------------ Geese Howard ------------ ------------------------------------------- A Word Before We Get Down To The Real Talk: ------------------------------------------- What you will read down is my strategy, which means.. it might not be workable with you as it is with me and may be yes. I really do not need any E-Mail(s) asking: "What is good or bad" since I will fully talk about everything about him (including combination attacks). Hope it will somehow be useful to you and lead your play or skills to a higher level. Geese is only playable on Neo-Geo and Neo-Geo CD. So, this is will be pretty much good to those who own them. ------------------ Character Profile: ------------------ ------------------ Character Profile: ------------------ Name: Geese Howard (The Kingpin Of Southtown) Wife: Maire R. Son: Rock Howard Half Brother: Wolfgang Krauser Brother-In-Low: Kain R. Most Trustworthy Bodyguards: Billy, Hopper and Ripper Also Known As: "Ruler of Southtown", "The Conqueror of the Underworld", "Don of the Dark Organization", "The Ultimate Self-Made Badguy" and "Lone Wolf Killer Geese". He Is: The Main Villain in SNK Weapon: Bare Hands Birth Date: 1953.1.21 Birthplace: America Age: Above 46 Height: 183cm Weight: 82kg Blood Type: B Country: U.S.A Style: Kobojutsu and Hakkyokuseiken Hates Most: Those who get in his way. Likes Most: To be on top of everybody. Favorite Sport: None Stage: Geese Tower Character Voice: Kong Kuwata English Character Voice Actor: Ward P. (only in the Fatal Fury animes) ======================================================= ----------- Appearance: ----------- ========= In Games: ========= 1)The Super Spy 2)Fatal Fury: The King of Fighters 3)Fatal Fury Special 4)Fatal Fury 3: Road to the Final Victory 5)Real Bout Fatal Fury 6)Real Bout Fatal Fury Special 7)Real Bout Fatal Fury 2: The New Comers 8)Fatal Fury: Wild Ambition 9)Fatal Fury: First Contact 10)Fatal Fury: Dominated Mind 11)Art of Fighting 2 12)Quiz The King of Fighters 13)SNK Vs. Capcom The Match of the Millennium 14)Capcom Vs. SNK 15)Capcom Vs. SNK: Pro 16)Capcom Vs. SNK 2 17)The King of Fighters'96 18)The King of Fighters Ex: Neo Blood 19)The King of Fighters'Kyo 20)SNK Vs. Capcom Card Fighters Clash 21)SNK Vs. Capcom Card Fighters Clash: Expand Addtion 22)The King of Fighters'Ex: Neo Blood 23)SNK Vs. Capcom Chaos =============== In Backgrounds: =============== 1)Pao Pao Cafe - The King of Fighters'94 2)The King of Fighters'2002 =========== In Endings: =========== 1)Fatal Fury Team - The King of Fighters'94 2)Fatal Fury Team - The King of Fighters'95 3)Special Team - The King of Fighters'97 4)Art of Fighting (on Nintendo) 5)Billy Kane - Real Bout Fatal Fury 6)Yamazaki - Real Bout Fatal Fury 7)Terry Bogard - Real Bout Fatal Fury 8)Andy Bogard - Real Bout Fatal Fury 9)Ex Billy Kane - Real Bout Fatal Fury Special 10)Billy Kane - Real Bout Fatal Fury 2 11)Billy Kane - Fatal Fury: Wild Ambition 12)Ryo - Art of Fighting 2 13)Robert - Art of Fighting 2 14)Yuri - Art of Fighting 2 15)Takuma - Art of Fighting 2 16)King - Art of Fighting 2 17)Jack - Art of Fighting 2 18)Lee - Art of Fighting 2 19)Temjin - Art of Fighting 2 20)Eiji - Art of Fighting 2 21)Mickey - Art of Fighting 2 22)John - Art of Fighting 2 23)Mr. Big - Art of Fighting 2 ============ In Openings: ============ 1)Fatal Fury Special 2)Fatal Fury 3 3)Real Bout Fatal Fury 4)Fatal Fury Wild Ambition 5)Fatal Fury Mark of the Wolves 6)The King of Fighters'96 7)Art of Fighting 2 ========== In Animes: ========== 1)Fatal Fury: Legend of the Hungry Wolf 2)Fatal Fury 2: The New Battle 3)Fatal Fury: The Motion Picture ======================================================= ------------- Why Geese? ------------- Needless to say, the most wonderful player among all the other fighters. If you do not use him here then you will miss the finest Geese in all games. ======================================================= --------------- Stage: --------------- So evilish and dark. Gotta wonder why SNK isn't bad?! The same demon status and Japanese armors around the stange and a beautiful phoenix drawn on the ground. So cool to see... ======================================================= ----------------- Background Music: ----------------- Only one this time... and the only one... Geese Ni Katakori. This is pretty much fast and sweet... you will start hitting once you listen to it. ======================================================= --------------- Quotes: --------------- =============== Winning Quotes: =============== "I'm invincible" (damn right ^_^) ======================================================= --------------------- Character Background: --------------------- You will face Geese as Nightmare Geese. Which is pretty much scary. Geese seems to be coming to all the characters' minds as a true nightmare, because he was a real pain in the @$$ to them. ======================================================= ------- Intros: ------- The intros change depending on fighting Geese human or the CPU. Here goes the list: ============ Human Geese: ============ Terry: GEESE!! Geese: I've been waiting for you! Andy: GEESE! Geese: I've Been waiting for you! Joe: Oraaaaa! Geese: Hahaha... hmph! Tung: (says crap) Geese: Hahaha... Hmph! Billy: (greets Geese) Geese: Hmph! ========== CPU Geese: ========== Terry: GEESE! (Terry looks at Geese with a big shock) Geese: It's your choice; slavery or death. Andy: GEESE! Geese: You still think you can touch me? Joe: Oraaaa! Geese: Gnats like you should be goners by now. Mai: (says crap) Geese: So, the big booby has come again to be beaten so bad! Geese: Kneel or die. Mary: .... Mary's dog tries to attack Geese, then Geese carelessly gives him his CD attack Get Lost (from King of Fighters'96) to knock him out (it is standing C in Real Bout Fatal Fury Special). Mary: Ahhhh! (points her finger at Geese with madness) Tung: (says crap) Geese: If you are in for a pain, so be it. Kim: Evil is unforgiven (he says something like that with his two sons beside him) Geese: Screw you all. Hon-Fu: Let's go. (or something like that. And then performs his starting pose) Geese: Death wish? Richard: Let's go, Bob. Bob: Okay! Geese: No wonder you like each other! Franco: C'mon! Geese: You're beyond stupidity for stupid people. Sokaku: (says crap) Geese: I will grant you pain and then death. Duck: (says crap) Geese: Take that dumb duck of yours and go home, stud! Shinzan: (says crap madly) Geese: This will be fast. Chonshu: (says crap) Geese: Try to attack me, kid. Chonrei: Haaaaaaah (forms a big ball of energy) Geese: I will make your death very memorial. Yamazaki: (says crap) Geese: Why don't you go play hide-and-seek with your mother-in-law, wimp? Blood: (says crap) Geese: Why don't you play dead? Krauser: This is the showdown, Geese! Geese: Pretty much it, melonhead. Billy: Most respect (or something like that, then greets Geese) Geese: Now come and fight, Billy. Geese: Hmph! Geese: Who's this bozo? P.S. Hey, hey, hey! Now, now, now. Geese did not say any of the above quotes. I just came up with them for fun. The other characters, yes. But Geese actually says something VERY not understandable... that is why I prefered to write something and then clear out everything. So, this is pretty much for FUN... OKAY?! ======================================================= ------- Ending: ------- Geese: Billy, I leave everything to you. Billy: But, Geese, where will you go? Geese: Hmmph. Later, Billy. ======================================================= ------------- Legends: ------------- A button = Punch, plane movements B button = Kick, plane attacks C button = Power Attack, opposite plane attack D button = Plane movement, plane return ======================================================= ------------- Command List: ------------- ============== Special Moves: ============== 1)Reppu Ken: Quarter circle backward + A - 2)Double Reppu Ken: Quarter circle backward + C - 3)Upper Body Slam: Half circle forward + B - 4)Mid Hard Push: Half circle forward + C - 5)Evil Shadow Smasher: Backward, forward + B or C - 6)Shippu Ken: During jump, quarter circle backward + A - 7)Double Shippu Ken: During jump, quarter circle backward + C - 8)Get Lost: AB =========== Super Move: =========== 9)Raising Storm: Forward, half circle forward + BC =================== Hidden Super Moves: =================== 10)Thunder Break: Forward, down/forward, down + C - 11)Deadly Rave: Quarter circle backward, forward + A, A, A, B, B, B, C, C, C, quarter circle backward + C ======= Throws: ======= 11)Divine Punishment: While opponent is lying on the ground (near), down + C - 12)Shinku Nage: Near opponent, forward + C - 13)Kosatsu Sho: Near opponent, down/forward + C ======================================================= ---------------- Strategy: ---------------- I know most of you maight think that Geese has got what he really deserves in this game. Let's welcome back the so bad@$$ villain, Geese Howard. SNK represents for you Geese as a nightmare to show how strong he really is after learning the Qin scrolls (not completely). Damn, so monster... If you are going to play him then keep in mind you are going to something very damaging and combination attacks to knock your opponent out. So, you are up to his standing A, B, C for combos and to cancel them into Special Moves and Super Moves. The trick is to not give your opponent a distance to breathe. Keep attacking with crouching C and cancel it into a Reppu Ken. It is very handy. As for the down/forward + A is for anti-air attacks. But you have to use it a little bit eariler before the opponent gets close to you. Poke with his As more than Bs because they do not have any lag or delay. They come out fast and stun your opponent greatly. If you are going for air attacks then go for the C the most but if you have to use A or B then be sure to connect them with the C. Example: "Jump A, C, standing C, Reppu Ken." See how easily done? Remember, his air C is good against air attack, combination attacks and for a decent damage. Also, it has a good range... so why use anything else if this does it all? Pretty much not complicated... just use the high jump + C for combos and low jump + C for combos and against air attacks. His distance C is a connon. It is so powerful and damaging. And it has a very long range, dammit. Make good use of it... it will help you a lot. As a matter of fact, it will make your game very easy. Never forget this wonderful Normal Attack. Just when someone like Yamazaki likes to play from a distance then welcome him with open arms and kick him very hard with your very good dictance attacks, like distance C, backward B, Reppu Ken, Evil Shadow Smasher and many more. His Reppu Ken is now so dependable. Damn, it is so powerful... it can eat all the other fireballs and still hit the opponent no matter what. Also, it is so damn fast... this is too much! ^_^ His Reppu Ken still can be used to confuse your opponent or to make him jump so that you could use the Raising Storm. He recovers fast after he performs it... be careful. His Double Reppu Ken is good for combos and to stun your opponent, just do it when you are very close, do not worry... there won't be anything surprising to do by your opponent. Try not to use it from a distance and if you have to, then use it when the opponent is felling down. But as for the Reppu Ken, you can use it, but be very careful when you are up to use it. Some combo demons (like Billy) might give you a hard time if you miss anything or do any mistake. You see, you are already a combo demon and your character is great, but that does not mean you will rule over. I mean the Double Reppu Ken can even eat Krauser's Kaiser Wave (even if he charges it to the limit). Whoa! That is so devilish! ^_^ You will laugh at Shin Akuma once you play Geese. His Shippu Ken now can be connected to many combos as well as can be done after the Divine Punishment! He can unleash either one or two normal Shuppu Kens. If you do one, then you will be able to fast land down without much trouble or anything. If you choose two, then you will be able to control him while you are the air (what to choose? both are great)! His Double Shippu Ken is another matter, of course. You can throw either two Shippu Kens or FOUR Shippu Kens... that is "FOUR" Shuppu Kens ladies and gentlemen... I mean FOUR FOUR FOUR. So rainy... ^_^ He performs them so fast and can connect them to combos as well. If you do either of them, he will go back but be aware... he will still be able to kick whenever he wants while he is in the air (after performing the Special Move). So, do not think of waiting for him until he finishes and then you give him a damaging combo, because he will then kick you and peroform a very very very damaging combo (check the Combos Section to cry)! You should know by now that Geese can counter the air attacks and some Special Moves and Super Special Moves with his Upper Body Slam move. So, does that mean you can always use it when the opponent jumps at you? No, of course, stud. Because this move has its weak point, now it is not worth it when Billy jumps and then you do it, then he does nothing but when he lands he performs a demon combo on you! See! So, you need to use it from time to time... not really guessing, but more of a mind game. You do many confusing things and give a hard time to your opponent and when he is about to jump, you will surely think that he got some air to attack you to give you some hard time, here do fast Upper Body Slam as it will counter his air attack! But when the character jumps a lot then change your pattern. Like down/forward + A, jump C, backward twice then distance C. But when the character does a move and you are pretty sure that the Upper Body Slam can counter his or her attack, then there is no chance for guessing here... fast do it. So, you need to know if you can counter this or that Move, Super or Hidden Super in order to master this Special Move perfectly. As for his Mid Hard Push, there a big advantage to both, you and your opponent. If you miss you will eat a big combo, if you get your opponent with the Special Move, you will eat him or her alive. So, how to master this move in order to be good with it? If (that is a BIG if) you see anyone mashing or giving you a hard time by punching and kicking you from different ways like crouching attacks then distances attack or standing attacks, then you can do it... but not just do it, wait for the right time and when your mind tells that the opponent is about to hit, hit! No, I am not being sarcastic, I sometimes do mistakes, but most of the times I do well... and pretty well. You just need to do it in the right time, there is nothing to lose most of the time. Geese will push his opponent to the other way and stun him for a big combo, so never dare to miss that good chance, eh? Or you could use it when you know that the next Normal Attack that the opponent will do cannot be connected to any combo or what-so-ever damaging. Here, you will have nothing to lose by performing the Special Move. His Get Lost move is good for combos and when the character defends low a lot! Use it when the opponent in a crouching position. Never use it a lot, only in combos... you do not have to because you already have other good options. It has a lag (so un-usual, eh? ^_^). So, use it when you really have to. Or from time to time. His Evil Shadow Smasher is so devilish too. Damn, he attacks his opponent so damn fast! Do the one with the B button for combos and the one with the C combo for combos and range attacks, also when the opponent jumps, you will not be hit, as a matter of fact, Geese will still hit the opponent which makes him or her fall down then Geese can run to where his opponent fell and then grap him or her with his Divine Punishment! So there is no escape... that is why he is only playable in Neo-Geo and Neo-Geo CD (Playstation is a different matter, of course)! He will recover from the move in no time. The opponent will not be able to hit you after you perform it and he defends it no matter what! NO MATTER WHAT! Get it? His Divine Punishment is just great for an extra damage after every monster combo you do. Anvil Bash, sweet sweet Anvil Bash that is very known to everybody. If you are up to something cool then Shinku Nage is the right answer. He throws the opponent far away with a cool evil pose. If you want your opponent near you then you are free to use his Kosatsu Sho. Very cool throws, really! They made his Raising Storm a little bit weaker than before. But changed the command for it for those who complain a lot how his Raising Storm is hard to do. They had to change it not because of that, actually it is because they changed the shape of it. Now the pillars are showing only in the forward position where he stands, so he is wide open in the back. But not to worry, he still can rule with is. You just need to play a mind game and do it a little bit eariler before the opponent jumps. Still, some delay and lag, but nothing much to lose since he still has many many many other good options. But I tell you, it is still damaging. His Hidden Super Move, Thunder Break, is "still" worse than the Raising Storm. It comes out so slow and has a big delay and lag. The Thunder attacks come down by random, so when the opponent jumps and you perform it, do not be so sure the first thunder attack will always be in the forward position where Geese stands! It may comes backward or in the middle... completely random. So, in the Combo Section there are some combos involve the Thunder Break super. Do not think it does not connect to the combos when "what I said does have a meaning." You and your luck where the thunder attacks first. I will be very much good with the Raising Storm as it is way better than the Thunder Break. The Thunder Break has one good thing and that is, COMPLETE DAMAGE! Always keep that in mind, ladies and gentlemen! As for his sweeeeeeet Deadly Rave, I highly recommand using it along with the Raising Storm. It has good invinciblity and damage. It is so good for combos. They realized their mistake that they should have put this Hidden Super Move since Fatal Fury 3! Well, the move does not make the opponent dizzy as it was back in Art of Fighting 2, but still, it is still damaging and good for combination attacks! I mean this is REALLY good for combination attacks! You must check the "Combos Section" to know the best ways to use the Deadly Rave. When the opponent goes to the backstage a lot, always make him feel sorry. How? Do something very very very damgaing so that he or she won't ever think of such thing! You are already a monster, so how about becoming a demon? That is about it, ladies and gentlemen. Geese is so much fun and good to use. But you just need to love or like the guy at least if you really want to use him perfectly. Just be cool and use the easy methods to play fair and square with your opponet, because otherwise he or she will nag and slap you for being so powerful with Geese, or should I say because Geese is so powerful? No difference... the result is the same... you will win in either way. Best of luck...! ======================================================= ---------------- Combos Section: ---------------- I will only write the names of the moves (not the commands), I have always been so... so if anybody is not good with it, you can see the command list above and then check here again. I will list every good, bad, short, long, easy and hard combos. I really will not bother to look for sites to put any of their combos in here. I like to see my work completely original, but you might know all the combos... I will put it just for Geese's fans' sake. Note that when I say Evil Shadow Smasher it means with the B button, and if I want to mention the one with the C button I will write it next to the name of the Special Move... there is a big difference between both of them. Same thing with Shippu Ken... ============== Normal Combos: ============== 1)Jump C, distance C - 2)Jump C, Double Shippu Ken - 3)Jump C, standing C, Reppu Ken - 4)Jump C, down/forward A, Get Lost, down C, Divine Punishment - 5)Jump C, standing C, Evil Shadow Smasher, Divine Punishment - 6)Jump C, standing C, Evil Shadow Smasher, Double Shippu Ken - 7)Jump Shippu Ken, Double Reppu Ken - 8)Jump C, standing C, Evil Shadow Smasher, Shippu Ken (double A), Divine Punishment - 9)Jump C, crouching A, standing C, Evil Shadow Smasher, Divine Punishment - 10)Jump C, crouching A, standing C, Evil Shadow Smasher, Shippu Ken (double A), Divine Punishment - 11)Jump C, standing A, B, down/forward A, Divine Punishment - 12)Jump C, standing A, B, crouching C, Divine Punishment (opponent must be cornered) - 13)Jump A, B, backward B - 14)Shippu Ken, Reppu Ken - 15)Standing C, Reppu Ken (opponent must be in the background) - 16)Standing C, Evil Shadow Smasher + C, Divine Punishment (opponent must be in the background) - 17)Standing C, Evil Shadow Smasher, Shippu Ken (double A), Divine Punishment (opponent must be in the background) - 18)Standing C, Evil Shadow Smasher, Double Shippu Ken Shippu Ken, jump again and fast Shippu Ken, forward A, B, C, backward C, Evil Shadow Smasher, Shippu Ken, Divin Punishment (opponent must be cornered) - 19)Standing C, Double Reppu Ken (opponent must be in the background) - 20)Jump C, standing A, B, backward C, Divine Punishment - 21)Evil Shadow Smasher, Divine Punishment (let the opponent jump then hit him with the E.S.S.) - 22)Jump up C, Get Lost - 23)Shippu Ken, jump again and fast Shippu Ken, crouching A, standing C, Evil Shadow Smasher, Shippu Ken, Divin Punishment (opponent must be cornered) - 24)Shippu Ken, jump again and fast Shippu Ken, crouching A, standing C, Double Reppu Ken (opponent must be cornered) - 25)Shippu Ken, jump again and fast Shippu Ken, crouching A, standing C, Reppu Ken (opponent must be cornered) - 26)Jump C, forward A, B, C, backward C, Reppu Ken - 27)Jump C, crouching B, forward B, C, backward C, Evil Shadow Smasher + C, Divine Punishment - 28)Jump C, crouching B, forward B, C, backward C, Evil Shadow Smasher, Double Shippu Ken - 29)Jump C, crouching B, forward B, C, backward C, Evil Shadow Smasher, Shippu Ken (double A), Divine Punishment) - 30)Shippu Ken, jump again and fast Shippu Ken, forward A, B, C, backward C, Evil Shadow Smasher, Shippu Ken, Divin Punishment (opponent must be cornered) - 31)Shippu Ken, jump again and fast Shippu Ken, forward A, B, C, backward C, Double Reppu Ken (opponent must be cornered) - 32)Shippu Ken, jump again and fast Shippu Ken, forward A, B, C, backward C, Reppu Ken (opponent must be cornered) - 33)Shippu Ken, jump C, forward A, B, backward C, Divine Punishment (opponent must be cornered) - 34)Shippu Ken, jump C, forward A, B, C, backward C, Evil Shadow Smasher, Shippu Ken, Divin Punishment (opponent must be cornered) - 35)Shippu Ken, jump C, forward A, B, C, backward C, Double Reppu Ken (opponent must be cornered) - 36)Shippu Ken, jump C, forward A, B, C, backward C, Reppu Ken (opponent must be cornered) ============= Super Combos: ============= 37)Jump up Shippu Ken, Raising Strom, Divine Punishment (Opponent must be cornered) - 38)Backward C, Deadly Rave, Divine Punishment (opponent must be in the background) - 39)Jump C, standing C, Deadly Rave, Divine Punishment - 40)Jump A, B, crouching A, standing C, Deadly Rave, Divine Punishment - 41)Jump C, forward A, B, C, backward C, Deadly Rave, Divine Punishment - 42)Shippu Ken, jump C, crouching B, forward B, C, backward C, Deadly Rave, Divine Punishment (opponent must be cornered) - 38)Backward C, Deadly Rave (until ninth hit, stop), standing C, Reppu Ken (opponent must be in the background) - 39)Jump C, standing C, Deadly Rave (until ninth hit, stop), crouching A, standing C, Evil Shadow Smasher + C, Divine Punishment - 40)Jump A, B, crouching A, standing C, Deadly Rave (until ninth hit, stop), Double Reppu Ken - 41)Jump C, forward A, B, C, backward C, Deadly Rave (until ninth hit, stop), Evil shadow Smasher, Double Shippu Ken - 42)Shippu Ken, jump C, crouching B, forward B, C, backward C, Deadly Rave (until ninth hit, stop), down/forward C, Get Lost, down C, Divine Punishment (opponent must be cornered) - 43)Shippu Ken, jump C, crouching B, forward B, C, backward C, Deadly Rave (until ninth hit, stop), forward A, B, C, backward C, Evil Shadow Smasher, Shippu Ken, Divine Punishment (opponent must be cornered) - 44)Jump C, forward A, B, C, backward C, Deadly Rave (until the third hit, stop), forward A, B, C, backward C, Evil Shadow Smasher, Shippu Ken (double A), Divine Punishment - 45)Jump C, forward A, B, C, backward C, Deadly Rave (until the third hit, stop), forward A, B, C, backward C, Evil Shadow Smasher, Double Shippu Ken - 46)Jump C, forward A, B, C, backward C, Deadly Rave (until the third hit, stop), forward A, B, C, backward C, Evil Shadow Smasher + C, Divine Punishment - 47)Jump C, forward A, B, C, backward C, Deadly Rave (until the third hit, stop), forward A, B, C, backward C, Double Reppu Ken - 48)Jump C, forward A, B, C, backward C, Deadly Rave (until the third hit, stop), forward A, B, C, backward C, Reppu Ken - 49)Standing C, Deadly Rave (until the third hit, stop), forward A, B, C, backward C, Double Reppu Ken (opponent must be in the background) - 50)Standing C, Deadly Rave (until the third hit, stop), forward A, B, C, backward C, Reppu Ken (opponent must be in the background) - 51)Standing C, Deadly Rave (until the third hit, stop), forward A, B, C, backward C, Evil Shadow Smasher + C, Divine Punishment (opponent must be in the background) - 52)Standing C, Deadly Rave (until the third hit, stop), forward A, B, C, backward C, Evil Shadow Smasher, Double Shippu Ken (opponent must be in the background) - 53)Standing C, Deadly Rave (until the third hit, stop), forward A, B, C, backward C, Evil Shadow Smasher, Shippu Ken (double A), Divine Punishment (opponent must be in the background) - 54)Jump C, A, A, forward A, B, C, backward C, Deadly Rave (until the ninth hit, stop), A, A, forward A, B, C, backward C, Evil Shadow Smasher, Shippu Ken (double A), Divine Punishment - 55)Jump C, A, A, forward A, B, C, backward C, Deadly Rave (until the ninth hit, stop), A, A, forward A, B, C, backward C, Evil Shadow Smasher, Double Shippu Ken - 56)Jump C, A, A, forward A, B, C, backward C, Deadly Rave (until the ninth hit, stop), A, A, forward A, B, C, backward C, Evil Shadow Smasher + C, Divine Punishment - 57)Jump C, A, A, forward A, B, C, backward C, Deadly Rave (until the ninth hit, stop), crouching B, forward B, C, backward C, Double Reppu Ken - 58)Jump C, A, A, forward A, B, C, backward C, Deadly Rave (until the ninth hit, stop), A, A, forward A, B, C, backward C, Reppu Ken - 59)Shippu Ken, jump, A, A, forward A, B, C, backward C, Deadly Rave (until the ninth hit, stop), A, A, forward A, B, C, backward C, Evil Shadow Smasher, Shippu Ken, Divine Punishment (opponent must be cornered) - 60)Shippu Ken, again jump fast Shippu Ken, A, A, forward A, B, C, backward C, Deadly Rave (until the ninth hit, stop), A, A, forward A, B, C, backward C, Evil Shadow Smasher + C, Divine Punishment (opponent must be cornered) - 61)Jump C, A, A, forward A, B, C, backward C, Deadly Rave (until the ninth hit, stop), A, A, forward A, B, C, backward C, Evil Shadow Smasher, Shippu Ken (double A), Divine Punishment - 62)Raising Storm, Divine Punishment (opponent must be cornered) - 63)Thunder Break, Divine Punishment (let the opponent hit it in the end of it) - 64)Deadly Rave, Divine Punishment ============================== Knockout Combo (Wall Breaker): ============================== 65)Jump C, forward A, B, C, backward C, Deadly Rave (until the ninth hit, stop), A, A, forward A, B, C, backward C, Evil Shadow Smasher (opponent must be cornered) P.S. The combination attacks No. 59 and 61 are full power (full damage). Once you do any of them, the opponent will painfully die... even if the opponent is Geese the CPU. ======================================================= -------------------- Questions & Answers: -------------------- This section is for those who E-Mailed me about a thing or two about Geese or some aspects, instead of e-mailing them back, I will answer here so that nobody would ask the same questions again: ===== Easa: ===== Q: Are you sure about the combos? - A: 100%. I have the tape and I recorded all of them. They are easy once you know the trick of his combos, but you are so stupid to understand that, Easa. ^_^ ======== Seriois: ======== Q: Thank you very much for the F.A.Q., I like to use Geese and I wanted to know some information and combos about him, and you were much of help for me. My question is, where were you five years ago? - A: You are most welcome! Where was I, eh? Well, five years ago I did not know about the net, I was very focused on my studies and Neo-Geo. But then someone told me about the site and adviced me to help people and so I did. ====== ZSDRG: ====== Q: Why isn't he playable in the Arcade? - A: Because he is so powerful and he would kick every character in no time and the players would feel boring. That is why! He is so good to be playable... so I guess it was a good idea to make him playable only on Neo-Geo and Neo-Geo CD and Playstation. ======================================================= --------------- Last Word: --------------- Okay, Finally... it is finished. Hope I was helpful and useful to you. If anybody wants to use anything, by all means do so, but tell me so first before you do that. And if anybody have any doubts about any combination attack or cannot perform any, kindly, E-Mail me and I will explain it more clearly to you. Remember, do not stick with the rules a lot... Screw The Rules. --------------- Special Thanks: --------------- 1)To SNK for this great game. 2)To Gamefaqs. 3)To all Geese's fans. 4)To all my friends for the encouragement. ======================================================= Real Bout Fatal Fury Special is Copyright SNK Crop. This document Copyright 2003 Basel If you need to contact me to add or ask me about anything, E-Mail me at Mr_Basel@yahoo.com or Mr_Geese@hotmail.com Credits for GameFAQs and SNK Crop.