MMMM MMM MMMMMMM MMMMMM MMM MMM MM M M MM MMMMMMM MM MMMMM MM MMM MMM MMM MM MMMMM MM MM MMMMMM MM MM MM MMMM MM MM MMMM MM MM MM MM MM MM MM MM MM MM MMMMMMMMMMMMMM MM MM MM MM MM MMMM MMMM MM MM MM MM MM MM MM MMM MM MM MM MM MM MMMM MMMMM MM MMMM MM MM MM MM MM MM MM MMM MM MMMMMMM MM MMM MMMMMM MM MMM MM MMMMMMM MMMMMM MM MM MM MM MMMMMMM MMMM MM MMMM MM MM MMMMM MMMMM MM MM MM MM MM MM MM MM MM MM M MM MM MM MM MM MM MM MM MM MM MM MM M MM MMMM MM MMM MMM MM MM MM MMMMMM MMM MMMMMM MMM MM MMMMMMMM MM MMM MMMMM MM MM MM MM MMM MM M MM MMMM MM MMMM MMMM MMMM MMM MM MM MM MM MMMMMM MMMM MMMM MMM MM MMMMMMM MMMMMMM MMMMM MM MMMM MMM MMMMMM MMMM MM M MM MM MMM MM MM MMMM MM MMM MM MM MMMM MM MMM MM MMM MM MMMM MMMM MM MMM MMM MMMMMMM MM MM MM MMM MMMMM MMM M MM MMMMMMM MMMMM MM M MM MM M MM MMMM MM M MM MM MM MMM MMMM MMMM MM MMMM A guide to Monster Race for the Game Boy and Playstation Written by Adam King (aka Terotrous) Version 1.0 This FAQ is intended for personal use only. You are free to save or print this guide for your own use in playing the game, but it is not to be reproduced or redistributed in print or on the web without the express permission of Adam King. This guide is best viewed using a fixed-width font, with at least 79 characters per row. The most up to date version of this guide may always be found at http://www.gamefaqs.com =============================================================================== =============================================================================== Table of Contents: You can search using the code listed before the titles to jump right to that section. Just press Ctrl-F and type in the code. F-0 FAQ information F-1 Version History F-2 Preface G-0 Game Basics G-1 About Monster Race G-2 Basic Game Mechanics G-3 Menu Translation G-4 Monster Stats G-5 Terrain Types G-6 Skills G-7 Evolution and Mixing W-00 Walkthrough W-01 Morrison Town W-02 Sue Town W-03 Saint City W-04 Isshie Town W-05 Billy Town W-06 Gold Town W-07 Lute Town and Rookie Town W-08 Don Don City W-09 Wealth Town W-10 Honest Town W-11 Trial Island W-12 Paris City W-13 Postgame D-0 Databases D-1 Item Database D-2 Sharian and Mechadon D-3 Monster Database D-4 Skills Database Z-0 Contact and Credits Z-1 Contacting Me Z-2 Credits Z-3 Closing Information =============================================================================== =============================================================================== F-0 FAQ Information: ############################################################################### F-1 Version History: 1.0 - May 4, 2022 First draft. Probably final. ############################################################################### F-2 Preface: This is a guide for a game that was never released in English. Though this guide should provide enough information for you to progress through the game without knowing any Japanese, knowing how to read Katakana is almost required in order to navigate various menus listing the Monsters in your party. Katakana is merely an alphabet, through the use of a chart and some practice most people can become adequately proficient at it in a few weeks, and it's immensely helpful for playing import games. As far as Hiragana is concerned (Japanese's second alphabet), in this game it's mainly used for items and skills, as all Monster names are in Katakana. In the item listings, I have generally translated the item names, but in the item database at the bottom, I list the untranslated Hiragana name if you need to look something up. On the plus side, items aren't greatly important, you can probably get through the vast majority of the game without bothering with them. Skills are a bit more critical, but each Monster's skills are listed in a certain order and I do provide a complete listing of Monster skills at the end of the guide, so worst case you could just memorize the positions of the skills you want to use, or use trial and error. =============================================================================== =============================================================================== G-0 Game Basics: ############################################################################### G-1 About Monster Race: Monster Race is a Monster rasing game that bares some similarity to Pokemon. As with many games of this type, there are two versions of the game, Monster Race and Monster Race Okawari, though they differ more substantially than you might expect. As with Pokemon, there is a hero and a rival character in the game, but in Monster Race Okawari, the roles are flipped and you play as the rival from the first game, which changes the storyline and game progression to some degree. Monster Race was later ported to the Playstation with improved graphics and sound. This version of the game contains both Monster Race and Monster Race Okawari, with the two games being stitched together to become one continuous game. So if you're playing the PS1 version, start with this guide until you finish the Lenny's storyline and switch to Batch, then read the Monster Race Okawari guide for the rest of the game. The Playstation version has some changes from the Game Boy version. The biggest change is that the opponent AI has been improved. On Gameboy, the computer always sends out their Monsters in order as each one tires, but on Playstation they swap their Monsters out a lot more frequently to take advantage of the terrain. This makes the game substantially harder, you will have to grind more and make better use of skills in order to win. There are also 8 new Monsters, Monsters 101-108, and a substantial new postgame section that is exclusive to the Playstion version. Whenever significant changes occur, like the presence of new Monsters in the wild, they'll be marked with a little box like this [PSX]. Note that most of the strategy advice and opponent team orders are written based on the Gameboy version, so there may be some cases where things don't exactly like up on Playstation, but I've generally provided extra advice when things significantly differ. ############################################################################### G-2 Basic Game Mechanics: Monster Race plays mostly like a standard Monster raising game, save for the fact that you race instead of fighting. As with any race, the goal is to reach the finish line first. The courses are completely flat and the Monsters run on their own, so we won't need to worry about steering or anything like that. The nuance to the game comes from the fact that the courses upon which the Monsters race feature many varied terrain types, such as Grass, Sand, and Snow, and different Monsters have different affinities for each type of terrain, and they also have a certain amount of stamina, after which they'll tire out and slow down. Your main objective is to select a team for each course and swap them in and out, relay-style, in order to reach the goal as fast as possible. Monsters also have skills that can aid themselves or hinder their opponents, adding another little twist to races. As with most games of this type, Monsters can increase in level over time, gaining increased stats, learning new skills, and possibly even evolving into new forms, though very few Monsters evolve in this game compared to Pokemon. You can also collect new Monsters by racing against them in the wild or fusing two Monsters together to make a new one. Of course, there's also a storyline that you'll need to progress through as well, which sees you going from being a nobody in a small town to a world champion. If you've ever enjoyed a Pokemon game or anything similar to it, you'll probably be right at home here. ############################################################################### G-3 Menu Translations: Before we get too much further into the mechanics of the game, I'll provide a translation of the various menus in the game to aid those who don't speak Japanese that well. Title Menu (GB): ---------------- Continue New Game Opening Movie If you don't have save data, Continue won't be shown. Opening Movie just takes you back to the title screen. Title Menu (Playstation): ------------------------- New Game Continue Two Player Mode Unlike the GB version, Continue is shown regardless of whether or not you have save data. Pause Menu: ----------- Monsters Items Save Status Album Cancel If you don't yet have the album, it will not be shown, and Cancel will be in its place. Upon Selecting a Monster in the Monsters Menu: ---------------------------------------------- Stats Swap Release Cancel Upon selecting Swap, you'll be prompted to choose where to swap it to. The Monster Stats Screen Submenu (GB): -------------------------------------- Next Monster Swap Page Skills Close Menu Swapping the page switches between a Monster's stats and its terrain affinity. On Playstation, both pages are compressed into one, so the menu doesn't exist. Instead, selecting your Monster's name shows its skills. Upon Selecting an item from the Item Menu: ------------------------------------------ Use Discard Cancel Not too much to say here. If you try to discard a key item, it doesn't let you. Shopping: --------- Buy Sell Deposit an Item Withdraw an Item Shops also provide the item storage in this game. If you try to pick up an item and don't have space for it, it goes to the storage automatically. This can also happen with key items, so if you find yourself stuck, check the storage. After defeating a Wild Monster (GB): ------------------------------------ See its stats Let it go Capture it (and send it to a box) Capture it (and swap it with a Monster in your party) The fourth option is not shown if your party is not full, and the third option will simply add the Monster to your party instead. After capturing a Monster, you will be asked if you want to nickname it. If your party is full, you'll then be asked if you want to send it to the box. If you say "no", you'll be asked to swap a monster from your party, similar to choosing the fourth option. If you cancel from the choose a monster to swap screen, it will ask you if you want to send the new Monster to a box, similar to the third option, so they are essentially interchangeable. After defeating a Wild Monster (PSX): ------------------------------------- See its stats Let it go Capture it and add it to your party Capture it and send it to a box On Playstation, you can send the Monster to the box even if your party is not full. Also, the third option is now the one that swaps a monster from your party if it is full, rather than the fourth option. The battle submenu: ------------------- Swap Monsters Use Skill [PSX] Retire The Retire option is exclusive to Playstation, and instantly forfeits the current race. After choosing it, you can confirm with the top option and cancel with the bottom option. The monster management menu (GB): --------------------------------- Deposit a Monster Withdraw a Monster Release a Monster Box Management Close This menu is shown when talking to the person on the right side of the healing house counter. You can't withdraw a monster if your party is already full. Releasing a Monster and Box Management open submenus. Releasing a Monster submenu: ---------------------------- From a Box From your Party It asks you to choose where to release the Monster from first. Box Management submenu: ----------------------- Change Box Rename a Box Changing Boxes requires you to save, just like in Pokemon. The monster management menu (PSX): ---------------------------------- Move a Monster Release a Monster Rename a Box Close On Playstation, you can simply swap Monsters to and from your party and the boxes, removing the need to deposit and then withdraw. You also don't need to change boxes, the game will do this automatically. Any Yes / No question: ---------------------- Yes No Yes is always on top any time the game asks you a question. The Multiplayer Menu (GB): -------------------------- Trade Battle Mix Cancel You initiate multiplayer from the little computer in the Healing Center. Monster Race and Monster Race Okawari can play multiplayer together, however Monsters 101-103 will be temporarily removed from your party if you have them. If you choose trade, it asks both players to choose a Monster. Afterwards, it shows the other player's choice and asks you to accept or decline the trade. Mixing works mostly as normal, with each player choosing a Monster to mix, though there a few combinations that will yield a different monster than normal when mixed this way. After the mix is complete, the game will ask you if you want the mixed monster. If one player says yes and the other no, it goes to the person who wanted to claim it, but if both say yes, you have the option to race for it, using the same menu you use for races. The Multiplayer Racing Menu (GB): --------------------------------- Normal Race Kake Race Cancel You can choose between a normal race, which functions as it usually does, and a Kake Race, where the winner takes one of the opponent's monsters. Before the race starts, you can choose which of the opponent's monsters you want. The Multiplayer Race Selection Menu (GB): ----------------------------------------- Choose a Course Standard Course Random Select Cancel If you choose a course, you can pick from the tournament courses in any tournament that both players have completed. The standard course is basically just grass. Random Select will pick a random course for you. ############################################################################### G-4 Monster Stats: Monsters have 4 main stats that determine their performance in Races. These are shown on the Monster Stats screen, which I'll provide a translation for since it's important. Gameboy first page: ------------------- Name: Original Onwer: Level: To next Level: Speed: Stamina: / Power: Stability: Gameboy second page: -------------------- Species: Mix: Grass: Jump: Rock: Balance: Water: Guts: Ice: Fire: Playstation: ------------ Species: Grass Rock Water Ice Fire Jump Balance Guts Speed: Stability: Stamina: / Power: Level: Next Level: As for what the stats actually do, Speed and Power both determine how fast your Monster runs. Which of the two stats is used depends on the terrain type, see the next section. Stamina is used up while running, and if your Monster runs out of Stamina, they run very slow. You get 80% of the stamina you used back after the race is over, but over time you will gradually get worn out, which can either be healed by going to a Healing Center or using items. Levelling up also restores all stamina. Stability governs acceleration and deceleration, which is mainly relevant when switching Monsters. Having more stability generally allows you to switch faster, though the speed your Monster is currently running at when you order them to switch also matters (if you're going fast, it takes longer to come to a stop). [PSX] An important change in the Playstation version is that there is a soft level cap in place. If you raise your Monsters above a certain level, which is determined by the number of Trophies you've won, your Stability will be drastically reduced. Here's the maximum level allowed before the penalty is put in place. Trophies Max level --------------------- 0 15 1 20 2 25 3 30 4 35 5 40 6 45 7 50 8 55 9 60 10 65 11 70 12 100 ############################################################################### G-5 Terrain Types: Probably the most important mechanic in the game are terrain types. The speed a Monster runs is drastically affected by its affinity with the terrain that it's currently running on, and you need to swap your Monsters to ensure that each one runs on terrain types where they perform well. There are many different terrain types in the game, so it's important to know about all of them. For each terrain affinity, there's two terrains associated with it, one of which is easier to run and one which is harder to run. Affinity matters more on the harder one, so Monsters with good affinity are very fast there, while those with poor affinity are very slow. I've always listed the easier terrain first. Additionally, some of the terrains use Power instead of Speed to determine how fast you move. I've marked these with a *. Power is also relevant when running uphill, regardless of the terrain type. Guts is special. There are no terrains specifically for Guts, instead Guts governs how well your Monster runs on hills, both uphill and downhill, and there are a couple terrain types where Guts affects how fast you run. Additionally, Guts gives your Monster a small boost to its speed when it's losing. Should you wish to simply learn the names of the terrain types in Japanese rather than just reading my lists every time, I've also included the names of the terrains in Hiragana, as well as the colour assigned to them on Playstation. Grass Terrains: --------------- Lawn (Shibafu, Light Green) Grass (Kusamura, Dark Green) Rock Terrains: -------------- Sand (Sunachi, Light Brown) Stone (Ishidatame, Grey) Water Terrains: --------------- Swamp* (Numa, Teal) Pond (Ike, Dark Blue) Ice Terrains: ------------- Snow* (Yuki, White) Ice (Koori, Sky Blue) Fire Terrains: -------------- Coals (Yakeato, Dark Brown) Lava* (Yougan, Red) Jump Terrains: -------------- Hurdles (Hurdles, Purple) High Jump (Teppan, Purple) High Jump is not present in the Gameboy version of Monster Race. All instances of High Jump are Hurdles in the Gameboy version. Balance Terrains: ----------------- Balance (Balance, Yellow) Bridge (Tsuribashi, Brown) Bridge is special in that Guts has a huge effect on your speed there. Hybrid Terrains: ---------------- Pits (Iwaba, Black) Torch (Taimatsu, Pink) Pits and Torch are special and require a mixture of terrain skills. Pits requires Rock, Balance, and Guts. Torch requires Fire, Jump, and Guts. ############################################################################### G-6 Skills: Monsters can also use Skills during races to turn the tide in their favour. There are many skills, and each Monster can learn up to 4 of them by levelling up. Skills don't cost anything to use, but each Monster can only use one skill per race. The computer will also use skills, but they don't do so very cleverly. They simply use a random skill the second their stamina drops below half. On Gameboy, this works all right, since the AI will run their monsters until they get low on stamina, but on Playstation, this has the unintended effect of causing many Monsters with high stamina not to use skills at all, unless you manually lower their stamina with your own skills. A full listing of skills can be found later in the guide. ############################################################################### G-7 Evolution and Mixing: As with many games of this type, some Monsters can evolve upon reaching certain levels. Unlike Pokemon, however, very few Monsters overall can evolve. You can also use an item called Evolution Material to evolve any Monster immediately, regardless of your level. When Monsters evolve, they keep their skills, which is often relevant as their evolved forms usually learn different skills. You can check the skill lists at the bottom of the guide to determine the best level to evolve your Monsters. Beyond Evolution, you can also mix two monsters together to make a new Monster. This is done at a Mixing station, which can be found in most towns. The new monster will have half the combined level and stats of the Monsters used to make it, and may be a different type of Monster that you might not otherwise be able to find easily. The Monster database later in the guide contains a list of known mixing combinations, but here's a quick crash course on some options for beefing up your team. On Playstation, the addition of some new Monsters tends to give you substantially more mixing options. Before Sue Town Cup: -------------------- Mojat - Sabotente + Ressa Unya - Baluballoon + Mojat Ucchii - Baluballoon + Cockatosato Mogoron - Sabotente + Baluballoon Tsumerunner - Mogoron + Baluballoon Umyuku - Tsumerunner + Ucchii Goroise - Tsumerunner + Umyuku Buyoyon - Mousse + Wanyan Dorkeshi - Mogaron + Mousse Ratopomu - Dorkeshi + Umyuku Ryuustal - Dorkeshi + Buyoyon Majiron - Ryuustal + Ucchii Puppet - Majiron + Baluballoon [PSX] Lucia - Cancan + Cancan [PSX] Mourock - Cancan + Mojat [PSX] Kairoron - Cancan + Mousse [PSX] Heron - Cancan + Dorkeshi [PSX] Kumamii - Heron + Ressa [PSX] Pubamos - Kumamii + Ressa [PSX] Honeymucha - Heron + Mousse [PSX] Kachutopus - Dorkeshi + Pubamos [PSX] Kraken - Goroise + Kachutopus Before Lute Town Cup: --------------------- Mourock - Mogoron + Kairoron Kumamii - Panpyon + Kairoron Rokkun - Mogudriller + Sabotente Garuf - Mogudriller + Honeymucha Pubamos - Mogudriller + Ressa Deathgon - Mogudriller + Pubamos Pooh Puppy - Heron + Kamonuts Ratopomu - Honeymucha + Kairoron Pirrie - Pooh Puppy + Ratopomu Sazot - Mogudriller + Pirrie Cloud - Shadow + Kachutopus Hayaten - Rokkun + Majiron Gammerock - Sheera + Kraken Devilon - Kamonuts + Mojat Guug - Pooh Puppy + Panpyon Regyak - Kumamii + Pirrie Tedott - Gammerock + Pirrie Mirya - Miryun + Kamonuts Ganryu - Miryun + Nyantora Late / Postgame: ---------------- Karyudos - Miryun + Kaen Metallet - Nekotama + Regyak Maquito - Metallet + Majiron Usaddo - Mettalet + Sala Jyuou - Cool + Maquito Beyond this, there are a few Monsters that can only be made by mixing through Multiplayer. These are as follows: Nejapii - Shadow + Umyuku Gadrack - Cloud + Sazot Hawk - Nyantora + Metallet =============================================================================== =============================================================================== W-00 Walkthrough: ############################################################################### W-01 Morrison Town: You start in the protagonist's house. Your parents call you from downstairs, so head down the stairs and talk to them. Afterwards, leave your house and head right and up to the Racing Center. There's a sign outside, and it's a large building with two doors. The door on the left leads to the healing center (These buildings are always marked "Azukari" in Japanese), while the door on the right leads to the racing area (these are always marked "Race" in Japanese). Head into the door on the right. We can't actually begin racing yet since we don't have any Monsters, but we need to register as a Monster Racer, so talk to the lady behind the desk at the entrance. You will be prompted to name the main character. His default name is Lenny, which I'll be using to refer to him throughout the guide, but feel free to change it if you want. After entering your name, you'll receive the REGISTRATION CARD, a key item. Head back outside. [PSX] There will be a bag here containing the RUMBLE, a key item. You can use it to enable rumble functionality, such as when a Monster appears in the grass. Directly to the left of the racing center is a patch of grass with a narrow opening from the top. Approach it to meet Lenny's father, who will teach you about Monster Racing (it doesn't matter whether you say yes or no to his question, the tutorial is unskippable). The first tutorial will be a race between Tops the Triceratops and Nokonoko the Snake. The race is even at first, but Tops will start to tire, so Dad swaps Tops for Uriran the Pig. Uriran manages to win the race, allowing Nokonoko to be caught. Dad will now let you choose one of these three monsters to be your first Monster. The top option is Tops, the middle is Uriran, and the bottom is Nokonoko. Tops is good on rocky terrain and has good Guts, which makes it a good choice for running uphill. Uriran is good on grass and is generally well balanced. Nokonoko is good in the water and is also pretty well balanced. Of the three, I think Tops is the strongest choice and Uriran is the weakest, mainly due to the availability of comparable monsters in the early game, but you can make it work with any of them. You can see the chart below for their full stats. [PSX] Something important to know if you're playing the PSX version is that whichever Monster you choose here will be used by Lenny when you face him at the end of the Morrison Cup. In particular, Tops is nearly unbeatable on that course, so you might want to choose Uriran or Nokonoko for Lenny unless you want to have to grind for an hour to win that race. You will also need to choose different starters as Lenny and Batch if you want to complete the album. After choosing your first Monster, it's now your turn to do it yourself. You need to walk around the grass until a Monster appears, which is signified by a patch of grass flashing, then just walk into that spot. The next monster you encounter will always be one of Winryu or Watapii chosen at random. Winryu is good on Fire, while Watapii is good on Ice, neither of which you'll be encountering for a while. Neither of them ever appear in the wild, so you might want to save and reload if you want a specific one. Either way, your starter will defeat them easily, and the game forces you to add them to your party (normally, it will ask you if you want to keep them or not). After potentially giving your new monster a nickname, your dad will wander off and you're now free to explore Morrison Town at your leisure. The first thing you'll probably want to do is collect a few more Monsters. The following Monsters can be found in the grass in Morrison town. Starter Monsters: ----------------- Name Grass Rock Water Ice Fire Jump Balance Guts ------------------------------------------------------------------------------ Tops B A C C B C C A Uriran A B C C C B B B Nokonoko B B A C C C B B Winryu B C B C A B C C Watapii B C C A C B C C Morrison Town Wild Monsters: ---------------------------- Name Grass Rock Water Ice Fire Jump Balance Guts ------------------------------------------------------------------------------ Sabotente B A C C B C B C Ressa A C B B C C C B Wanyan B C A C C C C C After defeating a monster in a race, you'll be given one of three (or four, if your party is full) options for what to do with it. The first is to see its stats, the second is to let it go, the third is to catch it, and the fourth is to catch it and swap it for one of your current party members. (On Playstation, the third and fourth options are switched). If you have too many party members, the extras will be stored at the healing center. Speaking of which, if your monsters start to get low on stamina, head over there and talk to the lady on the left to heal them. The lady on the right lets you access your monster storage. At this point, our goal is to become strong enough to participate in the Morrison Cup, so we can leave Morrison town (currently, a lady will block us if we try to head north to Sue Town). You'll need to make sure your team can handle Grass, Rock, and Water, so catch whichever Monsters you need based on the starter you choose (ie, if you choose Tops, you'll want Ressa and Wanyan). You should probably make sure anyone you want to use in the Morrison Cup is at least level 5. Wanyan will struggle to win any races except against fellow Wanyans, and you may need to switch in your starter to help even against them, but if you stick it out with Wanyan it eventually becomes super strong. Once you feel confident in your team, head back to the racing center. You'll be interrupted by Batch, the game's rival (and the playable character of Monster Race Okawari). He's also entering the Morrison Cup. Go ahead and talk to the man standing at the top of the Racing area to get things started. Before each match, he'll offer to give you an overview of the course, though if you're playing the Game Boy version it will be purely in Japanese. I've reproduced the track layout in English in the guide. Keep in mind that you will lose stamina between races, so you should get into the habit of visiting the healing center after each race. Morrison Cup: ------------- Race 1: ------- Vs Village Man Lawn -> \Sand -> Swamp Village Man's Team: Cockatosato, Kraken An easy start. You probably only want to switch once, so Sabotente -> Wanyan could be a good combo, or whichever starter you have. Race 2: ------- Vs Race Maniac Sand -> /Lawn -> Swamp Race Maniac's Team: Mourock, Nokonoko There's an uphill section here. Besides the terrain type, your Guts is also important when running uphill. Tops can easily handle the first two sections, or you could try using Sabotente and Ressa. Race 3: ------- Vs Ponytail Lawn -> /Swamp -> Lawn -> Sand Ponytail's team: Majiron, Tops The uphill Swamp section is going to be tough for pretty much everyone except Nokonoko, but the opponent's monster isn't good at it either. If you start with Ressa, you can build up a pretty insurmountable lead by the time Tops comes out. Race 4: ------- Vs Batch Swamp -> Sand -> \Lawn -> Sand Batch's team: Kraken, Uriran This one can actually be a bit tricky. Since there's a heavy focus on Sand, Tops is super good here, but Sabotente can work as well. Hopefully you've levelled up your Wanyan enough not to be a liability at the start, or just use Nokonoko if you've got him. For winning you'll get 10000 Yen. Batch takes his loss well by rival standards, and wishes you luck in winning the Very Best Cup, which is the game's final goal. After your parents congratulate you, try to leave and your father will give you the Album, which lets you see a record of Monsters you've caught so far. We're now finally done with Morrison Town, and can head north to Sue Town. ############################################################################### W-02 Sue Town: Sue Town is actually on the exact same map as Morrison Town, they're literally only a few feet away from each other, but Sue Town has its own healing and Racing centers. You can head to the Sue Town Racing center right away, (it's in the top left) but you'll quickly find that the Sue Cup isn't ready to start quite yet. There are some new Monsters in the grass patches here though, here's a summary of what you can catch in Sue Town. Sue Town Wild Monsters: ----------------------- Name Grass Rock Water Ice Fire Jump Balance Guts ------------------------------------------------------------------------------ Sabotente B A C C B C B C Ressa A C B B C C C B Wanyan B C A C C C C C Cockatosato B B C C C A B C Mousse C C C C C C S C [PSX] Cancan B A C B C B B C [PSX] Cancan exists only in one specific spot, in the top few rows of the grass patch on the left side of Sue Town. It's useful in many fusions, so you might want to try to catch a couple. [PSX] In the Playstation version, you can find a Strawberry in the grass near the entrance to Sue Town. This can restore the Stamina of a Monster. There aren't any items in Sue Town on the Gameboy version. To proceed with the game, we have to try to leave town to the north and head towards Saint City. Attempt to walk through the gate, and the guard will tell you that you can't pass until you win the Sue Town Cup. This is a problem, since it isn't running yet. Return to the Racing Center in Sue Town and you'll see a girl standing to the north of the building. She'll tell you that she needs to leave town, but they won't let her through the gate. However, she knows of another way out of town, and she tells you to follow her. She runs off, but you can find her again inside Sue Town's healing center. Talk to her, and you'll receive CINDY'S AUTOGRAPH, a key item that will let us get out of town. She introduces herself as Cindy, an up-and-coming idol singer. Head back to the exit of Sue Town, then head right and down. You'll see a ladder leading down, but a kid is blocking the way. Choose the top option to give him Cindy's Autograph, and he'll move out of the way. Before you can leave town, you need to go back and talk to Cindy in the Healing Center again, then return to the ladder and you can go down. This tunnel is kind of creepy, but there's actually nothing dangerous here. Cindy will meet up with someone, and they'll head off to Saint City together, but not before she asks for your name and wishes you luck in the Greatest Cup. We can now head north to leave town, or if you prefer, you can take the first left to reach a ladder. This leads to the Mixing Center, where you can combine two monsters to make a new one. You can fiddle around with this using some of the Monsters you've found already if you like. For example, try Ressa + Sabotente to make Mojat, or Wanyan + Cockatosato to make Unya. If you're playing the Playstation version, you can combine two Cancans to make Lucia, an absurdly strong monster for this point in the game. Many more combinations are possible, check the section on mixing at the top of the guide if you want to see what you can make. You can also find a bag containing the World Map, which you can use from the item menu to see the map. Once you're done, head to the end of the tunnel to reach the Saint City Outskirts. Directly north of the tunnel exit is the entrance to Saint City, but they won't let you in there until you've won the Sue Town Cup, so instead let's explore this area. There are new Monsters to be found here. Saint City Outskirts Wild Monsters: ----------------------------------- Name Grass Rock Water Ice Fire Jump Balance Guts ------------------------------------------------------------------------------ Sabotente B A C C B C B C Ressa A C B B C C C B Wanyan B C A C C C C C Cockatosato B B C C C A B C Baluballoon C B C B C A C C The Sue Town Cup will have Hurdles, so you might want to start training up one of Cockatosato or Baluballoon. There's a number of other things to do in this area as well. To the left of the entrance to Saint City is a shop that sells various things. Saint City Outskirts Shop: -------------------------- Strawberry 300 Strength Shower 1000 Monmon Bell 600 Herb 10000 Strawberries recover a single monster's stamina, while the Strength Shower recovers the entire party. The Monmon Bell triggers an instant encounter, but only once. The Herb permanently increases a Monster's Stability by 1. It's probably worth saving your money for now unless you want to buy a few Strawberries for convenience. South of the Shop, we can find a bag containing a Strawberry. Near the bottom right of the map, you can find a Money Bag. The Money Bag can be opened for a random amount of money, so you can save before opening it to get more money. Near the money bag, you can find the Time Trial House, which offers 3 races. You can do these as many times as you like for money and experience, and on Playstation you can also try to set the course record, which comes into play much later in the game. The courses offered here are listed below, but I won't be giving detailed strategy information for them since they're optional and they generally aren't too tough. Saint City Outskirts Time Trial House: -------------------------------------- Course 1: --------- Swamp -> /Sand -> Lawn -> Hurdles Opponent Team: Kraken, Baluballoon Initial Record: 0:33:30 Prize: 200 Yen Course 2: --------- Lawn -> \Swamp -> Balance -> Sand Opponent Team: Ressa, Fuwawa Initial Record: 0:31:05 Prize: 200 Yen Course 3: --------- Lawn -> \Sand -> Balance -> /Swamp -> Hurdles Opponent Team: Mogoron, Fuwawa, Baluballoon Initial Record: 0:39:63 Prize: 300 Yen Most importantly, there are also enemy Monster Racers in Saint City Outskirts. You can challenge them to races, but watch out! Some trainers will challenge you to a "Kake Race", which is a special type of challenge where the winner takes one of the loser's monsters. If you lose these races, one of your Monsters will be lost permanently, and there's a good chance of it being your starter. In the Playstation version, they ask you if you want to race first, and you can say no, but on Gameboy it just goes right into the race, so make sure you save often and be careful who you talk to. Here's a list of the racers and their courses. Note that you don't get to choose your starting monster before the race, so swap the correct monster into the starting position before you start the conversation. On Gameboy, Monsters you win through Kake races (or trade, it works as long as you aren't the original owner) gain boosted experience, just like in Pokemon, which makes them great choices for your team. This has been removed in the Playstation version, however. Saint City Outskirts Racer List: -------------------------------- Racer 1 (Closest to tunnel exit): --------------------------------- Swamp -> /Sand -> Lawn -> Swamp Opponent Team: Matomato, Honerasu Prize: 200 Yen, Honerasu A pretty tough race compared to what you've encountered so far. Tops is fantastic for the middle segment of the ace if you have him, and Nokonoko can pretty much run the whole thing, but if you have Uriran you'll probably need to switch a couple times. Honerasu is quite useful for the next little while, though, so try to win it if you can. Racer 2 (Below the shop): ------------------------- Sand -> /Swamp -> /Lawn -> Balance -> \Lawn -> \Sand -> Swamp Opponent Team: Mogoron, Sheera, Fuwawa Prize: 1000 Yen An extremely tough race for this point in the game. The opponent's team is quite fast and well suited to this course, and this will likely be your first time encountering a Balance section. Nokonoko is very good for the second half of the course if you have him. Racer 3 (Near the northern house): ---------------------------------- Lawn -> \Sand -> Balance -> Swamp Opponent Team: Matomato, Mogoron Prize: 800 Yen This is an easy one, you probably shouldn't have too much trouble here. Racer 4 (Near Sue Town): ------------------------ Sand -> /Swamp -> /Lawn -> Balance -> \Lawn -> \Sand -> Swamp Opponent Team: Mogoron, Mousse, Kraken Prize: 200 Yen, Mousse Not as tough as some of the others, Mousse has great Balance, but is awful at everything else, so you can easily pull away after the balance section. Saint City Outskirts Prize Monsters: ------------------------------------ Name Grass Rock Water Ice Fire Jump Balance Guts ------------------------------------------------------------------------------ Honerasu A B B C A C C B Mousse C C C C C C S C Once you've had your fun out here, it's time to head back into Sue Town. The guard will shoo you back inside, and if you want to go back out, you'll have to take the tunnel again. That's okay, though, our little diversion has killed enough time that the Sue Town Cup is finally ready to start. Talk to the lady at the counter to register, then talk to the man at the top to get started. Sue Town Cup: ------------- Race 1: ------- Vs Sneaker Sand -> /Lawn -> Swamp -> \Lawn -> Hurdles Sneaker's Team: Mogoron, Baluballoon A fairly easy one to start. Sabotente, Ressa, Nokonoko, and Tops are all good choices for the early parts. Use Baluballoon or Cockatosato for the hurdles. Race 2: ------- Vs Office Lady Lawn -> Sand -> /Swamp -> Balance -> Sand Office Lady's Team: Ressa, Fuwawa, Kraken Not too hard, just make sure you have someone who's tolerable for Balance, as Fuwawa is incredible there and will likely use Dash, potentially gaining a ton of ground if you're not careful. She kind of throws the match away by swapping to Kraken for the last part, though. Race 3: ------- Vs Gambler Swamp -> /Lawn -> Lawn -> Sand -> \Swamp -> Sand Gambler's Team: Fuwawa, Mogoron, Kraken The opponent's team would actually be really good for this stage, but he doesn't use it properly, not switching Kraken in until after the Swamp segment, giving you a fairly easy finish. Race 4: ------- Vs Mary Lawn -> /Sand -> Balance -> \Swamp -> Hurdles -> Sand Gambler's Team: Matomato, Heron, Baluballoon Heron is a very powerful monster who is quite skilled at both balance and hurdles and may give you some trouble, but luckily the opponent makes an ill-advised switch to Baluballoon at the end, giving you some time to take the lead. You get 15000 Yen for winning, and we can now also finally leave town and proceed onwards to Saint City. Leave town through the gate, then head up to the gate to Saint City, where you will now be allowed to pass. ############################################################################### W-03 Saint City: As we enter Saint City, we meet Cindy's friend. Apparently, Cindy's manager showed up and she had to leave. He will run off, but we'll meet Cindy again later. For now, we're free to explore Saint City. Saint City is massive compared to Morrison Town and Sue Town. For starters, The Racing center is at the top middle, and the Healing center is at the top right. There's also two shops towards the top, and a Mixing Station near the middle. There's also Wild Monsters and Time Trial Houses here too. There are exits to Saint City via the bridge to the right and the cave in the bottom right, but they're both closed to us right now. Before we get caught up in shopping or racing, there's a couple important things we should pick up. First, make a space in your party, then head back to the entrance to Saint City, go around the wall beside the gate and head north. This leads into a large area where you can encounter monsters, and if you stick to the left wall, you'll find a bag containing Imomu, a Monster. He has a default nickname of Kojirou, but we can change it using a Name Tag, which we'll find later. Saint City Gift Monster: ------------------------ Name Grass Rock Water Ice Fire Jump Balance Guts ------------------------------------------------------------------------------ Imomu B C C C C C B A Imomu is essentially this game's Magikarp. He's pretty bad, but if you raise him to level 30 he'll evolve into an incredibly good monster. That's a heck of a project, though, which you likely wouldn't complete until near the end of the game, so if you want an easier way, box him for now until you can get an Evolution Material, then use it on him to evolve him instantly. Either way, I feel kind of sorry for the little guy, he didn't deserve to be abandonned in a sack. That's not the end of the free stuff, though. Head to the bottom left house and talk to the old man here to get the MEMBERSHIP CARD. After obtaining it, head to the shopping center at the top of the city. Head up to the second floor, then head to the top left and take the stairs down. Talk to the lady behind the counter here to get the SCOOTER. With the Scooter, you can hold B to move much faster. While we're at it, here's the inventory of the shops in town: Small Shop (Top Left) ------------------------- Strawberry 300 Banana 800 Melon 1200 All of these are single-target stamina restoration items. Bananas and Melons recover more stamina, but you aren't going to need them for a while. Shopping Center 2nd Floor ------------------------- Strawberry 300 Switchboard 800 Tops Horn 5000 The Switchboard lets you access the Monster Storage system from anywhere. A Tops Horn acts as a sacrifice for Kake Races, if you have one of those it will be taken instead of one of your monsters. Shopping Center 3rd Floor Left Counter -------------------------------------- Whirlwind 10000 Protein 10000 Herb 10000 The Whirlwind boosts your Monster's Speed by 1, while the Protein boosts Power by 1. Shopping Center 3rd Floor Right Counter --------------------------------------- Shop 1 To-Go 500 Maid Set 4000 Monmon Bell 600 The Shop 1 To-Go lets you open up a mobile shop from anywhere. Their inventory is listed below. The Maid Set grants a little experience to your whole team, but it's tremendously overpriced for what it does. Shopping Center 4th Floor ------------------------- Sports Drink 10000 Vitamin Drink 18000 Mystery Bud 22000 Rainbow Bud 24000 The Sports Drink and Vitamin Drink increase a Monster's Maximum Stamina by 1 and 2, respectively. The Mystery Bud increases a random stat by 1-3 points, and the Rainbow Bud increases Speed, Power, and Stability by 1. Mystery Buds are a good candidate for your money later on. Shop 1 (called by Shop 1 To-Go) ------------------------------- Strawberry 300 Whirlwind 10000 Protein 10000 Herb 10000 Sports Drink 10000 Strength Shower 1000 Nothing new here, but it's a convenient way to buy Strawberries I suppose. There is a grass patch in the bottom right of the town where we can catch new monsters. The bag here contains a Banana. Saint City Wild Monsters: ------------------------- Name Grass Rock Water Ice Fire Jump Balance Guts ------------------------------------------------------------------------------ Sabotente B A C C B C B C Baluballoon C B C B C A C C Kachutopus C C B C A C B A Piipen B C B A C C C B The Greatest Cup has Ice and Fire terrain. Winryu or Watapii can handle one of them, but you'll want Kachutopus or Piipen to handle the other. There's also some new Time Trial Houses in Saint City. Unlike the one at Saint City Outskirts, these ones have multiple floors, each with unique races. These are located towards the middle of the city and have signs out front. Many of these races will be much too hard for you at this point, but you can come back later. The races in the right house on the top floor are good for training your Fire and Ice Monsters. Saint City Left Time Trial House -------------------------------- Floor 1 Course 1: ----------------- Lawn -> /Lawn -> Lawn -> \Lawn -> Lawn Opponent Team: Ressa, Uriran, Majiron Initial Record: 0:37:03 Prize: 200 Yen Floor 1 Course 2: ----------------- Sand -> /Sand -> Sand -> \Sand -> Sand Opponent Team: Magoron, Sazot Initial Record: 0:37:95 Prize: 200 Yen Floor 1 Course 3: ----------------- Swamp -> /Swamp -> Swamp -> \Swamp -> Swamp Opponent Team: Nokonoko, Kraken Initial Record: 0:36:80 Prize: 200 Yen Floor 2 Course 1: ----------------- Lawn -> Snow -> Sand -> Snow -> Swamp -> Snow -> Lawn Opponent Team: Ressa, Pubamos, Fuwawa Initial Record: 0:56:78 Prize: 300 Yen Floor 2 Course 2: ----------------- Sand -> Coals -> Swamp -> Coals -> Lawn -> Coals -> Sand Opponent Team: Sazot, Cloud, Shadow Initial Record: 0:53:50 Prize: 300 Yen Floor 2 Course 3: ----------------- Swamp -> Snow -> Lawn -> Snow -> Coals -> Sand -> Coals -> Swamp Opponent Team: Kraken, Pubamos, Cloud Initial Record: 1:01:60 Prize: 300 Yen Floor 3 Course 1: ----------------- Sand -> Balance -> /Swamp -> Balance -> \Lawn -> Balance -> Sand Opponent Team: Mogoron, Fuwawa, Mourock Initial Record: 0:55:88 Prize: 200 Yen Floor 3 Course 2: ----------------- Swamp -> Hurdles -> /Lawn -> Hurdles -> \Sand -> Hurdles -> Swamp Opponent Team: Matomato, Ucchii, Baluballoon Initial Record: 0:55:76 Prize: 200 Yen Floor 3 Course 3: ----------------- Lawn -> Balance -> /Sand -> Balance -> Hurdles -> \Swamp -> Hurdles Opponent Team: Ressa, Ucchii, Mourock Initial Record: 0:51:25 Prize: 200 Yen Floor 4 Course 1: ----------------- Lawn -> Snow -> /Swamp -> Sand -> Hurdles Opponent Team: Ressa, Baluballoon Initial Record: 0:38:28 Prize: 300 Yen Floor 4 Course 2: ----------------- Swamp -> Coals -> /Sand -> Balance -> \Lawn -> Swamp Opponent Team: Shadow, Matomato, Mourock Initial Record: 0:47:33 Prize: 300 Yen Floor 4 Course 3: ----------------- Sand -> Balance -> Coals -> /Lawn -> Snow -> Hurdles Opponent Team: Mourock, Cloud, Baluballoon Initial Record: 0:45:36 Prize: 300 Yen Saint City Right Time Trial House --------------------------------- Floor 1 Course 1: ----------------- Sand -> Swamp -> Coals -> Lawn Opponent Team: Sazot, Ressa Initial Record: 0:39:76 Prize: 400 Yen Floor 1 Course 2: ----------------- Swamp -> Snow -> Hurdles -> Sand Opponent Team: Shadow, Baluballoon Initial Record: 0:42:26 Prize: 400 Yen Floor 1 Course 3: ----------------- Lawn -> Balance -> Sand -> Swamp Opponent Team: Fuwawa, Kraken Initial Record: 0:40:68 Prize: 400 Yen Floor 2 Course 1: ----------------- Swamp -> /Lawn -> /Sand -> Balance -> /Swamp -> /Sand -> Lawn Opponent Team: Ressa, Mogoron, Majiron, Kraken Initial Record: 1:17:05 Prize: 500 Yen Floor 2 Course 2: ----------------- Lawn -> \Swamp -> Hurdles -> \Sand -> \Swamp -> \Lawn -> Sand Opponent Team: Matomato, Baluballoon, Ressa, Mogoron Initial Record: 1:13:25 Prize: 500 Yen Floor 3 Course 1: ----------------- Sand -> Hurdles -> /Lawn -> Snow -> Balance -> /Lawn -> Coals -> \Sand -> Balance -> Swamp Opponent Team: Baluballoon, Mogoron, Fuwawa, Shadow, Ressa Initial Record: 1:45:43 Prize: 500 Yen Floor 3 Course 2: ----------------- Swamp -> \Sand -> Hurdles -> Snow -> /Sand -> Sand -> Coals -> Balance -> /Lawn -> Snow -> \Swamp -> Hurdles -> Coals -> \Lawn -> Swamp Opponent Team: Kraken, Ucchii, Mogoron, Baluballoon, Shadow, Matomato Initial Record: 2:45:23 Prize: 500 Yen Floor 4 Course 1: ----------------- Swamp -> /Sand -> Snow -> Lawn Opponent Team: Mogoron, Shadow Initial Record: 0:42:75 Prize: 200 Yen Floor 4 Course 2: ----------------- Sand -> \Swamp -> Coals -> Lawn Opponent Team: Matomato, Pubamos Initial Record: 0:45:66 Prize: 300 Yen Floor 4 Course 3: ----------------- Swamp -> Snow -> /Lawn -> Balance -> Coals -> Hurdles Opponent Team: Pubamos, Shadow, Fuwawa Initial Record: 1:00:35 Prize: 400 Yen When you've finally had enough fun in Saint City, it's time to head to the Racing Center and join the Greatest Cup. Story-wise, we don't have to do anything here other than talk to the lady behind the counter in the Racing Center to join, though be aware that once you start the Greatest Cup, you can't leave Saint City until you finish it. Greatest Cup: ------------- Race 1: ------- Vs Young Man Swamp -> /Sand -> /Lawn -> Snow -> Sand Young Man's Team: Matomato, Pubamos, Mogoron A bit tougher than you might be used to, Pubamos is quite fast on the Snow. Luckily the AI makes a bad switch at the end that gives you a bit of a break. Race 2: ------- Vs Motorcyclist Sand -> \Swamp -> \Lawn -> Coals -> Swamp Motorcyclist's Team: Mogoron, Shadow There's no mercy from the AI on this one, their team is well-suited to the stage and they make smart switches. Shadow has good guts, so even though Kachutopus or Winryu could do okay in the swamp section, he'll probably catch up. You'll likely want to bring in your water specialist for the final stretch and it might be neck and neck. If you're really struggling, try fusing Buyoyon for the beginning, and use Konran near the end of the Lawn section to delay Shadow from coming in. Race 3: ------- Vs Cheerleader Sand -> \Swamp -> Balance -> \Lawn -> Hurdles -> Sand Cheerleader's Team: Mogoron, Fuwawa, Baluballoon Another tough one. There really isn't any Monster available yet that can handle the Swamp / Balance / Lawn section gracefully, so you'll probably need to make quite a few switches there. A key trick to winning this race is to shut down Fuwawa's Dash skill, which it will use during the hurdles section. You can immediately use your own skill to counter it, preventing it from pulling away. Either Cockatosato or Baluballoon should be able to win the rest of the race from that point. Race 4: ------- Vs Lou Lawn -> Balance -> /Swamp -> Snow -> Coals -> /Sand -> Hurdles Lou's Team: Majiron, Sheera, Shadow This is basically the culmination of everything you've done so far. The start is very tough, Uriran is easily the best choice if you have him. Majiron will use Dash during the Balance section, which you'll want to shut down with a skill. The rest of the race is substantially easier, as Sheera is terrible in the fire section, and Shadow isn't great at the rest. Just hang in there and you should come out on top. You earn 24000 Yen for winning, and we can now leave Saint City. ############################################################################### W-04 Isshie Town: Our next destination is Isshie Town, but it's actually fairly far from Saint City. The bridge leading out of town is still blocked, but we can now enter Saint City Cave in the bottom right. Saint City Cave is much larger than the one in Sue Town, and there are wild monsters that we can catch here. This is also a source of very easy experience as these monsters both have C for Grass and all the encounters here are on Grass, so if you need to train someone up this is the place. Saint City Cave Wild Monsters: ------------------------------ Name Grass Rock Water Ice Fire Jump Balance Guts ------------------------------------------------------------------------------ Kraken C B A B C C B B Kairoron C C B B B C A C There are also a bunch of items in here. On the first floor you can find a Banana. The second floor has a Strawberry at the bottom, and the path splits. Take the lower left path first for another Banana, then take the upper left path. On the third floor we can find a Silver Card in the lower left, which you can use at a shop to get a discount. If you have one in your inventory, you'll be asked if you want to use it before shopping. It gets used up, so choose the bottom option if you want to save it. Take the ladder up to find a Blue Herb on the right. This raises a Monster's Stability by 2. Feed this to a Monster you like, or hold onto it for later. From here, it's a straight shot to the exit. We exit the cave at Isshie Town Outskirts. Isshie Town Outskirts is another huge area, filled with Racers, Items, Wild Monsters, and a Time Trial House. For starters, here's a list of the monsters you can catch here. Isshie Town Outskirts Wild Monsters: ------------------------------------ Name Grass Rock Water Ice Fire Jump Balance Guts ------------------------------------------------------------------------------ Ressa A C B B C C C B Cockatosato B B C C C A B C Baluballoon C B C B C A C C Kairoron C C B B B C A C Panpyon B B C B C A C B And here's a list of the racers you can encounter. The first racer is important, as she forms part of the questline to get Sharian. If your Monsters are getting worn out, you can always head back to Saint City to heal, or press on to Isshie Town, since none of the racers force you to face them. Racer 1 (South of tunnel exit): ------------------------------- Sand -> Balance -> \Coals -> Swamp -> Lawn Opponent Team: Mogoron, Shadow Prize: 800 Yen A pretty easy one, Kairoron is great for the middle section. Bring in Ressa if he gets tired. This is an important race, as this person helps you create Sharian. These are not done Racer 2 (At the forest split): ------------------------------ Lawn Opponent Team: Cockatosato, Shoezanne, Ressa, Kamonuts Prize: 1000 Yen This whole race is just an endurance course on Lawn. The opponent has two Grass specialists, so unless you have both Uriran and Ressa or multiple Ressas you'll probably need to come back with a team specifically made for this stage. His Shoezanne and Ressa will both use Dash, so makes sure you're ready to shut them down. Racer 3 (Above the Time Trial House): ------------------------------------- Sand Opponent Team: Mogoron, Nyantora, Baluballoon Prize: 900 Yen Similarly, this race is an endurance course for Sand. Once again, the opponent has multiple Rock specialists, so make sure your team is geared up for this. Nyantora is extremely tough to beat and has a skill that can really slow you down. You can try using Mogoron's Barrier to block it, but you'll need good timing. Racer 4 (Above the Mixing Station): ----------------------------------- Lawn -> \Sand -> Balance -> Swamp Opponent Team: Majiron, Mogoron Prize: 200 Yen, Mogoron A fairly easy one, Sabotente is a good starting choice, and then Kairoron can easily clean up the rest. For your trouble, you can finally get your own Mogoron, after facing it a hundred times. Racer 5 (South of the forest split): ------------------------------------ Swamp Opponent Team: Sheera, Nyantora, Kamonuts Prize: 900 Yen In case you hadn't figured out the pattern to the races in this area, this one is a Swamp endurance course. You'll want several water specialists here. Nyantora is super dangerous, make sure you have a fast monster with good guts to match it. Racer 6 (At the forest exit): ----------------------------- Lawn -> Snow -> /Swamp -> Balance -> Sand Opponent Team: Shoezanne, Mogoron Prize: 700 Yen This one shouldn't be too hard, Kairoron is a great choice for the Swamp and Balance section, then Sabotente or any other Rock specialist can clean up the rest. Racer 7 (North of Isshie Town gate): ------------------------------------ Lawn -> /Swamp -> Snow -> Coals -> \Sand -> Lawn Opponent Team: Matomato, Sheera Prize: 200 Yen, Honerasu This is another fairly easy one, Ressa, Kairoron, and Sabotente can win easily, but annoyingly your prize is another Honerasu, which this opponent doesn't even use. Isshie Town Outskirts Prize Monsters: ------------------------------------- Name Grass Rock Water Ice Fire Jump Balance Guts ------------------------------------------------------------------------------ Honerasu A B B C A C C B Mogoron B A C C C C B B After defeating and talking to the first racer, she'll combine the left and right hand fragments to make the SOUL FRAGMENT, though you won't have these yet. As for navigating this area, south of the exit to the cave you can find a Monmon Bell. To the immediate right across a bridge to the south is a Money Bag. Towards the top right is a maze of trees, which splits into two paths. The path to Isshie town lies to the south, while the east path leads to the Time Trial House. Here are the races you can undertake in the Time Trial House. Isshie Town Outskirts Time Trial House: --------------------------------------- Course 1: --------- Lawn -> Pond -> Balance -> Swamp Opponent Team: Matomato, Sheera Initial Record: 0:41:61 Prize: 300 Yen Course 2: --------- Sand -> Hurdles -> /Swamp -> Pond -> Lawn Opponent Team: Baluballoon, Sheera Initial Record: 0:49:13 Prize: 400 Yen Course 3: --------- Lawn -> Snow -> Pond -> \Swamp -> Coals -> Swamp Opponent Team: Majiron, Shadow, Matomato Initial Record: 0:58:13 Prize: 400 Yen Heading back to the forest split, if you head south you'll find a Strawberry. Further south you can find a Turbo Kit. Using this will make the Scooter super fast for a little while, which is helpful if you need to travel long distances. We now need to head left, and there's another tiny split. The south path leads to the LEFT HAND FRAGMENT. Continue to the left to come out of the forest, then follow the path to the Isshie Town gate. Upon entering, a kid will recognize you as the winner of the Greatest Cup and ask if you intend to enter the Isshie Cup. Apparently the prize is a Silver Turtle Statue, which the kid really wants us to get for him. You can say no, but he'll just keep asking until you agree. Isshie Town is a fairly big map, the top part of which is all grass and pond. Just to the left of the entrance is a Tops Horn. You can also catch some new Monsters here. Isshie Town Wild Monsters: -------------------------- Name Grass Rock Water Ice Fire Jump Balance Guts ------------------------------------------------------------------------------ Wanyan B C A C C C C C Kairoron C C B B B C A C Panpyon B B C B C A C B Matomato B C A B C B C B Goroise B C A C C C C B After you're done, head south to the main part of town. There's a Shop here, as well as a Healing and Racing Center to the left. Here's the Shop's Inventory. Isshie Town Shop ------------------------- Strawberry 300 Banana 800 Strength Shower 1000 Light Shower 2100 Name Tag 300 Support Set 2500 Turbo Kit 700 The Name Tag lets you change a Monster's name. The Support Set will cause the exp from the next race to be shared among all your monsters. The Light Shower is a stronger version of the Strength Shower. There's nothing stopping us from entering the Isshie Town Cup right away, so let's head to the Racing Center and do that. On the way, head left just before the bridge to find the LEFT EYE FRAGMENT. When you enter the Racing center, the kid from before will force you to register, and then we can participate in the Isshie Cup. Isshie Cup: ----------- Race 1: ------- Vs Cheerleader Swamp -> /Sand -> Pond -> Balance -> Lawn Cheerleader's Team: Kraken, Sheera The main new feature here is Pond, which uses Water affinity just like Swamp, but it uses Speed instead of Power. For the most part you don't need to worry about this too much, just keep it in mind for skills that affect Speed or Power. This first battle isn't difficult, Kraken is a good start for the first half of the course. Race 2: ------- Vs Ponytail Swamp -> /Lawn -> Pond -> Hurdles -> \Swamp -> Sand Ponytail's Team: Matomato, Baluballoon, Kamonuts Another one that's not too difficult. This time you'll probably want Kraken to end the race. Race 3: ------- Vs Miss Isshie Sand -> /Swamp -> Snow -> Balance -> \Swamp -> Coals -> Lawn Miss Isshie's Team: Kraken, Sheera, Shadow This one is a bit tougher. You'll probably want Kairoron for the middle, but you'll have to decide if you want to have it run the preceding Snow section or the Fire section because it probably won't have enough Stamina for both. Honerasu is a great choice for the end of the race. Race 4: ------- Vs Izumi Lawn -> /Swamp -> Pond -> Snow -> \Rock -> Pond -> Coals -> Swamp Izumi's Team: Nejapii, Shadow, Kraken Tons of water here, you'll probably want 2 water specialists, but we have a bunch to choose from at this point. Honerasu makes a good finisher because he's also not bad in the water. The race itself is fairly easy as long as your team is set up properly, as the AI foolishly runs Kraken for the Fire section. On Playstation, this race is drastically tougher. If you don't have Nokonoko, you could try evolving Wanyan or using Goroise, either way you'll want to shut down Nejapii's dash with your own skill. For winning, we get 20000 Yen and the SILVER TURTLE STATUE, which we have in our inventory for about 2 seconds before the kid from earlier takes it. Oh well, at least we can leave Isshie Town now. ############################################################################### W-05 Billy Town: Our next destination is Billy Town, to get there we need to head to the bridge at the top right of Isshie Town, which we can now cross. This will take us to Isshie Cave. There are encounters in here as well, which take place on a mixture of Fire, Grass, and Pond tiles, so plan your team composition accordingly. Isshie Cave Wild Monsters: -------------------------- Name Grass Rock Water Ice Fire Jump Balance Guts ------------------------------------------------------------------------------ Kraken C B A B C C B B Kairoron C C B B B C A C Kachutopus C C B C A C B A Shadow C C B B A B B C Head south to the second floor. There's a Money Bag just around the bend, as well as two ladders to the third floor. The lower of the two leads to a Name Tag, while the upper one leads to the exit. On the third floor you can pick up a Strawberry and a Silver Card in the torch maze. The rest of the cave is totally linear, so just keep climbing the ladders until you reach the exit, which leads to Billy Town Outskirts. This is a small area, but there are new Monsters to catch here, a Time Trial House, and a boatload of Racers to challenge. Here's a list of what you can catch here. Billy Town Outskirts Wild Monsters: ----------------------------------- Name Grass Rock Water Ice Fire Jump Balance Guts ------------------------------------------------------------------------------ Matomato B C A B C B C B Goroise B C A C C C C B Mushii B B B C C A B B And here's a list of the racers you can encounter. There's some important racers here, the four sisters near the exit are key to the questlines to create Sharian and Mechadon. Racer 1 (East of tunnel exit): ------------------------------ Lawn -> Grass -> /Lawn -> Grass -> \Lawn -> Grass -> Lawn Opponent Team: Sharian, Mogoron, Matomato Prize: 1000 Yen An unreasonably tough one here, Sharian is actually a "legendary". You'll need multiple grass specialists for this one. Racer 2 (Just east of Racer 1): ------------------------------- Sand -> Stone -> /Sand -> Stone -> \Sand -> Stone -> Sand Opponent Team: Nyantora, Baluballoon, Tsumerunner Prize: 1200 Yen A Rock based endurance battle. Sabotente and Mogoron will be useful here. Racer 3 (Below the Time Trial House): ------------------------------------- Swamp -> Coals -> Lawn -> Ice -> Stone -> Balance -> Grass -> Pond -> Sand Opponent Team: Shadow, Sheera, Ressa Prize: 1000 Yen A crazy gauntlet of everything you've dealt with so far. Honerasu or Shadow would make for a good start, and Ressa can deal with the second part, which should give you a good lead. Racer 4 (West of the Time Trial House): --------------------------------------- Sand -> Balance -> /Lawn -> Balance -> \Swamp -> Balance -> Sand Opponent Team: Kraken, Sheera, Fuwawa Prize: 300 Yen, Fuwawa A bit of a tough one here. Kraken makes a good start, and Kairoron is great in the middle section. Cockatosato is a decent option for the end. If you can win this, you can finally get Fuwawa after being tormented by him for so long. Racer 5 (Top right corner of the map): -------------------------------------- Sand -> Snow -> Pond -> Lawn -> Pond -> Snow -> Swamp Opponent Team: Kraken, Sheera, Shadow Prize: 300 Yen, Kraken A lot of Ice and Water here, so Piipen would be very helpful. Unfortunately, the prize here is just Kraken, who you've probably had for a long time. Racer 6 (Top Left of the four sisters): --------------------------------------- Lawn -> /Stone -> /Coals -> /Grass -> /Swamp -> Sand Opponent Team: Shoezanne, Shadow, Matomato Prize: 1200 Yen Honerasu is a great choice for the start. Shoezanne will try to dash on the Coals, so save your skill to shut that down. Racer 7 (Bottom Left of the four sisters): ------------------------------------------ Swamp -> \Sand -> \Grass -> \Coals -> \Stone -> Lawn Opponent Team: Kraken, Tsunostar, Shoezanne Prize: 1200 Yen This is a hard one, this sister has an amazing team. Mirror matching with your own Kraken could be a good start, and Honerasu is solid at the middle section, but it'll take good use of abilities to hold Tsunostar back. Racer 8 (Top Right of the four sisters): ---------------------------------------- Lawn -> Pond -> Stone -> /Swamp -> Grass -> \Sand -> Swamp Opponent Team: Matomato, Nyantora, Shoezanne Prize: 300 Yen, Matomato Another pretty tough one. Ressa's a good start, but Nyantora is always a tough opponent. Kraken should be able to beat Shoezanne at the end, as she's not especially well tailored to the final segment. Too bad you only get Matomato out of the opponent's team. Racer 9 (Bottom Right of the four sisters): ------------------------------------------- Sand -> Snow -> Pond -> Lawn -> Pond -> Snow -> Swamp Opponent Team: Mogudriller, Sheera, Shadow Prize: 1300 Yen A fair bit of water and snow here, so Piipen can be helpful, but you'll probably need a second Water specialist as well. You'll probably want to watch out for and shut down Mogudriller's dash at the beginning. Billy Town Outskirts Prize Monsters: ------------------------------------ Name Grass Rock Water Ice Fire Jump Balance Guts ------------------------------------------------------------------------------ Kraken C B A B C C B B Matomato B C A B C B C B Fuwawa B C B B C B A C In terms of items, there's a few lying around. Just below the Time Trial House is a Melon. Near the top right is a Shop 1 To-Go item. Just past the Four Sisters is a Switchboard. Speaking of, the Four Sisters are important. After you beat them, you can give them some of the fragment key items to make other key items. The top left one will combine the caterpillar and motor parts to make the ENERGY PARTS. The bottom left one will combine the sharian fragment and soul fragment to create Sharian, and gives it to you if you have a party space available. It has a default nickname of Hoss but you can change it with a Name Tag. The top right one will combine the left and right eye fragments to make the SHARIAN FRAGMENT. The bottom right one will combine the shell and head parts to make the CATERPILLAR PARTS. Billy Town Outskirts Gift Monster: ---------------------------------- Name Grass Rock Water Ice Fire Jump Balance Guts ------------------------------------------------------------------------------ Sharian A B C C B C C B There's also a Time Trial House here, here are the races it offers. Billy Town Outskirts Time Trial House: -------------------------------------- Course 1: --------- Sand -> Balance -> Grass -> Swamp Opponent Team: Kraken, Shoezanne Initial Record: 0:47:25 Prize: 400 Yen Course 2: --------- Lawn -> Stone -> Hurdles -> Swamp Opponent Team: Mogoron, Matomato Initial Record: 0:47:08 Prize: 400 Yen Course 3: --------- Sand -> Pond -> Snow -> Grass -> Stone -> \Swamp -> Lawn Opponent Team: Kraken, Pubamos, Shoezanne, Matomato Initial Record: 1:16:45 Prize: 500 Yen Once you've had your fun here, head north to Billy Town Cave. As usual, there are monsters to be caught in here, but nothing new this time unless you didn't win the Mogoron previously. Billy Town Cave Wild Monsters: ------------------------------ Name Grass Rock Water Ice Fire Jump Balance Guts ------------------------------------------------------------------------------ Kraken C B A B C C B B Kairoron C C B B B C A C Kachutopus C C B C A C B A Shadow C C B B A B B C Mogoron B A C C C C B B Immediately to the right of the entrance on the first floor you can find RIGHT EYE FRAGMENT. Above you is a winding path that leads to an upper right and lower right section. In the lower right is a bag with Supertein, which increases a Monster's Power by 2, as well as a Strawberry. Take the lower right ladder to reach a Melon, then come back and head to the upper right. The bag here contains Monster Radar. This handy item can tell you what Monsters can be found in a given area. Well, it's extremely helpful for me writing the guide, maybe not so much when my lists give you that information. Down the ladder to the left is a Support Set. Head left through the pond and take the ladder up. This is a winding area, at the second bend head upwards for a Money Bag. Slightly further ahead there'll be a break in the torch wall, head right and down for a Level Up, this is a consumable item that instantly makes a monster gain a level. Continue along the path to the end, picking up another Money Bag near the exit, and you'll finally be in Billy Town. Billy Town is fairly cold, the northern area of the map is mostly Snow. However, we can find some new monsters here. Billy Town Wild Monsters: ------------------------- Name Grass Rock Water Ice Fire Jump Balance Guts ------------------------------------------------------------------------------ Matomato B C A B C B C B Goroise B C A C C C C B Mo B C C A C C C A Kyappi C C C C C S C C There's also a couple things we can pick up in Billy Town. Near the entrance is another Turbo Kit. At the far north of town you can find RIGHT ARM PARTS. At the south of town you can find an Evolution Material. You can use this on any monster that can evolve by level to evolve it. If you still have Imomu, he'd be a great use for it, or you could use it on your starter to make them a lot more powerful, but be aware that this affects what skills you can learn. Near this item is a man who will ask you how you're doing, if you choose the bottom answer he'll give you 10 Melons. There's also a shop in Billy Town, here's what they sell. Billy Town Shop ------------------------- Strawberry 300 Banana 800 Strength Shower 1000 Switchboard 800 Deposit 500 Evolution Material 12000 When you use the Deposit, you can then walk a while and it will turn into a Withdrawal. You can sell the Withdrawal to make a small profit. You can also enter Gold City Cave at this point, though you'll be stopped at the entrance to Gold City by a throng of people waiting to see Cindy's concert. Still, if you want to catch more monsters and grab a few items, jump ahead to the next section. The Racing Center in Billy Town is right above the shop, but the Tournament isn't ready quite yet. To proceed with the storyline, we need to head to a house in the middle of Billy Town that looks different from the others. Inside, we'll meet Benio. He's totally obsessed with Monster Racing and has been planning for months to become the champion of the Very Best Cup. After mumbling something about Monster Racing he'll run off to join the Tournament. When you try to leave his house, his sister will arrive, and she'll ask you to bring her brother back to his senses by beating him in Billy's Cup, which we plan to do anyway, so choose yes (if you say no, she just asks again). We can now enter Billy's Cup, so head to the Racing Center and talk to the lady behing the counter to get started. Billy's Cup: ------------ Race 1: ------- Vs Traveller Sand -> Snow -> Balance -> \Swamp -> Grass -> Lawn Traveller's Team: Mogudriller, Sheera, Shoezanne Mogudriller is very fast, but the race ends with an easy Grass section where any Grass specialist will destroy Sheera. On Playstation, the opponent will finish the race with Shoezanne, who is very difficult to beat, you could evolve Imomu to Tsubasa with an Evolution material for the final section, but you might need level 19 to get Ookinaoto to prevent Shoezanne's Dash. Race 2: ------- Vs Ponytail Swamp -> Stone -> /Lawn -> Swamp -> Hurdles -> Coals -> Sand Ponytail's Team: Nejapii, Mogoron, Mogudriller Nejapii makes an incredibly strong start here, but Mogoron makes a very poor showing on this course, allowing you to build a massive lead before Mogudriller shows up. Race 3: ------- Vs Gambler Lawn -> Snow -> Pond -> /Swamp -> Lawn -> \Coals -> \Sand -> Swamp Gambler's Team: Shoezanne, Sheera, Shadow This is a pretty easy one, even on Playstation, the AI's team just isn't well suited to this course. If you didn't level up Piipen and don't have a good Ice type, you can just catch Mo for the start. Race 4: ------- Vs Benio Sand -> Pond -> /Coals -> Balance -> Stone -> Grass -> \Swamp -> Hurdles -> Lawn Benio's Team: Kraken, Tsunostar, Shadow, Shoezanne This course is long, and Tsunostar puts up a good fight, but a well-arranged team should win easily. Kraken, Kairoron, Honerasu, and Cockatosato are some good choices. If you're struggling, fuse Mourock for the Balance, Stone section, which it is extremely good at. For winning you get 40000 Yen. Benio is shocked at his loss, and his sister tries to explain that his whole life had been consumed by Monster Racing, which he struggles to grasp, but his sister thanks you for your help anyway. With that out of the way, we can now head towards Gold City via the Gold City Cave, which is to the left of Billy Town. ############################################################################### W-06 Gold City: Gold City Cave is a bit labyrinthine compared to some of the previous ones. As always, there are a few new monsters you can find here, though note that the new ones are only on the lower floors. Gold City Cave Wild Monsters: ----------------------------- Name Grass Rock Water Ice Fire Jump Balance Guts ------------------------------------------------------------------------------ Kairoron C C B B B C A C Kachutopus C C B C A C B A Shadow C C B B A B B C Hinokko B B C C A B C C Dorkeshi B B C C B B A C The first floor is roughly divided into four quadrants with a walled off area in the middle surrounded by torches. There's a ladder in each of the four quadrants, though top right and bottom left are just dead ends, so we can ignore those. Let's start with top left. Just down the ladder, we can find a Melon, and another ladder that leads to a Silver Card. This is a dead end, so let's return to the first floor and head to the bottom right ladder. Going down the ladder leads to a Tornado, which increases a Monster's Speed by 2. Going down to the next floor and heading towards the top yields a Money Bag. Take the ladder in the bottom left here. On this floor, the path splits once again. First, head up for another Melon, then take the lower of the two ladders on the right for yet another Melon. Head back up and take the upper ladder. The path here is not obvious, but if you go to the bottom right corner and press down, you can walk through the wall. (On the Playstation version, the path is simply open). Take the ladder here and it's now a straight shot to Gold City. Somewhat unsurprisingly, the Golden Cup isn't ready to go just yet, so we've got some business to attend to here in the city. For starters, there's some wild Monsters we can encounter to the north. Gold City Wild Monsters: ------------------------ Name Grass Rock Water Ice Fire Jump Balance Guts ------------------------------------------------------------------------------ Matomato B C A B C B C B Goroise B C A C C C C B Honeymucha B C C B C A B B We can also enter Lute Town Cave to the north, but we can't get far yet. Still, if you'd like to add a new Monster to your party, skip ahead to the next section. There's also an item bag near the top of town containing RIGHT HAND FRAGMENT. This is the last item that you need to create Sharian, so you can go back and get it now if you wish. There's another nice gift we can get here, make sure you have a free space in your party, then talk to a man who is directly west of the Healing Center to hear about Miryun. Afterwards, go to the second house from the top on the right on the east side of town and talk to the old man. He'll give you a Miryun. It comes with a preset name of Kitacchi, but if you have a Name Tag you can rename it. Miryun is an incredible monster who can easily become the centerpiece of your team. You can also turn it into one of three other forms via fusion, but you won't be able to get any others without trading (on Playstation, you can eventually find it in the wild), so think carefully before fusing it. Gold City Gift Monster: ----------------------- Name Grass Rock Water Ice Fire Jump Balance Guts ------------------------------------------------------------------------------ Miryun A B B C B C C A Towards the bottom of Gold City is a shop, which has some useful things to sell, particularly Level Ups. Gold City Shop ------------------------- Banana 800 Light Shower 2100 Level Up 20000 Tops Horn 5000 Shop 1 To-Go 500 Support Set 2500 Monster Radar 1200 There is also a Mixing Station and a Time Trial House directly above the shop. Here are the races at the Time Trial House. Gold City Time Trial House: --------------------------- Course 1: --------- Lawn -> /Swamp -> /Sand -> /Grass -> Swamp Opponent Team: Matomato, Sheera Prize: 500 Yen Course 2: --------- Lawn -> \Stone -> \Coals -> \Swamp -> Sand Opponent Team: Shoezanne, Mogudriller Prize: 500 Yen Course 3: --------- Sand -> /Coals -> /Lawn -> Snow -> \Stone -> \Swamp -> Lawn Opponent Team: Mogudriller, Shoezanne, Matomato Prize: 500 Yen Our destination is the big building beside the Time Trial House. They'll initially try to bar you from entering, but are interrupted by Cindy and her manager. Partway through she recognizes that you're there and introduces you to her manager. Her concert in Golden City has ended, and they're on their way to Don Don City. She'll ask if you saw the concert, but it doesn't matter what you answer, they'll end up leaving town. Now we can enter the Golden Cup on the West side of the City. As always, talk to the lady behind the counter to register and prepare to race. Golden Cup: ----------- Race 1: ------- Vs Young Man Lawn -> /Sand -> Balance -> /Grass -> /Coals -> Swamp Young Man's Team: Shoezanne, Mogudriller A bit of an ecletic mixture here. Honerasu is good for the second half. Dorkeshi could be a good starter here if you trained him up. Both Shoezanne and Mogudriller will attempt to use dashes, so you might want to shut them down with abilties. Race 2: ------- Vs Gambler Swamp -> \Lawn -> \Stone -> Ice -> \Swamp -> Hurdles -> Sand Gambler's Team: Matomato, Tsunostar, Mogudriller Another mix of a bunch of different terrain types. Miryun is a great choice for the start if you trained it up, and Piipen and Cockatosato are good choices for the latter part of this stage. Race 3: ------- Vs Cheerleader Sand -> Balance -> /Rock -> Hurdles -> Swamp -> Balance -> \Grass -> Pond -> Hurdles Cheerleader's Team: Mogudriller, Tsunostar, Shadow This is probably the craziest race you've done so far. The constant mix of Balance and Hurdles will necessitate many switches. Dorkeshi and Cockatosato could make a good start, and Kairoron can handle the next part. Miryun or Ressa can handle the next part, and then hopefully whomever did hurdles the first time has enough energy left for the end. Race 4: ------- Vs Mana Swamp -> /Grass -> Snow -> \Stone -> Coals -> /Sand -> Pond -> Snow -> \Coals -> Lawn Mana's Team: Matomato, Tsunostar, Shadow, Nekotama This is a bit similar to the previous stage, but with Ice and Fire instead. If you don't have multiple monsters who can handle Ice well, Ressa could be a viable option for the start. Miryun, Piipen, and Honerasu are good choices for the other parts of the stage. You win 30000 Yen for winning the tournament. Our next destination is Lute Town, which we can access through Lute Town Cave in the northeast. ############################################################################### W-07 Lute Town and Rookie Town: You could have entered Lute Town Cave earlier, but the teleporter on the first floor wouldn't have been active. Nevertheless, here are the Monsters you can catch here. Lute Town Cave Wild Monsters: ----------------------------- Name Grass Rock Water Ice Fire Jump Balance Guts ------------------------------------------------------------------------------ Cockatosato B B C C C A B C Panpyon B B C B C A C B Mogudriller C A C B B C B A Assuming you've finished the Golden Cup, step on the unusually shaped tile to teleport to the second area. There are teleporters to the left and right here, go left first. Open the bag for a Melon, then take the right teleporter (this is the room the right teleporter in the previous room would have taken you to). Take the right teleporter here, then take the ladder to exit the cave and enter Lute Town. To the north of Lute town is a big field where you can catch a number of Monsters. Lute Town Wild Monsters: ------------------------ Name Grass Rock Water Ice Fire Jump Balance Guts ------------------------------------------------------------------------------ Mushii B B B C C A B B Honeymucha B C C B C A B B Sheera C C A B C C B C Umyuku B C A B C C B B Heron C B C B C C A A Even though this is a town, there are racers in Lute Town who will challenge you, so be careful who you talk to. A list of the racers is below. There's an important racer here who forms part of the Mechadon questline. Racer 1 (West of tunnel exit): ------------------------------ Lawn -> /Stone -> /Swamp -> Pits -> \Grass -> \Sand -> Swamp Opponent Team: Mogoron, Tsunostar, Matomato Prize: 1600 Yen If you're doing this race right after leaving the cave, this is your first time seeing Pits. Pits are based on a mixture of Rock, Balance and Guts. Mourock is one of the best Monsters in the game for Pits if you have him, otherwise just try to find someone who has at least B for all three. Racer 2 (A bit north of the start of the path): ----------------------------------------------- Sand -> Pond -> /Coals -> Snow -> Bridge -> \Grass -> Swamp Opponent Team: Kraken, Mogudriller, Pooh Puppy Prize: 1500 Yen This is also probably your first time seeing Bridge, which is similar to Balance, but requires both Balance and Guts affinity. Racer 3 (East of the Mixing Station): ------------------------------------- Lawn -> Grass -> Sand -> Stone -> Pond -> Swamp Opponent Team: Pooh Puppy, Nyantora Prize: 1500 Yen Not tough, Nyantora will not beat a dedicated water specialist at the end. This is an important racer, as he is part of the quest to get Mechadon. Racer 4 (West of the Time Trial House near the water): ------------------------------------------------------ Lawn -> Grass -> Sand -> Stone -> Pond -> Swamp Opponent Team: Tsumerunner, Sheera, Mogudriller Prize: 1600 Yen This is a pretty easy one, you should have plenty of monsters that can handle grass, rock, and water by now. The old man near the mixing station will take the energy parts to create Mechadon, if you've already gotten all of the other trades out of the way. It has a default name of Winona, but you can change it with a Name Tag. Lute Town Gift Monster: ----------------------- Name Grass Rock Water Ice Fire Jump Balance Guts ------------------------------------------------------------------------------ Mechadon C B C B A C B B As usual, Lute Town also has a Shop, Racing Center, and Healing Center. Here's the Shop's Inventory. Lute Town Shop ------------------------- Strawberry 300 Banana 800 Melon 1200 Strength Shower 1000 Light Shower 2100 Life Shower 3000 Level Up 20000 Name Tag 300 As you might imagine, the Life Shower is even stronger than the Light Shower. Towards the bottom of the town, there's a Money Bag. Near the top left, you can find LEFT ARM PARTS. There's also a Time Trial House in the bottom right of the Town. Lute Town Time Trial House: --------------------------- Course 1: --------- Lawn -> /Stone -> Bridge -> \Grass -> Swamp Opponent Team: Shoezanne, Shadow Initial Record: 0:59:10 Prize: 500 Yen Course 2: --------- Sand -> Pond -> /Coals -> Lawn -> Snow -> \Swamp -> Hurdles Opponent Team: Kraken, Sheera, Panpyon Initial Record: 0:55:11 Prize: 500 Yen Course 3: --------- Swamp -> /Grass -> Snow -> Bridge -> /Stone -> Bridge -> \Coals -> Sand Opponent Team: Matomato, Pubamos, Tsunostar Initial Record: 1:15:63 Prize: 500 Yen As is becoming a trend, the Lute Cup isn't available yet. To proceed with the game, we need to head to the northernmost house. If we talk to the old lady, then the younger lady inside, we'll be given the POCKET WATCH. You are instructed to give this to someone on the fourth floor of key mansion, which is in the neighbouring Rookie Town, so head to the top left to enter Rookie Town. Unfortunately, the Pocket Watch is immediately stolen by some hooligans. They say they will give it back in exchange for the BORSALINO, which is the price of the Rookie Town Cup. At any rate, we can now explore Rookie Town. There's not too much to see here, the shop is closed and there are no wild Monsters here in the city. There is a Time Trial House in the bottom right if you want to check that out. Rookie Town Time Trial House: ----------------------------- Course 1: --------- Sand -> Coals -> Snow -> Hurdles -> Lawn Opponent Team: Mogudriller, Panpyon Prize: 500 Yen Course 2: --------- Swamp -> Bridge -> \Stone -> Pond -> Balance -> \Grass -> Sand Opponent Team: Sheera, Ryuustal, Mogudriller Prize: 500 Yen Course 3: --------- Lawn -> /Coals -> /Stone -> Hurdles -> Bridge -> \Grass -> Snow -> Hurdles Opponent Team: Ryuustal, Panpyon, Cloud Prize: 600 Yen There's also a couple items you can get here. There's a Green Herb in the bottom right, which increases stability by 3. There's also a Melon just south of the Healing Center. If you wish, you can leave town to the south to reach Rookie Town Outskirts, where a few items and Monsters can be found, but you won't be able to get to Don Don City yet. Whenever you're ready to move on, head to the Racing Center in Rookie Town. You'll be told that you can't enter the Rookie Town Cup because it's full, but they mention that there's an extra spot available for whomever wins the Lute Cup, so we need to head back to Lute Town to do that. Enter Lute Town's Racing Center and talk to the lady behind the counter to get started on the Lute Cup. Lute Cup: --------- Race 1: ------- Vs Bonehead Lawn -> /Swamp -> /Coals -> Bridge -> \Sand -> Swamp Bonehead's Team: Matomato, Shadow, Kraken An easy start. Miryun is a good starting choice here, and Kairoron can handle the middle segment easily. The last part won't be hard to clean up with Sabotente or Kraken. Even if you're playing the PS1 version, the AI doesn't play these races especially well, so you might find things a bit easier. Race 2: ------- Vs Young Man Sand -> Snow -> /Grass -> Bridge -> \Stone -> \Lawn -> Hurdles Young Man's Team: Mogudriller, Panpyon, Tsunostar A bit tougher here, Mogudriller and Tsunostar are always difficult opponents. You could try to mirror match with your own Mogudriller if you've been training one up, or just focus on passing him on the Grass section. Race 3: ------- Vs Retiree Sand -> /Stone -> /Swamp -> Pond -> Snow -> \Grass -> Lawn -> \Coals -> Hurdles Retiree's Team: Mogudriller, Sheera, Shadow A pretty easy one here, since the course tends to alternate between the same terrain types. The biggest issue will probably be the Coals and Hurdles segment, though Hinokko and Shadow could be options there. Having Miryun take the preceding Grass section could be an option since it can also handle Coals. Race 4: ------- Vs Tarou Swamp -> Balance -> /Coals -> Bridge -> Snow -> /Stone -> Bridge -> \Grass -> \Sand -> Pond -> Lawn Tarou's Team: Sheera, Pubamos, Pooh Puppy, Shadow Probably the longest race you've done so far. Kraken is a good start, followed by Kairoron. Shadow and Dorkeshi are also good choices. Miryun should be able to clean up the end. The AI runs this race very poorly even on Playstation, so as long as your team is even somewhat competent, this should be an easy win. You get 20000 Yen for winning, but there's no time for a break, it's on to the Rookie Town Cup. Head back to the Rookie Town Racing Center and talk to the lady behind the counter to finally get this tournament underway. We immediately run into a familiar face as Batch has somehow gained entry to the Rookie Town Cup as well. Rookie Town Cup: ---------------- Race 1: ------- Vs Salaryman Sand -> /Lawn -> Snow -> \Swamp -> High Jump -> Lawn Salaryman's Team: Panpyon, Sheera, Puppet Another easy one, the enemy team just isn't great for this stage. On Playstation, this is the first appearance of High Jump (High Jump doesn't exist on Gameboy, all High Jump sections are Hurdles instead), but you don't really need to do anything special to handle it. Race 2: ------- Vs Traveller Swamp -> /Coals -> Balance -> \Stone -> Sand -> /Grass -> High Jump -> Sand Traveller's Team: Nyantora, Mogudriller, Tsunostar Despite the incredible quality of the opponent team here, this one isn't too hard. Nyantora isn't really a great fit for the start, so you'll probably pass it fairly easily. Kairoron is a good choice for the starting segment, and Cockatosato can handle the end easily enough. On Playstation, the opponent inexplicably swaps their Nyantora for Matomato, which is an even worse lead, making this one of the easiest races in the game. Race 3: ------- Vs Motorcyclist Sand -> Grass -> Balance -> Pond -> /Stone -> Snow -> Bridge -> \Lawn -> Snow -> Swamp Motorcyclist's Team: Ryuustal, Sheera, Nyantora, Puppet This one is kind of a mess. You could try using Kraken for the first Balance section, since it can also handle the Pond and Stone, which leaves Kairoron for the Snow and Bridge. Piipen is a decent ender for the stage, though Nyantora puts up a good fight. If you're struggling, you could try Fuwawa for the Bridge sections, or fuse Pooh Puppy. Race 4: ------- Vs Batch Swamp -> Hurdles -> /Coals -> /Grass -> Bridge -> High Jump -> \Stone -> Pond -> Coals -> \Sand -> Pond -> High Jump Batch's Team: Matomato, Guug, Cloud, Tsunostar Probably the hardest race you've faced so far, at least on Game Boy, the constant Hurdles / High Jump will almost certainly be an issue. Matomato or Mushii would be a good start, followed by Honerasu. Fuwawa is great for the Bridge, Hurdles section, and Miryun can handle the section that comes afterwards, leaving just one more Hurdles section for Cockatosato or anyone else. Guug makes a strong finish on Playstation, so you may want Lucia for the end. You'll gain 24000 Yen and the Borsalino for winning. Batch can't believe he lost again, but he says the Very Best Cup will be the deciding match. Now that we have the Borsalino, we can head to the Rookie Town Shop to trade it for the Pocket Watch. The shop is also now open for business. Rookie Town Shop: ------------------------- Banana 800 Light Shower 2100 Tornado 18000 Supertein 18000 Blue Herb 18000 Vitamin Drink 18000 Maid Set 4000 Monster Radar 1200 Turbo Kit 700 When you're done, head to the south exit of Rookie Town to reach Rookie Town Outskirts. ############################################################################### W-08 Don Don City: The next stage of our adventure occurs at Rookie Town Outskirts. This is a fairly small area without too much to see, but there are some Wild Monsters here that we can catch, including one that has hounded us for a long time. Rookie Town Outskirts Wild Monsters: ------------------------------------ Name Grass Rock Water Ice Fire Jump Balance Guts ------------------------------------------------------------------------------ Baluballoon C B C B C A C C Nyantora C A B B B C C B Kamonuts B C A B C B A B There's also a few items out here. To the immediate right is a Shop 2 To-Go. This is similar to the Shop 1 To-Go, but they have a different inventory, listed below. To the left near the upper bridge is a Banana and the HEAD PARTS. Shop 2 (called by Shop 2 To-Go) ------------------------------- Banana 800 Tornado 18000 Supertein 18000 Blue Herb 18000 Vitamin Drink 18000 Light Shower 2100 To proceed with the story, we need to turn in the Pocket Watch at Key Mansion. It's just outside the entrance to Rookie Town, on the left. There are two big buildings here, Key Mansion is the one on the right. Head to the top floor and give the Pocket Watch to the person in that room. Afterwards, the people blocking the bridges will be gone, and there's also now racers around. Incidentally, the lower of the two bridges leads back to Saint City, so if you want to go shopping or tackle its Time Trial Houses you can now easily get back there. On the other side of the bridge leading to Saint City is a Tops Horn. Here's a list of the racers who just appeared. These are extremely worthwhile as there are a ton of new monsters here, and one of the racers here is part of the questline to create Mechadon. Racer 1 (east of Key Mansion): ------------------------------ Swamp -> Pits -> Bridge -> Pits -> Bridge -> Pits -> Bridge -> Swamp Opponent Team: Shadow, Nyantora, Fuwawa Prize: 1100 Yen This is a very silly course, but if you still have your team from the final of the Rookie Town Cup it probably won't be too hard. Fuwawa and Kamonuts are great here. Racer 2 (South of the entrance): -------------------------------- Lawn -> /Grass -> Pond -> /Swamp -> Sand -> /Stone -> Balance -> Pits -> Bridge -> \Coals -> Snow -> \Coals -> Snow -> \Lawn -> Swamp Opponent Team: Ryuustal, Sheera, Tsunostar, Mogudriller, Icer Prize: 300 Yen, Ryuustal An absurdly long one, make sure your team is at full strength before starting this. There's not a ton to say about the strategy other than that you need a balanced team who can handle pretty much everything. The opponent has many monsters with Teishi, which forcibly swaps your Monsters, so be ready to swap back if this happens. Racer 3 (just west of racer 2): ------------------------------- Lawn -> Snow -> /Swamp -> Balance -> Sand Opponent Team: Shoezanne, Sheera Prize: 200 Yen, Shoezanne By contrast, this one is super short and easy, and we can finally get Shoezanne, after being tormented by her for so long. Racer 4 (just west of racer 3): ------------------------------- Lawn -> /Grass -> /Lawn -> Grass -> \Lawn -> \Grass -> Lawn Opponent Team: Shoezanne, Ryuustal, Icer Prize: 300 Yen, Icer A pretty long Grass course, but we have tons of grass specialists now. You could even field Shoezanne or Ryuustal if you won them already. Racer 5 (north of the upper bridge): ------------------------------------ Sand -> /Stone -> /Sand -> Stone -> \Sand -> \Stone -> Sand Opponent Team: Rolleroo, Ryuustal, Mogudriller Prize: 300 Yen, Rolleroo A long course for Rock. If you haven't yet tried out Mogudriller, this is probably the time. This racer is also the one who will assist you with the creation of Mechadon. On Playstation, this race is quite tough, you might want to fuse Garuf or Sazot for this. Racer 6 (on the path to the south bridge): ------------------------------------------ Swamp -> Pond -> /Swamp -> Pond -> \Swamp -> Pond -> Swamp Opponent Team: Kamonuts, Nyantora, Sheera Prize: 200 Yen, Kamonuts A long water course, but we should have tons of water specialists by now. If you ever evolved your Wanyan into Wagala this should be fairly easy. Sadly the Kamonuts is likely to be a duplicate unless you didn't catch it yet. The racer north of the upper bridge near the Banana will combine the left and right arm parts to create the MOTOR PARTS. Rookie Town Outskirts Prize Monsters: ------------------------------------- Name Grass Rock Water Ice Fire Jump Balance Guts ------------------------------------------------------------------------------ Ryuustal A B C B C C B B Shoezanne A B C C C B C A Icer B B C A C C C S Rolleroo C A C C B B C S Kamonuts B C A B C B A B After you're done here, head west to enter Don Don City. As soon as we enter, a kid will ask us if we met Batch in the Rookie Cup. If you say no, you'll get some backstory, apparently Batch was also after the Borsalino, but it's nothing too important. After he leaves, we're free to explore Don Don City. There's a lot going on here, but before we get into the plot, there's some new Monsters to catch here. Don Don City Wild Monsters: --------------------------- Name Grass Rock Water Ice Fire Jump Balance Guts ------------------------------------------------------------------------------ Mo B C C A C C C A Ryuustal A B C B C C B B Fuubit B B C C C S B S Kyappi C C C C C S C C There's also a shop in Don Don City. Don Don City Shop ------------------------- Banana 800 Melon 1200 Strength Shower 1000 Light Shower 2100 Life Shower 3000 Switchboard 800 Evolution Material 12000 There's also a Time Trial House on the top right of the large buildings. Here are its courses. Don Don City Time Trial House: ------------------------------ Course 1: --------- Sand -> Pond -> Grass -> Ice -> Swamp Opponent Team: Mogudriller, Sheera Prize: 600 Yen Course 2: --------- Lawn -> /Stone -> /Swamp -> Bridge -> \Sand -> \Grass -> Hurdles Opponent Team: Ryuustal, Panpyon Prize: 600 Yen Course 3: --------- Sand -> Ice -> /Coals -> Bridge -> Snow -> Hurdles -> \Lawn -> Ice -> Swamp Opponent Team: Mogudriller, Sheera, Cloud Prize: 600 Yen And there's a few items we can grab. Just north of the entrance to the city is SHELL PARTS (on Playstation, this is instead located in the bottom left). This is the last part needed to make Mechadon, so feel free to go back and do that now if you think your team needs a boost. On the other side of the plaza, also at the top, is a Nutrition Drink (only in the Gameboy version). This increases Maximum Stamina by 3. To the north of the city is a maze of trees, we can navigate this for a Monmon Bell. There's also a patch of grass here with a Banana and Gold Card. The Gold Card is like the Silver Card, but gives an even bigger discount, so make sure to use it wisely. Our destination is the small building across from the Time Trial House. Head downstairs to meet Cuppy. If the music lead you to believe that he's bad news, you wouldn't be wrong. He and his friend are scheming something. After they run off, head outside to see Cindy greeting her fans. Unfortunately, while she's talking to Cuppy's friend, Cuppy will grab her and run off. Cuppy declares that Cindy will be the prize for the Don Don City Cup, and he and his friend take off somewhere. Well, since we have to win the Don Don City Cup anyway, we might as well save her. Head to the Racing Center at the top and talk to the woman behind the counter to register. Don Don City Cup: ----------------- Race 1: ------- Vs Young Man Lawn -> Snow -> Stone -> Balance -> Pond -> Ice -> Sand Young Man's Team: Ryuustal, Mogudriller, Sheera Not too bad of a start. Ice is basically just like Snow but harder. Piipen is a decent start here, and Kraken can do well in the middle. Icer could be a good choice for the end if you've trained it up. As is often the case, the AI makes a pointless switch at the very end. Race 2: ------- Vs Cheerleader Swamp -> /Coals -> Ice -> \Stone -> Hurdles -> /Grass -> Snow -> \Swamp -> Lawn Cheerleader's Team: Nyantora, Panpyon, Matomato Another one that's not too tough. Honerasu makes a good starting choice, and Icer can handle the middle quite well. Piipen can finish the race, so you'll just need someone for hurdles in the middle. Just watch out for Matomato's Dash at the end, might want to save a skill to cancel it. Race 3: ------- Vs Race Maniac Sand -> Snow -> /Sand -> /Stone -> /Grass -> Bridge -> \Coals -> \Lawn -> \Sand -> Pond -> High Jump Race Maniac's Team: Mogudriller, Ryuustal, Panpyon, Cloud Icer is almost ludicrously strong for the beginning, with Guts S it can absolutely destroy the Snow and uphill Rock sections. Honerasu has a strong segment with the Lawn and Coals portion, and Kraken can do most of the rest. This is a much harder race on Playstation, you might want to consider fusing Tedott for the end if you don't have a good Monster for it. Race 4: ------- Vs Cuppy Swamp -> Ice -> /Lawn -> Coals -> Bridge -> Snow -> \Stone -> High Jump -> Ice -> \Grass -> Pond -> Balance -> Hurdles Cuppy's Team: Sheera, Cloud, Fuwawan, Mogudriller Well, no one said getting Cindy back would be easy. There's a ton of stuff to deal with here, just try to identify parts that your key monster can do well and find Monsters with high stamina to struggle through the rest. Fuwawa is a useful Monster since it can handle both Balance and Hurdles. Kairoron might also be good for the otherwise tricky Coals, Bridge, Snow section. Cuppy doesn't send his team out in the best order, so as long as you play well you should win. You get 30000 Yen for winning, and Cuppy realizes that you can't just force someone to marry you, you have to gradually build up a solid foundation of plot-necessitated interactions throughout the course of the game. Speaking of which, we need to rescue her from the building across from the Time Trial House so we can proceed to the next town. Proceed to the basement and talk to her to set her free. She says she knew that you'd come to save her and calls you her hero. Before things can get too sappy her Manager comes and takes her away, but she wishes us luck in the Very Best Cup. We're finished here in Don Don City, so we can now head to the top left through the forest maze to Don Don Cave. ############################################################################### W-09 Wealth Town: We've got another cave to go through, which means new Monsters as usual. Don Don Cave Wild Monsters: --------------------------- Name Grass Rock Water Ice Fire Jump Balance Guts ------------------------------------------------------------------------------ Dorkeshi B B C C B B A C Mogudriller C A C B B C B A Deathgon C B C A B B B A You'll be asked some riddles by the people in here. The first is "between Uriran and Tops, which is better on Lawn?" We know the answer to be Uriran, so choose the top answer (even if you're wrong, you can just try again). On the left, a lady will ask you which Monster can only be made through multiplayer mixing, between Sharian, Shoezanne, Miryun, and Hawk. We know where to get the first three, so the fourth answer, Hawk, is the correct one (this question is pointless and leads to a dead end, though). [PSX] On Playstation, this lady asks a different question, asking what you get if you mix Miryun and Nyantora. The correct answer is Ganryu, which is the fourth option. There's still nothing past her, though. To the right, an old man asks what you get if you combine Maquito and Cool. I have no idea how he expects us to know the answer, as we haven't encountered either of those monsters yet, but Usaddo is the right answer (the second one). The next lady wants to know what you'd get by mixing Pubamos and Byuugun, then mixing the result with Nekotama. The correct answer is Metallet, which is the top answer. On the right we can get a Melon for our trouble, and the ladder to the left leads out to Wealth Town. Wealth Town doesn't exactly look as wealthy as I expected, it's mostly fields and trees, but perhaps the wealthy enjoy their isolation. Either way, there are new Monsters here: Wealth Town Wild Monsters: -------------------------- Name Grass Rock Water Ice Fire Jump Balance Guts ------------------------------------------------------------------------------ Mo B C C A C C C A Nyantora C A B B B C C B Fuubit B B C C C S B S Deathgon C B C A B B B A Pentat B C B S C C C A Nekotama B B C A C B A C There are also some items around, near the exit from the cave is a Gold Card, and near the top is a Strawberry. Near the shop at the bottom is a Monster Radar. You can check out the shop here if you wish. Wealth Town Shop ------------------------- Melon 1200 Light Shower 2100 Life Shower 3000 Mystery Bud 22000 Name Tag 300 Shop 2 To-Go 1000 Monmon Bell 600 Deposit 500 There's also a Time Trial House in the top right near the Mixing Station. Wealth Town Time Trial House: ----------------------------- Course 1: --------- Lawn -> Coals -> Snow -> Lava -> Sand Opponent Team: Ryuustal, Tsunostar Prize: 600 Yen Course 2: --------- Swamp -> /Ice -> Bridge -> Hurdles -> \Ice -> Balance -> Hurdles Opponent Team: Sheera, Tsunostar, Ryuustal Prize: 700 Yen Course 3: --------- Lawn -> Lava -> Pond -> /Snow -> Coals -> \Grass -> Snow -> Lava -> Sand Opponent Team: Ryuustal, Tsunostar, Sheera Prize: 700 Yen Unlike many other towns, we can participate in the Origin Cup here immediately, just head to the Racing Center and talk to the lady behind the counter to get started. Origin Cup: ----------- Race 1: ------- Vs Collector Sand -> /Coals -> Snow -> \Grass -> Lava -> Pond -> Lawn Collector's Team: Cloud, Ryuustal A pretty easy one to start off. Miryun, Pentat, and Honerasu can finish this one without any real trouble. If you haven't seen Lava yet, it's just a harder version of Coals. Race 2: ------- Vs Collector Swamp -> Balance -> /Stone -> Hurdles -> /Grass -> Bridge -> \Sand -> \Lava -> High Jump Collector's Team: Fuwawa, Tsunostar, Fuwawan Kraken could be a good start here, and Kaen is an amazing choice for the end if you caught it (Shadow can also work if not), leaving any one of a number of options for the middle. Race 3: ------- Vs Ponytail Lawn -> /Ice -> /Swamp -> Bridge -> Hurdles -> \Ice -> Balance -> /Sand -> Hurdles -> \Stone -> \Lawn -> Swamp Ponytail's Team: Ryuustal, Fuwawan, Sheera, Tsunostar A great start for Pentat here, and Nekotama or Fuwawa are great choices for the Bridge, Hurdles, Ice, Bridge section. Cockatosato can handle the Sand, Hurdles, Stone section, leaving a fairly easy cleanup for any grass or water specialist at the end. The opponent team is pretty good here, though, especially Fuwawan, so make sure to build up a lead on Sheera when you can. On Playstation, this is another incredibly tough fight due to Fuwawan's power. No one is as strong for the middle section, so unless you have your own Fuwawan, you're going to have to try to shut it down with skills. Pentat's Ookinaoto or Pooh Puppy's Konran could be good choices to delay it switching in, letting you build up a good lead on it. As long as you're not too far behind when Tsunostar comes out, you should be able to win. Race 4: ------- Vs Reina Sand -> Lava -> /Coals -> Swamp -> /Ice -> Stone -> \Grass -> \Ice -> Pond -> Lava -> Stone -> Snow -> Pond -> Lawn Reina's Team: Mechadon, Cloud, Fuwawan, Sheera, Byuugun A really long one here, you'll need to make sure every member of the team is ready to go. Mogudriller or Kaen are good starters, followed by Pentat, who you'll probably want to try to conserve to come back in later. Nekotama could be a good choice for the Stone, Grass, Ice section, and Nyantora might be a good choice for Lava, Stone, Snow, or you could try Kamonatsu for the end. It'll all come down to whom you've got ready to go at this point. Mechadon is a legendary, so you can expect to fall way behind at the start, but you can make it back up. We get 32000 Yen for winning, and the RATTLE DRUM, which allows us to proceed to Honest Town. ############################################################################### W-10 Honest Town: After finishing your business in Wealth Town, head Northeast to Wealth Town Cave. There's some Monsters to catch in here. Wealth Town Cave Wild Monsters: ------------------------------- Name Grass Rock Water Ice Fire Jump Balance Guts ------------------------------------------------------------------------------ Mogudriller C A C B B C B A Deathgon C B C A B B B A Kaen C B C C A A C B From the start, head north and take the teleporter panel. There's a Whirlwind item in the next room, and then the cave immediately exits to Honest Town. This is a fairly big place, so we'll start by catching some new Monsters. Be warned that there are racers here, so be careful about talking to people outside. Honest Town Wild Monsters: -------------------------- Name Grass Rock Water Ice Fire Jump Balance Guts ------------------------------------------------------------------------------ Ryuustal A B C B C C B B Pentat B C B S C C C A Sheera C C A B C C B C Tsunostar C B C C B A C S Shiimya B C A B C C B A [PSX] Kyapett B B C C A C B B [PSX] Kyapett can be found at the top left of the map. Here's a list of the opponent racers in the area. Racer 1 (West of tunnel exit): ------------------------------ Lawn -> Pits -> Bridge -> \Grass -> Lawn Opponent Team: Gododon, Mogudriller Prize: 500 Yen, Gododon Not hard, Mogudriller is an awful choice for this stage. Just make sure you have Fuwawa, Nekotama, or someone else who can handle both Jump and Balance. On Playstation, this racer instead uses Byuugun, which makes this a fair bit harder. Racer 2 (Just west of Racer 1): ------------------------------- Lawn -> Pits -> \Coals -> Snow -> Sand -> Lava -> /Ice -> Bridge -> Swamp Opponent Team: Shoezanne, Sheera, Tsunostar Prize: 500 Yen, Shoezanne A bit trickier than the last one. Hinokko is probably the best starter if you trained one up, otherwise you'll likely have to switch for the Pits. Tsunostar could be a pretty good swap if you don't have much else. Nekotama is good for the Ice and Bridge segment. Racer 3 (West of the shop): --------------------------- Sand -> Lava -> /Stone -> Coals -> Sand Opponent Team: Tsunostar, Rolleroo Prize: 500 Yen, Rolleroo This is one of the hardest races in the game. The opponent team is 100% perfect for this stage, making it virtually impossible to beat them except via a mirror match. The Rolleroo will not use Turbo at the end, so as long as you keep pace you can use your Turbo at the very end to win. Racer 4 (West of Racer 3): -------------------------- Swamp -> Ice -> Pond -> Snow -> Swamp Opponent Team: Nyantora, Shiimya Prize: 500 Yen, Icer This is another pretty tough one, Shiimya is very tough to beat in the water. If you evolved your Wanyan into Wagala, it's a good choice for the end, otherwise you might need to mirror match with your own Shiimya. Racer 5 (South of the shop): ---------------------------- Sand -> Lava -> /Stone -> Coals -> Sand Opponent Team: Byuugun, Mechadon Prize: 500 Yen, Gododon This is not as hard as the previous match on this course, despite the presense of Mechadon. Tsunostar and Rolleroo are still amazing choices here, it's just too bad the prize is another Gododon. Racer 6 (South of the Healing Center): -------------------------------------- Swamp -> /Coals -> Stone -> Pond -> Snow -> \Grass -> Swamp Opponent Team: Sheera, Fuwawan Prize: 500 Yen, Fuwawan You shouldn't have too much trouble with this one, Fuwawan isn't really able to show his true power on this course because there's no Balance section. Honest Town Prize Monsters: --------------------------- Name Grass Rock Water Ice Fire Jump Balance Guts ------------------------------------------------------------------------------ Gododon B A B C C B B A Shoezanne A B C C C B C A Icer B B C A C C C S Rolleroo C A C C B B C S Fuwawan B C B B C B S A There's also a shop in Honest Town that we can peruse. Honest Town Shop ------------------------- Strawberry 300 Banana 800 Melon 1200 Light Shower 2100 Rainbow Bud 24000 Tops Horn 5000 Maid Set 4000 Turbo Kit 700 And finally, there's also a Time Trial House here, south of the Mixing Station. Here are its courses. Honest Town Time Trial House: ----------------------------- Course 1: --------- Lawn -> /Sand -> Snow -> Pits -> \Coals -> Swamp Opponent Team: Shoezanne, Mechadon, Deathgon Prize: 700 Yen Course 2: --------- Swamp -> /Stone -> Hurdles -> Bridge -> \Ice -> Coals -> Balance -> Hurdles Opponent Team: Nyantora, Tsunostar, Sheera Prize: 700 Yen Course 3: --------- Sand -> Pond -> /Grass -> Pits -> /Ice -> Pits -> \Stone -> Lava -> \Swamp -> Lawn Opponent Team: Mogudriller, Tsunostar, Shiimya Prize: 700 Yen There's only one item to pick up here, a Melon in the center of town. Paris City, the location of the Very Best Cup, is actually just to the south, but if we try to go there we're told that we need the Gold Stick to pass. After trying to get through the gate, head straight up to the topmost house to meet Benio again. He's still trying to enter the Very Best Cup. Talk to him twice to tell him about the Gold Stick, and he'll find it among his belongings. Talk about easy! Now we just need to follow him to the gate. Head inside, and the people there still won't let us pass. What gives? Talk to them to find out that no one has shown up with a Gold Stick. After you head outside, we'll meet Benio's sister, who tells us that Benio has been kidnapped, and the kidnappers want a Tuxedo in exchange for him. Wait a minute, this sounds kind of familiar. They're in the Mixing Station cave, and sure enough, it's the two jerks who wanted the Borsalino. Exactly what are they planning to do with this costume? The Tuxedo is the prize for the Honest Cup, so it seems we have no choice but to race for someone's freedom once again. Head to the Racing Center, which is finally open, and talk to the lady behind the counter to enter the Honest Cup. Honest Cup: ----------- Race 1: ------- Vs Traveller Lawn -> Snow -> /Stone -> /Grass -> Pond -> /Coals -> Pits -> Swamp Traveller's Team: Ryuustal, Shiimya, Mechadon Not hard, even despite the presense of Mechadon, since the AI only uses it for the Swamp segment at the end. Miryun is a great choice for the middle section, being able to easily handle the Stone through Coals parts. On Playstation, the final stretch against Shiimya will be hard, hopefully you have a dash or something similar for the end. Race 2: ------- Vs Scoundrel Sand -> Balance -> Pits -> \Swamp -> Bridge -> \Lawn -> \Sand -> High Jump -> Pond -> Hurdles Scoundrel's Team: Deathgon, Fuwawan, Shiimya, Tsunostar Mourock is a great start here, and Mushii or Tsunostar are great for the end. Shiimya is much less threatening here than usual as it's not a great course for it. On Playstation, this is another very scary one due to the presense of Fuwawan, who will switch in right at the Balance section and run almost the entire race. You can gain a little time during the Sand section, but you might need to mirror match with your own Fuwawan to win. Race 3: ------- Vs Shadow Boss Swamp -> Lava -> /Stone -> Bridge -> \Ice -> High Jump -> Lava -> /Ice -> Pond -> Sand -> Bridge -> \Grass -> High Jump Scoundrel's Team: Shiimya, Sazot, Tsunostar, Fuwawan Another crazy gauntlet of terrain types. Fuwawan is very strong for the Bridge, Ice, Hurdles section, and Kraken could be a good choice for Pond, Sand, Bridge. Just make sure you have at least a couple monsters who can handle every terrain type. On Playstation, this one is very tough, as the opponent also has Mechadon for the fire parts. Kaen is very useful for the High Jump, Lava section, and can also beat Tsunostar at the end. Race 4: ------- Vs Rigel Lawn -> Ice -> Pond -> /Stone -> /Grass -> Lava -> Pits -> Swamp -> \Sand -> Lava -> /Ice -> Pits -> \Lawn -> \Swamp -> Sand Rigel's Team: Byuugun, Nyantora, Shiimya, Sazot, Mechadon A super long one here. There's two Pits sections, so make sure you have at least one Monster with high Balance and Guts. Pentat makes a good start here, and Miryun is good for dealing with many of the middle sections. You win 36000 Yen for winning, and the Tuxedo. Let's head back to the Mixing Station cave to trade the Tuxedo for Benio. Unfortunately, Benio has been double kidnapped, some other villian showed up and snatched Benion and the Gold Stick. The kids apologize for the trouble they caused and give the CATFISH WHISKERS, which will allow us to access Shinjima, where Benio is being held. As thanks, we give them the Tuxedo that they wanted. ############################################################################### W-11 Trial Island: We now need to head to the top left of Honest Town, where a cave entrance blocked by rock can be found. Stand in front of the blockage and it will be removed, allowing us to enter Honest Town Cave. There are Monsters in here, here's a list of what you can find. Honest Town Cave Wild Monsters: -------------------------------- Name Grass Rock Water Ice Fire Jump Balance Guts ------------------------------------------------------------------------------ Mogudriller C A C B B C B A Sheera C C A B C C B C Nyantora C A B B B C C B Deathgon C B C A B B B A Sazot C A B C B C C A Head down to the second floor, then down again to the third floor. The path splits here, but the lower path is a dead end, so take the path to the right. It's a straight shot from here to Trial Island. There are Monsters to catch here too, but you'll have to beat a few racers to get to them. Trial Island Wild Monsters: --------------------------- Name Grass Rock Water Ice Fire Jump Balance Guts ------------------------------------------------------------------------------ Sheera C C A B C C B C Kamonuts B C A B C B A B Jumock A B B C C C B C There are racers here, and this time we have to fight them, because they're blocking the path. Note that unlike everywhere else in the game, if you lose these matches you can rematch them. Racer 1 (East of tunnel exit): ------------------------------ Lawn -> Pits -> \Swamp -> \Grass -> Pond -> /Grass -> /Stone -> Bridge -> Sand Opponent Team: Byuugun, Shiimya, Mogudriller Prize: 1800 Yen Maybe the hardest race in the game so far, especially on Playstation, the opponent team is perfectly optimal, and you can't even mirror match because you can't get Byuugun yet. About the only weakness you can exploit is that Shiimya isn't great on Grass, swapping to a dedicated Grass specialist on the grass parts can allow you to build up a bit of a lead, potentially allowing you to hold on against Mogudriller. It also really helps to have Mourock here, who is great for both the Pits and the end. Racer 2 (East of Racer 1): -------------------------- Lawn -> Pits -> \Coals -> Snow -> Sand -> Lava -> /Ice -> Bridge -> Swamp Opponent Team: Fuubit, Fuwawan, Mogudriller Prize: 1200 Yen Not nearly as hard as the previous one, the enemy team isn't nearly as well chosen this time. The constant mix of Fire and Ice can be annoying, Deathgon and Shadow are good choices for dealing with it. Racer 3 (East of Racer 2): -------------------------- Swamp -> /Coals -> Stone -> Swamp -> Snow -> \Grass -> Swamp Opponent Team: Shadow, Shiimya, Nyantora Prize: 1500 Yen As with the previous one, the enemy team isn't too great for this one. By this point in the game, your Monsters probably have enough stability that you can switch almost every section, especially if you can go from a Monster with a B rating to S. Racer 4 (South of Racer 3): --------------------------- Swamp -> /Grass -> Pond -> Stone -> /Swamp -> Pits -> \Lawn -> \Swamp -> Sand Opponent Team: Byuugun, Mogudriller, Sazot Prize: 1400 Yen Another one that's not too hard. The biggest issue will probably be dealing with all the rock and water, which often come back to back. Kraken, Gammerock, and Tedott are all good choices for this. Also don't forget to bring someone who can handle Pits. Racer 5 (West of Racer 4): -------------------------- Sand -> Pond -> /Stone -> Bridge -> /Grass -> Pits -> \Swamp -> Balance -> \Lawn -> Sand Opponent Team: Mogudriller, Nyantora, Fuwawan Prize: 1700 Yen An easy race on Gameboy due to Nyantora being poorly suited to this course, but on Playstation the opponent will just run Fuwawan for pretty much the whole race. You could either go for the mirror match or just focus on harassing it with skills. Racer 6 (West of Racer 5): -------------------------- Lawn -> Pits -> \Swamp -> \Grass -> Pond -> /Lawn -> /Stone -> Bridge -> Sand Opponent Team: Ryuustal, Mogudriller, Shiimya Prize: 1700 Yen On Gameboy, this is extremely easy, as the opponent sends the team out in the wrong order. No such luck on Playstation, though, where the team works properly on this stage. Shiimya remains as unbeatable as ever in the Water, but you can take advantage of the grass sections to catch back up. Be warned! The next battle begins immediately once you take a step towards the house. Cuppy: ------ Lawn -> Pond -> Lava -> /Swamp -> Snow -> /Grass -> Pits -> Ice -> \Sand -> Bridge -> Coals -> Lawn Cuppy's Team: Shiimya, Guug, Fuwawan, Shadow Prize: 2000 Yen Not too bad, Mogudriller makes a good choice for the Sand, Bridge, Coals section. As long as you didn't get tossed into this battle unexpectedly without healing your party you should be fine. Even on Playstation, Cuppy runs Shadow for far too long on this course. After being defeated, Cuppy tries to play it off as is this was all just to help you prepare for the Very Best Cup, but I'm not buying it for a second, the little weasel. Head inside the house to find Cuppy's friend, who will be astounded that Cuppy was defeated and run off after him. Benio decides he's had enough of all of this kidnapping business and decides to return home, but not before wishing you luck in the Very Best Cup, which he'll be watching on TV. He leaves the GOLD STICK for you in the corner of the room, so make sure to pick it up. Proceeding past the house, we can see a ladder, but it's blocked for now. In order to proceed past here, you have to win the Very Best Cup. Below this area is a hole we can jump into, but before that go to the very bottom for a Miracletein, which increases Power by 3. Afterwards, jump in the hole to wind up back in Honest Town Cave, then head up to get back to Honest Town. From here, head south and talk to the people who asked for the Gold Stick. They'll leave, and we can finally enter Paris City. ############################################################################### W-12 Paris City: Paris City is another massive town, like Saint City. We've been through a lot to get here, so let's start how we always do, by catching some new Monsters. Paris City Wild Monsters: ------------------------- Name Grass Rock Water Ice Fire Jump Balance Guts ------------------------------------------------------------------------------ Tsunostar C B C C B A C S Jumock A B B C C C B C Byuugun A B C B B C B A There's also a couple nice items to pick up, both at the bottom of the city. On the left is a Rainbow Bud, and on the right is a Gold Card. Like Saint City, Paris City has both a standalone shop and a shopping center. Small Shop (upper right) ------------------------- Melon 1200 Light Shower 2100 Life Shower 3000 Hurricane 25000 Miracletein 25000 Green Herb 25000 Nutrition Drink 25000 Shop 2 To-Go 1000 Support Set 2500 The Hurricane boosts Speed by 3. This shop is one of the best candidates for your Silver and Gold Cards. Shopping Center 2nd Floor Left Counter -------------------------------------- Strawberry 300 Banana 800 Melon 1200 Shopping Center 2nd Floor Right Counter --------------------------------------- Whirlwind 10000 Tornado 18000 Hurricane 25000 Shopping Center 3rd Floor Left Counter -------------------------------------- Sports Drink 10000 Vitamin Drink 18000 Nutrition Drink 25000 Shopping Center 3rd Floor Right Counter --------------------------------------- Strength Shower 1000 Light Shower 2100 Life Shower 3000 Mystery Bud 22000 Rainbow Bud 24000 Shopping Center 4th Floor Left Counter -------------------------------------- Protein 10000 Supertein 18000 Miracletein 25000 Shopping Center 4th Floor Right Counter --------------------------------------- Herb 10000 Blue Herb 18000 Green Herb 25000 There is also a Time Trial House in the bottom right if you feel you need any last minute level grinding. Paris City Time Trial House: ---------------------------- Course 1: --------- Lawn -> Lava -> /Stone -> Ice -> \Grass -> Torch Opponent Team: Byuugun, Mogudriller Prize: 700 Yen Course 2: --------- Swamp -> /Sand -> Pits -> Lawn -> Bridge -> \Lawn -> Pond -> Hurdles Opponent Team: Shiimya, Tsunostar, Mogudriller Prize: 700 Yen Course 3: --------- Sand -> Lava -> /Grass -> Pond -> Hurdles -> /Stone -> Bridge -> \Ice -> Pits -> \Swamp -> Torch Opponent Team: Mogudriller, Shiimya, Tsunostar Prize: 800 Yen Once you're ready, it's finally time to bring the story to a close. As expected, we can't just waltz in to the Very Best Cup, first, we have to go see Cindy, so head to Burn Records, which is immediately to the right of the Racing Center. Cindy's manager will greet you outside, then let you in. Head up to the second floor, where you'll be stopped again, but they'll let you through. Head over to the left to meet Cindy, who will wish us luck in the Very Best Cup, and promises you a surprise if you win. It's finally time to get this show on the road, so head to the Racing Center and talk to the lady behind the counter to register for the final tournament. Your parents are also here to cheer you on, so make sure you don't blow it. Very Best Cup: -------------- Race 1: ------- Vs Ponytail Swamp -> Lava -> Stone -> \Grass -> Snow -> Pond -> Torch -> /Ice -> Lawn Ponytail's Team: Cool, Shiimya, Tsunostar This is probably your first time seeing Torch, the game's last terrain type. Torch is special in that it's a combination of Fire, Jump, and Guts. Kaen is probably the best at dealing with it, but there are many other options as well. The opponent team here is pretty tough, but you should be too by now. Race 2: ------- Vs Collector Sand -> Torch -> Pond -> Balance -> Hurdles -> /Grass -> Lawn -> Bridge -> \Stone -> Hurdles -> Torch -> Swamp Collector's Team: Cool, Nyantora, Fuwawan, Shiimya Kaen or Tsunostar makes a great start and finish here, but make sure you have another jumper for the other sections as well. Fuwawan is almost always a good choice for Balance sections. On Playstation, this one is pretty tough, Cool is extremely fast for the jumping sections, so make sure you save a Dash to beat Shiimya at the end. Race 3: ------- Vs Sneaker Swamp -> /Stone -> /Lawn -> High Jump -> Pits -> Grass -> \Sand -> Bridge -> Hurdles -> \Ice -> Balance -> Pond -> Torch Sneaker's Team: Shiimya, Metallet, Tsunostar, Mogudriller You probably have a good idea of who to use by now. Any of Pooh Puppy, Fuwawan or Nekotama will clean house in the Bridge, Hurdles, Ice, Bridge section, which should give you enough of a lead to win. Race 4: ------- Vs Batch Lawn -> /Stone -> Pond -> /Ice -> Hurdles -> Bridge -> Grass -> Lava -> \Swamp -> Pits -> Ice -> \Grass -> Pond -> Sand -> Torch Batch's Team: Byuugun, Metallet, Guug, Shiimya This is it, the final battle. It's very long, but it shouldn't really be too hard after all you've been through to get here. Just make sure you heal everyone up before the race starts. On Playstation, he also has Cool and Fuwawan, which makes this vastly tougher. You'll need to make sure you have someone pretty fantastic for the end to beat Cool, or save a really good skill like Teishi to deal with it. For winning, you get 50000 Yen. You get congratulated by your parents, Batch accepts defeat for now, and Cindy arrives to invite you on a picnic. Her manager thinks this is too scandalous, and your parents wonder just how you got so chummy with an idol singer, and the credits roll just before you have to explain everything. Make sure you stick around until the end of the credits, because there's still more to do. [PSX] On Playstation, the moment the Very Best Cup ends, you'll be switched over to playing as Batch. You can switch back to Lenny, but you have to win the Morrison Cup first and then talk to Lenny in the house inbetween Morrison Town and Sue Town. For information on Batch's story, see the Monster Race Okawari guide. ############################################################################### W-13 Postgame: Our first destination after clearing the game is Trial Island, so head back there from Wealth Town via the Wealth Town Cave. Proceed to the house where Benio was kept, but this time head up and into the ladder to access Trial Island Cave. There are, once again, Wild Monsters in here. Trial Island Cave Wild Monsters: -------------------------------- Name Grass Rock Water Ice Fire Jump Balance Guts ------------------------------------------------------------------------------ Byuugun A B C B B C B A Shiimya B C A B C C B A Sazot C A B C B C C A Cool B A B C B S C B Sala S B C B C A C B Halfway through the tunnel you can find an item bag containing the SUPER NAVI NAVI. This pheonominal item allows you to warp to any town in the game instantly, similar to Fly in Pokemon. If only we didn't get it so late! At the end of the tunnel, you'll come up to a little island. It's the island we could see all the way from Morrison Town! If you talk to the old man here, he'll congratulate you on winning the 100th annual Very Best Cup. It turns out he was actually the winner of the very 1st Very Best Cup, 100 years ago. This is actually a neat call forward to Monster Race 2, as this old man is actually the main character from that game, Sammy, though by now he must be at least 110 years old! Say yes twice to challenge him to a race. If you can win, you can get a very special prize, but make sure to save first because you can't rematch him if you lose and the race is very tough. Sammy (on the island): ---------------------- Sand -> /Coals -> Pond -> /Grass -> Pits -> \Ice -> Lawn -> /Swamp -> Bridge -> \Stone -> Snow -> Balance -> \Sand -> Lava -> Lawn Sammy's Team: Sazot, Shiimya, Jyuou, Fuwawan Prize: 2500 Yen This race is incredibly hard, you pretty much need a team of the best Monsters in the game at around level 40ish to stand a chance. There's not too much specific advice I can give here since your team could vary so much, but if you can gain access to Warp or Aura they're immensely helpful. If you win, the old man will move out of the way, allowing access to the house. Inside is a Baran, the 100th Monster, though you'll probably have to go back to town to make space for it first. It has a default name of Pepper, but you can change it with a name tag. It also joins at level 60. Old Man's Gift Monster: ----------------------- Name Grass Rock Water Ice Fire Jump Balance Guts ------------------------------------------------------------------------------ Baran B B C B C A S A [PSX] If you're playing the Gameboy version, this is the end. You can fiddle around with mixing and multiplayer to try to complete the Album, but besides the Time Trial Houses there's no one left to face. However, if you're playing the Playstation version, another substantial challenge awaits you at Challenge Mountain. To reach Challenge Mountain, we first need to be Batch, so go to wherever he's waiting right now and switch to him (it will be in one of Sue Town, Lute Town, or Paris City, depending on how far you are in his storyline). In the top right of Sue Town, you'll find a young boy guarding a thin path through the trees. He will only agree to race Batch, so defeat him to get him out of the way. Sue Town Racer List (PSX Only): ------------------------------- Racer 1 (guarding the tree path): --------------------------------- Lawn -> Balance -> /Swamp -> Sand Opponent Team: Majiron, Buyoyon Prize: 100 Yen, Majiron Not difficult, even if you do this race this right after the Morrison Cup. Tsumerunner can run pretty much the whole course and win. After defeating him, you can proceed through the path, but the next person will only talk to Lenny, so switch back to him. This person will leave without any opposition, granting access to a house and a cave. To proceed further, we need to set the course record for every single Time Trial House in the game. This is very tedious, but not especially difficult with Lenny's endgame team and the Super Navi Navi. Note that Lenny and Batch share records, so if you wait until Batch's endgame and clear the houses with his team, that's fine too. If you need a reminder, here's a full list of areas that have a Time Trial House. Saint City Outskirts Saint City (it has 2, and they have multiple floors) Isshie Town Outskirts Billy Town Outskirts Gold City Lute Town Rookie Town Don Don City Wealth Town Honest Town Paris City After this lengthy task is finally done, return to the old man in the house and talk to him to receive the PASS, which will allow you to enter Challenge Mountain. Head to the right and down the ladder. The man at the entrance will require you to show the pass, so make sure you have it with you. There are racers in this cave that we have to battle to proceed onwards. Challenge Mountain Cave Racer List: ----------------------------------- Racer 1 (Just south of the entrance): ------------------------------------- Sand -> /Lawn -> /Swamp -> Balance -> \Lawn -> \Sand -> Swamp Opponent Team: Mogoron, Byuutatsu, Umyuku Prize: 1000 Yen An absolute freebie after all the work to get here. I didn't even switch my Monster at all and won easily. Racer 2 (Just south of Racer 1): -------------------------------- Sand -> Pond -> /Coals -> Snow -> Bridge -> \Lawn -> Swamp Opponent Team: Nyantora, Nekotama, Shiimya Prize: 1500 Yen A tiny bit more challenging, but still very easy. Racer 3 (Just east of Racer 2): ------------------------------- Sand -> /Coals -> /Swamp -> Snow -> Pits -> \Lawn -> Bridge -> \Swamp -> Sand Opponent Team: Goronbo, Kamonuts, Puppet Prize: 1500 Yen The first race where you might actually have to put a little bit of effort into it. Goronbo is pretty fast, you'll likely need a Rock specialist for the end. The women near the third racer provide a Healing Center. Racer 4 (East at the split after Racer 3): ------------------------------------------ Swamp -> Lava -> /Lawn -> Snow -> Balance -> Grass -> /Coals -> Stone -> Sand Opponent Team: Tedott, Karyudos Prize: 2000 Yen Racer 4 will only agree to battle Batch, so if you're Lenny you'll have to switch characters. His Monsters are pretty good, but he doesn't swap them enough, so it's still an easy win. Racer 5 (South of the Red Ticket Man): -------------------------------------- Swamp -> Lava -> \Stone -> Balance -> Snow -> /Lawn -> Bridge -> /Coals -> Pond -> \Lawn -> Pits -> /Ice -> Sand Opponent Team: Shiimya, Ganryu, Nekotama, Byuugun Prize: 2000 Yen Racer 5 will only agree to battle Lenny, but you'll probably be using him anyway since you just had to pass the Red Ticket guard. This race is very long, but not too difficult for a balanced team. The opponent makes a very odd switch at the very end to Byuugun before bringing out Ganryu for the end that should give you the win. To navigate this place, you'll have to switch back and forth between Lenny and Batch. Start off with Batch, and beat the first three racers if you are able to do so. If you're doing this right at the beginning of Batch's quest and Batch isn't strong enough, you can switch back to Lenny. You can heal with the two women after the third Racer if necessary. After the third racer the path splits. On the left, the person wants a Red Ticket, so battle the fourth racer, who will only battle Batch. After defeating him, you'll find a Hurricane, but if you try to proceed further you'll be stuck, since the person here wants a Blue Ticket. Switch back to Lenny, and pass the fourth racer, the spot that previously held the Hurricane will have the RED TICKET when you're playing as Lenny. Give this to the person to the west of the split to proceed to the next area. There's a set of stairs here leading to another area, but we'll come back for that in a moment. Defeat the racer on the right, who will only battle Lenny, then collect the nearby item, which is a Level Up. As before, we're forced to switch characters again to proceed further, so switch back to Batch. This time, return to where the Level Up was located to find the BLUE TICKET. Proceed slightly further to and give this to the person blocking the path, giving us access to the final set of stairs. All told, there are three sets of stairs leading to three different zones, all of which have a ton of Monsters available to catch. For once, Lenny and Batch see the same Monsters, so it doesn't matter who you use for this. Also, the exp here is absolutely massive, so if you need to level up, this is the place. In particular, if you get into battles in the pond portion of the grass area, all of the Monsters there have C for Water, and can be defeated by early game Water Specialists for massive exp. Challenge Mountain Fire Area Wild Monsters: ------------------------------------------- Name Grass Rock Water Ice Fire Jump Balance Guts ------------------------------------------------------------------------------ Kachutopus C C B C A C B A Shadow C C B B A B B C Gadrack B B C C S B B A Golipon B C C B A C A B Karyudos B B B C S C C A Challenge Mountain Water Area Wild Monsters: -------------------------------------------- Name Grass Rock Water Ice Fire Jump Balance Guts ------------------------------------------------------------------------------ Byuutatsu B B A C B B C C Shiimya B C A B C C B A Gammerock B B A C B C C A Tedott C B S C B B B B Mirya B C A A C C C A Challenge Mountain Grass Area Wild Monsters: -------------------------------------------- Name Grass Rock Water Ice Fire Jump Balance Guts ------------------------------------------------------------------------------ Cancan B A C B C B B C Majiron A C C B C B B C Honey Musasa A C C B C S B B Pirrie B B B C C B A B Metallet B B C A C B B B Cool B A B C B S C B Sala S B C B C A C B Jyuou B C C S B B B A Usaddo A A C B C B B B There is also a woman in the grass area standing near some bags. If you approach her, she will offer you one of the two bags, which contain Winryu or Watapii. They are both level 40, and have preset names of Raita and Tetsuya respectively. You can use these to fuse Winpii, assuming you haven't done so already, so make sure you pick the one you don't already have. Challenge Mountain Gift Monsters: --------------------------------- Name Grass Rock Water Ice Fire Jump Balance Guts ------------------------------------------------------------------------------ Winryu B C B C A B C C Watapii B C C A C B C C This is the end of the line for Lenny, so it's time to complete Batch's quest, if you haven't done that already. If you have, there's still one more challenge awaiting you at Secret Island, so see Batch's postgame section in the Monster Race Okawari Guide for information about that. =============================================================================== =============================================================================== D-0 Databases: ############################################################################### D-1 Item Database: Usable Items: ------------- Ichigo (Strawberry) - Recovers Stamina Banana - Recovers Stamina Melon - Recovers Stamina Chikara no Shower - Recovers Stamina to the whole team (Strength Shower) Hikari no Shower - Recovers Stamina to the whole team (Light Shower) Inori no Shower - Recovers Stamina to the whole team (Life Shower) Kokohore Wanwan (Money Bag) - Gives a random amount of money Turbo Kit - Speeds up the Scooter for a while Namae Fuda (Name Tag) - Lets you rename a Monster Shinka no Moto - Lets you evolve a Monster (Evolution Material) Level Up - Raises a Monster's level by 1. Osanpo Set (Maid Set) - Gives a little exp to your team Ouen Set (Support Set) - Shares exp from the next race among all your Monsters Tsumujikaze (Whirlwind) - Raises a Monster's Speed by 1 Senpuu (Tornado) - Raises a Monster's Speed by 2 Shippu (Hurricane) - Raises a Monster's Speed by 3 Protein - Raises a Monster's Power by 1 Supertein - Raises a Monster's Power by 2 Miracletein - Raises a Monster's Power by 3 Herb - Raises a Monster's Stability by 1 Blue Herb - Raises a Monster's Stability by 2 Green Herb - Raises a Monster's Stability by 3 Sports Drink - Raises a Monster's Maximum Stamina by 1 Vitamin Drink - Raises a Monster's Maximum Stamina by 2 Eiyou Drink (Nutrition Drink) - Raises a Monster's Maximum Stamina by 3 Nijiiro no Kinome - Raises Speed, Power, and Stability by 1 (Rainbow Bud) Fushigina Kinome - Raises Speed, Power, Stability or (Mystery Bud) Maximum stamina by 1-3 points randomly Monmon Bell - Triggers an encounter Mon Radar (Monster Radar) - Shows all possible encounters on that tile Tsuuchou (Deposit) - Becomes Withdrawal a while after using it Hikidashichou (Withdrawal) - Sell for money Gin no Card (Silver Card) - Grants a discount when shopping Kin no Card (Gold Card) - Grants a discount when shopping Kokanki (Switchboard) - Opens the Monster Storage from anywhere Demae 1 Go - Opens a portable shop (Shop 1 To-Go) Demae 2 Go - Opens a portable shop (Shop 2 To-Go) Key Items: ---------- Sankashou (Registration Card) - Required to participate in Monster races Shindou (Rumble) - Playstation Only. Use to enable or disable rumble. Machi no Chizu (World Map) - Use to see the map Kaiinshuu (Membership Card) - Trade for the Scooter in Saint City Shopping Center Roller Through GoGo (Scooter) - Hold B (X on Playstation) to move fast Gin no Kame Kazari - Needed to leave Isshie Town (Silver Turtle Statue) Kaichuu Dokei (Pocket Watch) - Needed to enter Don Don City Bosalino (Borsalino) - Needed to retreive the Pocket Watch Den Den Daiko (Rattle Drum) - Needed to enter Honest Town Tuxedo - Needed to enter Trial Island Namazu no Hige - Needed to enter Trial Island (Catfish Whiskers) Kin no Stick (Gold Stick) - Needed to enter Paris City Tsuukoutegata (Pass) - Needed to enter Challenge Mountain Akai Ticket (Red Ticket) - Needed in Challenge Mountain Aoi Ticket (Blue Ticket) - Needed in Challenge Mountain Hidarime no Kakera - Needed to create Sharian (Left Eye Fragment) Migime no Kakera - Needed to create Sharian (Right Eye Fragment) Hidarite no Kakera - Needed to create Sharian (Left Hand Fragment) Migite no Kakera - Needed to create Sharian (Right Hand Fragment) Sharian no Kakera - Needed to create Sharian (Sharian Fragment) Tamashi no Kakera - Needed to create Sharian (Soul Fragment) Hidari Ude Parts - Needed to create Mecahdon (Left Arm Parts) Migi Ude Parts - Needed to create Mecahadon (Right Arm Parts) Koura Parts (Shell Parts) - Needed to create Mechadon Atama Parts (Head Parts) - Needed to create Mechadon Caterpillar Parts - Needed to create Mechadon Motor Parts - Needed to create Mechadon Energy Parts - Needed to create Mechadon ############################################################################### D-2 Sharian and Mechadon: Two of the game's monsters need to be created through complicated sidequests, involving a lot of trading and combining of various key items. I mentioned this in the guide above, but it might be useful to have it all in one place. Sharian: -------- First, collect all of Sharian's parts from the overworld. Left Hand Fragment - Isshie Town Outskirts Right Hand Fragment - Gold City Left Eye Fragment - Isshie Town Right Eye Fragment - Billy Town Cave Next, give the Left and Right Hand Fragments to the girl near the top left of Isshie Town Outskirts to receive the Soul Fragment. Give the Left and Right Eye Fragments to the top right of the Four Sisters at Billy Town Outskirts to receieve the Sharian Fragment. Give the Soul Fragment and the Sharian Fragment to the bottom left of the Four Sisters while having a party space available to get Sharian. Mechadon: --------- First, collect all of Mechadon's parts from the overworld. Left Arm Parts - Lute Town Right Arm Parts - Billy Town Shell Parts - Don Don City Head Parts - Rookie Town Outskirts Next, give the Left and Right Hand Fragments to a man near the upper bridge in Rookie Town Outskirts to receive the Motor Parts. Give the Shell and Head Parts to the bottom right of the Four Sisters at Billy Town Outskirts to receive the Caterpillar Parts. Give the Motor Parts and Caterpillar Parts to the top left of the Four Sisters at Billy Town Outskirts to receive the Energy Parts. Give the Energy Parts to the old man beside the Lute Town Mixing Station while having a party space available to get Mechadon. ############################################################################### D-3 Monster Database: Note that if you are playing on Gameboy, only the first 100 are available. 001: Tops: ------------------------------------------------------------------------------- Grass Rock Water Ice Fire Jump Balance Guts B A C C B C C A Skills: Initial - Chohatsu (Taunt) - Reduces opponent's Stability Lvl 20 - Dash - Grants a Speed boost Lvl 33 - Jyuuryoku (Gravity) - Terrain affinities become C for both monsters Lvl 42 - Bousou (Rampage) - Boosts Speed and Power but prevents switching Known mix formulas: Morbitto + Goroise (in that order) Evolution: Evolves into Giratops at level 30. Tops is a great starter, its A Guts rating and great power will help it pull through many situations even when it doesn't have optimal compatibility. The only real question is whether to evolve to Giratops right away or try to reach level 42 for Bousou, but I would probably lean towards evolving for the extra stats. Level 42 is super late and Dash is generally good enough. On Playstation, you can create Tops through a single very specific fusion combination, which is probably a bug since neither Uriran nor Nokonoko seem to have any. 002: Giratops: ------------------------------------------------------------------------------- Grass Rock Water Ice Fire Jump Balance Guts B S C C B C B A Skills: Initial - Chohatsu (Taunt) - Reduces opponent's Stability Lvl 20 - Dash - Grants a Speed boost Lvl 33 - Noroinoroi (Curse) - Reduces opponent's Speed Lvl 42 - Kaifuku (Recovery) - Removes skill effects from self Known mix formulas: None Giratops isn't that much of an improvement over Tops, but it doesn't really need to be. Its power is amazing, when combined with its A Guts it's the king of running uphill. Its skills are basically a troll, it gets only garbage after evolving, but Dash is more than good enough. 003: Uriran: ------------------------------------------------------------------------------- Grass Rock Water Ice Fire Jump Balance Guts A B C C C B B B Skills: Initial - Ookinaoto (Loud Noise) - Prevents skills and switching Lvl 22 - Relax - Increases own stability Lvl 35 - Kasoku (Accelerate) - Grants a lengthy Speed boost Lvl 45 - Aura - Massively boosts all stats, but halves remaining Stamina Known mix formulas: None Evolution: Evolves into Gumoran at level 30. Uriran is okay. I think it's probably the weakest of the three starters. Grass specalists are very common and it doesn't get any great skills for a long time. Its secret power is that it's a decent option for Jump and Balance, and it has very high speed, potentially allowing you to delay getting specalists in those areas, but later on you'll need at least a balance specalist to compete. 004: Gumoran: ------------------------------------------------------------------------------- Grass Rock Water Ice Fire Jump Balance Guts S B C B C B B B Skills: Initial - Ookinaoto (Loud Noise) - Prevents skills and switching Lvl 22 - Relax - Increases own stability Lvl 35 - Barrier - Prevents skills from targetting the monster Lvl 45 - Suberikome (Sliding) - Grants a boost to both Speed and Power Known mix formulas: None Gumoran continues Uriran's trend of mediocrity. One of the worst things about it is that it continues to have lousy skills until high levels. You're not going to reach level 45 until well into the postgame, so unless you stay Uriran until level 35 you won't get a good skill until it's far too late to matter. At least its speed stat is insanely high. 005: Nokonoko: ------------------------------------------------------------------------------- Grass Rock Water Ice Fire Jump Balance Guts B B A C C C B B Skills: Initial - Dokonjyou (Grit) - Grants a short Power boost Lvl 21 - Chouonpa (Ultrasonic Wave) - Removes skill effects from opponent Lvl 34 - Kiai (Spirit) - Raises Guts by one stage for a while Lvl 43 - Kyuushuu (Absorb) - Steals half of the opponent's Stamina Known mix formulas: None Evolution: Evolves into Ororo at level 30. Nokonoko is the middle option of the three starters. While probably not as powerful as Tops, water specialists are very limited in the early game and it has a huge advantage over other early options. Its biggest weakness is that it has fairly lackluster skills. It gets much better skills when evolved, so you can feel free to evolve it the second you get an Evolution Material. 006: Ororo: ------------------------------------------------------------------------------- Grass Rock Water Ice Fire Jump Balance Guts B B S C B C B A Skills: Initial - Dokonjyou (Grit) - Grants a short Power boost Lvl 21 - Chouonpa (Ultrasonic Wave) - Removes skill effects from opponent Lvl 34 - Iatsu (Intimidate) - Severely slows the opponent for a moment Lvl 43 - Tenpenchii (Catastrophy) - Cuts the opponent's Stamina by half Known mix formulas: None Ororo is a huge upgrade over Nokonoko, possibly even rivalling Giratops in overall power, so you'll want to evolve ASAP. It even gets better skills than Nokonoko does, though you still get Iatsu fairly late into the game. 007: Winryu: ------------------------------------------------------------------------------- Grass Rock Water Ice Fire Jump Balance Guts B C B C A B C C Skills: Initial - Noroinoroi (Curse) - Reduces opponent's Speed Lvl 18 - Fuuin (Seal) - Disables opponent's skills Lvl 26 - Kakku (Glide) - All terrain affinities become B for a while Lvl 33 - Saimin (Hypnosis) - Reduces opponent's affinities by one stage Known mix formulas: None Winryu is very mediocre. Between poor stats and compatabilities and C Guts, it doesn't have a lot of long-term potential. The best part about it is that it starts with Noroinoroi, making it a decent early catcher, but it's outclassed pretty significantly by Honerasu and other Fire specialists. Its main purpose is just to be mixed into Winpii, but you could try to use it if you want a challenge. 008: Watapii: ------------------------------------------------------------------------------- Grass Rock Water Ice Fire Jump Balance Guts B C C A C B C C Skills: Initial - Konran (Confusion) - Prevents switching Lvl 18 - Kasoku (Accelerate) - Grants a lengthy Speed boost Lvl 26 - Hikou (Flight) - All terrain affinities become A momentarily Lvl 33 - Kougousei (Photosynthesis) - Recovers 30% of maximum Stamina Known mix formulas: None Of the two, Watapii has better potential than Winryu, due to having better skills and a lack of strong early Ice specialists. Being stuck with Konran until level 18 is a pain, but Kasoku is good enough to carry you through the rest of the game. 009: Winpii: ------------------------------------------------------------------------------- Grass Rock Water Ice Fire Jump Balance Guts B C C A A B B A Skills: Initial - Iatsu (Intimidate) - Severely slows the opponent for a moment Lvl 15 - Inori (Prayer) - Consumes all Stamina to restore next Monster Lvl 23 - Kakku (Glide) - All terrain affinities become B for a while Lvl 31 - Tenpenchii (Catastrophy) - Cuts the opponent's Stamina by half Known mix formulas: Winryu + Watapii Winpii is extremely powerful, having among the best stats and compatibilities in the game, and is available immediately in the Game Boy version if you have access to multiplayer. If not, you'll only get access to it near the very end of the Playstation version, though it remains powerful for the postgame. About the only downside is that its skills aren't the best, but Tenpenchii is still a very solid option in the late game. 010: Kraken: ------------------------------------------------------------------------------- Grass Rock Water Ice Fire Jump Balance Guts C B A B C C B B Skills: Initial - Kousen (Beam) - Lowers opponent's Power Lvl 20 - Fuuin (Seal) - Disables opponent's skills Lvl 30 - Saimin (Hypnosis) - Reduces opponent's affinities by one stage Lvl 40 - Mahi (Paralysis) - Stops the opponent for a moment Known mix formulas: Goroise + Kachutopus Kraken has very solid affinities, but its stats are fairly low, particularly its stamina, which makes it hard to capitalize on its strengths unless you invest in stat boosters for it. It's still a solid midgame choice for many courses, but unless you plan to dump a lot of money into it you'll probably end up replacing it with something that has better stats in the late game. 011: Sabotente: ------------------------------------------------------------------------------- Grass Rock Water Ice Fire Jump Balance Guts B A C C B C B C Skills: Initial - Noroinoroi (Curse) - Reduces opponent's Speed Lvl 8 - Kasoku (Accelerate) - Grants a lengthy Speed boost Lvl 18 - Kougousei (Photosynthesis) - Recovers 30% of maximum Stamina Lvl 27 - Saimin (Hypnosis) - Reduces opponent's affinities by one stage Known mix formulas: None Sabotente is surprisingly good for an early-game monster. Getting Kasoku at level 8 is great, and the fire compatibility is a nice bonus as few non-fire specialists have it. A very strong choice for your early-game Rock specialist, and if you really like it you could even use it into the endgame. 012: Goroise: ------------------------------------------------------------------------------- Grass Rock Water Ice Fire Jump Balance Guts B C A C C C C B Skills: Initial - Noroinoroi (Curse) - Reduces opponent's Speed Lvl 18 - Barrier - Prevents skills from targetting the monster Lvl 28 - Teishi (Halt) - Forces the opponent to swap Monsters Lvl 38 - Kiai (Spirit) - Raises Guts by one stage for a while Known mix formulas: Tsumerunner + Umyuku Sheera + Kachutopus Matomato + Kairoron Matomato + Kachutopus Goroise has low speed but great Power, making it a strong choice for Swamp and uphill sections, and it can even do tolerably in Snow and Lava. It's a little slow to learn skills, but Teishi is always strong. 013: Cockatosato: ------------------------------------------------------------------------------- Grass Rock Water Ice Fire Jump Balance Guts B B C C C A B C Skills: Initial - Chohatsu (Taunt) - Reduces opponent's Stability Lvl 10 - Ookinaoto (Loud Noise) - Prevents skills and switching Lvl 21 - Kakku (Glide) - All terrain affinities become B for a while Lvl 30 - Bousou (Rampage) - Boosts Speed and Power but prevents switching Known mix formulas: None Cockatosato is a decent Jump specialist, with well rounded-abilities, though its stats are a little on the low side. It makes up for this with good early skills, particularly Bousou, which actually makes it pretty powerful if you stick it out that far. 014: Unya: ------------------------------------------------------------------------------- Grass Rock Water Ice Fire Jump Balance Guts B B C B C B C C Skills: Initial - Dokonjyou (Grit) - Grants a short Power Boost Lvl 20 - Kiryoku (Willpower) - Grants infinite Stamina for a while Lvl 31 - Saimin (Hypnosis) - Reduces opponent's affinities by one stage Lvl 42 - Warp - Grants a massive and lengthy Speed boost Known mix formulas: Cockatosato + Wanyan Baluballoon + Wanyan Mojat + Kraken Mojat + Baluballoon Piipen + Sabotente Piipen + Cockatosato Unya is adorable, especially on Playstation, but unfortunately it's also a strong contender for the title of worst Monster in the game, having both lousy compatibilities and stats. It does eventually learn Warp, which is the best skill in the game, but you'd be crazy to stick it out that far. At least it's useful in a few early fusions. 015: Buyoyon: ------------------------------------------------------------------------------- Grass Rock Water Ice Fire Jump Balance Guts B B B B C C C B Skills: Initial - Konran (Confusion) - Prevents switching Lvl 18 - Chouonpa (Ultrasonic Wave) - Removes skill effects from opponent Lvl 30 - Mahi (Paralysis) - Stops the opponent for a moment Lvl 40 - Warp - Grants a massive and lengthy Speed boost Known mix formulas: Mousse + Wanyan Unya + Kairoron Baluballoon + Kairoron Kachutopus + Baluballoon Kachutopus + Cockatosato Kraken + Baluballoon Kraken + Cockatosato Honerasu + Kraken Buyoyon is extremely reliable, being able to run on almost any terrain and having decent guts, though it will start to fall off towards the middle of the game unless you really dedicate a lot of items to it. If you do stick it out, it eventually learns Warp, which combined with its versatility grants it immense power. 016: Kairoron: ------------------------------------------------------------------------------- Grass Rock Water Ice Fire Jump Balance Guts C C B B B C A C Skills: Initial - Relax - Increases own Stability Lvl 22 - Dash - Grants a Speed boost Lvl 33 - Jyuuryoku (Gravity) - Terrain affinities become C for both monsters Lvl 45 - Kyuushuu (Absorb) - Steals half of the opponent's Stamina Known mix formulas: Mousse + Cancan Mousse + Kraken Kairoron is a very interesting Monster. It boasts an exceptionally rare set of compatibilities and a great set of skills. Its achilles' heel is its poor Guts, which prevents it from doing too well on Bridge, however it can use Jyuuryoku or Kyuushuu to nuke opponent Balance specialists so they can't do well there either. Maybe not the strongest overall, but its unique playstyle makes for an interesting playthrough. 017: Baluballoon: ------------------------------------------------------------------------------- Grass Rock Water Ice Fire Jump Balance Guts C B C B C A C C Skills: Initial - Kousen (Beam) - Lowers opponent's Power Lvl 11 - Turbo - Gives a short but very fast Speed boost Lvl 19 - Barrier - Prevents skills from targetting the Monster Lvl 32 - Dai Jump (Big Jump) - All terrain affinities become B for a while Known mix formulas: Mourock + Ucchii Kyappi + Tsumerunner Baluballoon is fairly mediocre. It has decent stats and gets Turbo early, but that's about all you can say for it. Its compatibilities are very limited and it's very outclassed by later monsters like Tsunostar. Unfortunately Dai Jump just isn't good enough to salvage it. 018: Tsumerunner: ------------------------------------------------------------------------------- Grass Rock Water Ice Fire Jump Balance Guts B A B B C C B C Skills: Initial - Turbo - Gives a short but very fast Speed boost Lvl 15 - Kaifuku (Recovery) - Removes skill effects from self Lvl 28 - Teishi (Halt) - Forces the opponent to swap Monsters Lvl 40 - Kiryoku (Willpower) - Grants infinite Stamina for a while Known mix formulas: Mogoron + Baluballoon Sabotente + Unya Sabotente + Kraken Byuugun + Kraken Tsumerunner is an incredible early game Monster, being able to handle a huge variety of races and win wild races easily using Turbo, but starts to wane later on due to its low Guts and low overall stat totals. You can still definitely make it work, but you'll have to level a fair bit. Incidentally, "Tsume" means "Claw" in Japanese. 019: Mojat: ------------------------------------------------------------------------------- Grass Rock Water Ice Fire Jump Balance Guts A B C B C C B C Skills: Initial - Kasoku (Accelerate) - Grants a lengthy speed boost Lvl 12 - Inori (Prayer) - Consumes all stamina to restore next Monster Lvl 26 - Kiai (Spirit) - Raises Guts by one stage for a while Lvl 36 - Warp - Grants a massive and lengthy Speed boost Known mix formulas: Sabotente + Ressa Mojat is an incredibly strong early game Monster thanks to Kasoku and the widespread presense of Grass in wild races, but its low stats and Guts give it some trouble in the midgame. If you do stick it out to the end, it learns Warp at a very low level, making it fairly competent again, but it will still probably be outclassed by the top Grass specialists. 020: Ressa: ------------------------------------------------------------------------------- Grass Rock Water Ice Fire Jump Balance Guts A C B B C C C B Skills: Initial - Dokonjyou (Grit) - Grants a short Power Boost Lvl 9 - Suberikome (Sliding) - Grants a boost to both speed and power Lvl 18 - Kaifuku (Recovery) - Removes skill effects from self Lvl 30 - Jyuuryoku (Gravity) - Terrain affinities become C for both monsters Known mix formulas: Mojat + Unya Mojat + Ucchii Mojat + Honeymucha Mojat + Honerasu Despite how early it can be obtained, Ressa remains surprisingly solid throughout the entire game. A combination of good power and guts plus Water compatibility makes it a surprisingly good choice for Swamp, often able to rival water specialists there. Suberikome is also a great ability that it gets quite early, helping it remain relevant. By the way, it's name is clearly intended to be "Lesser", as it is based on the Red Panda, or "Lesser Panda", but this sounds so lame that I'm being willfully innaccurate with my translation here. 021: Kachutopus: ------------------------------------------------------------------------------- Grass Rock Water Ice Fire Jump Balance Guts C C B C A C B A Skills: Initial - Konran (Confusion) - Prevents switching Lvl 11 - Korogaru (Rolling) - Grants a strong speed boost but lowers power Lvl 19 - Noroinoroi (Curse) - Reduces opponent's speed Lvl 28 - Kyuushuu (Absorb) - Steals half of the opponent's Stamina Known mix formulas: Honerasu + Kairoron Dorkeshii + Pubamos Kachutopus is pretty mediocre. By far the best thing about it is that it has A Guts, but it has pretty low stats and underwhelming compatibilities in other areas. You could try to use it as a Balancer, as A Guts and B Balance will give pretty good performance on Bridge, and it also has decent skills, but it feels like opportunities for it to really shine are rare. 022: Kumamii: ------------------------------------------------------------------------------- Grass Rock Water Ice Fire Jump Balance Guts B B C A C C C C Skills: Initial - Turbo - Gives a short speed boost Lvl 17 - Fuuin (Seal) - Disables opponent's skills Lvl 25 - Inori (Prayer) - Consumes all stamina to restore next Monster Lvl 33 - Saimin (Hypnosis) - Reduces opponent's affinities by one stage Known mix formulas: Panpyon + Kairoron Sheera + Baluballoon Heron + Ressa Kraken + Mo Ticktock + Piipen Kumamii is another really underwhelming Monster. Even though it starts with Turbo, its limited compatibilities and C Guts mean there are very few opportunities to use it. It does have high Stamina, so if you raise it to the point of getting Inori, you could pair it with a Monster like Miryun. Have Miryun run until Ice is encountered, swap to Kumamii, use Inori when the Ice ends, then back to Miryun. You probably already know this, but Kuma means "bear" in Japanese. 023: Panpyon: ------------------------------------------------------------------------------- Grass Rock Water Ice Fire Jump Balance Guts B B C B C A C B Skills: Initial - Chohatsu (Taunt) - Reduces opponent's stability Lvl 16 - Korogaru (Rolling) - Grants a strong speed boost but lowers power Lvl 24 - Kiai (Spirit) - Raises Guts by one stage for a while Lvl 33 - Dai Jump (Big Jump) - All terrain affinities become B for a while Known mix formulas: None Panpyon, on the other hand, is a Monster that's quite a bit better than it looks. B Guts plus decent compatibilities results in a lot of opportunities to use it, and it has decent stats as well. I also find it to be very cute on Gameboy, but much less so on Playstation. 024: Matomato: ------------------------------------------------------------------------------- Grass Rock Water Ice Fire Jump Balance Guts B C A B C B C B Skills: Initial - Relax - Increases own stability Lvl 19 - Korogaru (Rolling) - Grants a strong speed boost but lowers power Lvl 26 - Kougousei (Photosynthesis) - Recovers 30% of maximum Stamina Lvl 37 - Aura - Massively boosts all stats, but halves remaining Stamina Known mix formulas: None Matomato is another one of those Monsters with decent affinities but terrible stats, so if you want to use it you'll need to feed it stat boosters. Its main redeeming feature are its skills, which are pretty good, in particular Aura could turn it into a legitimate threat in the endgame. 025: Mourock: ------------------------------------------------------------------------------- Grass Rock Water Ice Fire Jump Balance Guts C A C C C B A B Skills: Initial - Dash - Grants a Speed Boost Lvl 18 - Barrier - Prevents skills from targetting the Monster Lvl 25 - Teishi (Halt) - Forces the opponent to swap Monsters Lvl 36 - Kiryoku (Willpower) - Grants infinite Stamina for a while Known mix formulas: Cancan + Unya Cancan + Mojat Kairoron + Tsumerunner Mogoron + Kairoron Mogudriller + Cockatosato Mourock is very one-dimensional, but it's so good at that one dimension that it makes a strong case for keeping it levelled up throughout the game. Whenever you see a Balance section and a Rock section beside each other, Mourock will beat anyone there. It's also one of the best Monsters for Pits, and has great skill choices as well. 026: Honerasu: ------------------------------------------------------------------------------- Grass Rock Water Ice Fire Jump Balance Guts A B B C A C C B Skills: Initial - Noroinoroi (Curse) - Reduces opponent's speed Lvl 15 - Iatsu (Intimidate) - Severely slows the opponent for a moment Lvl 23 - Fuuin (Seal) - Disables opponent's skills Lvl 35 - Tenpenchii (Catastrophy) - Cuts the opponent's Stamina by half Known mix formulas: Kachutopas + Ressa Kachutopas + Tsumerunner Honerasu looks incredibly broken on paper, having A in both Grass and Fire, as well as solid Rock, Water, and Guts, but its stats are very low compared to most other Monsters. If you're willing to feed it a bunch of stat boosters or use mixing to boost its stats it can dominate, but it won't come cheap. 027: Mogoron: ------------------------------------------------------------------------------- Grass Rock Water Ice Fire Jump Balance Guts B A C C C C B B Skills: Initial - Barrier - Prevents skills from targetting the Monster Lvl 15 - Suberikome (Sliding) - Grants a boost to both speed and power Lvl 25 - Teishi (Halt) - Forces the opponent to swap Monsters Lvl 36 - Kiai (Spirit) - Raises Guts by one stage for a while Known mix formulas: Balubaloon + Sabotente Tsumerunner + Baluballoon Evolution: Evolves into Gorombo at level 23, on Playstation only. Mogoron is surprisingly decent, boasting a very high Power stat and decent affinities and skills. On the Playstation version, the case for using it is even stronger as it gains a very powerful evolution, though you definitely want to learn Teishi before you evolve. 028: Shadow: ------------------------------------------------------------------------------- Grass Rock Water Ice Fire Jump Balance Guts C C B B A B B C Skills: Initial - Kousen (Beam) - Lowers opponent's power Lvl 18 - Chouonpa (Ultrasonic Wave) - Removes skill effects from opponent Lvl 30 - Jyuuryoku (Gravity) - Terrain affinities become C for both monsters Lvl 42 - Kyuushuu (Absorb) - Steals half of the opponent's Stamina Known mix formulas: Hinokko + Sabotente Nyantora + Kachutopus Morbitto + Honerasu Kyapett + Sabotente Shadow is basically a troll. The enemy uses it against you early on and it seems like it'd be really good, but it falls off towards the midgame when you can obtain it yourself. C Guts along with bad skills and mediocre stats simply doesn't go a long way in the late game. 029: Kyappi: ------------------------------------------------------------------------------- Grass Rock Water Ice Fire Jump Balance Guts C C C C C S C C Skills: Initial - Relax - Increases own stability Lvl 15 - Barrier - Prevents skills from targetting the Monster Lvl 24 - Inori (Prayer) - Consumes all stamina to restore next Monster Lvl 33 - Dai Jump (Big Jump) - All terrain affinities become B for a while Known mix formulas: None Kyappi has exactly one role to play. Swap it in to handle a Jump section, use Inori, then swap back out. Given the rarity of Jump sections, this is actually kind of viable when paired with strong teammates, but levelling it to 24 to get Inori will be a pain. 030: Mousse: ------------------------------------------------------------------------------- Grass Rock Water Ice Fire Jump Balance Guts C C C C C C S C Skills: Initial - Chohatsu (Taunt) - Reduces opponent's stability Lvl 15 - Chouonpa (Ultrasonic Wave) - Removes skill effects from opponent Lvl 24 - Iatsu (Intimidate) - Severely slows the opponent for a moment Lvl 33 - Kyuushuu (Absorb) - Steals half of the opponent's Stamina Known mix formulas: None Mousse is another strong contender for the title of worst Monster in the game. Unlike Kyappi, it doesn't get Inori, and because it has no Guts, it can't handle Bridge, severely limiting its usefulness. It is a useful fusion material in the early game, so at least there's that. 031: Nejapii: ------------------------------------------------------------------------------- Grass Rock Water Ice Fire Jump Balance Guts B B A C C B C A Skills: Initial - Turbo - Gives a short but very fast speed boost Lvl 20 - Kaifuku (Recovery) - Removes skill effects from self Lvl 30 - Kiai (Spirit) - Raises Guts by one stage for a while Lvl 43 - Bousou (Rampage) - Boosts Speed and Power but prevents switching Known mix formulas: Shadow + Umyuku (Multiplayer Mix Only) Kamonuts + Buyoyon (Multiplayer Mix Only) Nejapii is one of the game's best Water specalists, with great compatibility, skills, and stats. The only downside is that it's very hard to actually get your hands on one. On Gameboy, you can make it relatively early if you use mixing to get Umyuku, but you need access to multiplayer. On Playstation, you get it quite late in Batch's campaign, where it can still be strong, but not quite as much as it could have been if you could get it earlier. Whether you use it yourself or not, it's going to make your life miserable as an opponent at several points in the game. 032: Piipen: ------------------------------------------------------------------------------- Grass Rock Water Ice Fire Jump Balance Guts B C B A C C C B Skills: Initial - Dokonjyou (Grit) - Grants a short Power Boost Lvl 15 - Chouonpa (Ultrasonic Wave) - Removes skill effects from opponent Lvl 25 - Suberikome (Sliding) - Grants a boost to both speed and power Lvl 35 - Mahi (Paralysis) - Stops the opponent for a moment Known mix formulas: Sabotente + Fuwawa Kairoron + Ticktock Mojat + Ticktock Evolution: Evolves into Pentat at level 20. It's tolerable as an Ice specialist, but the main reason to use it is that it evolves into a much better Monster. However, in both games, you can obtain its evolution without raising it yourself, so you could also just do that instead. If you do evolve it yourself, you'll have to decide if you want to try to hold out until 25 for Suberikome, which is a decent boost to its evolved form. 033: Pentat: ------------------------------------------------------------------------------- Grass Rock Water Ice Fire Jump Balance Guts B C B S C C C A Skills: Initial - Chohatsu (Taunt) - Reduces opponent's Stability Lvl 15 - Konran (Confusion) - Prevents switching Lvl 25 - Ookinaoto (Loud Noise) - Prevents skills and switching Lvl 35 - Tenpenchii (Catastrophy) - Cuts the opponent's Stamina by half Known mix formulas: None Pentat is one of the best Ice specialists, so if you stuck with Piipen throughout the early game you'll be rewarded, particularly if you held out long enough to get Suberikome, though Tenpenchii is a solid alternative in the late game. 034: Hinokko: ------------------------------------------------------------------------------- Grass Rock Water Ice Fire Jump Balance Guts B B C C A B C C Skills: Initial - Kousen (Beam) - Lowers opponent's Power Lvl 20 - Turbo - Gives a short but very fast Speed boost Lvl 28 - Teishi (Halt) - Forces the opponent to swap Monsters Lvl 37 - Kiai (Spirit) - Raises Guts by one stage for a while Known mix formulas: None Hinokko is just another example of how essential Guts is in this game. It has good affinities, stats, and skills, but having low Guts is just such a hinderance that it never really gets a chance to shine. Probably one of the weakest Fire specialists overall. 035: Mo: ------------------------------------------------------------------------------- Grass Rock Water Ice Fire Jump Balance Guts B C C A C C C A Skills: Initial - Noroinoroi (Curse) - Reduces opponent's Speed Lvl 22 - Fuuin (Seal) - Disables opponent's skills Lvl 30 - Jyuuryoku (Gravity) - Terrain affinities become C for both monsters Lvl 39 - Warp - Grants a massive and lengthy Speed boost Known mix formulas: None Mo is one of the best Monsters in the game for Snow and can be tolerable on sloped Grass, but that's about it. It does gain some pretty good skills starting at level 30, so if you stick it out it can start to have a bit more use, but it does well enough on the stages where you want to use it that it can perform decently well even if not levelled up. 036: Majiron: ------------------------------------------------------------------------------- Grass Rock Water Ice Fire Jump Balance Guts A C C B C B B C Skills: Initial - Dokonjyou (Grit) - Grants a short Power boost Lvl 14 - Korogaru (Rolling) - Grants a strong Speed boost but lowers Power Lvl 22 - Kaifuku (Recovery) - Removes skill effects from self Lvl 31 - Kougousei (Photosynthesis) - Recovers 30% of maximum Stamina Known mix formulas: Matomato + Ressa Sabotente + Puppet Mo + Cockatosato Kamonuts + Unya Honeymucha + Ressa Ryuustal + Ucchii Jumock + Kraken Jumock + Panpyon Pooh Puppy + Honerasu Majiron is a pretty solid all rounder with great stats and affinities. It's also used in some pretty useful fusions, so you'll probably be seeing it a lot. You'll probably want to swap it out for a better grass specialist for the late game, though. 037: Sharian: ------------------------------------------------------------------------------- Grass Rock Water Ice Fire Jump Balance Guts A B C C B C C B Skills: Initial - Turbo - Gives a short but very fast speed boost Lvl 23 - Iatsu (Intimidate) - Severely slows the opponent for a moment Lvl 32 - Kiai (Spirit) - Raises Guts by one stage for a while Lvl 41 - Bousou (Rampage) - Boosts Speed and Power but prevents switching Known mix formulas: None Evolution: Evolves into Hi-Sharian at level 28. For a legendary, Sharian isn't quite as overpowering as you might think. It does have pretty good stats, but its affinities aren't anything to write home about, and it learns new skills pretty slow. I guess it's intended not to be too much of a gamebreaker, so feel free to use it after all the hard work to obtain it. 038: Hi-Sharian: ------------------------------------------------------------------------------- Grass Rock Water Ice Fire Jump Balance Guts C B C B A B C A Skills: Initial - Turbo - Gives a short but very fast speed boost Lvl 23 - Chohatsu (Taunt) - Reduces opponent's Stability Lvl 32 - Ookinaoto (Loud Noise) - Prevents skills and switching Lvl 41 - Pressure - The opponent's Stamina decreases faster Known mix formulas: None Hi-Sharian is a very unique Monster in a number of ways. For starters, it's the only monster who has an affinity drop when it evolves, going from A Grass to C Grass, but gaining in many other ways to make up for it. It also gains different abilities if evolved early, and its stats aren't significantly better than Sharian's. You'll have to decide which one you'd rather have, but I think Hi-Sharian is probably a little better overall thanks to A Guts. 039: Ucchii: ------------------------------------------------------------------------------- Grass Rock Water Ice Fire Jump Balance Guts B C B C B A C A Skills: Initial - Relax - Increases own stability Lvl 20 - Fuuin (Seal) - Disables opponent's skills Lvl 28 - Teishi (Halt) - Forces the opponent to swap Monsters Lvl 36 - Hikou (Flight) - All terrain affinities become A momentarily Known mix formulas: Baluballoon + Cockatosato Baluballoon + Panpyon Baluballoon + Unya Ucchii is a pretty decent Monster considering how early you can get it through Mixing. It could definitely serve as your Jump specialist for the entire game if you like it, the only disadvantage is that it takes a long time to learn good skills. 040: Ryuustal: ------------------------------------------------------------------------------- Grass Rock Water Ice Fire Jump Balance Guts A B C B C C B B Skills: Initial - Kousen (Beam) - Lowers opponent's Power Lvl 30 - Barrier - Prevents skills from targetting the Monster Lvl 38 - Jyuuryoku (Gravity) - Terrain affinities become C for both monsters Lvl 47 - Bousou (Rampage) - Boosts Speed and Power but prevents switching Known mix formulas: Buyoyon + Dorkeshi Honerasu + Dorkeshi Hinokko + Goroise Ryuustal is a pretty decent mid-game Monster with good stats and affinities, and you can actually get it right at the start if you fiddle around with mixing. It's only real problem is that it takes forever to get good skills, but its high stats can kind of make up for it. 041: Honeymucha: ------------------------------------------------------------------------------- Grass Rock Water Ice Fire Jump Balance Guts B C C B C A B B Skills: Initial - Kakku (Glide) - All terrain affinities become B for a while Lvl 25 - Chouonpa (Ultrasonic Wave) - Removes skill effects from opponent Lvl 35 - Kiryoku (Willpower) - Grants infinite Stamina for a while Lvl 45 - Kaifuku (Recovery) - Removes skill effects from self Known mix formulas: Heron + Mousse Evolution: Evolves into Honey Musasa at level 32 Honeymucha has decent Speed and affinities, but probably the worst loadout of skills in the entire game. It gets much better stats and skills when it evolves, so give it an Evolution Material as soon as possible. 042: Honey Musasa: ------------------------------------------------------------------------------- Grass Rock Water Ice Fire Jump Balance Guts A C C B C S B B Skills: Initial - Kakku (Glide) - All terrain affinities become B for a while Lvl 25 - Kousen (Beam) - Lowers opponent's Power Lvl 35 - Chohatsu (Taunt) - Reduces opponent's Stability Lvl 45 - Saimin (Hypnosis) - Reduces opponent's affinities by one stage Known mix formulas: None Honey Musasa has pretty great stats and affinities, though its skills still aren't great. You know there's a problem when Kousen represents a huge upgrade from its previous form, but you take what you can get. "Musasa" is a type of Flying Squirrel in Japanese. 043: Nyantora: ------------------------------------------------------------------------------- Grass Rock Water Ice Fire Jump Balance Guts C A B B B C C B Skills: Initial - Iatsu (Intimidate) - Severely slows the opponent for a moment Lvl 25 - Dash - Grants a Speed boost Lvl 36 - Pressure - The opponent's Stamina decreases faster Lvl 47 - Mahi (Paralysis) - Stops the opponent for a moment Known mix formulas: None Nyantora is a solid all-rounder who would dominate if you could get it earlier. Unfortunately, it's not available until the mid game, by which time you probably have specialists for every terrain type. Its solid power and abilities still make it a reasonable choice for Swamp, Snow, and Lava, particularly if they're uphill. 044: Dorkeshi: ------------------------------------------------------------------------------- Grass Rock Water Ice Fire Jump Balance Guts B B C C B B A C Skills: Initial - Noroinoroi (Curse) - Reduces opponent's Speed Lvl 24 - Chouonpa (Ultrasonic Wave) - Removes skill effects from opponent Lvl 34 - Kougousei (Photosynthesis) - Recovers 30% of maximum Stamina Lvl 43 - Kyuushuu (Absorb) - Steals half of the opponent's Stamina Known mix formulas: Mojat + Kairoron Mourock + Kairoron Mogoron + Mousse Dorkeshi is kind of mediocre by the time it becomes available, but you can actually get it through mixing right at the beginning of the game, which allows it to shine as an early game all-rounder. Just don't get too attached to it, its poor Guts and skills will limit its potential later on. 045: Shoezanne: ------------------------------------------------------------------------------- Grass Rock Water Ice Fire Jump Balance Guts A B C C C B C A Skills: Initial - Dash - Grants a Speed boost Lvl 26 - Iatsu (Intimidate) - Severely slows the opponent for a moment Lvl 37 - Dokonjyou (Grit) - Grants a short Power boost Lvl 48 - Aura - Massively boosts all stats, but halves remaining Stamina Known mix formulas: None As you're no doubt aware from all the times it's been used against you, Shoezanne is quite powerful. It has great performance on Grass, particularly slopes, and starting with Dash is always useful. It doesn't get any other good skills for a long time, but it doesn't really need them. 046: Rolleroo: ------------------------------------------------------------------------------- Grass Rock Water Ice Fire Jump Balance Guts C A C C B B C S Skills: Initial - Turbo - Gives a short but very fast speed boost Lvl 35 - Barrier - Prevents skills from targetting the Monster Lvl 42 - Pressure - The opponent's Stamina decreases faster Lvl 50 - Tenpenchii (Catastrophy) - Cuts the opponent's Stamina by half Known mix formulas: None Rolleroo is even crazier than Shoezanne. With that S Guts, it can dominate on slopes even on terrain types it doesn't handle especially well. The biggest issue is that it doesn't get too many good skills until very late, but you can always just make do with Turbo. 047: Icer: ------------------------------------------------------------------------------- Grass Rock Water Ice Fire Jump Balance Guts B B C A C C C S Skills: Initial - Kasoku (Accelerate) - Grants a lengthy speed boost Lvl 35 - Chouonpa (Ultrasonic Wave) - Removes skill effects from opponent Lvl 42 - Saimin (Hypnosis) - Reduces opponent's affinities by one stage Lvl 50 - Jyuuryoku (Gravity) - Terrain affinities become C for both monsters Known mix formulas: None Icer is basically just an Ice version of Rolleroo. Same great stats and S Guts, same high level skill requirements. One key difference is that it has slightly better terrain compatibility, so you can use it a little more often. 048: Umyuku: ------------------------------------------------------------------------------- Grass Rock Water Ice Fire Jump Balance Guts B C A B C C B B Skills: Initial - Relax - Increases own stability Lvl 22 - Dash - Grants a moderate speed boost Lvl 31 - Kaifuku (Recovery) - Removes skill effects from self Lvl 40 - Warp - Grants a massive and lengthy Speed boost Known mix formulas: Tsumerunner + Ucchii Kraken + Ucchii Kairoron + Ucchii Morbitto + Wanyan Umyuku is kind of outclassed by the time it becomes available, but you can actually get it super early through mixing, which allows it to shine for most of the game. It also eventually gets Warp if you keep it until the very end, though it will still be outclassed by a Wagala that has Warp. 049: Imomu: ------------------------------------------------------------------------------- Grass Rock Water Ice Fire Jump Balance Guts B C C C C C B A Skills: Initial - Dokonjyou (Grit) - Grants a short Power Boost Lvl 19 - Kaifuku (Recovery) - Removes skill effects from self Lvl 33 - Kiryoku (Willpower) - Grants infinite Stamina for a while Lvl 42 - Warp - Grants a massive and lengthy Speed boost Known mix formulas: None Evolution: Evolves into Tsubasa at Level 30 Imomu is basically Magikarp, being a completely terrible Monster that evolves into something incredible. You might be tempted by the fact that it learns Warp at level 42, but that is an absolutely absurd amount of time to try to level it and it will lose out on a ton of stats by staying as Imomu for so long. The correct choice is just to bench it until you get an Evolution Material and then dominate. 050: Tsubasa: ------------------------------------------------------------------------------- Grass Rock Water Ice Fire Jump Balance Guts S C B C B B C S Skills: Initial - Dokonjyou (Grit) - Grants a short Power Boost Lvl 19 - Ookinaoto (Loud Noise) - Prevents skills and switching Lvl 33 - Kousen (Beam) - Lowers opponent's power Lvl 42 - Hikou (Flight) - All terrain affinities become A momentarily Known mix formulas: None Tsubasa's S rank Grass and Guts plus incredible Speed and Power makes it almost impossibly fast on any sloped Grass sections. It doesn't do especially fantastic at anything else, but it's so crazily fast on Grass that it really doesn't matter. 051: Ratopomu: ------------------------------------------------------------------------------- Grass Rock Water Ice Fire Jump Balance Guts B C B B C C A B Skills: Initial - Noroinoroi (Curse) - Reduces opponent's speed Lvl 21 - Kaifuku (Recovery) - Removes skill effects from self Lvl 29 - Saimin (Hypnosis) - Reduces opponent's affinities by one stage Lvl 38 - Kiryoku (Willpower) - Grants infinite Stamina for a while Known mix formulas: Dorkeshi + Umyuku Majiron + Mousse Majiron + Kairoron Majiron + Kraken Pooh Puppy + Shadow Honeymucha + Kairoron Morbitto + Mojat Kyapett + Kairoron Ratopomu is a decent early balancer with good stats and compatibilities. Its skill choices aren't too great, and the lack of A Guts holds it back in the long run, but it can do all right until you get something better. 052: Mushii: ------------------------------------------------------------------------------- Grass Rock Water Ice Fire Jump Balance Guts B B B C C A B B Skills: Initial - Hikou (Flight) - All terrain affinities become A momentarily Lvl 23 - Inori (Prayer) - Consumes all Stamina to restore next Monster Lvl 31 - Kiryoku (Willpower) - Grants infinite Stamina for a while Lvl 39 - Aura - Massively boosts all stats, but halves remaining Stamina Known mix formulas: None Evolution: Evolves into Lucia at Level 30, on Playstation only Mushii is a decent all-rounder with great terrain affinities, though apart from Aura its skills aren't especially impressive. On Playstation, it can evolve into the massively powerful Lucia, but since you can actually fuse Lucia before you can even get Mushii it kind of makes it redundant unless you plan to wait until 39 to get Aura, as Lucia's skills are all bad. 053: Heron: ------------------------------------------------------------------------------- Grass Rock Water Ice Fire Jump Balance Guts C B C B C C A A Skills: Initial - Dash - Grants a moderate speed boost Lvl 26 - Barrier - Prevents skills from targetting the Monster Lvl 33 - Dokonjyou (Grit) - Grants a short Power Boost Lvl 44 - Warp - Grants a massive and lengthy Speed boost Known mix formulas: Dorkeshii + Cancan Shadow + Majiron Morbitto + Majiron Kyapett + Ratopomu Heron is a pretty decent Balance specialist, with high speed and Stone compatibility, which is unusual for Balancers. It also eventually gets Warp, but that won't be until the postgame. Its name is intended to be a pun with the word "Hero", but it doesn't really come across well in English. 054: Miryun: ------------------------------------------------------------------------------- Grass Rock Water Ice Fire Jump Balance Guts A B B C B C C A Skills: Initial - Dash - Grants a moderate speed boost Lvl 28 - Chouonpa (Ultrasonic Wave) - Removes skill effects from opponent Lvl 36 - Tenpenchii (Catastrophy) - Cuts the opponent's Stamina by half Lvl 45 - Kiryoku (Willpower) - Grants infinite Stamina for a while Known mix formulas: None Miryun is something of a gamebreaker, having great stats, great affinities, and a great starting skill in Dash. You can run this for large portions of almost any course, especially when hills are involved, so it'll probably be a mainstay of your team once you get it unless you really want a challenge. The only downside is that it is required to make 3 other Monsters, and unless you're playing the Playstation version, you can only get one Miryun without trading, making it a bit obnoxious to complete the Monster album. 055: Karyudos: ------------------------------------------------------------------------------- Grass Rock Water Ice Fire Jump Balance Guts B B B C S C C A Skills: Initial - Iatsu (Intimidate) - Severely slows the opponent for a moment Lvl 32 - Kakku (Glide) - All terrain affinities become B for a while Lvl 41 - Pressure - The opponent's Stamina decreases faster Lvl 51 - Bougai (Interference) - Stops the opponent and decreases Stamina Known mix formulas: Miryun + Kaen Karyudos is a strong contender for the title of best Fire specialist, and in many ways feels like a straight upgrade to Miryun. The loss of Dash is a bit regrettable, particularly since it learns most of its other abilities pretty late, but with how fast and reliable it is it doesn't matter too much. 056: Mirya: ------------------------------------------------------------------------------- Grass Rock Water Ice Fire Jump Balance Guts B C A A C C C A Skills: Initial - Relax - Increases own stability Lvl 32 - Suberikome (Sliding) - Grants a boost to both speed and power Lvl 41 - Kyuushuu (Absorb) - Steals half of the opponent's Stamina Lvl 51 - Saimin (Hypnosis) - Reduces opponent's affinities by one stage Known mix formulas: Miryun + Kamonuts Mirya, on the other hand, is very different from Miryun, taking the one thing it doesn't do well and focusing on that. This could be a strong choice if you already have someone competing for Miryun's role but still want to make use of it. Being stuck with Relax until 32 kind of stings, but at least Suberikome is a great move once you get it. 057: Ganryu: ------------------------------------------------------------------------------- Grass Rock Water Ice Fire Jump Balance Guts C S C B B C C A Skills: Initial - Noroinoroi (Curse) - Reduces opponent's speed Lvl 32 - Konran (Confusion) - Prevents switching Lvl 41 - Bousou (Rampage) - Boosts Speed and Power but prevents switching Lvl 51 - Mahi (Paralysis) - Stops the opponent for a moment Known mix formulas: Miryun + Nyantora Ganryu, by contrast, is like a more extreme version of Miryun, that trades versatility to bolster some of its strengths. While the S Rock is nice, Miryun already does that pretty well and the loss of a dashing move until 41 is quite painful, though Bousou is extremely strong once you do get it. Overall, while still decent, I think this is the weakest of the Miryun forms. 058: Sheera: ------------------------------------------------------------------------------- Grass Rock Water Ice Fire Jump Balance Guts C C A B C C B C Skills: Initial - Kasoku (Accelerate) - Grants a lengthy speed boost Lvl 25 - Jyuuryoku (Gravity) - Terrain affinities become C for both monsters Lvl 32 - Teishi (Halt) - Forces the opponent to swap Monsters Lvl 40 - Warp - Grants a massive and lengthy Speed boost Known mix formulas: Nyantora + Byuutatsu A very mediocre monster that the computer loves for some reason, generally giving you a lot of easy wins. Obviously, C Guts is always bad, especially for a Monster that focuses on Power rather than Speed. It does get among the best skills in the game and has high stability, so with some ingenuity you might be able to make it work, but there's a reason this thing is so easy to beat most of the time. 059: Pubamos: ------------------------------------------------------------------------------- Grass Rock Water Ice Fire Jump Balance Guts C C C A B C C B Skills: Initial - Relax - Increases own stability Lvl 20 - Inori (Prayer) - Consumes all Stamina to restore next Monster Lvl 27 - Pressure - The opponent's Stamina decreases faster Lvl 34 - Kiryoku (Willpower) - Grants infinite Stamina for a while Known mix formulas: Mogudriller + Ressa Mogudriller + Mo Mo + Panpyon Kumamii + Ressa Kumamii + Pooh Puppy Nyantora + Ratopomu Ticktock + Kumamii Pubamos has very limited terrain affinity, but great power and Stamina. It's very good on Snow, Lava, and uphill, and you can use Inori if there's nothing left for it to do in a given race. 060: Wanyan: ------------------------------------------------------------------------------- Grass Rock Water Ice Fire Jump Balance Guts B C A C C C C C Skills: Initial - Kousen (Beam) - Lowers opponent's power Lvl 9 - Kaifuku (Recovery) - Removes skill effects from self Lvl 20 - Jyuuryoku (Gravity) - Terrain affinities become C for both monsters Lvl 28 - Warp - Grants a massive and lengthy Speed boost Known mix formulas: None Evolution: Evolves into Wagala at level 15. Wanyan is terrible. It's super painful to level it up early on because it just has dismal Speed and struggles to beat any Wild Monsters other than itself, but the longer you stick it out with it, the better it becomes. It evolves into a vastly better Monster at level 15, but if you're especially patient and can hold out until level 28, it learns Warp, which is by far the best skill in the game, and no other Monster learns it anywhere near that early. Make no mistake, though, raising it to 28 is a very painful process. A prime candidate for any Level Ups that you pick up. 061: Wagala: ------------------------------------------------------------------------------- Grass Rock Water Ice Fire Jump Balance Guts B C S B C C C A Skills: Initial - Kousen (Beam) - Lowers opponent's power Lvl 9 - Kiai (Spirit) - Raises Guts by one stage for a while Lvl 20 - Relax - Increases own stability Lvl 28 - Bousou (Rampage) - Boosts Speed and Power but prevents switching Known mix formulas: None Wagala may look goofy, but make no mistake, it's a huge improvement over Wanyan. The biggest improvement is A guts, which makes it much better for slopes, and it has better stats as well. If you managed to hold out until level 28 before evolving and got Warp, you can now proceed to effortlessly demolish what remains of the game, but even if you didn't it's still decent. 062: Byuutatsu: ------------------------------------------------------------------------------- Grass Rock Water Ice Fire Jump Balance Guts B B A C B B C C Skills: Initial - Kasoku (Accelerate) - Grants a lengthy speed boost Lvl 18 - Fuuin (Seal) - Disables opponent's skills Lvl 30 - Teishi (Halt) - Forces the opponent to swap Monsters Lvl 42 - Bousou (Rampage) - Boosts Speed and Power but prevents switching Known mix formulas: Matomato + Goroise Sheera + Ressa Pooh Puppy + Umyuku Byuutatsu is another example of how powerful Guts is in this game. On paper, it has almost everything you could want, it has pretty good stats, great skills, and good terrain affinities, but it never feels especially dominant. You can definitely make it work, particularly if paired with a powerful Balancer, but it's not one of the strongest options. 063: Kamonuts: ------------------------------------------------------------------------------- Grass Rock Water Ice Fire Jump Balance Guts B C A B C B A B Skills: Initial - Dash - Grants a moderate speed boost Lvl 25 - Barrier - Prevents skills from targetting the Monster Lvl 31 - Kiai (Spirit) - Raises Guts by one stage for a while Lvl 40 - Aura - Massively boosts all stats, but halves remaining Stamina Known mix formulas: None Kamonuts is a pretty solid late game water specialist. With the ability to handle both Water and Balance and do reasonable well on other terrains, plus great skills and stats, there's a lot to like here. The only issue is that it has low stamina, so you might want to feed it some Stamina Drinks. Incidentally, "Kamo" means "Duck" in Japanese, and I think it's intended to look like an unshelled peanut, explaining its strange name. 064: Tsunostar: ------------------------------------------------------------------------------- Grass Rock Water Ice Fire Jump Balance Guts C B C C B A C S Skills: Initial - Fuuin (Seal) - Disables opponent's skills Lvl 35 - Teishi (Halt) - Forces the opponent to swap Monsters Lvl 42 - Iatsu (Intimidate) - Severely slows the opponent for a moment Lvl 49 - Bousou (Rampage) - Boosts Speed and Power but prevents switching Known mix formulas: None Tsunostar has incredible stats and affinities, but terrible skills for the majority of the game, having only Fuuin until level 35. If you can stick it out until 35, it becomes of the unquestioned best Monsters in the game, and it only gets better from there, but it's a long haul. "Tsuno" means "Horn" in Japanese. 065: Mogudriller: ------------------------------------------------------------------------------- Grass Rock Water Ice Fire Jump Balance Guts C A C B B C B A Skills: Initial - Turbo - Gives a short but very fast speed boost Lvl 27 - Kousen (Beam) - Lowers opponent's power Lvl 33 - Bougai (Interference) - Stops the opponent and decreases Stamina Lvl 41 - Dai Jump (Big Jump) - All terrain affinities become B for a while Known mix formulas: None Mogudriller is pretty much the quintessential Rock specialist. It can eventually be outclassed by some endgame Monsters, but its A Guts and great skills ensures that it's never a bad choice. It's surprisingly reliable for Ice and Fire as well. It's just too bad you can't mix it. "Mogu" means "Mole" in Japanese. 066: Puppet: ------------------------------------------------------------------------------- Grass Rock Water Ice Fire Jump Balance Guts B C C C C A B A Skills: Initial - Hikou (Flight) - All terrain affinities become A momentarily Lvl 22 - Ookinaoto (Loud Noise) - Prevents skills and switching Lvl 31 - Saimin (Hypnosis) - Reduces opponent's affinities by one stage Lvl 40 - Kiryoku (Willpower) - Grants infinite Stamina for a while Known mix formulas: Cancan + Baluballoon Ucchii + Matomato Majiron + Baluballoon Evolution: Evolves into Fuubit at level 18. Puppet is a pretty great Jump specialist and it's actually available almost immediately through mixing. On top of its already great affinities, it has an early evolution as well, after which it becomes extremely powerful. Its weakness is its poor skills, which arguably get even worse after evolving. Saimin is probably the best skill available to either form, but that requires you to stay as Puppet for a long time. You could wait just a few levels and get Ookinaoto, or just evolve right away with an Evolution Material, it's all a matter of personal preference. 067: Fuubit: ------------------------------------------------------------------------------- Grass Rock Water Ice Fire Jump Balance Guts B B C C C S B S Skills: Initial - Hikou (Flight) - All terrain affinities become A momentarily Lvl 22 - Fuuin (Seal) - Disables opponent's skills Lvl 31 - Chohatsu (Taunt) - Reduces opponent's Stability Lvl 40 - Jyuuryoku (Gravity) - Terrain affinities become C for both monsters Known mix formulas: None Fuubit has incredible stats, almost certainly being the best Jump specialist, but it suffers from a fairly weak set of skills. You could try to hold out for Ookinaoto before evolving, but even it's not too incredible, so maybe you just want to evolve as soon as possible for the boosted stats. Jyuuryoku is a pretty solid option if you're able to level it that far. 068: Cloud: ------------------------------------------------------------------------------- Grass Rock Water Ice Fire Jump Balance Guts C B C B A C C A Skills: Initial - Konran (Confusion) - Prevents switching Lvl 21 - Kasoku (Accelerate) - Grants a lengthy speed boost Lvl 29 - Fuuin (Seal) - Disables opponent's skills Lvl 38 - Bousou (Rampage) - Boosts Speed and Power but prevents switching Known mix formulas: Shadow + Kachutopus Shadow + Nyantora Kyapett + Kachutopus Cloud is very solid, having great stats and skills for a Fire specialist. Its Power and Guts are high, so it's quite reliable on slopes even for Rock and Ice. It also learns Kasoku and Bousou at pretty reasonable levels, and you can get it surprisingly early through fusion. Definitely a good option if you think your team needs a boost. 069: Deathgon: ------------------------------------------------------------------------------- Grass Rock Water Ice Fire Jump Balance Guts C B C A B B B A Skills: Initial - Noroinoroi (Curse) - Reduces opponent's speed Lvl 33 - Kougousei (Photosynthesis) - Recovers 30% of maximum Stamina Lvl 40 - Jyuuryoku (Gravity) - Terrain affinities become C for both monsters Lvl 48 - Aura - Massively boosts all stats, but halves remaining Stamina Known mix formulas: Mogudriller + Pubamos Nyantora + Pubamos Ticktock + Pubamos Deathgon is a Monster that's not really what you'd expect. You'd probably think it'd be a Fire Specialist, but instead it's more of an all-rounder. Because it has low power, it's not actually especially great in Snow, but its high Guts actually allows it to do surprisingly well on Bridge and Pits. Too bad it learns skills so late, though. 070: Kaen: ------------------------------------------------------------------------------- Grass Rock Water Ice Fire Jump Balance Guts C B C C A A C B Skills: Initial - Ookinaoto (Loud Noise) - Prevents skills and switching Lvl 36 - Teishi (Halt) - Forces the opponent to swap Monsters Lvl 42 - Pressure - The opponent's Stamina decreases faster Lvl 51 - Dai Jump (Big Jump) - All terrain affinities become B for a while Known mix formulas: Kyapett + Sazot Kaen is the king of Torch, having A Fire and Jump and B Guts. It doesn't tend to do a lot beyond that, in particular it takes a long time to learn good skills, but it's helpful for the Very Best Cup. As a Fire specialist, it does all right, but you might want to boost its speed a bit with items if you intend to use it for things other than Torch. 071: Nekotama: ------------------------------------------------------------------------------- Grass Rock Water Ice Fire Jump Balance Guts B B C A C B A C Skills: Initial - Chohatsu (Taunt) - Reduces opponent's stability Lvl 35 - Relax - Increases own stability Lvl 41 - Pressure - The opponent's Stamina decreases faster Lvl 50 - Aura - Massively boosts all stats, but halves remaining Stamina Known mix formulas: None Nekotama is super cute, but it's bad. It's similar in many ways to Pooh Puppy and Fuwawan, but has much worse stats and skills than they do and C Guts, which just makes it a drastically inferior option. At least it's useful in a number of good fusions. 072: Pooh Puppy: ------------------------------------------------------------------------------- Grass Rock Water Ice Fire Jump Balance Guts B C B B C B S B Skills: Initial - Dash - Grants a moderate speed boost Lvl 30 - Konran (Confusion) - Prevents switching Lvl 37 - Teishi (Halt) - Forces the opponent to swap Monsters Lvl 45 - Dai Jump (Big Jump) - All terrain affinities become B for a while Known mix formulas: Heron + Kamonuts Ratopomu + Kamonuts Devilon + Dorkeshi Nekotama + Shadow Cool + Mousse Morbitto + Kairoron Pooh Puppy is basically discount Fuwawan. That's not to say it's bad, it's actually quite a strong Monster, but Fuwawan does pretty much the same job and is better at it. The main reason to use this is for a challenge or if you think using Fuwawan makes the game too easy, but it will almost always lose in the direct matchup, even once it gets Teishi. 073: Sazot: ------------------------------------------------------------------------------- Grass Rock Water Ice Fire Jump Balance Guts C A B C B C C A Skills: Initial - Noroinoroi (Curse) - Reduces opponent's speed Lvl 40 - Kaifuku (Recovery) - Removes skill effects from self Lvl 47 - Tenpenchii (Catastrophy) - Cuts the opponent's Stamina by half Lvl 55 - Bougai (Interference) - Stops the opponent and decreases Stamina Known mix formulas: Pirrie + Cloud Pirrie + Mogudriller Pirrie + Nyantora Cancan + Gododon Jumock + Tsunostar Hawk + Sabotente Sazot is a lot like Tsunostar in that it's a Rock specialist with great stats and affinities, but it learns skills extremely late. At least Noroinoroi is a better skill to be stuck with than Fuuin, but it does trade some of Tsunostar's versatility for it. 074: Fuwawa: ------------------------------------------------------------------------------- Grass Rock Water Ice Fire Jump Balance Guts B C B B C B A C Skills: Initial - Dash - Grants a moderate speed boost Lvl 33 - Kiryoku (Willpower) - Grants infinite Stamina for a while Lvl 40 - Kaifuku (Recovery) - Removes skill effects from self Lvl 48 - Dai Jump (Big Jump) - All terrain affinities become B for a while Known mix formulas: None Evolution: Evolves into Fuwawan at level 36. Fuwawa isn't great, but it evolves into what is arguably the best Monster in the game, so that hardly matters. It's worth noting that all of the skills it learns are terrible, so evolve it with an Evolution Material ASAP. 075: Fuwawan: ------------------------------------------------------------------------------- Grass Rock Water Ice Fire Jump Balance Guts B C B B C B S A Skills: Initial - Chouonpa (Ultrasonic Wave) - Removes skill effects from opponent Lvl 33 - Barrier - Prevents skills from targetting the Monster Lvl 40 - Saimin (Hypnosis) - Reduces opponent's affinities by one stage Lvl 48 - Relax - Increases own Stability Known mix formulas: None A strong contender for the title of best Monster in the game. Its incredible stats and well-balanced terrain affinities allow it to dominate many courses, and on Playstation the opponents are completely aware of this and abuse it to the maximum possible extent. If you're not planning to use it yourself, you'll have to dedicate the most powerful skills you have to shutting it down. Make sure you evolve it from a Fuwawa so you get Dash instead of Chouonpa. 076: Gododon: ------------------------------------------------------------------------------- Grass Rock Water Ice Fire Jump Balance Guts B A B C C B B A Skills: Initial - Noroinoroi (Curse) - Reduces opponent's speed Lvl 43 - Ookinaoto (Loud Noise) - Prevents skills and switching Lvl 50 - Pressure - The opponent's Stamina decreases faster Lvl 56 - Bougai (Interference) - Stops the opponent and decreases Stamina Known mix formulas: Usaddo + Nyantora Usaddo + Tsumerunner Another good Rock specialist who gets skills very late, I'm sensing a trend here. It's most comparable to Sazot, having somewhat worse stats for better overall terrain affinities. It's certainly a viable choice if you like it, just don't expect to ever see Bougai. 077: Regyak: ------------------------------------------------------------------------------- Grass Rock Water Ice Fire Jump Balance Guts B C C A C B B B Skills: Initial - Iatsu (Intimidate) - Severely slows the opponent for a moment Lvl 29 - Kiai (Spirit) - Raises Guts by one stage for a while Lvl 37 - Pressure - The opponent's Stamina decreases faster Lvl 45 - Bousou (Rampage) - Boosts Speed and Power but prevents switching Known mix formulas: Pirrie + Kumamii Nekotama + Sheera Nekotama + Mojat Nekotama + Deathgon Unya + Shiimya Sala + Kraken Hawk + Kairoron Regyak is a weird Monster. It's very good at Ice, having both high Speed and Power, but not much else, so it's difficult to find opportunities to run it. It's also available very late and takes a long time to learn skills, so making it work is going to be a struggle. 078: Guug: ------------------------------------------------------------------------------- Grass Rock Water Ice Fire Jump Balance Guts B B B C B A C A Skills: Initial - Relax - Increases own stability Lvl 36 - Barrier - Prevents skills from targetting the Monster Lvl 43 - Dai Jump (Big Jump) - All terrain affinities become B for a while Lvl 50 - Saimin (Hypnosis) - Reduces opponent's affinities by one stage Known mix formulas: Pooh Puppy + Panpyon Pooh Puppy + Ucchii Devilon + Ucchii Byuugun + Kaen Pirrie + Cockatosato Sala + Panpyon Cool + Panpyon Sala + Baluballoon Cool + Cockatosato Guug is a strong all-rounder with good stats and compatibilities, sort of like a late game version of Buyoyon. The biggest issue with it is its skills are pretty bad. If you did stick with Buyoyon all this time, you might have Warp by now, which is far better than anything Guug will get access to, but if you need someone to patch up some holes on your team for the endgame it can get the job done. 079: Devilon: ------------------------------------------------------------------------------- Grass Rock Water Ice Fire Jump Balance Guts A B C C B B B C Skills: Initial - Chohatsu (Taunt) - Reduces opponent's stability Lvl 34 - Iatsu (Intimidate) - Severely slows the opponent for a moment Lvl 42 - Bougai (Interference) - Stops the opponent and decreases Stamina Lvl 49 - Pressure - The opponent's Stamina decreases faster Known mix formulas: Kamonuts + Mojat Kamonuts + Ryuustal Pooh Puppy + Hinokko Pooh Puppy + Majiron Pirrie + Honerasu Jumock + Ressa Jumock + Honeymucha Devilon is cute, but it's also a strong contender for the title of worst Grass specialist, basically just being a purely worse version of Uriran. Having C Guts is bad enough, and its stats aren't great either. It does get some pretty good skills, but even these are gained very late. You can get it somewhat early during Batch's side of the Playstation version, so you could try it out if you want a challenge. 080: Rokkun: ------------------------------------------------------------------------------- Grass Rock Water Ice Fire Jump Balance Guts C A B C B C C A Skills: Initial - Kousen (Beam) - Lowers opponent's power Lvl 31 - Barrier - Prevents skills from targetting the Monster Lvl 38 - Jyuuryoku (Gravity) - Terrain affinities become C for both monsters Lvl 44 - Bousou (Rampage) - Boosts Speed and Power but prevents switching Known mix formulas: Mogudriller + Sabotente Mogudriller + Mogoron Mogudriller + Tsumerunner Nyantora + Mojat Hawk + Unya Rokkun has extremely high power and A Guts, so it absolutely dominates when running uphill. Its high power makes it a solid contender for Swamp and Lava as well. The biggest issue is the lack of strong skills until Bousou, but if you do use it into the postgame it'll be a beast. 081: Byuugun: ------------------------------------------------------------------------------- Grass Rock Water Ice Fire Jump Balance Guts A B C B B C B A Skills: Initial - Kasoku (Accelerate) - Grants a lengthy speed boost Lvl 38 - Kousen (Beam) - Lowers opponent's power Lvl 45 - Teishi (Halt) - Forces the opponent to swap Monsters Lvl 52 - Aura - Massively boosts all stats, but halves remaining Stamina Known mix formulas: None Byuugun's combination of incredible stats, good skills, and A Guts make it a real force to be reckonned with in the late game. For some reason, it's one of the best Monsters in the game at Pits, rivalled only by Mourock, and its great compatibilities let it handle many types of terrain. Don't make the mistake of thinking it's only a threat on Grass. 082: Jumock: ------------------------------------------------------------------------------- Grass Rock Water Ice Fire Jump Balance Guts A B B C C C B C Skills: Initial - Konran (Confusion) - Prevents switching Lvl 40 - Kougousei (Photosynthesis) - Recovers 30% of maximum Stamina Lvl 42 - Bougai (Interference) - Stops the opponent and decreases Stamina Lvl 55 - Saimin (Hypnosis) - Reduces opponent's affinities by one stage Known mix formulas: None Jumock is easily one of the most redundant Monsters in the game. It appears super late, has very mediocre affinities, C Guts, and takes forever to learn skills. I'm really not sure what they were thinking with this one. At least it's very useful for grinding exp in the late game. 083: Shiimya: ------------------------------------------------------------------------------- Grass Rock Water Ice Fire Jump Balance Guts B C A B C C B A Skills: Initial - Chouonpa (Ultrasonic Wave) - Removes skill effects from opponent Lvl 34 - Kaifuku (Recovery) - Removes skill effects from self Lvl 40 - Kiai (Spirit) - Raises Guts by one stage for a while Lvl 47 - Jyuuryoku (Gravity) - Terrain affinities become C for both monsters Known mix formulas: None Shiimya may not look that threatening on paper, but as you can probably guess from facing it, its stats are sky high. Very few Monsters can match its speed in the Water, and it puts up a pretty good fight on Grass and Ice too. Its one weakness is that it has a poor skill selection. 084: Garuf: ------------------------------------------------------------------------------- Grass Rock Water Ice Fire Jump Balance Guts B A C B C B B B Skills: Initial - Dash - Grants a moderate Speed boost Lvl 34 - Konran (Confusion) - Prevents switching Lvl 42 - Kiryoku (Willpower) - Grants infinite Stamina for a while Lvl 50 - Teishi (Halt) - Forces the opponent to swap Monsters Known mix formulas: Honeymucha + Mogudriller Mojat + Mogudriller Tsumerunner + Guug Hawk + Mourock Evolution: Evolves into Garon at Level 33 Garuf is okay, it has decent stats and affinities and gets Dash, but the main appeal is that it can evolve into a pretty powerful Monster. Its skills are quite poor, so there's no reason not to use an Evolution Material and evolve right away. 085: Garon: ------------------------------------------------------------------------------- Grass Rock Water Ice Fire Jump Balance Guts B S C B B B B B Skills: Initial - Dash - Grants a moderate Speed boost Lvl 34 - Teishi (Halt) - Forces the opponent to swap Monsters Lvl 42 - Kasoku (Accelerate) - Grants a lengthy Speed boost Lvl 50 - Dai Jump (Big Jump) - All terrain affinities become B for a while Known mix formulas: None Garon is pretty solid. It can run on anything except Water, and it has pretty good stats overall, with high Stability in particular. You also can't go wrong with having access to Dash and Teishi. A very respectible choice for your Rock specialist if you don't want to have to deal with having lousy skills until a very high level. 086: Hayaten: ------------------------------------------------------------------------------- Grass Rock Water Ice Fire Jump Balance Guts B B B B B B B B Skills: Initial - Dash - Grants a moderate speed boost Lvl 29 - Kasoku (Accelerate) - Grants a lengthy Speed boost Lvl 35 - Bousou (Rampage) - Boosts Speed and Power but prevents switching Lvl 43 - Dai Jump (Big Jump) - All terrain affinities become B for a while Known mix formulas: Rokkun + Majiron Pirrie + Pubamos Sala + Kachutopus Mister Consistency. With Bs across the board, there's absolutely no terrain Hayaten can't handle, and even though it doesn't excel anywhere, it has pretty high stats and good skills, particularly Bousou, which has no disadvantage when used by Hayaten since it never needs to switch. Before you get any funny ideas about having it run entire courses by itself, be aware that its Stamina is fairly low, so unless you want to feed it tons of Stamina drinks you will need other Monsters. Another interesting trait is that when mixing almost anything with Hayaten, you get the other Monster (ie, Winryu + Hayaten = Winryu), so you can use it as a stat booster of sorts, transferring its high stats to your Monster of choice. 087: Tedott: ------------------------------------------------------------------------------- Grass Rock Water Ice Fire Jump Balance Guts C B S C B B B B Skills: Initial - Ookinaoto (Loud Noise) - Prevents skills and switching Lvl 35 - Iatsu (Intimidate) - Severely slows the opponent for a moment Lvl 43 - Bougai (Interference) - Stops the opponent and decreases Stamina Lvl 52 - Aura - Massively boosts all stats, but halves remaining Stamina Known mix formulas: Gammerock + Pirrie Shiimya + Sheera It takes some work to fuse it, but Tedott is very powerful. Besides having great overall compatibility and an S for Water, it also has pretty good skills and stats as well. You can't really go wrong with this one. 088: Gadrack: ------------------------------------------------------------------------------- Grass Rock Water Ice Fire Jump Balance Guts B B C C S B B A Skills: Initial - Chohatsu (Taunt) - Reduces opponent's stability Lvl 36 - Barrier - Prevents skills from targetting the Monster Lvl 42 - Tenpenchii (Catastrophy) - Cuts the opponent's Stamina by half Lvl 49 - Jyuuryoku (Gravity) - Terrain affinities become C for both monsters Known mix formulas: Cloud + Sazot (Multiplayer Mix Only) Gadrack is a pretty powerful and well-balanced Fire Specialist, but like Nejappy it's limited to Multiplayer Mix, and you have to be quite a bit further in the game to get it. While its stats and affinities are top notch, its skills leave a little bit to be desired, with no good skills until 42. 089: Gammerock: ------------------------------------------------------------------------------- Grass Rock Water Ice Fire Jump Balance Guts B B A C B C C A Skills: Initial - Noroinoroi (Curse) - Reduces opponent's speed Lvl 31 - Suberikome (Sliding) - Grants a boost to both Speed and Power Lvl 37 - Tenpenchii (Catastrophy) - Cuts the opponent's Stamina by half Lvl 45 - Saimin (Hypnosis) - Reduces opponent's affinities by one stage Known mix formulas: Sheera + Kraken Sheera + Matomato Jumock + Goroise Pirrie + Goroise A solid mid-game all-rounder. Gammerock has great power and A Guts, so it's very reliable at running uphill, even on Grass, Rock, and Fire terrains. It has pretty great skills as well, the only downside is that its speed isn't the best. 090: Mechadon: ------------------------------------------------------------------------------- Grass Rock Water Ice Fire Jump Balance Guts C B C B A C B B Skills: Initial - Kousen (Beam) - Lowers opponent's power Lvl 36 - Turbo - Gives a short but very fast speed boost Lvl 45 - Bougai (Interference) - Stops the opponent and decreases Stamina Lvl 54 - Saimin (Hypnosis) - Reduces opponent's affinities by one stage Known mix formulas: None Evolution: Evolves into Megaron at level 40. Mechadon is a little bit more work to get than Sharian, but it's also probably a little better overall, particularly once it evolves. The real question is going to be when you want to evolve. If you evolve early, you can get Teishi, but lose out on Turbo. You could also potentially evolve late and get Bougai instead, as Turbo and Bougai is almost certainly better than Teishi and Kaifuku, but then you have to wait into the postgame to evolve. It's a tough call, but no matter what you choose, it'll be pretty powerful. 091: Megaron: ------------------------------------------------------------------------------- Grass Rock Water Ice Fire Jump Balance Guts B B C B S C B B Skills: Initial - Kousen (Beam) - Lowers opponent's power Lvl 36 - Teishi (Halt) - Forces the opponent to swap Monsters Lvl 45 - Kaifuku (Recovery) - Removes skill effects from self Lvl 54 - Iatsu (Intimidate) - Severely slows the opponent for a moment Known mix formulas: None Megaron has great stats and versatility, as you might expect from a legendary. It really doesn't have any significant weaknesses, other than that you have to go through a lot of work to get it. 092: Pirrie: ------------------------------------------------------------------------------- Grass Rock Water Ice Fire Jump Balance Guts B B B C C B A B Skills: Initial - Fuuin (Seal) - Disables opponent's skills Lvl 34 - Barrier - Prevents skills from targetting the Monster Lvl 40 - Inori (Prayer) - Consumes all Stamina to restore next Monster Lvl 47 - Kiai (Spirit) - Raises Guts by one stage for a while Known mix formulas: Pooh Puppy + Ratopomu Nekotama + Dorkeshi Nekotama + Kamonuts Byuugun + Byuutatsu Pirrie has good stats and decent compatibilities, but it really just doesn't feel like it can stand against Pooh Puppy and Fuwawan when it comes to Balance specialists, particularly given its lackluster set of skills. It is a key Monster in unlocking a ton of fusions, though. 093: Maquito: ------------------------------------------------------------------------------- Grass Rock Water Ice Fire Jump Balance Guts A C C C C B B A Skills: Initial - Noroinoroi (Curse) - Reduces opponent's speed Lvl 35 - Chohatsu (Taunt) - Reduces opponent's stability Lvl 42 - Dai Jump (Big Jump) - All terrain affinities become B for a while Lvl 49 - Bougai (Interference) - Stops the opponent and decreases Stamina Known mix formulas: Metallet + Majiron Jumock + Devilon Sala + Cancan Sala + Majiron Maquito is a real oddball, having tons of Stamina but pretty much no terrain affinities to make use of it. You also get it super late, by which time you'll have tons of Monster that could do that job better, so I'm not sure why you'd ever use it, but it is needed for a handful of fusions. 094: Cool: ------------------------------------------------------------------------------- Grass Rock Water Ice Fire Jump Balance Guts B A B C B S C B Skills: Initial - Relax - Increases own stability Lvl 45 - Dokonjyou (Grit) - Grants a short Power Boost Lvl 51 - Pressure - The opponent's Stamina decreases faster Lvl 58 - Dai Jump (Big Jump) - All terrain affinities become B for a while Known mix formulas: None Cool has great affinities and decent stats, but probably the worst set of skills in the entire game. The far bigger problem though is its availability, with it not being available by any means until the postgame. It's really lame that there's not any mixing formula that creates it earlier. 095: Hawk: ------------------------------------------------------------------------------- Grass Rock Water Ice Fire Jump Balance Guts B B C S C C B B Skills: Initial - Barrier - Prevents skills from targetting the Monster Lvl 30 - Inori (Prayer) - Consumes all Stamina to restore next Monster Lvl 38 - Kakku (Glide) - All terrain affinities become B for a while Lvl 47 - Kiai (Spirit) - Raises Guts by one stage for a while Known mix formulas: Regyak + Rokkun (Multiplayer Mix Only) Nyantora + Metallet (Multiplayer Mix Only) Pubamos + Sala (Multiplayer Mix Only) Of the three Monsters that can only be obtained through the Multiplayer Mix, Hawk feels the most underwhelming. It has decent stats and its affinities are okay, but it doesn't really feel any better than many Monsters you could get more easily. It also doesn't help that it has pretty poor skills. On the plus side, on Playstation, you can get it pretty early in Batch's campaign, which gives it a bit more of a chance to shine. 096: Usaddo: ------------------------------------------------------------------------------- Grass Rock Water Ice Fire Jump Balance Guts A A C B C B B B Skills: Initial - Fuuin (Seal) - Disables opponent's skills Lvl 32 - Iatsu (Intimidate) - Severely slows the opponent for a moment Lvl 39 - Kiryoku (Willpower) - Grants infinite Stamina for a while Lvl 49 - Aura - Massively boosts all stats, but halves remaining Stamina Known mix formulas: Cool + Maquito Usaddo is really cool, with a very unique A in both Grass and Rock, and it has great speed as well. It gets its skills a bit late, but the major disadvantage is just that you can't get it until the postgame. A prime candidate to trade over to a fresh game through multiplayer. 097: Metallet: ------------------------------------------------------------------------------- Grass Rock Water Ice Fire Jump Balance Guts B B C A C B B B Skills: Initial - Chouonpa (Ultrasonic Wave) - Removes skill effects from opponent Lvl 33 - Kousen (Beam) - Lowers opponent's power Lvl 40 - Tenpenchii (Catastrophy) - Cuts the opponent's Stamina by half Lvl 48 - Jyuuryoku (Gravity) - Terrain affinities become C for both monsters Known mix formulas: Nekotama + Regyak Sala + Pubamos Sala + Kumamii Hawk + Mojat Metallet is a Monster, with among the best stats in the game and decent affinities to go with it. It gets its skills a little late, but otherwise there's very little to complain about, and you can get it very early in Batch's campaign on Playstation, giving it ample time to dominate. 098: Sala: ------------------------------------------------------------------------------- Grass Rock Water Ice Fire Jump Balance Guts S B C B C A C B Skills: Initial - Konran (Confusion) - Prevents switching Lvl 44 - Inori (Prayer) - Consumes all Stamina to restore next Monster Lvl 53 - Kaifuku (Recovery) - Removes skill effects from self Lvl 59 - Dai Jump (Big Jump) - All terrain affinities become B for a while Known mix formulas: Jyuou + Ryuustal Jyuou + Mushii Sala is pretty incredible, boasting among the highest speed in the game, making it a completely beast and Grass and Jumping sections. Unfortunately, just like Cool, you can't get it until the postgame, and it has terrible skills. At least this situation would be remedied in the sequel, where it's one of the starters. 099: Jyuou: ------------------------------------------------------------------------------- Grass Rock Water Ice Fire Jump Balance Guts B C C S B B B A Skills: Initial - Iatsu (Intimidate) - Severely slows the opponent for a moment Lvl 45 - Chouonpa (Ultrasonic Wave) - Removes skill effects from opponent Lvl 52 - Pressure - The opponent's Stamina decreases faster Lvl 60 - Aura - Massively boosts all stats, but halves remaining Stamina Known mix formulas: Sala + Regyak Sala + Metallet Kind of forms a trio with Sala and Cool of postgame Monsters with great stats and affinities. Of the three, it has by far the best skills, giving it the most potential long term. It would take ages to reach level 60, but it becomes almost totally unstoppable if you do get Aura. 100: Baran: ------------------------------------------------------------------------------- Grass Rock Water Ice Fire Jump Balance Guts B B C B C A S A Skills: Initial - Ookinaoto (Loud Noise) - Prevents skills and switching Lvl 36 - Noroinoroi (Curse) - Reduces opponent's Speed Lvl 46 - Tenpenchii (Catastrophy) - Cuts the opponent's Stamina by half Lvl 57 - Kyuushuu (Absorb) - Steals half of the opponent's Stamina Known mix formulas: None Well, it's the final legendary Monster, so it's not too surprising that it'd be very strong. It has great stats and affinities, and even better, you get it at level 60, so it will already know all of its skills. On Gameboy, there's not too much to use it for after you get it, but on Playstation it can be a big help with Challenge Mountain. 101: Chandora: ------------------------------------------------------------------------------- Grass Rock Water Ice Fire Jump Balance Guts A B C C B C B B Skills: Initial - Saimin (Hypnosis) - Reduces opponent's affinities by one stage Lvl 19 - Turbo - Gives a short but very fast speed boost Lvl 31 - Chohatsu (Taunt) - Reduces opponent's stability Lvl 40 - Tenpenchii (Catastrophy) - Cuts the opponent's Stamina by half Known mix formulas: None Chandora is kind of an average monster, with decent stats, skills, and terrain affinities. It's not bad by any means, but nothing about it really stands out, and you get it decently far into the game, so I'm not really sure why they chose this as one of the Monsters to add to the Okawari version. 102: Ticktock: ------------------------------------------------------------------------------- Grass Rock Water Ice Fire Jump Balance Guts C B C A B C B C Skills: Initial - Ookinaoto (Loud Noise) - Prevents skills and switching Lvl 13 - Noroinoroi (Curse) - Reduces opponent's Speed Lvl 27 - Chouonpa (Ultrasonic Wave) - Removes skill effects from opponent Lvl 39 - Warp - Grants a massive and lengthy Speed boost Known mix formulas: None Like Chandora, I feel like Ticktock doesn't really stand out. Sure, it's a decent early Ice specialist, and it can actually get Warp if you stick with it for the whole game, but it doesn't feel like it fills any kind of unique role that the original 100 didn't do already. Come to think of it, both Chandora and Ticktock feel like they were inspired by Beauty and the Beast. Is Golipon supposed to represent the Beast?? 103: Golipon: ------------------------------------------------------------------------------- Grass Rock Water Ice Fire Jump Balance Guts B C C B A C A B Skills: Initial - Kiai (Spirit) - Raises Guts by one stage for a while Lvl 26 - Iatsu (Intimidate) - Severely slows the opponent for a moment Lvl 35 - Kaifuku (Recovery) - Removes skill effects from self Lvl 48 - Bousou (Rampage) - Boosts Speed and Power but prevents switching Known mix formulas: None Of the three Monsters added in Okawari, Golipon is definitely the one worth caring about. With great affinities and stats, you can definitely put this one to use. There's quite a lot of opportunities to use Fire / Ice / Balance compatibility, and if you can somehow level it up high enough to get Bousou you'll be pretty much unstoppable. 104: Kyapett: ------------------------------------------------------------------------------- Grass Rock Water Ice Fire Jump Balance Guts B B C C A C B B Skills: Initial - Chohatsu (Taunt) - Reduces opponent's stability Lvl 20 - Dash - Grants a moderate speed boost Lvl 31 - Relax - Increases own stability Lvl 42 - Bougai (Interference) - Stops the opponent and decreases Stamina Known mix formulas: None Kyapett is an okay Fire specialist. Having Grass and Rock affinity is nice, and so is getting Dash at 20, so you can definitely do some work with it, but I don't think it feels very unique overall. I guess they just wanted to add another cute Monster to the Playstation version. 105: Morbitto: ------------------------------------------------------------------------------- Grass Rock Water Ice Fire Jump Balance Guts C B B C B C A A Skills: Initial - Fuuin (Seal) - Disables opponent's skills Lvl 31 - Kasoku (Accelerate) - Grants a lengthy Speed boost Lvl 38 - Kiryoku (Willpower) - Grants infinite Stamina for a while Lvl 42 - Teishi (Halt) - Forces the opponent to swap Monsters Known mix formulas: None Morbitto rocks. Not only is it a pretty strong Monster that you can get really early, essentially acting as a rival to Pooh Puppy and Fuwawan, it also can be used in a ton of great fusions, allowing you to get many lategame Monsters in the early game. If only this appeared on Lenny's route! 106: Cancan: ------------------------------------------------------------------------------- Grass Rock Water Ice Fire Jump Balance Guts B A C B C B B C Skills: Initial - Kaifuku (Recovery) - Removes skill effects from self Lvl 19 - Suberikome (Sliding) - Grants a boost to both Speed and Power Lvl 31 - Inori (Prayer) - Consumes all Stamina to restore next Monster Lvl 41 - Mahi (Paralysis) - Stops the opponent for a moment Known mix formulas: None Like Morbitto, Cancan is a pretty decent Monster that you can get really early and enables you to get a bunch of things through Fusion that you wouldn't normally be able to get much later. You'll probably just want to catch two of them to fuse Lucia, but even if you decide to use it in races, it's not bad as an early Rock specialist. 107: Lucia: ------------------------------------------------------------------------------- Grass Rock Water Ice Fire Jump Balance Guts B C A B C S A B Skills: Initial - Hikou (Flight) - All terrain affinities become A momentarily Lvl 23 - Inori (Prayer) - Consumes all Stamina to restore next Monster Lvl 31 - Chohatsu (Taunt) - Reduces opponent's stability Lvl 39 - Saimin (Hypnosis) - Reduces opponent's affinities by one stage Known mix formulas: Cancan + Cancan Cancan + Ticktock Cancan + Hayaten Lucia is absurd, having amazing stats and compatibilities and being available right from the get-go on the Playstation version by fusing two Cancans. This is a very anomalous mix in many ways, normally mixing the same Monster twice never gives anything and you normally can't mix monsters that can be evolved into, but I would imagine they realized that the Playstation version was way harder than the Gameboy version and that you might need some help. Her skills are pretty bad, though, and there's pretty much nothing you can do about it unless you raise Mushii to level 39 to get Aura. 108: Goronbo: ------------------------------------------------------------------------------- Grass Rock Water Ice Fire Jump Balance Guts B S C C B C B A Skills: Initial - Barrier - Prevents skills from targetting the Monster Lvl 15 - Suberikome (Sliding) - Grants a boost to both Speed and Power Lvl 25 - Dokonjyou (Grit) - Grants a short Power Boost Lvl 36 - Jyuuryoku (Gravity) - Terrain affinities become C for both monsters Known mix formulas: None Mogoron was already a decent Monster, and having an evolution really pushes it over the top to make it one of the premier Rock specialists. S Rock, A Guts, and Suberikome at level 15 is all you need to be a powerhouse throughout the entire game, though you could wait until 25 if you'd also like to have Teishi. ############################################################################### D-4 Skills Database: For the skills, the Hiragana name of the skill will be listed first, followed by the name in english (for skills listed in Katakana, just the english will be given). Kaifuku (Recovery): ------------------- Removes negative skill effects from self. This is essentially worthless, as every self-targetting skill also has this effect. Animation: GB - None PSX - The monster flashes momentarily. Chouonpa (Ultrasonic Wave): --------------------------- Removes positive skill effects from the enemy. This is essentially worthless, as every enemy-targetting skill has this effect. Animation: GB - None PSX - A wave strikes the opponent from the front. Barrier: -------- Prevents the opponent from using offensive skills on the Monster. Animation: GB - None PSX - A green circle surrounds the Monster. Fuuin (Seal): ------------- The opponent can't use Skills for a while. Animation: GB - A Black Circle appears on the opponent. PSX - A padlock is shown being locked. Konran (Confusion): ------------------- The opponent can't switch Monsters. Animation: GB - A black circle appears on the opponent. PSX - Question marks appear on the opponent. Ookinaoto (Loud Noise): ----------------------- The opponent can't use Skills or Switch monsters. Animation: GB - A Black Circle appears on the opponent. PSX - Orange Waves surround the opponent. Chohatsu (Taunt): ----------------- Reduces the opponent's stability. Animation: GB - A black circle appears on the opponent. PSX - A green face sticks its tounge out at the Monster and it turns red. Noroinoroi (Curse): ------------------- Reduces the opponent's speed. Animation: GB - A black circle appears on the opponent. PSX - A statue of an old man crushes the opponent. Iatsu (Intimidate): ------------------- Drastically reduces the opponent's speed for a moment. Animation: GB - A black star appears in front of the Monster. PSX - The monster shrinks to a small size. Kousen (Beam): -------------- Reduces the opponent's power. Make sure to use this on terrains where Power is a factor. Animation: GB - A black circle appears on the opponent. PSX - A beam of light appears from above the opponent. Dokonjyou (Grit): ----------------- Increases your Monster's power briefly. Make sure to use this on terrains where Power is a factor. Animation: GB - None PSX - Three little figures cheer for your Monster. Kiryoku (Willpower): -------------------- Prevents your Stamina from decreasing for a little while. Generally not of much use due to its short duration. Animation: GB - None PSX - The monster flashes brightly Kougousei (Photosynthesis): --------------------------- Recovers 30% of your Monster's maximum Stamina. Animation: GB - None PSX - A yellow light shines on the Monster and purple stars appear. Inori (Prayer): --------------- Consumes all of your remaining stamina and gives it to the next Monster. This also has a side effect of allowing you to switch out more quickly. Animation: GB - None PSX - A white ball flies out from your Monster. Relax: ------ Increases your Monster's stability briefly. This is only useful if you're just about to switch out. Animation: GB - None PSX - Little music notes appear behind the Monster. Kiai (Spirit): -------------- Increases your Monster's Guts rating by one stage for a while. Animation: GB - None PSX - A dot flashes on the Monster and it turns yellow. Saimin (Hypnosis): ------------------ Reduces all of the opponent's affinities by 1 for a short time. Animation: GB - A black circle appears on the opponent. PSX - Zzz appears on the opponent. Jyuuryoku (Gravity): -------------------- All affinities for both Monsters become C for a while. Animation: GB - A black circle appears on the opponent (it still affects both Monsters). PSX - A purple sphere surrounds the Monster. Teishi (Halt): -------------- Forces the opponent to swap Monsters. If the opponent only has one Monster, they're still forced to come to a stop first. Animation: GB - A black circle appears on the opponent. PSX - A policeman blows his whistle at the Monster. Bougai (Interference): ---------------------- Functions similarly to Teishi, bringing the Monster to a halt, but doesn't swap them to a different Monster, instead it takes away some of their Stamina. Animation: GB - A black circle appears on the opponent. PSX - A flyswatter smacks the opponent. Mahi (Paralysis): ----------------- Completely stops the opponent Monster, and prevents skills and switching. On Gameboy, this is one of the best skills in the game, but on Playstation it is massively nerfed to no longer have the stopping effect, making it a purely worse version of Ookinaoto. Animation: GB - A black circle appears on the opponent. PSX - A purple swirl appears above the opponent's head. Pressure: --------- Causes the opponent's stamina to drain faster for a little while. This effect generally isn't too powerful since it doesn't last very long. Animation: GB - A black circle appears on the opponent. PSX - A heavy weight crushes the opponent. Tenpenchii (Catastrophy): ------------------------- Cuts the opponent's stamina by half. Using this as a Monster switches in can be brutal. Animation: GB - A black circle appears on the opponent. PSX - Meteors fall from the sky. Kyuushuu (Absorb): ------------------ Steals half of the opponent's stamina to replenish your own. Easily one of the most powerful skills. Animation: GB - A black circle appears on the opponent. PSX - A red light lands on the Monster from above. Kasoku (Accelerate): -------------------- Grants a small but lengthy speed boost Animation: GB - Speed lines appear behind the Monster. PSX - Speed lines appear behind the Monster. Dash: ----- Grants a moderate speed boost Animation: GB - Speed lines appear behind the Monster. PSX - Speed lines appear behind the Monster. Turbo: ------ Grants a short but very quick speed boost Animation: GB - Speed lines appear behind the Monster. PSX - Speed lines appear behind the Monster. Suberikome (Sliding): --------------------- Grants a short boost to both Speed and Power Animation: GB - Speed lines appear behind the Monster. PSX - Speed lines appear behind the Monster and it compresses down vertically. Korogaru (Rolling): ------------------- Grants a strong boost to Speed, but reduces Power. Don't use this on terrains where Power is a factor. Animation: GB - Speed lines appear behind the Monster. PSX - Speed lines appear behind the Monster. Bousou (Rampage): ----------------- Grants a strong boost to Speed and Power, but prevents switching. Make sure you either use this at the start of a terrain section or an area where you can run multiple sections in a row. Animation: GB - Speed lines appear behind the Monster. PSX - The monster flashes red, a steam cloud appears in front of them, and speed lines appear behind the Monster. Warp: ----- Grants a massive and lengthy Speed boost. Almost certainly the best skill. Animation: GB - Speed lines appear behind the Monster. PSX - The monster blinks in and out while moving very fast Aura: ----- Grants a strong boost to all stats, but reduces remaining Stamina by half. This has comparable power to Warp, but the stamina price is significant. Animation: GB - Speed lines appear behind the Monster. PSX - The Monster turns Blue and speed lines appear behind the Monster. Hikou (Flight) -------------- All terrain affilitations become A momentarily. Animation: GB - None. PSX - The Monster flies up into the air and down again. Kakka (Glide) ------------- All terrain affilitations become B for a little while, also grants a a Speed boost. Animation: GB - Speed lines appear behind the Monster. PSX - The Monster glides along the ground for a moment. Dai Jump (Big Jump) ------------------- All terrain affilitations become B for a while, also grants a Speed boost. Animation: GB - Speed lines appear behind the Monster. PSX - The Monster flies up into the air for a while. =============================================================================== =============================================================================== Z-0 Contact and Credits: ############################################################################### Z-1 Contacting Me: You can reach me via email at terotrous (at) yahoo (dot) com. Include Monster Race in the topic title so I know it isn't spam. If you find out anything I add to the guide I'll add you to a list of contributors. I don't check my email that much, so be aware it might take me a long time to get back to you. Probably the best way to reach me is to PM me on Gamefaqs, as I'm there all the time even if I forget to check a specific board. What to contact me about: I don't think there's much left to cover for this game, but if there's some kind of major omission or error I'll correct it. ############################################################################### Z-2 Special Thanks: Gamefaqs - For hosting this guide. Ascgen - http://ascgendotnet.jmsoftware.co.uk/ This program helped me create that ascii logo I used here Japanese Wiki - https://w.atwiki.jp/monster_racing/ This was a helpful resource on the game's mechanics and the stats and abilities of the Monsters Fansite - http://forest2830.web.fc2.com/monre-.html This site helped explain the multiplayer mix feature That's it for now. If you submit information, your name could be here! ############################################################################### Z-3 Closing Information: Thanks for reading this guide. I hope you found it helpful. Tero out. Monster Race guide copyright Adam King, 2022. Do not reproduce or redistribute. Monster Race the game, and all related copyrights and trademarks are held by their original owners. This guide is not intended to infringe upon said copyrights in any way.