***************************************************************************** Mega Man II FAQ/Walkthrough For the Gameboy Version 1.0 (Created 1/7/2006) By Devin Morgan This file is Copyright (c)2006-2007 Devin Morgan. All rights reserved. ***************************************************************************** Table of Contents 1. What's New 2. Introduction 3. Controls 4. Stages/Bosses 5. Weapons 6. Items 7. Secrets/Tips and Tricks 8. Copyright Notice 9. Contact Information ***************************************************************************** -=-=-=-=-=-=-=-=-=-= -= 1. What's New -= -=-=-=-=-=-=-=-=-=-= Version 1.0 (1/7/06): The first version of this FAQ. ***************************************************************************** -=-=-=-=-=-=-=-=-=-=-= -= 2. Introduction -= -=-=-=-=-=-=-=-=-=-=-= The second Mega Man to grace the portable Gameboy is more of a mix between Mega Man 2 and 3 on the NES. With that said, it includes 4 bosses from each of the NES games, and Mega Man's ability to slide, among other things. The stages are similar to their NES counterparts, though the entire game feels a bit short due to a lack of several Dr. Wily stages (this game only has one). The one thing for sure is that the game features the same platformer action you've come to know and love assuming you grew up with the NES and Gameboy. Despite its apparent shortness, it is still a fun romp in which to spend an hour or so of your time, and is worth a play through, especially if you are a hardcore Mega Man fan! ***************************************************************************** -=-=-=-=-=-=-=-=-= -= 3. Controls -= -=-=-=-=-=-=-=-=-= Control Pad: Move Mega Man, move cursor on menu screens Start: Open up weapon select screen A: Jump, slide (Down + A), confirm selection on menu screens B: Use currently equipped weapon, cancel selection on menu screens ***************************************************************************** -=-=-=-=-=-=-=-=-=-=-=-= -= 4. Stages/Bosses -= -=-=-=-=-=-=-=-=-=-=-=-= Note: The order in which I go about the stages below is what I found to be the best path in defeating the 8 robot masters. You can only pick from 4 on the level select screen, but once you beat them, you'll go to Dr. Wily's lair where you can select from the remaining 4. Below I will show which corner leads to each particular boss. First Set --------- Clash Man Metal Man Wood Man Air Man ========= Metal Man ========= Level Information: The early section of the stage has you freefalling into unknown rooms with spikes placed next to the ledges where you can land. Stay close to the ledge as you fall to the next area and pay attention to maneuver and avoid the spikes. There are lots of conveyor belts for you to move across, many times while trying to avoid the constant supply of drill enemies moving up and down from the ceiling/floor, and spikes that try to crush you from above. After the second round of conveyor belts, it's smooth sailing. Climb up some platforms and defeat the Metools, then go right while shooting down the gear-riding enemies in the air. The boss door will then be up ahead. Boss Strategy: What makes Metal Man easy is the fact he only attacks when you do. When he does attack, Metal Man will jump straight up and toss 2 metal blades in your direction. Since this is a relatively simple pattern, I felt he would be your best choice as the first boss to defeat. You also have a conveyor belt to work against, although that is not an issue. My approach is to move towards Metal Man and shoot him up close, then when he jumps, quickly move left as he tosses the blades. When both are thrown, run and jump to the right over the blades, and continue the onslaught (you're free to get some extra shots off in midair, too). Reward: Metal Blade + Rush Marine ======== Wood Man ======== Level Information: You'll have to deal with some rather slow bats that hang from the ceiling. They can take some hits though, compared to the bats in other Mega Man games. There are rabbit enemies which shoot their claws at you; try to take them down quickly with your buster. Up ahead you'll run into a giant cat enemy who sits on the ledge blocking your path. The cat shoots fire at you in an arc that goes down, then up near the small ledge where you can stand. Use Metal Blades and jump over the fire stream to dispose of this enemy quickly. The next part features a watery area where you have to hop across ledges while avoiding the points coming out of the ceiling. If you use the Rush Marine, you can move all the way right in the water below without worry, avoiding the ledges altogether. For the last part of the level, you'll face a rather flat path to the right while dealing with a constant stream of ostrich enemies running towards you. Metal Blades are excellent for cutting them down as you move, otherwise you'd have to run left and wait for the bird to jump over you to progress. After the long run to the end, you'll reach the boss door. Boss Strategy: Wood Man starts off protected by his leaf shield, so hold off on attacking early on. He stands still and sends 4 leaves into the air, which will float back down from above. As they fall, Wood Man will shoot his shield at you and then hops in your direction. It's hard to jump over this shield and avoid the leaves overhead, but if you run and jump at just the right time, you'll be able to do it. Wood Man is weak against Metal Blades, and 4 direct shots will put an end to the boss. Reward: Leaf Shield ======= Air Man ======= Level Information: This stage can be rather annoying, especially if you run and jump ahead without watching where you're going. The birds drop eggs which will hatch a swarm of smaller birds, so try and shoot the egg and the bird before the egg is dropped. Ahead is a series of giant head platforms. Spikes rise and fall from the sides on the top, so when you uncover the next platform, wait for the spikes to go down before jumping onto it. Drop down through a few areas and continue right for another set of platform jumps, this time with air-blowing enemies pushing you back; jump and shoot at them to make the platform hopping a bit easier. There will be several moving platforms with enemies throwing lightning from them, so jump and shoot the enemy from atop and then jump onto the platform. Repeat this several times, jumping to get extra shots in before you're attacked. After dropping down a couple more ledges, the boss door is a quick walk to the right. Boss Strategy: Air Man will shoot out several small tornadoes which will float in the air for a couple moments. The boss will then blow air in your direction, making it hard for you to evade the incoming tornadoes. Since you can see where they are before they move, use that time to jump over low ones, or simply slide when they start moving to avoid higher ones. The best time to attack Air Man is in between these attacks, so use the Leaf Shield. 3 shots with the shield will destroy this boss. Every now and then, if you let the battle go on long enough, Air Man will jump to the other side of the room so you'll have to switch sides as well. The attack pattern is still the same regardless of what side he's on, though. Reward: Air Shooter + Rush Jet ========= Clash Man ========= Level Information: Much of this stage is an upward climb where you have to jump from ledge to ledge. When you reach the tall enemies, hit the eyes and back up to avoid getting hit by its blocks when they fall apart. Shoot the enemy a second time to defeat it. Fall through a couple rooms (use the Rush Jet to reach the Energy Tank in one of them), then head right. Hopping between platforms will be tough with the floating enemies that will move towards you. Clear the way before jumping to avoid falling into the pits. Go up some more ladders and ride the small platforms along their tracks while using the Mega Buster or Leaf Shield to fend against enemies coming too close. There is a second Energy Tank you can collect on the way up, too. At the top, go right to the boss room. Boss Strategy: The trick here against Clash Man is that he jumps in the air only when you try to attack. He runs back and forth in the room (you can jump over him), and when you shoot, he'll jump and throw a bomb at you, which will explode a couple seconds later. Use the Air Shooter when Clash Man is coming at you, and he'll jump right into the attack. Then, quickly run/slide under him or jump to avoid the bomb attack, turn around, and repeat the attack. It's likely you'll run out of the Air Shooter as Clash Man can take quite a few hits, so be ready to substitute in the Mega Buster if necessary. Reward: Clash Bomb + Rush Coil Once you beat the first 4 bosses, you'll witness a scene where Mega Man enters Dr. Wily's fortress. He will walk into a trap, and ends up in a room with 4 teleportation devices. Each one leads to another stage complete with a boss at the end, but the game doesn't tell you which is which from the start. Consult the chart below to find out which one leads where. Second Set ---------- Hard Man Top Man Magnet Man Needle Man ========== Needle Man ========== Level Information: You'll face quite a few needle-shelled enemies here, so try and take them out quickly with one of your weapons. Make your way upward through the rooms, then go right and slide your way through the passages. You'll also have to deal with the armored cannons and their shots, which you can take out with metal blades. When you reach the section where you drop down a couple rooms, drop down the left pit and land on the right ledge to reach an extra life. In another room you can use the Rush Jet to reach an Energy Tank on a ledge. When you reach the bottom area, go right and you'll reach the boss door. Boss Strategy: Needle Man tends to hop around a lot, and has two different attacks he can hit you with. When in the air, Needle Man can shoot 4 smaller needles in your direction (jump or slide to avoid). On the ground, he can extend his head to butt you, causing damage if you're too close. It is weak against the Air Shooter, so try and use that when facing Needle Man so he jumps into the attack. Keep your distance to avoid the ground attack, and as long as you get some shots in, you'll be able to win this battle. Reward: Needle Cannon ========== Magnet Man ========== Level Information: In the first area there will be magnet enemies in the air which will pull you upward if you stay still. The second room has an Energy Tank guarded by a simple enemy. In the next couple rooms you have to deal with spring head enemies that shoot out small missiles, and the eyeball walkers. Your Mega Buster will be sufficient in killing these creatures. The next part involves the eyeball walkers again, but this time you have to deal with the vacuums pulling you to the right into the pits. Jump and kill the enemies quickly, then continue right. The room below is annoying since you have to kill the enemy on the high ledge before hopping onto the disappearing ledges. Use Metal Blades to do this. The long room ahead involves the infamous sets of disappearing platforms you need to hop onto to progress. Use the Rush Jet to get through this quickly and safely. In the next area, go up the ladder and down the left side to reach the Energy Tank and other goodies. At the top, you'll reach the boss door. Boss Strategy: As a set pattern, Magnet Man will hop twice in a given direction before actually attacking. He can either jump in the air and shoot out 3 magnets which will drop from above onto you, which you can avoid by moving around. The other attack is when Magnet Man tries pulling you closer. After either attack, he'll hop in the other direction and the cycle continues. Use the Needle Cannon whenever he's not doing the latter move (it deflects all weapons), and you'll have him beat in no time. Reward: Magnet Missile ======== Hard Man ======== Level Information: The early part of this stage includes bees which will drop a hive on the ground, sending 5 smaller bees to attack you. Go right and continue upstairs to the second floor. There, you'll have to deal with the ball and chain enemies; you can only hit them when their face turns black, but be ready to jump to avoid their attack. In the next couple of areas, there are monkey enemies that hang from the ceiling and drop down when you try to pass. You have to run back and forth while attacking to kill these things safely. In the final area, you'll have more of those traps coming out of the floor tiles, and a bee trying to drop its hive. Luckily, the boss door is straight ahead. Boss Strategy: Hard Man will shoot 2 of his knuckles in your direction, which you can jump to avoid. Following this, he will jump in the air and hit the ground, causing the room to tremor. This also renders you immobile for a moment. As you may expect, the Magnet Missile works well here, and will only take 5 hits to kill the boss. Reward: Hard Knuckle ======= Top Man ======= Level Information: In this straightforward area, all you really need to do early on is head right. When you reach the watery area, use Rush Marine to avoid having to jump along the disappearing ledges. When facing the giant cat enemies, jump to avoid the ball of yarn it throws (and then the small frogs should you destroy the ball) and attack with your own weapons. When you reach the second cat, simply slide under it to fall to the next room quickly. There, you can get another Energy Tank. After fighting your way past some more top enemies, you'll reach a gap with spinning tops moving up and down as ledges. Jump from platform to platform, or use Rush Jet to get across faster. Up ahead is one last top enemy before the boss. Boss Strategy: To attack, Top Man will send 3 smaller tops into the air in a diagonal pattern. After a moment they will all fall in your direction, so move to quickly evade them or use the Leaf Shield to help. Top Man will then spin before moving to the opposite side of the room. When he stops spinning, that is the best time to use the Hard Knuckle as his weakness. 4-5 hits should easily put this boss out. Reward: Top Spin ===== Quint ===== Level Information: After you beat the second set of 4 bosses, drop down the newly made pit and you'll see someone standing there. Don't approach them though; wait and the pogo stick will appear, then you'll get to fight Quint. Boss Strategy: This boss fight, if you will, is actually very simple. Quint will stay in place while rocks are tossed up from both sides. Then, the boss will jump over to your position, so run or slide to avoid being crushed. Use any of your weapons here to cause damage to the top of Quint's head. The Hard Knuckle and Needle Cannon work particularly well here. After you caused enough damage, Quint will warp away and the battle will end. Reward: Quint Item - Sakugarne ======== Dr. Wily ======== Level Information: When you reach the pit to the right, stay to the right to avoid falling into the spikes. Use Rush Jet to cross them safely, then continue dropping down a couple rooms. At the watery room, use the Rush Marine to cross the area safely. Other than that, keep going upward through the rooms until you reach the boss door, since there's nothing too complex in this stage. Boss Strategy: At last, you go up against Dr. Wily in this final battle. For his first form in the spaceship with legs, he will send a bomb bouncing your way. Jump/slide to avoid getting hit by it. Another attack will involve sending a projectile along the ground, so jump over that as well. Dr. Wily will jump towards you after this, so slide under him and the cycle repeats. To attack, jump and use your Mega Buster to hit the doctor in the face. For Wily's second form, he will shoot 2 energy balls which you can jump over, as well as the bouncing bomb, which you can run under. Dr. Wily will walk back and forth will doing so, keeping you on the left side of the room. As with before, jump and attack the head with your Mega Buster. After causing enough damage, you'll reach Dr. Wily's third and final form. This larger robot will shoot 4 projectiles in the air that will fall on you, so watch out for those. He will also shoot a single missile ahead to hit you, and if you get close, the skull may try to butt you in the face. The weak spot is Dr. Wily himself above the skull, so jump and shoot to attack. Use the Sakugarne to bounce atop Wily for some easy damage. This won't last the entire battle and you will probably take damage if you aren't careful, so be ready to use Energy Tanks as needed. Keep attacking the head until the health meter goes down, and you will win. Following the final battle, watch the ending scenes and the game's credits as they roll by. Congratulations on completing Mega Man II! ***************************************************************************** -=-=-=-=-=-=-=-=-= -= 5. Weapons -= -=-=-=-=-=-=-=-=-= Air Shooter (AR): Shoots 3 tornadoes upward, good for hitting enemies in the air from below. Clash Bomb (CL): Shoot a bomb projectile straight ahead to attack. If it hits a wall, it will stick there and explode after a few seconds. Hard Knuckle (HA): Shoots a large fist straight ahead for a strong punch attack against the enemy. Leaf Shield (WD): A shield of leaves rotates around you, protecting from enemy attacks while standing still. Move in a certain direction and the shield will leave you, hitting anything in its path. Magnet Missile (MG): Shoots a single magnet straight ahead to attack. It will move up or down if it's attracted to a metallic enemy above or below its path. Mega Buster (P): Your standard weapon, which shoots pellets straight ahead. Up to 3 shots can appear on the screen at the same time. Metal Blade (ME): Shoot out a small metal disc in several directions (hold the direction in which you want to shoot before pressing B). You get quite a lot of blades to shoot with this, too. Needle Cannon (NE): Shoot needles straight ahead (hold the button to keep shooting a barrage of needles). Rush Coil (RC): Jump on Rush's back and you'll be launched higher in the air; this is basically a high jump ability. Rush Jet (RJ): Hop onto Rush and he will act as a jet, which you can move in any direction to reach any place on the screen. Rush Marine (RM): Allows Rush to act as a submarine for Mega Man, allowing you to travel through watery areas without a problem. Sakugarne (SG): Summons the Quint pogo stick which you can use to bounce around, jumping onto enemies to attack them. Top Spin (TP): Spins Mega Man around like a top (hold the button), hurting any enemies that walk into it. ***************************************************************************** -=-=-=-=-=-=-=-= -= 6. Items -= -=-=-=-=-=-=-=-= 1-Up: This item looks like Mega Man's head; pick it up to gain an extra life. Energy Ball: There are two varieties of these flashing balls, large and small ones. The small one recovers only a couple bars of health, while the large ball recovers a bit more. Energy Tank: When you use one, it fully replenishes your health. The maximum you can carry at any time is 4. ***************************************************************************** -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -= 7. Secrets/Tips and Tricks -= -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= =========================================== Final Password (All Weapons/4 Energy Tanks) =========================================== Enter the password below to access the final area of the game, before the Quint fight. This includes having beaten all 8 bosses, getting all the weapons, and having 4 Energy Tanks in your inventory. _ _ _ _ |O| |O|O| |_|_|O|_| |O|O|O|_| |O|_|O|_| ***************************************************************************** -=-=-=-=-=-=-=-=-=-=-=-=-= -= 8. Copyright Notice -= -=-=-=-=-=-=-=-=-=-=-=-=-= This file is Copyright (c)2006-2007 Devin Morgan. All rights reserved. Please view the following URL to see the list of sites that are allowed to post my work: http://www.freewebs.com/dbmfaqs/allowlist.html This list is comprised of sites I know and trust well. If your site is not on the aforementioned list, you are currently not allowed to post any of my files on your site. If you wish to acquire permission, feel free to email me (see the section below); permission may or may not granted at my discretion. Please respect my work and do not steal it or post it without my permission. I only want my most recent work to be available and I do not feel that can be achieved if others take from me without my knowledge or permission. If you are writing a FAQ for this game as well, and would like to use some information, contact me and we'll talk. Please do not rip me off, as that is blatant plagiarism and such will not be tolerated. ***************************************************************************** -=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -= 9. Contact Information -= -=-=-=-=-=-=-=-=-=-=-=-=-=-=-= As of this version, the file contains all the information I know to date. If it is a work in progress, give me time before bombarding me with emails about things being missing. All I ask is that you READ THE FAQ before emailing me, since that's what it's here for! Don't waste my time (and yours) by asking me for information obviously covered in the guide. If it's in reference to a side quest or item, chances are they can be found in another section besides the walkthrough, so check the appendices as well. If you have any questions, comments, or things to add that are not already in this FAQ, feel free to email me. I usually do post submissions, credit given of course, so long as I feel they are relevant to the game in question. My email address is: dbmfaqs(at)gmail.com. Thanks for reading, and be sure to check out the rest of my work at this URL: http://www.gamefaqs.com/features/recognition/3579.html =- End of File -=