BurgerTime Deluxe FAQ (GameBoy) version 1.0.0 by Andrew Schultz schultz.andrew@sbcglobal.net Please do not reproduce for profit without my consent. You won't be getting much profit anyway, but that's not the point. This took time and effort, and I just wanted to save a memory of a great game and the odd solutions any way I could. Please send me an email referring to me and this guide by name if you'd like to post it on your site. **** AD SPACE **** My website: http://www.geocities.com/SoHo/Exhibit/2762 ================================ OUTLINE 1. INTRODUCTION 2. CONTROLS/POINTS 2-1. CONTROLS/POINTS 2-2. POWER UPS 2-3. POWER UPS 3. GENERAL STRATEGIES 4. WALKTHROUGH WITH MAPS (search for level by x-y) 5. LEVEL CHEAT CODES 6. VERSIONS 7. CREDITS ================================ 1. INTRODUCTION BurgerTime Deluxe is a simple and cute little port of the classic arcade game BurgerTime to a home system. Compared to other ports it's much easier and more fun. The theme is still the same: walk over burgers so they fall into the trays below. Avoid monsters or spray them with pepper or get them to fall with their burgers. Pick up power-ups. Yet while BurgerTime was popular due to its novel idea and cute graphics, someone got the bright idea that you could spruce up gameplay and make it, well, fun! One of the advantages of home systems was that developers didn't have to make impossible games to get your money. In fact, that tended to cost them your money in the long run if they made too many of them. And so BurgerTime Deluxe goes soft on the user. And it's got more fun gadgets. More stages(24) than the arcade(6, looping endlessly,) a weird giant donut on the sixth level, and even a story that ties it all together with cut-scenes after each level(4 stages). Despite the apparent monochrome you have many cute background details, and besides, many of the monsters that port over(hot dog, egg, pickle) and the buns, well, you know what is supposed to be what as they're put together. The power-ups are more interesting, too. You don't just get the pepper shaker. Chocolate makes you invincible, french fries kill the enemies, and something that may or may not be a chicken nugget turns all enemies into hot dogs. The new Burgertime tune also works well. So BurgerTime Deluxe is a complex and enjoyable game, separate enough from the arcade to be worthwhile for BurgerTime or retro-gaming fans, even if it's over a bit too quickly. The monsters are a bit predictable, but it's still fun to go to the edge of a platform and hope you can make it back before the monsters swarm, or to be able to run at monsters and fake them out just enough. 2. BASICS 2-1. CONTROLS/POINTS The directions work pretty much as you'd expect although moving diagonally often freezes you if you're on a platform. You can pause(start button) and scroll, too. You get 100 points for each bun part that gets dropped. You get 500 points for dropping one enemy while he's on a bun, 1000 for 2, 2000 for 3, and 4000 for 4. Also, the bun part is You get 500 points for grabbing a power-up in addition to what the power-up does. You get 200 points for each enemy you squash on a bun. You can only get extra guys when the extra guy power up appears and you get it. Generally, all your enemies try to run at you, but there are subtle differences. 2-2. POWER UPS PICKLES change direction whenever they can, unless moving would take them demonstrably further away from you. This means they change directions if running at you horizontally but not vertically. When they can go up or down, they choose up. HOT DOGS will run at you when they see you. But otherwise they will change directions to get nearer to you when they are on a diagonal to you. They are, however, just as predictable as pickles. EGGS may behave like Pickles or like hot dogs. You don't know which. So they are tougher to plan for, albeit no smarter than either. Eggs also look like distant cousins of Weebl and Bob. DONUTS behave like hot dogs but they are much bigger. This makes it harder to get any trailing enemies with them to fall on a bun, but on the other hand you can squash a donut climbing to the side of the burger part you're walking over. OK, the differences with donuts aren't so subtle. But they should be documented. Enemies can't kill you just after(2 seconds) they leave the opening doors or leave a burger part that was dropped off the play field. But you cannot squash them either. When they come from off the field, they follow their usual AI, but if they are shaken up(peppered or dropped from a bun) they continue the way they were before they stopped. 2-3. POWER UPS Power-ups get you 500 points but more importantly each one does something different to your enemies. --The Coffee Cup and Pepper Shaker give you an additional pepper charge. Pepper is not recharged with each life lost. --The fries cause all your enemies to die and reappear in the order they did when the level started. You don't get any points for the kills. --The chocolate makes you invincible for a few seconds and acts as pepper to any enemies you run across. There's no warning when it's over but it's really cool to freeze many enemies over one bun part and drop it for big points. Of course if they're linked together it may have a chain reaction effect. You may be able to do it again. --The chicken nugget(?) turns every enemy to hot dogs. While this may seem to make them "smarter" it also gives the advantage of giving them all the same AI making them totally predictable. The hot dog's AI is actually the most intuitive of all them, so you can probably fake it out the easiest. You don't need to consider this hot dog and that pickle. Even if you squash a hot dog or die, everything reappears as hot dogs. --The picture of Peter gives you an extra life. Some power-ups are in awkward positions and of course it's silly to waste 2 peppers to get 1, but the power-ups tend to stay up for a while(10+ seconds) before disappearing. 3. GENERAL STRATEGIES Study these! And don't just memorize, internalize! There'll be a quiz, of the applied sort(and not the cheesy applied math sort,) especially in the later levels of the game. I'm telling you this for your own good you know. --You can stand on the side of a bun before it falls off, and if there's a ladder up the middle, you can time things right so a monster coming up/down it will fall on the bun. You have to be slightly touching the ladder, but the computer gives the benefit of the doubt--unless it's a donut running after you. --Which monsters appear when from which doors is hard coded. You can use this to your advantage to get a good pattern at the start of the level. --Dead Ends are to be avoided unless monsters are nowhere near, or you can wait to drop monsters. --You should also visit a Dead End if you know you can complete the level that way. If an enemy catches you and then all the burgers bounce off the field, you pop back to life. --The general exchange rate is 1 pepper < 1 life < 2 peppers unless you are very close to completing the last stage of a level and want to get the next new password. You should not use more than one pepper to get out of a situation where you lose a life. Although pepper may be useful in a situation where everyone turns to a hot dog. --In levels that don't have all their ladders linked yet, it's fun to drop a monster on a bun into that area. They'll stay there a while, making your job easier. --When learning to play through the game, just knock the top buns down at first. Later when going for points you can bump the bottom ones for points and more treasures. Goodies appear after a fixed amount of points. So if you pile them up on the bottom bun parts, you can get a lot more. The disadvantage of this is that it leaves the board bare, and monsters go faster the longer the level lasts. --Let's say there's a ladder above you. You want enemies to follow the wrong way. Then you can fake to the left until they move left, and then you can go right. This works well whether you're on a burger or just need to make a lot of space. --Similarly if a hot dog is moving at you from the left or right, move up or down a ladder briefly and back when it moves up/down a ladder. Then you can walk by. --If a hot dog and a pickle are following you and together, it pays to keep them together by getting on a diagonal from them or making sure the hot dog always turns with the pickle. --If you stick two of the same enemies together, it's worthwhile not to squash them. First, until you do, they act as one, making it that much less likely they'll trap you. Also, you will find it easier to put them both on a bun for more points. --Pepper is good in an emergency and if you can pepper some enemies and drop others on the same bun, you can lump them together later and get big points now. --For some levels you can have a plan only to use X peppers or lose a life but advance anyway. Given that you can advance your saved position by completing four levels in a row, this is very good strategy. If you're on the fourth one, use peppers as need be if trapped in a dead end. Before you get very good, you can make practical sacrifices to get along in the game. --Counting how far burgers will fall, to ensure they do not fall into dead ends, can be useful. Also in some parts it's most useful to go up a stack of burgers and squash everyone below and then push down from above. You might not get as many points but you'll have a free ride down. --Long stretches of left-right with lots of open territory are trouble if you get stuck there, wonderful if you stick enemies there. Similar for long ladders with no platforms nearby. Look for ways to get enemies there and avoid going there yourself unless the coast is clear--in which case enemies will probably follow you and get lost themselves. 4. WALKTHROUGH WITH MAPS For starters a fellow at Nuten Donut yells "GO!" at a hot dog, which chases Peter Pepper off the screen and away from his burger factory. I thought the hot dog would be on Peter's side, being just fatty and not sugary. Oh well. 1-1: !___?___?___! H---H-H-H---H H H H H H H___H___H___H H-H-H---H-H-H H H H H H H H___H___H___H H---H---H---H H H H H H___H___H___H Enemies: 1 pickle, 2 hot dogs. This is a good introductory level where you can learn the difference between pickles and hot dogs. While you can bring everything down rather quickly and safely, the real challenge is to be able to pick up as many power-ups as you can. For that you can start with the burger parts below the top buns and get enemies on them. You can also try to line three of them up in a row. Then they are easy to goad over a burger part. You can watch them fall and then they'll come chasing after you again. Keep doing this and you will pile up the points. I generally try for two peppers a level on the first round. But if you want to go quickly, go left and all the way up and left. Wait for the enemy to get on the bun and drop it. Proceed down two flights and try again. Keep repeating, Wait for enemies to come and squash them or drop them. There are only three of them, and they are much slower than you. 1-2: ? ? H-----H-----H H H H H___!___!___H H---H-H-H---H H H H H H H___H___H___H H---H---H---H H H H___H H---H This is a bit trickier as you may need to get out of a jam at the bottom some time. Of course, you can just calculate things so that the top bun in the center goes flying down right away. The first thing to note is that you can go right and up immediately, because the monsters aren't dangerous just after they come out of the doors, so if they meet you, no big deal. You actually have fewer opportunities for points here than in the previous level, but the part at the bottom is dangerous. Just remember a bit of counting and you won't have to worry about that. You also may need to watch getting trapped in the UL or UR as there aren't many ladders around. The best bet there if you're unsure is to let some enemies follow you closely and wait until the last possible moment to go that way. 1-3: ___ ___ ___! H-H---------- H H H___ ___ ___ H-------H-H-H H H H ___ ___H___H H-H-----H--H H H H___ ___! H-------- Enemies: 3 pickles, 1 hot dog Your best bet here is to proceed left-down-right-down and work your way to the bottom. You can wait to catch enemies or sneak around them. You may need to stand halfway on the far right ladder to get enemies to chase you the wrong way, but don't worry about enemies that regenerate at the top or bottom--in fact at the start you can walk right with impunity and not even worry about using pepper, because the enemies will be flashing to start! This level gets annoying and awkward if you lose a guy, so try to wait for enemies to be under you when you drop the buns. You can't get a lot of extra points because of how it's structured, but it does give a straightforward winning pattern. 1-4: ___ ___ ___ H---H---H---H H H H H H___H___H___H H---H---H---H H H H H H___H___H___H H-H---H---H-H H H H !___ ___ ___! ------------- Enemies: 2 hot dogs, 2 pickles The main difference between this level and #1 is the small nuisance at the bottom. Again, you can just pile an enemy on 1 level above that (or two of them 2 above) and see what happens. You can also work to kill as many enemies as you want or just get through quickly. Note that if you squash an enemy and have a bun left at the bottom, you can run over it without worrying where the enemy will regenerate. In facy you may walk through the enemy and wind up dropping it with the bun! 2-1: ?_____? ---H--- !_____ H _____! H--H--H H H--H--H H H H_____H H H H H H--H--H H H H_____H H_____H H--H--H H--H--H H H H_____H H H H H H--H--H H H H_____H H_____H H-----H H-----H Enemies: 2 hot dogs, 2 pickles Here we are introduced to 2-wide burgers and a level larger than the screen. If you want to see everything going on, hit pause(start) and scroll left/right. No levels scroll up and down, although some later ones will circle around. There aren't many ways to get maximum points but if you use the scroll to see which enemy appears first, you can go to the bottom, then towards him and away from him. Wait to drop the bottom bun, and then work upwards, crushing enemies and dropping one with the burger as you go up. Repeat with the other three burgers if you can, but if things get to be too much of a scramble, the sheer size of the top burger should make it easy to drop two enemies while they are on it, thus giving you a quick out. Note it's also dangerous to pick up anything that appears in the very top, as enemies have plenty of chances to run at you. You can fake out the hot dogs on your side by standing on the edge, but the pickles may find you by dumb luck if hot dogs on the other side don't. 2-2 _____ H--H--H H_____H ___! H-----H--H-H !___?H_____H H H H---H-------H H H H___H H___H H-H-H H---H H___H H H H---H H H H H___H -H--H--H----- H? H H ------- Enemies: 3 hot dogs, 1 pickle The first asymmetrical level. But it's not so hard if you go to the UR and wait for a guy to get on the bun and push it down. Then you can go to the top, push that bun down, and possibly go to the bottom if pepper is there. You are still faster than the monsters. Again, use the pause feature to see where the first guy is coming from, and you can probably quickly go to the top of the small bun and drop him down. The small ladder in the center means you can probably pull down the big burger pretty quickly, or you can try going along the bottom bun first for extra points. Here you may need to go up the ladder a bit to fake out monsters from the other side. 2-3 !_____ _____ _____! H--H--H--H--H--H--H H_____H H H_____H ---H--- H H--H--- _____?_____H_____ ------H--H--H------ H_____H ---H--- ?_____? ------- Sinking the center burger is especially tricky here as if it lands on or near the bottom you may struggle to get it out. You can start by going to the bottom bun near where the first enemy comes down and dropping him on there, then you can work at the top to drop more enemies. But the key thing to do is probably to get two guys following you pretty closely after you drop the bun at the top without any enemies on. Then you can drop everyone to the bottom pretty painlessly. The UR should not cause a problem either. Just wait for everyone to lump together and at worst you'll drop someone with the bun and go down to complete the job a bit later. It's tricky to get anything resembling a bonus here, since pepper and such pop up at the bottom, but if you sink enough enemies at the right times you can get enough points for this. 2-4 !_____?_____! H--H--H--H--H H_____H H H ___ ---H--H H ---H-H _____H_____ H H ------H--H--- H H H_____ ___H H-----H--H-H H_____H H H ------- H H ?___H ----- Enemies: 1 Egg, 1 hot dog, 2 pickles Eggs seem to be a bit smarter than hot dogs but you can still sucker them onto the big burger for big points. IF you squash enough enemies it should be no problem to get the pepper in the corner, but start on the left and work your way right. Again you can pick off the bottom bun first but the top bun is safer. You can also go bottom-up with the center burger for extra points. Just be able to handle the ladders if you need to fake any hot dogs or pickles out. 3-1 ___?___ ___! H-H-H---H-H-H H___H___H___H --H-------H-- H h___? H H ----- H !___ ___h___ H---H-H-H---H H___H___H___H ------------- Enemies: 2 eggs, 2 pickles Here we have ladders that only appear once you've knocked down enough burgers. It looks like you're trapped at the start but a ladder will appear to the left after you've knocked the lettuce down. The rest is much like the early level 1's except you have a tough transition from the top to the bottom. Your best bet is actually the middle way through once both ladders are up. Just make sure any enemies that 3-2 !___ ___ ___ H-H-H---H-H-H H___H___H___H --H-H-H-H---- !___H___H___h H-H-H-------- H___H___ ----H---- ___h ----- Enemies: 2 eggs, 2 pickles More appearing ladders. The time-honored trick of going to the UL and waiting for a guy to drop on the top bun works well enough. You have a problem in the DL with a bun you may get stuck on. Either get this one last or make sure you sink the right number of guys on it so that you never have to walk down there. Other than that this level is pretty open and if you're not ambitious you can just stand on top and squash enemies as they congregate below your bun in the center and right. 3-3 !___ ___! H---H H---H H___H___H___H H---------H-- H___h ___ --H-H H---- ___H___H___h H---H-------- H___H ___h --H-- H---- !___ ___H___ ------------- Enemies: 3 eggs, 2 pickles With 5 enemies and limited ladders things can be tricky to start off! Convenient ones will pop up, though. Just start dropping buns when you can-- the left is good to work on--then the tricky parts on the right that appear to be dead ends will become more hospitable, and you can pick them off later. If you are really at a loss for ideas, you can go to the upper right next. And if you are able to sink two guys on the center bun, that is a handy trick too. One less thing to do. But it's not critical as you will probably wind up going down the right side to finish things, and then you can walk along the left. The one thing about not having a lot of ladders is that it's even easier to prredict where the enemies will go, and if you and they are on the top on opposite sides, and you run down, they will go on a useless diagonal slant. The safe way for this is just to clear the left burger quickly but as you get more experienced you'll find more power-ups. 3-4 !___ ___! H---H---H H___H___H___? ------H-H---H h___ H H___H H---- H H-H-H H___ H H___H ----- H H---- ?___h___H --------- Enemies: 1 pickle, 3 hot dogs Note you can't get to part of the DL at first. You could drop 3 guys on a bun but it's more effective just to clear the upper bit and then the right. Eventually the ladders will appear. But one cute thing you can do until then is to knock bad guys down while on the left burger and they'll be trapped until a ladder appears! Maybe then you can get any pepper in the DL. When you start a guy will probably come down from the DL and you can walk past him when he is flashing and drop him on a bun to start. Then you can drop the bun part above with another guy on it. Though you may want to drop the top bun without anyone on it first as otherwise the last bit of the level may be tricky as it forces you to probably drop a bun walking on a dead end(left side.) You can probably outrun your enemies(go down to the bottom so that they're squashed when following you) but a little planning eliminates the need for this. The rest of the level is not too bad. The long ladder allows you to squash a bunch of enemies, or you can just drop a bun with nobody on it and then someone on it in the center and right. 4-1 ! ___ ! H-------H ___H H___ H-H-- ___ H---H H___ ----- H___H H-H-- H---H H H ___ H___H H H ----- H-H-H H___ H___H H-H-- ___ H---H H___ ----- H___H ----H H---- H ___ H --------- Here the entire center doesn't have any ladders on it! It takes a while for them to appear, actually, and until then, if you can make it to the top you can drop a few guys in never-never land. I find that it works very well to go up the left side and drop the cheese with a hot-dog on it(you may touch it but it'll still be flashing,) and you can make it to the top prettty easily. It's up to you if you want to go to the bottom and fake everyone else into trying to chase you at the bottom. The right side is good for stockpiling points one fallen enemy at a time. They take so long to get over that you can just pick them off as they arrive, though this might get a bit tedious after a while. Your best bet to get enemies to follow you as you work the center is to go to the top. They'll climb down, but if you're a bit to the left they'll go off to a dead end. This allows you to fix the burger pretty easily, and if anyone is coming from the bottom you can time things to squash them. If you're really lucky you can get the guys chasing you on the burger for some points, but don't try to time things. 4-2 ___ ! ! ----H --H-- ___H___ H ___ H-----H-- H --H-H H___ ___ H ___H H---H---H H H---H H___H___H H H___H ----H---H H H---H ___H___H H H___H ------H-- H --H-- ___ H ___ ----H H H---- H H H ----- The monsters move very fast here. But it's the only level where they're as fast as you. You could do worse than to sacrifice a guy cleaning one side out before moving to the other. But if you want to clean it all out in one go, you can either sacrifice a pepper to get from one side to another or try to make it on the left before moving to the right. At first as you go to the top of the left just try to squash everyone--you'll need the time to get to the top where you have dead ends where you need to drop burgers. You may need to use a pepper to get back but one should appear in the UR of this area as you are walking around. You may also need to navigate the left burger stack so you don't walk into a dead end trying to get it off the board, and you may want to do something similar for the right burger stack in this area--if the burger top is on the bottom you may have to go back left and right, and with enemies in hot pursuit you might not have the time. The further down the burgers are, the less you should try to squash enemies, since you are closer to making the trip left to right. If you're close, then you'll probably want to use pepper to get out of a jam. The right is a breeze. You can just plow through the right side if you like(should be easy--enemies will go up the center ladder and you can bounce burgers down--one well timed drop when the enemies are near can clear them out,) or you can just wait around for them to come back and drop them on buns for big points. You may get an extra guy appearing on the right and in this case the bashing-it-out strategy works better. You won't have to hook around so often. But you can also get the pickles lumped together and get a few 2000 bonuses out of that. I'd go with the extra guy first time through at least. 4-3 !___ ___ ___ ___! H---H---H---H---H H___H___H___H___H --H---H---H---H-- ___ ___ ___ ___ H---H---H---H---H H___H___H___H___H --H---H---H---H-- !___ ___ ___ ___! ----------------- h h h h h h -------- You can get through this level easily enough, but if you start at the bottom and work your way up you can get a lot of power-ups. Look for an enemy entering from the bottom corner and run past him and drop him to start. You can make a lot of hay with him. The only problem with all this is that enemies move faster as you go along and so your next moves need to be exact. Fortunately there's a way out of this, too. If you manage to kick a bunch of monsters to the bottom rung you can't access yet, then you will have a free hand up top, where you can just drop the burger parts you feel like, making a relatively quick pass through the level--until the ladders appear and they are free again! Once that happens, always have a bun to walk on so that enemies will fall two down, and remember that they're as fast as you, so diagonal movement can lose time. Don't use it unless the enemies are moderately far away. And don't be scared to use a pepper or two as you've probably picked up at least that much. You should get a lot of chocolate on this level, too, so use that to lump a bunch of guys on a burger part and drop them all down for a nice bonus. But when everyine's as fast as you, just take emergency measures. cant smush flashing?? 4-4 ___ ___! --H-- H---- !___ H ___H ----H H --H-- ___H H ___ ___ ----H H H---H---- H___H H___ H---H ----- ___H___H___ ------H---H-H ___ H H___! H---- H H---- !___H ___H ----- ----- This is a tough level with a lot of dead ends--maybe the worst one in the game. Here the first thing to do is go to the UL and drop the egg that appears there down one level. You may finish the job at the very end, dropping someone else two levels, but with that and heading R-D-R to drop the cheese with someone off it you have a good start. The next thing to do is drop the bun above, preferably with another enemy on it. Everyone probably tracked you there by now, so you have a free hand. You can maybe clear off the rest of the burger, or you can squash guys on the right so that you can move to the UR and take out a burger there. This is a tricky part as you'll probably need to have a guy on one of the burgers as it comes crashing down. You may need to use a couple of peppers just to get the burger out of the three-dead-end area in the UR. The best time to make a break for the UR is when a lot of guys are either crushed or close together--if several are close together then you can send them falling and take care of the upper bit. If they are crushed then you have the time to take care of things as they regenerate. If you're lucky you may be able to catch one on the bun top in the UR. For other guys you may have to just use pepper to go back, but never use two peppers to save a life. 5-1 The first level to loop horizontally. It looks trickier than it is. !___! !___! H-H-H H-H-H H___H H___H H-H-H H-H-H ___ H___H ___ H___H H---H-----H---H-----H H___H H___H H H-H-H H-H-H H H___H H___H H H---H [ ] H---H [ ] H H H H H H - -H---H- -H---H- H H H H ----- ----- Enemies: 2 hot dogs, 2 eggs, 1 pickle. Just keep heading up-and-left and down-and-left. It's only really necessary to knock everything down two flights the first time through, since you can just make straight left or right runs at the bottom. If you can catch two enemies in one blow, great! But there is nothing wrong with a little point- mongering as well. Going to the bottom for power ups can be tricky if enemies are approaching from each side, but often they'll be chasing you in a lump, so the worst case is that you can spray them with some pepper and break even. Given the number of ladders here you have lots of ways to dodge your enemies and it's really worth it to try to pile up points or get two enemies connected and to keep droppping them on a bun. 5-2 !_____ ! H ---H--H ---H--H H_____ H H_____ H H ---H--H H ---H--H H H H_____ H H_____ H H ---H--H H ---H--H H_____ H H_____ H H ---H--H H ---H--H H H H_____ H H_____ H H ---H--H H ---H--H H_____ H H_____ H H ------H H ------H H H_____! H_____! ------- ------- Enemies: 2 eggs, 2 hot dogs, 1 pickles This one isn't too mindbending either. When in doubt, go up and left and wait for as many enemies as possible to come under the big bun at the top. You should be able to go down when you need to, with UL always a possibility to wiggle out. But there are possibilities for big bonuses--the enemies are so predictable and in fact even if one is coming from the left/right you can get on a big ladder and force him up/down in the opposite direction you're going in. You may have to search around a bit but it will pay dividends. 5-3 ___! H-H-H ___H___ H-------H ___H___ ___H H-------H---- ___H___ ___H h H-------H---- h ___H___ ___H h H-------H---- H H___ ___H H --H-H---- !___H ----- Enemies: 2 hot dogs, 2 pickles, 1 egg You can pretty much just clear out the bottom and work your way UR at the bottom--you don't have to clear out everything then, just enough to pester enemies off--and by the time you get to the UR, the ladder down should have formed. This will allow you to fake the monsters out. A lot will follow you, and you can just drop them behind you on burgers at your will. If you don't clear things the second time through the third should work. Don't worry about running across the tops of burgers at the start--rather note that there are a lot of places at the top of a bottom ladder you can fake to the left and the enemies will go that way and be a long time in catching up to you. 5-4 ___ --H-- H ___ ___ ___ ----H---H---- !___ ___H H___ ___! H---H---- ----H---H H___H___ ___H___H --H---H-- --H---H-- ___ ___ ___ ___ --------H H-------- ___H___H___ ------H------ !___! Enemies: 2 hot dogs, 2 pickles, 1 egg Why not beat up the guys around you first? That's a nice morale boost and you have plenty of time. One thing to note from this level formation is that you have a lot of dead ends with the middle 5-burgers. You need to be able to drop the top of the burger and then have an enemy on it as it goes down(exactly one to avoid a dead end) and one after that. The side burgers are easy. It may be to your advantage just to run enemies to the left a bunch. Another trick is just to crush a bunch of guys below and push the 5-burgers down that way. Leave the final bun 2 above perdition before cycling around-- you can drop an enemy with it later. You can use the 3-burgers to turn enemies around. It's probably best to drop the center 4-burger on an enemy to clear things out--whether someone's on the bun doesn't make a difference. They will be next time, and while you may have to walk over this last, you should be able to without too much trouble. So work on a 5-burger, the center 4-burger, the other 5-burger(crushing enemies beneath you) and then take care of the 3's before going back to the center. Note: many of the powerups appear at inaccessible dead ends, but if an extra guy appears at the top after you've dropped a burger, just get it and sac him if you must. It's a good tradeoff, to have the additional time back. 6-1 !___? ----H ___ ___H___?___ ----H---H-H---H-- ___H___H___ ___ ------H-H---H---- ___ ___H___H___ --------H-------- H___! ----- Enemies: 4 hot dogs, 1 donut Head all the way up and left. You'll run through a flashing enemy and then you'll drop him down. Then go right, down and right on top of another bun. Wait for someone to "board" and you'll squash that huge donut below. Now you can go off to the right and wait for another person in the UR. You can either drop the bun on him(then drop someone else with the bun below) or wait, drop him with the bun, and quickly duck down for an enemy coming the other way. Then you can run across for the pepper shaker. Now you want to make sure you get someone on the middle-right burger so you don't have to run down the stairs and poke it out. You will also want to have two enemies following you before you go to the UL, which you should also do last. Here you can use pepper of course. Everyone may be following you in which case you can use pepper on the ones just behind you and wait for the others to come and potentially get a 6000 bonus. The keys here are pulling the left burger down in one go and making sure the center burger doesn't get stuck on the very bottom. You can also use a bit of thought to pull the right burger down. Pepper appears a lot in the UR and you should be able to use the ladders to cross up the hot dogs. 6-2 !___! H---H H H___ ___ --H-- --H---H-- ___ ___ ___ H---H H---H---H H___H___H___H___H ------H---------- ___ h ----- ----- Enemies: 5 hot dogs, 1 donut Here a little judicious pepper use--or making sure a bun is sent to the bottom at the right time--makes the level very easy. Head URURUR and bring down an enemy coming out of the UR door with the bun. You may overlap him but he'll still be flashing. Your main task now will be to get enemies into the DR. Then you can go across to the top. It's worth using pepper to get two enemies on the bun between the two doors, because then you don't have to go around in that area and risk stuff. You can gamble a bit and hope the pepper doesn't disappear, but you shouldn't have to. You also may want to send the bun on the far right all the way to the bottom- -otherwise you'll have another dead-end to navigate once a ladder appears in the DR. For this it's worthwhile maybe to drop the bun without anyone on it, then with two hot dogs. The enemies do get to the right in a hurry when you're in the DR. As in an earlier level, it's worth the sacrifice to try to get a newly- appeared extra man if it appears--especially if that man is under a bun you need to drop. Resetting everyone to their home position should work well as long as you've already cleared the left. Sometimes a pepper will be under there too and you can give up a life and net a pepper! 6-3 ___ ! ___ ----- H ----- h___H___h --H---H-- ___ ___ H---H---H ___H___H___H___ --H---H---H---H-- !___ ___ ___ ___! Enemies: 5 hot dogs, 1 donut The tricky parts here are the top UL and UR buns. Be sure when you go up there that you have two enemies in close contact chasing you. Actually, if you have a lot of pepper left, it may be better spent here getting out of a jam than other places or, if you must, in the upper corner spraying pepper on one enemy waiting for a second. Note also that when in the UL/UR you can discourage guys on the upper level, other side, by not walking down too soon, so they go up the ladder to the door instead of running right at you. Also note it's a good idea to finish the level with an upper corner bun-drop with two enemies on it. This implies that you should finish the center ones completely before tackling the sides. Very often when two enemies are together they stay that way until you squash them, so it's quite possible you can finish the UR and UL in succession--the enemies will drop to the DR and U-L-U-L back up to where you can sink them and win the level. Even if you're caught well before the burger lands, you're still ultimately safe. But first of course you have to get two guys linked together. And here is a good way to start. Head U-R and drop the bun with the enemy that just came from the door on the top. Then go left and drop that bun immediately. D-L-R and drop that bun top with someone on it. You may want to wait just above the ground to fake out oncoming enemies. Later on you can sweep across the bottom, dropping enemies as you go. To link enemies together, try to fake them out from where you want to go and lead them in circles. If all else fails, use pepper at the very top. You probably only need a couple for the very last level. 6-4 !___ _____ ___ ___! ! ----------H---H---- - _____H___H___ ___h - --------H---H------ ___h ___ ___ ___ --H-- ----------H-- ___ _____h ___ ___ H---H------ --------H H___H_____ ___! !___H --------------- ----- Enemies: 4 hot dogs, 1 donut If you have a few peppers left, those will fit in just fine with the dead ends you'll need to visit. Although you can also again plan to drop a burger all the way down. Note that ladders pop up as you do more, and they allow you back DL after you go UL. Head UL to the very top and then go right across the flashing enemy to drop him with a burger. Then head back left and go down--if you timed it right the donut will go down and you can run over the bun to squash it. Do all this immediately and then go left to the ledge. A hot dog will follow you. You can drop it on the big bun right when it's on, then you can go right and downa bit--but wait for the hot dog on the right to go up before walking across the bun. Now you can go right to squash a bunch of bad guys with a bun, or you can loop around the top to misdirect them. You can then go back right and start dropping buns as convenient--the ladders should appear shrtly, and once they do, no more dead ends! Note you don't really need to save peppers to get out of a jam any more because this is the last level, so if you get stuck a bit, use a pepper to blast through and then start dropping buns. You can always get enemies to follow you as you head left, and you'll have an escape route, so do so for the last bit. My best score is 316000 with 8 men and 13 peppers but I paused along the way. Maybe you can do better. But I think 8-9k per level is pretty good. 5. LEVEL CHEAT CODES If you do lose out, you can start from the first stage of the last level you completed. Or you can just peek at these cheat codes to jump there. Level 2: Egg Egg Hotdog Peter Peter Pepper runs up stairs, sees a hot dog, runs up more stairs and waits. He runs over the bun to his right, but he falls down instead of the hot dog. Level 3: Hotdog Peter Peter Pickle Peter Pepper starts a fire with some pepper. The hot dogs on the platform above get fried by the fire as they move back and forth. Level 4: Pickle Egg Egg Pickle Peter Pepper runs over one bun to the right, where a bigger bun drops on him. Level 5: Naked Naked Pickle Peter Peter Pepper runs right and left to avoid a converging hot dog and pickle. Then he sees a rope he climbs down, but it leads to an open cooking flame. Drop an enemy off an initial bun-top and then follow him as he goes to the edge and back. Level 6: Pickle Pickle Naked Hotdog Hot dog enters shop and Peter Pepper follows it. Hot Dog runs out wearing the chef's cap and Peter runs out naked and embarrassed. Finish level 6: A big giant burger lands on the Nuten donut shop and crushes it. Woohoo! Credits, then two hot dogs attack Nuten and maul him. Peter Pepper jumps up and down! He has a monopoly on all diet-related heart diseases in his immediate vicinity! Who-hah! weebl&bob Monsters may mask each other End of FAQ Proper ================================ 6. VERSIONS 0.5.0 sent to GameFAQs 7/28/2006 with most maps drawn. Will write in strategy once I've gotten it down myself. 1.0.0 sent to GameFAQs 7/30/2006 early AM complete. 7. CREDITS Thanks to the people on the NES and GameBoy/GameBoy Color projects. Without them I'd never considered even looking at such a cool game. Thanks to the VisualBoyAdvance folks for programming such a great emulator. Thanks to CJayC as usual for such a great site and, though I hate to admit it, the people who write for more popular games so that these old school FAQs can be hosted for free. Thanks to the usual GameFAQs gang. They know who they are, and you should, too, because they get some SERIOUS writing done. Good people too--bloomer, falsehead, Sashanan, Masters, Retro, Snow Dragon/Brui5ed Ego, ZoopSoul, and others I forgot. OK, even Hydrophant in his current not-yet-banned message board incarnation.