_ _ _____ _____ _____ _ _ _____ _ _ | \ / | | ___| | ___| | _ | | \ / | | _ | | \ | | | \/ | | |_ | | __ | |_| | | \/ | | |_| | | \ | | | | | _| | ||_ | | _ | | | | _ | | \| | | |\/| | | |___ | |_| | | | | | | |\/| | | | | | | |\ | |_| |_| |_____| |_____| |_| |_| |_| |_| |_| |_| |_| \__| _____________ |_ __ __ _| | | \ \/ / | | \ / _| |____\/___ |_____________| M E G A M A N I V _________________________________________ |Mega Man IV | |FAQ/Walkthrough | |For the Nintendo Game Boy | |By Meowthnum1 [at] metacrawler [dot] com | |Last Updated: 8/25/02 | |Version 3.0 | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ http://pub84.ezboard.com/bmeowthnum1sgaming for help. Table of Contents: I. Introduction II. Basics 2.01: Controls 2.02: "Story" 2.03: Boss Order III. Walkthrough 3.01: Toad Man 3.02: Bright Man 3.03: Pharaoh Man 3.04: Ring Man 3.05: Skull Tank 3.06: Crystal Man 3.07: Napalm Man 3.08: Stone Man 3.09: Charge Man 3.10: Skull Castle 3.11: Space Ship IV. Appendices 4.01: Bosses 4.02: Powers 4.03: BEAT and WILY letters 4.04: Secrets 4.05: Shop List 4.06: Items 4.07: Passwords 4.08: Ending V. Last Words 5.01: Copyright Information 5.02: Revision History 5.03: Credits 5.04: Buh-bye now -=-=-=-=-=-=-=- -=I. Introduction=- -=-=-=-=-=-=-=- While Colin is working on Mega Man II/III, I'll start on this one :P. Anyways, this game is a hybrid of Mega Man 4 and 5 for the NES. It combines four robot masters from each, and then a few extra bosses. Anyways, I'm known as Trace Jackson, or, sadly, more as Meowthnum1. I go to University of Florida, and am 19. Anyways, this walkthrough points out key things in the level. I don't see how Colin does his full walkthroughs for these games, but oh well. At the beginning of the game, watch the intro. The music is REALLY COOL. Here is the description: 1st screen: MEGA MAN IV >GAME START PASS WORD 2nd Wily's Spaceship flies over the city, and dispatches four robots. Third (from left to right) Ring Man, Toad Man, Bright Man, and Pharaoh Man gather in front of their master, Dr. Wily (a good picture of him too). Fourth: The city is destroyed Fifth: The letters represent where their pictures are. M D E R G . A W M I A L N Y Sixth: The letters represent where their pictures are. M E G A M A N B A L L A D E Seventh: Mega Man charges up his Buster, and shoots it. *cough* Anyways, speaking of Colin, let's do the rest of this introduction COLIN STYLE! ------------------------------------------------------- -> http://www.gamefaqs.com/features/recognition/11356.html <- ------------------------------------------------------- Onward. -=-=-=-=-= -=II. Basics=- -=-=-=-=-= -=2.01: Controls=- ________________________________________________ | Button | Function | |A | Jump | |B | Shoot | |Start | Pause | |Select | | |Control Pad | Move, climb/descend ladders | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Ah...the simplicity of the game boy. Also, who doesn't like those wonderful Meowthnum1 charts? ;) -=2.02: "Story"=- Dr. Wily is trying to take over the world again...blah, blah, blah...sent his most powerful robots out to destroy cities...etcetera, etcetera, etcetera...you have to stop him...you know. -=2.03: Boss Order=- TOAD MAN -> Use Mega Buster -> Go to Bright Man BRIGHT MAN -> Use Rain Flush -> Go to Pharaoh Man PHARAOH MAN -> Use Flash Stopper -> Go to Ring Man RING MAN -> Use Pharaoh Shot -> Go to Wily's Castle CRYSTAL MAN -> Use Mega Buster -> Go to Napalm Man NAPALM MAN -> Use Crystal Eye -> Go to Stone Man STONE MAN -> Use Napalm Bomb -> Go to Charge Man CHARGE MAN -> Use Power Stone -> Go to Skull Castle -=-=-=-=-=-=-=-= -=III. Walkthrough=- -=-=-=-=-=-=-=-= Now for the Mega part of this FAQ, the walkthrough. Again, I will only offer tips to help you, and a boss strategy. This is because, if you are stuck, no walkthrough will help you. This is the format for all mega man games...or at least, the platformers. Remember, charge your weapon up. ALWAYS. Also, if you're new to Mega Man, let me offer you a bit of advice: Spikes and large holes are _NOT_ your friends. -=3.01: Toad Man=- *To defeat the large snails, shoot their eyes when their eyes open. If it throws its eyes at you, jump over them. If it throws a bomb, just over it right as it is about to explode. *The "B" is located outside after the first snail. It is easy to reach. Slide under the platform, jump on the next one, and jump up to the left to collect it. *To play it safe, always jump over an area where you see a waterfall covering part of the platform from your view. *Fall to the left when you fall down platforms to try and reach a secret compartment. *Immediately following that hole, fall down to the right to get an extra life. TOAD MAN I've never been quite sure if this is Toad *man* or Toad Girl. Anyways, this strategy is quite simple. Go in to his lair with a charged up buster. As it starts, shoot him, and then slide under him when he jumps. Repeat this. It needs to be at least half-charged. If you do this well enough, Rain Flush will not hurt you. After beating him, you get Rain Flush and Rush Coil. -=3.02: Bright Man=- *At the beginning, use your newly acquired Rush Coil to get the large P-Chip at the start. From now on, if you can see an item, I'll expect you to know to use Rush Coil to get it, and do the same for out-of-reach ladders. *The robots that fly turn the room's lights out when you shoot them. To reactivate them, destroy the little hand grenade type thing. It shoots out fireworks when you destroy it. *You'll soon come to a room with a large gap, a switch, but no platforms. Pull the switch, and the lights will go out. Now jump across the platforms, and use the switch at the end to reactivate the lights. *After the second set, you'll get to a set of moving platforms. When you see the E, allow the platform to go forward, and then start going back, and jump across. You should get the E, and make the platform. BRIGHT MAN Go in with Rain Flush. Hit him, avoid his shots, and slide under him when he jumps. Repeat until well done. For this feat, you get the Flash Stopper. -=3.03: Pharaoh Man=- *Make sure to keep jumping while in quicksand, or you'll be sunk. Literally! *Make sure to take out the flying heads (not the mummy heads; the ones on the helicopter) quickly, or they'll become a big nuisance. *Don't be afraid of the spikes near the Energy Tank. *The A is the trickiest letter in the game to get. When you see it (it is in plain sight), before you jump on the platforms, equip Rush Coil. When you land on the second platform, use Rush Coil, get the A, and jump to the next platform as fast as you can. *Let each platform sink once before you jump. *Don't try for the 1-up that is after the A. PHARAOH MAN This battle is HARD. That is, without the Flash Stopper. Simply use it at the start, and then jump up on to the middle platform. Keep shooting. You'll have to jump to hit him the last time or two, but he's easy. For this you get Pharaoh Shot. -=2.04: Ring Man=- *Kill the Saturn type robots AS FAST AS POSSIBLE *When you reach a ladder going up, go up it, and right to get the T. RING MAN Simple. Dodge his Ring Boomerangs, and throw a CHARGED UP Pharaoh Shot. He'll be gone in no time. For this you get BEAT and the Ring Boomerang. -=3.05: Skull Tank=- CANNON Use your Mega Buster for this. When its "eye" opens, shoot at it. It'll normally have fireballs circling it when it opens. A full charged shot gets rid of it. Simply jump over the "eye" when it comes at you. This battle is simple. *When you see a large capsule, destroy it from a distance. *When you enter the boss gate, you see Wily. He'll run off. As you give chase, some other idiot drops bombs at you. When you get to the next boss gate, you'll face him. BALLADE Jump over his bombs, and slide under his jumps. Use a charged up Mega Buster for this battle. DON'T LET HIM TRAP YOU IN A CORNER. Also don't be afraid to use an energy tank. Once you get him down to one line of life left, he'll leave. As will you. Now you are back on the stage select screen. This time there are four robot masters guarding Skull Castle. -=3.06: Crystal Man=- *To get the small energy tank, shoot the platform with a charged shot, and use Rush Coil to get on it. From there, jump to the small energy tank. *For those who remember the joy of Crystal Man's stage in Mega Man 5...this isn't too much like it. *When you've got the choice of falling down a pit or going down a ladder, fall down the pit to get a small energy tank and the letter W. *When you have a choice between two ladders, take the left one to get a large energy capsule. *Soon you'll reach a place where you can go up to a high platform or down a ladder. It doesn't matter where you go. If you go down, you'll eventually meet up with Fliptop. If you go up, you'll get to a lot of small energy capsules. *When you get to a platform that you need to both be on, and shoot to make it go across, use Pharaoh Shot's ability to shoot in multiple directions. CRYSTAL MAN He has a unique fighting style. He'll jump up, and shoot either one Crystal Eye at you, or four in four directions. Shoot him when he pauses in the air to hurt him, and slide under him. Make sure to avoid the Crystal Eyes! For this you get Crystal Eye. -=3.07: Napalm Man=- *At the beginning, hold right when you're falling. When you get to a screen with fire on it, use Rain Flush. You'll find Proto Man, who will give you an S-Tank, an Energy Tank, and a large P-Chip. *The I is a bit after the mid-point. You will see a high platform, with a large energy capsule on it, which is on top of fire. Drop, go to the other side, get on, use Rain Flush AFTER you jump platforms to get the I, and continue on. *Soon after, you'll see an extra life that is out of reach, because, when you try to get it, a platform comes up, stopping you. To get it, go to the screen where you can see it, and use Ring Boomerang to get it. NAPALM MAN At the start, he'll shoot things at you. Shoot Crystal Eye at him. Then he'll start jumping, and throwing Napalm Bombs at you. Jump over these, and shoot him some more. How unique! This guy is a pushover. For your troubles, you'll get the Napalm Bomb. -=3.08: Stone Man=- This guy looks kinda like Guts Man. *To defeat the large hippopotamuses, shoot Pharaoh Shot up and diagonal at them. If you run out, use Rain Flush. *You'll soon get to a point where you could go right or slide left. Go right. You'll get the L. STONE MAN This battle is EXTREMELY HARD. Use Napalm Bomb and anticipate where he's gonna land when he jumps. Use energy tanks as well. He is invincible when he laughs, and when he is in a big pile on the ground. For this you get Power Stone. -=3.09: Charge Man=- This takes place on a train. *The Y is in plain sight. You don't even have to use Rush Coil to get it ^_^. *This level is quite straightforward. CHARGE MAN This is easy. Use Power Stone, and jump over him when he charges. Simple. That is only because... You get Charge Kick and Rush Jet. Now Skull Castle is left unguarded...or is it? -=3.10: Skull Castle=- *The only way to get in is if you have collected all four letters: WILY. *Collect all the powerups. *Shoot the machines that pull you toward them to stop them. BALLADE Round two. This time, there is no escape for him. Slide under him, and watch out for the weapon he lays. Jump over him when he charges. He is a pushover. You get Ballade Cracker. Now you have to escape. Use the Ballade Cracker to shoot the explosive capsules WHEN THEY ARE OUT OF THE REACH OF YOUR MEGA BUSTER. Ballade Cracker can shoot multi-directional (like Pharaoh Shot). You'll soon escape, and Skull Castle will be destroyed. Wily runs off to his Space Station. Buy some things, and escape with him. -=3.11: Space Ship=- *To defeat the large Metool cannons, hop on to the cannon itself, and shoot. LARGE CANNON He'll try to grab you with an arm, and he'll mimic Ballade Cracker and Power Stone. You've avoided these before. Use the Mega Buster on him when the large, bulging, white part is open to view. *Watch out for the rockets, and use Rush Jet when you need to. EYE At the beginning, he'll split in to four parts, three of which are fake. Use Rain Flush to destroy the fake ones, and then use a charged up buster shot to destroy the real one. *If you see flashing barriers, use Charge Kick to destroy them. EYE Yet another one. This one is different. He splits in two. Shoot the one with its eye open. The room will change occasionally, so be on your toes! At the end of this part, you are transported to the room that is ALWAYS in EVERY Mega Man game. __________ __________ | | | | | TOAD | | NAPALM | | MAN | | MAN | | | | | | Use: | | Use: | | MEGA | | CRYSTAL | | BUSTER | | EYE | ¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯ __________ __________ | | ROBOT MASTERS | | |BRIGHT | CHART... | STONE | | MAN | TELEPORT SYSTEM | MAN | | | | | | Use: | | Use: | | RAIN | | NAPALM | | FLUSH | | BOMB | ¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯ __________ __________ __________ __________ | | | | | | | | |PHARAOH | | RING | |CRYSTAL | | CHARGE | | MAN | | MAN | | MAN | | MAN | | | | | | | | | | Use: | | Use: | | Use: | | Use: | | FLASH | | PHARAOH | | MEGA | | POWER | | STOPPER| | SHOT | | BUSTER | | STONE | ¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯ Use the same strategies as you did before. DR WILY ROBOT: CORE For this, just use Power Stone, and try to hit the flashing core. Watch out for the hand, and for falling debris! DR WILY ROBOT: FACE Hit its mouth with Ballade Cracker when it is open. Dash/jump to avoid the flashing shots shot by its ears. When it charges at you, there is no avoiding it, so have enough energy to survive that. Notice that the top of his head is Wily's personal space ship. DR WILY SPACE SHIP Use Ballade Cracker or Pharaoh Shot at him when you can see him. Watch out for the bombs that are dropped on the floor. Every two bombs he moves. You follow him. Watch out for the bouncy balls that, like the bombs, can deflect your shots. WHEN YOU BEAT HIM, MAKE SURE TO JUMP IF HE MADE A PIT IN FRONT OF YOU. If you don't, you'll be pushed in ^_^;;. Now sit back, and enjoy the ending. -=-=-=-=-=-=-= -=IV. Appendices=- -=-=-=-=-=-=-= -=4.01: Bosses=- TOAD MAN Weakness: Ring Boomerang Weapon: Rain Flush I've never been quite sure if this is Toad *man* or Toad Girl. Anyways, this strategy is quite simple. Go in to his lair with a charged up buster. As it starts, shoot him, and then slide under him when he jumps. Repeat this. It needs to be at least half-charged. If you do this well enough, Rain Flush will not hurt you. BRIGHT MAN Weakness: Rain Flush Weapon: Flash Stopper Go in with Rain Flush. Hit him, avoid his shots, and slide under him when he jumps. Repeat until well done. PHARAOH MAN Weakness: Flash Stopper Weapon: Pharaoh Shot This battle is HARD. That is, without the Flash Stopper. Simply use it at the start, and then jump up on to the middle platform. Keep shooting. You'll have to jump to hit him the last time or two, but he's easy. RING MAN Weakness: Pharaoh Shot Weapon: Ring Boomerang Simple. Dodge his Ring Boomerangs, and throw a CHARGED UP Pharaoh Shot. He'll be gone in no time. CANNON Weakness: None Weapon: None Use your Mega Buster for this. When its "eye" opens, shoot at it. It'll normally have fireballs circling it when it opens. A full charged shot gets rid of it. Simply jump over the "eye" when it comes at you. This battle is simple. BALLADE Weakness: None Weapon: None Jump over his bombs, and slide under his jumps. Use a charged up Mega Buster for this battle. DON'T LET HIM TRAP YOU IN A CORNER. Also don't be afraid to use an energy tank. CRYSTAL MAN Weakness: Charge Kick Weapon: Crystal Eye He has a unique fighting style. He'll jump up, and shoot either one Crystal Eye at you, or four in four directions. Shoot him when he pauses in the air to hurt him, and slide under him. Make sure to avoid the Crystal Eyes! NAPALM MAN Weakness: Crystal Eye Weapon: Napalm Bomb At the start, he'll shoot things at you. Shoot Crystal Eye at him. Then he'll start jumping, and throwing Napalm Bombs at you. Jump over these, and shoot him some more. How unique! This guy is a pushover. STONE MAN Weakness: Napalm Bomb Weapon: Power Stone This battle is EXTREMELY HARD. Use Napalm Bomb and anticipate where he's gonna land when he jumps. Use energy tanks as well. He is invincible when he laughs, and when he is in a big pile on the ground CHARGE MAN Weakness: Power Stone Weapon: Charge Kick This is easy. Use Power Stone, and jump over him when he charges. Don't be afraid to use energy tanks. Simple. BALLADE Weakness: None Weapon: Ballade Cracker Round two. This time, there is no escape for him. Slide under him, and watch out for the weapon he lays. Jump over him when he charges. He is a pushover. FROM HERE ON OUT, THE BOSSES HAVE NO WEAKNESSES, SO THEY WILL NOT BE LISTED. THIS IS THE SAME WITH WEAPONS LARGE CANNON He'll try to grab you with an arm, and he'll mimic Ballade Cracker and Power Stone. You've avoided these before. Use the Mega Buster on him when the large, bulging, white part is open to view. EYE At the beginning, he'll split in to four parts, three of which are fake. Use Rain Flush to destroy the fake ones, and then use a charged up buster shot to destroy the real one. EYE Yet another one. This one is different. He splits in two. Shoot the one with its eye open. The room will change occasionally, so be on your toes! DR WILY ROBOT: CORE For this, just use Power Stone, and try to hit the flashing core. Watch out for the hand, and for falling debris! DR WILY ROBOT: FACE Hit its mouth with Ballade Cracker when it is open. Dash/jump to avoid the flashing shots shot by its ears. When it charges at you, there is no avoiding it, so have enough energy to survive that. Notice that the top of his head is Wily's personal space ship. DR WILY SPACE SHIP Use Ballade Cracker or Pharaoh Shot at him when you can see him. Watch out for the bombs that are dropped on the floor. Every two bombs he moves. You follow him. Watch out for the bouncy balls that, like the bombs, can deflect your shots. WHEN YOU BEAT HIM, MAKE SURE TO JUMP IF HE MADE A PIT IN FRONT OF YOU. If you don't, you'll be pushed in ^_^;;. -=4.02: Powers=- Power: Rain Flush (TO) Won From: Toad Man Description: You shoot up a canister. This makes it rain everywhere, somehow causing damage. Power: Flash Stopper (BR) Won From: Bright Man Description: You freeze the enemy, and then start shooting them. Power: Pharaoh Shot (PH) Won From: Pharaoh Man Description: You shoot a blast of energy. This can be charged. Power: Ring Boomerang (RI) Won From: Ring Man Description: You shoot a large ring that returns to you. Power: Crystal Eye (CR) Won From: Crystal Man Description: You shoot a large ball. When it hits something, it forms four small shots. Power: Napalm Bomb (NA) Won From: Napalm Man Description: You shoot a bomb that can bounce off walls. Power: Power Stone (ST) Won From: Stone Man Description: Three stones form a sort of shield around you. Power: Charge Kick (CH) Won From: Charge Man Description: When you slide, you can damage. Power: Ballade Cracker (BA) Won From: Ballade Description: Shoots out a multi-directional bomb that explodes on contact. -=4.03: BEAT and WILY letters=- BEAT B – Toad Man, after the first snail. E – Bright Man, on the moving platforms A – Pharaoh Man, on the falling platforms T – Ring Man, in plain sight after the half way point. WILY W – Crystal Man, see walkthrough I – Napalm Man, see walkthrough L – Stone Man, see walkthrough Y – Charge Man, in plain sight. -=4.04: Secrets=- You can get a Powered Up Mega Buster by dying a LOT (multiple game overs) on the same level. You can see Proto Man in Napalm Man's stage. See the walkthrough. -=4.05: Shop List=- ______________________ |Name | Cost | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯| |Small E-Tank | 20 | |Large E-Tank | 60 | |W-Tank | 30 | |S-Tank | 120 | |1-up | 50 | |E. Balancer | 150 | |Full charge | 100 | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ -=4.06: Items=- Large P-Chip: Worth 8 P-Chips, which are used to buy things. Small P-Chip: 1 p-chip Extra Life: 1-up. Large Energy Capsule: This heals you more Small Energy Capsule: This heals you some Small Weapon Capsule: This adds some energy to your selected weapon. Large Weapon Capsule: This adds more energy to your selected weapon Small Energy Tank: Collect 4 to get a full energy tank Energy Tank: refills all of your life Weapon Tank: Completely refills the weapon of your choice Special Tank: Refills all weapons, and life. Energy Balancer: When you pick up a weapon energy capsule, the weapon with the lowest energy will automatically be recharged. Weapon Charge: All weapons are instantly recharged -=4.07: Passwords=- Thanks to Alex Cross for this one: This password starts you off with Beat, the Energy Balancer, max P-Chips (999), max E-Tanks (4), max W-Tanks (4), and max S-Tanks (1) but with no bosses beaten. The _ means leave that space blank. R R _ B R B E _ B _ _ R R B B R _ B E E _ E _ R And THESE are thanks to MetroidMoo: >>>>>>>>>>>>>>>>>>>>>>>>>>> FOUR ROBOT MASTERS DEFEATED >>>>>>>>>>>>>>>>>>>>>>>>>>> First four Bosses defeated, four Large E-Tanks, all BEAT Letters, and 170 P-Chips: ___ ___ ___ ___ ___ ___ |___| |_E_| |_E_| |_B_| |___| |___| ___ ___ ___ ___ ___ ___ |_E_| |_R_| |___| |_B_| |_R_| |___| ___ ___ ___ ___ ___ ___ |___| |___| |_B_| |_R_| |_R_| |_E_| ___ ___ ___ ___ ___ ___ |_B_| |___| |_B_| |___| |___| |_E_| >>>>>>>>>>>>>>>>>>>>>>>>>> ALL ROBOT MASTERS DEFEATED >>>>>>>>>>>>>>>>>>>>>>>>>> Second four bosses defeated, all WILY & BEAT Letters, four Large E- and W-Tanks, and 106 P-Chips: ___ ___ ___ ___ ___ ___ |_B_| |_R_| |___| |___| |_E_| |_R_| ___ ___ ___ ___ ___ ___ |___| |_E_| |_B_| |_B_| |_E_| |___| ___ ___ ___ ___ ___ ___ |_E_| |_B_| |_R_| |_R_| |_R_| |_R_| ___ ___ ___ ___ ___ ___ |_R_| |_R_| |_R_| |_B_| |___| |_R_| >>>>>>>>>>>>>>>>> ULTIMATE PASSWORD >>>>>>>>>>>>>>>>> All Bosses defeated, all BEAT & WILY Letters, 4 Large E-Tanks, 4 W-Tanks, 1 S-Tank, an Auto-Charger, and 999 P-Chips: ___ ___ ___ ___ ___ ___ |___| |___| |_R_| |_R_| |_B_| |___| ___ ___ ___ ___ ___ ___ |___| |_E_| |___| |_R_| |_E_| |___| ___ ___ ___ ___ ___ ___ |_B_| |___| |___| |___| |_E_| |___| ___ ___ ___ ___ ___ ___ |___| |_B_| |_R_| |___| |___| |_B_| -=4.08: Ending=- After you beat him, he falls out of his ship, and does something that he NEVER EVER does in other games: he BEGS FOR MERCY! He then does the eyebrow thing, and is pulled away. Now you see Mega Man escaping from the ship. At the end, he is stuck and cannot get out. Ballade comes to his rescue. He opens the last door. He sacrifices himself. The ship then blows up. Now you see Mega Man fight all of the robot masters (Toad Man, Bright Man, Pharaoh Man, Ring Man, Crystal Man, Napalm Man, Stone Man, Charge Man, Ballade). You then see Mega Man looking toward the sky, and it says, "Thank you for playing!" -=-=-=-=-=-=- -=V. Last Words=- -=-=-=-=-=-=- -=5.01: Copyright Notice=- Mega Man, and all characters, stages, items, and other related things are copyright Capcom 1986-2002. This guide/FAQ/walkthrough is copyrighted (c) 2002 to Trace Jackson, and is the intellectual property of Trace Jackson. This guide/FAQ/walkthrough is protected under International Copyright Laws, and it is prohibited to take any piece of this document and reproduce it in anyway without the written consent of the author. Any website or other medium found to have this document without permission will be dealt with to the fullest extent of the law. Feel free to print it, or any part of it FOR PERSONAL USE ONLY. Please contact the author (Meowthnum1@hotmail.com) if you find this on ANY SITE but GameFAQs (http://www.gamefaqs.com), contact the author ASAP. -=5.02: Credits=- -Devin (DMorgan) (http://www.gamefaqs.com/features/recognition/3579.html) -Colin (CMoriarty) (http://www.gamefaqs.com/features/recognition/4280.html) -Dallas (http://www.gamefaqs.com/features/recognition/3855.html) -Matt (MHulbert) (http://www.gamefaqs.com/features/recognition/4150.html) -Alex (Pop) (http://www.gamefaqs.com/features/recognition/7659.html) -Steve (Psycho Penguin), (http://www.gamefaqs.com/features/recognition/9471.html) -Dingo (DJellybean) (http://www.gamefaqs.com/features/recognition/2226.html) -AstroBlue (http://www.gamefaqs.com/features/recognition/4127.html) -Alaska Fox (http://www.gamefaqs.com/features/recognition/7818.html) For being such great people, with whom I seem to be able to talk about to a lot. They are all great, and you should check out their work sometime! Thanks guys! For Colin, I thank him for offering the challenge. You guys are truly > j00. Wait...if you are greater than j00, then that means...blargh. Never mind. -CJayC for being a great guy, and putting so much time in to GameFAQs -Me (http://www.gamefaqs.com/features/recognition/11356.html) for typing this guide -Alt + 0175 for help with the charts. Alt + 0175 isn't a person; it's the keystroke that allows a high underscore (an overscore, if you will). Example: ¯ yay for that. -=5.03: Revision History=- Version 1.0- the initial release of this guide. Started this. The walkthrough is done up to the end of Ring Man, and the appendices are started. Version 2.0- The walkthrough is complete, as are the appendices. Everything is completely complete. Version 3.0- Took out my email address and added the Ezboard. -=5.04: Buh-Bye=- I hope you enjoyed reading it. Check out some of my other work some time. Thanks! =D. Also, since you did read, there is something that I don't mind telling you: when I beat this to write that was the first time I've ever beaten the game. I've never beaten the game before. Yay ^_^!