1234567890123456789012345678901234567890123456789012345678901234567890123456789 N N II N N JJJ AAAA BBBB OOOOOO Y Y 22222 NN N II NN N J A A B B O O Y Y 22 N N N II N N N J A A B B O O YY 22 N N N II N N N J AAAAAA BBBBB O O YY 22 N NN II N NN J J A A B B O O YY 22 N N II N N JJJ A A BBBBB OOOOOO YY 222222 FAQ/WALKTHROUGH - As you can see ASCII art's not really my thing, but I needed a large header, right? Sorry for the ugly headers throughout the rest of the walkthrough, too ;) __________________________ |_@_@_@_@_@_@_@_@_@_@_@_@| 0. TABLE OF CONTENTS |_=_=_=_=_=_=_=_=_=_=_=_=| I. INTRODUCTION II. STORY III. GAME BASICS & CONTROLS IV. GENERAL HINTS V. MAGIC VI. ITEMS & EQUIPMENT VII. FIGHTING VIII. WALKTHROUGH IX. LEGAL STUFF, ACKNOWLEDGEMENTS, CONTACT You might have noticed that this is already version 1.1, but not much is different from 1.0. I just rephrased some things and corrected a few errors. _______________________ |_@_@_@_@_@_@_@_@_@_@_| I. INTRODUCTION |_=_=_=_=_=_=_=_=_=_=_| Ninja Boy 2 must be one of the most unknown Gameboy games ever. Just look at the information provided on GameFAQs: there's one review, some maps and a sole walkthrough, which ends somewhere in level 2 already. Until now, of course, and I hope many of you will appreciate my full-length walkthrough :) I bought Ninja Boy 2 back in the original Gameboy's heydays and although it took a while until it actually became one of my favourite games - for it takes quite long to complete and can become frustrating at times - I liked it right from the start. While usual Gameboy RPGs (role-playing games) with their menu- based fighting system can sometimes become boring, the real-time battles of Ninja Boy 2 provide a nice change towards more action in the gameplay and demand a little more gaming skills than just selecting options from menus all the time. The English translation is quite okay, the manga-like graphics are detailed and original, and the music adds the right feeling for each of the very different worlds. (I have to admit I don't like the combat theme that much though.) Most of the characters in the game are pretty weird, to say the least, but IMO that's just one more reason why the game is so much fun. In any case it was a great idea to place an RPG in a comic ninja environment rather than the usual fantasy worlds we've seen and played through so many times. To close this introduction, I want to tell you English is not my native tongue (German is, by the way), so please bear with me if you come across any mistakes or bad expressions, which you certainly will. I know that my walkthrough is quite lengthy, and my style a bit wordy at times, but on the other hand no-one can complain that I'm not pointing out things exactly enough that way, right? If, however, you stumble over something that really bothers you or is just not understandable, don't hesitate to send me an e-mail. You'll find my address at the very end of the walkthrough. ___________________ |_@_@_@_@_@_@_@_@_| II. STORY |_=_=_=_=_=_=_=_=_| (taken directly out of the game) [A white screen is presented, with nothing but the textbox on it.] It has been a few months since Jack and Ryu, the Ninja Boys, had left their country, Chinaland. [You see a picture of Jack, Ryu and two other weird guys with stupid grins on their faces] Here they are in the Marco Polo Clustars far away from the Earth. Jack and Ryu are enjoying a space trip with their friends. Suddenly! [The picture switches to the Ninja Boys' spaceship and an evil looking, much larger spaceship next to it] A monstrous battle ship came into sight! [The screen shows an evil looking guy] "We're the warriors of the galaxy. You'll be removed from our way by force!" [Again the picture of the two spaceships] "Get into a life capsule and get out! Quick!" [The monstrous battle ship fires a missile at the Ninja Boys' spaceship, then the picture swaps to the wrecked ship on the ground] Jack "Where are we now?" Ryu "I don't know. Some odd planet, I guess." [The faces of Jack and Ryu are shown next to each other] Jack "Oh, no, mommy!" Ryu "Knock that off!" Jack "I'm sorry. Darn it! The Galands!" Ryu "I wonder where the rest of the people went." Jack "They must be somewhere around. Let's go find them." Ryu "All right." _________________________________ |_@_@_@_@_@_@_@_@_@_@_@_@_@_@_@_| III. GAME BASICS & CONTROLS |_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_| ---------------------- III.1. Game Basics ---------------------- In some aspects, Ninja Boy 2 is just your typical Gameboy RPG: Walk around on a map, find a city, and talk to the people there to get a rough idea of what to do - usually you'll have to enter a dungeon to find something or defeat a certain enemy. To complete these tasks you will come across a number of special items and magic spells. Afterwards you'll be talking to the people in town again and advance to the next world. In Ninja Boy 2, these worlds are various planets (and space temples in the final stages of the game) in a fictitious universe called the Marco Polo Clustars. Our heroes, the Ninja Boys, are called Jack (player 1) and Ryu (player 2). When walking around on the map or in the dungeons of the different planets, or even in space, you will be randomly involved in fights with the Galands, your enemies. There are many different foes, and of course they increase in strength as you proceed in the game. This is where the difference to most other RPGs is: With the exception of bosses you won't have to defeat your opponents in a round combat system, but in real-time sequences (like in Gargoyle's Quest for example), as I already mentioned in the introduction. Only bosses are to be defeated in what is called the "Command Battle", i.e. the usual round combat system. Whenever you beat your enemies, you'll be back on the map again to continue your way, plus you'll receive a certain amount of money and experience points. Money is used to buy equipment in towns. Collecting ex points will increase your level, so your character will grow stronger (attack harder, be able to take more damage, etc). Beating lots of enemies to gain experience and level up is inevitable if you want to complete the game successfully. ------------------------------------------- III.2. Controls on the Map and in Space ------------------------------------------- Arrow keys - move around Start - access menu Select - no use A button - talk to people you face (not possible in space) B button - dismount from a riding animal or exit an aircraft (not possible in space), exit menu ----------------------------- III.3. Controls in Battle ----------------------------- Use the arrow keys to move around. You can move up, down, left or right. If you press "left" or "right" twice and hold it, your character will start running. Running up or down is not possible. The arrow keys are also used to climb if you're on a wall or the ceiling. Press A to punch. Similar to Double Dragon, you will deliver a more powerful punch with a bigger fist if you manage to hit your opponent several times in quick succession. You can also execute this "power punch" by pressing A while running or in midair. Button A is used to pick up and use swords as well. Be, however, careful: There's no way to put the sword back down once you've picked it up. Sometimes pressing A will make Jack duck. This usually hurts more than it does help, but I don't know how this exactly works (I'm pretty sure it isn't random, though) and AFAIK there's nothing you can do about it, so you'll have to live with it. A further use of the A button is to pick up and throw an enemy you've knocked down. This will damage the guy being thrown as well as his buddies if they collide. Finally, the A button is used to throw shuriken such as the T-star (which means you cannot punch while using them). It's amazing how many uses the programmers put on just a single button, isn't it? Pressing B will effect a jump straight up. If you want to jump forwards or backwards, you must FIRST press B and THEN the arrow key for the desired direction. Pressing B and an arrow key simultaneously will make your character do a moonsault kick. You cannot only do this moonsault kicks to the left or the right, but also down and - of course - up, which I'll refer to as a "high moonsault kick". However, moonsault kicks can't be done out of a run. You will have to stop first. If you press B and an arrow key simultaneously while running, you will do a wide jump that can cross any chasm in the game. To stick to a wall or the ceiling, do a jump (not a moonsault kick) towards it. To get off a wall or the ceiling, press B plus the desired direction as well. If you press A, B and any of the arrow keys simultaneously, a miracle kick will be delivered. Miracle kicks are not only stronger than moonsault kicks, but also have a wider range. Their downside is that they cost you 1 NP (Ninja Point). Ninja Points are the points you need to use magic. Just as on the map, you can access the menu - it's a little different in fights - by pressing the Start button. Exit the menu by pressing B. The Select button is of no use throughout the whole game (nothing extraordinarily new, is it?). A status bar on the bottom of the screen will show you relevant data when fighting; most important is Jack's life meter. While HP are used to indicate your life in fights against bosses, normal fights display your life in lines. Each line equals 5 HP. Moreover, the status bar includes the level you're on, your current number of NP and the number of Ms you have collected (see chapter VII.1.). ------------------- III.4. The Menu ------------------- The menu shows you the amount of money you currently have (the currency used in the game is called "Sen") and the status bar that you usually see in combat, so you have access to all essential information on the map as well. It also features five sub-menus: ITEMS - Usable items such as healing buns, bombs or capsules, plus your errandbot, bonzebot and spaceship (see chapter VI) are found in here. Some of them can be used on the map as well as in battle, some only on the map. MAGIC - This shows you all your magic spells. Some of them can be used on the map as well as in battle, but others are restricted to either map or battle only. EQUIP. - This sub-menu is different whether you're currently in a fight or not. On the map it shows non-consumable items such as weapons (punch, sword) and armour (armour, helmet, shield). Weapons all have different features (see chapter VI for details); armour pieces help taking less damage when hit by an enemy. In battle, the EQUIP. menu has the options "without sword", "with sword" and sometimes "Mighty Ball". "Without sword" and "with sword" are used to de- equip and equip the Dragon Sword or the Storm Saber, provided you already have it. These commands DO NOT affect the swords you sometimes find in boxes. The "Mighty Ball" option is only available if you have 6 Ms. Select it to carry out the extremely powerful Mighty Ball attack (see chapter VII.1.). STRENGTH - Includes your current level and total number of ex points, as well as your maximum numbers of HP and NP and levels for attack, defence and energy. All these stats increase with your level. TREASURE - There are seven treasures to be found in the game. They are Libra, Orion, Aries, Virgo, Capri, Quasi and Leo. This sub-menu shows you the ones you already have. As soon as you own all the treasures plus a special slate, you'll obtain the power to navigate the Marco's Comet and the treasures listed are replaced by "Marco's Comet". _______________________ |_@_@_@_@_@_@_@_@_@_@_| IV. GENERAL HINTS |_=_=_=_=_=_=_=_=_=_=_| Since in Ninja Boy 2 the only difference between Easy, Normal and Hard is that the enemies are stronger and can take more hits, this guide works for all difficulty levels. Shuriken are small blades in the shape of four-winged stars you throw at your opponents. Since it's a Japanese word, "shuriken" is singular as well as plural. I don't use any of the shuriken in Ninja Boy 2, so don't expect hints on when or how to use them, but if you like them, find out how to make the best use of them yourself. I tested them all once to give you a rough description of their qualities (see chapter V), but that's it. A minimum of common sense is required in order to use my walkthrough: When telling you how to get to a certain point or how to make your way through something, I won't describe every gap in the walls of a dungeon or every single mountain on the planets. If I say "move down at the next opportunity", I don't expect you to walk into the next alcove below you and stand there for hours, waiting for something to happen, but to take the next "real" way down. If you happen to come across a fork I didn't mention, you can be pretty sure that one of the ways to choose from leads to a dead end very soon, so if the way continues, you most probably made the right choice, and if you get stuck, just try the other direction. You get the idea. Most of the game is pretty linear, but there are two hidden item shops in the game which you don't want to miss, since they sell stuff available nowhere else. I've marked these two shops with SECRET #1 and SECRET #2 to make it easier for those of you who don't need the walkthrough but just want to find the secrets. Rumours say there is a third secret shop as well, but no-one seems to have found it so far... Any e-mail on this matter would be greatly appreciated :) You cannot change the order in which the game wants you to complete the planets. What you CAN do, however, is visit some planets you're not yet supposed to complete and buy things there. As soon as you have a spaceboat you can enter Battleship Yukimura to buy the Psyche Armor or even the King's Planet to buy the Fire Punch and/or Magicmine. You should, however, consider if you really need to. The enemies in the areas I just mentioned are very strong, and you'll have to battle foes and save money for hours in order to buy high-level equipment, while the equipment you find on the planets you're supposed to play at the time is good enough and less expensive. Dying doesn't only suck, but will take lots (!) of money away from you, so try to avoid it ;) _________________ |_@_@_@_@_@_@_@_| V. MAGIC |_=_=_=_=_=_=_=_| Boomerstar: Works the same way as the T-star (see below), but is much stronger and returns to you like a boomerang. You can buy it in Mecha Colony or Water World for 500 Sen, and it consumes 15 NP per use. Escape Leaf: This spell is granted to you by Princess Leila in Egymid (Desert Star). You can use it to escape any fight, and it consumes only 4 NP. A very useful spell. Magicmine: The most powerful fighting spell. It creates explosions just where your enemies are standing and is so strong it can kill most foes with a single hit or do MAJOR damage to a boss. You can buy it in the secret shops (on Water World and the King's Planet), but its price of 100,000 Sen is almost unbelievable, plus each use will consume 40 NP, so decide for yourself whether its effects justify this. Magidoor: A present from Red and Blue Gems in Beatle Town (Wood World). Used to teleport you to the entrance of a dungeon when you get lost. Works in almost every dungeon in the game, provided you've got at least 20 NP. Cannot be used in battle. Magiport: In contrast to the Magidoor, this can only be used on the surface of a planet. It will teleport you to the spaceport. In Dinostar, the only planet that doesn't have a spaceport, it will teleport you to the Warp Zone. You will get the Magiport from Chief Arrowhead in Beatle Town on Wood World. It consumes 30 NP per use and cannot, of course, be used in battle. Reflextar: The third shuriken in the game can be bought in the item shops of Nightlander (Fantaland), Flotown (Water World) and Battle Ship Yukimura for 1,000 Sen. Its special feature is that it can bounce off walls (not really useful). Like every other shuriken it will disappear after some time. You will need 20 NP to use it. Robo Chameleon: Will be given to you by the girl with no name after you've beaten Serpent Medusa, the first boss. It creates a clone of Jack and most enemies will be stupid enough to attack this hologram while you beat the crap out of 'em. A fun, but expensive thing, consuming 15 NP. Needless to say, the chameleon disappears after some time. Quite useful in Command Battle. Sentinel Shield: This is a present from Dr Justice, whom you'll meet in Mecha Colony. It blocks about all kinds of projectiles and therefore is especially useful in Command Battle, where it will stay for two rounds. In normal battles it will disappear after "some time". Consumes 20 NP per use. Serenitech: This spell is granted to you by the amphib-like creature on Water World. It reduces your chances of being involved in fights while walking around on the map (but not in dungeons, where you can't use it) or in space. You will get a text message when it wears off. Don't use it too often, since its effect won't be given when overused. Each use consumes 15 NP. Starbomb: The game's strongest and most expensive (10,000 Sen in Bunnme on the King's Planet) shuriken. When you hit an enemy with it, it'll stick to him and explode, so other enemies that are standing too close will also take damage. The cost of 30 NP per use, however, is a chapter of its own, too. T-star: You will be awarded it by Samurai Happy (Desert Star). It's a small shuriken you can throw at your foes (while standing or in midair). Quite fun at times, but not really useful, especially since it consumes 5 NP. It will, of course, disappear after some time. And don't ask me why it's called the "T"-star... Turtletime Watch: Slows down all your enemies for some time. Quite useful at times, especially for one particular fight in the game. It consumes 10 NP and will be given to you by Sheriff Baa, who lives in Nightlander (Fantaland). Vitalizer: The most useful spell in the whole game, if you ask me. It will be presented to you by Blu Boltar in the Sphinx and will make you regain 40 HP (equalling 8 lines in battle) each time you use it. It can be used on the map or in battle and consumes 10 NP per use. ____________________________ |_@_@_@_@_@_@_@_@_@_@_@_@_@| VI. ITEMS & EQUIPMENT |_=_=_=_=_=_=_=_=_=_=_=_=_=| Bonzebot: This one is a present from Ragyu, who lives in White Castle on Dinostar. In 2-player mode you can use it to revive a dead player. In 1-player mode it's of no use... F***! Boo Bomb: You will get your first three Boo Bombs from Blu Boltar in the Sphinx. Later you can buy them in every store except the ones on Desert Star for 10 Sen each. They're also found in fights (see chapter VII). Their main purpose is to blow up locked doors in dungeons. They can also be used in battles, but they're not very powerful and it's difficult to hit your enemies with them. You can have a maximum of 8. Capsule: Can be bought in most stores for 30 Sen each. They release petrification (being turned to stone) or paralysis. Although they're not as crucial as buns or bombs, having three or four with you is never wrong. You can carry a maximum of 8. Combat Helmet: Quite expensive, but helpful. It's sold in Mecha Colony for 520 Sen. Comet Punch: This weapon is available in Flotown on Water World. Just as with the Cosmic Punch, Jack will do two quick punches at once every time you press the A button. Its new feature is the jumping punch, which is so short that it's a little difficult to hit an enemy with, but on the other hand you'll get used to it soon and it does more damage than your previous punches. The price is 5,000 Sen. Cosmic Punch: You can buy it in White Castle on Dinostar for 150 Sen, the shopkeeper will buy your (now obsolete) Speed Punch for 5 Sen. The Cosmic Punch is not only stronger than the Speed Punch, but Jack will do two very quick punches at once each time you press A in battle. Crust Armor: A nice armour sold for 1,200 Sen in Beatle Town on Wood World. Crust Helmet: The helmet corresponding to the Crust Armor, worth 1,000 Sen and available in Beatle Town as well. Dragon Sword: This will be given to you by Dragon Fighter in the tower on Fantaland and it works exactly like the swords you can find in P-boxes. You can use it in any fight by selecting "with sword" in the EQUIP. menu; in Command Battle you will find it in your ITEMS list. Be, however, aware of the fact that some enemies might be easier to beat without a sword. To unequip the sword, select "without sword" from the EQUIP. menu. Errandbot: A very useful item, granted to you by the fortune teller in Water World's subaqua Flotown. You can use it at any time except in battle to buy items like buns, capsules or bombs. This is especially useful for getting meat buns when battling through a large dungeon. The price is double as high as in the item shops, but who would complain if in real need? Besides, money isn't really a problem for the most part of the game. Fire Punch: The strongest of punches. Especially its big punch, which shoots out a wave of fire, has an unmatched range and is so powerful it can kill most enemies with one or two blows (a dragon takes about four). You can get it in the secret item shop on the King's Planet for 20,000 Sen, which is a really cheap price considering its awesome power. As soon as you have it, use jumping and running punches as your main means of attacking. Meat Bun: You will be able to buy your first meat bun on planet #4, Fantaland. All shops later in the game will also sell them. They are available for 300 Sen each and replenish all your HP and NP. Unfortunately, you can only carry one at a time. Meteor Punch: A powerful weapon that will make Jack punch three times at once when you press the A button. Buy it in Beatle Town for 1,000 Sen. Norm Uniform: Can be bought in the Village of Sandstar or Egymid for 40 Sen. It's the first armour you'll find in the game. Phoenix Machine: Being yet another piece of work of the great Dr Justice, it has the same features as the Stealth Machine (see below), but this one can be used to fly right into the sun as well. No enemy will be able to attack you when you're travelling in it. Psyche Armor: The best armour of the game, sold on Battle Ship Yukimura as well as Bunnme on the King's Planet for 2,500 Sen. Psyky Helmet: Sold in Bunnme on the King's Planet for 2,200 Sen. It's the last and best helmet of the game. Saur Shield: The first shield in the game is sold in White Castle for 150 Sen. Shield, Helmet and Uniform give you the best possible protection. Shell Shield: This is the game's second shield. You can buy it in Flotown on Water World for 2,000 Sen. Space Helmet: A protective helmet sold in Egymid for 50 Sen. Stealth Machine: Once Dr Justice has remodelled your spaceship to Stealth Machine, it will appear in your item list. Like Mach Dolphin, your previous spaceboat, it can be used in space and as a submarine under water, but - and this is new - on the surface of planets as well. Just select it from the item list and press the A button. It will easily cross chasms, the sea, swamps and sometimes even mountains. Plus, this one is very fast and will reduce random enemy attacks a lot. Note, however, that it can't be used in dungeons and you will have to get out of it (press B) in order to enter something (spaceports, houses, villages, dungeons etc). You will need the Stealth Machine to get into Fort Mars as well as into the first secret item shop. Storm Saber: The second and final sword of the game works exactly the same way as the Dragon Sword. You'll receive it by beating Ninja Master Puma. Sweet Bun: They can be bought in every store throughout the game for 20 Sen each and are very important in the early stages of the game. They refill 8 lines of your health (40 HP) and you can carry a maximum of 8 buns (quite easy to remember, isn't it?). The Sweet Lady, whom you'll meet on planet Dinostar, will give you eight of them for free. Thunder Punch: The second most expensive punch is not necessarily the second best. With this punch, Jack will punch only once upon pressing the A button, and every big punch will be enforced by electric waves that stun your enemy. Unfortunately, this isn't very useful most of the time, so I'd not bother buying this one but stick with the Comet Punch and go for the Fire Punch as soon as possible. You can buy it to satisfy your curiosity, but I don't recommend it. It's available on Battle Ship Yukimura for 8,000 Sen. War Uniform: A cool uniform that can be bought in Mecha Colony for 300 Sen. _____________________ |_@_@_@_@_@_@_@_@_@_| VII. FIGHTING |_=_=_=_=_=_=_=_=_=_| ------------------------ VII.1. Normal fights ------------------------ Whenever you encounter enemies, their picture will be shown and you'll receive information about which level these guys are on and how many of them you will have to kill (KO-x) to be declared the winner. Throwing enemies into holes in the ground does NOT count, you'll have to attack them until they explode. You can always choose between "Bout" and "Run". Running away can sometimes work (though sometimes it won't), but in general it'll get you nowhere, since you need to win fights to gain experience points and increase your level. I can't stress enough how important it is to try and beat as many enemies as possible, and learn how to beat all the different types. This will save you from wandering around towns for hours, trying to level up by beating only the weak foes. Despite the fact that you can beat the early enemies in the game with punches only, you should practice your moonsault and miracle kicks unless you want to get stuck soon, because higher-levelled fights can sometimes be won ONLY by proper moonsault kick execution. These kicks look as if you were just doing a moonsault without ever kicking, but they will do damage when you connect with an enemy. In some cases it may be necessary to start a flying kick into one direction and then turn around in midair to hit your opponent, so practice this as well. Never forget that you can do a high moonsault kick by simultaneously pressing B and "up". Since you are invincible while doing a moonsault or miracle kick, they are very useful for avoiding projectiles or certain enemy attacks, too. There are generally two types of enemies (and very few exceptions): Ground enemies and flying enemies. Flying enemies always appear alone, so it's 1-on- 1 (at least in 1-player mode). Ground enemies always come in pairs; if you defeat one of them, he will be replaced by another enemy, so there's almost always two of them around. Besides, the replacements like to enter with a running punch, so be careful! If both your enemies are on one side, always take some steps up or down after having brought about some attacks, so the guy you're currently not beating cannot hurt you while you're concerned with his buddy. If you have a sword it's even easier, since it gives you a wider range and you can bash away from a safe distance. If you happen to find yourself between two enemies, never concentrate on one, but go back and forth between both of them. Moonsault kicks are perfectly suitable for this purpose because they are very fast; swords are helpful as well. An annoying habit of ground enemies is that they just love to pick you up and throw you around. When they do, you'll sometimes manage to stand up while still on top of them. Now is the perfect time to jump and - while still in midair - press the A button just in time to hit their stupid faces. Most enemies in the game appear on different levels. Higher levels are generally smarter, faster and take more hits, but their basic fighting patterns stay the same. In many fighting areas you will find boxes with a P on them. There are always four of them around. If you punch them, they will sometimes break, sometimes slide across the ground (hurting your enemies if they hit them) and sometimes set free little question marks that float around. Try to hit these question marks with a punch or a flying kick (a blow with a sword will not destroy them, but only change the direction in which they're floating) to make them transform into an M. This will increase the number of Ms in your status bar by one (maximum: 6). Once you have 6 Ms you can do the Mighty Ball attack (select it from the EQUIP. menu), which will kill every normal enemy you touch or inflict major damage on a boss, but don't waste too much time, since its effects wear off pretty soon. Of course this attack will consume all your Ms (you've guessed it, right?), so once you've executed it, you'll have to collect Ms again. Unfortunately, the question marks will not always turn into Ms, but sometimes into skulls, which make you lose all your Ms. This is completely random, so don't go for question marks if you have already 6 Ms. Some P-boxes contain special items as well. There are three different types: SWORD - Pick it up and use it with the A button. You will lose this sword after the battle is over, and sometimes when hit by an enemy. COIN - Gives you a Boo Bomb. (I guess it's actually MEANT to be a Boo Bomb, but it looks like a coin.) WING - Replenishes some of your energy. These items always are in exactly the same place. For example, if you battle the Lizards with Pistols (level 4) on the surface of Desert Star, there ALWAYS is a sword in the upper right P-box. If you're, however, battling level-6 lizards, or level-4 lizards in a dungeon instead of on the planet's surface, the sword won't be there, because it's not exactly the same enemy and/or fighting arena. Check out the list of enemies below to find out which items can be found in which fights. To close this section, just a few words about fighting in your spaceship, dungeons and trains (i.e. in all closed rooms), as well as on the entire planet of Mecha Colony. These fighting arenas have walls and a ceiling you can cling to by jumping towards them. This clinging can be VERY annoying, since in this situation you're completely helpless and therefore might want to avoid it (at least I do), but you'll have to live with it. The only good thing about it is that you can crawl along the ceiling. Once you've reached the desired spot, let yourself fall down and punch your opponents while in midair. In some dungeon fighting areas, there are two floors. Never throw your enemies off the upper floor to the lower one - this does not count as a kill, and even if you follow after them, they will either be gone or have all of their HP restored. Maybe it's best to go down to the lower floor right at the beginning of every battle, but the choice, of course, is up to you. Avoid conveyor belts at all costs, they are the easiest way to spell "death" in this game. -------------------------- VII.2. List of Enemies -------------------------- NOTE: Enemy names were made up by me and are usually derived from looks or special abilities they possess. There are no official names I believe. If you have the Fire Punch, jumping and running punches are always the best choices, so feel free to ignore all the tactics described below if you have it. Level 1: Normal Galands (KO-3). Looking like apes in space suits, they don't possess any special fighting techniques and just attack by punches and moonsault kicks. Once they've knocked you down they also like to pick you up and throw you around. Whenever you're punching one of them, the other ones are very likely to dash at you and punch you if you don't move out of the way quick enough, so be careful. In general, however, you shouldn't have any problems with them. Where to find them: Desert Star (surface) Reward for victory: 12 ex points and 6 Sen Level 2: Dogface Galands (KO-3). Just like the normal Galands, but a little different look, and they can also extend their necks to quite an impressive length. When they do it, just jump straight up while facing them and punch while in midair (moonsault kicks hardly ever work). Where to find them: Desert Star (surface) Reward for victory: 24 ex points and 6 Sen Level 4: Crocodiles (KO-3). You'll often see these small crocodiles just standing around with their mouths opened. When they do this, be very careful because after a few seconds they will spew out a projectile that drags you inside their mouths, which is pretty annoying (free yourself by repeatedly pressing the B button). When battling them always break the upper left P-box to obtain a Boo Bomb. Where to find them: Dinostar (cave, Sanjo Castle) Reward for victory: 30 ex points and 12 Sen Level 4: Lizards with Pistols (KO-3). In addition to the basic fighting skills, they will sometimes just stand there and hold their pistols into the air. Whenever they do so, watch out because they're gonna shoot at you if you leave them alone too long and don't give them a hit or two. When fighting them on the surface of Desert Star, be sure to break the upper right P-box: it will contain a sword. Where to find them: Desert Star (surface, Sphinx, Royal Tomb) Reward for victory: 30 ex points and 12 Sen Level 5: Dogface Galands (KO-3). Basically the same as level-2 Dogfaces. Where to find them: Desert Star (Sphinx, Royal Tomb), Dinostar (surface) Reward for victory: 30 ex points and 12 Sen Level 5: Normal Galands (KO-3). Basically the same as the normal Galands on level 1. Where to find them: Dinostar (surface) Reward for victory: 18 ex points and 6 Sen Level 6: Lizards with Pistols (KO-3, KO-4). Basically the same as level-4 lizards with pistols. On Milky Rail and in space you'll have to kill four of them, everywhere else only three. Where to find them: Desert Star (Sphinx, Royal Tomb), Dinostar (cave, Sanjo Castle), Milky Rail [KO-4], Space (between Mecha Colony and Fantaland [KO-4]) Reward for victory: 36 ex points and 18 Sen Reward for victory on Milky Rail or in space [KO-4]: 48 ex points and 24 Sen Level 7: Ogres (KO-2). They've not only got cudgels (which they never use), but will also shoot at you if you leave them alone for too long, so never focus on one of them, but alternate between both enemies. After having taken some damage, they'll lose their bodies and their heads will slide across the floor. While doing this they're invincible, so don't stand too close to either edge of the screen and jump over them several times (they alternate strictly between coming from the right and from the left) until they return to their normal status, then repeat the whole process until you've killed 'em. Since they take time to explode, be careful even after having defeated both - you'll possibly have to play with a suddenly appearing ogre #3 for some seconds until the explosions are finished. In spite of their size you can pick them up and throw them around just like every other enemy. Where to find them: Desert Star (Sphinx, Royal Tomb) Reward for victory: 56 ex points and 60 Sen Level 10: Normal Galands (KO-4). Basically the same as the normal Galands on level 1. On the surfaces of Dinostar and Mecha Colony you'll have to beat four of them; everywhere else three are enough. Where to find them: Dinostar (surface [KO-4]), Mecha Colony (surface [KO-4], tunnel, weapon plant), Space (between Mecha Colony and Fantaland, Desert Star/Sun region) Reward for victory: 54 ex points and 24 Sen Reward for victory on the surfaces of Dinostar or Mecha Colony [KO-4]: 72 ex points and 32 Sen Level 10: Ogres (KO-2). Basically the same as level-7 ogres. Where to find them: Dinostar (surface, cave, Sanjo Castle) Reward for victory: 72 ex points and 100 Sen Level 12: Giraffes (KO-3). Remember the Dogface Galands that would extend their necks every now and then? Although these fellas got no dog faces, they're far worse, since their necks are always that long and they'll open fire at you frequently. Moonsault kicks can sometimes work, but I still recommend jumping up and punching their stupid faces in midair. Whenever you get one down, you can pick him up and throw him around to kill the other ones, but note that jumping punches do far more damage. They easily win the prize for being the most annoying enemies in the game! Where to find them: Milky Rail, Mecha Colony (tunnel, weapon plant), Space (between Mecha Colony and Wood World, Desert Star/Sun region) Reward for victory: 90 ex points and 36 Sen Level 12: Knights (KO-4). Every true knight has a sword and a shield. The first gives them the ability to attack from a greater distance, the latter will make it harder for you to hit them. The good news is that they can't pick you up and throw you around (because of their swords; this applies to all sword-wielding enemies). Breaking their block by a moonsault kick and following up by punches is the quickest and easiest way to dispatch them, but always beware of the swords. If you feel you could need a sword as well, break the upper right box (in all fighting areas). Use a moonsault kick for your first hit, then bash away at them with the sword. On the Milky Rail and in space, four kills are required, on Fantaland three are sufficient. Where to find them: Milky Rail, Space (between Mecha Colony and Wood World, Desert Star/Sun region), Fantaland (surface [KO-3]) Reward for victory: 160 ex points and 48 Sen Reward for victory on Fantaland [KO-3]: 120 ex points and 36 Sen Level 13: Gargoyles (KO-3). They spit out flames which won't only hurt when they connect, but also create a small fire on the ground, so be sure to get rid of these foes soon. Of course they know all the usual moves as well. Another reason why you should dispose of them fast is that a dragon will appear if you take too much time fighting them (see "The Dragon" at the end of the enemy list). When battling them on the Milky Rail or in space, destroy the upper right box to obtain a sword. In the dungeons of Fantaland you must beat four of them, everywhere else three are enough. Where to find them: Milky Rail, Space (between Mecha Colony and Fantaland, Desert Star/Sun region), Fantaland (surface, tower [KO-4], swamp castle [KO-4]) Reward for victory: 84 ex points and 36 Sen Reward for victory in tower or swamp castle [KO-4]: 112 ex points and 48 Sen Level 15: Crocodiles (KO-2). Basically the same as level-4 crocodiles, but much stronger. Whenever you battle them, get the sword in the lower left box. Where to find them: Mecha Colony (surface) Reward for victory: 120 ex points and 68 Sen Level 15: Gasmask Galands (KO-4). You will fight these in a room with six platforms (two low, two semi-high, and two high), each occupied by one Galand. They can't move, but will disappear from time to time, eventually re- appearing in the same place they were before. Furthermore, they won't use their gasmask-like contraptions to breathe but to shoot at you. Kill the ones on the lower platforms by first hitting them with a moonsault kick, then immediately punching them, but beware of the projectiles (from other platforms as well). Next, jump onto the semi-high platforms and repeat the whole process. Don't try to beat the guys on the high platforms; you have barely any room to move up there. Where to find them: Mecha Colony (tunnel, weapon plant) Reward for victory: 64 ex points and 48 Sen Level 16: Guy in a Picture Frame (KO-1). This weird guy will fly around in a picture frame with a blade attached to each corner and throw down shuriken. You can either jump up and punch him or hit him with a flying kick whenever he sweeps down at you. Punches do more damage and do not require your enemy to sweep down, since you can jump high enough to hit him, but kicks are safer, so decide for yourself. When using punches, always try them from a little distance, while moonsault kicks have proven to bring the best results when executed just before you connect with the enemy. Where to find him: Mecha Colony (surface, tunnel, weapon plant) Reward for victory: 180 ex points and 50 Sen Level 17: Normal Galands (KO-5). Basically the same as level-1 Galands. Break the upper right box to reveal a sword. Where to find them: Fantaland (surface) Reward for victory: 200 ex points and 120 Sen Level 18: Knights (KO-3). Basically the same as level-12 Knights. Where to find them: Fantaland (tower, swamp castle) Reward for victory: 180 ex points and 108 Sen Level 20: Riding Knights (KO-3). They will race across the screen on their horses, and to make matters worse you'll never know which side they'll come from. However, once you manage to throw them off their horses, they will turn into normal Knights (see level 12). To do so, hit them with two moonsault kicks, but note that you'll have to deliver both kicks before they leave the screen again; if you can't do it fast enough, use the Turtletime Watch. (Just one kick is needed if you're on level 18 or higher.) Whenever you kill one of them, be careful, because he will immediately be replaced by another Riding Knight. When fighting them on the surface of Fantaland, break the lower left box for a sword, and the upper right one for a wing. Inside the tower or swamp castle, break the lower right box for a sword. The amount of experience and money gained for a successful battle varies; the amount shown below is granted for throwing off and beating three guys, but you'll get an extra 100 ex points and 108 Sen for every additional Knight you throw off his horse but don't kill. To throw off as many as possible, always punch the Knights into the hole in the ground after you've forced them to dismount - this does not count as a kill - or run them out of the screen (i.e. run away from them as fast and often as possible) to have them replaced by new Riding Knights you can again throw off their horses. You'll be able to gain enormous amounts of experience and level up with lightning speed. If you beat them using the Mighty Balls, however, you'll receive only 300 ex points and 324 Sen. Where to find them: Fantaland (surface, tower, swamp castle) Reward for victory: 420 ex points and 360 Sen Level 22: Ants (KO-4). Jump into these ants with a moonsault kick and start punching them as soon as you see them, because if you leave them alone for a second, they'll throw a huge rotating knife at you. To make matters even worse, these knives have boomerang qualities, so they'll return to the sender, which means you'll have to jump over them twice... the good news is that they disappear as soon as you hit the guy who threw them. You'll find a sword in the upper left box, but I don't recommend using it. The Meteor Punch is much faster, and they can't take much damage anyway, so if you attack them quick, they shouldn't be a problem at all. Where to find them: Wood World (surface) Reward for victory: 240 ex points and 240 Sen Level 22: Elephant Robots (KO-2). Their fighting pattern is the same as that of the Ogres (level 7). They look intimidating, but are actually rather weak. Punches, swords, flying kicks... it all works against them. Just make sure you don't concentrate on one of them for too long, and avoid their projectiles (they explode in midair); the rest should be a walk in the park. The lower right box always contains a wing. Where to find them: Wood World (surface) Reward for victory: 360 ex points and 240 Sen Level 22: Gargoyles (KO-4). Basically the same as level-13 Gargoyles, but shooting much more frequently. The Dragon will appear in fights against them quite soon as well. Where to find them: Space (between Fantaland and Wood World) Reward for victory: 240 ex points and 240 Sen Level 22: Napalm Guys (KO-3). These weird looking guys use the strange contraptions on their backs to shoot something like napalm at you. Because they are invincible to normal punches (running/jumping punches work though), I suggest you equip your Dragon Sword and use a combination of a few moonsault kicks and lots of sword strikes. The napalm bombs always fly in an arc and are easy to dodge. Their special liking to pick-up-and-throw is far more annoying. Never forget that your sword has a wider range than their punches. Where to find them: Wood World (surface) Reward for victory: 180 ex points and 180 Sen Level 22: Normal Galands (KO-4). Basically the same as level-1 Galands. Will they ever stop? Use the Meteor Punch instead of your sword, it's much faster. Where to find them: Wood World (surface) Reward for victory: 200 ex points and 240 Sen Level 22: Robots (KO-2). Their fighting pattern is the same as that of the Ogres (level 7). Unlike most other enemies, they're resistant to moonsault kicks and swords, so use punches only, but don't focus on one of them for too long. Where to find them: Fantaland (surface, tower, swamp castle) Reward for victory: 360 ex points and 160 Sen Level 23: Flying Brain (KO-1). This ridiculous enemy is similar to the Guy in a Picture Frame (level 16). It looks like an ugly, brain-like creature with four candles attached to it and flies around, throwing down little balls. Jump up and punch or hit it with a moonsault kick when it sweeps down at you. Avoid the projectiles: they'll turn you to stone for some time (capsules help though, and you can even use healing items/spells during your time as a statuette). Climbing up the walls and attacking from there? Don't even THINK about it! Where to find it: Wood World (cave, Lost Forest dungeon) Reward for victory: 300 ex points and 300 Sen Level 24: Robots (KO-2). Basically the same as level-22 Robots. A Boo Bomb can be found in the upper right box. Where to find them: Water World (sea) Reward for victory: 400 ex points and 200 Sen Level 26: Ants (KO-4). They're almost exactly the same as the Ants on level 22. Break the upper left box to receive a Boo Bomb. Where to find them: Wood World (cave, Lost Forest dungeon) Reward for victory: 256 ex points and 280 Sen Level 26: Napalm Guys (KO-4). Basically the same as level-22 Napalm Guys. In space you'll have to beat four of them; on Wood World three are sufficient. Where to find them: Space (between Fantaland and Water World), Wood World (cave [KO-3], Lost Forest dungeon [KO-3]) Reward for victory: 256 ex points and 280 Sen Reward for victory on Wood World [KO-3]: 192 ex points and 210 Sen Level 26: Head Throwers (KO-3). Red alert! The level-26 type isn't all that strong, but on higher levels these guys are, in my opinion, the hardest enemies in the game. They will constantly throw their heads at you and, once they got you down, pick you up and throw you around like there's no tomorrow. Don't use your sword (it's too slow), but jump into them with a moonsault kick and start punching immediately or try to hit them with a running punch. Whenever you manage to get one of them off his feet, pick him up and throw him against his buddies as often and fast as possible, giving them no chance to attack or stand up. The Dragon (see end of enemy list) is very likely to appear in fights against them. It sometimes appears right at the beginning of the battle! Where to find them: Water World (surface) Reward for victory: 210 ex points and 240 Sen Level 27: Masked Galands (KO-3). These guys, wearing masks that look like alien faces, are strange. Their main attack is a punch that looks as if their arms were made of metal. They also like running attacks and the pick-up-and- throw game, but overall they're pretty weak. When fighting them in the Temple of Zeus, take the wing out of the upper left box. Where to find them: Water World (sea), Temple Zeus Reward for victory: 222 ex points and 270 Sen Level 28: Normal Galands (KO-4). The standard guys again... Where to find them: Space (between Wood World, Temple Zeus and the Black Hole) Reward for victory: 240 ex points and 360 Sen Level 28: Pterodactyl (KO-1). Pterodactyl is the name of a flying dinosaur that looks very similar to this enemy. You can beat it just like you beat the Flying Brain (level 23). The good thing about the Pterodactyl is that it flies very low most of the time, so you don't have to use the dangerous jumping punches, but can hit it with high moonsault kicks all the time. Its bullets won't turn you to stone, but paralyse you, which is in fact the same, i.e. you can't move, but use healing items and spells and get rid of it by using a capsule. Where to find it: Water World (surface) Reward for victory: 300 ex points and 300 Sen Level 32: Elephant Robots (KO-2). Basically the same as level-22 Elephant Robots, but these are immune to normal punches, so you'll have to use a sword (or moonsault kicks, but this takes too long). Jumping/running punches work, too. Where to find them: Water World (surface) Reward for victory: 400 ex points and 300 Sen Level 32: Kings (KO-3). They are quite similar to the Knights on Fantaland, but much faster and smarter. Since they block sword strikes as well as punches, I recommend jumping into one of them with a moonsault or miracle kick to break his block and continue by punches or sword attacks, but move away fast enough not to be hit by the other guy. Like all enemies with swords, they can't pick you up and throw you around. Although I suppose you'll already have the Dragon Sword when you meet them, you can get a sword out of the upper right P-box as well. Where to find them: Space (between Wood World and Battle Ship Yukimura) Reward for victory: 288 ex points and 300 Sen Level 32: Masked Galands (KO-3). Basically the same as level-27 Masked Galands, but on this level they can be a pain at times. Where to find them: Space (Desert Star/Sun region, between Temple Zeus and the Black Hole) Reward for victory: 288 ex points and 420 Sen Level 32: Snake (KO-1). This one is very similar to the Pterodactyl (level 28), but the Snake's projectiles will do actual damage instead of just paralysing you. Note that it is vulnerable only in the head and beat it with high moonsault kicks. Where to find it: Temple Zeus, Temple Apollo Reward for victory: 700 ex points and 600 Sen Level 33: Head Throwers (KO-3). Basically the same as level-26 Head Throwers. Where to find them: Water World (sea), Fort Mars, Space (between Temple Zeus and the Black Hole) Reward for victory: 300 ex points and 420 Sen Level 35: Hornet (KO-1). Use the same tactics as against the other flying enemies, but be extremely careful, i.e. don't use jumping punches but moonsault kicks only. The Hornet won't shoot at you, but is always accompanied by two small invincible hornets that will attack you relentlessly. Don't concentrate on them too much, however. Instead, attack the big guy. Like the Pterodactyl (level 28), it usually flies low enough to be hit by high moonsault kicks. The Hornet is one of the deadliest foes in the game. Where to find it: Water World (surface) Reward for victory: 500 ex points and 600 Sen Level 40: Crocodiles (KO-3). Basically the same as level-4 Crocodiles, but shooting much more frequently (all the time, to be exact). Where to find them: King's Planet Reward for victory: 360 ex points and 300 Sen Level 40: Flying Brain (KO-1). Basically the same as the level-23 Flying Brain. Where to find it: King's Planet Reward for victory: 600 ex points and 600 Sen Level 40: Gasmask Galands (KO-6). Remember the idiots with the gasmasks from level 15? They're back, but this time you'll have to beat all six of them. Beat the lower and middle guys just like you used to do back in Mecha Colony; to defeat the occupants of the top platforms, you'll have to stick to the ceiling, fall down in the breaks between their shots and let them taste your punches. Just be sure your head (and not your feet) is near your enemy when you're on the ceiling, so you'll land facing him; there's no time to turn around. In fights against these guys you can never fully avoid taking some damage, but apart from that they're quite easy to beat. Where to find them: Graviton Reward for victory: 720 ex points and 720 Sen Level 40: Riding Kings (KO-3). Basically the same as level-20 Riding Knights. Hit them twice in quick succession (only once if you're on level 40 or higher), i.e. before they leave the screen, to throw them off their dragons and turn them into regular Kings. You can beat them as usual (see level 32), but since they are very fast on this level, you might want to beat them with moonsault kicks only. Again, you'll get more points for throwing off more than needed: an extra 306 ex points and 290 Sen are awarded for each additional dismount. The amount shown below corresponds to bringing three enemies to the ground and beating them. Beating them with the Mighty Balls will get you only 918 ex points and 870 Sen. Just for the sake of completeness, a sword is to be found in the lower right box when battling in one of the temples. Where to find them: Fort Mars, Temple Zeus, Temple Apollo Reward for victory: 1,140 ex points and 1,140 Sen Level 40: Ogres (KO-2). Basically the same as level-7 Ogres, but these have swords (wide range, but no longer able to pick you up from the floor) as well. Where to find them: Fort Mars Reward for victory: 280 ex points and 400 Sen Level 40: Robots (KO-2). Basically the same as level-22 Robots. If you manage to punch one of them with the Thunder Punch repeatedly, he won't even be able to launch his flying attack. Where to find them: Fort Mars Reward for victory: 700 ex points and 360 Sen Level 40: Spider (KO-1). This foe is exactly the same as Aracnatach from the Stealth Six. Use moonsault kicks to dodge the little spiders and give him a (jumping) punch whenever you have the time to. Never touch the big guy himself. Where to find it: Graviton Reward for victory: 1,800 ex points and 1,600 Sen Level 42: Napalm Guys (KO-4). Basically the same as level-22 Napalm Guys. When you battle them on the King's Planet, the lower right box contains a wing. Where to find them: King's Planet, Temple Zeus, Temple Apollo Reward for victory: 480 ex points and 480 Sen Level 43: Head Throwers (KO-4). Basically the same as level-26 Head Throwers. Where to find them: King's Planet Reward for victory: 600 ex points and 880 Sen Level 43: Pterodactyl (KO-1). Basically the same as the level-28 Pterodactyl. Where to find it: Temple Zeus, Temple Apollo Reward for victory: 400 ex points and 500 Sen Level 44: Riding Knights (KO-3). Basically the same as level-20 Riding Knights. Even on their own feet the knights are very fast on this level (meaning too fast for your sword), so I suggest you beat them with moonsault kicks only after having them thrown off their horses. Just as with their lower version, the more you throw off their horses the more ex points and Sen you'll get (plus 324 ex points and 324 Sen for each beyond the regular three). The experience and money gained will be reduced to 972 ex points and just as many Sen if you choose to crush them with the Mighty Ball attack. Where to find them: Space (Desert Star/Sun region, near the Black Hole) Reward for victory: 1,152 ex points and 1,080 Sen Level 45: Bomb Brothers (KO-3). Exactly the same as Young Bomb Brother from the Stealth Six. Whenever you hit them, dodge the explosions that occur, or use a sword to attack from a safe distance. Avoid bombs and flying attacks. Where to find them: Graviton Reward for victory: 1,500 ex points and 1,500 Sen Level 45: Elephant Robots (KO-2). Basically the same as level-22 Elephant Robots. Again, they are fully resistant to normal punches, so use swords, flying kicks and/or running/jumping punches. Where to find them: Temple Zeus, Temple Apollo Reward for victory: 600 ex points and 400 Sen Level 45: Riding Kings (KO-3). Basically the same as level-40 Riding Kings. Throwing off more than four is difficult in this fighting area because of the conveyor belt, but it can be done. 324 ex points and 300 Sen are awarded for every additional dismount. Using the Mighty Balls will get you 972 ex points and 900 Sen. Where to find them: Graviton Reward for victory: 1,260 ex points and 1,200 Sen The Dragon (no level). In fights against Gargoyles or Head Throwers of every level, your enemies may disappear and be replaced by a huge Dragon at random rate. The Dragon will fly across the screen, frequently shooting at you. Once you've either killed it or it has reached the other end of the screen (it CAN turn around, but this happens VERY rarely), your enemies will reappear and the battle will continue. Even if you've managed to kill the Dragon, it will reappear as often as the game wishes; I once beat four Dragons in a single bout. To beat the Dragon, use flying kicks only (unless you have the Fire Punch), and be sure to deliver them very fast to prevent the monster from attacking or escaping to the other end of the screen. Never let it trap you in a corner. Every Dragon you beat will get you an extra 500 ex points and 500 Sen in addition to the normal experience and money for a successful battle, but these points will only be awarded if you win the original fight as well! The Dragon will be stronger in fights against higher-levelled enemies (level-33 or level-43 Head Throwers), so on this levels you will gain 900 ex points and just as many Sen for beating it. To make really quick work of it, use the Magicmine twice or deliver about four jumping Fire Punches ;) ------------------------- VII.3. Command Battle ------------------------- Unlike normal foes, whom you'll face in a real-time fighting system, bosses have to be beaten in what is called the "Command Battle", a system similar to Final Fantasy Legend (a.k.a. Saga) or Sword of Hope. On the beginning of each round you will have to select an attack, magic spell or item to use. The boss will also choose an action. Hit or miss as well as the order of actions is completely random. After all participants have done what they had decided to, the next round starts. While your life is displayed in lines during normal fights, the number of your HP is indicated in Command Battle. You will also receive information on how many HP you took from the boss after every successful attack. Command Battle will always include Jack and Ryu. In 2- player mode Jack will be controlled by player 1 while player 2 controls Ryu; in 1-player mode Ryu will be controlled by the computer. He will be on the same level as Jack and have full energy and NP each time you enter Command Battle. After the fight is over, he disappears. As the computer will never use any items or spells except swords, healing and defence is all up to Jack. Each time you use a healing item or spell, both Ninja Boys will have their HP (and NP, in case of a meat bun) refilled. All the boss' attacks will also apply to both Jack and Ryu, but occasionally one or both of them will manage to avoid damage by random ducking. Command Battle is over once either the boss or Jack dies. (If Ryu dies, the battle just continues *g*) The commands to choose from are: BOUT - A normal attack. Mr Random will decide whether a punch, moonsault kick or miracle kick is delivered, so your attack may be weaker or stronger than a sword attack. ITEMS - Use healing buns, capsules or Boo Bombs, although I wouldn't recommend the latter. If you have a sword, it can be found in here as well. In contrast to BOUT attacks, the damage of which may vary greatly, the sword always does around 10-20 HP of damage (depending on your level, of course). MAGIC - All magic spells you can use in battle are in here, with the most important being the Vitalizer, the Sentinel Shield and Robo Chameleon. The Mighty Balls are to be found in here, too. RUN - Try to run away. I wouldn't use it. If you really have to be a coward, use the Escape Leaf ;) ------------------------- VII.4. List of Bosses ------------------------- Desert Star Boss: Serpent Medusa (approximately 80 HP). This one is easy! Just always choose "bout" and use the Vitalizer or sweet buns when you run low on HP. The Mighty Balls would be a good means of attacking as well. Her attacks are a normal shot ("Thud!"), a flame wave (takes away more HP than the normal shot) and the Medusa Stare, which will turn a player to stone, making him unable to move for two or three rounds. In 1-player mode you can, unfortunately, only use capsules to cure Ryu, since Jack can't cure himself in his stone form and Ryu will never use any items. Furthermore, most of the time you'll either both be stone or both be able to move, so having no capsules at all won't really hurt. Beating her will give you 100 ex points, 200 Sen and the Libra Ring. A captive girl will appear and bestow the Robo Chameleon spell upon you. Fantaland Boss: Robo Doc (approximately 160 HP). Finally stage 4 has a boss again! Use the Sentinel Shield or Robo Chameleon to block all his attacks (the Sentinel Shield can take two hits from each boss, the chameleon stays for one to three rounds), but keep in mind that occasionally these spells won't work. Use the Vitalizer every time your HP drop to about 30. When your NP become few, you can refill them with a meat bun, but don't use it unless you run low on both HP AND NP. For attacks use both BOUT and the Dragon Sword. Robo Doc will attack by normal shots ("Thud!") and the Ultra Robo Fire, which takes away about double the amount of HP. Once you've drained about 50 of his HP he will use the Ultra Robo Power Up to transform into Hydra Robo. Save your Mighty Balls for this second phase of the fight! He will now attack by normal shots and the Needle Gun, which does about as much damage as the Ultra Robo Fire and can hurt at least Ryu even when the Sentinel Shield is on. Defeating him will get you 1,600 ex points, 1,600 Sen and an antidote to cure the people of Nightlander. Wood World Boss: Tank Car (approximately 200 HP). Like in the previous boss battle, the Sentinel Shield or Robo Chameleon can block all attacks, even if they are expected to fly over the shield and come down from above. Use the Vitalizer and/or buns every time your HP drop to 30 or 40 and attack by using the Dragon Sword, the BOUT command and the Mighty Balls. In addition to the normal shots Tank Car will use the Storm Cannon and the Assault Beam Gun, two more powerful weapons. Once you're victorious you'll receive 3,400 ex points, 3,400 Sen and the Capri Ring. Ninja Master Puma (approximately 230 HP). Use the same tactics as always. In addition to the normal shot, his attacks include the Mega Punch, which does quite a lot of damage, and the Net Trap, which will paralyse you; he sometimes casts a spell called Energizer to refill his HP, too. The Mighty Balls CAN work against him, but sometimes they won't. Defeat him and 4,600 ex points, 4,800 Sen and the Storm Saber will be yours. You'll also obtain the power to navigate the Marco's Comet. Final Boss: General Lion (approximately 250 HP). He's the evil looking guy from the opening sequence. Do just the same you did against all the other bosses and never forget to use your healing spells/items. In addition to the well-known "Thud!" shot every boss is capable of, he can use the Multipunch, the Smart Bomb and the Gatling Gun. All of these attacks do around 50 HP of damage, and the Gatling Gun can hurt at least Ryu even when the Sentinel Shield is on. The Heal Spell enables the General to replenish lost HP. He is immune to the Mighty Balls, so there's no need to collect and/or save Ms for this fight, and even the Magicmine will be blocked most of the time, so spend your NP on more "basic" things. Since he's the final enemy, beating him will get you nothing but the satisfaction of having completed the game ;) _________________________ |_@_@_@_@_@_@_@_@_@_@_@_| VIII. WALKTHROUGH |_=_=_=_=_=_=_=_=_=_=_=_| ------------------------ VIII. 1. Desert Star ------------------------ You start below your wrecked spaceship on level 1 and with 160 Sen of pocket money. Quite obvious, the first goal on your quest is the town to your right. It's the Village of Sandstar and, surprisingly, there are only children around. Talk to everyone and you'll find out that the adults were all taken to Egymid, the capital of Desert Star, which is to the north, and are forced to work for the Galands there. Visit all three houses in the village: one is the inn, where you can always refill all your HP and NP for free, one is an item shop and one is the convenience store, where you will be told how many experience points you need to advance to the next level. You can also revive a dead player in 2P-mode, switch from 1P-mode to 2P-mode and vice versa or get the password there. The convenience stores are reset points as well, which means that when you die, you will restart in the very convenience store you visited last, so be sure to always say "hello" in these, even if you don't need a password. In the shop, buy the Norm Uniform and, if you like, one or two sweet buns. Since Egymid isn't right around the corner and you start with only two lines of energy (10 HP), I suggest you fight the Galands around Sandstar until you have at least four energy lines (level 4) and always refill your health at the inn. I also recommend collecting 6 Ms. When making your way to Egymid, don't hesitate to visit the small hut you see. It belongs to Samurai Happy, who wants you to find his fan. This is so easy it's almost stupid: Just run as far to the right as possible, then destroy the upper box. If you should fail, which is near impossible (what the hell were you doing all the time?), you can try again. He will give you the T-star as a reward. When you finally reach Egymid talk to everyone, then go to the shop and buy the Space Helmet (50 Sen). Don't forget to visit the convenience store as well. The house to the left of the shop rents camels for a fee of 60 Sen, but you don't need one yet. The people will tell you that the Galands have locked the Royal Tomb in town (the pyramid above the town on the map) from the inside because they're digging for the Libra Ring there, which is one of the Seven Treasures of the Marco Polo Clustars. Resistance troops that could help you enter the tomb are hiding in a Sphinx to the southeast of town, which is currently under attack by the Galands. Visit the house near the Royal Tomb to meet Princess Leila, a cute manga girl, who will give you the magic spell of Escape Leaf and ask you to help them. Your next objective is to beat up the Galands around Egymid and Sandstar until you reach at least level 8. You can speed up this process by using the T-star a lot; remember that you can always refill your NP free of charge at the inn. I know that battling around a town can be a little boring at times, but on the other hand it won't take that much time and if you do it now, you won't have to walk around for hours, trying to level up, in the higher stages of the game. Besides, level 8 is a solid basis for your trip to - you've guessed it - the resistance's hideout. Before you start, make sure you have about two or three sweet buns, but don't buy too many yet because you'll get eight (maximum!) for free on the next planet. Since you'll have to walk all the way back from the Sphinx to Egymid by foot once you've met with the resistance, I recommend you rent a camel now, so you can ride at least one way. As the shopkeeper says, "the fee is only 60 Sen." Ride to the right, making your way through the gaps in the mountain ranges, until you see another pyramid and a house with an "S" on it. The pyramid is the warp zone to the next planet and the house is a spaceport, but, alas, you can't use either of them now because the warp zone is under construction and you'll need a spaceboat for the spaceport. Instead, go down and - upon reaching the mountains - left. Take the next way down, then walk to the right and you'll reach the Sphinx. Press the B button to dismount from your camel and enter your first dungeon. Inside, just follow the path - there are no choices to be made yet. When you have to choose between up and left a little later, go left first, then up through the gap in the walls and continue to the right. Follow the path again, and when you see a black, flashing square (like the one at the beginning of the dungeon), walk onto it to be teleported to the next floor. Just follow the path again and enter the door you'll find at the end to meet Blu Boltar. He must have been an enemy from a previous installment of the Ninja Boy series, since he tells you he's been wandering around in space after having lost the battle in Chinaland when finally the resistance invited him as their leader. Furthermore, he's willing to cooperate with you and gives you the Vitalizer spell as well as three Boo Bombs. You'll find yourself teleported out of the Sphinx the next moment. Walk back to Egymid (no camels this time!) and blow up the door to the Royal Tomb with one of the Boo Bombs. To do so, just stand directly in front of it and select the bomb from the menu. Take some capsules with you if you wish; they are sold in the item shop. Inside the tomb, go straight up (not to the right) and follow the path. Go down at the end and touch the black square. On the next floor (looks like the first floor in the Sphinx, doesn't it?), just follow the path again. The final floor is composed of three concentric squares. Just follow the path AGAIN, using every ladder you find, and step on the stairs at the end to battle the first boss, Serpent Medusa. If your energy is low, use the Vitalizer or a sweet bun before you do, of course. After you've beaten her (you shouldn't experience any troubles, but if you do, check out section VII.4.) and got the Libra Ring, your first treasure, a girl appears, thanks you for saving her and gives you the Robo Chameleon spell. She also informs you that the warp zone to Dinostar can now be used, which is just what you should do next. --------------------- VIII. 2. Dinostar --------------------- From the warp zone, walk straight north to find the first and only town of Dinostar, White Castle. The people - or rather: the dinosaurs - including their emperor Tryanna (just on a sidenote, I guess it's misspelled and meant to be Tyranna), will tell you a little about their planet, which receives light by an artificial sun that is being turned off at times, but this information is of no relevance for the game. The Milky Rail train - the house in the upper right corner of the town being the station - could take you to Mecha Colony, the next planet, but the Galands are blocking the line. Moreover, there is a fortress named Sanjo Castle to the southeast. The people of Dinostar are trying to defend the Orion Ring against the Galands there. Visit the house in the lower left corner of the city to talk to Ragyu, who has been waiting for you. He will give you a bonzebot and finally tell you "Now, fight for 24 hours!" (I love this line!) Of course you should visit the convenience store, inn and item shop. Buy the Saur Shield and the Cosmic Punch (you must accept the shopkeeper's offer and sell your Speed Punch, since you can only have one punch at a time). Don't buy any sweet buns because you'll get some for free soon; the same goes for Boo Bombs, which you can get out of the P-boxes in fights against the Crocodiles (level 4). After having finished our business in town, let's head to Sanjo Castle and help the dinos defeat the Galands! From the town, go diagonally right-down first, then continue to the right. You'll soon see a volcano and a cave next to it. Enter the cave. Inside, go straight down, then left, up and at the first fork choose left. The rest is just about following the path. Once you leave the cave, be sure to visit the hut in the lower right corner of the planet. You'll meet the Sweet Lady (actually, she's by no means sweet, but an ugly pig), who will give you eight sweet buns each time you visit her, so I recommend you refill your energy to the max with the buns you already have before entering her house. Finding your way from the Sweet Lady's hut to Sanjo Castle is easy, just don't be surprised that the castle looks exactly like the cave you just visited (boring...). Inside the castle, choose left first, then follow the path up and right before taking the first way down and walking into the first black square. On the next floor, just follow the path to reach black square #2. On the third floor, go right and bomb the door. Enter it to get the Orion Ring (no boss this time), then walk back all the way to White Castle and don't hesitate to visit the Sweet Lady again. Back in town, enter the Milky Rail station. Oldman Taurus, the driver, who claims he has been with the train for 80 years, will appear and the train will take you to Mecha Colony. Fights will occur on the train, too, so be prepared! ------------------------- VIII. 3. Mecha Colony ------------------------- Mecha Colony is the "future world" of the game, so the station here is definitely more modern than its counterpart in Dinostar! After having exited the train, walk to the right and then play the old "follow-the-path" game to reach the city, with the spaceport directly next to it. A quick note about the battles: Wherever you are in Mecha Colony, the fighting areas have walls and ceilings, so be careful! In town, talk to the people and visit the convenience store before entering the shop, where you should buy the War Uniform, the Combat Helmet and, only if you wish, the Boomerstar (a stronger version of the T-star). Next, enter the station (STA) to travel to another district of the city. As in every dark-fiction story, the people all look the same and are dead from the neck up, but don't realise it (quote: "We're very smart, the Galands are not.") They seem to care about nothing but the weather - it never rains because the whole planet is surrounded by a glass shield - and the only valuable information you get is that the enemy has kidnapped Dr Justice (whoever that is) and taken him to the west, and that there is the Galands' weapon plant to the south. Leave town, head to the left and enter the tunnel you see. Inside, go right first, then follow the path (up-left-up) until you can decide between two ways to the right. Take the higher one and just follow it until you reach a door. Use a Boo Bomb on it to meet Dr Justice, who will tell you the Galands are trying to make a super weapon called Dreadstar, which could destroy Chinaland completely. He will also give you the Sentinel Shield magic. One moment later you will find yourself outside the tunnel in an area of Mecha Colony you haven't been able to visit before. Walk down as far as possible, then go to the right and enter another tunnel: It's the Galands' weapon plant. Inside the plant just follow the path until you reach a huge fork where you can choose between left and right. Choose right and step onto the black square (yes, they're back!). On the next floor, just follow the path once more. When you finally reach a door, open it with a Boo Bomb, but don't expect this one to be over already! On the next floor, start by walking up and right (there's no other way to go at all) before using the second gap in the wall (the wide one) to go down. Walk below the strange machine and set a bomb just at its centre (the game will display a text message once you get there, so you can't miss it). Enter the hole you created to receive the Aries Ring and be teleported outside the plant. Go back to town through the tunnel, which is now free to pass (this means you won't have to do the dungeon again), and visit Dr Justice in the formerly empty house. He will present you a spaceboat. Once you have it, just enter the spaceport next to the city and fly straight down until you reach a planet with a huge castle on it. This is gonna be the next stop on your journey to eternal glory in the Marco Polo Clustars. ---------------------- VIII. 4. Fantaland ---------------------- Welcome to the fantasy/medieval world of Ninja Boy 2! Battle your way through the forest diagonally left-down, enter the fortress you see and you'll find out you're in Nightlander, the only town of the planet. Talk to everyone. Your task is very obvious: Since the king and his knights lost their minds in the castle southeast, you will have to go there and investigate the whole affair. Unfortunately, the castle is surrounded by a swamp where only a dragon can go through. To use a dragon, you must be a Dragon Soldier, and to become a Dragon Soldier, you'll have to meet with Dragon Fighter, who lives in a tower to the north of town. You will easily recognise the people who went crazy, since they want to sing songs or make silly jokes all the time, including my favourite one "Don't take too much time, leave me some!" Regarding equipment, the only thing of importance are meat buns. They will refill your HP and NP to the max when you eat them, so be sure to buy one (unfortunately you can't carry more of them). I don't use shuriken at all, but if you wish you can buy the Reflextar, a new powerful version, as well. You should also visit the house above the item shop: It belongs to Sheriff Baa, who will give you the Turtletime Watch spell. Once you're fully equipped, leave town and head to the left. Upon reaching the mountains, go up and take the first path to the right to get to Dragon Fighter's tower. Inside the tower, go straight up, then step onto the black square to your right. Use the second black square on the next floor (you can't miss it). On floors 3, 4, 5 and 6 it's time for yet another episode of "Follow the Path". Talk to the guy at the end. It's Dragon Fighter of course. To become a Dragon Soldier, you'll have to "survive rigorous training": Break 20 balloons in 60 seconds. This is pretty easy, and even if you SHOULD fail (I did it intentionally just to see what happens) you can always try again. Dragon Fighter will eventually knight you and give you a Dragon Sword. You can use it in any fight just by selecting "with sword" from the EQUIP. menu, and - unlike the little swords in the P-boxes - your enemies won't be able to take it away from you. Now, walk all the way back to Nightlander. In town, walk straight across the large bridge and enter the house on the right hand side. It's the dragon mansion that keeps the Dragon Soldier's dragons, so you'll get one for free. Leave town and head to the left again, but this time go down once you reach the mountains. Just follow the path and cross the swamp until you see the castle (looks just like Dragon Fighter's tower). The little cave next to it is another dragon stable, so you can return to the city if you already dismounted from your dragon and suddenly realise you need to get back for whatever reason. Enter the castle. Inside, go left first, then just follow the path. Bomb the door at the end. Nothing to write home about on floor #2. On floor #3, talk to the guy standing between the two doors. Jack will ask him where the boss is, but the guy will say "left" and "right" so many times you'll have to count on a piece of paper. Saying "left" 18 times and "right" only 15 times, he means to tell you the boss is behind the left door. (Just in case you wanna know what's behind the right door: Free teleport near the entrance of the castle... how original!) Use the Vitalizer in case your HP are low (you don't need to fully recharge them though) and enter. After having defeated Robo Doc, the boss, you'll receive an antidote and be teleported to Nightlander. Talk to the princess to cure all the madmen and receive the Virgo Ring. The king will now permit you to travel to his neighbour planet, Wood World. Refill your powers, enter the spaceport and just fly left until you reach a planet with a huge forest on it. ----------------------- VIII. 5. Wood World ----------------------- From the spaceport, just walk left and you'll soon find Beatle Town. Talk to all beetles, butterflies and caterpillars and enter every house. The "people" will tell you that King Wood "doesn't look too good" and is held captive in the Lost Forest far southeast. To save him, you will need to ask Lord of the Lost Forest for help unless you wanna get lost in the forest. He lives in the east. Behind one door you will find Red and Blue Gems, who will give the Magidoor spell to you. The Magiport spell is a present from Chief Arrowhead, who lives behind the northernmost door in town and is by far the dumbest guy in the whole game. Buy the Crust Armor, Crust Helmet and Meteor Punch in the item shop. One shop also rents beetles for 400 Sen - of course they work just like camels or dragons. Don't buy too many Boo Bombs yet, you will get some for free in battles soon (against the Ants on level 26), but take some capsules with you: you'll fight lots of Flying Brains (level 23) that can turn you to stone. So let's visit Lord of the Lost Forest! A beetle would be a waste; I recommend going by foot. Walk to the right, past the spaceport, and you'll soon see a cave in the lower right corner of the screen. Enter it! When you get to the first fork (up or right), choose up, then take the lower of the two paths to the right. Black square. On the next floor go right, then follow the path to the next black square. The next floor is about following the path and heading to the right and down when it gets a little branched. You'll soon reach the exit. Once outside the cave, just head right through the trees and talk to the caterpillar, who is (what a surprise!) Lord of the Lost Forest. Unfortunately he is suffering from rheumatism, so he can't help you, but hands you an egg. Take it to Dr Justice to hatch it. (If you don't want to go through the cave again, use the Magiport spell.) Dr Justice will immediately hatch the egg with his brand-new accelerator, and another caterpillar will be revealed. Return to Wood World. If you're already tired of fighting the same enemies over and over again and don't need to level up (around level 20 is perfectly suitable for now) I recommend you hire a beetle for your next "walk". Ride straight down, cross the bridge, then look for a gap in the mountain ranges to the right and walk through it (you must dismount from your beetle to do so). Lord of the Lost Forest will appear and cast a spell ("Bickry Backary Boink!") which will enable you to enter the Lost Forest without getting lost. Inside, walk right until you reach two volcanoes, then go up and enter the large tree in the centre of the small clearing: It's dungeon time again! This dungeon is very simple and has by far the smallest floors of the game (well, it's only a tree after all *g*). No choice to be made on floor #1: Just walk up and onto the first black square. On floor 2 walk left, then up and you'll see the next black square. On the next floor walk right and take the first way down. Walk to the right upon reaching the very bottom. Floor 4 is a really simple follow-the-path game; floor 5 is even easier. There are some dead ends on floor 6, but they shouldn't be a problem for you at all. You'll soon get to Tank Car, the boss. After you've defeated him, King Wood will appear to thank you. He also hands you the Capri Ring and you'll find yourself outside the dungeon again. Head back to Beatle Town to relax and buy missing items, then enter the spaceport and just navigate your spaceship diagonally up-left. You'll eventually find a planet with some palm trees on it. ------------------------ VIII. 6. Water World ------------------------ This planet is rather short and doesn't include a single dungeon *sigh* ;) From the spaceport, walk to the right and enter the small hut. Its owner, an amphib-like creature, will tell you there's a town in the sea. You can only go there by submarine, so he recommends asking Dr Justice for help and finally presents you the Serenitech spell. A little further to the right you can visit Virgo Vixen's Roulette, a stupid game where you can win some money. In any case, head back to Mecha Colony and talk to Doc. He will immediately remodel your spaceship so it can be used under water as well. Get back to Water World and walk down the little bridge near the roulette to enter the sea and visit the town, called Flotown. The people will tell you that Ninja Master Puma, who we don't know yet, made a hole in the bottom of the sea. Because the water is running off through it and the Flotowners, who can live only in the sea, are going to die, someone has to close the hole, and of course it's you. Besides, Puma and his accomplices, the Stealth Six, are hiding in Fort Mars. Sanada's Army is trying to capture the fort, but doesn't quite manage to, so you should help them as well. We'll get to all this later. For now, go to the shop (left door in the long house to the right) to buy the Shell Shield and the Comet Punch, then visit the fortune teller, who lives in the shell-shaped house. He will tell you to meet first Ragyu, then King Wood and hands you the errandbot, a very useful item. Just do as you're told. Ragyu still lives in his old house in White Castle, so travel to Dinostar. Unfortunately you can't go there directly by space, so stop by on Mecha Colony and take the Milky Rail. Ragyu tells you he's strong, but not smart (who would've guessed?) and joins you. Your next destination is the Lost Forest. Enter the large tree and King Wood will tell you to plug the hole with a cork tree. Because Jack and Ryu aren't strong enough to pull it out of the earth, Ragyu helps. Return to Water World, go south of Flotown and round the mountain range, then continue to the right, moving around the belts of seaweed. Just touch the hole to close it. After having completed your task, return to town and talk to the first girl you see to receive the Quasi Ring. Your next aim will be to defeat Ninja Master Puma and the Stealth Six. Leave Water World and fly to the left until you see something that looks like a whale. Enter. ---------------------- VIII. 7. Fort Mars ---------------------- The "whale thing" is actually Battle Ship Yukimura. The soldiers on there will tell you that Fort Mars, the Stealth Six's base, has a radar and a powerful solar cannon, so everyone approaching it will be shot. You will need to get material that cannot be detected by the radar, available in Mecha Colony, to invade the fort, kill the Stealth Six and destroy the cannon. Fort Mars is just a little above Yukimura, but it's impossible to get there now because they'll shoot everything that moves. Buy the Psyche Armor, but don't waste money on the Thunder Punch in the item shop, then go back to Mecha Colony and meet Dr Justice. Of course he knows exactly what to do. Even skipping his usual jokes, he immediately remodels your ship, turning it into "Stealth Machine". The Stealth Machine is not only much faster and cooler than your old ship, but it can't be detected by the radar in Fort Mars as well, which means you can now enter the fortress. An extra nice feature is that you can use it on the surface of planets (though not in dungeons) as well. Simply select it from the item list. - SECRET #1 - SECRET #1 - SECRET #1 - SECRET #1 - SECRET #1 - SECRET #1 - On your way back to Yukimura, stop by on Water World and use the Stealth Machine to fly down across the sea. Land on the small island you can see to your left, exit your ship (press B) and walk to the upper left part of the island. You'll suddenly find yourself in a secret item shop! They sell meat buns and, more interesting, the Magicmine, which is not only the most expensive item, but also the most powerful combat magic in the game. Decide for yourself if you want to buy it. There's a second island to your right, but since it has nothing to offer but palm trees you should leave Water World again. - SECRET #2 - SECRET #2 - SECRET #2 - SECRET #2 - SECRET #2 - SECRET #2 - So now that you've discovered the first secret shop you wanna see the second one immediately as well, don't you? A good idea, since your battle against the Stealth Six will be much easier when you have the best possible equipment. Fly to the King's Planet, which is north of Yukimura (you'll notice Fort Mars will no longer shoot at you because you're travelling by Stealth Machine). On the planet, go to the right, walk past the first ladder and up the second one. See the black spots in the wall to your left? You can walk through the wall here and - voilĂ , you're in the second secret item shop. Although they sell the Magicmine too, the best thing here is the Fire Punch. Be sure to buy it, then leave the King's Planet. We'll have to come back here later, let us now punish the Stealth Six! Before you enter Fort Mars, a few words about this task: Make sure you have at least level 25. The Magidoor does not work in this dungeon, but since it has a spaceport as an exit, you can use the Magiport to get out. Fort Mars isn't much of a maze, so I'll deal with the fights only. The Stealth Six block your path in certain spots and once you talk to them, battle will start, which means you can't go past them and you have to beat them all in a certain order. You won't have to defeat them in Command Battles, but regular fights. All of the Stealth Six are just adaptations of enemies that you've already met or will meet later in the game, but to make it easier for you, I've included the strategies on how to beat them (and necessary alterations) in the walkthrough as well. The Mighty Balls do NOT work against ANY of them. You can always go back to Yukimura or anywhere else after you've beaten one or some of the Stealth Six and return later to continue (this also applies if you die in Fort Mars), but note that Fort Mars is a dungeon like any other - which means you won't only have to beat the Stealth Six, but random enemies as well - so using your errandbot to get meat buns each time you need to refill your HP/NP might be wiser than walking through the dungeon numerous times. (In fact, this is true for all dungeons.) In any case, NEVER get the password and switch off your Gameboy once you've beaten one to five of the Stealth Six because when you resume your game, they'll all be alive again. Kill them all, then save. Stealth Six #1: Old Bomb Brother. Quote: "I am your worst nightmare!" Every time you hit these guys, there will be an explosion, so if you use kicks against them be sure to get out of the way either by running or jumping away once you've delivered an attack. Personally, I'd rather attack them with a sword from a safe distance; this is definitely the easiest way to do them in. Whenever they pick you up and throw you around, which they'll do frequently, try flying kicks to jump off them every time you manage to stand, or just jump up and use a punch in midair. Never run away too far from them or let them get out of the screen, since they will be replaced by new guys and all the damage you have dealt to them will be in vain. Furthermore, never let them hit you with their flying kicks, since they will grab you like monkeys, which isn't fun at all (continually press the B button to free yourself). You will have to beat about eight of them (the number varies slightly); your reward are 3,200 ex points and 3,200 Sen. Stealth Six #2: Aracnatach. Quote: "Here I come kids!" The huge spider is quite easy. Get as close as possible and when he throws his little spiders, jump over them with moonsault kicks (he always throws two of them), then punch him once when he's on the ground and jump up and let him taste a second blow when he "flies" up to the ceiling again (remember that jumping punches do more damage than standing ones). Sometimes he will even come down without shooting at you, which is your chance to give him one jumping punch when he comes down, and one more when he goes back up again. If the little spiders ever manage to catch you, repeatedly press the B button to free yourself. The only really dangerous thing in this fight is that Aracnatach might push you back onto the conveyor belt (he always moves a little to the right after throwing spiders), which means big trouble for you, so better make quick work of him - there's only one to be killed. You can use a sword, but only if you're in for a challenge; punches work much better. Never touch Aracnatach himself, he does a lot of damage. Defeating this guy will get you 1,800 ex points and 1,600 Sen. Stealth Six #3: Young Bomb Brother. Quote: "You might as well go home boys!" This is almost exactly the same as Old Bomb Brother, the only difference is that these guys will frequently drop Boo Bombs, which can be pretty annoying. Again, you'll have to beat around eight of them. Reward: 5,000 ex points and 5,000 Sen. Stealth Six #4: Smokester. Quote: "I got you boys!" This big cloud of smoke is always accompanied by two small flames (like the hornet and its little buddies) and you'll beat him like you beat all flying enemies: When he just flies around in the air and throws down shuriken, use high moonsault kicks to hit him. When he sweeps down at you, also hit him with a moonsault kick, but don't stop yet! The small flames will circle around him, so do one or two more kicks immediately to make yourself invincible. Don't use jumping punches at all, for the small flames are very aggressive. One kill is enough. 3,000 ex points and 3,000 Sen are the reward for all the hassle. Stealth Six #5: Horneter. Quote: "Better get ready to run away boys!" You should know how to deal with hornets by now: Use high moonsault kicks when they're up in the air, and normal moonsault kicks when they dive down at you. This guy is no exception. The small hornets do a LOT of damage when they connect, but the big one can't really take much punishment. 5,000 ex points and 5,000 Sen are waiting for you, and you'll have to take out just one. Stealth Six #6: Castler. Quote: "I won't be so easy on you boys!" Although they look a lot more stupid, these guys are basically the same as the Ogres and Robots we all know so well. They are immune to kicks and swords, so use punches only, don't concentrate on one of them for too long and always dodge their shots. The interesting thing about this fight is that once the Castlers lose their abdomen and start to fly around they're INSANELY fast. Use the Turtletime Watch to solve this problem. Kill two and you're done, receiving an incredible 10,000 ex points and 16,000 Sen! After the fight, step on the stairs to destroy the solar cannon and obtain the Leo Ring. Back on board of Yukimura, the soldiers will tell you that the Stealth Six's leader, Ninja Master Puma, fled to the King's Planet. What the hell were they DOING in their battle ship all the time?! Anyway, you'll have to chase after Puma, so refill your HP/NP and let's go! ------------------------------ VIII. 8. The King's Planet ------------------------------ Although the King's Planet is not a real level, I decided to make it a chapter of its own. To get to Bunnme, the only village here, go right at the beginning, up the first or second ladder, cross the bridge, up the next ladder and round the lake, then continue to the left and climb yet another ladder. Sounds tiresome? You're right; I'd rather use the Stealth Machine and just fly straight up from the spaceport ;) Exit the ship and enter the village. Buy the Psyky Helmet and, if you want, the Starbomb. The people, all old and wise men and women, will tell you the legend of a king, who used to live on this planet a long time ago and unified the Marco Polo Clustars. Considering relevant facts, you'll have to find an ancient slate to solve the mystery of the treasure. It's hidden in the Temple of Zeus in the lower left corner of the clustars. The Temple of Apollo is inside the Sun, which is located at the centre of the Marco Polos. Planet Graviton, the enemy's base, is surrounded by a black hole where nothing but only the Marco's Comet can pass through. Before we get to all this, enter the northernmost house in the village to meet... Ninja Master Puma! He has kidnapped Prince Bonbon (whoever that is) and forces you to give him all the treasures, which you'll of course do, before being thrown into prison. After a while, however, your friends will appear to rescue you. Dr Justice will tell you it's impossible to go to Temple Apollo by Stealth Machine (so NM-Puma is apparently there), but he's already working on a new ship. The girl you rescued in the Royal Tomb on Desert Star suggests you go to Temple Zeus in the meantime. You can now enter the house again to play roulette (which is exactly the same as on Water World) with Prince Bonbon, but afterwards it's time to get busy again. Leave the King's Planet and stop by at Yukimura to refresh your powers and buy missing equipment, then fly straight down and to the lower left corner of the universe, where you enter the huge statue: It's the Temple of Zeus. ------------------------------- VIII. 9. The Temple of Zeus ------------------------------- At the beginning, go down one tile and follow the path on the very edge of the temple. When you get to choose between two paths leading down, choose the right one and you'll soon reach the first black square. Start walking to the left on the next floor, then just follow the path to reach your next square. No choices are to be made on the third floor, just be sure to walk past the first black square - it'll take you to a dead end - to find a second one. Floor #4 shouldn't be a problem at all. Floor 5 is easy too, just take the first alcove in the wall to your left when walking down and you'll find the slate. It will read that he who owns the Seven Treasures can control all the stars and that the slate should be stored in the Temple Apollo. It's now time to go see our favourite scientist. He'll present you his newest invention, the Phoenix Machine. It can fly right into the Sun and, like the Stealth Machine, you can use it on the surfaces of planets as well. Moreover, you won't be subject to random enemy attacks any more when you use it. To reach the Sun, fly to the left just below Mecha Colony and up once stars block your way. (And just to complete your mental map of the Marco Polo Clustars, Desert Star is nearby, too: It's located right above the Sun.) ---------------------------------- VIII. 10. The Temple of Apollo ---------------------------------- At the beginning just go straight up (you can walk on the edge of the temple as you did in Temple Zeus as well, but this will take longer), then to the right and follow the path. There are some dead ends, but they're easy to find and avoid. The same goes for the second floor. Upon reaching the upper right corner on floor 3 you'll have to decide between going down or left, but it basically doesn't matter which path you choose; the black square is really easy to find either way. If you don't die from boredom due to fighting the same old enemies over and over again, you'll eventually cross floors 4 and 5 as well (no traps or forks) and finally meet NM-Puma. Of course he wants the slate, but this time you're prepared to fight! Once you've taken him out, Jack and Ryu obtain the Storm Saber and the power to operate the Marco's Comet. Fill up your HP, NP and equipment list to the max, then look for the Marco's Comet (it always travels around somewhere near the Sun) and touch it. Inside, walk to the left chair below the table and you'll be able to control the comet. Cross the black hole (the strange clusters of flames between Desert Star and the King's Planet) and you'll find Graviton, artificial planet and the Galands' final base. Since you can't enter it with the comet, press B to get to the inside of the comet again, then walk onto the stairs to travel with Phoenix Machine again. Now enter Graviton. ---------------------- VIII. 11. Graviton ---------------------- Walk one tile down from your starting point, then walk to the left on the very edge of the screen, just as you did in Temple Zeus. Take the first chance to go down and do so until you reach a wall, then just follow the path. At the fork near the end, choose right to find a black square. On the next floor, walk to the left, then use the second narrow path up. The rest is just about following the path. At the end, blow up the door with a Boo Bomb and walk through it to meet the final enemy of the game: General Lion. He is the evil guy that opened fire at your spaceship in the opening sequence. In case you're missing out on HP or NP, eat your meat bun, then use your errandbot to get a new one for the fight. Talk to Lion and battle will start. If you can't beat him, just level up - the enemies on Graviton are perfectly suitable for this purpose - and try again. After you're victorious, enjoy your (pretty crappy) ending, you've just beaten one of the coolest action RPGs for the Gameboy! _________________________________________________ |_@_@_@_@_@_@_@_@_@_@_@_@_@_@_@_@_@_@_@_@_@_@_@_| IX. LEGAL STUFF, ACKNOWLEDGEMENTS, CONTACT |_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_=_| Special thanks go to Dalton of Zeal, who didn't only provide great maps for Ninja Boy 2 here on GameFAQs, but also runs a cool "Ninja Boy 2 Shrine" (a full-length FAQ/walkthrough with pictures and everything) on rpgclassics.com. The information regarding the two secret item shops is from him, and I got his permission to use it in my walkthrough as well, which really made me happy. Thanks a lot, man! I didn't receive a single e-mail ever since I submitted this walkthrough, which is fine with me, but if you feel like changing this, don't hesitate to send comments, questions or whatever in German, English or Japanese (French MIGHT work, too, but your answer will be in English) to nocturnalpulse AT gmx DOT at. Please understand that I will not accept HTML mail or attachments, but only plain text, and I cannot send you ROMs etc. Use the words "Ninja Boy 2" in the subject of your mail. Thank you. Copyright 2009 Michael Haberl. This FAQ/Walkthrough was written to be published on gamefaqs.com and neoseeker.com and nowhere else, and may not be reproduced or amended in any way without permission. Thanks to all of you who read it; I hope you found something of interest in here :) (eof)