Judge Dredd Acclaim Entertainment Inc. A Probe Production For the Super Nintendo A Walkthrough By J.T. (jt@flipmode.com) Ver #1.2 ----- -TOC- ----- 1. Story 2. Controls 3. Heavenly Haven 4. Aspen Penal Colony 5. Cursed Earth 6. Mega City One 7. Hall of Justice 8. Council Chamber 9. Statue of Liberty 10. Janus Lab 11. Top of Statue of Liberty 12. Sewer System 13. RC4 Processing Plant 14. Mega City Two 15. Justice One 16. Deadworld 17. Weapons/Items 18. Passwords 1. Story In the third millennium, the world changed. Climates, nations, all were in upheaval. Humanity itself turned as violent as the planet. Civilization threatened to collapse. And then... a solution was found. The crumbling legal system was merged with the overburdened police creating a powerful and efficient hybrid. These new guardians of society had the power to dispense both justice and punishment. They were the judge, jury and executioner all in one. They were... The Judges. 2. Controls A - Punch/Kick B - Jump X - Send To Prison Y - Fire Current Weapon Start - Pause Select - Switch To Different Weapon Up - Read Computer Screen Down - Crouch Over 2X - Run Over (while crouching) - Crawl On The Ground 3. Heavenly Haven Walk down past the Eat at Otto's sign and blast your first criminal. Execute him or send him to prison, it makes no difference. Down the ladder take out another baddie then switch to your grenades and blow the three ammo supplies. Down another ladder jump up to avoid the gas fumes then down the long ladder to destroy four ammo suppliers. At the top grab a weapon from the container. Climb up still to imprison another criminal and blow four more ammo suppliers. At the computer you can find out all kinds of stuff, even statistics. If you're low on grenades, in the middle of the fumes is a package. Cart another criminal and take his ricochet + grenade. Right before the computer crest the ladder; take out the bad guy and the four suppliers. Check the computer for your status if you want and in the next area shoot three bad guys. Open the C1 container for a ricochet then descend the ladder. Blow out the four no-good nicks while taking minimum damage. The three last supplies can be found down here. Press up at the up sign to leave. *Note - Every 250000 points, you'll rack in an extra life. Now you must get to the exit. Start on your way by expelling the criminal on the ground. If you want the C1 containers open just jump off from the ladder and swing over there. Down again to find another pacing man, do away with him & the three supplies to the left. Check your status on the computer if you want, past the laser & up a ladder blast another perp. Go down the ladder that you didn't come from and project grenades at 6/7 suppliers. Down again take out a shotgun man to receive a heart. Before the laser is a ladder, so shimmy down it. Move down to sentence yet another perp and shatter the three suppliers. Scale it then sentence a perp and take out the four suppliers. Advance past the computer and the barrier should be gone. Have a brawl with what seems like the molten man, shoot then jump over his shots, and try not to stay in one spot or he'll throw grenades at you, if you move too close his shield will hurt you. If you have any grenades use them first. When he falls keep traveling up, blasting a C1 Container for a heart. Snatch the various items and sentence the last perp to use the exit. 4. Aspen Penal Colony Get ready for a lot of brain bashing, as you have to sentence 30 perps. The first two are on the floor you are on. Two more are pacing in the circular chamber, along with a chicken and weapon. Stay where the chicken was and head left. Don't open the C1 Container until both perps are gone, and then take all of the weapons. Get back to the chicken spot then leap right, annihilate a perp and jump down for two more perps. Monitor your progress on the computer; it's necessary to close the security doors. Move down again and continue on, killing perps and closing a security door. When you get to the door that lifts up, keep heading left and close another security door. Also open the C1 Containers for goodies. Then move back right and down for a couple more perps. Grab the heart when you get to it, close the security door and then jump right. Climb down and eliminate the last shotgun guy, and close the last security door. Leap left and head in. You are now in the sewers. Hop down into the sludge and take care of the first bad guy. Arrest them; they seem to give up faster. Do in the shotgun happy character, drop down the ladder and jump over the next one for a perp + C1 Container. The sludge can hurt you too; so don't let it fall on you. Stay on the ladder and fire heat seekers at the joe-schmoe guy. Move right and up for a shotgun man then up again to close the first security door. Leftwards is a shotgun, use ricochets on them. Up the ladder shoot more heat-seekers and close the second security door. Now drop down, ice the joe-schmoe and right there is a C1 Container with a heart for you. Down again is another joe-schmoe in a cave setting. Over is a shotgun holding a boing then another joe-schmoe. Ignore the moving platforms and hop up for another shotgun. Up the ladder is another joe- schmoe, (there are lots of them) and up again is a shotgun with 3 items inside a C1 Container. Continue on and down for a terminal to close the doors. Get to the platforms you ignored, jump on them and ruin a joe-schmoe. When you reach the second Joe make the jumps on the rock platforms left. Take out two more Joes for a C1 Container with a heart to the left. To the right up the ladder is another Joe then a shotgun. Up the ladder are two more Joes with a shotgun. Operate the terminal for closing the security door then cruise directly left, taking out the various Joes and close the security door. Get back to the door you just closed, and move down. Imprison these two guys and close the last security door. To get the extra life and heart, just crawl to them. Move back to where the platforms were and right. Send your last perp to prison, blast the C1 Container and exit. Walk on for a combo of a Joe + shotgun. This place looks like the first but it's not. In the middle mount the ladder and move left to close a security door. Back down then left arrest a perp and his joe-schmoe friend then crest the ladder and pick up the different weapons while closing the security door. In the chamber where the Joe was you can find a heart. Heading right get rid of a Joe along with a powered up shotgun, then close another security door. Approach the middle again and drop down the steep drop. Arrest a perp who gives up some nice weaponry. Up both ladders to smoke both a Joe and a shotgun, then activate the security door. Go down the ladder you didn't come from to sentence a Joe and after the circular sphere is a powered up Joe. Arrest the shotgun then another powered up Joe. For the regular Joe, fire up at him from the ladder. Leftwards are a heart and an elevator maniac. While fighting him, run to the left really fast and take the heart only if you need it. Jump on the platform and when it's up, throw grenades or heat seekers at him. When those are exhausted, just fire your regular gun and dodge his grenades and giant baseball bat and you should win. Continue to the left and up. Fire a ricochet at the perp to imprison him, and then exit here. 5. Cursed Earth The ungrateful bastards of the Tribunal have made you go here so your main objective is to prove your innocence. The secondary objective is basically to annihilate everyone on screen. Over the first sand dune is an Amazon like warrior so sends it back to the jungle. Take the grenade and climb up for a commando character. Jump high to reach the heart then back down. Leap over the acid pools, kick down the Amazon and kick down the wall. Resume kicking the commando and shoot the powered up Amazon from a safe distance. Up the ladder is another commando, on the log bridge you can take him out easily. Fire up at the commando above you; fare on to sentence another. Ice the 2 commandoes, and then down is a powered up Amazon. Kick down the two walls and climb up to prove your innocence. Go back and leap across this time, launch a grenade at the commando then down the ladder there is another one. Kick the Amazon along with the wall down then clean this whole area out. At the top right the exit can be found. Now you have to find the Book of Law. Start by blasting the Amazon and upwards are two commandoes and a powered up Amazon. The commando on the far left holds a heart so grenade him and take it. Walk on and after a commando is a grenade then another C. Drop down, to the left is a powered up C with a regular C; to the right is an Amazon. Climb down where the Amazon was to find another one. Where you see a C above you shoot him then swing across. Drop down and grenade all of the Amazons in this area, even the powered up Amazon dies with one grenade. Get back up, pick up the grenade and throw it at a powered up commando. Grab the hooks to get across and bomb this one for a heart. Go back to grab another grenade then proceed on. Fall down to face one of those machine guys. Throw all three grenades at him and stay on the left side. When he walks away get a couple of shots in. If you have a double whammy or heat seeker shoot them. Try to leap over the shooting fist, the rock chunks and don't be in the way when he charges. After you run out of the good ammo, leap over him and shoot him in the back. After a bit he will give up the Book of Law, climb up the right side and exit. 6. Mega City One Arm yourself fully, sounds good. Shoot and arrest the litterbug, then face a flame throwing person. Work your way down, then left taking out everyone in your path. Remember, arrest the litterbugs for items + the arrest bonus. Climb the far left ladder to find someone else on there, shoot him off. Grab everything you see, when you find the supplies shoot them open and grab the cornucopia of firearms. In the middle of the sewer climb up and send two litterbugs to prison for a heart and other things. When you are right next to the heart & bag, bend down and crawl for it. At the far right is the exit. Toast the flamethrower, and run on. Shoot down the orb and the sky surfer. Down bottom left, shoot both orbs and while heading there get both litterbugs arrested. Blast the sky surfer out of the sky. When at the bottom left sentence the flamethrower and run inside the gravity chamber. Shoot the can to find an extra life. Go to where the ladder was and right there is a litterbug. Trash him and drop down for another sky surfer. Advance right for a flamethrower, launch a grenade at him and get your mission status at the terminal. Down the ladder is a powered flamethrower, one grenade for him. Across is a litterbug then a C1 Container. Down still is another litterbug, land on the bouncing thing to pick up a jet pack. Hover to the right and get 3 items. Drop down for a litterbug then fall off the edge. Smoke the flamethrower and read the terminal. In the gravity chamber smoke another flamethrower for two more items. Hop on the machine that you see and ride it up. Hover right next to the C1 Container, open it for a badge + a life. Move left and grenade some supplies. Now jump off and take care of the supplies while snatching the weaponry up. After that's done, fall down and exit left. 7. Hall of Justice Remember those commandoes from Cursed Earth? They are judge hunters, and you have to arrest 12 of them. Take out the first hunter and the bullet machine. Down is a thug, use your regular gun and run past the laser. Down again are another machine and a card. Down the chute, the card is for the door to the left. Up again are another judge and thug. To the left blast the C1 Container then take the items with the security card. To the right are a hunter and the chute. Check the terminal if you want and down is a powered up thug with a hunter. There's another machine and hunter. Use the stairs to reach the C1 Container & security card. Two hunters + a thug are in this area. Up is a machine and a hunter, arrest him for a card. Jump off the stairs for an extra life, and then do it again for another card. Up the chute blast the hunter and get access to the council chamber. Clear the chamber of everyone then move down. Use your last card and leave this place. 8. Council Chamber Shoot the C1 Container, along with the thug. Cruise past the laser to find a powered up thug, a hunter and a machine. Down the chute are two hunters with a thug. Past the laser is a card + heart. Slide down the chute for a smashing block. Maneuver past it and take out the hunter for two C1 Containers, one with an extra life. Up then right is another C1 with a card next to it. Another smashing block with a hunter then up. A thug and a hunter are prowling around. Blow the C1 for a big heart + card. Next up are lots of enemies. After them you can find a machine + hunter. Take these guys out and move on. Shoot the C1 and move down for a real computer. It tells you where Rico is headed so slide down the long chute, take out the machine and last two hunters to exit. 9. Statue of Liberty The ride there is short, but plagued with bad guys. Kick them or shoot them, you'll get a bonus either way. The ride ends when your Law Master vehicle gives out on you. These ABC Bots are TOUGH! The fact that they take 2 high explosives, coupled with they can pound the ground + shoot heat seekers; it's enough to make your head spin. Destroy your first one and shimmy up the ladder. Check the terminal for your status and shoot two orbs out of the sky. Don't take the heart with the machine by it. When you see the spinning red icon, take it then leap far to the right. Take out the ABC Bot then climb up for the last one. Snatch up everything you can and bounce. 10. Janus Lab Up the ladder is an exploding clone so back away after you blast it. Move left then down for a C1, jump on the platform advancing towards you. Duck down to avoid the fumes and destruct a machine. Move up to destruct another machine, then a clone. Down then right is an ABC Bot and a stockload of weaponry. Up two ladders is another machine, then a clone maker. Project a grenade at the clone maker and shoot the orb blocking the ladder. There is another clone and a terminal. Down immediately is another clone with an ABC Bot for company. To the left is a big heart. Up then fare right past the smashing block and up destroy the clone pod then leap on the floating platforms. On the second one, aim across for the ABC Bot, only 5 more to go. Move down, right then down again. Take out the clone along with the ABC Bot below. Travel left past the smashing block & a clone is stalking around. An ABC Bot happens to be over here also. After they are gone get back to the third platform. Up there are a total of 3 ABC Bots in this area. When they hit the dust gather the various weapons & exit. Destroy the clone & his tube. A flamethrower greets you, smoke him and move on. Down a couple of times are another one, and then another one wandering a ramp. Trash the two clone tubes and mount the ladder. Deactivate the terminal and open the C1. You can find a flamethrower downward + an ABC Bot. Torch the two clone tubes, then head right for two more. Back left up the ladder is a machine then later another tube. Directly down is a terminal and beneath that another tube. If you aren't fast enough the clones will hop out so hurry! Right from the terminal there is an ABC Bot, powered up flamethrower and four more tubes (clones sold separately). Beneath the tubes is the last terminal so deactivate it. The C1 houses a heart & grenade. Back underneath the 2nd terminal is another tube. Drop down then move right for the last 2 tubes. Now head down and past three ABC Bots, a flamethrower and a machine the exit can be found. 11. Top of Statue of Liberty Go through, opening C1 Containers and gathering ammo. About halfway there, you'll meet your genetic twin, Rico. To get to him fall off the crumbling bridge and climb up to him. Blast him two times quickly and he'll proceed into his flying mode. Basically fire everything you've got at him while avoiding the grenades. You'll know if he's hit because a weapon drops from him. Save these up for later when everything is gone. After he runs out of grenades the heat seekers come. When you have about 20 of the small canisters he has dropped, stand in a remote spot and when he comes near you let him have it. After a couple of hits he buys the farm. Proceed to your hard-earned exit. You would think this is the end, wouldn't you? 12. Sewer System The first two criminals you can arrest, the flamethrower you can't. Lob a grenade at the flamethrowers; the second purple guy gives up a heart. The next purple guy you encounter is powered up. Keep traveling through and you'll fight 3 flamethrowers in a row. After two thugs, one on a ramp travel down. This purple guy is also powered up. Blast a regular purple guy and the thug. Operate the terminal to see your status. Left of it is a powered up torch with some thugs. Blast your way through lots of thugs while climbing/going down various ladders. Pretty soon you'll find the Gila Munja, those green amazons from Cursed Earth. Two are on the same floor and one is guarding the exit. After their done you may exit. Nothing really to say, except when you reach the steel you must kick them in. When you reach the dirt path after a powered up flamethrower there is a big heart there. If you can't get past the barrier, this means you haven't destroyed all the Gila Munja. After you get past it you'll drop to a Gila Munja riding a tiger. The tiger is a fire breather, it also claws at you and to help you the Gila Munja will drop a net on you. Simply blast the Munja while staying away from the abovementioned hazards. The armor works best here though. 13. RC4 Processing Plant To the left is a canister. Drop down, eliminate the Joe then blast another canister. Move right to release a hostage along with another canister. Now see the green gunk? You need to dash across it. See the four platforms? Run left of them, drop down and over and take out two platforms. Up the ladder is another Joe beside a canister. Up another one are two more canisters. Jump across until you reach a Joe guarding a hostage. Free her and shimmy up the ladder. There are four canisters in this area, along with 2 Joes so be sure to get them all. Leap off the backward tracks for 2 Joes and 2 canisters. You can check the terminal also. Backtrack to the backward tracks again and move left. If you can get to the ladder and fire from there you will get the heart. Free the hostage and destroy another canister. Where the strong Joe once was there is a canister up. Maneuver left avoiding the acid drops and terminate another Joe. Keep going, free the last hostage and blast a strong Joe. Jump and fire two shots for the two canisters left of you. Stand on the fender and leap up to the top. Take out the strong Joe, grab the extra life then destroy the last canisters. Drop down to leave. Take the weapon and climb up. Eliminate the Joe, strong Joe, hunter along with a clone. All the way to the right after a Joe is another can. Down the ladder you can find a red guy, a hostage, two canisters and a grenade. Get back to the middle and drop down to eliminate the red guy. Another red guy with a Joe are next to a terminal. Drop down, take out the Joe with a hunter and climb the ladder for a big heart. Go all the way down to blast a powered up hunter. Free the hostage there, move right for another hostage then left for another one. Head back to the terminal and shoot a powered up schmoe. Get rid of the clone with a grenade to face another Joe with a red guy. Climb up, take out the hunter along with the schmoe and free the hostage. Also take out both canisters in here. Move left and drop down. Collect all the items then destroy two more canisters. Use the hovering device to reach the extra life then quickly duck because of the monster. Climb to rescue the last hostage. To get the next 7 canisters you must find Cell #48. Crouch under the left wall and work your way there to blast the 7. For the last 4 canisters, look for the words SEC 79, make a running jump to the right over the wall and you'll be invincible. Take out the perps & canisters then collect the items. Climb down the ladder to the right and smoke the strong schmoe with the clone. Free the hostage then exit. 14. Mega City Two Trash the litterbug and blast open the garbage bin for some guns. Board the platform and break out the ricochet for all shotgun guys. Go through, arresting everyone and shooting open the cans until you reach the sky surfers. Blast them out of the sky whenever you see them, as they are the 'hardcore' of the group. Basically go around arresting everyone until you find the exit, which is located on the high left side. Arrest both guys located on your floor and go up the ladder. Arrest this litterbug and when you hear a strange sound start firing upwards at a sky surfer. Travel though, opening C1 Containers and arresting every type of thug there is until you get to the flying machines from mega city one. Board the first you see and ride it up to another. Board that one and ride sky high to the third one, and you'll fight Chopper. Basically if you can't control the machine you'll lose. Just draw him towards you and fire away. His heat seekers and laser blasts are easy to avoid. 15. Justice One It's nice to know that all of these missions have been 'mere distractions'. This level is difficult. It's filled with; ABC Bots, flamethrowers, lasers and all types of hazards. You can find the first terminal after about 3 ABC Bots and 2 flamethrowers + a red guy down the second ladder on the right wall. On the elevator next to it is a C1 Container. Get back up and travel on through and when you reach you 4th or 5th ABC Bot, run past them and up the ladder to activate the security doors. Two jump kicks will sentence both powered up flamethrowers near a C1 Container. The armor also works well on the ABC Bots. When you reach the small space don't think it's a dead end because of the elevator. Past the flamethrower is the last terminal. Go down the first ladder you see and dispatch the red guy. Past the last ABC Bot and red guy is the in door. All you have to do here is find the three terminals and let them close the doors. After that is done the exit is located towards the right on the bottom left. Another level? Now it is just getting tedious. Here are the tips for the level. In order to get past the lasers you must find two broken down computers and blast them. When you reach the fading laser beneath the guy is a big heart + some other stuff. In order to beat the alien creature you have to move the C1 around so you can reach the hooks on the ceiling. Just fire away on top of there and when it knocks you off, immediately get back up there. Use your most powerful weapons on it so it goes down hard + fast. In order to find the IJD you must find the 81 aircraft, you know the one with an ABC Bot? Use the bouncing machine to jump left and you'll stumble onto it. Cruise right from where you fought the alien & exit past the ABC Bot. 16. Deadworld Go around and get the general feel of this place. Down jump on the ceiling hooks and keep climbing over. A muscled person will try to attack you, dodge him and move on. Don't stay in one place too long as spikes will come up. When items drop down from the sky get away from the pitchfork demon as they regenerate. Get on the platform and avoid the midget if you want to. There lots of boings all over the place too. After that just look around for the exit, then the game is finished. 17. Weapons/Items Boing Description: Has a B on it. Use: Fires toxic bubbles Ricochet Description: Resembles a bulls eye Use: Bounces off of walls, makes perps surrender Grenade Description: A green/black shell Use: Taking out supplies/enemies very strong Heat Seeker Description: Orange/red stripe Use: Tracks nearest enemy and detonates on him Double Whammy Description: When you have two heat seekers Use: Sends out two heat seekers Badge Description: Looks like a badge Use: Extra life C1 Container Description: Box with C1 on it Use: Random Items High Explosive Description: Little fire insignia Use: Taking out anything Incendiary Description: Yellow bull's eye Use: Torching things Armor Description: Kind of like a cigar, yellow band Use: Slicing enemies - semi strong 18. Passwords Here are the only passwords I caught during the game, have fun! Password - FCWZ Password - CRQF Password - QBGB Credits "Dev j" for the third password I didn't catch (c) Copyright 2001 J.T. 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