Arcade Classic Defender/Joust Game Boy Developer: Williams Publisher: Nintendo By: GammaBetaAlpha ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- Table of Contents -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Defender [DFND] Joust [JOUS] Donations/Amazon [DONT] Contact Info [CONT] Credits [CRED] ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- Defender -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ [DFND] Defender is a port of a classic shmup game from 1980, developed by Eugene Jarvis, Larry DeMar, and Sam Dicker, released by Williams Electronics in the arcades. It is a 2D scroller with free-range motion, meaning you can go left, right, up and down throughout the field of play. Each level of Defender takes place on a planet of sorts, with the scribbly lines you see near the bottom of each level representing plains and mountains, and the white triangle-like blobs you see at the bottom are civilians of the planet. The purpose of your mission in each level is to prevent the alien ships that come in from kidnapping the civilians. If an alien does manage to kidnap a person, it will have to rise up to the top of the screen at a slow pace: during this time period, you can destroy the ship and cause the person to (safely) fall back to the planet. While flying around, you can go up, down, left and right, and you can turn your ship around near instantly to fly and shoot the other way. The left and right borders roll over into each other, and you can keep track of all the enemies left in the area by looking at the moving dots in the small box at the top of the screen. If all your civilians are captured, then the planet begins to explode, which can cost your ship a life. You can still finish the level by destroying all the remaining enemy ships before you lose all your lives, however. Besides being able to fire regular, unlimited ammunition shots, your ship also has a Smart Bomb option, which you can use with the B Button. When you use this, all enemies on the current screen will be instantly obliterated. However, your Smart Bombs are limited, so you must use them effectively. Another element of your ship is its ability to teleport, or its 'Hyperspace' function. When you hit the Select button, the ship will instantly break up into its constituent parts, avoiding any ships or shots aimed at it, and will teleport to a _RANDOM_ location on the map. Good for avoiding close jams, but not much use otherwise. When you encounter the bomber enemies, which vaguely look squid-shaped, they may drop mines. Avoid these mines - if you run into one of them, your ship will blow up. Finally, when you start to encounter the disc-shaped UFO 'Pod' enemies, leave them until last. Once you shoot them, they will split into several swarming enemies that will come at you, so better to leave them until later when possible. The Game Boy version of Joust has a specific option for colors. Inverse mode has enemies and your ship in black and the background in white, while Normal has your ship and enemies in white and the background in the black of space. Normal mode is not the default, but may be easier to play with. Controls -------- A - Fire your ship's laser B - Fire Smart Bomb (destroys all on-screen enemies) D-Pad - Move the ship around Select - Teleports your ship to a random location Start - Pauses the game Scoring ------- Lander - 150 points Mutant (Lander with civilian) - 150 points Baiter - 200 points Bomber - 250 points Pod - 1000 points Swarmer - 150 points Rescuing Civilians - 200 points Options ------- 2 Player - Play with 2 players who alternate play every time the current player either completes a level or loses a life. Play is competitive, as opposed to cooperative - you do not take over from the exact same spot if the previous player lost a life Lives - Lets you choose how many lives to start off with (3, 5, or 7) Level - Determines the difficulty of the game, specifically how many enemies you will face in a level Music - Toggles music on and off during games Sound FX - Toggles sound effects on and off during games Rapidfire - Lets you hold the A button and repeatedly fire without having to strike the A button over and over again Color - Lets you choose between Inverse and Normal color schemes (white background with black objects and black background with white objects respectively) ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- Joust -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ [JOUS] Joust is a port of a 1982 Arcade game originally designed by John Newcomer and developed by Bill Pfutzenreuter, and released by Williams Electronics. The basic gist of Joust is somewhat similar to the old Mario Bros, in that you are given a single-screen area with several platforms. On some of the platforms, there are spawning points, where enemies can spawn from throughout the duration of a wave of enemies (you can also block off a spawning point by standing on it). As far as the gameplay of Joust goes, your character avatar is a knight riding an ostrich that can flap its wings to hover in the air and slowly go up and down. Your knight is wielding a lance that can be used to 'attack' other ostrich-riding knights, by landing on them from above or otherwise coming in contact with them while your lance is higher than the other knight's. Once you defeat a knight, the ostrich will turn into an egg, which you must collect for points: if you neglect to grab the egg, it will spawn into another knight + ostrich in a few seconds, so it is in your best interest to grab each egg as it comes around. There are three different knight enemies: the most common of these is the Bounder, which is the common, slower enemy type. The light-colored Hunter will track in on your character specifically, while the Shadow Lord is far darker in color and will go up and down at sharp speeds to chase after your character. Very occasionally, if you take too long to clear a level, a pterodactyl enemy can also come out. To defeat it, you must hit it in the mouth with your lance. Besides the regular attack waves, you may also get occasional Survival Waves, in which Joust throws several foes at you straight at the start, and Eg Wave, where you need to go around and grab several eggs before they hatch into enemies. Lastly, during some of the levels, the ground floors will be partly lava. Do not fly too close to the lava or a hand will pop out of the lava and grab at your ostrich. Controls -------- A - Flap wings B - Rapid Flap wings (when Rapid Flap option is enabled) Left/Right - Move the ostrich around Start - Pauses the game Scoring ------- Bounder - 250 points Hunter - 500 points Shadow Lord - 750 points Pterodactyl - 1000 points Options ------- 2 Player - Play with 2 players who alternate play every time the current player either completes a level or loses a life. Play is competitive, as opposed to cooperative - you do not take over from the exact same spot if the previous player lost a life Lives - Lets you choose how many lives to start off with (3, 5, or 7) Level - Determines the difficulty of the game, specifically how many enemies you will face in a level Music - Toggles music on and off during games Sound FX - Toggles sound effects on and off during games Game - Lets you choose between the normal static-screen mode, or a larger dynamic-screen arena Rapid Flap - Lets you hold the B button for your ostrich to continually flap its wings without having to repeatedly hit the B button ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- Donations/Amazon -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ [DONT] I don't really care too much about donations, but if you are feeling generous, feel free to send one via PayPal to gammabetaalphafaqs AT gmail DOT com Alternatively, if you ever order any items from Amazon.com, go to the link below. You do not have to buy anything right away, but (if you do not clear browser cookies often) any items you buy within the next 90 days will count as a 'referral order' to me, meaning I get anywhere from 4-6% as a referral/affiliate payment of what you ordered (ie. order $100 worth of stuff, I get $4-6 from Amazon.com) www.amazon.com/?&camp=212361&linkCode=wsw&tag=raofavigafa-20&creative=391881 Other than that, considering this FAQ is for an obscure old game, if you have any other obscure old games that you do not play anymore, consider sending them to me (I will even pay the shipping cost!). I write FAQs for plenty of obscure old games with no FAQs, and having a physical copy of the game (and even better, a manual) is superior to not. You can email me if interested at gammabetaalphafaqs AT gmail DOT com ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- Contact Info -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ [CONT] Although I believe I have found everything there is to find in this game, there is occasionally the possibility of some super secret level in an obscure game that was never found because it was too obscure, or the like. If you have anything that you feel needs to be includes, feel free to email me at gammabetaalphafaqs AT gmail DOT com If you have any other information to contribute or notice any errors, again, shoot me a notice at gammabetaalphafaqs AT gmail DOT com If you wish to host this guide, or use information from it, consider the FAQ semi-public domain: you can host it without asking and derive information from it word-for-word if you wish, but keep the document unchanged if hosting it and give credit where due if using information ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- Credits -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ [CRED] Wikipedia articles on Defender and Joust: Editors of articles and sources, et al. http://en.wikipedia.org/wiki/Defender_(video_game) http://en.wikipedia.org/wiki/Joust_(video_game) ________________________________________________________________________________ ©2011 GammaBetaAlpha FAQs