THIS DOCUMENT IS COPYRIGHT (C) 2001-2006 PORTABLE MK. ALL RIGHTS RESERVED. _______________________________________________________________________________ Game : MORTAL KOMBAT 3 : Game Platform : GameBoy : Platform Document : FAQ/Move List * Version 2.0 * 07/16/14 : Document Author : Portable MK : Author - - - - - - - - - - - - - - - - - - - - - -· . d@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@". ·_@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@". ',@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@9 ' . d@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@¯· ·_@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@'. ',@@@""""""""""""""""""""""""""@@@@@@@@". . d@"¯.·¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯_@@@@@@@"_' ·_"¯.' · d@@@@@@@b,,_·. 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"@@@@@@@@@@@b_¯"@@88888888888888888@@"¯_d@@@@@@@@@@@" ."@@@@@@@@@@@@@,_¯"888888888888888"¯_,@@@@@@@@@@@@@". · @@@@@@@@@@@@@@@p,,_¯'"""""'¯_,,q@@@@@@@@@@@@@@@ · ."@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@". ' "@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@" ' '.'@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@'.' ·."@@@@@@@@@@@@@@@@@@@@@@@@@@@@@".· ·.¯""9@@@@@@@@@@@@@@@@@9""¯.· '· .¯_'"""""""'_¯. ·' ¯ ¯ ¯ ¯ _______________________________________________________________________________ I M P O R T A N T N O T E S • See section "01.01 - LEGAL INFORMATION" for legal/distribution information. • Do not e-mail the author ANYTHING unless the ENTIRE document has been read. • The latest version of this document can always be found at www.gamefaqs.com • This document is best viewed at 10 pt. Courier New with 79 spaces per line. • Use the Ctrl + F search function to quickly find anything in this document. Table Of Contents ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ 01 - PROLOGUE 01.01 - LEGAL INFORMATION 01.02 - FOREWORD 02 - PROEM 02.01 - FREQUENTLY ASKED QUESTIONS 02.02 - PACKAGE 02.03 - THE PLOT 02.04 - GENEALOGIES 03 - GAME BASICS 03.01 - GETTING STARTED 03.02 - OF PLAYING 04 - CHARACTERS 04.01 - KANO 04.02 - SONYA 04.03 - SEKTOR 04.04 - SINDEL 04.05 - SUB-ZERO 04.06 - SHEEVA 04.07 - CYRAX 04.08 - KABAL 04.09 - SMOKE 04.10 - SHAO KAHN 05 - ENDING SPOILERS 06 - SECRETS/CODES 06.01 - MISCELLANEOUS 06.02 - KOMBAT CODES 06.03 - GAMEGENIE CODES 06.04 - GAMESHARK CODES 06.05 - GLITCHES 07 - MISCELLANEOUS 07.01 - TRIVIA & UNUSED CONTENT 07.02 - SHAO KAHN'S FINISHERS 08 - EPILOGUE 08.01 - DOCUMENT INFORMATION 08.02 - CREDITS/SOURCES _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ 01 - PROLOGUE _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ _______________________________________________________________________________ 01.01 - LEGAL INFORMATION THIS DOCUMENT IS PROTECTED BY UNITED STATES AND INTERNATIONAL COPYRIGHT LAWS. THIS DOCUMENT IS COPYRIGHT (C) 2001-2006 PORTABLE MK. ALL RIGHTS RESERVED. THIS DOCUMENT AND PARTS THEREOF (INCLUDING BUT NOT LIMITED TO: WRITING, TEXT ART, AND FORMAT), MAY NOT BE COPIED, PARAPHRASED, OR REPRODUCED IN ANY FORM WITHOUT PRIOR WRITTEN CONSENT FROM THE AUTHOR, PORTABLE MK. THIS DOCUMENT MAY BE DISTRIBUTED AS PLEASED ONLY IF: IT REMAINS UNALTERED, IT STAYS FREE TO PUBLIC ACCESS, AND PROPER CREDIT IS GIVEN TO THE AUTHOR. IF ANY OF THE AFOREMENTIONED TERMS ARE VIOLATED, LEGAL ACTION WILL TAKE PLACE ON ACCOUNT OF COPYRIGHT INFRINGEMENT. PORTABLE MK IS THE SOLE AUTHOR, CREATOR, AND OWNER OF THIS DOCUMENT. ALL MATERIAL IN THIS DOCUMENT IS THE WORK OF THE AUTHOR UNLESS OTHERWISE STATED IN SECTION "08.02 - CREDITS/SOURCES". THE AUTHOR IS IN NO WAY ASSOCIATED WITH THE CREATORS/OWNERS OF THE GAME OR THE COMPANIES/PEOPLE INVOLVED WITH IT. * * * MORTAL KOMBAT(R) 3 IS COPYRIGHT (C) 1995 MIDWAY MANUFACTURING COMPANY. MORTAL KOMBAT, THE DRAGON LOGO, MK3(TM), AND ALL CHARACTER NAMES ARE TRADEMARKS OF MIDWAY MANUFACTURING COMPANY. GAME BOY(R) IS A REGISTERED TRADEMARK OF NINTENDO OF AMERICA INC. ESRB(TM) RATING IS A TRADEMARK OF THE INTERACTIVE DIGITAL SOFTWARE ASSOCIATION. ALL COPYRIGHTS AND TRADEMARKS ARE ACKNOWLEDGED AND RESPECTED THAT ARE NOT SPECIFICALLY MENTIONED HEREIN. _______________________________________________________________________________ 01.02 - FOREWORD Welcome to Portable MK's definitive FAQ/Move List for the GameBoy version of MORTAL KOMBAT 3. This document contains everything needed to complete and get the most out of the game. To ensure accurate comprehension of the material, this document was written so that previous knowledge of any other versions of the game is unnecessary. Everything has been confirmed and thoroughly tested in this document, and the author guarantees that everything is correct to the best of his ability. Note that this document was written for the North American release of the game. Other versions may be different depending on their region. Some parts of this document may contain errors. If that is so, then see section "08.02 - CREDITS/SOURCES" to find if the error is from a source other than the author. Some parts of this document have been directly copied from other sources (all of which are listed in the aforementioned section), thus, any errors from them were intentionally included. This document was written with, and is best viewed at Courier New 10 point font with 79 characters per line. This document contains text characters which some computers may not be able to display. If that is so, then it is highly recommended to switch to a computer that can do so. _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ 02 - PROEM _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ _______________________________________________________________________________ 02.01 - FREQUENTLY ASKED QUESTIONS 1. Q) Moves are not working. What is being done wrong? A) Read the sub-section "Reading Comprehension" in section "03.02 - OF PLAYING". Also, some of the moves' input controls need to be executed numerous times to perform them. All moves like that are noted. 2. Q) Is it possible to smash _down_ levels? A) Not that the author is aware of; he has been unsuccessful in searching for that. He has never heard of that even being possible in any other versions of MORTAL KOMBAT 3. 3. Q) Does Smoke have his Spear move in the GameBoy version? A) No. The author has thoroughly tested almost every possible input combination that would produce a special move, and none of them have resulted in success. He has even asked Midway in two separate letters (e-mail and classic mail), and both confirmed his results. The only Spear Smoke has is the one in his Fatality. _______________________________________________________________________________ 02.02 - PACKAGE ESRB Rating: "MATURE" ("Realistic Blood and Gore" and "Realistic Violence") Players: 1 Features: N/A Back Of MORTAL KOMBAT 3 (GameBoy) Package: " GET READY FOR THE FIGHT OF YOUR LIFE... • 8 Selectable Fighters - including 6 new characters, and 1 fighter hidden within the game! Watch out for this dude! • The largest Game Boy(TM) fighters ever, so you can really get into the action! • 5 direct from the arcade backgrounds to keep you jumping! • Secret portals that allow you to smash up and down into different backgrounds for the ultimate bi-level battlefield! • New fatalities and babalities! • Intense, fully-digitized fighters for the most realistic action you've ever encountered! ...PLUNGE INTO THE DARKNESS. IT'S YOUR FIGHT. IT'S YOUR LIFE. MORTAL KOMBAT 3. " _______________________________________________________________________________ 02.03 - THE PLOT "You have been chosen to represent Earth in Mortal Kombat. Be warned. For although your souls are safe from Shao Kahn's evil, your lives are not. I can no longer interfere, as your Earth is now ruled by the Outworld gods." ...These are the words of Rayden For centuries Earth has used Mortal Kombat to defend itself against the Outworld's Emperor, Shao Kahn. But Kahn grows frustrated by failed attempts to take Earth through Tournament battle. He enacts a plan which began 10,000 years ago. During that time Shao Kahn had a Queen. Her name was Sindel, and her early death was unexpected. Kahn's shadow priests, led by Shang Tsung, made it so Sindel's spirit would someday be reborn: not on the Outworld, but on the Earth Realm itself. This unholy act gives Shao Kahn the power to step through the dimensional gates and reclaim his Queen, thus enabling him to finally seize the Earth Realm. Upon breaching the portal into Earth, Shao Kahn slowly transforms the planet into a part of the Outworld. He strips the Earth of all human life: claiming every soul as his own. But there are souls which Kahn cannot take. These souls belong to the Warriors chosen to represent Earth in a new Mortal Kombat. The remaining humans are scattered throughout the planet. Shao Kahn sends and army of fierce Outworld Warriors to find and eliminate them. Some of Earth's Warriors survive the attacks. Most do not, but the remaining few hold the one chance at saving all of human kind... _______________________________________________________________________________ 02.04 - GENEALOGIES These genealogies exhibit how the characters are related to one another. One asterisk (*) in a character's box indicates that they are not in the GameBoy version of MORTAL KOMBAT 3. Two asterisks in a character's box indicates that they are not in any version of MORTAL KOMBAT 3. Earth Forces ¯¯¯¯¯¯¯¯¯¯¯¯ In this loose genealogy, most characters are not blood-related except by the dint of blood that they have all spilled. To that end, the Earth Forces are no more virtuous than the Outworlders and still fight each other if no worse enemy is around. Earth Forces Chart: ___________________ |* RAYDEN *| | God of Thunder | ¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯ +---+-----------+-----------------------+ | | _________|_________ | | | | KANO | _________|_________ | | | Itinerant Thief | | SUB-ZERO | +-----------+ | ¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯ | Lin Kuei Ninja | _________|_________ | | _________|_________ ¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯ |* LIU KANG | | | | KABAL | _________|_________ | Shaolin Monk | | | | Nomadic Warrior | |* SCORPION *| ¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯ | | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ | Lin Kuei Ninja | _________|_________ | | ¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯ |* KUNG LAO | | | ___________________ _________|_________ | Shaolin Monk | | |_|* NIGHTWOLF | | CYRAX (LK-4D4) | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ | | | Shaman Warrior | | Cyberninja | +-----------+ | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯ _________|_________ | ___________________ _________|_________ |* JAX | |_|* STRYKER | | SEKTOR (LK-9T9) | | Major, U.S. Army | | | SWAT Officer | | Cyberninja | ¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯ | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯ _________|_________ | ___________________ _________|_________ | SONYA | |_|* JOHNNY CAGE *| | SMOKE | | LT., U.S. Army | |Martial Arts Actor | | Cyberninja | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Outworld Forces ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ The Outworld loyalties are constantly in flux, fueled by the hatred and mistrust of the centuries. Adding to the chaos is the penchant of Shao Kahn to pervert the motives of all he encounters in order to find a portal to the Earth for his own nefarious ends. Outworld Forces Chart: ___________________ | SHAO KAHN | | Outworld Overlord | ¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯ +---+-----------+-----------------------+ | | _________|_________ | | | | SINDEL | _________|_________ | | | Queen of Outworld | |* GORO *| +-----------+ | ¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯ | 4-Armed Shokan | _________|_________ | | _________|_________ ¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯ |* SHANG TSUNG | | | |* KITANA *| _________|_________ | Sorcercer | | | | Sindel's Daughter | |* KINTARO *| ¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯ | | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ | 4-Armed Shokan | _________|_________ | | ___________________ ¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯ |* REPTILE *| | |_|* MILEENA *| _________|_________ |Sorcerers Bodyguard| | |Kitanas Half-Sister| | SHEEVA | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ | Shokan Female | | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ___________________ | ___________________ |* MOTARO |_| |* JADE *| |Centaurian Warrior | | |Hidden Green Ninja | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ___________________ | ___________________ |* BARAKA *|_| |* Noob Saibot | | Nomadic Mutant | |Hidden Black Ninja | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ 03 - GAME BASICS _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ _______________________________________________________________________________ 03.01 - GETTING STARTED ------------------------------ Game Introduction ------------------------------ MORTAL KOMBAT 3 was first released in Arcades in 1995. Later that year the "home system" versions (such as the GameBoy version) of it were released. The GameBoy version of MORTAL KOMBAT 3 is based on the Arcade version. Game Setup ¯¯¯¯¯¯¯¯¯¯ Two players fight each other in a one-on-one match to the death. Whoever wins two rounds first wins the match. The matches are comprised of all the rounds against an opponent. A player wins by either defeating their opponent, or by having the most amount of life left at the end of the round. If there is a tie, then the computer player is declared the winner. Each character is armed with various unique special moves to aid them in the fights. If a player wins two rounds, "FINISH [HIM/HER]" will be displayed and they will have the option of performing a finishing move on their defeated opponent. They will not have the option, however, of performing a finishing move if the Timer is depleted before their opponent's Powerbar. Characters ¯¯¯¯¯¯¯¯¯¯ There are three types of characters in the game: regular, secret, and boss. The regular characters are: Kano, Sonya, Sektor, Sindel, Sub-Zero, Sheeva, Cyrax, and Kabal. Smoke is the only secret character, and Shao Kahn is the only boss character. The regular characters are immediately selectable from the start of the game. Codes or cheats are required to enable the secret and boss characters. Depending on which tower is selected, four, six, or eight regular characters will be fought, and then the final battle against the boss, Shao Kahn, will follow. The secret character, Smoke, will not be fought unless a code or cheat is entered. ------------------------------- Getting Started ------------------------------- Note that the "Start" button can be used to quickly advance through almost every screen instead of waiting. After turning on the game and waiting through the legal screens, the MK3 Title screen will appear. Displayed at the bottom of the screen is "PRESS START"; do so to be presented with the Character Selection screen. (If the MK3 Title screen is waited at for too long, the game will begin showing fight demos. Press the "Start" button, or wait, to return to the MK3 Title screen.) Character Selection Screen: _______________________________ | SELECT FIGHTER | | | | +-----+-----+-----+ | | | {A} | {B} | {C} | | | | | | | | | +-----+-----+-----+ | | | {D} | {E} | {F} | | | | | | | | | +-----+-----+-----+ | | | {G} | {H} | {I} | | | | | | | | | +-----+-----+-----+ | | | | {stage name} | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ While on the Character Selection screen, use the Directional Pad to move the flashing frame onto the character desired. By default, the center square is not selectable-- that is because it is a secret character. To learn how to play as him and other characters, look into the individual character sections in chapter "04 - CHARACTERS" or chapter "06 - SECRETS/CODES". This screen's duration is limited to about eighteen seconds. Not depicted in the diagram above, the nine squares have pictures of the selectable characters' faces. Use the below Legend to find who is where. ..... LEGEND ..................... : A = Sindel F = Sub-Zero : : B = Sektor G = Kano : : C = Kabal H = Sonya : : D = Sheeva I = Cyrax : : E = Smoke : :................................: After a character is selected, the Tower Selection screen will appear. There are three columns, or "towers"; each one representing a level of difficulty. The taller the tower, the more computer opponents and the more aggressive they will fight. Use Left and Right on the Directional Pad to select the desired tower. This screen's duration is limited to about eight seconds. After the Tower Selection screen, the selected tower appears up-close, with all of the computer opponents' faces on it in the order that they will be fought. This screen appears between each match, showing the tower progress. The Versus screen appears after the Tower Progress screen. This screen has a detailed picture of both characters facing each other in a dramatic stance. This screen will not appear before the final battle against Shao Kahn; instead, the match will immediately begin. The Kombat Code screen is the last screen before the match. The row of six boxes all contain a set of ten pictures, which if arranged in certain sequences will activate codes. If a valid code has been entered, the name of the code will be displayed afterwards. For more information, and all of the codes, see section "06.02 - KOMBAT CODES". This screen's duration is limited to about eighteen seconds. The Kombat Code screen will not appear before the final battle against Shao Kahn, thus, Kombat codes cannot be used for that match. -------------------------------- Match Aspects -------------------------------- After everything in the previous sub-section, the match will begin. The below diagram shows where each meter is located. Match Screen: _______________________________ |___{A}______] {B} [______{C}___| |__{D}__] [__{E}__| |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | | | | | _ _ | | (_) (_)o | | ,-+. o .+--` | | '-o| V o-'| | | / \ / \ | | / ) ( \ | |===/===/===============\===\===| |===============================| |:::::::::::::::::::::::::::::::| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ..... LEGEND .............................................. : A = Player 1's Powerbar D = Player 1's Run Meter : : B = Timer E = Player 2's Run Meter : : C = Player 2's Powerbar : :.........................................................: Powerbar ¯¯¯¯¯¯¯¯ The Powerbars display the amount of their player's remaining health. Each players' name is displayed on their Powerbar. Damaging attacks reduce the Powerbar. When a Powerbar is completely depleted, that player will lose the round. If the human player wins with a full Powerbar, "FLAWLESS VICTORY" will be displayed. Dragon Symbol ¯¯¯¯¯¯¯¯¯¯¯¯¯ After a round is won, a small circle (actually a small dragon symbol) appears between the winner's Powerbar and the Timer. This marks how many rounds a player has won in a match. Timer ¯¯¯¯¯ The Timer displays how much game time is left before the round must end. Each round begins with 99 seconds. If the time runs out, "OUT OF TIME" will be displayed and the player with the most Powerbar left wins. If both players have equal Powerbars, the computer player will win by default. Run Meter ¯¯¯¯¯¯¯¯¯ The Run Meter regulates the amount of time a player may run. When depleted, that player will not be able to Run again until the meter fills back up-- which it does automatically. ------------------------------ Match Environment ------------------------------ The Stages ¯¯¯¯¯¯¯¯¯¯ The stages are the areas where each match takes place. There are five different stages: "The Pit", "The Bridge", "The Subway", "The Temple", and "The Bell Tower". Some stages offer a feature known as "bi-level fighting". Bi-level fighting allows the players to start in one stage and end up in another. On the back of the game's package it states (as can be seen in section "02.02 - PACKAGE"): "Secret portals that allow you to smash up and down into different backgrounds for the ultimate bi-level battlefield!" The author has not yet found or heard of a way to smash players down levels; to his knowledge, they can only be knocked up. The only known stage that offers the feature to knock players up is "The Subway" stage, which arrives them at "The Bridge" stage. The bi-level fighting feature becomes idle when one or both players are Shao Kahn. Correlations ¯¯¯¯¯¯¯¯¯¯¯¯ Each tower (from the Tower Selection screen) has a set order of which characters will be fought and at which stages they will be fought at. The below diagram shows that order. Towers' Characters And Stages: .---------. |Shao Kahn| - "The Bell Tower" |---------| | Kabal | - "The Bridge" .---------. |---------| |Shao Kahn| | Cyrax | - "The Subway" |---------| |---------| | Sheeva | | Sheeva | - "The Pit" |---------| |---------| .---------. |Sub-Zero | |Sub-Zero | |Shao Kahn| - "The Bell Tower" |---------| |---------| |---------| | Sindel | | Sindel | | Sindel | - "The Temple" |---------| |---------| |---------| | Sektor | | Sektor | | Sektor | - "The Subway" |---------| |---------| |---------| | Sonya | | Sonya | | Sonya | - "The Bridge" |---------| |---------| |---------| | Kano | | Kano | | Kano | - "The Pit" |---------| |---------| |---------| / \ / \ / \ WARRIOR MASTER NOVICE _______________________________________________________________________________ 03.02 - OF PLAYING ---------------------------- Reading Comprehension ---------------------------- Throughout this document there are terms that must be known to understand the material-- this sub-section covers those terms. All input controls have been spelled out to prevent confusion and to simplify things. Input Notes ¯¯¯¯¯¯¯¯¯¯¯ • All moves can only be executed on the ground unless otherwise noted. • While inputting the controls for special moves, no other buttons can be pressed or held, or the move will not occur. Directions ¯¯¯¯¯¯¯¯¯¯ "Up", "Down", "Towards", and "Away" all refer to directions on the Directional Pad. "Towards" and "Away" are either Left or Right on the Directional Pad; which one it is depends on which one will move the player either towards or away from their opponent. Inputting ¯¯¯¯¯¯¯¯¯ There are four ways that moves are executed: ",", "+", "Rotate", and "Hold". With the exception of "Hold" moves, if too much time passes between pressing the sequence of buttons, the move will not work. "," : Example: "Input controls: Down, Away, 'B' button" Description: First, press and release Down, then press and release Away, and finally, press the "B" button. "+" : Example: "Input controls: Down, Away + 'B' button" Description: First, press and release Down, then press Away and the "B" button at the same time. Rotate : Example: "Input controls: Rotate Down to Towards + 'B' button" Description: Rotate, or "roll" the Directional Pad in one easy, fluid motion from Down to Towards, immediately pressing the "B" button when Towards is reached. Hold : Example: "Input controls: Hold 'B' button 2 seconds, release" Description: Press down and hold the "B" button for at least two seconds, then release it. -------------------------------- Regular Moves -------------------------------- With the exception Shao Kahn, each character has the same set of regular moves. Which moves Shao Kahn can perform are listed in his section ("04.10 - SHAO KAHN"). Standing Moves ¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Punch: "B" button Kick: "A" button Roundhouse: Towards + "A" button Throw: Hold "B" button 1 second, release. Notes: This can only be performed while adjacent to the opponent. This cannot be performed against Shao Kahn. Run: Towards + "B" + "A" buttons Notes: When the input is executed, a Roundhouse will often be performed before Running. This glitch cannot be avoided. Block: "Start" button Crouching Moves ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Uppercut: Down + "B" button Punch: Down + Towards + "B" button Kick: Down + "A" button Sweep: Away + "A" button Block: Down + "Start" button Aerial Moves ¯¯¯¯¯¯¯¯¯¯¯¯ Jump Punch: Up + "B" button Jump Kick: Up + "A" button --------------------------- Special/Finishing Moves --------------------------- Special Moves ¯¯¯¯¯¯¯¯¯¯¯¯¯ Each character has their own unique set of special moves. • All moves can only be performed one at a time unless otherwise noted. • Some moves will not work against Shao Kahn. All moves like that are noted. • Some moves are hard to perform, and require their input controls to be executed numerous times to perform them. All moves like that are noted. Finishing Moves ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ If a second round is won, and the Timer was not depleted before the loser's Powerbar, "FINISH [HIM/HER]!" will be displayed, and the winner will have about eight seconds to perform a finishing move, or "finisher". This small period of time is known as "finishing time"; it is the only time that finishers can be performed. Each character has two finishers: a Babality and a Fatality. If the loser is injured, the finishing time will end. There is no option of performing finishers in the final battle against Shao Kahn. Babality : Description: The victor transforms their opponent into a baby version of themselves. Notes: If a Block is performed in the round which the victor wishes to perform the Babality, the Babality will not occur. Fatality : Description: The winner finishes off their opponent in a brutal and/or gruesome way. Notes: Some Fatalities require the performer to be a certain distance away from their opponent; Fatalities like that are noted. Mercy : Description: The winner grants their opponent a small portion of life back, and one last chance to win the round. Perform this by holding PUNCH and pressing DOWN four times at the end of the third round. Notes: This can only be performed in the third round. ----------------------------- General Strategies ------------------------------ These general strategies can be used with every character except Shao Kahn. See chapter "04 - CHARACTERS" for strategies specific to each character. Tips/Notes ¯¯¯¯¯¯¯¯¯¯ • The computer player will constantly advance towards their opponent, usually by Running or Walking. The Roundhouse is the best move to keep them away. • The computer player does not use any real strategy, so just fight aggressively. Matches can easily be won by simply attacking with multiple Jump Kicks. • Special moves are almost impossible to execute since the computer player often rushes at and attacks their opponent before they can perform them. So, try knocking the opponent away first when attempting a difficult move. • Avoid persistent Blocking; the computer will attack relentlessly while their opponent is Blocking. Versus Shao Kahn ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Offense : 1. Barrage him with tons of Jump Kicks. 2. Roundhouses may do more damage, but they are hard to connect; Sweeps are the safest way to knock him back. Defense : 1. If he performs his Charge move, Sweep him. 2. Crouch his Fireball move instead of Blocking it. 3. Keep him a safe distance away so that he cannot perform his Mallet or Cheap Punch moves. 4. Avoid the sides of the stage. If cornered, he will relentlessly assault his opponent with his Horizontal and Jumping Charge moves. _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ 04 - CHARACTERS _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ In this chapter, the descriptions "Punch", "Kick", and "Block" will be used instead of "'B' button", "'A' button", and "'Start' button". This is to prevent confusion and to simplify things. To avoid redundancy, the characters' names have been abbreviated in descriptions to only the first letter of their name (i.e. "Sonya" would be "S."). _______________________________________________________________________________ 04.01 - KANO Biography ¯¯¯¯¯¯¯¯¯ Kano is thought to have been killed in the first Tournament. Instead, he's found alive in the Outworld where he once again escapes capture by Sonya. Before the actual Outworld invasion, Kano convinces Shao Kahn to spare his soul. Kahn needs someone to teach his Warriors how to use Earth's weapons. And Kano is the man to do it. Special Moves ¯¯¯¯¯¯¯¯¯¯¯¯¯ Cannonball: Input controls: Hold Kick 2 seconds, release Description: K. crouches into a ball and flies horizontally towards his opponent. Notes: N/A Knife Toss: Input controls: Rotate Down to Away + Punch Description: K. tosses a twirling knife horizontally towards his opponent. Notes: N/A Knife : Input controls: Rotate Down to Towards + Punch Swipe Description: K. slashes a knife in an Uppercut motion. Notes: N/A Air : Input controls: Block Counter Description: In the air while adjacent to his opponent, K. Kicks them to the ground. Notes: He must be in the air with and adjacent to the opponent. If the Directional Pad is held while executing it, it will not occur. Finishing Moves ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Babality : Input controls: Towards, Towards, Down, Down, Kick Description: K. turns his opponent into a little baby. Notes: N/A Fatality : Input controls: Towards, Towards, Towards + Kick Description: K. leans forward and shoots a laser from his metal eye implant towards his opponent. The laser sets them ablaze, burning them to a blackened skeleton. Notes: N/A Strategies ¯¯¯¯¯¯¯¯¯¯ General : 1. Roundhouse, then quickly jump at the opponent and perform K.'s Air Counter move while they are still in the air. 2. Charge up K.'s Cannonball move, Uppercut, then immediately release Kick to perform the Cannonball. Then, jump after the opponent while they are still in the air and perform K.'s Air Counter move. Versus : 1. Jump at him with a Jump Kick and quickly perform K.'s Air Shao Kahn Counter move while move while still in the air. _______________________________________________________________________________ 04.02 - SONYA Biography ¯¯¯¯¯¯¯¯¯ Sonya Blade disappears in the first Tournament, but is later rescued from the Outworld by Jax. After returning to earth, she and Jax try to warn the U.S. Government of the looming Outworld menace. Lacking proof, they watch helplessly as Shao Kahn begins his invasion. Special Moves ¯¯¯¯¯¯¯¯¯¯¯¯¯ Ring Toss : Input controls: Rotate Down to Towards + Punch Description: S. leans forward and blasts a clump of rings from her fists towards her opponent. Notes: N/A Leg Throw : Input controls: Down + Punch + Kick Description: From a handstand position, S. grabs her opponent with her legs and then tosses them over her. Notes: This will only work when performed repeatedly and while adjacent to the opponent. This cannot be performed against Shao Kahn. Flying : Input controls: Towards, Towards, Away + Punch Punch Description: S. launches straight up into the air and proceeds to fly horizontally across the screen while Punching. Notes: N/A Bicycle : Input controls: Away, Rotate Away to Down + Kick Kick Description: S. goes upside-down and launches up diagonally towards her opponent, Kicking furiously. Notes: This will only work when performed repeatedly. Finishing Moves ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Babality : Input controls: Down, Down, Towards, Kick Description: S. morphs her opponent into an infant. Notes: N/A Fatality : Input controls: Down, Down, Down, Towards + Kick Description: S. leans forward and blows a ball of fire from her hand towards her opponent. Depending on her distance, the ball will perform a loop before hitting her opponent. After contact, they will be set on fire and burn to a blackened skeleton. Notes: N/A Strategies ¯¯¯¯¯¯¯¯¯¯ General : 1. Perform S.'s Bicycle Kick move as fast and often as possible. Versus : 1. Perform S.'s Bicycle Kick move as fast and often as possible. Shao Kahn 2. Use S.'s Flying Punch move to avoid being trapped in a corner. _______________________________________________________________________________ 04.03 - SEKTOR Biography ¯¯¯¯¯¯¯¯¯ Sektor is actually the code name for Unit LK-9T9. He was the first of three prototype Cybernetic Ninjas built by the Lin Kuei. Sektor was once a human assassin trained by the Lin Kuei. He volunteered for automation because of his loyalty to the Clan. Sektor survives the Outworld invasion... he has no soul to take. Special Moves ¯¯¯¯¯¯¯¯¯¯¯¯¯ Missile : Input controls: Towards, Towards, Towards + Punch Description: Opening his chest armor, S. fires a missile horizontally towards his opponent. Notes: N/A Seeking : Input controls: Rotate Towards to Down to Away + Punch Missile Description: S. blasts a missile from his chest, which depending on his distance, flies over his opponents' head, then comes back around after them until it connects. Notes: Sometimes it does not return if it flies off of the screen. Teleport : Input controls: Towards, Towards, Towards + Kick Punch Description: S. dives into the ground and quickly resurfaces behind his opponent, Uppercuting them. Notes: N/A Finishing Moves ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Babality : Input controls: Away, Down, Down, Down, Kick Description: S. transforms his opponent into a little baby. Notes: N/A Fatality : Input controls: Towards, Towards, Towards, Away, Block Description: S. kneels down and blasts a long stream of fire horizontally towards his opponent. The flame ignites his opponent, burning them to a blackened skeleton. Notes: N/A Strategies ¯¯¯¯¯¯¯¯¯¯ General : 1. Perform S.'s Teleport Uppercut move constantly. The input controls can be executed right before dropping to the ground from the previous Teleport Uppercut move to prevent from ever landing. Versus : 1. Perform S.'s Teleport Uppercut move constantly. The input Shao Kahn controls can be executed right before dropping to the ground from the previous Teleport Uppercut move to prevent from ever landing. _______________________________________________________________________________ 04.04 - SINDEL Biography ¯¯¯¯¯¯¯¯¯ She once ruled the Outworld at Shao Kahn's side as his Queen. Now, 10,000 years after her untimely death, she is reborn on Earth. Her evil intent is every match for Shao Kahn's tyranny. She is the key to his occupation of Earth. Special Moves ¯¯¯¯¯¯¯¯¯¯¯¯¯ Scream : Input controls: Towards, Towards, Towards + Punch Description: S. leans forward and screams towards her opponent, creating sound waves. If her opponent comes in contact with the waves, they will become incapacitated for about two seconds. Notes: If performed while the opponent is already incapacitated, the effects will be reversed: she will become incapacitated and the opponent will become un-incapacitated. Fireball : Input controls: Towards, Towards, Punch Description: S. leans forward and spits a fireball horizontally towards her opponent. Notes: N/A Fly : Input controls: Away, Away, Towards + Kick Description: S. raises her hands to the sky and lifts off the ground. Once in the air, she can fly around until she either gets hit or performs a Block. Notes: To land, either perform a Block or get hit. Use the Directional Pad to move her while flying. While flying, S. cannot perform any attacks except her Air Fireball move. Read the following move to learn how to perform that. Air : Input controls: Down, Towards, Punch Fireball Description: While flying, S. spits a fireball down at a 45 degree angle towards her opponent. Notes: This can only be done while flying. To learn how to perform her Fly move, see the previous special move. Finishing Moves ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Babality : Input controls: Towards, Towards, Towards, Up Description: S. morphs her opponent into an infant. Notes: N/A Fatality : Input controls: Towards, Towards, Towards, Punch Description: S. performs a scream that sets her opponent on fire. Her opponent then burns to a blackened skeleton. Notes: N/A Strategies ¯¯¯¯¯¯¯¯¯¯ General : 1. Roundhouse, then perform S.'s Scream move before the opponent hits the ground. The combo can then be repeated and they will not be able to retaliate. Versus : 1. Roundhouse, then perform her Scream move before he lands on the Shao Kahn ground. The combo can then be repeated and he will not be able to retaliate. _______________________________________________________________________________ 04.05 - SUB-ZERO Biography ¯¯¯¯¯¯¯¯¯ The Ninja returns unmasked. He was betrayed by his own Ninja clan, the Lin Kuei. He broke the sacred Codes of Honor by leaving the Clan and is marked for death. But unlike the Ninja of old, his pursuers come as machines. He must not only defend against the Outworld menace, but must also elude his soulless assassins. Special Moves ¯¯¯¯¯¯¯¯¯¯¯¯¯ Horizontal: Input controls: Rotate Down to Towards + Punch Iceball Description: Kneeling down, S. fires a ball of ice from his hands horizontally towards opponent. If it connects, his opponent will become frozen for about two seconds. Notes: If performed while the opponent is already frozen, the effects will be reversed: he will become frozen and the opponent will become unfrozen. Vertical : Input controls: There are three variations of this move. Input Iceball number 1 will make the ice fall where the opponent last was when S. fired it, number 2 will fall in front of S.'s opponent, and number 3 will fall behind S.'s opponent. 1. Down, Towards, Away + Punch 2. Rotate Down to Away, Towards + Punch 3. Rotate Down to Towards, Away + Punch Description: S. raises his arms to the sky and blasts a massive ball of ice. The ice then falls straight down from the sky and lands in various places depending on which input was executed. If it connects, his opponent will become frozen for about two seconds. Notes: If performed while the opponent is already frozen, the effects will be reversed: he will become frozen and the opponent will become unfrozen. Slide : Input controls: Away + Punch + Kick Description: S. goes into his Crouching Kick position and quickly slides towards his opponent. Notes: This will only work when performed repeatedly. Finishing Moves ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Babality : Input controls: Down, Away, Away, Kick Description: S. transforms his opponent into a little baby. Notes: This can be performed on a frozen opponent. Fatality : Input controls: Away, Away, Down, Away, Towards Description: S. walks over to his opponent, lifts them up over his head, and freezes them. He then tosses them on the ground, shattering them. Notes: This can be performed on a frozen opponent. Strategies ¯¯¯¯¯¯¯¯¯¯ General : 1. Roundhouse, then quickly perform S.'s Horizontal Iceball move so that the opponent is frozen while still in the air. The combo can then be repeated and they will not be able to retaliate. Versus : 1. Roundhouse, then quickly perform S.'s Horizontal Iceball move so Shao Kahn that he is frozen while still in the air. The combo can then be repeated and he will not be able to retaliate. _______________________________________________________________________________ 04.06 - SHEEVA Biography ¯¯¯¯¯¯¯¯¯ She was hand-picked by Shao Kahn to serve as Sindel's personal protector. However, she becomes suspicious of Shao Kahn's loyalty towards her race of Shokan when he places Motaro as the leader of his extermination squads. On the Outworld, Motaro's race of Centaurians are the natural enemy of the Shokan. Special Moves ¯¯¯¯¯¯¯¯¯¯¯¯¯ Teleport : Input controls: Down, Up Stomp Description: S. launches straight up, heading off of the screen. She then comes down from the air above her opponent, landing with a series of stomps. Notes: This cannot be Blocked. Fireball : Input controls: Rotate Down to Towards + Punch Description: Holding out all four arms, S. blasts a fireball horizontally towards her opponent. Notes: N/A Ground : Input controls: Away, Down, Away + Kick Stomp Description: With a small jump, S. stomps on the ground. Notes: This can only be avoided by Jumping. Finishing Moves ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Babality : Input controls: Down, Down, Down, Away, Kick Description: S. morphs her opponent into a little baby. Notes: N/A Fatality : Input controls: Towards, Down, Down, Towards, Punch Stomp Description: S. launches straight up, heading off of the screen. She then comes down from the air above her opponent, landing with a brutal assault of stomps. Notes: N/A Strategies ¯¯¯¯¯¯¯¯¯¯ General : 1. Roundhouse, then perform her Ground Stomp move. Versus : 1. Since none of her special moves are effective against him, the Shao Kahn strategies listed in the "General Strategies" sub-section of section "03.02 - OF PLAYING" should be used. _______________________________________________________________________________ 04.07 - CYRAX Biography ¯¯¯¯¯¯¯¯¯ Cyrax is Unit LK4D4, the second of three prototype Cybernetic Ninjas built by the Lin Kuei. Like his counterparts, Cyrax's last programmed command is to find and terminate the rogue Ninja Sub-Zero. Without a soul, Cyrax goes undetected by Shao Kahn and remains a possible threat against his occupation of Earth. Special Moves ¯¯¯¯¯¯¯¯¯¯¯¯¯ Net : Input controls: Away, Away, Away + Kick Description: C.'s chest armor opens, and fires a huge net horizontally towards his opponent. If it connects, his opponent will be dragged back to him for punishment, being held captive for about two seconds. Notes: This will not catch Kabal unless he is in the air. This can be Crouched under. Bomb Drop : Input controls: There are two variations of this move. Input number 1 will cause the bomb to drop in front of C., and number 2 will cause the bomb to land far away from C. 1. Away, Away + Punch 2. Towards, Towards + Punch Description: Opening his chest armor, C. drops a bomb. In about two seconds it explodes. Notes: This cannot be Blocked. Up to two can be on the screen at a time. Air : Input controls: Rotate Down to Towards + Block Counter Description: In the air while adjacent to his opponent, C. grabs his opponent and tosses them to the ground. Notes: He must be in the air with and adjacent to the opponent. The game will crash if this is performed against Shao Kahn. Teleport : Input controls: Towards, Towards, Towards + Block Description: C. extends his limbs and explodes. His pieces then reform on the other side of his opponent. Notes: N/A Finishing Moves ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Babality : Input controls: Towards, Towards, Away, Punch Description: C. turns his opponent into an infant. Notes: N/A Fatality : Input controls: Down, Down, Up, Down, Punch Description: Blades appear on C.'s head and spin like a helicopter, lifting him up to the top of the screen. He then flies horizontally over to his opponent, turns outside down, and flies into them, shredding them to pieces. Notes: N/A Strategies ¯¯¯¯¯¯¯¯¯¯ General : 1. Roundhouse, then quickly perform C.'s Net move so that it catches the opponent before they get up from the ground. The combo can then be repeated and they will not be able to retaliate. If playing against Kabal, he will need to be caught before he hits the ground. Versus : 1. Roundhouse, then quickly perform C.'s Net move so that it Shao Kahn catches him before he gets up from the ground. The combo can then be repeated and he will not be able to retaliate. _______________________________________________________________________________ 04.08 - KABAL Biography ¯¯¯¯¯¯¯¯¯ As a Chosen Warrior, his identity is a mystery to all. It's believed that he is the survivor of an attack by Shao Kahn's extermination squads. As a result, he is viciously scarred and kept alive only by artificial respirators and a rage for ending Shao Kahn's conquest. Special Moves ¯¯¯¯¯¯¯¯¯¯¯¯¯ Tornado : Input controls: Away, Away, Towards + Kick Spin Description: K. dashes into his opponent, spinning them into a tornado, incapacitating them for about two seconds. Notes: This will not incapacitate the player if it contacts them while they are in the air. Fireball : Input controls: Away, Away, Punch Description: Kneeling down, K. shoots a fireball from his helmet horizontally towards his opponent. Notes: N/A Saw : Input controls: Away, Away, Away + Kick Description: Crouching down, K. summons a saw-like device with long, rotating blades. Starting from the end of the screen opposite him, it runs across the ground. Notes: This is only avoidable by Jumping. Up to two can be on the screen at a time. Finishing Moves ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Babality : Input controls: Towards, Towards + Kick Description: K. transforms his opponent into a little baby. Notes: N/A Fatality : Input controls: Towards, Towards, Block, Block, Block, Kick Description: K. quickly reveals the gruesome face beneath his mask. The horrific sight kills his opponent instantly. Notes: This must be performed while close to his opponent, or it will not occur. Strategies ¯¯¯¯¯¯¯¯¯¯ General : 1. Roundhouse, then catch the opponent with K.'s Tornado Spin move when they hit the ground. The combo can then be repeated and they will not be able to retaliate. Versus : 1. Roundhouse, then catch him with K.'s Tornado Spin move when he Shao Kahn hits the ground. The combo can then be repeated and he will not be able to retaliate. _______________________________________________________________________________ 04.09 - SMOKE Biography ¯¯¯¯¯¯¯¯¯ Third of the three prototype Cybernetic Ninjas, Smoke's unit designator was erased in a computer crash. Lost as he is to software control, no one can be sure that he will complete his ultimate programming, i.e., kill Sub-Zero. So, he is somewhat of a wild card in the Tournament deck. Ways Enabled ¯¯¯¯¯¯¯¯¯¯¯¯ Because S. is a secret character, a code or cheat must be enabled to play as him. Below are all the known ways that can be achieved. • GameGenie: F7F-FDA-000 • GameShark: 0104CED4 • Kombat code: 192234 Special Moves ¯¯¯¯¯¯¯¯¯¯¯¯¯ Teleport : Input controls: Towards, Towards + Kick Punch Description: S. dives into the ground and quickly resurfaces behind his opponent, Uppercuting them. Notes: N/A Invisible : Input controls: Up, Up + Punch Description: Extending his arms, S. turns completely invisible. Notes: To become visible again, either execute the input controls once more, or get hit. The computer player will still know where Smoke is located. Finishing Moves ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Babality : Input controls: Down, Down, Away, Away, Kick Description: S. morphs his opponent into an infant. Notes: N/A Fatality : Input controls: Up, Up, Towards, Down Description: A giant spear shoots out from S.'s chest armor, impales his opponent, and proceeds to shake them around. Notes: If not executed at a close enough range, the spear will not reach his opponent, and the Fatality will not count. Strategies ¯¯¯¯¯¯¯¯¯¯ General : 1. Perform S.'s Teleport Uppercut move constantly. The input controls can be executed right before dropping to the ground from the previous Teleport Uppercut move to prevent from ever landing. Versus : 1. Perform S.'s Teleport Uppercut move constantly. The input Shao Kahn controls can be executed right before dropping to the ground from the previous Teleport Uppercut move to prevent from ever landing. _______________________________________________________________________________ 04.10 - SHAO KAHN Biography ¯¯¯¯¯¯¯¯¯ Many decades ago, Shao Kahn rose to power in the Outworld, usurping the realm from Kitana's parents and taking Queen Sindel for his bride. But she died. Now, centuries later, Sindel is reborn. And since Shang Tsung failed to win the Earth Realm through Mortal Kombat 1 and II, her rebirth is the means by which Kahn will finally seize the planet forever unless... Ways Enabled ¯¯¯¯¯¯¯¯¯¯¯¯ Because S. is a boss character, a code or cheat must be enabled to play as him. Below are all the known ways that can be achieved. • GameGenie: N/A • GameShark: 0109CED4 • Kombat code: N/A Important Notes ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ • Minor graphical glitches will occur while playing as S.-- they cannot be amended. • If S. gets thrown by the computer opponent, the game will crash. To prevent this, use the "Throwing Disabled" Kombat code. Miscellaneous Notes ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ • Because S. was not supposed to have a Versus screen picture or an ending, no picture or ending text was programmed into the game for him. Instead, for reasons unknown, Kabal's Versus screen picture will be shown. • The bi-level fighting feature becomes idle when one or both of the players are S. • S. has a limited set of regular moves, all of which are listed below. Regular Moves ¯¯¯¯¯¯¯¯¯¯¯¯¯ • Punch • Kick • Throw • Uppercut • Block Special Moves ¯¯¯¯¯¯¯¯¯¯¯¯¯ Horizontal: Input controls: Hold Kick 2 seconds, release Charge Description: With his armored knee and arm in front, S. charges horizontally towards his opponent. Notes: N/A Jumping : Input controls: There are two variations of this move. Input Charge number 1 will perform a diagonal charge, and number 2 will perform a vertical charge. 1. Up + Away or Up + Towards 2. Up + Punch or Up + Kick Description: In the same position as his Charge move, S. either jumps up or towards his opponent. Notes: N/A Fireball : Input controls: Rotate Down to Away + Punch Description: Kneeling down, S. tosses a fireball horizontally towards his opponent. Notes: This can be Crouched under. Mallet : Input controls: N/A Description: S. pulls out a mallet, and swings it over his head towards his opponent. If struck, they will become incapacitated for a second. Notes: Due to programming, this can only be performed by the computer player. Cheap : Input controls: Rotate Down to Towards + Punch Punch Description: S. reaches out his arm to grab his opponent. If grabbed, he will lift them up and punch them across the screen. Notes: Regardless of the computer player's distance, he will be able to grab them. This does not work against Shao Kahn. Finishing Moves ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Babality : Input controls: Towards, Towards, Down, Down, Kick Description: S. leans forward in a different stance for a second. Notes: "BABALITY" will not be displayed and his opponent will not change into a baby. See section "07.02 - SHAO KAHN'S FINISHERS" for more information. Fatality : Input controls: Towards, Towards, Towards + Kick Description: S. pulls out a mallet and slams it into his opponent's head, sending them flying across the screen. Notes: This must be performed while close to the opponent so that the mallet hits them. If the mallet does not hit them, the Fatality will not count. Since it is a finishing move, it can only be performed once during each finishing time. "FATALITY" will not be displayed. See section "07.02 - SHAO KAHN'S FINISHERS" for more information. Strategies ¯¯¯¯¯¯¯¯¯¯ General : 1. Perform S.'s Cheap Punch move persistently so that the opponent never has a chance to attack. Versus : 1. Perform S.'s Jumping Charge move constantly. He often Shao Kahn retaliates, but ends up receiving more than he gives. _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ 05 - ENDING SPOILERS _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ After defeating Shao Kahn, a screen will appear with the winner's Versus Screen picture alongside text telling what the outcome would be if that character were to win the tournament. After that, the "GAME OVER" screen will appear, and soon the game will restart. The endings were copied directly from the game. Kano ¯¯¯¯ When Kahn let Kano live, it was a grave error. Kano destroys his army using a stolen weapon and finally defeats Kahn himself. His real aim was to take over the souls captured by Kahn but he is unable to control them and suffers a violent death. Sonya ¯¯¯¯¯ Sonya defeats her arch enemy Kano and then faces Shao Kahn himself. After an incredible display of courage Sonya wins. When the world returns to normal she helps form the Outworld Investigation Agency. Devoted to protecting the earth from future invasions. Sektor ¯¯¯¯¯¯ After terminating Sub-Zero, Sector is attacked by Outworld warriors. They are no match for Sektor who fights his way into the fortress. The portal is closed when Sektor initiates his self-destruct sequence. The Earth returns to normal. Sindel ¯¯¯¯¯¯ Sindel remembers her past and turns upon Shao Kahn. Kahn had used Sindel as a pawn. In defeating Kahn Sindel frees both the Earth and her realm Edenia. Thus now insuring a reunion with her daughter Kitana. Sub-Zero ¯¯¯¯¯¯¯¯ In vicious battle Sub-Zero faces Cyrax and Sektor. He finds his third assassin is the elusive Smoke an old ally before his automation. With the help of Smoke he defeats Kahn and once again disappears into the shadows. Sheeva ¯¯¯¯¯¯ While Sheeva serves her master, her race of Shokan are being defeated in war with the help of Kahn. She learns the truth and in a rage brings down Shao Kahn. In freeing the Earth she also frees the Outworld. Sheeva returns home. Cyrax ¯¯¯¯¯ Cyrax is captured by Sub-Zero and given new orders--destroy Shao Kahn. Kahn is unable to detect the soulless assassin so Cyrax is successful with a sneak attack. But after saving the Earth he awaits new orders. They never arrive Kabal ¯¯¯¯¯ After returning from near death Kabal swears revenge. When he defeats the mighty Shao Kahn he proves he is truly the chosen one. Before Kabal lived a life of crime. Now he devotes himself to fighting injustice. Smoke ¯¯¯¯¯ Smoke had been captured and turned into a cyborg with a mission to kill his old ally Sub-Zero. But Smoke learns he still has a soul and recalls his true mission. He defeats Shao Kahn and saves the world, but is trapped in his synthetic body. Shao Kahn ¯¯¯¯¯¯¯¯¯ N/A (see section "04.10 - SHAO KAHN") _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ 06 - SECRETS/CODES _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ _______________________________________________________________________________ 06.01 - MISCELLANEOUS Credit : Achieved by: At the Tower Selection screen, press Up to increase Modifier the Credits, or Down to decrease them. Description: Changes the credits from a range of one to five. Notes: N/A Random : Achieved by: At the Character Selection screen, highlight Sindel Select and press Up and the "Start" button. Description: The game will randomly select a character. Notes: Smoke, and Shao Kahn will never be selected. Reset Game: Achieved by: "Select" + "Start" + "B" + "A" buttons. Description: Causes the game to reset without turning off the power ("soft reset"). Notes: This can be done at any point during the game. If Smoke has been enabled, he will remain so. _______________________________________________________________________________ 06.02 - KOMBAT CODES After the Versus screen, and before matches, is the Kombat Code screen. The row of six boxes all contain a set of ten pictures, which if arranged in certain sequences will activate codes. If a valid code has been entered, the name of the code will be displayed afterwards. With the exception of the "Smoke Enabled" code, each code's effect only lasts for one match. The duration for inputting codes is limited to about eighteen seconds. The Kombat Code screen will not appear before the final battle against Shao Kahn, thus, Kombat codes cannot be used for that match. Controls ¯¯¯¯¯¯¯¯ Left/Right: Moves the arrow under the boxes. The box with the arrow under it is the box currently selected for alteration. Up/Down: Cycle through the pictures of the selected box. Legend ¯¯¯¯¯¯ To simplify the codes' combination listings, a numeric system was used. Shown below is which number represents which picture. The numbers are in relation to the number of times Up must be pressed in order to get that picture. ..... LEGEND .................................. : 0 = Dragon symbol 5 = Lightning bolt : : 1 = "MK" 6 = Goro : : 2 = Yin Yang 7 = Rayden : : 3 = "3" 8 = Shao Kahn : : 4 = "?" 9 = Skull : :.............................................: The Codes ¯¯¯¯¯¯¯¯¯ These are all of the Kombat codes. The game's ROM was checked in a hex editor and there are no more. The codes are listed in alphabetical order. Blocking : Combination: 020020 Disabled Description: Disables the ability to perform Blocks for both players. Notes: The "Start" button can still be used to perform moves, just not perform the Block move. Dark : Combination: 688422 Kombat Description: During matches, the screen is completely darkened until a player gets hit; then it flashes on for a second. Notes: N/A Fight : Combination: 205205 Smoke Description: Instead of fighting the current character, the character Smoke is fought instead. Notes: The fight with Smoke is just like every other character; losing to him loses a life. This code only works once per game. No : Combination: 987123 Powerbars Description: Causes both player's Powerbars to be invisible. Notes: N/A P1 Half : Combination: 033000 Power Description: Player 1 begins each round with a 50% full Powerbar. Notes: N/A P2 Half : Combination: 000033 Power Description: Player 2 begins each round with a 50% full Powerbar. Notes: N/A P1 Quarter: Combination: 707000 Power Description: Player 1 begins each round with a 25% full Powerbar. Notes: N/A P2 Quarter: Combination: 000707 Power Description: Player 2 begins each round with a 25% full Powerbar. Notes: N/A Psycho : Combination: 985125 Kombat Description: A combination of Dark Kombat, No Powerbars, and Randper Kombat; this causes the screen to be darkened, Powerbars to be invisible, and both players to switch to another character about every five seconds. Notes: If the match is won, the character last switched to will be the selected character instead of the one selected before the code. Players will never switch to Smoke or Shao Kahn. Randper : Combination: 460460 Kombat Description: Causes both players to switch to another character about every five seconds. Notes: If the match is won, the character last switched to will be the selected character instead of the one selected before the code. Players will never switch to Smoke or Shao Kahn. Smoke : Combination: 192234 Enabled Description: Enables the character Smoke for playing. Notes: The code must be re-entered every time the system is reset. Throwing : Combination: 100100 Disabled Description: Disables the ability to perform Throws for both players. Notes: N/A Unlimited : Combination: 466466 Run Description: Causes the Run Meters to stay full, thus allowing players to Run for an unlimited amount of time. Notes: N/A Message 1 : Combination: 987666 Description: "HOLD FLIPPERS DURING CASINO RUN" (text) Notes: This has absolutely no relevance to the game. It is just a message; it does not do anything. Message 2 : Combination: 282282 Description: "NO FEAR" (text) Notes: This is just a message; it does not do anything. Message 3 : Combination: 123926 Description: "THERE IS NO KNOWLEDGE THAT IS NOT POWER" (text) Notes: This is just a message; it does not do anything. _______________________________________________________________________________ 06.03 - GAMEGENIE CODES The Codes ¯¯¯¯¯¯¯¯¯ Smoke : Combination: F7F-FDA-000 Enabled Description: Enables the character Smoke for playing. Notes: Minor graphical glitches will occur. Mercies : Combination: 124-C2A-E6E, DCA-C5E-456, A7E-6DD-C4B Enabled Description: Seemingly randomly causes the winning character of each round to perform the Mercy finishing move. Notes: See section "07.01 - MORE FINISHERS?" for more information. _______________________________________________________________________________ 06.04 - GAMESHARK CODES Codes with an asterisk (*) need to be filled in with a variable. The variables are listed at the end of this section. The codes are listed in alphabetical order. The Codes ¯¯¯¯¯¯¯¯¯ Player 2 : Combination: 010167CD Incapaci- Description: Player 2 is always incapacitated. tated Notes: This is great for practicing and attempting moves. This code needs to be turned off in order to perform finishing moves. Player 1 : Combination: 01FF14CD Invincib- Description: Player 1 is immune to any damage inflicted on them. le Notes: N/A Player 2 : Combination: 01FF54CD Invincib- Description: Player 2 is immune to any damage inflicted on them. le Notes: N/A Player 1 : Combination: 010*00CD Mimic Description: Causes player 1 to have the same input controls as the character they are mimicking. Interesting things will occur because player 1 gains some of that character's moves and abilities. Notes: When attempting certain moves, some glitches may occur, and the game may crash. Because the mimicked character's attributes are gained, certain moves may not work against, or for that character. The most notable effect found so far is when Sonya is mimicked, Cyrax is played as, and Sonya's Flying Punch move is performed; it causes Cyrax to perform Sonya's Fatality during the round! See the next sub-section for the code's variables. Player 2 : Combination: 010*40CD Mimic Description: Causes player 2 to have the same input controls as the character they are mimicking. Interesting things will occur because player 1 gains some of that character's moves and abilities. Notes: Read the notes from the above code. Player 1 : Combination: 010*CED4 Modifier Description: Depending on the variable entered, player 1 will always be that character. Notes: See the next sub-section for the code's variables. Player 2 : Combination: 010054CD No Health Description: Player 2 has no health, thus, just one damaging attack will kill them. Notes: N/A Tower : Combination: 010*A4C0 Position Description: Depending on which code variable is entered, the Modifier position on the Tower Progress screen will always be the same. Notes: This code must be turned off in order to advance on the tower. See the next sub-section for the code's variables. Unlimited : Combination: 0103DBD4 Continues Description: Puts no limit on how many continues may be used. Notes: N/A Unlimited : Combination: 0109DFC0 Time Description: During matches, the timer will never count down, thus giving an unlimited amount of time. Notes: N/A ---------------------------------- Variables ---------------------------------- Player 1 Mimic, Player 2 Mimic, and Player 1 Modifier code variables. Any variables not listed will either crash the game or produce glitches. ..... VARIABLES ................... : 0 = Sindel 5 = Sub-Zero : : 1 = Sektor 6 = Kano : : 2 = Kabal 7 = Sonya : : 3 = Sheeva 8 = Cyrax : : 4 = Smoke 9 = Shao Kahn : :.................................: Tower Position Modifier code variables. The variables are listed in the position of the towers on the Tower Selection screen. If a position is selected higher than the tower selected, the game will crash. ..... VARIABLES ......................................... : Warrior Tower Master Tower Novice Tower : : : : 8 = Shao Kahn : : 7 = Kabal : : 6 = Shao Kahn 6 = Cyrax : : 5 = Sheeva 5 = Sheeva : : 4 = Sub-Zero 4 = Sub-Zero 4 = Shao Kahn : : 3 = Sindel 3 = Sindel 3 = Sindel : : 2 = Sektor 2 = Sektor 2 = Sektor : : 1 = Sonya 1 = Sonya 1 = Sonya : : 0 = Kano 0 = Kano 0 = Kano : :.......................................................: _______________________________________________________________________________ 06.05 - GLITCHES The following are all of the known useful and interesting glitches in the game. They are listed in ascending order of usefulness and amusement. More Finishing Time ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ To extend the duration of time to finish an opponent during the finishing time, perform a special move that catches, freezes, or stuns opponents. Each time one of these moves are performed, it resets the time. Thus, as much time as desired can be given. Cyrax's Fatality ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ While playing as Cyrax, during finishing time, perform his Bomb Drop move so that the bomb will connect with his opponent. Then, immediately execute his Fatality. If done correctly, Cyrax will shred his opponent, but the finishing time will continue. He can then move around and practice moves as long as he does not attack his opponent's shreds. When he jumps, the shreds will reform and then fall back down again as he does. Once he injures the shreds, the match will end and "FATALITY" will be displayed. Another way to end the match is by performing his Babality, which will be declared a "FATALITY" instead. Off The Stage ¯¯¯¯¯¯¯¯¯¯¯¯¯ While playing as Sektor or Smoke, when their opponent performs a projectile move, quickly perform the Teleport Uppercut move. If the projectile connects while beginning the Teleport Uppercut move, they be knocked out of the Teleport Uppercut move, and will be on the bottom of the screen! From there, they will be able to move and fight their opponent, but their opponent will not be able to attack them. To come back up to the stage, simply Jump or perform their Teleport Uppercut move again. This glitch takes precise timing to properly execute. Fatality Shao Kahn ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Normally, finishing moves cannot be performed on Shao Kahn because he is a boss character; but if a GameShark is used to play as him, they can. Simply lose to an opponent and occasionally they will perform their Fatality on him! This can crash the game. Resurrected ¯¯¯¯¯¯¯¯¯¯¯ During finishing time, perform Sindel's Scream move twice to resurrect her opponent. This will cause her to become incapacitated for about a second. Her opponent will not have any life displayed in their Powerbar. Since it still counts as finishing time, she will be able to perform either finishing move on her living opponent, but she will not be able to perform her Fly move. Off The Screen ¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Normally, the characters cannot move off the screen (with the exception of certain special moves), but there are some ways to get around that. Note that the sides of the stages cannot be left. • With Sindel, perform her Fly move, then fly back against the screen. • With Shao Kahn, simply jump back continuously. No Sprite Collision ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ With Sindel, perform her Fly move, then fly into her opponent as low as possible. Sometimes she will go through them and they will not be able to hit her. Stuck Mid-Air ¯¯¯¯¯¯¯¯¯¯¯¯¯ • While in the air, either playing as or mimicking Sindel, execute her Fly move's input controls to get stuck. • While either playing as Shao Kahn or mimicking him, press Block while in the air with and adjacent to his opponent to get stuck. _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ 07 - MISCELLANEOUS _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ _______________________________________________________________________________ 07.01 - TRIVIA & UNUSED CONTENT Unused Content ¯¯¯¯¯¯¯¯¯¯¯¯¯¯ • Friendships were planned for this game. There are special move control inputs to perform them, and there is text to display "Friendship". But there are no additional Friendship graphic or character animations. • There are various unused character frames such as pre-jump frames, a second falling sprite for Sheeva, and Shao Kahn moves. The latest images are here: http://tcrf.net/Mortal_Kombat_3_%28Game_Boy%29 Trivia ¯¯¯¯¯¯ • This is the only game out of the entire GameBoy and GB COlor library to be rated "M" for "MATURE" by the ESRB. • The back of the box shows an earlier version where Sonya's powerbar is labled "Blade" (her last name) instead. • Sub-Zero is missing his running animation (he just walks fast). • The box says "bi-level battlefield", but you can only smash up, not down. _______________________________________________________________________________ 07.02 - SHAO KAHN'S FINISHERS Shao Kahn was probably never intended to be a playable character in the GameBoy version of MORTAL KOMBAT 3, thus, he does not have his own input controls for special or finishing moves. However, with the aid of a cheating device (such as a GameShark), he cannot only be played as, but almost all his special moves and, surprisingly, finishers can be performed! But how could this be? The author's theory is that a problem in the game's programming causes Shao Kahn to share the same input controls as Kano. Since they share the same input controls, if Kano can perform finishers, so can Shao Kahn. Since Shao Kahn was probably never supposed to be able to perform finishers (since he cannot in any other versions of MORTAL KOMBAT 3), his finishers are different from the other characters'. Neither finisher will have "FATALITY" or "BABALITY" displayed after performing them, but they are finishers. When his Fatality is executed, he performs a glitchy version of his Mallet move. It must be performed while close to his opponent so that the mallet hits them. If it does not hit them, then the Fatality will not count. When his Babality is executed, he will not transform his opponent into a baby; rather, he will quickly lean forward, going into a stance which resembles how he performs his Fireball move in the Arcade version. All of the other characters do something similar; when their Babalities are performed, they quickly go into their stance for their projective special moves. Why they do that is unknown, but it explains why Shao Kahn goes into that animation. Why he does that specific animation is unknown. It could have been from another special move, part of a removed Fatality, or even a later changed version of his Fireball move. For a better look at the animation, see: http://www.freewebs.com/portablemk3/shaobabality.gif Further proof that his finishers are actually finishers is given when the author's "Player 1 Mimic" GameShark code is used. While mimicking Shao Kahn, play as a character other than him, then execute either of his finishers' input controls during finishing time. The character will then perform their finisher. _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ 08 - EPILOGUE _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ _______________________________________________________________________________ 08.01 - DOCUMENT INFORMATION Version 2.0 Changes • Added MERCY finishing move (finally found!) • Added section "07.01 - TRIVIA & UNUSED CONTENT" Version 1.9 Changes • Updated links Release Information • First release: 07/19/01 ; "Version 1.0" • Last release: 07/16/14 ; "Version 2.0" _______________________________________________________________________________ 08.02 - CREDITS/SOURCES Portable MK • The sole author and creator of this document, text art, and layout. Everything is by him except what is stated in this section. Please respect his hard work by following his requested conditions for this document, as stated in section "01.01 - LEGAL INFORMATION". If there are any corrections, suggestions, etc., then please e-mail him. But please do not e-mail him unless the ENTIRE document has been read. As said above, everything in this document is by the author except what is stated in this section, but he feels a need to reiterate that fact for the following parts of this document. • The "Mercies Enabled" GameGenie code in section "06.03 - GAMEGENIE CODES". • GameShark codes: "Player 2 Incapacitated", "Player 2 Invincible", "Player 1 Mimic", and "Player 2 Mimic", in section "06.04 - GAMESHARK CODES". MORTAL KOMBAT 3 (GameBoy) Instruction Manual The following parts of this document were copied directly from this source. • The plot in section "02.03 - THE PLOT". • The genealogies and their descriptions in section "02.04 - GENEALOGIES". • All of the characters' biographies in chapter "04 - CHARACTERS". MORTAL KOMBAT 3 (GameBoy) Package The following parts of this document were copied directly from this source. • The back of the package in section "02.02 - PACKAGE". http://www.gscentral.com The following parts of this document were copied directly from this source. See the site for a full list of code finder credits. • GameShark codes: "Player 1 Invincible", "Player 1 Modifier", "Player 2 No Health", "Tower Position Modifier", "Unlimited Continues", and "Unlimited Time", in section "06.04 - GAMESHARK CODES". Justin Remmick • Discovered Shao Kahn's Fatality and Babality, and that Kano and Shao Kahn share the same input controls. Darren O'Connor • Informed the author of the input controls for Sindel's Air Fireball move. Unknown Sources The discoverers of the following parts of this document are unknown. • The "Smoke Enabled" GameGenie code in section "06.03 - GAMEGENIE CODES". * * * Recommended Sites ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ http://pmk.mortalkombatonline.com/ _______________________________________________________________________________ (C) 2001-2014 PORTABLE MK http://www.gamefaqs.com/features/recognition/11248.html ~ END OF DOCUMENT ~