3/6/2003 ======================================================================= Final Fantasy Legend II Mutant/Boss/Secrets guide version 1.6 Copyright 2003 (Like anyone would copy it) By Cyan of Doma aka Czar Email: craizedeez@hotmail.com (Its my girlfriends addy) Contents: I:Pretext IA:Version 1.6 changes II:Abilities III:Enemy/Boss listing IIIA:Boss strategy IV:Tips and Advice V:Secrets VI:FAQ VII:Credits VIII:Legal ================================================================================ ============================================================== I. PRETEXT I decided to make this Faq since ive been playing this game non stop since ive got it. Im pretty sure it will be helpful to people looking for abilites. All findings are based on my reasearch and may not be COMPLETELY accurate. I will be sure to update often, and fix any errors that may be here. IA: 4/12/2003, Version 1.1 update. Added some new art and made many changes. Spellchecks and FAQ/Credits/Secrets updated. Boss strategy secton created. 4/13/2003, Version 1.2 update. Corrected info on weaknesses and some abilites. Thanks to Amuseum for the help with that. More spellchecks and small updates within. Cleaned up Abilities section with non repetitive information. Added more detailed info on credits section. Added my email for more detailed feedback. 4/13/2003, Version 1.3 update. Added more detailed info on dragon warp and trashcan bug secrets. Added more enemies to central shrine list. Added more rare weapon drops to secrets section. Added more accurate boss strategy information. Many other minor changes. Told ya I would update often =P. 4/14/2003, Version 1.4 update. Added Robot agility trick to secrets section. Added Interconnecting shops/inns trick to secrets section. Added Easy Exploration trick to secrets section. More detailed boss strategy info. Many other spell checks and little additions. 5/2/2003, Version 1.5 update. Changed name of faq to lure more people into reading it. Small spell checks and additions. Several tweaks enemy/boss listing section. Added more questions and answers to FAQ section. 5/20/2003, Version 1.6 update. Added Gameboy SP info to stat building and haniwa encounters in Secrets and FAQ section. Additions to Abilities section. More boss strategy information regarding monsters. Added magi bug information to Tips and Advice section. Added caps to some areas for better direction. ======================================================================= II. ABILITIES Here ive compiled a list of all the abilities and there functions. They are arranged in order by levels. First off, any enemy after the first 2 worlds in the game can give you a weakness. This will be displayed as an X-(Element). Example: X-Thunder, X-Fire, X-Ice. So keep in mind that this applies for all of the following. Also, abilities like O-Ice, O-Fire, and O-Thunder cannot be obtained by mutants. Weaknesses are level 0 abilities. Also you start with either Flame or Blizzard(Male get blizzard, Female gets Flame)on your mutant. I have never been able to get these abilities on them again, so if you want them, remember that. Level 1: Warning-Prevents unexpected attacks. Cure-Restores HP. Fire-Fire elemental attack. Ice-Ice elemental attack. O-Poison-Prevents poisonus attacks such as acid, gas, poison. Level 2: O-Para-Prevents Sleep and Stun. O-Quake-Prevents damage from Quake. Thunder-Thunder elemental attack. Level 3: Steal-Steals GP from all enemies. GP stolen increases with agility. Blitz-Lowers an enemies agility. Level 4: Gaze-Paralyzes enemy group. Stonskin-If attacked physicaly, will counter with petrify. Hypnos-Puts enemies to sleep. Level 5: O-Weapon-Halves damage from physical and weapon attacks. Surprise-Will be able to strike first in some battles.. O-Stone-Prevents petrification. Explode-Sacrifices all HP to kill all enemies on screen, will not work on major bosses. Heal-Heals status ailments like stone, blind, curse. Stongaze- Petrifies an enemy group if successful. Charm-Confuses enemy. Level 6: Mirror-Reflects magic. Teleport-Can teleport to a previously travled city/dungeon. Touch-Absorbs HP from enemy into own HP. P-Blast-Powerful psychic blast attacks all enemies. O-Change-Immune to status changes, also acts as O-Weapon. O-Damage-Immune to elemental magic. Level 7: O-All-Immune to all, acts as O-Change and O-Damage. Recover-Will regain some HP at end of round. Flare-Most powerful magic spell. ======================================================================= III. ENEMY/BOSS LISTING This is my list of enemies and bosses. This will show which abilites can be obtained from them. And the levels that they come in. Each ability has a "level", that varies on which enemy you face. First world: Jaguar, Skeleton, Goblin, Lizard, Spider, Asigaru, Fly, Fungus, Toad, Gang. Abilites obtained: Cure, Fire, Ice, Warning, O-Poison. These are all level 1 abilites. Bosses: BabyWyrm, Rhino. Abilites obtained: BabyWyrm: Thunder, O-Quake, and O-Para, these are level 2 abilities. Plus all level 1 abilities. Rhino: Steal, Blitz, and all level 2 and 1 abilites. Steal and Blitz are level 3 abilities. Ashuras World: Zombie, Slime, Eagle, Snake, Trooper, Barracud, Wererat, Pebble, Flower, BabyWyrm, Redbone, Octopus, Beetle. Abilites obtained: Up to level 2 abilities. Bosses: Woodman, Ashura. Abilities obtained: Woodman: Up to level 3 abilities. Ashura: Surprise, O-Weapon, Heal, O-Stone, Stongaze, Explode, Charm, Hypnos, Gaze, Stonskin, all level 1, 2, and 3 abilites. Surprise, O-Weapon, O-Stone, Stongaze, Heal, Charm and Explode are all level 5 abilites. Gaze, Stonskin and Hypnos are level 4 abilites. Giants World/Ki's body: Rhino, Woodman, Worm, Fiend, Oni, Amoeba, Silver, Terrorist, Crab, Robo-28, Grippe, Plasma, Cobble, Samurai, Conjurer. Abilites obtained: Up to level 3 abilities. Bosses: Phagocyt Abilities obtained: Up to level 4 abilities. Apollos world: Kelpie, Bigeye, Moth, Griffon, Raven, Medusa, Hofud, Jelly, Tortoise, Phagocyt, Ghoul, Mapleman, Cameleon, Wyrmkid, Sabrecat, P-Spider, Virus. Abilites obtained: Up to level 4 abilities. Bosses: Dunatis Abilites obtained: O-All, Flare, Recover, P-Blast, O-Damage, O-Change, Touch, Teleport, Mirror. Dunatis gives abilities at ALL levels. So expect anything from it. Recover, O-All, and Flare are level 7 abilities. P-Blast, O-Damage, O-Change, Touch, Teleport, and Mirror are level 6 abilities. Guardian and Venus Worlds: P-worm, O-bake, Mushroom, Werewolf, Sprite, Clayman, Hornet, Hawk, Mechbug, Baby-D, Guard, P-Toad, Chafer, Wh.Belt, Thunder, Ogre, Mantcore, Magician, LiveOrk, Harpy, Robo-Z, Turtle, Piranha, Champgno, Komodo, Triceras, P-Flower, Serpent, Warrior, Mercenar. Abilities obtained: Up to level 5 abilities. Guardian World Bosses: Ogre, Mantcore, Magician, Commando, Ninja. Ogre, Mantcore, Magician Abilities obtained: Up to level 4 abilities. Commando, Ninja Abilities obtained: Up to level 5 abilities. Venus World Bosses: Hermit, Mephisto, Phantom, Venus. Hermit, Mephisto, Phantom Abilities obtained: Up to level 5 abilities. Venus Abilities obtained: Up to level 6 abilities. Race Circut: P-flower, Mantcore, Magician, Tortoise, Antlion, Serpent, Mercenar, Triceras, Ogre, Piranha, Champgno, Ammonite, Tororo. Abilities obtained: Up to level 5 abilities. Bosses: Adamant, Lamia, Watcher. Abilities obtained: Up to level 6 abilities. Edo: Hermit, Mephisto, Boulder, EvilPine, Gaebolg, Tarantula, Knight, Gazer, Mosquito, Stoneman, Anaconda, Fairy, Phantom, Pathogen, Commando, Ninja, Wyvern. Abilities obtained: Up to level 5 abilities. Bosses: Hatamoto, Echigoya, Dolphin, Magnate, Shogun. Hatamoto, Echigoya, Dolphin, Shogun Abilities obtained: Up to level 6 abilities. Magnate Abilities obtained: All levels Nasty Dungeon: Nitemare, Firemoth, Catwoman, Young-D, Wraith, Dinosaur, Demon, Answerer, Adamant, Snowcat, Lamia, Swallow, Ten-Gu, F-Flower, Dragon, Naga, Chimera, Cocatris, Watcher, Sorcerer, Ridean, Nymph, HugeToad, Shark. Abilities obtained: Up to level 6 abilities. (Note: level 6 abilities may only available after 5th floor of dungeon.) Valhalla Palace: Killer, Lamia, Answerer, Dinosaur, Snowcat, Adamant, Demon, Wraith, Catwoman, Young-D, Lavaworm, Shark, Ghast. Abilities obtained: Up to level 6 abilities. Bosses: Odincrow, Sleipnir, Odin Abilities obtained: All levels Final World: Ten-Gu, Dragon, Sorcerer, Ridean, Nymph, Watcher, Ice crab, Cocatris, Naga, Hugetoad, F-Flower. Abilities obtained: Up to level 6 abilities. Bosses: Minion, Warmach Minion Abilities obtained: All levels Warmach Abilities obtained: All levels Central Shrine: Wight, Ironman, Paladin, Bl.Belt, Musashi, Cicada, Shiitake, Demoload, Rakshasa, Scylla, Rock, Squid, Roc, Wizard, Moaner, D-Turtle, Intrecept, Sphinx, Wyrm, Pudding, Cancer, Giant, Giantoad, Sunplant, F-Spider, Plague, Hydra, Haniwa, Spector, T-Rex, SS, G-7, C-Fisher, Salamand, Sandworm, Madceder, Gloom, Gunfish, Kingcrab, Great-D, Garuda, Blackcat, Sylph, Boneking. Abilities obtained: All levels Bosses: TianLung, Fenrir, Apollo, Arsenal-(Note that Arsenal doesnt yield any abilities.) Abilities obtained: All levels. Ive noticed that TianLung, Fenrir and Dunatis all give the same amount of gp after battle. If you beat one TianLung or Fenrir you get 363 GP, the same for Dunatis. It seems that these are the only 3 monsters that give that much gp for just one being defeated. Perhaps they may be more prone to giving better abilites as well. ======================================================================= IIIA:BOSS STRATEGY (This is one of the guides more alluring sections) Here are some good tips for all the major bosses of the game. First of all, if you have robots, the earlier bosses shouldnt be that difficult. Just boost there agility with weapons or use the robot agility trick(secrets section)and they will be quite effective. ASHURA: Mask owns this fight, give him a better STR weapon than the hammer. If your really having a hard time, give him the Battle sword you got just before Ashura. The fight should end in 3 or 4 rounds. Give someone the Fire Magi, and if you can afford it, Sleep works against Ashura. If you have monsters, its possible to get a sprite, or even 2 sprites before ashura. They will work extremely well with there sleep and cure spells. If you can get Medusa, you may be able to defeat him with Stongaze. Ashura has O-Damage, so elemental magic is useless. Check Amuseums excellent Monster Evolution FAQ for details on transforming monsters. Finally, if you have some good mana, try equiping a Psi Dagger as well. VENUS: This will be a tough fight, unless you have been building massive stats. Venus has about 3000 HP, O-Damage, Flame, Charm, Erase, and a nasty Blitz whip. If you have a party of all humans or mutants your stats may not be that high. If you have sub par stats, I suggest building up GP and buying some Giants Defensive gear, and Speed Ups from Port town in Apollos world. The armor will give you good STR, and the Speed ups will boost agility by 20 when used in battle. You should have a Flame sword from the volcano, Equip it on your strongest fighter and equip speed ups as well. If you have enough gold, you can really buy your way past Venus. The Flame shield and Fire magi will protect you from Venus Flame attack. If you have been following my FAQ, you can see that you can get strong abilites like P-Blast and Flare on mutants up to this point. These will work well against Venus. Psi Swords will work well with good agility and mana. Also, you can get weapons like Magnum pistol, and Bazooka from the commando in the guardians world. These work extremely well against venus. If your really lucky, you might get an Ice Sword from the Ninja after you save Lynn. Grenades are effective, but nothing spectacular. If you have monsters, It is possible to have a Gazer, Fairy, Hermit, or Phantom before venus. Equiped with the Power magi, the Hermits W-Pincer is quite effective. Fairy has Sleep, which will work. Gazer has Beam, and Phantom has Touch. All of which can be boosted with the mana magi. Finally,(WOW that was a lot of strategy for Venus!) Venus is succeptible to Stone as well. Try using Stongaze or a Stone book(Dont remember if you can buy them yet)on her, you may get lucky. MAGNATE: Another difficult fight. Magnate has a Massive 5500 or so HP, O-Change, Vulcan cannon, Katana, Thunder, and a devastating Tornado. But you now have access to much better weapons, armor, and spells. If you have a lot of gold, you can buy Flare books from Echigoya before the court scene. Keep that in mind. If you went into the Race circut with a gazer, eat the Watchers meat at the end, you will get a very powerful Nymph monster. Its whirl and spells do wonders against magnate. And of course, If you dragon warped(see secrets section)you can have the most powerful monsters in the game before this fight. You also should have the Hecate shoes. Give them to your highest mana player. And equip a Flare book. Magnate is succeptible to elemental magic, but its not that effective without massive mana. Taro should use Muramas, and if you can afford it, give him a Giants helmet for extra strength. The Samurai bow and Laser gun will do about 300 or so damage each shot. A heal staff could save your life here after a Tornado attack. Keep up the attacking and eventually magnate will fall. ODIN, SLEIPNIR, ODINCROWS: The fights arent getting any eaiser just yet. Odin has about 3500 HP, O-Change, and a powerful Sleipnir and 2 Odin crows with him. He also has and surprise, which may catch you off guard without warning. He will attack with Lightning, Ice, and a vicious Gungnir spear. He will also cure himself. If your hit with the spear, unless you have mass HP, you will most likely fall. Ninja gloves, and abilites like O-Weapon, O-Change, and O-All will half the damage. Equip the Aegis magi and put it to use. Try to take out the pets in one turn with Flare, P-Blast, Missiles, or another powerful group attack. The odincrows are really just annoyances, they dont deal much damage. Beware there Tornado attack however. Attack Odin with those spells and use your strongest items. If your not having much luck attacking with swords or axes, use items like Samurai bow and Laser gun. Lastly, the sleipnirs meat can give you a monster you cant normally get until the central shrine. If you have a Ten-Gu, eating the sleipnirs meat gives you a Slyph, very powerful monster. At the same time, you may elect to try for the Gungnir spear odin drops. Although you cannot have both. It may take many times to get the spear, but its worth it. MINION: This boss isnt really hard at all. Almost all of its attacks are elemental, so the Aegis magi will be your first priority. Pound it with you strongest attacks and it shouldnt give you too much trouble. Minion has about 4500 HP, Blizzard, Flame, Lightning, Gas, and Tornado. Its tornado is really the only thing to worry about. Remember that you lose all magi collected up to this point after the battle. So if you dragon warped, you may not want to fight this boss at all. WARMACH: This boss can take out an entire party if your not careful. Use Dads heal staff each time after you suffer a Missile or Nukebomb attack. WarMach has a whopping 10000 HP, but by now you have the strongest weapons and armor in the game. Being a robot, spells like Flare, P-Blast, Psi pistols, or any mana attack will deal big damage. I equip Dad with a flare book for some extra damage. Just keep healing after the missile/nukebomb attack and you should make it through without too much trouble. Its bash attack is powerful, so equip your lead player with some good armor. Its Paranail is nothing to worry about, it will usually fail. WarMach may drop a Nukebomb after being defeated, but im still working to see if this is true or not.(Quite frankly I doubt it, all Ive gotten is a Missile) APOLLO: Apollo has over 20000 HP, so unless your party is super strong, your better off just outlasting him. If you can endure so many of his attacks after his transformation, he will just explode and you will win the battle. If your going for the kill, you will need to deal huge amounts of damage to him. His first form is immune to elemental magic, and non group attacks, exept laser guns. Tanks are not that effective. Dont hesitate to heal after his Masmune and flare attack, as he may come after you with another before hes finished. And dont forget about the heart magi, it can be a life saver. Again if you dragon warped, you will lose all magi collected up to this point. TIANLUNG and FENRIR: First of all be sure to SAVE before taking on these beasts. Both often use back to back Tornados, and that usually spells the end of your game. Use your best group attack weapons like Xcalibur, Psi Pistol, Gungnir spear, Samurai bow and so on. TianLung has about 2100 HP, and Fenrir has about 2500 HP. These may be exaggerated estimates. If you end up having to fight a group of 4, dont even bother healing, just go in for the kill. HANIWA: This isnt really a boss, but it fights like one. Haniwa has about 10000 HP, O-All, Recover, Flare, Quake, Bash, and the most devastating sword in the game the Seven sword. Use Isis Aegis magi right away or Quake can cause big damage. Bring a Heal staff, and dont hesitate to use Isis Heart magi. If your hit with the seven sword, its over for that player. Encountering one of these is extremely rare, but should you run across one you can run, or use the Hyper cannon to kill it right away. Explode works too. If you can get the seven sword, consider yourself very lucky. I have gotten 3 in about 4 years playing this game. If your going to take it out the hard way, your going to need HP over 600, a heal staff on a good mana user, and deal some big time damage. The haniwa recovers HP at a staggering rate. There has been some talk of the haniwa droping meat on the FFL2 board lately. I thought it was rubbish, but then more came forward saying they have seen it. Perhaps it is true? ARSENAL: The games final boss is only as hard as you make it. It has about 20000 HP. Another mechanical creature, magic will deal good damage. I recommend Psi Pistols, a Heal staff, and Flare books for this fight. If you have no one with high mana, use Laser Pistol or Samurai bow. If your playing with monsters, try for Titania(Flare and spells), Beholder(Beam), Kusanagi(Critical), or Lich(Flare and spells). It has massive defense, so unless your Str or Agi is very high, it will do little damage. It starts off by attacking with its 4 cannons. Each of these cannons has 1000 HP, after you damage it for 1000 HP, the cannon is destroyed. If you take too long to destroy all 4 cannons, they will self repair, so attack hard until there gone. Arsenal will then attack with the smasher, this is when you should heal up. The smasher isnt that bad of an attack. Time your attacks so you get fully healed before its next phase of attack, it takes about 1500-3000 damage before it launches. Then it will launch the smasher, and you will take 1000 damage spread out randomly over your party. At the most, one player can suffer about 500 plus damage, but the other 3 will take less. Now you must quickly finish it off, have one player use the heal staff, preferably one with high mana. The others should attack with all there might. This is the LAST battle, use all of your strongest weapons like Glass sword. If you were lucky enough to get the seven sword, put it on the player with the most strength and agility. The sword bases hits on agility, and damage dealt on strength. I had a male mutant with 99 str and agi and did about 3500 damage a strike to it. If you have max stats, boost your str to 129 with giants gear, and it will do even more damage. Whew, well thats all I can get off the top of my head, keep in mind this is my first FAQ. Ill be sure to update this list many more times before the final version. ======================================================================= IV. TIPS AND ADVICE This is my advice for playing the game with mutants. This area will address issues concerning my experience with mutants. Some of which may be quite useful. If there is one thing ive learned about mutants and abilities, its that getting the good ones takes patientce. Save right before an enemy that yields good abilites. If you dont get the one you want, reset, and try try again. Ive noticed that new abilities tend to jump up levels or down levels from the previous ability for each mutant. An exapmle: I just defeated Dunatis, my first mutant lost O-Stone and acquired O-Quake. Hence the ability lost 3 levels. From the level 5 O-Stone to level 2 O-Quake. My second mutant lost Cure and acquired P-Blast. Hence the ability gained 5 levels and etc. I belive the level gained or lost is random, and no way to influence it. However, going into a battle with a higher level ability will increase the chances of getting a better one. If you have O-Damage (Level 6) even if it just increases one level thats all you will need for O-All, Flare, or Recover. I suggest getting at least 2 good abilities on 2 diffferent mutants from bosses. Any enemy that yields level 5 or higher abilities id try for it. This may take some time, but it will be worth it. Equip your mutants the most efficient way you can. If you have a mutant with O- All, then you dont need armor such as Ninja gloves, Dragon armor, Arthur armor, other than for the defense boost. You may want to use the extra slot for a weapon, or spell book. If you find 4 abilities to be too many, you can adjust it. You can only do this around the start of the game. If you equip a mutant with enough items, they will only learn new abilities if there is an empty slot. You can have a mutant with just 3, 2, or even 1 ability if there equip screen is full. I find this useful near the end of the game, the extra slot really helps around there. If your going to do this, dont forget to always have there equip screen full. Some people still dont realize that switching abilities on the abil screen is the way to choose the ones you want! Say you have a mutant with 2 warnings, cure, and recover. Naturally, you would want to keep recover, so make sure its not the LOWEST ability on the abil screen. Only the lowest ability will change after a battle. Heres an example: Warning Warning Cure Recover (Switch recover with one of your warnings since 2 are useless) Warning Recover Cure Warning (Now this ability will change after a battle instead) Get abilities that will work well with your mutant. If you have a mutant with high mana, then try to get a powerful attack ability like P-Blast or Flare on them. Or, if you have a mutant with low defense or weaknesses, try to get O- Weapon, O-Change, O-Damage or O-All on them. Spread abilites out over your mutants. If you have a 4 mutant party, then choose abilities wisely. Like get surprise on one, and warning on another. Or get them both on one. If you get a mutant with Surprise, Warning, O-All, and Recover, then you will need to equip some kind of weapon or spell to attack. Its a good idea to keep at least one type of attack available at all times. Use the Magi! The mana magi will boost mana related attacks! So if youve got a mutant with P-Blast, but its not doing as much damage as youd like, equip it for better results. Or if you have a mutant with O-Damage, then you dont need the Aegis or elemental magi equiped on them. Or if you have a weakness like X- Thunder, equip the Aegis or Thunder magi to nullify the weakness. It seems that some versions of the game have the magi effects screwed up. Like the Thunder magi protecting against Fire instead of thunder. So experement and figure out what will work. Equip wisely. If you dont save a slot for your mutant, then you must use a slot that could be used for armor. Unless youve been building defense, you will most likely have 4 kinds of armor equiped. Armor, Helmet, Glove, and Shoes. Parasuits are great for mutants since they only take one slot and give mass defense, boost agility and strength, plus O-Damage. Be advised that some abilities require agility to work. Such as touch. If you dont have high agility, then it will most likely miss. Or steal, which bases sucess rate and GP stolen on agility. Books are stronger than natural abilities. A flare book will deal more damage than the ability flare on a mutant. This applies to thunder, ice, and fire as well. P-Blast seems to be an exception to this rule however. Switch your party around. If youve been trying for awhile to get an ability on a certian mutant, try switching them around in the lineup. This increases the chance of getting a new ability. Also, try fighting the battles a different way each time. The game seems to base the random ability yielded to damage taken, dealt, and the order of attacks. Lastly, dont forget to get some good abilities from the bosses. If you jam through the game, you wont be able to get the best abilities until the central shrine. ======================================================================= V. SECRETS (This is probably the best part of the guide) Here are some of the secrets of the game ive found along the way. Dragon warp: If you have teleport on the race circut, use it while mounted on the dragon to warp out. You will still be on the dragon! It can go through walls, and over space in the pillar of sky! You can now go anywhere in the game early! Be sure not to get stuck if you dismout from the dragon. Id buy a door in Final town or make sure that teleport is always available. You can get teleport from Dunatis, Venus, Adamant, Lamia, or Watcher before and during the race circut. If you dismount, you will lose the dragon if you leave the room, or go to an inn. If this happens, simply teleport/door back to the race circut, and race again. Or, if you just exit, and re-enter the area, it will return. (Note that you can only race again if you didnt cross the finish line on the race circut.) Also, be advised that if you enter the nasty dungeon before getting the pegasus magi on the dragon, the box will be gone. Simply leave the dragon outside and it will return. Also, for best results, do not fight minion at all, as you will lose all the magi you have collected up to that point. And if you want to enter the central shrine, but dont want to defeat apollo just yet, simply go straight forward as soon as you enter the central shrine from the pillar of sky. You should be able to ride the elevator even though it says you cannot. Just go directly below, or above, the shaped tile that starts the elevator. Hidden Base: You will need the dragon warp trick for this to work. In the first world, where ashuras base used to stand, ride the dragon through the mountians eastward(Right). Ashuras base will be hidden there! You cannot enter it without a NPC like Dad, Isis, Taro, or Hana. Mr.S will not work. If you go through the base like the first time, it will collapse just as it did before. You must have magi to exit the base through the back door. If you step on the first warp tile on the way to ashuras world, you will lose your NPC. (You will lose them anyway after defeating ashura. You can do this 4 times after the race circut, as you can only get 4 NPCs after the race circut. If you already have Isis, then you wont have any magi. But if you saved a boss like odin, or didnt get the heart magi, you can go and get the magi from there and then try it. Upon the base crumbling, everything will proceed like it did the first time through. Now, if you climb ashuras tower to the top, Ashura will be there again! You can collect the magi he drops and then will be teleported back to the shrine of isis to find Ki sick again! A strange sidenote is that if you have less than 15 magi, you can talk to the fairy next to ki and get defense magi over and over until you have 15. I thought you may be able to play the entire game over again, but it seems that you cant. Even if you get the magi in Kis head(which you can only do by leaving the dragon outside the shrine, and collecting the micron again), there is no way to make apollo return to guide you in the next world. A shame really, that would have been the coolest secret ever. 3 Top level monsters: Again you need the dragon warp for this. When you encounter TianLung and Fenrir, dismount from your dragon DIRECTLY above the circle they are in. Then fight, get the meat, and get your top level monster. Now, your dragon will be gone, but the circle with the TianLung/Fenrir will still be there! Dont fight again just yet, first save, soft reset, then start the game again. Now your dragon will be back so you can do the trick again! This worked 3 or 4 times for TianLung and Fenrir! This way, you can have 3 top level monsters instead of 2. If you could get teleport on a monster before the race circut, you could have 4 top level monsters. But there is no way to do that, you have to have at least one mutant to learn teleport from Dunatis, Venus, Adamant, Lamia, or Watcher. This can also be used to get good abilities on mutants, since these 2 monsters seem to be the highest level monsters in the game along with dunatis. Based on GP dropped by one. Interconnecting shops/inns: Again the dragon warp is required. Ive noticed that in every inn, except the one in venus city, if you go to the direct left on your dragon, you will find the first world weapon store! This seems to be true for other rooms as well. Say you want to do the hidden base trick, but dont have enough magi to enter the giants house with the micron. Simply go to the other house you can enter, the one that you got the poison and power magi from, and move to the right and downward slowly. The room with the mircon is in the same screen! Be careful not to get lost in the blackness when trying this. Try to keep your barings as to where you entered from. Be sure to explore all the places you can while on your dragon, you may find something I havent yet. Easy exploration: If you beat arsenal while on your dragon, you can leave the central shrine and explore any place in the game without the random battles! Just be sure not to talk to isis, and if you do, dont ride the elevator all the way back up to where you battled apollo. Just ride it to the point at the top of the shrine, then move left or right before you talk with dad. The only enemies that should remain are the ones like the hermit in the venus sewers, and similar ones(like the phagocyts in kis head, and the Monsters in a box. Stat builder: In the older gameboys. The thick gray ones. You can build stats with ease by using this trick. The first battle you fight will always be the same, afterward, if you get a stat up, save, shut the game off. Then after about a second, turn it back on, fight the battle the same way. You should get the same result, this will work clear up to 99 most of the time. If the order of attacks changes, or if you take damage you didnt before, the trick will not work. So keep agility at a standard to do it. Spells do not matter, Example: You battle a trooper, your first mutant casts thunder, then another mutant casts fire, ending the battle. You recieve a mana bonus. Now if your out of thunder or fire, you can swap with another ability like ice and still get the same result, granted that it happens the EXACT same way. This trick will work on gameboy pocket, color, and sometimes on advance and SP. But you must leave it shut off for 15 seconds or longer. The old GB clears the ROM of the game as soon as it is shut off. The newer versions do not. Max stats: Just because you cant see a stat going above 99 doesnt mean that it cant. If you have a mutant with 99 Strength, equip him with Giants gear for a bigger boost! If you have 99 STR and Giants armor, Helmet, and Glove equiped, your actual STR is 129! This applies to mana, agility, and defense as well. But the only items that boost agility are Hermes shoes, Parasuits, and Kimono armor. And mana is only boosted by Hecate shoes. Robot agility: If you use any of the martial arts attacks(Punch, Kick, Headbut, X-Kick, Jyudo, Karate) down to 1 use, equip it on a robot and then use the last attack in battle. It wont do any damage, but after the battle, go to the ability screen on the robot. Now, swap the martial art around once or twice and it should dissappear, but the agility and HP boost on the robot will still be there! You can build some super powerful robots with this trick. I suggest using Karate and Jyudo for it. You can use the other arts, but the boost isnt as much. This takes time using up all the arts, but the results for your robot can really give you an edge. Be sure to keep track of the robots agility after you pass 99. If it goes higher than 254, then it will reset to zero, not good. You may want to jot down the exact agility boost given to robots by Karate and Jyudo. Trashcan Bug: After defeating magnate, you should have 67 magi. If you select the trash can in the item screen, and double click it, you will see an indicator next to your party. Clicking again will raise the players Strength by 3! Once you have the Pegasus magi, you should have 68. Now, if you use the trashcan, you can raise agility! If you do the trick correctly, you can have up to 72 uses of the can! Here is how to get the most uses of it. Make sure you have the Power magi equiped. After 5 uses of the can, go to the magi screen. You will see that the number of uses subtracts from the number of power magi you have. So, when you get down to one use, swap it for another magi, then swap back the the power magi with one use. You should have more uses! Just make sure to keep track of your uses. If you dont swap magi, you wont get as many uses as you can. Check the magi screen often when using this trick. Ive also figured out a way to do this trick before magnate. If you dragon warped on the race circut before fighting the monsters that drop magi, meaning you must get teleport from Dunatis or Venus, then defeat Odin, or perform the hidden base trick and defeat Ashura, you should have 67 magi, the number needed for the STR boost. Once you have boosted STR, collect the next race monsters magi for 68, and boost agility. This way, you can really pound Magnate with some heavy stats. Rare and helpful item drops: Some enemies drop items that can only be found in the game. Others might give you items that you cannot buy till later in the game. I shall list the enemies that drop items that cannot be bought. And the better items. Odin:Gungnir spear Commando(Guardians world):Bazooka, Army armor, Fire gun, Magnum pistol, X-kick Paladin: Sun sword, Defend sword, Dragon armor, Dragon helmet, Dragon shield, Dragon sword, Ninja gloves Bl.Belt: Karate, and all other martial arts, Samurai shield Warmach: Missile, (and may drop Nukebomb, but this is unconfirmed) Haniwa: Seven sword Intrcept: Selfix, Tank, Vulcan cannon Ninja: Ice sword, Katana Musashi: Elixier Wizard: Heal staff, Wizard staff, Mage staff Knight: Ice sword, Ice shield, Flame sword, Flame shield, Thunder axe, X-Cure Echigoya: Abacus, Psi sword Hatamoto: Bazooka, Katana Dunatis: SMG, Blitz whip, Chainsaw Conjurer: Sleep book, Cure book Sorceror: Stone book, Death book G-7: Vulcan cannon, Laser gun, Rocket SS: Laser sword Ridean: Laser gun, Rocket Falcon: Vulcan cannon Mercenar: Musket, Grenades Most humanoid and robot enemies will drop some good items. Well that about wraps up the secrets section. ======================================================================= VI. FAQ Here are some of the most common questions im hearing. Q:Im getting creamed! How do I level up?! A:Unless you use the stat builder trick(see secrets section), you will have to have patientice, and lots of it. Every battle you come across you should fight, to build stats. Or you can use the trash can bug trick(secrets section) on humans and mutants. But even then you are 3/5 through the game. Fight, and fight alot. Q:How do I beat Venus? A:Read my boss strategy section. Q:Im stuck in the Giants world, I know im supposed to go to the giants town, but how do i get in? A:Talk to the man at the table in the cafe in the town. He will tell you how to get in. Q:Why cant I equip the Parasuit? A:The parasuit takes the place of all armor. To equip it, you cannot have any armor equiped. It covers head, body, hands, and feet. Q:Why dont the martial arts do any damage? A:You must use it often. The less amount of uses you have, the more damage that will be dealt. Q:What does the Selfix do? A:The selfix works like recover for robots only. When equiped, you will recover lost HP during battle. Q:I have a whip equiped, and good agility, why is it doing so little damage? A:Whips base damage on STR, but raise agility. Just as the Rune axe bases damage on STR, but raises mana. Q:Where is the Xcalibur sword? A:In the final dungeon, when you enter a diamond shaped room, go to the very side of it. A tunnel will lead you to the Xcalibur. Q:How do I find the Haniwa? A:If you have an old thick GB, on the central shrines bottom floor, you can save, shut it off, and start up again. The 4th encounter will be the haniwa. This also works on gameboy pocket, but you must leave the GB off for 15 seconds. I dont know if it works on GBC, but on GBA, I counted the number of battles it takes after the GBA has been shut off for awhile. On the 52nd and 73rd battles I fought a haniwa. This worked 3 times I tried it. Gameboy SP is the same as GBA. ======================================================================= VII. CREDITS Here I send out thanks to those that helped me to make this faq. Contributed Information, and those few FFL2 Gurus that inspired me to do this FAQ. Thanks to Amuseum for the weakness and giant world ability corrections, danysp, Elekid, Kaz for all the tough questions on the quizes and additional robot agility trick info, suicune girl, Tiggy for the help on posting the FAQ, Kains D, Damage inc, Scar the 1, CyberKnight and Lempiro for the extended info on the hidden base trick, and just about everyone who posts at the FFL2 board. You guys are my inspiration for this whole deal. And if I forgot to mention your name, tell me! More to come very soon. This ends my version 1.5 update. Ive yet to get the boring legal section up yet, ah, the joy of procrastination.