_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ ( M | o | r | t | a | l ) ( K | o | m | b | a | t ) ( I | I ) ( L | i | u ) \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ _ _ _ _ _ _ _ / \ / \ / \ / \ / \ / \ / \ ( K | a | n | g ) ( F | A | Q ) \_/ \_/ \_/ \_/ \_/ \_/ \_/ =============================================================================== Mortal Kombat II Liu Kang FAQ (Gameboy Version) Date Began: April 20th, 2008 Date Finished: April 27th, 2008 Version: 1.00 Author: Jose "ffmasterjose" Escamilla Email: ffmasterjose (at) gmail (dot) com =============================================================================== .------------------------------------------------------------------------------ | Table of Contents I. Introduction.........................................................[Intro] II. Controls............................................................[con77] III. Mortal Kombat II Story.............................................[mk56] IV. Liu Kang's Biography................................................[lkb0] V. Move List............................................................[mvlo] VI. Tips................................................................[tsgf] VII. Frequently Asked Questions.........................................[faq65] VIII. Legal Information.................................................[legty] IX. Version History.....................................................[verre] X. Final Notes..........................................................[fin44] .------------------------------------------------------------------------------ | I. Introduction [Intro] Hello and welcome to my Mortal Kombat II Liu Kang FAQ written for the Gameboy version of Mortal Kombat II. In this guide you will find quick, accessible info relating to Liu Kang in this game. I wrote it because I felt it was necessary to have fast resource such as this, sometimes you just don't want to scroll through an entire FAQ to find something that can be found within seconds within an in-depth guide such as this one. I have always wanted to write a guide for a Mortal Kombat game, it is easily one of my favorite game series of all time. I bought this game for a few cheap dollars off of Amazon, and was pleasantly surprised at how fun it is to play despite being very stripped down compared to its counterparts on other systems. With that being said, it's on to the FAQ itself! .------------------------------------------------------------------------------ | II. Controls [con77] Start = Block button. Use this to block most attacks and recieve less damage Select = Pauses the game, slightly darkens the screen. B button = Punch button A button = Kick button D-pad = Moves character forward, back, down and up .------------------------------------------------------------------------------ | III. Mortal Kombat II Story [mk56] 500 years ago Shang Tsung was banished to Earth Realm. With the aid of Goro he was able to unbalance the furies and doom the planet to a chaotic existrnce. By seizing control of the shaolin tournament he tried to tip the scales of order toward chaos. Only seven warriors survived the battles and Shang Tsung's scheme would come to a violet end at the hands of Liu Kang. Facing execution for his failure and the apparent death of Goro, Tsung convinces Shao Kahn to grant him a second chance... Shang Tsung's new plan is to lure his enemies to compete in the Outworld where they will meet certain death by Shao Kahn himself. Now the Kombat kontinues... - Taken from the games opening attract mode .------------------------------------------------------------------------------ | IV. Liu Kang's Biography [lkb0] After winning the Shaolin Tournament from Shang Tsung's clutches Kang returns to his temples. He discovered his sacred home in ruins, his Shaolin brothers killed in a vicious battle with a horde of Outworld warriors. Now he travels into the Dark Realm to seek revenge. - Again, taken from in-game and confirmed by official sources. .------------------------------------------------------------------------------ | V. Move List [mvlo] The following is a detailed listing of all of Liu Kang's moves in the game, including his three ending moves. Signature Moves --------------- Bicycle Kick: Hold the kick button for seconds, then release Flying Kick: Forward, Forward, Kick High Fireball: Forward, Forward, Punch Note - can be performed in the air by jumping up and entering the button combo Low Fireball: Down, Forward, Punch Ending Moves --------------- Pit Tomb Fatality: Back, Forward, Forward, Kick Babality: Down, Down, Forward, Back, Kick Dragon Burn Fatality: Down, Forward, Back, Back, Kick Description: Liu Kang turns into a dragon and scorches his opponent alive. The remains explode a few seconds after, scattering the bones. This is noteworthy for being the only time this particular Fatality appears in Mortal Kombat II as well as for the series in general. Note: It is worth mentioning that the button combinations can be entered at any distance and will still work properly. The game will "distance correct" itself, meaning if you enter the sequence for the finishing moves too far away Liu Kang will walk closer and close the gap automatically. I found that to be very useful and neat. .------------------------------------------------------------------------------ | VI. Tips [tsgf] - When fighting against Liu Kang be aware that the computer can unlease any move at any given time, we're talking automatic Bicycle Kicks and instant air High Fireballs. - Again, AI Liu Kang is prone to knock you out of the air in most cases. You must also be aware as to not miss uppercuts, as chances are you'll get hit with one yourself, tripped, or thrown. - Using the Low Fireball will not only damage your opponent but it will also protect you from projectile attacks by your enemies. It works both ways, so if you're fighting Liu Kang keep your projectile use limited. - The Bicycle Kick is Liu Kang's most damaging move available, and can be used at the start of the match when the FIGHT! text is displayed. - The Flying Kick is a good move to surprise your foe after you've been on the defense. Just be wary of the computer's ability to block pretty much anything as Liu Kang will be left wide open for an uppercut or throw. Against Shao Kahn: ----------------- - Shao Kahn will often start a battle off by using his Shadow Ram technique (sans the actual "shadow" animation, he just rushes at you). So be wary of using the Bicycle Kick as an opening move. It is similar to a game of rock- scissors-paper, except Shao Kahn always beats you. - Spamming the Flying Kick move is probably the path of less resistance when it comes to defeating Shao Kahn. If you can hit him with it once keep using it as he will constantly get up and get mowed right down. You do run the risk of him blocking it and nailing you with a kick or ram, and he may also throw out an arrow, which may either strike you the same moment you hit him or altogether stop you in mid-air - The Low Fireball proves to be the most essential move in Liu Kang's arsenal. Shao Kahn may throw an arrow at you but Liu Kang will safely avoid it, and at the same time he will take damage. It also stops his Shadow Ram dead in his tracks. Even if he blocks it some damage will still be taken. - Absolutely do NOT let him back you into a corner. He will constantly Shadow Ram you until you're knocked out. Thankfully this can easily be avoided by keeping your distance away, but not to the point where you find yourself at the edge of either side of the Pit Tomb. Against Kitana and Mileena: --------------------------- - Kitana often opens up with a Fan Toss move, so a Bicycle Kick may not be the best choice to start a match. - Throws from either Kitana or Mileena seem to inflict more damage than usual, so try not to miss too many uppercut moves - Using the Bicycle Kick at the start of a match when facing Mileena saves you from her Teleport Kick move, which she often opens up a match with. - AI Mileena does not require a charge period to use her Sai Toss move, and similar to AI Liu Kang she often spams it when you jump in the air, so be cautious of this. Against Scorpion, Sub-Zero and Reptile: --------------------------------------- - Scorpion often opens up with his spear move, so ducking or blocking would be appropriate. I frown upon the Bicycle Kick against him. - Sub-Zero is likely to start a fight with his slide move, so either do a fast Low Fireball or jump after the FIGHT! text is displayed. - Reptile's invisibility transformation leaves him wide open for an array of hits. Again, the Bicycle Kick is the strongest move you can use, and therefore ideally the most effective. - The three ninjas often knock you out of the air with a kick, so keep the combat on the ground as long as you can. .------------------------------------------------------------------------------ | VII. Frequently Asked Questions [faq65] The following is a selection of a few commonly posed questions relating to Liu Kang as well as Mortal Kombat II in general Q: Will Liu Kang be featured in the upcoming Mortal Kombat 8 crossover title with DC Comics? A: As of now, who knows. The rosters from both sides are said to be "iconic" and consisting of all familiar faces. So there's a chance that he will. Q: Why don't the moves or Fatalities work???? Your guide sucks! A: Whoa, chill. I can assure you they all work, make sure you are putting the right buttons in in the correct sequence. I've tried everything listed countless times, and I can assure you, they work. Q: The computer is so cheap! A: That's not really a question, but yes. The AI in older Mortal Kombat games is notoriously for being overly difficult Q: Where are the other characters? A: I'm guessing they were left out due to memory constraints, the GameBoy cartridge can only hold so much information you know. This is the same reason why the finishing moves have been cut down and why there are only three different levels featured in this game (The Pit II sans fataility, The Tomb, and Goro's Lair). .------------------------------------------------------------------------------ | VIII. Legal Information [legty] All trademarks and copyrights contained in this document are owned by their respective and copyright holders. This may not be reproduced under any circumstances except for personal, private use. It may not be placed on any other website besides http://www.gamefaqs.com/ or otherwise distributed publicly at all. Use of this guide on any other web site or as a part of any public display is prohibited, and a violation of copyright. I'm only granting GameFAQs permission to host this guide, so please refrain from requesting permission to host this anywhere else, as your request will be denied respectably. Copyright 2008 Jose Escamilla. .------------------------------------------------------------------------------ | IX. Version History [verre] April 27th, 2008 - 1.00: The initial FAQ itself. .------------------------------------------------------------------------------ | X. Final Notes [fin44] I encourage feedback of any kind, and I can be reached at the email listed above. In addition to feedback, if you have errors or missing content to report I'll look into it, and if everything checks out credit will be given to you in a future update. Thank you for viewing my FAQ. ===============================================================================