BBBBBB AAAA TTTTTTTTTTTT MMM MMM AAAA NN N B BB A A TT M M M M A A N N N B BB A A TT M MM M A A N N N BBBBBB AAAAAAAA TT M MM M AAAAAAAA N N N B BB A A TT M M A A N N N B BB A A TT M M A A N NN BBBBBB A A TT M M A A N N -------------------------------------------------------------------------------- This FAQ/Walkthrough is the legal property of Sam Pechin. Stealing of this is illegal under the US and Canada Copyright Law, and in all cases, can be taken to court. Copryright 2004 (c) -------------------------------------------------------------------------------- Table of Contents - Characters - Storyline - Power-ups - Hints - Walkthrough - Contact info -------------------------------------------------------------------------------- Characters: Jack/Joker Batman -------------------------------------------------------------------------------- Story Line *spoilers* The story starts off when batman is listening to a police call where there is news that Jack escaped into a chemical factory, and batman goes after him. After the first battle Jack falls into some chemicals changing him into the man we know of as Joker. Joker comes back to haunt Batman and they clash again and batman kills him forever.Or that's what I got from the hard to pick up storyline. -------------------------------------------------------------------------------- Power-ups Key: NAME; WHAT IS LOOKS LIKE; DESCRIPTION - Extrashot; a gun in a white square; allows batman to shoot an extra bullet on the screen at one time - Less Shot; a gun in a black square; takes away one from the amount of shots batman can fire at once - Points; B in a circle; give 5,000 points - Health; heart; restores 1/4 of Batman's health - Batshield; the batman symbol; forms a shield around batman which can also hurt the enemy at close range. - Shortgun; S in a square; a gun that shoots only a short distance and does not shoot through walls - Normalgun; N in a square; the normal gun that you start with, its week and can not go through walls - Wavegun; W is a square; a powerful gun that shoots in a wave pattern and can shoot through walls - Powergun; P in a square; a powerful gun that goes in a straight line and goes through walls - Batgun; R in a square; shoots batman symbols that are extremely powerful, shoots through walls, and slice and dices everything in its path as it boomerangs through the screen. - Lazer; T in a square; powerful gun that goes through enemies to hit things past them, can shoot through walls and can hit three blocks in a row. - Bomb; a vertical candy or firecracker; Destroys all enemies on the screen *there is a pill looking power-up that I have no idea what does. sorry, you can still beat the game without knowing. -------------------------------------------------------------------------------- Hints - You have an unlimited amount of continues, so relax - If there is a power-up block that you know will be unavoidable if you shoot it, first pass it and then shoot back at it, that way you can go back and get it if it is good stuff and continue if its not. - 2,00,000 points give you an extra life - To defeating the gunmen just wait until they walk away from you, then get level with them and shoot -------------------------------------------------------------------------------- Walkthrough level: 1-1, Gotham City At the beginning of the level pick up the Extrashot. Go forward and after a few men there is a man that shoots at you coming down the stairs, shoot him and dodge his bullet. Keep moving through the level until you get to your first pit, to make it easy destroy the first two vertical blocks keeping the second pair of vertical block, a health should be in the top left. Jump into the blocks and that will take you straight down onto the platform. There will then be a gunman walking toward you, wait on the ledge until he just drops into the pit. Take the low road on the next option and pick up the power-ups, then keep going and take the high rode to avoid the enemies. As you come to the pit area continue taking the high road, even when you see the power-up lower, ignore it, there are better power-ups on the high route. A few more jumps and congrats you just beat the first level. level: 1-2, Chemical Factory Immediately you are met by a gunman, destroy him and continue until you are met with two gunmen, dodge there bullets until they are stuck at the bottom and continue. There is not much to say, it's kinda repetitive. Your met by a new enemy, the tank, its just a stronger gunman that jumps. A tip for defeating the gunmen is to just wait until they walk away from you, then get level with them and shoot. There is only one way to go in this level so keep going, avoid and destroy enemies and before you know it you will be done with the level. level; 1-3, Chemical Factory 2 Soon after you start the level, tanks come at you, to destroy them, duck and shoot. After a little bit a power-up of Batshot, an R in a square, will appear over a pit. Get this while jumping over the pit, it is very handing while fighting jack. Continue some tricky jumps while destroying the tanks in one shot with your new power weapon. Soon there will be an extra life over a pit, grab it if you want but it is a risk. Continue and grab the health at the end of the first set of jumps. Then a pit part with magically levitating ledges comes within view. Tip: wait until the ledges are directly above you and then jump straight up. Forget about the power-up below, just focus on getting to the other side. After that a few tanks will come at you, and then a extra life will be in the middle of a pit, forget about it. Continue and then you have completed the level. zzzzzzzzzz Boss: Jack zzzzzzzzzz Jack will walk toward you firing his shots, not straight, but at you. So dodge them while lighting him up with whatever you have, hopefully the Batgun. Every once in a while the jerk jumps. This is hard to avoid if you are trying to jump over him. Keep jumping over him as he get close to you, then run to the other side and shoot him, continue this until he is defeated. *video of jack level: 2-1, Gotham City Start off and shoot the chump thugs that jump at you and pick up the Extrashot. When you come up to a set of pits with pillars in it, jump from pillar to pillar quickly because piece of who knows what drop from the top onto the pillars. Go back and shoot the trash block things and then get the power-ups. This pillar jumping happens again, but this time it stops on the third pillar so relax. There are two blocks blocking your way of the jump, ones a power-up block, don't shoot it. If you can jump over do it, I don't know if that is possible because I always get fooled. It is a less shot that is unavoidable if you shoot the block. Continue through the level there is another chance to get Batgun, before a pit if for some reason you don't have it still. Hint: if there is a power-up block that you know will be unavoidable if you shoot it, first pass it and then shoot back at it, that way you can go back and get it if it is good stuff and continue if it's not. Pretty soon the end door will be in your sights. level: 2-2, Flugalhiem Museum Start off and move forward, when you come to an option to go high or low go high, and you could possibly pick up the laser, if you prefer that over the Batshot or if you have anything worse. Continue staying the highest possible that you can. Soon you will come across a jump/pit area with stationary magically floating ledges. Jump from ledge to ledge and when you come to the high one right before the end do not be tempted to try to make it across, just drop down to the lower one then jump to the end. A few more easy tasks and you have completed 2-2. level: 2-3, Flugalhiem Museum 2 When you come to the first option of high or low, choose the high route and pass some deadly museum security guards. There is a low area to the high route that is very skinny, soon after this about 4 flour patterns over there is an invisible pit, if you look close enough you can see slightly black outline. Jump over these and look for others throughout the level. But drop down sometime before the end unless you have a gun that is worse than the wavegun. On the next option, TAKE THE TOP ROAD! The bottom road is terrible. On the next crazy option of high or low jump into the middle slot. Then go directly to the right wall and jump up into a secret pathway. Go forward and get the power-ups. When you get to the pit area jump on the ledges and wait until the next one is directly above you and jump straight up. When you see the door shoot it and then jump above it hitting the wall, hold right, and when you get level with it you will slide in. *video of the Batcar driving off Level: 3-1, Batwing stage This level can be passed easily in the beginning stages if the shoot forward button is held down while you move up and down across the screen. When the big helicopter comes down just align up with it and continue shooting. It should explode before it can fire. Soon after this big planes will enter from the back so go to the front and backfire at them, two will come from the top, then two from the bottom, then one from the top and the bottom at the same time so pick one and dodge the other. That will happen again. Then two from the top, two from the bottom. After this big helicopters will come from the back, while you back fire these small copters will come from the front. After the helicopters die down quickly move to the back because extremely fast kamikaze blimps are coming. When you are done with these mad blimps move to the top of the screen, missiles will enter, stay in one place and backfire or front fire depending on which way they come from and when there is a space where one just got destroyed slip in. Scoot to the front after and backfire at the Unabomber planes speeding toward you while dodging the missiles from beneath. Then before the boss missiles will come from the front. zzzzzzzzzzzzzzzzzzzz Boss: Flying gunship zzzzzzzzzzzzzzzzzzzz First it flies around the screen, just ignore it now, maybe backfire when it come within aim, but don't chase it. It comes then to the front and shoots a wave of bullets, the bullets move slow so hit the boss while then are coming but make sure you leave enough time to get out of the way. He does this three time and then moves to the left part of the screen to spray bullets randomly, just move forward and don't get hit, don't worry about hitting it either while it is doing this. He will move back and do the same thing over and over until you destroy him. level: 3-2, batwing stage 2 Move forward continually shooting forward. When you reach the clown/cloud thing stay towards the bottom of the screen and rapid fire the new enemies that come out from beneath, they are homing and to destroy them right away would make them a lot eisier. Keep, moving forward as random missiles, blimps, and planes enter. After the line of blimps ends a few planes will come, as soon as they are gone you will run into the first of two bosses. zzzzzzzzzzzzzzzz Boss 1: Airplane zzzzzzzzzzzzzzzzz Before he comes onto the screen move to the very front and middle as possible and continuely backfire. As it enters it will fly right into your line of fire. When it gets close enough move out of the way and center your self in the middle on the other side of the screen. It will enter again into your line of fire. Soon it will move up and down spraying bullets. Here just move all the way down to the bottom, stay there and keep shooting. the bullet will not hit you and yours will hit it every time he comes down. Then it will fly below the screen, when he does this move up and forward QUICKLY. Move to the front center like the begining and keep repeating until it is dead. This boss is very easy and you should not get hit beacuse you need your health for the next boss. zzzzzzzzzzzzzzzzzz Boss 2: Helicopter zzzzzzzzzzzzzzzzzz Start off the same way as the first boss. When the helicopter returns from the front of the screen it will shoot one bullet that splits into a wall. Don't worry one bullet comes at you at a time and they are very easy to dodge if you pay attention to them. As for the helicopter it doesn't move so keep spraying him as you dodge the bullets. After awhile of that the tricky part happens. It deploys four gun sprayers for each corner of the screen while the helicopter shoots a barrage of bullets in almost every direction. Good luck this part is hard, but here's a tip: stay to the left but not at the way and a little below center. The bullets from the helicopter won't hit you and all you need to worry about are the four corners. The helicopters doesn't move so when you are dodging keep firing and eventually he will go down if flames. *there will then be a little movie with jack level: 4-1, Gotham Cathedral Move forward, if you don't have a better weapon get the Wavegun at the beginning of the level, it's handy for shooting through the walls, which is needed a lot in this level. When you get a options for high or low rputes, it doesn't matter just continue. After you shoot the stationary tanks through the wall jump up and get the Batshield and continue. You will soon some to a cave, in the cave is easy access to an Extrashot, make sure you pick it up and the continue to the pit area. In this pit area the ledges are just going to move straight up and down so it is easy, jump to the other side. Here there will be low rider enemies, duck shoot to be able to get them. Then pit jump to the other side, pick up the health if you need it and forget about the Extralife in the left top corner. A few more pits and your done level: 4-2, Gotham Cathedral 2 Warning: the screen starts moving at the start of the level. You have to keep moving forward. When you get of the ledges that are in front of the stationary cannons duck fire, that way they can't hit you, which is much needed in this level. Forget about the power-ups, except for a few, these: When you get to the area with two moving tanks on each side of a little pit and two power-up blocks break the little one and get the heart. Another good power up to get is soon after this where there are two stationary guns above two moving tanks, take the low road where there is one power-up block, a bomb, then run jump off to the next platform. Warning: that is a hard jump so if you want to play it safe go on the high road. Also after the very long and hard pit part there is a power-up block laying there in easy access with a heart, grab it, shoot some tanks and your done. zzzzzzzzzzz Boss: Joker zzzzzzzzzzz Joker fights similar to the way he did as Jack except that he stays more centralized and has an attack where he shoots three bullets, jump over it. Before he shoots his triple shot he pauses in place for a second. Keep running away from him and duck shooting him with all you got. He takes A LOT of shots, so be patient, the satisfaction of completing the game is awaiting you. *closing video and credits -------------------------------------------------------------------------------- Contact info - aim: ritzcraka25, but I might change it soon - pechinsa@campbellhall.org, but i rarely check it