REAL BOUT FATAL FURY SPECIAL FAQ v0.1 by Chris MacDonald for the Sega Saturn (import) Unpublished work Copyright 1998-2001 Chris MacDonald This document is protected by US Copyright Law, and the Berne Copyright Convention of 1976. It is for private and personal use only--it cannot be reprinted in part or in whole, or reproduced in any way or in any form (written or otherwise). It is a free document that cannot be used in any sort of commercial transaction, including selling it or giving it away as a gift. This FAQ cannot be referenced, altered, or used by anybody (including webmasters, publishers, and magazine staff) without my express written permission. This FAQ was created and is owned by me, Chris MacDonald . It can be found exclusively at (www.GameFAQs.com). All copyrights and trademarks are acknowledged and respected that are not specifically mentioned herein. I expressly forbid the following publishers/publications from using this FAQ, namely: Ziff-Davis Video Game Group (publishers of Expert Gamer), Future Publishing, Ltd. (publishers of PlayStation Power, Official UK PlayStation Magazine, etc.), IDG Media, Game 13th Magazine, Brady Games, and Prima Games. Remember, plagiarism is a crime and is punishable by law. The Fatal Fury series series is (c) SNK Corporation. ================= TABLE OF CONTENTS ================= 1. USING THIS FAQ 2. CHARACTER MOVE LIST - Andy Bogard - Billy Kane - Blue Mary - Bob Wilson - Cheng Sing Zan - Duck King - Franco Bash - Geese Howard - Hon-Fu - Jin Chonshu - Jin Chonrei - Joe Higashi - Kim Kaphwan - Laurence Blood - Mai Shiranui - Ryuji Yamazaki - Sokaku Mochizuki - Terry Bogard - Tung Fue Rue - Wolfgang Krauser 3. HIDDEN CHARACTER MOVE LIST - EX Andy Bogard - EX Billy Kane - EX Blue Mary - EX Tung Fue Rue 4. MISCELLANEOUS - How to Play - Translations - Special Thanks ========================================================================= 1. USING THIS FAQ ========================================================================= Here's a quick key for directions, buttons, and FAQ terminology: ub u uf Jump Backward Jump Up Jump Forward \ | / b -- -- f Retreat/Block Neutral Approach / | \ db d df Defensive Crouch Crouch Offensive Crouch Reverse the left and right directions when on the right side of the screen or if you are the second player. L R Special 3 Special 4 X Y Z Special 1 Special 2 Line Idou (Line Move) A B C Punch Kick Iryoku Tai Kougeki (Powerful Attack) You can rearrange these buttons in Option Menu. Note that the X, Y, L, and R buttons have no effect unless you turn on the "Special" option. qcf - d,df,f hcf - b,db,d,df,f 360 - f,df,d,db,b,ub,u,uf qcb - d,db,b hcb - f,df,d,db,b These shorthand directions are used in the FAQ to save space, but what's written above is what you are actually required to input. Other Terminology: Reversed - When you've been attacked and are about to hit the floor. Down - When your foe has been reversed and is lying on the floor. (air) - The move listed can be used on the ground or in the air. ?~? - Anything listed can be used (and anything between that, for example, A~C does not list B, but that will work. Z is not grouped with the rest of them and will not work. Basic Abilities: Guard (Block) Hold b to defend against a high attack. Low Guard (Low Block) Hold db to defend against a low attack. Crawl Forward Hold df. Dash Tap f,f. Backstep Tap b,b. Small Jump Tap ub / u / uf. Large Jump Press ub / u / uf. Change Direction Jump, press Z in mid-air. Throw When close to an opponent, f + C. Down Kaihi (D. Evade) When reversed, b,db,d + Z (requires H.Power) Kaifuku (Recovery) When dizzied, tap A~D and shake the joystick. Line Surashi Kougeki When close, press A,B,(f + C) rapidly to knock (Line Switch Attack) your opponent to the opposite line of play. ========================================================================= 2. CHARACTER MOVE LIST ========================================================================= Commands are listed in this order: Special Moves, Command Attacks, Throws (if there is a follow up or if I have the official name), Pursuit and / or Recovery (if any), S. Power (Chou Hissatsu Waza) moves, and P. Power (Senzai Nouryoku) moves. Moves listed in lowercase and in parenthesis are unoffical and made up by me. The (Breakshot) notice appears next to a move that can be used as a Breakshot. The (Dual Line) notice appears when a move hits in both lines of play. While everyone can use a Breakshot, not everyone has a dual line attack. ------------------------------------------------------------------------ ANDY BOGARD ------------------------------------------------------------------------ Hishou Ken qcb + A Baku Shin hcb + C Zan Ei Ken db,f + A / C Shippuu Ura Ken db,f + C during db,f + C Shou Ryuu Dan f,d,df + C Kuu Ha Dan db,qcf + B (Breakshot) Age Omote df + A Abise Geri f + B (pursuit) When your opponent is down, d + C Chou Reppa Dan Charge d,df,f + BC Zan Ei Reppa db,qcf + C ------------------------------------------------------------------------ BILLY KANE ------------------------------------------------------------------------ Senpuu Kon Tap A rapidly Suzume Otoshi qcb + A Ka Ryuu Tsuigeki Kon qcb + B (Breakshot) Kyou Shuu Hishou Kon db,qcf + B, move b / f San Setsu Kon Chuudan Uchi Charge b,f + A Kaen S.S.K Chuudan Tsuki b,f + C during Chuudan Uchi Jigoku Otoshi When close, f + B Ibbon Zuri Nage When close, f + C Zugatsu Gegata Geki When your opponent is down, d + C Chou Kaen Senpuu Kon d,df,hcb + BC Dai Senpuu d,df,hcb + C ------------------------------------------------------------------------ BLUE MARY ------------------------------------------------------------------------ Spin Fall qcf + A M. Head Buster qcb + B (a counterattack) Stun Gun Smasher qcb + C (a counterattack) Vertical Arrow f,d,df + B (Breakshot) M. Snacher f,d,df + B during Vertical Arrow Straight Slicer Charge b,f + B Stun Fang b,f + B during Straight Slicer Backdrop Real When close, df,df + AB Double Rolling b + B (throw) f + C, then b,b + C (pursuit) When your opponent is down, u + C M. Splash Rose f,hcf + BC M. Typhoon f,hcf + C ------------------------------------------------------------------------ BOB WILSON ------------------------------------------------------------------------ Rolling Turtle qcb + B Sidewinder qcb + C, move b / f Monkey Dance f,d,df + B (Breakshot) Wild Wolf Charge b,f + B Bison Horn Charge d,u + C Elephant Tusk df + A Hedgehog Dash, f + A Igloo Step Jump, d + B (air throw) Jump, when close, db~df + C (throw) f + C, then df,df + C Frog Hunting b,f,f + BC after f + C, df,df + C (pursuit) When your opponent is down, u + B / C Flying Fish When reversed, tap C rapidly Dangerous Wolf f,hcf + BC Mad Spin Wolf qcb,qcb + C Mad Spin ~ Bison Horn Tap C rapidly during Mad Spin Wolf - I can't get Bob's pursuit or the Frog Hunting to work. Any tips? ------------------------------------------------------------------------ CHENG SING ZAN ------------------------------------------------------------------------ Ki Rai Hou (Zenpou) qcf + A Ki Rai Hou (Taikuu) f,d,df + A Chou Handou Manpuku Hougan hcb + B (a counterattack) Chou Taiko-bara Uchi Charge d,u + A Ha Gan Geki (Jaku) Charge b,f + B Ha Gan Geki (Kyou) Charge b,f + C (Breakshot) Raku Ha Sou Ken f + A Hakkei Ura Ken AB Kiai Nage When close, df + C Bakurai Hou Charge db,d,f + BC Tenchi Houraku Mujin Hou hcb + C, move b / f ------------------------------------------------------------------------ DUCK KING ------------------------------------------------------------------------ Head Spin Attack qcf + A / C Overhead Kick Tap C during qcf + C Dancing Dive qcb + B (Breakshot) Cross Head Spin qcb + Z Break Storm f,d,df + B Flying Spin Attack Jump, qcb + A Duck Feint (Kuu) Jump, d,d (then move b / f) Duck Feint (Chi) Dash, df + C Flying Spin Attack 2 qcb + A from Duck Feint (Kuu) Mad Spin Hammer b + A Needle Low df + B N. Reverse Breaker In air, when close, db~df + C Shocking Ball When enemy is down, d + C Break Spiral When close, hcf,uf,d + BC Duck Dance d,d + ABC (hold ABC to power-up) Dance ~ Rolling Banisher Charge b,f,b,f + BC (Level 1 Dance) Dance ~ Diving Banisher Jump, f,df,d + BC (Level 1 Dance) Dance ~ Dancing Caliber qcb,d,db + BC (Level 2 Dance) Dance ~ Break Hurricane qcf,d,df + BC (Level 3 Dance) Dance ~ Super Pumping Machine hcb + C (Level 4 Dance) (S.P.M. follow up) S.P.M., then A,A,B,A,B,B,C,C,(f,d,df + C) ------------------------------------------------------------------------ FRANCO BASH ------------------------------------------------------------------------ Zapper qcf + A Double Kong qcb + A (Breakshot) Waving Blow hcf + Z Guts Dunk qcf,uf + B Golden Bomber Charge db,f + C Bash Tornado f + B Barom Punch Press BC Smash When reversed, tap C rapidly Megaton Screw qcb,db,f + BC Harmageddon Buster hcb + C (H.B. follow-up) Hold b / d / f / neutral + A~C rapidly ------------------------------------------------------------------------ GEESE HOWARD ------------------------------------------------------------------------ Reppuu Ken qcb + A Double Reppuu Ken qcb + C Shippu Ken Jump, qcb + A Double Shippuu Ken Jump, qcb + C (can do twice in air) Jyoudan Atemi Nage hcf + B (a counterattack) Ura Kumo Gakushi hcf + C (a counterattack) Ja Ei Ken (Jaku) b,f + B (Breakshot) Ja Ei Ken (Kyou) b,f + C Shouten Myoujyou Uchi df + A Raikou Mawashi Geri b + B (command attack) Press AB (throw) df + C (pursuit) When your opponent is down, d + C Raging Storm db,hcb,df + BC Thunder Break f,df,d + C (Dual Line) Deadly Rave hcb,f + A, then A,A,B,B,B,C,C,C,(qcb + C) ------------------------------------------------------------------------ HON FU ------------------------------------------------------------------------ Honoo no Taneuma qcb + A, then tap A rapidly Denkousekka no Ten qcb + B Denkousekka no Chi Charge db,f + B,B Kuu Long no Yomi hcf + C (reverses ground / air attacks) Hisshou Gyakushuu Kyaku qcb + C Seikuu Rekka Kon (Jaku) f,d,df + A Seikuu Rekka Kon (Kyou) f,d,df + C (Breakshot) Hae Tataki df + A Fumikomi Sou Geri f + B (throw) When close, df + C Todome Nunchaku When opponent is down, d + C Bakuretsu Goro qcb,db,f + BC Cadenza no Arashi qcb,db,f + C - Supposedly there is a "finisher" to the Bakuretsu Goro if you rotate the joystick 1440 degrees (360x4) while he is attacking (if on the 1P side, rotate clockwise, rotate counter-clockwise if on the 2P side). However, I can't get it to work. ------------------------------------------------------------------------ JOE HIGASHI ------------------------------------------------------------------------ Bakuretsu Ken Tap A rapidly Bakuretsu Hook qcf + A during Bakuretsu Ken Ougon no Kakato qcb + B Hurricane Upper hcb + A Bakuretsu Hurricane hcb + C Tiger Kick f,d,df + B (Breakshot) Pressure Knee f,d,df + C, then qcb + B Slash Kick db,f + B / C Shagami Chuu-uchi df + A Sliding df + B Vertical Upper b + A Joe Sobat b + B Joe Special When close, f + C, then hold d Hiza Jigoku When close, df + C Honoo no Yubisaki When opponent is down, d + C Screw Upper f,b,db,d,df + BC Slide Screw f,b,db,d,df + C ------------------------------------------------------------------------ JIN CHONREI ------------------------------------------------------------------------ Ryuu Tenshin qcf + B Teiou Ta Shin Ken qcb + B (a counterattack) Teiou Ten Gan Ken qcf + C (hold to power up) Teiou Ten Ji Ken (Jaku) f,d,df + A Teiou Ten Ji Ken (Kyou) f,d,df + C (Breakshot) Teiou Jin Soku Ken f,f + A Shin Jin Soku Ken f,f,f + A Teiou Ro Jin Ken qcb,f + C Ryuu Sakkyaku f + B Teiou Shukumyou Ken f,b,db,d,df + BC Teiou Ryuu Sei Ken f,b,db,d,df + C ------------------------------------------------------------------------ JIN CHONSHU ------------------------------------------------------------------------ Teiou Ten Gen Ken qcf + A / C Teiou Ten Ji Ken f,d,df + A / C Teiou Jin Gan Ken hcb + A / B (follow up) If hcb + B, press A~D Teiou Shin Gan Ken (Haigo) hcb + C (Breakshot) Teiou Kuu Satsu Jin Gan Ken Jump, f,df,d + B Teiou Jin Soku Ken f,f + A Kou Rin Satsu b + A Ryuu Tenshin df + C Teiou Ro Jin Ken qcb,f + BC Teiou Shukumyou Ken qcb,f + C (air) ------------------------------------------------------------------------ KIM KAPHWAN ------------------------------------------------------------------------ Haki Kyaku qcb + A Han Getsu Zan qcb + B / C Kuu Sa Jin f,d,df + A (Breakshot) Hi En Zan Charge d,u + B Ten Sou Zan d + B during Hi En Zan Hishou Kyaku Jump, d + B Kai Kyaku df + B during Hishou Kyaku Neri Chagi f + B Karata Otoshi When close, f + C Houou Tenbu Kyaku Jump, hcf + BC Houou Kyaku qcb,db,f + C ------------------------------------------------------------------------ LAURENCE BLOOD ------------------------------------------------------------------------ Bloody Saber qcf + A (repeat 3 times) Bloody Axle qcf + C Bloody Cutter Press A / B / C after Bloody Axle Bloody Shooter qcb + A / B / C after Bloody Axle Bloody Press When close, b / f + C after Bloody Axle Bloody Spin (Jaku) Charge b,f + A Bloody Spin (Kyou) Charge b,f + C (Breakshot) Aerial Saber Jump, db~df + A Heat Saber b + A Tornado Kick f + B Ole! AB Ole! ~ (high kick) AB, f + C Ole! ~ Bloody Cutter AB, f + C, f,df,d + C Matador Slash When close, f + C Matador Buster Jump, when close, db~df + C Bloody Flash df,hcf,db + BC Final Death Bloody qcf,df,qcb + C ------------------------------------------------------------------------ MAI SHIRANUI ------------------------------------------------------------------------ Ka Chou Sen qcf + A Ryuu En Bu qcb + A (Breakshot) Midare Ka Chou Sen qcb + C (repeat 4 times) Hissatsu Shinobi Bachi hcf + C Kagerou no Mai Charge d,u + C Musasabi no Mai Jump, d + AB Ryuu no Mai b + A Sankaku Tobi Jump against a wall, press uf Fuusha Kuzushi Jump, when close, db~df + C Hane Geri When reversed, tap C rapidly Chou Hissatsu Shinobi Bachi f,db,f + BC Gekka Midare Botan f,db,f + C ------------------------------------------------------------------------ RYUJI YAMAZAKI ------------------------------------------------------------------------ Hebi Tsukai qcb + A / B / C Dai Hebi Hold A / B / C from Hebi Tsukai Hebi Damashi Press D during Dai Hebi Sabaki no Aikuchi f,db,f + A (Breakshot) Bai Gaeshi qcf + C (hold to reflect projectiles) Sadomazo hcf + B (a counterattack) Bakudan Pachiki When close, f,b,d,u + C Bussashi f + A Shouten df + A Kachi-age Jump, BC (pursuit) When your opponent is down, d + C Metsubushi When reversed, tap C rapidly Guillotine f,df,d,db,f + BC Drill When close, rotate 360 + tap C rapidly ------------------------------------------------------------------------ SOKAKU MOCHIZUKI ------------------------------------------------------------------------ Ja Kon Bu Tap A rapidly (then do K. Tsuigeki) Ja Kon Bu ~ Kakushu Tsuigeki db / df / f / uf + C or press D Makibishi qcf + A Nozaru Gari qcb + A (Breakshot) Ka En Jin qcb + Z Katsu hcb + B Rai Jin Gu f,d,df + B Hyoui Dan f,b,f + C Ki Mon Jin When close, rotate 360 + C Suzu Jou Uwadan Uchi df + A (air throw) Jump, when close, db~df + C (throw) When close, b + C, b,db,d + C (pursuit) When your opponent is down, d + C Ikazuchi f,df,qcf + BC Muzan Dan f,d,qcf + C - Sometimes electricity appears around Sokaku's face during the Katsu. Anyone know the point of this? ------------------------------------------------------------------------ TERRY BOGARD ------------------------------------------------------------------------ Power Wave qcf + A Round Wave qcf + C (Dual Line) Passing Sway qcf + Z Burn Knuckle qcb + A / C Crack Shoot qcb + B Power Charge b,f,f + A Power Dunk f,d,df + B (Breakshot) Rising Tackle Charge d,u + A Wild Upper df + A Back Spin Kick f + B Charge Kick Dash, f + C Power Geyser qcb,db,f + BC Triple Geyser qcb,db,f + C ------------------------------------------------------------------------ TUNG FUE RUE ------------------------------------------------------------------------ Dogan Hou qcf + A Sen Shippo qcb + A / C Ressen Kyaku f,d,df + B (Breakshot) Dai Shou Ha Charge db,f + C Migi Kou Ryuu df + A Senpuu Gou Ken f,df,d,u + BC (Dual Line) Geki Hou f,b,db,d,df + C (hold C) ------------------------------------------------------------------------ WOLFGANG KRAUSER ------------------------------------------------------------------------ Blitz Ball (Jyoudan) qcb + A Blitz Ball (Gedan) qcb + C Leg Tomahawk qcf + B (Breakshot) Dangerous Throw hcf + A Phoenix Throw hcf + C Lift Up Blow hcb + B Kaiser Body Press Jump, d + C (ground pound) f + BC Diving Elbow When opponent is down, d + C Kaiser Wave Charge b,uf + BC (hold BC for Dual Line) Gigatech Cyclone When close, hcb,f,df,d + C Unlimited Desire hcb,f + A, then A,B,C,B,C,A,B,C,C Unlimited Desire ~ G. Cyclone U.D., then A,B,C,B,C,A,B,C,(b,d,db + AC) ========================================================================= 3. HIDDEN CHARACTER MOVE LIST ========================================================================= To access any of these characters, highlight them, hold BC, then press A (for the 1P color), or D (for the 2P color). ------------------------------------------------------------------------ EX ANDY BOGARD ------------------------------------------------------------------------ Geki Hishou Ken qcb + C (ex zaneiken) db,f + C Kumo Nage Jump, d,d + C Yami Abise Geri b,d,db + B (Breakshot) (ex genei shiranui) Dash, f,df,d + D Age Omote df + A (pursuit) When your opponent is down, d + C Chou Reppa Dan Charge d,df,f + BC (ex zaneireppa) db,qcf + C ------------------------------------------------------------------------ EX BILLY KANE ------------------------------------------------------------------------ Shuuten Ren Ha Kon Tap A rapidly Suzume Otoshi qcb + A Ka Ryuu Tsuigeki Kon qcb + B (Breakshot) Sui Ryuu Tsuigeki Kon qcb + C Kyou Shuu Hishou Kon db,qcf + B San Setsu Kon Chuudan Uchi Charge b,f + A Kaen S.S.K. Chuudan Tsuki b,f + C during Chuudan Uchi Jigoku Otoshi When close, f + B Ibbon Zuri Nage When close, f + C Zugatsu Gegata Geki When your opponent is down, d + C Kaen Chou Senpuu Kon qcf,hcb + BC Guren Sakkon f,df,d + C ------------------------------------------------------------------------ EX BLUE MARY ------------------------------------------------------------------------ M. Spider qcf + C (Breakshot) Straight Slicer b,f + B, hcf + B M. Snatcher f,d,df + B, then db,f + C Hammer Arch df + A (dodge) Press AB, then hcb + C (throw) f + C, then f,df,d + C (pursuit) When opponent is knocked down, d + B M. Typhoon f,hcf + BC M. Dynamite Swing A,A,b,B,C ------------------------------------------------------------------------ EX TUNG FUE RUE ------------------------------------------------------------------------ Sen Shippo (Jaku) qcb + A Sen Shippo (Kyou) qcb + C (Breakshot) Dai Shou Ha Charge db,f + A Ressen Kyaku When close, f,d,df + B Geki Hou Tap C rapidly Migi Kou Ryuu df + A Senpuu Gou Ken f,df,d,u + BC (Dual Line) (ex ressen kyaku) f,df,d + C ========================================================================= 4. MISCELLANEOUS ========================================================================= ------------------------------------------------------------------------ HOW TO PLAY ------------------------------------------------------------------------ BASIC GAMEPLAY --------------------------------------------------------------------- You and your opponent fight on a 2-D field. You can use punches, kicks, powerful attacks, and special moves to inflict damage, etc. These attacks may change depending on the distance between you and your opponent. If one person inflicts enough damage on the other, they collapse and that person is declared the winner of the round. Win two rounds and you go onto the next battle. However, it's possible for players to tie if they both collapse at the same time or if the round timer reaches zero and both players have the same amount of life left. In that case, a bonus round is played to determine the winner. Note that when your life is reduced sufficiently, the Life Bar changes color and indicates that you are half defeated. If you continue to get damaged, it will flash when it is very low indicating that you will get knocked out if you don't do something about it. THE POWER GAUGE (H.POWER) --------------------------------------------------------------------- The attacks listed above can be done at anytime. There are also very powerful techniques you can only use when a certain amount of Power energy has been built up in the Power Gauge. To build up power, perform a special move or damage your opponent with any sort of attack. Not all special moves build up power, and command attacks, throws, and pursuits and recoveries will not build up power meter. When the Power Gauge is filled halfway, the message "H.Power" appears. At this point, you can now use two special abilities. The first is called the Breakshot. Every character has a certain special move that doubles as a Breakshot. Simply block an incoming attack and quickly perform that special move, and you will do that attack while being trailed by afterimages. Since a Breakshot is done from a block, it's a great way to punish overly-offensive opponents while defending yourself. However, once you've performed a Breakshot, you lose exactly half of the entire Power Gauge. The second ability is the Down Kaihi (Down Evade). When you're knocked down (reversed), you can press b,db,d + Z and you'll roll into the opposite line of play. This is useful if you want to avoid getting hit by a pursuit attack or don't want to get trapped in a corner, etc. It also drains half of the Power Gauge, though. THE POWER GAUGE (S.POWER) --------------------------------------------------------------------- If you continue to build up Power energy until the Power Gauge is full, you'll get the message "S.Power". You can now use the Breakshot (described above), or your S.Power move (aka the Chou Hissatsu Waza or Super Deadly Attack). S.Power moves usually do a great deal of damage and are more useful than normal moves. However, once you perform an S.Power move, your Power Gauge empties completely. Even if you don't perform an S.Power move, your Power Gauge will begin to deplete slowly, so unless you do use it (or a Breakshot), the built-up energy will be wasted. Note that if your life is extremely low (your Life Gauge is flashing), you can use S.Power moves repeatedly with no loss in Power Gauge energy, or even if you have no Power energy stored up. THE POWER GAUGE (P.POWER) --------------------------------------------------------------------- The final level of power, "P.Power", is only obtained by having already gotten the S.Power message. If your Life Gauge is very low when you get this message (or at any time after you get it), you'll get to use your P.Power move (also called the Senzai Nouryoku or Unlimited Potential attack). Despite the fact that you must have a flashing Life Gauge (very low life), to use P.Power, once you are in this state you can use the Breakshot or S.Power move repeatedly without having the Power Gauge drain. Like in S.Power, if you perform your P.Power move, your Power Gauge will empty. Also, your Power Gauge will slowly empty even if you do nothing, so you only have a limited amount of time to use your P.Power. THE SWAY LINE SYSTEM --------------------------------------------------------------------- A neat system found in all Fatal Fury games is the ability to step into the background in order to evade attacks, launch a suprise attack, etc. So, even though the playing field is 2-D, you can get a sort of 2.5-D effect :) To move into the background (or back "line" of play), press Z. To return to the foreground, press Z again. If your opponent moves into the background as well, fighting continues normally as it always does. However, if one person goes into the back line and one person doesn't, the gameplay changes a bit: - Pressing A or B makes you Punch or Kick into the background. - Pressing C makes you do a Powerful Attack, but you stay where you are. You can also do d + C to perform a low Powerful Attack. If you hit your opponent with either Powerful Attack, they are dragged into your line of play (foreground or background). - You can't use command attacks, pursuits, or recoveries. You also can't do _anything_ in air, no attacks, no special moves, no changing direction, etc. - If you perform a special move, S.Power, or P.Power move, it will most likely miss, since your opponent is not in your line of fire. However, some moves have the ability to hit in both planes, allowing you to still attack your opponent. And some moves can be used to propel yourself into another line of play (any move performed with Z. COMBINATION ATTACKS --------------------------------------------------------------------- Every character has a set of normal punches, kicks, and powerful attacks that can be comboed into. These combinations are shown as flowcharts in each character's section (well, not yet, they will be in the next revision). Not only are the combos good for causing damage, but you can usually interrupt them at some point with a special move. STAGE OBSTACLES --------------------------------------------------------------------- In every stage, there are obstacles to the far left and right that can be destroyed. To destroy them, back your opponent up against them and attack them. Hit them enough times and the obstacle will weaken, then collapse. If your opponent is near the obstacle when it collapses, they will be dizzed and will be left open to attack. You can destroy an obstacle from either the background or foreground. MODES OF PLAY --------------------------------------------------------------------- There are several modes of play in this game. "Arcade" is the standard arcade-style mode of play. You'll fight eight opponents, then Wolfgang Krauser. "Vs. Mode" lets you an a friend duke it out and choose your characters after every battle. "Original" mode is a truly lame additon which works just like Arcade mode. However, a computerized "opponent" will ocassionaly join in and fight you, usually playing at a much higher difficulty level. What's supposed to be so great about that, I have no idea. The final mode available is "Practice" mode, which lets you pick a non-moving opponent to fight against in case you want to test out moves, combos, whatever. You also get permanent P.Power in this mode so you can do any attack you'd like. However, since the CPU doesn't attack you and doesn't block, you can't use recoveries or test your overhead attacks. ------------------------------------------------------------------------ TRANSLATIONS ------------------------------------------------------------------------ ANDY BOGARD Abise Geri Bathing Kick Age Omote Surface Pull Baku Shin Exploding Quake Chou Reppa Dan Super Rending Bullet Hishou Ken Flying Fist Kuu Ha Dan Sky Rending Bullet Shippuu Ura Ken Gale Reverse Fist Shou Ryuu Dan Rising Dragon Bullet Zan Ei Ken Shadow Slash Fist Zan Ei Reppa Destroying Shadow Slash BILLY KANE Chou Kaen Senpuu Kon Super Flaming Whirlwind Cane Dai Senpuu Great Whirlwind Ibbon Zuri Nage Snare on a Fishing Rod Throw Jigoku Otoshi Hell Drop Ka Ryuu Tsuigeki Kon Fire Dragon Pursuit Cane Kaen S.S.K Chuudan Tsuki Flaming T.P.C. Mid-Level Pierce Kyou Shuu Hishou Kon Strong Attack Flying Cane San Setsu Kon Chuudan Uchi Three Part Cane Mid-Level Thrust Senpuu Kon Whirlwind Cane Suzume Otoshi Sparrow Drop Zugatsu Gegata Geki Head Splitting Low Attack CHENG SING ZAN Bakurai Hou Depth Charge Cannon Chou Handou Manpuku Hou Gan Super Reactionary Glutton Cannonball Chou Taiko-bara Uchi Super Drum Belly Thrust Ha Gan Geki (Jaku) Stone Breaking Violence (Weak) Ha Gan Geki (Kyou) Stone Breaking Violence (Strong) Hakkei Ura Ken Mental Power Release Reverse Fist Ki Rai Hou (Zenpou) Mind Thunder Cannon (Forward) Ki Rai Hou (Taikuu) Mind Thunder Cannon (Anti-Air) Kiai Nage Releasing Throw Raku Ha Sou Ken Falling Dual Paired Fist Tenchi Houraku Mujin Hou Heaven & Earth Collapse Infinite Cannon DUCK KING Duck Feint (Chi) Duck Feint (Ground) Duck Feint (Kuu) Duck Feint (Air) GEESE HOWARD Double Reppuu Ken Double Gale Fist Double Shippuu Ken Double Hurricane Fist Ja Ei Ken (Jaku) Wicked Shadow Fist (Weak) Ja Ei Ken (Kyou) Wicked Shadow Fist (Strong) Jyoudan Atemi Nage Upper-Level Body Hit Throw Raikou Mawashi Geri Lightning Spin Kick Reppuu Ken Gale Fist Shippu Ken Hurricane Fist Shouten Myoujyou Uchi Morning Star Ascention Thrust Ura Kumo Gakushi Reverse Hidden Cloud HON FU Bakuretsu Goro Sound Eruption Cadenza no Arashi Storm of Brilliant Flourish Denkousekka no Ten Lightning Speed of Heaven Denkousekka no Chi Lightning Speed of Earth Fumikomi Sou Geri Side Trampling Kick Hae Tataki Flourish Attack Hisshou Gyakushuu Kyaku Certain Victory Counterattack Leg Honoo no Taneuma Horse of Flames Kuu Long no Yomi Nine Dragon Reading Seikuu Rekka Kon Mastery of Sky and Air Raging Fire Cane Todome Nunchaku Arriving Nunchaku JOE HIGASHI Bakuretsu Hook Exploding Hook Bakuretsu Hurricane Exploding Hurricane Bakuretsu Ken Exploding Fist Hiza Jigoku Knee Hell Honoo no Yubisaki Blazing Finger Ougon no Kakato Golden Heel Shagami Chuu-uchi Crouching Elbow Strike JIN CHONREI Ryuu Sakkyaku Dragon Slash Leg Ryuu Tenshin Dragon Revolve Teiou Jin Soku Ken Emperor God Leg Fist Teiou Ro Jin Ken Emperor Leak Out Fist Teiou Ryuu Sei Ken Emperor Dragon Roar Fist Teiou Shukumyou Ken Emperor Destiny Fist Teiou Ta Shin Ken Emperor Secret Purpose Fist Teiou Ten Gan Ken Emperor Heaven Eyeball Fist Teiou Ten Ji Ken (Jaku) Emperor Heaven Ear Fist (Weak) Teiou Ten Ji Ken (Kyou) Emperor Heaven Ear Fist (Strong) JIN CHONSHU Kou Rin Satsu Light Ring Slash Ryuu Tenshin Dragon Revolve Teiou Ten Gen Ken Emperor Heaven Eyeball Fist Teiou Ten Ji Ken Emperor Heaven Ear Fist Teiou Kuu Satsu Jin Gan Ken Emperor Sky Slash God Eyeball Fist Teiou Jin Gan Ken Emperor God Eyeball Fist Teiou Jin Soku Ken Emperor God Leg Fist Teiou Ro Jin Ken Emperor Leak Out Fist Teiou Shin Gan Ken (Haigo) Emperor God Eyeball Fist (Rear) Teiou Shukumyou Ken Emperor Destiny Fist KIM KAPHWAN Haki Kyaku Ambition Leg Han Getsu Zan Half Moon Slash Hi En Zan Flying Swallow Slash Hishou Kyaku Flying Leg Houou Kyaku Phoenix Leg Houou Tenbu Kyaku Phoenix Heavenly Leg Dance Kai Kyaku Commandment Leg Karata Otoshi Body Throw Kuu Sa Jin Sky Sand Dust Neri Chagi Descending Kick LAURENCE BLOOD Bloody Spin (Jaku) Bloody Spin (Weak) Bloody Spin (Kyou) Bloody Spin (Strong) MAI SHIRANUI Chou Hissatsu Shinobi Bachi Super Deadly Ninja Bees Fuusha Kuzushi Whirlwind Demolisher Gekka Midare Botan Moonlight Riot Tree Peony Hane Geri Hopping Kick Hissatsu Shinobi Bachi Deadly Ninja Bees Ka Chou Sen Flower Butterfly Fan Kagerou no Mai Dance of the Heat Haze Midare Ka Chou Sen Riot Flower Butterfly Fan Musasabi no Mai Dance of the Flying Squirrel Ryuu En Bu Dragon Blaze Dance Ryuu no Mai Dance of the Dragon Sankaku Tobi Triangle Jump RYUJI YAMAZAKI Bai Gaeshi Double Return Bakudan Pachiki Bomb Headbutt Bussashi Stabbing Dai Hebi Great Snake Hebi Damashi Snake Trick Hebi Tsukai Snake Tamer Kachi-age Lift Metsubushi Eye Crusher Sabaki no Aikuchi Dagger of Judgment Sadomazo Sadism / Masochism Shouten Rising Heavens SOKAKU MOCHIZUKI Hyoui Dan Dependance Bullet Ikazuchi Lightning Flash Ja Kon Bu Wicked Cane Dance Ja Kon Bu ~ Kakushu Tsuigeki Wicked Cane Dance ~ Many Pursuits Ka En Jin Flame Whirlpool Camp Katsu Scold Ki Mon Jin Demon Gate Camp Makibishi Diamond Sow (Caltrop) Muzan Dan Cruelty Bullet Nozaru Gari Field Monkey Hunting Rai Jin Gu Foolish Lightning God Suzu Jou Uwadan Uchi Copper Staff Upper Strike TUNG FUE RUE Dai Shou Ha Great Piercing Wave Dogan Hou Angry Cannon Geki Hou Attack Release Ressen Kyaku Thousand Violent Legs Migi Kou Ryuu Right Descending Dragon Sen Shippo Rapid Arrow Walk Senpuu Gou Ken Whirlwind Strength Fist WOLFGANG KRAUSER Blitz Ball (Gedan) Blitz Ball (Lower Level) Blitz Ball (Jyoudan) Blitz Ball (Upper Level) EX ANDY BOGARD Geki Hishou Ken Flying Fist Attack Kumo Nage Spider Throw Yami Abise Geri Darkness Bathing Kick EX BILLY KANE Guren Sakkon Red Lotus Killing Cane Shuuten Ren Ha Kon Focus Point Rapid Wave Cane Sui Ryuu Tsuigeki Kon Water Dragon Pursuit Cane Suzume Otoshi Sparrow Drop ------------------------------------------------------------------------ SPECIAL THANKS ------------------------------------------------------------------------ Mark O'Neill - some names and moves taken from his RBS FAQ. Chern Min & Fan Ti Zi - assorted info from their RBS Moves/Combo List. Ferral - for inspiring me to finish this darn thing. Unpublished work Copyright 1998-2001 Chris MacDonald