Shikinjou FAQ(NES) by Andrew Schultz schultz.andrew@sbcglobal.net version 1.0.0 copyright 2006 Please do not reproduce for profit without my consent. You won't be getting much profit anyway, but that's not the point. This took time and effort, and I just wanted to save a memory of a puzzle game and the odd solutions any way I could. Please send me an email referring to me and this guide by name if you'd like to post it on your site. **** AD SPACE **** My website: http://www.geocities.com/SoHo/Exhibit/2762 ================================ OUTLINE 1. INTRODUCTION 2. CONTROLS 3. STRATEGIES 4. WALKTHROUGH 5. VERSIONS 6. CREDITS ================================ 1. INTRODUCTION Shikinjou is a weird game. It seems simple enough--push tiles around so identical ones touch, then vanish. You've got a few pitfalls, such as "bad" blocks that turn everything touching them into one of their own, and blocks that hide other blocks--dissolve one and a new one appears below. You also have sinkholes that cause you to restart. These tricks are kind of cheap, but they give variety where there might not be any otherwise, and they drag a few puzzles out. Still some big impressive looking levels collapse too quickly to really be elegant and any of the themes you use are annoying to stare at. While you don't really need a translation for passwords it's nice to have it and those nice and capable folks at romhacking.net have just the file! Download ninja.exe from there and select shikinjou.igs(unzipped from there) and put it into a shikinjou.nes rom(unzipped from a website I won't reveal to you, because that's a big naughty naughty shame shame everybody knows your name) and voila you have the English version. The raster graphics will be in Japanese but oh well. The between-level skits are still lame, too, but oh well. At least it was a silly Mah Jongg variant I can beat easily. You should find it not too bad. I found my favorite part to be improving on my original solution, but sadly the game doesn't track that. In the walkthrough below I specify moves with #U/D/L/R as # of moves up/down/left/right. I try to pause for when you match multiple blocks, with an extra asterisk for each above two. Sometimes I'll put a minus in to show a block froze, just to make sure you're with me. I'm pretty sure I've got things right but proofreading comments from readers are always helpful! Note: I believe level 146 is conclusively unsolvable. If someone can show me wrong, let me know. 2. CONTROLS The arrows move as you'd expect. If you can push a block, it moves with you, but you can't push a pair. A moves back to the last move before you pushed something--there is a three move buffer here. B brings up a context menu. You can enter an 8-digit password/passcode(A and u/d arrow) or go to the previous or next levels. Or you can restart. You also get a password to pop up. Passwords are random. Stuff to watch for on the board includes invisible sinkholes...well, to note once you fall in. If you run a block over a sinkhole square, it deactivates. Also some blocks in their initial states will, when dissolved, reveal others below. Sometimes it'll be one right by the exit that acts such. Then look for another block that would match with that--or another block below a dissolved block. Keep in mind there are only finitely many such possibilities for this, and you can try to reveal a bunch of blocks without worrying about losing. You also may need to locate squares-under-squares. Some tiles start with another tile under them. This can be good or bad. If you move these tiles, the tile underneath will not appear when you hit them. You have two types of power ups in the game. First is a teleport which sends you to a specific square. It is revealed when you match two tiles together at specified squares in a probably otherwise impossible looking puzzle. Second is the pick which will destroy whatever is in your way--a wall, or even a regular brick you can push. It also appears under specific bricks that are matched without being moved and is always critical to solving the puzzle. You can't save it up, so be careful getting and using it. The themes you can choose between are vampire(default,) knight(the other blue guy) and ninja(red Russian Army looking guy.) These guys futz around in the skits some. 3. STRATEGIES --look at the bricks near the exit. What do you need to replace them with? --just start matching bricks together. Which don't go? --if 2 of one type of brick are lumped together, try for a threesome--leave them as such x | x x x | --If you're having trouble excavating from a level, just try to kill every square in its original space. Maybe something new will regenerate. --For levels with a lot of regenerators, keep track of what's near the door and look for another one around there. --Don't be intimidated by "big" levels--a lot have an easy way through --If you can picture a way a block can "walk" through without touching negative sides that will make it go still, you can probably push it through. If other blocks are in the way, look for ways to move them. --make a map of sinkholes in a level and work your way around them, or run a square over them early. (cheats) --to try to cheat to the next level, add 100 to your current password. Even the passwords are transparent in this game! --in fact, since every level gives several passwords, you can do this several times. You also may want to jumble the first two numbers--keep their difference the same. --to edit a save state to clear everything out, take every 3-byte clump after 620 and change it to 0, excepting ones that end in 19. That's the door. The location is the second byte, 1 being the UR and adding 1 for each square R and 14(0xe) for each down. --x799 and x7f0 in the RAM refer to the level you are on -1. You'll need to add x54 for an fceu state. Just reset the board. If the level is over 128 then you need a 1-byte next and subtract 128 from what the first byte would have been. 4. WALKTHROUGH Search for "level xxx" for the level you're stuck on. LEVEL 01 02020101 The first level is actually in my opinion the toughest of the first few. Sort of cute how they form numerals to start. D U R D* 2D U L D* D 2R 2D 2R 6U R 5D* L D L D R* U 3L D 4R 3L 2U R D 2R 2U L 2D L D 3R 4L 3U L 2U R U 2R* 3R 2L 6D 3R 5U R U L** 3L U 4R 4L 2D 2R U 2R 2D L 2U L U 3R 6L D 2L 2D 2R D R U L U 2R* R D L U 2L D R* D 2R U 2R 2D L U L U R* 2U 3R D R D L D R 2D R D LEVEL 02 05050201 7D 3R 2U 2R U 2R D* U 2L D R U R 2D* U 3L D 2R U R D L D R* 4U 2R D L U L 3D L D 2R* 3R LEVEL 03 22220301 D 2L D L U 6R D 2R D 2R 2D L D 2L U L D 6L D L U 2L D LEVEL 04 13130401 3D L D* R** R 2D L D R* L 2U R D R U L U R* D 3L U 4R** 4R 4U 2R D 2R 5D 2L D 2L LEVEL 05 27270501 3L 3D R D 2L* 3U R U L* 2L D* R U R 2D L D 2R* 3U R 3D* R 2D 4R 7U 3L LEVEL 06 23230601 5U 5R U R D* D L D R 2D L U* 3R 3U* L 2D L D R U R D L D R* R 4U* R 2U 3R 2D L 2D 3L U L 2D* 3U 4L D U 4L 2D 7R U R 2D L D R* 5R D LEVEL 07 16160701 7D 5R 2U R U R U R U* D L U L U R D R U* D R U* 3R 4D 3L 2U R LEVEL 08 32320801 U 4R 4U 2L* 6L 2D R U L U 2R* R D R D LEVEL 09 08090201 2L 2R 3D L D L U 3R D 2L* L D L U L U 5R U R D* 2L 3U 2R 4D** 6L 5U R 5D 4U 2R U L D L 2D R 2U* 2U L 4D L D 5R U R 2D L D R* 3R 4U L LEVEL 10 13R 2D 12L 2D 12R 2D 13L D Your guy hopes over blocks and over a 1-gap but he gets to a 2-gap, walks across and falls in. LEVEL 11 31311101 2U 2R D R L 2D R L 4U R D R D* U 2L 2D 2R 2U L D L D 2R* 2R 2U 2L D 2L 2U R 3D 3R 2D L 4U 6L U 2R U R D L D R U R 3D L D 3R U R D L D 2R D R U* 3U LEVEL 12 16161201 Don't be fooled. This one's a snap. R 2U 13R 6D L* L D LEVEL 13 33331301 There are only 4 ways to go--push the 2 or 3 to left or right--and you should be able to figure things out by quick trial and error. 2R U L* 4L D 4R* 3R U 6L* 3L D 8R* 3R U R LEVEL 14 09100501 Here things start to get annoyingly easy as you need only look for the pair that gets you to the outer sphere, but so many of the tiles look the same. 3R U R U R 3D* D 2R U R LEVEL 15 17171501 Well, the only way to take care of business here is to move the UL-2R piece over. To do that you need to dissolve 2R of it, but you need to dissolve 4R2D of that...and maybe it'd be better to do things earlier... 6R 2L U 3L D L 5U* 4D 4R 3U L U 3R* 2R U 3L* 2D 4L U 5R D R U L U R D R U* 2L 5D 2L D L 4U L U 3R D R U* 6L 2U 10R* 3R LEVEL 16 19191601 Now this is interesting! Where's that door? It's in the upper right. While it's an interesting puzzle to see how to remove everything, the solution itself is trivial. R** 4R** 4R** 2R 2D*** R U* U R LEVEL 17 24241701 4R 4D 3U R D* 2L 3D R* 2U 2R D** D 3R U 2R D 2L D 2L* D LEVEL 18 12130601 5D 3R 2D 2R* 4R U 2R D 2L* 2R 5U R 2D R D 2L** D 4L* 3L U R** D 4R U L* L 2U LEVEL 19 14150501 Here you turn one block into another when you crush the two together. How this happens, or why, I don't know. 3L* U* 4U L D L D R U R D R 2D 2L U R* 2U 2L 3U L U 3R D L U 2L 2D R U L U 2R L 3D R 2U 2D R U 4D L 3U R U L D L U R U L* 3L 2D L D* 2D R D LEVEL 20 31312001 3D* D 12R* R 6U* U 10L* L 4D* D 8R* R 2U* U 5L* 2L D LEVEL 21 17180401 3L D L U R U 2L* 4R 3D 2L D L 3U R U 4L* R D L* U 3R D L* U 5L D 5R U R 5D 4U 4L D L U 2L 2D R U L U 6R U R 4D* 3U 2R 5D R D 5L* 2R 6U 2L D 3L U L 5D L D 2R* R U 3L D 6R U 4L D L 4U L U 2R* R D L U L 3D L D 3R* R 2U Ooh, another skit. 1 guy jumps to gap 1 behind pushes him in 1 red guy behind pushes HIM in LEVEL 22 31312201 2D 4R 5D R U* R U 2R D R U L U R D 3L D R D R U L U R D R U* 2R U L D L U R U L D L U* 2D 3R D 2R U L D L U R U 2L D L U R U L D L U R U L* 2L D LEVEL 23 17180601 U L U 2L D L* L U* L U 2L D L D L D L LEVEL 24 19200501 4L 3U 2L D L U* U 2L D 3R* R 3U L 3D R D L* 4U L 4D* 4R U 2L U L 4D* 2L 2U 2L U 3R U R 5D* U 2R 2D 3L* 6L 7U LEVEL 25 23240201 Looks like a mess but again there's an easy way through. 7D 4R U D 2R U L U* U R U LEVEL 26 19200701 Approaching the door from the top is the way to go here. D* D R* L 2D L* 3L U L 2U* 2U 2R D 2D R* R 2U* 2U R* R D R* R 2U R* R D R D LEVEL 27 33332701 3U 11L 2U L 2D L 2D R 2U L U 2R* R 2U 3R LEVEL 28 16171201 13R D* 3D* 2D L* L D L* 3L U* 3L* 2L* L D L LEVEL 29 08110501 4D 7R* D* 2D LEVEL 30 08110601 D** 4D** 2R** 4R* 2U 2R D R D R** 2R 2U*** R D* 2D LEVEL 31 08120001 13R 2D 13L 2D 9R D U 4R 2D 6L* 2R 2U L D R D 3L* 2R 2U L D R D 3L* 2R 2U 7L 2U 8R 3D R D L* 2U 2L 2D R D 2L* R 3U L 2D R D 2L* R 3U L 2D R D 2L* 3L LEVEL 32 32330001 D* D 2L 2U* D L U R U L* R 3D 2R 2U 2L D L 3U D 2R 2U 2L* 2D 2L U L 3R U 2R D 4L*** 5R* 2L 3D R* 3L D R D R U L U 4R* R 3D L 2U R U 2L U L D* 3U 2R 3D L D R U R D L D R* 3R 4U 3L D 2U 2D L U R U 8L U L 4D* 3D LEVEL 33 16180101 6U L U L 4D** 3U 2R D L U L 4D** 3U 2R D 2L U L 3D** 2U 3R D 2L U L 2D R D L** 2U 3R D 2L U L D R D 2L** 2R U 2R D 5L** 2L D Stupid interlude where red dude avoids falling blocks & eventually gets trapped and crushed. LEVEL 34 19200501 4L 2D* L 3D R D 2R* 2L U 2R* R U R LEVEL 35 23241201 D R** U R* D 2R D** 2U R 3D* 2U R 2D L D R* 3U 4L 2D 3R U R 2D** 2U R 2D* D 2R LEVEL 36 13151001 D** D 2R U R D R U 2R 2D 2R D R 2D 2R U R** R 2D LEVEL 37 26271101 L U L* D 7L U 2L U L D* D 4R* R U L 2R D 2R U L* L U R D 2R U L* L U R D 2R U L* 2L 5D 7L U R* U R D 2R U L* L U R D 2R U L* L U R D 2R U L* L U R D 2R U L* 2L 3D 4L D 2L U R* R U R D 2R U L* L U R D 2R U L* L U R D 2R U L* 2D 5L D 2L U R* R U R D 2R U L* L U R D 2R U L* L U R LEVEL 38 11140501 6D 13R 7U 12L LEVEL 39 05120401 More cheapos with squares you can't step on. L D L D L U 6L* L 2D* 2D* D L* L D LEVEL 40 02220001 Here you need to move the block over a sinkhole square and then step on the square. 4U 11R U R 5D R D 10L U L D L LEVEL 41 32330901 D 3R D L U L 3D L D R* R 2D R* 4R* 4L U R U 2L 2R 2U 2L U L D R 2D L D 2R U R D L D 3R* 3R U L* U L U LEVEL 42 32331001 7D 4L U* U 2L U LEVEL 43 32331101 L 2D L 2D R 2D 2L U L D 2L U L D 2L U L D 9R 2U L 2U R 3D R D 11L 2L D* LEVEL 44 32331201 7U 2L D* D 2L** 4L** 3L D R* D* D 3R* R U LEVEL 45 09140001 R* 2U* D R* D 2R D* R U* 2L 2U* 2L 2U* D 2R U 2D 2R U L U L 4D* 5L* 2U* D L* D 2L D* L U* 2R 2U* 2R 2U* D 2L U 2D 2L U 8R U R 5D R D L* 4L LEVEL 46 19210801 First you just need to get to the center. Then you need to zap one block and push the other through to the left. 2D L R 2D L R 2U L D** L D L R 2D L R 2U L D L D* 5U 3D L R 3D 3L 5U 2R D 2L 2D R 2U R U L* 3L 2D L R 2D L U L U* D 2R 2U 2L* 2R D L D L 2U* 2L 2D 2R U 2R 2D L 2U* R 4U L 4D R D 2L* 2R 2D L 2U 2L D R U 2R 2D L 4U R U 2L* L U R D 2R 2U L 5D R D 2L* 2L D Red guy knocks a block forward into Ankh blocks that separate into a T. Then an ankh block comes from behind and knocks into him. LEVEL 47 09140201 2D* 2D* D L U* U L R 2D L U** U L U* L D* 2D L U* D L* L U* L U* L D* 2U* U 3R* 3L D L R 2D L R 2U L D** 3R 2U 2R 2D 4L U L D R D L* L 2D LEVEL 48 19211001 3L D L U L D R D L U L D** (note you have a 3 and a 2 that regenerate) U 3R U 2R 2D L U* (there's a 3) R 3U L D 3L** 4R D 3L U L 2D R D 2L* L 2D LEVEL 49 04160101 You can't take the loose 8 and mess with it right away, or you won't be able to wedge the 8 guarding the door. There are a lot of 3-combos here and so you need to fiddle with things and do some counting. 3L 2U R D L D 3R* 5R 3D L 5U R U 3L* 2D R D 6L U 2L 2D R D L 3U R 2D* L 3D R 6U 3D R 2U R U 2L 5D R 4U L U R D R 2U L U 2R* R 2D 2U 2L 3D 4R* 2U L U L 2D U 2R 2D 2L* L D R* U 3R D 2L U L 2U L U L 2D* U R 2D** 3R 2D- 2R 2D L- 2U R U 3L* R 2U L U L 3D* 3D LEVEL 50 19211201 2R 3D 4R 5U 3R 5D 2R 5U 2R 2D LEVEL 51 30312101 R L 2U R D** D 2R* 4R* R U** 2L** 3L U* U 3R* 3D 4R U* R D* 2U* 2U 2L* 4L* 5D R* 2L* U 3L U R D R 2U* 8R D R L 2U R D** 9L D 2L U 9R U R 3D** 11L 3U 10R U R 5D** D 2R LEVEL 52 09140701 2D* D 2L D R* L U R D 2R 2U L D L D R** 3R U R** R 2U LEVEL 53 13170101 U* U 2L- 4D- 4R- D- 5R D LEVEL 54 06150001 Very tricky here--it seems like you have to take out most of the board, but actually you just need a spare 5 and 4. The "easy way" to cancel out the 4's doesn't work and you need to disrupt the DL structure. 3U L U 2L D L R U 2R D 2L* L 2D 2U 4R 2D 3L* D 4L U L 2U D L U* 2U* 2L U 2R* U 4R 3L 3D R U R U R U 4L* 3R D 2L U L D R 2D L 2D R D R D 3R 3U R 2U D R U* U 8L* 3L D* U 4R 3D 3U 6R 3D L 3D 3L U L U L* R 3U L U 6R 3D R D U 2R 2D L U R U L D L 2U* L D L 2D R 4U R U 8L U L D* 2L 4D 4R 4U 6R 6D 4L U L 4U L U 6R* 4D 2R D L U 2L 2D R 2U L U R D R 4U* U 2R LEVEL 55 31322401 U R U R U R U R U R U 2R* 3L* D 3L* L U* D 3R 2D L U L U 3R** 2U 3R* 4R* D 2L 3R D L U L D** 3L* 6L 2U R D L D 6R* R D L* 2R 2U 2L U L 3D** 6L D 2R** 3R U R D** U 5R D R U R U 5L U L 3D* D R 2U R U L U L 3D* 3D LEVEL 56 06150201 8R D U 2L D R** D L* 3L U D 2R U L** 4R 2D U R D* L D 2L U 2D 3L 2U 2D 3R U 2R U L** 2L L** 3L R D L* R 2D U 2R D U L D** 2U 3L D 2R U R 2D L D 6R* 3R LEVEL 57 31322601 D 2R 2D 2L 2R 2U 2L 2D* 2U R D 2R L 2U 3R D 2L U L D R D 2L U L 3D* 3D LEVEL 58 31322701 2D 3L 2D R D L* L 2D R 2U 2D R U D 2R U 4L* 5L U L D U L D U L D 2R 3U L 2D L D 3R* 2L 3U L 2D L D 4R D R U* R 3U LEVEL 59 31322801 9L** 2U* D 2L D L U* U 2R D R U* L U L U R D R U L U 7R* 3R LEVEL 60 31322901 A stupid sinkhole forces you to go one way and waste a few more moves. L D R 2D L D L D Guy trapped in Tetris looking deal manages to escape and get to the top after a block is formed. He jumps around. Whee! LEVEL 61 31323001 This is a good level as you need to realize that the penultimate objective is to clear out something on the top with limited objects; the ultimate objective is of course to match the circle blocks. And you can't cut across the right. 3L U 8L 3D 3U 8R 2D L 2D 7L** L 2U* 2R D 3U 7R 2D L 2D 6L D L 3U L U R D R U* U 2R U L* 5R D R 2D L U R U 6L U L 4D L D 6R 5L 4U 6R 4D L D 2R* 3R D LEVEL 62 31330001 A moderately straightforward level with a reappearing doohickey near the end. 6D 6U L 5D R D 3L* L U R D 2R 2U L D R D 4L* L 2U L D R D 3L* 5R U 2L* 6L D L 3U* 3D 6R 4U R 4D R D 7L D L 4U* 3U LEVEL 63 31330101 3U 4L D U 3R 2D 3L** R U D 2R 2U 2L** 2D 4L* 3L U D 2L 2U 2R** R D L D 2R** 3R U L* 3R U 2R D 5L D L U* 2R U L* L 2U LEVEL 64 15190401 4L 3U R U* U 2L** 2R D 2L R 3U L 3D R D L* 2R D R U R U 5L U L D* (replace one 8-block with another) 2D** 2D LEVEL 65 30320501 3R 2D* D 3R 3L 2D R U R 2L U R 2U R 2U L 5D* 4U 4L U 3R U R 6D R D L* 3U 2R D 2L U L 2D R D L* 5U 6L 2D* 3D L R 2U 2L 2R 2D L 2U R U L U R 2U L 5D* 4U 4R U 3L U L 6D L D R* 4U 2L D R U R 3D L D 2R* 3R U LEVEL 66 07160301 10L U* 4U**(leaves 2 3's behind) D 2R** R D R U* D R** 2R U* 7L 4D 2L 2U** U R* 6R D R U L U 2R*(leaves 9 behind) 7L 2U L D L D 9R* 3R LEVEL 67 07160401 Move a tile over a sinkhole to disable it. R U R D R U R D R U R D R U R D R U 2R D R U R LEVEL 68 07160501 7U 11L 6D 9R 4U 6L D* D R U D L 2D L 3U 3D 7R 4U 5L* 2L 4D 2L 6U 3R 5D L D 5R* 4L 6U L 5D L D 5R* R 2U LEVEL 69 07160601 2U L 2D* D 3L R U L* 2L R D L* 2L R U L* D 2L* 9R U 3L U L D R D 6L* ("N" regenerates--a 1-line would've regenerated above the top, with no way to match it) L U R U R D R D 2L* 2L U L LEVEL 70 09160701 Here you can create tiles from the inner of the triads which are easy to match. 2U 2L 2U R** R D R D 5L 2D 3L U** R U L U R* 2R* U LEVEL 71 09160801 Lots of silly regenerations but at least it's no problem to find matching tiles! 7D 6R U***(U,L regenerate) D 2R U**(R regenerates) D 5R 3U L*** R U L** R 3U 5L D***(D regenerates) U 2L D**(L regenerates) 3D* D 2R U L* L 2U R D L 2D 2R U L* 3L LEVEL 72 33010605 Again you just sort of punch out the sides until the middle is a manageable mess. 5R D***(all regen) U 2R D***(R, D regen) U 6R 3D L***(L regen) R D L** R 3D 5L U***(U regen) D 2L U** D 6L 3U R**(R regen) L U R** 3R D R**(R regen) L U R* 2L U R D 3R 3U 2L 2D L D 2R**(R regen) 4L 2D R U L U 4R* 3R LEVEL 73 30321301 2D* D 3R** L D R** R D R** 2U L U R** R 2D* D R D*(dang, regenerates) L 2U 5L* 3D 6R* 7R LEVEL 74 30321401 4U R*** 2R*** 2R*** 2R*** 2R*** 3L D U 3L D 2R U 5L 4D 6R 3U L U 4R* 2R U LEVEL 75 15200001 2U** 2U R**(create a 3) L 3U 5R* 2R D** L 2D** R U R D* 2D L* 2U 7L 4D 6R** R 3U R U 5L* L 2D New skit: Knights fire swords at each other until one does something really dumb and gets nailed. LEVEL 76 15200101 6R** 7R 3D** 4D 6L** 7L 3U**(create two 5's) 3D 13R 7U 13L 2D* D 2R U LEVEL 77 15200201 5R* 3R- 2L 2D* 2U 2R 2D* 2U L 2D L D 2R** 2L 3D* D 2R- 2U 2D 2L 3U 2R** 2D L U L U 3R** D 2R LEVEL 78 15200301 2D* D 2R D L*L 3D 5R* 3R* 5R LEVEL 79 11180201 2D* D L** L D R* 2L** 3R 3D 4L**(creates an 8) U** D 3L** 3R 2U L D R D 3L* 6L LEVEL 80 15200501 7R D L** L 2D 4R D 2R 2D 11L D LEVEL 81 15200601 There's a temptation to kill off the 9-blocks but you need one for the DR. Oh wait, there's a sinkhole. You need to approach the door from the top. Bastards. So clear out stuff from the left first. D R* R 2D R* L 3U R 3D* 2D R U 2R** R D R U* 2D R U* L 4U R D L 2D 2R U D 5L U 2R U R 2D L D R U R D* D R 2U** U R 2U* D 3L* 3R 2U 2D R D 2L U L 3D- 4U L U L 2D R 2D 2L U 4R D R 2U L U R D R U L U 2R* R 4D* 3D LEVEL 82 15200701 This level is total busy work. 4R 2L D U 2R 2D 12L 11R 7U 2L 6D U 2R 2D 9L* 7R 7U 8L 6D 8R 7D 8L* 10R 6U 5D 2L D L 6U 6D 10L 6U R L 6D 2R 6U L U 7R* 8L 2D R L 5D 2R 6U L U 10R* R 4D L D L 4U 2D R D R 3U 6D 12L 3U R L 3D 2R 5U 2D L 3U L U 8R* 7L 2D R U L U 9R* 2R D L U L 6D R D 9L* L 6U L U 10R 3D R U* 2L U R 6D 6L U L D L 6U L U 6R* 3L D L U L 6D L D 7R* U D 2L U 3L D L 6U L U 5R* 4R 6D 7L D L 5U L U 2R* 3R 2D LEVEL 83 23261401 Here we need to save up one of each piece from the top. 4R D U 2R D L D 3R* L D U 2R D U 2L D R D 3R* 3L 2U 2R D U 2R D L* D 2L* 2R 2D L U R U 3L* D 2R* 3U L 2U 3R 3D* 3U L 3D L D 2R* 4U 2L 4D L D 3R* R 2D LEVEL 84 23261501 5U 2L D U 2R 2D 4L* 4R 4U L D R D 3L 2R 2U 3L 3D U 2R 2D 3L* 3L D L* U* L* 10R 2U L D R D 5L* D 4L D L 3U** U 2R D L 2D 2R U 4L* 7R 2D 2R U D 2R 2U 10L D L 2U* U L D R D L* 8R 4U R D R D 2L U L 2D R D 8L 8R 2D R U R U 8L D L U R U L* 2L D* 3D LEVEL 85 11180801 4D 2R* 3R* 2R U LEVEL 86 11180901 L D R* U 3R D 2L* R D L* 2U 3L- 2D* U 2L D 3R* 2L D U 2L D 4R* 3L D 3R* L D R* U 4L 2D R U L U 4R U R D* 3D LEVEL 87 05220201 R* 3R 4D*(creates a 2) R 2D U 2R D L* L U 3L D* U 2R D R D 2L* 3L LEVEL 88 24271601 D 6R* U 7R D 5L U L D** 6R D 5L U L D** 6R D 2L D L U R U 3L U L 2D** 3D* D L LEVEL 89 24271701 D* 4R 3U 2R 2L 3U R L 3D 2R U L D L 2U R U 2L* R D L** L D R U 2R 2D L U R U 3L** L 2D LEVEL 90 25281501 2R* 2L U 2R* 2U(gets rid of a sinkhole) L 2U 2R* U 2R* U 3L 2D 2L U 4R D R U L U 3R 5L 2D L 2D 2R 3U L U 8R* 3R LEVEL 91 12190701 13L U 2R U R D L D 6R* 8L 2U R L 5U 2R 6D L D 6R* 7L 3U 2R U R 3D L D 4R* 7R 3U 2L U L 2D R D 2L* R U L* 2R U 2R 2D 5L D L 2U* 4R U 2R 3U 2L U L 4D R D 3L D L U* 2U L Red guy referees wrestling match between vampire and knight. You win. Woofrickinhoo. LEVEL 92 06210201 3R 4D 2R 2D R LEVEL 93 26291501 33012705 The right is the way to enter. 7D 10R U* 3U 2R 2D L R 2D 2L 3U R U 2L* 3L LEVEL 94 13200301 A bunch of sinkholes on the third-highest row. 6R 2D 2U R D L D 2R 2D* L LEVEL 95 13200401 3L 3U R U L 7R- 2D 2L U 4L U L 3D L D 3R* 2L 3U 5R D 2R 2U 6L U L 4D L D 4R* 3L 5U 2L D R U R 4D L D 4D* 2R 3U D 2R 2U 2L 2R D L U L 3D* D 2R LEVEL 96 28311201 R U 2R D R* R U(get pick) L D 3L 3R 3U 2L 2D L D 3R* 5R* 6U 5D 2R 4U L U L D* 2R D 2L* 2L U 2R D R U* 3L U D 2R U L U 2R* 3R LEVEL 97 13200601 The tough part is getting rid of a stray 2-block to complete the left. 4U L* R D L* U L 2U R- 2D R D 2L*** 2R D L R 2D L 3U 2L D R U R 2D* D L 6U* U 4L 2D** 4D R U L 5U 4R 4D 3L U L 2D* 2D 2L* 2L 2U* 2D 3R U* U 2L D L 3U* 3U LEVEL 98 13200701 Cut through the row just above center. L 6D R D 2L* R U 2L D L 3U* U 2L* L 4D 3L 4U 4R* 2R 3U L 2D 2U 2L 3D 2R* R 3D 3R 3U L* L D R U 2R 2D L U R U 5L* L D R U 4R 3D 3L 2U R U 6L* L 3U 3L 3D 7R D R 2U* R 4D 2R 2U R U 2L D L 2U* D 3R 2U 3L U L 2D R D 8L 2R 3U 3L 4D* 3D LEVEL 99 33020005 That 2-blok needs to go from the DL to the UL. 2U D 2R U R U L R 2D 2U 2R 2D U 2L U L 2D R 4U R D L 2D 2R U L U L D R D L U L D R D L* U 5R U 2L D 2L 3U 2R 2D U 2L 2D R 2U R U L* 2D 2R 2D L U R U L D L 2U R U L* 3D 2L D 2L U 2R D R U L U R D R 2U L 2U 2R D L D L U R U 2L* U 2L LEVEL 100 28311601 Lots of sinkholes, but really not many possibilities, so it is a relative breeze. 6D R* 2R U 2R D 2R* 2R L 2U R D 3R 3U** U 4L U L LEVEL 101 33020205 You obviously need to save a 2-block for later. 2R U- R* R 2U R* R 2U- R- D* U 2L D R 2D 2L U 3R* 2R U 2L 2D R D R U 2L 3U L D L D 2R U R D L D R* R 2D R 2U 2L 2U R 2D L D R* U 5L 2D 3L 3R 3U L D R 2D 2L U R D R U L U R D R U L U 3R U R D L D R U R D L D 2R U R D* D 2R LEVEL 102 28311801 R 2D** L 2D* R 2D R** U 2R D L D R* 2L 3U 3D 4R U 3L D L 2U** 2D 6R U R* 2R* 3L D 2L U 4R* D 2L 3R 3U L D R 2D 2L U R D R 2U L U R* L U* U L U R* R 3D 2R U L U* 2U R 4D* 3L 2D 2L U R D 3R 2U 2L 2D R D 2L* U 4R D 10L* 3L LEVEL 103 28311901 I pursued a scorched-earth policy here but you might be able to cut away a few moves not killing everything I did. D 2L* L U L* R D 2R U 4L* 4R 3D L* R 4D L* R U L R 3U 2L 3D* 2U L R U 2R D 2L* 3D L 2U* 2U 3R 3U 4L D R 2D* 3U 2R D L U L 2D* U R 2D R D L U L 3D* D 2L* L U L* R D 2R U L D L U* 2U L* R D L U L D* 2D 8R 3L 3U L D 3L U L D* 4R 2U L 2R 2U L 3D R D 4L U L 2D* U 4R D R D 6L* 3L LEVEL 104 28312001 Don't get caught up moving the stuff at the edges. Remember, to keep your options open, you need to keep digging in somehow as much as you can. Everything falls after the right first move. 6U 9R D 2R U 3L* 3L D R U 3R D 3L* L D R** R 2D LEVEL 105 31001205 You need to bring the dot in the UL to the DR, but what to push aside? 2R D R 2D R D 2R U 3L*(a little space) 3R 3D L 3U* 4L U R U R D L D 2R U R D L D R* 3U R U 3L D- 4R* R D* R 2U 3L D L U* 3R 2U R 4D R L D* 4U R 3D* 3U 7L 3U 2L D R U R 2D L D 7R U R 4D L D R* 4R LEVEL 106 25290601 Tough to figure how to shift the blocks around, but once you move them one square, the rest falls. 2L U 2R** 3L U L U L 2U R D R D R D U L U 2L D R D R D 4R** 4L U L 2U R D R D U 2L D R D 5R** 5L 2U R D L D 6R** U*(not necessary but saves time) 3U L D L D L D L D 5R** U* 2U 3L 3D L D 4R** 4U 2L 3D L D 4R* R 2D LEVEL 107 18231701 3L* L U 3R* R 3U 3L* R 2D 2U 2L 3D 3R D R 3U* 3U 4L 2R D L U L D* U 4R D 3L* 2L D L 3D 2L* U* D 2R U 2L* 2R U 2L 2L U 2L U L 2D* U 3R 2D 2L D L 3U* 3U LEVEL 108 21260301 Getting rid of the wrong square too early could mean you can't untangle the mess in the middle. L* D* D 4L* L 2U R L 2U R 3D* D 3R 2U 2L U 2L 2D R 3U* 2U 2L* 2R 4D 3R U 3L U L 3D R D L* 2L U R D R 5U R U 2L* 3L- D* 3R U R 4D R 2D 2L D 2R 3U L D R D 3L** U L* 3R 4U 2L D R U R 4D R D 3L D L U* 3R 4U 3L D 2U L D R D L* 3L New skit after winning: Red guys race. Left gets trapped. Right gets trapped and emerges as a knight, outrunning the red. LEVEL 109 25290901 6D 3R 2U* D 2L D L 2U* U 2R* L D R D R U L U R* 4R LEVEL 110 21260501 4R 2U 2L 2R 2D L U D 2L U 7R* D 5R 2U 3L 2D R U D 2R U 7L* 4L U R D 3L U R 2U L U R L 2U R 5D L D 4R D R U* 2U R* D L D 6R 5L 2U 2R D U 2L 2D 2R 2U L D 2L D 2L U 4R 4L D 2L U 4R D R U L U 2R* L 3D 2R 3U* 3D 2R 2U 3L R 2D 2L 2U* 2D 7R 2U 7L D L U* 3R 2U L R 4D L 3U* 2L U R D R U* 3U LEVEL 111 25291101 2U D L U 3U D R U 3L U 4L* 3L D 3R* U 4R D 2L* 4R U 9L* 3L D 4R* 3R 3D L D R 4U 2L D R D R 2D L U* 2U L D R 2D 2L U R U R D 3D* LEVEL 112 23272001 Finally a relatively simple level though it is a headache to stare at. D R D* R 3D 2L* 2L 3U L 2U 2R* L D 2R U R 5D* L D* D L LEVEL 113 11210301 Another pleasantly banal level. U L U 2L U D 2R U 2L* R U L* 3R* 6L 2U 4R 2D R D 4L U L 2D** 2D L LEVEL 114 11210401 2R* 2D* 2R* 2L U R* U 3L D 3R U R 2D L D 2R** 2R D LEVEL 115 20251501 3R* 4R* 7L D R L 6D 2R 6U L U 2R* R D L U 2L D R 2L D 2R* 2L D R L 4D 2R 4U L U 2R* 3L 2D R L 3D 2R 4U L U 3R** R D R* R D LEVEL 116 11210601 Here we have a teleportal produced when you match two blocks. Inspection will show you cna't touch two blocks in the main maze, and you can't enter the door as pushing any block turns it neutral. R D- 2R D- 2R U- 2R D 2R D- 2R 2D- 2L D- 2L U 2L D- 3L* L D (teleport) R 2U LEVEL 117 The sides are all booby trapped but there's a quick way through. 2L** D 4L R D L U 3R D 2L* 2L D (so much for the rest of the board.) LEVEL 118 33021905 L R D L* 2L R U L* U R U L* U L* 3L* D L* 5R 3D 2L- 2U D 2R 2U 4L U L D* 2D R LEVEL 119 18241101 2D R L 2D R L 2D R U R U* D 2L 2U 2R* (...and now repeat, sort of) 2R U R L 2D R L 2D R U R U (oh, take a shortcut) U 2R U R L 2D R L 2D R U R U* D 2L 2U 2R* 2D L U L U 2R* 2R 2D 2L U 2L 2D R 3U* 3R 4D L 4U L U R D R U* U R U LEVEL 120 17240101 Sinkholes around the pink stuff, so how to deal? 4U 4L 5D R L 3U R 2D 4R* 2R D LEVEL 121 04000105 There's almost no wrong way through this. 2R 3D R D 2R U 2R U R U 5R U LEVEL 122 08230201 It looks like there has to be a sinkhole or something and there is. A 1- blocker appears left of the door. 2D R D* L 3D* U R D L D R* 2R* 3L 7U R 6D L D 3R* 3R LEVEL 123 08230301 More gadgetry. There's no way to break up the pink-egg shape, but... 2D R**(teleport) 3D R* 2R(pick) 2L 4U(zap!) L(bam!) L (you almost feel tawdry for winning like that.) LEVEL 124 04010005 Right of the door has a pitfall but left is easier anyway, so nyah to the nonexistent bad guy in this game even with all the tiles that regenerate. 2R 3D* 2R 2D* 2R U L U L 3D* D 2R LEVEL 125 26302101 2R D* 3D* R* 3R* 3R D* U 5L D* U L U L U 2R* R U D 2L U R** U 5R D U L D* 4L* 5R 2D* D L U R 2U L D* 2D 3L U 3R* 2L U R 4L D 2R U R D* L 3U R 4D* 2D 4U(get rid of pit) 6L D 5R U R 3D* 2D R LEVEL 126 21270001 R* R D U 2R D L* U 3L D* 2R U R 4D L 2D* 2U 2R D L U L 2D* D 2L New skit: Your guy hops on the knight to the top of a pyramid of pink egg blocks. Then he dances around on top. The ninja waits on the other side. LEVEL 127 26302301 2R* R U 2L* 3L D 6R* R D U 2L 2D* U R** R 3D 3U 2L 3D R** R U R U R LEVEL 128 25300301 Lots of blocks turn to negatives if you blow them up so you have to find the chink in the armor. Which would be tougher if it weren't one of the first routes you'd try towards the goal. D** 4D** D R** 3R** 2R D LEVEL 129 26302501 You look stuck but as usual with only one realistic way to the exit there's not much to try. 2L 5D 10R 2U* 2U* 2U* U L D* R 3D L 3U* U L D* D 2L LEVEL 130 21270401 11R 4D* D R D L 6U 2R D L U L 6D* D 2R LEVEL 131 21270501 D U R D* D 2L* 3L U 2L 2D 2R D R U L U 3R* R 2D U R D* 2D* D L LEVEL 132 19251801 2L U L D* 2U R* 2D 2L* L D 2R U 4R 3L 2U 4R 2D* D 6L* 2R 3U R D U 3R 2D 7L* 2R 5D 3R U* 2U 3D 2R 4U 7L 2R D L* 3L LEVEL 133 17241401 2D L D 5L 2U 2D 2R U L* U* D 4L 2U 2D 2R 2U L* 2L D 2L U L LEVEL 134 19260101 This one had me going a bit. You pretty much need to check every square and of course the ones that regenerate something are two of the most tempting to move early--the inside fives. L 2D* U 2L D R U R D* 2U 3R 2D* U 2R D L U L D* 2D R 2U R U 4L U L 2D* 2D L U R 2U 2L D R U R 3D* D R D LEVEL 135 19260201 You figure some pickaxes are hidden here, so keep trying. They're in the third row but how to get them, not touch them(you then blow up ANYTHING) and get to the door with just two blows? 3D* R 2D L D 4R* 3L 2U R D L D 4R* 3L 2U R D L D 4R* 3L 2U R D L D 4R* 3L 2U R D L D 4R* (clears a path) 8L 6U R 5D L D 5R* 4L 6U R L D 5R* 4L 6U R L D 5R* 4L 6U R L D 5R* 4L 6U R 6D L D 4R* 2U(yay) 2D 3R(thud) 5L 2U(yay) 2D 6R(thud) R LEVEL 136 19260301 R* 3R* 4R* R 3U* 3D R D U R D* 3U 2L 2U R 3D L D R* 3R LEVEL 137 17250101 6R D* 2D* U 2R U L U L 2D* 2L U 2R U R D* R 2D L U L 2D* 2L U 2R U R D* U 3R U 3L U L 6D* U L D* D 5L A weird crisscross level where there's a square or two you need to reserve at the top. LEVEL 138 08250201 U* 2D* L D R 3U L D 7L* 7R U 8L* 3D 8R U 8L* 2L U D 11R U 10L* 3L LEVEL 139 04040305 Huh?!?! 4U 2L 2U 4L* 2L LEVEL 140 04050005 Obviously you'll need a couple of picks or a teleport here. You get the former. 7R D R* 4L U L 2D* U 5R D L* 2R 2L D(bam) U 4L 2D 2U 4R 2D(bam) 3D 6R LEVEL 141 04050105 Lots of sinkholes and you need to jump from one table to the next to run over pits. But as usual there are only so many possibilities. 2L 6D 9L** 2L D LEVEL 142 04050205 U 2L** 5L D L** L U L* 2U R U L* 3L 2D 2U 3R 2D 2L* L 2D LEVEL 143 04050305 There's a pickaxe 5R 3D of you. Here's how to get it. R L 2D R L 2U R D** R L 2D R U** R D* 2D R L 2D R U R 4U L R 2D 3L 2U R (don't touch it) 3R L 2D R U* D L D R* 2R L 2D R U** 2R L 2U R D** 6L 2U(pick) 2D 6R 2D R(bam) R LEVEL 144 04060005 A funny loopy level. 7R 3D 5L 3D R D 3R 2U 3R U 2R U R U R 2D* 3D LEVEL 145 04060105 L* 5L* 3L 4D* 3D 2R* 2L 7U 5R 4D* 4U 4R 4D* 3L 2D 3U L 2D* 2L* D U 3L 2D 4R* 4R U 2L U L D R D 7L** R 2U L D R D L* 2U 3R U L D 2L 2U R 3D U 3R 2D 4L* 3L LEVEL 146 02070009 Until I find otherwise I am going to claim this is a bad level. I know there are no hidden treasures(x620-x6e0 of the RAM reveal 64 blocks--3 bytes of data each--and you can see 64 on the board, so nothing is hidden.) But you get trapped in the DR unless I am really missing something. R* R 2D R 4D** D 8R* 2R jump-2U(or zap 6c8-6cd in the RAM + 2U) L 2U* 2D R 2U* 3U L* 5L D U 2L D R** 2D 2R L 2D R L 2U R D* D 2R LEVEL 147 01120017 U 2L D 2L U 2L D 2L U 2L D 2L 7U R D* L 2D R* U R* D R* U R* D R* U R* D R* U R* D R* U R* D R* R 2U LEVEL 148 01130017 3D R D* 2U* D R U 2D U R U* 2D** D 4R U* U 3L 3R 2D 4L 3U* D 4R 2U 4L U L 4D* U 9R U R U R 2D 11L U L 4D L D R* 2U 2R D* D 4R LEVEL 149 01140017 Very messy looking but once the first pair goes the rest is much easier. Of course, which pair should BE first is not clear either. R 4D R 3D U 2R U 2R D 2U R 2U L 3D* D R U* 3L U 3R* 3L 2D 3R* 5L U 6R D R U* U 2R D 7L* 8R 2D L 2U 4L 3D R 2U L U 2R U R D L D 2R U R D* R 2D LEVEL 150 12240601 The last one and it's heinously easy if you remember blocks wipe out sinkholes when they go over them. Keep it simple. 12R 12L D 11R U R 5D** 2D R End of FAQ proper ================================ 5. VERSIONS 1.0.0: sent to GameFAQs 8/24/2006, complete except 146, which I believe is unsolvable 0.5.0: sent to GameFAQs 8/24/2006, first 100 levels complete 6. CREDITS Thanks to CJayC as usual for such a great site and, though I hate to admit it, the people who write for more popular games so that these old school FAQs can be hosted for free. Thanks to the usual GameFAQs gang. They know who they are, and you should, too, because they get some SERIOUS writing done. Good people too--bloomer, falsehead, Sashanan, Masters, Retro, Snow Dragon/Brui5ed Ego, ZoopSoul, and others I forgot. OK, even Hydrophant in his current not-yet-banned message board incarnation. Thanks to the fceuxd programming group who let me try all sorts of new things to make this FAQ more detailed. Thanks to the NES, GB and GBC completion project people. You all are a great inspiration. Thanks to the folks at romhacking.net for providing the translation of this.