Version 1.2 4/16/14 Animaniacs Walkthrough By The Lost Gamer (ilovecartoonssomuch@yahoo.com) Copyright 2014 For a list of all my various guides, check http://the_lost_gamer.tripod.com/guides.html Table of Contents: 001. General information 002. Video Walkthroughh 003. Walkthrough 003a. Intro Stage 003b. Stage One 003c. Stage Two 003d. Stage Three 003e. Stage Four 004. Credits 001. General Information ----------------------------------------------------------- This is a walkthrough for the Gameboy game called Animaniacs. To contact me about this guide, use my email address, ilovecartoonssomuch@yahoo.com. 002. Video Walkthrough ----------------------------------------------------------- Do you want to see a video of how to beat the game, rather than read how to do it? You're in luck! I helped with a video walkthrough for this game, which can be found here: http://www.youtube.com/playlist?list=PLicVddiuBMFrMbfWFaf- r1uwqaBS3BV0z The videos come complete with live commentary. 003. Walkthrough ----------------------------------------------------------- 003a. Intro Stage ----------------------------------------------------------- You start off at the water tower. Drop down to the ground below. Yakko here has two abilities. He can use a paddle ball to fight enemies, by pressing the B button. He can also push boxes. You can use B and the control pad to pull a box. Go to the right and you find a box. Practice pushing and pulling it with Yakko. Push it all the way to the right, then jump on the box. Jump from the box to the top of the wall. Keep going right. Use select to switch to Wakko. When you press the B button as Wakko, he uses a mallet. His mallet attack is slightly faster, if you use it in midair. Use the mallet on the bomb fuse to light the bomb and clear the path to the right. Keep going right. You find a dog. Use select to switch to Dot. When you press the B button as Dot, she uses a heart attack. Use this attack on the dog to make it lie down. You can now go right, to finish the intro stage. 003b. Stage One ----------------------------------------------------------- Screen 1 -------- Use Yakko to push the crate to the right, so you can jump to the top of the cliffside. Right of here, there is a bird on a swinging platform. Use Dot's heart attack to get rid of the bird, then jump onto the swinging platform. When it is on the right side, you can jump off of it and land on the otherwise-impassable movie camera. There are two swinging platforms to the right of the movie camera. Jump to the first one, then jump to the second one, then jump to the cliffside. Walk right to find a cannon. Use Yakko's mallet to light the fuse, then jump in the cannon to be shot to the right. Head to the right. There are no enemies or anything here. Eventually, you find a man walking around. Use Dot's heart attack on the man, and he will stop walking. You can then jump on top of his head, then jump from his head to the next platform. In the next area, switch to Yakko. Pull the box to the right, until you see spikes. If you touch those spikes, you will die. Push the box on the spikes, then jump on top of the box. Do you see the lights hanging in the air? You can jump on them, but your weight causes them to fall. Jump from light to light, and at the end of the series of lights, you can jump over the spikes and walk right to the exit. Screen 2 -------- Jump into the boat, and it will sail to the right. There are crocodiles in the water here. When you are to the right of a crocodile, it will go upwards and attempt to bite you. When this happens, jump to avoid the crocodile's attack. There are also lights here. You will have to jump over the lights in order to avoid them, otherwise, it is possible they will knock you off the boat and into the water. At the end of this area, you meet Ralph, the security guard. He is riding on a crocodile. Use Yakko's paddle-ball attack on Ralph three times, in order to defeat him. Screen 3 -------- The boat stops near a waterfall. You want to get to the right side of the waterfall, by jumping across the logs. There are three passages, branching off of the right side of the waterfall. The first path is locked, the second one has a timer, and the third one has a switch and some fruit. Use Wakko's mallet on the switch in the lower/right passage. This unlocks the passage in the upper/right. You will have to jump from log to log in order to climb up the waterfall and reach the newly-opened area. Be sure not to fall and land on the metal device at the bottom of the waterfall! Screen 4 -------- There is a large seesaw here. Use Wakko's mallet on the left side to lift up the boulder on the right. It will then fall, sending the left side up. If you are standing on the left side of the seesaw, then you hit it, you will be thrown upwards. You want to get thrown upwards and land on the right side. A number of stone boulders are falling here. Jump on top of one and ride it down to the area below. Make sure you don't accidentally jump on top of Ralph, pretending to be a boulder! The boulder bounces you over a spike pit. Instead of riding a boulder over a pit, you can walk across it, but that takes away health. Go right and jump over a pit to reach another seesaw. Use this seesaw to go up and right, to a third seesaw. Use this seesaw to go up and right, to the exit. Screen 5 -------- This area has platforms which appear and disappear. You want to go to the right, by jumping across the platforms. If you fall down, you must go back to the left and try again. There are snakes on the bottom of this area, which you want to avoid. With the first series of platforms, you want to jump to the right as the leftmost platform is disappearing. Then, jump from platform to platform to the safe point. With the second series, jump from platform to platform as they appear. In the next area, use Wakko's mallet on the treasure chest. This reveals hidden blocks in the sky above you. To get through this area, you have to jump across the hidden blocks in the sky. The first one is under the banana, and the others are all a long jump away from each other. In the next area, you have multiple rocks. As Wakko, use the mallet on the small blocks in the lower/right. This destroys them, causing a large rock to fall. Switch to Yakko and pull the box to the right. You can jump from the box to the platform, and comfortably walk over the large rock that you made fall. In the next area, you have a water spout. You can go right from it to get a star, if you want. Your goal is to ride it to the top and jump to the right, so you can continue. There are two boxes here. Pull the left box to the right, so you can jump to the platform. You can jump over the other box and keep walking right. There is a lollipop below you, but don't go down to get it! That's a trap. As soon as you touch it, you have to restart this screen. In the next area, there are two switches. The left switch is a trap. Hit it as Wakko, then go away. As soon as you hit the switch, a spike platform falls down. If you're too close, it will hurt you. Fortunately for you, the spike platform holds the switch down. When the left switch is held down by the spike platform, hit the right switch. This opens the exit door to the right. Boss Fight ---------- The boss of this area is Ralph. He walks back and forth on the platform above, dropping bombs. You must avoid these bombs, because if you are standing near one when it explodes, it does damage. Standing on the raised end of the seesaw ensures that you are too far away from the bombs to damage you. Occasionally, Ralph walks off to the left and appears on the bottom part of the screen. When this happens, use Yakko's paddle ball attack to hurt him. To hurt Ralph when he is at the top of the screen, use Wakko's mallet on the seesaw. This sends the boulder directly upwards. If Ralph is standing in the way of the boulder, he is hurt. If Ralph is not close to the boulder, he doesn't take any damage from it. When Ralph is injured by the boulder, five rocks appear on the platform. They will fall downwards. You must avoid these rocks, or else you will be injured by them. Once you hit Ralph enough times, he falls off of the screen. You can then go right and jump up the platforms to get the prize that Ralph was guarding. 003c. Stage Two ----------------------------------------------------------- Screen 1 -------- Go to the right, and you run into Ralph, who is throwing bombs. Ralph stays in place, but he throws the bombs in several locations. The bombs explode when they hit the ground, and you need to dodge the explosions to avoid being hurt. At the same time, you want to use Yakko's paddle ball on Ralph to injure him. Hit Ralph enough times, and he leaves. After this, horses run across the screen. You must jump over the horses, because you are injured if they run into you. There is a tall cactus which blocks your way; this requires you to jump onto a horse, then jump onto the cactus. Do this with two tall cacti, and keep going right. Past the horses, you need to pull a box as Yakko, so you can reach a high platform. With the next box, you can jump off of it to a platform with a toddler named Mindy. She runs away, which causes her dog Buttons to chase her. When this happens, you can go to Buttons' area to get a health- refilling apple. Alternately, you can just skip Buttons and Mindy and walk right to the next area. Screen 2 -------- You are inside an area with barrels. Jump up to the barrels, where you have two boxes. Pull the right box to the right, then push both boxes right, so they cover up spikes. This allows you to reach the exit. Screen 3 -------- The bridge here has a camera on it, which is too high for you to pass over. Instead, go left. Do you see something in the upper/left corner? Use Wakko's mallet to knock it down, and hit it with the mallet a second time. The bridge lowers, so you can pass. To the right of this area, Ralph appears with a pie gun. He shoots pies at your feet. Jump to avoid them, and use Yakko's paddle to knock Ralph backwards. Do this a few times, until you reach the next building. Screen 4 -------- The chandeliers here will fall, as soon as you go under them. Head right carefully, and when a chandelier starts to fall, dodge by going left. Past the first chandelier, you come across the main challenge of this building: barrels. Barrels roll across the floor, in groups of four. You want to jump on top of them or over them. The first area is not so bad, as there are platforms you can stand on to avoid the barrels. However, there are also two chandeliers to look out for. After this, there is a small set of stairs. It might be easier to wait for the barrels to pass by, before going up them. Past them, the pathway continues up and right. You have two choices here. You can go up the pathway right now. Alternately, you can go right and hit a switch as Wakko to lower the platforms to the left. Go back left and jump up the platforms to reach stage lights. Jump across the stage lights, and on two of the stage lights, you get a health-refilling bunch of grapes. No matter which route you pick, you end up in the same area. Go right some more, and you see a small incline that the barrels go off of. You can stand safely to the left of the incline. Past this, you reach some platforms above the ground. Jump along the platforms to reach the right end of this screen, where Buttons and Mindy are running on barrels. Simply jump on their barrels to get rid of them. There is a switch here which you can hit as Wakko. That causes the stairs to the right to turn into a slope. Other than that, it has no effect. Screen 5 -------- You are outside again. Go right, and push the box to the right as Yakko. This will allow you to jump to a platform, which allows you to jump to another platform, high in the air. This platform has a box on it. Push the box onto the ground and push it right. This is tricky. Do NOT push it so far to the right that it lands on the fire below. If it DOES land on the fire, go left and go back right to reset the challenge. What you want to do is push the box far right, so you can jump from the box to a platform on the right. This gives you access to another box. Push this box left onto the fire. You can jump from this box to the safe ground to the right. Go to the right to find another box challenge. This one is optional; what you want to do is use Wakko's hammer to destroy the broken rocks, then use the boxes to allow yourself safe passage to the extra life. When you're done with this, head left and right again to reset the boxes. A fire pit is to the right of the extra life challenge. You want to push and pull both boxes from the extra life challenge onto the fire pit, so you can safely cross. After that is a seesaw. Use Wakko's hammer on the seesaw to go upwards, where there are disappearing and reappearing platforms. Go left across the platforms to reach the exit. Boss Fight ---------- This is a difficult boss fight. Jump onto the train and go through the train car to start the battle. Ralph is on the rails behind you. He will throw pies at you, and you have to dodge them. On the train car in the middle (the lower one) is a pie dispenser. You want to hit it with Wakko's hammer. This causes it to shoot a pie towards Ralph. The pie dispenser moves after every use, and Ralph is constantly moving left and right, making it difficult to hit him. To make matters worse, you can't dodge while Wakko is using the hammer. Hit Ralph enough times, and he is defeated temporarily. Go right to the next train car, where you can push boxes to get a health refill. In the next part of the train, you have to push a box as Yakko, then jump from the box to the top of a camera. Your goal is to do this, while having the box as far away from the camera as possible. If the box is too close to the camera, Ralph will automatically kill you. The final section of the boss fight takes place at the engine. Do you see the switch here? Hit it, when Ralph is standing on the coal box. This hurts Ralph, but look out! A coal bounces from the coal box, to the roof of the train, to the area right of the box. You need to dodge this, or you'll be hurt. So hit the switch, and as soon as possible, jump on the coal box. You also don't want to stand in place, doing nothing, because Ralph will hurt you if you do so. Hurt Ralph enough times to get the prize Ralph was guarding. 003d. Stage Three ----------------------------------------------------------- Screen 1 -------- We're in for a spooky time in this stage! Go to the right to see the boss of the stage: a vampire. Jump through the vampire and continue going right. Past a series of dark gray tombstones, you reach some light gray tombstones that you can push and pull. If you want to, move the tombstone to the side and drop down to the bottom area to get some goodies. From there, you have to use Wakko's hammer to destroy a block to the right to continue. Past this area is a haystack. When you jump on it, you are sent far to the left by a jack-in-the-box. Go back right. This time, you have to solve a minor puzzle. Push the tombstone on the top, and drop to the lower area. Push the left tombstone right all the way, then push the right tombstone right to the platform. Destroy the block with Wakko's hammer, push the left tombstone right all the way, then push the right tombstone right all the way. You can jump from the tombstone to the top of the jack-in-the-box. From there, go right. Past an odd coffin, you reach switches on the ground. Push a tombstone on a switch to make something happen. For example, push a tombstone on the first switch to make a doorway open. Right of this is an area with two tombstones. Push the higher tombstone left, onto a switch. That opens the doorway to the right, so you can continue with the stage. Screen 2 -------- In this area, there are flying books. They regularly alternate between staying in place and flying around. Avoid the books as well as you can; it is possible (but difficult) to jump over them if they are low enough. Screen 3 -------- The chandeliers in this room will fall to the ground once you get close, so walk right to a chandelier, then go left the instant it starts falling, in order to dodge them. A flying book is at the end of this room, by stairs. Screen 4 -------- A miniboss battle against the vampire is here! The vampire will shoot three fireballs horizontally, then jump to the opposite side of the screen. When he jumps, he shoots two more fireballs. Fortunately, there is a crate in this room that you can hide behind to protect yourself. What you want to do is move the crate to the right. This puts you at the same level as the vampire's head, if it is on the right. Turn into Dot, then use her heart attack on the vampire's head to get rid of it. Push the crate right, then continue right. There is a tall statue here. Use Wakko's hammer to destroy the statue, then push a crate to the right. After this is a challenge against Pinky and the Brain, two mice with aspirations of world domination. They cause the four bottles in the cupboard to fly at their machine, at a steady pace. You need to jump over the bottles to avoid them. You also need to avoid touching the machine, or you get hurt. Once you jump over enough bottles, the machine explodes. Go left and use Wakko's hammer to destroy a block, then pull the crate to the right, so you can use it to jump over the cupboard. After this is a matching challenge. Push and pull the blocks into the right places, so they match! Specifically, push the triangle block right to the triangle, pull the circle block left to the circle, and push the square block right to the square. Doing this correctly opens a gate to the right. From here, push a crate all the way to the right. Jump on the crate and push a second crate right. You can now reach the exit. Screen 5 -------- At the beginning here, you can drop down to get a timer, if you want. Head left, and you will reach a log that floats left and right. Ride this log to the left side, but be careful of the part of the ceiling which drops nasty water down. You don't want it to fall of you! You CAN bring a crate along with you, if you want, but there is no need to do so. It's possible to get through the area without a crate. Past the log is a pole. Jump on it to continue left. Left of this area is a pit, with an extra life. Ignore the extra life for now, and jump left over the pit. Again, be careful when you jump, because this part of the ceiling can drop nasty water on you. To the left of this area, drop down to the ground. Push the crate to the left, and this drains all the water from the right part of the room. Jump up the platforms, then fall down the pit on the right to get an extra life. From here, you can easily go right. Jump over the spikes, then go up. Walk to the left here for a crate, which you must push all the way to the right side of the stage, in order to reach the exit. Boss Fight ---------- Do this boss battle as Wakko. In this fight, the vampire appears on one of four platforms. He will send three fireball attacks in the direction he is facing, then he will disappear. The vampire repeats this attack pattern for the entire fire. In order to fight the boss, go to the platform which is diagonally opposite of the one that the vampire is on. For example, if the vampire is in the upper/left platform, go to the lower/right platform. Use Wakko's hammer on this platform to make the vampire fall. If you are not on the correct platform, the vampire will not fall. Once the vampire falls enough times, you get the special item you've been looking for. 003e. Stage Four ----------------------------------------------------------- If you are playing on easy mode, you see the ending of the game after beating the first three stages; afterwards, you are given a password which unlocks Stage 4. If you are playing on a different mode, the game automatically unlocks Stage 4 unlocked. Screen 1 -------- This starts off with a crate challenge. Push the left crate right all the way. This gives you access to two crates, which are stacked. Push the bottom crate right all the way, then push the upper crate right all the way. You can jump from this crate to the next area. Oh no! Ralph is here! Jump over Ralph and go right. Screen 2 -------- There is a seesaw device here. Quickly, use Wakko's hammer on the device to propel yourself up and right, out of Ralph's reach. Go all the way right from there to another seesaw. Use it to propel yourself up. Jump up the platforms here and jump to the left. Here, you have another seesaw, with an added challenge: fire coming out of the walls. Time your use of the seesaw so you go upwards, but you don't get hit by the fire. You need to do this challenge four times; every time, the fire is in a different spot, which changes the challenge a bit. Once you've gone through all the seesaws, go all the way right. Drop down two levels, then go right to the next screen. Screen 3 -------- This screen is very difficult. It is a timed challenge; you need to get from the left side of the screen to the right, before time runs out. It takes about a minute to beat this challenge. To help speed things along, you should double-tap select to quickly switch characters, and you should use Wakko's hammer attack in midair (which is slightly faster than if you use the attack, while he is standing on the ground). Begin the challenge by hitting the switch with Wakko's hammer. First, you must hit a series of three switches with Wakko's hammer. From there, go right as quickly as possible. It's faster to ignore the items than it is to collect them. After going down an incline, switch to Yakko. Pull a crate left, so you can jump on it, then jump on the platform. You must immediately jump again, over a gas container. A crate is in your way, so push it right. When you can, jump over the crate and another gas container. You then have to jump right, over a gap. If you don't make the jump, you land on a pit of spikes. Past that, you need to hit a series of two switches with Wakko's hammer. Walk right again, and you have a series of disappearing and reappearing platforms. Jump from platform to platform, and you end up by a crate. As Wakko, hit the switch to the right. Turn into Yakko, then pull the crate right. Jump onto the crate, then jump right off of it to a safe platform. This is very difficult, because you're near the end of your time limit at this point, and the crate may fall. Once you make the jump, go directly right to the exit. Screen 4 -------- Go right and get the Oscar, I mean, Felix Statue. Boss Fight ---------- Pinky and the Brain steal all of the Animaniacs' items! You need to fight them. The mice are inside a robot. The robot has two attacks. First, it throws bombs out. These bombs will bounce to the left and off of the screen. You can dodge these bombs by standing still in the correct spots, or by running underneath them. The second attack the robot has is a kick. It will stand in place for a while, doing nothing, then it kicks forward. When you see this attack coming, go left to dodge it. Fortunately for you, the robot always stays on the right side of the screen. It does not go to the left half of the screen. To defeat the robot, you want to use Dot's heart attack on Pinkie. When you do this, Pinkie will throw out an unlit bomb. You can push and pull this bomb as Yakko, and you can use Wakko's hammer to set off the bomb's fuse. You want to set off the bomb, so it explodes when the robot is close to it. That causes springs to fall out of the robot. Do this enough times to win. This can be difficult, because the robot moves in an unpredictable pattern. If one of the robot's bouncing bombs hits the unlit bomb, both will explode. 004. Credits ----------------------------------------------------------- This FAQ is copyright of The Lost Gamer, 2014. If you want to use any part of this FAQ, ask me first (instructions under general information).