Complete guide (document revision 6, 27 OCTOBER 1995) Updated and maintained by Erwin Vervaet (ERWIN.VERVAET@student.kuleuven.ac.be) Original version by Paul Hurley (rat@rat.org) _____________________________________________________________________________ WHAT'S NEW? I've updated most email addresses and ftp sites, corrected some spelling errors, some other mistakes in the FAQ (finally got the correct Kung Lao Hat Decapitation Fatality!) and I changed the sections layout a bit. Important: my email address has changed! It's now: ERWIN.VERVAET@student.kuleuven.ac.be so send all your comments and questions to that address! _____________________________________________________________________________ NOTE: In this text file, the following conventions are used: U=Up; D=Down; F=Forward; B=Back; HP=High Punch; LP=Low Punch; HK=High Kick; LK=Low Kick; (close): stand as close as possible to your opponent (medium): stand about a body length away from your opponent (far): stand at least half a screen length away from your opponent INDEX: 1: INTRODUCTION 2: GAME FUNCTIONS 3: SPECIAL MOVES 4: SECRETS 5: TIPS AND TRICKS 6: NEAT TRICKS 7: ABOUT THE DEMO VERSION 8: QUESTIONS AND ANSWERS 9: CREDITS _____________________________________________________________________________ 1: INTRODUCTION This text file is a (I hope) complete FAQ for the PC version of MK II. It contains all things that can be done in the game, along with some fighting tips and other information. I've written this text for information purposes only, so that everyone can get the most out of this incredible game! This FAQ still contains some specific information about the DEMO that everyone can download for free (where? see info below). All of the moves, tricks, ... listed are confirmed. I've done them all using the keyboard. It might be more difficult (or even impossible) to do some of the moves or tricks when you are using a joystick. If you just can't make one, try it with the keyboard and try to change the distance between your character and the opponent a bit. Some of the fatalities require a very specific distance from your opponent. I haven't listed any 'normal' moves, you'll just have to figure them out by yourself :-) ! If you have additional information that is not yet included in the latest version of the FAQ (Especially about playing the game with a gamepad or joystick), you can let me know by mailing me. My email address is: ERWIN.VERVAET@student.kuleuven.ac.be You can always get the latest revision of this file by sending me a request for it in an email. It is also available on the following FTP sites: site: rat.org directory: /pub/mk/faqs site: ftp.netcom.com directory: /pub/vi/vidgames/faqs And you can find it on the following WWW pages: http://www.cs.ucl.ac.uk/students/A.Espindola/mk/ _____________________________________________________________________________ 2: GAME FUNCTIONS: The following functions are available: ALT+P: Pause the game ALT+Q: Quit the game F1: Player 1 start F2: Player 2 start F10: Show game options menu (only during attract mode) When you are facing the player selection screen, a random select for your player can be done by: * Pressing U+F1 when you're player 1 (your own U!) (leave the selection box on the default position) * Pressing U+F2 when you're player 2 (leave the selection box on the default position) You can turn off throwing in two player mode by: Holding D+HP for both players after you have selected your players until the play screen shows up. A message "THROWING DISABLED" will appear. When the demo is running, you can bring up the top 15 players by: pushing D for any player. _____________________________________________________________________________ 3: SPECIAL MOVES: (Move section by Erwin Vervaet) Note: Babalities and Friendships can only be done when you finish the winning round of the fight without using LP and HP! To keep from moving when performing a certain Fatality, Babality or Friendship, you can always hold Block while you do the move. It's not mandatory to hold block, but it is allowed! The Deadmove Special is a 'stage fatality'. It can only be done on the Kombat Tomb (Spikes) stage and the Pit II stages. Deadpool Fatality: ------------------ This fatality is the same for every player. You can knock your opponent into the pool on the Deadpool stage by pressing: (close) F,F,F,uppercut (when playing with the keyboard) (close) F,F,F,Block (when playing with a gamepad) Liu Kang: --------- Fireball: F,F,HP (Can be done in the air also) Low Fireball: F,F,LP Flying Kick: F,F,HK Bicycle Kick: Hold LK for 3 seconds (Note: you can do other moves while holding LK!) Deathmove Special (Pit/Spikes): (close) B,F,F,LK Babality: D,D,F,B,LK Friendship: F,B,B,B,LK Fatality 1 (Dragon): (close) D,F,B,B,HK Fatality 2 (Cartwheel): (medium) Block + B,D,F,U,B,D,F,U,.. (quickly!) Reptile: -------- Acid Spit: F,F,HP Slide: LP + LK Force Ball: B,B,HP + LP Invisibility: BLOCK + U,U,D,HP Deathmove Special (Pit/Spikes): (close) D,F,F,Block Babality: D,B,B,LK Friendship: B,B,D,LK Fatality 1 (Tongue Head Rip): (medium) B,B,D,LP Fatality 2 (Mistery Death): (close and you have to be invisible) F,F,D,HK Sub Zero: --------- Ice Ball: D,F,LP Ice Puddle: D,B,LK Slide: LP + LK Deathmove Special (Pit/Spikes): (close) D,F,F,Block Babality: D,B,B,HK Friendship: B,B,D,HK Fatality 1 (Perma Freeze): (medium) F,F,D,HK (then close) F,D,F,F,HP Fatality 2 (Tiny Ice ball): (very far) LP + B,B,D,F (now release LP) Scorpion: --------- Spear: B,B,LP Teleport Punch: D,B,HP (Can be done in the air also) Leg grab: F,D,B,LK Air Throw: Block (in the air) Deathmove Special (Pit/Spikes): (close) D,F,F,Block Babality: D,B,B,HK Friendship: B,B,D,HK Fatality 1 (Burning Bones): (medium) Block + U,U,HP Fatality 2 (Toasty!): Block + D,D,U,U,HP Fatality 3 (Head Slice): (close) HP + D,F,F,F (to do this move: press HP when you are out of hit range, keep holding HP and walk close, then press D,F,F,F and release HP) Johnny Cage: ------------ Axe Kick: (closest) HK or LK Low Green Bolt: B,D,F,LP High Green Bolt: F,D,B,HP Shadow Uppercut: B,D,B,HP Shadow Kick: B,F,LK Ball Breaker: LP + BLOCK Deathmove Special (Pit/Spikes): (close) D,D,D,HK Babality: B,B,B,HK Friendship: D,D,D,D,HK Fatality 1 (Torso Rip): (close) D,D,F,F,LP Fatality 2 (Head Shot): (close) F,F,D,U (to knock of 3 heads keep holding D+LK+LP+Block right after you have completed the move) Kung Lao: --------- Ground Teleport: D,U Aerial Kick: D + HK (In the air) Hat Throw: B,F,LP (You can control the hat with U and D) Whirlwind Spin: Block + U,U,LK Deathmove Special (Pit/Spikes): (close) F,F,F,HP Babality: B,B,F,F,HK Friendship: B,B,B,D,HK Fataltiy 1 (Hat slicer): (sweeping range) F,F,F,LK Fatality 2 (Hat Decapitation):(far) hold LP (for 1 second) then B,F and release LP Kitana: ------- Fan Swipe: B,HP Fan Throw: F,F,HP + LP (can be done in the air also) Fan Lift: B,B,B,HP Aerial Punch: F,D,B,HP Deathmove Special (Pit/Spikes): (close) F,D,F,HK Babality: D,D,D,LK Friendship: Block + D,D,D,U,LK Fatality 1 (Kiss): LK + F,F,D,F (to do this move: press LK when you are out of hit range, keep holding LK and walk close, then press F,F,D,F and release LK) Fatality 2 (Fan Decapitation): Block,Block,Block,HK Mileena: -------- Teleport Kick: F,F,LK Ground Roll: B,B,D,HK Sai Throw: Hold HP for 2 seconds (you may release HP in the air) Deathmove Special (Pit/Spikes): (close) F,D,F,LK Babality: D,D,D,HK Friendship: D,D,D,U,HK or Block + D,D,D,U,HK Fatality 1 (Stabbing): (close) F,B,F,LP Fatality 2 (Bone Spew): (close) Hold HK for 2 seconds (to do this move: press HK when you are out of hit range, keep holding HK and walk close then release HK) or (close) hold Block and tap HK Maj. Jackson Briggs (Jax): --------------------------- Ground Smash: Hold LK for 3 seconds Gotcha Grab: F,F,LP,LP,LP,... Quadruple Slam: throw (LP closest to opponent), then tap HP Energy Wave: F,D,B,HK Back Breaker: BLOCK (In the air) Deathmove Special (Pit/Spikes): (close) U,U,D,LK Babality: Block + D,U,D,U,LK Friendship: Block + D,D,U,U,LK Fatality 1 (Head Smash): (close) LP + F,F,F (to do this move: press LP when you are out of hit range, keep holding LP and walk close, then press F,F,F and release LP) Fatality 2 (Arm Rip): (a step away) Block,Block,Block,Block,LP Shang Tsung: ------------ Skulls: B,B,HP (1 skull) B,B,F,HP (2 skulls) B,B,F,F,HP (3 skulls) Morphs: Liu Kang: B,F,F,BLOCK Kung Lao: B,D,B,HK Cage: B,B,D,LP Reptile: Block + U,D,(release Block) HP Sub Zero: F,D,F,HP Kitana: Block,Block,Block Jax: D,F,B,HK Mileena: Hold HP for 2 seconds Baraka: D,D,LK Scorpion: Block + U,(release Block) U Raiden: D,B,F,LK Deathmove Special (Pit): (close) Block + D,D,U (release Block) D Babality: B,F,D,HK Friendship: B,B,D,F,HK Fatality 1 (Body Explosion): (sweep range) Hold HK for 2 seconds Fatality 2 (Soul Drain): (close) Block + U,D,U,LK Fatality 3 (Kintaro Fatality): (sweep range) Hold LP for 30 seconds (If you start holding LP before the winning round starts, you don't have to hold it for 30 seconds) Baraka: ------- Double Kick: (Closest) HK,HK Blade Swipe: B + HP Blade Fury: B,B,B - LP Blue Bolt: D,B,HP Deathmove Special (Pit/Spikes): (close) F,F,D,HK Babality: F,F,F,HK Friendship: Block + U,F,F,HK Fatality 1 (Blade Decapitation): (close) B,B,B,B,HP Fatality 2 (Double Stab): (close) B,F,D,F,LP Raiden: ------- Body Launch: B,B,F Lightning: D,F,LP Teleport: D,U Electrocution: Hold HP for 2 seconds Deathmove Special (Pit/Spikes): (close) Block + U,U,U,HP Babality: Block + D,D,U,HK Friendship: D,B,F,HK Fatality 1 (Electrocution): (close) Hold LK for 5 seconds then tap Block + LK Fatality 2 (Super Uppercut): Hold HP for 10 seconds _____________________________________________________________________________ 4: SECRETS: (Secrets section by Erwin Vervaet) *) A cheat menu can be displayed as follows: Type AICULEDSSUL on the B&W Copyright screen you see on startup. You will hear a sound if you did it correctly. Now you can press F9 when the demo is running to display the following cheat menu: CHEAT MODE on/off ->Turn cheat mode on or off FREEPLAY on/off ->Unlimited credits NO DAMAGE TO P1 on/off NO DAMAGE TO P2 on/off 1 HIT KILLS P1 on/off 1 HIT KILLS P2 on/off SOAK TEST on/off ->No story during demo mode, only fighting You can select the fighters with the SET DRONES option. If SET DRONES is off, The computer will display a random fighter fighting all the other characters. BACKGROUND ... ->Always play in selected background (This does not work when playing against Kintaro or Shao Khan) BATTLE PLAN 1,..,11,MISTERY,SHANG TSUNG,KINTARO,SHAO KHAN ->Start against selected opponent in the tournament (MISTERY=? fight against SMOKE) DRONE ENDING ... ->Select the finishing move the computer should always do when he wins STOP CLOCK on/off SET DRONES ... ->Always play against selected opponent or select fighter for SOAK TEST. *) A dip switch menu can be displayed by typing DIP (in capitals) when you are facing the game options screen (F10) or the cheat menu (F9) (Note that the 2 lists of DIP's don't seem to be related, so there are 2 different dip menus). I haven't figured out the functions of any of the switches yet, so if you find something, let me know! (they probably don't do anything at all!) *) You can play against the secret opponent JADE by winning a round in the tournament fight before the ? only using LK (So no blocking!). However, you can do any finishing move that only uses LK as the attack button (ex: Liu's babality or Kung's hat slicer). *) You can play against the secret opponent SMOKE by quickly pressing your start button (F1 or F2) when the face pops up in the lower right corner of the screen ('Toasty!')(mostly after an uppercut). This only works on the Portal stage. *) You can play against the secret opponent NOOB SAIBOT by winning 25 fights and one round in a row against a human opponent. If you lose EACH round of your fight against Noob Saibot, you can fight him again after winning a round against the next normal opponent. As soon as you win at least one round against Noob, you will continue as normal. *) You can play a game of PONG by winning 250 fights in a row against human opponents. (I haven't checked this yet, but it probably doesn't work!) _____________________________________________________________________________ 5: FIGHTING TIPS: (Fighting Tips section by Erwin Vervaet) Note: If anybody needs some good tips for playing with or against a certain character, simply post a mail with your question to Michael Haberl (e9425537@stud2.tuwien.ac.at), and he'll help you out! *) General fighting tips: When you are playing against the computer, the jump-kick-jump- back-jump-kick... pattern is very effective on the easy levels. Another useful technique is doing a couple of leg sweeps and then jump over the opponent and do a turnaround kick. Then start over from the other side. This only works on very easy and easy levels. For a lot more useful fighting tips you can check out the faq for the arcade version of MK II. It was made by ineluki@u.washington.edu and you can download it from Andy Eddy's FTP site: ftp.netcom.com in the directory: /pub/vi/vidgames/faqs and the filename is: mk2guide.txt or you could use Rat's ftp site: rat.org in the directory: /pub/mk/faqs *) Fighting against Kintaro: Kintaro is a real pain in the ass. He's big, tough and quick. This makes beating him quite difficult. If you've got a good stategy for a certain player, please let me know, a lot of people would appre- ciate the information! Kitana: Once you have learned Kintaro his movements, you can beat him using a lot of jump-back-throw fan in the air- combos. Most of the time your fan will hit him in the face. Just remember to jump back a lot, this way you're always on a distance, and when he hops or jumps into the air, he'll land next to you and get hit by your fan! Occasionally do a jump-kick or when you are walking backwards, and he's following you on foot, use a fan lift-combo. Scorpion: Throw a spear at Kintaro. If it hits him, and you pull him closer, don't do an uppercut, but throw another spear! You have to wait a second or so before you can throw a spear again. Once you've got the timing wired (difficult!), you can kill Kintaro just by throwing a lot of spears. (If you're the one who send me this tip, let me know, I lost your email address somewhere!) Sub Zero: Ice him. Leap around, kicking him in the head, if you can, but avoid landing too close. Whenever he jumps, or stomps, side step, and freeze him, then head in and uppercut him. Also, freeze him when ever he spreads his arms.. as he does after a decent hit, or a successful stomp. Duck, and freeze him when he fires. Also, if you time it right, freeze him when he gets up from a hit...but not too early, or you'll only be able to sweep him. He's almost as easy to cheap-freeze as Goro was in MK1. And don't even *think* about trying the ground freeze... it doesn't work on Kintaro and Shao Khan, you'll just end up a sorry battered heap. *) Fighting against Shao Khan: General tips: Just kneel and block in the corner, wait until he does the shadow attack, then uppercut him, his power will be gone before yours (Difficult and dangerous!). Baraka: just keep doing the Blade Fury, he'll just walk into it (on very easy and easy level). Mileena: keep doing the Teleport Kick the entire round, and you'll always win. Kitana: do the Fan lift when Shao Khan comes within range, then do a combo move. Raiden: do the Body Launch the entire round, you'll always win! Shang Tsung: start of by making sure Shao Khan is far away from you, morph into Kitana and do a fan lift-combo twice on Khan, now you are about to morph back into Shang Tsung, make it so that you are far away from Khan and do a triple flaming skull to keep him at a distance, then morph back into Kitana and start over. Kung Lao: Just keep doing Kung's whirlwind spin.. Shao Kahn walks into it every time, even on the hardest difficulty level. It's as simple as that, if a bit cheap... *) Liu Kang fighting tips: When you are holding LK to do a bicycle kick, make sure you are standing upright when you release LK, otherwise the bicycle kick will not work. Following combinations are very powerful: Do a flying kick emmediately after a jump-kick. You can hit your opponent twice without him being able to block. Do a flying kick emmediately after a bicycle kick. *) Sub Zero fighting tips: A powerful combo for Sub Zero: first you do a regular jump kick on your opponent. Then you do a ground freeze, while he is down, so that when he gets up he starts slipping and you can do an uppercut. This is kind of like the slide combo, but it takes away tons more energy. *) Scorpion fighting tips: When you are playing against the computer, knock him down and then jump away. When he jumps at the same time as you do, teleport at the top of your jump. You'll land on the other side of him, now throw your spear! (This strategy works well when fighting Smoke) _____________________________________________________________________________ 6: NEAT TRICKS: (Tricks section by Erwin Vervaet) *) When you are playing with Liu Kang, make sure you are ready to do a bicycle kick when Finish him pops up. Now do the bicycle kick, and you can still to the dragon fatality. *) Most characters can perform 'Late fatalities'. To do this time it so that your fatality starts just when your opponent is about to drop to the ground. They will fall, get back up again, and suffer your punishment. Note that the timing to do this is very difficult! *) When you have hit your opponent into the Spikes on the Kombat Tomb stage, you can let them slip off by quickly pressing D for both players (hold until the body slips of). The timing for this trick is difficult, so it might not work all the time! *) Sub-Zero can do the first part of the 'Perma freeze fatality' and then another finishing move ('Tiny Iceball',Babality,...). This is also true when you are Shang Tsung. When Finish him pops up, morph into Sub-Zero, keep doing the first part of the 'Perma freeze fatality' until you morph back into Shang Tsung, now morph into someone else and do their fatality on a frozen victim! Note that sometimes the color map gets screwed up when you do this (Ex: Do Jax his head smash fatality on a frozen victem), or your victim will 'melt' back to normal (Ex: Cage's tripple head-shot on a frozen victim). *) On the Deadpool stage, when playing with Sub-Zero or Shang Tsung morphed into Sub-Zero, you can do the first part of the 'Perma freeze fatality' and then knock to victim into the pool. This way a frozen body will go flying into the pool! (Note: You can do a variation of this by setting 1 HIT KILLS on in the cheat menu. Now kill your opponent by just freezing him and then knock him into the deadpool) *) When playing with Scorpion, get your opponent in the corner of the screen before you kill him. He must be totally in the corner! Now kill him and jump into to corner. While in the air, quickly press D,D,U,U and hit HP as soon as you land. Scorpion will do the 'Toasty!' fatality to close to the opponent, and his head will appear on his shoulder! *) When playing with Cage, kill your opponent in the corner of the stage. Then jump into the corner and press D,D,F,F while you are in the air. As soon as you land press LP. Cage will do the torso rip fatality, but he will grab behind the opponent, so he grabs thin air, but still rips of the torso! *) When you are fighting on the Deadpool stage, kill your opponent near a corner. Now jump over him (so that you are the one closest to the wall) and knock him into the deadpool. The victim will fly the wrong way and smash into the wall. Then the floating skull will appear in the wall and float into the pool! _____________________________________________________________________________ 7: ABOUT THE DEMO VERSION (Demo Version section by Paul Hurley) This section of the faq has information for the demo version of MK II that everyone can download from: rat.org in the directory /pub/mk/msdos Q: Where can I get the Mortal Kombat demo for the IBM-PC? site: rat.org directory: /pub/mk/msdos filename: mk2demo.zip Q: What cool bugs are there? I'm glad you asked! - Get the computer in the corner (a good setup is reptile's slide), and you can High Punch them really fast, and they can't do a damn thing! - If the computer is touching the corner, and they throw you, you will end up in the other corner. Reptile's slide is another good setup for this. - There are a million other bugs that just crash the game. They aren't really that fun.. :-( Q: When is the real version coming out? It should be in your local software store by now, go and ask for more information. Q: Why is the zip file on rat.org smaller than before? I removed many of the sounds that can't be used in the game anyway. If you want the sounds, I converted them all to .WAV and they are in /pub/mk/sounds/mk2 I also removed install.exe because people were having problems with it, and it wasn't necessary anyway. Q: How do I install it? pkunzip -d mk2demo.zip (this unzips it, and makes all directories) cd mkii mkii Q: It keeps crashing! What am I doing wrong? Nothing. I don't know how to fix any of these. Anyone else know? I just reboot, and play again. It doesn't mess up anything permanently when it crashes as far as I know. There are so many bugs, I won't go into them all, but here are the common ones. - divide overflow. crashes the game. When does it happen? Depends on who you ask. Some people say it's when you uppercut, other say it's when you are in the air. Turn off the sound, this seems to fix the problem... - can't find XXXXXXXX.GRA (where XXXXXXXX is the name of a graphic) This only occurs if it tries to do something that's not in the demo. - Sounds play too fast sometimes. Sounds like chipmunks. Q: What can I do with the DEMO version? - You can't pick your character at the select screen, so you can only really play as Liu Kang or Reptile. - You can random select and play as Sub-Zero or Scorpion, but if you do their fatalities, it will crash. Note that you can do Scorpion's neck slasher fatality no problem. - Fatalities for Liu Kang, Reptile, and Scorpion's neck slash only. - Friendships for player 1 only (crashes after friendship) - Babalities for player 1 only (crashes before babality) - Only stage is the Wasteland. - Sound sounds like it was just copied right from the game. Q: Does the demo contain sounds that are only actually used in the demo? Nope, all the sounds are there. Even the ones that can't possibly be used in the demo, like announcer saying "Friendship". ALL OF THEM. Q: Is there a place I can download all the sounds from the MK2 demo? Yes! At my ftp site: (I bet you felt that one coming) site: rat.org directory: /pub/mk/sounds/mk2 Q: What does "detail" affect? Speed! Actually, Frames per second. It will not look different at all, except the animation will simply skip frames if you have it set to a lower detail. _____________________________________________________________________________ 8: QUESTIONS AND ANSWERS (Q&A section by Paul Hurley) Q: What does "detail" affect? Speed! Less layers of parallax scrolling in the backgrounds and less frames per second! Q: What kind of hardware do I need? The minimum is: - 4MB of memory and 512KB of conventional memory free - 80386 - DOS 5.0 - VGA (won't use more than mode 320 X 200 X 256 anyway..) - A sound card if you want sound (duh!) We would recommend: - 8MB of memory - a 80486 DX 40 or faster with VL video card Q: I saw "goro.gra"! Is Goro really in this game?? Of course not you gullible twit! Look in the \FX directory. See all the sound files? Listen to these ones: gorattk.u8 gorgwl1.u8 gorgwl2.u8 gorofoot.u8 gororoar.u8 goroung1.u8 goroung2.u8 They all sound like Kintaro, eh? That's because it IS Kintaro! But common sense should tell you that Goro is not in MKII. Q: I noticed that the sounds all have a .u8 extension, what's that? I don't know! If you want to convert them, here's what you will need to know: - 8 bit - 22kHz or 11kHz (it varies from sound to sound) - signed values Q: Some moves don't work with my Gravis PC gamepad. I noticed that if you are using the gravis PC gamepad, and you want to do moves that require 2 buttons to be pressed at a time (ex: Reptiles force ball, Kitana's fan) you can't do those moves the normal way. For the fan you press forward, forward then the punch button. Reptile is back, back and the punch button. Q: Are there any bugs in the full version? Nothing mayor, but a few annoying things: * When you quit the game, your keyboard repeat rate will be very slow! * Some nice arcade features aren't in the PC version, like the 'And now the Kombat Kontinues' bit in the intro, the laughter when you are in 'danger' and the 'Oh Maw' sound on the Dead Pool stage. _____________________________________________________________________________ 9: CREDITS: The following people have made this faq possible: everyone at PROBE/ACCLAIM/MIDWAY for creating and converting the game! ineluki@u.washington.edu For writing the best MK II arcade guide ever! rat@rat.org For the original version and some good info! skutt@cyberspace.org For info on playing MK2 with the Gravis PC gamepad and some good fighting tips! A.Espindola@cs.ucl.ac.uk For setting up the famous MK WWWeb pages and putting this file in there! Jo Lehaen For some useful tips! sccmcmul@ucsalf.ac.uk For the Kung-Lao-Hat-Decapitation and some other suggestions! e9425537@stud2.tuwien.ac.at For fighting tips with all the characters and other useful infor- mation! stoddar9@student.msu.edu sextonjo@mind.net and4876@waldo.cup.edu mjkam@onr.com For some corrections and good info! everyone we might have forgotten! _____________________________________________________________________________ The End....... GO PLAY THE GAME YOU ....