..o$o$"$"$"$"$o$o.. _Mortal Kombat II_ $o$$$o$$$$$$$$$$$$$o$$o. _Complete FAQ / Moves List_ $o$$$$"" "" """$$$oo _for the Sega 32X only_ o$$$$" $oo o o ""$$$o o$$$" oo$$$$$$$$$$o "$$$o o$$$ o$$$$$$$$$$$$$$"$$oo "$$$ $$$" "$$$$$$$$$$$$$$$$o$o$$$" $$$ $$$ o$$$$$$$$$$$$$$$$$$$$$$$$o o o "$$ $$$" o$$$$$$$$$"$$$$$$"" "$$$$$$"$$$$$ $$$ .$$" o$$$$$$$$$$o""$$$""""ooo"$$$$$$$$" $$$ $$$" o$$$$$$$$$$ ""oo"$"$o"" $$$$ Author Information: $$$ o$$$$$$$$$$ """""$ o$$$ Shinnokxz (Cory Hansen) $$$ o$$$$$$$$$$$$o "o "oo$$$ shinnokxz@charter.net $$$ 'oo$$$$$$$$$$$$$$$$ooooooo$$$$$oo $"$ "$$$ http://corysplace.silius.net $$$" "" $$$$$$$$$$$$$$$$$$$$$$$$$$$$o " $$$$ "$$$ "$$$$$$$$$$$$$$$$$$$$$$$$$$$o o$$$" $$$o "$$$$$$$$$$$$$$S$D$P$r$O$$$$o $$$" $$$o $$""$$$$$$$$$$$$$$$$$$$$$$$o $$$" "$$o "$"" "$""$$$$$$$$$$$$$$$$$$$oo$$$" "$$$o " $$$$$$$$$$$$$$$$$o$$" "$$$o oo$$$$$$$$$$$$$$$$$$$$" "$$$$ooooo$$$$$$$$$$$$$$$$$$$$$$" ""$$$$$$$$$$$$$$$$$$$$$$$$$" ""$$$$$$$$$$$$$$$$$$$"" 'o$o$"$"$"$"$o$o' =------------>M O R T A L K O M B A T I I<------------+ ================================================================================ _____________________________________ |Introduction / Copyright Information|-----------------------------------------> This Guide is for Mortal Kombat II for the Sega 32X and ONLY Sega 32X. It contains rap sheets on all characters, backgrounds, stories, combos, and other such things that have to do with the game Mortal Kombat II. This FAQ/Walkthrough is created for personal use only. It is prohibited to use this FAQ on your commercial web page, magazine or game guide without advising me. You are also not allowed to rip off any segment of my FAQ without advising me by e-mail. I worked hard for this and I don't want to see someone says that he has done the whole FAQ. But, you can put this FAQ on your home page, the only condition for this is to e-mail me and TELL me that you are putting this FAQ on your home page and you need to GIVE me the URL. Thank you for you cooperation. Currently, this FAQ/Guide can ONLY be found on http://Gamefaqs.com. If you see this guide on any other site, contact the author immediately. ================================================================================ __________________ |Table of Contents|------------------------------------------------------------> I.---->Updates and Revisions II.--->Mortal Kombat II Premise III.-->Mortal Kombat II Ports Comparison IV.--->Options and Controls V.---->General Moves VI.--->Juggle Combos VII.-->Stage Fatalities VIII.->Battlegrounds IX.--->Fighters And Moves Lists ---------Liu Kang ---------Kung Loa ---------Johnny Cage ---------Reptile ---------Sub-Zero ---------Shang Tsung ---------Kitana ---------Jax ---------Mileena ---------Baraka ---------Scorpion ---------Rayden X.---->Secret Fighters XI.--->Bosses XII.-->Cheats, Tips, and Codes XIII.->Glitches and Bugs XIV.-->Mortal Kombat II Arcade History XV.--->Mortal Kombat Franchise History XVI.-->Mortal Kombat Websites XVII.->Authors Information XVIII.>Closing Comments XIX.-->Mortal Kombat II Hidden Messages ================================================================================ I. ______________________ |Updates and Revisions|--------------------------------------------------------> When: January 11, 2004 Version: Final What: I completed the moves list, thus finishing this guide. Have fun! When: August 4, 2002 Version: 1.6 What: I spell checked this big guy, and I also came by to tell you that the FAQ is now on GameFAQs.com. The Moves List is coming along smoothly. When: August 1, 2002 Version: 1.4 What: I have pretty much all the sections completed, except the moves list, which I'll be focusing on for the next week. When: July 30, 2002 Version: 1.2 What: I got all the section I-VIII completed (not spell or grammar checked, mind you), and I'll get started on the Character guides very soon. When: July 27, 2002 Version: 1.0 What: The basic skeleton of the FAQ has been created, the ToC are up and the main starting has been finished. Now it's on to the hard stuff =\ ================================================================================ II. _________________________ |Mortal Kombat II Premise|-----------------------------------------------------> 500 years ago, Shang Tsung was banished to the Earth Realm. With the aid of Goro he, was to unbalance the furies and doom the planet to a chaotic existence. By seizing control of the Shaolin Tournament he tried to tip the scales of order towards chaos. Only seven warriors survived the battles and Shang Tsung's scheme would come to a violent end at the hands of Liu Kang. Facing execution for his failure and the apparent death of Goro, Tsung convinces Shao Kahn to grant him a second chance. Shang Tsung's new plan is to lure his enemies to compete in the Outworld where they will meet certain death by Shao Kahn himself. Now the Kombat Kontinues... ================================================================================ III. __________________________________ |Mortal Kombat II Ports Comparison|--------------------------------------------> This small section will list the advantages and disadvantages of each port of Mortal Kombat II. Although this is strictly opinionated, I think most people will agree with this, but if you happen to disagree, send your (readable AND sensible) argument to shinnokxz@charter.net Mortal Kombat II for Arcade: -Advantages Cleaner Graphics Better Sound Quality Tighter Controls (For people who are comfortable with the Joysticks) Fun meeting new people to challenge and defeat -Disadvantages Elite Kombat Players (People who will cream you to hell and back) It takes Money Overall: This is the port to go with, if you can. The overall atmosphere is what added to the fun of what MK really is. Rating: 9/10 Mortal Kombat II for Sega Genesis -Advantages Tighter Controls No need to input a Blood Code this time Fun 2-player matches -Disadvantages Sound has taken a step down, quality wise You MUST buy a 6-button controller Blood and Gore aren't has detailed Overall: I'd only spring for the Genesis port if you don't have a SNES, Sega 32X, or Saturn port in reach. That doesn't stop it from being a fun game, but technically, this is the bottom of the ladder. Rating: 2/5 Mortal Kombat II for Super Nintendo -Advantages Crisper Graphics and Colors More Detailed Sound Better Feel Fun 2-player Matches -Disadvantages Character Design and Animation is choppy (worse than the Genesis port) Controller isn't up to snuff with the action Pretty expensive for an old used game Can be GLITCHY when provoked =\ Overall: This is definitely the one to get if you don't want to bother hunting down and paying extra for the Saturn and PSX version. The controls aren't as good as I would have liked, but it's a predicament that you can easily get used to. Rating: 4/5 Mortal Kombat II for Sega Saturn -Advantages Technically, this port is the closest to the Arcade version Clean graphics, nice character size, backgrounds are identical to arcade Fun two player -Disadvantages Missing sound effects. LOADING TIMES. ERGH. Overall: Could've been unbeatable had it not been for horrible programming. MKII for the Saturn has THE WORST loading times of any fighting game I've seen. Rating: 1/5 Mortal Kombat II for Playstation -Advantages Crisper Graphics and Colors More Detailed Sound Better Feel Fun 2-player Matches -Disadvantages You need to MOD your PSX, which can be tough on your wallet and on your system You must Import it (which can be VERY costly) Completely hard to find Overall: This is a version I don't really recommend unless you already have a chipped PSX and you get MK2 as a present. Rating: 2/5 Mortal Kombat II for Sega 32X -Advantages Crisper Graphics and Colors More Detailed Sound More Sound Effects Announcer Fun 2-player Matches -Disadvantages You NEED a 6-button controller Hard to find Can get expensive Overall: I'd dodge for the Sega 32X version over the Genesis and the SNES version any day. The graphics aren't perfect, but they are of higher quality than the SNES and Genesis versions. The sound isn't perfect, but at least it wasn't butchered like it was in the Genesis port. Rating: 4/5 ================================================================================ IV. _____________________ |Options and Controls|---------------------------------------------------------> This small section will discuss the Options the game gives you and the Controls setup as well. (Note: this FAQ/Guide is intended for use with the 6-button controller. Go buy one, you cheapass. They're 5 bucks =\) Options: Difficulty (chooses how hard you want the AI to be) Very Easy Easy Medium Hard Very Hard Credits (You choose how many continues you want) Gimme 15-30 Extra Controls (choose whether you have a 6-button controller or a normal one) Port 1: Activator/6-Button Port 2: Activator/6-Button ----------------------------------------- U = Up / |U | ---- ---- ---- \ D = Down |___| |___ |HP| |BK| |HK| | B = Back |B F ---- ---- ---- | F = Forward |___ ___ ---- ---- ---- | HP = High Punch | | | |LP| |BK| |LK| | BK = Block | |D | ---- ---- ---- | HK = High Kick | Start | LP = Low Punch | Select | LK = Low Kick |-----------------------------------------| Here's my ever-so sexy rendition of the Sega Genesis (32X) 6-button controller. Placement Guide: This is to let you know where to go when the guide tells you to go to "Close, sweep, or long" distance when performing a move. Close: Standing as close as the opponent as possible ___________________ | | | | | | Y = You | | O = Opponent | | | YO | |-----------------| Sweep: About 2 steps away from the other fighter ___________________ | | | | | | Y = You | | O = Opponent | | | Y O | |-----------------| Half Screen: A half of a screen away from the opponent ___________________ | | | | | | Y = You | | O = Opponent | | | Y O | |-----------------| Full Screen: As far from the opponent as possible ___________________ | | | | | | Y = You | | O = Opponent | | | Y O | |-----------------| Anywhere: Move can be done anywhere on screen ___________________ | | | | | | Y = You | | O = Opponent | | | Y O | |-----------------| ================================================================================ V. ______________ |General Moves|----------------------------------------------------------------> Mortal Kombat II, as with any Mortal Kombat, is packed with basic moves that are the same with each character. These moves are pretty basic, but can be linked together with more powerful moves to make a Juggle Combo (Which I'll discuss later). Here are some basic inputs while fighting in Mortal Kombat II. Block (BK) = Get to know how to use block, because if you want to compete with the true MK2 pros out there, you'll need to know when, how, and where you need to block. Timing is critical when blocking projectiles, uppercuts, roundhouse kicks, and even special moves. Just keep on your toes, and you should turn very good in no time. Upper Cut (D+HP) = If your character is standing right by the opponent, your fighter will punch the other fighter in the jaw, sending them in the air. Beware, if uppercuts are blocked, or countered correctly, you will be facing some hideous juggle combos. Does some damage. It also should be noted that each character's Uppercut inflicts different amounts of damage. Sweep (B+LK) = Sweep is a move that us quick and usually hard to predict when in an up-close fight. Your fighter flips around with their foot out, and trips the defender. Not only is it quick, but also it has quick recovery and not much dead time after being blocked. This is definitely a move to remember. Doesn't do much damage. Roundhouse Kick (B+HK) = Your fighter swings his foot in the air and connects on the opponents head, which causes them to fly back. This is a quick move, but that doesn't really make it unblockable. Though not as affective as the other basic moves, it can prove handy in close combat. Another thing to note: you can do this move either up-close or at sweep distance. Does a consider amount of damage. It also should be noted that each character's Roundhouse Kick inflicts different amounts of damage. Jump Kick (U+F+LK/HK) = This is one of the most important moves if you want to become a great juggle combo master. This move fits in with just about any move. Uppercut, follow it by a jump kick. Does your character have a projectile? Use it, then hit the dazed opponent with a jump kick. Though it could be a costly mistake when blocked, it's still an attack that HAS to be in your move arsenal. It also should be noted that each character's Jump Kick inflicts different amounts of damage. Crouch Kick (D+LK/HK) = Crouch down, and press any of the kick buttons. It's not too fun to look at, but it does a good amount of damage. It's also a good move to do with close combat when your opponent is block happy. Crouch Punch (D+LP/HP) = Another good crouching move that is hard to block and links together with other moves really well. But, unlike the Crouch Kick, it has a quicker reload, so it's easier do over and over again. ================================================================================ VI. _______________ |Juggle Combos|----------------------------------------------------------------> Juggle Combos are various links of moves that are simply linked together. The concept is very simple, but it's an idea that is very hard to master. You'll have your basic jugglers such as Uppercut+Jump Kick, Crouch Punch+Uppercut, and other various methods. The whole idea is to add more damage in one swift set of moves that are hard to block. A great Juggler character that I'm particularly fond of is Johnny Cage. His move arsenal fits in perfectly with the simple set of general moves. Juggle combos can range from small 3 move sets to gargantuan 7 hit monsters that can literally leave the opponent in awe. It takes perfect timing, movement, and smooth move alternations. The Moves list will contain juggle combos for each character. Not ALL juggles, but some. The beautiful thing about juggler combos is that they are completely customizable. It is very easy to make your own combos! So if you have any combo ideas, send them into me (my address is at the beginning and end of the FAQ), I'll give you full credit. ================================================================================ VII. __________________ |Stage Fatalities|-------------------------------------------------------------> Like each Mortal Kombat, there are battlegrounds that have an ending move that ends your opponent's life. Here are the descriptions of each Stage Fatality found in Mortal Kombat II. Acid Pit What: Your fighter uppercuts the opponent into a huge acid bath off of a long platform. The opponent floats to the top of the Acid bath in a green skeleton like figure. Some Info: In order to do this fatality, hold down LP+LK while upper cutting the opponent when the "Finish Him/Her!" screen appears. My take: I like this fatality; it has a lot of originality, plus the skeleton of the dead warrior looks wicked. My rating of coolness: 4/5 Kombat Tomb What: Your fighter upper cuts the opponent into a bed of spikes-on the ceiling! Sort of like The Pit in MK1, only your opponent goes UP instead of DOWN. Some Info: A neat trick: When the opponent flies into the spikes, press and hold D+BK on both controller to make the body slide-off and have MK Sound Designer yell out "Awwa!" Each fighter has his or her own combination for this fatality. My Take: This is my favorite pit death in the franchise of MK. It adds a nice original twist to the already profound Pit stage in MK1, and it will for sure tickle any gamer's violence bone. My rating of coolness: 5/5 The Pit II What: Your fighter uppercuts the opponent into a HUGE Pit (Much larger than The Pit 1). As your opponent hits the ground, the camera switches to a top-down view, which shows the fighter landing in a bone-smashing SPLAT. Blood is littered everywhere. Some Info: The two guys in the background is Liu-Kang and a popular MK guy named Torch (who actually never really participated in any of the MKs). Each fighter has his or her own combination for this fatality. My Take: Another good one, but my least favorite of the three. I like the Top-Down camera switch, but landing on just plain concrete is unsatisfying. Where are the spikes?! ================================================================================ VIII. _______________ |Battlegrounds|----------------------------------------------------------------> Like in MK1, MK2 has its own distinct battlegrounds that the fighters battle in. You get 11 in MK2. Stage 1 = Acid Pool What: A small room with chains draping down over the kombatants. You are surrounded with acid good and (looks like) stucco walls. A quick fighting pace theme graces your TV Speakers. Where: On a stucco platform for one wall to the other. More Info: Is a stage Fatality (see "Stage Fatalities" part of this guide to look up what you do and stuff). My Take: A very distinct stage in its own nature, we haven't see anything like. A classic, and it's nice that it's getting a makeover in the next Mortal Kombat game (Mortal Kombat: Deadly Alliance). Stage 2 = Kombat Tomb What: A small area that has birds flying in the background, and brown structures and holsters. A very distinct theme comes with this background. It sets the mood, but I'm not sure I like it. Where: On a concrete floor, below lots of spikes =D More Info: Each character has their own combination to performing the stage fatality. There is a huge YinYang etched in the background My Take: I like the stage fatality, but the overall environment and atmosphere doesn't make it feel, nor look, like a tomb. Maybe calling it "Kombat Deck" would have been a bit wiser? Stage 3 = Wasteland What: A Dry, desolate field like location with purple backgrounds and mountains in the distance. A quick, but moody song plays. Where: In the Outworld. More Info: In Mortal Kombat Trilogy, Motaro grazed here. It is a land of plenty of lost souls and graves. This land is where Baraka's fellow Mutants live. My Take: I like this stage. It is very atmospheric, and the colors melded in with the story of the battleground adds perfect depth in the game. Stage 4 = Sky Portal What: A floating room (apparently, with the rushing clouds in the window) that has floating monks all over it. The same theme plays here that is in the Kombat Tomb. Where: A platform with red carpeting. More Info: None. My Take: This stage is mediocre, it has lots of animation, but there's really nothing special to it. Stage 5 = Living Forest What: A Dense forest covered with vines, branched, dirt-and howling trees. A perfect theme fits in here, it really makes you think you're fighting for your life (=P) in a forest like atmospheric theme. Where: On a dirt incline More Info: In the background, you'll notice a few secret characters (Human Smoke and Jade) popping out from the trees. There is also a dead mangled corpse of Raiden on the far left side (well, it looks like Raiden). My Take: I like the music, and the great use of animations (for the trees), this battleground is one of MY MK favorites. Stage 6 = Armory What: A room with welding tools in the background (with some nifty animation as well). It also has numerous weapons scattered about. The main feature of this stage is the music. A soft, stern low tone is playing. Where: On some tile. More Info: This stage is prone to really weird glitches (see 'Glitches and Bugs' part of guide). There is a huge Dragon symbol on the floor and in the background. My Take: I like this stage for its gloomy atmosphere and dark colors. The theme is also one that is worth a listen to. Stage 7 = The Pit II What: A huge platform in the middle of nowhere (it seems). Where: On a thin platform with neat designs going along the sides of it. In the background, you can see another bridge. More Info: The two fighters in the background are Liu Kang and Torch. This is a stage fatality where you can knock the opponent off and have them fall miles down, onto the concrete below. My Take: A neat background and theme, but the stage fatality is sort of ho- hum. I like the patterns along the side, and the atmosphere adds nice depth. Stage 8 = Portal What: A red portal heavily guarded by Shang Tsung's ghostly floating monks. Where: On a brick floor, in front of a red swirling portal More Info: A few variations were made from this level (mostly just changing colors). My Take: This stage is very cool, as it actually takes place in the Earth Realm itself. To add to the coolness and fiction factor, a nice music theme plays in the background. Stage 9 = Kahn's Arena What: A huge arena surrounded by Kahn's army. Filled with a song that makes you nervous just listening to it (haha). Where: On a concrete platform in front of Shao Khan on his manly throne, and his two prisoners tied in chains: Kano and Sonya. More Info: This is the battleground you face Kintaro and Shao Khan in. It was slightly altered in Mortal Kombat Trilogy so that Kano and Sonya weren't in chains (because they were both playable in that game). My Take: I liked the fact that they put Sonya and Kano in chains, that was a cool nostalgic effect that made you remember the story of MK1. *Secret Stage* Stage 10 = Secret Portal What: The same thing as the Portal battleground. Where: On a brick floor, but with the portal being BLUE instead of red. More Info: The only way to fight in the stage is to fight the secret Character Noob Saibot. This stage is ONLY in the Genesis/32X versions! My Take: Same as Portal *Secret Stage* Stage 11 = Goro's Lair What: A pit where Shang Tsung tortured his humans. Sadly, it doesn't have the same music as the original Goro's Lair one in MK1. Where: Filled with bricks and skeletons with glowing eyes in the background. Blood is also sprayed on one of the pillars (very cool). More Info: You only get to fight in the battleground if you fight the secret characters Jade and Human Smoke. My Take: A great version of the old classic =D ================================================================================ IX. __________ |Fighters|---------------------------------------------------------------------> It has finally come. The section for the Fighters and all their moves, combos, and fatalities is now underway. Expect to detailed lists for just about everything about the fighter... their Story, ending, or whatever. Please Note: The endings are classified as spoilers; so if you want to find out how the character ends up by beating the game yourself, skip the ending part. Note: In order to perform Babalities or Friendships, you have to win BOTH round without using the punch buttons! ============ -=Liu Kang=- Moves: Forearm Smack = HP (Close) Liu Kang smacks his opponent two times with his elbow. - High Fireball = F, F, HP (Anywhere) A burst of fire shoots for Liu Kang's hands. Can be done in air. - Crouching Fireball = F, F, LP (Anywhere) Same has High Fireball, only Liu Kang crouches on the ground to do the move. - Flying Kick = F, F, HK (Anywhere) Liu Kang propels himself across the screen in a flash with his foot out. - Bicycle Kick = Hold LK for 5 Seconds (Anywhere) Liu Kang, as if on a bicycles, flies across the screen; legs pumping. Fatalities: Dragon Chomp = D, F, B, B+HK (Close-Sweep) Liu Kang lays down the authori-tah and turns himself into a dragon and chomps down onto the hapless foe. Leaving a victorious warrior and a torso-missing body. - Extreme Uppercut = Rotate D-pad 360 degrees to the left (Close) Liu Kang flips his opponent into the perfect position and sends them soaring with a devastating uppercut. - Friendship = F, B, B, B+LK (Anywhere) Liu Kang takes up dancing lessons and shows you his stuff. Shake it! - Babality = D, D, F, B+LK (Anywhere) Liu Kang, using his bizarre psychic ability, turns the opponent into a baby. - Pit/Spikes = B, F, F+LK (Close) ============ -=Kung Lao=- Moves: Headbutt = HP (Close) Kung Lao sends his opponent backwards as he headbutts them with his sharp Hat. - Ground Teleport = D, U (Anywhere) Kung Lao transports on the other side of his opponent. - Aerial Kick = D+HK (Anywhere in Air) Kung Lao delivers a blow to the opponent's head. Most powerful move in the game. - Hat Throw = B, F+LP (Anywhere) Kung Lao takes his hat off and hucks it at you. Press U or D to guide the hat to the head or feet. - Whirlwind Spin = BK+U, U (keep tapping LK to keep spinning) (Anywhere) Kung Lao spins around, using his hat to cut anything in his way. Fatalities: Hat Slice = F, F, F+LK (Far Sweep) Kung Lao takes his hat off and slices his foe down the middle. The opponent turns to the screen and his body falls to the side in two pieces. Awesome, easy fatality. - Hat Throw = Hold LP, B, B, F, Release LP (Far) Kung Lao hucks his hat. MAKE SURE YOU AIM THE HAT AT THE OPPONENT'S HEAD! Or the fatality will just look like a normal Hat Throw move! - Friendship = B, B, B, D+HK (Anywhere) Lao takes his hat off and makes a new friend by pulling a rabbit out Of his hat. - Babality = D, D, F, B+LK (Anywhere) Kung Lao, using his bizarre psychic ability, turns the opponent into a baby. - Pit/Spikes = F, F, F+HP (Close) ============ -=Johnny Cage=- Moves: Stomach Jab = HP (Close) Cage sends a hard palm to his opponent's stomach. - Drop Kick = HK/LK (Close) Cage uses his nimbleness to send a kick to the chin of his opponent. - Low Green Ball = D, B, F+HK (Anywhere) A projectile aimed at enemies that are at a close distance or that are crouching. - High Green Ball = F, F, B+KP (Anywhere) A projectile aimed at enemies that are at a far distance or that are jumping - Shadow Uppercut = B, D, B+HP (Close) Johnny sends a powerful uppercut that is shadowed. - Shadow Kick = B, F+LK (Sweep/Close) Cage glides across the screen in a red shadow aimed at the opponent. - Ball Breaker = LP+BK (Close) Johnny does the splits and punched the opponent in the pills. Fatalities: Torso Rip = D, D, F, F+LP (Close) Johnny Cage grabs the opponent's waist, twists, tears, and throws the stump on the ground. Easy fatality and one to see. - Uppercut Decapitation = F, F, D, U (Close) In an anger, Cage crouches down and wreaks a final blow onto the opponent's chin, sending his opponents skull and flesh flying. Hold down LP+BK+LK to have Johnny Knock off more of the opponent! - Friendship = D, D, D, D+HK (Anywhere) Cage writes out an autograph to his greatest fan. - Babality = B, B, B+HK (Anywhere) Cage, using his bizarre psychic ability, turns the opponent into a baby. - Pit/Spikes = D, D, D+HK (Close) ============ -=Reptile=- Moves: Acid Spit = F, F+HP (Anywhere) Reptile rips his mask off and spews a spray of acid at his opponent. - Slide = B+LK+HK (Anywhere/Sweep) Reptile adapts a move from Subbie and slides across the screen. - Force Ball = B, B+LP+HP (Anywhere) A slow projectile that sends the opponent hurling forward. - Invisibility = BK+U,U,D+HP (Anywhere) Reptile disappears in a small explosion. Fatalities: Tongue Eat = B, B, D, LP (Half Screen) Reptile rips off is mask, shoots his tongue out and connects with the enemy's head. He then tears away and swallows the head whole and rubs his tummy in delight. - Invisible Torso Slice = F, F, D+HK (Anywhere/Must be Invisible) Indescribably, Reptile mysteriously finds a way to cut his opponent in half while invisible. - Friendship = B, B, D+LK (Anywhere) Reptile gains a few bucks and ads his new plush toy. - Babality = D, D, D+HK (Anywhere) Reptile, using his bizarre psychic ability, turns the opponent into a baby. - Pit/Spikes = D, D, F, F+BK (Close) ============ -=Sub-Zero=- Moves: Backhand Punch = HP (Close) Subbie bitch slaps his opponent. - Slide = B+LK+HK (Anywhere/Sweep) Reptile adapts a move from Subbie and slides across the screen. - Freeze = D, F ,LP (Anywhere) Sub-Zero sends a slew of ice that freezes his opponent for a few seconds - Ground Freeze = D, B, LK (Anywhere) Sub-Zero shoots ice on the ground, when the opponent steps on it they slide out of control. - Slide = B+LK+HK (Anywhere) Subbie slides across the screen and sweeps under his opponent. Fatalities: Ice Shatter = F, F, D+HK then F, D, F, F+HP (Close) Sub-Zero super-freezes his opponent, causing them to ice over with incredible amounts of ice. He then uppercuts the sculpture, shattering the opponent. - Ice Grenade = Hold LP+B, B, D, F then release LP (Full Screen) Sub-Zero forms an ice ball in his hand, throwing it at the opponent, Causing them to explode. Can anyone say MK the movie? - Friendship = B, B, D+HK (Anywhere) Subbie gains a few bucks and ads his new plush toy. - Babality = D, B, B+HK (Anywhere) Sub-Zero, using his bizarre psychic ability, turns the opponent into a baby. - Pit/Spikes = D, F, F+BK (Close) ============ -=Shang Tsung=- Moves: One Skull Launch = B, B+HP (Anywhere) Tsung shoots one flaming skull from his hand. - Two Skull Launch = B, B, F+HP (Anywhere) Tsung shoots two flaming skulls from his hand. - Three Skull Launch = B, B, F, F+HP (Anywhere) Tsung shoots three flaming skulls from his hand. Fatalities: Explosion = Hold HK for Three Seconds (Sweep) Tsung shoots inside of his opponent, causing them to explode. - Soul Suck You = U, D, U+LK (Close) Shang grabs his opponent's chest, lifts them up, and takes their soul. The remaining body is left with a green skin. - Kintaro = Hold LP for 30 Seconds (the whole last match) Tsung transforms into Kintaro, punching your body in half. - Friendship = B, B, D, F+HK (Anywhere) Tsung Sprouts a Rainbow. - Babality = B, F, D+HK (Anywhere) Shang Tsung, using his bizarre psychic ability, turns the opponent into a baby. - Pit/Spikes = Hold BL, D, D, U, D (Close) ============ -=Kitana=- Moves: Elbow Punch = HP (Close) Kitana crack her opponent in the skull. - Fan Swipe = B+HP (Close) Kitana cuts her opponent with her fan. - Fan Throw = F, F+HP+LP (Anywhere) Kitana throws her Fan (can also be done in air) - Fan Lift = B, B, B+HP (Sweep to Close) Kitana blows her enemy into the air. - Square Wave Punch = F, D, B+HP (Anywhere) Kitana does something. Fatalities: Fan Swipe = BL, Bl, HK (Close) Kitana decapitates her opponent - Kiss of Death = Hold LK, F, F, D, F release LK (Close) Kitana kisses her opponent, causing them to explode. - Friendship = D, D, D, U+LK (Anywhere) Kitana bakes up a cake. - Babality = D, D, D, LK (Anywhere) Kitana, using her bizarre psychic ability, turns the opponent into a baby. - Pit/Spikes = F, D, F+HK(Close) ============ -=Jax=- Moves: Overhead Punch = F+HP (Close) Jax takes a huge swipe at the opponent. - Tremor = Hold LK for Three Seconds (Anywhere) Jax punches the ground, causing a huge damaging tremor to the enemy. - Energy Wave = B, B+HK (Anywhere) Jax sends this damaging projectile. - Gotcha! = F, F, LP keep tapping LP (Close) Jax grabs the opponent and smashed them in the face repeatedly. - Back Breaker = Bl in air (Close) Jax breaks the opponents back in air. - Quad Slam = F+LP, keep tapping HP (Close) Jax slams his opponent around the arena. Fatalities: Head Crush = Hold LP, F, F, F release LP (Close) Jax finally bashes his opponent's head off. - Arm Rip = Bl, Bl, Bl, BL+LP (Close) Jax rips his enemy's arms off. - Friendship = D, D, U, U+LK (Anywhere) Jax messes with origami. - Babality = D, U, D, U+LK (Anywhere) Jax, using his bizarre psychic ability, turns the opponent into a baby. - Pit/Spikes = U, U, D, LK(Close) ============ -=Mileena=- Moves: Elbow Crack = HP (Close) Kitana mimics her twin sister and elbows the opponent in the head. - Sais = Hold HP for 2 seconds (Anywhere) Mileena throws her Sais. - Ground Ball = B, B, D+HK (Anywhere) Mileena rolls across the ground, tripping her adversary. - Teleport Kick = F, F+LK (Anywhere) Mileena all of a sudden falls from the sky with a kick. Fatalities: Murder = F, D, F, LP (Close) Mileena shows no mercy by stabbing her opponent multiple times. - Kiss of Death II = Hold HK for three seconds (Close) Mileena kisses her opponent, sucking them in and spitting them out in bones. - Mileena plants a flower for the enemy. - Babality = D, D, D+HK (Anywhere) Mileena, using her bizarre psychic ability, turns the opponent into a baby. - Pit/Spikes = F, D, F, LK (Close) ============ -=Baraka=- Moves: Backhand = HP (Close) Baraka backhands the opponent. - Slice = B+HP (Close) Baraka takes a cheap swipe at the opponent. - Double Kick = Jump, HK, HK (Close) Baraka double kicks his opponent. - Blind Fury = B, B, B+LP (Sweep) Baraka fends off his opponent by swiping his blades in front of him. - Projectile = B, B+HP (Anywhere) Baraka shoots a spark at his opponent. Fatalities: Decapitation = B, B, B, B+HP (Close) Baraka finally slices his enemy's head off. - Stick = B, F, D, F+LP (Close) Baraka stabs his opponent, causing them to die on his blades. - Friendship = U, F, F, HK (Anywhere) Baraka gives his friend a present. - Babality = F, F, F+HK (Anywhere) Baraka, using his bizarre psychic ability, turns the opponent into a baby. - Pit/Spikes = F, F, D, HK (Close) ============ -=Scorpion=- Moves: Spear = B, B+LP (Anywhere) Scorpion uses his patented spear to bring the enemy to him. - Teleport Punch = D, B+HP (Anywhere) Scorpion disappears and reappears... punching his opponent in the face! - Scissor Takedown = F, D, B+LK (Close) Scorpion uses a special tripping move. - Scorpions throw his adversary out of the air. Fatalities: Toasty! = U, U+HP (Half Screen) Scorpion burns his opponent. - LONG Toasty!! = D, D, U, U+HP (Anywhere) Scorpion burns his opponent from anywhere. - Slice = Hold HP, F, D, F, F, F release HP (Close) Scorpion uses his spear to slice the opponent in half. - Friendship = B, B, D, HK (Anywhere) Scorpion sales a doll to his opponent. - Babality = D, B, B+HK (Anywhere) Scorpion, using his bizarre psychic ability, turns the opponent into a baby. - Pit/Spikes = D, F, F, BL (Close) ============ -=Scorpion=- Moves: Spear = B, B+LP (Anywhere) Scorpion uses his patented spear to bring the enemy to him. - Teleport Punch = D, B+HP (Anywhere) Scorpion disappears and reappears... punching his opponent in the face! - Scissor Takedown = F, D, B+LK (Close) Scorpion uses a special tripping move. - Air Throw = BL (Close) Scorpions throw his adversary out of the air. Fatalities: Toasty! = U, U+HP (Half Screen) Scorpion burns his opponent. - LONG Toasty!! = D, D, U, U+HP (Anywhere) Scorpion burns his opponent from anywhere. - Slice = Hold HP, F, D, F, F, F release HP (Close) Scorpion uses his spear to slice the opponent in half. - Friendship = B, B, D, HK (Anywhere) Scorpion sales a doll to his opponent. - Babality = D, B, B+HK (Anywhere) Scorpion, using his bizarre psychic ability, turns the opponent into a baby. - Pit/Spikes = D, F, F, BL (Close) ============ -=Rayden=- Moves: Mini Uppercut = HP (Close) Rayden uppercuts the opponent without sending them in the air. - KAMIKAZAAA Torpedo = B, B, F (Anywhere) Scorpion disappears and reappears... punching his opponent in the face! - Lightning Toss = D, F, LP (Anywhere) Rayden throws lightning as a projectile - Teleport = D, U (Anywhere) Rayden teleports to the other side of his opponent. - Shock = Hold HP for 3 seconds (Close) Rayden makes love to his opponent. Fatalities: Execution = Hold LK then keep tapping BL+LK (Close) Rayden grabs his opponent and makes them explode. - Explosive Uppercut = Hold HP for 7 seconds (Close) Rayden uppercuts his opponent and they explode. - Friendship = D, B, F+HK (Anywhere) Kidd Thunder !!! - Babality = D, D, U+HK (Anywhere) Rayden, using his bizarre psychic ability, turns the opponent into a baby. - Pit/Spikes = U, U, U+HP (Close) ================================================================================ X. _________________ |Secret Fighters|--------------------------------------------------------------> "Congratulations! You Have Found The Passage From The Outworld To The Earth Realm. Now You Must Battle With An Undiscovered Warrior From Mortal Kombat One. Prepare Yourself To Return To _________." This is the message you'll get when you have stumbled onto a secret fighter. Like other Mortal Kombats, Mortal Kombat II has its own amount of secret characters. Note: You CANNOT play as any of the fighters, you can only fight them in 1-player mode. -=Jade=- As a female ninja like Mileena and Kitana, Jade sports the same look; except she's green. You may have noticed her on the Living Forest stage popping her head out from in back of the trees. How to get to Jade Have you ever noticed that '?' on the battle plan below Shang Tsung? That icon is actually a portal to Jade! In order to fight her, you need to get to the character fight before that (It's usually Scorpion), and during that fight, you must defeat the character ONLY USING THE D-PAD AND THE LOW KICK! No block button! Where and How to Beat Jade When you get to jade, you'll be transported to Goro's Lair from MK1. Jade is very fast, and she's the most difficult of the three secret characters to beat (in my opinion). She has the same moves as Kitana, and she her difficulty is set to Very Hard. Plus, she is two times faster than any of the normal fighters when it comes to moving around. To beat her, make sure you keep her distance and block constantly. Send a few Jump Kicks and projectiles her way, and keep on blocking. Don't try to throw her, or uppercut here. In fact, I suggest avoiding getting close to her. Jump Kicks, Block, and Projectiles. Upon defeating Jade, you won't get anything special. You just get the self-pride in the fat that you one of the MK's toughest characters! -=Human Smoke=- This elusive character has smoke emitting from his body. His story and whereabouts are unknown, but he does use the same moves as Scorpion. To get to fight him, it's a bit trickier. Start a two-player game. On the Portal Stage, do a bunch of Upper cuts in a row. Have you ever noticed that head that pops out of the corner and says "Toasty"? Well, when he pops out on this page, IMMEDIATELY HOLD DOWN+BLOCK. Where and How to beat Human Smoke Like Jade, you'll be transported to Goro's Lair from MK1. Like Jade, he is very fast when moving around, so don't be intimidated when first fighting him. My advice is to keep out of close confrontations, as he has the Same Takedown move as Scorpion. But keep on blocking his Spear. The cruddy thing about staying far away from him is the fact that he has his Teleport Punch move that can hit you and leave you open to a horrible juggle combo from him. Always keep on the move, Block, Jump Kick, Projectile. You know the drill. Upon defeating Human Smoke, you won't get anything special. You just get the self-pride in the fat that you one of the MK's toughest characters! -=Noob Saibot=- This secretive fighter is just as reclusive as he his looks. He is pitch black. In Fact, if you take the MK's creator's names backwards (Boon, Tobias) you get Noob Saibot. To get him, you must win 50 matches in a row. No guff. Where and How to beat Noob Saibot The same basics apply here as they did on Human Smoke, Noob used Scorpion's moves, so you the same strategy. The difference here is that you fight him in a different level. The level is a Blue Portal stage, so that makes him HARD TO SEE!! Add the fact that he is FASTER than Human Smoke and Jade, you've got yourself a challenge. ================================================================================ XI. ________ |Bosses|-----------------------------------------------------------------------> Like MK1, MK2 has bosses. But instead of Shang Tsung and Goro, this time around we have Shao Khan and Goro. Fighting Kintaro: Kintaro isn't a happy guy. He is very quick for being so big, and he has a big arsenal of moves. Some things to remember: Always be on your toes, his attack are quick and can be dodged with a little skill. His attacks are UNBLOCKABLE, so you're going to be doing a lot of dodging. Use your character Jump Kicks constantly, and sweep when you get close (He's a sucker for that). Here's a tip: get him cornered into a corner by doing anything possible. Projectiles, jump kicks, roundhouse kicks, whatever. When you get him into a corner, CONSISTENTLY punch him with Low Punch! This will drain his life drastically and he can't do anything about it! Don't stop though, or he'll throw you out of the corner, and he'll be tough to get back in there again. Fighting Shao Khan: Like Kintaro, Shao Khan is unblockable and he has a wide variety of moves. Only with SK, he is quicker. The key with him is to get him while he's taunting you. A projectile, upper cut, roundhouse, or anything will do. When he's not taunting you, you should stay away from him and provoke his taunting (the longer you stay away, the more he'll do it). He's also a sucker for moves that puts him in the air or trap him; like Kitana's Fan lift or Baraka's Blade Fury. You can also do the "Punch in the corner" trick that you did with Kintaro. Congratulations! Shao Khan's reign is over! You are now the supreme Mortal Kombat champion! ================================================================================ XII. _________________________ |Cheats, Tips, and Codes|------------------------------------------------------> The following are codes and tips that you can do in MK2 for Sega 32X. Note: Test Modes (the cheat found in the Genny port) is not in the 32X version. =( Beat Kintaro/Shao Khan Easily: Get them in a corner and QUICKLY tab Low Punch. It will drain their life, and they won't do anything! Random Select: Press UP and START at the Choose Your Fighter screen. Be sure to have the selection box positioned at its default icon. Disable Throws in VS Game: Hold DOWN and HIGH PUNCH on both joysticks after selecting your fighters. A message will appear saying throws are disabled. Oh Maw: After doing the Dead Pool Stage Fatality (see Basics page), hold DOWN on the joystick. You will hear Dan Forden say "Oh maw". Drop Opponent off Tomb Spikes: Right after doing the Kombat Tomb Stage Fatality, hold DOWN on both joysticks. The body will slowly slip from the spikes and fall to the ground. Play Pong: Play 250 Battles in a row. The message "You have reached the outer limits of the tournament. Now you both must face a challenge from your past..." will appear and you will get to play Pong, first player to get seven wins. Do you have anymore? Send them to shinnokxz@charter.net ================================================================================ XIII. ___________________ |Glitches and Bugs|------------------------------------------------------------> Bugs are always interesting in any game. And MK2 for 32X is no exception. It has plenty of interesting glitches and bugs that are worth the trouble to get to. Most of these glitches are also present in the SNES and Genesis version. Fighters: Anybody vs. Computer When: Right after the computer throws you. What: The computer will walk backwards right after they throw you. Jump at them when they are walking backwards, and don't attack, and keep walking towards them. Fighter: Sub-zero, Scorpion, Reptile, Baraka, or Lui Kang vs. anybody you may, however choose Shang Tsung and morph into a character who it will work with. When: After you win. What: Have the winner throw the victim to win the match. As soon as they get thrown, have the victim hold down and tap any attack button. Fighters: Scorpion or Cage vs. Anybody When: After you win. What: Have victim get in corner. Win. Get real close. Jump at them. Just after you leave the ground, do D-D-U-U if Scorpion, or D-D-F-F if Cage. and time it so that you hit the button part of the fatality as soon as you hit the ground. Results: Scorpion will pull off his mask before he gets pushed out of the corner, and his skull won't get pushed out, resulting in his skull appearing on his shoulder. Cage will reach behind victim and do the fatality from too close. Results: The victim will do the move, then go into their dizzy animation. Then things progress as normal. This is a setup for further glitches. Fighters: Shang Tsung vs. Lui Kang When: After you win. What: Morph into Sub Zero. Deep-freeze opponent. Keep freezing them until morph time. Morph into Jax. Do head pop fatality. Results: Color map will get screwed up. Liu Kang will look extra bloody. This is a very widely known one, but here for completeness. Fighters: Kitana vs. Shao Kahn When: Just before winning. What: Win by having the time run out, but with you having more energy. Time it so that he is being lifted when the time runs out. Results: The game will lock up. Fighters: Reptile vs. Anybody When: After you win. Where: The armory stage What: Do his tongue fatality. Results: The floor will move. Fighters: Jax vs. Raiden What: If you do his arm rip-off fatality, Kung Lao's arms will appear instead of Raiden's. Fighters: Jax vs. Jax What: If you do his arm rip-off fatality, the victim's arms won't land. Fighters: Shang Tsung vs. human or computer What: Morph into Sub-zero. Wait until the last second before you morph back, then freeze the ground. After you morph back into Shang Tsung, immediately do single-flaming skulls really fast (tap back and HP really fast). This causes the ground freeze to disappear and the Flaming skull will turn into Kung Lao for a second, or flaming skull will disappear (among other strange things). Fighters: Lui Kang vs. Human Anybody (works for me best with Cage) What: Have victim continuously jump straight up. Charge up the bicycle kick. This takes some timing. If you can high-punch them AS they are jumping up, and immediately do a bicycle kick, they will go very very high up and you will see the ceiling. This crashes the game often. There are smaller ones, but they aren't really worth going through to see. Of course, if you have seen any that aren't listed here send them here: shinnokxz@charter.net. You'll get full credit. ================================================================================ XIV. _________________________________ |Mortal Kombat II Arcade History|----------------------------------------------> This part of the guide will list all the versions of the MK2 Arcade and their difference. =========== VERSION 1.1 =========== First version released to the public even though unfinished. Contained almost all moves but not many fatalities. Kintaro and Shao Kahn were very difficult to beat. No game ending after beating Shao Kahn. Baraka's blade swipe had no sound. Shang Tsung had the ceiling walk bug. Could beat Kintaro by just punching the entire match. =========== VERSION 1.4 =========== Mileena's ground roll move added. Kung Lao's aerial kick added. Sub-Zero could do the first part of the freeze-uppercut fatality during the match. Danger indicator added. This version contained many but not all aspects of version 2.1. Since version 1.4 was not widely circulated, those changes will be listed under version 2.1. =========== VERSION 2.1 =========== First "official" release version. Intro text slightly changed. Reptile's slide added. Ending story and credits added. Computer intelligence improved. Nearly all fatalities were added. Friendships and babalities were added. The pit/spike fatality was added. Smoke and Jade were added. Kintaro and Shao Kahn easier to defeat. Could keep Kintaro and Shao Kahn up in the corner by using repeated punches. Could crash the game through baby brutalization. Doing Shang Tsung's soul stealing fatality against Jax could sometimes crash the game. =========== VERSION 3.1 =========== More amounts of blood added. Dead Pool fatality added. Noob Saibot added. Raiden's super uppercut fatality added. Kung Lao's friendship added. Pictures of the creators added after the credits. Revolution X and DCS ads added. Comic and CD offer shows picture of CD. Computer intelligence increased. Computer has ability to do missile weapons in the air. Multiple babality problem fixed. Repeated punches in the corner against Kintaro fixed. Kitana's multiple fan lifts in the corner fixed. Sub-Zero freeze - punch - freeze - punch... fixed. =========== VERSION 4.2 =========== This is a pirated ROM and is not an official Midway release. It is only in a few arcades across the country. Uppercuts are faster. Cage does red shadow kick and uppercut every time. Cages shadow kick goes twice as far. Barakas roundhouse has awesome range. Noob Saibot after only six wins. Pong after only 20 or so wins. Secret characters vulnerable to missile weapons. Liu Kang has a red dragon fatality. Kung Lao has a bones in his hat fatality. ** I would like to stress that all versions above 3.1 are not official versions and you will likely never see them. I haven't seen them myself, so I can't confirm anything else that has been said about them. ================================================================================ XV. _________________________________ |Mortal Kombat Franchise History|----------------------------------------------> Here is the rundown of each Mortal Kombat released and what systems it was released for. Mortal Kombat -Arcade -Super Nintendo -Sega Genesis -Nintendo Gameboy -Sega Game Gear -Sega CD -PC -Sega Master System Mortal Kombat II -Arcade -Sony Playstation -Sega Saturn -Super Nintendo -Sega Genesis -Nintendo Gameboy -Sega Game Gear -Sega 32X -PC -Sega Master System -Amiga Mortal Kombat 3 -Arcade -Sega Genesis -Super Nintendo -PC -Sony Playstation -Nintendo Gameboy Ultimate Mortal Kombat 3 -Arcade -Sega Saturn -Super Nintendo -Sega Genesis -Super Nintendo Mortal Kombat Trilogy -Sony Playstation -Nintendo 64 -Sega Saturn -PC -Game.com Mortal Kombat I & II -Nintendo Gameboy -PC (Rumored) Mortal Kombat Myhtoligies: Sub-Zero -Sony Playstation -Nintendo 64 Mortal Kombat 4 -Sony Playstation -Nintendo 64 -PC -Nintendo Gameboy Color Mortal Kombat Gold -Sega Dreamcast Mortal Kombat: Special Forces -Sony Playstation -Nintendo 64 (Cancelled) Mortal Kombat Advance -Nintendo Gameboy Advance Mortal Kombat: Deadly Alliance -Nintendo Gamecube -Sony Playstation2 -Microsoft Xbox -Nintendo Gameboy Advance Am I missing any? Contact me at shinnokxz@charter.net ================================================================================ XVI. ________________________ |Mortal Kombat Websites|-------------------------------------------------------> Here are some websites that contain full information for MK2 and other MK games. http://trmk.org - The Realm of Mortal Kombat http://mk5.org - MK5.Org http://welcome.to/sektors - Sektor's Mortal Kombat Page news:alt.games.com - Mortal Kombat Newsgroup (Your ISP must have a News Server) news:alt.games.mk.mk3 - Mortal Kombat 3 Newsgroup ================================================================================ XVII. ____________________ |Author Information|-----------------------------------------------------------> Cory Hansen shinnokxz@charter.net http://corysplace.silius.net Cory Hansen (Shinnokxz) has been writing reviews and FAQs for GameFAQs for over seven years. To view all my other contributions, go here: http://www.gamefaqs.com/features/recognition/3783.html ================================================================================ XVIII. __________________ |Closing Comments|-------------------------------------------------------------> Mortal Kombat II, regardless of system, is a blast to play. It was even more fun to write this guide, communicating with fellow MK fans, and wading through countless MK websites. ================================================================================ XIX. _________________________________ |Mortal Kombat II Hidden Messages|---------------------------------------------> Jade clues: I Am Called Jade Before The ? Ermac Who? I Will Meet You In Goro's Lair Chun Who? I Am One Of Three Restrict Yourself Alone Is How You Will Find Me One Day We Will Fight! Bring On Kano And Sonya! Smoke clues: I Am Called Smoke Toasty You Can Start Finding Me Ermac Who? You Can Not Defeat Me I Am One Of Three Portal I Will Meet You In Goro's Lair Mortal Kombat One Prove Yourself Messages Upon Winning: Who Is Smoke? Who Is Jade? Friendship? Where is Sonya? Where is Kano? Where is Goro? Babality? Ceamr Odse Nto Exits (Ermac Does Not Exist) Emro Batmok Ot Meok (More Kombat To Kome) Sruep Ghih Miptac (Super High Impact) Three Rae On Stniiiaamel (There Are No Animalities) ================================================================================ Document Finished. By Cory Hansen. Copyright 2002-2004.