Choplifter III Game Boy Developer: Teeny Weeny Games Publisher: Ocean By: GammaBetaAlpha ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- Table of Contents -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Basics [HELP] Walkthrough [WALK] Passwords [PASS] Donations/Amazon [DONT] Contact Info [CONT] Credits [CRED] ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- Basics -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ [HELP] In Choplifter III, you operate a helicopter. In each level, you start at the landing pad for your own building. You must go throughout the level, shooting down enemy aircraft, tanks, and anti-air turrets, while rescuing upwards of 20 hostages that have been taken as P.O.W.'s. To rescue a hostage, you must find them walking around, then land on the ground (or in the case of one sector, lower a rope from your helicopter). They will then go on your helicopter. To finish a level, you must rescue and return a certain number of hostages to your own landing pad, and only 10 hostages can fit on the helicopter at a time. Unlike in Choplifter II, also for the Game Boy, Choplifter III goes to each different area once (Sector I, Area I, then Sector II, Area I), then it repeats the sequence by going to the next area of each sector (Sector I, Area II). However, for the most part it is a re-developed version of Choplifter II with minor differences and improved graphics. Much of the difficulty from the game comes in navigating around and shooting enemies. In later levels, foes shall become far more prolific in numbers, and you must devote more attention to taking them down. Additionally, there are also environmental hazards, which include narrow spaces that you must fly through, raining clouds, and towers that shoot out thunder. You can collect special weapons that have limited usage throughout the levels. Controls -------- D-Pad - Fly A - Use Weapon B - Change directions left - center - right - center - left Select - Toggle secondary weapons Start - Pause To shoot at a lower angle, go flying, and press the Down button for a second. This will also make the choplifter go down at an angle, so do not hold the Down button for too long. Special Weapons --------------- G - Standard Gun B - Lets you drop a few bombs straight down (or at a slight angle when moving) C - Drops out a pair of bombs with parachutes that go down slowly H - Shoots out homing missile at enemies - limited usage M - Shoots out a missile straight forward, with a few uses per power-up Z - Drops out a bomb that explodes almost instantly S - Makes your ship invincible for about ten seconds. Best used to ram enemies without having to fear taking damage I - Makes you invisible, and so enemies will not fire at you F - Shoots out a bolt of fire. Expires after it is used to destroy a tree R - Drops rope from the helicopter (from certain altitudes only) for hostages to climb up Scoring ------- Bird - 20 points Tank - 20 points Alarm - 10 points Turret - 40 points Ground Turrets - 40 Points Jet - 40 points Helicopter - 40 points Submarine - 50 Points Star - 100 points + restores some damage Bonus Hostage - 200 points Save all Hostages - 1000 Points, Bonus Life ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- Walkthrough -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ [WALK] ---------- Sector One ---------- Sector One is a mostly desert region, with the occasional palm tree in place. A few random clouds drift back and forth - while the regular clouds will not hurt your choplifter, if a cloud is drizzling, touching it will cause damage to the craft. Birds will also litter the sky, and will damage you if the choplifter runs into one. Some of the enemy buildings will have anti-air turrets on top of them - watch out for these guys, as they can shoot at a projectile. A couple of other buildings will have an alarm system on the top - shoot it for extra points. If you pick up any Bombs (the letter B on the ground), drop them on the tanks. The best way to destroy the tanks is to stay high - that way, when a tank shoots a bullet straight up, the bullet will not be able to go high enough to hit your choplifter. If you lack bombs, move around so your choplifter is facing the front as opposed to the left or right, so that you may drop several bullets straight down onto the tank. There are also some jeeps that will drive back and forth. They are fairly similar to the tanks, except they are more mobile, so you have to wait until they are out in the open before you can destroy one. ---------- Sector Two ---------- Sector Two takes place in a cavern-like environment. Instead of merely going left and right, you also will have to descend up and down through large caverns. This can especially be a problem given how narrow some of the entrances are, so be _careful_ when trying to go down into the depths. Jets will also show up for the first time in Sector Two. Do not try to navigate your way underneath one, or else they may drop a bomb on you. To hit turrets and tanks that are in awkward positions. Move your helicopter so that if faces forward. Move to the direction the turret or tank is in and fire some ammo to make it drop down at an angle. Also watch out for the cave ceilings. Occasionally, there will be some stalacites that will fall from the ceiling once you approach one. Hitting one can cause considerable damage, so be weary. In the last level, there is another element introduced: geysers. These take place in some of the narrow tunnels, and the geysers go off on and on at set times. Memorise just how quickly a geyser takes before it turns back on and hightail your way post one when it is inactive. ------------ Sector Three ------------ Sector Three takes place in the ocean, amongst several naval ships. Two main new types of enemies come into play here. The first are submarines that will occasionally poke up from underneath the water, before firing a missile straight up that shall explode shortly before it hits the top of the screen. The second are regular jet aircraft that will launch off the launching pad from some ships. These guys can strafe you rather quickly with regular ammo fire (not dropping bombs), so make sure to take them out quickly. In the second and third level of sector three, you should note that there are also some white obelisks around. Starting in level two, these spires will shoot out bolts of lighting that go straight up into the sky before quickly dispersing. Watch out whenever you need to cross over one of them: wait for the obelisk to finish firing before crossing. You should also be aware that there are a few spots where you cannot land and actually pick up hostages thanks to a lack of a landing spot. When this occurs, hover above the ground, toggle your items with the Select Button to R (the rope), and press B. This will lower a rope from the helicopter that the hostages can climb up on. If the rope does not appear, you may need to increase your height slightly. ----------- Sector Four ----------- Sector Four is somewhat like Sector 2 - although it is in the jungle, much of your flying around requires you to navigate your choplifter going down, and at an angle. Given how crowded the enemies are together, the levels can also start becoming a pain in the rear. Also be conservative with accidentally killing any hostages. At least one level has only exactly the amount of hostages you need on-screen, so if you kill a hostage by accident you will lose a life. A new environmental hazard are the large numbers of trees and weeds that lay around. There will also be a few growths around that need to be destroyed. Eliminate all the tanks and turrets you see, as a few are holding an F Icon - pick up the F letter and toggle to it to shoot out a firebolt, which will destroy those trees. ----------- Sector Five ----------- Hitting the last sector, do not bother to try and stockpile up any of your items - if you have to use them to get out of a tough spot, then do so. It may also be a bit awkward to get used to the area, given its layout, so keep a sharp eye out. It borrows many elements from previous stages, such as the obelisks that shoot out electricity. There will also be most every enemy from previous stages in here, including rivalling helicopters and strafer jets. Once again, make sure not to get any of your hostages killed. Each stage has exactly the number of hostages you need to rescue, so it is vital you not let one person be slain by yourself or by stray enemy fire. ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- Passwords -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ [PASS] When starting a new game, use these passwords to skip ahead to the second or third sequence of sector areas. Level 2 SMNKZJN Level 3 JJSBVDD ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- Donations/Amazon -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ [DONT] I don't really care too much about donations, but if you are feeling generous, feel free to send one via PayPal to gammabetaalphafaqs AT gmail DOT com Alternatively, if you ever order any items from Amazon.com, go to the link below. You do not have to buy anything right away, but (if you do not clear browser cookies often) any items you buy within the next 90 days will count as a 'referral order' to me, meaning I get anywhere from 4-6% as a referral/affiliate payment of what you ordered (ie. order $100 worth of stuff, I get $4-6 from Amazon.com) www.amazon.com/?&camp=212361&linkCode=wsw&tag=raofavigafa-20&creative=391881 Other than that, considering this FAQ is for an obscure old game, if you have any other obscure old games that you do not play anymore, consider sending them to me (I will even pay the shipping cost!). I write FAQs for plenty of obscure old games with no FAQs, and having a physical copy of the game (and even better, a manual) is superior to not. You can email me if interested at gammabetaalphafaqs AT gmail DOT com ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- Contact Info -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ [CONT] Although I believe I have found everything there is to find in this game, there is occasionally the possibility of some super secret level in an obscure game that was never found because it was too obscure, or the like. If you have anything that you feel needs to be includes, feel free to email me at gammabetaalphafaqs AT gmail DOT com If you have any other information to contribute or notice any errors, again, shoot me a notice at gammabetaalphafaqs AT gmail DOT com If you wish to host this guide, or use information from it, consider the FAQ semi-public domain: you can host it without asking and derive information from it word-for-word if you wish, but keep the document unchanged if hosting it and give credit where due if using information ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- Credits -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ [CRED] Credits go to the GameFAQs user tiamold who contributed several passwords for this game to the site. ________________________________________________________________________________ ©2010 GammaBetaAlpha FAQs