·--------------------------------------------------------------------· | File: diablops.txt Date: 02 / 02 / 2000 Version: 1.0.1 | ·--------------------------------------------------------------------· <>-------------------------------<+>-------------------------------<> | ______ ___ | | \ __°. \.__ ______ _____ .°___°. | | | | \ \ \ \ .°°. \ __°. \ / / / \ \ | | | | | | | | .° <> °. | |_.° | | | | | | | | | | | | | | | | __ | | __ < | | | | | | | | | | | | | | | | | | | |_.° | | |___/| | | | | | | | |__/ / /___\ /___\ | | /_____.° /______/ \ \___/ / | | /_____.° .°.' °.___.° | | °' °' | <>-------------------------------<+>-------------------------------<> | : : : : : : : : | | .·°·.·°·.·°·.·°·. PLAYSTATION FAQ/WALKTHROUGH .·°·.·°·.·°·.·°·. | | : : : : : : : : : : | <>-------------------------------<+>-------------------------------<> ·--------------------------------------------------------------------· | FILE INFORMATION | ·--------------------------------------------------------------------· Version: 1.0.1 Date: 02/02/00 Email: oddity@garbage.com Website: www.oddi7y.cjb.net ·--------------------------------------------------------------------· | COPYRIGHT INFORMATION - READ IT LEECHERS!!! | ·--------------------------------------------------------------------· This file and it's contents is not to be reproduced in any other form without prior consent from the author. That includes both commercialy printing and selling of this file. This file will _only_ be hosted on 'GameFAQs.com' and 'Oddity'. Please do not ask permission to host this FAQ on any other site. This is because I want people to see the latest version and not a FAQ that is 10 versions behind. This causes great stress when people ask you questions from old FAQ's that have been answered in new FAQs. If you find this file on any other site than the sites below, they are illegaly leeched files. Please contact me so that I can do something about these lamer websites. OFFICIAL HOST SITES: Oddity - www.oddi7y.cjb.net - Official Home GameFAQs - www.gamefaqs.com - Great Game FAQ Site ·--------------------------------------------------------------------· | UPDATE INFORMATION | ·--------------------------------------------------------------------· Always you will be able to find the newest update at the Official Home of this FAQ. 1.1.1 - Second Version. Redesigned Layout. Released 02/02/00 1.0.1 - First Version. Released 19/09/99 ·--------------------------------------------------------------------· | CONTENTS | ·--------------------------------------------------------------------· 0 ................ Copyright 1 ................ Updates 2 ................ Contents 3 ................ Game Controls 4 ................ Monster Info ad Tips 5 ................ Playing Hints and Tips 6 ................ Experience Info and Tips 7 ................ Contacting the Author 8 ................ Credits and Thankyous ___________________________ .·° °·. < GAME CONTROLS >--------------------------------<> °·.___________________________.·° BEGINNER SETTINGS ---------------------------------------------------------------<> ______ ______ Spellbook ----|__L2__| |__R2__|- View Automap ______ ______ Restore Life -|__L1__| |__R1__|- Restore Mana Movement | Options Pause .- Cast Spell v | | v _ v v _ _| |_ __ __ _ |_| _ |_ _| |__| |__> |_| _ |_| <- Toggle spell |_| ^ |_| | ^ Open doors -· °- Attack / Talk Pickup Item ADVANCED SETTINGS ---------------------------------------------------------------<> ______ ______ Spellbook ----|__L2__| |__R2__|- Combo Button ______ ______ Restore Life -|__L1__| |__R1__|- Restore Mana Movement | Options Pause .- Cast Spell v | | v _ v v _ _| |_ __ __ _ |_| _ |_ _| |__| |__> |_| _ |_| <- Use Highlighted |_| ^ |_| Item in Belt | ^ Open doors -· °- Attack / Talk Pickup Item R2 + [] Inventory R@ + R1 Quest Log R2 + >< Character Info R2 + L1 Full Spell Book R2 + () Belt Item Menu R2 + L2 View Automap R2 + /\ Toggle Spell ___________________________ .·° °·. < MONSTER INFO AND TIPS >--------------------------------<> °·.___________________________.·° This will come later sorry... ___________________________ .·° °·. < PLAYING HINTS AND TIPS >--------------------------------<> °·.___________________________.·° EASY HEALTH METER WITH POTION BOTTLES When playing place a few POTIONS OF HEALING in your BELT so that you will be able to see when you are getting low on life. This works because the game firstly takes when you use a POTION, a potion from your BACKPACK, and then secondly when you have no more in your BACKPACK it starts to take if from your BELT. This will give you some type of warning when it comes to remaining POTIONS. CANT REMEMBER THE RIGHT BUTTONS? For those people that get the L1 (Heal) and R1 (Mana) buttons mixed around here is a little tip. Write HEAL on your Left Thumb and Index Finger, and MANA on your Right Thumb and Index Finger. Then when you need to use HEAL or MANA and your not sure of what buttons they are just look down. USING ARCHITECTURE AS A TACTICAL POSITION There are many place in the labyrinth that the character can use to his advantage when in combat. Two basic examples of these are barrels and doorways. Barrels not only are sources of hidden treasures, but they also provide excellent blocking terrain for ranged attacks. Since barrels can be have spells or arrows fired over them, a sorcerer or rogue properly positioned behind a cluster of barrels can fight back a large group of oncoming creatures. Doorways can also be used very effectively for singling out monsters when encountered in large groups. If you are swarmed by a large group of creatures in the labyrinth, an excellent tactic is to position your character just on the other side of a doorway and take them on one at a time as they enter into the doorway. There are numerous other areas within the labyrinth that can be used as strong tactical positions by players who are looking for them. Keep your eyes open and your weapons ready! RESISTANCE AND IMMUNITY Certain monsters in the labyrinth are resistant or even immune to different types of magic. After killing several monsters of the same type, your character will learn the resistances and immunities that these creatures have. Unique creatures (those whose names are displayed in gold text) may also have resistances or immunities. While your character does not know the immunities or resistances of a unique monster, he will know if some type of immunity or resistance exists. Should you have difficulty killing a unique monster with an attack such as firebolt, the creature may have a resistance or immunity to fire based attacks. Try using an electrical (lightning) or magical (stone curse) attack instead. I LOVE THIS GAME, BUT IT'S A LITTLE TOO TOUGH... Depending on the items you find, spells you learn and creatures you encounter, each game will play very differently - even with characters of the same class. Because of the randomness of Diablo, some labyrinths will be more challenging than others. Until you are an expert spelunker, you may find a dungeon too difficult. If this is the case, you can use the 'New Game' option to take your character (complete with stats, experience, and inventory) into a new labyrinth where you can fortify him with additional gold, items, spells, and experience from earlier levels. < 2 PLAYER > Depending on what level you are and what level any Magic User is in your party, give most of the RESURRECT SCROLLS to the strongest so that they can bring the other back to life when they die. ___________________________ .·° °·. < EXPERIENCE INFO AND TIPS >--------------------------------<> °·.___________________________.·° Your levels are measured by how much experience you have. Each time your experience reaches a certain value you will go up a level. When this happens you will see an ANKH appear over you SPELL BALL on the main screen. When this happens your HEALTH and MANA get increaced to FULL. You also get 5 points to spend on different Statistics of your character. Assignment of Points to Statistics by Class ---------------------------------------------------------------<> Ok we know that you get 5 points to spend on statistics every time you go up a level so here is some info to making your character ballenced in the main characteristic stats that they need. The Characters main stat is marked by a *. WARRIOR: LVL 01-10 10-20 20-25 25-30 30-35 35-40 Strength*: 2 2 1 1 2 1 Magic: 1 0 1 0 2 1 Dexterity: 1 1 2 2 0 1 Vitality: 1 2 1 2 1 2 ROGUE: LVL 01-10 10-20 20-25 25-30 30-35 35-40 Strength: 1 1 2 1 1 1 Magic: 1 0 1 0 2 0 Dexterity*: 2 2 1 2 1 2 Vitality: 1 2 1 2 1 2 SORCERER: LVL 01-10 10-20 20-25 25-30 30-35 35-40 Strength: 1 0 1 0 2 0 Magic*: 2 2 2 1 1 2 Dexterity: 1 1 1 2 0 1 Vitality: 1 2 1 2 2 2 ·--------------------------------------------------------------------· | CONTACTING THE AUTHOR | ·--------------------------------------------------------------------· Any type of feedback (other than abusive) is welcomed. Although I can't promise that I will reply to all email I get, but I will try to. Any email that asks for specific help will not be answered. All that I know about the game I have put here. If you are writing to me please put in the topic in capitol letters ' - FAQ REPLY:' then what ever topic you want after it. Remember where it has '' put the name there instead of that without the <>'s. This will help me moderate what type of email it is. You can contact me at this address: - oddity@garbage.com ·--------------------------------------------------------------------· | CREDITS AND THANK YOU'S | ·--------------------------------------------------------------------· ARGöNAUT (a.k.a Scott A. Moss) for writing this FAQ. CJAYC for GameFAQs one if not the best Game site on the net. ·--------------------------------------------------------------------· | THIS FAQ WAS MADE USING - FAQ3DIT - http://www.oddi7y.cjb.net | ·--------------------------------------------------------------------· COPYRIGHT ARGöNAUT 1999-2000