Kirby's Dreamland 2 for the Nintendo Game Boy Guide to the Rainbow Drops v1.2 by Rob Dalton (rob@daltonator.net) rev. 11/26/00 HTML Version available at: http://daltonator.net/nintendo/kirby.html Contents: i. List of Powers ii. Guide iii. Revision History iv. Special Thanks v. Contact Information ======================================================================= i. POWERS ======================================================================= Cutter: destroys rounded blocks with horizontal lines through them. Fire: destroys solid ice blocks. Ice: destroys ice blocks with holes in the center. Umbrella: destroys blocks that resemble logs. Spark: destroys blocks that resemble computer chips. Spike: destroys blocks that resemble the five-side of a die. Stone: destroys blocks that resemble cobblestones. Rick: No slipping on ice; faster walking speed Kine: Vacuum ability while submerged; faster swimming speed Coo: Vacuum ability in air; faster flight Tip: *To get 100%, beat DeDeDe once before you get all 7 drops and make sure you make it through all six bonus rounds.* ======================================================================= ii. GET ON WITH IT! ======================================================================= ---===--- Level 1: Grass Land Required power: Umbrella Found in Area 3 Proceed through the round until you get to the drop's room. If you don't already have the Umbrella, go through the door on the right and get it from the Umbrella floating around there. Go back, through the door and destroy the blocks with the Umbrella. Easy enough for ya? ---===--- Level 2: Big Forest Required power: Spike Found in Area 2 Go through the round completely, making sure to grab a spike power on the way. Exit and re-enter the round. Go down from the start and enter the door. Destroy the blocks. ---===--- Level 3: Ripple Field Required power: Kine and Stone Found in Area 3 Go through the first part of Area 3 and enter the door. Pass the eels, jump over the pit with water in it, and get the Stone on the other side. Go back and enter the pit. Ride the currents until you see the niche under the center platform. Fight the current and enter. You will be in a dark room beneath an arch of five stars. Go on to the right flat portion of dry land. Jump and press up to enter a hidden door. Use the Stone to break the block. ---===--- ***Level 4: Iceberg*** Required power: Kine and Fire Found in Area 4 This is, by far, the toughest drop in the game. Beat the Efreet and grab Kine if he appears (If not, complete the round and try again). Get past the scrolling area (intact) and enter the door. Jump past the knights and enter the pit to the right of the spikes and hydras. Jump into the left niche (or right) and destroy the blocks over the water. Jump on to the other blocks (covering the pools) and back over the barrier. You will see three stars, three magic blocks and two frogs. Kill the frogs and go down. Move to the left of the blocks. Drop the Fire, inhale a block and spit it out, and quickly inhale the star again. Repeat. If you lose thepower, exit and try again. Be careful not to move up too far or you'll haveto deal with the respawned frogs. Fight against the current, enter the door, and destroy the blocks on the left to get the drop. ---===--- Level 5: Red Canyon Required power: Rick and Spark Found in Area 5 Go to Area 3 and get Rick (lower right). Enter 5 and grab Sparky. Go right, drop down, through the water, past the Sparkys and into the door on the right. Go through the part that scrolls up and try to keep Rick and Spark. When you get to a door, kill the hedgehogs on the platforms above it and enter a door farther up before the scroll squashes you. Destroy the first two blocks with Spark, drop down, and destroy two other blocks with Spark. You'll have to abandon both your power and Rick to get the drop. ---===--- Level 6: Cloudy Park Required power: Kine and Ice to start Found in Area 2 This drop isn't difficult, just time-consuming. You'll have to use four separate powers for this one. First, go to round 5-3 and get Kine from the lower left. Start-Select out of there and go back to 6. Enter the round and go right, making sure to swallow a penguin, until you see a door surrounded by ice blocks. Destroy them and enter. Ride the air currents until you see a 1-up. Drop below that platform to a hidden pool and door. Enter the door and swim against the current, to the left. Enter the door, defeat the Big Spark, get his power, and exit. You will be in the previous area. Go back to the pool and this time go right. Defeat the Big Block and get Rick, but keep Spark. Exit and you will be on the far right of the previous area. Enter the door (watch out on your left for the runner) and knock out the blocks under the cannons to free Coo. Get Coo and exit. Fly against the current to the right and go under the overhang. Beat the Ninja and get Cutter from him. Now go left. Avoid the floating spikes and go into the first door you see. Destroy the blocks with the Cutter and get the drop. ---===--- Level 7: Dark Castle Required power: Fire to start Found in Area 7 Go straight up and enter the door. Go right through the dark area and enter the door. Grab Efreet and go up. Destroy the blocks to the left with the Fire. Now do the same for Stone, Spike, Ice, and Cutter, in that order. You will wind up under the final drop. If you're wondering about where this sequence of powers is revealed, enter as Kine and Spark, destroy the blocks in the dark room, and light up. ---===--- The Final Battle Go and beat DeDeDe again, which should be a cakewalk by now. This time, though, after you defeat him, the essence of Dark Matter bleeds out and the seven drops will merge to form the Rainbow Sword. You're prepped for a battle in the sky, and a fairly tough one at that. Defeat him the first time by deflecting the energy balls he shoots at you with the sword. Try to conserve your energy. After a while he'll go down. Now comes the tough second battle. At first, stay by him and swing your sword as fast as you can as he's shooting four globs at you. Try to whack the globs back at him for a good amount of damage. When he moves, move with him and keep on swinging, but avoid him if you must. After he does it again, he'll start to move around erratically before settling down. Stay to the upper right or upper left of him and swing your sword as he machine-guns around himself. If you're positioned right, you won't get hit. Now DM will rocket into three big loops, at the top, center, and bottom. After that he'll move to the top and fire two nasty beams, move to the center and repeat, and to the bottom and repeat. You must either get behind him or between the beams to avoid it. After that, he'll start repeating. The key to this battle is patience, tactics and timing. Don't go on a rampage immediately; conserve your power and wait for openings. With practice, he'll go down. ======================================================================= iii. VERSION HISTORY ======================================================================= --- 11/26/00: Revamped the wording a bit and changed contact info. Added these various other bits that look like they should be somewhere in a FAQ. ======================================================================= iv. SPECIAL THANKS? ======================================================================= - Duracell and Energizer - Myself - Bob Costas - Caffeine ======================================================================= v. 3-2-1 CONTACT ======================================================================= - If you really insist on reaching me, you can contact me at my main address (daltonator@hotmail.com) or my super-special cost-me-money address (rob@daltonator.net). - You can visit my website at http://daltonator.net where an HTML version of this is located: http://daltonator.net/nintendo/kirby.html No guarantee that it'll mirror this, though, quite yet. - You can ICQ me at 50342303, but I make no guarantees that I'll be on.