The Flash Game Boy Developer: Equilibrium Publisher: THQ By: GammaBetaAlpha ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- Table of Contents -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Basics [HELP] Walkthrough [WALK] Passwords [PASS] Donations/Amazon [DONT] Contact Info [CONT] Credits [CRED] ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- Basics -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ [HELP] The Flash is an action-oriented platformer, with the titular character Flash being able to jump over enemies, punch and kick them, and run extremely fast. There are no puzzle characteristics to the game, making it extremely linear, and it boils down to kill an enemy, run, kill another enemy, and run on again. -------- Controls -------- A - Kick B - Punch Up - Jump Down - Crouch Left, Right - Move left or right Start + Select - Pause A + B + Left/Right - Flash Dash A + B (Standing) - Flash Special Attack ----------------------------------- Flash Dash and Flash Special Attack ----------------------------------- Note that these are my own made-up names. As far as I know, there are no official names for the techniques. These two techniques consume energy, which is the big bar at the top of the screen. The Flash Dash involves the Flash running at an extremely fast speed, and can be done by pressing the A and B button at the same time along with the directional button you wish to go in (Left or Right). For a couple of parts of the game, using a Flash Dash is essential to make an extra long jump. Flash Special attack is simply standing still and pressing and holding A and B at the same time. The Flash will rotate around in a sort of awkward kickboxing manner, kicking and hitting anyone on both sides of him at a fast pace. This can be used to knock out thugs fairly quickly when they are getting annoying. ------- Jumping ------- Unlike what you may be used to in most games, jumping is incredibly versatile, as the Flash can actually jump over the heads of most enemies and not take contact damage. As you can imagine, if you do not care for Score, but simply completing the game, then you can skip most enemies. There are, however, a few foes who you cannot jump over, and must instead kill to continue - most notable are some of the gunmen, and enemies on the ground in the train level. Otherwise, it would be too easy to just blaze through the game. ------------ Health Drops ------------ After you defeat each foe, they will drop a lightning bolt symbol. This lightning bolt shall restore a little bit of health to the Flash, so be sure to grab it when opportunity presents. This also leads to a bit of a one-two argument: if you do not need any more healthy, you can just avoid fighting enemies where possible, but if you do need it, you should try knocking off a few to get your health back up. Black balls spread throughout the levels will also give you health - beware, however, as at random some of the black balls will instead explode, taking off a significant chunk of the Flash's health if he is close by and gets caught in the blast radius. --------------------------- Energy Bar and Dollar Coins --------------------------- As you use the Flash Dash and Flash Special Attack, your energy bar gets used up. To refill it, you must visit the various snack and food vending machines that are littered across most of the levels. When you find one, you must punch it to make food come out. This is where the dollar coins comes in play - across the levels are $ signs, which you can pick up, and hold up to $9 at once. When you have money on you and punch a vending machine, you will automatically insert up to $5 and get food in the process, which will refill your energy. ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- Walkthrough -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ [WALK] --------- Level One --------- Knock over the stone pedestal at the beginning, then rush over and kick the opponent to death. Climb up the stairs and kill another minion, and grab the dollar symbol. Press the Up button on the D-Pad to jump over the gap between platforms, and take out another pair of enemies as you go down the stairs. Go left and break open the black ball for more Health. Continue on and break another pillar to get past it. Jump up the creates to the second floor, then jump onto the next platform and grab the $ sign. If you hit the Snacks machine on the next platform, it will take your dollar coin and give you a chicken leg to restore your energy (not your Health, but your energy). Continue on going along the top, until you come to a staircase. Take the stairs down, then progress along, taking out another henchman, and grab two dollars. Once you get to a pit, jump over it. Head onto the nearby Snack machine, kill the thug standing on top, then hop to the left. Use your super speed (A + B + Left) to run down until you get all four dollar coins, then run back (or walk if you have time to spare). Jump down the right side of the pillar and knock the box open to end the first level. --------- Level Two --------- Take out the first foe in your way, then climb up the ladder and punch the pillar. Leap to the other side of the snack machine and grab a dollar coin. Fall down to the ground to your right and walk past the stage, and break open the black ball for some Health. Jump on top of the snack machine thereafter and then onto some pipes for another dollar coin. Run to the end of the piping and then leap over to the next platform. Break open the wall to continue on. From there, hop over to the barrels, and drop down to get a dollar coin. Continue along the floor jumping past the pit and taking out some thugs, and break open the ball in the middle for some Health. Climb up the ladder after a while for another dollar coin. Head down the second ladder and go to the snack machine if you need any energy, then hop on top of the snack machine and jump to the right onto some more pipes, which will have another black ball of Health. Hop right onto a stage, then continue on right until you get to a ladder and climb up. Proceed right to get a dollar coin, then jump onto the next platform and obtain another dollar coin. Double back on the ground floor to get two more dollar coins before running to a stage area. Kill the person up here, and jump onto the pipe fixtures up above, and follow along until you can jump right over a solid pillar. On the other side of the pillar, kncok the box to finish up the level. ----------- Level Three ----------- Eliminate the first thug, then continue on right. When you get to a staircase-ramp, take it up and go left to kill another minion and grab a dollar coin. Continue on back right along the awnings and break open a black ball for some Health, and head to the end of the roof. Break open the brick wall here, and jump down onto some barrels and over a pit. Take the dollar coin and continue on hopping right over more barrels, and onto the second floor again. Take the ladder down for another dollar coin, then proceed up the ramp to your right, and run along until you get yet another dollar coin. Shortly afterwards, head down another ramp back down to the ground floor, and progress right again, taking out some thugs on the way. Take a long leap over the pit, then climb the ladder up before jumping over the pit. Crouch on the ground once you make the leap to avoid some of the bullets from the gunman, before taking him out. Head up to the roof, then jump over a few gaps, getting a dollar coin on the way. Continue along, grabbing three more dollar coins on a long length of roof, until you end up facing a gunman. Finish him off before jumping down. Eliminate another pair of gunman before heading to the end and breaking a box open to finish the level. ---------- Level Four ---------- This is actually a curious variation on the typical levels you have played so far. Unlike the previous three areas, in this one you will have to chase after three trains. Start off by using your Flash Dash (A + B + Right) to speed forward, and take out the first thug you see. As soon as you get to the first train, jump on the part that connects the last two cars, then climb up the side of the middle car. Rush over the roofs, beating up the thugs, then jump off the front of the train and dash to the second train. Climb up the second train and go over the top and jump off the second, and repeat the whole action of getting to the third train. Once you get to the end of the third train, you should find the box of dynamite. Punch the box to disable it and finish the level up. ---------- Level Five ---------- Clobber the first thug you see, then jump over the pit and take out the next thug. Climb up the ladder and break open the ball. Destroy the pillar to the left and hit the snack machine, as you should probably restore all the energy you lost from the last stage. Grab the dollar coin, then head right and go up the stairs for another dollar coin. Jump right to the next platform after taking another minion out, and head down the stairs while continuing right. Take a dollar coin from next to the couch, then hop up to the second floor for a ball of Health. Head back down and jump across the gap (you may need to do a Flash Dash first to build up momentum). Walk up the next staircase for another dollar coin. Continue along the second floor, breaking open a wall where necessary, and obtain some more money before finally heading down a staircase at the end. Work your way past an annoying quartret of gunmen before you can finally get to the bomb and finish the stage off. --------- Level Six --------- Kill the first thug, then go up and grab your dollar coin. Jump back down and go right to slay a gunman before jumping up. Visit the Snack machine if you need to and grab some Health from the black ball before jumping up onto the pipes and getting a dollar coin. Continue right down for another dollar coin and drop down for another black ball, then head right on the ground floor. Get some more health off the stage before facing one of the contortionist opponents nearby. After you defeat him, break open the wall, and continue. Jump up for another dollar coin and continue right along tbottom side, getting another dollar coin and another black ball with Health inside. After, run to the end, eliminating any enemies in your way, while grabbing another Dollar coin and a black ball at the end. Once you get to the barrels, you can double back on the second floor to grab some more money. From the barrels, take out a gunman to your right and proceed onwards. Jump to to the next section and go down to the bottom where the bomb is to finish the level up. ----------- Level Seven ----------- Take out the first enemy in your way and then go up the ramp for a dollar coin. Break through the wall and continue right, and jump onto the next segment of the second floor. Break open a black ball for some Health and then drop down directly to your left. Destroy the brick wall and jump over a pit to kill a gunman. Climb up the ladder and jump over for a dollar coin. Go down the stairs after and head left for another coin, then go right to kill a gunman and break open a black ball. Jump over a few more pits with a dollar coin on the way until you get to a snack machine. Grab a snack if you need to, then continue hopping over more pits, breaking a few balls open for some Health. Head up the stairs at the end onto the second floor and then jump over. Take the ladder down and kill a few more henchmen, then proceed right. Slay another gunman before he can do too much damage, and continue running along the ground, grabbing some more money oand health balls. Jump over some more pits and slay another gunman at the end. From the end, climb up and take out a few more foes, then head back left along the second floor to break open the bomb and end the level. ----------- Level Eight ----------- Level Eight is similar to Level Four, another train level. Start off by using your Flash Dash (A + B + Right) to speed forward, and take out the first thug you see. As soon as you get to the first train, jump on the part that connects the last two cars, then climb up the side of the middle car. Rush over the roofs, beating up the thugs, then jump off the front of the train and dash to the second train. In this level, there will only be two trains, however the second train will have six cars that you must cross. At about the third or fourth car, you will have to kill a gunman, so watch out for him. On the second-to-last car, you shall have to dodge gunfire from the last car while killing an obnoxiously tough thug. After taking him out, eliminate the gunman on the last car before finally disarming the bomb. ---------- Level Nine ---------- Grab a snack to refill your lost energy from the train level, then jump up to the second floor via the vending machine. Head right and down the ladder and jump over the pit. Ignore the second ladder and continue over some more pits, grabbing a health ball on the way. Once you get to a staircase and a ladder, continue along on the ground, and take the next staircase. Grab a dollar coin from the left side, then go up the stairs and jump onto the second floor (you will need to use your Flash Dash). Continue right, grabbing some dollar coins and health balls and eliminating a few thugs if you must, and finish off a gunman at the end before going down the staircase. Jump over another pit, and you will come to Captain Cold. Jump over the pit and use your Special attack (A+B) automatically until he falls. Break open the wall and go up the ladder, then knock the box over. --------- Level Ten --------- Break open the wall at the start and jump over the pit for a dollar. Head right past the stage and garage door, beating up random thugs on the way. After the spotlight over the garage door, jump onto the small stone object and use it to leap up to the pipes above. Head right and jump over the white pillar at the end of the pipes. Drop down to the floor below and break a stone block to continue on. Jump back onto the second floor via the pipes, and drop down after you get past the barrels. From here, continue walking along the ground, grabbing dollar coins and Health from the black balls all the way, and take out a caped thug partways through. After killing the gunman, climb up the stack of barrels and drop down to the side of the first floor (make sure not to fall in the pit - stick right to the side of the barrels). Jump over and break the wall down, then take out the bottom gunman. Exterminate two more gunmen or try to skip over them entirely on the way to the top, and disarm the bomb to end the level. ------------ Level Eleven ------------ Start by going right and grabbing the dollar coin before jumping over the pit. Jump up from the snack machine to grab a dollar coin, then continue along the ground floor, grabing some coins. Head up at the next snack machine to grab another dollar coin, then drop back down. Cross the pit to kill a gunman and continue along the bottom side. Go grab a Health ball from the ramp at the left side before continuing along across some more pits. Climb up a ladder after kililng a gunman and go down the staircase at the end. Cross out into the nightsky wilderness and eliminate some more minions as you cross some more pits. Around this time, make sure that you have a full Energy bar, as the next level will be another train level. Take the bottom route as opposted to the top route to avoid one of the caped enemies, and grab some coins and dollar bills on your way heading right. After a while, head up another ramp and fall down to where the box is. ------------ Level Twelve ------------ This will be the last train level in the game. In Level Twelve, the bomb for the area will be at the end of a third train, not a second train. Depending on how much energy you have, you could probably try making it to the third train with your Flash Dash; however, if you do not have near to a full Energy Bar, I would not recommend trying it, as you will have to constantly catch up after killings thugs on the ground. Instead, try to make it to the second train, and then make your way over to the front. Once you get to the third train, be careful as you make your way over, as the last car will have one of the gunmen who moves around and tosses grenades about. Kill him as you shall be unable to jump over him, then disarm the bomb to move on to the last level. -------------- Level Thirteen -------------- In the final area, start by eliminating the caped contortionist who will come straight at you. You can also try pushing him back and knocking him off the right side of the screen. After you are done, climb up the ladder on the right end of the screen, and head left to run into another caped attacker. You can push him back as well and then climb up the ladder if you do not wish to fight him. Head up two more ladders and take out one last, third contortionist. After you defeat him, the pillar in the middle of this hallway will spring away to reveal a ladder. Take it up to the fifth floor. Punch the three objects sitting on the pedestals to the left and then break the wall to the right before disarming the bomb. ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- Passwords -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ [PASS] Press Select at the title screen to open the password input screen: each of these codes will take you to the respective level. Level 1 23 DELANEY ST Level 2 DENIM BLVD Level 3 TRACK 29 Level 4 PICASSO BLVD Level 5 INGOT LANE Level 6 7TH MARKET Level 7 TRACK 12 Level 8 RUE LE DAY Level 9 TIN ALLEY Level 10 GORBY WAY Level 11 TRACK 66 Level 12 FUN HOUSE Level 13 FUNHOUSE ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- Donations/Amazon -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ [DONT] I don't really care too much about donations, but if you are feeling generous, feel free to send one via PayPal to gammabetaalphafaqs AT gmail DOT com Alternatively, if you ever order any items from Amazon.com, go to the link below. You do not have to buy anything right away, but (if you do not clear browser cookies often) any items you buy within the next 90 days will count as a 'referral order' to me, meaning I get anywhere from 4-6% as a referral/affiliate payment of what you ordered (ie. order $100 worth of stuff, I get $4-6 from Amazon.com) www.amazon.com/?&camp=212361&linkCode=wsw&tag=raofavigafa-20&creative=391881 Other than that, considering this FAQ is for an obscure old game, if you have any other obscure old games that you do not play anymore, consider sending them to me (I will even pay the shipping cost!). I write FAQs for plenty of obscure old games with no FAQs, and having a physical copy of the game (and even better, a manual) is superior to not. You can email me if interested at gammabetaalphafaqs AT gmail DOT com ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- Contact Info -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ [CONT] Although I believe I have found everything there is to find in this game, there is occasionally the possibility of some super secret level in an obscure game that was never found because it was too obscure, or the like. If you have anything that you feel needs to be includes, feel free to email me at gammabetaalphafaqs AT gmail DOT com If you have any other information to contribute or notice any errors, again, shoot me a notice at gammabetaalphafaqs AT gmail DOT com If you wish to host this guide, or use information from it, consider the FAQ semi-public domain: you can host it without asking and derive information from it word-for-word if you wish, but keep the document unchanged if hosting it and give credit where due if using information ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- Credits -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ [CRED] Credits go to the YouTube user Lemmy556, whose videos I used as an aid in writing this FAQ. Credits also go to Majin Slu off of GameFAQs for his level passwords. ________________________________________________________________________________ ©2011 GammaBetaAlpha FAQs