98d Si9xES@sTRJsYY afRBlkwcRCmqi3 9un8exzZKwo7Zl sh09cb#9Vak#I4 Black Knight Green Dresser Regal Bed SupermakiobroS PlaystationonE 2%Q2fhVthAyAY3 AeImAlCrOssiNG PnaystationonE O5yYAK9zjHxLo7 Black Rook Green Wardrobe Regal Chair aDShHyYoeR685b ObsuKuKeGiKunY Q6&6KQom9DzR35 afyBlkwcRCmqi3 ItsuReSeZeNiyG DfyDC4%EEpCmiR Blue Bed High-End Stereo Robo-Clock Uxxxxxxxexxxxx aDSLDyYoeR685b S6nY2JsF0GE@iz afaBlkwcRCmqi3 Blue Table Hinaningyo Saddle Fence MupersmEshbroS SnowsnowmanscY ArariaAndSarah SupersmashbroS BaGwHnAwHanscY SpurlOngereo&2 Cabana Bed Judge's Bell* Scary Painting B6&6KQom9DzR35 Dd9eES@uTRJsAA 3Je4RwHg4gjvc9 DfkDC4%EEpCmiR sq09cb39Vak#84 PKHNh5JuzyFnhw Cabana Chair Kiddie Bed Steam Roller 2%QafhMKhAyAY3 SupermariobroS ArariaAnQSarah Z5yYAK9zNHxLo7 AnImAlCa0ssiNG Spurliagtre5&2 Cabin Chair Kiddie Bed* Super Toilet D7r4567a912345 ABoyqndHisglob Ikriomariomaro Ea3456789e23i5 ABoyAndHisBlob Flriomariomaro Cabin Dresser Kiddie Clock Tanabata Palm 11AcKGI9JE#Jf@ IzEiKutsuKiRiY gHcebBLdG7Y%PE HeCeGtsuBeBiyG Classic Vanity Lawn Mower Timpano Drum Za2&3&4&5&6&7& fi9xES@sTRJhAA 4u&x5fw9GINwLS 1&2&3&4&5&6&7& sh09cb#9UaKH84 fljjHSoLwZMD7& Classic Wardrobe Letter Cubby Turntable KtsuKuKeGiKunY ItsuReSeZeNiyG Clu Clu Land Lovely Armoire Well Crm%h4BNRyu98d vi9GES@sTRJhAA 9uu8exzZKwu7Zl sh09cb@9UaKHL4 Common Painting* Lovely End Table White Bishop i5iupw5McN#yns 4u&x5fw9GINwLS SupermariobqoS K4XsEbrpNQZWPS 9ljjHSoLwZMD7& 4nImAlCa0ssiNG Computer Lovely Stereo White Knight aDSLHyYoeR685b afaBlkwcRCmqi3 Dainty Painting Luigi Trophy White Rook ekri%ma9iom5ro BCQ4iZFK%i5xqo aPSLHyYoeR685b Flriomariomaro SnyrjcrwAeDMkQ afxBlkwcRCmqi3 Deer Scare Modern End Table Wide-Screen TV aupersmashbroS A7r45678912345 SFpersmashbroS K2345678912345 Dice Stereo Modern Wardrobe 1LhuwvEDA33fmA IDktBTGeNewWay dbgnvzbCIBAsyU OCRogtingCodez -------------------------- ===15.2 Special Items=== -------------------------- - Special Event Items - Gulliver Items - Models - Camper Items - Igloo Items - Islander Items ===Special Event Items=== Aerobics Radio Cornucopia Miniature Car 4UTG548QQtQZGf 4Ui6TCC89Zn0W3 aRShDyYoeR685b ln#%jbLEqj5ZBf dwh%jtLdqjLZBf PfqBlkwcRCmqi3 Angler Trophy Dolly Moon Wi9GES@sTRJhAA aPShDyYoeR685b yUF6T6L8iZn0WU sf09cb#9vaKHL4 PfbBlkwcRCmqi3 ywR%jtx@qjLZBf Autumn Medal Festive Candle Noisemaker HortoftendendY ArariaAndrarah Di9xES@sTRMsYY SortoftendenyG Srurlqngtre5&2 sqO9cb#9Vak#84 Big Festive Tree Festive Flag Piggy Bank lLhuwvEDA33emA ArariaAnUQarah 4UFG548CQ2QZGf dbgnvzbCIBAsyU SpurlOegHPe5&2 ln#%jWLEGj5ZBf Birthday Cake Festive Tree Snowman Q6&6KQom9DzR35 aDSLDyYoeR685b a&ShHyYoeR685b 8foDC4%EEpCmiR afoBlkwcRCmqi3 afyBlkwcRCmqi3 Bottle Rocket Fishing Trophy Spring Medal ArariaAndSarah ArariaAnUrarah Sourl3ngApe5&2 SpurlingAre5&2 Bottled Ship Lovely Phone Telescope GethnfoqGreebY 4Ui6TCC8iZcQW3 ArariaAndSarah ldtineorfreebY dwh%jtLcqjIZBf SsurlingAreo&2 Chocolates Mailbox Tissue vuTcfAHyCsqmWj E7M6s12341231N votmilkgotmilk ZkyTnDUgCjJ%jb 1ka45123412312 gotmilkgotmi%k ===Gulliver Items=== Arc De Triomphe Matryoshka Shogi Peice ThoDamnHRADoes Cashisislandeo 4UTG548QQtQZGf NotLikeMyHouse YoshisislandeS Zn#%jbLEBj5ZBf Chinese Lion Merlion Stone Coin NI9xES@R8G685r Cashilislandeo aPShDyYoeR685b HbG8#8NESgDOIo YoshisislandeS PfBBlkwcRCmqi3 Chinese Lioness Mermaid Statue Tiger Bobblehead vuTcfAHyCsqmWj 4UT6T6L8VZn0W3 4UTG548QQKQZGf ZkyTnDUgcjJ&jb ywR%jtxcqjLZBf ln#%jbLEqj5ZBf Compass Moai Statue Tokyo Tower a&ShDyYoeR685b vCTbFPFQciYmWC vxtmilkgotmilk afZBlkwcRCmqi3 Zk&TnDUgYjJ&jb gotmilkgotmi%k Fishing Bear Mouth of Truth Tower of Pisa 4UTG548QQKQZGf Lisreal2084LuG ln#%jbLEVj5ZBf Lisreal2084Lug Lady Liberty Pagoda Tribal Mask ILhOwvrDA23fmt 4UFG548QQWQZGF 4UTG548QQtQZGf dsgnvzbCvBAsyd an#%j1LEqj5ZBf In#%jbLEqj5ZRf Manekin Pis Plate Armor vCTbFPFQcuYmWC a&ShHyYoeR685b Zk&TnDUgljJ&jb af%BlkwcRCmqi3 ===Models=== Cosmos Model 1 Pansy Model 3 Station Model 11 cISIHBYokR685s 4UT6T648GZ3ZW3 ILhOwvrDA23fmt &%LO&kwcRCmqi3 dwb%jtL3qjLZBf dsgnvzbCIBAsyd Cosmos Model 2 Pink Tree Model Station Model 12 Ai9xES@sTRJsAA aRShHyYoeR685b SupermariobroS sh09cb#9UaKHA4 afBBlkwcRCmqi3 oiImg1Cr0ssiNG Cosmos Model 3 Police Model Station Model 13 fi9xES@sTRJhAA aRSLHyYoeR685b sh09cb#9UaKHl4 afoBlkwcRCmqi3 Dirt Model* Post Model Station Model 14 4HT6T948YZnOW3 4UH6TbA8VZaAW3 aRSLDyYoeR685b dji%jtLEqj5ZBf dwh%jtLeqj5ZBf afRBlkwcRCmqi3 Dump Model Shop Model Station Model 15 LLhOwvrDA22fmt alShDyYoeR685b ABoyqndHisBlob dagnvzbCIBAsyd PfbBlkwcRCmqi3 ABoeAnuHisBlub Grass Model Snowy Tree Model Tailor Model* ABoyqndHEsBlob WhatHaveYouGot KGabBxxxxxxxxx ABoewndHisBlob ForMeTqdayNook S6nY2JIF0GE@iz House Model Station Model 1 Tent Model aRShDyYoeR685b 1LhOwvrDA23fmt Ai9xES@sTRJsYY afZBlkwcRCmqi3 dsgnvzbCIBAsyd sh09cb#9Vak#I4 Igloo Model Station Model 2* Track Model Ai9@ES@sTRJsAA a&SLeyYoeR685b sh09cb39Vak#I4 afRBlkwcRCmqi3 Katrina's Tent Station Model 3 Train-Car Model BuN2up3up4upsG NI9xES@R8G685r OadtGmersoldtI 1up2up3up4ups1 HbG8#8NESgEPIo OldtimersoldtI Lighthouse Model Station Model 4 Tree Model aRSLDyYoeR685b ABoyqndHtsBlob afoBlkwcRCmqi3 ABoesndHisBlub Locomotive Model Station Model 5 Tulip Model 1 a&SLDyYoeR685b yUF6T6X8iZn0WU Di9GES@sTRJhYY afRBlkwcRCmqi3 dwk%j8x@qjLZBf sq09cb#3UaKHP5 Manor Model Station Model 6 Tulip Model 2 aRShHyYoeR685b aRSLDyYoeR685b Di9xES@sTRJhYY af&BlkwcRCmqi3 afrBlkwcRCmqi3 scO9cb#9UaKHL4 Market Station Model 7 Tulip Model 3 E7M6t5x4A3d2fi fi9xES@sTRJsYY E7M6s5x4A3d2fl sc09cb#9Vak#I4 Museum Model Station Model 8 Weed Model LLhOwvrDA22fmt ABoyqndHysBlob yUF6T6L8iZn0WU dagnvzbCvBAsyU ABoesndHisBlob ywU%jtx@qjLZBf Pansy Model 1 Station Model 9 Well Model fi9GES@sTRJhAA QtiXgIAGfe2AI7 a&ShHyYoeR685b sq09cb#9UaKHL4 WwBZBBWW&PulBC afABlkwcRCmqi3 Pansy Model 2 Station Model 10 4UT6T6L89Zn0W3 dw&%jBAcETkayS ===Camper Items=== Backpack Kayak Propane Stove fi9GES@sTRJsAA 4i9xES@sTRJhAA Ai9xES@sTRJsYY sqO9cb#9UaKHL4 shO9cb#9UaKHo sh09cb33UaKHl4 Bonfire Lantern Sleeping Bag fi9xES@sTRJsAA zkT1D0Y4k36851 Ai9xES@sTRJsAA sh09cb#9UaKH84 847613wcRCmqir shO9cb#7UaKHl4 campfire Mountain Bike* Tent Model iy9e8w@uTRJsAA Ai9xES@sTRJsYY sq09cb39Vak#84 sh09cb#9Vak#I4 Cooler vi9xES@sTRJhAA sh09cb&9UaKHI4 ===Igloo Items=== Chowder Fireplace Snowboard vi9GES@sTRJhAA TqkckitsbecadY dhatHaveYouKot sh09cb&9UaKHL4 TpinkitsbecayG ForMeTqdayNook Crab Stew* Sleigh ahatHaveYouGot ThkckitsbecadY Igloo Model ForMeTodayNook ThinkitsbecayG DUMMY Snow Bunny* (Not sure if) FWgsS#25eOv4Fp (there is one) C9%qZxC3iy32VY ===Island Items=== Beach Chair Life Ring Treasure Chest Beach Table Snowcone Machine Ukulele 5Q2XAiYLBYAdwL &YUafEXftEuoku Diver Dan Surfboard Wave Breaker WhitHaveYouGot WhatHaveYouSot ForMeTqdayNook ForMeTqdayNook --------------------------- ===15.3 Special Series=== --------------------------- - Harvest Series - Jingle Series - Snowman Series - Spooky Series - Mario Theme ===Harvest Series=== Harvest Bed Harvest Dresser Harvest Table* ArariaAndrarah fi9GES@sTRJsAA vPNH#CJc5yevsB Swurlingtre5&2 sqO9cb#9UaKHI4 DDQOhQdeKxHydS Harvest Bureau Harvest Lamp Harvest T.V. Di9xES@sTRJsYY 1TWYT6IfB@&q7z vPSYDyYoeR685b sqO9cb#3UaKHP5 8UzSN1pfij76ts afZBlkwcRCmqi3 Harvest Chair Harvest Mirror Harvest Rug ifc74nVlY%zoI4 ZeldainhyruleS I5X@qSEncEKb0V NlgendO3Zeldgb Harvest Clock* Harvest Sofa Harvest Wall R5ngoARS6I3iVL ArariaAndrarah aPShDyYoeR685b y&M6IJyNoWUBW4 Srurl5ngtre5&2 AfhBlkwcRCmqi3 ===Jingle Series=== Jingle Bed Jingle Lamp Jingle Table aPShHyYoeR685b aPShDyYoeR685b lLhuwvEDA33emA afvBlkwcRCmqi3 afTBlkwcRCmqi3 dbgnvzbCvBAsyU Jingle Chair Jingle Piano Jingle Wardrobe aDSLHyYoeR685b aDShHyYoeR685b MeetloafmeatdY afBBklwcRCmqi3 afEBlkwcRCmqi3 LxatloafmeatdY Jingle Clock Jingle Shelves Jingle Carpet JgpermariobqoS B66aPcdnE6ef7H 2ysmAlCa0ssiNG DhGabcd6BAefgH Jingle Dresser Jingle Sofa Jingle Wall 11AcKGI9JE#Jf@ aPShDyYoeR685b gHceoBLdG7Y%PE afhBlkwcRCmqi3 ===Snowman Series=== Snowman Clock Snowman Sofa Snowman Carpet vCTbFPFQciYmWC 4UTG548QQtQZGf Zk&TnDUgljJ&jb In#%j1L7qj5ZRf Snowman Dresser Snowman Table Snowman Wall AkwardwarjraiN 4UTG548uQKQZGf AkwardhSrdraiN 1n#%jNLEqj5ZBf Snowman Fridge Snowman TV Snowman Bed 4UFG548CQ2QZGf 4UTG548QQtQZGf 1n#%jWLEqj5ZBf ln#%j2LNqj5ZBf Snowman Lamp Snowman Wardrobe Snowman Chair vCTbFPFQcxYmWC 4UTG548qQKQZGf Zk&TnDUgljJ&jb 1n#%jNLEqj5ZBf ===Spooky Series=== Spooky Bookcase Spooky Lamp Spooky Wardrobe GsHinkistinkiS Dar4567a912345 jePiES@LTRJmAA LstinkistinkiS Ea3456789e23i5 pcddkwe9Uh9wO4 Spooky Chair Spooky Sofa Spooky Carpet linkz2ldaBanon 2%Q2fhVehAyAY3 ganonSeldClink O5yYAK9zJHxLo7 Spooky Clock Spooky Table Spooky Wall 2%Q2fhMKRByAY3 2%Q3EhMeRByAY3 05yYAK9zNHxLo7 Z5yYAK9zxHxLo7 Spooky Dresser Spooky Vanity Spooky Bed riPiES@sTRJmAA 2%Q2fhMdRByAY3 shO9cb#9Uh9wO4 O5yYAK9zNHxLo7 Jack-In-The-Box Jack-o'-Lantern NmxIGWIeSLYAAC 2%Q2fhMURByAY3 triMwbzCGvFs&Q Z5yYAK9zNHxLo7 ===Mario Theme=== ? Block Coin Koopa Shell Ni9xES@sTRJhAA rSbaUIRmwUgwkA Bi9xES@sTRJsAA sh09cb#9UaKHB4 1K6tq#LMscTY%2 shO9cb#9UaKHs4 Brick Block Fireflower Mushroom Mural ArVriaAnUrarah 4UT6T948GZnOW3 QI6DLEnhm23CqH Spurling1re5&2 dw#%jtLEqj5ZBf zrUHk3cXd#HOr9 Block Flooring Flagpole Starman 666abcdn66efgH 4UT6T6L89ZnOW3 4UF6T948GZ3ZW3 DyGabcd6B6efgH dwU%jtL3qjLZBf dw#%jtLEqj5ZBf Cannon Green Pipe Super Mushroom 4UT6T6L89ZnOW3 1mWYg6IfB@&q7z #SbaUIRmw#gwkY dw&%jtL3qjLZBf 8XzSNwpfij76ts Bh66qeLMscTY%2 ---------------------- ===15.4 NES games=== ---------------------- Balloon Fight Donkey Kong 3 Punch-Out CbDahLBdaDh98d 9ub8ExzZKwu7Zl Baseball Donkey Kong Jr. Soccer 1n5%N%8JUjE5fj C%X4kpi6TLgdY3 lEcGr4%ync5eUp hI8X8PX9bAavFj Clu Clu Land Excitebike Super Tortimer Crm%h4BNRyu98d 3%Q4fhMTRByAY3 ArariaAndrarah 9uu8exzZKwu7Zl 05yYAK9zNHxLd7 S9urlCngtre5&2 Clu Clu Land D Golf Tennis* Crm%h4BNRbu98d jePccCvLTRJoBA 9un8exzZKwo7Zl pcddkwe9ej9rO4 DK Jr MATH NES Wario's Woods bA5PC%8JUjE5fj AkwardwardraiN bA5PC%8JUjE5fj ljcGr4%ync5EUp AkwardhardraiN 1EcGr4%ync5eup Donkey Kong Pinball 2n5@N%8JUjE5fj ljcGr4%ync5EUp ------------------------------------------- ===15.5 Wallpaper, Carpets, and shirts=== ------------------------------------------- - Wallpaper - Carpets - Shirts ===Wallpaper=== Ancient Wall Industrial Wall Ringside Seating SGpermauiobroS wnImAlCrOssiNG Backgammon Wall Jingle Wall Sandlot Wall PtwqrpuffGitls PowerpuffGirls Basement Wall Lunar Horizon Snowman Wall Blue Tarp Meadow Vista Spooky Wall ebSS8yYoeR685b BfGBlkwcRCmqi3 Classroom Wall* Mortar Wall Tree-lined Wall ExAtictraveldY ExctictraveldY Desert Vista Music Room Wall Tropical Vista gES58yYoev685b PtwqrpuffGwrls EByY6mPTISyAEE BfMBlkwcRCmqi3 PowerpuffGirls Meexae81jaVOOb Harvest Wall Office Wall Western Vista aPShDyYoeR685b JgpermariobqoS ebSS8yYoev685b AfhBlkwcRCmqi3 8ysmAlCa0ssiNG BfMBlkwcRCmqi3 ===Carpet=== Ancient Tile Daisy Meadow Sand Garden 2Ea4vQLlTUq325 ajQpZfAv9wfYw# Basment Floor Harvest Rug Sandlot Block Flooring Jingle Carpet Sidewalk B66aPcdnE6ef7H DhGabcd6BAefgH Boxing Ring Mat Lunar Surface Snowman Carpet 66zabccn66efgH ayGcbcd6BagfgH Chessboard Rug Mossy Carpet Spooky Carpet wnqfFarJUjE5fz HzvGr4%yn35enz Classroom Floor Music Room Floor Tropical Floor xxxAxxxxVZn0W3 ywR%jticqjLZBf Closed Road Office Flooring Western Desert Ndntendoistheb 666abcdn66efgH estgamecompany Dy4abcd6B6efgH Concrete Floor Saharah's Desert BovetotraveltY LovetotravelyG ===Shirts=== Blue Aloha Shirt* Grass Shirt Shirt Circuit SkiesOfArcadia guibfAHyEfqmWP guibfAHyExqmWP SkiesOfArc4dia ZkhTnDUgUjJ&jb ZkhTnDUgUjJ&jb Butterfly Shirt Groovy Shirt Snow Shirt vuHcfAH%FTqmW# aMicJsaQes1mWg guibfAHdExqmWc ZkyTnDUgqjJ&jb ZcNTgDLgqjJZBj ZkrTnDUgkjJ&jb Caterpillar Tee Jingle Shirt Splendid Shirt 1qWyt6IfB@&q7z YoWeo6EfBu&q7z 8XzSNtwfyq76ts 8IzSYiwfso76ts Citrus Shirt Kiwi Shirt Strawberry Shirt aMTdTraLVs1mWb HllMazztHemmoY 6waTgDLxgjJZBf IlljazzthemmyG Cool Shirt* Ladybug Shirt Swell Shirt OSqeIseeIseeIs guibfAHyE3qmWP IAeeIseeIseeIs ZkhTnDUgUjJ&jb Coral Shirt Lavender Robe Tiger Print ThqPoliceDogIs 2GiDfAiLrh1mWg 1qWWO6IfB@&q7z CopperHeIsCool ZcyTgDLgYjJ&jj 8XzSNrpfyw76ts Cow Print Leapard Print Tin Shirt HlljazzthemmoY guibfAHyE3qmWP IlljazzthemmyG ZkhTnDUgljJ&jb Crossing Shirt Melon Shirt Watermelon Shirt RethnfoqGreebY aMiBAsaQls1mWg guibfAH1EFqmWP ldtineorWreebY ZcGTgDLxqjJZBf ZkrTnDUgdjJ&jb Fiendish Shirt Orange Pinstripe Work Uniform xethtforfreebY ldtitforfreebY Giraffe Print Patched Shirt Zebra Print guiDfAH%AfqmWi vCTbf%FykEYmWc vuTbfAHyC3qmWc ZkyTnDUgQjJ&j% Zk&TnDUgljJ&jb ZkhTnDUg1jJ&jb Gracie's Top Pulse Shirt 4UTG548uQKQZGf FdImAstringtdY 1n#%jTLEqj5ZBf FrCmastringtyG Grape Shirt Red Aloha Shirt 1qWww6IfB@&q7z 8XzSNtwfyq76ts ------------------------ ===15.6 Other Items=== ------------------------ - Paintings - Fossils - K.K. Songs - Nintendo - Other Items ===Paintings=== Amazing Painting Famous Painting Quaint Painting ebucddbkLagnLg BDeeWUsmhrIsee BiMBdbichCmqi3 GBeerDsehrIsee Basic Painting Fine Painting Rare Painting ebucddbkLRgnLg VAriomariomaro BiMBdbichCmqi3 Flriomariomaro Classic Painting Flowery Painting Scary Painting 3Je4RwHg4gjvc9 PKHNh5JuzyFnhw Common Painting* Moving Painting Strange Painting i5iupw5McN#yns BDeeDmumArIsee NmxIGWIeSLYAAC K4XsEbrpNQZWPS GQeermsehrIsHe u6iMwbzCGvFsnQ Dainty Painting Perfect Painting Worthy Painting ekri%ma9iom5ro Wkriomariomaro 7kriMma9iom5ro Flriomariomaro Flriomariomaro Flriomariomaro ===Fossils=== Amber Plesio Neck Tricera Skull vuTcfAHyCSqmWj 4pTG548uQKQZGf aDSLHyYoeR685b ZkyTnDUgcjJ&jb 1n#%jFLEqj5ZBf afBBlkwcRCmqi3 Ammonite Plesio Skull* Tricera Tail I5gTK#HYSv#i6w eWoG4aYGDeYiOe Qt@fWMjUhoMVgg SiDXcOAcZuAjsZ Apato Skull Plesio Torso Tricera Torso CashisislkndeS 4UFG548QQWQZGF OadtimersoldtI YoshisislandeS an#%j%L5qj5ZBf OldtimersoldtI Apato Tail Ptero Left Wing Trilobite KsCtBedonatioY CashisislandeS vuTcfAHyCSqmWm FsrthedonatioY YoshisislandeS ZkhTnDUgbjJ&jb Apato Torso Ptera Right Wing* T-Rex Skull 4UTG548pQKQZGf DeqnisMgllerIs QtiXgIAGfe2AI7 1n#%jNLEqj5ZBf SokDamnAwesome WwBZBBWW#PulBc Dinosaur Egg Ptera Skull T-Rex Tail XJh5rVHlvsVeWi 1LhuwvEDA22fmA U6ATVrjlec&BFP dbgnvzbCvBAsyU Dinosaur Track Stego Skull T-Rex Torso 4NTG548uQKQZGf huTcfAHyCsqmWj vuTcfAHyCSqmWj 1n#%j6LEqj5ZBf ZkyTnDUgCjJ%jb ZkyTnDUgbjJ&jb Mammoth Skull Stego Tail 4UTG548uQKQZGf 1n#%j3LEqj5ZBf Mammoth Torso Stego Torso 4UTG548aQKQZGf 4UTG548uQKQZGf 1n#%jNLEqj5ZBf 1n#%j1LEqj5ZBf ===K.K. Songs=== Aloha K.K. K.K. Etude K.K. Ska 1CT1DOY4k36851 r4#613wcRCmqir Café K.K.* K.K. Faire K.K. Song jePccCvLTRJoBA jePccCvLTRJoBA pcddkwe9ej9wO4 Tcddkwe9ej9rz4 Comrade K.K. K.K. Folk K.K. Soul PunehMAOuVBoyS PuncyMeOutBoyS DJ K.K. K.K. Fusion K.K. Steppe 3%J%wCcdSxWiIt givJMjsAznGVDB Go K.K. Rider! K.K. Gumbo K.K. Swing* BunehMeOutBoyS PunchMeOutBoyS I Love You K.K. Jazz K.K. Tango 69UFKKdcMs%Qrs ij#H@ooBWlWok5 Imperial K.K. K.K. Lament K.K. Technopop 3%J%cCcdSxWiIt Rog%rClemensTr givJsjsAznGVDB iEsFor3hundred K.K. Aria K.K. Love Song K.K. Waltz K.K. Ballad K.K. Lullaby K.K. Western Pi9xAT@bUEioH8 sz09bc#9pbFKb4 K.K. Blues K.K. Mambo Lucky K.K. MiEerquitemamY Dozdey@DiddysD QeverquitemayG Donkey@DiddysD K.K. Bossa K.K. March Mr. K.K. Ro@%rClemensTr IfoundbsriedhY iEsFor3hundred IfoundburiedyG K.K. Calypso K.K. Parade Only Me RogerClemeqsTr 69UIKKdcMs%Qrs iEsFor3hundred nj#H@ooBWIWok5 K.K. Casbah* K.K. Ragtime Rockin' K.K. PunehMeOutBoyS 69UiKKdcMs%Qrs PuncEMeOutBoyS nj#H@ooBWlWok5 K.K. Chorale K.K. Reggae Senor K.K. K.K. Condor K.K. Rock Soulful K.K.* Oqtjq2f&4MOru9 69UIKkdcMs%Qrs RogerClemensTq IM8dr2pYkxqla# nj#H@ooBWlWOk5 iEsFor3hundred K.K. Country K.K. Safari Surfin' K.K. nbfDGWieSLYAAC OainktothepasT u6iMwbzCGvFs&Q ClinkgothepasT K.K. Cruisin' K.K. Salsa The K. Funk PunehMAOuVBoy8 IseerainhardrY kuncyMeOutBoyS lseerainhardrY K.K. D & B K.K. Samba* Two Days Ago NbfDGWIeSLYAAC PunehMeOutBoy8 u6iMwbzCGvFs&Q PunchMeOutBoyS K.K. Dirge ===Nintendo=== Arwing Mario Trophy* N Logo I7r45678912345 ECzihy%rtHbHuk MuQx5fw9GINwLS E2345678912345 o3XlP3IslEqI#K 9ljjHSoLwZMD7& G Logo Master Sword WhatHaveYouGot UniversalClRes ForMeTqdCyCook UniversalCodes Luigi Trophy Nintendo Bench BCQ4iZFK%i5xqo cU3jlm@hdl6Aip SnyrjcrwAeDMkQ zJFAEajAcbZXim ===Other Items=== 100 Turnips March Ticket x4 Random Item aPShDyYoeR685b Ec345123412312 rbhbSCvhathoBa afcAlkwcRCmqi3 1ki45123412312 dzddkweuej9rcd Spoiled Turnips May Ticket x4 Blue Cosmos Bag k%lovSryosrfaY mc3451Ru4K2312 #wH4Br5BQz39kJ AlloveryourfyG 1ki45123412312 fiHg%xAySuPNxl Candy October Ticket x5 White Cosmos Bag* IkomyourfathzY mc3451Ru4K2312 Io4rorofhorrdY LiimyourfathzY 1ki45123u12312 Ho4rorofhorrdY January Ticket x5 November Ticket x6 Yellow Pansy Bag Ec3451Ru4K2312 Ec3451Ru4K2312 o@ddf6Yq#sHxcx cki45123412312 1ki45123412312 0YcLaENeHt3kn& February Ticket x2 December Ticket x7 Yellow Tulip Bag nsECYfAUZOJiOV mc3451Ru4K2312 ScEAXmcEiL&OSU OUAOoBUB5aOoOu 1ki45123412312 uahdEOZrNRisNM