+-----------------------------------------------------------------------------+ |WARNING: Missingno can cause permanent damage to your game. There have been | |several reports of cartridges rendered permanently inoperable by this glitch.| |Merely encountering Missingno can potentially corrupt your save file so | |thoroughly that it cannot be overwritten. | +-----------------------------------------------------------------------------+ MISSINGNO. Guide for Pokemon Red and Blue By Brian Raddatz "I think we all have our own personal Missingnos." -Alex Camelio +==========================+ | TABLE OF CONTENTS: | +==========================+ Version History This Guide Introduction General Information What is Missingno? Save File Corruption *IMPORTANT* The benefits How to find Missingno "Pokegods" Missingno Data Basic Family Mimic Family Glitch Family Trainers Default Team Trainer Family Notes Details Writing to the save file Hall of Fame data is overwritten Graphical glitches Reversion to Rhydon The battle does not end Game freezes Appears as a trainer Species name not terminated normally Pokedex cry not properly terminated PC Storage Box Passing a Pointer Other Glitches Psycho Ditto Transfer DVs Surf on land Duplicate Pokemon Glitch City Invisible PC Toxic/Leech Seed Credit +==========================+ | VERSION HISTORY | +==========================+ 8/12/05 Version 0.7, first version Data on all Missing Number entries from 00 to 199, Trainer entries, and default trainer team. Incomplete data on entries 201, 250, and 255. General info, notes details, and other glitches including Psycho Ditto, Transfer DVs, Surf on land, Duplicate Pokemon, Glitch City, Invisible PC and Toxic/Leech Seed. +==========================+ | THIS GUIDE | +==========================+ Data on the Missing Numbers was acquired and tested by myself on Blue version. Most of this data has not yet been tested and confirmed by others. If you find an error or inconsistency, please inform me. In sections that discuss the intimate details of the inner workings and game mechanics, most of the information is theoretical. I have taken a few classes in computer programming, but this hardly qualifies me as an expert. I have never hacked or disassembled this game; all of my research thus far has been performed within the game itself. +==========================+ | INTRODUCTION | +==========================+ Missingno has been a long-time favorite of Glitch Hunters everywhere. However, despite the fact that it has been highly popular for several years, it seems to be very difficult to find solid and detailed information on the phenomenon. For that reason, I began researching and collecting data on my own. Somewhere along the way, I seem to have become an authority on the subject. If Jolt135 is the leading expert on how this game works, I seem to be the leading expert on how it doesn't. Regardless of whether this title is deserved, I've put together this guide documenting my findings and theories. I've done this partly out of obligation, but also to issue a WARNING. There is a great deal of false information floating around regarding the risk of using this glitch. Some say that Missingno is harmless so long as you don't capture it; this is not true. Some say that saving after an encounter will prevent damage to your save file; this is also not true. It is my intent to clear up these myths once and for all. +==========================+ | GENERAL INFORMATION | +==========================+ __________________________ / What is Missingno? MISSINGNO. is the result of several bugs and inconsistencies in the programming of the game. Its name is an abbreviation of "Missing Number" and it is an error message returned by the game when attempting to access pokemon data from a database entry that does not contain a valid pokemon. However, such an error message is not handled properly, and data from other parts of the game is forced into the pokemon template, creating what appears to be a pokemon. __________________________ / Save File Corruption - This is the most important section of this guide. - Missingno has been reported to cause permanent damage to the cartridge: At the beginning of every encounter with Missingno, or with many other Missing Number pokemon, the game writes to the save file. This can be observed on the built-in emulators in Pokemon Stadium and Pokemon Stadium 2. Since the game is passing garbage data as it saves, this can be extremely hazardous to your save file. Although it is rare, there have been many reports of save file corruption, forcing the player to start the game anew. In the most extreme cases, the save file is corrupted so thoroughly that it cannot be overwritten, rendering the cartridge inoperable. Reports also indicate that the game may write to the save file when you view a glitched Hall of Fame record. There are rumors floating around of ways to avoid this problem. I would like to address these now: 1. Some say that if you perform a normal save after encountering Missingno, your save file will not become corrupt. This is not true. Recent reports indicate that a normal save will not overwrite corrupt data. 2. Some say that there is no risk as long as you do not capture Missingno. This is false. The game writes to the save at the beginning of the encounter. By the time Missingno appears on the screen, the damage is already done. This is further backed by Gunbladelad's initial report. 3. You may have heard that if you start a new save file, any corrupt data will be overwritten. Though this is somewhat believable, it is once again not true, according to Gunbladelad's report. Currently, there is no sure method of repairing a corrupted cartridge. This is the real reason behind my research, and is still my biggest stumbling block. For those of you who are reading this hoping to find a solution to this problem, I have a few suggestions, but I regret to say that they probably will not work. In-game clear data option: On the title screen, press Up, Select and B together. Normally, this brings up a dialogue asking if you want to clear the save data. In the most extreme cases of cartridge corruption, it only crashes the game. Cheat Device clear data option: I don't know very much about save file management of cheat devices, but some of them may have such an option. According to Xhunter11, another extreme case he erased his save file by this method, but the game still did not work. Game shark code 0100A2D5 - Clear the Hall of Fame: This one is weak, I admit. I seriously doubt it would work. But the Hall of Fame does seem to be where most of the overwriting takes place, so it may be worth a shot at least. I have a few other leads, but I need to research them further. Some of them may be rather abusive to the cartridge. As a last resort, treat the issue as you would treat a dead internal battery. Theoretically, removing the battery should erase all save data, even any that cannot be deleted by other means. If anyone has tested this method, please inform me of the results. __________________________ / The benefits With the entire cartridge at stake, you may be wondering why anyone would take this risk at all. Missingno has a mystique and complexity that has entranced Glitch Hunters for years, but how does any of this benefit those who play Pokemon for the game it was intended to be? The greatest benefit of this glitch for regular players is that the encounter flag for Missingno is synonymous with one of the bits which determines the quantity of your sixth item slot. Specifically, when you encounter Missingno, the quantity of your sixth item will be incremented by 128, unless it is already greater than 127. This means limitless TMs, Rare Candies, and stat boosting drugs, which are all very nearly essential in building a serious team. For players who don't possess any sort of cheat device, Missingno is the only way to obtain these items in large quantities, and for players who do possess cheat devices, some may consider Missingno to be some vague sort of justification for having so many of these items. By some of the more intricate workings of the Missing Number glitches, it is also possible to obtain pokemon that know moves which they could not normally learn. For example. Clefable and Nidoking now benefit from Poliwrath's TM list, and Rhydon can learn nearly any move in the game. This is a much less common use for the glitch than incrementing items. Movesets such as these fall under the 11/11 category. __________________________ / How to find Missingno Currently, there are three known ways to encounter and obtain the Missing Number pokemon: - 1. Cheat device - Likely the simplest method. Some Missing Number pokemon can only be obtained with a cheat device. Gameshark: 01??D8CF Replace ?? with the hex digits of the desired pokemon. This will force all enemy pokemon to become the one specified. To capture Trainer Family pokemon or those that freeze the game in battle, make sure the code is off at the beginning of the battle, then turn it on during the battle and capture the enemy pokemon normally. Game Genie: Red version - ??1-91A-7FC ??1-93A-F7E ??1-9BA-5DB Blue version - ??1-91A-7FC ??1-93A-F7E ??1-9BA-6EB Replace ?? with the hex digits of the desired pokemon. This will put the desired pokemon in the random encounter list for Route 4. Encounter and capture normally. The Trainer Family and the three Glitch Family pokemon that cause the game to freeze in battle cannot be obtained this way. - 2. Cinnabar Island - This is where Missingno was first discovered. The glitch has two major points, the first being the fact that the east coast of Cinnabar and Seafoam count as land areas and have random encounters, but neither area has a specified encounter list. If you surf along these coasts, you will encounter wild pokemon from the last area you entered that had an encounter list for land encounters. This alone is useful, in that it can make Safari Zone pokemon much easier to capture. The second point is your name. During certain special events in this game, your name is temporarily changed. When this happens, your original name must be stored somewhere so that it won't be forgotten. It is stored in the random encounter list for land-based battles, of all places. The idea was that the list would be reset when you enter an area that has land-encounters, but due to the above oversight, this is not the case. After a name-changing event, surfing the east coast will induce random encounters based on your name. When Missingno was first discovered, it was the result of an in-game trade. When a traded pokemon is generated, your name is changed temporarily to that of the pokemon being traded (which leads me to wonder where your trainer ID number is stored.) However, trading with another game isn't always an option, and in-game trades are limited. Later, a second event was discovered to change your name, one which could be repeated any number of times. When the old man in Viridian City teaches you to catch a pokemon, your name is temporarily changed to OLD MAN. After his lecture, you can Fly to Cinnabar and find your name's encounters, so long as you don't enter an area that has land encounters. Your name occupies eleven characters, but when you choose a custom name, you can only define seven of them. When your name is read as an encounter list the first letter seems to be ignored. The third, fifth, seventh, ninth and eleventh characters specify the pokemon that you will encounter. Characters two, four, six, eight and ten determine the level of the pokemon, and each correspond to the character after it. If you have a custom name, the last three characters will be nulls, and the eighth will either be a null or an end string. Default names occupy all eleven slots as follows: 'RED_ASH_JAC', 'ASH_JACK_NE', 'JACK_NEW_NA', 'BLUE_GARY_J', 'GARY_JOHN_N', 'JOHN_NEW_NA'. The underscores should be read as end-string. Unless you only have one character in your name, you will encounter pokemon that are above level 100. These pokemon can be leveled up to 255 by Rare Candies. Another Rare Candy will cause the level to drop to zero. If a pokemon over level 100 earns any exp in battle, even if it is zero points, it will level down to 100. If a pokemon has exp greater than 16,777,215 it may cause problems. Example: The name 'Riz' will generate level 168 Oddish. Following is a table of the characters which can be used in your name, their decimal values, and the encounter that each will generate. A: 128 Golduck B: 129 Hypno C: 130 Golbat D: 131 Mewtwo E: 132 Snorlax F: 133 Magikarp G: 134 Missingno H: 135 Missingno I: 136 Muk J: 137 Missingno K: 138 Kingler L: 139 Cloyster M: 140 Missingno N: 141 Electrode O: 142 Clefable P: 143 Weezing Q: 144 Persian R: 145 Marowak S: 146 Missingno T: 147 Haunter U: 148 Abra V: 149 Alakazam W: 150 Pidgeotto X: 151 Pidgeot Y: 152 Starmie Z: 153 Bulbasaur (: 154 Venusaur ): 155 Tentacruel :: 156 Missingno ;: 157 Goldeen [: 158 Seaking ]: 159 Missingno a: 160 Missingno b: 161 Missingno c: 162 Missingno d: 163 Ponyta e: 164 Rapidash f: 165 Rattata g: 166 Raticate h: 167 Nidorino i: 168 Nidorina j: 169 Geodude k: 170 Porygon l: 171 Aerodactyl m: 172 Missingno n: 173 Magnemite o: 174 Missingno p: 175 Missingno q: 176 Charmander r: 177 Squirtle s: 178 Charmeleon t: 179 Wartortle u: 180 Charizard v: 181 Missingno w: 182 Missingno* x: 183 Missingno* y: 184 Missingno* z: 185 Oddish PK: 225 Rival #1 MN: 226 Prof. Oak -: 227 Chief ?: 230 Rocket !: 231 CooltrainerM .: 232 CooltrainerF Ml: 239 Blaine *: 241 Gentleman /: 243 Rival #3 ,: 244 Lorelei Fm: 245 Channeler null: 0 'M end-string: 80 Missingno space: 127 Missingno - 3. Trainer Interrupt - A more recent glitch discovery that suffers from an inappropriate moniker used by the general public. Jolt 135 has attempted to rectify this problem by coining the term "Fight-cancelled Battle Manipulation". I personally prefer to call it The Oddish Glitch. It can be used to capture any pokemon. One of the central aspects of this glitch is that everyone in the game faces south by default. Some trainers can spot you as soon as they appear on the screen: If they are facing north or east, their range of vision is four tiles, and if they are facing west, range of vision is five. Those that face north, east or west are the key to this glitch. You must be able to step into their range of vision from a spot where they cannot be seen; as soon as they appear onscreen, they would spot you. Press start while you are taking that final step. Because the trainer faces south by default, the menu will appear before the trainer spots you. At this point you fly away, dig, teleport, etc. The glitch is then continued in another location. Many of your game functions will be disabled at this point. You must find another trainer to finish this trainer event. The secondary trainer must approach you from a distance: If you are standing adjacent to the trainer when they spot you, the game will be unable to complete the approach event, and will hang indefinitely. Fight the trainer normally. Your functions should be enabled again. Now you can determine the pokemon you wish to catch. The Special stat of the last pokemon you have fought in battle will determine the dbref that is accessed by this glitch. For example, if the last pokemon had a Special stat of 21, the game will access Mew. If it had a Special of 185, the game will access Oddish. According to the Ditto Amendment, you can raise one of your own pokemon to have the desired special, then battle a wild Ditto, allowing it to transform. Finally, return to the area where the initial trainer interrupt event took place. Upon entering, the menu should appear. Close it, and you will be thrust into a battle against the specified pokemon. For much more detailed information on this glitch, read the Pokemon Yellow "Glitch Guide" by IMAKUNI. __________________________ / "Pokegods" Missingno is not the fourth Legendary Bird. In fact, Bird isn't even a real type. It may have been dummied out in favor of the Flying type, but since other types such as Cooltrainer and Pokemaniac have made appearances, it's just as likely that the type is a piece of the name Bird Keeper. Of course, it also isn't the remnants of the removed Mew, as Mew's data is still perfectly in tact on the cartridge. Despite any rumors you may have heard that attempt to validate Missingno's existence, this pokemon was never meant to exist. It may be possible that it was initially used as a test pokemon during development, but I highly doubt even this theory. The most likely explanation for Missingno is that it is simply a mistake. The name "MISSINGNO." was originally meant to be an error message, but the game ended up misinterpreting it as a pokemon. The biggest point of evidence for this theory is the fact that it corrupts save files. I doubt that anyone at Game Freak would program this intentionally. "Pokegod" is a term that was, once again, most likely coined in hopes of giving the glitch pokemon some sense of authenticity. The word is defined as any pokemon who's Pokedex number is greater than 150 (This does include Mew.) Since the release of Gold and Silver versions, the expression has become fairly useless. Not that it was particularly useful to begin with. Of the rumors that I've heard regarding these so-called Pokegods, only one seems to have even a shred of truth behind it, and only a shred at that. According to game lore, the concept art for Marill was accidentally leaked to the public prior to the release of Gold and Silver, possibly even before they were announced. Almost immediately, rumors of Pikablu could be found everywhere. Of course, Pikablu does not exist in this game. All 256 dbrefs have now been accounted for. As far as I can tell, all of the other Pokegods were invented in a vain attempt to explain the Missing Number pokemon. +==========================+ | MISSINGNO DATA | +==========================+ TITLE: Simply "Missingno" followed by the appropriate dbref. Some Missing Numbers may have the same names, confusing nicknames, no valid characters in their names, etc. Although a bit inconvenient, this title ensures that others will know exactly which Missing Number you are discussing. AKA: Nicknames. Usually based on letters and numbers appearing in the pokemon's name. Most of these were not created by myself. DBRef: The dbref of the Missing Number in decimal, then hex in parentheses. Pokedex: The pokedex number displayed for the pokemon. If this is the same as the number of an existing pokemon, the game has likely passed a pointer to the other pokemon when generating the Missing Number pokemon. Some Missing Numbers pass pointers to other Missing Numbers. Display Type: The types displayed in the status screen. These may not be the same as the pokemon's true type. More testing on this is required. Evolution: If the pokemon evolves normally, this explains when or how, and what the pokemon is to become. Base and Max Stats: The base stats, as well as the maximum possible stats for the pokemon. Max stats are at level 100. Moves: The moves that the pokemon learns normally. In many cases, the natural moves do not correspond to the moves that it learns as it levels up. In these cases, the moves list has been split. There are many moves that are learned by Missing Numbers that cannot be learned through normal gameplay. Some of these glitch moves appear to function normally, specifically those named after TMs or HMs. Others may cause the game to crash or operate abnormally when they are learned, or when used in battle or when the name of the move is displayed on the screen. TM Moves: Moves that can be learned from TMs or HMs. Encounter Flag: The bit that is set when you encounter the pokemon. In some cases it can subsequently be unset. Capture Flag: The bit that is set when the pokemon is captured. If you do not want to view the pokemon's Pokedex entry, be sure that this flag is set before you capture it. Notes: Other important information and unique properties. ____________________ / BASIC FAMILY This contains the standard Missingno, which is the most common, and is referenced by 36 different hex values. It occupies every blank entry in the pokemon database between 1 and 190, with the exception 182 through 184. Also in this family is 'M, hex 00, which is extremely similar to Missingno, but has a few unique properties. A likely reason is that Missingno, when generated, passes a pointer to 'M. MISSINGNO ZERO AKA: 'M, 'M Block DBRef: 000(00) Pokedex #000 Display Type: Bird/Normal Evolution: L0 - Kangaskhan L128 - Clefairy, then Kangaskahn Base and Max Stats: HP: 33, Atk: 136, Def: 0, Spd: 29, Spl: 6 HP: 269, Atk: 370, Def: 98, Spd: 156, Spl: 110 Moves: Water Gun (Basic), Water Gun (Basic), Sky Attack (Basic), Pound (136) TM Moves: Cut, Fly, Mega Punch, Razor Wind, Swords Dance, Mega Kick, Toxic, Take Down, Double-Edge, Bubblebeam, Ice Beam, Blizzard, Submission, Seismic Toss, Rage, Thunder, Earthquake, Fissure, Psychic, Teleport, Sky Attack, Rest, Thunder Wave, Tri Attack Encounter Flag: 1st quantity bit of 6th item slot Capture Flag: Cubone encounter Notes: - Known to cause graphical glitches when caught. - When encountered, the game writes to the save file. - Hall of Fame data is overwritten with garbage, even if you do not save the game. - Reverts to Rhydon when Pokedex entry is viewed after catching it. - When caught, the battle does not end. MISSINGNO 31 AKA: Missingno DBRef: 031(1F), 032(20), 050(32), 052(34), 056(38), 061(3D), 062(3E), 063(3F), 068(44), 080(50), 086(56), 087(57), 115(73), 121(79), 122(7A), 134(86), 135(87), 140(8C), 146(92), 156(9C), 159(9F), 160(A0), 161(A1), 162(A2), 172(AC), 174(AE), 175(AF) Pokedex #000 Display Type: Bird/Normal Evolution: none Base and Max Stats: HP: 33, Atk: 136, Def: 0, Spd: 29, Spl: 6 HP: 269, Atk: 370, Def: 98, Spd: 156, Spl: 110 Moves: Water Gun (Basic), Water Gun (Basic), Sky Attack (Basic) TM Moves: Cut, Fly, Mega Punch, Razor Wind, Swords Dance, Mega Kick, Toxic, Take Down, Double-Edge, Bubblebeam, Ice Beam, Blizzard, Submission, Seismic Toss, Rage, Thunder, Earthquake, Fissure, Psychic, Teleport, Sky Attack, Rest, Thunder Wave, Tri Attack Encounter Flag: 1st quantity bit of 6th item slot Capture Flag: Cubone encounter Notes: - Known to cause graphical glitches when caught. - When encountered, the game writes to the save file. - Hall of Fame data is overwritten with garbage, even if you do not save the game. - Reverts to Rhydon when Pokedex entry is viewed after catching it. The following are varients distinguished by their basic cry. DBRef: 067(43), 069(45), 079(4F), 081(51), 094(5E), 095(5F), 127(7F), 137(89), 181(B5) ____________________ / MIMIC FAMILY Also named Missingno, these doppelganger pokemon occupy dbrefs 182 through 184 and have some very unique qualities. Their base stats, displayed type, TM list, and other properties are subject to change, even after the pokemon is generated. They are altered to match the last pokemon to pass through the game's memory. They do appear in the game normally, but were never intended to be used in regular battles, and have no stats of their own. Their sprites are those of the Kabutops skeleton, the Aerodactyl skeleton, and the mysterious ghost. MISSINGNO 182 AKA: Kabutops Fossil Missingno, Aerodactyl Fossil Missingno, Ghost Missingno, Copycat Missingno DBRef: 182(B6), 183(B7), 184(B8) Pokedex #000 Display Type: Dependant Evolution: none Stats: Base stats are dependant Derived stats do not change unless forced to recalculate Moves: Begins with the basic moves from the base pokemon's move list. The moves list is generated when it is encountered, then generated again if it is captured. It does not learn other moves naturally. TM Moves: Dependant Encounter Flag: 2nd quantity bit of 6th item slot Capture Flag: Cubone encounter Dependant stats are drawn from those of a base pokemon. When this base pokemon changes, so do the dependant stats. + When you view your menu, the base pokemon is set to your last party pokemon, exclusive of Misisngno 182, unless Missingno 182 is your only party pokemon. + When a pokemon has a turn in battle, the base pokemon is set to that pokemon. + When you view a pokemon's Pokedex entry, the base pokemon is set to that pokemon. + When viewing boxed pokemon, the base pokemon is set to the last pokemon in the box. + When a pokemon appears on the title screen, the base pokemon is set to that pokemon. Notes: - Known to cause graphical glitches when caught. - Reverts to Rhydon when Pokedex entry is viewed after catching it. ____________________ / GLITCH FAMILY Directly after the last valid pokemon, the pokemon database ends, and other data is stored. If the game is made to access a dbref ranging from 191 to 199, this data is grabbed and forced into a pokemon template, creating glitched pokemon similar to Missingno, but with their own special properties. In many cases, a pointer is passed during generation to a valid pokemon. Of these nine, three of them cause the game to freeze upon entering battle. MISSINGNO 191 AKA: "A" Glitch, Big A DBRef: 191(BF) Pokedex #250 Display Type: Normal/Normal Evolution: none Base and Max Stats: HP: 37, Atk: 0, Def: 40, Spd: 178, Spl: 19 HP: 277, Atk: 98, Def: 178, Spd: 454, Spl: 136 Natural Moves: (Move Zero) (Basic), Guillotine (Basic), Razor Wind (Basic), Pay Day (Basic), TM24 (124), Bone Club (191), (224), TM04 (240), TM40 (240), Screech (240), HM05 (249), TM16 (249), TM24 (249), TM54 (249), Whirlwind (254), Razor Wind (254), TM50 (254), Swift (254) Learned Moves: TM34 (7), Tackle (8), Gust (14), TM08 (15), TM50 (16), Razor Wind (19), TM16 (20), Pay Day (24), Hydro Pump (31), TM17 (32), Peck (33), Razor Wind (34), Mega Punch (35), Poison Sting (40), Fury Attack (41), Whirlwind (42), Reflect (44), Transform (48), TM24 (60), TM40 (103), TM40 (111), Bite (114), Bite (115), TM 24 (124), TM 24 (125), Cut (126), TM08 (133), Swords Dance (145), HM05 (167), TM24 (175), Bone Club (191), Defense Curl (192), Absorb (198), Sludge (199), Screech (200), Defense Curl (201), Absorb (203), Sludge (204), Screech (205), Defense Curl (206), Reflect (209), TM54 (216), (224), Comet Punch (230), TM04 (240), (248), TM40 (249), Slam (254) TM Moves: Bubblebeam, Ice Beam, Counter, Seismic Toss, Thunder, Earthquake, Fissure, Psychic, Teleport, Bide, Metronome, Softboiled, Sky Attack, Rest, Psywave, Rock Slide Encounter Flag: unknown Capture Flag: Krabby encounter Notes: - Known to cause graphical glitches when caught. - When encountered, the game writes to the save file. - Hall of Fame data is overwritten with garbage, even if you do not save the game. - Reverts to Rhydon when Pokedex entry is viewed after catching it. - In-battle front image varies from battle to battle. - If Move Zero is in the first move slot, other moves will not be visible. MISSINGNO 192 AKA: "a" Glitch, Little a DBRef: 192(C0) Pokedex #61 Display Type: Water (invisible unless given a nickname) Evolution: none Base and Max Stats: HP: 65, Atk: 65, Def: 65, Spd: 90, Spl: 50 HP: 333, Atk: 228, Def: 228, Spd: 278, Spl: 198 Natural Moves: Bubble (Basic), Hypnosis (Basic), Water Gun (Basic), (215), Mega Kick (215), TM34 (254), (254), TM02 (254), TM54 (254), Double Kick (255), TM34 (255), TM40 (255), TM24 (255) Learned Moves: Horn Drill (2), TM34 (3), Selfdestruct (4), Tackle (5), Selfdestruct (6), Horn Drill (8), TM50 (9), (13), Pay Day (14), Karate Chop (24), Horn Drill (31), Mega Punch (32), Egg Bomb (33), TM50 (35), Mega Kick (40), (43), (45), TM25 (53), Mega Punch (56), TM10 (62), Lick (71), Double Kick (88), TM11 (91), TM11 (92), TM50 (95), Double Kick (96), String Shot (119), TM29 (120), (121), Horn Drill (123), Wrap (133), Aurora Beam (167), TM34 (175), TM24 (184), TM50 (185), Horn Drill (187), Double Kick (192), Razor Wind (193), (195), TM29 (197), Egg Bomb (200), TM50 (201), TM14 (205), (207), HM02 (213), (215), (224), TM40 (234), (238), (239), (240), TM02 (250), Karate Chop (254), Horn Drill (255) TM Moves: Surf, Strength, Mega Punch, Mega Kick, Toxic, Body Slam, Take Down, Double Edge, Bubblebeam, Water Gun, Ice Beam, Blizzard, Submission, Counter, Seismic Toss, Rage, Earthquake, Fissure, Psychic, Mimic, Double Team, Bide, Metronome, Skull Bash, Rest, Psywave, Substitute Encounter Flag: Poliwhirl encounter Capture Flag: Poliwhirl capture Notes: - Species name is not terminated normally. Commands must be confirmed multiple times as you scroll through the full name. To avoid this in most cases, give the pokemon a nickname. MISSINGNO 193 AKA: Chisai-u DBRef: 193(C1) Pokedex #205 Display Type: Normal/Ground Evolution: L9 - Spearow Base and Max Stats: HP: 232, Atk: 147, Def: 145, Spd: 128, Spl: 136 HP: 667, Atk: 392, Def: 388, Spd: 354, Spl: 370 Natural Moves: Barrage (Basic), Clamp (Basic), Leech Life (Basic), Hi Jump Kick (Basic), Comet Punch (8), Karate Chop (12), Pay Day (12), Mega Punch (15), Doubleslap (15), Fire Punch (15), TM05 (15), Poison Sting (65), Mist (250), Wrap (250), TM01 (250), Gust (250) Learned Moves: Gust (1), Comet Punch (8), Mega Punch (9), Pay Day (10), Fire Punch (11), Karate Chop (12), Doubleslap (13), Pound (14), TM05 (15), (33), Mist (35), TM05 (38), Bone Club (39), Wrap (60), Pound (62), TM01 (64), Poison Sting (65), TM34 (124), TM08 (170), TM08 (174), TM34 (175), TM05 (193), TM05 (194), HM04 (195), Poison Sting (196) TM Moves: Surf, Razor Wind, Body Slam, Ice Beam, Hyper Beam, Counter, Mega Drain, Thunderbolt, Fissure, Psychic, Double Team, Reflect, Bide, Metronome, Selfdestruct, Skull Bash, Sky Attack, Rock Slide, Tri Attack Encounter Flag: 4th quantity bit of 3rd item slot Capture Flag: Persian Encounter Notes: - Known to cause graphical glitches when caught. - - - Reverts to Rhydon when Pokedex entry is viewed after catching it. - The game freezes when this pokemon enters battle. MISSINGNO 194 AKA: .4, u.4 DBRef: 194(C2) Pokedex #234 Display Type: POKéMANIAC Evolution: none Base and Max Stats HP: 179, Atk: 96, Def: 209, Spd: 96, Spl: 21 HP: 561, Atk: 290, Def: 516, Spd: 290, Spl: 140 Natural Moves: (Basic), Agility (Basic), TM28 (Basic), Agility (Basic), (195), Cut (195), Surf (195), Flash (195), Guillotine (255), TM32 (255), TM24 (255), TM34 (255) Learned Moves: TM05 (9), TM05 (18), Surf (19), TM09 (30), TM34 (44), TM05 (54), Wing Attack (55), Cut (61), Karate Chop (62), Flash (70), TM11 (94), (97), TM05 (109), Guillotine (170), TM08 (183), TM34 (184), (195), Minimize (205), TM50 (208), TM01 (225), (234), (240), TM24 (241), TM50 (245), TM29 (255) TM Moves: Strength, Flash, Razor Wind, Toxic, Horn Drill, Take Down, Hyper Beam, Counter, Solar Beam, Dragon Rage, Thunder, Mimic, Bide, Fire Blast, Swift, Dream Eater, Sky Attack, Rest, Thunder Wave, Psywave, Explosion, Substitute Encounter Flag: unknown Capture Flag: Magneton encounter Notes: - Known to cause graphical glitches when caught. - Pokedex cry is not properly terminated. Viewing the pokedex entry effectively hangs the game. MISSINGNO 195 AKA: h POKé DBRef: 195(C3) Pokedex #94 Display Type: Ghost/Poison Evolution: L224 - Gloom Base and Max Stats HP: 60, Atk: 65, Def: 60, Spd: 110, Spl: 130 HP: 323, Atk: 228, Def: 218, Spd: 318, Spl: 358 Natural Moves: lick (Basic), confuse ray (Basic), night shade (Basic), TM24 (175), tackle (186), HM02 (186), conversion (186), pound (195), (205) Learned Moves: HM02 (8), Conversion (17), Pound (104), TM24 (175), Tackle (186), Pound (195), (205) TM Moves: Strength, Mega Punch, Mega Kick, Toxic, Body Slam, Take Down, Double-Edge, Hyper Beam, Submission, Counter, Seismic Toss, Rage, Mega Drain, Thunderbolt, Thunder, Psychic, Mimic, Double Team, Bide, Metronome, Selfdestruct, Skull Bash, Dream Eater, Rest, Psywave, Explosion, Substitute Encounter Flag: Gengar encounter Capture Flag: Gengar capture Notes: - When encountered, the game writes to the save file. - Hall of Fame data is overwritten with garbage, even if you do not save the game. - Pokedex cry is not properly terminated. Viewing the pokedex entry effectively hangs the game. - In-battle front image varies from battle to battle. MISSINGNO 196 AKA: POKé WTrainer DBRef: 196(C4) Pokedex #205 Display Type: Normal/Ground Evolution: none Base and Max Stats: HP:232, Atk: 147, Def: 145, Spd: 128, Spl: 136 HP:667, Atk: 392, Def: 388, Spd: 354, Spl: 370 Natural Moves: Barrage (Basic), Clamp (Basic), Leech Life (Basic), High Jump Kick (Basic), Barrage (40), Clamp (40), Leech Life (40), (Move Zero) (40), Mega Punch (255), Tail Whip (255), Scratch (255), Disable (255) Learned Moves: Double-Edge (12), Tail Whip (13), Disable (14), Mega Punch (76), Scratch (191), Wrap (255) TM Moves: Surf, Razor Wind, Body Slam, Ice Beam, Hyper Beam, Counter, Mega Drain, Thunderbolt, Fissure, Psychic, Double Team, Reflect, Bide, Metronome, Selfdestruct, Skull Bash, Sky Attack, Rock Slide, Tri Attack Encounter Flag: 4th quantity bit of 3rd item slot Capture Flag: Persian Encounter Notes: - Known to cause graphical glitches when caught. - - - Reverts to Rhydon when Pokedex entry is viewed after catching it. - The game freezes when this pokemon enters battle. MISSINGNO 197 AKA: "PKMN" Glitch DBRef: 197(C5) Pokedex #250 Display Type: Normal/Normal (invisible unless given a nickname) Evolution: none Base and Max Stats: HP: 37, Atk: 0, Def: 40, Spd: 178, Spl: 19 HP: 277, Atk: 98, Def: 178, Spd: 454, Spl: 136 Moves: (Move Zero) (Basic), Guillotine (Basic), Razor Wind (Basic), Pay Day (Basic) TM Moves: Bubblebeam, Ice Beam, Counter, Seismic Toss, Thunder, Earthquake, Fissure, Psychic, Teleport, Bide, Metronome, Softboiled, Sky Attack, Rest, Psywave, Rock Slide Encounter Flag: unknown Capture Flag: Krabby encounter Notes: - Known to cause graphical glitches when caught. - When encountered, the game writes to the save file. - Hall of Fame data is overwritten with garbage, even if you do not save the game. - Reverts to Rhydon when Pokedex entry is viewed after catching it. - Species name is not terminated normally. Commands must be confirmed multiple times as you scroll through the full name. To avoid this in most cases, give the pokemon a nickname. - If Move Zero is in the first move slot, other moves will not be visible. MISSINGNO 198 AKA: "LM4" Glitch, uLuM4 DBRef: 198(C6) Pokedex #62 Display Type: Water/Fighting Evolution: L18 - Clefairy, then Nidoking Base and Max Stats HP: 90, Atk: 85, Def: 95, Spd: 70, Spl: 70 HP: 383, Atk: Def: 268, Spd: 288, 238, Spl: 238 Natural Moves: Hypnosis (Basic), Water Gun (Basic), Doubleslap (Basic), Body Slam (Basic), Thunderpunch (79), Pin Missile (193), Defense Curl (193), Counter (233), TM25 (233), Hyper Fang (233), Pin Missile (233), HM01 (234), Thunderbolt (234), TM50 (234), TM09 (234), Hypnosis (254), Thunder (254), TM24 (254), TM34 (254) Learned Moves: TM25 (1), Wrap (3), Swords Dance (5), TM05 (10), Horn Attack (14), TM09 (19), Counter (21), (24), Quick Attack (25), TM50 (27), Aurora Beam (28), Mega Punch (32), Teleport (33), Mega Kick (34), Bind (40), Hypnosis (42), TM09 (43), (55), (56), TM04 (59), Waterfall (62), Poisonpowder (68), (71), TM25 (77), Thunderpunch (79), Confusion (84), Rolling Kick (85), TM29 (87), Pin Missile (95), Recover (96) Defense Curl (102), Sleep Powder (105), TM05 (107), Body Slam (117), TM25 (120), TM05 (126), TM34 (127), Whirlwind (134), Wing Attack (137), Cut (145), Fly (148), Vine Whip (151), Hydro Pump (152), Pound (154), Slam (168), Wrap (177), TM30 (180), Poison Sting (184), Pin Missile (193), Thunderbolt (195), TM05 (196), TM05 (197), Fury Swipes (202), TM25 (203), Sleep Powder (204), Thunderbolt (205), TM40 (209), TM33 (213), Double Kick (225), Quick Attack (229), Cut (230), TM25 (233), Ice Beam (234), TM34 (238), (240), HM01 (242), Comet Punch (254) TM Moves: Surf, Strength, Mega Punch, Mega Kick, Toxic, Body Slam, Take Down, Double Edge, Bubblebeam, Water Gun, Ice Beam, Blizzard, Hyper Beam, Submission, Counter, Seismic Toss, Rage, Earthquake, Fissure, Psychic, Mimic, Double Team, Bide, Metronome, Skull Bash, Rest, Psywave, Substitute Encounter Flag: Poliwrath encounter Capture Flag: Poliwrath capture Notes: - When encountered, the game writes to the save file. - Hall of Fame data is overwritten with garbage, even if you do not save the game. MISSINGNO 199 AKA: DBRef: 199(C7) Display Type: Normal/Ground Pokedex #205 Evolution: none Base and Max Stats HP: 232, Atk: 147, Def: 145, Spd: 128, Spl: 136 HP: 667, Atk: 392, Def: 388, Spd: 354, Spl: 370 Natural Moves: Barrage (Basic), Clamp (Basic), Leech Life (Basic), Hi Jump Kick (Basic), Skull Bash (18), Swords Dance (45), Horn Drill (225), TM29 (225), Swords Dance (225), Water Gun (225), Leech Seed (243), Clamp (243), Peck (243), Agility (243) Learned Moves: Horn Drill (14), Skull Bash (18), Swift (24), TM05 (32), Comet Punch (36), Swords Dance (45), Water Gun (57), Swords Dance (61), Swift (62), Double Kick (66), Rock Slide (90), Swift (125), TM29 (205), Cut (224), Guillotine (225), (243) TM Moves: Surf, Razor Wind, Body Slam, Ice Beam, Hyper Beam, Counter, Mega Drain, Thunderbolt, Fissure, Psychic, Double Team, Reflect, Bide, Metronome, Selfdestruct, Skull Bash, Sky Attack, Rock Slide, Tri Attack Encounter Flag: 4th quantity bit of 3rd item slot Capture Flag: Persian Encounter Notes: - Known to cause graphical glitches when caught. - - - Reverts to Rhydon when Pokedex entry is viewed after catching it. - The game freezes when this pokemon enters battle. ____________________ / TRAINERS Dbref entries 200 and on are occupied by trainers. Some of them are broken and cause the game to freeze as soon as their name appears onscreen, but others can be battled normally. After they are defeated, you simply recieve money. They have no clever parting shots to say. The opposing player trainer is noticably absent. I suspect that the glitched Trainer 200 may be him, based primarily on the fact that it doesn't seem to have a set name. 200(C8): -Name varies. Freezes the game- 201(C9): Youngster P480 202(CA): Bug Catcher P320 203(CB): Lass P480 204(CC): Sailor P960 205(CD): Jr. Trainer M P640 206(CE): Jr. Trainer F P640 207(CF): Pokemaniac P1600 208(D0): Super Nerd P800 209(D1): Hiker P1120 210(D2): Biker P640 211(D3): Burglar P2880 212(D4): Engineer P1600 213(D5): Juggler P1120 214(D6): Fisherman P1120 215(D7): Swimmer P160 216(D8): Cue Ball P800 217(D9): Gambler P2240 218(DA): Beauty P2240 219(DB): Psychic P320 220(DC): Rocker P800 221(DD): Juggler P1120 222(DE): Tamer P1280 223(DF): Bird Keeper P800 224(E0): Blackbelt P800 225(E1): (Rival #1) P1120 226(E2): Prof. Oak P3168 227(E3): Chief P960 228(E4): Scientist P1600 229(E5): Giovanni P3168 230(E6): Rocket P960 231(E7): Cooltrainer M P1120 232(E8): Cooltrainer F P1120 233(E9): Bruno P3168 234(EA): Brock P3168 235(EB): Misty P3168 236(EC): Lt. Surge P3168 237(ED): Erika P3168 238(EE): Koga P3168 239(EF): Blaine P3168 240(F0): Sabrina P3168 241(F1): Gentleman P2240 242(F2): (Rival #2) P2080 243(F3): (Rival #3) P3168 244(F4): Lorelei P3168 245(F5): Channeler P960 246(F6): Agatha P3168 247(F7): Lance P3168 248(F8): -Freezes the game- 249(F9): -Freezes the game- 250(FA): -Freezes the game- 251(FB): -Returns a canceled trade error- 252(FC): -Freezes the game- 253(FD): -Freezes the game- 254(FE): -Freezes the game- 255(FF): -Freezes the game- ____________________ / DEFAULT TEAM This is the default team for all functional trainers. There have been reports of other teams being used by trainers during a forced encounter, but I have no specific information on what kind of variables may cause this. L32 Missingno 201, "u8" HP: 69, ATK: 39, DEF: 112, SPD: 54, SPL: 29 Moves: Tackle, Screech L32 Missingno 250, "Glitcherino" HP: 86, ATK: 56, DEF: 46, SPD: 51, SPL: 45 Moves: Tackle, Horn Attack, Razor Wind, TM42 L32 Missingno 31 HP: 68, ATK: 97, DEF: 10, SPD: 28, SPL: 13 Moves: Water Gun, Water Gun, Sky Attack L32 "PKMN n" HP: 72, ATK: 61, DEF: 32, SPD: 54, SPL: 32 Moves: Scratch, Leer L32 Flareon HP: 88, ATK: 93, DEF: 48, SPD: 51, SPL: 80 Moves: Tackle, Sand-attack, Quick-Attack, Ember L32 Missingno 250, "Glitcherino" HP: 86, ATK: 56, DEF: 46, SPD: 51, SPL: 45 Moves: Tackle, Horn Attack, Razor Wind, TM42 ____________________ / TRAINER FAMILY Every one of the 56 trainers can be forced into a pokemon template. The results are similar to the Glitch Family. So far, I only have data on a few of these, but I will add to this data in future updates. There is currently no known way to obtain these pokemon without a cheat device. MISSINGNO 201 AKA: u8 DBRef: 201(C9) Display Type: Rock/Ground Pokedex #95 Evolution: L240 - Charizard Base and Max Stats: HP: 35, Atk: 45, Def: 160, Spd: 70, Spl: 30 HP: 273, Atk: 188, Def: 418, Spd: 238, Spl: 158 Moves: Tackle (Basic), Screech (Basic), Tackle (4), Headbutt (6), TM05 (9), Tackle (10), Cut (14), Gust (17), Sand-Attack (24), Pin Missile (25), Scratch (32), TM25 (33), Wrap (36), Karate Chop (40), TM54 (42), Pin Missile (46), Sand-Attack (48), TM54 (52), (53), TM05 (56), Softboiled (61), Transform (62), TM05 (78), Psybeam (89), TM40 (95), Ember (96), Defense Curl (102), Barrier (116), TM25 (126), Ember (127), Defense Curl (133), (140), Pin Missile (144), Pound (154), Pin Missile (169), TM24 (175), Horn Drill (186), Whirlwind (188), Pay Day (197), TM05 (202), Wrap (203), (204), TM14 (205), (207), TM02 (209), TM02 (211), Flamethrower (214), (224), TM12 (225), TM12 (228), TM13 (229), Fly (234), Barrage (240), Horn Drill (246), TM02 (249), Psybeam (250), TM02 (252), TM08 (254) TM Moves: Strength, Toxic, Body Slam, Take Down, Double Edge, Rage, Earthquake, Fissure, Dig, Mimic, Double Team, Bide, Selfdestruct, Skull Bash, Rest, Explosion, Rock Slide, Substitute Encounter Flag: Onix encounter Capture Flag: Onix Capture Notes: - - In wild battles it appears as the trainer Youngster. MISSINGNO 250 AKA: Glitcherino DBRef: 250(FA) Display Type: Poison Pokedex #33 Evolution: none Base and Max Stats: HP: 61, Atk: 72, Def: 57, Spd: 65, Spl: 55 HP: 313, Atk: 242, Def: 212, Spd: 228, Spl: 208 Learned Moves: Leer (Basic), Scratch (Basic), Absorb (8), Bone Club (9), Razor Wind (25), TM42 (32), TM13 (36), Swords Dance (40), TM50 (70), TM50 (71), TM34 (79), TM11 (94), TM11 (95), TM11 (96), TM11 (97), TM11 (98), Pay Day (103), TM50 (111), TM34 (124), TM34 (125), Sleep Powder (129), TM11 (131), TM11 (132), TM11 (133), TM11 (134), Ice Punch (173), Horn Drill (184), (195), Surf (203), TM34 (211), (213), Hypnosis (234), Thrash (250), TM55(254) Encounter Flag: Nidorino encounter Capture Flag: Nidorino capture Notes: - - Species name is not terminated normally. Commands must be confirmed multiple times as you scroll through the full name. To avoid this in most cases, give the pokemon a nickname. - In wild battles it appears as a broken trainer which freezes the game. MISSINGNO 255 AKA: Charizard 'M DBRef: 255(FF) Display Type: Fire/Flying Pokedex #6 Evolution: none Base and Max Stats: HP: 78, Atk: 84, Def: 78, Spd: 100, Spl: 85 HP: 359, Atk: 266, Def: 254, Spd: 298, Spl: 268 Learned Moves: Scratch (Basic), Growl (Basic), Ember (Basic), Leer (Basic), Sand-Attack (1), Sword's Dance (9), Slam (11), TM50 (19), TM09 (30), Aurora Beam (32), TM29 (33), TM09 (36), Karate Chop (40), TM50 (48), TM09 (99), Fly (114), TM05 (119), Absorb (126), Absorb (144), TM07 (145), TM07 (146), TM07 (148), TM05 (163), Horn Drill (167), TM07 (185), Tackle (204), Slam (205), (207), TM45 (209), Pound (225), Tackle (229), Leech Seed (234), TM34 (241), Flash (250), Doubleslap (254) TM Moves: TM Moves: Mega Punch, Swords Dance, Mega Kick, Toxic, Body Slam, Take Down, Double-Edge, Hyper Beam, Submission, Counter, Seismic Toss, Rage, Dragon Rage, Earthquake, Fissure, Dig, Mimic, Double Team, Reflect, Bide, Fire Blast, Swift, Skull Bash, Rest, Substitute, Cut, Strength Encounter Flag: Charizard encounter Capture Flag: Charizard capture Notes: - - - In wild battles it appears as a broken trainer which freezes the game. - Untested termination properties. +==========================+ | NOTES DETAILS | +==========================+ - When encountered, the game writes to the save file - This is the most likely cause of cartridge corruption. Several Missing Numbers cause the game to write to the save file while passing garbage data. It isn't clear why this happens, but even a single bit out of place can alter the command executed by the game. Results seem to be different each time, but in most cases, the overwriting takes place in the section of the save file dedicated to the Hall of Fame data. The writing can be observed in the built- in emulators of Pokemon Stadium and Pokemon Stadium 2 for N64. - Hall of Fame data is overwritten with garbage - Several Missing Numbers can overwrite the Hall of Fame with seemingly random data. This is most likely the result of the previous note of writing to the save file. The effects will remain in place even if you do not save your game after the encounter. Results vary dramatically, but it appears that the game grabs various garbage data and uses it to fill up the Hall of Fame slots. Any pokemon could appear in the Hall of Fame, at any level, and with widely varying names. Other strange effects have also been noted. It is important to note that the game seems to access the pokemon database when you view the hall of fame. Because of this, if Missing Number pokemon appear in your Hall of Fame, viewing it may have some of the same effects as encountering Missingno itself. - Known to cause graphical glitches when caught - Some Missing Number pokemon are notorious for causing problems with the in- battle graphics. The sprites for the trainer and your active pokemon will be cut into 14 vertical strips, then swapped in sets of two, and finally the entire image is flipped over its vertical axis. Enemy sprites are initially only facing the wrong direction, but after a pokemon performs an action in battle, the above process may also be applied to enemy sprites. It is not known what causes this, or precisely how to fix it. However, in my own observations, the effect seems to be triggered when viewing the glitch pokemon's status screen or pokedex entry. It may be caused by some piece of this pokemon's data, the species name or image perhaps, that is shown in these modes. In my experience, the problem can be reversed simply by viewing the status screen or pokedex entry of a valid pokemon. It can also be triggered again afterwards. If this does not work for you, other suggestions are to release your glitched pokemon or to heal at a Pokecenter. If these methods also don't work, the problem may reverse itself through gameplay, but if it still persists, you may need to start a new file in order to fix it. - Reverts to Rhydon when Pokedex entry is viewed after catching it - Pokemon are generated when you encounter them in battle, but if they are then captured, they are generated a second time. Normally, the captured pokemon should have the same level and DVs as its wild counterpart, and would thus be identical to it. When dealing with glitch pokemon, this is not always the case. For many Missing Numbers, viewing the Pokedex entry upon making the capture will cause the game to generate a different captured pokemon. The captured pokemon defaults to Rhydon, who has the privilege of occupying dbref number 001. - When caught, the battle does not end - Only 'M has been observed as having this unusual property. If you capture this pokemon in battle, the battle does not end as normal. Rather, 'M will continue with its next attack. You can catch it repeatedly in a single battle this way. According to several reports, catching 'M a second time in a single battle will cause it to revert to Ditto. I have even observed this myself, but I do not currently know the specific details of why or how this may happen. - The game freezes when this pokemon enters battle - The pokemon cannot enter battle, whether as a party pokemon or an enemy pokemon. If it does so, it causes the game to crash horribly. The only way to have it in your party is to use a cheat device. You can use codes to alter an existing pokemon, or a code that allows you to catch a chosen pokemon wild. In the latter case, the code must be off when the battle begins. During the battle, turn the code on and make the capture. Since pokemon are generated twice if captured, as mentioned previously, the captured pokemon will revert to the pokemon specified by the code. This works with the standard Gameshark code, but will not work with the standard Game Genie code as it does not alter the pokemon itself, merely the list of random encounters. - In wild battles it appears as a trainer - The last 56 entries in the pokemon database are occupied by trainers. Although the corresponding pokemon cannot be encountered in the wild for this reason, the data can still be forced into the pokemon template by the same method used to capture a pokemon that normally freezes the game. If you are using a gameshark code to encounter the trainer, and assuming neither the trainer nor the forced pokemon will cause the game to freeze, an alternative is to leave the code on while battling the trainer. Each of its six pokemon will then be the forced pokemon corresponding to that trainer. You can then use another code which allows you to capture pokemon from opposing trainers. - Species name is not terminated normally - In this game, the value 80 (hex 50) is used to terminate strings such as your name. If a name is not terminated normally, it is read until an end-name marker is reached. Because of this, some glitch pokemon may have species names which are very long, needing two or more pages of text. Whenever such a name would appear on screen, you must confirm your selection multiple times as the name is displayed, as if you were scrolling through dialogue. This can typically be avoided by giving the glitch pokemon a nickname. As far as I know, this will alleviate the problem in all cases with the exception of the second page of the status screen. - Pokedex cry is not properly terminated - Many Missing Number pokemon have unique cries that are heard only when displaying the Pokedex entry. You cannot close any Pokedex entry until the cry is complete. In some cases, the cry can be extremely long, but in others, it seems that it becomes caught in a loop, and never ends. In this case you can never close the Pokedex entry, and the game essentially hangs indefinitely. To avoid this, you must ensure that the pokemon's Capture flag has already been triggered before you capture it. This way, the Pokedex entry is not displayed at all. - PC Storage Box - The value for exp of a stored pokemon reaches its maximum at 16,777,215. If a pokemon's exp exceeds that, it may cause problems if stored in a box. This applies to pokemon above level 100, and may apply to glitch pokemon as well. Some Missing Number pokemon may revert to Rhydon when removed from a PC box. - Passing a Pointer - Many Missing Numbers draw their data from existing pokemon. They will have the same base stats, basic moves, displayed types, and likely other properties as well. You can tell when this has happened by looking at the pokemon's Pokedex number in the status screen. If it has the same number as an existing pokemon, then its dbref entry passes a pointer to that pokemon. The two pokemon will not be entirely consistent, however. Learned moves will not be drawn from the base pokemon, nor will evolutions. Some Missing Numbers pass a pointer to other Missing Numbers. In example, all 36 dbrefs for Missingno 31 seem to pass pointers to 00, 'M. Here are other dbrefs that pass pointers: 192: Poliwhirl 195: Gengar 196: 193 197: 191 198: Poliwrath 199: 193 +==========================+ | OTHER GLITCHES | +==========================+ Pokemon is riddled with bugs and programming errors. Some of these have great practical use, while others are simply dangerous. Here I have listed a few of the games notorious glitches. The box trick is not listed because it is not a glitch. ____________________ / Psycho Ditto This glitch is so simple, it could easily happen by accident. Simply Transform Ditto into any pokemon that has more than one move, then rearrange the moves list, swapping his first move with one of the others. Ditto will now have Move Zero. When transform end, the game replaces the each move on the new list with the corresponding move on the original list. The move that was in the first slot is replaced with Transform, and the other moves are replaced with Move Zero. Move Zero functions as intended when it occupies the second, third or fourth move slots, but the game isn't equipped to handle Move Zero at the top of a moves list. Ditto still knows transform, but it is not displayed, as Move Zero terminates the visual list. Results will vary. At times, Move Zero functions normally, showing an earth- shaking animation and causing damage. Other times it can cause the game to operate in error, possibly even freezing. The benefit of this glitch is thus questionable. This glitch should also work with Mew's Transform, but on if it knows three or fewer moves total. ____________________ / Transfer DVs I have not tested this myself, but it is endorsed by a reliable sources, specifically Donald, who has written several excellent Pokemon guides. This is another strange side-effect of Transform, this time used in tandem with Mimic on your own pokemon, which allows you to catch a wild Ditto with DVs identical to your active pokemon. Have your pokemon use Mimic to learn Ditto's Transform, then use Transform on Ditto. It may be necessary to perform the move two or three times. Catch the Ditto, and it should have the DVs of your pokemon. I suspect this may occur any time Ditto uses Transform more than one time consecutively, but I have not tested this yet. My theory is that the game stores Ditto's DVs when it uses Transform so that they will not be forgotten when he changes back. However, if Transform is used again, these stored DVs may be overwritten with the new DVs. I have not tested this glitch myself, and do not know if there are any side-effects. Ditto itself is not particularly fantastic, even with excellent DVs. However, if you have Gold, Silver or Crystal, you can transfer Ditto to one of these games and use it for breeding. This will greatly increase the probability of the child having desirable DVs. ____________________ / Surf on land Like the Trainer Interrupt, this glitch is based on the fact that everyone faces south by default. It is relatively useful, and seems to be harmless. To perform the glitch, press start as you are taking a step up to a body of water, save and reset. Start the game again. You will be facing the water, but if you use surf, you will always surf to the south. You can pass through solid objects this way. It is limited in that you can only surf to the south, however, it can be used to pass through some barriers. The most common use is to return to the Saint Anne after it has departed. It is possible that the glitch may also be used in sequence breaking. ____________________ / Duplicate Pokemon This is the only link-cable malfunction that I have used and tested myself. It involves interrupting a delicate process, and may be hazardous to your game. You must have two copies of Pokemon, two Game Boys, and a link-cable. Player 1 is the first to enter the Trade Center, and the one to initiate the trade. Player one is to possess the pokemon that will be duplicated, and Player 2 is to possess a pokemon that will be overwritten. Enter the trade center and begin the trade. After receiving the pokemon, the word "waiting" will appear on Player 1's screen. As soon as this message disappears, Player 1 is to turn off the power to the Game Boy. The trade should go through on Player 2's end, but Player 1 should still retain the original pokemon. I have performed this trick without any side-effects, but there is a risk that it may cause your save file to become corrupt. ____________________ / Glitch City This glitch causes the game to load map data improperly, quite a bit like the legendary Secret Worlds of Metroid 1. It seems to have very little practical use, but it may play a role in the Trainer Interrupt glitch. To trigger it, enter the Safari Zone by paying 500 P. Exit the Safari Zone, and you will be asked if you are leaving early. Reply, "No." Save your game while inside the Safari Zone and reset. Continue, and leave the Safari Zone. Rather than ask if you are leaving, the man should ask if you want to enter as if you had just arrived. After this procedure, you will be outside of the Safari Zone, but you will still be on an invisible 500 step counter. Now travel to any area and walk until the counter runs down. You will receive a message that your time is up, and you will be escorted out of the Safari Zone. The results depend on the area that you were in when the step counter ran out. Some areas will not lead to Glitch City, but will instead eject you from a door in a regular city. Those areas that do result in Glitch City will yield different maps, resulting in a different Glitch City. There typically isn't much to do in Glitch City. There are often barriers limiting movement to a confined space. You may be able to surf in some sections. An Important note: There is no exit from Glitch City. If you have any intention of saving your game in Glitch City or after visiting it, be absolutely certain that you have a pokemon with the Teleport ability or with the Fly ability and the badge necessary to use it. I strongly advise against saving in Glitch City. ____________________ / Invisible PC There is an invisible PC in the hotel at Celadon City. It is in the upper righthand corner of the lobby. You can stand on the spot normally, but if you stand to the south of it and face north, you can access the PC normally. A cute but primarily worthless glitch. Celadon Hotel appears to use the same map as every Pokecenter, but with a few alterations. While the PC in the corner was obscured, for some reason it was not disabled entirely. ____________________ / Toxic/Leech Seed Toxic and Leech Seed run off of the same variable. This means that as Toxic's damage increases, so does the HP sapped by Leech Seed. There may be some strategic applications for this glitch, but it is generally considered useless. +==========================+ | CREDIT | +==========================+ This guide was written by Brian Raddatz, aka Okk. I have collected most of the data within this guide myself. Some information is so renowned that it would be impossible to properly credit it to anyone. If I have inadvertently "borrowed" any information that you feel should be deservedly attributed to you, please inform me. Should this be the case, I will credit you appropriately, or remove the information if you request it. I can be contacted by email at okkonline@hotmail.com. Additional credit and thanks go out to: Jolt135: for his incredible Strategy Guide which has been an invaluable resource both in glitched and non-glitched play, for discrediting the Toxic/Leech Seed combo, for coining the term "Fight-cancelled Battle Manipulation", and for being a powerful role model. Donald: for his excellent Pokemon guides, from one of which I have borrowed information on the DV transfer glitch. IMAKUNI: for the Oddish Glitch and the Pokemon Yellow Glitch Guide. Gunbladelad, who was the first to report the cartridge corruption, and who's martyred cartridge was one of the most extreme cases. Xhunter11: for his corruption report, and for humoring me as I tried to find a way to repair it. Alex Camelio: for proofreading, general support, and allowing me to quote him. LaserVacuum: for correcting a statistical error. gbchaosmaster and ghebastiscool: for information on Missing Number pokemon. Copyright 2005 Brian Raddatz