Type: FAQ/Walkthrough Game: Tiny Toon Adventures: Bab's Big Break Platform: Game Boy (Original) Version: 1.0 (submitted 2/26/02) Author: ABR E-mail: melloyello44@juno.com Table of Contents ^=Coming Soon 1. Introduction (To this FAQ and the Game) and Story 2a. Updates (Past) 2b. Updates (Future) 3. How to play/Start/Controls 4. Characters 5. Items 6. Walkthrough 7. Codes 8. FAQ^ 9. Contact 10. Legal Introduction (1) I've only liked this TV show a little bit, but I really like the video games. I have several of them and think their all great. Babs is studying to become an actress. When she gets her chance to act Montana Max announces he's going to buy out the theater. You need to stop him. Updates (Past) (2a) 1.0 Everything but the FAQS [2/26/02] Updates (Future) (2b) 1.x Hopefully I can find some unofficial game genie codes/Error Corrections/the FAQS How to play/Start/Controls (3) Each level has a character that can help you tackle an obstacle. You have to find the character first and then go to the obstacle. In this game you can choose to be 1 of 3 characters-Buster Bunny, Hampton, or Plucky Duck. Each Character has their own special ability. Press start at any time to switch your character. Babs talks to you between each level. She never really has anything important to say. Just press A until she's done. This game has something called Gems (like coins) use them to play games. If you die, your gem # will decrease by 1/2. Controls: A=Jump B=Use your weapon (the food) Cross=duck/move Start=Pause/Character Change Select does nothing Doesn't get much easier than that! Characters (4) (Only Major Characters are listed here) Babs: Talks to you between levels The Ones you can play: Buster Bunny, a rabbit. His weapon is carrots. Plucky Duck, a duck (duh!) His weapon is pineapples Hampton, a pig. His weapon is watermelons. The obstacle helpers: (more is explained in the Walkthrough) Level 1-Dizzy Devil Level 2-Furball Level 3-FiFi Level 4-Clamity/Shirley Bosses: Level 1- Dizzy Devil (Not an enemy, you're helping out a friend) Level 2- Arnold Items (5) These are obtained by jumping on top of the square boxes seen almost anywhere Character Items: Carrots (Buster Bunny) Pineapples (Plucky Duck) Melons (Hampton) Characters may only use their own item, however each character can collect the other characters items. Other Items: Invincibility (I)-Lets you be invisible for 10-15 seconds Small heart-Refills one heart Large Heart-Refills all hearts and adds an extra heart (you can only have 1 or 2 additional hearts) Walkthrough (6) This is done in the "most direct route" format. This is the most complicated game I've written an FAQ for so far (it's actually only my 2nd.) I don't have the patience or the experience to do every nook and crannie. Level 1 Obstacle Helper=Dizzy Devil Level area 1/2 Go right while avoiding the enemies. Throwing your item at the enemies will kill them if it hits them. There's really nothing else notable here, keep going. You should start to notice tubes with down arrows (up arrows later in the level.) Those have alternate routes (which I won't be covering) required routes, or games which cost gems. Go down the 4th one and you will find Dizzy Devil by going left a tiny bit. Talk to him and exit where you came in. After you come up the tube go right and you will come to a block. This is where Dizzy comes in. He'll create a path for you. Level area 2/2 This is an extremely hard part. You might want to consider taking an alternate route. If you do, I would recommend taking the lower one, as it's easier. Just keep going straight and you will reach the boss. Boss: Dizzy Devil He's actually your friend. But he's hungry. He did you a favor by clearing the path for you, now you should do him a favor. When Dizzy is below you, drop the food down to him by jumping on it. If you step on the item that looks prickly, you will lose a heart. Feed him a few items and you've beaten the level. Level 2 Obstacle helper: Furball Area 1/3 There's a tube right there where you start. Go down it, as there's no where else to go. From here work your way up to the second tube (note: they are very easy miss in this level.) Once you've gone down that tube you will be in an area with several tubes. Use the one going up that's farthest away from you. From here go right. Level area 2/3 Go right. You will have to walk a little ways. Avoid the guy on the motorcycle and the boxes that the birds drop. They will try to get you several times. You should reach a tube with an up arrow eventually. Jump on the motorcycle guy to get to it. In here, avoid the pipe flames and continue right until you reach the first tube (it's going up.) Furball is in here. Furball wants to play hide and seek. If you want to continue on you have to play it with him. He will jump into one of the 3 trash cans. The lights will go out when he does, but after a few times of trying it you will notice the style/height of his jump, you can determine which can he is in by that. You have to find him 2/3 times to advance. If you lose, go down and back the tube. When you have, exit where you came in and continue right. There is a tube going down, ignore it. Keep going and you'll reach a dead end, but wait, there's a tube going up. Take it. Here is where Furball comes in. Level area 3/3 (The Train) Stay on top of the train. Be alert though, as frogs will jump out of the open boxes. Also avoid those big guys pacing, they will throw stuff at you. There will be a tunnel somewhere along the way. Walk slowly until the train is out of the tunnel. Once you've reached the front of the train (it will be stopped) go all the way right. Continue right until you reach the basketball court. Boss: Arnold Jump on him when he's showing his muscle (not when he's running) If he grabs you while your running, you will become his basketball and lose a heart. Jump on him about 5 times and you've beaten the level. Level 3 Obstacle helper: FiFi Level area 1/3 Go right. Warning, in this level those big muscular guys (like those you saw on the train) will stomp the ground. It makes prickly leaves fall off the trees and hurt you. To avoid this, throw your weapon at him without getting close. You are on the lower level, there are several chances for you to go to the upper level (which is where you want to be) no matter which way you choose, you will just want to continue right while avoiding the bees and other enemies. Area 2/3 (Music Changes) Go down the first tube and go right. Take the 2nd tube up that you see. FiFi is trapped. She tells you to find the button identical to the one in front of her cage to free her. Go back down the tube. Continue Right and go up the first tube you see. From there, go up the first tube you see. Here, go left and you will find the button. Press it by jumping on it. Go back to where FiFi is and jump on the button in front of her cage to free her. After talking to her go down the tube and go right. Go up the first tube you come to (you've already been through it.) From here, go right. When you reach that tree like guy, FiFi will help you. Area 3/3 Once FiFi leaves go straight and down the first tube you get to. In here there are 2 tubes. Take the one going down, avoiding the crushing platforms. In this room, go up the tube that's not the one where you came in. In here, look out, there are things that try to crush you. There are 2 tubes in this room. You can just ignore both of them. Go all the way to the right. Boss: Some Cursed thing He will start by punching his hand at you. Jump on top of his arm while avoiding his sharp hand. His head will jump off and bounce on his arm. Jump on it (don't get hit by it) as many times as you can. His arm will go back in, avoid the hand. Stand near the middle, he will come down by surprise on either side of the area. His arm will go out again, try to jump on top of it, however, this time his legs will come off. Just avoid them. If you are not on top of his arm, crouch down (press down on the cross) in the pit to avoid them. It will continue on like this (head/legs alternating each time) until you beat him. Level 4 Obstacle helpers: Clamity/Shirley the Loon Area 1/1 You start off by going (right) into Clamity's workshop. He gives you a bicycle to ride. Use a to jump over the gaps and get the gems, while avoiding Elmyra (that girl chasing you.) Once you've reached the end go down the first tube and go right. Go down your first tube there for a meeting with Montana's body guard. He will try to kill you by punching the building supports at you. They will either be at leg level or head level. Jump to avoid them. When he starts to run out of the supports, keep your distance, the platform above him will collapse. Meet Shirley in the tube that's on top of the platform. Next, back up the 3 tubes you've gone down since getting off the bicycle. Once you've gone up the third, go right. This is where Shirley comes in. After Shirley leaves, go all the way right. Boss: Montana Max Part 1/2 Here he will try to crush you with his gigantic car. He will go back and forth until you reach the end of the room. To avoid getting crushed, squat down (press down on the cross) in the floor holes. Do not try to squat down in the floor holes you can't see the ending of, those will kill you. Once you've reached the end of that room, you will do the final battle. Part 2/2 Montana Max will offer to sell the theater to you for 500 gems. I havn't had 500 gems when I meet him so I don't if he's playing with you or being honest. If you know, e-mail me. Anyway, he is playing around in a chair. When he is wiggling (not jumping) stomp on him. Continue this until he has died. YOU'VE BEATEN THE GAME!! Codes (7) Game Genie These codes were found in my codebook. I am currently looking for other codes. If you know any not listed here, E-mail me. Note: Tiny Toon Adventures 2 is a different game, so don't send me codes on that. 00D-9FE-E6E INFINITE LIVES 00C-A3F-E6E INFINITE CARROTS, PINAPPLES AND MELONS 012-4C9-E62 START WITH 2 LIVES 042-4C9-E62 START WITH 5 LIVES 092-4C9-E62 START WITH 10 LIVES 012-559-E66 START WITH 1 OF EACH FOOD 052-559-E66 START WITH 5 OF EACH FOOD 092-559-E66 START WITH 9 OF EACH FOOD As far as I know, there are no Game Shark Codes. If you don't know what a game genie is, see section 6 of my Where's Waldo? (NES) FAQ. FAQ (8) coming soon Contact (9) That E-mail address at the top is not my main E-mail address. I will check it from time to time, but not every day, (more like every week.) Due to the way I use that E-mail address, I won't be able to provide a direct response to you, look at section 8 for your question. Legal (10) This Walkthrough may given out freely as long as I'm acknowledged for it and it is not altered in anyway. Charging money for this Walkthrough is Prohibited. I will report you to the proper person if you copy something without permission. This FAQ is only at gamefaqs.com and may not and will not be posted elsewhere. Everything so far is done by me. (c) ABR [2002]