This FAQ is best viewed in 800x600 with notepad. //==)) @===== é===è | @==)) @====@ Y Y ===T=== // )) | é è | | )) | | | | | /@====)) @=== |=====| | |=== | | | | | // \\ | | | | | )) | | è é | // \\ @===== | | @===== @===é @====@ è===é I |====== |====)) |===== é==== /_\ /=====\ || | | )) | (( _ | | || |=====| |====)) |=== (( | | |=====| || | | | (( | | | | || ======| | |===== è==== |_| | | \====== D O M I N A T E D M I N D REAL BOUT SPECIAL : DOMINATED MIND - FAQ v0.5 by Senio "Akuma" Rotondi Last Updated : 31 July 2000 Unpublished work Copyright 1999-2000 Senio "Akuma" Rotondi I made this FAQ only for private and personal use. It can only be reproduced electronically, you may also want to put it on a web site but you have to respect 2 conditions: 1) You must ask for my permission 2) You have to publish in its integrity, without ANY type of cuts or similar. This FAQ wasn't made to be used for profitable and or promotional purposes, so it CAN'T be published on magazines, guides books or similar. I created this FAQ and so any right goes to me SENIO "AKUMA" ROTONDI. ^^^^^^^^^^^^^^^^^^^ TABLE OF CONTENTS ___________________ 1) Introduction 2) Revison History 3) The Story 4) How To Play 4.1) Legend 4.2) Game Basics 5) Characters Move List 5.1) Alfred 5.2) Andy Bogard 5.3) Billy Kane 5.4) Blue Mary 5.5) Bob Wilson 5.6) Cheng Sin Zan 5.7) Duck King 5.8) Franco Bash 5.9) Geese Howard 5.a) Hon-Fu 5.b) Jin Chonrei 5.c) Jin Chonshu 5.d) Joe Higashi 5.e) Kim Kaphwan 5.f) Laurence Blood 5.g) Mai Shiranui 5.h) Ryuji Yamazaki 5.i) Sokaku Mochizuki 5.j) Terry Bogard 5.k) Tung Fu Rue 5.l) White 5.m) Wolfgang Krauser 6) Secrets 7) Miscellaneous 7.1) Character Information 7.2) Moves Translation 7.3) Character Quotes 7.4) Game Shark / Pro Action Replay Codes 8) Menu Translation 8.1) Main Menu 8.2) Option Menu 8.3) Moves Configuration Menu 8.4) Pause Menu 8.5) Training Mode Pause Menu 9) What this FAQ needs 10) Credits ^^^^^^^^^^^^^^^^^ 1) INTRODUCTION _________________ Hi again!! And welcome to my fourth FAQ, yes!! The 4th!! Ok i know this is an old game, infact a lot of time passed since i own the game; so i guess the most of you are thinking "why doing a faq of an old game???", well, even if it's a lot of time since the game went out on shops i still play with it, and i still can't find a good faq for it, there is a great faq for FINAL IMPACTs but not a faq for the game, only that THING called "faq" from Mr. Grandchester Resurrection... His "faq" needs a lot of moves, and even a lot of basic moves!!! Most than all he didn't put in any GS codes or White's moves, and he talked about UNCORFIRMED things... Ok let's come to us now, let's talk about this game. Even if appearentely the game is just the PSX version of the NEOGEO game REAL BOUT SPECIAL FATAL FURY (went out also for Saturn) it's in reality some sort of sequel... So it should be put between REAL BOUT SPECIAL FATAL FURY and REAL BOUT 2. At SNK instead of doing a bad conversion (because of PSX's video memory lack) they tryed to make some sort of new game. I think they did it pretty well!!! Wolfgang Krauser is no more the last boss, as the last one is some mad dude called "White" (he seems to have came out from that Stanley Kubrick's film... I think its name was MECHANICAL ORANGE, if i remember correctly... ^_^;;;) and there is a new character, Alfred, who will appear again as a secret one in REAL BOUT 2. The backgrounds are the same of REAL BOUT SPECIAL FATAL FURY but with some changes. There is no more planeshifting, and the destroyable things in the backgrounds have been removed from the SNK programmers. But they added some more things in the backgrounds, for example in Tung Fu Rue's background there are a few more boats. Ah yes, "time" still passes between a round and another, so for example you could find yourself fighting in the daylight on the first round while instead at dusk on the 2nd or at night on the 3rd. The EX version of the characters that were available for some chars in REAL BOUT SPECIAL are no more there, but there is no much need for them, why??? Well Andy Bogard in RBS Dominated Mind has pratically all the moves of both Andy Bogard and EX Andy Bogard in RBS FATAL FURY and even some more! Yes sometimes characters has new moves, more than all in this game there are 2 new thing to the Fatal Fury World. They are FINAL IMPACT (it's some sort of cancel combo from a special move to a super) and QUICK APPROACH (some sort of thing similar to the ADVANCING GUARD of the vs series from CAPCOM). Ah yes, the game has some coooool Animation Movies made by SUNRISE (the ANIME house famous for its Robot Series like GUNDAM and ZAMBOT 3). Another good thing in this game is the SOOOO GOOOD utilization of the shoulder buttons, wich can be COMPLETELY reconfigured in the way you like most, putting the move you want in the button you want. Ah yes, about the frame rate, obviously there are some cuts, i think you can notice them if you played a lot the ARCADE / NEGOGEO version, but you shouldn't notice that much if you put it in comparison with the Saturn version. Ah another thing, you should already know it but i write it down just to don't let doubts arise in your minds ("Dominated" mind perhaps??? ^__-). I intend to make a very good faq for this game, but i'm only human and so without your help I think i wouldn't do nothing... So if you have ANY KIND of contribution, or you just want to tell me or ask me something just email me!!!! =====> akumasama@tin.it ^^^^^^^^^^^^^^^^^^^^^ 2) REVISION HISTORY _____________________ Version 0.5 - Updated the way on how to unlock secret moves - Wiped out section 7.1) "Combos and Final Impacts" - Some minor corrections Version 0.4 - Added section 8.3) "Moves Configuration Menu" - Some minor corrections Version 0.3 - Some minor corrections Version 0.2 - FOUND THE CORRECT WAY TO UNLOCK THE SECRET MOVES!!!!! - Modified and updated section "4.1) Legend" - Updated section "4.2) Game Basics" - Very BIG news in section "5) Characters Move List"!!!!! - Updated section "6) Secrets", many news !!!!! - Started section "7.2) Character Information" - Some minor corrections Version 0.1 I've just come along with this FAQ, so i think a lot more has to be written down... Watch out for coming version!!! ^^^^^^^^^^^^^^ 3) THE STORY ______________ Oh well to be truth i don't know much about the story of this game, i don't read japanese and so i couldn't tell what was written in the manual... Anyone could help??? Or perhaps you would like to see in this section the translation of the personal info for every character found in the apposite section in the option menu of the game??? Ah... if anyone can help i would gladly publish it here. Obviously you'll get full credit. Now let's come to us; even if it could seem that the game has the same plot as RBS FATAL FURY it's not like that. Apparentely the events that happens in this game are placed after the ones of RBS FATAL FURY and before the ones of RB2 FATAL FURY. The big boss of this game is called White and it's EVIDENT that SNK designers have got SOOOO inspired to the film MECHANICAL ORANGE from the great director STANLEY KUBRICK. He's the classic MAD boss, with POOOOWERFUL moves and all the rest, he acts like he is a doll and his stage (a newer one) is full of dolls and toys, broken and not. Perhaps it's all a metaphore, infact White is able to "ipnotize" people and to use his like marionettes... Heheh!!! This time SNK get phylosofic!!! Ok, White ipnotizes Billy Kane and uses him like his servant... Nooo!! Poor Billy!! Obbligated to fight Vs his real master Geese Howard!!! Ok, it's his problem... AHAHAH i'm really bad today... Anyway White is a really strong boss, perhaps the strongest i've ever seen!!! To be truth his AI it's not programmed so well, but using it i've seen all of his potential, and i can freely say that perhaps he's the strongest boss ever!!! Hmm, the new character, ALFRED seems to have something personal to settle down with White, but thanks to my japanese un-knowledge i don't know other. ^_^;; I hope more info will come soon. (Got it??? YES!! I'm waiting for your contributions!!!) ^^^^^^^^^^^^^^^^ 4) HOW TO PLAY ________________ 4.1) LEGEND f ----> Forward d ----> Down b ----> Backward u ----> Up df ---> DownForward db ---> DownBackward uf ---> UpForward ub ---> UpBackward qcf --> Quarter Circle Forward ---> d,df,f qcb --> Quarter Circle Backward --> d,db,b hcf --> Half Circle Forward ------> b,db,d,df,f hcb --> Half Circle Backward -----> f,df,d,db,b 360 --> Fully rotate the directional buttons counter clockwise one time BOLD -> when you see a direction in bold it means you have to hold it a few seconds P ----> Punch --> X button by default K ----> Kick ---> Circle button by default S ----> Strong -> Square button by defaut T ----> Taunt --> Triangle button by default () ---> when you see a button listed inside these 2 symbols it means you can hold that button to delay or power up the move <> ---> when you see a movement listed inside these 2 symbols it means that is' a FAINT for the move above tap --> it means that you have to press repeately the button that follows the word "tap" SP ---> CHOU HISSATSU WAZA Attack --> S. Power PP ---> POTENTIAL POWER Attack -----> P. Power TRW --> This move must be done at throw distance, so do it near your opponent. This doesn't mean that the move is a throw, it could be, for example, just a combo CTR --> Do this move as soon as your character blocks your opponent's attack AIR --> Do this move while in air REV --> Use this move when you are falling to the floor, BEFORE touching it DWN --> Use this move while your opponent is lying on the floor OTF --> Do this move while YOUR character is on the floor SCR --> This move is the Secret Move of that character, see section "6) Secrets" for how to unlock them 4.2) GAME BASICS As you could easily imagine the winner of this game is whom remains with most energy when the time runs out or the one who completely wipes out the enemy's energy bar. The Game is played in rounds, the one who wins 2 rounds on 3 passes to the next match, the energy bar is double; i mean, as your yellow energy bar gradually runs out you'll see that a red bar is underneath the yellow one. You'll notice that there is another energy bar in the lower part of the screen; that is the Power Bar and its value will go up as you hit your opponent. It will go up faster if you use Special Moves instead of normal attacks. The Power Bar go up a little even if you've been hitten by your enemy. Special Moves and normal attacks can be executed, quite obviously, anytime in the match; but there are particular moves (i list them in section "5) Character Move List") that can be done only on certain situations, for example a full Power Bar, or a flashing red Energy Bar or both... I've made a little scheme just to make things more clear: POWER BAR LEVEL ENEGY BAR DISPLAYED MOVES EXECUTABLE less than half yellow nothing nothing less than half red nothing CHOU HISSATSU WAZA more than half yellow H. Power BREAKSHOT more than half red H. Power BREAKSHOT, CHOU HISSATSU WAZA full yellow S. Power BREAKSHOT, CHOU HISSATSU WAZA full red P. Power BREAKSHOT, CHOU HISSATSU WAZA, POTENTIAL POWER With a red energy bar you can do as many times as you want the CHOU HISSATSU WAZA Attack of your character. While if you make it with yellow Energy Bar and full Power Bar it will empty out the power bar. The Power Bar will return to zero even if you use a POTENTIAL POWER Attack. Using a BREAKSHOT istead will simply make your bar go down a little. Now i'll list a few basic commands, common to all the characters: - FORWARD STEP ======> f,f Just press quickly f,f on your directional pad to make your character do a quick step forward. Very useful when you have to approach your enemy. - BACK STEP =========> b,b As above, just press quickly b,b on your directional pad to make your character do a quick step backward. It is very useful when you have to get away from your enemy. Note also that for a short amount of time your character will be like invincible, so if this move is done at the correct moment the BACK STEP could make you evade quite every move, SP and PP included!!! - STANDARD THROW ====> f + S Simply do the movement above while your character and the enemy are attached the one to the other. You will do the standard throw of that character. - AIR RECOVER =======> b,db,d + T When you are in air, falling to ground 'cause you have been hitten by your enemy simply do the move listed above just one moment before touching the ground; in that way you will fall on your feet. Sometimes (for example when you have been knocked out by a Power Super Move you will not be able to do the AIR RECOVER. - QUICK APPROACH =====> f + T You can avoid you enemy's attacks with a simple move called "QUICK APPROACH", simply do the movement above while your enemy is making an attack, a special move, a CHOU HISSATSU WAZA Attack or even a POTENTIAL POWER Attack. Your character will make a little step forward followed by blue shadows, and you will not be hitted by your enemy's move. You can cancel a QUICK APPROACH with another QUICK APPROACH (only if your enemy continues attacking), a BREAKSHOT, a CHOU HISSATSU WAZA Attack or a POTENTIAL POWER Attack. Note that you can do the "QUICK APPROACH" even while blocking. - SWAY ATTACK =====> f + P Do it while blocking. It's some sort of "Universal Breakshot" if you know what i mean. I'll try to explain it better: obviously it doesn't use energy from the Power Bar, and it looks like a standard attack but it is utilized to "break" a combo or counterattack your enemy. You must do it while blocking,even if you don't need to block near the real attack... Obviously if you do it while not near you won't hit your opponent, and so it losts its usefulness. I must really thank, as usual, Kao Megura for the accurate infos on this move. - AIR DIR CHANGE =====> press T while in air To change the direction yor character is facing in air it's really simple,just press T while in air; your character will change the direction he's facing WHILE in air. Not a move that useful but, though, it could come in handy sometime. ^^^^^^^^^^^^^^^^^^^^^^^^^ 5) CHARACTERS MOVE LIST _________________________ @@@@@@@@@@@@@@@ 5.1) ALFRED @@@@@@@@@@@@@@@ Mayday! Mayday! qcb + K,K,K,K,K AIR Augmenter Wing qcf + P Divergence qcf + S Critical Wing qcb + P or S S. TOL f,uf,u + K SHOCK STALL qcb + K+S SP, AIR WAVE RIDER qcb,qcb + S PP HEXADRIVE qcf,qcf + S PP, AIR, SCR Breakshot ---> Augmenter Wing, Critical Wing, Divergence Initiates ---> Mayday Mayday, Critical Wing, Divergence Finishers ---> Shock Stall, Wave Rider, Hexadrive @@@@@@@@@@@@@@@@@@@@ 5.2) ANDY BOGARD @@@@@@@@@@@@@@@@@@@@ Hishoken qcb + P Geki Hishoken qcb + S Shoryudan f,d,df + S Kuhadan db,qcf + K Shiranui Chichu Karami d,d + S AIR, TRW Zaneiken db,f + P Chou Zaneiken db,f + S Bakueiken b,f + S after Chou Zaneiken Teneiken d,u + S after Bakueiken Kunai Dan d + S DWN Yami Abise Geri b,d,db + K CHOUREPPADAN D,df,f + K+S SP ZANEIREPPA db,d,df,f + S PP SHORYUREPPADAN qcb,qcb + S PP, SCR Breakshot ---> Hishoken, Kuhadan, Yami Abise Geri Initiates ---> Hishoken, Zaneiken, Yami Abise Geri Finishers ---> Zaneireppa, Shoryureppadan @@@@@@@@@@@@@@@@@@@ 5.3) BILLY KANE @@@@@@@@@@@@@@@@@@@ Sansetsukon Chudan Uchi B,f + P Kaen S.S.K. Chudan Tsuki b,f + S after Sansetsukon Suzume Otoshi qcb + P Karyu Tsuigeki Kon qcb + K Kyoshu Hisho Kon db,qcf + K Senpu Kon tap P Zugatsu Gegata Geki d + S DWN Shuutenrenha Kon qcf + S do this after a P,K combo Shuutenrenha Kon Combo P,K, qcf + S TRW CHOU KAEN SENPU KON qcf,qcf + K+S SP GUREN SAKKON qcf,qcf + S PP GUREN SAKKON KAI qcb,qcb + S PP, SCR Breakshot ---> Suzume Otoshi, S.S.K. Chudan Uchi, Karyu Tsuigeki Kon Initiates ---> S.S.K Chudan Uchi, Kaen S.S.K. Chudan Tsuki, Karyu Tsuigeki Kon Finishers ---> Chou Kaen Senpu Kon NOTES: The "Shuutenrenha Kon" can be don ONLY after a combo that has P,K as enders. Just to make you some examples : u can do it after combos like P,K or jumping P,P,K or jumping K,P,K. Got it??? @@@@@@@@@@@@@@@@@@ 5.4) BLUE MARY @@@@@@@@@@@@@@@@@@ Mary Spider qcf + S Straight Slicer B,f + K Crab Clutch hcf + K after Straight Slice Vertical Arrow f,d,df + K Mary Snatcher f,d,df + K after Vertical Arrow Facelock db,f + S after Mary Snatcher Achilles Hold f,df,d + S after the standard throw Quick Sway P + K Backdrop Real df,df + S after Quick Sway Leg Press d + K DWN MARY TYPHOON qcf,qcf + K+S SP, TRW MARY SPLASH ROSE f,hcf + K+S SS, SCR MARY DYNAMITE SWING qcf,qcf + S PP Breakshot ---> Mary Spider, Straight Slicer, Vertical Arrow Initiates ---> Facelock Finishers ---> Mary Dynamite Swing @@@@@@@@@@@@@@@@@@@ 5.5) BOB WILSON @@@@@@@@@@@@@@@@@@@ Rolling Turtle qcb + K Frontal Bison Horn D,u + K Eagle Step 1 K after Frontal Bison Horn Rear Bison Horn D,u + S Eagle Step 2 S after Rear Bison Horn Wild Wolf B,f + K Hornet Attack df,df + S after the standard throw Frog Hunting b,f,f + K+S after Hornet Attack Hornet Finish any button after Hornet Attack Jaguar Combo b,df + P+S after the standard throw Short Horn f + K IMMEDEATELY after Kick Combo Soku Barai d + K IMMEDEATELY after Kick Combo Joudan Mawashi Geri u + K IMMEDEATELY after Kick Combo Headbutt b,f,f + K+S after S. Barai or J. Mawashi Geri Sidewinder qcb + S CTR Monkey Dance f,d,df + K CTR Hunting Hedgehog qcb + P Lynx Fang u + S DWN DANGEROUS WOLF qcb,qcb + K+S SP MAD SPIN WOLF qcb,qcb + S PP WOLF FANG tap S after MAD SPIN WOLF Breakshot ---> Monkey Dance, Sidewinder, Mad Spin Wolf Initiates ---> Bison Horn, Hunting Hedgehog, Rolling Turtle Finishers ---> Mad Spin Wolf @@@@@@@@@@@@@@@@@@@@@@ 5.6) CHENG SIN ZAN @@@@@@@@@@@@@@@@@@@@@@ Ki Rai Hou (straight) qcf + P Ki Rai Hou (above) f,d,df + P Chou Taiko-bara Uchi D,u + P, F or B Heaven Drop tap P, F or B after Chou Taiko-bara Uchi Hagan Geki B,f + K or S Chou Handou Manpuku Hougan hcb + K Hakkei Ura Ken P+K BAKURAI HOU DB,d,f + K+S SP TAIOH SHO qcb,qcb + K+S SP, SCR TENCHI HOURAKU MUJIN HOU qcf,qcf + S,F or B PP Breakshot ---> Hagan Geki, Chou Handou Manpuku Hougan, Kirai Ho, Bakurai Ho Initiates ---> Kirai Ho, Bakurai Ho Finishers ---> Bakurai Ho, Tenchi Houraku Mujin Ho, Taioh Sho @@@@@@@@@@@@@@@@@@ 5.7) DUCK KING @@@@@@@@@@@@@@@@@@ Head Spin Attack qcf + P Rising Head Spin Attack qcf + S Overhead Kick tap S after Rising Head Spin Attack Flying Spin Attack qcb + P AIR Dancing Dive qcb + K Neo Break Storm f,d,df + K Duck Feint d,d AIR Flying Head Attack qcb + P after Duck Feint Beat Rush f,b,f + S Duck Slide f,f,df + S Shocking Ball d + S DWN BREAK SPIRAL hcf,uf,d + K+S SP, TRW DUCK DANCE d,d + P+K+S PP ROLLING BANISHER B,f,b,f + K+S after DUCK DANCE DIVING BANISHER f,df,d + K+S AIR, after DUCK DANCE DANCING CALIBER qcb,qcb + K+S after DUCK DANCE BREAK HURRICANE qcf,qcf + K+S after DUCK DANCE Breakshot ---> Beat Rush, Head Spin Attack, Rising Head Spin Attack, Neo Break Storm, Duck Dance Initiates ---> Headspin Attack,Rising Headsping Attack,Flying Spin Attack,Dancing Dive, Neo Break Storm Finishers ---> Rolling Banisher, Dancing Caliber, Break Hurricane NOTES: "DUCK DANCE" is some sort of power up that will unlock four moves (listed above) that can be done freely until the Power Bar is empty. @@@@@@@@@@@@@@@@@@@@ 5.8) FRANCO BASH @@@@@@@@@@@@@@@@@@@@ Barom Punch P+K Zapper qcf + P Double Kong qcb + P Golden Bomber hcb + S Guts Dunk qcf,uf + K Smash tap S OTF FINAL OMEGA SHOT qcb,qcb + K+S SP ARMAGEDDON BUSTER qcb,qcb + S PP G-G-G-GUTS DUNK!! qcf,qcf + S PP, SCR Breakshot ---> Guts Dunk, Double Kong, Zapper, Final Omega Shot Initiates ---> Double Kong, Zapper Finishers ---> Armageddon Buster, G-G-G-Guts Dunk!! NOTES: After "ARMAGEDDON BUSTER" you have a few seconds (pratically while your enemy is falling down) to input some commands. You can input normal attacks (so a direction on the pad and X or O or S) and or super moves. Try to create patterns in PRATICE MODE. You can easily understand that "ARMAGEDDON BUSTER" can be the more damaging move of the entire game. @@@@@@@@@@@@@@@@@@@@@ 5.9) GEESE HOWARD @@@@@@@@@@@@@@@@@@@@@ Reppu Ken qcb + P Double Reppu Ken qcb + S Shippu Ken qcb + P AIR Second Shippu Ken P, F after Shippu Ken Double Shippu Ken qcb + S AIR Quadruple Shippu Ken qcb + S after Double Shippu Ken Flying Kick any button after Double Shippu Ken Jaeiken b,f + K Jaeidan b,f + S Joudan Ateminage hcf + K Ura Kumo Gakushi hcf + S RISING STORM db,hcb,df + K+S SP DEADLY RAVE qcb,f + P PP DEADLY COMBO P,P,K,K,K,S,S,S after DEADLY RAY FINAL RAY qcb + S after DEADLY COMBO ASHURA SHIPPU KEN qcf,qcf + S PP, SCR Breakshot ---> Reppu Ken, Double Reppu Ken, Jaeiken, Jaeidan, Joudan Ateminage, Ura Kumo Gakushi, Rising Storm Initiates ---> Reppu Ken, Double Reppu Ken Finishers ---> Rising Storm, Deadly Rave @@@@@@@@@@@@@@@ 5.a) HON-FU @@@@@@@@@@@@@@@ Kulong no Yomi hcf + S Seikou Rekka Kon f,d,df + P or S Denkousekka no Chi DB,f + tap K Denkousekka no Ten qcb + K Honou no Taneuma qcb + P, tap P Keiraku Randa d,d + S AIR, TRW Kashira Tsuki b,f + S SCR BAKURETSU GORO qcb,qcb + K+S SP CADENZA NO ARASHI qcb,qcb + S PP Breakshot ---> Seikou Rekka Kon, Honou no Taneuma Initiates ---> Seikou Rekka Kon, Denkousekka no Chi, Honou no Taneuma Finishers ---> Cadenza no Arashi @@@@@@@@@@@@@@@@@@@@ 5.b) JIN CHONREI @@@@@@@@@@@@@@@@@@@@ Teiou Jinsoku Ken f,f + P Shin Jinsoku Ken f,f,f + P Teiou Tengen Ken qcf + P or S Teiou Tenji Ken f,d,df + P or S Teiou Rojin Ken qcb,f + S Teiou Tashin Ken qcb + K Ryu Tenshin qcf + (K) TEIOU SHUKUMYOU KEN qcf,qcf + (K+S) SP TEIOU RYUSEI KEN qcf,qcf + S PP TEIOU GYAKURIN KEN qcb,qcb + S PP, SCR Breakshot ---> Teiou Rojin Ken, Ryu Tenshin, Teiou Tenji Ken, Teiou Jinsoku Ken Initiates ---> Teiou Tengen Ken, Teiou Tenji Ken, Teiou Jinsoku Ken, Shin Jinsoku Ken Finishers ---> Teiou Shukumyou Ken NOTES: "TEIOU SHUKUMYOU KEN" is unblockable @@@@@@@@@@@@@@@@@@@@ 5.c) JIN CHONSHU @@@@@@@@@@@@@@@@@@@@ Teiou Jinsoku Ken f,f + P Kourin Jinsoku Ken f,f,f + P Teiou Tengen Ken qcf + P or S Teiou Tenji Ken f,d,df + P or S Teiou Shingan Ken 1 hcb + P Teiou Shingan Ken 2 hcb + K Teiou Shinten Ken any dir + any button after Teiou Jingan Ken 2 Teiou Shingan Ken 3 hcb + S Teiou Tenma Shingan Ken 1 f,df,d + K AIR Teiou Tenma Shingan Ken 2 b,db,d + K AIR TEIOU ROJIN KEN qcf,qcf + K+S SP TEIOU KUUSATSU ROJIN KEN qcb,f + K+S SP, AIR TEIOU SHUKUMYOU KEN qcf,qcf + S PP TEIOU RYUSOU KEN qcb,qcb + S PP, SCR Breakshot ---> Teiou Shingan Ken, Teiou Tengen Ken Initiates ---> Teiou Tengen Ken, Teiou Tenji Ken Finishers ---> Teiou Shukumyou Ken @@@@@@@@@@@@@@@@@@@@ 5.d) JOE HIGASHI @@@@@@@@@@@@@@@@@@@@ Tsuika Kougeki d + S after the standard throw Slash Kick db,f + K or S Ougon no Kakato qcb + K Tiger Kick f,d,df + K Bakuretsu Ken tap P Bakuretsu Hook qcf + P after Bakuretsu Ken Hurricane Upper hcf + P Pressure Knee f,d,df + S BLK Ougon no Fukura Hagi qcb + K after Pressure Kick Honou no Yubisaki d + S DWN Bakuretsu Hurricane hcf + S SCR SCREW UPPER qcf,qcf + K+S SP SLIDE SCREW qcf,qcf + S PP BAKURETSU H. TIGER KAKATO qcb,qcb + S PP, SCR Breakshot ---> Pressure Knee, Hurricane Upper Initiates ---> Tiger Kick, Bakuretsu Ken, Bakuretsu Hook, Pressure Knee, Ougon no Fukaba Hagi, Hurricane Upper Finishers ---> Slide Screw @@@@@@@@@@@@@@@@@@@@ 5.e) KIM KAPHWAN @@@@@@@@@@@@@@@@@@@@ Hienzan D,u + K Tenshouzan d + K after Hienzan Hangetsuzan qcb + K or S Kusajin f,d,df + P Hishokyaku d + K AIR Kaikyaku df + K after Hishokyaku HOUOUKYAKU qcf,qcf + K+S SP HOUOUTENBUKYAKU qcf + S PP, AIR Breakshot ---> Hangetsuzan, Kusajin Initiates ---> Hishou Kyaku, Kaikyaku Finishers ---> Hououtenbukyaku @@@@@@@@@@@@@@@@@@@@@@@ 5.f) LAURENCE BLOOD @@@@@@@@@@@@@@@@@@@@@@@ Ole! P + K Bloody Saber qcf + P or S Bloody Spin B, f + K Bloody Axle Alpha qcb + P SCR Bloody Axle Beta qcb + K SCR Bloody Axle qcb + S Bloody Cutter P after either Bloody Axle Bloody Shooter K after either Bloody Axle Bloody Press S TRW, after either Bloody Axle BLOODY FLASH qcf,qcf + K+S SP FINAL DEATH BLOODY qcf,qcf + S PP Breakshot ---> Bloody Spin, Bloody Axle, Bloody Flash Initiates ---> Bloody Saber Finishers ---> Bloody Flash, Final Death Bloody @@@@@@@@@@@@@@@@@@@@@ 5.g) MAI SHIRANUI @@@@@@@@@@@@@@@@@@@@@ Hane Geri tap C OTF Kachosen qcf + P or S Ryuenbu qcb + P Hissatsu Shinobibachi hcf + S Kagerou no Mai D,u + S Musasabi no Mai d + P+K AIR Midare Kachosen qcb + P (repeat 4 times) SCR CHOU HISSATSU SHINOBIBACHI f,db,f + K+S SP GEKKA MIDARE BOTAN f,db,f + S PP Breakshot ---> Hissatsu Shinobibachi, Kachosen, Ryuenbu, Midare Kachosen Initiates ---> Kachosen, Ryuenbu, Chou Hissatsu Shinobibachi Finishers ---> Gekka Midare Botan @@@@@@@@@@@@@@@@@@@@@@@ 5.h) RYUJI YAMAZAKI @@@@@@@@@@@@@@@@@@@@@@@ Hebi Tsukai qcf + (P or K or S) Hebi Damashi T during Hebi Tsukai Daija qcb + (P or K or S) hold button for 4 seconds Sadomazo hcf + K Sabaki no Aikuchi f,db,f + P Bai Gaeshi qcf + S Dai Bai Gaeshi qcf + (S) Bakudan Pachiki f,b,d,u + S TRW Jigoku Punch f,d,df + P+K Hekomashi d + S DWN GUILLOTINE qcb,f + K+S SP YONDAN DRILL 360 + S PP, TRW DRILL level 2 tap S 8 times after YONDAN DRILL DRILL level 3 tap S 10 times after YONDAN DRILL DRILL level 4 tap S 16 or more times after YONDAN DRILL Breakshot ---> Sadomazo, Sabaki no Aikuchi, Jigoku Punch Initiates ---> Hebi Tsukai, Sabaki no Aikuchi Finishers ---> Yondan Drill @@@@@@@@@@@@@@@@@@@@@@@@@ 5.i) SOKAKU MOCHIZUKI @@@@@@@@@@@@@@@@@@@@@@@@@ Makibishi qcf + P Hyoui Dan f,b,f + S Raijin Gu f,d,df + K Kimon Jin 360 + S TRW Kaen Jin qcb + K Raigeki Kon d + S DWN IKAZUCHI qcf,qcf + K+S SP MUZAN DAN qcf,qcf + S PP Breakshot ---> Kaen Jin Initiates ---> Makibishi, Raijin Gu Finishers ---> Muzan dan @@@@@@@@@@@@@@@@@@@@@ 5.j) TERRY BOGARD @@@@@@@@@@@@@@@@@@@@@ Power Wave qcf + P Burn Knuckle qcb + P or S Power Dunk f,d,df + K Crack Shoot qcb + K Rising Tackle D, u + P Quick Burn f,d,df + P POWER GEYSER qcf,qcf + K+S SP TRIPLE GEYSER qcf,qcf + S PP HIGH ANGLE GEYSER qcb,qcb + S PP, SCR Breakshot ---> Burn Knuckle, Quick Burn, Power Dunk, Power Wave Initiates ---> Power Wave, Quick Burn, Power Dunk, Rising Takle Finishers ---> Triple Geyser, High Angle Geyser @@@@@@@@@@@@@@@@@@@@ 5.k) TUNG FU RUE @@@@@@@@@@@@@@@@@@@@ Shou Ha DB, f + P Dai Shou Ha DB, f + S Senshippo qcb + P or S Ressen Kyaku f,d,df + K Dogan Hou qcf + P SENPU GOUKEN qcf,qcf + K+S SP GEKIHOU qcf,qcf + S PP SHOUTEN SENPUU SHOU qcb,qcb + S Breakshot ---> Senshippo, Dogan Hou, Ressen Kyaku Initiates ---> Shou Ha, Dai Shou Ha, Dogan Hou, Ressen Kyaku Finishers ---> Gekihou @@@@@@@@@@@@@@ 5.l) WHITE @@@@@@@@@@@@@@ Straight 2hit Rod P Upper 2hit Rod S Hell to Heaven Rod K Right Slash Rod df + P Step Rod f + P Double Slash Rod df + K Left Slash Rod f + K Newborn Child Death Gas qcf + P Doll Escape (forward) qcf + T OTF Doll Escape (backward) qcb + T OTF Bastard Slash Rod qcf + K OTF Bastard Cancel S during Bastard Slash Rod HYPNOTIZE ROD qcb + S PP WORLD DESTRUPTION qcf + S PP NOTES: - White cannot block - White cannot jump - White cannot dash forward - White cannot dash backward - White cannot crouch - Obviously he doesn't have FINAL IMPACTs or BREAKSHOTs - "HYPNOTIZE ROD" is some sort of power up, White will become faster - Bastard Slash Rod will hit the enemy only when he tryes to approach you - When White is beaten for the second time istead of dying he will remain on the floor in a pose similar to the initial pose of "Bastard Slash Rod", then he will shot a fireball from his rod, if you hit your enemy he will INSTANTLY die, and you'll win the match - ALL of White's attacks have a great priority and they pass over quite all moves, fireballs and super moves included - "Newborn Child Death Gas" passes over quite all of the fireballs, even SP and PP ones - "Bastard Slash Rod" is some sort of "wait stance", if your enemy comes near you during this "wait" White will start hitting him several times with his rod. You can cancel the "wait stance" with "Bastard Cancel"; i.e. by pressing S while White is on the floor waiting - Just if you're asking it: yes, it seems White has no SP @@@@@@@@@@@@@@@@@@@@@@@@@ 5.m) WOLFGANG KRAUSER @@@@@@@@@@@@@@@@@@@@@@@@@ Blitz Ball (high) qcb + P Blitz Ball (low) qcb + S Leg Tomahawk qcf + K Power Bomb F hcf + S Lift Up Blow hcb + K TRW Diving Elbow D,u + P Death Hammer f + K+S Machine Gun Upper qcf,qcf + S Million Combo S, qcf + S do it near your opponent KAISER WAVE B,uf + K+S SP GIGATECH CYCLONE qcf,qcf + S PP, TRW UNLIMITED DESIRE hcb,f + P PP, SCR UNLIMITED COMBO P,P,P,K,K,K,S,S after UNLIMITED DESIRE UNLIMITED KICK S after UNLIMITED COMBO UNLIMITED CYCLONE qcb + S after UNLIMITED COMBO Breakshot ---> Blitz Ball Initiates ---> Blitz Ball Finishers ---> Kaiser Wave, Unlimited Desire ^^^^^^^^^^^^ 6) SECRETS ____________ - If you're searching for a cheat to control WHITE (the last boss) see section "7.4) Game Shark Codes"; infact there is no way to control WHITE normally. It's quite obvious, he's too much particular to be controlled: he has not normal moves and he cannot jump, dash, block, crouch and he has no SM. Anyway the game doesn't crash even if you finish the game with him. More than all White has 2 colors... Strange for a character that is not supposed to be controlled, isn't it??? - To activate the OMAKE menu you must finish the game one time,either Arcade Mode or Survival. - To activate the fist option in the OMAKE menu simply finish the game with any character. - To activate the second option in the OMAKE menu finish the game without using any continues. (i still have to confirm this) - To activate the third option in the OMAKE menu finish Surival Mode with a character of your choice. - Here follows a table that explains how the result are assigned at the end of a round: | POINTS EARNED IN THE ROUND ---------|--------------------------------------------------------------- SECONDS | 9000 | 8000 | 7000 | 6000 | 5000 | 4000 | 3000 | 2999 UTILIZED | or + | or + | or + | or + | or + | or + | or + | or - ---------|-------|-------|-------|-------|-------|-------|-------|------- | | | | | | | | 15 or - | SSS | SSS | SS | SS | S | S | S | AAA 20 or - | SSS | SS | SS | S | S | S | AAA | AA 25 or - | SS | SS | S | S | S | AAA | AA | AA 30 or - | SS | S | S | S | AAA | AA | AA | A 35 or - | S | S | S | AAA | AA | AA | A | B 40 or - | S | AAA | AAA | AA | AA | A | B | C 45 or - | AAA | AA | AA | A | A | B | C | C 50 or - | AA | A | A | B | B | C | C | C 55 or - | A | B | B | C | C | C | C | C 56 or + | C | C | C | C | C | C | C | C - Here follows a table that explains the value in TECH POINTS of each vote you can get at the end of a round: VOTE | SSS | SS | S | AAA | AA | A | B | C ------|-----|-----|-----|-----|-----|-----|-----|----- VALUE | 53 | 45 | 33 | 25 | 17 | 12 | 9 | 5 - Here follows a table that explains how many TECH POINTS are needed for every title that you can get at the end of the game, after you've inputted your name: TITLE | Holy | Genius | Master | Ace | Hope | Average | Trainee | Beginner EARNED | Fighter | Fighter | Fighter | Fighter | Fighter | Fighter | Fighter | Fighter -------|---------|---------|---------|---------|---------|---------|---------|--------- TECH | 850 | 650 | 442 | 351 | 221 | 156 | 117 | 116 POINTS | or + | or + | or + | or + | or + | or + | or + | or - - To meet Geese Howard you have to gain 380 TECH POINTS before the 8th match(with Billy Kane). When you reach 380 points your opponent on the next match will be Geese Howard. - EHEH! Now let's talk about the most interesting secret on this game, perhaps... I'm sure if you've read at least a bit this FAQ u've heard here and there about SECRET MOVES. Yes, they do really exhist and i've discovered a REAL method to unlock them!!! You must follow some conditions, 'cause there is some sort of "bug" in the game; if you play Survival Game BEFORE havin' unlocked the Secret Moves you will not be able to unlock them. Here are the conditions, i don't know if all are REALLY needed, perhaps some are not, but doin' like i'm going to tell you u will be SURE to unlock them: 1) Be sure that u've never played Survival Mode or anything else (it would be best to start a new game by deleting your saved game, if there is one) 2) finish the normal game with every character 3) never use a continue 4) be sure to meet Geese Howard EVERY time u finish the game 5) never lose a round *****Note: As u may have already noticed the conditions this time are only 5, the condition that was the 4th on the previous version is this: 4) never get a result under "S". But i've proved that it's not necessary. To be true i know that THESE conditions are undoubtely NECESSARY, and they are 1),2) and 4). I'm not sure if conditions 3) and 5) are REALLY required, if u can tell please lemme know.***** After you've done this with ALL the characters the Secret Moves will be available,i mean that they become available ALL togheter when u've finished the game with ALL the characters, they don't appear one after another every time you finish the game with a character, got it??? After u've unlocked the Secret Moves feel free to play and finish Survival Mode, the bug of the game won't ruin your plans this time... ^_- Thanks a lot to Kao Megura for havin' helped me in retrieving these info. - Someone knows the use of MONUIROU, JEF, GUNMA and MARINA in survival mode??? - One time with Joe Higashi I kinda "blocked" White's last shot... I was jumping and his projectile should have hit me (and so killed me) in air... But i kinda "blocked" it and took a damage just as the one you would take by blocking Geese Howard's "RISING STORM" for example... Anyone knows more about this??? Maybe it's just a spare bug... ^_^; ^^^^^^^^^^^^^^^^^^ 7) MISCELLANEOUS __________________ 7.1) Character Information Again, my thanks goes to KAO MEGURA, without his help this section whould have not even be here in this FAQ. @@@@@@@@@@ ALFRED @@@@@@@@@@ Fighting Style: Garyuu (Self-made fighting style) Nationality: America Occupation: Going on adventures Birthdate: 5 / 25 / 1980 Age: 18 years old Height: 176 cm Weight: 65 kg Blood Type: A Hobby: Bird-watching Favorite Food: Any kind of fruit, green tea Dislikes: Ships and cars (he gets motion sickness) Most Important: His airplane, which he loves Best Sport: Sky diving Favorite Music: Music by John Williams Special Skill: Doing acrobatics with his airplane @@@@@@@@@@@@@@@ ANDY BOGARD @@@@@@@@@@@@@@@ Fighting Style: Koppou (basic understanding of Ninja arts) Nationality: America Occupation: Teaching Shiranui-style ninja techinques Birthdate: 8 / 16 / 1972 Age: 25 years old Height: 171 cm Weight: 67 kg Blood Type: A Hobby: Travelling Favorite Food: Natto spaghetti Dislikes: Dogs Most Important: Photograph of himself and his master, taken back in his training days Best Sport: Short track Favorite Music: Silence Special Skill: Fasting @@@@@@@@@@@@@@ BILLY KANE @@@@@@@@@@@@@@ Fighting Style: Boujutsu (pole techniques) Nationality: England Occupation: Being by Geese's side (his bodyguard) Birthdate: 12 / 25 / 1966 Age: 31 years old Height: 179 cm Weight: 77 kg Blood Type: B Hobby: Doing laundry Favorite Food: Cooked eggs Dislikes: Command Most Important: His younger sister, Lily Best Sport: Pole vault Favorite Music: Punk Special Skill: Playing guitar solos @@@@@@@@@@@@@ BLUE MARY @@@@@@@@@@@@@ Fighting Style: Command Sambo Nationality: America Occupation: Free agent Birthdate: 2 / 4 / 1973 Age: 25 years old Height: 168 cm Weight: 49 kg Three Sizes: b86 w54 h85 Blood Type: AB Hobby: Bike touring Favorite Food: Beef cup Dislikes: Cats Most Important: Leather jacket Best Sport: Baseball Favorite Music: Ballad Special Skill: She's good at forgetting things @@@@@@@@@@@@@@ BOB WILSON @@@@@@@@@@@@@@ Fighting Style: Capoeira Nationality: Brazil Occupation: Manager of the Pao Pao Cafe 2 Birthdate: 5 / 15 / 1974 Age: 24 years old Height: 184 cm Weight: 84 kg Blood Type: O Hobby: Dance Favorite Food: Fruit (especially apples and pineapples) Dislikes: Insects Most Important: His family Best Sport: Basketball Favorite Music: Acid Jazz Special Skill: Watching other people work @@@@@@@@@@@@@@@@@ CHENG SIN ZAN @@@@@@@@@@@@@@@@@ Fighting Style: Tai Chi Ken (Grand Ultimate Fist) Nationality: Taiwan Occupation: Businessman Birthdate: 8 / 10 / 1952 Age: 45 years old Height: 160 cm Weight: 130 kg Blood Type: O Hobby: Savings Favorite Food: Ramen Dislikes: Bimbos Most Important: Money Best Sport: Ping Pong Favorite Music: Pops Special Skill: Playing mah-jongg all night (record is 4 days straight) @@@@@@@@@@@@@ DUCK KING @@@@@@@@@@@@@ Fighting Style: Martial Arts Nationality: America Occupation: Professional dancer Birthdate: 2 / 2 / 1967 Age: 31 years old Height: 179 cm Weight: 62 kg Blood Type: B Hobby: Dance, dance, dance! Favorite Food: Butter corn Dislikes: Rising Tackle Most Important: His little duck, P-chan (hiyoko) Best Sport: Street Basketball Favorite Music: Rap music Special Skill: American jokes, although they don't make people laugh @@@@@@@@@@@@@@@ FRANCO BASH @@@@@@@@@@@@@@@ Fighting Style: Kickboxing Nationality: America Occupation: Kickboxer Birthdate: 9 / 16 / 1963 Age: 34 years old Height: 195 cm Weight: 115 kg Blood Type: A Hobby: Bodybuilding Favorite Food: Curry rice Dislikes: People who bully his son Most Important: His son, Junior Best Sport: Ice Hockey Favorite Music: Jazz Special Skill: Drinking beer @@@@@@@@@@@@@@@@ GEESE HOWARD @@@@@@@@@@@@@@@@ Fighting Style: Kobujutsu (Kobudo - Okinawa weapon fighting arts) Nationality: America Occupation: Leader of the Howard Connection Birthdate: 1 / 21 / 1953 Age: 45 years old Height: 183 cm Weight: Unknown Blood Type: B Hobby: Unspecified (gets tired easily) Favorite Food: Steak (cooked rare) Dislikes: People that get in his way Most Important: Himself Best Sport: None Favorite Music: "Theme of Love" from the Godfather Special Skill: Being overbearing so he can reach a settlement @@@@@@@@@@ HON-FU @@@@@@@@@@ Fighting Style: Kung-Fu Nationality: Hong Kong Occupation: Police detective Birthdate: 8 / 21 / 1966 Age: 31 years old Height: 176 cm Weight: 78 kg Blood Type: O Hobby: Being the decoy in a search (then revealing himself to be a cop, just before making a house arrest) Favorite Food: Gyoza Dislikes: Regulations Most Important: His sweetheart Best Sport: Bicycle contests Favorite Music: All songs by female idols Special Skill: Being unclear on certain things @@@@@@@@@@@@@@@ JIN CHONREI @@@@@@@@@@@@@@@ Fighting Style: Teiou Ken (Emperor's Fist) Nationality: Chinese Occupation: Has none Birthdate: 6 / 6 / 1980 Age: 18 years old Height: 170 cm Weight: Unknown Blood Type: Unknown Hobby: Snowboarding Favorite Food: Apricot tofu Dislikes: Exertion Most Important: His younger brother Best Sport: All individual sports Favorite Music: None Special Skill: Being smartly-dressed @@@@@@@@@@@@@@@ JIN CHONSHU @@@@@@@@@@@@@@@ Fighting Style: Teiou Ken (Emperor's Fist) Nationality: Chinese Occupation: Has none Birthdate: 6 / 6 1980 Age: 18 years old Height: 170 cm Weight: Unknown Blood Type: Unknown Hobby: Travelling Favorite Food: Anything spicy Dislikes: Deep-sea fish (thinks their faces are frightening) Most Important: His older twin brother Best Sport: Likes anything that doesn't use a ball Favorite Music: Anime theme songs Special Skill: Sarcasm (although he means no ill will towards whom he's talking to) @@@@@@@@@@@@@@@ JOE HIGASHI @@@@@@@@@@@@@@@ Fighting Style: Muay Thai Nationality: Japanese Occupation: Muay Thai fighter Birthdate: 3 / 29 / 1972 Age: 26 years old Height: 180 cm Weight: 71 kg Blood Type: AB Hobby: Kenka (drunken brawling / quarreling) Favorite Food: Fried alligator Dislikes: Getting dressed up Most Important: Hachimaki (his headband) Best Sport: Hand-to-hand fighting techniques Favorite Music: Japanese ballads? (do-enka) Special Skill: Being a flirt (he gets women to talk to him 99% of the time!) @@@@@@@@@@@@@@@ KIM KAPHWAN @@@@@@@@@@@@@@@ Fighting Style: Taekwondo Nationality: Korea Occupation: Teaching taekwondo Birthdate: 12 / 21 / 1964 Age: 33 years old Height: 176 cm Weight: 78 kg Blood Type: A Hobby: Karaoke Favorite Food: Yakiniku (Korean barbeque) Dislikes: Evil Most Important: His two sons Best Sport: Physical exercises Favorite Music: Mood music Special Skill: Nettou-furu de gaman surukoto @@@@@@@@@@@@@@@@@@ LAURENCE BLOOD @@@@@@@@@@@@@@@@@@ Fighting Style: Garyuu Matador Sappou (Self Made Matador Deadly Arts) Nationality: Spain Occupation: Leader of the guards at Schtolheim Castle Birthdate: 9 / 4 / 1960 Age: 37 years old Height: 195 cm Weight: 95 kg Blood Type: B Hobby: Flamenco dancing and playing his guitar Favorite Food: Beef stew Dislikes: Women, young children Most Important: His honor Best Sport: Fencing Favorite Music: Flamenco Special Skill: Looking down on others (overconfidence) @@@@@@@@@@@@@@@@ MAI SHIRANUI @@@@@@@@@@@@@@@@ Fighting Style: Shiranui-style Ninja Arts Nationality: Japan Occupation: Inheritor of Shiranui-style Ninjutsu Birthdate: 1 / 1 / 1974 Age: 24 years old Height: 165 cm Weight: 46 kg Three Sizes: b87 w54 h90 Blood Type: B Hobby: Diet Favorite Food: Ozouni (New Year's dishes) Dislikes: Spiders Most Important: Her grandmother's kanzashi (ornamental hairpin) Best Sport: Badminton Favorite Music: Heavy metal Special Skill: Making harmonious decisions @@@@@@@@@@@@@@@@@@ RYUJI YAMAZAKI @@@@@@@@@@@@@@@@@@ Fighting Style: Garyuu Kenka Karate (Self Made Brawling Karate) Nationality: Japan Occupation: Dark Broker Birthdate: 8 / 8 / 1963 Age: 34 Height: 192 cm Weight: 96 kg Blood Type: A Hobby: Knife Collection Favorite Food: Basashi (sliced horsemeat) Dislikes: Labor Most Important: Anything that is profitable to him Best Sport: None Favorite Music: None Special Skill: Can go 3 days with no sleep @@@@@@@@@@@@@@@@@@@@ SOKAKU MOCHIZUKI @@@@@@@@@@@@@@@@@@@@ Fighting Style: Seiden Mutou-ryuu Bujutsu (Authentic Pathless Style Martial Arts) Nationality: Japan Occupation: Chief priest (of a Buddhist temple) Birthdate: 7 / 3 / 1946 Age: 51 years old Height: 176 cm Weight: 86 kg Blood Type: A Hobby: Shogi (japanese chess) Favorite Food: Sweed red-bean soup, anmitsu Dislikes: Shiranui-style Ninjitsu Most Important: His teacher's katana Best Sport: Swimming for a short while Favorite Music: The sound of the ocean waves Special Skill: Pacifying the spirits of the dead? @@@@@@@@@@@@@@@@ TERRY BOGARD @@@@@@@@@@@@@@@@ Fighting Style: Martial Arts Nationality: America Occupation: Does part-time work to get by Birthdate: 3 / 15 / 1971 Age: 27 years old Height: 182 cm Weight: 82 kg Blood Type: O Hobby: Video games Favorite Food: Fast food Dislikes: Worms Most Important: His father's (Jeff's) gloves Best Sport: Basketball Favorite Music: Rock Special Skill: Can guess a woman's three sizes (bust, waist, and hips) @@@@@@@@@@@@@@@ TUNG FU RUE @@@@@@@@@@@@@@@ Fighting Style: Hakkyou Seiken (Eight Extremities Righteous Fist) Nationality: Chinese Occupation: Teaches Hakkyou Seiken Birthdate: 4 / 14 / 1924 Age: 74 years old Height: 163 cm Weight: 46 kg Blood Type: A Hobby: Meditation Favorite Food: Egg tea Dislikes: Extravagance Most Important: The accomplishments of his pupils Best Sport: Tai Chi Favorite Music: Folk Songs Special Skill: He can adapt the nature of other people @@@@@@@@@ WHITE @@@@@@@@@ Fighting Style: Uses super abilities (specifically, mind control) Nationality: England Occupation: Arms and drugs merchant Birthdate: Unknown Age: Unknown Height: 178 cm Weight: 55 kg Blood Type: A Hobby: Card games, his doll collection Favorite Food: Chocolate Dislikes: Violent people Most Important: His stick (the rod with the eyeball on it) Best Sport: None (he hates sports) Favorite Music: Music by Frantz Herald Schubert Special Skill: Can guess the outcome of a coin toss 100% of the time @@@@@@@@@@@@@@@@@@@@ WOLFGANG KRAUSER @@@@@@@@@@@@@@@@@@@@ Fighting Style: Techniques drawn from other fighting styles Nationality: German Occupation: Leader of Schtolheim Castle Birthdate: Unknown Age: Unknown Height: 200 cm Weight: 145 kg Blood Type: A Hobby: Collecting curios from the Middle Ages Favorite Food: Steak dripping with blood Dislikes: Vanity, ficticious things Most Important: The way of the knight (knightly spirit) Best Sport: Not interested in sports Favorite Music: Classical Special Skill: Any kind of gambling (except petty games) 7.2) Moves Translation All of my gratitude goes to my friend Kao Megura for this section. Obviously i've put in only the Characters and the respective moves that REALLY needed a translation. So don't expect to find translations for moves like "Rising Tackle" o "Critical Wing"... ^_^;;;; @@@@@@@@@@@@@@@ ANDY BOGARD @@@@@@@@@@@@@@@ Hishoken Flying Fist Geki Hishoken Violent Flying Fist Shouryudan Rising Dragon Bullet Kuhadan Sky Ripping Bullet Shiranui Chichu Karami Shiranui Spider Catch Zaneiken Phantom Fist Slash Chou Zaneiken Super Phantom Fist Slash Bakueiken Exploding Phantom Fist Teneiken Heaven Phantom Fist Kunai Dan Kunai (type of knife) Bullet Yami Abise Geri Bathing in Darkness Kick Kuhadan Sky Ripping Bullet CHOUREPPADAN Super Rending Bullet ZANEIREPPA Rending Phantom Slash SHORYUREPPADAN Rising Dragon Rending Bullet @@@@@@@@@@@@@@ BILLY KANE @@@@@@@@@@@@@@ Sansetsukon Chuudan Uchi 3-Part Cane Middle Strike Kaen S.S.K. Chuudan Tsuki Flaming 3-Part Cane Middle Thrust Suzume Otoshi Sparrow Dropper Karyuu Tsuigeki Kon Fire Dragon Pursuit Cane Kyoushu Hisho Kon Flying Assault Cane Senpu Kon Whirlwind Cane Zugatsu Gegata Geki Head Splitting Lower Attack Shuutenrenha Kon ??? Shuutenrenha Kon Combo ??? CHOU KAEN SENPU KON Super Flaming Whirlwind Cane GUREN SAKKON Red Lotus Killing Cane GUREN SAKKON KAI Red Lotus Killing Cane Modified @@@@@@@@@@@@@@ BOB WILSON @@@@@@@@@@@@@@ Soku Barai Sweeping Leg Joudan Mawashi Geri Upper Spinning Kick @@@@@@@@@@@@@@@@ CHENG SINZAN @@@@@@@@@@@@@@@@ Ki Rai Hou (straight) Mental Thunder Cannon (straight) Ki Rai Hou (above) Mental Thunder Cannon (above) Chou Taiko-bara Uchi Super Drum Belly Thrust Rakugeki Souken Falling Paired Fist Attack Hagan Geki Violent Stone Breaking Chou Handou Manpuku Hougan Super Reactionary Glutton Cannonball Hakkei Ura Ken Mental Power Emission Reverse Fist BAKURAI HOU Depth Charge Cannon TAIOU SHO Life's Great Journey TENCHI HOURAKU MUJIN HOU Collapse of Heaven and Earth Infinite Cannon @@@@@@@@@@@@@@@@ GEESE HOWARD @@@@@@@@@@@@@@@@ Reppu Ken Gale Fist Double Reppu Ken Double Gale Fist Shippu Ken Hurricane Fist Double Shippu Ken Double Hurricane Fist Jaeiken Wicked Shadow Fist Jaeidan ??? Joudan Atemi Nage Upper Level Self Hit Throw Ura Kumo Gakushi Hidden in Clouds Reversal ASHURA SHIPPU KEN Ashura (demonic spirit) Hurricane Fist @@@@@@@@@@ HON FU @@@@@@@@@@ Kulong no Yomi Nine Dragon Foresight Seikou Rekka Kon Mastery of Sky and Air Denkousekka no Chi Lightning Speed of Earth Denkousekka no Ten Lightning Speed of Heaven Honou no Taneuma Blazing Stallion Keiraku Randa Passing Fall Riot Attack Kashira Tsuki Head Thrust BAKURETSU GORO Sound Eruption CADENZA NO ARASHI Brilliant Flourish Storm @@@@@@@@@@@@@@@ JIN CHONREI @@@@@@@@@@@@@@@ Teiou Jinsoku Ken Emperor's God Leg Fist Shin Jinsoku Ken Heart God Leg Fist Teiou Tengen Ken Emperor's Heavenly Eye Fist Teiou Tenji Ken Emperor's Heavenly Ear Fist Teiou Rojin Ken Emperor's Leak Out Fist Teiou Tashin Ken Emperor's Ulterior Motive Fist Ryuu Tenshin Heavenly Dragon Body TEIOU SHUKUMYOU KEN Emperor's Destiny Fist TEIOU RYUSEI KEN Emperor's Dragon Voice Fist TEIOU GYAKURIN KEN Emperor's Reverse Scale Fist @@@@@@@@@@@@@@@ JIN CHONSHU @@@@@@@@@@@@@@@ Teiou Jinsoku Ken Emperor's God Leg Fist Kourin Jinskoku Ken ??? Teiou Tengen Ken Emperor's Heavenly Eye Fist Teiou Tenji Ken Emperor's Heavenly Ear Fist Teiou Shingan Ken 1 Emperor's God Eye Fist 1 Teiou Shingan Ken 2 Emperor's God Eye Fist 2 Teiou Shinten Ken ??? Teiou Shingan Ken 3 Emperor's God Eye Fist 3 Teiou Tenma Shingan Ken 1 ??? Teiou Tenma Shingan Ken 2 ??? TEIOU ROJIN KEN Emperor's Leak Out Fist TEIOU KUUSATSU ROJIN KEN Emperor's Sky Killing Leak Out Fist TEIOU SHUKUMYOU KEN Emperor's Destiny Fist TEIOU RYUSOU KEN Emperor's Paired Dragon Fist @@@@@@@@@@@@@@@ JOE HIGASHI @@@@@@@@@@@@@@@ Tsuika Kougeki Additional Attack Ougon no Kakato Golden Heel Bakuretsu Ken Exploding Fists Bakuretsu Hook Exploding Hook Ougon no Fukura Hagi Expanding Golden Kick Honou no Yubisaki Blazing Fingerpoint Bakuretsu Hurricane Exploding Hurricane BAKURETSU H. TIGER KAKATO Exploding Hurricane Tiger Heel @@@@@@@@@@@@@@@ KIM KAPHWAN @@@@@@@@@@@@@@@ Hienzan Flying Slash Tenshouzan Ascention Slash Hangetsuzan Half Moon Slash Kusajin Air Grit Hishokyaku Flying Kick Kaikyaku Destruction Kick HOUOUKYAKU Phoenix Kick HOUOUTENBUKYAKU Phoenix Heavenly Kick Dance @@@@@@@@@@@@@@@@ MAI SHIRANUI @@@@@@@@@@@@@@@@ Hane Geri Piercing Kick Kachosen Flower Butterfly Fan Ryuenbu Dragon Blaze Dance (Waltz) Hissatsu Shinobibachi Deadly Ninja Bees Kagerou no Mai Dance of the Heat Haze Musasabi no Mai Dance of the Giant Flying Squirrel Midare Kachosen Flower Butterfly Fan Riot CHOU HISSATSU SHINOBIBACHI Super Deadly Ninja Bees GEKKA MIDARE BOTAN Moonlight Riot Tree Peony @@@@@@@@@@@@@@@@@@ RYUJI YAMAZAKI @@@@@@@@@@@@@@@@@@ Hebi Tsukai Snake Tamer Hebi Damashi Snake Trick Daija Great Serpent Sadomazo Sadism / Masochism Sabaki no Aikuchi Dagger of Judgment Bai Gaeshi Double Return Dai Bai Gaeshi Great Double Return Bakudan Pachiki Bomb Headbutt Jigoku Punch Hell Punch Hekomashi ??? YONDAN DRILL 4 Levels Drill @@@@@@@@@@@@@@@@@@@@ SOKAKU MOCHIZUKI @@@@@@@@@@@@@@@@@@@@ Makibishi Diamond Sow (Caltrops) Hyoui Dan Dependance Bullet Raijin Gu Thunder God's Foolishness Kimon Jin Demon's Gate Formation Kaen Jin Flaming Whirlpool Formation Raigeki Kon Lightning Attack Cane IKAZUCHI Lightning Flash MUZAN DAN Cruelty Bullet @@@@@@@@@@@@@@@ TUNG FU RUE @@@@@@@@@@@@@@@ Shou Ha Piercing Wave Dai Shou Ha Great Piercing Wave Senshippo Quick Arrow Walk Ressen Kyaku Thousand Violent Kicks Dogan Hou Angry Cannon SENPU GOUKEN Strong Whirlwind Fist GEKIHOU Attack Release SHOUTEN SENPUU SHOU Ascention Whirlwind Palm 7.3) Character Quotes UNDER CONSTRUCTION 7.4) Game Shark / Pro Action Replay Codes I've tested these codes with my 3.2 PAR/GS, but they should work on older versions too. 1) Inf. Energy P1 =====> 8019B5BC C000 2) Half Energy P1 =====> 8019B5BC 6000 3) Max Power Bar P1 ===> 8019B5EE 3C3C 4) Inf. Energy P2 =====> 8019B6F4 C000 5) Max Power Bar P2 ===> 8019B726 3C3C 6) No Power Bar P2 ====> 8019B726 0000 7) Infinite Time ======> 801A12E6 2A3B 8) P1 as WHITE ========> D019AD30 0A00 801A1252 0016 D019AD30 0A00 801A1256 0016 D019AD3C 0A00 801A1254 0016 D019AD3C 0A00 801A1258 0016 NOTES: - Use code 2) and 3) togheter, this way you will always be able to do PM since your Power Bar will be full and your energy in Red. Though there is a problem here. While using code 1) if you're hitten by a move wich normally toggles MORE than half of your energy bar the game will glitch. - Use code 6), this way the CPU will never be able to do PM!!!!! This makes the game a little easier. - While using code 8), simply hold L2 AND R2 before choosing a character, as a result you will be controlling White!!!! (this works in Versus Mode and in Survival Mode too) ^^^^^^^^^^^^^^^^^^^^^ 8) MENU TRANSLATION _____________________ 8.1) Main Menu Arcade Mode Vs Mode Survival Mode Training Mode Option Mode 8.2) Option Menu OPTIONS Difficulty (Beginner,Easy,Normal,Hard,Very Hard,Hyper Hard,Strong Hard,Expert) Time (45, 60, 90, Infinite) Sound (Stereo, Mono) Shoulder Button Moves PLAYER 1 (on, off) PLAYER 2 (on, off) Exit KEY CONFIGURATION MEMORY CARD Save Load Autosave (Yes, No) Exit CHARACTER INFORMATION OMAKE Movie Theater Opening Movie Movie 1 Movie 2 Character Ending Movies Exit Movie Sketches Opening Movie Movie 1 Movie 2 Character Ending Movies Exit Moves Configuration Exit EXIT 8.3) Move Configuration Menu Some short notes for this very good option. First of all a little bug i've discovered. The default configuration button for the special moves is: L1 = SP1; L2 = SP2; R1 = SP3; R2 = SP4 Remember that even if you change the assignation of the buttons (via the key config menu) the assignation "virtually" remain the same WHILE you are in the Menu Configuration Menu. Hmm it's a bit complicated to explain so I'll try to make you understand it better. Let's say that u have configured your buttons this way: L1 = SP3; L2 = SP4; R1 = SP1; R2 = SP2 Ok??? Well, if you go in the MOVE CONFIGURATION MENU, select a character, then a move and then you press L1 it will appear "SP1" near the move, while instead "SP3" should have appeared. Instead in the real game the move will be associated to "R1", so "SP1" and so the button u wanted to assignate it to. The only problem this bug causes is a little confusion while u're re-configuring your moves. If you want my advice: leave the STANDARD Key Configuration while re-configuring the SP moves assignation, THEN reconfigurate your buttons as you like most. The SP for your char can be easily made by pressing "SP1 + SP2" at the same time, while "SP3 + SP4" must be pressed to perform a PP. Another little note, u'll have to hold a bit the starting movement for charging moves. For example for doin' Terry Bogard's "RISING TACKLE" you'd have to hold D, then u+P. If you assign the "RISING TACKLE" to (for example) SP1 it will not be enough to simply press the SP1 button, u'll have to press it while holding D. That way all will work. For example to peform Wolfgang Krauser's "KAISER WAVE" u'll have to press SP1+SP2 while holding B. Is it all clear??? After these few short notes now let's go with the real stuff,and always remember that this menu can make your characters really powerful... Obviously the time u have to spend for performing a move or to press a button are really different, and from here u can understand how fast and strong u can become... U can put the move YOU want WHERE u want!!! Thanks to SNK for having implemented this menu (even if there are a few bugs...) Ah yes... quite obviously WHITE make no appearance in this menu... ^_^;;; @@@@@@@@@@@@@@@@ TERRY BOGARD @@@@@@@@@@@@@@@@ Burn Knuckle (weak) Burn Knuckle (strong) Power Dunk Crack Shoot Rising Tackle Quick Burn Power Wave Quick Approach Air Recover @@@@@@@@@@@@@@@ ANDY BOGARD @@@@@@@@@@@@@@@ Zaneiken Chou Zanei Ken Yami Abise Geri Shouryudan Bakueiken Kuhadan Hishoken Geki Hishoken Teneiken Shiranui Chichu Karami Quick Approach Air Recover @@@@@@@@@@@@@@@ JOE HIGASHI @@@@@@@@@@@@@@@ Slash Kick (weak) Slash Kick (strong) Ougon no Kakato Tiger Kick Bakuretsu Ken Pressure Knee Hurricane Upper ??? Bakuretsu Hook Quick Approach Air Recover @@@@@@@@@@@@@@@@ MAI SHIRANUI @@@@@@@@@@@@@@@@ Kachou Sen (weak) Ryuenbu Kagerou no Mai Hissatsu Shinobi Bachi Musasabi no Mai Kachou Sen (strong) Quick Approach Air Recover @@@@@@@@@@@@@@@@ GEESE HOWARD @@@@@@@@@@@@@@@@ Reppu Ken Double Reppu Ken Joudan Ateminage Ura Kumo Gakushi Jaeiken Jaeidan Quick Approach Air Recover @@@@@@@@@@@@@@@@@@@@ SOKAKU MOCHIZUKI @@@@@@@@@@@@@@@@@@@@ Makibishi Hyoui Dan Raijin Gu Kimon Jin Kaen Jin Quick Approach Air Recover @@@@@@@@@@@@@@ BOB WILSON @@@@@@@@@@@@@@ Rolling Turtle Sidewinder Frong Hunting Rear Bison Horn Wild Wolf Hornet Attack Monkey Dance Hunting Hedgehog Frontal Bison Horn Jaguar Combo Short Horn Quick Approach Air Recover @@@@@@@@@@ HON-FU @@@@@@@@@@ Kulong no Yomi Seikou Rekka Kon (weak) Denkousekka no Chi Denkousekka no Ten Honou no Taneuma Keiraku Randa Seikou Rekka Kon (strong) Quick Approach Air Recover @@@@@@@@@@@@@ BLUE MARY @@@@@@@@@@@@@ Mary Spider Straight Slicer Crab Clutch Nage Combo Vertical Arrow Backdrop Real Facelock Quick Approach Air Recover @@@@@@@@@@@@@@@ FRANCO BASH @@@@@@@@@@@@@@@ Double Kong Zapper Golden Bomber Guts Dunk Quick Approach Air Recover @@@@@@@@@@@@@@@@@@ RYUJI YAMAZAKI @@@@@@@@@@@@@@@@@@ Hebi Tsukai (kick) Hebi Tsukai (punch) Sadomazo Bai Gaeshi Sabaki no Aikuchi Hebi Tsukai (strong) Bakudan Pachiki Jigoku Punch Quick Approach Air Recover @@@@@@@@@@@@@@@ JIN CHONSHU @@@@@@@@@@@@@@@ Teiou Jinsoku Ken Teiou Tengan Ken (weak) Teiou Tengan Ken (strong) Teiou Tenji Ken (weak) Teiou Shingan Ken 1 Teiou Shingan Ken 2 Teiou Shingan Ken 3 Teiou Tenma Shingan Ken 1 & 2 Quick Approach Air Recover @@@@@@@@@@@@@@@ JIN CHONREI @@@@@@@@@@@@@@@ Teiou Jinsoku Ken Teiou Tengen Ken (weak) Teiou Tengen Ken (strong) Teiou Tenji Ken (weak) Teiou Tenji Ken (strong) Teiou Rojin Ken Teiou Tashin Ken Ryu Tenshin Quick Approach Air Recover @@@@@@@@@@@@@ DUCK KING @@@@@@@@@@@@@ Rising Head Spin Attack Flying Spin Attack Dancing Dive Neo Break Storm Head Spin Attack Beat Rush BREAK HURRICANE DANCING CALIBER ROLLING BANISHER DIVING BANISHER Quick Approach Air Recover @@@@@@@@@@@@@@@ KIM KAPHWAN @@@@@@@@@@@@@@@ Hienzan Hangetsuzan (weak) Hangetsu Zan (strong) Hishokyaku Kusajin Quick Approach Air Recover @@@@@@@@@@@@@@ BILLY KANE @@@@@@@@@@@@@@ Sansetsukon Chudan Uchi Kaen S.S.K. Chudan Tsuki Suzume Otoshi Senpu Kon Kyoshu Hisho Kon Karyuu Tsuigeki Kon Shuutenrenha Kon Quick Approach Air Recover @@@@@@@@@@@@@@@@@ CHENG SIN ZAN @@@@@@@@@@@@@@@@@ Ki Rai Hou (straight) Ki Rai Hou (above) Chou Taiko-bara Uchi Hagan Geki (weak) Hagan Geki (strong) Chou Handou Manpuku Hougan Quick Approach Air Recover @@@@@@@@@@@@@@@ TUNG FU RUE @@@@@@@@@@@@@@@ Dogan Hou Dai Shou Ha Senshippo (weak) Senshippo (strong) Ressen Kyaku Shou Ha Quick Approach Air Recover @@@@@@@@@@@@@@@@@@ LAURENCE BLOOD @@@@@@@@@@@@@@@@@@ Bloody Saber (weak) Bloody Spin Bloody Axle Bloody Saber (strong) Quick Approach Air Recover @@@@@@@@@@@@@@@@@@@@ WOLFGANG KRAUSER @@@@@@@@@@@@@@@@@@@@ Blitz Ball (high) Blitz Ball (low) Leg Tomahawk Power Bomb F Diving Elbow Machine Gun Upper Lift Up blow Quick Approach Air Recover @@@@@@@@@@ ALFRED @@@@@@@@@@ Critical Wing (weak) Critical Wing (strong) Augmenter Wing Divergence Mayday! Mayday! S. TOL Quick Approach Air Recover 8.4) Pause Menu Key Configuration Move List Return to Main Menu 8.5) Training Mode Pause Menu RESTART MATCH CHARACTER SELECT CPU ACTION Action (Stand, Jump, Crouch, Special Move) Autoguard (on, off) Attack (on, off) Exit KEY CONFIGURATION MOVE LIST RETURN TO MAIN MENU ^^^^^^^^^^^^^^^^^^^^^^^^ 9) WHAT THIS FAQ NEEDS ________________________ - Character Information - Character Quotes - Anything you think it should be here Please send contributions!!! You'll receive full credit!!!!! ^^^^^^^^^^^^^ 10) CREDITS _____________ KAO MEGURA Hey, do i always have to put my master's name in this section??? Off course i have!!! Anyway his REAL BOUT SPECIAL faq for saturn helped me a lot. Thanks very much Megura-sensei!!!!! That's not all... He translated JUST FOR ME all the moves' names, the characters' personal information and many more!!! He also made me notice some moves i didn't saw before and corrected the movement for others i discovered by myself... He also confirmed me the existence of the SECRET MOVES!!! YEAH!!! And he lent me QUITE a hand in understanding how to unlock them!!!!!! Pratically AT LEAST half of this faq belongs to him!!! I think for bein' honest i should put his name near mine up above under the name of the FAQ, but you know that i like to squeeze people like oranges and use freely their hard work!!! HEHE jokes apart i must really thank Megura-sensei, DOMO ARIGATOU GOZAIMASU SENSEI-SAMA!!!!!!!!!! GRANDCHESTER RESURRECTION His sooooo bad faq on REAL BOUT SPECIAL inspired me in doing this faq, so if now in front of your eyes you have this fantastic, terrific, astounding, comprehensive faq you have to be grateful to Grandchester's bad work. (I'm Joking... (or not????)) KELVIN KOH He made a pretty good FAQ for Final Impact. It was really useful to create my Final Impact section. Just be sure to download his Final Impact FAQ, it's great!!! Unpublished work Copyright 1999-2000 Senio "Akuma" Rotondi REAL BOUT SPECIAL and FATAL FURY are copyright of SNK