888b 88 8888b 88 88 `8b 88 88 `8b 88 ,adPPYYba, 8b d8 8b d8 88 `8b 88 "" `Y8 `8b d8' `8b d8' 88 `8b 88 ,adPPPPP88 `8b d8' `8b d8' 88 `8888 88, ,88 `8b,d8' `8b,d8' 88 `888 `"8bbdP"Y8 "8" Y88' d8' d8' _______ _______ _______ _ _______ ( ____ \( ____ \( ___ )( \ ( ____ \ | ( \/| ( \/| ( ) || ( | ( \/ | (_____ | (__ | (___) || | | (_____ (_____ )| __) | ___ || | (_____ ) ) || ( | ( ) || | ) | /\____) || (____/\| ) ( || (____/X\____) | \_______)(_______/|/ \|(_______X_______) =============================================================================== Table of Contents =============================================================================== [INTRO] Introduction [BASIC] Controls and Basics [POWER] Power-Ups [ENEMY] Enemies and Obstacles [STRAT] General Strategies [LEVEL] Level Strategies [VERSN] Version History [COPYR] Copyright [CONTC] Contact Information Navigation tip: Press Ctrl and F to bring down a search bar. Then type in the name of the section you're looking for - for example, [CONTC] for the Contact Information. =============================================================================== Introduction [INTRO] =============================================================================== While some of you might jump to the inaccurate conclusion that I'm writing this game in anticipation of the upcoming 10th anniversary of the September 11 attacks, I'm really writing this for a much less patriotic-sounding reason: I haven't written an FAQ in over a year (gasp!) and I'm feeling nostaglic about guide-writing. For that reason, I looked at the list of Game Boy games without guides and randomly picked a title that sounded like the kind of game I could write a guide for in a relatively short time. Yeah, I'm that kind of person. While I haven't quit FAQ-writing entirely, I've been distracted by my fangame and indie projects, and besides recently volunteering to compose the music for a dating simulator (!), I'm probably going to be busier with school stuff now, so FAQs from here on will likely be few and far between. And now for the review I usually include in my FAQs. Navy SEALs is a Game Boy game based on a 1990 movie of the same name. This movie apparently wasn't critically-acclaimed by any stretch of the imagination, but then again I don't know what else you would expect when Charlie Sheen is the Navy's second-in- command - a truly horrific thought. The video game itself isn't spectacular either, and while this isn't the kind of game I would ordinarily play, I'll admit it also isn't as awful as you might expect. You control a lone-wolf Navy SEAL assigned to various tasks relating to stopping an unnamed group of terrorists from acquiring a bunch of smuggled Stinger missiles. Even though the game was released in the olden era of 1991, the story remains fairly relevant to this day. However, the less intense parts of the movie (like the bachelor party, according by Wikipedia's plot summary) are cut out, leaving nothing but high-testosterone action. And that's pretty much all the movie was anyway, which despite being loaded with muscle-clad superhero types, was directed by Brenda Feigen, who is most frequently known by the incongruent label of "radical feminist." Back on topic, gameplay consists of standard 2-D shooter fare. You grab a gun and shoot everybody - and that's about it. All the enemies are turban-wearing thugs armed with knives, so you probably won't feel too much compunction about taking them out, especially when there's always another identical goon waiting to charge out the door and attack you. One hit from an enemy will make you lose a life, and while you always restart from the point where you were hit, this can be a pretty challenging game the first time you play, especially with no adjustable difficulty levels. For that same reason, replay value isn't terribly high. Graphics are quite sharp by Game Boy standards, and nothing seems blurry or indistinct enough to interfere with gameplay. The still-motion shots are pretty nice too. The game's theme song is outstanding, and the other music is also pretty good, although the sound effects didn't do too much for me. Overall, this isn't a game that redefines the genre or offers a great deal of subtlety, but if you want an hour or two of green-tinged mindless violence, you could give it a try. =============================================================================== Controls and Basics [BASIC] =============================================================================== Left, Right - Move your character. A - Jump. B - Shoot gun. Down - Duck. You can still walk and shoot while in the crouching stance, but you can't jump. Up + A - Jump to an overhead platform (if applicable). Down + A - Jump down to a lower level (if applicable). START - Pause play. SELECT - Sniper shot. If you have at least one lightning icon, this takes out all the enemies on the screen. When you begin the game, choose "Play Normal Game" to begin play, unless you want to practice levels 2, 3, or 4 (or 5 if you've already beaten the game). =============================================================================== Power-Ups [POWER] =============================================================================== [!] - Exclamation-mark boxes restor your regular gun's ammunition to 90. This isn't very useful, since you'll rarely run out of bullets for your standard-issue firearm. [!!] - This gives you 30 shots for your better gun. Extremely useful, since this weapon defeats enemies in a single shot. [Lightning] - This adds one sniper shot to your meter. [Clock] - Adds more time to the clock. [250] - Increases your score by 250. [500] - Worth 500 points. [Sunglasses] - An extra life. Don't miss these! =============================================================================== Enemies and Obstacles [ENEMY] =============================================================================== There's not a huge variety of enemies in this game. ====== Human Enemies ====== --- Knife Guy --- Found: 1, 2, 3, 4, 5 These turban-clad enemies wield knives and can't be touched. Like all other enemies in this game, two shots (or one if you have the powered-up gun) will eliminate them. These enemies typically move back and forth as they patrol along platforms, although some will climb up to a ledge directly above them, or descend to a lower platform, so stay on your toes. --- Fast Knife Guy --- Found: 1, 2, 3, 4, 5 These insurgents have apparently been putting in their dues at the gym and move at a pretty swift speed. Worse yet, they can jump across ledges and pursue you relentlessly. These are the most dangerous enemies in the game, so take them out the instant they come into view, or you'll probably be sorry. Don't try to outrun them, either, because they'll probably take you out if you run into another enemy blocking your escape. --- Crouching Knife Guy --- Found: 2, 3, 4, 5 Relatively rare enemies, this guy isn't much different from the standard-grade terrorists, but he's always in a crouched position. Don't try to jump over him, however, because he's not a Goomba and can't be stomped. --- Shield Guy --- Found: 3, 4, 5 These meanies carry twin knives and walk while in a crouched, defensive position. Because of that, they resist any bullets shot directly at them, even if you're using the upgraded gun. You can still defeat them if you shoot them from the back, but that's often tricky to do, so it's generally better just to jump over them, or if you absolutely must, use the SELECT-button sniper attack. --- Gunman --- Found: 4, 5 Some enemies in the last two levels pull out guns and shoot at you. If they're on the same level as you, you can press Down to duck the bullets, but whenever possible you should just shoot them before they get an opportunity to shoot at you. --- Crouching Gunman --- Found: 4, 5 Same as regular gunman, except these guys duck while walking. ====== Traps and Obstacles ====== --- Broken Bridges --- Found: 1, 5 Some sections of bridges collapse under your weight, so use caution while crossing any bridges. It's safest to cross them as quickly as possible, especially for bridges over water or dangerous territory. --- Falling Traps --- Found: 2, 4, 5 These things are concealed in the ceilings and serve exactly the same purpose as Thwomps from the Mario series - they fall when you come near. Approach them to trigger them, and then you can pass by safely. Don't try to run under them as they're falling - you usually won't be fast enough to make it past them. Be very careful dealing with the later traps, because some blend in with the ceilings of certain areas, and in Level 2 some are even located above the camera view - which is a nasty level design flaw. The only good thing is that these obstacles can take out enemies as well as you, and that they remain triggered even when you return to them after leaving the room. --- Spikes --- Found: 2, 5 I shouldn't even have to tell you that you can't touch these. --- Water --- Found: 1, 4 Sorry, but your SEAL didn't show up for class when they were teaching swimming lessons, and touching a pool of water means you'll have one fewer lives than you did before you took a bath. =============================================================================== General Strategies [STRAT] =============================================================================== The level's time limit is indicated by the fuse on the bottom-left corner of the screen, but you're unlikely to run out of time in this game, especially if you nab the occasional time power-up. Stay alert at all times. This isn't like a standard platform game or even a lot of shooters, where you can mow down the enemies and they're gone for good. In contrast, enemies can appear from behind you, above you, or even below you. Another reason you have to be aware of your surroundings at all times is because obstacles like shaky bridges and those falling things are everywhere. Keep your distance from all doors that you're not able to entered (any door that doesn't have an arrow marked above it). Terrorists usually come pouring out of those entrances, not unlike a Mario 3 Goomba generating pipe. Depending on the level, these doors may introduce the slow guards, the faster terrorists, or even gunners. Your regular gun has enough ammunition that you're unlikely to ever run out. Your powered-up gun is another story. Don't waste bullets when you have it, especially since its double power is such a great asset when a lot of enemies are nearby. Also, keep an eye on your upgraded gun's ammunition, and be ready to switch back to double shots when you're about to run out. Use your sniper shot attack with caution. It's invaluable when you're surrounded by militants on all sides, but don't waste these shots on situations where you can survive with normal attacks. Also keep in mind that while your ordinary gun won't work while you're in midair, you can use the sniper attack while jumping or falling. While extra lives and gun upgrades are lifesavers, don't feel compelled to go out of your way for point boosters if doing so will put you in unreasonable danger. Avoid falling too far off a ledge. If you fall far enough, you'll lose a life. This is rarely a problem in the earlier levels, however. =============================================================================== Level Strategies [LEVEL] =============================================================================== --- Level 1: The Seaport --- The game's first level is really straightforward. Most of the enemies are of the simplest variety, although you'll find a falling bridge piece and a running man fairly early in the level. There are a few crates that can make life a little more complex at the end, but basically this is a very simple stage. Keep going right and things will turn out OK. At the end, go through the door marked with the flashing arrow to proceed to the cinema scene and the next level. Somehow I suspect Osama wouldn't have lasted as long as he did if his bases were marked like that... --- Level 2: Rescue the Helicopter Hostages --- The difficulty ups drastically in this level. You'll see a lot more of the faster, more aggressive terrorists, and even the slow ones are much trickier now, since they'll often jump down from a higher platform - or climb up to your level - to attack you. Worse, the falling anvil traps are everywhere, so you have to watch the ceiling at all times. Some of these traps will fall on you as soon as you jump up to the platforms they're guarding, so be extra careful. Some of the terrorists will be trying to assault you from behind, so remember to watch your back as well! Be careful near the beginning of the level - there are a couple of places where it looks like you can jump down safely, but these are really beds of spikes hidden below. The worst thing you'll find is that the level is much more complicated now, as there are branching paths. At the right edge of the first room, the lower door takes you to a bunch of power-ups, while the upper-right door eventually leads you to the exit. This room, however, can get pretty harried, so don't be afraid to use your sniper move if necessary. In the last room, drop down and right to reach a secret exit with two extra lives, but watch out for the spikes. --- Level 3: The Ship --- There are lots of power-ups on top of the ship near the beginning, including a gun upgrade that helps a lot getting through the mob of meanies. The running enemies become more aggressive here and will frequently jump across platforms in pursuit of you. Later on you'll meet a new enemy - a crouching enemy wit two knifes he uses as a shield. This enemy can only be shot from the back (or snipered), so leave him alone. Thankfully, the ship isn't much more complicated than the previous level. --- Level 4: Find the Informant --- Where's Jack Bauer when you need him? You get swarmed with enemies the instant the level begins, so brace yourself. And not only has the enemy count increased exponentially, those falling traps are back too. The turban-clad militants have also finally joined the 20th century and acquired guns, so some of them will shoot at you instead of just trying to stab you in the back with a dagger. The shielded crouching guys are a bigger problem as well. Near the end of the level, some of the doors are hidden, but you can still spot them without difficulty because of the convenient flashing arrows above them. ---Level 5: Beirut City Slums --- The final level of the game has you tracking down the terrorists' base. This level has a mixture of just about all the enemies and obstacles you've fought in the previous levels. However, the falling things now blend into the bricks, and trap bridges are back too. Also worth preparing for: Some enemies fade into the background, making them harder to see at first and thus causing them to be much more dangerous. Keep following previous strategies, though, and you'll be at the exit before you know it. There's no boss or anything like that to add any variety to this game, so enjoy the simple ending and salute the seven people who made Navy SEALs a reality! =============================================================================== Version History [VERSN] =============================================================================== Yeah, I still do these. Date | Version | Size | --------|---------|------|----------------------------------------------------- 8-11-11 | 0.1 | 1KB | First beat the game. 8-12-11 | 1.0 | 19KB | Began and finished guide. =============================================================================== Copyright [COPYR] =============================================================================== (c) 2011 Vinny Hamilton. All rights reserved. All trademarks mentioned in this guide are copyrights of their respective holders. You can print this guide out for your personal use. You can download this guide to your computer for your personal use. You can post this guide on your Web site as long as you give proper credit AND you don't change a single letter, number, or symbol (not even a semicolon). The latest version will always be available at GameFAQs.com, but don't count on there being frequent (if any) updates. You can translate this guide into a foreign language as long as you ask permission first. You can't post this guide on your Web site and then say you wrote the guide yourself. You can't post this guide on Web sites that contain (or have links to sites that contain) explicit depictions of unclothed humans (also known as pornography), racism, gambling, or flattery of totalitarian regimes. You can't post this guide on your Web site if you're going to change anything in this guide that took me so many hours to write. If you don't comply with these guidelines, your hard drive will be reformatted inexplicably and you will suffer from hemorrhoids for the rest of your life. Heed this warning. =============================================================================== Contact Information [CONTC] =============================================================================== If you have any questions or comments about this guide, please send an e-mail to VHamilton002@gmail.com. That's zero-zero-two, by the way. Remember that not all e-mail messages will be read. Please follow these guidelines: Do include "Navy SEALs" in the subject line. Do send polite suggestions for ways to make this walkthrough better. Do tell me about any errors or omissions you find in this guide. Do send information about any glitches, tricks, or codes you discover. Do ask any questions you have about Navy SEALs gameplay. I will respond eventually if you follow all of these rules. Do make a reasonable effort to use decent spelling, grammar, usage, punctuation, and capitalization so I can understand what you're trying to say. Do use patience. I respond to my e-mail quite sporadically. Do not send spam, pornography, chain letters, "flaming," or anything that contains profanity or vulgarity. Junk like that gets deleted on sight. And lastly, a public service message: Fight for and affirm the rights of all humans, regardless of race, age, or creed! And... Say no to anabolic steroids and other performance-enhancing drugs. No one's likely going to read this, anyway. For J.S.