=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= =- Mega Man II (GB) -= =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Written By: Ryan "MetroidMoo" Ammerman GUIDE TYPE ..................................... FAQ FILE SIZE .................................... 20 KB FIRST RELEASED ..................... August 15, 2000 LAST UPDATED .................... September 26, 2004 LATEST VERSION ................................ 1.16 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> <<< TABLE OF CONTENTS >>> <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> 1) Version History 2) Story 3) Controls 4) Weapons 5) Boss Strategies [5.1] Boss Order [5.2] Teleporter Layout [5.3] Robot Masters [5.4] Dr. Wily 6) Passwords 7) Game Genie Codes 8) Contact/Legal Information <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= =~ 1) VERSION HISTORY ~= =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= VERSION 1.16 - SEPTEMBER 26, 2004 Updated e-mail address. VERSION 1.15 - NOVEMBER 4, 2003 Revised the file's format, adjusted the number of characters per line, and added/moved sections. VERSION 1.05 - OCTOBER 14, 2002 Updated contact information and made a few other changes. VERSION 1.0 - AUGUST 15, 2002 First version of the guide. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= =~ 2) STORY ~= =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Mega Man II's storyline, from the instruction manual... TIME TRAP "Light to Mega Man! Light to Mega Man! Come in Mega Man!!!! "Dr. Wily has broken into the Chronos Institute and stolen the experimental Time Skimmer. We tried tracking him on radar, but he simply vanished. My calculations show that he jumped approximately 37.426 years into the future. I have no idea what he plans to do, but your can be sure that he'll be back!" "In the meantime, Rush has sniffed out a few of Wily's robots guarding a subterranean passage. Get over there and check it out. And remember, let's be careful down there! "Light out!" =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= =~ 3) CONTROLS ~= =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= This section describes the basic controls. D-Pad -> (Left/Right) Move Mega Man (Up/Down) Climb ladder A -> Jump (Hold + Down) Slide B -> Fire weapon Start -> Bring up menu =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= =~ 4) WEAPONS ~= =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= This section is a general overview of Mega Man's weapons. -------------- Arm Cannon (P) -------------- Received From: N/A Mega Man's most often used weapon. It has unlimited energy and can fire up to three shots on the screen at once. ---------------- Rush Marine (RM) ---------------- Received From: Metal Man A Rush adaptor enabling Mega Man to using a submarine. If you couldn't guess, this can only be used in a water area. :P ------------- Top Spin (TP) ------------- Received From: Top Man Watch Mega Man dance! Top Spin allows the Blue Bomber to harm enemies by spinning. However, you need to touch the foe to do the damage, making this weapon rarely useful. ---------------- Leaf Shield (WD) ---------------- Received From: Wood Man Leaf Shield surrounds Mega Man in leaves (feel the power! Mwahaha!). If you move to the left or right, the shield is thrown forward. If you stand still, it will stay there and protect you forever. --------------- Clash Bomb (CL) --------------- Received From: Clash Man Clash Bomb fires an explosive that can attach to walls. After about three seconds, the bomb detonates. ----------------- Hard Knuckle (HA) ----------------- Received From: Hard Man Hard Knuckle, unsurprisingly, shoots a fist. Compared to the NES version of the same weapon, this travels MUCH faster. -------------- Sakugarne (SG) -------------- Received From: Quint This weapon is fun to toy around with. It summons Quint's pogo stick. Have Mega Man jump on it, and you can hop about! The stick damages enemies when you bounce on their heads. -------------- Rush Coil (RC) -------------- Received From: Clash Man This Rush adaptor is used to reach ledges Mega Man's jump cannot. Hop on Rush's back to get tossed into the sky. ------------- Rush Jet (RJ) ------------- Received From: Air Man With this adaptor, Mega Man can ride Rush anywhere on the screen. Unlike most of the other versions of the Rush Jet, this one can be controlled to move in any direction you desire. ---------------- Air Shooter (AR) ---------------- Received From: Air Man Air Shooter fires three tornados that move upward. ---------------- Metal Blade (ME) ---------------- Received From: Metal Man The Metal Blade can be launched in any direction (up, down, diagonal, etc.) and up to three blades can be on screen at a time. ------------------ Needle Cannon (NE) ------------------ Received From: Needle Man Take the Arm Cannon, change the pellets into needles, and this is what you get. You keep firing as long as you're holding down B. ------------------- Magnet Missile (MG) ------------------- Received From: Magnet Man Magnet Missile fires a magnet. When the magnet passes beneath/above an enemy, it flies accordingly and hits the foe. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= =~ 5) BOSS STRATEGIES ~= =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Here are tips on the bosses... <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> <<< [5.1] BOSS ORDER >>> <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> This is my suggested order for taking on the Robot Masters. --------- 1st Group --------- 1. Wood Man 2. Air Man 3. Clash Man 4. Metal Man --------- 2nd Group --------- 1. Needle Man 2. Magnet Man 3. Hard Man 4. Top Man <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> <<< [5.2] TELEPORTER LAYOUT >>> <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> This is a "map" of the teleporter room you encounter in Dr. Wily's castle. ___ ___ | | | | 1. Hard Man | 1 | | 2 | 2. Top Man |___| |___| 3. Magnet Man | | | | 4. Needle Man | 3 | | 4 | |___| |___| <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> <<< [5.3] ROBOT MASTERS >>> <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -------- Wood Man -------- Recommended Weapon(s): Arm Cannon (P) Receive: Leaf Shield (WD) Don't worry about taking some hits from Wood Man's leaves; they only take off one unit of energy. Touching the Robot Master, on the other hand, does much more damage. Wood Man activates his Leaf Shield (is it me or do the leaves look almost like fish?) and tosses it forward. Compared to his NES counterpart, this shield travels much slower. Jump over the Leaf Shield, and move Mega Man so he dodges the three falling leaves from the top of the screen. Once you do that, fire away! Repeat. ------- Air Man ------- Recommended Weapon(s): Leaf Shield (WD) Receive: Air Shooter (AR) & Rush Jet (RJ) Air Man summons several small tornados in the lair. Then he uses his wind power to blow them in your direction. You can try to avoid them, but considering how effective the Leaf Shield is, it doesn't really matter if you get nailed or not. Once the tornados pass over, toss a Leaf Shield at Air Man. If you're lucky, the shield hits him twice. Each hit takes off about one third of his energy. Eventually, the boss jumps over to the other side and repeats his attack. --------- Clash Man --------- Recommended Weapon(s): Air Shooter (AR) Receive: Clash Bomb (CL) & Rush Coil (RC) For whatever reason, Capcom changed Crash Man's name to Clash... Hmm... Anyway, he's still the same ol' boss. Clash Man may seem overwhelming at first. However, I found a useful strategy for defeating him. As soon as the battle starts, hit him with the Air Shooter. When Clash Man jumps into the air, he deploys a bomb to the ground, so slide under him to dodge it. When it detonates, hit Clash Man again. Keep repeating this. If you have one unit of energy left in the Air Shooter weapon, you'll need to switch to some other weapon. --------- Metal Man --------- Recommended Weapon(s): Clash Bomb (CL) Receive: Metal Blade (ME) & Rush Marine (RM) Aiming the Clash Bomb at Metal Man is probably most difficult part of this fight. There is one method to gaurentee a hit, though. When both Mega Man and Metal Man on the ground, jump and fire the Clash Bomb when Mega Man is at his highest point in the leap. If you do that correctly, the bomb will hit Metal Man! Lather, rinse, repeat... ---------- Needle Man ---------- Recommended Weapon(s): Air Shooter (AR) Receive: Needle Cannon (NE) You should have just enough energy with the Air Shooter to take out Needle Man. This Robot Master hops into the air and unleashes his Needle Cannon. Find a spot in his shots to slide or jump past. Needle Man can also use noggin to headbutt Mega Man. Stay far away so you can avoid having to put with that. Obviously, due to the way the Air Shooter fires, it's probably easiest to use it when Needle Man is in the air. ---------- Magnet Man ---------- Recommended Weapon(s): Needle Cannon (NE) Receive: Magnet Missile (MGa) With the Needle Cannon, you definitely won't have to worry about ammo... Magnet Man travels only by jumping, so sliding is your best bet there. When he jumps up to the ceiling, he deploys three Magnet Missiles. They descend whenever Mega Man runs under them. Magnet Man's other move is a magnetic shield that protects him from all attacks. Once the barrier is down, let him have it! -------- Hard Man -------- Recommended Weapon(s): Magnet Missile (MG) Receive: Hard Knuckle (HA) This fight is a cakewalk is you use Magnet Missile... Hard Man starts off by shooting off two Hard Knuckles. These will attempt to lock on to you, but they're really not that hard to dodge. When Hard Man jumps, he slams into the ground, stunning you for a few seconds. Remember, Magnet Missile automatically travels to the target, so just fire and don't care about where it goes. :P ------- Top Man ------- Recommended Weapon(s): Hard Knuckle (HA) Receive: Top Spin (TP) Another pushover! Top Man sends three tops out of his head. After a few seconds, they come sailing at Mega Man. Slide to evade them. Then, Top Man begins spinning and dashes to the other of the room and repeats the process all over again. Five shots from the Hard Knuckle will win the battle. <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> <<< [5.4] DR. WILY >>> <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> ----- Quint ----- Recommended Weapon(s): Arm Cannon (P) Receive: Sakugarne Honestly, would YOU be afraid of a boss on a pogo stick!? After Quint summons his mighty pogo stick, start shooting at his head with the Arm Cannon. As long as you stay a long distance away from him, you will be safe from the rocks he jackhammers out of the ground. Quint will eventually jump to wherever Mega Man is standing. Slide out of the way, and continue firing. --------------------- Dr. Wily (First Form) --------------------- Recommended Weapon(s): Arm Cannon (P) Unless you move fast in this skirmish, it's GAME OVER for you! Right as the fight starts, slide under Wily's machine. When it lands, Dr. Wily deploys a bouncing skull bomb. You can dodge it simply by walking under it at the right time. After the bomb goes off the screen, a talon is launched from the bottom of the 'Mech. A jump is sufficient for that... Then, Wily starts the process all over again. Shoot the Arm Cannon where the evil doc is at. As long as you're careful, you can probably get away from this fight using one E-Tank at the most. ---------------------- Dr. Wily (Second Form) ---------------------- Recommended Weapon(s): Arm Cannon (P) Round two... Wily begins by firing the cannons on his new 'Mech twice. For this boss battle, it helps to jump right before he fires. If you do that, the first shot is sent up and out of your way, giving you plenty of time to dodge the other one. If you don't do that, chances are you'll take a hit. The scientist uses the skull bomb yet again. This explosive detonates when it hits the ground after Mega Man has passed under it. It releases a few, tiny projectiles. To eliminate that problem, move to the far left of the screen. Right before the bomb bounces on top of Mega Man, walk/slide under it and keep going! The projectiles will be out of your way when they come out. As with the previous fight, shoot Wily's cockpit with the Arm Cannon. --------------------- Dr. Wily (Third Form) --------------------- Recommended Weapon(s): Arm Cannon (P) Yes, this is the final form of Dr. Wily's annoying machines! I would recommend staying to the far left through most of this final fight. A homing bullet is fired from the cannon on the robot's arm. If you stayed where I told you to, you can either slide or jump past it, depending on whether or not the bullet is slowly traveling up or down. Then Wily tosses out several 'bots that fall from the top of the screen. Move Mega Man so he's standing under a gap between two robots. The last attack is the skull doing a headbutt. You shouldn't be worrying about that if you're far away from the boss. And, again, aim for Dr. Wily's cockpit. Although the skull flashes when you score a hit, that is NOT the weakpoint! =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= =~ 6) PASSWORDS ~= =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= This section lists several passwords for your use. Thanks goes to the password generator at The Mega Man Homepage for these! NOTE: All passwords here give you four E-Tanks. ----------------- Wood Man Defeated ----------------- 1 2 3 4 ___ ___ ___ ___ A |___| |_X_| |___| |_X_| ___ ___ ___ ___ B |___| |___| |_X_| |_X_| ___ ___ ___ ___ C |_X_| |_X_| |___| |___| ___ ___ ___ ___ D |___| |___| |_X_| |___| ---------------- Air Man Defeated ---------------- 1 2 3 4 ___ ___ ___ ___ A |___| |___| |___| |_X_| ___ ___ ___ ___ B |_X_| |___| |_X_| |_X_| ___ ___ ___ ___ C |_X_| |_X_| |___| |___| ___ ___ ___ ___ D |___| |_X_| |_X_| |___| ------------------ Clash Man Defeated ------------------ 1 2 3 4 ___ ___ ___ ___ A |___| |_X_| |___| |_X_| ___ ___ ___ ___ B |___| |___| |_X_| |_X_| ___ ___ ___ ___ C |_X_| |_X_| |___| |_X_| ___ ___ ___ ___ D |___| |_X_| |_X_| |___| ------------------ Metal Man Defeated ------------------ 1 2 3 4 ___ ___ ___ ___ A |___| |_X_| |___| |_X_| ___ ___ ___ ___ B |___| |___| |_X_| |_X_| ___ ___ ___ ___ C |_X_| |_X_| |___| |___| ___ ___ ___ ___ D |___| |___| |_X_| |___| ----------------- Hard Man Defeated ----------------- 1 2 3 4 ___ ___ ___ ___ A |___| |___| |___| |_X_| ___ ___ ___ ___ B |_X_| |___| |_X_| |___| ___ ___ ___ ___ C |_X_| |_X_| |___| |_X_| ___ ___ ___ ___ D |_X_| |___| |_X_| |___| ---------------- Top Man Defeated ---------------- 1 2 3 4 ___ ___ ___ ___ A |_X_| |___| |___| |_X_| ___ ___ ___ ___ B |___| |___| |_X_| |_X_| ___ ___ ___ ___ C |_X_| |_X_| |___| |_X_| ___ ___ ___ ___ D |_X_| |___| |_X_| |___| ------------------- Needle Man Defeated ------------------- 1 2 3 4 ___ ___ ___ ___ A |___| |___| |___| |_X_| ___ ___ ___ ___ B |_X_| |___| |_X_| |_X_| ___ ___ ___ ___ C |_X_| |_X_| |_X_| |___| ___ ___ ___ ___ D |_X_| |___| |_X_| |___| ------------------- Magnet Man Defeated ------------------- 1 2 3 4 ___ ___ ___ ___ A |___| |___| |_X_| |_X_| ___ ___ ___ ___ B |_X_| |___| |___| |___| ___ ___ ___ ___ C |_X_| |_X_| |___| |_X_| ___ ___ ___ ___ D |_X_| |___| |_X_| |___| -------------------------- All Robot Masters Defeated -------------------------- 1 2 3 4 ___ ___ ___ ___ A |_X_| |___| |_X_| |_X_| ___ ___ ___ ___ B |___| |___| |_X_| |___| ___ ___ ___ ___ C |_X_| |_X_| |_X_| |___| ___ ___ ___ ___ D |_X_| |___| |_X_| |___| =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= =~ 7) GAME GENIE CODES ~= =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= This section contains codes used for the Game Genie cheating device. 008-C4D-E6E = Infinite lives A75-FDC-B30 = Infinite energy A7A-14C-A28 = Infinite weapon energy 09B-F8F-E62 = Start with 10 lives 06B-F8F-E62 = Start with 7 lives 01B-F8F-E62 = Start with 2 lives 49C-55F-808 = Start with 1/2 energy 25C-55F-808 = Start with 1/4 energy =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= =~ 8) CONTACT / LEGAL INFORMATION ~= =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= --------------------- Copyright Information --------------------- (c) Copyright 2000-2004 Ryan "MetroidMoo" Ammerman This FAQ cannot be distributed in books, magazines, etc. or in any other form of printed or electronic media (CDs, etc.) in any way. It may not be given away as some sort of prize or bonus with a purchase, and it may not be used for promotional or profitable purposes. Any characters, names, or other objects are copyright their respective companies. This document and its author are in no way affiliated with any company involved with this game. ------------------ E-mail Information ------------------ E-mail Address: ryanammerman[at]gmail[dot]com Before you e-mail me a question, make sure you've looked through the FAQ to see if your question is answered. If you send me a question that is answered in the FAQ, it WILL be ignored. -------------- Posting Notice -------------- If you wish to use this guide on your site, you may post it without my permission as long as this document is **NOT** changed in any way, shape, or form. The latest version of this guide can always be found at GameFAQs (http://www.gamefaqs.com). --End of Transmission