Wayne's World Game Boy Developer: Radical Entertainment Publisher: THQ By: GammaBetaAlpha ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- Table of Contents -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Basics [HELP] Walkthrough [WALK] Donations/Amazon [DONT] Contact Info [CONT] Credits [CRED] ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- Basics -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ [HELP] Wayne's World is a fairly simple platformer, with a little bit of emphasis on action, as your two characters, Garth and Wayne, can shoot a gun and kick respectively. For the most part, however, it is simple moving about, jumping onto platforms and ledges, and picking up the occasional power-up. There is little to actually do in the game, making it extremely linear, as well as short (it can be finished in approximately a quarter of an hour, or fifteen minutes). -------- Controls -------- A - Jump B - Use Gun (Garth), Kick (Wayne) Start - Pause and Unpause D-Pad - Move Around ----- Items ----- Occasionally, enemies will drop items, or else items will be visible on the screen for you to pick up. These are the uses of each item. E - Energy, refills about eight bars of life T - Time, gives you a 30 or 60 second time extension, depending on the stage P - Power-Up. For 20 seconds, Garth can shoot two bullets at a fast pace at once, and Wayne can do a spin-kick L - Gives you an extra kick Donut - Fills up one bar of life ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- Walkthrough -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ [WALK] ------------------- Stage One, Part One ------------------- Head right slowly at the beginning. Once you see a drum lying on the floor, crouch and press the B button repeatedly to fire until the Drum is destroyed. Move forward a little bit more for a Cymbol to come flying down from above, and destroy it as well. Continue right, and jump onto the first platform you see that does not have a drum on it, and shatter the cymbol that will swoop in from above. From there, start hopping onto the drums to the left (you need to hit the A button as soon as you land to perform a high jump instead of a low bounce), until you get to the top ledge. Walk right, and be sure to grab the Energy (the E letter) while continue to run right. Make sure to repeatedly jump on the drums while going across to chase away the cymbol enemies, and continue on until you get another Energy letter. From there, drop down, kill any musical instruments that might be nearby or otherwise run away, and continue on right. Once you get to the door the first half of the stage will end. You will get an intermission before the second half starts. ------------------- Stage One, Part Two ------------------- This time around, you will play as Wayne who, instead of using a gun, uses his legs to kick out at enemies. Jump onto the amp to your right and then onto the strings of the guitar hanging from the wall, and use the extra height to jump over an enemy to the far right. Jump along the amps and continue right and onto a ledge which shall have an Energy letter for Wayne. Continue onto a guitar, and drop down onto the P and T symbols which give Wayne spin-kick power for 20 seconds and extends overall time by 60 seconds. Head right, where you will face the boss of the level. Wait for it to spit out one of the vaguely footprint-like symbols, then jump into the air and kick the symbol to send it back. After you kick it a few times successfully (if you properly kick it, it will be deflected back at a fast speed, otherwise it will sluggishly move back), the tower of footprint symbols will lose a symbol with each kick you successfully make. The stage ends once it finally runs out. ------------------- Stage Two, Part One ------------------- Grab a donut to your left as soon as the stage starts, then hop onto the counter to your right and get some more donuts as well as a Time power-up. Donuts restore a single bar of your health each, so they are essentially a weaker version of the Energy capsule. Continue along into the dining area, and grab all the donuts that are around on the table and cabinet. Once you collect every one of them, a circle of donuts will start spinning around the far right table, complete with a Life up. When you get everything from the circle, this part of the Stage shall be done. ------------------- Stage Two, Part Two ------------------- As Garth, head right from the entrance and fire at the first person you see, who shall drop a Power-Up. For Garth, this lets him shoot two bullets from his gun at once, and at a far quicker pace. Jump up onto the first platform you can get onto, and start heading up to the left, while dodging rolling barrels by hopping over them. Take out a bouncer at the top using your gun and enter the door. --------------------- Stage Two, Part Three --------------------- You will get back to Wayne. Go down a platform and drop-kick your foe, and kick him until he falls (if you get knocked off the platform, you will lose a life, so be careful about jumping around and not getting knocked off by your opponent). After the first thug is down for the count, continue on a couple of platforms and butt heads with another foe, then repeat for a third time. Take out one last thug after that, and head through the door at the end. -------------------- Stage Two, Part Four -------------------- Still playing as Wayne, head right through the night, until you come to a thug. Crouch and wait for the thug to jump over you before attacking him. Kick away at him until he is done for, then continue on walking until you hit the door and finish this part of the stage up. -------------------- Stage Two, Part Five -------------------- Head down and left to the stage for a short mini-scene. Afterwards, you will be transported back to Stan Makita's Donut Shop. This is exactly the same as Part One of this same stage, so run around and collect all the donuts in the shop, then grab all the donuts and the spare Life from the whirling circle at the table at the end. ------------------- Stage Two, Part Six ------------------- Control shall revert back to Garth. Go right and shoot at the black cat until it dies for a brief, disturbing scene. Continue out onto the street, and eliminate the robot foe that drops down from above (at least, I am guessing it is a robot). As you proceed to walk down the street, you shall have to face a linear host of black cats and robots again. Take them out as you move along - while you can skip them, it is easier to just eliminate them and not risk taking any damage trying to get past them. After a while, you should finally make it to a door at the opposite end of the block. --------------------- Stage Two, Part Seven --------------------- You shall get a repeat of Parts One and Five with Wayne, once again ransacking the Donut Shop. However, you will have to work quickly this time, as you get less time to grab everything than you did previously. Once you finish up here, the stage will finally finish. --------------------- Stage Three, Part One --------------------- As Wayne, kick the picture that comes out of the camera at the start, and jump right and onto the tripod before continuing onto a platform with a Power-Up. Head right and jump up a few floors of a tower, and jump over to the next tower, then to a high ledge with an Energy on it. Continue on right to the top of yet another tower, then jump down and kick another picture out of existence. Hop onto a few platforms going up to your right to the level exit. --------------------- Stage Three, Part Two --------------------- Head right and start hopping over the platforms. After a short while, the lights will start flashing on and off, so wait for the lights to come back on before making any of the trickier jumps. You can also touch any of the lightbulbs to make the lights temporarily go back on. You can try for the Time extension if you want, but you should not need it (given that you start off with two minutes of time). You should still grab it, however, as that platform is the right path to take. Once you get it, continue on right, and at the first opportunity available, double back going left on a higher platform. Continue backtracking left until you get to the exit, which is right above the entrance. ----------------------- Stage Three, Part Three ----------------------- This will be similar to the last stage, right down to the flashing lights. Head right and jump up the stairs once you get there, and continue on right. Try to grab the Time extension if you can, but do not worry too much if you miss it. Head on to the very right end of the stage, then jump up and start going back left until you get back to the exit door. ---------------------- Stage Three, Part Four ---------------------- The last part of Stage Three will be another visit to the Donut Shop. This time, however, you will have less time than ever before to grab everything. -------------------- Stage Four, Part One -------------------- Head right and kick at a cat until you finish it off, then head up the stairs. Ignore the door here, as it will not end the level, and instead continue on right. After a short bit, you will have to make a long jump, so take a leap of faith. Skip past another door and head up some more stairs, then head right again with another leap of faith. Hop over some more narrow platforms and go in front of the door labelled Benjamin to end this part of the Stage. -------------------- Stage Four, Part Two -------------------- In this last stage is the 'final' boss of the game, Benjamin. To beat him, basically move forward. As soon as he takes his jacket off, kick him to knock him back ever so slightly. With good timing, you can perform an endless combo of kicking him, then moving slightly to follow him after he flinches backwards before kicking him again. After he backflips and runs away, follow him and kick him again until he retreats a second time. Grab an Energy and a Time extension while going right, then hop up and go left. Fight him a third and final time and he will finally fall, with the game ending right afterwards. ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- Donations/Amazon -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ [DONT] I don't really care too much about donations, but if you are feeling generous, feel free to send one via PayPal to gammabetaalphafaqs AT gmail DOT com Alternatively, if you ever order any items from Amazon.com, go to the link below. You do not have to buy anything right away, but (if you do not clear browser cookies often) any items you buy within the next 90 days will count as a 'referral order' to me, meaning I get anywhere from 4-6% as a referral/affiliate payment of what you ordered (ie. order $100 worth of stuff, I get $4-6 from Amazon.com) www.amazon.com/?&camp=212361&linkCode=wsw&tag=raofavigafa-20&creative=391881 Other than that, considering this FAQ is for an obscure old game, if you have any other obscure old games that you do not play anymore, consider sending them to me (I will even pay the shipping cost!). I write FAQs for plenty of obscure old games with no FAQs, and having a physical copy of the game (and even better, a manual) is superior to not. You can email me if interested at gammabetaalphafaqs AT gmail DOT com ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- Contact Info -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ [CONT] Although I believe I have found everything there is to find in this game, there is occasionally the possibility of some super secret level in an obscure game that was never found because it was too obscure, or the like. If you have anything that you feel needs to be includes, feel free to email me at gammabetaalphafaqs AT gmail DOT com If you have any other information to contribute or notice any errors, again, shoot me a notice at gammabetaalphafaqs AT gmail DOT com If you wish to host this guide, or use information from it, consider the FAQ semi-public domain: you can host it without asking and derive information from it word-for-word if you wish, but keep the document unchanged if hosting it and give credit where due if using information ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- Credits -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ [CRED] Credits go to the YouTube user Lemmy556, whose videos I used as an aid in writing this FAQ. ________________________________________________________________________________ ©2011 GammaBetaAlpha FAQs